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1068 changed files with 40809 additions and 39098 deletions
8
.clang-tidy
Normal file
8
.clang-tidy
Normal file
|
@ -0,0 +1,8 @@
|
|||
Checks: >
|
||||
-*,
|
||||
clang-analyzer-*,
|
||||
bugprone-*,
|
||||
performance-*,
|
||||
portability-*
|
||||
#WarningsAsErrors: '*'
|
||||
HeaderFilterRegex: 'src/.*'
|
19
.github/workflows/build.yml
vendored
Normal file
19
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
name: C/C++ CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: configure
|
||||
run: ./configure
|
||||
- name: build
|
||||
run: cd src && touch .accepted && make
|
92
.gitignore
vendored
92
.gitignore
vendored
|
@ -1,3 +1,95 @@
|
|||
bin/*
|
||||
src/*.o
|
||||
src/util/*.o
|
||||
config.cache
|
||||
config.log
|
||||
config.status
|
||||
src/Makefile
|
||||
src/conf.h
|
||||
src/util/Makefile
|
||||
src/.accepted
|
||||
src/depend
|
||||
src/util/depend
|
||||
build/*
|
||||
|
||||
# Do not commit files from players
|
||||
lib/plrfiles/A-E/*
|
||||
lib/plrfiles/F-J/*
|
||||
lib/plrfiles/K-O/*
|
||||
lib/plrfiles/P-T/*
|
||||
lib/plrfiles/U-Z/*
|
||||
lib/plrfiles/ZZZ/*
|
||||
lib/plrfiles/index
|
||||
|
||||
# but do commit the placeholders
|
||||
!lib/plrfiles/A-E/00
|
||||
!lib/plrfiles/F-J/00
|
||||
!lib/plrfiles/K-O/00
|
||||
!lib/plrfiles/P-T/00
|
||||
!lib/plrfiles/U-Z/00
|
||||
!lib/plrfiles/ZZZ/00
|
||||
|
||||
# or vars
|
||||
lib/plrvars/A-E/*
|
||||
lib/plrvars/F-J/*
|
||||
lib/plrvars/K-O/*
|
||||
lib/plrvars/P-T/*
|
||||
lib/plrvars/U-Z/*
|
||||
lib/plrvars/ZZZ/*
|
||||
lib/plrvars/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrvars/A-E/00
|
||||
!lib/plrvars/F-J/00
|
||||
!lib/plrvars/K-O/00
|
||||
!lib/plrvars/P-T/00
|
||||
!lib/plrvars/U-Z/00
|
||||
!lib/plrvars/ZZZ/00
|
||||
|
||||
# or objects
|
||||
lib/plrobjs/A-E/*
|
||||
lib/plrobjs/F-J/*
|
||||
lib/plrobjs/K-O/*
|
||||
lib/plrobjs/P-T/*
|
||||
lib/plrobjs/U-Z/*
|
||||
lib/plrobjs/ZZZ/*
|
||||
lib/plrobjs/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrobjs/A-E/00
|
||||
!lib/plrobjs/F-J/00
|
||||
!lib/plrobjs/K-O/00
|
||||
!lib/plrobjs/P-T/00
|
||||
!lib/plrobjs/U-Z/00
|
||||
!lib/plrobjs/ZZZ/00
|
||||
|
||||
# also not autogenerated config file
|
||||
/lib/etc/config
|
||||
# or the list of last logins
|
||||
/lib/etc/last
|
||||
# or mail
|
||||
lib/etc/plrmail
|
||||
#or time
|
||||
lib/etc/time
|
||||
|
||||
# test object files, etc
|
||||
src/test/depend
|
||||
src/test/*.o
|
||||
src/test/testfile
|
||||
|
||||
|
||||
# ide etc.
|
||||
.vscode
|
||||
.project
|
||||
.settings
|
||||
.idea
|
||||
.cproject
|
||||
|
||||
# macOS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
|
407
CMakeLists.txt
Normal file
407
CMakeLists.txt
Normal file
|
@ -0,0 +1,407 @@
|
|||
cmake_minimum_required(VERSION 3.12)
|
||||
project(TbaMUD C)
|
||||
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
# Include checker modules
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckStructHasMember)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCSourceCompiles)
|
||||
|
||||
# Output paths
|
||||
set(BIN_OUTPUT_DIR ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BIN_OUTPUT_DIR})
|
||||
|
||||
# Include source and build paths
|
||||
include_directories(src ${CMAKE_BINARY_DIR})
|
||||
|
||||
# ========== Compiler flags ==========
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
check_c_compiler_flag(-Wall SUPPORTS_WALL)
|
||||
check_c_compiler_flag(-Wno-char-subscripts SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
|
||||
if (SUPPORTS_WALL)
|
||||
set(MYFLAGS "-Wall")
|
||||
if (SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
set(MYFLAGS "${MYFLAGS} -Wno-char-subscripts")
|
||||
endif()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MYFLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# clang-tidy if available
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
if(CLANG_TIDY_EXE AND STATIC_ANALYSIS)
|
||||
message(STATUS "clang-tidy enabled: ${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
else()
|
||||
message(WARNING "clang-tidy not found. Static analysis disabled.")
|
||||
endif()
|
||||
|
||||
# ========== Header checks ==========
|
||||
check_include_file("fcntl.h" HAVE_FCNTL_H)
|
||||
check_include_file("errno.h" HAVE_ERRNO_H)
|
||||
check_include_file("string.h" HAVE_STRING_H)
|
||||
check_include_file("strings.h" HAVE_STRINGS_H)
|
||||
check_include_file("limits.h" HAVE_LIMITS_H)
|
||||
check_include_file("sys/select.h" HAVE_SYS_SELECT_H)
|
||||
check_include_file("sys/wait.h" HAVE_SYS_WAIT_H)
|
||||
check_include_file("sys/types.h" HAVE_SYS_TYPES_H)
|
||||
check_include_file("unistd.h" HAVE_UNISTD_H)
|
||||
check_include_file("memory.h" HAVE_MEMORY_H)
|
||||
check_include_file("assert.h" HAVE_ASSERT_H)
|
||||
check_include_file("arpa/telnet.h" HAVE_ARPA_TELNET_H)
|
||||
check_include_file("arpa/inet.h" HAVE_ARPA_INET_H)
|
||||
check_include_file("sys/stat.h" HAVE_SYS_STAT_H)
|
||||
check_include_file("sys/socket.h" HAVE_SYS_SOCKET_H)
|
||||
check_include_file("sys/resource.h" HAVE_SYS_RESOURCE_H)
|
||||
check_include_file("netinet/in.h" HAVE_NETINET_IN_H)
|
||||
check_include_file("netdb.h" HAVE_NETDB_H)
|
||||
check_include_file("signal.h" HAVE_SIGNAL_H)
|
||||
check_include_file("sys/uio.h" HAVE_SYS_UIO_H)
|
||||
check_include_file("mcheck.h" HAVE_MCHECK_H)
|
||||
check_include_file("stdlib.h" HAVE_STDLIB_H)
|
||||
check_include_file("stdarg.h" HAVE_STDARG_H)
|
||||
check_include_file("float.h" HAVE_FLOAT_H)
|
||||
|
||||
if (HAVE_STDLIB_H AND HAVE_STDARG_H AND HAVE_STRING_H AND HAVE_FLOAT_H)
|
||||
set(STDC_HEADERS 1)
|
||||
endif()
|
||||
|
||||
# macros
|
||||
macro(check_run_return_value CODE EXPECTED_RESULT VAR_NAME)
|
||||
set(_file "${CMAKE_BINARY_DIR}/check_run_${VAR_NAME}.c")
|
||||
file(WRITE "${_file}" "${CODE}")
|
||||
try_run(_run_result _compile_result
|
||||
${CMAKE_BINARY_DIR} ${_file}
|
||||
)
|
||||
if (_compile_result EQUAL 0 AND _run_result EQUAL ${EXPECTED_RESULT})
|
||||
set(${VAR_NAME} TRUE)
|
||||
else()
|
||||
set(${VAR_NAME} FALSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# ========== Function checks ==========
|
||||
foreach(FUNC gettimeofday select snprintf strcasecmp strdup strerror
|
||||
stricmp strlcpy strncasecmp strnicmp strstr vsnprintf vprintf
|
||||
inet_addr inet_aton)
|
||||
string(TOUPPER "${FUNC}" _upper_name)
|
||||
check_function_exists(${FUNC} HAVE_${_upper_name})
|
||||
endforeach()
|
||||
|
||||
if (NOT HAVE_VPRINTF)
|
||||
check_function_exists(_doprnt HAVE_DOPRNT)
|
||||
endif()
|
||||
|
||||
|
||||
# ========== Type checks ==========
|
||||
check_type_size("pid_t" HAVE_PID_T)
|
||||
check_type_size("size_t" HAVE_SIZE_T)
|
||||
check_type_size("ssize_t" HAVE_SSIZE_T)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "sys/socket.h")
|
||||
check_type_size("socklen_t" HAVE_SOCKLEN_T)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
|
||||
if (NOT HAVE_PID_T)
|
||||
set(pid_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SIZE_T)
|
||||
set(size_t "unsigned")
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SSIZE_T)
|
||||
set(ssize_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SOCKLEN_T)
|
||||
set(socklen_t int)
|
||||
endif()
|
||||
|
||||
# ========== const ==========
|
||||
check_c_source_compiles("
|
||||
int main() {
|
||||
|
||||
/* Ultrix mips cc rejects this. */
|
||||
typedef int charset[2]; const charset x;
|
||||
/* SunOS 4.1.1 cc rejects this. */
|
||||
char const *const *ccp;
|
||||
char **p;
|
||||
/* NEC SVR4.0.2 mips cc rejects this. */
|
||||
struct point {int x, y;};
|
||||
static struct point const zero = {0,0};
|
||||
/* AIX XL C 1.02.0.0 rejects this.
|
||||
It does not let you subtract one const X* pointer from another in an arm
|
||||
of an if-expression whose if-part is not a constant expression */
|
||||
const char *g = \"string\";
|
||||
ccp = &g + (g ? g-g : 0);
|
||||
/* HPUX 7.0 cc rejects these. */
|
||||
++ccp;
|
||||
p = (char**) ccp;
|
||||
ccp = (char const *const *) p;
|
||||
{ /* SCO 3.2v4 cc rejects this. */
|
||||
char *t;
|
||||
char const *s = 0 ? (char *) 0 : (char const *) 0;
|
||||
|
||||
*t++ = 0;
|
||||
}
|
||||
{ /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */
|
||||
int x[] = {25, 17};
|
||||
const int *foo = &x[0];
|
||||
++foo;
|
||||
}
|
||||
{ /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */
|
||||
typedef const int *iptr;
|
||||
iptr p = 0;
|
||||
++p;
|
||||
}
|
||||
{ /* AIX XL C 1.02.0.0 rejects this saying
|
||||
\"k.c\", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */
|
||||
struct s { int j; const int *ap[3]; };
|
||||
struct s *b; b->j = 5;
|
||||
}
|
||||
{ /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */
|
||||
const int foo = 10;
|
||||
}
|
||||
|
||||
; return 0; }
|
||||
" HAVE_CONST)
|
||||
|
||||
if (HAVE_CONST)
|
||||
set(CONST_KEYWORD const)
|
||||
else()
|
||||
set(CONST_KEYWORD "")
|
||||
endif()
|
||||
|
||||
# ========== Struct checks ==========
|
||||
if (HAVE_NETINET_IN_H)
|
||||
check_struct_has_member("struct in_addr" s_addr netinet/in.h HAVE_STRUCT_IN_ADDR)
|
||||
endif()
|
||||
|
||||
# ========== crypt()/libcrypt ==========
|
||||
|
||||
find_library(CRYPT_LIBRARY crypt)
|
||||
if (CRYPT_LIBRARY)
|
||||
message(STATUS "Found libcrypt: ${CRYPT_LIBRARY}")
|
||||
list(APPEND EXTRA_LIBS ${CRYPT_LIBRARY})
|
||||
set(_saved_lib_list ${CMAKE_REQUIRED_LIBRARIES})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${CRYPT_LIBRARY})
|
||||
check_include_file("crypt.h" HAVE_CRYPT_H)
|
||||
check_function_exists(crypt CIRCLE_CRYPT)
|
||||
|
||||
check_run_return_value("
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
${HAVE_CRYPT_H} ? \"#include <crypt.h>\" : \"\"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
char pwd[11], pwd2[11];
|
||||
|
||||
strncpy(pwd, (char *)crypt(\"FooBar\", \"BazQux\"), 10);
|
||||
pwd[10] = '\\\\0';
|
||||
strncpy(pwd2, (char *)crypt(\"xyzzy\", \"BazQux\"), 10);
|
||||
pwd2[10] = '\\\\0';
|
||||
if (strcmp(pwd, pwd2) == 0)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
" 0 HAVE_UNSAFE_CRYPT)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${_saved_lib_list})
|
||||
endif()
|
||||
|
||||
|
||||
# ========== network libs ==========
|
||||
check_function_exists(gethostbyaddr HAVE_GETHOSTBYADDR)
|
||||
if (NOT HAVE_GETHOSTBYADDR)
|
||||
message(STATUS "gethostbyaddr() not available, trying nsllib")
|
||||
find_library(NSL_LIBRARY nsl)
|
||||
if (NSL_LIBRARY)
|
||||
message(STATUS "...nsllib found.")
|
||||
list(APPEND EXTRA_LIBS ${NSL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_function_exists(socket HAVE_SOCKET)
|
||||
if (NOT HAVE_SOCKET)
|
||||
message(STATUS "socket() not available, trying socketlib")
|
||||
find_library(SOCKET_LIBRARY socket)
|
||||
if (SOCKET_LIBRARY)
|
||||
message(STATUS "...socketlib found")
|
||||
list(APPEND EXTRA_LIBS ${SOCKET_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ========== time.h needs special treatment ==========
|
||||
check_include_file("sys/time.h" HAVE_SYS_TIME_H)
|
||||
check_include_file("sys/time.h" HAVE_TIME_H)
|
||||
|
||||
if (HAVE_SYS_TIME_H AND HAVE_TIME_H)
|
||||
check_c_source_compiles("
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
int main() {
|
||||
struct tm *tp;
|
||||
; return 0; }
|
||||
" TIME_WITH_SYS_TIME)
|
||||
endif()
|
||||
|
||||
# ========== Determine return value of signal() ==========
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
int handler(int sig) { return 0; }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_INT FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
void handler(int sig) { }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_VOID FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
if (SIGNAL_RETURNS_INT)
|
||||
message(STATUS "signal() returns int.")
|
||||
set(RETSIGTYPE int)
|
||||
elseif (SIGNAL_RETURNS_VOID)
|
||||
message(STATUS "signal() returns void.")
|
||||
set(RETSIGTYPE void)
|
||||
else()
|
||||
message(FATAL_ERROR "Could not determine return value from signal handler.")
|
||||
endif()
|
||||
|
||||
# ========== Define general UNIX-system ==========
|
||||
if (UNIX)
|
||||
set(CIRCLE_UNIX 1)
|
||||
endif()
|
||||
|
||||
set(PROTO_FUNCTIONS
|
||||
accept
|
||||
bind
|
||||
gettimeofday
|
||||
atoi
|
||||
atol
|
||||
bzero
|
||||
chdir
|
||||
close
|
||||
fclose
|
||||
fcntl
|
||||
fflush
|
||||
fprintf
|
||||
fputc
|
||||
fread
|
||||
fscanf
|
||||
fseek
|
||||
fwrite
|
||||
getpeername
|
||||
getpid
|
||||
getrlimit
|
||||
getsockname
|
||||
htonl
|
||||
htons
|
||||
inet_addr
|
||||
inet_aton
|
||||
inet_ntoa
|
||||
listen
|
||||
ntohl
|
||||
perror
|
||||
printf
|
||||
qsort
|
||||
read
|
||||
remove
|
||||
rewind
|
||||
select
|
||||
setitimer
|
||||
setrlimit
|
||||
setsockopt
|
||||
snprintf
|
||||
sprintf
|
||||
sscanf
|
||||
strcasecmp
|
||||
strdup
|
||||
strerror
|
||||
stricmp
|
||||
strlcpy
|
||||
strncasecmp
|
||||
strnicmp
|
||||
system
|
||||
time
|
||||
unlink
|
||||
vsnprintf
|
||||
write
|
||||
socket
|
||||
)
|
||||
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/tmp_conf.h
|
||||
)
|
||||
|
||||
macro(check_function_prototype FUNCTION)
|
||||
set(_code "
|
||||
#define NO_LIBRARY_PROTOTYPES
|
||||
#define __COMM_C__
|
||||
#define __ACT_OTHER_C__
|
||||
#include \"${CMAKE_BINARY_DIR}/tmp_conf.h\"
|
||||
#include \"${CMAKE_SOURCE_DIR}/src/sysdep.h\"
|
||||
#ifdef ${FUNCTION}
|
||||
error - already defined!
|
||||
#endif
|
||||
void ${FUNCTION}(int a, char b, int c, char d, int e, char f, int g, char h);
|
||||
|
||||
int main() {
|
||||
|
||||
; return 0; }
|
||||
")
|
||||
string(TOUPPER "${FUNCTION}" _upper_name)
|
||||
check_c_source_compiles("${_code}" NEED_${_upper_name}_PROTO FAIL_REGEX ".*incompatible pointer type.*")
|
||||
if (NEED_${_upper_name}_PROTO)
|
||||
message(STATUS "${FUNCTION}() has no prototype, NEED_${_upper_name}_PROTO set!")
|
||||
else()
|
||||
message(STATUS "${FUNCTION}() has a prototype, not setting NEED_${_upper_name}_PROTO")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
foreach (FUNC ${PROTO_FUNCTIONS})
|
||||
check_function_prototype(${FUNC})
|
||||
endforeach()
|
||||
|
||||
|
||||
# ========== Generate conf.h ==========
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/conf.h
|
||||
)
|
||||
|
||||
|
||||
|
||||
# ========== Source-filer ==========
|
||||
file(GLOB SRC_FILES src/*.c)
|
||||
|
||||
# ========== Bygg kjørbar ==========
|
||||
add_executable(circle ${SRC_FILES})
|
||||
target_link_libraries(circle ${EXTRA_LIBS})
|
||||
|
||||
add_subdirectory(src/util)
|
||||
|
||||
if (MEMORY_DEBUG)
|
||||
message(STATUS "MEMORY_DEBUG is activated, setting up zmalloc")
|
||||
target_compile_definitions(circle PRIVATE MEMORY_DEBUG)
|
||||
endif()
|
|
@ -1173,6 +1173,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
|||
(lots of major bugfixes too)
|
||||
|
||||
tbaMUD Release history:
|
||||
tbaMUD 2019, January 2019
|
||||
tbaMUD 2018, January 2018
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
Version 3.66 release: January, 2015
|
||||
|
|
71
configure
vendored
71
configure
vendored
|
@ -1227,18 +1227,28 @@ if eval "test \"`echo '$ac_cv_func_'crypt`\" = yes"; then
|
|||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB" 1>&6
|
||||
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lcrypt $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
|
||||
OS_NAME=$(uname)
|
||||
if [ "$OS_NAME" = "Darwin" ]; then
|
||||
# macOS: No need for -lcrypt
|
||||
CRYPTLIB=""
|
||||
echo "CRYPTLIB not needed on macOS" 1>&6
|
||||
else
|
||||
# Other systems (Linux): Use -lcrypt
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lcrypt $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 1243 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
|
@ -1250,30 +1260,29 @@ int main() {
|
|||
crypt()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:1254: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
echo "configure: failed program was:" >&5
|
||||
cat conftest.$ac_ext >&5
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=no"
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
cat >> confdefs.h <<\EOF
|
||||
if { (eval echo configure:1254: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
echo "configure: failed program was:" >&5
|
||||
cat conftest.$ac_ext >&5
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=no"
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB on Linux" 1>&6
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
|
|
|
@ -257,6 +257,9 @@ http://tbamud.com
|
|||
All donated areas have been added to the latest version of tbaMUD. If you
|
||||
wish to donate some of your own work stop by the Builder Academy.
|
||||
|
||||
https://github.com/rds1983 has generated maps of all the existing areas,
|
||||
and they can be found here: https://mudmapbuilder.github.io/
|
||||
|
||||
2.3. I have questions about tbaMUD. Where should I go?
|
||||
|
||||
Stop by The Builder Academy at tbamud.com 9091 or the website at:
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Updated: Apr 2007
|
||||
tbaMUD README
|
||||
-------------
|
||||
All requests for help or bugs should be reported to: builderacademy.net 9091.
|
||||
All requests for help or bugs should be reported to: tbamud.com 9091.
|
||||
|
||||
Information about CircleMUD can be found at the CircleMUD Home Page and FTP:
|
||||
http://www.circlemud.org
|
||||
|
|
93
doc/README.CMAKE.md
Normal file
93
doc/README.CMAKE.md
Normal file
|
@ -0,0 +1,93 @@
|
|||
Updated 2025-04
|
||||
|
||||
## Building TbaMUD with the cmake tool
|
||||
|
||||
# Building with CMake
|
||||
|
||||
This document describes how to configure, build and install tbamud
|
||||
from source code using the CMake build tool. To build with CMake, you of
|
||||
course first have to install CMake. The minimum required version of CMake is
|
||||
specified in the file `CMakeLists.txt` found in the top of the tbamud source
|
||||
tree. Once the correct version of CMake is installed you can follow the
|
||||
instructions below for the platform you are building on.
|
||||
|
||||
CMake builds can be configured either from the command line, or from one of
|
||||
CMake's GUIs.
|
||||
|
||||
NOTE: The current CMakeLists.txt only supports linux.
|
||||
|
||||
# Configuring
|
||||
|
||||
A CMake configuration of tbamud is similar to the autotools build of curl.
|
||||
It consists of the following steps after you have unpacked the source.
|
||||
|
||||
We recommend building with CMake on Windows.
|
||||
|
||||
## Using `cmake`
|
||||
|
||||
You can configure for in source tree builds or for a build tree
|
||||
that is apart from the source tree.
|
||||
|
||||
- Build in a separate directory (parallel to the source tree in this
|
||||
example). The build directory is created for you. This is recommended over
|
||||
building in the source tree to separate source and build artifacts.
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S .
|
||||
```
|
||||
|
||||
- Build in the source tree. Not recommended.
|
||||
|
||||
```shell
|
||||
$ cmake -B .
|
||||
```
|
||||
|
||||
The examples below will assume you have created a build folder.
|
||||
|
||||
The above commands will generate the build files. If you need to regenerate
|
||||
the files, you can delete the cmake cache file, and rerun the above command:
|
||||
|
||||
```shell
|
||||
$ rm build/CMakeCache.txt
|
||||
```
|
||||
|
||||
Once the build files are generated, the build is run with cmake
|
||||
|
||||
```shell
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
This will generate the object files in a subdirectory under the specified
|
||||
build folder and link the executable. The resulting binaries will be in the
|
||||
bin/ folder.
|
||||
|
||||
### Utilities
|
||||
|
||||
It is possible to build only single tools, none or all of them,
|
||||
by specifying the target in the build command:
|
||||
|
||||
```shell
|
||||
# only build the mud
|
||||
$ cmake --build build --target circle
|
||||
|
||||
# only build tools
|
||||
$ cmake --build build --target utils
|
||||
|
||||
# only build one tool
|
||||
$ cmake --build build --target wld2html
|
||||
```
|
||||
|
||||
### Debugging memory
|
||||
|
||||
In case you want to run the mud with memory debugging turned on, you
|
||||
can set the MEMORY_DEBUG flag during configuration by specifying the
|
||||
flag:
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S . -DMEMORY_DEBUG:int=1
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
When the mud is shut down, the zmalloc code will identify any leaks in your code.
|
||||
Note that memory debugging may consume quite a lot of memory and take some time
|
||||
to be handled on shutdown.
|
21
doc/README.MSVC2022
Normal file
21
doc/README.MSVC2022
Normal file
|
@ -0,0 +1,21 @@
|
|||
Updated: Apr 2025
|
||||
Compiling CircleMUD under Microsoft Windows XP
|
||||
using Microsoft Visual C++ 2022 (8.0)
|
||||
|
||||
### Overview
|
||||
This guide describes how to build TbaMUD in the Visual Studio through the new experimental CMake environment.
|
||||
|
||||
### Prerequisites
|
||||
* [Visual Studio 2022+](https://visualstudio.microsoft.com/ru/vs/)
|
||||
* [CMake 3.27+](https://cmake.org/)
|
||||
|
||||
### Build Steps
|
||||
1. Goto the folder `src` and copy `conf.h.win` to `conf.h`.
|
||||
|
||||
2. Run this command in the root folder:
|
||||
|
||||
cmake -B build -S . -G "Visual Studio 17 2022"
|
||||
|
||||
3. Open `build/circle.sln` in Visual Studio.
|
||||
|
||||
4. Compile and run.
|
30
doc/act.txt
30
doc/act.txt
|
@ -24,7 +24,7 @@ Contents
|
|||
1.1 Overview
|
||||
The act() function is used to process and send strings of text to characters
|
||||
in a room. It can be used to send the same basic string to a number of
|
||||
characters filling in certain segments – designated by control characters –
|
||||
characters filling in certain segments – designated by control characters –
|
||||
in different ways, dependant on what each character can see and who each
|
||||
character is. Once the text string passed to the function has been parsed, it
|
||||
is capitalized and a newline is added to its tail.
|
||||
|
@ -38,17 +38,17 @@ struct obj_data *obj, const void *vict_obj, int type)
|
|||
These pieces are used as follows:
|
||||
|
||||
str: This is the basic string, a null terminated character array, including
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
characters designated by the targets.
|
||||
|
||||
hide_invisible: A TRUE or FALSE value indicating whether or not to hide the
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
is associated with. The character is used to determine the room for the output
|
||||
of the action in question.
|
||||
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
|
||||
vict_obj: This can be either a character involved in the action, another
|
||||
object, or even a predefined string of text.
|
||||
|
@ -73,7 +73,7 @@ The next parameter vict_objcan be a number of things ranging from a game object
|
|||
null terminated character array (char *).
|
||||
|
||||
Do note, however, that obj and vict_obj are both ignored if there is no control
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
is set to TO_ROOM or TO_CHAR. In these cases, NULL should be supplied as the
|
||||
input to the function.
|
||||
|
||||
|
@ -96,7 +96,7 @@ TO_CHAR: Finally, this option sends the output to the ch.
|
|||
|
||||
TO_SLEEP: This is a special option that must be combined with one of the above
|
||||
options. It tells act() that the output is to be sent even to characters that
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
|
||||
When the string has been parsed, it is capitalized and a newline is added.
|
||||
|
||||
|
@ -105,20 +105,20 @@ In a manner similar to the printf() family of functions, act() uses control
|
|||
characters. However, instead of using the % symbol, act() uses the $ character
|
||||
to indicate control characters.
|
||||
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
ch is a PC, a NPC, or an invisible PC/NPC.
|
||||
$N Like $n, except insert the text for vict_obj.*
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$M Like $m, for vict_obj.*
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$S Like $s, for vict_obj.*
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$E Like $e, for vict_obj.*
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$O Like $o, for vict_obj.*
|
||||
$p Short description or “something” for obj.
|
||||
$p Short description or “something” for obj.
|
||||
$P Like $p for vict_obj.*
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$A Like $a, for vict_obj.*
|
||||
$T Prints the string pointed to by vict_obj.*
|
||||
$F Processes the string pointed to by vict_obj with the fname() function prior
|
||||
|
@ -129,7 +129,7 @@ no action is taken.
|
|||
$U Processes the buffer and uppercases the first letter of the following word
|
||||
(the word immediately after to the control code). If there is no following
|
||||
word, no action is taken.
|
||||
$$ Print the character ‘$’.
|
||||
$$ Print the character ‘$’.
|
||||
|
||||
NOTE*: vict_obj must be a pointer of type struct char_data *.
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ to players in color in the tbaMUD game engine. Its intended audience is for
|
|||
Coders of tbaMUD.
|
||||
|
||||
tbaMUD allows you to create colorful messages by using ANSI control sequences.
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
color level by using the TOGGLE COLOR command from within the MUD; you as the
|
||||
programmer must decide which messages will be colored for each of the color
|
||||
levels.
|
||||
|
@ -21,17 +21,17 @@ All files in which you wish to use color must have the line:
|
|||
|
||||
This should be put in after all other includes in the beginning of the file.
|
||||
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
cyan and white. They are accessible by sending control sequences as part of
|
||||
another string, for example:
|
||||
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
"%d of your hands.\n\r", x, y, num_of_hands);
|
||||
send_to_char(ch, buf);
|
||||
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
(Conditional Color) series is recommended for most general use.
|
||||
|
||||
The name of the actual sequence starts with the name of its series, plus a
|
||||
|
@ -51,21 +51,21 @@ CCBLU() (arguments defined below).
|
|||
|
||||
The K series requires no arguments, and is simply a macro to the ANSI color
|
||||
code. Therefore, if you use a K-series color code, the color will ALWAYS be
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
Some people who do not have ANSI-compatible terminals will see garbage
|
||||
characters instead of colors. If the terminal correctly ignores ANSI color
|
||||
codes, then nothing will show up on their screen at all. The K series is mainly
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
tested manually (for an example, see do_gen_com in act.comm.c).
|
||||
|
||||
The recommended series is the CC series (i.e. CCNRM(), CCRED(), etc.) The CC
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
string is being sent, and the minimum color level the player must be set to in
|
||||
order to see the color. Color sent as 'brief' (formerly known as sparse it was
|
||||
changed for consistency with the syslog command) (C_SPR) will be seen by people
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
will be seen only by people with color set to normal or complete; color sent as
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
|
||||
To illustrate the above, an example is in order:
|
||||
|
||||
|
@ -76,29 +76,29 @@ ACMD(do_showcolor)
|
|||
{
|
||||
char buf[300];
|
||||
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
CCBLU(ch, C_CMP), CCNRM(ch, C_CMP), CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
|
||||
send_to_char(ch, buf);
|
||||
}
|
||||
|
||||
What does this do? For people with color set to Complete, it prints:
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
|
||||
People who have color set to Normal will see:
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
|
||||
People who have color set to Sparse will see:
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
|
||||
People who have color set to Off will see:
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
|
||||
There are several common pitfalls with using the CC series of color macros:
|
||||
|
||||
Do not confuse CCNRM with C_NRM. CCNRM() is a macro to turn the color back to
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
|
||||
WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_NRM), CCNRM(ch, C_CMP));
|
||||
|
||||
|
@ -110,14 +110,14 @@ WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_CMP), CCNRM(ch, C_NRM));
|
|||
|
||||
The above statement is also wrong, although not as bad. In this case, someone
|
||||
with color set to Normal will (correctly) not get the CCBLU code, but will then
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
The codes are several bytes long, and cause a noticeable pause at 2400 baud.
|
||||
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
|
||||
Special precautions must be taken when sending a colored string to a large
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
colored for his/her level. In such cases, it is usually best to set up two
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
individually (see do_gen_comin act.comm.c for an example).
|
||||
|
|
|
@ -4,14 +4,14 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
The Art of Debugging
|
||||
Originally by Michael Chastain and Sammy
|
||||
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
was written by Furey of MERC Industries and is included here with his
|
||||
permission. We have packaged it with tbaMUD (changed in a couple of places,
|
||||
such as specific filenames) because it offers good advice and insight into the
|
||||
art and science of software engineering. More information about tbaMUD,
|
||||
can be found at the tbaMUD home page http://tbamud.com.
|
||||
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
|
||||
Yeah, right. The purpose of this document is to record some of our knowledge,
|
||||
experience and philosophy. No matter what your level, we hope that this
|
||||
|
@ -31,11 +31,11 @@ Play with it some more.
|
|||
Read documentation again.
|
||||
Get the idea?
|
||||
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
|
||||
Most people, if they even read documentation in the first place, never return
|
||||
to it. They come to a certain minimum level of proficiency and then never
|
||||
|
@ -47,17 +47,17 @@ through the two-step learning cycle many times to master it.
|
|||
|
||||
man gives you online manual pages.
|
||||
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
files.
|
||||
|
||||
vi, emacs, jove use whatever editor floats your boat, but learn the hell out
|
||||
of it; you should know every command in your editor.
|
||||
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
in any source file.
|
||||
|
||||
>, >>, <, | input and output redirection at the command line; get someone to
|
||||
show you, or dig it out of “man csh”
|
||||
show you, or dig it out of “man csh”
|
||||
|
||||
These are the basic day-in day-out development tools. Developing without
|
||||
knowing how to use all of these well is like driving a car without knowing
|
||||
|
@ -70,21 +70,21 @@ the hypothesis, run the program and provide it experimental input, observe its
|
|||
behavior, and confirm or refute the hypothesis.
|
||||
|
||||
A good hypothesis is one which makes surprising predictions which then come
|
||||
true; predictions that other hypotheses don’t make.
|
||||
true; predictions that other hypotheses don’t make.
|
||||
|
||||
The first step in debugging is not to write bugs in the first place. This
|
||||
sounds obvious, but sadly, is all too often ignored.
|
||||
|
||||
If you build a program, and you get any errors or any warnings, you should fix
|
||||
them before continuing. C was designed so that many buggy ways of writing code
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
with the -Wall flag enabled). It takes only minutes to check your warnings and
|
||||
to fix the code that generates them, but it takes hours to find bugs otherwise.
|
||||
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
should desk check your code before even compiling it, and desk-check it again
|
||||
periodically to keep it fresh in mind and find new errors. If you have someone
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
person will find and fix more bugs than everyone else combined.
|
||||
|
||||
One can desk-check several hundred lines of code per hour. A top-flight
|
||||
|
@ -95,20 +95,20 @@ fixing technique. Compare that to all the hours you spend screwing around with
|
|||
broken programs trying to find one bug at a time.
|
||||
|
||||
The next technique beyond desk-checking is the time-honored technique of
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
values. Within tbaMUD code, you can call printf(), fprintf(), or log()to dump
|
||||
interesting values at interesting times. Where and when to dump these values
|
||||
is an art, which you will learn only with practice.
|
||||
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
|
||||
Ultimately, you cannot fix a program unless you understand how it is operating
|
||||
in the first place. Powerful debugging tools will help you collect data, but
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
can do that.
|
||||
|
||||
When you find a bug... your first impulse will be to change the code, kill the
|
||||
|
@ -117,9 +117,9 @@ observe is often just the symptom of a deeper bug. You should keep pursuing the
|
|||
bug, all the way down. You should grok the bug and cherish it in fullness
|
||||
before causing its discorporation.
|
||||
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
|
||||
5 Debugging: Tools
|
||||
|
||||
|
@ -127,20 +127,20 @@ When a Unix process accesses an invalid memory location, or (more rarely)
|
|||
executes an illegal instruction, or (even more rarely) something else goes
|
||||
wrong, the Unix operating system takes control. The process is incapable of
|
||||
further execution and must be killed. Before killing the process, however, the
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
writes the entire data space of the process into it.
|
||||
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
have rendered your process unable to continue.
|
||||
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
are adb and gdb, although occasionally one finds dbx. Typically one starts a
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
|
||||
The first thing, and often the only thing, you need to do inside the debugger
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
tell you what function your program was in when it crashed, and what functions
|
||||
were calling it. The debugger will also list the arguments to these functions.
|
||||
Interpreting these arguments, and using more advanced debugger features,
|
||||
|
@ -343,12 +343,12 @@ new tools.
|
|||
|
||||
7 Profiling
|
||||
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
spending most of its time. This can help you to make a program more efficient.
|
||||
|
||||
Here is how to profile a program:
|
||||
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
make clean
|
||||
|
||||
2. Edit your Makefile, and change the PROFILE=line:
|
||||
|
@ -359,25 +359,25 @@ make
|
|||
|
||||
4. Run circle as usual. Shutdown the game with the shutdown command when you
|
||||
have run long enough to get a good profiling base under normal usage
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
get profiling information.
|
||||
|
||||
5. Run the profcommand:
|
||||
prof bin/circle > prof.out
|
||||
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
exactly how many times any function calls any other function. This information
|
||||
is valuable for debugging as well as performance analysis.
|
||||
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
|
||||
7 Books for Serious Programmers
|
||||
|
||||
Out of all the thousands of books out there, three stand out:
|
||||
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
|
|
|
@ -3,7 +3,7 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
|
||||
tbaMUD File Manifest
|
||||
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
|
||||
autorun - Shell script to run the MUD (./autorun &).
|
||||
FAQ - Frequently Aske Questions with answers.
|
||||
|
@ -16,7 +16,7 @@ lib/ - MUD data.
|
|||
log/ - System logs.
|
||||
src/ - Source code.
|
||||
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
utilities, which are described in utils.txt.
|
||||
|
||||
The doc/ directory has its own README file, describing the contents of each
|
||||
|
@ -51,12 +51,12 @@ time - Where the MUD time is saved.
|
|||
|
||||
The lib/misc/ directory contains the following files:
|
||||
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
messages - Spell and skill damage messages.
|
||||
socials - Text file with text of the socials.
|
||||
socials.new - New format of socials you can edit via AEDIT.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
xnames - Text file of invalid names.
|
||||
|
||||
The lib/plrobjs/ contains the following files and directories:
|
||||
|
@ -80,18 +80,18 @@ zzz/
|
|||
The lib/text/ directory contains the following files:
|
||||
|
||||
background - Background story (for option 3 from main menu).
|
||||
credits - Text for ’credits’ command.
|
||||
credits - Text for ’credits’ command.
|
||||
greetings - Greeting message.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
imotd - Immortal MOTD --seen by immortals on login.
|
||||
info - Text for ’info’ command.
|
||||
info - Text for ’info’ command.
|
||||
motd - MOTD --seen by mortals on login.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
|
||||
The lib/world/directory contains the following subdirectories:
|
||||
|
||||
|
@ -103,8 +103,8 @@ wld - Contains *.wld files (world files)
|
|||
zon - Contains *.zon files (zone files)
|
||||
|
||||
Each of the 6 subdirectories in the lib/world/ directory also contains two
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
specifies which files should be loaded if the MUD is booted with the -m
|
||||
(mini-mud) option.
|
||||
|
||||
|
@ -128,6 +128,6 @@ trigger - Trigedit log messages.
|
|||
usage - Mud system usage (player load & memory usage info).
|
||||
|
||||
The src/ directory contains all of the C and header files for the MUD, along
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
programs. See admin.txt for more information on how to compile the MUD. See
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
|
|
|
@ -9,16 +9,16 @@ every platform that exists. This document is for experienced programmers
|
|||
trying to make tbaMUD work on their platform.
|
||||
|
||||
tbaMUD should work on most UNIX platforms without any modifications; simply run
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
you have and anything that may be strange about it. These findings are all
|
||||
stored in a header file called conf.h which is created in the src directory
|
||||
from a template called conf.h.in. A Makefile is also created from the template
|
||||
Makefile.in.
|
||||
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
multitasking OS that has an ANSI C compiler, and supports non-blocking I/O and
|
||||
socket-based TCP/IP networking, should theoretically be able to run tbaMUD; for
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
configure script from the command line), and all versions of Windows.
|
||||
|
||||
The port can be very easy or very difficult, depending mainly on whether or nor
|
||||
|
@ -26,7 +26,7 @@ your OS supports the Berkeley socket API.
|
|||
|
||||
The general steps for porting tbaMUD to a non-UNIX platform are listed below. A
|
||||
number of tips for porting can be found after the porting steps. Note that we
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
some of these steps, you can look at what we have done as an example (see the
|
||||
files README.CYGWIN).
|
||||
|
||||
|
@ -36,11 +36,11 @@ trying to port the code.
|
|||
|
||||
Porting the Code
|
||||
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
and based on the characteristics of your system. To write the conf.h file,
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
keyword, and whether or not you have various functions such as crypt()and
|
||||
random(). Also, you can ignore the HAVE_LIBxxx and HAVE_xxx_PROTO constants at
|
||||
the end of conf.h.in; they are not used in the code (they are part of UNIX
|
||||
|
@ -58,12 +58,12 @@ be in the source file comm.c.
|
|||
|
||||
Step 4. Test your changes! Make sure that multiple people can log in
|
||||
simultaneously and that they can all type commands at the same time. No player
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
Leave the MUD up for at least 24 hours, preferably with people playing it, to
|
||||
make sure that your changes are stable. Make sure that automatic events such as
|
||||
zone resets, point regeneration, and corpse decomposition are being timed
|
||||
correctly (a tick should be about 75 seconds). Try resetting all the zones
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
basic commands (killing mobs as a mortal, casting spells, etc.) work correctly.
|
||||
|
||||
Step 5. If you are satisfied that your changes work correctly, you are
|
||||
|
@ -71,20 +71,20 @@ encouraged to submit them to be included as part of the tbaMUD distribution so
|
|||
that future releases of tbaMUD will support your platform. This prevents you
|
||||
from re-porting the code every time a new version is released and allows other
|
||||
people who use your platform to enjoy tbaMUD as well. To submit your changes
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
your changes into the stock tbaMUD distribution. For example, if you have a
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
you can create a patch file like this:
|
||||
|
||||
diff -u --new-file --recursive stock-tba/src my-tba/src > patch
|
||||
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
sure that tbaMUD is correctly changed to incorporate your patches. This step is
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
useless because no one will be able to figure out what you did! Make sure to
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
them. If your patches work, CELEBRATE!!
|
||||
|
||||
Step 6. Write a README file for your operating system that describes everything
|
||||
|
@ -107,7 +107,7 @@ Each system to which tba is already ported has a CIRCLE_xx constant associated
|
|||
with it: CIRCLE_UNIX for plain vanilla UNIX tbaMUD, CIRCLE_WINDOWS for MS
|
||||
Windows, CIRCLE_OS2 for IBM OS/2, and CIRCLE_AMIGA for the Amiga. You must use
|
||||
a similar constant for your system. At the top of your conf.h, make sure to
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
|
||||
3.2 ANSI C and GCC
|
||||
As long as your system has an ANSI C compiler, all of the code (except for
|
||||
|
@ -122,22 +122,22 @@ you use gcc.
|
|||
Make absolutely sure to use non-blocking I/O; i.e. make sure to enable the
|
||||
option so that the read() system call will immediately return with an error if
|
||||
there is no data available. If you do not use non-blocking I/O, read() will
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
something even if other players are trying to enter commands. If your system
|
||||
does not implement non-blocking I/O correctly, try using the
|
||||
POSIX_NONBLOCK_BROKEN constant in sysdep.h.
|
||||
|
||||
3.4 Timing
|
||||
tbaMUD needs a fairly precise (on the order of 5 or 10 ms) timer in order to
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
corpse decomposition, and other automatic tasks. If your system supports the
|
||||
select() system call with sufficient precision, the default timing code should
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
supports for determining how much time has passed and replace the select()
|
||||
timing method.
|
||||
|
||||
3.5 Signals and Signal Handlers
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
same way that UNIX does. Since signals are not a critical part of how tbaMUD
|
||||
works anyway (they are only used for updating the wizlist and some other
|
||||
trivial things), all signal handling is turned off by default when compiling
|
||||
|
@ -147,7 +147,7 @@ conf.h file and all signal code will be ignored automatically.
|
|||
|
||||
4 Final Note
|
||||
IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
sure to mark all of your changes with #ifdef statements, then your patches
|
||||
(once you get them to work) will be suitable for incorporation into the
|
||||
tbaMUD distribution, meaning that tbaMUD will officially support your platform.
|
||||
|
|
|
@ -10,6 +10,12 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
|
|||
available MUD source code.
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 2025 release: January, 2025
|
||||
Version 2023 release: January, 2023
|
||||
Version 2021 release: March, 2021
|
||||
Version 2020 release: January, 2020
|
||||
Version 2019 release: January, 2019
|
||||
Version 2018 release: January, 2018
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
Version 3.66 release: January, 2015
|
||||
|
@ -137,7 +143,7 @@ communication channels
|
|||
totally ignores all commands from that player until they are thawed.
|
||||
--Even handier DELETE flag allows you to delete players on the fly.
|
||||
--"set" command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
--Bad password attempts are written to the system log and saved;
|
||||
if someone tries to hack your account, you see "4 LOGIN FAILURES
|
||||
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
|
||||
|
|
|
@ -110,12 +110,12 @@ is being specified. The command sort name is the shortest part of the command a
|
|||
player must type for it to match. The hide-flag can be either 0 or 1; if 1, the
|
||||
social is hidden from OTHERS if they cannot see the character performing the
|
||||
social. The action is not hidden from the VICTIM, even if s/he cannot see the
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
dictate the minimum position a player must be in to target the victim and
|
||||
perform the social. Min level allows you to further customize who can use what
|
||||
socials.Where it makes sense to do so, text fields may be left empty. If
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
does this automatically.
|
||||
|
||||
Examples:
|
||||
|
|
|
@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
|
|||
are used to convert currently existing files into different formats.
|
||||
|
||||
Overall, these utilities have been created in an attempt to make the tbaMUD
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
further and more grandiose utilities to create. Some are no longer applicable
|
||||
but are retained as examples.
|
||||
|
||||
|
@ -61,7 +61,7 @@ the second, and so forth.
|
|||
The split utility is designed to split large world files into smaller, zone
|
||||
sized files that are easier to manage and maintain. The utility reads its input
|
||||
from the standard input and writes the output to files with names specified
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
world file at the appropriate points, where filename is the name of the file
|
||||
for the following section.
|
||||
|
||||
|
@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
|
|||
autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
|
||||
|
||||
where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
is the name of the Immlist file.
|
||||
|
||||
This utility must be recompiled if you make any changes to the player file structure.
|
||||
|
|
|
@ -2893,7 +2893,7 @@ $n looks at your $t and seems to think it could use a little trimming off the to
|
|||
You look at $p and think it could use a little trimming off the top.
|
||||
$n looks at $p and seems to think it could use a little trimming off the top.
|
||||
|
||||
~halo halo 0 8 8 31
|
||||
~halo halo 0 8 8 1
|
||||
You whip out the ol' halo. That should prove your innocence.
|
||||
$n loads a halo and dons it.
|
||||
$N could use a good disguise.
|
||||
|
@ -6109,7 +6109,7 @@ $n looks around for a victim to strangle.
|
|||
You throw yourself against $N's throat, trying to squeeze the life out.
|
||||
$n throws $mself after $N's throat.
|
||||
$n throws $mself after your throat, you try to defend yourself.
|
||||
AARGH! They must have left... #&%£@!
|
||||
AARGH! They must have left...
|
||||
You put your hands around your throat and stop breathing.
|
||||
$n tries to strangle $mself, making a very strange noise and getting blue in the face.
|
||||
You strangle $M $t.
|
||||
|
@ -6508,6 +6508,21 @@ $n teases your $t.
|
|||
You tease $p.
|
||||
$n teases $p.
|
||||
|
||||
~testsocial testsocial 0 8 8 2
|
||||
This action is unfinished.
|
||||
This action is unfinished.
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
|
||||
~thanks thank 0 5 0 0
|
||||
Thank you too.
|
||||
$n thanks everyone.
|
||||
|
@ -7244,7 +7259,7 @@ You fall to your knees and worship $p.
|
|||
$n falls to $s knees and worships $p.
|
||||
|
||||
~wrong wrong 0 8 8 0
|
||||
You couldn't find the right if your life depended on it.
|
||||
You couldn't find the right social if your life depended on it.
|
||||
$n couldn't find the right social if $s life depended on it.
|
||||
#
|
||||
#
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
T B A M U D
|
||||
3 . 6 8
|
||||
T B A M U D
|
||||
2 0 2 5
|
||||
|
||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
|
|
@ -22,100 +22,6 @@ See Examples: @RTSTAT 7505, 154@n
|
|||
|
||||
Example: @RTSTAT 19, 20@n
|
||||
#31
|
||||
TBA-ADMIN
|
||||
|
||||
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||
|
||||
To setup a trial vnum (in this case test for 61165:
|
||||
advance test 31
|
||||
set test nohassle off
|
||||
set test olc 611
|
||||
set test title has trial vnum 61165
|
||||
set test loadroom 3
|
||||
set test gold 1000000
|
||||
restore test
|
||||
redit 61165
|
||||
1
|
||||
test's Trial Vnum
|
||||
q
|
||||
y
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set file test olc 348
|
||||
set test title has zone 348
|
||||
set file test title has zone 348
|
||||
set test loadroom 348
|
||||
set file test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set test title has zone 348
|
||||
set test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||
to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
<paste zone proposal here>
|
||||
q
|
||||
y
|
||||
See Also: TBA-STAFF, TBA-ZONES
|
||||
#32
|
||||
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGE
|
||||
|
||||
%damage% %victim% amount
|
||||
|
@ -128,7 +34,7 @@ trigger you must define actor.
|
|||
%damage% %actor% 20 - cause 20 points damage
|
||||
%damage% %actor% %random.20% - cause 1-20 points damage randomly
|
||||
|
||||
eval stunned %actor.hitp% - evaluate all hitpoints and then damage
|
||||
set stunned %actor.hitp% - evaluate all hitpoints and then damage
|
||||
%damage% %actor% %stunned% - leaving the player stunned, but will recover
|
||||
|
||||
eval random_up_to_stunned %%random.%stunned%%%
|
||||
|
@ -237,6 +143,22 @@ Mob Example: @RTSTAT 81@n
|
|||
|
||||
See also: POSITIONS, CHAR-VAR
|
||||
#31
|
||||
%LOG% WLOG MLOG OLOG
|
||||
|
||||
%log% <message>
|
||||
|
||||
This command sends a message to the syslog so all immmortals can see it. It can
|
||||
be useful for debugging, or for tracking the frequency of things that shouldn't occur
|
||||
very often.
|
||||
|
||||
%log% %actor.name%, a level %actor.level% %actor.class% just typed %cmd% %arg%
|
||||
|
||||
will generate a message that looks like:
|
||||
|
||||
[ Room 57700 :: Fizban, a level 34 Magic-User just typed log example ]
|
||||
|
||||
The part before the :: shows what the script that logged the message was attached to.
|
||||
#0
|
||||
%MOVE% MOVE-OBJECT MOVE-ALL
|
||||
|
||||
In an object trigger, moves the object to which the trig is attached to the
|
||||
|
@ -935,7 +857,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
|
|||
An autoquest is a quest that can be automatically started and completed by
|
||||
players on the MUD without the intervention of an immortal. Players simply
|
||||
visit a questmaster where they join an available quest, and get rewarded on
|
||||
it’s completion.
|
||||
its completion.
|
||||
|
||||
See Also: QEDIT, QUEST-FLAG
|
||||
#31
|
||||
|
@ -943,7 +865,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
|
|||
|
||||
An autoquest is a quest that can be automatically started and completed
|
||||
without the intervention of an immortal. Simply visit a questmaster and join
|
||||
an available quest, and get rewarded on it’s completion. Keep an eye out for
|
||||
an available quest, and get rewarded on it's completion. Keep an eye out for
|
||||
autoquests scattered throughout the World.
|
||||
|
||||
See Also: QUEST-FLAG, QUESTPOINTS
|
||||
|
@ -953,7 +875,7 @@ AUTOSACRIFICE SACRIFICE
|
|||
Usage: toggle autosac
|
||||
|
||||
Enables you to automatically sacrifice any mob you kill. If you do not have
|
||||
autoloot and autoloot enabled the objects and gold will also be sacrificed.
|
||||
autoloot enabled the objects and gold will also be sacrificed.
|
||||
|
||||
See Also: TOGGLE
|
||||
#0
|
||||
|
@ -1662,7 +1584,6 @@ qedit (quest editor)
|
|||
questpoints
|
||||
buildwalk
|
||||
dig
|
||||
tell m-w (an in game dictionary lookup)
|
||||
gemote
|
||||
history
|
||||
file
|
||||
|
@ -1956,6 +1877,11 @@ ANSI colors:
|
|||
@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n
|
||||
@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes.
|
||||
|
||||
It should be noted that in editors typing /t toggles whether color codes are shown
|
||||
or are interpreted as color codes. This can be useful for copying and pasting
|
||||
strings that contain color without having to re-insert all the color codes
|
||||
manually.
|
||||
|
||||
See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
|
||||
#1
|
||||
COLORSPRAY COLOR-SPRAY
|
||||
|
@ -2517,25 +2443,6 @@ Example:
|
|||
> diagnose doctor
|
||||
|
||||
See also: CONSIDER, HIT, KILL
|
||||
#0
|
||||
DICTIONARY DICTIONARIES THESAURUS M-W.COM DEFINITION MERRIAM-WEBSTER M-W-DEFINITION WEBSTER MW TELL-M-W BREATHER SPELLING WORDS
|
||||
|
||||
Usage: tell m-w <word>
|
||||
|
||||
We have a direct link to Merriam Webster. To use the dictionary just
|
||||
tell m-w <word>
|
||||
|
||||
>tell m-w breather
|
||||
You get this feedback from Merriam-Webster:
|
||||
That means:
|
||||
1 : one that breathes
|
||||
2 : a break in activity for rest or relief
|
||||
3 : a small vent in an otherwise airtight enclosure
|
||||
|
||||
A few obscure definitions are not available through m-w since they are in the
|
||||
unabridged version that requires membership. They also offer a thesaurus at:
|
||||
@Chttp://m-w.com/@n
|
||||
|
||||
#31
|
||||
DIG UNDIG RDIG RELINK RLINKS
|
||||
|
||||
|
@ -3246,7 +3153,7 @@ game.
|
|||
Invest in a thesaurus. Makes a world of difference, and if that doesn't
|
||||
help, just make up your own words for things you create (just be sure to
|
||||
describe them very well. Use @Chttp://m-w.com/@n for an online thesaurus
|
||||
and dictionary. You can @Rtell m-w <word>@n to lookup a definition.
|
||||
and dictionary.
|
||||
|
||||
4. Where can I learn Trigedit?
|
||||
Here! Welcor is now the developer of trigedit. We have extensive help files,
|
||||
|
@ -3385,7 +3292,7 @@ the earthquake spell.
|
|||
|
||||
See also: WATERWALK, EARTHQUAKE
|
||||
#0
|
||||
FOLLOWERS
|
||||
FOLLOWERS UNFOLLOW
|
||||
|
||||
Usage: follow <leader>
|
||||
|
||||
|
@ -3423,7 +3330,7 @@ The 3rd number is liquid type from the following:
|
|||
value 1: Initial drink units. Must be 1 or greater.
|
||||
value 2: see below
|
||||
value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
|
||||
burns off?
|
||||
burns off.
|
||||
|
||||
value 2: The type of liquid in the drink-container, one of:
|
||||
|
||||
|
@ -3637,8 +3544,8 @@ GRAMMAR GRAMMER TIPS
|
|||
words can be particularly tricky and elude electronic spell checkers. A good
|
||||
dictionary, however, will help you spell archaic words. Whenever I am building
|
||||
I use our Merriam Webster dictionary link on TBA to check any tough words for
|
||||
proper spelling. Test it out @RTELL M-W DEFINITION@n. We hope to add a thesaurus
|
||||
soon! Goto @Chttp://m-w.com/@n until then.
|
||||
proper spelling. We hope to add a thesaurus soon! Goto @Chttp://m-w.com/@n
|
||||
until then.
|
||||
I have found that a good principle to make is to avoid the use of all
|
||||
contractions. For example, if you mean to say "it is", do not use "it's", spell
|
||||
it out. This will help differentiate between "its" (which means 'belonging to
|
||||
|
@ -6389,8 +6296,12 @@ Usage: olist <range of vnums or zone number>
|
|||
|
||||
Olist gives you a list of the objects numbered within the parameters.
|
||||
|
||||
olist 12 - lists all objects defined in zone 12
|
||||
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
|
||||
olist 12 - lists all objects defined in zone 12
|
||||
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
|
||||
olist affect <num> - Displays top 100 objects, in order, with the selected affect.
|
||||
Type olist affect to see all available fields.
|
||||
olist type <num> - Displays objects of the selected type.
|
||||
Type olist type to see all available fields.
|
||||
|
||||
See also: OEDIT, OLC
|
||||
#31
|
||||
|
@ -7162,30 +7073,28 @@ See also: FLAGS, PLR
|
|||
#31
|
||||
PROMOTE PROMOTIONS ADVANCEMENTS RAISES LVLS LEVELS GAINS 31 32 33 34 RANKS RANKING HIRING JOBS STAFFING
|
||||
|
||||
Here at The Builder Academy the level of an immortal generally denotes
|
||||
their skill at building. This makes it easier for people to know who is in
|
||||
charge, who they can ask for help, and who they should be wary of taking tips
|
||||
from. I encourage everyone to help each other. Just realize that if the person
|
||||
is not at least a Great God they may have relatively little experience.
|
||||
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
|
||||
vnum or zone.
|
||||
Level 32 (God) An experienced builder that has proven their knowledge and is
|
||||
willing to teach others. Level 2 and above is considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed
|
||||
significantly to TBA.
|
||||
Level 34 (Implementor) Welcor and I (Rumble). Welcor hosts and I administrate.
|
||||
Here at The Builder Academy, the level of an immortal generally reflects that
|
||||
immortal's building skill and willingness to help others. If you have
|
||||
questions, you may want to ask someone whose level is at least 32. Of course,
|
||||
everyone is encouraged to help everyone else, but know that those who are not
|
||||
at least level 32 may have relatively little experience.
|
||||
|
||||
Do not bother asking to be advanced, and if that is why you are here, you
|
||||
are wasting your time. Note, this does not mean you are not a quality builder,
|
||||
but TBA is not your typical MUD. On the contrary, we are here as dedicated
|
||||
people to help you learn to build. Because of this the only chance of
|
||||
advancement is if you are willing to learn to build and then help teach others.
|
||||
If you are willing to give back to the tbaMUD community, and have the
|
||||
necessary skills to do so, you will be advanced and given further privileges
|
||||
to help teach others. Generally, if you have to ask for a promotion you will be
|
||||
less likely to receive it. Performance is everything here.
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
|
||||
vnum or zone.
|
||||
Level 32 (God) An experienced builder with proven knowledge that is
|
||||
willing to teach others. Immortals of level 32 and above
|
||||
are considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed significantly
|
||||
to TBA.
|
||||
Level 34 (Implementor) Current developers: Welcor, Wyld, and Opie.
|
||||
|
||||
Please do not bother asking to be advanced. If your goal is merely to rise in
|
||||
the ranks, you are wasting your time. The Gods here are dedicated to helping
|
||||
others learn to build. Thus, those who advance in level are those who become
|
||||
proficient builders that offer their time to teach others. If you are willing
|
||||
to give back to the tbaMUD community and have the requisite skills, you will be
|
||||
advanced and given further tools to teach others via your level. Generally, if
|
||||
you ask for a promotion, you will be less likely to receive it.
|
||||
#0
|
||||
PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA
|
||||
|
||||
|
@ -7263,7 +7172,7 @@ prefer to add the quest in the zone where quest completion takes place.
|
|||
Quests use vnums in exactly the same way as mobiles, object and rooms. Each
|
||||
zone will normally have 100 vnums available (#00 to #99, where # is the zone
|
||||
number). Usually, when creating the first quest in a zone, #00 is used,
|
||||
then #01, etc…
|
||||
then #01, etc.
|
||||
|
||||
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
||||
see the menu in @RHELP QEDIT-MENU@n
|
||||
|
@ -7274,12 +7183,12 @@ QEDIT-ACCEPT
|
|||
|
||||
This is the text that is sent to the player when they start the quest. It
|
||||
should describe in detail exactly what is required to complete the quest. The
|
||||
text is simply output on the player’s screen, so be creative here. An example
|
||||
text is simply output on the player's screen, so be creative here. An example
|
||||
of an accept message text could be something like:
|
||||
|
||||
The questmaster rummages in a large pile of papers.
|
||||
The questmaster says ‘Ah, here it is’
|
||||
The questmaster says ‘Bob, the local butcher has offered this quest’
|
||||
The questmaster says "Ah, here it is"
|
||||
The questmaster says "Bob, the local butcher has offered this quest"
|
||||
The questmaster shows you a hastily scrawled note, that reads:
|
||||
|
||||
I am willing to offer any plucky adventurer 10 quest points if they bring me a
|
||||
|
@ -7289,7 +7198,7 @@ order to fill. I need these within 24 hours
|
|||
|
||||
Thanks, Bob the Butcher, Midgaard
|
||||
The questmaster sighs.
|
||||
The questmaster says ‘A tricky quest, but it’ll cost you 5qp to back out now’
|
||||
The questmaster says "A tricky quest, but it'll cost you 5qp to back out now"
|
||||
#31
|
||||
QEDIT-COMPLETED QEDIT-ABANDONED
|
||||
|
||||
|
@ -7303,7 +7212,7 @@ all timed quests.
|
|||
QEDIT-COMPLETION
|
||||
|
||||
Just like the accept message, this is simply text that is output on the
|
||||
player’s screen when they successfully complete the quest. Prizes (quest
|
||||
player's screen when they successfully complete the quest. Prizes (quest
|
||||
points, gold coins, experience points or an object) are automatically
|
||||
announced after this text is shown, so this text does not need to have that
|
||||
information in it.
|
||||
|
@ -7329,7 +7238,7 @@ Quest flags: @cNOBITS@n
|
|||
Enter quest flags, 0 to quit :
|
||||
|
||||
Currently, only one flag is available, the REPEATABLE flag. When you have
|
||||
finished turning this on or off, select ‘0’ (zero) to return to the main menu.
|
||||
finished turning this on or off, select "0" (zero) to return to the main menu.
|
||||
#31
|
||||
QEDIT-LEVELS
|
||||
|
||||
|
@ -7383,12 +7292,12 @@ QEDIT-NEXT
|
|||
|
||||
This is the quest vnum of next quest in a chain. When a player completes
|
||||
the current quest, the next quest will automatically be joined. This allows
|
||||
for long quests with a number of ‘steps’.
|
||||
for long quests with a number of "steps".
|
||||
#31
|
||||
QEDIT-PREREQUISITE
|
||||
|
||||
This is the object vnum for a prerequisite object. The prerequisite object
|
||||
should be in the player’s inventory in order for them to be able to join the
|
||||
should be in the player's inventory in order for them to be able to join the
|
||||
quest. It is not taken from the player when the quest starts.
|
||||
#31
|
||||
QEDIT-PREVIOUS
|
||||
|
@ -7399,15 +7308,15 @@ completed by the player in order to join this quest.
|
|||
QEDIT-QUANTITY
|
||||
|
||||
This is the number of times the player needs to repeat the quest. For
|
||||
example, it could be the number of items the player needs to find in a ‘object’
|
||||
quest of the number of mobs the player should kill in a ‘kill mob’ quest. This
|
||||
should be used with caution, however. In an object quest ‘picking up’ the same
|
||||
example, it could be the number of items the player needs to find in a "object"
|
||||
quest of the number of mobs the player should kill in a "kill mob" quest. This
|
||||
should be used with caution, however. In an object quest picking up the same
|
||||
object 20 times will also complete the quest.
|
||||
#31
|
||||
QEDIT-QUIT QEDIT-MESSAGE
|
||||
|
||||
The quit message is sent to the player when they type quest leave. Players
|
||||
can lose quest points for abandoning a quest (see “Abandoned” on the next
|
||||
can lose quest points for abandoning a quest (see "Abandoned" on the next
|
||||
page), so if they lose quest points, this text really should inform them of
|
||||
that.
|
||||
#31
|
||||
|
@ -7436,14 +7345,14 @@ Room, Clear Room - Room VNUM
|
|||
#31
|
||||
QEDIT-TIME
|
||||
|
||||
This is the number of ‘ticks’ or game hours that the player has to complete
|
||||
This is the number of 'ticks' or game hours that the player has to complete
|
||||
the quest. If this is set, then the builder should really try to do the quest
|
||||
themselves, and time how long it takes (typing ‘time’ before and after the
|
||||
attempt), and then giving at least one extra ‘tick’ for players to complete it.
|
||||
themselves, and time how long it takes (typing 'time' before and after the
|
||||
attempt), and then giving at least one extra 'tick' for players to complete it.
|
||||
#31
|
||||
QEDIT-TYPE
|
||||
|
||||
There are a few different quest types. When you select option ‘7’ from the
|
||||
There are a few different quest types. When you select option '7' from the
|
||||
main menu, you will be shown a list to choose from:
|
||||
|
||||
0) Object - Player needs to find a particular object.
|
||||
|
@ -7518,7 +7427,7 @@ Usage: quest [list | join <#> | progress | leave | history]
|
|||
|
||||
quest - Show usage information for the quest command.
|
||||
quest list - Used at the questmaster to see which quests are available.
|
||||
quest join # - Used to the questmaster to join the quest listed as number ‘nn’ on quest list.
|
||||
quest join # - Used to the questmaster to join the quest listed as number 'nn' on quest list.
|
||||
quest progress - Shows the player which quest they are doing, and their quest progress.
|
||||
quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
|
||||
quest history - Shows all previously completed non-repeatable quests.
|
||||
|
@ -7892,95 +7801,9 @@ The following terrains may be selected (only one):
|
|||
|
||||
#31
|
||||
RELEASES
|
||||
|
||||
If you have any additions, corrections, ideas, or bug reports please stop by the
|
||||
Builder Academy at telnet://tbamud.com:9091 or email rumblebamud.com -- Rumble
|
||||
|
||||
CircleMUD Release History
|
||||
Originally by Jeremy Elson
|
||||
|
||||
Abstract
|
||||
|
||||
This document lists the release history of CircleMUD and at the end is the post
|
||||
to rec.games.mud.diku which originally anounced CircleMUD as a publically
|
||||
available MUD source code.
|
||||
|
||||
Release history:
|
||||
Version 3.63 release: April, 2012
|
||||
Version 3.62 release: September, 2010
|
||||
Version 3.61 release: January, 2010
|
||||
Version 3.60 release: September, 2009
|
||||
Version 3.59 release: April, 2009
|
||||
Version 3.58 release: January, 2009
|
||||
Version 3.57 release: August, 2008
|
||||
Version 3.56 release: April, 2008
|
||||
Version 3.55 release: January, 2008
|
||||
Version 3.54 release: December, 2007
|
||||
Version 3.53 release: July, 2007
|
||||
Version 3.52 release: April, 2007
|
||||
Version 3.51 release: February, 2007
|
||||
Version 3.5 release: December, 2006
|
||||
Version 3.1 (yes, no beta pl): November 18, 2002
|
||||
Version 3.00 beta pl22 release: October 4, 2002
|
||||
Version 3.00 beta pl21 release: April 15, 2002
|
||||
Version 3.00 beta pl20 release: January 15, 2002
|
||||
Version 3.00 beta pl19 release: August 14, 2001
|
||||
Version 3.00 beta pl18 release: March 18, 2001
|
||||
Version 3.00 beta pl17 release: January 23, 2000
|
||||
Version 3.00 beta pl16 release: August 30, 1999
|
||||
Version 3.00 beta pl15 release: March 16, 1999
|
||||
Version 3.00 beta pl14 release: July 3, 1998
|
||||
Version 3.00 beta pl13a release: June 4, 1998
|
||||
Version 3.00 beta pl13 release: June 1, 1998
|
||||
Version 3.00 beta pl12 release: October 29, 1997
|
||||
Version 3.00 beta pl11 release: April 14, 1996
|
||||
Version 3.00 beta pl10 release: March 11, 1996
|
||||
Version 3.00 beta pl9 release: February 6, 1996
|
||||
Version 3.00 beta pl8 release: May 23, 1995
|
||||
Version 3.00 beta pl7 release: March 9, 1995
|
||||
Version 3.00 beta pl6 release: March 6, 1995
|
||||
Version 3.00 beta pl5 release: February 23, 1995
|
||||
Version 3.00 beta pl4 release: September 28, 1994
|
||||
Version 3.00 beta pl1-3, internal releases for beta-testers.
|
||||
Version 3.00 alpha: Ran on net for testing. Code not released.
|
||||
Version 2.20 release: November 17, 1993
|
||||
Version 2.11 release: September 19, 1993
|
||||
Version 2.10 release: September 1, 1993
|
||||
Version 2.02 release: Late August 1993
|
||||
Version 2.01 release: Early August 1993
|
||||
Version 2.00 release: July 16, 1993 (Initial public release)
|
||||
|
||||
The CircleMUD ?press release? is included below, in case you haven?t seen it
|
||||
and want to.
|
||||
|
||||
Wake the kids and find the dog, because it?s the FTP release of
|
||||
|
||||
CIRCLEMUD 2.0
|
||||
|
||||
That?s right --CircleMUD 2.0 is done and is now available for anonymous FTP
|
||||
at ftp.cs.jhu.edu!
|
||||
|
||||
CircleMUD is highly developed from the programming side, but highly UNdeveloped
|
||||
on the game-playing side. So, if you?re looking for a huge MUD with billions
|
||||
of spells, skills, classes, races, and areas, Circle will probably disappoint
|
||||
you severely. Circle still has only the 4 original Diku classes, the original
|
||||
spells, the original skills, and about a dozen areas.
|
||||
|
||||
On the other hand, if you?re looking for a highly stable, well-developed,
|
||||
well-organized "blank slate" MUD on which you can put your OWN ideas for
|
||||
spells, skills, classes, and areas, then Circle might be just what you?re
|
||||
looking for.
|
||||
|
||||
"Multi-user WHAT?" --My Mom
|
||||
Give it a try --what do you have to lose other than your GPA/job, friends,
|
||||
and life?
|
||||
|
||||
Good luck, and happy Mudding,
|
||||
|
||||
Jeremy Elson aka Ras
|
||||
|
||||
Circle and tbaMUD?s complete source code and areas are available at
|
||||
http://www.tbamud.com.
|
||||
|
||||
The complete release history of tbaMUD is available at:
|
||||
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
|
||||
#0
|
||||
RELOAD
|
||||
|
||||
|
@ -8657,8 +8480,7 @@ See also: HIDE
|
|||
#0
|
||||
SERVERS FREE-SERVERS HOSTINGS FREE-HOSTS
|
||||
|
||||
http://amber.org.uk
|
||||
www.frostmud.com
|
||||
https://www.funcity.org/ - hosted by Jason "Opie" Babo
|
||||
|
||||
If you have any additions or deletions please mudmail rumble.
|
||||
|
||||
|
@ -9510,7 +9332,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
|
|||
necessary to achieve the goals of the game! If your game is made for experience
|
||||
and equipment gathering, and failure to read descriptions directly impedes this
|
||||
goal, then players will learn to read everything. If your game is made for
|
||||
exploring or role-play, most of your players probably already read them Â-
|
||||
exploring or role-play, most of your players probably already read them -
|
||||
because knowing their environment is a basic requirement of play. In any case,
|
||||
builders exist to ensure that the goals of play are supported by game
|
||||
descriptions.
|
||||
|
@ -9522,7 +9344,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
|
|||
crannies to spend time socializing, and hints that point to these things
|
||||
elsewhere outside of your own zone is an excellent idea. In fact, if you
|
||||
don't wish to be building descriptions no one will read, you should employ
|
||||
special secrets Â- most especially on games where knowing one's environment
|
||||
special secrets - most especially on games where knowing one's environment
|
||||
does deeply affect a character's development. No matter what kind of zone you
|
||||
are building, keep it interesting throughout!
|
||||
|
||||
|
@ -9545,7 +9367,7 @@ road.
|
|||
shouldn't be the sole builder of your zone. Instead, seek the assistance of
|
||||
someone who adds creative merit to your descriptions. You can do practically
|
||||
everything from plot to secrets to minutiae, even write the zone in full and
|
||||
just ask someone you know who writes well to Â'say it better' and rewrite
|
||||
just ask someone you know who writes well to 'say it better' and rewrite
|
||||
what you intended to have there all along. Novels have editors, and so
|
||||
should any zone.
|
||||
|
||||
|
@ -9817,19 +9639,19 @@ have a point and here it is: *drum roll please*
|
|||
Building is hard work! It is a form of expression and creativity. What kind
|
||||
of areas you build generally reflects on what kind of person you are. You
|
||||
do not have to be a good speller but you do need a good dictionary/thesaurus.
|
||||
@RHELP M-W@n. Sometimes building can seem like a thankless job and sometimes
|
||||
building can be a reward in itself. Building a few areas, even a few good
|
||||
ones, does not make you an Immortal or an Imp. It takes more than building to
|
||||
be one of those and it entails even more work. Respect others and they will
|
||||
respect you. The more detailed an area the better it is. Always choose Quality
|
||||
over Quantity. Put some pride in your areas, develop a style of your own. Try
|
||||
new things keep it interesting, if you become bored with building an area take
|
||||
a break and play a mortal or do something else, don't take advantage of builder
|
||||
privileges. Treat others as you wish to be treated. One more warning I would
|
||||
give to builders before they take things personally or get insulted. Everyone
|
||||
has their own ideas on how to run a MUD, what it comes down to is whoever owns
|
||||
the MUD makes the final decision, so it does not matter how good you think your
|
||||
idea is, it may never be used if the owner does not like it. Plain and simple.
|
||||
Sometimes building can seem like a thankless job and sometimes building can be
|
||||
a reward in itself. Building a few areas, even a few good ones, does not make
|
||||
you an Immortal or an Imp. It takes more than building to be one of those and
|
||||
it entails even more work. Respect others and they will respect you. The more
|
||||
detailed an area the better it is. Always choose Quality over Quantity. Put
|
||||
some pride in your areas, develop a style of your own. Try new things keep it
|
||||
interesting, if you become bored with building an area take a break and play a
|
||||
mortal or do something else, don't take advantage of builder privileges.
|
||||
Treat others as you wish to be treated. One more warning I would give to
|
||||
builders before they take things personally or get insulted. Everyone has their
|
||||
own ideas on how to run a MUD, what it comes down to is whoever owns the MUD
|
||||
makes the final decision, so it does not matter how good you think your idea
|
||||
is, it may never be used if the owner does not like it. Plain and simple.
|
||||
You see this on every MUD. So please keep the ideas coming, but do not try to
|
||||
force them onto anyone. Be constructive, not critical about peoples ideas.
|
||||
Everyone is allowed their opinions.
|
||||
|
@ -9966,6 +9788,144 @@ be an object a mobile or a player. Usually used in conjunction with another
|
|||
command.
|
||||
|
||||
#31
|
||||
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
|
||||
with a combination of my own MUDding experience and the work of numerous others from the
|
||||
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
|
||||
|
||||
|
||||
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
|
||||
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
|
||||
gone through our training and many MUDs require new builders to complete training at TBA before
|
||||
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
|
||||
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
|
||||
the name tbaMUD and we have been updating it tirelessly for over 10 years.
|
||||
|
||||
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
|
||||
their own pace to learn as much or as little as they wish. Numerous people are available to answer
|
||||
questions and give advice.
|
||||
|
||||
1000's of builders served and counting.
|
||||
|
||||
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
|
||||
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
|
||||
find and usually train their own builders. This works, but I think the MUDding community can come up
|
||||
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
|
||||
come and learn or help teach. Give something back to the community we have all taken so much from.
|
||||
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
|
||||
so we can improve our codebase and training.
|
||||
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
|
||||
teach them and then you can have them back with the zones they built.
|
||||
|
||||
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
|
||||
codebase.
|
||||
|
||||
- Rumble
|
||||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
|
||||
See also: NEWBIE
|
||||
#0
|
||||
TBA-ADMIN
|
||||
|
||||
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||
|
||||
To setup a trial vnum (in this case test for 61165:
|
||||
advance test 31
|
||||
set test nohassle off
|
||||
set test olc 611
|
||||
set test title has trial vnum 61165
|
||||
set test loadroom 3
|
||||
set test gold 1000000
|
||||
restore test
|
||||
redit 61165
|
||||
1
|
||||
test's Trial Vnum
|
||||
q
|
||||
y
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To list empty zones "show zone none"
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set file test olc 348
|
||||
set test title has zone 348
|
||||
set file test title has zone 348
|
||||
set test loadroom 348
|
||||
set file test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set test title has zone 348
|
||||
set test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||
to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
<paste zone proposal here>
|
||||
q
|
||||
y
|
||||
See Also: TBA-STAFF, TBA-ZONES
|
||||
#32
|
||||
TBA-ADVERTISING
|
||||
|
||||
Mud Created: 2000
|
||||
|
@ -10035,49 +9995,6 @@ TBAMAPS TBA-MAPS
|
|||
|
||||
See also: CARTOGRAPHY, ASCII
|
||||
#31
|
||||
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
|
||||
with a combination of my own MUDding experience and the work of numerous others from the
|
||||
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
|
||||
|
||||
|
||||
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
|
||||
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
|
||||
gone through our training and many MUDs require new builders to complete training at TBA before
|
||||
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
|
||||
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
|
||||
the name tbaMUD and we have been updating it tirelessly for over 10 years.
|
||||
|
||||
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
|
||||
their own pace to learn as much or as little as they wish. Numerous people are available to answer
|
||||
questions and give advice.
|
||||
|
||||
1000's of builders served and counting.
|
||||
|
||||
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
|
||||
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
|
||||
find and usually train their own builders. This works, but I think the MUDding community can come up
|
||||
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
|
||||
come and learn or help teach. Give something back to the community we have all taken so much from.
|
||||
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
|
||||
so we can improve our codebase and training.
|
||||
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
|
||||
teach them and then you can have them back with the zones they built.
|
||||
|
||||
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
|
||||
codebase.
|
||||
|
||||
- Rumble
|
||||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
|
||||
See also: NEWBIE
|
||||
#0
|
||||
TEDITOR
|
||||
|
||||
Usage: tedit [file]
|
||||
|
@ -11006,7 +10923,7 @@ Example: @RTSTAT 76@n
|
|||
TRIGEDIT-MOB-COMMAND TRIG-MOB-COMMAND
|
||||
|
||||
Activates when commands are performed in the same room as the mobile.
|
||||
Does not work for God and above.
|
||||
Does not work for Greater God and above.
|
||||
|
||||
Numeric Arg : not used.
|
||||
Argument : text which must be part of the command typed to filter out
|
||||
|
@ -11474,7 +11391,7 @@ Example: @RTSTAT 90@n
|
|||
TRIGEDIT-OBJ-COMMANDS TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND TRIG-OBJ-COMMANDS
|
||||
|
||||
Activates when a command is performed near this object.
|
||||
Command triggers do not work for God and above.
|
||||
Command triggers do not work for Greater God and above.
|
||||
|
||||
Numeric Arg : a bitfield to indicate where the object must be in order to cause
|
||||
the trigger to activate.
|
||||
|
@ -11692,7 +11609,7 @@ Example: @RTSTAT 57@n
|
|||
TRIGEDIT-ROOM-COMMANDS TRIG-ROOM-COMMANDS CLIMBING
|
||||
|
||||
Activates when commands are performed in the room.
|
||||
Does not work for God and above.
|
||||
Does not work for Greater God and above.
|
||||
|
||||
Numeric Arg : not used.
|
||||
Argument : text which must be part of the command typed to filter out
|
||||
|
@ -12095,6 +12012,7 @@ mudcommand - Returns the mud command the string is shorthand for. Used to make
|
|||
charat - set new variable %text/var.charat(index)% i.e. set phrase testing,
|
||||
set var1 %phrase.charat(2)% now %var1% == e
|
||||
|
||||
toupper - Returns the string with the first letter of it capitalized.
|
||||
Example: @RTSTAT 30@n
|
||||
#31
|
||||
TRIGGER-EDITORS
|
||||
|
@ -12756,7 +12674,7 @@ Examples:
|
|||
>; @ - shows all gods that are on and visible to you.
|
||||
- also shows if the gods who are visible to you are writing.
|
||||
>;#<level> <text> - sends text to everyone <level> and above.
|
||||
- ;#2 only God and above will see this.
|
||||
- ;#32 only God and above will see this.
|
||||
|
||||
See also: NOWIZ
|
||||
#31
|
||||
|
|
|
@ -16,7 +16,7 @@ Puff~
|
|||
Puff the Fractal Dragon is here, contemplating a higher reality.
|
||||
~
|
||||
Is that some type of differential curve involving some strange, and unknown
|
||||
calculus that she seems to be made out of?
|
||||
calculus that she seems to be made out of?
|
||||
~
|
||||
516106 0 0 0 2128 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -33,7 +33,7 @@ A healer in a white luminescent robe is tending to the wounded.
|
|||
This beautiful woman at one time used to piously offer her healing skills to
|
||||
any in need. But times are rough and now she can only afford to help those that
|
||||
are just starting their adventures. Type 'heal' to see what services she
|
||||
offers.
|
||||
offers.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -48,7 +48,7 @@ The questmaster is waiting for a brave adventurer to step forth.
|
|||
Many adventurers come here to seek glory by attempting to solve the quests
|
||||
given to them by this old man. The quests are not easy, sometimes nearly
|
||||
impossible. But they will always be a challenge. The questmaster looks at you
|
||||
and says, 'Help autoquest should show you all you need to know'.
|
||||
and says, 'Help autoquest should show you all you need to know'.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -66,7 +66,7 @@ A healer in a white luminescent robe is tending to the wounded.
|
|||
This beautiful woman at one time used to piously offer her healing skills to
|
||||
any in need. But times are rough and now she can only afford to help those that
|
||||
are just starting their adventures. Type 'heal' to see what services she
|
||||
offers. Type 'heal <spell>' to buy one of her spells.
|
||||
offers. Type 'heal <spell>' to buy one of her spells.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -83,7 +83,7 @@ of the finest strains of terriers for working fox in Devonshire, England in the
|
|||
mid-to-late 1800's. Rev. Russell (1795-1883), apart from his church
|
||||
activities, had a passion for fox hunting and the breeding of fox hunting dogs
|
||||
he is also said to be a rather flamboyant character, probably accounting for his
|
||||
strain of terrier's notability and the name of our terrier today.
|
||||
strain of terrier's notability and the name of our terrier today.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -99,7 +99,7 @@ John Russell seems to have lost his dog.
|
|||
and the terrier we know of today as the Jack Russell is much the same as the
|
||||
pre-1900's fox terrier. The Jack Russell has survived the changes that have
|
||||
occurred in the modern-day Fox Terrier because it has been preserved by working
|
||||
terrier enthusiasts in England for more than 100 years.
|
||||
terrier enthusiasts in England for more than 100 years.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -117,7 +117,7 @@ standard, and do not breed true to type. You will see different "types" of
|
|||
JRTs, from long-bodied, short, crooked legs to a more proportioned length of
|
||||
body and longer legs. This is a result of having been bred strictly for hunting
|
||||
since their beginning in the early 1800's, and their preservation as a working
|
||||
breed since.
|
||||
breed since.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -133,7 +133,7 @@ Wishbone begins yet another adventure.
|
|||
adorable little actor has his own series on PBS and gets credit for introducing
|
||||
children to over 40 stories from classic literature. Wishbone became so popular
|
||||
after his series started in 1994 that he now has his own line of children's
|
||||
books and plush toys.
|
||||
books and plush toys.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -146,7 +146,7 @@ a sick looking dog~
|
|||
A sick looking dog gags on something in its mouth.
|
||||
~
|
||||
The dog is unkempt and unhealthy. It does not look like it has been eating
|
||||
very well.
|
||||
very well.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -159,7 +159,7 @@ clone~
|
|||
the clone~
|
||||
A boring old clone is standing here.
|
||||
~
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -172,7 +172,7 @@ the zombie~
|
|||
A strange humanoid is here. How odd, its flesh seems to be falling off!
|
||||
~
|
||||
This strange humanoid is moving rather slowly, and appears to be a corpse, a
|
||||
walking corpse! It must be a zombie or something of the sort.
|
||||
walking corpse! It must be a zombie or something of the sort.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -189,7 +189,7 @@ Moose is lounging about enjoying his fame.
|
|||
when he landed the role of Eddie in the TV show Frasier. Moose is also a
|
||||
leading star in the movie My Dog Skip and is known for his performances
|
||||
throughout the U. S. Currently Moose lives in Los Angeles with two of his
|
||||
sons, Enzo and Moosie.
|
||||
sons, Enzo and Moosie.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -203,7 +203,7 @@ A very kind and caring soul is here looking out for those who need it.
|
|||
~
|
||||
She immediately reminds you of your mother. Constantly worrying about
|
||||
everyone and everything. She is always around to help out those who have hit
|
||||
hard times and need a little boost.
|
||||
hard times and need a little boost.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -284,7 +284,7 @@ Friedrich Nietzsche searches for those wishing to become Overmen.
|
|||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
|
@ -298,7 +298,7 @@ the aerial servant~
|
|||
An amorphous shape is floating in the air.
|
||||
~
|
||||
As you stare at this amorphous shape, it begins to appear to take the shape
|
||||
of a cloud-like humanoid.
|
||||
of a cloud-like humanoid.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -311,7 +311,7 @@ the elemental~
|
|||
An elemental is standing patiently here.
|
||||
~
|
||||
This creature is the essence of the elements, and appears to be waiting
|
||||
patiently for something to occur.
|
||||
patiently for something to occur.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -324,7 +324,7 @@ Plato~
|
|||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -340,7 +340,7 @@ Aristotle wanders the hallways constantly in search of more knowledge.
|
|||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
philosophers.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -359,7 +359,7 @@ of Confucius and his disciples, and concerned with the principles of good
|
|||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
theories and institutions.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -391,7 +391,7 @@ the variable questmaster~
|
|||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember whether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -408,7 +408,7 @@ The protector of the magic eight balls ensures everyone gets an eight ball befor
|
|||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
strange power about it.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -427,7 +427,7 @@ confinement in leg irons. Even being incapacitated he was still able to lead
|
|||
the POW underground resistance successfully. For this he was routinely tortured
|
||||
and beaten resulting in permanent disablement from a repeatedly broken leg,
|
||||
broken back, and shoulders being wrenched from their sockets. When his captors
|
||||
attempted to use him as televised propaganda, he slit his scalp with a razor.
|
||||
attempted to use him as televised propaganda, he slit his scalp with a razor.
|
||||
When they covered the cut with a hat he beat himself with a stool until his face
|
||||
was swollen beyond recognition. As a final attempt he slit his wrists rather
|
||||
than allow himself to be used or let down his fellow POWs. His captors found
|
||||
|
@ -445,7 +445,7 @@ carl von clausewitz~
|
|||
Carl Von Clausewitz~
|
||||
Carl Von Clausewitz is hunkered down in a corner of the cell plotting an escape plan.
|
||||
~
|
||||
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia, in 1780.
|
||||
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia, in 1780.
|
||||
Clausewitz's father was an officer in the Prussian Army. Carl entered the
|
||||
Prussian military service at the age of twelve years, eventually attaining the
|
||||
rank of Major General. He is most famous for his military treatise, Vom Kriege,
|
||||
|
@ -576,7 +576,7 @@ This saleswoman is laden with gadgets and gizmos that are outrageously priced.
|
|||
~
|
||||
A combination of good business sense, charming personality, and good looks
|
||||
has made her a success at pushing useless products on uneducated buyers. Only
|
||||
on a rare occasion does she sell anything useful.
|
||||
on a rare occasion does she sell anything useful.
|
||||
~
|
||||
253962 0 0 0 2128 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the young man~
|
|||
A young man is here smoking a cigarette.
|
||||
~
|
||||
Dressed in drab clothes he looks tired and over worked. He is one of the
|
||||
few men who did not sign up for military service.
|
||||
few men who did not sign up for military service.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -18,7 +18,7 @@ Ian stands here ready to serve your needs.
|
|||
~
|
||||
He watches you carefully, looking at everything you look at. Sizing you up
|
||||
as you peruse his wares. He is a small man, by anyone's standards. He has a
|
||||
strange glint in his eyes which some men get when obsessed with money.
|
||||
strange glint in his eyes which some men get when obsessed with money.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -33,7 +33,7 @@ Liam waits impatiently while you shop.
|
|||
~
|
||||
Liam is constantly checking and restocking all his shelves. His shop is in
|
||||
an ordered disarray that only he can fathom. Just ask him for help and he can
|
||||
probably find what you need.
|
||||
probably find what you need.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -49,7 +49,7 @@ Shiro waits with a smile while you browse his goods.
|
|||
Shiro is a large man, a good foot taller than you. He enjoys his job and no
|
||||
one can come close to his skill in designing and forging weapons. He is still
|
||||
very much in shape in spite of his years. He looks very capable of using any
|
||||
of his fine weapons.
|
||||
of his fine weapons.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -62,9 +62,9 @@ rhian daughter~
|
|||
Rhian~
|
||||
Shiro's daughter, Rhian, stands here waiting to help you.
|
||||
~
|
||||
She is clothed in a beautfiul, and tight, dress. Something tells you that
|
||||
She is clothed in a beautiful, and tight, dress. Something tells you that
|
||||
she sells more weapons when she wears that dress. She is easily one of the
|
||||
more stunning woman you have ever come across.
|
||||
more stunning woman you have ever come across.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -79,7 +79,7 @@ An old, balding man slowly walks past, leaning heavily on his cane.
|
|||
~
|
||||
The life in Sanctus though protected is anything but peaceful. The citizens
|
||||
spend many a sleepless night wondering about their safety. This old man seems
|
||||
to have aged prematurely due to his worrying.
|
||||
to have aged prematurely due to his worrying.
|
||||
~
|
||||
2136 0 0 0 0 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -92,7 +92,7 @@ Captain Lugdach~
|
|||
Captain Lugdach, a retired sailor, is steaming some white oak to make a canoe.
|
||||
~
|
||||
Years at sea have hardened this already tough man. He looks like he could
|
||||
tear your arms out at the socket without an upwards glance.
|
||||
tear your arms out at the socket without an upwards glance.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -106,7 +106,7 @@ Branwen, the leatherworker~
|
|||
Branwen, the leatherworker stands behind the counter.
|
||||
~
|
||||
Using hides bought from the local farms this young man makes some of the
|
||||
finest leather products in Sanctus. His wares are guaranteed for life.
|
||||
finest leather products in Sanctus. His wares are guaranteed for life.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -121,7 +121,7 @@ Sarge, the blacksmith is here, pounding on his anvil.
|
|||
~
|
||||
So intent on his work he seems not to notice you. It gives you small start
|
||||
when he asks, "may I help you? " without looking. Not a man to be kept
|
||||
waiting, Sarge begins to tap his foot impatiently.
|
||||
waiting, Sarge begins to tap his foot impatiently.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -136,7 +136,7 @@ Hazel, the Wellmaster is sealing a barrel of water.
|
|||
~
|
||||
She looks tired, but in a good way. It must be true when they say about
|
||||
everyone worrying about the dome collapsing and chaos befalling the city. She
|
||||
looks competent in her work and enjoys it immensely.
|
||||
looks competent in her work and enjoys it immensely.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 800 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -153,7 +153,7 @@ Corwin, the head postmaster is waiting to help you with your mail.
|
|||
The Postmaster seems like a happy old man, though a bit sluggish. He
|
||||
worries about the reputation of the Time Warp Mail Service, as many people seem
|
||||
to think that it is slow. Perhaps if he were to brush the cobwebs from his
|
||||
uniform it would help to make a better impression.
|
||||
uniform it would help to make a better impression.
|
||||
~
|
||||
518154 0 0 0 16 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -167,7 +167,7 @@ the jeweler~
|
|||
Rowin, the jeweler, stands behind his display case.
|
||||
~
|
||||
The jeweler has an eyepiece shoved in one squinted eye, and looks as if he
|
||||
may be a tough bargainer. You won't have much luck swindling this swindler.
|
||||
may be a tough bargainer. You won't have much luck swindling this swindler.
|
||||
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -198,7 +198,7 @@ an old lady~
|
|||
An old lady is taking a break, just sitting on the ground.
|
||||
~
|
||||
She looks frail and withered. The kind of lady you're supposed to help
|
||||
cross the road.
|
||||
cross the road.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -211,7 +211,7 @@ the man~
|
|||
A man pushes past you in a rush to get somewhere.
|
||||
~
|
||||
The man gives a little smirk as you look at him. He acknowledges you with a
|
||||
simple nod and then moves on.
|
||||
simple nod and then moves on.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -224,7 +224,7 @@ the fisherman~
|
|||
A fisherman stalks past, obviously he didn't catch anything.
|
||||
~
|
||||
He looks very disgruntled, another long day of fishing with nothing to bring
|
||||
home. You feel sorry for the guy.
|
||||
home. You feel sorry for the guy.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -238,7 +238,7 @@ A old man is reminiscing about the old days.
|
|||
~
|
||||
He rambles about how much better it was back in his day. Mentioning strange
|
||||
words like "the old school" and how he was so popular back then. You pity him.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -253,7 +253,7 @@ An annoying kid is taunting everyone that looks at him.
|
|||
What a pest. This kid seems to enjoy other peoples misery. He is nothing
|
||||
more than a big bully stuck in a little body. He seems to have learned to get
|
||||
by with his big mouth rather than brawn or brain. Someone should teach him a
|
||||
lesson.
|
||||
lesson.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -266,9 +266,9 @@ woman~
|
|||
the woman~
|
||||
A woman is here gossipping with anyone that will listen.
|
||||
~
|
||||
She rants and raves about everything from her boyfriend to the weather.
|
||||
She rants and raves about everything from her boyfriend to the weather.
|
||||
She would probably give all she owns for a good man, maybe you should find out.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -280,7 +280,7 @@ banker~
|
|||
the banker~
|
||||
The banker greets you as you enter, smiling.
|
||||
~
|
||||
A very rich man, one of the richest alive. He loves money.
|
||||
A very rich man, one of the richest alive. He loves money.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -295,7 +295,7 @@ Your guildmaster is meditating here.
|
|||
~
|
||||
Even though your guildmaster looks old and tired, you can clearly see the
|
||||
vast amount of knowledge she possesses. She is wearing fine magic clothing,
|
||||
and you notice that she is surrounded by a blue shimmering aura.
|
||||
and you notice that she is surrounded by a blue shimmering aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -308,7 +308,7 @@ the clerics' guildmaster~
|
|||
Your guildmaster is praying here.
|
||||
~
|
||||
You are in no doubt that this guildmaster is truly close to the Gods; he has
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -323,7 +323,7 @@ Your guildmaster is hiding here.
|
|||
~
|
||||
You realize that whenever your guildmaster moves, you fail to notice it -
|
||||
the way of the true thief. He is dressed in the finest clothing, having the
|
||||
appearance of an ignorant fop.
|
||||
appearance of an ignorant fop.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -338,7 +338,7 @@ Your guildmaster is sitting here sharpening a sword.
|
|||
~
|
||||
This is your master. Big and strong with bulging muscles. Several scars
|
||||
across his body proves that he was using arms before you were born. He has a
|
||||
calm look on his face.
|
||||
calm look on his face.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -353,7 +353,7 @@ Fiona is stocking the shelves to overflowing with various foods.
|
|||
She is rather slim for someone running a grocery. Remember that saying,
|
||||
never trust a skinny cook, you would think it would also apply here. She
|
||||
smiles and looks friendly enough. I guess if the rest of Sanctus trusts
|
||||
her....
|
||||
her....
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -366,9 +366,9 @@ young girl~
|
|||
the young girl~
|
||||
A young girl is playing with a little doll.
|
||||
~
|
||||
She is enthralled with reenacting a little skit os some sort where her doll
|
||||
She is enthralled with reenacting a little skit of some sort where her doll
|
||||
is a powerful Magi and is fighting the evil Drakkar. She is almost as filthy
|
||||
and ragged as the doll that she plays with.
|
||||
and ragged as the doll that she plays with.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -382,7 +382,7 @@ An man dressed all in black stalks past you.
|
|||
~
|
||||
A hired sword, this guy specializes in the elimination of pests. Of course
|
||||
his price is high, but many think it is well worth it. Have someone you would
|
||||
rather see dead? Just ask this guy for some help.
|
||||
rather see dead? Just ask this guy for some help.
|
||||
~
|
||||
18520 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -396,7 +396,7 @@ A warrior is guarding a set of stairs in the back.
|
|||
~
|
||||
Years of training and experience have molded this middle-aged man into a
|
||||
fighting machine, only a fool would ever try to kill someone with as much skill
|
||||
as this man. Then again, fools are born everyday.
|
||||
as this man. Then again, fools are born everyday.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -411,7 +411,7 @@ A Red Magi watches you careful, as if you have done something wrong.
|
|||
~
|
||||
This man is obviously very competent in the magical arts or he would not
|
||||
stare at you so. He is dressed in a long flowing red robe with the hood pulled
|
||||
down. Various pouches hang from a red belt.
|
||||
down. Various pouches hang from a red belt.
|
||||
~
|
||||
2120 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -426,7 +426,7 @@ The town thief is trying to hide from the authorities.
|
|||
~
|
||||
Hard to believe, but even in Sanctus the underground activities of criminals
|
||||
is always present. This small man lives off of the fortune of others by
|
||||
stealing whatever he needs.
|
||||
stealing whatever he needs.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -700 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -440,7 +440,7 @@ the maid~
|
|||
A maid scurries about trying to finish up all her chores.
|
||||
~
|
||||
She smiles kindly as you look her up and down. She definitely enjoys her
|
||||
work. With a sigh of regret she moves on to finish her chores.
|
||||
work. With a sigh of regret she moves on to finish her chores.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 700 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -453,7 +453,7 @@ the hoodlum~
|
|||
A hoodlum waits for an innocent victim.
|
||||
~
|
||||
He starts to walk away slowly eyeing you carefully as he realizes he is
|
||||
being stared at.
|
||||
being stared at.
|
||||
~
|
||||
4332 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -467,7 +467,7 @@ A butler bows says, 'good day sir' as he walks by with his nose in the air.
|
|||
~
|
||||
Dressed in black and white finery this man lives a decent life by serving
|
||||
others. Not exactly the most prestigious job, but it seems to make him think
|
||||
that he is important.
|
||||
that he is important.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -480,7 +480,7 @@ the blue magi~
|
|||
A member of the blue magi floats past you.
|
||||
~
|
||||
He seems to be out practicing. He floats a good six inches off the ground
|
||||
and is slowly moving along. What next? Someone will probably fly past you.
|
||||
and is slowly moving along. What next? Someone will probably fly past you.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
|
@ -494,7 +494,7 @@ the Red Master Magi~
|
|||
A Master Magi is in deep contemplation of the universe.
|
||||
~
|
||||
The red robe signifies his order. He is one of the five Master Magi alive
|
||||
today. He holds himself with a dignity that astonishes even you.
|
||||
today. He holds himself with a dignity that astonishes even you.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -508,7 +508,7 @@ the blue Master Magi~
|
|||
A man in a blue robe is studying a book intently.
|
||||
~
|
||||
The Master Magi before you is enthralled in the book he is reading. He is
|
||||
oblivious to the world around him.
|
||||
oblivious to the world around him.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -523,8 +523,8 @@ The Master Magi of the green order dismisses you with a wave.
|
|||
~
|
||||
A Master Magi is the highest ranking magi of each order. Of the seven
|
||||
orders of the Magi only 5 have Master Magi's. The orders of the purple and
|
||||
grey robe have yet to select a master magi as none of them are powerful enough.
|
||||
|
||||
gray robe have yet to select a master magi as none of them are powerful enough.
|
||||
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -539,7 +539,7 @@ A man in a black flowing robe is chanting something under his breath.
|
|||
~
|
||||
The Master Magi of the black order. This man should not be taken lightly.
|
||||
He has mastered the arts of his order and can call down upon his foes the power
|
||||
of the gods.
|
||||
of the gods.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -552,7 +552,7 @@ the yellow Master Magi~
|
|||
A Master Magi in a yellow robe strolls by.
|
||||
~
|
||||
One of the seven orders of the Magi, This Master Magi is well known
|
||||
throughout the city and is reverred almost as much as the gods.
|
||||
throughout the city and is revered almost as much as the gods.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -566,7 +566,7 @@ An ugly white cat with dirty matted hair is pawing through the garbage.
|
|||
~
|
||||
The cat has been missing a few meals from the look of its tightly drawn skin
|
||||
around its ribcage. The cat is filthy and needs a good hosing down. It is
|
||||
extremely wary of you and shies away at your approach.
|
||||
extremely wary of you and shies away at your approach.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -581,7 +581,7 @@ the bartender~
|
|||
Hannibal, the bartender wipes down a spot at the bar for you to sit at.
|
||||
~
|
||||
Hannibal loves his job more than anyone in the city. He is always up to
|
||||
date on all happenings withing Sanctus. If you need some information this is
|
||||
date on all happenings within Sanctus. If you need some information this is
|
||||
the man to go to. He shouts over the other customers to you, 'What can I
|
||||
getcha? '
|
||||
~
|
||||
|
@ -598,7 +598,7 @@ A corporal is making his rounds.
|
|||
~
|
||||
He looks very tired and sick of his low paid high hour job. His aspirations
|
||||
to become a war hero went down the drain when he signed up for the army of
|
||||
Sanctus. Now all he does is stand watch and clean latrines.
|
||||
Sanctus. Now all he does is stand watch and clean latrines.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -609,11 +609,11 @@ T 322
|
|||
#142
|
||||
green magi~
|
||||
the green magi~
|
||||
A member of the green magi flys past, literally.
|
||||
A member of the green magi flies past, literally.
|
||||
~
|
||||
Another magi out for some spell testing it seems. They constantly expand
|
||||
their knowledge. Seeking to invent some new spell to help restore the balance
|
||||
that Drakkar ruined.
|
||||
that Drakkar ruined.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -625,9 +625,9 @@ woman waitress~
|
|||
the waitress~
|
||||
A scantily clad waitress waits to fulfill your every need.
|
||||
~
|
||||
She expertly works her way inbetween the tables and people balancing three
|
||||
She expertly works her way in between the tables and people balancing three
|
||||
pints of ale on a platter while skillfully avoiding the attempted slaps at her
|
||||
fine ass.
|
||||
fine ass.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -641,7 +641,7 @@ A black magi walks past in a state of deep concentration.
|
|||
~
|
||||
One of the seven orders of the magi the black are known for their delving
|
||||
into the the more abstract forms of magic. The other Magi will not even
|
||||
associate with them sometimes because of this.
|
||||
associate with them sometimes because of this.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -654,8 +654,8 @@ yellow magi~
|
|||
the yellow magi~
|
||||
A yellow magi chants some arcane words and is suddenly standing behind you.
|
||||
~
|
||||
The magi are known for thier experience with magic. Many study decades to
|
||||
reach the title of Master Magi. Very few actually make it.
|
||||
The magi are known for their experience with magic. Many study decades to
|
||||
reach the title of Master Magi. Very few actually make it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -663,12 +663,12 @@ reach the title of Master Magi. Very few actually make it.
|
|||
8 8 1
|
||||
E
|
||||
#146
|
||||
grey magi man~
|
||||
the grey magi~
|
||||
A man in a flowing grey robe is resting here.
|
||||
gray magi man~
|
||||
the gray magi~
|
||||
A man in a flowing gray robe is resting here.
|
||||
~
|
||||
He carries himself with a confidence that is almost frightening. You
|
||||
realize he must be a magi.
|
||||
realize he must be a magi.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 600 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -683,8 +683,8 @@ Logan looks up with a wry grin on his face.
|
|||
~
|
||||
You are just another shopper to him, and he will squeeze every dollar out of
|
||||
you that you carry if your not careful. He runs the town pawnshop. Though the
|
||||
prices aren't great he carries alot of equipment that cannot be found anywhere
|
||||
else.
|
||||
prices aren't great he carries a lot of equipment that cannot be found anywhere
|
||||
else.
|
||||
~
|
||||
253962 0 0 0 112 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -707,13 +707,13 @@ not laugh or even smirk since you know they take offense to such things.
|
|||
E
|
||||
T 70
|
||||
#149
|
||||
sargeant~
|
||||
the sargeant~
|
||||
A sargeant is trying to find his corporal so he can put him to work.
|
||||
sergeant~
|
||||
the sergeant~
|
||||
A sergeant is trying to find his corporal so he can put him to work.
|
||||
~
|
||||
The sargeant looks pissed that his corporal ran away. Now he is going to
|
||||
The sergeant looks pissed that his corporal ran away. Now he is going to
|
||||
enjoy tearing the corporal a new one. More latrine duty is in the corporals
|
||||
future.
|
||||
future.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -727,7 +727,7 @@ A mangy mutt is looking for some scraps to eat.
|
|||
~
|
||||
This dog does not look very healthy. It almost looks rabid, better keep
|
||||
your distance. It notices you looking at it and trots towards you hoping for
|
||||
some handouts, its tail wagging.
|
||||
some handouts, its tail wagging.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -740,9 +740,9 @@ midwife~
|
|||
the midwife~
|
||||
A midwife is tidying up the house.
|
||||
~
|
||||
She looks rather old, touches of grey sprinkle her dark brown hair. She
|
||||
She looks rather old, touches of gray sprinkle her dark brown hair. She
|
||||
must have once been very attractive, but not any longer. She looks worn down
|
||||
and tired from her daily chores.
|
||||
and tired from her daily chores.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -756,7 +756,7 @@ A newborn baby is rocking peacefully in his crib.
|
|||
~
|
||||
How cute, this little tyke can't be more than a few months old. He is just
|
||||
starting to get some hair. He looks up at you and giggles softly, expecting
|
||||
some attention.
|
||||
some attention.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -768,9 +768,9 @@ pickpocket~
|
|||
the pickpocket~
|
||||
A pickpocket brushes up against you.
|
||||
~
|
||||
This lowly thief has resorted to what most thieves consider petty crimes.
|
||||
This lowly thief has resorted to what most thieves consider petty crimes.
|
||||
Like taking candy from a baby. Any thief can swipe gold, only the more
|
||||
experienced thieves can swipe equipment.
|
||||
experienced thieves can swipe equipment.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -783,7 +783,7 @@ the patrolman~
|
|||
A patrolman is making sure everyone behaves.
|
||||
~
|
||||
The patrolman keeps a keen eye out for any trouble and is quick to respond.
|
||||
Only the foolish mess with these trained and disciplined men.
|
||||
Only the foolish mess with these trained and disciplined men.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -798,7 +798,7 @@ The War Master is planning his next victory.
|
|||
This one man is responsible for the protection of the entire city. He is
|
||||
very old. His hair a bright white and hanging below his shoulders. Other than
|
||||
his hair he shows no signs of his age. He is still built like an ogre and just
|
||||
about as evil tempered.
|
||||
about as evil tempered.
|
||||
~
|
||||
247818 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -812,7 +812,7 @@ The Great Speaker of the Land greets all who enter the realm.
|
|||
~
|
||||
Dressed in baggy blue velvet pants and a white silk shirt covered by a
|
||||
glaring red vest this man's voice can be heard throughout the realm. He waits
|
||||
to greet new travellers and bestow upon them his sagely advice.
|
||||
to greet new travellers and bestow upon them his sagely advice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -829,7 +829,7 @@ An old sage looks out over the city.
|
|||
Far older than anyone you have ever set eyes upon, this man holds himself as
|
||||
if nothing could ever scare him again. As if he had seen everything this life
|
||||
can throw at him and already overcome every obstacle in his life. He is
|
||||
unafraid of death.
|
||||
unafraid of death.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -844,7 +844,7 @@ Carla stands here running her sewing machine at a blinding rate.
|
|||
Cloth flies into her homemade spindle at such an alarming rate that you
|
||||
wonder how she could possibly keep up with it. Maybe she uses some kind of
|
||||
magic to weave those clothes? Probably just years of experience. She can make
|
||||
almost anything out of cloth.
|
||||
almost anything out of cloth.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -853,13 +853,13 @@ almost anything out of cloth.
|
|||
E
|
||||
T 117
|
||||
#159
|
||||
lietenant~
|
||||
lieutenant~
|
||||
the lieutenant~
|
||||
A lieutenant is cursing up a storm as he looks for his sargeant.
|
||||
A lieutenant is cursing up a storm as he looks for his sergeant.
|
||||
~
|
||||
He is used to giving orders, not babysitting and hunting down people.
|
||||
Looks like alot of heads are going to roll when he finds who he is looking for.
|
||||
He looks very strong and wise.
|
||||
He is used to giving orders, not babysitting and hunting down people.
|
||||
Looks like a lot of heads are going to roll when he finds who he is looking for.
|
||||
He looks very strong and wise.
|
||||
~
|
||||
6232 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -871,9 +871,9 @@ general~
|
|||
the general~
|
||||
A general is planning his next strategic victory.
|
||||
~
|
||||
He mumbles to himself as the war plan is being picked apart in his head.
|
||||
He mumbles to himself as the war plan is being picked apart in his head.
|
||||
Trying to account for every possible outcome he carries a heavy responsibility
|
||||
that few people never appreciate. He orders men to their death.
|
||||
that few people never appreciate. He orders men to their death.
|
||||
~
|
||||
6216 0 0 0 16 0 0 0 1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -886,7 +886,7 @@ the streetsweeper~
|
|||
A streetsweeper pushes a broom in front of him, picking up any trash he finds.
|
||||
~
|
||||
He is out here, day and night, picking up the garbage people leave behind.
|
||||
Do him a favor and don't litter. He looks miserable from his job.
|
||||
Do him a favor and don't litter. He looks miserable from his job.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -901,7 +901,7 @@ A statesman holds himself in very high regard.
|
|||
~
|
||||
This rather rich fellow owns a fair amount of property so he was given the
|
||||
title of statesman. He is prized within the city because during a time of war
|
||||
his land and property will help to protect the city.
|
||||
his land and property will help to protect the city.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -915,7 +915,7 @@ A hired hand is waiting for a job here.
|
|||
~
|
||||
This guy looks capable of many things, which he would do for the right
|
||||
price. Few people can afford him though. So don't expect him to jump at your
|
||||
first offer.
|
||||
first offer.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -330 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -941,7 +941,7 @@ the beggar~
|
|||
A beggar looks up hopefully into your eyes.
|
||||
~
|
||||
He has mastered a pathetic puppy dog look that would cause most people to
|
||||
give in to his plead. But you're not that weak, are you?
|
||||
give in to his plead. But you're not that weak, are you?
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -957,7 +957,7 @@ A lance corporal struts past, looking very tough and conceited.
|
|||
~
|
||||
Another member of the Sanctus army, this man has worked his way up and has a
|
||||
bright future in the army. Too bad he will probably be dead before he can get
|
||||
that far.
|
||||
that far.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -200 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -965,12 +965,12 @@ that far.
|
|||
8 8 1
|
||||
E
|
||||
#167
|
||||
staff sargeant~
|
||||
the staff sargeant~
|
||||
A staff sargeant walks by, keeping step to a cadence in his head.
|
||||
staff sergeant~
|
||||
the staff sergeant~
|
||||
A staff sergeant walks by, keeping step to a cadence in his head.
|
||||
~
|
||||
This guy has been around. He could probably teach you a thing or two on
|
||||
fighting styles.
|
||||
fighting styles.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -983,21 +983,20 @@ the smelly bum~
|
|||
A starving bum is trying to get to the good garbage before the streetsweeper.
|
||||
~
|
||||
This guy must have run into some bad luck to end up where he is right now.
|
||||
He is covered in a film of dirt and grime. He smells even worse than you.
|
||||
He is covered in a film of dirt and grime. He smells even worse than you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
T 206
|
||||
#169
|
||||
citizen~
|
||||
a citizen~
|
||||
A loyal citizen of Sanctus wanders past.
|
||||
~
|
||||
The man seems lost in his own thoughts. He has a grin on his face and seems
|
||||
to think something is funny. He doesn't have a care in the world.
|
||||
to think something is funny. He doesn't have a care in the world.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -1010,7 +1009,7 @@ the townsman~
|
|||
One of the many townsman of Sanctus wanders past.
|
||||
~
|
||||
He seems content with his life. He walks past briskly mumbling something to
|
||||
himself.
|
||||
himself.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -1024,7 +1023,7 @@ the townswoman~
|
|||
A townswoman is heading out to buy some supplies.
|
||||
~
|
||||
Dressed in a simple floral print dress so looks nothing other than ordinary.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -1037,7 +1036,7 @@ the farmer~
|
|||
A farmer has come in off the fields to see something of the city.
|
||||
~
|
||||
He looks lost in the hustle and bustle of the city. It looks like he wants
|
||||
to get back to his farm as soon as possible.
|
||||
to get back to his farm as soon as possible.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -1051,7 +1050,7 @@ the magi guildguard~
|
|||
A magi stands in front of a set of stairs with his arms crossed.
|
||||
~
|
||||
He doesn't seem to be happy just standing there, he seems to be protecting
|
||||
or standing watch over something, but you can't tell what.
|
||||
or standing watch over something, but you can't tell what.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1078,7 +1077,7 @@ the gate sentry~
|
|||
A sentry is watching the gates, ensuring your protection.
|
||||
~
|
||||
They stand their post with dedication and determination. They seem very
|
||||
competent and will warn of any attack upon the city.
|
||||
competent and will warn of any attack upon the city.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -1093,7 +1092,7 @@ Gunney stand here shouting orders.
|
|||
~
|
||||
This guy looks mean. He is stuck in charge of training new recruits to the
|
||||
army. He pretends to hate his job, but deep down you know he loves making the
|
||||
recruits lives miserable.
|
||||
recruits lives miserable.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1106,7 +1105,7 @@ the thief guildguard~
|
|||
A thief watches the entrance to the upstairs warily.
|
||||
~
|
||||
He seems content twirling a dagger between his fingers and occasionally
|
||||
glancing towards the stairs in the back.
|
||||
glancing towards the stairs in the back.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1122,7 +1121,7 @@ The stateswoman walks by with her nose stuck up in the air.
|
|||
You wonder how she manages to see where she is going. Her nose is stuck sow
|
||||
far up in the air that it seems she must not be able to see where she is
|
||||
placing her feet. Yup, you were right. She just stepped in a pile of dog
|
||||
shit.
|
||||
shit.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -1136,7 +1135,7 @@ the recruit~
|
|||
A miserable recruit is carrying out Gunney's orders.
|
||||
~
|
||||
This guy is exhausted. The typical over worked and under paid army recruit.
|
||||
This guy needs a beer, a woman, and some time off.
|
||||
This guy needs a beer, a woman, and some time off.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -1149,10 +1148,10 @@ javier~
|
|||
Javier, the High Councillor~
|
||||
Javier, the High Councillor looks at you peacefully.
|
||||
~
|
||||
One of the seven Hich councilman he holds one of the most prestigious
|
||||
One of the seven high councilman he holds one of the most prestigious
|
||||
positions within Sanctus. Javier is known for his common sense and appeal to
|
||||
those who live hard lives. He was himself just a farmer before he his calling
|
||||
to become a Cleric.
|
||||
to become a Cleric.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -1164,10 +1163,10 @@ lookout~
|
|||
the lookout~
|
||||
A lookout peers into the distance.
|
||||
~
|
||||
Hour after hour he stands above the gates looking for any sign of danger.
|
||||
It is up to him to warn the town in case of an attack. The position has alot
|
||||
Hour after hour he stands above the gates looking for any sign of danger.
|
||||
It is up to him to warn the town in case of an attack. The position has a lot
|
||||
of responsibility and is only given to those who show promise within the army.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -1181,7 +1180,7 @@ Ingrid stands over a boiling pot of foul smelling liquids.
|
|||
~
|
||||
She has given up her life as a mage and turned to the more economical
|
||||
approach to living. She sells her potions and other concoctions for a fair
|
||||
price to any who may be in need.
|
||||
price to any who may be in need.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1211,7 +1210,7 @@ Morgan, the bartender~
|
|||
Morgan, the bartender, looks you over carefully.
|
||||
~
|
||||
He serves his customers with ease and experience. He wears a spotty apron
|
||||
and has a dirty towl is over one shoulder.
|
||||
and has a dirty towel is over one shoulder.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1226,7 +1225,7 @@ Sareth flips through a book hardly paying any attention to you.
|
|||
~
|
||||
He has become very good at putting things down in paper, including spells.
|
||||
His powerful scrolls can be used by anyone and are a very valuable asset to any
|
||||
adventurer.
|
||||
adventurer.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1241,7 +1240,7 @@ A healer is bent over from old age.
|
|||
~
|
||||
His fellow clerics forced this poor old man into retirement. He didn't
|
||||
listen and instead opened up his own shop. For a small fee he can fix you
|
||||
right up.
|
||||
right up.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1254,7 +1253,7 @@ baker~
|
|||
the baker~
|
||||
A baker, covered in flour, pounds relentlessly on some tough dough.
|
||||
~
|
||||
She looks very rugged. Years of baking has given her arms like a smithy.
|
||||
She looks very rugged. Years of baking has given her arms like a smithy.
|
||||
Very scary, especially considering she is bigger than most smithies you've seen.
|
||||
She smiles kindly and tells you to let her know when you see something you'd
|
||||
like.
|
||||
|
@ -1272,7 +1271,7 @@ The butcher's assistant is learning the trade.
|
|||
~
|
||||
He looks up to his father is in most young men. The field their father
|
||||
works in is almost always what they end up doing. He seems resigned to his
|
||||
fate of cutting meat for the rest of his life.
|
||||
fate of cutting meat for the rest of his life.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1287,7 +1286,7 @@ A commander of the army overseas the protection of the city.
|
|||
~
|
||||
He ensures that all is well within the city and that everyone in the army
|
||||
carries out their orders and makes a good job of it. He has been fighting more
|
||||
years than you've been living.
|
||||
years than you've been living.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -1301,7 +1300,7 @@ A cat rubs up against your leg hoping for some food or affection.
|
|||
~
|
||||
A pure white long-haired pussycat. The only color cat in the city since
|
||||
they are considered good luck. All other cats are either served up for dinner
|
||||
or let loose outside the city.
|
||||
or let loose outside the city.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1311,10 +1310,10 @@ E
|
|||
#191
|
||||
puppy~
|
||||
the puppy~
|
||||
A small puppy has lost his way and is wimpering pathetically.
|
||||
A small puppy has lost his way and is whimpering pathetically.
|
||||
~
|
||||
How cute, you feel pity for him as he tries to work his way between peoples
|
||||
legs trying to find his way home.
|
||||
legs trying to find his way home.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -1323,14 +1322,14 @@ legs trying to find his way home.
|
|||
E
|
||||
T 160
|
||||
#192
|
||||
german shephard dog~
|
||||
the german shephard~
|
||||
A german shephard perks up its ears and wags its tail as you approach.
|
||||
german shepherd dog~
|
||||
the german shepherd~
|
||||
A german shepherd perks up its ears and wags its tail as you approach.
|
||||
~
|
||||
These dogs are kept for many reasons. Some are used to herd livestock,
|
||||
others for protection, and even a few simply as pets. They are very smart and
|
||||
have evolved beyond normal animal intelligence due to Drakkar's experiments with
|
||||
animals.
|
||||
animals.
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
|
@ -1345,7 +1344,7 @@ the dove~
|
|||
A small delicate dove pecks at the ground.
|
||||
~
|
||||
The dove is pure white, almost looks like an albino except it has black eyes
|
||||
instead of pink.
|
||||
instead of pink.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1356,10 +1355,10 @@ T 145
|
|||
#194
|
||||
mouse~
|
||||
the mouse~
|
||||
A mouse scurries into the gutter, trying to avoid being stept on.
|
||||
A mouse scurries into the gutter, trying to avoid being stepped on.
|
||||
~
|
||||
This little rodent looks more like someone's pet than a street rat. It is
|
||||
pure white with black eyes and seems unafraid.
|
||||
pure white with black eyes and seems unafraid.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1372,7 +1371,7 @@ kitten~
|
|||
the kitten~
|
||||
A cute little kitten is ready to pounce, its tail twitching back and forth
|
||||
~
|
||||
The kitten seems intent on attacking your feet for some reason.
|
||||
The kitten seems intent on attacking your feet for some reason.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 900 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1387,7 +1386,7 @@ The newbie guide is here to answer any of your questions.
|
|||
This experienced adventurer has decided to devote her life to helping those
|
||||
who are new to this dangerous realm. She has travelled far and seen many
|
||||
things. For the right reasons she has been known to help those who request it
|
||||
of her. She always is willing to give advice to those in need.
|
||||
of her. She always is willing to give advice to those in need.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1401,7 +1400,7 @@ the carpenter~
|
|||
The carpenter frowns at your intrusion.
|
||||
~
|
||||
He is loaded down with a tool belt full of various items he uses in his
|
||||
building of houses. He looks very busy and should not be bothered.
|
||||
building of houses. He looks very busy and should not be bothered.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -1416,7 +1415,7 @@ A temple cleric tends to the sick and wounded.
|
|||
~
|
||||
He looks like he enjoys his job very much. Helping those who are in need
|
||||
for nothing more than a warm smile. He is very gentle and looks like he cares
|
||||
deeply about all of his patients. He smiles at you warmly.
|
||||
deeply about all of his patients. He smiles at you warmly.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -1430,7 +1429,7 @@ The butcher is covered in blood and guts.
|
|||
~
|
||||
He seems to enjoy his job a little too much, is that blood on his lips too?
|
||||
He has a strange look in his eyes, a lust of some kind. Some inner instinct
|
||||
warns you to be careful around this guy.
|
||||
warns you to be careful around this guy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ A hermit is standing here, oblivious to you and the rest of the world.
|
|||
~
|
||||
This recluse has been living outside of the city for too long. He is
|
||||
disheveled and in desperate need of a bath and clean clothes. He must be strong
|
||||
and determined to survive out here on his own.
|
||||
and determined to survive out here on his own.
|
||||
~
|
||||
2124 0 0 0 64 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -21,7 +21,7 @@ A bobcat is crouching here, protectively guarding her young.
|
|||
Normally this animal would flee at the first sign of humans, but she has her
|
||||
young close by and will not leave them. You have heard about how ferocious
|
||||
animals can become when protecting their young. Now you are about to experience
|
||||
it first hand.
|
||||
it first hand.
|
||||
~
|
||||
4170 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -37,7 +37,7 @@ A cute little chipmunk scurries around gathering nuts.
|
|||
Its cheeks are puffed out to the max and look like they are ready to explode.
|
||||
It must be gathering food to stash away for emergencies. It's a small brown
|
||||
furry critter with black and white stripes running from the top of its head all
|
||||
the way down to its tail.
|
||||
the way down to its tail.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -53,7 +53,7 @@ A red fox sneaks slowly away from you, trying to go unnoticed.
|
|||
It looks more of a brown than red. The fox is extremely alert with its ears
|
||||
coming to fine points listening for any sound of danger. Its big bushy tail is
|
||||
a sure sign of its good health. It saw you coming a mile away and does not seem
|
||||
very scared.
|
||||
very scared.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -64,7 +64,7 @@ E
|
|||
#10004
|
||||
coyote~
|
||||
the coyote~
|
||||
A skinny grey coyote fades into the trees as you approach.
|
||||
A skinny gray coyote fades into the trees as you approach.
|
||||
~
|
||||
Although the coyote looks a little too skinny, it is definitely still in very
|
||||
good shape. This scavenger has learned to live off the land and has become a
|
||||
|
@ -84,7 +84,7 @@ A graceful doe flicks her white tail at you.
|
|||
~
|
||||
The doe stares at you carefully. You see a flash of white from the underside
|
||||
of her tail as she warns other deer of your presence. She looks very frightened
|
||||
of you and could run at any second.
|
||||
of you and could run at any second.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -98,8 +98,8 @@ the buck~
|
|||
A large buck with a full rack of antlers stares back at you.
|
||||
~
|
||||
There must be at least 12 points on the impressive antlers this buck is
|
||||
wielding. You wonder what it would feel like to be butted with those things.
|
||||
Maybe you're about to find out.
|
||||
wielding. You wonder what it would feel like to be butted with those things.
|
||||
Maybe you're about to find out.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -115,7 +115,7 @@ A merchant is here travelling between the capital and Dun Maura.
|
|||
This merchant looks like he has been travelling for some time between cities.
|
||||
He is definitely gifted at the art of selling useless junk that no one really
|
||||
needs. He looks experienced and you wonder how many times he's had to defend
|
||||
himself being out in the wilderness like this.
|
||||
himself being out in the wilderness like this.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -129,7 +129,7 @@ A peddler is bringing his wares to the city to sell.
|
|||
~
|
||||
This peddler has a bunch of useless junk that he hopes to be able to sell at
|
||||
a profit to the suckers in the city. He looks very untrustworthy. You hold
|
||||
your purse a little tighter as you walk by.
|
||||
your purse a little tighter as you walk by.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -141,8 +141,8 @@ possum~
|
|||
the possum~
|
||||
A possum is hanging from a tree by its tail.
|
||||
~
|
||||
This odd creature has eyes that look to be made for seeing in the dark.
|
||||
It's about 2 feet long including a hairless tail. It looks stupid and slow.
|
||||
This odd creature has eyes that look to be made for seeing in the dark.
|
||||
It's about 2 feet long including a hairless tail. It looks stupid and slow.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -157,7 +157,7 @@ An alligator crawls slowly towards you.
|
|||
~
|
||||
This large scaly creature has a set of jaws on it that make you take a few
|
||||
steps back. It looks extremely tough and you doubt many weapons could penetrate
|
||||
that thick hide.
|
||||
that thick hide.
|
||||
~
|
||||
106 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -172,7 +172,7 @@ A raccoon is sitting in a tree just above you.
|
|||
~
|
||||
This miniature bandit looks very interested in what you're doing. It watches
|
||||
you without any sign of fear. It uses its human-like hands to climb around in
|
||||
the trees. It is grey and black with the unforgettable mask around its eyes.
|
||||
the trees. It is gray and black with the unforgettable mask around its eyes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ A little baby bobcat is playing here.
|
|||
~
|
||||
This cute little critter looks like a house pet. Except for those sharp
|
||||
claws and teeth that it must just be learning how to use. It's tempting to go
|
||||
ahead and pet the cute little fella.
|
||||
ahead and pet the cute little fella.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -245,7 +245,7 @@ the huntress~
|
|||
The huntress tracks her prey with skill and determination.
|
||||
~
|
||||
Covered in hides and fur from her past killings, she looks very experienced
|
||||
and adept.
|
||||
and adept.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ farmer Bob~
|
|||
Farmer Bob wanders about looking for his lost cow.
|
||||
~
|
||||
He looks very old and tired. A lifetime's worth of hard work on the farm has
|
||||
aged him beyond his years.
|
||||
aged him beyond his years.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ A cow roams about aimlessly, munching on any grass it can find.
|
|||
~
|
||||
The cow is large and brown, with a short fur coat. It is extremely docile
|
||||
and friendly, having been domesticated to life on a farm. Strange for it to be
|
||||
out roaming around.
|
||||
out roaming around.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -31,7 +31,7 @@ the reddish brown weasel~
|
|||
A reddish brown weasel slinks along the road.
|
||||
~
|
||||
The weasel is a rodent that can prey on animals larger than itself. It is
|
||||
very intelligent and resourceful.
|
||||
very intelligent and resourceful.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -44,7 +44,7 @@ the calf~
|
|||
A newborn cow calf looks for its mother.
|
||||
~
|
||||
The calf can barely walk on its own four feet. It stumbles awkwardly towards
|
||||
you, looking for its mother.
|
||||
you, looking for its mother.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -56,7 +56,7 @@ heifer ~
|
|||
the heifer~
|
||||
A heifer looks up at you.
|
||||
~
|
||||
The heifer is a young cow that has not yet calfed.
|
||||
The heifer is a young cow that has not yet calved.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -82,7 +82,7 @@ a pillaging bandit~
|
|||
A bandit pillages everything in sight.
|
||||
~
|
||||
The bandit has a big grin on his face and greets you with a wave. He must
|
||||
have just made a killing.
|
||||
have just made a killing.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -96,7 +96,7 @@ A merchant is here crying at his recent losses.
|
|||
~
|
||||
A shame to see a grown man cry, but he has lost a lot. He relates to you how
|
||||
his caravan was looted by bandits. All his accumulated wealth taken away in an
|
||||
instant.
|
||||
instant.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -121,7 +121,7 @@ trader greedy~
|
|||
a greedy trader~
|
||||
A greedy trader has been mugged recently and has nothing of value.
|
||||
~
|
||||
He is upset at his loss, but knows how to get it all back.
|
||||
He is upset at his loss, but knows how to get it all back.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -134,7 +134,7 @@ the groundhog~
|
|||
A small brown furry groundhog runs towards its hole as you approach.
|
||||
~
|
||||
It is a grizzled thickset marmot, built low to the ground and about the size
|
||||
of a small dog.
|
||||
of a small dog.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -147,7 +147,7 @@ the wanderer~
|
|||
The wanderer is out on one her missions.
|
||||
~
|
||||
She is clad in only a burlap sack and roams the realm looking for something
|
||||
or someone only known to her.
|
||||
or someone only known to her.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -160,7 +160,7 @@ Bubba~
|
|||
Bubba staggers by, a little tipsy from his moonshine.
|
||||
~
|
||||
He reeks of homemade moonshine, most likely made from corn. He is the
|
||||
typical hillbilly, and fits his name to a tee.
|
||||
typical hillbilly, and fits his name to a tee.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -3,9 +3,9 @@ kami~
|
|||
the guardian of earth~
|
||||
Kami, the guardian of earth stands here.
|
||||
~
|
||||
@WKami has long pointy ears, and dreen skin, he also has two antenna on his
|
||||
@WKami has long pointy ears, and green skin, he also has two antenna on his
|
||||
head. Kami wears a white robe like thing that has a strange symbol on the
|
||||
front.
|
||||
front.
|
||||
@n
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -20,7 +20,7 @@ a Namekian Priest~
|
|||
A Namekian Priest stands here looking at you.
|
||||
~
|
||||
It looks unfinished. He looks just like the other people in this village,
|
||||
his green skin, antenna, and namekian cloths.
|
||||
his green skin, antenna, and namekian cloths.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -35,7 +35,7 @@ Mr. Popo is kneeling here tending to his flowers whistling.
|
|||
~
|
||||
@WMr. Popo is a short fat man, his skin is fully black. He wears a turban
|
||||
with a jewel in the center, also around his body he wears a red vest, and on his
|
||||
legs he wears tan pants.
|
||||
legs he wears tan pants.
|
||||
@n
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -48,7 +48,7 @@ large wolf~
|
|||
a large wolf~
|
||||
A large wolf stands here growling.
|
||||
~
|
||||
The wolf has a very dirty looking coat, she seems angy at something.
|
||||
The wolf has a very dirty looking coat, she seems angry at something.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
2 20 8 0d0+20 0d2+0
|
||||
|
@ -62,7 +62,7 @@ Matilda~
|
|||
Matilda sits behind her desk writing something on a piece of paper.
|
||||
~
|
||||
She is a very pretty woman, and is also very polite, she smile sweetly at you
|
||||
and then goes baack to writing on her paper.
|
||||
and then goes back to writing on her paper.
|
||||
~
|
||||
26 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -75,8 +75,8 @@ Newbie Fighter~
|
|||
a Newbie Fighter~
|
||||
A Newbie Fighter stands here looking at you.
|
||||
~
|
||||
He seems to be not a lot to look at, he looks koind of weak, his health seems
|
||||
to be good though.
|
||||
He seems to be not a lot to look at, he looks kind of weak, his health seems
|
||||
to be good though.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 10 8d8+400 6d6+4
|
||||
|
@ -89,7 +89,7 @@ Vegeta~
|
|||
Vegeta stands here, grinning evilly at you.
|
||||
~
|
||||
@YVegeta has a huge golden aura, his hair is blond and his muscles are huge.
|
||||
Occasionnly bolts of electricity arc therogh his aura. @n
|
||||
Occasionally bolts of electricity arc through his aura. @n
|
||||
~
|
||||
26 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -104,7 +104,7 @@ Master Roshi~
|
|||
Master Roshi sits here reading a magazine and making weird noises.
|
||||
~
|
||||
He wears a large turtle shell, and large funny looking sunglasses, the sun
|
||||
shines off of his head, and he wears an old hawain shirt.
|
||||
shines off of his head, and he wears an old Hawaiian shirt.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -119,8 +119,8 @@ Truncks~
|
|||
Truncks~
|
||||
Truncks is here playing his game system paying you no mind.
|
||||
~
|
||||
The purple haird boy wears nothing more then a capsul corp t-shirt, blue
|
||||
jeans, and a pair of semi worn-out socks.
|
||||
The purple haired boy wears nothing more then a capsule corp t-shirt, blue
|
||||
jeans, and a pair of semi worn-out socks.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -134,8 +134,8 @@ Bulma~
|
|||
A beautiful woman is here tending to the garden.
|
||||
~
|
||||
Here hair is purple and she wears no clothing you have seen, it seems to be
|
||||
made completly of a red materal, she has a very shaped figure, curves in all the
|
||||
right places.
|
||||
made completely of a red material, she has a very shaped figure, curves in all the
|
||||
right places.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -148,7 +148,7 @@ Namekian Townsmen~
|
|||
a Namek Townsmen~
|
||||
A Namek Townsmen is walking around here.
|
||||
~
|
||||
You see nothing special...
|
||||
You see nothing special...
|
||||
~
|
||||
72 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -161,8 +161,8 @@ the Elder Namek~
|
|||
The Elder Namek sits in his large chair breathing heavily.
|
||||
~
|
||||
This has to be the largest Namek ever, sitting at a height of about 8'7" and
|
||||
weighing over 800lb, he could eaisly crush you. But he won't because of his age
|
||||
and he is a peace loveing man that looks like any other Namek.
|
||||
weighing over 800lb, he could easily crush you. But he won't because of his age
|
||||
and he is a peace loving man that looks like any other Namek.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -174,7 +174,7 @@ Statue~
|
|||
a Dragon Statue~
|
||||
A Dragon Statue sits here.
|
||||
~
|
||||
It is a large statue of a dragon.
|
||||
It is a large statue of a dragon.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -186,7 +186,7 @@ large bird~
|
|||
a large bird~
|
||||
A large bird flies around here.
|
||||
~
|
||||
You see nothing special...
|
||||
You see nothing special...
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
27 11 10 5d5+270 4d4+4
|
||||
|
@ -198,7 +198,7 @@ Rabbit~
|
|||
a rabbit~
|
||||
A brown rabbit hops around happily.
|
||||
~
|
||||
It looks like a brown fluffy rabbit.
|
||||
It looks like a brown fluffy rabbit.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -210,7 +210,7 @@ Rabbit~
|
|||
a rabbit~
|
||||
A white rabbit hops around happily.
|
||||
~
|
||||
It looks like a small white fluffy rabbit.
|
||||
It looks like a small white fluffy rabbit.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -223,7 +223,7 @@ a Gambler~
|
|||
A Gambler is here gambling away his money.
|
||||
~
|
||||
He wears the usual biker outfit, all leather, and he swings a chain around
|
||||
his head.
|
||||
his head.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -233,7 +233,7 @@ E
|
|||
#10399
|
||||
Biker~
|
||||
a Biker~
|
||||
A Biker stands here swingging a chain around.
|
||||
A Biker stands here swinging a chain around.
|
||||
~
|
||||
He has the usual gamblers dice, and holds a knife in his left hand.
|
||||
~
|
||||
|
|
|
@ -5,7 +5,7 @@ Map maker Lena sits behind the desk selling and making maps.
|
|||
~
|
||||
It looks unfinished. She has beautiful fair skin, her clothing looks new, a
|
||||
nice silk shirt, and a pair of silk pants. Her long whit hair flows gently down
|
||||
her back, and she wears a small pair of half-moon glasses.
|
||||
her back, and she wears a small pair of half-moon glasses.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -19,7 +19,7 @@ Chwin~
|
|||
Chwin stands behind his desk polishing a sword.
|
||||
~
|
||||
Chwin has a rugged look about him, his cloths are torn in some places, and
|
||||
his hair is all messed up.
|
||||
his hair is all messed up.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -30,11 +30,11 @@ T 10406
|
|||
#10402
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell fiddles with some armour behind his desk.
|
||||
Arwin Mic'Zell fiddles with some armor behind his desk.
|
||||
~
|
||||
It looks unfinished. Arwin Mic'Zell wears some of the finest cloths you have
|
||||
ever seen, they seem to be custom made, and very expensive. He has short blond
|
||||
hair, and he stands rather tall.
|
||||
hair, and he stands rather tall.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 10 6d6+340 5d5+5
|
||||
|
@ -49,7 +49,7 @@ An elven townsmen walks around the city.
|
|||
~
|
||||
It looks unfinished. It is hard to tell this townsmen from the others, they
|
||||
all look almost exactly the same, his hair is blond, and shoulder length. His
|
||||
cloths look new and he has a peaceful aura about him.
|
||||
cloths look new and he has a peaceful aura about him.
|
||||
~
|
||||
72 0 0 0 96 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -62,7 +62,7 @@ an elven woman~
|
|||
An elven woman walks about the city.
|
||||
~
|
||||
She has long flowing white hair, her body is well built, but still beautiful.
|
||||
Her cloths are well crafted and she looks to be loving.
|
||||
Her cloths are well crafted and she looks to be loving.
|
||||
~
|
||||
72 0 0 0 96 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -77,7 +77,7 @@ The Village Elder stands here watching you.
|
|||
~
|
||||
This man seems to be the oldest elf in the village, he has short white hair,
|
||||
his face is worn looking. Even though he looks old, he still seems to be
|
||||
beautiful. His clothes look to be some of the best you have seen.
|
||||
beautiful. His clothes look to be some of the best you have seen.
|
||||
~
|
||||
10 0 0 0 96 0 0 0 0 E
|
||||
21 13 12 4d4+210 3d3+3
|
||||
|
@ -93,10 +93,10 @@ Ligern~
|
|||
Ligern~
|
||||
Ligern, the village warrior, sits watching the fire.
|
||||
~
|
||||
Ligern looks to be younge, but he has many scars all over his body, the fire
|
||||
light illuminates his body, makeing him seem older then he actually is.
|
||||
Although he has many scars, he looks to be strong, and more powerfulthen any
|
||||
other in the village.
|
||||
Ligern looks to be young, but he has many scars all over his body, the fire
|
||||
light illuminates his body, making him seem older then he actually is.
|
||||
Although he has many scars, he looks to be strong, and more powerful then any
|
||||
other in the village.
|
||||
~
|
||||
10 0 0 0 96 0 0 0 0 E
|
||||
31 10 20 6d6+310 5d5+5
|
||||
|
@ -109,7 +109,7 @@ a small squirrel~
|
|||
A small squirrel frolics around.
|
||||
~
|
||||
A chestnut brown squirrel, the is about medium size moves around in the
|
||||
woods.
|
||||
woods.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -123,7 +123,7 @@ An ugly troll stumbles around here.
|
|||
~
|
||||
This has to be one of the ugliest things ever seen, it has large cuts on it's
|
||||
body, and in some places it is missing skin. He wears nothing but a loincloth,
|
||||
and a small belt.
|
||||
and a small belt.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -135,8 +135,8 @@ Jak~
|
|||
Jak~
|
||||
Jak the shop keeper sits behind his desk.
|
||||
~
|
||||
He wears a long raddy trench coat, and his hair is all straggly. He has
|
||||
multiple cuts on his face, and a long beard.
|
||||
He wears a long ratty trench coat, and his hair is all straggly. He has
|
||||
multiple cuts on his face, and a long beard.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -149,9 +149,9 @@ orc~
|
|||
an orc~
|
||||
An orc moves in the shadows.
|
||||
~
|
||||
This creature almost matches a trolls uglyness, the stench that comes from
|
||||
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
|
||||
He looks to be a little strong.
|
||||
This creature almost matches a trolls ugliness, the stench that comes from
|
||||
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
|
||||
He looks to be a little strong.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -165,7 +165,7 @@ a wood imp~
|
|||
A wood imp watches you carefully.
|
||||
~
|
||||
This wood imp looks like a giant tree, he stands at 8'3" and has a moss
|
||||
beard. His branches are all messed up and he has no leaves.
|
||||
beard. His branches are all messed up and he has no leaves.
|
||||
~
|
||||
3144 0 0 0 32 0 0 0 0 E
|
||||
16 15 10 3d3+160 2d2+2
|
||||
|
@ -178,8 +178,8 @@ elide postmistress postmaster~
|
|||
postmistress Elide~
|
||||
A woman stands about the room, giving people there mail.
|
||||
~
|
||||
She wears a pair of specticles, and a long white coat. Her hair is a bright
|
||||
pink, and is in a pony tail. She stands up straight looking at you sternly.
|
||||
She wears a pair of spectacles, and a long white coat. Her hair is a bright
|
||||
pink, and is in a pony tail. She stands up straight looking at you sternly.
|
||||
~
|
||||
518154 0 0 0 0 0 0 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
|
@ -189,10 +189,10 @@ E
|
|||
#10413
|
||||
Jewel~
|
||||
Jewel~
|
||||
Jewel stands here smiling sweetle.
|
||||
Jewel stands here smiling sweetly.
|
||||
~
|
||||
Jewel looks rather pretty. She has long brown hair, and she wears some odd
|
||||
looking clothes. She has a well built body and looks very nice.
|
||||
looking clothes. She has a well built body and looks very nice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
|
@ -204,7 +204,7 @@ hell beast~
|
|||
hells hound~
|
||||
A hell hound looks at you angrily.
|
||||
~
|
||||
This is a very large dog, his hair is messed up, and he glows a bit.
|
||||
This is a very large dog, his hair is messed up, and he glows a bit.
|
||||
~
|
||||
104 0 0 0 120 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -219,7 +219,7 @@ A pretty border collie sits by the chair.
|
|||
~
|
||||
She is a medium sized black and white dog, she has a long fluffy tail, and a
|
||||
small head. Her head cocks sideways as you look at her, and she wears an
|
||||
expression as if asking who you are.
|
||||
expression as if asking who you are.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -228,10 +228,10 @@ expression as if asking who you are.
|
|||
E
|
||||
#10416
|
||||
guard town armored~
|
||||
Town Gurad~
|
||||
Town Guard~
|
||||
A heavily armored Guard stands here.
|
||||
~
|
||||
The gurad looks to be unnaffected by your presence. His large form is
|
||||
The guard looks to be unaffected by your presence. His large form is
|
||||
completely covered by armor. His face expressionless, his body motionless. He
|
||||
just looks to be one big living statue.
|
||||
~
|
||||
|
@ -246,7 +246,7 @@ the Weatherman~
|
|||
The Weatherman watches the sky.
|
||||
~
|
||||
He seems to be a regular man, wearing large glasses, and other business
|
||||
clothes.
|
||||
clothes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ An Elcardorian orthodox priest stands here with a stern look on his face.
|
|||
~
|
||||
At first sight, he's not the kind of priest you want to leave your children
|
||||
with. Than again, with the aura of calmness oozing out of him. Maybe taking a
|
||||
rest next to him would not be such a big risk.
|
||||
rest next to him would not be such a big risk.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -24,7 +24,7 @@ The Executioner stands here waiting for his next beheading.
|
|||
~
|
||||
A black hood covers his entire face. Three holes have been cut out of the
|
||||
dark cloth. The eyes peering out behind the mask look to be slightly crazed and
|
||||
definitely blood thirsty.
|
||||
definitely blood thirsty.
|
||||
~
|
||||
254010 0 0 0 8312 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -43,7 +43,7 @@ A rebel from the Suncas clan looks at you, paranoia in his eyes.
|
|||
~
|
||||
No more than a boy this teenager stands before you waiting for the overthrow
|
||||
of the Elcardian Empire. No more than a boy this teenager stands before you
|
||||
waiting for the overthrow of the Elcardorian Empire.
|
||||
waiting for the overthrow of the Elcardorian Empire.
|
||||
~
|
||||
6220 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -55,9 +55,9 @@ elite Suncas rebel soldier~
|
|||
an elite Suncas rebel soldier~
|
||||
An elite Suncas rebel soldier is standing here.
|
||||
~
|
||||
This grizzled veteran looks more like a mercenary than a soldier. Wich in
|
||||
This grizzled veteran looks more like a mercenary than a soldier. Which in
|
||||
fact may actually be the case. The Suncas rebels have been known to hire help
|
||||
when they need it.
|
||||
when they need it.
|
||||
~
|
||||
10316 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -70,7 +70,7 @@ a rebel commando~
|
|||
A rebel commando from the Suncas clan stands here.
|
||||
~
|
||||
Scars seem to cover this middle-aged man from head to toe. He appears to be
|
||||
missing a few fingers and he walks with a favoring to his left leg.
|
||||
missing a few fingers and he walks with a favoring to his left leg.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -85,7 +85,7 @@ The rebel leader Sujin Suncas is sitting here.
|
|||
The mastermind behind the latest attempt at overthrowing the Mayor. He is
|
||||
young, but a brilliant fire burns in his eyes that some people would call
|
||||
craziness, but he calls eccentricity. He is the motivation behind all the
|
||||
rebels.
|
||||
rebels.
|
||||
~
|
||||
254474 0 0 0 0 0 0 0 -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -99,7 +99,7 @@ An Elcardorian infantry man stands here.
|
|||
~
|
||||
This grunt has no purpose other than to sacrifice his life for his army, and
|
||||
maybe take a few enemies out in the pursuit of that end. He is heavily muscled
|
||||
and adequately trained.
|
||||
and adequately trained.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -113,7 +113,7 @@ An officer of the Elcardorian military guards his township here.
|
|||
~
|
||||
He holds himself with an air of authority. A hard look in his eyes shows his
|
||||
years of experience and training. He has probably led more men into battle than
|
||||
you've ever met.
|
||||
you've ever met.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -127,7 +127,7 @@ An Elcardorian military captain struts his sword around here.
|
|||
~
|
||||
The Captain is in charge of keeping the peace by order of the Mayor. It is
|
||||
the Captain's responsibility that everyone within the city behaves. More often
|
||||
than not this includes crushing any rebel uprisings.
|
||||
than not this includes crushing any rebel uprisings.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -141,7 +141,7 @@ A man is slowly dying from loss of blood.
|
|||
~
|
||||
Wounds cover his body. Some from whips, others from jagged blades, and still
|
||||
others from piercing weapons and hot brands. This poor soul looks to have been
|
||||
broken with pain to spill his guts and tell his story.
|
||||
broken with pain to spill his guts and tell his story.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -155,7 +155,7 @@ Grandfather sunshine is here tending the cash.
|
|||
~
|
||||
His beaming smile seems to brighten everyone's day. The typical elderly
|
||||
grandfather he looks very trusting and kind. White hair, beard, and mustache
|
||||
give him a jovial look.
|
||||
give him a jovial look.
|
||||
~
|
||||
172046 0 0 0 0 0 0 0 10 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -173,7 +173,7 @@ A member of the Elcardorian parliaments stands before you, now as a prisoner.
|
|||
~
|
||||
At one time this guy used to stick his nose up in the air believing that he
|
||||
was above the law because of his position he held within the government. Now he
|
||||
has been humbled by chains and torture.
|
||||
has been humbled by chains and torture.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -187,7 +187,7 @@ The Suncas prison guard is here making sure that no one leaves the dungeons.
|
|||
~
|
||||
He looks tired and inept. The monotony of his job has caused him to become
|
||||
bored and lax. Of course so few of the prisoners stay long enough down here to
|
||||
even attempt to escape so a guard is more for looks than need.
|
||||
even attempt to escape so a guard is more for looks than need.
|
||||
~
|
||||
260168 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -195,13 +195,13 @@ even attempt to escape so a guard is more for looks than need.
|
|||
8 8 1
|
||||
E
|
||||
#10617
|
||||
panhandler bum begger~
|
||||
panhandler bum beggar~
|
||||
a panhandler~
|
||||
A panhandler broke off her ass, begging for your charity is sitting here.
|
||||
~
|
||||
This poor lady has seen better days. At least she is begging and not selling
|
||||
her soul body. That will probably come later. She looks up at you with those
|
||||
pitiful puppy-dog eyes trying to find a little sympathy.
|
||||
pitiful puppy-dog eyes trying to find a little sympathy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -216,7 +216,7 @@ Brack, the weaponsmith displays his creations with pride.
|
|||
The burly man resembles the anvil that he pounds upon. Blunt is about the
|
||||
only word to describe him. He definitely knows his metal-working though. He
|
||||
holds his tools and works the forge with a love for the craft that only the
|
||||
gifted can possess.
|
||||
gifted can possess.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -235,7 +235,7 @@ Penny, the bank teller is handling some money.
|
|||
A strange gleam flickers in her eyes as she counts out some coins behind the
|
||||
counter. She does not look like the kind of person you would want to trust your
|
||||
fortune with. She immediately puts on a facade when she realizes you are
|
||||
staring.
|
||||
staring.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -247,13 +247,13 @@ Int: 20
|
|||
Wis: 20
|
||||
E
|
||||
#10634
|
||||
tring armourer~
|
||||
Tring, the armourer~
|
||||
Tring, the armourer pounds away at a stubborn cast.
|
||||
tring armorer~
|
||||
Tring, the armorer~
|
||||
Tring, the armorer pounds away at a stubborn cast.
|
||||
~
|
||||
Elcardorian armour has been known for its strength and durability around the
|
||||
Elcardorian armor has been known for its strength and durability around the
|
||||
realm. It is just about as famous as its outrageous prices. This stocky old
|
||||
man makes some of the finest in the city, and he prices it that way too.
|
||||
man makes some of the finest in the city, and he prices it that way too.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -271,7 +271,7 @@ the mayor's wife~
|
|||
The mayor's wife is here hinting at you to leave.
|
||||
~
|
||||
They say behind every great man there is a woman, and she is one of those
|
||||
women. She has long black here with green eyes and looks deceivingly frail.
|
||||
women. She has long black here with green eyes and looks deceivingly frail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -285,7 +285,7 @@ Coughing in bed, the Elcadorian mayor really doesn't want to fight any more.
|
|||
~
|
||||
This once powerful man has withered away into almost nothing. His strength
|
||||
and will has been drained from him. Too bad it will soon be too late for you to
|
||||
know what happened to him.
|
||||
know what happened to him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -303,7 +303,7 @@ Grandmother sunshine is here baking goodies.
|
|||
~
|
||||
Her mere presence brightens the room. She treats everyone like a long lost
|
||||
grandson and immediately makes you feel at home. Her kindness and sincerity
|
||||
puts you to ease immediately. The cookies she is baking smell delicious.
|
||||
puts you to ease immediately. The cookies she is baking smell delicious.
|
||||
~
|
||||
188430 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -315,9 +315,9 @@ grocer elcardorian~
|
|||
the elcardorian grocer~
|
||||
The grocer of Elcardo smiles at you in hopes of a sale.
|
||||
~
|
||||
His bussiness continues to do well no matter who is fighting who, or who is
|
||||
His business continues to do well no matter who is fighting who, or who is
|
||||
running what. The grocer could care less about rebels. As long as people need
|
||||
food and suppies, he's happy.
|
||||
food and supplies, he's happy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -335,7 +335,7 @@ Lara is here looking you up and down.
|
|||
~
|
||||
Rumors state that Lara was an outcast from a far distant city of mages. She
|
||||
was caught up in some horrible feud and had no choice but to flee. So she setup
|
||||
shop in Elcardo and seems happy and successful with the change.
|
||||
shop in Elcardo and seems happy and successful with the change.
|
||||
~
|
||||
188430 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -354,8 +354,8 @@ A dark hooded man roams the streets
|
|||
You can see almost nothing about this man because his black cloak covers him
|
||||
fully. Just between the opening of the coat, a glint of steel catches your
|
||||
eyes. Odds are this man would like to be left alone. He is almost certainly a
|
||||
rebel which is apperant by the symbol on the head hilt of the dagger. Who is he
|
||||
stalking?
|
||||
rebel which is apparent by the symbol on the head hilt of the dagger. Who is he
|
||||
stalking?
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ a spirit~
|
|||
A strongarm of Iuel is not willing to trade in business.
|
||||
~
|
||||
This ghostly apparition uses benign forces to mold and shape various
|
||||
instruments of death and destruction.
|
||||
instruments of death and destruction.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -18,7 +18,7 @@ The wisdom of Iuel hangs over the atmosphere.
|
|||
~
|
||||
The wisdom and experience of all time can be found from this spirit. It has
|
||||
always been, and forever will be. Gaining knowledge and insight into
|
||||
everything.
|
||||
everything.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -32,7 +32,7 @@ A brewing cauldron is in the middle of the room bubbling.
|
|||
~
|
||||
Within the cauldron an ethereal spirit stands, slowly stirring the contents.
|
||||
No longer a living presence in this world it has nothing to fear, but it still
|
||||
dwells in the lost arts of the arcane.
|
||||
dwells in the lost arts of the arcane.
|
||||
~
|
||||
16394 0 0 0 16 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -45,7 +45,7 @@ a spirit~
|
|||
A stoned drugkeeper stares at you with an empty eye.
|
||||
~
|
||||
The shade of the drugkeeper is eternally doped. His abuses in mortality seem
|
||||
to have somehow transferred over to the other side. It knows it's drugs.
|
||||
to have somehow transferred over to the other side. It knows it's drugs.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -55,9 +55,9 @@ E
|
|||
#10704
|
||||
spirit ieul~
|
||||
the thieving spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The spirit floats towards you slowly, looking for anything of value.
|
||||
The spirit floats towards you slowly, looking for anything of value.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -67,11 +67,11 @@ E
|
|||
#10705
|
||||
assassin spirit~
|
||||
the assassin spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The spirit fades slowly in and out of existence, barely still part of the
|
||||
real world. It stares with dull lifeless eyes at everything around it, seeming
|
||||
to be looking for something.
|
||||
to be looking for something.
|
||||
~
|
||||
18504 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -81,11 +81,11 @@ E
|
|||
#10706
|
||||
knight spirit~
|
||||
the fallen knight's spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The shadowy figure seems to blink in and out of existence, it's form never
|
||||
really even discernable, besides the fact that it looks human in form and is
|
||||
layered in armor.
|
||||
really even discernible, besides the fact that it looks human in form and is
|
||||
layered in armor.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -95,9 +95,9 @@ E
|
|||
#10707
|
||||
trulling spirit~
|
||||
the trulling spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
An ephemereal form that almost seems to disappear when looked at directly.
|
||||
An ephemeral form that almost seems to disappear when looked at directly.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -107,10 +107,10 @@ E
|
|||
#10708
|
||||
dark blessing spirit~
|
||||
the dark blessing spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This shade from another life is strangely dark, almost black and seems to
|
||||
carry with it an ill boding.
|
||||
carry with it an ill boding.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -118,12 +118,12 @@ carry with it an ill boding.
|
|||
8 8 0
|
||||
E
|
||||
#10709
|
||||
vampric spirit~
|
||||
the vampric spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
vampiric spirit~
|
||||
the vampiric spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
A lost soul of a long dead vampire, it's body has become lost with time and
|
||||
only it's lifeless spirit can now seek fresh blood that it cannot consume.
|
||||
only it's lifeless spirit can now seek fresh blood that it cannot consume.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -133,10 +133,10 @@ E
|
|||
#10710
|
||||
ghoulic spirit~
|
||||
the ghoulic spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This hunched over spirit barely even looks human, or what was once a human,
|
||||
grotesque features marc it as a ghoul that long since died.
|
||||
grotesque features mark it as a ghoul that long since died.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -146,10 +146,10 @@ E
|
|||
#10711
|
||||
spell spirit iuel~
|
||||
the spell chanting spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The wandering spirit is the remains of a powerful mage that found
|
||||
immortality. But could not bring it's mortal body along for the ride.
|
||||
immortality. But could not bring it's mortal body along for the ride.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -159,10 +159,10 @@ E
|
|||
#10712
|
||||
spirit soul snatcher~
|
||||
the soul snatching spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This undead spirit has lost it's bodily form and now lusts for anothers to
|
||||
absorb and return to life.
|
||||
This undead spirit has lost it's bodily form and now lusts for another's to
|
||||
absorb and return to life.
|
||||
~
|
||||
16462 0 0 0 0 0 0 0 500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -172,9 +172,9 @@ E
|
|||
#10713
|
||||
fat rat pets~
|
||||
a fat rat~
|
||||
A fat rat sits on a mat eating slabs of cat grining like the mad hat-ter.
|
||||
A fat rat sits on a mat eating slabs of cat grinning like the mad hat-ter.
|
||||
~
|
||||
This tamed rat waddles awkwardly due to it's massive girth.
|
||||
This tamed rat waddles awkwardly due to it's massive girth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -187,7 +187,7 @@ a wog dog~
|
|||
A wog dog chews on a log releasing gas, causing a fog is here.
|
||||
~
|
||||
This trained dog can roll over like a log, go for a jog, fetch a cog, and
|
||||
maybe kill a frog.
|
||||
maybe kill a frog.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -200,7 +200,7 @@ a boy named Roy~
|
|||
A small boy named Roy sits here playing with this toy, his face full of joy.
|
||||
~
|
||||
The boy looks rather coy and begins to annoy everyone which he seems to
|
||||
enjoy.
|
||||
enjoy.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -213,7 +213,7 @@ a rabid wolverine~
|
|||
A wolverine sick with disease growls at you.
|
||||
~
|
||||
This angry beasts fur is matted and brown from dirt. It foams at the mouth
|
||||
and snarls at anything that moves, even it's own shadow.
|
||||
and snarls at anything that moves, even it's own shadow.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -226,7 +226,7 @@ a sabertooth tiger~
|
|||
A red and black striped tiger crawls in the shadows hoping not to be seen.
|
||||
~
|
||||
The large beast is the size of a small horse. It's muscular body rippling as
|
||||
it stalks back and forth waiting for some easy prey.
|
||||
it stalks back and forth waiting for some easy prey.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -236,11 +236,11 @@ E
|
|||
#10718
|
||||
king crab~
|
||||
a king crab~
|
||||
A huge crab scutters around in the muddy waters.
|
||||
A huge crab skitters around in the muddy waters.
|
||||
~
|
||||
The large crab has a set of deadly claws on two of it's eight long limbs.
|
||||
The large crab has a set of deadly claws on two of it's eight long limbs.
|
||||
Each limb measuring almost a span in length. It's hard crustaceous shell and
|
||||
casings give it better armor than most other animals.
|
||||
casings give it better armor than most other animals.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -253,7 +253,7 @@ a spirit~
|
|||
Writing equipment floats around in the air, waiting to take a message.
|
||||
~
|
||||
Leafs of paper and other parchment float about the room ominously. Quills
|
||||
and ink bottles also. It is here where you may mail anyone within the mud.
|
||||
and ink bottles also. It is here where you may mail anyone within the mud.
|
||||
~
|
||||
516106 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#1100
|
||||
wraith~
|
||||
a mournful wraith~
|
||||
A mournful wraith hovers in and out of existance.
|
||||
A mournful wraith hovers in and out of existence.
|
||||
~
|
||||
Faceless and featureless, the only that can be seen about this entity is the
|
||||
vague outline of a humanoid figure. Glowing faintly, it nonetheless appears the
|
||||
|
|
|
@ -4,7 +4,7 @@ the woodchuck~
|
|||
A woodchuck runs for its hole.
|
||||
~
|
||||
This small brown animal is covered in thick fur and is about the size of a
|
||||
small dog. It is built very low to the ground and is actually pretty quick.
|
||||
small dog. It is built very low to the ground and is actually pretty quick.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -13,10 +13,10 @@ small dog. It is built very low to the ground and is actually pretty quick.
|
|||
E
|
||||
#11501
|
||||
rat~
|
||||
a large grey rat~
|
||||
a large gray rat~
|
||||
A large dusty rat crawls around here.
|
||||
~
|
||||
This rat seems to be oblivious to all around it.
|
||||
This rat seems to be oblivious to all around it.
|
||||
~
|
||||
92 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -30,7 +30,7 @@ a goblin raider~
|
|||
A goblin raider stands here with a really angry look on his face.
|
||||
~
|
||||
The goblin charges around looking for anything valuable to loot. He eyes you
|
||||
up and down trying to determine what you might have of value.
|
||||
up and down trying to determine what you might have of value.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -42,7 +42,7 @@ mon goblin~
|
|||
a mon's goblin~
|
||||
A mon's goblin is walking around looking for more artifacts to steal.
|
||||
~
|
||||
He carries a sack of useless loot. Loot only to him you guess.
|
||||
He carries a sack of useless loot. Loot only to him you guess.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -54,7 +54,7 @@ hulk goblin~
|
|||
a hulk goblin~
|
||||
A hulk goblin is here tearing the place down.
|
||||
~
|
||||
Larger than the typical goblin this beast relies on his brawn to win.
|
||||
Larger than the typical goblin this beast relies on his brawn to win.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -64,10 +64,10 @@ E
|
|||
#11505
|
||||
bat~
|
||||
a small black bat~
|
||||
This is a small unfeathered viscious looking bat.
|
||||
This is a small unfeathered vicious looking bat.
|
||||
~
|
||||
It squeaks and flutters its wings in anticipation to flight, and possibly a
|
||||
feast.
|
||||
feast.
|
||||
~
|
||||
88 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -81,7 +81,7 @@ a goblin bomber~
|
|||
A goblin bomber is here setting up an explosive.
|
||||
~
|
||||
He carries a flask of gunpowder, flint, and some wicks. Hardly the type of
|
||||
person you would trust with explosives.
|
||||
person you would trust with explosives.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -95,7 +95,7 @@ A centaur archer looks for a point of elevation to fire his arrows from.
|
|||
~
|
||||
This beast has the upper body of a troll. Huge arms and a barrel chest gives
|
||||
proof to his earned position within the military ranks of centaurs as an expert
|
||||
archer.
|
||||
archer.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -107,8 +107,8 @@ monk peaceful~
|
|||
a peaceful monk~
|
||||
A peaceful monk wanders the halls in thought.
|
||||
~
|
||||
He looks peaceful until you notice what looks like troll armour hidden
|
||||
underneath his robes.
|
||||
He looks peaceful until you notice what looks like troll armor hidden
|
||||
underneath his robes.
|
||||
~
|
||||
10314 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -126,7 +126,7 @@ a centaur warrior~
|
|||
A centaur warrior runs around the area looking for someone to kill
|
||||
~
|
||||
The brown coat of this centaurs body is thick and matted with dirt and grime.
|
||||
It looks like she has had a long battle.
|
||||
It looks like she has had a long battle.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -138,7 +138,7 @@ rat~
|
|||
an oversized rat~
|
||||
An oversized rat with large fangs looks at you curiously.
|
||||
~
|
||||
This one looks weak. Though those fangs look deadly.
|
||||
This one looks weak. Though those fangs look deadly.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -151,7 +151,7 @@ crazy crazed monk~
|
|||
a crazed monk~
|
||||
A crazy monk stands her muttering gibberish.
|
||||
~
|
||||
It appears he saw some things that he really wished he hadn't.
|
||||
It appears he saw some things that he really wished he hadn't.
|
||||
~
|
||||
10254 0 0 0 0 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -165,7 +165,7 @@ a deranged monk~
|
|||
A deranged monk screams in fear at your presence and cowers in the corner.
|
||||
~
|
||||
His eyes have become unfocused and seem to be looking within. No one is home
|
||||
upstairs.
|
||||
upstairs.
|
||||
~
|
||||
57434 0 0 0 65538 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -182,8 +182,8 @@ centaur swordswoman~
|
|||
a centaur swordswoman~
|
||||
A centaur swordswoman stands here looking pretty.
|
||||
~
|
||||
She simply stomps over any remaining monks that live. Crushin skulls and
|
||||
breaking bones as she passes.
|
||||
She simply stomps over any remaining monks that live. Crushing skulls and
|
||||
breaking bones as she passes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -195,7 +195,7 @@ monk prayer~
|
|||
a monk that was praying~
|
||||
A monk who was kneeling in prayer before you interrupted him.
|
||||
~
|
||||
The monk looks upset to have been interrupted from his daily ritual.
|
||||
The monk looks upset to have been interrupted from his daily ritual.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -203,11 +203,11 @@ A monk who was kneeling in prayer before you interrupted him.
|
|||
8 8 1
|
||||
E
|
||||
#11515
|
||||
centaur axesman~
|
||||
a centaur axesman~
|
||||
centaur axeman~
|
||||
a centaur axeman~
|
||||
A centaur axeman is here waiting to pick a fight.
|
||||
~
|
||||
He looks crazed and in pursuit of more blood.
|
||||
He looks crazed and in pursuit of more blood.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -232,7 +232,7 @@ centaur samite healer~
|
|||
a centaur samite healer~
|
||||
A centaur samite healer runs around trying to revive the wounded centaurs
|
||||
~
|
||||
He dwells in the arcane art of healing and looks to be very gifted at it.
|
||||
He dwells in the arcane art of healing and looks to be very gifted at it.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -246,7 +246,7 @@ The Doom Priest guildmaster assesses your abilities and prepares for your traini
|
|||
~
|
||||
He is aged and weathered from a hard life. But, a power emanates from him
|
||||
and the cold stare from his green eyes shows a wisdom and intelligence
|
||||
unparalleled.
|
||||
unparalleled.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -258,7 +258,7 @@ goblin horde~
|
|||
a goblin horde~
|
||||
A goblin horde rushes in, attacking you from all directions.
|
||||
~
|
||||
These goblins are short, fat, and smelly.
|
||||
These goblins are short, fat, and smelly.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -271,7 +271,7 @@ a fat goblin~
|
|||
An obese goblin charges in, trying to run you over.
|
||||
~
|
||||
She is damn ugly, and smells funny. Hard to believe something as disgusting
|
||||
as this creature can survive its own breath.
|
||||
as this creature can survive its own breath.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -283,7 +283,7 @@ white tan centaur~
|
|||
a white and tan centaur~
|
||||
A white and tan centaur gallops in your direction.
|
||||
~
|
||||
This massive beast is half horse and half man.
|
||||
This massive beast is half horse and half man.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -291,12 +291,12 @@ A white and tan centaur gallops in your direction.
|
|||
8 8 1
|
||||
E
|
||||
#11522
|
||||
centaur armoured~
|
||||
an armoured centaur~
|
||||
A heavily armoured centaur points an intimidating finger in your direction.
|
||||
centaur armored~
|
||||
an armored centaur~
|
||||
A heavily armored centaur points an intimidating finger in your direction.
|
||||
~
|
||||
This centaur has been equipped for battle with chainmail. He stomps around
|
||||
heavily from the added weight.
|
||||
heavily from the added weight.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -308,7 +308,7 @@ dying monk~
|
|||
a dying monk~
|
||||
A dying monk sits here in agony.
|
||||
~
|
||||
This man looks as if he has been attacked by a pack of some wild beasts.
|
||||
This man looks as if he has been attacked by a pack of some wild beasts.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -322,7 +322,7 @@ E
|
|||
#11524
|
||||
ensign goblin~
|
||||
an ensign goblin~
|
||||
An ensign goblin straight out from military camp, leads the raid at the frontlines.
|
||||
An ensign goblin straight out from military camp, leads the raid at the front lines.
|
||||
~
|
||||
He looks a little bit cleaner than the typical goblin, must be more educated.
|
||||
|
||||
|
@ -335,10 +335,10 @@ E
|
|||
#11525
|
||||
raging troll~
|
||||
a raging troll~
|
||||
A raging troll cletches his fist in anger pulling the surroundings down.
|
||||
A raging troll clenches his fist in anger pulling the surroundings down.
|
||||
~
|
||||
This troll looks to be in a battle frenzy. A glazed look covers his eyes as
|
||||
he snorts and grunts in anger.
|
||||
he snorts and grunts in anger.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -346,12 +346,12 @@ he snorts and grunts in anger.
|
|||
8 8 1
|
||||
E
|
||||
#11526
|
||||
stone skined troll~
|
||||
stone skinned troll~
|
||||
a stone skinned troll~
|
||||
With skin of stone hardness, this troll runs up and down the monestary crashing into everything in his path.
|
||||
With skin of stone hardness, this troll runs up and down the monastery crashing into everything in his path.
|
||||
~
|
||||
The skin of this troll looks like rock! He uses his arms and legs as
|
||||
bludgeoning weapons against anything he comes across.
|
||||
bludgeoning weapons against anything he comes across.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -364,7 +364,7 @@ an enormously huge troll~
|
|||
An enormously huge troll stands his ground, ready to take on a whole party of warriors.
|
||||
~
|
||||
This troll is in a blood rage looking for another innocent victim to
|
||||
slaughter. He looks your way.
|
||||
slaughter. He looks your way.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -376,10 +376,10 @@ doom priest guild guardian~
|
|||
a Doom Priest guild guardian~
|
||||
A powerful Doom Priest guards the stairwell going down.
|
||||
~
|
||||
He carries no weapons and wear no armour. He needs no such thing to protect
|
||||
He carries no weapons and wears no armor. He needs no such thing to protect
|
||||
himself. A power and intelligence can be seen when looking at this priest. He
|
||||
acknowledges your presence and stands even closer to the Doom Priest guild
|
||||
entrance.
|
||||
entrance.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -391,7 +391,7 @@ lamb~
|
|||
a small lamb~
|
||||
A small lamb is here looking for little boo peek.
|
||||
~
|
||||
This poor lamb looks lost and lonely.
|
||||
This poor lamb looks lost and lonely.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -403,7 +403,7 @@ little bow peek~
|
|||
little bow peek~
|
||||
Little bow peek is here looking for her lost sheep
|
||||
~
|
||||
Nothing.
|
||||
Nothing.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -413,9 +413,9 @@ E
|
|||
#11534
|
||||
bird~
|
||||
a small white bird~
|
||||
A very small white bird is pirched here.
|
||||
A very small white bird is perched here.
|
||||
~
|
||||
This bird looks very gentle and sweet.
|
||||
This bird looks very gentle and sweet.
|
||||
~
|
||||
163866 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -432,7 +432,7 @@ fish~
|
|||
a small fish~
|
||||
A small black fish swims here.
|
||||
~
|
||||
This fish looks good.
|
||||
This fish looks good.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -449,7 +449,7 @@ piglet~
|
|||
a small piglet~
|
||||
A small piglet dashes around.
|
||||
~
|
||||
The small pig is covered in mud and is enjoying the mess it is making.
|
||||
The small pig is covered in mud and is enjoying the mess it is making.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -461,7 +461,7 @@ snake~
|
|||
the small snake~
|
||||
A small snake lurks here waiting for something to eat.
|
||||
~
|
||||
This snake looks as if it has been waiting for a while.
|
||||
This snake looks as if it has been waiting for a while.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -479,7 +479,7 @@ a lost goblin~
|
|||
A goblin is sneaking around looking for some backup.
|
||||
~
|
||||
This goblin seems to have lost his counterparts. He is not quite so sure of
|
||||
himself without friends to hide behind.
|
||||
himself without friends to hide behind.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -496,7 +496,7 @@ toad~
|
|||
a very large purple toad~
|
||||
A large purple toad squats here.
|
||||
~
|
||||
This thing looks uninterested in everything.
|
||||
This thing looks uninterested in everything.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -510,7 +510,7 @@ a goblin soldier~
|
|||
A goblin soldier is finishing off a few of the remaining monks.
|
||||
~
|
||||
This yellow-green beast is barely even humanoid in resemblance. You can
|
||||
smell him from here.
|
||||
smell him from here.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -527,7 +527,7 @@ ghost monk~
|
|||
a ghost of a monk~
|
||||
The ghost of a monk who died in an unfair game of politics haunts this room forever.
|
||||
~
|
||||
Nothing.
|
||||
Nothing.
|
||||
~
|
||||
90158 0 0 0 88 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -541,7 +541,7 @@ a small troll~
|
|||
A small troll stomps around trying to look tough.
|
||||
~
|
||||
This thing looks pretty weak Though it is a troll and shouldn't be
|
||||
underestimated.
|
||||
underestimated.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -558,7 +558,7 @@ grass~
|
|||
the grass~
|
||||
A heap of grass lies here.
|
||||
~
|
||||
The grass looks like some kind of weed.
|
||||
The grass looks like some kind of weed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -574,7 +574,7 @@ wounded monk~
|
|||
a wounded monk~
|
||||
A wounded monk is scrunched up here in the corner.
|
||||
~
|
||||
The monk looks as if he had been attacked.
|
||||
The monk looks as if he had been attacked.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -591,7 +591,7 @@ orc~
|
|||
orc~
|
||||
A very large orc is here dead.
|
||||
~
|
||||
This orc looks as if it was torn apart by a pack of wolves.
|
||||
This orc looks as if it was torn apart by a pack of wolves.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -5,7 +5,7 @@ Tower Guard Holden is here inspecting visitors.
|
|||
~
|
||||
It looks unfinished. A tall male guard in armor stands here inspecting each
|
||||
visitor into the tower before they enter for security. He is rather satisfied
|
||||
with his duties now and carries an arrogant smirk.
|
||||
with his duties now and carries an arrogant smirk.
|
||||
~
|
||||
12378 0 0 0 0 0 0 0 150 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -21,7 +21,7 @@ Tower Guard Stradler cheerfully surveys the crowd.
|
|||
Stradler is a charming and attractive guard. He inspects visitor's
|
||||
inventories for security here. The ladies (and a few men) seem to flock to him
|
||||
for inspection. He stands proud and tall for the safety of the people of Los
|
||||
Torres.
|
||||
Torres.
|
||||
~
|
||||
12378 0 0 0 0 0 0 0 175 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -36,7 +36,7 @@ A citizen stands here.
|
|||
~
|
||||
The citizen of Los Torres stands here, minding her own business. She does
|
||||
not want to be bothered, she has many, many errands to run. She looks in her
|
||||
purse, counts her money and checks for her ID cards.
|
||||
purse, counts her money and checks for her ID cards.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 25 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -66,7 +66,7 @@ Zulthan the Waiter takes orders from customers here.
|
|||
Zulthan the Waiter is here taking orders and retrieving food for people. He
|
||||
seems very busy, but he is very happy doing what he does. He has brown hair and
|
||||
is very short. He is also a bit on the pudgy side as well, though he doesn't
|
||||
seem to care.
|
||||
seem to care.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -82,7 +82,7 @@ Cassandra Lacela kinda stands here, like, drunk, you know...
|
|||
Cassandra Lacela stands here, kind of. She slurs her tongue and her hair is
|
||||
all messed up. She must be drunk. She is wearing a white dress with some red
|
||||
and purple stains on it. She lazily will take her customer's orders and she
|
||||
seems to have an obsession with lace, due to the decor in the room.
|
||||
seems to have an obsession with lace, due to the decor in the room.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -98,7 +98,7 @@ The Government Official Lesalie is here.
|
|||
The Government Official Lesalie is here in his brown suit. He is wearing a
|
||||
white tie and brown pants. He has brown hair and seems to be very tall. He has
|
||||
a scar in his left cheek that looks like a slash from a weapon or a claw of
|
||||
sorts.
|
||||
sorts.
|
||||
~
|
||||
16394 0 0 0 65536 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -114,7 +114,7 @@ Salesman Derresor Maosund stands here checking his inventory of armor.
|
|||
Salesman Derresor Maosund smiles at his customers as they browse his display
|
||||
and ask him questions on 'What does this armor do' and 'How much are these
|
||||
boots'. He is wearing a black robe over what seems to be flowing black pants
|
||||
and a black shirt.
|
||||
and a black shirt.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 0 E
|
||||
20 14 -2 4d4+200 4d5+4
|
||||
|
@ -130,9 +130,9 @@ A Sniper Assassin hides here spying on citizens.
|
|||
~
|
||||
The assassin here looks through the wall patiently at the citizens walking
|
||||
past. She has long red hair that matches her red outfit. She has very unique
|
||||
sniping skills as well as some interesting close up combat technique to boot.
|
||||
sniping skills as well as some interesting close up combat technique to boot.
|
||||
She is mumbling to herself as she carefully watches to anyone opposing the
|
||||
government.
|
||||
government.
|
||||
~
|
||||
2074 0 0 0 524288 0 0 0 -200 E
|
||||
14 16 1 3d2+140 2d4+2
|
||||
|
@ -140,15 +140,15 @@ government.
|
|||
8 8 2
|
||||
E
|
||||
#11709
|
||||
assassin chieftan~
|
||||
the Assassin Chieftan~
|
||||
The Assassin Chieftan stands here guarding over her prisoner.
|
||||
assassin chieftain~
|
||||
the Assassin Chieftain~
|
||||
The Assassin Chieftain stands here guarding over her prisoner.
|
||||
~
|
||||
The Chieftan of the Red Assassins stands here with her specially gold rimmed
|
||||
red veil and her dull gold badge that reads 'Red Assassin Chieftan'. She gives
|
||||
The Chieftain of the Red Assassins stands here with her specially gold rimmed
|
||||
red veil and her dull gold badge that reads 'Red Assassin Chieftain'. She gives
|
||||
orders to her assassins from the government and checks over her prisoner. She
|
||||
has long black hair that flies out from behind her veiled head. She has a very
|
||||
tall and skinny figure and she stands with her hand on her hip.
|
||||
tall and skinny figure and she stands with her hand on her hip.
|
||||
~
|
||||
10266 0 0 0 80 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,10 +161,10 @@ government official visconti~
|
|||
the Government Official Visconti~
|
||||
The Government Official Visconti crawls up in his own filth.
|
||||
~
|
||||
The Goverment Official Visconti, famous now for the addition of the top floor
|
||||
The Government Official Visconti, famous now for the addition of the top floor
|
||||
in the second tower, is covered in dirt, with ragged clothing and a bruised
|
||||
face. He has a stubbled beard growing from lack of grooming and he smells like
|
||||
a skunk in an exhaust pipe!
|
||||
a skunk in an exhaust pipe!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -181,7 +181,7 @@ Tower Guard Ackley stands here, slacking off.
|
|||
and shivers uncontrollably. He has a major temper problem, and can go off the
|
||||
deep end easily when someone comments on one of his flaws. He snorts loudly at
|
||||
random people for a laugh, and makes lewd gestures at those who have
|
||||
disrespected him before.
|
||||
disrespected him before.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -50 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -214,7 +214,7 @@ The Government Official Phel is standing here.
|
|||
persuasive skills around the town, nobody is exactly sure if this guy's
|
||||
trustworthy or not. He wears a dark green suit as he works his busy day. His
|
||||
hair is blonde with a white streak of hair down the right. His eyes are colored
|
||||
differentyly, one being brown and one being hazel.
|
||||
differently, one being brown and one being hazel.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 -100 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -228,7 +228,7 @@ The Government Official Gertrude sneers wickedly as she works.
|
|||
~
|
||||
The pink suited Gertrude always wears a sneer and does things for her own
|
||||
interest instead of who she is supposed to represent. She constantly sends off
|
||||
any messages of complaint to her, and is blatantly corrupt.
|
||||
any messages of complaint to her, and is blatantly corrupt.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -150 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -243,7 +243,7 @@ The Government Official Cecille hums ignorantly to herself.
|
|||
Cecille looks pretty darn dumb to be an official. She is wearing a light
|
||||
pink buttoned shirt and a matching skirt. She is humming a song that she made
|
||||
up five seconds ago and its rather irritating. She seems like she would be
|
||||
easily persuaded to believe one way or the other even if its unjust.
|
||||
easily persuaded to believe one way or the other even if its unjust.
|
||||
~
|
||||
10250 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -260,7 +260,7 @@ The Government Official Thedoric grins fakely as he greets his clients.
|
|||
to go to extreme measures to ensure that his beliefs are reality. He is wearing
|
||||
a red suit and has medium length black hair. He always wears a rather fake grin
|
||||
as he meets with people. He tends to favor those who agree with him, and maybe
|
||||
he's a bit irrational when it comes to those who don't...
|
||||
he's a bit irrational when it comes to those who don't...
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 -250 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -277,7 +277,7 @@ The Government Official Luther tries his best to keep the council in line.
|
|||
wearing a blue trench coat over a blue dress shirt with white pants. He has
|
||||
very short brown hair with deep blue eyes. He is scrambling to save the city
|
||||
from the council, though he looks like he could use some help. Maybe you should
|
||||
say hello to him?
|
||||
say hello to him?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -293,7 +293,7 @@ The Empress's bodyguard Verno blocks anyone from seeing the Empress.
|
|||
Verno, it would seem, stands very tall though he also has a very large
|
||||
waistline. He is wearing a standard black tuxedo and he has his arms folded,
|
||||
stepping right in front of the path so that no one will go through. He has a
|
||||
bald head and is also wearing a pair of black sunglasses.
|
||||
bald head and is also wearing a pair of black sunglasses.
|
||||
~
|
||||
262170 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -313,7 +313,7 @@ robe over a shirt that hangs down to her thighs at some parts. The shirt is cut
|
|||
so tat triangular flaps hang from the waste. Her pants are very loose and have
|
||||
several chains hanging from various spots. The pants are flared a lot at the
|
||||
bottom, so much that it totally covers her feet. She has long blonde hair and
|
||||
sky blue colored eyes. Her lips are the scarlet of her robe.
|
||||
sky blue colored eyes. Her lips are the scarlet of her robe.
|
||||
~
|
||||
188506 0 0 0 112 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -328,7 +328,7 @@ the artist~
|
|||
The artist paints another picture.
|
||||
~
|
||||
The artist wears a paint covered smock and a black beret. He stands in
|
||||
disgust trying to think of ideas for his next masterpiece.
|
||||
disgust trying to think of ideas for his next masterpiece.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 50 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -342,7 +342,7 @@ A journalist wanders around asking people questions.
|
|||
~
|
||||
The journalist is dressed nicely, and is carrying a notepad, a pen and a
|
||||
sheet of questions to ask the citizens of Los Torres. The questions mainly deal
|
||||
with the government, though most people seem unwilling to answer them.
|
||||
with the government, though most people seem unwilling to answer them.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -356,7 +356,7 @@ A really fat chef stands behind the counter chopping onions.
|
|||
~
|
||||
The chef is extremely fat, I mean, totally huge. He has a thick, black,
|
||||
curly mustache. He is wearing a big poofy hat that chefs normally wear and a
|
||||
big white apron that somehow manages to fit around his grandiose waist.
|
||||
big white apron that somehow manages to fit around his grandiose waist.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -364,12 +364,12 @@ big white apron that somehow manages to fit around his grandiose waist.
|
|||
8 8 1
|
||||
E
|
||||
#11723
|
||||
cryng man~
|
||||
crying man~
|
||||
a crying man~
|
||||
A crying man mopes on one of the pews about how he lost his wedding ring.
|
||||
~
|
||||
The man has totally wrinkled clothing and bangs his fist on the pew
|
||||
repeatedly for some reason, making all the citizens nearby uncomfortable.
|
||||
repeatedly for some reason, making all the citizens nearby uncomfortable.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -394,9 +394,9 @@ maid~
|
|||
the maid~
|
||||
The maid stands here doing laundry.
|
||||
~
|
||||
The maid is a short skynni woman, wearing a black dress and a white apron.
|
||||
The maid is a short skinny woman, wearing a black dress and a white apron.
|
||||
She carries a bunch of towels in her hand and is busy doing the laundrywork to
|
||||
care about anything else.
|
||||
care about anything else.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 150 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -408,10 +408,10 @@ karate instructor~
|
|||
the Karate Instructor~
|
||||
The Karate Instructor practices Tae Kwon Do.
|
||||
~
|
||||
It looks unfinished. The instructor is bald headed, very short and thin.
|
||||
It looks unfinished. The instructor is bald headed, very short and thin.
|
||||
He wears a white uniform with a black belt tied around the waist. He is
|
||||
currently practicing one of his forms right now with his eyes closed, thinking
|
||||
about what he is doing.
|
||||
about what he is doing.
|
||||
~
|
||||
10 0 0 0 64 0 0 0 100 E
|
||||
15 15 1 3d3+150 3d2+3
|
||||
|
@ -426,8 +426,8 @@ The Librarian stands here, swatting dust particles that come by.
|
|||
~
|
||||
The librarian wears her brown hair down to her waist, and has bright green
|
||||
eyes. She stands aware, looking t the air. She seems very conscious about
|
||||
having dust in the room, as she keept slapping them out of the air with a
|
||||
feather duster.
|
||||
having dust in the room, as she keeps slapping them out of the air with a
|
||||
feather duster.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -440,7 +440,7 @@ little Alex~
|
|||
Little Alex is here running around in circles.
|
||||
~
|
||||
The confused little boy named Alex is bored, so he'll just run around in
|
||||
circles now. H is wearing blue overalls and a red striped T-shirt.
|
||||
circles now. H is wearing blue overalls and a red striped T-shirt.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -453,9 +453,9 @@ clever Josie~
|
|||
Clever Josie sits in the corner reading a book.
|
||||
~
|
||||
Clever Josie the know-it--all of the bunch. She is reading to herself in the
|
||||
corner quietly. She is the only one of the children that is behaving nicely.
|
||||
She has medium length brown heair and cat-shaped black glasses. She is wearing
|
||||
a brown dress with pockets at the front.
|
||||
corner quietly. She is the only one of the children that is behaving nicely.
|
||||
She has medium length brown hair and cat-shaped black glasses. She is wearing
|
||||
a brown dress with pockets at the front.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -469,7 +469,7 @@ The teacher stands here cleaning up after her kids.
|
|||
~
|
||||
The teacher wears her hair in a bun, and is wearing small wire glasses. She
|
||||
has a green dress on and she is aggravated by the mess that all of her students
|
||||
had made when they left.
|
||||
had made when they left.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 50 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -483,7 +483,7 @@ The janitor kneels here, cleaning something off the walls.
|
|||
~
|
||||
The janitor has short black hair, and a stubbly beard. He wears a red
|
||||
T-shirt and blue jeans, and seems very cranky. HE is unhappy that he has to
|
||||
clean up the messes that people make on the walls.
|
||||
clean up the messes that people make on the walls.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
|
|
@ -6,7 +6,7 @@ A young girl sits cross-legged on the floor, her eyes closed as though asleep.
|
|||
This girl's age is impossible to tell, sometimes it seems as though she is a
|
||||
small child and then the light shifts and she seems a woman. The only thing
|
||||
remaining constant is her peaceful expression and her eyes, which remain
|
||||
serenely closed as though she is deep in some dream state.
|
||||
serenely closed as though she is deep in some dream state.
|
||||
~
|
||||
188426 0 0 0 64 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -22,7 +22,7 @@ A slightly eccentric looking shopwoman watches over her collection.
|
|||
A vaguely wild look sparks in her eyes as she bustles about the shop, frizzy
|
||||
hair poking out from a tightly woven braid and fresh smears of dust and dirt
|
||||
streaking her face. Her expression is focused and intense, piercingly aware of
|
||||
all around her.
|
||||
all around her.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -33,16 +33,16 @@ T 11800
|
|||
T 11801
|
||||
T 11802
|
||||
#11802
|
||||
child colouring~
|
||||
a colouring child~
|
||||
A child is colouring quietly with crayons here.
|
||||
child coloring~
|
||||
a coloring child~
|
||||
A child is coloring quietly with crayons here.
|
||||
~
|
||||
This young girl looks to be between three and five years old. Her bright
|
||||
blue eyes are slightly vacant as though she is far away in some imaginary place,
|
||||
and her lips move silently as though she is singing or whispering to herself.
|
||||
A coloured crayon moves back and forth as she draws around her splayed fingers,
|
||||
and her lips move silently as though she is singing or whispering to herself.
|
||||
A colored crayon moves back and forth as she draws around her splayed fingers,
|
||||
leaving the white canvas of paper covered with the smeared dark outlines of
|
||||
hands.
|
||||
hands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -60,7 +60,7 @@ A little shadow-baby kicks restlessly within its cot.
|
|||
shadowy limbs flail and kick randomly as its tiny muscles strengthen themselves
|
||||
slowly. It is impossible to tell by its little porcelain face whether it is
|
||||
male or female, but its little navy jumpsuit is distinctly boyish. The only
|
||||
thing unusual is its ghostly transparence, fading in and out of visibility like
|
||||
thing unusual is its ghostly transparency, fading in and out of visibility like
|
||||
a flickering shadow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -77,7 +77,7 @@ A little girl, about four years old stands here.
|
|||
This little girl has soft brown hair that hangs in little ringlets around her
|
||||
face. Bright starry eyes peer keenly around as though everything is new and
|
||||
exciting. She fidgets constantly, as though a little hyper, and her small
|
||||
fingers are blistered from constant colouring or writing.
|
||||
fingers are blistered from constant coloring or writing.
|
||||
~
|
||||
10 0 0 0 24 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -93,8 +93,8 @@ A tiny humming-bird flits rapidly about.
|
|||
~
|
||||
This minute little creature is barely the size of a ping pong ball, tiny
|
||||
glittering wings beating so rapidly they can only be seen in a blur. A long
|
||||
slender beak curves delicately from its irridescent green head, shimmering blue
|
||||
feathers continuing down its body.
|
||||
slender beak curves delicately from its iridescent green head, shimmering blue
|
||||
feathers continuing down its body.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -112,7 +112,7 @@ A pregnant shadow-woman busies herself cooking.
|
|||
a hologram, or some strange ghost. She is young, perhaps only in her late teens
|
||||
or early twenties, the slight swell of her belly announcing the coming birth of
|
||||
another child. Her long dark hair is uncut, and her naturally pretty face has
|
||||
been carefully made up, eyes sparkling as she prepares food for the family.
|
||||
been carefully made up, eyes sparkling as she prepares food for the family.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -130,7 +130,7 @@ all of his face but his two squinting blue eyes. Large in build, and slightly
|
|||
overweight, his expression is vacant and far away. Completely absorbed in his
|
||||
somewhat unsuccessful music playing, the only thing remarkable about him is the
|
||||
fact that his hand is mauled and deformed, only three fingers grasping the
|
||||
trumpet where there should be five.
|
||||
trumpet where there should be five.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -147,7 +147,7 @@ A young shadow-child leans against the railing, staring out dreamily.
|
|||
though deep in a world of daydreams. Her fingers absent-mindedly caress back
|
||||
and forth along the polished wood, her eyes unblinking as she looks out over the
|
||||
mountains. Her whole form flickers, as a flame that is dying, one moment solid
|
||||
and the next transparent and fading, a shadow-grey hue darkening her features.
|
||||
and the next transparent and fading, a shadow-gray hue darkening her features.
|
||||
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
|
@ -165,7 +165,7 @@ A child sits here, playing quietly.
|
|||
while she waits for something. Her hands are busy dancing and playing with
|
||||
imaginary toys, but her eyes are strangely cold and distant. Her bitten nails
|
||||
are painted a pretty girly pink and her long brown hair is tied into two woven
|
||||
plaits, long blue ribbons trailing down her back.
|
||||
plaits, long blue ribbons trailing down her back.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -181,7 +181,7 @@ The ghostly figure of a rearing spider creeps here.
|
|||
~
|
||||
This horrible creature looks most like a spider, its splayed legs dark and
|
||||
twitching like a demon's hand. Moving fast and furtively, it makes no sound as
|
||||
it stalks its potential prey, an unnatural chill clouding the air around it.
|
||||
it stalks its potential prey, an unnatural chill clouding the air around it.
|
||||
~
|
||||
104 0 0 0 524368 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -197,7 +197,7 @@ A small girl sits quietly rearranging words.
|
|||
Dark haired and sombre, she looks more like she is working than playing, her
|
||||
small forehead furrowed in concentration as she continually stacks and restacks
|
||||
the lettered blocks. Her lips move silently as she mumbles words to herself,
|
||||
intensely focused blue eyes far too old for the rest of her face.
|
||||
intensely focused blue eyes far too old for the rest of her face.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -216,7 +216,7 @@ A strange man stands here, creating a swirling tunnel from thin air.
|
|||
his presence is unwavering, completely bound to this world, and no part of
|
||||
theirs. His face is unusual, almost too bland as though he were a painting
|
||||
half-finished, and his expression is cold and distant, firmly fixed on the
|
||||
strange magic his hands are creating.
|
||||
strange magic his hands are creating.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -232,7 +232,7 @@ A shadow-baby sits in a highchair here, gurgling to himself.
|
|||
Only just able to sit up, this little baby is partially slumped against the
|
||||
sides of his highchair. Bright blue eyes sparkle happily from his cherubic
|
||||
face, and little wisps of blonde hair stick haphazardly out from all sides of
|
||||
his head.
|
||||
his head.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -248,7 +248,7 @@ A tiny shadow-girl sucks contentedly on her bottle.
|
|||
Probably about two years old, this little girl is scarcely more than a baby.
|
||||
Her little round face is flushed and chubby-cheeked, fine black hair fastened
|
||||
neatly into pigtails. Humming happily to herself, she pauses only now and again
|
||||
to suck at her bottle.
|
||||
to suck at her bottle.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -264,7 +264,7 @@ A blonde shadow-girl is playing a clapping game here.
|
|||
This pretty little girl is about five years old, her face alive with wonder
|
||||
and mischief. Long uncut hair cascades down her back, shimmering shades of gold
|
||||
in the light. Smiling widely, she sings in a high-pitched little voice as she
|
||||
claps her hands to the rhythm of the nursery rhyme.
|
||||
claps her hands to the rhythm of the nursery rhyme.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -282,7 +282,7 @@ A young shadow-boy is playing a clapping game here.
|
|||
He looks about six or seven, his small face flushed with singing and
|
||||
sprinklings of freckles standing out prominently against his skin. Tufts of
|
||||
untamed dark hair stick out all over the place, his wide grin revealing several
|
||||
gaps where his adult teeth are beginning to grow in.
|
||||
gaps where his adult teeth are beginning to grow in.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -300,7 +300,7 @@ A shadow-man is here, tending to the roses.
|
|||
the lower portion of his face like a shadow. Cool blue eyes concentrate on his
|
||||
work, frail dark hair beginning to thin in places, the first signs of wrinkles
|
||||
cracking across his face. His hands move quickly, roughly adjusting the live
|
||||
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
|
||||
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -315,8 +315,8 @@ A young shadow-woman is covered in flour here.
|
|||
~
|
||||
She looks to be in her late twenties, sparkling blue eyes slightly worn, and
|
||||
the first shadows of time and stress creeping across her face. Long, uncut
|
||||
brown hair cascades down her back, tied into a rough ponytail and greyed here
|
||||
and there with pats of flour.
|
||||
brown hair cascades down her back, tied into a rough ponytail and grayed here
|
||||
and there with pats of flour.
|
||||
~
|
||||
258058 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -333,7 +333,7 @@ A curly-haired shadow-girl watches over the garden.
|
|||
blue eyes are slightly more faded than the rest of her, as though they would
|
||||
have had a ghostly appearance even in life. Her fingers clutch the branches of
|
||||
the tree as she climbs amongst them, peering out towards the garden and the
|
||||
flowers dancing there.
|
||||
flowers dancing there.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -348,7 +348,7 @@ An insect flits unobtrusively amongst the shadows.
|
|||
~
|
||||
This little jewelled insect shimmers shades of green and blue, its dark body
|
||||
glossy and segmented. Two sleek silver-webbed wings extend from either side of
|
||||
its back, several wirey black legs curled cautiously close to its abdomen.
|
||||
its back, several wiry black legs curled cautiously close to its abdomen.
|
||||
~
|
||||
254152 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -367,7 +367,7 @@ An evil figure with glowing red eyes lurks in the shadows here.
|
|||
This elongated creature is tall and thin, its black body moving unnaturally
|
||||
fast as it melds in and out of surrounding shadows. Its face is eerily blank,
|
||||
just darkness where its mouth, nose, and ears should be. Only two red eyes
|
||||
blaze like burning coals from the blackness.
|
||||
blaze like burning coals from the blackness.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -403,7 +403,7 @@ A girl with no eyes stands in the center of the room.
|
|||
This young girl has a perfectly-featured face except for the complete absence
|
||||
of her eyes. There are no wounds or visible scars indicating how they were
|
||||
lost, just two gaping holes where they should be; the blackness within
|
||||
unnaturally and chillingly dark.
|
||||
unnaturally and chillingly dark.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -420,7 +420,7 @@ A girl with no eyes stands in the center of the room.
|
|||
This girl glows faintly blue all over, as if layers of glowing paint have
|
||||
been repeatedly applied and washed away. Her smoothly featured face is vividly
|
||||
streaked with the phosphorescent stuff, two black gaping holes staring blankly
|
||||
where her eyes should be.
|
||||
where her eyes should be.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -438,8 +438,8 @@ A shadow-man lounges slobbishly, watching television.
|
|||
This middle-aged man looks as though he has done nothing but lounge on a
|
||||
couch for the past ten years, a large pot belly protruding from his flabby
|
||||
torso. His eyes are glazed and dull from watching television, a dark shadow of
|
||||
stubble spreading over his face and rust-coloured stains covering his
|
||||
three-fingered right hand.
|
||||
stubble spreading over his face and rust-colored stains covering his
|
||||
three-fingered right hand.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -450,13 +450,13 @@ T 11815
|
|||
#11827
|
||||
weeping girl~
|
||||
a weeping girl~
|
||||
A girl sits weeping, her tears shattering like ice on the countertop.
|
||||
A girl sits weeping, her tears shattering like ice on the counter top.
|
||||
~
|
||||
This young girl is dark haired and solemn faced, her large blue eyes filling
|
||||
with crystal tears that seem to turn to ice as they drip down her face,
|
||||
shattering violently on the surface of the counter. Her hands fidget
|
||||
restlessly, streaked with blood as she plays with the broken tears and mirror
|
||||
shards.
|
||||
shards.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -472,7 +472,7 @@ A hideous creature moves awkwardly about the garden.
|
|||
This tall fleshy creature has no arms or neck, only a thick naked body and a
|
||||
large mushroom-domed head. A tiny, black gaping eye is its only human-like
|
||||
feature, even its movements clumsy and unnatural as it waddles on two bloated,
|
||||
hairy legs.
|
||||
hairy legs.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -489,7 +489,7 @@ A fidgety girl sits fondling her knife as she plays.
|
|||
She looks wound tightly with energy, hardly keeping still as her hands roam
|
||||
from one object to another. Constantly playing and touching, she seems like an
|
||||
average curious kid except for the long angry cuts that line the insides of her
|
||||
arms, red blood spilling over her skin like crimson tears.
|
||||
arms, red blood spilling over her skin like crimson tears.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -506,7 +506,7 @@ A silvery fish swims peacefully in the water.
|
|||
This large fish is coated with a fine layer of silvery scales that glint when
|
||||
struck with light. Its large glassy eyes seem vacant and unperceiving, although
|
||||
there is a strange surrealism to the creature; almost as if it were some dream
|
||||
object instead of an actual fish.
|
||||
object instead of an actual fish.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -523,7 +523,7 @@ A soft white bird sits quietly amongst the branches.
|
|||
Smooth white feathers coat this bird's slightly plumpish body, a long elegant
|
||||
tail fanning out as the creature fluffs up and preens itself, the rustling of
|
||||
its feathers sounding eerily like whispering. Large black eyes peer warily but
|
||||
innocently about as the dove coos quietly to itself.
|
||||
innocently about as the dove coos quietly to itself.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -540,7 +540,7 @@ A little brown toad hops through the grass.
|
|||
Brown, leathery skin coated in warts allows this creature to look more like a
|
||||
clump of mud than any animal. Its tiny black beaded eyes look particularly
|
||||
perceptive, and there is a strange shimmering effect to the creature, indicating
|
||||
that it is not quite what it seems.
|
||||
that it is not quite what it seems.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -573,7 +573,7 @@ An emaciated girl stares blankly into space.
|
|||
ten years old, her whole body is made of sharp angles and jutting corners where
|
||||
soft curves should be developing. Most haunting of all are her large blue eyes,
|
||||
deeply hollow and vacant, as though some torment has simply driven her soul
|
||||
away.
|
||||
away.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -626,10 +626,10 @@ dark serpent~
|
|||
the dark serpent~
|
||||
A dark serpent writhes along the ground.
|
||||
~
|
||||
Shimmering black and undulating slowly, this mesmerising serpent weaves along
|
||||
Shimmering black and undulating slowly, this mesmerizing serpent weaves along
|
||||
the ground like the shadow of some dancing flame. Two evil emerald eyes seem
|
||||
uncannily intelligent as the creature surveys its surroundings, a bright ruby
|
||||
tongue flickering out in a gentle hiss.
|
||||
tongue flickering out in a gentle hiss.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -659,7 +659,7 @@ T 11884
|
|||
#11839
|
||||
ghostly girl~
|
||||
a ghostly girl~
|
||||
A ghostly girl fades in and out of existance.
|
||||
A ghostly girl fades in and out of existence.
|
||||
~
|
||||
Pale and partially transparent, this little girl looks just as though she
|
||||
were just about to hit her teen years. Some strange event has frozen her in
|
||||
|
@ -679,7 +679,7 @@ a cheerful young woman~
|
|||
A cheerful-looking young woman smiles as she looks around.
|
||||
~
|
||||
Smiling gently, this young woman's face is relaxed and care-free, a hint of
|
||||
mischief and humour dancing in her large blue eyes. Long wisps of wavy brown
|
||||
mischief and humor dancing in her large blue eyes. Long wisps of wavy brown
|
||||
hair trail down her back, drifting in front of her face as she wanders,
|
||||
examining everything curiously.
|
||||
~
|
||||
|
@ -712,7 +712,7 @@ a shadow-girl~
|
|||
A shadow-girl huddles in the corner.
|
||||
~
|
||||
Looking to be about fourteen, this shadow girl is sitting tightly in the
|
||||
corner with her knees pulled up to her chest and her head hidden in her arms.
|
||||
corner with her knees pulled up to her chest and her head hidden in her arms.
|
||||
She looks so still as to almost be mistaken for a doll if it weren't for the
|
||||
heaving of her shoulders with slow breaths and the occasional fidget.
|
||||
~
|
||||
|
@ -807,7 +807,7 @@ a delicate little shadow-girl~
|
|||
A delicate little shadow-girl plays on one of the beds.
|
||||
~
|
||||
Tiny and slender-limbed, this little girl is about six years old, her pale
|
||||
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
|
||||
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
|
||||
Soft blonde hair cascades down her back in a shimmering wave, tumbling in front
|
||||
of her face as she plays.
|
||||
~
|
||||
|
|
|
@ -3,7 +3,7 @@ innkeeper receptionists~
|
|||
the Immortal Innkeeper~
|
||||
The Immortal Innkeeper is organizing her books here.
|
||||
~
|
||||
She appears to be having no problem tallying things up.
|
||||
She appears to be having no problem tallying things up.
|
||||
~
|
||||
188426 0 0 0 65536 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -15,7 +15,7 @@ postmaster~
|
|||
the Immortal Postmaster~
|
||||
The Immortal Postmaster is hard at work here.
|
||||
~
|
||||
Scary... A postal worker... Working?
|
||||
Scary... A postal worker... Working?
|
||||
~
|
||||
10 0 0 0 65536 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -28,8 +28,8 @@ the wandering spirit~
|
|||
A strange amorphous being wanders these halls eternally cleaning.
|
||||
~
|
||||
This spirit, having lived out its days in the mortal world, now works off its
|
||||
final sins by doing menial labour in this realm's purgatory. In this case,
|
||||
those chores seem to be cleaning up after the immortals of the land.
|
||||
final sins by doing menial labor in this realm's purgatory. In this case,
|
||||
those chores seem to be cleaning up after the immortals of the land.
|
||||
~
|
||||
254028 0 0 0 589840 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -42,8 +42,8 @@ malikar twat~
|
|||
Malikar the Janitor~
|
||||
Malikar the Janitor stands here, looking lost.
|
||||
~
|
||||
It looks like Malikar is suffering from a bad concience he must have buggered
|
||||
Emershia one time too many.
|
||||
It looks like Malikar is suffering from a bad conscience he must have buggered
|
||||
Emershia one time too many.
|
||||
~
|
||||
172108 0 0 0 2 0 0 0 -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -56,7 +56,7 @@ imp~
|
|||
the Imp~
|
||||
A small imp sits here, grinning devilishly.
|
||||
~
|
||||
This small imp is used for testing.
|
||||
This small imp is used for testing.
|
||||
~
|
||||
256092 0 0 0 20 0 0 0 -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -86,7 +86,7 @@ A frosty little ice cube walks about doing whatever Spector says.
|
|||
It is a little ice cube that Spector has given life to. It looks like a
|
||||
normal ice cube, only now it has little arms and feet made out of ice. From
|
||||
what you can see, it has no eyes, yet it can make it's way about without bumping
|
||||
into things.
|
||||
into things.
|
||||
~
|
||||
253978 0 0 0 65656 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -101,7 +101,7 @@ Zipping from plant to plant is a cluster of rainbow-colored faeries.
|
|||
There are about twenty tiny, ickle faeries floating around, each a completely
|
||||
different shade from its friends. They are all female and continually giggle
|
||||
and dart around sharing their own jokes and keeping forbidden people out of this
|
||||
holy sanctuary.
|
||||
holy sanctuary.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -114,8 +114,8 @@ Julia~
|
|||
Taylor's secretary stands here holding a note pad.
|
||||
~
|
||||
She is a very pretty woman, her hair is shoulder length and a beautiful
|
||||
brown, and here body is slim and curvey. She stands about 5'4" and looks to be
|
||||
light.
|
||||
brown, and here body is slim and curvy. She stands about 5'4" and looks to be
|
||||
light.
|
||||
~
|
||||
256026 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -174,8 +174,8 @@ a shitzu puppy dog~
|
|||
A friendly Shitzu puppy dog named Peishu is playing here.
|
||||
~
|
||||
Peishu is a friendly Shitzu puppy dog bred from ancient chinese ancestors he
|
||||
has a long line of geneology dating back to the times of Confucius. He is
|
||||
Gina's favorite pet and doesn't look too dangerous.
|
||||
has a long line of genealogy dating back to the times of Confucius. He is
|
||||
Gina's favorite pet and doesn't look too dangerous.
|
||||
~
|
||||
188506 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -188,7 +188,7 @@ hidden mob~
|
|||
the hidden mob~
|
||||
.a hidden mob
|
||||
~
|
||||
This mob is hidden so no one can see it.
|
||||
This mob is hidden so no one can see it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -200,7 +200,7 @@ color mob~
|
|||
@Rtests the color mob@n~
|
||||
The color test mob.
|
||||
~
|
||||
The color test mob is so colorful.
|
||||
The color test mob is so colorful.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -212,7 +212,7 @@ test mob~
|
|||
the test mob~
|
||||
.the test mob is our friend.
|
||||
~
|
||||
Test mobs can be whatever you want them to be.
|
||||
Test mobs can be whatever you want them to be.
|
||||
~
|
||||
61454 0 0 0 983040 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -4,7 +4,7 @@ the adjudicator~
|
|||
An adjudicator is watching the games intently.
|
||||
~
|
||||
The adjudicator is a retired gladiator and scars cover all exposed parts of
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -17,7 +17,7 @@ the scorekeeper~
|
|||
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
|
||||
~
|
||||
The scorekeeper is a young man of about 25 years of age and is very intently
|
||||
studying his clipboard.
|
||||
studying his clipboard.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -29,7 +29,7 @@ spectator fan~
|
|||
the spectator~
|
||||
A spectator is here watching the games.
|
||||
~
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -43,7 +43,7 @@ A nobleman stands here looking aloof.
|
|||
~
|
||||
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
|
||||
attitude. While he is getting old and his hair and beard are streaked with
|
||||
gray, he is by no means an easy target.
|
||||
gray, he is by no means an easy target.
|
||||
~
|
||||
2186 0 0 0 16 0 0 0 500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -56,7 +56,7 @@ the slave~
|
|||
A slave stands here, wishing that she was free.
|
||||
~
|
||||
A very pretty young woman who was captured instead of being killed when the
|
||||
Roman legions subjugated her land.
|
||||
Roman legions subjugated her land.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -69,7 +69,7 @@ the gladiator~
|
|||
There is a gladiator standing here.
|
||||
~
|
||||
A well muscled man who is very heavily armored and armed to the teeth. He
|
||||
lives for combat.
|
||||
lives for combat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -82,7 +82,7 @@ the chariot driver~
|
|||
There is a chariot driver here.
|
||||
~
|
||||
You see a very slight and small individual whose whole life is centered
|
||||
around nothing but horses and speed.
|
||||
around nothing but horses and speed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -95,7 +95,7 @@ the coach~
|
|||
There is a coach standing here, going over last minute strategy.
|
||||
~
|
||||
As you try to look over his shoulder and listen in on his mumbling, he looks
|
||||
up at you and gives you a glare that chills you to the bone.
|
||||
up at you and gives you a glare that chills you to the bone.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -108,7 +108,7 @@ the healer~
|
|||
A healer is standing here.
|
||||
~
|
||||
You see a young man, still learning about magical healing, wearing a white
|
||||
coat and using a stethoscope.
|
||||
coat and using a stethoscope.
|
||||
~
|
||||
2074 0 0 0 16 0 0 0 900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -123,7 +123,7 @@ There is a beautiful young lady here, carrying herbs to help the healer with.
|
|||
~
|
||||
The herbalist is a very beautiful young lady who is about 22 years old. She
|
||||
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
~
|
||||
2186 0 0 0 16 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -137,7 +137,7 @@ Titus' shopkeeper is here, minding the store.
|
|||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 750 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -149,7 +149,7 @@ peddler~
|
|||
the peddler~
|
||||
A poor peddler is standing here, trying to support his meager existence.
|
||||
~
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
~
|
||||
8394 0 0 0 0 0 0 0 250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -162,7 +162,7 @@ the page~
|
|||
A page stands here, waiting to run an errand.
|
||||
~
|
||||
You see a young boy who looks very strong and very fast. He has the look of
|
||||
a scholar about him.
|
||||
a scholar about him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -174,7 +174,7 @@ plaintiff~
|
|||
the plaintiff~
|
||||
The plaintiff stands here, pleading his case.
|
||||
~
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -187,7 +187,7 @@ the ticket master~
|
|||
A ticket master is here, looking at you expectantly.
|
||||
~
|
||||
He seems to be waiting for you to either buy a ticket or to get out of his
|
||||
way so that he can sell tickets to people that actually want them.
|
||||
way so that he can sell tickets to people that actually want them.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -200,7 +200,7 @@ the stadium vendor~
|
|||
A stadium vendor is walking here, selling overpriced hotdogs and beer.
|
||||
~
|
||||
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
~
|
||||
254024 0 0 0 0 0 0 0 -150 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -212,7 +212,7 @@ citizen~
|
|||
the citizen~
|
||||
A citizen of Rome is standing here.
|
||||
~
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -224,7 +224,7 @@ gateguard guard~
|
|||
the gateguard~
|
||||
A gateguard stands here, tending the gate.
|
||||
~
|
||||
You see a strong, loyal public defender.
|
||||
You see a strong, loyal public defender.
|
||||
~
|
||||
2078 0 0 0 0 0 0 0 1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -239,7 +239,7 @@ A soldier on leave is walking around looking for entertainment.
|
|||
~
|
||||
You see a member of one of the Emperor's elite legions. He looks VERY
|
||||
strong. You have this vague feeling that his entertainment isn't going to be a
|
||||
very wholesome activity.
|
||||
very wholesome activity.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -252,7 +252,7 @@ Julius Caesar~
|
|||
Julius Caesar, the Emperor of Rome, is sitting here.
|
||||
~
|
||||
You see a man who is dressed in the finest of clothes, has eaten the best of
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
~
|
||||
2058 0 0 0 65552 0 0 0 990 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -268,7 +268,7 @@ There is a royal bodyguard here, ready to die for the Emperor, if necessary.
|
|||
The bodyguard is dressed in the finest of armor and wields only the deadliest
|
||||
of weapons. He is very strong and would put up one hell of a fight. He has
|
||||
been trained to be suspicious of all but the most innocent visitors, and likely
|
||||
to take offense of anyone with less than pure intentions.
|
||||
to take offense of anyone with less than pure intentions.
|
||||
~
|
||||
3338 0 0 0 16 0 0 0 990 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -285,7 +285,7 @@ the judge~
|
|||
A judge is standing here, reading a case.
|
||||
~
|
||||
He seems to be quite interested in the case, perhaps you shouldn't disturb
|
||||
him now, later would probably be a better time.
|
||||
him now, later would probably be a better time.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 990 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -310,7 +310,7 @@ slimeball slime ball green~
|
|||
the slimeball~
|
||||
A green ball of slime is hanging over you, oozing downward.
|
||||
~
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
~
|
||||
196654 0 0 0 80 0 0 0 -500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -325,7 +325,7 @@ Froboz~
|
|||
Froboz the wizard is standing here, working on a new spell.
|
||||
~
|
||||
You see a middle-aged man whose knowledge of magic, both offensive and
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
~
|
||||
26650 0 0 0 16 0 0 0 300 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -338,8 +338,8 @@ titus andronicus~
|
|||
Titus Andronicus~
|
||||
Titus Andronicus is standing here, polishing a few swords.
|
||||
~
|
||||
As you look at him, he suddenly swings a newly sharpened sword at you!
|
||||
Watch out!
|
||||
As you look at him, he suddenly swings a newly sharpened sword at you!
|
||||
Watch out!
|
||||
~
|
||||
26682 0 0 0 16 0 0 0 500 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -352,7 +352,7 @@ senator~
|
|||
the senator~
|
||||
A senator is here, waiting for debate to begin.
|
||||
~
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -365,7 +365,7 @@ the bailiff~
|
|||
The bailiff stands here, keeping order in the courtroom.
|
||||
~
|
||||
He is a very stern man and insists on absolute quiet in his courtroom unless
|
||||
the judge has given someone permisson to speak.
|
||||
the judge has given someone permission to speak.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 900 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -377,7 +377,7 @@ defendant~
|
|||
the defendant~
|
||||
The defendant stands here, pleading her case.
|
||||
~
|
||||
She looks to be well organized and full of confidence.
|
||||
She looks to be well organized and full of confidence.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -411,7 +411,7 @@ Venus, the Goddess of Beauty and Knowledge, is resting here.
|
|||
~
|
||||
Venus is probably one of the most beautiful women you have ever seen if not
|
||||
THE most beautiful. She is very powerful and tough under that outer image of
|
||||
beauty.
|
||||
beauty.
|
||||
~
|
||||
256026 0 0 0 65552 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -448,7 +448,7 @@ mercury messenger god~
|
|||
Mercury~
|
||||
Mercury, the messenger of the Gods, is standing here.
|
||||
~
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
~
|
||||
256026 0 0 0 65552 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -467,7 +467,7 @@ Froboz' shopkeeper is here, minding the store.
|
|||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 650 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -480,7 +480,7 @@ the executioner~
|
|||
The executioner stands here, waiting to torture some sorry soul.
|
||||
~
|
||||
You see a burly man who is wearing a black hood that obscures his face. He
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
~
|
||||
24622 0 0 0 16 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -493,7 +493,7 @@ the baker~
|
|||
The baker looks at you calmly, wiping flour from his face with one hand.
|
||||
~
|
||||
A fat, nice looking baker. But you can see that he has many scars on his
|
||||
body.
|
||||
body.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the great oaken tree~
|
|||
A large ancient tree is here, wavering in the breeze.
|
||||
~
|
||||
Before you stands an ancient tree. Its bark has been petrified over time and
|
||||
there appears to be a hole in the trunk, possibly a nest of sorts.
|
||||
there appears to be a hole in the trunk, possibly a nest of sorts.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -32,7 +32,7 @@ A hannah city guard stands here, trying to prevent bloodshed.
|
|||
~
|
||||
It is this mans job to clean up the streets of all the monsters that have
|
||||
imperiled the city. Until this is done the remainder of the townspeople have
|
||||
taken refuge in the temple.
|
||||
taken refuge in the temple.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -49,7 +49,7 @@ a disgusting orc~
|
|||
A disgusting orc wanders the streets here.
|
||||
~
|
||||
This small yellow humanoid has small horns sticking out of its head and a pig
|
||||
snout. He roams the streets looking for something to pillage or rape.
|
||||
snout. He roams the streets looking for something to pillage or rape.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -61,12 +61,12 @@ Int: 25
|
|||
Wis: 25
|
||||
E
|
||||
#12504
|
||||
looter thiefing~
|
||||
a thiefing looter~
|
||||
looter thieving~
|
||||
a thieving looter~
|
||||
A thief sulks along the street looting the abandoned homes.
|
||||
~
|
||||
This looter is taking advantage of the city's downfall and has amassed a
|
||||
large sack of goodies.
|
||||
large sack of goodies.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -86,7 +86,7 @@ John the shopkeeper sits here.
|
|||
Before you stands a very large muscular man. He seems very friendly as he
|
||||
smiles then returns to his work. You have heard a few people in the temple say
|
||||
he used to be one of the Kings most elite guards. He truly must have been a
|
||||
fierce opponent in battle if the rumors are true.
|
||||
fierce opponent in battle if the rumors are true.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -99,7 +99,7 @@ a doctor~
|
|||
A doctor was busy performing an amputation before you interrupted him.
|
||||
~
|
||||
He looks at you, wondering why you would intrude upon all those poor people.
|
||||
He tries to ignore you and get back to his work.
|
||||
He tries to ignore you and get back to his work.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -111,7 +111,7 @@ troll crazed~
|
|||
a crazed troll~
|
||||
A crazed troll charges anything that moves.
|
||||
~
|
||||
This tall brown beast has gone berserk and is looking for some blood.
|
||||
This tall brown beast has gone berserk and is looking for some blood.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -124,7 +124,7 @@ a smelly goblin~
|
|||
A goblin can be smelled before you even see him.
|
||||
~
|
||||
This greenish beast is covered in filth. Snot oozes from its nose. Spit
|
||||
drools from its mouth.
|
||||
drools from its mouth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -137,7 +137,7 @@ a crying girl~
|
|||
A small girl weeps at the loss of her family.
|
||||
~
|
||||
Her faced is smudged and filthy from wiping away her tears with grubby hands.
|
||||
She looks up at you pitifully.
|
||||
She looks up at you pitifully.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -150,7 +150,7 @@ a homeless woman~
|
|||
A woman who lost her home and husband in the battle.
|
||||
~
|
||||
She is one of the few survivors of the battle. She mourns the loss of her
|
||||
home and husband.
|
||||
home and husband.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -163,7 +163,7 @@ a broken man~
|
|||
A man weeps in misery at the loss of everything he has ever known.
|
||||
~
|
||||
He has given up on life, everything he had is now gone, taken away from him.
|
||||
He just wants to know why.
|
||||
He just wants to know why.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -176,7 +176,7 @@ a stray dog~
|
|||
A stray dog runs around the temple looking for its owners.
|
||||
~
|
||||
The dogs fur is matted and filthy. Its been running the streets for a while
|
||||
now.
|
||||
now.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -186,9 +186,9 @@ E
|
|||
#12513
|
||||
lost boy~
|
||||
a lost boy~
|
||||
A boy is lost, from his family and friends.
|
||||
A boy is lost, from his family and friends.
|
||||
~
|
||||
He sucks his thumb innocently looking for a friend.
|
||||
He sucks his thumb innocently looking for a friend.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -201,7 +201,7 @@ Atropos~
|
|||
Atropos is here selling baked items.
|
||||
~
|
||||
He smiles at your patronage and claps his hands together causing a spray of
|
||||
flower everwhere. Atropos says, 'What can I get ya today? '
|
||||
flower everywhere. Atropos says, 'What can I get ya today? '
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -213,7 +213,7 @@ Elina~
|
|||
Elina~
|
||||
Elina is here greeting you.
|
||||
~
|
||||
She smiles warmly and looks like she really wants to help.
|
||||
She smiles warmly and looks like she really wants to help.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -228,7 +228,7 @@ A short fat man with a bloody apron on stands here smiling.
|
|||
You see a short fat man before you. He is holding a large meat cleaver and
|
||||
his blood-stained apron makes him appear at first like a common criminal. He
|
||||
sets his cleaver down and beams a smile at you as he begins to show you his cuts
|
||||
of meat.
|
||||
of meat.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -240,7 +240,7 @@ ascepleptous~
|
|||
ascepleptous~
|
||||
Ascepleptous the healer is here, tending to the wounded.
|
||||
~
|
||||
He has a gentle hand and friendly smile as he gives aid to those in need.
|
||||
He has a gentle hand and friendly smile as he gives aid to those in need.
|
||||
~
|
||||
20490 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -252,9 +252,9 @@ the elite guard~
|
|||
an elite temple guard~
|
||||
An elite temple guard is here.
|
||||
~
|
||||
Ther guard has worked his way through the ranks from a mere soldier to his
|
||||
The guard has worked her way through the ranks from a mere soldier to her
|
||||
present day exulted position as an elite guard. She seems very proud of
|
||||
herself.
|
||||
herself.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -271,7 +271,7 @@ a temple guard~
|
|||
A big temple guard is here.
|
||||
~
|
||||
The temple guards were the ones that held the monsters at bay from entering
|
||||
the temple and slaughtering the entire city. They are very respected.
|
||||
the temple and slaughtering the entire city. They are very respected.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -6,7 +6,7 @@ Friedrich Nietzsche searches for those wishing to become Overmen.
|
|||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -42,7 +42,7 @@ Plato~
|
|||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -56,7 +56,7 @@ the librarian~
|
|||
The Builder Academy librarian sorts through her inventory.
|
||||
~
|
||||
She is in charge of keeping all articles of how to build in order and
|
||||
available to anyone who needs them.
|
||||
available to anyone who needs them.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -70,7 +70,7 @@ Aristotle wanders the hallways constantly in search of more knowledge.
|
|||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
philosophers.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -88,7 +88,7 @@ of Confucius and his disciples, and concerned with the principles of good
|
|||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
theories and institutions.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -103,7 +103,7 @@ The evil lag monster is here eating up bandwidth.
|
|||
~
|
||||
He grins evilly and laughs at your misery. A constant torrent of bits and
|
||||
data flow into his gaping maw as he consumes every ounce of bandwidth possible.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -116,7 +116,7 @@ the cute little rabbit~
|
|||
A cute little rabbit hops around innocently.
|
||||
~
|
||||
The rabbit is pure white with beady black eyes. The ears and whiskers are
|
||||
constantly twitching as it hops around looking for something to chew on.
|
||||
constantly twitching as it hops around looking for something to chew on.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -133,7 +133,7 @@ Rumble's Dentist seems to enjoy his job a little too much.
|
|||
tag reads "Mr. Spalding. " A blue face mask covers his face and a white
|
||||
hairnet makes him look more like a doctor than a dentist. He wears plastic
|
||||
gloves and matching white shoes. The only part of his body that is visible are
|
||||
the eyes. Very disturbing eyes.
|
||||
the eyes. Very disturbing eyes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -166,7 +166,7 @@ The huge ogre cowers in the corner, afraid of what will happen next.
|
|||
Though large and intimidating this ogre does not seem to realize that he
|
||||
would strike fear into the hearts of most mortals. Instead everything seems to
|
||||
scare it shitless. It is as if he has seen the future and he knows he is going
|
||||
to die.
|
||||
to die.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -205,7 +205,7 @@ luck. Countless tales recall the mystical qualities of black cats from King
|
|||
Charles I of England, who was so obsessed with the fear of losing his black cat
|
||||
that he had it guarded 24-seven, to fishermen's wives keeping a black cat at
|
||||
home to prevent sea-going disasters. In Australia and Britain black cats are
|
||||
considered lucky, while in America we basically believe the opposite.
|
||||
considered lucky, while in America we basically believe the opposite.
|
||||
|
||||
_
|
||||
( \
|
||||
|
@ -233,7 +233,7 @@ The Verizon Wireless guy is walking around annoying everyone while checking his
|
|||
~
|
||||
Rumble created this guy to help relieve his frustrations with Verizon. If
|
||||
you wish to trade horror stories about billing and cell phones just ask Rumble.
|
||||
He has seen it all.
|
||||
He has seen it all.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -247,7 +247,7 @@ Rumble's personal spy~
|
|||
A spy roams secretly about gleaning information for Rumble.
|
||||
~
|
||||
Rumble hired this guy to delve into the underground of TBA. He secretly
|
||||
wanders the halls of TBA looking for troublemakers.
|
||||
wanders the halls of TBA looking for troublemakers.
|
||||
~
|
||||
253978 0 0 0 1638484 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -265,7 +265,7 @@ the American civil rights movement and a prominent advocate of nonviolent
|
|||
protest. Kings challenges to segregation and racial discrimination in the
|
||||
1950s and 1960s helped convince many white Americans to support the cause of
|
||||
civil rights in the United States. After his assassination in 1968, King
|
||||
became a symbol of protest in the struggle for racial justice.
|
||||
became a symbol of protest in the struggle for racial justice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -277,8 +277,8 @@ variable questmaster master~
|
|||
the variable questmaster~
|
||||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember wether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
This questmaster will save a variable to your player file to remember whether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -293,16 +293,16 @@ groundhog hog~
|
|||
the groundhog~
|
||||
A small brown furry groundhog sticks its head out of the ground.
|
||||
~
|
||||
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
|
||||
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
|
||||
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
|
||||
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
|
||||
coming and stays above ground if spring is near; statistical evidence does not support this
|
||||
tradition.
|
||||
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
|
||||
the winter would remain another six weeks. Candlemas Day was celebrated on February second
|
||||
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
|
||||
on this day.
|
||||
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
|
||||
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
|
||||
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
|
||||
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
|
||||
coming and stays above ground if spring is near; statistical evidence does not support this
|
||||
tradition.
|
||||
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
|
||||
the winter would remain another six weeks. Candlemas Day was celebrated on February second
|
||||
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
|
||||
on this day.
|
||||
|
||||
Six more weeks of winter for 2003!
|
||||
~
|
||||
|
@ -317,9 +317,9 @@ albert einstein guy~
|
|||
Einstein~
|
||||
A guy sporting the aged Don King look is calculating things in his head.
|
||||
~
|
||||
He frizzled grey hair sticks out in every direction. He sports a black and
|
||||
He frizzled gray hair sticks out in every direction. He sports a black and
|
||||
white peppered mustache and seems to be daydreaming or in deep thought. A
|
||||
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
|
||||
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -339,11 +339,11 @@ own weight problem and then set out to help others. Simmons' success as a
|
|||
fitness expert and advocate led to numerous local and national television and
|
||||
radio appearances, and in the mid- 70's, Simmons began a four-year run on
|
||||
"General Hospital". Following that, Simmons hosted "The Richard Simmons Show",
|
||||
a nationally syndicated, Emmy Award-winning series that ran for four years.
|
||||
a nationally syndicated, Emmy Award-winning series that ran for four years.
|
||||
He has sold over 27 million units of his products like "Sweatin' to the Oldies"
|
||||
to his current (16th) infomercial for his "Blast Off the Pounds" program. He
|
||||
has released more than 30 videos and published nine books (3 best-selling
|
||||
cookbooks).
|
||||
cookbooks).
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -357,7 +357,7 @@ The protector of the magic eight balls ensures everyone gets an eight ball befor
|
|||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
strange power about it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -372,7 +372,7 @@ A full grown turkey with a large beard struts back and forth bobbing its head.
|
|||
~
|
||||
This large foul has a mix of brown and white feathers covering everything but
|
||||
its bald head and neck which is a reddish-blue. The long flap of skin under the
|
||||
chin means this is a large Tom ready to be served up for a meal.
|
||||
chin means this is a large Tom ready to be served up for a meal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
|
|
@ -4,7 +4,7 @@ a feeling of hopelessness~
|
|||
A feeling of hopelessness threatens to overcome you.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -22,7 +22,7 @@ a feeling of depression~
|
|||
A feeling of depression threatens to drag you down.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -40,7 +40,7 @@ a feeling of fear~
|
|||
A feeling of fear stings in the pit of your stomach.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -58,7 +58,7 @@ a feeling of anxiety~
|
|||
A feeling of anxiety gnaws at the back of your mind.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -96,7 +96,7 @@ The urge to commit suicide rips at your will.
|
|||
~
|
||||
Suicide is the act of killing oneself. But this isn't you. So if you kill
|
||||
this is it really suicide? Or is it murder? Whatever this is, it is dangerous
|
||||
and may be the cause of feelings that keep spreading through you and attepting
|
||||
and may be the cause of feelings that keep spreading through you and attempting
|
||||
to drag down your soul.
|
||||
~
|
||||
53370 0 0 0 65604 0 0 0 0 E
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -5,10 +5,10 @@ A mighty wyvern stands here defending his city.
|
|||
~
|
||||
This huge wyvern holds himself with military precision. His claws are
|
||||
extremely sharp as if he has taken the time to file them to fine points. His
|
||||
scales are a dull red and flex over the massive muscles underneath his hide.
|
||||
scales are a dull red and flex over the massive muscles underneath his hide.
|
||||
His glance scans the room and focuses on you intently. He crooks one huge talon
|
||||
as you look at him as if to ask what you want from him, better not waist his
|
||||
time.
|
||||
time.
|
||||
~
|
||||
26714 0 0 0 120 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -23,7 +23,7 @@ A small tornado of dust spins here.
|
|||
~
|
||||
This is a funnel of air about three feet tall. It spins in circles kicking
|
||||
up sand and dust as it goes. There looks to be a human face within the tiny
|
||||
storm.
|
||||
storm.
|
||||
~
|
||||
65612 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -38,7 +38,7 @@ A small crab is crawling across the sand here.
|
|||
~
|
||||
This little crab has two large claws to defend itself and a thick shell to
|
||||
hide under. Looks like you wouldn't want it to get a good hold of you with
|
||||
those pincers.
|
||||
those pincers.
|
||||
~
|
||||
2136 0 0 0 64 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -51,7 +51,7 @@ Heat Monster wyv~
|
|||
a heat monster~
|
||||
A monster made entirely of heat walks here in human form.
|
||||
~
|
||||
This figure looks vaguely human in shape but keeps wavering in the light.
|
||||
This figure looks vaguely human in shape but keeps wavering in the light.
|
||||
Waves of heated air flow from it and you wonder what kind of energy it took to
|
||||
create this thing. The fiendish face of the monster grins demonically at you.
|
||||
|
||||
|
@ -70,7 +70,7 @@ A gigantic red dragon lies here blocking your way.
|
|||
This huge dragon sprawls across your way leaving you only a little room to
|
||||
pass by it. Smoke and hot air Jet forth from its fanged maw and nostrils, while
|
||||
sparks of reddish light reflect off its deep red scales and the treasure
|
||||
imbedded in its belli. Its eyes are closed and although it is over 100 feet
|
||||
imbedded in its belly. Its eyes are closed and although it is over 100 feet
|
||||
long if it is sleeping.. You might be able to get passed it. What a guardian!
|
||||
|
||||
~
|
||||
|
@ -86,7 +86,7 @@ a wyvern citizen~
|
|||
A working class wyvern walks these streets without fear.
|
||||
~
|
||||
This is an adult wyvern on his way to run some errands. His gaze passes over
|
||||
you and dismisses you as soon as it does. How pathetic you are.
|
||||
you and dismisses you as soon as it does. How pathetic you are.
|
||||
~
|
||||
2124 0 0 0 0 0 0 0 -200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -101,7 +101,7 @@ A newly hatched wyvern is here.
|
|||
~
|
||||
This is a tiny version of the other larger inhabitants of this city. It is
|
||||
so young that its scales are still shiny from birth. The baby wyvern looks back
|
||||
at you with curiosity, who is this strange being?
|
||||
at you with curiosity, who is this strange being?
|
||||
~
|
||||
2252 0 0 0 0 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -117,7 +117,7 @@ A wyvern guard is here on duty.
|
|||
This wyvern is powerfully built and carries himself with confidence. He
|
||||
watches the crowds intently looking for signs of trouble within his city. His
|
||||
dull red scales glint faintly in the light and his footsteps echo heavily over
|
||||
the voices of those of his lighter brethren. A deadly opponent.
|
||||
the voices of those of his lighter brethren. A deadly opponent.
|
||||
~
|
||||
59480 0 0 0 8256 0 0 0 -250 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -134,7 +134,7 @@ A mighty wyvern stands here watching the gates.
|
|||
raised to a height of ten feet and her dull blue scales reflect the light giving
|
||||
everything around her a bluish tinge. She looks at you as if assessing your
|
||||
possible danger to her. A forked tung flickers in and out of her mouth tasting
|
||||
the air.
|
||||
the air.
|
||||
~
|
||||
22618 0 0 0 72 0 0 0 -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -150,7 +150,7 @@ A wyvern in royal colors stands here.
|
|||
This wyvern is dressed in the house colors of the ruling family of the city.
|
||||
Deep red scales match a set of glowing red eyes which look at you distastefully.
|
||||
Though he says nothing the 15 foot long reptile conveys a feeling of great
|
||||
arrogance and disdain. He must be very important.
|
||||
arrogance and disdain. He must be very important.
|
||||
~
|
||||
26700 0 0 0 8248 0 0 0 -400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -167,7 +167,7 @@ The great Lord of the wyverns is here in all his glory.
|
|||
even some dragons you've seen. Unlike other males his coloring is a deep
|
||||
crimson. There is an other difference as well, he has a set of huge wings
|
||||
folded across his back. His eyes pass serenely over you and the rest of the
|
||||
room. You represent no threat to such a creature.
|
||||
room. You represent no threat to such a creature.
|
||||
~
|
||||
256090 0 0 0 8312 0 0 0 -500 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -182,7 +182,7 @@ A wyvern wizard is here researching new items to sell.
|
|||
~
|
||||
This wyvern holds a wand in one hand and a spell book in the other. He looks
|
||||
at you carefully to make sure you don't try to walk off with anything from his
|
||||
shop.
|
||||
shop.
|
||||
~
|
||||
188638 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -197,7 +197,7 @@ A wyvern stands here filling cups and barrels with water.
|
|||
~
|
||||
This wyvern holds a forked stick in one hand and the Handel of a pump in the
|
||||
other. He watches you with interest. Wonder if he's hungry or looking for
|
||||
business?
|
||||
business?
|
||||
~
|
||||
188638 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -211,7 +211,7 @@ a wyvern trader~
|
|||
A wyvern is here checking over his goods.
|
||||
~
|
||||
This wyvern holds a jeweler's monocle in one hand and a tablet in the other.
|
||||
There is a shrewd look in his eye. Looks like he drives a hard bargain.
|
||||
There is a shrewd look in his eye. Looks like he drives a hard bargain.
|
||||
~
|
||||
190686 0 0 0 8440 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -225,7 +225,7 @@ a wyvern weapon master~
|
|||
A huge wyvern is here sharpening his claws.
|
||||
~
|
||||
He looks very well capable of crushing you with one claw tied behind his
|
||||
back. It's a good thing he's selling weapons and not using them... On you.
|
||||
back. It's a good thing he's selling weapons and not using them... On you.
|
||||
~
|
||||
256094 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -238,8 +238,8 @@ wyvern armor expert wyv~
|
|||
a wyvern armor expert~
|
||||
A wyvern is here tanning some hides.
|
||||
~
|
||||
This wyvern holds a knife in one hand and a piece of hide in the other.
|
||||
Wonder if she wants your hide too?
|
||||
This wyvern holds a knife in one hand and a piece of hide in the other.
|
||||
Wonder if she wants your hide too?
|
||||
~
|
||||
256078 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -253,7 +253,7 @@ a wyvern cook~
|
|||
A big wyvern is here selling his home cooked meals.
|
||||
~
|
||||
This wyvern looks like he's had a few too many of his own creations. On the
|
||||
other hand maybe he's had a few too many of his customers.
|
||||
other hand maybe he's had a few too many of his customers.
|
||||
~
|
||||
190686 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -5,7 +5,7 @@ You resist the urge to avert your eyes from the sight of the one true God.
|
|||
~
|
||||
The sight is for each man a different, a mirror into the true nature of each
|
||||
person's body and soul. At first a proud, bitter old man, but just as easily a
|
||||
gentle extended hand, a smile, and gardens... Gardens.
|
||||
gentle extended hand, a smile, and gardens... Gardens.
|
||||
~
|
||||
256282 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -19,7 +19,7 @@ The archangel Michael turns and begins to look you over.
|
|||
~
|
||||
At first you see nothing but a bright and comforting glow; then the image
|
||||
sharpens suddenly, and you see a face, eyes, hands, but then that too fades, and
|
||||
you see nothing.
|
||||
you see nothing.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -33,7 +33,7 @@ The archangel Gabriel smiles, and begins to tell you something.
|
|||
~
|
||||
Known as the Messenger, it is this angel that has brought the Divine Word to
|
||||
the chosen prophets, and in turn brought the Seal of the Prophets on a
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -47,7 +47,7 @@ The archangel Raphael looks up and frowns at you in disapproval.
|
|||
~
|
||||
It is impossible to get a solid glance at the archangel. He is nothing that
|
||||
is human, and with a mere whisper, he dispels every image that you attempt to
|
||||
create in your mind.
|
||||
create in your mind.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -60,7 +60,7 @@ Uriel~
|
|||
Uriel, the angel of darkness, stands here guarding the way forward.
|
||||
~
|
||||
After the Fall of the bringer of light, the Lord had need for the service of
|
||||
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
|
||||
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -74,7 +74,7 @@ The cherubin of the blazing sword looks at you and begins to chuckle.
|
|||
~
|
||||
The monster before you seems to be nothing more than a baby or young child,
|
||||
wrapped in a glowing white cloth, but as you try to walk past, the beast grins
|
||||
and cackles, drawing its sword and blocking the way.
|
||||
and cackles, drawing its sword and blocking the way.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -88,7 +88,7 @@ A mad, drunken jester is sitting here, lost in his deepening stupor.
|
|||
~
|
||||
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
|
||||
something obscure: dragons, the temple, the falling of great empires. He laughs
|
||||
at you and takes another drink.
|
||||
at you and takes another drink.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -102,7 +102,7 @@ One of the jinn dances in and out of the air before your eyes, taunting you.
|
|||
~
|
||||
You have heard legends of these creatures, the mischievous little demons said
|
||||
to be trapped in lamps and bottles, capable of granting all kinds of powerful
|
||||
wishes. To you, it looks like nothing more than an annoying little sprite.
|
||||
wishes. To you, it looks like nothing more than an annoying little sprite.
|
||||
~
|
||||
76 0 0 0 4 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -117,7 +117,7 @@ A slumped, shaking old man stands up and begins to yell at the world.
|
|||
He wears a faded uniform, decorated with honors of his own creation,
|
||||
slackened jaws and pasty white bags sagging under his ugly, hating eyes. A tuft
|
||||
of reckless dark hair scatters across his forehead, and his right hand shakes
|
||||
and shakes.
|
||||
and shakes.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -143,7 +143,7 @@ judas escariot apostle~
|
|||
Judas Escariot~
|
||||
The wayward apostle approaches slowly, extending his arms in a hug.
|
||||
~
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -151,12 +151,12 @@ The wayward apostle approaches slowly, extending his arms in a hug.
|
|||
8 8 1
|
||||
E
|
||||
#1511
|
||||
pharoah~
|
||||
Pharoah~
|
||||
Pharoah has been sent here in retribution for a lifetime of evils.
|
||||
pharaoh~
|
||||
Pharaoh~
|
||||
Pharaoh has been sent here in retribution for a lifetime of evils.
|
||||
~
|
||||
Richly clothed and postured in arrogance and love of power, he looks at you
|
||||
with nothing more than a smirk of contempt.
|
||||
with nothing more than a smirk of contempt.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -169,7 +169,7 @@ Abu Bakr~
|
|||
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
|
||||
~
|
||||
You see a simple man, dressed in dark and unadorned robes, bent over and
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -197,7 +197,7 @@ The third of the rightly-guided Caliphs, Uthman, stands before you.
|
|||
~
|
||||
He was chosen as leader by a clique of jealous rivals who could agree upon no
|
||||
other. The memory of the Prophet fading quickly from the minds of the faithful,
|
||||
he could do little, and was in the end killed by his enemies.
|
||||
he could do little, and was in the end killed by his enemies.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -212,7 +212,7 @@ You have come before Ali, fourth and last of the Rashidun.
|
|||
Some view him as the closest to God among all of the Caliphs, the one most
|
||||
deserving of our respect and reverence. Still others saw him as a schismatic, a
|
||||
heretic, one to be killed and forgotten. To look at him now is for you to
|
||||
decide for yourself.
|
||||
decide for yourself.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -227,7 +227,7 @@ You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
|
|||
He smiles calmly, and begins to tell you of the time when he would not kneel,
|
||||
would not prostrate himself before the first human beings. And then he gestures
|
||||
at you, smiling, and conjures an image of all the temptations that will be yours
|
||||
if you in turn but follow him.
|
||||
if you in turn but follow him.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -240,7 +240,7 @@ the Temptation~
|
|||
You pause nervously as a voice whispers at you from over your shoulder.
|
||||
~
|
||||
There is no physical figure attached to the presence that dominates this
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -253,7 +253,7 @@ the raging dragon~
|
|||
A raging dragon turns to you in violent lust for your soul.
|
||||
~
|
||||
The serpent of babylon, the aged and violet hued monster that has watched all
|
||||
of mankind succumb before its power, turns to you as its last victim.
|
||||
of mankind succumb before its power, turns to you as its last victim.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -266,7 +266,7 @@ the demon~
|
|||
The hell-fire around you is dominated by a massive, burning demon.
|
||||
~
|
||||
You see nothing but the inexorably red and burning anger of the lord of the
|
||||
underworld that you fear to be your fate.
|
||||
underworld that you fear to be your fate.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -279,7 +279,7 @@ the innocent baby~
|
|||
Lying on the ground wrapped in blankets is the most innocent of babies.
|
||||
~
|
||||
The baby is barely aware of your presence, lost in a sleepy and contented
|
||||
yawn.
|
||||
yawn.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -306,7 +306,7 @@ the man~
|
|||
A middle-aged man is here, kneeling in prayer.
|
||||
~
|
||||
He is tired, the lines of age marking his face, but in his robe, kneeling, he
|
||||
is the image of perfect contentment.
|
||||
is the image of perfect contentment.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -319,7 +319,7 @@ the bodyless soul~
|
|||
You are overwhelmed by the presence of a soul that has transcended its body.
|
||||
~
|
||||
You sense certain tastes and smells, the winds through the gardens. Nothing
|
||||
can explain or describe this perfection, this utter bliss.
|
||||
can explain or describe this perfection, this utter bliss.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ Gwydion~
|
|||
Gwydion the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Gwydion wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -16,10 +16,10 @@ king welmar~
|
|||
King Welmar~
|
||||
The wise King Welmar sits here in his throne.
|
||||
~
|
||||
In his later middle-age, with his beard starting to grey, King Welmar is
|
||||
In his later middle-age, with his beard starting to gray, King Welmar is
|
||||
still very powerfully built, and wouldn't take kindly to an attack. Despite
|
||||
that, you know he is well-loved throughout the land, and has a reputation as a
|
||||
wise and just ruler.
|
||||
wise and just ruler.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -31,7 +31,7 @@ ghost horrible~
|
|||
the horrible ghost~
|
||||
You hear a frightening wail, and see a horrible ghost approaching.
|
||||
~
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
~
|
||||
254014 0 0 0 524304 0 0 0 -700 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -44,7 +44,7 @@ Jim~
|
|||
Jim the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jim wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -57,7 +57,7 @@ Brian~
|
|||
Brian the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Brian wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -70,7 +70,7 @@ Mick~
|
|||
Mick the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Mick wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -83,7 +83,7 @@ Matt~
|
|||
Matt the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Matt wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -97,7 +97,7 @@ Jochem the Royal Guard sits here, off duty.
|
|||
~
|
||||
As all members of the Guard, Jochem wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -111,7 +111,7 @@ Anne the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Anne wears the chain mail required of them as
|
||||
uniform. She seems very well trained, and moves like a fighter who has seen
|
||||
more than one battle, and longs to see the next!
|
||||
more than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -125,7 +125,7 @@ Andrew the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Andrew wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -139,7 +139,7 @@ Bertram the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Bertram wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
guy seems tough...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -152,8 +152,8 @@ Jeanette~
|
|||
Jeanette the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jeanette wears the chain mail required of them
|
||||
as uniform. She seems very well trained, and carries her scars with pride.
|
||||
This girl could be nasty if she wanted to...
|
||||
as uniform. She seems very well trained, and carries her scars with pride.
|
||||
This girl could be nasty if she wanted to...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -166,11 +166,11 @@ Peter, the Captain of the Royal Guard~
|
|||
Peter, the Captain of the Royal Guard, walks around inspecting.
|
||||
~
|
||||
As all members of the Guard, Peter wears the chain mail required of them as
|
||||
uniform. Even though all the other guards seem well trained, you realise none
|
||||
uniform. Even though all the other guards seem well trained, you realize none
|
||||
of them would stand a chance against this man in a fight. He stands at least
|
||||
two metres tall, but still moves with an almost feline grace. He actually
|
||||
two meters tall, but still moves with an almost feline grace. He actually
|
||||
radiates strength and confidence, and you have to fight a sudden urge to come to
|
||||
attention as you see him.
|
||||
attention as you see him.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -183,7 +183,7 @@ the Training Master~
|
|||
The Training Master is here, supervising.
|
||||
~
|
||||
Aged, but experienced, the Training Master is skilled in the use of virtually
|
||||
every weapon type invented by Man.
|
||||
every weapon type invented by Man.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 950 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -196,7 +196,7 @@ the Royal Herald~
|
|||
The Royal Herald is standing here.
|
||||
~
|
||||
This is a young, powerfully built man, whose primary function is to make
|
||||
Royal Announcements.
|
||||
Royal Announcements.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -211,7 +211,7 @@ Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
|
|||
You remember a time almost a decade ago, when the news of the day was how
|
||||
this man had slaughtered the entire population of the little village of
|
||||
Townsbridge. He was imprisoned, and here he is - a shadow of the undoubtedly
|
||||
great warrior he once was, but still to be reckoned with.
|
||||
great warrior he once was, but still to be reckoned with.
|
||||
~
|
||||
24828 0 0 0 589824 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -225,7 +225,7 @@ James the Butler~
|
|||
James the Butler is standing here, looking pompous.
|
||||
~
|
||||
The typical perfect butler: upper middle age, a bit bald and with an
|
||||
impressive belly.
|
||||
impressive belly.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 500 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -237,7 +237,7 @@ woman cleaning~
|
|||
the Cleaning Woman~
|
||||
There is a Cleaning Woman here, trying not be noticed.
|
||||
~
|
||||
Although she has a menial job, she seems to like it.
|
||||
Although she has a menial job, she seems to like it.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -249,7 +249,7 @@ cockroach roach~
|
|||
the cockroach~
|
||||
A large cockroach is crawling by the wall.
|
||||
~
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
~
|
||||
196696 0 0 0 0 0 0 0 -250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -262,8 +262,8 @@ the Astrologer~
|
|||
The Astrologer is sitting here, studying a book.
|
||||
~
|
||||
He is old and white-haired, with a long beard. As you see him, you can
|
||||
almost believe the rumours about stars deciding Fate, and that astrology is
|
||||
capable of seeing the future.
|
||||
almost believe the rumors about stars deciding Fate, and that astrology is
|
||||
capable of seeing the future.
|
||||
~
|
||||
26651 0 0 0 0 0 0 0 900 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -276,7 +276,7 @@ Tim, the King's Lifeguard~
|
|||
Tim, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tom. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -289,7 +289,7 @@ Tom, the King's Lifeguard~
|
|||
Tom, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tim. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -302,7 +302,7 @@ the Chef~
|
|||
The Chef is here, shouting orders to the other cooks.
|
||||
~
|
||||
It seems he has been tasting his own food a bit too enthusiastically. He is,
|
||||
in other words, a bit fat.
|
||||
in other words, a bit fat.
|
||||
~
|
||||
26778 0 0 0 0 0 0 0 500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -314,7 +314,7 @@ cook~
|
|||
the cook~
|
||||
There is a cook here, making himself busy with a pot.
|
||||
~
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -327,7 +327,7 @@ David~
|
|||
David, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
attempt to get past him.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -340,7 +340,7 @@ Dick~
|
|||
Dick, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
attempt to get past him.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -353,7 +353,7 @@ Jerry~
|
|||
Jerry the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Jerry wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -366,7 +366,7 @@ Michael~
|
|||
Michael the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Michael wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -380,7 +380,7 @@ Hans the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Hans wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -394,7 +394,7 @@ Boris the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Boris wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
guy seems tough...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -408,7 +408,7 @@ A zombie is shambling over some corpses here, moving quite silently.
|
|||
~
|
||||
It is entirely possible that this zombie was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
revenge.
|
||||
~
|
||||
172090 0 0 0 524368 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -422,7 +422,7 @@ A skeleton is moving about with a loud clatter here, climbing over corpses.
|
|||
~
|
||||
It is entirely possible that this skeleton was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
revenge.
|
||||
~
|
||||
172090 0 0 0 80 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -436,7 +436,7 @@ A large demon surrounded by flames rises out of the dark pool.
|
|||
~
|
||||
It is a horrifying thing, this demonic creature from the depths of the Abyss.
|
||||
It glares down at you through blood-red eyes, and bares its huge white fangs and
|
||||
its razor-sharp talons.
|
||||
its razor-sharp talons.
|
||||
~
|
||||
256058 0 0 0 80 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -31,7 +31,7 @@ Sir Benlad~
|
|||
Sir Benlad slaps you with his gauntlet and challenges you!
|
||||
~
|
||||
Sir Benlad is clad in his renowned green armor, rumored to be impervious to
|
||||
normal weaponry. He bears a huge battle axe.
|
||||
normal weaponry. He bears a huge battle axe.
|
||||
~
|
||||
65608 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -44,7 +44,7 @@ Galahad~
|
|||
Sir Galahad~
|
||||
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
|
||||
~
|
||||
Sir Galahad is dressed all in white armor and walks with pride.
|
||||
Sir Galahad is dressed all in white armor and walks with pride.
|
||||
~
|
||||
65608 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -59,7 +59,7 @@ A knight with armor of many colors stands here.
|
|||
~
|
||||
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield of
|
||||
many colors. He anxiously awaits an opportunity to help a damsel in distress.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -91,7 +91,7 @@ Sir Gawaine~
|
|||
Sir Gawaine, the strong, is on a mission of vengeance!
|
||||
~
|
||||
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and
|
||||
wears his famous horned helm.
|
||||
wears his famous horned helm.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -135,7 +135,7 @@ Sir Tristram~
|
|||
Sir Tristram smirks at you.
|
||||
~
|
||||
Sir Tristram, suitor of Isolade, is considered by many to be second only to
|
||||
Lancelot in his skill of arms.
|
||||
Lancelot in his skill of arms.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -179,7 +179,7 @@ A fool in motley cavorts here!
|
|||
~
|
||||
Dagonet, the court jester of Arthur, is a master of his craft. He dances on
|
||||
his hands while juggling a set of knives. You get the impression that he could
|
||||
handle himself well in a fight.
|
||||
handle himself well in a fight.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -193,7 +193,7 @@ Sir Turquine~
|
|||
A knight with a wolf helm cackles with glee!
|
||||
~
|
||||
Turquine is dressed in scale mail and a wolf helm. He is a slender whip of
|
||||
a man, and his eyes dart left and right.
|
||||
a man, and his eyes dart left and right.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -208,7 +208,7 @@ A knight dressed in red shimmering armor faces you!
|
|||
~
|
||||
Perimones, the red knight, has a red beard and mustache. He is a short
|
||||
stocky man. His ruby armor is shimmering in the sunlight, and he wears the
|
||||
silken red favor of Galenvine on his sleeve.
|
||||
silken red favor of Galenvine on his sleeve.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -222,7 +222,7 @@ A nobleman stands here in all his finery.
|
|||
~
|
||||
The nobleman wears the finest cotton and wool clothing available. Riches
|
||||
adorn him in the form of chains, and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
intent on going somewhere.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -236,7 +236,7 @@ a merchant~
|
|||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -249,7 +249,7 @@ servant~
|
|||
a servant~
|
||||
A servant is rushing by.
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -263,7 +263,7 @@ a demon~
|
|||
A towering, black scaled demon has come to eat your soul!
|
||||
~
|
||||
As it breathes, the ground you stand on rumbles and you are seared by its hot
|
||||
breath. It is this demon which has been laughing at you in all your visions.
|
||||
breath. It is this demon which has been laughing at you in all your visions.
|
||||
Merlin has bound this demon here to use its power in the fabrication of magic
|
||||
items. However his hold has slipped a few times, enabling the demon to give out
|
||||
a few artifacts to encourage the downfall of Camelot.
|
||||
|
@ -280,7 +280,7 @@ Iron Jack~
|
|||
Iron Jack, the armorer of Camelot, is here.
|
||||
~
|
||||
Iron Jack wears his smith apron, leather leggings, and has corded muscular
|
||||
arms.
|
||||
arms.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -294,7 +294,7 @@ Persante of Inde~
|
|||
Persante of Inde is here, marshalling the troops of Camelot.
|
||||
~
|
||||
Persante is called the blue knight because of his brilliant blue armor. He
|
||||
is mounted on a fine charger, and is waving his blue pennant.
|
||||
is mounted on a fine charger, and is waving his blue pennant.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -322,7 +322,7 @@ Lionel~
|
|||
Lionel, the knight, staggers past.
|
||||
~
|
||||
Lionel is covered in blood, and is walking as if stunned. It looks like he
|
||||
is going to fall.
|
||||
is going to fall.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -402,7 +402,7 @@ cook~
|
|||
a cook~
|
||||
A fat cook is walking around with a spoons tasting all the food.
|
||||
~
|
||||
She must weigh over 200 pounds.
|
||||
She must weigh over 200 pounds.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -415,7 +415,7 @@ guard~
|
|||
a guard~
|
||||
A guard is standing a sharp watch.
|
||||
~
|
||||
He seems to be suspicious of everyone.
|
||||
He seems to be suspicious of everyone.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -428,7 +428,7 @@ archer~
|
|||
a archer~
|
||||
An archer is dying here.
|
||||
~
|
||||
He looks like he'll die any minute now.
|
||||
He looks like he'll die any minute now.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -441,7 +441,7 @@ infantryman~
|
|||
a dying infantryman~
|
||||
An infantryman is dying here.
|
||||
~
|
||||
He looks to be almost dead.
|
||||
He looks to be almost dead.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -455,7 +455,7 @@ a dying knight~
|
|||
A knight is slowly bleeding to death.
|
||||
~
|
||||
He has suffered several wounds during his battles. It doesn't look like
|
||||
he'll last much longer.
|
||||
he'll last much longer.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -482,7 +482,7 @@ creature beast lion~
|
|||
a questing beast~
|
||||
A long necked, lion pawed, spotted creature is here gnawing on a femur.
|
||||
~
|
||||
It looks hungry!
|
||||
It looks hungry!
|
||||
~
|
||||
106728 0 0 0 524308 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#16900
|
||||
gibberling, bloodthirsty~
|
||||
gibberling bloodthirsty~
|
||||
a bloodthirsty gibberling~
|
||||
A bloodthirsty gibberling is here, grunting loudly.
|
||||
~
|
||||
This hunchbacked, vicious, monstrosity is spawn of the numerous reviled and
|
||||
feared race of gibberlings. The creature utters howls, shrieks, and insane
|
||||
chattering noises from it's grinning, canine visage, which is encircled by a
|
||||
wild black mane, almost covering it's pointed ears.
|
||||
wild black mane, almost covering it's pointed ears.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -16,12 +16,12 @@ BareHandAttack: 14
|
|||
Int: 5
|
||||
E
|
||||
#16901
|
||||
cougar, cuogar, ~
|
||||
cougar~
|
||||
the cougar~
|
||||
A cougar is on the prowl here.
|
||||
~
|
||||
It is a muscular cougar with gleaming fangs, stealthily searching the area
|
||||
for fresh meat to fill it's savage belly until the next kill.
|
||||
for fresh meat to fill it's savage belly until the next kill.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -30,13 +30,13 @@ for fresh meat to fill it's savage belly until the next kill.
|
|||
BareHandAttack: 9
|
||||
E
|
||||
#16902
|
||||
gibberling, shifty~
|
||||
gibberling shifty~
|
||||
the shifty gibberling~
|
||||
A shifty gibberling is lingering here.
|
||||
~
|
||||
It looks unfinished. An unusually quiet gibberling is chattering softly in
|
||||
the shadows, and you can almost see a glint of unusually high intellect in the
|
||||
creatures' beady black eyes.
|
||||
creatures' beady black eyes.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -45,7 +45,7 @@ creatures' beady black eyes.
|
|||
Int: 15
|
||||
E
|
||||
#16903
|
||||
gibberling, raider~
|
||||
gibberling raider~
|
||||
a gibberling raider~
|
||||
A gibberling raider is here, snarling like an animal.
|
||||
~
|
||||
|
@ -53,7 +53,7 @@ A gibberling raider is here, snarling like an animal.
|
|||
there is such a thing. It seems even more bloodthirsty and vicious than the
|
||||
average gibberling, not to mention larger in girth. The shrieking and clicking
|
||||
noises it continually makes, are enough to unnerve even the most experienced
|
||||
warriors.
|
||||
warriors.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -61,13 +61,13 @@ warriors.
|
|||
8 8 1
|
||||
E
|
||||
#16904
|
||||
gibberling, mutant~
|
||||
gibberling mutant~
|
||||
the mutant gibberling~
|
||||
A mutant gibberling is going completely insane here!
|
||||
~
|
||||
The face of this four-armed gibberling, is completely disfigured and twisted
|
||||
into an even more disgusting expression, than the usual horrific scowl of these
|
||||
vicious creatures. Even the other gibberlings seem to avoid contact with it.
|
||||
vicious creatures. Even the other gibberlings seem to avoid contact with it.
|
||||
~
|
||||
108 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -77,7 +77,7 @@ Int: 5
|
|||
Wis: 5
|
||||
E
|
||||
#16905
|
||||
gibberling, king, cheiftain~
|
||||
gibberling king chieftain~
|
||||
the gibberling chieftain~
|
||||
The king of the gibberlings is here!
|
||||
~
|
||||
|
@ -85,7 +85,7 @@ The king of the gibberlings is here!
|
|||
life, his canine features are twisted into a permanent scowl of hate for all
|
||||
living creatures save his own kind, for which he merely feels no emotion. A
|
||||
white mane frames his terrible face, and each rasping breath he takes, seems to
|
||||
drain some of your lifeforce, to replenish his own horrifying being.
|
||||
drain some of your lifeforce, to replenish his own horrifying being.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -104,7 +104,7 @@ A female gibberling is running around, screeching!
|
|||
You never stopped to think that there must be female gibberlings until you
|
||||
met one face to face. She is just as horrific as any of the other gibberlings,
|
||||
and of course completely insane, as she leaps and pounces around you, baring her
|
||||
razor-sharp teeth!
|
||||
razor-sharp teeth!
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -116,14 +116,14 @@ Dex: 7
|
|||
Wis: 5
|
||||
E
|
||||
#16907
|
||||
fat, gibberling, butcher~
|
||||
fat gibberling butcher~
|
||||
the gibberling butcher~
|
||||
A fat female gibberling is here, loudly burping and grunting.
|
||||
~
|
||||
You observe a disgusting, foul-smelling, obese gibberling, whose bulky frame
|
||||
is almost completely covered in refuse, and scraps of half-eaten meat. Her
|
||||
beady eyes gleam with a maniacal glint as she consumes any and all edible
|
||||
materials in sight!
|
||||
materials in sight!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -134,7 +134,7 @@ Int: 3
|
|||
Wis: 3
|
||||
E
|
||||
#16908
|
||||
gibberling, shaman~
|
||||
gibberling shaman~
|
||||
the gibberling shaman~
|
||||
A gibberling shaman stands here.
|
||||
~
|
||||
|
@ -142,7 +142,7 @@ A gibberling shaman stands here.
|
|||
a sinister practitioner of dark rituals who loves nothing more than to drink the
|
||||
vital fluids of kills made in or near the caves. His glowing green eyes peer
|
||||
out, sunken deep into his dog-face, with a sadistic intelligence found seldom
|
||||
among the savage hordes of gibberlings.
|
||||
among the savage hordes of gibberlings.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -152,12 +152,12 @@ BareHandAttack: 12
|
|||
Wis: 15
|
||||
E
|
||||
#16909
|
||||
small, marmot~
|
||||
small marmot~
|
||||
a small marmot~
|
||||
A small marmot is scurrying about.
|
||||
~
|
||||
It's a small, furry mammal found in the mountainous regions, and it appears
|
||||
to be in a playful mood.
|
||||
to be in a playful mood.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -174,7 +174,7 @@ A massive, two headed gibberling is growling at you!
|
|||
as the gibberling king, but much more savage. He has apparently been confined
|
||||
to this dark chamber either as a punishment, or because he is too crazed and
|
||||
bloodthirsty to dwell even among the general population of gibberlings in the
|
||||
cave.
|
||||
cave.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -18,7 +18,7 @@ knight quality~
|
|||
a knight~
|
||||
A knight of quality looks down upon you from his mount.
|
||||
~
|
||||
The knight is in full plate mail on a barded horse and carries a lance.
|
||||
The knight is in full plate mail on a barded horse and carries a lance.
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -33,7 +33,7 @@ King Arthur sits upon his throne awaiting the return of the grail.
|
|||
~
|
||||
King Arthur is a black bearded, barrel-chested man. He is in full plate
|
||||
armor emblazoned with the sign of a gold dragon. He carries Excalibur in a
|
||||
strange looking sheath.
|
||||
strange looking sheath.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -47,7 +47,7 @@ a serf~
|
|||
A dirty serf shuffles along here.
|
||||
~
|
||||
The serf is in rags, smells, and you actually think you can see lice on him.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -74,7 +74,7 @@ the black knight~
|
|||
A knight dressed in black armor says "NONE SHALL PASS"
|
||||
~
|
||||
The black knight has black armor and a visored helm. He stands resting on a
|
||||
two handed sword.
|
||||
two handed sword.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -103,7 +103,7 @@ Sir Lancelot~
|
|||
Sir Lancelot, champion of the Round Table, smiles at you.
|
||||
~
|
||||
Sir Lancelot is wearing polished steel armor. His visor is up and his hand
|
||||
raises in salute to you.
|
||||
raises in salute to you.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -118,7 +118,7 @@ A beautifully dressed woman beckons you closer.
|
|||
Upon closer inspection you realize the woman is Morgan le Fey, the evil
|
||||
enchantress and the scourge of Camelot. She snarls as you have seen through her
|
||||
disguise. She is wearing silk robes which do little to hide her ugly, hateful,
|
||||
and twisted body.
|
||||
and twisted body.
|
||||
~
|
||||
2120 0 0 0 1572948 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -133,7 +133,7 @@ A lady-in-waiting bats her eyes at you!
|
|||
~
|
||||
The lady-in-waiting snuggles up closer to you, pressing you for the details
|
||||
of your last campaign. She is clad in a long gown and garlands of flowers are
|
||||
in her hair.
|
||||
in her hair.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -175,7 +175,7 @@ a merchant~
|
|||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -189,7 +189,7 @@ a monk~
|
|||
A monk is here, mumbling in Latin.
|
||||
~
|
||||
The monk has a brown robe with a hood on it. He has tied it off with a
|
||||
piece of rope. The top of his head is shaved in the Fransician fashion.
|
||||
piece of rope. The top of his head is shaved in the Fransician fashion.
|
||||
~
|
||||
72 0 0 0 8192 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -216,7 +216,7 @@ a bard~
|
|||
A bard is here, singing a sweet ballad.
|
||||
~
|
||||
The bard is dressed in silk leggings, a leather vest, and bright orange
|
||||
shirt.
|
||||
shirt.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -230,7 +230,7 @@ an entertainer~
|
|||
An entertainer is here, leaping with great acrobatic prowess!
|
||||
~
|
||||
The entertainer is doing handsprings and backflips in a dizzying
|
||||
progression.
|
||||
progression.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -243,7 +243,7 @@ servant~
|
|||
a servant~
|
||||
A servant is rushing by
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -257,7 +257,7 @@ a stablehand~
|
|||
A stablehand is cleaning up after the horses.
|
||||
~
|
||||
He looks like he was raised in these stables. He walks with a wide gait and
|
||||
has a piece of straw between his teeth.
|
||||
has a piece of straw between his teeth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -270,7 +270,7 @@ stirrup~
|
|||
Stirrup~
|
||||
Stirrup, the stable master of Camelot is here.
|
||||
~
|
||||
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
|
||||
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
|
@ -284,7 +284,7 @@ a riding horse~
|
|||
A riding horse is here.
|
||||
~
|
||||
The riding horse is saddled with light tack, and has long slender limbs for
|
||||
speed.
|
||||
speed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -311,7 +311,7 @@ horse warhorse~
|
|||
a warhorse~
|
||||
A heavy warhorse paws the ground and snorts in preparation for battle!
|
||||
~
|
||||
The heavy warhorse has full chain barding and stands 17 hands.
|
||||
The heavy warhorse has full chain barding and stands 17 hands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -325,7 +325,7 @@ a slave~
|
|||
A slave is here, cringing from everything.
|
||||
~
|
||||
The slave is dirty and unkempt, but she retains a vestige of her former
|
||||
station and bearing.
|
||||
station and bearing.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -369,7 +369,7 @@ a spectator~
|
|||
A spectator is enthralled in the jousting match.
|
||||
~
|
||||
She jumps up and down screaming in an annoying ear-piercing shriek. She is
|
||||
very much into the game and seems to have the hots for one of the jousters.
|
||||
very much into the game and seems to have the hots for one of the jousters.
|
||||
|
||||
~
|
||||
2120 0 0 0 65536 0 0 0 0 E
|
||||
|
@ -384,7 +384,7 @@ a sheep~
|
|||
A sheep is grazing here.
|
||||
~
|
||||
Looks like you could make some nice clothes out of the wool from that sheep.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -397,7 +397,7 @@ ram~
|
|||
a ram~
|
||||
A ram is guarding his flock.
|
||||
~
|
||||
Yet another animal with a set of horns. He looks mean.
|
||||
Yet another animal with a set of horns. He looks mean.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -411,7 +411,7 @@ an ox~
|
|||
An ox is pulling a plow, tilling the fields.
|
||||
~
|
||||
A large beast with some impressive horns. It looks like it could plow all
|
||||
day.
|
||||
day.
|
||||
~
|
||||
98376 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -438,7 +438,7 @@ goat~
|
|||
a goat~
|
||||
A goat with some wicked looking horns is about to charge.
|
||||
~
|
||||
You've done nothing to this goat but it seems ready to attack you.
|
||||
You've done nothing to this goat but it seems ready to attack you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -451,7 +451,7 @@ mule~
|
|||
a stubborn mule~
|
||||
A stubborn mule is standing in your way.
|
||||
~
|
||||
This mule doesn't move for anybody.
|
||||
This mule doesn't move for anybody.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -478,7 +478,7 @@ shepherd~
|
|||
a shepherd~
|
||||
A shepherd is looking for his flock of sheep.
|
||||
~
|
||||
He watches over his flock, keeping an eye out for wolves.
|
||||
He watches over his flock, keeping an eye out for wolves.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -491,7 +491,7 @@ sheep dog~
|
|||
a sheep dog~
|
||||
A sheep dog barks at you playfully.
|
||||
~
|
||||
This dog seems smarter than most people you've known.
|
||||
This dog seems smarter than most people you've known.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -505,7 +505,7 @@ a farmer~
|
|||
A farmer is hard at work.
|
||||
~
|
||||
He looks tired and overworked. He must put in long hours and make very
|
||||
little money.
|
||||
little money.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -518,7 +518,7 @@ guard~
|
|||
a guard~
|
||||
A guard is protecting the city.
|
||||
~
|
||||
He looks like he's in a bad mood.
|
||||
He looks like he's in a bad mood.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -3,9 +3,9 @@ east wizard Shadimar~
|
|||
Shadimar~
|
||||
Shadimar, the Wizard of the East stands here.
|
||||
~
|
||||
The Wizard of the East is a small wizened figure with a long, white beard.
|
||||
The Wizard of the East is a small wizened figure with a long, white beard.
|
||||
His thin, stick-like limbs and torso look frail, but for some reason give a
|
||||
formidable impression of strength.
|
||||
formidable impression of strength.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -21,7 +21,7 @@ the large squid~
|
|||
A large squid rests just beneath the surface of the water here.
|
||||
~
|
||||
This squid is absolutely huge! It's almost half the size of a man,
|
||||
discounting the tentacles, and it looks hungry. Not to mention dangerous.
|
||||
discounting the tentacles, and it looks hungry. Not to mention dangerous.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 125 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -35,9 +35,9 @@ lesser Kraken squid~
|
|||
the lesser Kraken~
|
||||
A lesser Kraken is here, eyeing you with hunger.
|
||||
~
|
||||
The lesser Kraken is two-thirds the length of a man, diregarding the
|
||||
The lesser Kraken is two-thirds the length of a man, disregarding the
|
||||
tentacles. Which is hard to do, due to the sharp, claw-like tip on on the end
|
||||
of all eight limbs.
|
||||
of all eight limbs.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 225 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -52,7 +52,7 @@ a Kraken~
|
|||
A Kraken swims here, growling menacingly.
|
||||
~
|
||||
The Kraken is massive, larger than a man and with powerful stingers on the
|
||||
end of each tentacle.
|
||||
end of each tentacle.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 300 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -66,10 +66,10 @@ greater Kraken squid~
|
|||
a greater Kraken~
|
||||
A greater Kraken lurks in these waters. Watch out!!!!
|
||||
~
|
||||
This monster of a squid fills the waters infront of you. The tentacles are
|
||||
This monster of a squid fills the waters in front of you. The tentacles are
|
||||
too long to see in your field of vision to estimate its size. You notice the
|
||||
little beady eyes looking back at you, and the large beak opening and closing in
|
||||
anticipation.
|
||||
anticipation.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -84,7 +84,7 @@ the Water Elemental~
|
|||
A Water Elemental stands before you, rippling to faint vibrations.
|
||||
~
|
||||
The Water Elemental is a vaguely man shaped statue of liquid water. It may
|
||||
be liquid, but it looks tough.
|
||||
be liquid, but it looks tough.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -97,10 +97,10 @@ Trilless sorceress north northern~
|
|||
Trilless~
|
||||
Trilless the Northern Sorceress is here, radiating goodness and well-being.
|
||||
~
|
||||
An aged woman, Trilless has long grey-white hair and pale, wrinkled skin.
|
||||
An aged woman, Trilless has long gray-white hair and pale, wrinkled skin.
|
||||
She wears white robes, and she gives forth an aura of purity and goodness. The
|
||||
only splash of color in her form is her eyes, which are a shade of piercing
|
||||
electric blue.
|
||||
electric blue.
|
||||
~
|
||||
266 0 0 0 8400 0 0 0 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -115,8 +115,8 @@ guard guardian light~
|
|||
the Light Guardian~
|
||||
The Light Guardian stands here, glowing with intense light.
|
||||
~
|
||||
A glowing figure in brightly luminous armour, the Light Guardian looks to be
|
||||
a formidable foe.
|
||||
A glowing figure in brightly luminous armor, the Light Guardian looks to be
|
||||
a formidable foe.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -133,8 +133,8 @@ sentinel Dark guard~
|
|||
the Dark Sentinel~
|
||||
A Dark Sentinel watches vigilantly, sucking light from the room.
|
||||
~
|
||||
The black, light-absorbing armour of the Dark Sentinel draws you in, and it
|
||||
becomes an effort not to fall over.
|
||||
The black, light-absorbing armor of the Dark Sentinel draws you in, and it
|
||||
becomes an effort not to fall over.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -148,10 +148,10 @@ E
|
|||
#17509
|
||||
Shadimar spectre~
|
||||
Shadimar's Spectre~
|
||||
Shadimar's Spectre floats here, glowing with faint grey light.
|
||||
Shadimar's Spectre floats here, glowing with faint gray light.
|
||||
~
|
||||
This is not the true Shadimar, it is but a pale vision of him. You can see
|
||||
the background through the Spectre's form.
|
||||
the background through the Spectre's form.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -167,7 +167,7 @@ Carcophan's Spectre floats here, absorbing the little light availible.
|
|||
~
|
||||
This spectre of carcophan is just as evil as the man in real life. He now
|
||||
must haunt these halls looking for revenge on the one that sent him to hell, or
|
||||
at least this eternal limbo.
|
||||
at least this eternal limbo.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -182,8 +182,8 @@ Carcophan the Southern Wizard stands here, radiating pure evil.
|
|||
~
|
||||
If it wasn't for his aura of darkness, Carcophan could merely be a genteel
|
||||
old man with salt-and-peppered hair and a dignified stance. But the dark
|
||||
flowing robes and occolt sigils adorning them let you know that this is not
|
||||
someone to be trifled with.
|
||||
flowing robes and occult sigils adorning them let you know that this is not
|
||||
someone to be trifled with.
|
||||
~
|
||||
522 0 0 0 0 0 0 0 -1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -203,9 +203,9 @@ the inverse Salamander~
|
|||
An inverse salamander crouches into the ground here, absorbing light and heat.
|
||||
~
|
||||
According to legend and myth, the Salamander is supposed to be a being of
|
||||
fire and light. The reptillian form you see before you looks to be the exact
|
||||
fire and light. The reptilian form you see before you looks to be the exact
|
||||
opposite, as it sucks the light and warmth from the room with its dark, liquid
|
||||
eyes.
|
||||
eyes.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -900 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ John Connor~
|
|||
John Connor is giving orders here.
|
||||
~
|
||||
The leader of the Resistance Force he is a hardened veteran with the scars
|
||||
to prove it.
|
||||
to prove it.
|
||||
~
|
||||
237834 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -18,7 +18,7 @@ a series 800 terminator~
|
|||
A terminator is looking for a human to kill.
|
||||
~
|
||||
This metal endoskeleton is the perfect killing weapon. The mechanical red
|
||||
eyes scan the area for anything living.
|
||||
eyes scan the area for anything living.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -32,7 +32,7 @@ a aerial hunter killer~
|
|||
A flying hunter killer zooms past you, it's turbines whining.
|
||||
~
|
||||
This flying metal machine has a mind of it's own and was made for the sole
|
||||
purpose of hunting down humans and killing them.
|
||||
purpose of hunting down humans and killing them.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -45,7 +45,7 @@ hunter killer tank~
|
|||
a hunter killer tank~
|
||||
A huge metal tank rolls past, bones crunching under it's weight.
|
||||
~
|
||||
Yet another machine made by machines to purge the world of humans.
|
||||
Yet another machine made by machines to purge the world of humans.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -58,7 +58,7 @@ Centurion~
|
|||
a centurion~
|
||||
A centurion runs past.
|
||||
~
|
||||
This four legged gun pod is fast and deadly accurate.
|
||||
This four legged gun pod is fast and deadly accurate.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -72,7 +72,7 @@ a silverfish~
|
|||
A silverfish is trying to sneak up on you.
|
||||
~
|
||||
This small centipede like robot finds it's way into the resistance force
|
||||
hideouts and explodes, sending razor sharp shrapnel in all directions.
|
||||
hideouts and explodes, sending razor sharp shrapnel in all directions.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -86,7 +86,7 @@ the T1000~
|
|||
A T1000 is shapeshifting before you.
|
||||
~
|
||||
A poly-alloy or liquid medal, this is the latest and greatest invention of
|
||||
the robots.
|
||||
the robots.
|
||||
~
|
||||
237610 0 0 0 1114188 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -99,7 +99,7 @@ guerilla soldier~
|
|||
a guerilla soldier~
|
||||
A soldier of the resistance force is looking for a terminator to kill.
|
||||
~
|
||||
Born in battle, it's all this soldier has ever known.
|
||||
Born in battle, it's all this soldier has ever known.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -113,7 +113,7 @@ an autonomous terminator~
|
|||
An autonomous terminator is guarding skynet.
|
||||
~
|
||||
This terminator was made as a sentry to keep all from entering skynet
|
||||
laboratories.
|
||||
laboratories.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -127,7 +127,7 @@ A child is learning helping the soldiers with their wounds.
|
|||
~
|
||||
Even the children take part in this war with the machines. They care for
|
||||
the wounded, run messages, help with the equipment. No one is free until the
|
||||
machines are destroyed.
|
||||
machines are destroyed.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -141,7 +141,7 @@ a guerilla officer~
|
|||
An officer of the resistance force is leading his soldiers into battle.
|
||||
~
|
||||
His eyes tell you what he dares not say to his troops, this battle is
|
||||
hopless, lives are waster killing machines that can just be rebuilt.
|
||||
hopeless, lives are waster killing machines that can just be rebuilt.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -154,7 +154,7 @@ german shepherd~
|
|||
a german shepherd~
|
||||
A german shepherd sniffs your hand.
|
||||
~
|
||||
The resistance uses this dog to detect terminators.
|
||||
The resistance uses this dog to detect terminators.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -167,7 +167,7 @@ kyle reese~
|
|||
Kyle Reese~
|
||||
Kyle Reese is hiding from the terminators.
|
||||
~
|
||||
If only he knew what the future held for him.
|
||||
If only he knew what the future held for him.
|
||||
~
|
||||
2376 0 0 0 84 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the pit beast~
|
|||
The big, ugly pit-beast is standing here sizing you up.
|
||||
~
|
||||
Ick... What a disgusting creature! It is black and green and slimy and it
|
||||
is drooling everywhere... Looks mean too.
|
||||
is drooling everywhere... Looks mean too.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 -750 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -18,7 +18,7 @@ The newbie monster stands here looking confused. Kill him! Kill him!
|
|||
~
|
||||
What an odd looking little beast. He looks harmless, but you never can tell.
|
||||
He is only about 4 feet tall, but he pretty muscular looking... Maybe you
|
||||
should ask if he needs help? Nah... Kill him.
|
||||
should ask if he needs help? Nah... Kill him.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -32,7 +32,7 @@ Someone's little pet dragon has gotten loose, and is sniffing about here.
|
|||
~
|
||||
Awwww... How cute! A little baby dragon. He's about 3 feet long and you
|
||||
just want to cuddle him to death... No, you really want to kill him to tell the
|
||||
truth. But, remember, even a little dragon can be a big problem.
|
||||
truth. But, remember, even a little dragon can be a big problem.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -59,7 +59,7 @@ the Newbie Alchemist~
|
|||
The Newbie Alchemist is here trying to make something.
|
||||
~
|
||||
He is a funny looking, furry little dude. He looks really busy trying to mix
|
||||
up a batch of something or other.
|
||||
up a batch of something or other.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -72,7 +72,7 @@ the creepy crawler~
|
|||
A creepy little crawling thing is scuttling along the floor at your feet.
|
||||
~
|
||||
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin like
|
||||
this disgusting, little, six-legged, brown bug.
|
||||
this disgusting, little, six-legged, brown bug.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -250 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -85,7 +85,7 @@ the zombiefied newbie~
|
|||
A VERY gaunt looking newbie... it looks like a zombie!
|
||||
~
|
||||
This guy has been lost in here too long... It is more zombie than man now.
|
||||
You would feel sorry for it, but it is moving in to attack!
|
||||
You would feel sorry for it, but it is moving in to attack!
|
||||
~
|
||||
108 0 0 0 0 0 0 0 -500 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -97,9 +97,9 @@ quasit imp thing~
|
|||
the quasit~
|
||||
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
|
||||
~
|
||||
Little green, vaguely humoniod shaped creature, with a long pointed tail.
|
||||
Little green, vaguely humanoid shaped creature, with a long pointed tail.
|
||||
It is hard to say because before you ever get a good look at it, it darts back
|
||||
into the shadows.
|
||||
into the shadows.
|
||||
~
|
||||
236 0 0 0 0 0 0 0 -800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -113,7 +113,7 @@ The Great Minotaur is wondering just what you'll taste like.
|
|||
~
|
||||
A massive man, with the head of a bull. He looks as strong as bull too, but
|
||||
not nearly as smart. Actually, now that you consider it... He looks a heck of
|
||||
a lot meaner than any bull you have ever seen... And he is coming this way!
|
||||
a lot meaner than any bull you have ever seen... And he is coming this way!
|
||||
~
|
||||
1608 0 0 0 0 0 0 0 -1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -126,7 +126,7 @@ the dark spectre~
|
|||
The dark spectre is lurking in the shadows.
|
||||
~
|
||||
The soul of a long since passed on adventurer... It lurks here waiting for a
|
||||
chance to bring death to any who cross its path.
|
||||
chance to bring death to any who cross its path.
|
||||
~
|
||||
2122 0 0 0 1048596 0 0 0 -850 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -140,7 +140,7 @@ A newbie is here annoying the hell out of you.
|
|||
~
|
||||
What a jerk! He won't shut up, and he keeps making the most irritating
|
||||
comments about everything. Better silence him with cold, tempered steel
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -500 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -154,7 +154,7 @@ A newbie is here looking terribly confused.
|
|||
~
|
||||
What a moron! Every question that is answered in the help files, he will ask
|
||||
and he will probably ask 2 or 3 times too. This guy just doesn't get it, best
|
||||
put him out of his misery.
|
||||
put him out of his misery.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -168,7 +168,7 @@ A newbie is here talking a lot.
|
|||
~
|
||||
Well, at least this gal seems pretty cool. Talks a lot, but she's a
|
||||
friendly, interesting sort. Seems to have a clue what she's doing also, unlike
|
||||
some others you might see.
|
||||
some others you might see.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -182,7 +182,7 @@ A newbie is here wandering about aimlessly.
|
|||
~
|
||||
Hmmm... Looks like he has been around a while, but he wandered a little too
|
||||
far from home this time. Don't think he knows quite where he is, maybe you
|
||||
should help him out?
|
||||
should help him out?
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -195,7 +195,7 @@ the smart newbie~
|
|||
A newbie is here, and he looks quite sure of himself.
|
||||
~
|
||||
Here is a guy who has it all together. Nice equipment too, must have read
|
||||
the help files, Eh?
|
||||
the help files, Eh?
|
||||
~
|
||||
76 0 0 0 0 0 0 0 500 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ lion cub~
|
|||
a small lion cub~
|
||||
A small lion cubs lays here, looking helpless.
|
||||
~
|
||||
It looks so cute and cuddly, but looks can be deceiving.
|
||||
It looks so cute and cuddly, but looks can be deceiving.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 -50 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -18,7 +18,7 @@ Kablooey, the funny clown stands here making jokes.
|
|||
Kablooey is about the funniest thing you have ever seen. His huge red nose
|
||||
and long pink hair cause a laugh to rise in your throat. His pants are so large
|
||||
he has to wear suspenders to keep them up, and those feet .... They look like
|
||||
boats!
|
||||
boats!
|
||||
~
|
||||
78 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -31,7 +31,7 @@ minstrel Renuer~
|
|||
Renuer, the wandering minstrel~
|
||||
Renuer, the wandering minstrel stands here playing a sad song.
|
||||
~
|
||||
His face is drooped and sad conveying the song he currently plays.
|
||||
His face is drooped and sad conveying the song he currently plays.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -44,7 +44,7 @@ Matrissa~
|
|||
Matrissa is here greeting you.
|
||||
~
|
||||
A smiling young woman stands here greeting and smiling at all who enter the
|
||||
circus. Her warm smile and friendly voice make you at ease as you listen.
|
||||
circus. Her warm smile and friendly voice make you at ease as you listen.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -58,7 +58,7 @@ mole~
|
|||
a mole~
|
||||
A small black mole.
|
||||
~
|
||||
A small black mole is sitting here waiting to be wacked at by someone.
|
||||
A small black mole is sitting here waiting to be wacked at by someone.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -72,7 +72,7 @@ a chick~
|
|||
A small yellow chick is sitting here
|
||||
~
|
||||
Ths small, yellow chick has a cute little beak. It looks up at you with cute
|
||||
baby eyes. Awww, how precious.
|
||||
baby eyes. Awww, how precious.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -86,8 +86,8 @@ a frail old man~
|
|||
A frail, old man is lying here
|
||||
~
|
||||
This frail old man is laying on the ground close to the back wall. He is
|
||||
pale and emancipated. He looks up at you with fear in his eyes. He is truely a
|
||||
poor soul if you ever saw one.
|
||||
pale and emancipated. He looks up at you with fear in his eyes. He is truly a
|
||||
poor soul if you ever saw one.
|
||||
~
|
||||
18442 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -101,7 +101,7 @@ Tekus the Slaver is standing here, watching his slave
|
|||
~
|
||||
This cruel, wicked man is standing here with a stance of authority. His
|
||||
stern face looks at you with hatred and pleasure at the same time. Come hit my
|
||||
slave he seems to say with his eyes. I dare you....
|
||||
slave he seems to say with his eyes. I dare you....
|
||||
~
|
||||
18442 0 0 0 0 0 0 0 -650 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -116,7 +116,7 @@ A sad looking Walrus Boy is sitting here
|
|||
~
|
||||
This poor creature looks as if it is out of a story book of some kind. The
|
||||
head of a boy and the body of a walrus. It's sad eyes look up at you as if
|
||||
pleading for mercy.
|
||||
pleading for mercy.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 850 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -129,8 +129,8 @@ croc man~
|
|||
croc man~
|
||||
A snarling Croc Man is standing here
|
||||
~
|
||||
This huge looking half man half croc, glares at you with hatred and distain.
|
||||
There is only on thing that it wants.... Your flesh!
|
||||
This huge looking half man half croc, glares at you with hatred and disdain.
|
||||
There is only on thing that it wants.... Your flesh!
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -144,7 +144,7 @@ organ grinder~
|
|||
the organ grinder~
|
||||
The organ grinder who plays a merry tune, is here.
|
||||
~
|
||||
He looks really happy.
|
||||
He looks really happy.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -155,10 +155,10 @@ E
|
|||
#18723
|
||||
Ringmaster~
|
||||
the Ringmaster~
|
||||
The powerfull Ringmaster stands here.
|
||||
The powerful Ringmaster stands here.
|
||||
~
|
||||
Dressed well, the Ringmaster commands all who are part of the circus. He has
|
||||
a ominous presence to him.
|
||||
a ominous presence to him.
|
||||
~
|
||||
78 0 0 0 0 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -5,7 +5,7 @@ A young bullywug scavenges about.
|
|||
~
|
||||
This rather small bullywug has the same frog-like features as its adult kin,
|
||||
only slightly paler and less muscular. Its mottled hide looks soft in places,
|
||||
affording it less protection than the armour-like skin of a full grown bullywug.
|
||||
affording it less protection than the armor-like skin of a full grown bullywug.
|
||||
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -200 E
|
||||
|
@ -22,7 +22,7 @@ A small cricket chirps obnoxiously.
|
|||
This little green insect is covered with an unusually tough exoskeleton,
|
||||
perhaps evolved to survive the attacks of local predators. Large multi-faceted
|
||||
eyes peer alertly about and every few seconds the creature announces its
|
||||
presence with its characteristic chirp.
|
||||
presence with its characteristic chirp.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -36,9 +36,9 @@ the scaly leviathan~
|
|||
A scaly leviathan's monstrous head protrudes from the water.
|
||||
~
|
||||
Sharp serrated teeth frame the open massive jaw of this creature. Two tiny
|
||||
black eyes peer out from the scale armour of its gigantic face. Deep below the
|
||||
black eyes peer out from the scale armor of its gigantic face. Deep below the
|
||||
water, the enormous undulating shadow of its body sends waves rippling across
|
||||
the surface.
|
||||
the surface.
|
||||
~
|
||||
57386 0 0 0 0 0 0 0 -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -53,9 +53,9 @@ menacing lizard warrior~
|
|||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray
|
||||
scales armor almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
24696 0 0 0 80 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -68,9 +68,9 @@ menacing lizard warrior xgateopenerx~
|
|||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray
|
||||
scales armor almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
188474 0 0 0 0 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -84,8 +84,8 @@ a tiny lizard hatchling~
|
|||
A tiny lizard hatchling crawls about.
|
||||
~
|
||||
This tiny lizard is humanoid but crawling about on four legs as though
|
||||
newly-born. Soft transluscent scales cover its whole body and its small eyes
|
||||
are still squinted shut as though asleep.
|
||||
newly-born. Soft translucent scales cover its whole body and its small eyes
|
||||
are still squinted shut as though asleep.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -100,7 +100,7 @@ An enormously tall lizard man lounges on the throne.
|
|||
~
|
||||
Unusually tall, this reptilian humanoid is covered from head to toe in
|
||||
magnificent flecked green scales. His long sweeping tail flicks restlessly from
|
||||
side to side, and his cruel black eyes seem extraordinarily intelligent.
|
||||
side to side, and his cruel black eyes seem extraordinarily intelligent.
|
||||
~
|
||||
24634 0 0 0 0 0 0 0 18 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -113,9 +113,9 @@ a bullywug subleader~
|
|||
The bullywug subleader patrols cautiously.
|
||||
~
|
||||
This large, bipedal amphibian looks almost like a frog. Covered in smooth,
|
||||
mottled olive green hide he looks naturally well-armoured. A wide gaping mouth
|
||||
mottled olive green hide he looks naturally well-armored. A wide gaping mouth
|
||||
covers much of his face, the only other noteworthy feature being his large
|
||||
bulbousy eyes that peer keenly about.
|
||||
bulbous eyes that peer keenly about.
|
||||
~
|
||||
20568 0 0 0 0 0 0 0 -200 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -129,8 +129,8 @@ a jet-black crow~
|
|||
A jet-black crow hops warily along the ground.
|
||||
~
|
||||
This large bird is covered in shimmering inky feathers that glisten almost
|
||||
irridescent in any light. Its large, sharp beak is curved and predatory, as is
|
||||
the look in its tiny beaded eyes.
|
||||
iridescent in any light. Its large, sharp beak is curved and predatory, as is
|
||||
the look in its tiny beaded eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -147,7 +147,7 @@ A hairy spider hunts the area for prey.
|
|||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
4216 0 0 0 64 0 0 0 12 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -163,7 +163,7 @@ A hairy spider hunts the area for prey.
|
|||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
4218 0 0 0 64 0 0 0 -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -178,9 +178,9 @@ a cross spider~
|
|||
A cross spider scuttles about warily.
|
||||
~
|
||||
This rather plain-looking spider has the characteristic sleek legs and large
|
||||
fangs of its more dangerous arachnoid kin. Large bulbous eyes peer keenly and
|
||||
evily about, watching for any opportunity this creature could take to capture a
|
||||
new meal.
|
||||
fangs of its more dangerous arachnid kin. Large bulbous eyes peer keenly and
|
||||
evilly about, watching for any opportunity this creature could take to capture a
|
||||
new meal.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -194,9 +194,9 @@ a bolas spider~
|
|||
A bolas spider clicks its fangs, filling the air with a heady scent.
|
||||
~
|
||||
The air seems vaguely foggy around this creature, a powerful almost
|
||||
hypnotising scent wafting around it. The natural pheremones of this animal are
|
||||
apparantly as deadly as they are intoxicating, judging by the predatory gleam in
|
||||
its calculating eyes.
|
||||
hypnotizing scent wafting around it. The natural pheromones of this animal are
|
||||
apparently as deadly as they are intoxicating, judging by the predatory gleam in
|
||||
its calculating eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -208,12 +208,12 @@ T 1914
|
|||
#1913
|
||||
fishing spider~
|
||||
a fishing spider~
|
||||
A fishing spider scurries about on spindley legs.
|
||||
A fishing spider scurries about on spindly legs.
|
||||
~
|
||||
This delicate-looking spider is light and agile enough to run across the
|
||||
surface of still waters with its long, slender legs. Small in size and almost
|
||||
fragile in appearance, only its large glistening fangs betray the ferocity of
|
||||
this creature.
|
||||
this creature.
|
||||
~
|
||||
72 0 0 0 65664 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -229,7 +229,7 @@ A flat spider moves stealthily and quickly along.
|
|||
This extremely agile little spider moves in sudden quick bursts, scuttling
|
||||
rapidly from one hiding place to another. Its tiny beady eyes take in the
|
||||
surroundings with ease, its relatively small fangs clicking almost impatiently
|
||||
with the urge to kill.
|
||||
with the urge to kill.
|
||||
~
|
||||
2152 0 0 0 524288 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -242,10 +242,10 @@ widow spider~
|
|||
a widow spider~
|
||||
A widow spider wanders silently about.
|
||||
~
|
||||
This black bulbousy spider has an unproportionately large belly, scarlet
|
||||
This black bulbous spider has an unproportionately large belly, scarlet
|
||||
markings decorating its black hide like fresh blood. Abnormally large poison
|
||||
sacks are visible behind its substantial fangs, indicating that this spider's
|
||||
bite could be worse than most.
|
||||
bite could be worse than most.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -260,8 +260,8 @@ a mangora spider~
|
|||
A beautiful mangora spider shimmers as it hurries along.
|
||||
~
|
||||
This large delicate-looking spider is covered in beautiful soft velvety fur.
|
||||
Shimmering like a large jewel, the deep reddish purple colouring of its soft
|
||||
hide stands out strikingly.
|
||||
Shimmering like a large jewel, the deep reddish purple coloring of its soft
|
||||
hide stands out strikingly.
|
||||
~
|
||||
200 0 0 0 48 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -276,8 +276,8 @@ a bird-eating spider~
|
|||
A bird-eating spider lies in wait here, cleaning its pincers.
|
||||
~
|
||||
This large, incredibly ferocious spider has intimidatingly huge fangs,
|
||||
coupled with a sturdy hairy body and long well-armoured forearms. Although its
|
||||
pincers are slick with fresh blood, its eyes look almost murderously hungry.
|
||||
coupled with a sturdy hairy body and long well-armored forearms. Although its
|
||||
pincers are slick with fresh blood, its eyes look almost murderously hungry.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -293,7 +293,7 @@ A jumping spider crouches here, ready to spring.
|
|||
~
|
||||
This light-bodied spider has large, powerful legs that allow it to jump both
|
||||
great distances forward and into the air. Long, lean pincers glisten unsheathed
|
||||
and ready for striking as its body stays tense for a leap.
|
||||
and ready for striking as its body stays tense for a leap.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -306,9 +306,9 @@ funnel spider~
|
|||
a funnel spider~
|
||||
A funnel spider's large eyes gleam in the shadows.
|
||||
~
|
||||
This spider keeps as much of its body shrouded in darkness as it can.
|
||||
This spider keeps as much of its body shrouded in darkness as it can.
|
||||
Enormously large, vulnerable looking eyes peer cautiously about, so keenly able
|
||||
in the dark, this spider is probably all but blind in sunlight.
|
||||
in the dark, this spider is probably all but blind in sunlight.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -323,7 +323,7 @@ A crab spider darts over the landscape in sudden bursts.
|
|||
~
|
||||
This smallish, pancake-shaped spider moves quickly and decisively in almost
|
||||
random directions whilst managing to stay in the same area. Highly intelligent
|
||||
eyes survey the surroundings, burning with a fierce predatory lust.
|
||||
eyes survey the surroundings, burning with a fierce predatory lust.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -337,9 +337,9 @@ a trapdoor spider~
|
|||
A trapdoor spider crouches, attempting to hide itself.
|
||||
~
|
||||
This stealthy spider gets its name from its love of hiding places and
|
||||
attacking its prey with a quick ambush. Dark shades of drab colours, its
|
||||
attacking its prey with a quick ambush. Dark shades of drab colors, its
|
||||
relatively small body is easy to conceal, only the glint of its smooth fangs and
|
||||
dark eyes easily betray its presence.
|
||||
dark eyes easily betray its presence.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -355,7 +355,7 @@ A water spider lingers here, spinning wisps of silk.
|
|||
This spider has tiny spines all over its body that seem to trap a bubble of
|
||||
air around the creature, allowing it to breathe underwater. Its round dark eyes
|
||||
appear slightly clouded, as though some mucusy residue protects them from the
|
||||
water.
|
||||
water.
|
||||
~
|
||||
10 0 0 0 128 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -372,7 +372,7 @@ A spitting spider flexes its fangs menacingly.
|
|||
This particularly ugly spider is short and squat, sharp wiry black hairs
|
||||
sticking up like spines all over its body. Large glands sit behind its front
|
||||
fangs, producing copious amounts of sticky webbing that the creature can project
|
||||
at will from its mouth.
|
||||
at will from its mouth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -388,7 +388,7 @@ wasp spider~
|
|||
~
|
||||
This smallish spider has a subtly striped hide, and a constant stream of
|
||||
sticky web-like substance that it coats its legs with, particularly useful for
|
||||
capturing and entangling unobservant prey.
|
||||
capturing and entangling unobservant prey.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -406,7 +406,7 @@ A magnificent orb spider stands here, jewelled eyes perceiving all.
|
|||
bulging round body. Delicate, long legs look far too fragile to support it but
|
||||
its movements are quick and elegant. Blackberry clusters of gleaming eyes watch
|
||||
the entrance way without let up, seeing through cloaks of darkness and magic
|
||||
alike.
|
||||
alike.
|
||||
~
|
||||
190490 0 0 0 80 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -422,9 +422,9 @@ an enormous whisper spider~
|
|||
An enormous whisper spider stirs from her blanket of webbing.
|
||||
~
|
||||
This massive spider is almost ten feet in width, long jointed legs clicking
|
||||
slightly as they support the weight of its huge bulbousy black body. The two
|
||||
signature grey stripes of the whisper species mark this creature's underbelly,
|
||||
and two blood red eyes peer effortlessly through the dark.
|
||||
slightly as they support the weight of its huge bulbous black body. The two
|
||||
signature gray stripes of the whisper species mark this creature's underbelly,
|
||||
and two blood red eyes peer effortlessly through the dark.
|
||||
~
|
||||
40970 0 0 0 80 0 0 0 0 E
|
||||
23 13 -3 4d4+500 3d3+3
|
||||
|
@ -441,7 +441,7 @@ A dark and glowering drow lord stands proudly here.
|
|||
An aura of immense confidence and fearlessness surrounds him, jet-black skin
|
||||
shimmering slightly as though moonlit, complimenting the silvery hair that
|
||||
cascades down his back. Bloodlust burns in his fierce eyes, like burning coals
|
||||
they glow vaguely red, casting his regal features in an eerie crimson hue.
|
||||
they glow vaguely red, casting his regal features in an eerie crimson hue.
|
||||
~
|
||||
155658 0 0 0 8 0 0 0 -500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -456,10 +456,10 @@ spirit maiden Drow xdrowfortrigx~
|
|||
a Drow spirit maiden~
|
||||
A spirit maiden of the Drow flickers in the light of her held candle.
|
||||
~
|
||||
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
|
||||
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
|
||||
Long silver hair floats softly about her face in a starlit haze, casting her
|
||||
delicate features in and out of shadows as her entire slender form flickers
|
||||
eerily.
|
||||
eerily.
|
||||
~
|
||||
253978 0 0 0 80 0 0 0 500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -475,7 +475,7 @@ A vicious drider prowls through the shadows.
|
|||
This strange creature has the head and torso of a drow, and the legs and
|
||||
lower body of a giant spider. Evil and unnaturally bloodthirsty, its scarlet
|
||||
glowing eyes show no sign of any remaining higher emotion, just an insatiable
|
||||
lust for killing.
|
||||
lust for killing.
|
||||
~
|
||||
104 0 0 0 80 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -491,7 +491,7 @@ An albino frog hops blindly along.
|
|||
This sickly-looking creature is obviously used to dwelling in dark places as
|
||||
its pale skin offers absolutely no protection from the sun. Its light-pink eyes
|
||||
are almost completely useless, gazing blindly about as it moves cautiously from
|
||||
rock to rock.
|
||||
rock to rock.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -505,9 +505,9 @@ tiny fly glittering dragonfly~
|
|||
a tiny glittering dragonfly~
|
||||
A tiny glittering dragonfly flexes its wings.
|
||||
~
|
||||
This tiny jewelled insect is sleek and shimmering with beautiful irridescent
|
||||
colours. Fragile silvery wings open and close reflexively as it rests, delicate
|
||||
metallic veins sparkling as they catch the light.
|
||||
This tiny jewelled insect is sleek and shimmering with beautiful iridescent
|
||||
colors. Fragile silvery wings open and close reflexively as it rests, delicate
|
||||
metallic veins sparkling as they catch the light.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -522,10 +522,10 @@ a scruffy-haired gnome~
|
|||
A scruffy-haired gnome rubs his eyes, blinking with confusion.
|
||||
~
|
||||
Similar in appearance to a dwarf, this little humanoid is somewhat frailer,
|
||||
being the lighter build of his gnomish kin. Long wisps of frizzy grey hair
|
||||
stick out haphazardly from both his head and his large, pointed ears.
|
||||
being the lighter build of his gnomish kin. Long wisps of frizzy gray hair
|
||||
stick out haphazardly from both his head and his large, pointed ears.
|
||||
Friendly-faced, his skin is lined with many years of laughter and sorrow alike,
|
||||
wise grey eyes twinkling with a stubborn humour.
|
||||
wise gray eyes twinkling with a stubborn humor.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -543,7 +543,7 @@ A giant spider moves silently through the shadows.
|
|||
razor-sharp fangs the size of spears protrude menacingly as its calculating eyes
|
||||
pierce all darkness. Extremely intelligent, these spiders are often used as
|
||||
viciously effective guards, eager to kill and devour even those of their own
|
||||
kind.
|
||||
kind.
|
||||
~
|
||||
131176 0 0 0 0 0 0 0 -500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
|
|
@ -3,9 +3,9 @@ baker's assistant~
|
|||
the baker's assistant~
|
||||
An assistant to the baker is learning the trade.
|
||||
~
|
||||
He sifts some flour with glazed over eyes that seem to be somewhere else.
|
||||
He sifts some flour with glazed over eyes that seem to be somewhere else.
|
||||
Obviously daydreaming of better things. His white apron is covered in floor.
|
||||
He stands a good six feet tall, all skin and bones.
|
||||
He stands a good six feet tall, all skin and bones.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -21,7 +21,7 @@ An apprentice healer helps any who are in need.
|
|||
He has devoted his life to selflessly aid those who are in need of either
|
||||
physical or mental aid. The clerics of Sanctus are well known for their aiding
|
||||
those physically wounded, but are seldom known for their great prowess in the
|
||||
emotoinal aid they give.
|
||||
emotoinal aid they give.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -34,7 +34,7 @@ horse pets ~
|
|||
the horse~
|
||||
A beautiful horse shakes his mane and swishes his tail.
|
||||
~
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -49,7 +49,7 @@ The stablemaster is busily cleaning out the stalls.
|
|||
He looks and smells like the rest of the stables. His clothes are the same
|
||||
color and texture as the manure that he shovels into a wheelbarrow beside him.
|
||||
He could definitely use a bath. But he does know his horses and makes a living
|
||||
selling, training, and breeding them.
|
||||
selling, training, and breeding them.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -76,7 +76,7 @@ the stallion~
|
|||
A sleek and mean looking horse tramps impatiently.
|
||||
~
|
||||
The horse looks about ready to bolt, a strange gleam in its eyes makes you
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -91,7 +91,7 @@ An old man roams about whispering to himself.
|
|||
He is a large middle-aged man missing most of his hair. He ambles about
|
||||
seemingly oblivious to his own girth and the world around him. Occasionally he
|
||||
rambles on about truth, existence, and other esoteric topics that better mind
|
||||
than his have already questioned.
|
||||
than his have already questioned.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -106,7 +106,7 @@ Angel, the Jack Russel Terrier, is racing around looking for someone to play wit
|
|||
~
|
||||
This dog has to be on drugs. She never stops running around looking for
|
||||
attention or someone to play with. Her breath smells strangely of bacon. She
|
||||
appears to be beggin for some treats.
|
||||
appears to be beggin for some treats.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -124,7 +124,7 @@ the haruspex~
|
|||
A haruspex is predicting your demise.
|
||||
~
|
||||
She is a diviner of what the future holds. Her predictions are gathered by
|
||||
the inspection of the entrails of sacrificial animals.
|
||||
the inspection of the entrails of sacrificial animals.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -202,7 +202,7 @@ rites follows from his fame as the friend of children. His story also tells
|
|||
that he used to give donations o spread to Europe and Chritmas presents were
|
||||
distributed on Dec. 6 during the pageant of St. Nicholas. In many countries,
|
||||
this day is still the day of gift-giving although in America it's celebrated on
|
||||
Dec. 24 and 25.
|
||||
Dec. 24 and 25.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -217,7 +217,7 @@ An old magi has been guarding the orb for decades, his sanity seems questionable
|
|||
~
|
||||
After over 50 years of guard duty this magi seems to have lost touch with
|
||||
reality. He stares blankly around the room and doesn't seem to even notice you.
|
||||
He wears a plain grey robe and is a member of the magi guards, a once elite
|
||||
He wears a plain gray robe and is a member of the magi guards, a once elite
|
||||
group of magi dedicated to protecting the Orb of Sanctum.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -247,7 +247,7 @@ Yoda~
|
|||
Yoda~
|
||||
Jedi Master Yoda.
|
||||
~
|
||||
A tiny green alien, dressed in grey and white robes. He carries around a
|
||||
A tiny green alien, dressed in gray and white robes. He carries around a
|
||||
small cane, and speaks oddly.
|
||||
~
|
||||
8 0 0 0 0 0 0 0 1000 E
|
||||
|
@ -264,7 +264,7 @@ A prissy woman dressed in the latest fashion struts past.
|
|||
~
|
||||
She has a haughty expression on her face with her large nose stuck up in the
|
||||
air. She looks around in discuss at her surroundings. A large badge over her
|
||||
right breast is labeled "interior designer."
|
||||
right breast is labeled "interior designer."
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -3,7 +3,7 @@ senator official~
|
|||
a senator~
|
||||
An official is trying to look important here.
|
||||
~
|
||||
This senator is busy sucking up to the higher authorities.
|
||||
This senator is busy sucking up to the higher authorities.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -16,7 +16,7 @@ priest~
|
|||
a priest~
|
||||
A priest is praying for his favorite gladiator to win.
|
||||
~
|
||||
For a priest he seems to be enjoying the bloodshed a little too much.
|
||||
For a priest he seems to be enjoying the bloodshed a little too much.
|
||||
~
|
||||
231496 0 0 0 64 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -29,7 +29,7 @@ an augur~
|
|||
An augur is trying to predict the winner of the next bout.
|
||||
~
|
||||
Known for their predictions by the reading of omens, these men are very
|
||||
popular among the rich.
|
||||
popular among the rich.
|
||||
~
|
||||
2264 0 0 0 64 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -41,7 +41,7 @@ magistrate~
|
|||
a magistrate~
|
||||
A magistrate is standing here with his nose stuck up in the air.
|
||||
~
|
||||
He looks rather ridiculous and extremely full of himself.
|
||||
He looks rather ridiculous and extremely full of himself.
|
||||
~
|
||||
2058 0 0 0 65600 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -54,7 +54,7 @@ vestal virgin~
|
|||
a vestal virgin~
|
||||
A Vestal Virgin brushes close against you and winks seductively.
|
||||
~
|
||||
She doesn't look nearly as innocent as she's supposed to be.
|
||||
She doesn't look nearly as innocent as she's supposed to be.
|
||||
~
|
||||
256030 0 0 0 65616 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -69,7 +69,7 @@ A Samnite warrior is waiting for his next bout.
|
|||
~
|
||||
This warrior looks depressed, already realizing his fate. He will battle in
|
||||
the arena until he is killed. It could be today or years from now, but his fate
|
||||
is unavoidable.
|
||||
is unavoidable.
|
||||
~
|
||||
67672 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -83,7 +83,7 @@ a Thracian warrior~
|
|||
This warrior is covered in sweat, practicing his hand to hand combat skills.
|
||||
~
|
||||
This guy is huge, well over six feet and pure muscle. Looks like he's been
|
||||
training for years.
|
||||
training for years.
|
||||
~
|
||||
67594 0 0 0 80 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -99,7 +99,7 @@ A slave is hauling dead bodies to the graves.
|
|||
This slave looks like he's almost been worked to death, cleaning up after
|
||||
the animals, hauling the corpses to the common grave, retrieving armor and
|
||||
weapons from the dead. He will soon be left alone in the arena and the starved
|
||||
wild animals will feed on him for the entertainment of the populace.
|
||||
wild animals will feed on him for the entertainment of the populace.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -111,7 +111,7 @@ ostrich bird~
|
|||
an ostrich~
|
||||
A strange bird with long legs and a long neck stands here.
|
||||
~
|
||||
This must be one of the exotic animals from far away countries that the
|
||||
This must be one of the exotic animals from far away countries that the
|
||||
emperor brings in to amuse his people.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -137,11 +137,11 @@ E
|
|||
#2010
|
||||
elephant~
|
||||
an elephant~
|
||||
A huge grey beast with long tusks and large floppy ears trumpets at you.
|
||||
A huge gray beast with long tusks and large floppy ears trumpets at you.
|
||||
~
|
||||
Yet another exotic animal the emperor imports so his people can watch it be
|
||||
riddled with arrows and then slaughtered by gladiators. Metal tusks have been
|
||||
placed over the regular ivory ones and look very sharp.
|
||||
placed over the regular ivory ones and look very sharp.
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -169,7 +169,7 @@ a murmillo~
|
|||
This gladiator practices with a shortsword. He looks very skilled.
|
||||
~
|
||||
He is heavily armored with a helmet, arm and leg guards and a funny looking
|
||||
shield. The crest of his helmet has a strange ornament of a fish on it. He
|
||||
shield. The crest of his helmet has a strange ornament of a fish on it. He
|
||||
swings a shortsword with ease and familiarity.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
|
@ -184,7 +184,7 @@ a lion~
|
|||
A lion looks up as you enter. He looks hungry.
|
||||
~
|
||||
These lions are starved then let loose in the arenas with gladiators or
|
||||
unarmed slaves.
|
||||
unarmed slaves.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -198,7 +198,7 @@ a tiger~
|
|||
A tiger looks at you hungrily.
|
||||
~
|
||||
Another animal that is let loose in the arenas to battle against the
|
||||
gladiators or feed on the slaves, this large cat looks like it hasn't eaten
|
||||
gladiators or feed on the slaves, this large cat looks like it hasn't eaten
|
||||
in a long time.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -213,7 +213,7 @@ a gladiator~
|
|||
A professional gladiator pushes you out of his way.
|
||||
~
|
||||
Years of experience and the battle scars to prove it makes this gladiator a
|
||||
veteran of combat of all kinds.
|
||||
veteran of combat of all kinds.
|
||||
~
|
||||
204872 0 0 0 64 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -238,7 +238,7 @@ Emperor Titus~
|
|||
Emperor Titus is overseeing the amphitheater.
|
||||
~
|
||||
Emperor Titus abuses his wealth and power, all the while holding these great
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -264,7 +264,7 @@ soldier~
|
|||
a soldier~
|
||||
A soldier stands here catching his breath before the next battle.
|
||||
~
|
||||
Another member of the dozen or so gladiators.
|
||||
Another member of the dozen or so gladiators.
|
||||
~
|
||||
2120 0 0 0 80 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -278,7 +278,7 @@ a civilian~
|
|||
A civilian is screaming at the top of his lungs, enthralled with the battle.
|
||||
~
|
||||
He is watching the bout, screaming his encouragement to his favorite
|
||||
gladiator. He seems to enjoy the bloodshed and death.
|
||||
gladiator. He seems to enjoy the bloodshed and death.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -304,7 +304,7 @@ a lanista~
|
|||
A lanista is busy training gladiators.
|
||||
~
|
||||
The lanista is a former gladiator who has managed to survive long enough to
|
||||
retire and pass on all his skills to others.
|
||||
retire and pass on all his skills to others.
|
||||
~
|
||||
196618 0 0 0 80 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -5,7 +5,7 @@ A dirty woman dressed in ragged clothing wanders past.
|
|||
~
|
||||
She definitely looks like she's had better days. It looks as if she has not
|
||||
bathed or eaten for several days. You smell her long before and after you see
|
||||
her. She hobbles along aimlessly.
|
||||
her. She hobbles along aimlessly.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -17,7 +17,7 @@ bunny rabbit fuzzy~
|
|||
the rabbit~
|
||||
A cute, furry rabbit is hopping about here.
|
||||
~
|
||||
A large, white, furry rabbit with a big bushy tail.
|
||||
A large, white, furry rabbit with a big bushy tail.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -44,7 +44,7 @@ bear cub~
|
|||
a bear cub~
|
||||
A bear cub stares warily at your intrusion.
|
||||
~
|
||||
A small, black bear cub. Better hope it's mother is not around.
|
||||
A small, black bear cub. Better hope it's mother is not around.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -59,7 +59,7 @@ A wondering missionary is looking for someone to preach too.
|
|||
~
|
||||
The missionary looks a bit rough and seems that he has been walking around
|
||||
for quite some time. Perhaps a nice warm meal would help to up his spirits a
|
||||
bit.
|
||||
bit.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -70,10 +70,10 @@ E
|
|||
#20005
|
||||
man woodsman~
|
||||
a woodsman~
|
||||
A grizzy old man stomps past with confidence.
|
||||
A grizzly old man stomps past with confidence.
|
||||
~
|
||||
This man has lived out in the wilderness for the majority of his life. Few
|
||||
things surprise or threaten him on his own turf.
|
||||
things surprise or threaten him on his own turf.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -88,7 +88,7 @@ A huge black bear crashes through the brush as you approach.
|
|||
The thick black fur covering this massive animal can bring a good price if
|
||||
you can kill it, and find a fur trader. Unfortunately, bears are not an easy
|
||||
kill. They are even known to become aggressive when cornered or protecting
|
||||
their young.
|
||||
their young.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -102,7 +102,7 @@ An old man covered from head to toe in fur pelts shows them off and starts to ha
|
|||
~
|
||||
This old man looks at you with a toothless grin and begins to haggle with you
|
||||
immediately. He swears that he sells the finest furs in the realm and you could
|
||||
never find a better bargain anywhere else.
|
||||
never find a better bargain anywhere else.
|
||||
~
|
||||
253962 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -115,7 +115,7 @@ Talbath, the trapper~
|
|||
An old man strolls past walking his trapline.
|
||||
~
|
||||
It looks like he's had a long day out in the wilderness. He is checking his
|
||||
trapline for any catch that he can take back to the trading post and sell.
|
||||
trapline for any catch that he can take back to the trading post and sell.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -129,7 +129,7 @@ A red fox lopes along, trying to keep a safe distance from you.
|
|||
~
|
||||
This sly little create is reddish brown with a white-tipped tail. Foxes are
|
||||
well known for their cunning and intelligence. Usually passive and wary they
|
||||
have been known to raid local farms when food becomes sparse.
|
||||
have been known to raid local farms when food becomes sparse.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -144,7 +144,7 @@ An old man with a crazy look in his eyes squints up at you and begins to rant an
|
|||
You've heard stories about this man before. Jaron used to be a well known
|
||||
citizen. But he was a witness to something terrible that drove him crazy. He
|
||||
now roams the wilderness looking for something that he can never seem to find.
|
||||
You suddenly realize that he is naked, solely covered by dirt and grime.
|
||||
You suddenly realize that he is naked, solely covered by dirt and grime.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -157,9 +157,9 @@ the soaked captain~
|
|||
The soaked captain is drying off here.
|
||||
~
|
||||
Once a captain of a barge that would travel down the river. His boat seemed
|
||||
to have ran afoul on some rocks and he barely was able to SWIM for his life.
|
||||
He has to have been very strong and good at swiming to have fought off the river
|
||||
like he did.
|
||||
to have ran afoul on some rocks and he barely was able to SWIM for his life.
|
||||
He has to have been very strong and good at swimming to have fought off the river
|
||||
like he did.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
|
|
@ -3,8 +3,8 @@ crab~
|
|||
a grumpy-looking crab~
|
||||
A very unhappy crab crawls around the area.
|
||||
~
|
||||
The crab has a protective shell that serves to shield its soft inner body.
|
||||
When danger approaches, it uses its razor-sharp pincers to defend itself.
|
||||
The crab has a protective shell that serves to shield its soft inner body.
|
||||
When danger approaches, it uses its razor-sharp pincers to defend itself.
|
||||
~
|
||||
76 0 0 0 1048576 0 0 0 0 E
|
||||
10 17 2 2d2+100 1d2+1
|
||||
|
@ -20,7 +20,7 @@ An innocent-looking jellyfish floats here.
|
|||
~
|
||||
This jellyfish has no features, except for its tentacles and the rounded top.
|
||||
It's white and near translucent, and you can see its insides which looks like
|
||||
silverish ribbons.
|
||||
silverish ribbons.
|
||||
~
|
||||
16426 0 0 0 1572868 0 0 0 -200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -35,7 +35,7 @@ A seagull flies here, flapping its wings and soaring in the sky.
|
|||
~
|
||||
The seagull has a white body, but the tip of its wings and the tail are
|
||||
painted black. Its beck is yellow, which it uses to break the shells of crabs,
|
||||
its main food source.
|
||||
its main food source.
|
||||
~
|
||||
72 0 0 0 524416 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -49,9 +49,9 @@ creature siren~
|
|||
a stunningly beautiful siren~
|
||||
A siren rests here, singing in a soothing voice.
|
||||
~
|
||||
The siren has golden-coloured eyes, and her body is lean. She has a fair
|
||||
The siren has golden-colored eyes, and her body is lean. She has a fair
|
||||
complexion, and her voluptuous, full lips are the main features of this
|
||||
marvelous creature.
|
||||
marvelous creature.
|
||||
~
|
||||
16410 0 0 0 8272 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -67,7 +67,7 @@ Tryny the Widow~
|
|||
@W[GREET]@n Tryny the Widow Shopkeeper is here, waiting to sell you things.
|
||||
~
|
||||
Tryny has looks depressed and in need of comforting. Her black hair lined
|
||||
with streaks of grey, and her face has numerous wrinkles on it.
|
||||
with streaks of gray, and her face has numerous wrinkles on it.
|
||||
~
|
||||
10 0 0 0 8192 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -83,7 +83,7 @@ an old fool~
|
|||
~
|
||||
An old man stands before you, lean and wiry from time. His skin is wrinkled
|
||||
and charred black from the sun, and he is bald, with only a few miserable
|
||||
strands of hair left on his head.
|
||||
strands of hair left on his head.
|
||||
~
|
||||
2074 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -119,7 +119,7 @@ a cheerful tour guide~
|
|||
A tour guide stands here, ready to assist you.
|
||||
~
|
||||
Hair neatly comb, and with a smile plastered on his face, this tour guide
|
||||
will give you some stuff to begin your exploration of the Sapphire Islands.
|
||||
will give you some stuff to begin your exploration of the Sapphire Islands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -133,7 +133,7 @@ woman chef cook~
|
|||
a plump cook~
|
||||
A horizontally-challenged cook is here, awaiting your orders.
|
||||
~
|
||||
This lady looks plump and is undeniably horizontally challenged.
|
||||
This lady looks plump and is undeniably horizontally challenged.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ Sibyl caresses a deck of tarot cards with wrinkled hands.
|
|||
~
|
||||
She is an old woman with many lines on her good-natured face. Darkly rimmed
|
||||
eyes peer out from under the black, filmy head scarf, lined with gold coins,
|
||||
that drapes to cover much of her black dress.
|
||||
that drapes to cover much of her black dress.
|
||||
~
|
||||
262154 0 0 0 524288 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
|
@ -39,7 +39,7 @@ Jaelle JaelleTarot reader~
|
|||
Jaelle~
|
||||
Jaelle endlessly shuffles and reshuffles a deck of tarot cards.
|
||||
~
|
||||
She is wearing a long, white, shortsleeved dress with a bright scarf wrapped
|
||||
She is wearing a long, white, short-sleeved dress with a bright scarf wrapped
|
||||
angled around her waist, held in place by a black corset. Another scarf of the
|
||||
same material is tied around her head over cascading blonde curls.
|
||||
~
|
||||
|
|
|
@ -4,7 +4,7 @@ a zombie guard~
|
|||
A decomposing guard is still standing watch here.
|
||||
~
|
||||
The flesh is falling off this guy, while green puss oozes from old wounds.
|
||||
He looks Dead!
|
||||
He looks Dead!
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -19,7 +19,7 @@ A rotten knight in black armor is standing here.
|
|||
~
|
||||
A once noble knight in armor, it now looks like it spent a few weeks laying
|
||||
out in the sun and has shriveled up. His black armor sits loosely over the
|
||||
remains of this undead monsters body.
|
||||
remains of this undead monsters body.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -32,7 +32,7 @@ zombie servant~
|
|||
a zombie servant~
|
||||
A zombie servants rotten head almost falls off as he bows before you.
|
||||
~
|
||||
This dead servant was brought back to life. You wonder why!
|
||||
This dead servant was brought back to life. You wonder why!
|
||||
~
|
||||
188488 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -46,7 +46,7 @@ a zombie maid~
|
|||
A zombie maid picks up after all the zombies.
|
||||
~
|
||||
She might have once been an attractive woman, but now she's just another
|
||||
soulless husk of a human being.
|
||||
soulless husk of a human being.
|
||||
~
|
||||
188488 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -62,7 +62,7 @@ A richly dressed zombie walks around with his nose stuck up in the air.
|
|||
At one time he used to be dressed in the finest of finery. You catch
|
||||
glimpses of gold trimming on the old rotten clothing, hints of this mans
|
||||
greatness at one time. The downfall of his empire seems to weep in his sunken
|
||||
eyes.
|
||||
eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -76,7 +76,7 @@ a zombie lady~
|
|||
A smelly zombie brushes up against you seductively.
|
||||
~
|
||||
Dressed in clothes that were once very flattering, the decaying flesh and
|
||||
oozing green puss don't do much to help this lady now.
|
||||
oozing green puss don't do much to help this lady now.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -90,7 +90,7 @@ a skeleton~
|
|||
A pile of human bones is lying here.
|
||||
~
|
||||
What you first think is just a pile of bones, you now realize that it is
|
||||
actually alive and looks ready to attack.
|
||||
actually alive and looks ready to attack.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -103,7 +103,7 @@ undead~
|
|||
an undead corpse~
|
||||
An undead corpse walks past you.
|
||||
~
|
||||
This corpse just stood up and walked past you. How unnerving.
|
||||
This corpse just stood up and walked past you. How unnerving.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -117,7 +117,7 @@ the head maid~
|
|||
A zombie head maid is supervising the cleaning of the tower.
|
||||
~
|
||||
She looks tough, all the other maids cower towards her. She holds herself
|
||||
with an air of authority that is expected to be respected and followed.
|
||||
with an air of authority that is expected to be respected and followed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -131,7 +131,7 @@ a blistered zombie~
|
|||
A blistered zombie is smoldering from the heat.
|
||||
~
|
||||
The heat has caused this zombie to be covered in blisters. Very little
|
||||
clothing remains, what does is slowly smoldering into ash.
|
||||
clothing remains, what does is slowly smoldering into ash.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -145,7 +145,7 @@ a smoking zombie~
|
|||
A zombie stands here negligent to the heat.
|
||||
~
|
||||
This zombie is charred and smoke pours off his smoldering flesh. The smell
|
||||
is none too appealing and makes your eyes burn.
|
||||
is none too appealing and makes your eyes burn.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -159,7 +159,7 @@ a flaming zombie~
|
|||
A zombie has caught on fire here.
|
||||
~
|
||||
Smoke and flames roll off this zombie causing the horrible stench of burnt
|
||||
hair and flesh to make you gag. It seems oblivious to the world.
|
||||
hair and flesh to make you gag. It seems oblivious to the world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -174,7 +174,7 @@ An algae monster is trying to hide from you.
|
|||
~
|
||||
This monster is covered in algae. It looks somewhat human in form, but it is
|
||||
impossible to tell for sure. It looks very hostile. Claws and teeth protrude
|
||||
from the fungus covered beast.
|
||||
from the fungus covered beast.
|
||||
~
|
||||
2110 0 0 0 1048660 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -189,7 +189,7 @@ A vampire looks at you and grins evilly.
|
|||
~
|
||||
This vampire must be about 7 feet tall and looks really upset about you
|
||||
disturbing him. He wears a black cape that fails to conceal his broad
|
||||
shoulders. He looks to be much more than just your average vampire.
|
||||
shoulders. He looks to be much more than just your average vampire.
|
||||
~
|
||||
237630 0 0 0 1048656 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -199,11 +199,11 @@ BareHandAttack: 4
|
|||
E
|
||||
#2214
|
||||
damsel~
|
||||
a damsel in distresss~
|
||||
a damsel in distress~
|
||||
A damsel in distress sings so beautifully.
|
||||
~
|
||||
Such a beautiful voice, but such an ugly face. She reminds you of those
|
||||
sirens you've heard of.
|
||||
sirens you've heard of.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -217,7 +217,7 @@ a prisoner~
|
|||
A prisoner is standing here, looking hopeless.
|
||||
~
|
||||
The blank eyes seem to already have seen the future and the fate that will
|
||||
become of him.
|
||||
become of him.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -231,7 +231,7 @@ the inquisitor~
|
|||
An inquisitor is here, applying her trade to the prisoners.
|
||||
~
|
||||
She seems to enjoy her work a little too much. She is dressed in tight
|
||||
black leather and various tools of her trade hang about her.
|
||||
black leather and various tools of her trade hang about her.
|
||||
~
|
||||
2570 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -245,7 +245,7 @@ the head inquisitor~
|
|||
The head inquisitor is supervising the interrogations.
|
||||
~
|
||||
She really seems to enjoy inflicting pain on others, she suddenly notices
|
||||
you and smiles seductively. Yet another prisoner in her eyes.
|
||||
you and smiles seductively. Yet another prisoner in her eyes.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -260,7 +260,7 @@ An animator of the dead is weaving an intricate spell.
|
|||
~
|
||||
Dressed completely in black, he hardly looks human. He makes several
|
||||
intricate gestures while mumbling incomprehensible words. He suddenly notices
|
||||
you, and loses his concentration.
|
||||
you, and loses his concentration.
|
||||
~
|
||||
172074 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -274,7 +274,7 @@ a zombie~
|
|||
A zombie stumbles past you.
|
||||
~
|
||||
This guy has been dead for a long time. The body is decomposed and ridden
|
||||
with maggots.
|
||||
with maggots.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -287,7 +287,7 @@ zombie~
|
|||
a moldy zombie~
|
||||
A zombie covered in mold is lying on the floor.
|
||||
~
|
||||
This zombie has been lying on the ground too long and has gotten moldy.
|
||||
This zombie has been lying on the ground too long and has gotten moldy.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -302,7 +302,7 @@ A wraith floats past you.
|
|||
~
|
||||
This thing sends a chill down your spine as it slowly floats by, seeming to
|
||||
fade in and out of existence, you can't tell if it's real or just your
|
||||
imagination.
|
||||
imagination.
|
||||
~
|
||||
2632 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -315,7 +315,7 @@ shade~
|
|||
a shade~
|
||||
A shade is slowly fading in and out of existence.
|
||||
~
|
||||
It looks unreal, and definitely undead.
|
||||
It looks unreal, and definitely undead.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -328,8 +328,8 @@ zombie~
|
|||
a frozen zombie~
|
||||
A zombie with icicles hanging on it shuffles by.
|
||||
~
|
||||
The cold has taken ahold of this zombie and turned it into a popsicle. It
|
||||
moves even slower than normal.
|
||||
The cold has taken hold of this zombie and turned it into a popsicle. It
|
||||
moves even slower than normal.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -344,7 +344,7 @@ A zombie king orders you to leave at once.
|
|||
~
|
||||
Surprisingly, he looks like he would do well in a battle. Years of
|
||||
rulership has left him with a smug arrogance in which he expects everything and
|
||||
everyone to obey his every command.
|
||||
everyone to obey his every command.
|
||||
~
|
||||
2090 0 0 0 80 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -357,7 +357,7 @@ zombie queen~
|
|||
a zombie queen~
|
||||
A zombie queen sniffs in disdain at you.
|
||||
~
|
||||
Once beautiful, she is now just another one of the rotting undead.
|
||||
Once beautiful, she is now just another one of the rotting undead.
|
||||
~
|
||||
170026 0 0 0 0 0 0 0 30 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -370,8 +370,8 @@ dungeon guard~
|
|||
a dungeon guard~
|
||||
A dungeon guard stands his watch vigilantly.
|
||||
~
|
||||
He stands with pride and honor, the perfect guard. He wears a grey robe
|
||||
over his armor with two crossed thunderbolts emblazoned on it.
|
||||
He stands with pride and honor, the perfect guard. He wears a gray robe
|
||||
over his armor with two crossed thunderbolts emblazoned on it.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -384,9 +384,9 @@ dungeon sentry~
|
|||
a dungeon sentry~
|
||||
This sentry is standing watch over a large locked door to the south.
|
||||
~
|
||||
She stands rigidly at attention. Heels together, feet seperated at a 45
|
||||
degree angle, back straight, closed hands against the seam of her trousers.
|
||||
She doesn't move an inch.
|
||||
She stands rigidly at attention. Heels together, feet separated at a 45
|
||||
degree angle, back straight, closed hands against the seam of her trousers.
|
||||
She doesn't move an inch.
|
||||
~
|
||||
6154 0 0 0 80 0 0 0 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -400,7 +400,7 @@ a dungeon master~
|
|||
The dungeon master is here protecting the cell to the south.
|
||||
~
|
||||
She looks tough and very serious, She carries a wicked sword with two
|
||||
crossed lightning bolts engraved on the handle.
|
||||
crossed lightning bolts engraved on the handle.
|
||||
~
|
||||
239626 0 0 0 80 0 0 0 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -414,7 +414,7 @@ a princess~
|
|||
The princess is sitting in a corner, cowering in fear.
|
||||
~
|
||||
Her face is streaked with dried tears, she looks like she has given up hope
|
||||
on life, will you save her?
|
||||
on life, will you save her?
|
||||
~
|
||||
202 0 0 0 0 0 0 0 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -429,7 +429,7 @@ the Lord of the Undead~
|
|||
The Lord of the Undead ignores your pitiful existence.
|
||||
~
|
||||
The master of the tower, his only equal is the gods, that is if he ever
|
||||
escapes confinement from his warded cell.
|
||||
escapes confinement from his warded cell.
|
||||
~
|
||||
30 0 0 0 80 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
|
|
@ -101,7 +101,7 @@ a @Rspaghetti @Ddemon@n~
|
|||
@nA living pile of @Rspaghetti @wlurches past.@n
|
||||
~
|
||||
@cThis mass of long, wet noodles seems to have suddenly mutated into a gross
|
||||
kind of monster. It roars and growls out of a dent into the clump of modly
|
||||
kind of monster. It roars and growls out of a dent into the clump of moldy
|
||||
noodles, though it apparently has no eyes. Old spaghetti sauce seeps out and
|
||||
leaves a trail everywhere this demon goes.@n
|
||||
~
|
||||
|
|
|
@ -3,8 +3,8 @@ Wizard merchant~
|
|||
a wizard~
|
||||
A tall man wearing a wizards hat stands behind a counter.
|
||||
~
|
||||
The wizard is tall man with a grey beard. You can see such great wisdom in
|
||||
his eyes. His hat makes him look very comical.
|
||||
The wizard is tall man with a gray beard. You can see such great wisdom in
|
||||
his eyes. His hat makes him look very comical.
|
||||
~
|
||||
256030 0 0 0 73808 0 0 0 600 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -18,7 +18,7 @@ the Baker~
|
|||
A beautiful Baker stands behind a counter full of goodies.
|
||||
~
|
||||
You see a tall slender woman with some flour over her close and a touch on
|
||||
her nose. She is very attractive and has a friendly attitude.
|
||||
her nose. She is very attractive and has a friendly attitude.
|
||||
~
|
||||
256030 0 0 0 8272 0 0 0 150 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -45,7 +45,7 @@ Lora Croft~
|
|||
You see Lora Croft examining some of the weapons she sells.
|
||||
~
|
||||
You see a beautiful well built woman. She wears a white tank top shirt that
|
||||
is almost see through. She looks very strong yet femanine
|
||||
is almost see through. She looks very strong yet feminine
|
||||
~
|
||||
256026 0 0 0 8272 0 0 0 250 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -60,7 +60,7 @@ Tarzan walks about feeding the pets.
|
|||
Tarzan seems to be a strange individual. Someone forgot to tell him that
|
||||
causal day doesn't mean to just prance around in a short cloth wrapped around
|
||||
his waist. He seems to know what he is doing though, all the Pets seem to
|
||||
worship him.
|
||||
worship him.
|
||||
~
|
||||
256030 0 0 0 8272 0 0 0 300 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -73,7 +73,7 @@ Sabertooth Tiger~
|
|||
A Sabertooth Tiger stands here protecting it's owner.
|
||||
~
|
||||
You see a large feline with very long, very sharp teeth. The tiger watches
|
||||
you suspiciously, growling at you as you try to approach.
|
||||
you suspiciously, growling at you as you try to approach.
|
||||
~
|
||||
237598 0 0 0 65616 0 0 0 -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -87,7 +87,7 @@ Anaconda~
|
|||
A large anaconda watches you closely.
|
||||
~
|
||||
The snake looks at you evilly, flicking it's tongue to you, wondering how
|
||||
good you taste.
|
||||
good you taste.
|
||||
~
|
||||
206862 0 0 0 80 0 0 0 -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -96,13 +96,13 @@ good you taste.
|
|||
BareHandAttack: 6
|
||||
E
|
||||
#23207
|
||||
Armourer~
|
||||
the armourer~
|
||||
The armourer is here forging new items.
|
||||
Armorer~
|
||||
the armorer~
|
||||
The armorer is here forging new items.
|
||||
~
|
||||
You see a very large man. He holds a large hammer and his muscles bulge as
|
||||
he swings the hammer. He is very strong and has a soft smile. He looks pleased
|
||||
to see you.
|
||||
to see you.
|
||||
~
|
||||
188426 0 0 0 80 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ an earthworm~
|
|||
A large earthworm is here.
|
||||
~
|
||||
The worm is almost as big as you are and looks quite tough. You notice
|
||||
several scars on this creature.
|
||||
several scars on this creature.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -19,7 +19,7 @@ A huge vulture is busily flying around you.
|
|||
~
|
||||
She is the size of 2 eagles put together. Her claws are long and extremely
|
||||
sharp. She appears to be blind in one eye, making it more difficult to see her
|
||||
enemies.
|
||||
enemies.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -34,7 +34,7 @@ A small roach is crawling around in the sand by your feet.
|
|||
~
|
||||
The roach is rather small compared to the average size bug. You notice it
|
||||
has 5 legs instead of four. This gives him the ability to move much more
|
||||
quickly.
|
||||
quickly.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -48,7 +48,7 @@ a black beetle~
|
|||
A mean looking black beetle is here.
|
||||
~
|
||||
The beetle is the size of a small bird and is missing a leg. He probably
|
||||
lost it in combat, but that doesnt make him any less strong.
|
||||
lost it in combat, but that doesn't make him any less strong.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -63,7 +63,7 @@ A large sand dragon is here.
|
|||
~
|
||||
She stands about as tall as a tree, but much wider. Her toenails are in
|
||||
badly need of being cut. Her sharp teeth are slightly discolored, dripping
|
||||
with saliva.
|
||||
with saliva.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -77,7 +77,7 @@ a snake~
|
|||
A small snake is coiled up in an eye of one of the skulls looking at you.
|
||||
~
|
||||
The snake must be a baby for it to be able to curl up inside an eye socket
|
||||
like it has. It watches you with its deadly eyes, ready to attack.
|
||||
like it has. It watches you with its deadly eyes, ready to attack.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -90,7 +90,7 @@ butterfly~
|
|||
a butterfly~
|
||||
A beautiful butterfly is flying around your head.
|
||||
~
|
||||
Her wings look like silk. When she moves you could swear you hear music.
|
||||
Her wings look like silk. When she moves you could swear you hear music.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 250 E
|
||||
|
@ -105,7 +105,7 @@ an apparition~
|
|||
An apparition is floating before your eyes!
|
||||
~
|
||||
You can see right through the creature. Could this be a figment of your
|
||||
imagination?
|
||||
imagination?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -118,8 +118,8 @@ giant spider~
|
|||
a giant spider~
|
||||
A giant spider is standing here.
|
||||
~
|
||||
The creature is quite a big larger than you could have possibly imagined.
|
||||
It almost looks to have been made out of metal. It chitters evilly at you.
|
||||
The creature is quite a big larger than you could have possibly imagined.
|
||||
It almost looks to have been made out of metal. It chitters evilly at you.
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
|
@ -133,8 +133,8 @@ spider mutant~
|
|||
a mutant spider~
|
||||
A mutant spider is here chittering evilly at you.
|
||||
~
|
||||
He is quite a bit smaller than you are, but is obviously much tougher.
|
||||
Maybe you should think twice before attacking him.
|
||||
He is quite a bit smaller than you are, but is obviously much tougher.
|
||||
Maybe you should think twice before attacking him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -350 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -148,7 +148,7 @@ a giant bat~
|
|||
A giant bat is flying around in here.
|
||||
~
|
||||
The bat is quite large. Her wings stretch from wall to wall, making you
|
||||
feel rather small.
|
||||
feel rather small.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,7 +161,7 @@ ladybug~
|
|||
ladybug~
|
||||
A beautiful ladybug is here.
|
||||
~
|
||||
The creature is rather delicate looking, but looks can be deceiving.
|
||||
The creature is rather delicate looking, but looks can be deceiving.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -175,7 +175,7 @@ a hermit~
|
|||
A lonely hermit is here.
|
||||
~
|
||||
He is very dirty and could use a good bath. He appears to be harmless, but
|
||||
you should still keep your distance.
|
||||
you should still keep your distance.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -189,7 +189,7 @@ a red dragon~
|
|||
A large red dragon is here.
|
||||
~
|
||||
She looks at you with glowing yellow eyes. Her nails are long and sharp and
|
||||
could easily rip you apart.
|
||||
could easily rip you apart.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -202,7 +202,7 @@ blue dragon~
|
|||
a blue dragon~
|
||||
A large blue dragon stands here, blocking your way.
|
||||
~
|
||||
The creature is quite large. You can smell a foul odor coming from it.
|
||||
The creature is quite large. You can smell a foul odor coming from it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -216,7 +216,7 @@ a two-headed cat~
|
|||
A two-headed cat is here, hissing at you.
|
||||
~
|
||||
The creature looks quite grotesque. Drool hangs from both of its mouths,
|
||||
making it look rather unattractive.
|
||||
making it look rather unattractive.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -325 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -230,7 +230,7 @@ a dragonfly~
|
|||
A rather large dragonfly is here.
|
||||
~
|
||||
Her wings flap at a tremendous speed, sending a breeze cascading across your
|
||||
face. She looks rather tough.
|
||||
face. She looks rather tough.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -245,7 +245,7 @@ A yellow dragon is standing here.
|
|||
~
|
||||
The hideous looking creature watches you closely. You observe the creature
|
||||
and notice it has puss oozing from its eyes. It will probably go blind soon.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -259,7 +259,7 @@ a dragon child~
|
|||
A small dragon child is sitting here watching you.
|
||||
~
|
||||
The child is rather small, but he looks tough. His family probably isn't
|
||||
far away.
|
||||
far away.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -273,7 +273,7 @@ the lost adventurer~
|
|||
An adventurer has lost his way and is trying to figure out how to get home.
|
||||
~
|
||||
He looks hungry and dehydrated. He is slowly losing his wits as he realizes
|
||||
how lost and how much trouble he is in.
|
||||
how lost and how much trouble he is in.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -286,7 +286,7 @@ a hawk~
|
|||
A hawk is flying around above you.
|
||||
~
|
||||
You see nothing special about the creature. He looks mean and could
|
||||
probably kill you easily.
|
||||
probably kill you easily.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -300,7 +300,7 @@ a dragon~
|
|||
A dragon is here.
|
||||
~
|
||||
This particular dragon looks rather small, possibly due to a growth stunt.
|
||||
It could still more than likely kill you.
|
||||
It could still more than likely kill you.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -314,7 +314,7 @@ the dragon queen~
|
|||
The dragon queen is here, looking directly at YOU!
|
||||
~
|
||||
She is very large in size, and appears to be very tough. Maybe with some
|
||||
help you could take her out.
|
||||
help you could take her out.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -328,7 +328,7 @@ a green dragon~
|
|||
A green dragon is standing before you.
|
||||
~
|
||||
The dragon is completely green. Its eyes glow yellow, making you cringe in
|
||||
fear.
|
||||
fear.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ Samantha, the clerk~
|
|||
Samantha smiles as you enter her shop.
|
||||
~
|
||||
Samantha is a beautiful young elf, who seems to be happy with what she does.
|
||||
She is very pleased to see you.
|
||||
She is very pleased to see you.
|
||||
~
|
||||
188442 0 0 0 65616 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -16,7 +16,7 @@ newbie training mob~
|
|||
a newbie training mob~
|
||||
The newbie training mob stands here mocking you.
|
||||
~
|
||||
The newbie training mob looks very scrawny and sickly.
|
||||
The newbie training mob looks very scrawny and sickly.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -29,7 +29,7 @@ the dummy mob~
|
|||
A newbie dummy mob is unsure what it is doing.
|
||||
~
|
||||
This mob looks like a punching bag, that would bounce right back up, if it
|
||||
got knocked to the ground.
|
||||
got knocked to the ground.
|
||||
~
|
||||
26 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -39,11 +39,11 @@ E
|
|||
#23403
|
||||
Kobold~
|
||||
a kobold~
|
||||
A Kobold is snearing at you.
|
||||
A Kobold is sneering at you.
|
||||
~
|
||||
You see a small rat man, which stands about 3 feet tall. In his hand is a
|
||||
small dagger which is jagged and chipped. The clothes on this rat man are torn
|
||||
and a bit oversized.
|
||||
and a bit oversized.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -57,7 +57,7 @@ a badger~
|
|||
A badger is here hissing.
|
||||
~
|
||||
You see a large badger with red eyes staring back at you. The badger seems
|
||||
to be unusally strong.
|
||||
to be unusually strong.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -71,7 +71,7 @@ a brownie~
|
|||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
72 0 0 0 524372 0 0 0 6 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -85,7 +85,7 @@ a bulette~
|
|||
You see a bulette snooping around
|
||||
~
|
||||
You see a very large insect type creature that looks like an overgrown
|
||||
beetle. It is armored with a very tough shell.
|
||||
beetle. It is armored with a very tough shell.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -98,8 +98,8 @@ Osquip~
|
|||
a osquip~
|
||||
An osquip snaps at you.
|
||||
~
|
||||
You see a large rodent with 6 legs and appears to be of a beaver family.
|
||||
It also looks like a large Rat. The Osquip is the size of a small dog.
|
||||
You see a large rodent with 6 legs and appears to be of a beaver family.
|
||||
It also looks like a large Rat. The Osquip is the size of a small dog.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 -8 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -113,7 +113,7 @@ a urd~
|
|||
An urd is flying overhead
|
||||
~
|
||||
An Urd is of the Kobold family, except that the Urd has wings and can fly.
|
||||
Urds are three feet tall and have short ivory horns and red rimmed eyes.
|
||||
Urds are three feet tall and have short ivory horns and red rimmed eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -127,7 +127,7 @@ a water weird~
|
|||
A water weird is angered to see you.
|
||||
~
|
||||
This water weird is still young. It seems to be made out of water, and seems
|
||||
to be of a serpent type. It's body blends into the water.
|
||||
to be of a serpent type. It's body blends into the water.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -136,12 +136,12 @@ to be of a serpent type. It's body blends into the water.
|
|||
BareHandAttack: 3
|
||||
E
|
||||
#23410
|
||||
Armourer~
|
||||
the armourer~
|
||||
The Armourer is watching you eagerly.
|
||||
Armorer~
|
||||
the armorer~
|
||||
The Armorer is watching you eagerly.
|
||||
~
|
||||
The Armourer is the size of a hobbit. He looks well equipped and seems to
|
||||
have been in a battle or two. He has a kind looking face.
|
||||
The Armorer is the size of a hobbit. He looks well equipped and seems to
|
||||
have been in a battle or two. He has a kind looking face.
|
||||
~
|
||||
188426 0 0 0 80 0 0 0 -250 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -154,7 +154,7 @@ a brownie~
|
|||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
200 0 0 0 84 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ dwarven knight~
|
|||
the dwarven knight~
|
||||
A dwarven knight is standing here, guarding his post.
|
||||
~
|
||||
He look intimidating, but could easily be out smarted.
|
||||
He look intimidating, but could easily be out smarted.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -18,7 +18,7 @@ the dwarven teenager~
|
|||
A wandering dwarven teenager is here.
|
||||
~
|
||||
She is tall and looks quite scrawny. Her hair is matted down and her
|
||||
clothes are ratty looking. She must work here in the caves.
|
||||
clothes are ratty looking. She must work here in the caves.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 300 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -33,7 +33,7 @@ a mutant dwarf~
|
|||
A dwarven mutant is here, chittering evilly.
|
||||
~
|
||||
She is an ugly thing. Her face is deformed and covered in scars. You
|
||||
notice she has an extra arm and only one eye. How gross!
|
||||
notice she has an extra arm and only one eye. How gross!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -47,7 +47,7 @@ the scout~
|
|||
A scout is here, pacing back and forth.
|
||||
~
|
||||
He looks tough. His body is covered in hair, which has been matted down by
|
||||
sweat. He could use a bath.
|
||||
sweat. He could use a bath.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -61,7 +61,7 @@ the dwarven soldier~
|
|||
A dwarven soldier is here.
|
||||
~
|
||||
He is well built and looks quite intelligent. He paces his post waiting for
|
||||
enemies.
|
||||
enemies.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -75,7 +75,7 @@ the dwarven child~
|
|||
A dwarven child is wandering around aimlessly.
|
||||
~
|
||||
What a scrawny looking thing! She looks like a bag of bones and could badly
|
||||
use a good meal.
|
||||
use a good meal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -89,7 +89,7 @@ the dwarven mine worker~
|
|||
A dwarven mine worker is standing here.
|
||||
~
|
||||
He is short and stocky and seems to be balding on the top. He is covered in
|
||||
dust and could use a bath.
|
||||
dust and could use a bath.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -102,8 +102,8 @@ ranger~
|
|||
the ranger~
|
||||
A ranger is here.
|
||||
~
|
||||
She is a dwarf just like all the others that live and work in this cave.
|
||||
She is taller than the rest of the dwarves and appears to be much cleaner.
|
||||
She is a dwarf just like all the others that live and work in this cave.
|
||||
She is taller than the rest of the dwarves and appears to be much cleaner.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -118,7 +118,7 @@ An elderly dwarf stands before you.
|
|||
~
|
||||
She is a ratty old thing, but looks nice enough. You can see pain and
|
||||
suffering when you look into her eyes. Could it be possible that she has been
|
||||
stuck down here all of her life?
|
||||
stuck down here all of her life?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -132,7 +132,7 @@ the turtle~
|
|||
A brightly colored turtle is here.
|
||||
~
|
||||
His black little eyes glare at you, giving you the feeling that maybe you
|
||||
shouldn't have come this way.
|
||||
shouldn't have come this way.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -146,7 +146,7 @@ the water snake~
|
|||
A water snake is swimming through the water.
|
||||
~
|
||||
She is black and very large. If she got a good hold of you she could
|
||||
proably crush you.
|
||||
probably crush you.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -160,7 +160,7 @@ the scout leader~
|
|||
A mean looking scout leader is here.
|
||||
~
|
||||
He's very well built. His looks alone could kill you. You notice several
|
||||
scars covering his face. How gross!
|
||||
scars covering his face. How gross!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -3,9 +3,9 @@ assistant stonewright shopkeeper trader~
|
|||
the stonewrights' assistant~
|
||||
The assistant to the stonewright is here, ready to sell you some stones.
|
||||
~
|
||||
The stonewrights' assistant is a musculous man, obviously strong from
|
||||
The stonewrights' assistant is a muscular man, obviously strong from
|
||||
helping the stonewright with the rocks. And he obviously has been sent here,
|
||||
because he's expendable - the stonewright wasn't...
|
||||
because he's expendable - the stonewright wasn't...
|
||||
~
|
||||
16410 0 0 0 16 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -15,12 +15,12 @@ E
|
|||
#23602
|
||||
weaponsmith assistant trader~
|
||||
the weaponsmiths' assistant~
|
||||
The assistant to the dwarven weaponsmith is ready to fo business with you here.
|
||||
The assistant to the dwarven weaponsmith is ready to do business with you here.
|
||||
~
|
||||
The weaponsmith himself is too valuable to the dwarven community to stand in
|
||||
these halls. His assistant, on the other hand, is still a young dwarf, who
|
||||
knows a little about the making of weapons, but is, as they say in these parts,
|
||||
worth a dime a dozen.
|
||||
worth a dime a dozen.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -28,17 +28,17 @@ worth a dime a dozen.
|
|||
8 8 1
|
||||
E
|
||||
#23603
|
||||
armoursmith assistant trader~
|
||||
the armoursmiths' assistant~
|
||||
The assistant to the Armoursmith is here, showing you his wares.
|
||||
armorsmith assistant trader~
|
||||
the armorsmiths' assistant~
|
||||
The assistant to the Armorsmith is here, showing you his wares.
|
||||
~
|
||||
Having realised how many people with bad intentions come to buy their armor,
|
||||
Having realized how many people with bad intentions come to buy their armor,
|
||||
the dwarves have decided to only send the assistants to the tradehalls, leaving
|
||||
the masters i the safety of their workshops. Thus a young dwarf, no more than
|
||||
seventy or eighty years old, tends the stall for the armoursmith. But don't
|
||||
seventy or eighty years old, tends the stall for the armorsmith. But don't
|
||||
let his age fool you. He knows how to wield the hammer to make the armor last.
|
||||
Having discovered the possibilities in trade, the dwarves have decided to make
|
||||
the armor in your size too.
|
||||
the armor in your size too.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -52,7 +52,7 @@ A guard is here, keeping an eye on the trade halls.
|
|||
~
|
||||
He is patrolling the halls, making sure you only leave with what you have
|
||||
paid for. Also he seems to be ready to to use force if necessary to avoid
|
||||
trouble with the likes of you.
|
||||
trouble with the likes of you.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -64,9 +64,9 @@ guard trade~
|
|||
the trade guard~
|
||||
A guard is here, keeping an eye on the flow of traders.
|
||||
~
|
||||
This dwarf has foumd a good spot, from which he can see if people are
|
||||
This dwarf has found a good spot, from which he can see if people are
|
||||
carrying stolen goods from the trade area. He looks ready to call for backup,
|
||||
if needed.
|
||||
if needed.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -78,11 +78,11 @@ guard trade sergeant dwarf~
|
|||
the sergeant of the trade hall guards~
|
||||
The sergeant of the guards is patrolling the trade halls, eyeing you suspiciously.
|
||||
~
|
||||
A short look on this dwarf makes you realise he might not actually want to
|
||||
A short look on this dwarf makes you realize he might not actually want to
|
||||
be here, but has been ordered by his superiors to go around here, almost under
|
||||
open sky, compared to his warm cosy bunk in the barraks in the town itself.
|
||||
open sky, compared to his warm cosy bunk in the barracks in the town itself.
|
||||
He seems to be just on the verge of becoming provocative just to get a fight
|
||||
going. He still keeps his poor men busy, though.
|
||||
going. He still keeps his poor men busy, though.
|
||||
~
|
||||
6472 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -96,7 +96,7 @@ A dwarven gateguard is keeping an eye on the gates.
|
|||
~
|
||||
He is guarding the gate, making sure you or anyone else with your intentions
|
||||
say out of his city. You are convinced he wouldn't hesitate a second if you
|
||||
tried to walk by him, but just throw you back from where you came.
|
||||
tried to walk by him, but just throw you back from where you came.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -112,7 +112,7 @@ The leader of the gateguards, a lieutenant, is controlling the guard.
|
|||
kings guards could use his knowledge in controlling the new recruits, he is the
|
||||
one to talk to, if you would ever dream of getting inside the city. Come to
|
||||
think of it, he looks like he might accept a small bribe, should you be
|
||||
interested.
|
||||
interested.
|
||||
~
|
||||
63498 0 0 0 0 0 0 0 280 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -130,8 +130,8 @@ Torg, the dwarven weaponsmith is pounding while the iron is hot.
|
|||
A stout and strong dwarf, he resembles every caricature ever made of dwarven
|
||||
weaponsmiths. Short, bald and with a long beard, working his head off in the
|
||||
smoky smithy. You notice he is very careful about striking at the right angle
|
||||
with every stroke, and you realise you're standing in front of one of the
|
||||
masters of forgery, Torg himself.
|
||||
with every stroke, and you realize you're standing in front of one of the
|
||||
masters of forgery, Torg himself.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -139,16 +139,16 @@ masters of forgery, Torg himself.
|
|||
8 8 1
|
||||
E
|
||||
#23610
|
||||
ralf armoursmith dwarven~
|
||||
ralf armorsmith dwarven~
|
||||
Ralf~
|
||||
Ralf, legendary dwarven armoursmith, has gone all but deaf in the noise.
|
||||
Ralf, legendary dwarven armorsmith, has gone all but deaf in the noise.
|
||||
~
|
||||
He didn't hear you approaching. Actually you are quite sure he wouldn't
|
||||
have heard you if you'd entered mounted on horseback. He is totally absorbed
|
||||
in his work, making the armours for future wars. His stature is that of and
|
||||
in his work, making the armors for future wars. His stature is that of and
|
||||
old dwarf, yet he uses his hammer like it was made of air. Again and again it
|
||||
pounds on the metal, making those small dents that will strengthen the armour
|
||||
rather than weaken it.
|
||||
pounds on the metal, making those small dents that will strengthen the armor
|
||||
rather than weaken it.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -160,10 +160,10 @@ stonewright dwarven~
|
|||
the dwarven stonewright~
|
||||
The dwarven stonewright is making another rock into a headstone.
|
||||
~
|
||||
He looks really strong and you realise he's the one responsible for all of
|
||||
He looks really strong and you realize he's the one responsible for all of
|
||||
the headstones on the floor. He isn't really concentrating at the moment,
|
||||
though. It seems he's more interested in keeping an eye on you, making sure
|
||||
nothing is removed from his workshop.
|
||||
nothing is removed from his workshop.
|
||||
~
|
||||
256026 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -175,7 +175,7 @@ foreman dwarf miner~
|
|||
the dwarven foreman~
|
||||
You are being watch by a dwarf, who spends most of his time watching others work.
|
||||
~
|
||||
The foreman stares back at you. He says, 'You are interupting the work - Go
|
||||
The foreman stares back at you. He says, 'You are interrupting the work - Go
|
||||
away !'
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 450 E
|
||||
|
@ -189,7 +189,7 @@ a small spider~
|
|||
A small spider scurries along, oblivious.
|
||||
~
|
||||
It's small has eight legs and doesn't care about you. It's nothing but a
|
||||
baby spider.
|
||||
baby spider.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 7 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ spider large~
|
|||
a large spider~
|
||||
A large spider has decided that your middle name is 'lunch'.
|
||||
~
|
||||
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
|
||||
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
|
||||
~
|
||||
65640 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -217,7 +217,7 @@ A dwarven guard, with the emblem of the kings guard on his armor stands here.
|
|||
~
|
||||
You are face to face with one of the guards of the dwarven court. He looks
|
||||
very strong and able, and you're certain the axe he's wielding could cleave you
|
||||
just like a log...
|
||||
just like a log...
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -229,9 +229,9 @@ guard sergeant dwarf~
|
|||
a sergeant of the kings guard~
|
||||
A sergeant of the kings guard is getting his people lined up for inspection.
|
||||
~
|
||||
Battlescarred, and ready to get more of them, he looks like everything you'd
|
||||
Battle-scarred, and ready to get more of them, he looks like everything you'd
|
||||
expect an old military career-dwarf to look. You don't think irritating him
|
||||
would be such a good idea.
|
||||
would be such a good idea.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -244,10 +244,10 @@ a dwarven lieutenant~
|
|||
A Lieutenant is inspecting the troops.
|
||||
~
|
||||
Being lieutenant in the dwarven army is not easy. You have captains trying
|
||||
to keep you down, seargants trying to get you demoted and other lieutenants
|
||||
to keep you down, sergeants trying to get you demoted and other lieutenants
|
||||
trying to make you look bad in front of the captain. This lieutenant looks
|
||||
quite strong and ready to beat the crap out of anyone disrupting his chances of
|
||||
promotion.
|
||||
promotion.
|
||||
~
|
||||
6216 0 0 0 16 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -259,9 +259,9 @@ captain guard dwarf~
|
|||
a dwarven captain~
|
||||
A captain of the guard is looking extremely important here.
|
||||
~
|
||||
He has an aura of importance surroundung him. He seems busy doing
|
||||
He has an aura of importance surrounding him. He seems busy doing
|
||||
absolutely nothing right now, but the scars on his face, the muscles on his
|
||||
arms suggest he is ready for combat, should it be necessary.
|
||||
arms suggest he is ready for combat, should it be necessary.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -274,8 +274,8 @@ the dwarven prince~
|
|||
A young dwarf is here, sleeping.
|
||||
~
|
||||
You deem from what you've heard that you're standing in front of the prince
|
||||
of the dwarves. He is asleep, but you quickly realise if you woke him, he'd
|
||||
beat the living crap out of you.
|
||||
of the dwarves. He is asleep, but you quickly realize if you woke him, he'd
|
||||
beat the living crap out of you.
|
||||
~
|
||||
16456 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -288,8 +288,8 @@ the dwarven minister of trade~
|
|||
The dwarven minister of trade is an important person. And he's here.
|
||||
~
|
||||
It has taken some time for this old dwarf to get to the position he's at
|
||||
today. He is a master of retoric and can talk almost any salesman down in
|
||||
price, while sellig his own goods more and more expensively.
|
||||
today. He is a master of rhetoric and can talk almost any salesman down in
|
||||
price, while selling his own goods more and more expensively.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -301,7 +301,7 @@ dwarf cleric~
|
|||
the dwarven cleric~
|
||||
The dwarven cleric is here, praying.
|
||||
~
|
||||
An old, whitebearded dwarf, he seems to have been here as long as the rock
|
||||
An old, white-bearded dwarf, he seems to have been here as long as the rock
|
||||
walls around you. He looks at you with eyes sad with age. He slowly lowers
|
||||
his head, while mumbling something like 'Too late for saving.. .. Had I been
|
||||
younger... '
|
||||
|
@ -321,7 +321,7 @@ The King of the dwarves is sitting here, watching you from above.
|
|||
take some force to get to the throne of the dwarven kingdom, rich as it is, but
|
||||
the real trick is staying there. Many dwarves would like to be the king, so he
|
||||
has developed a very good technique; If in doubt about your opponents
|
||||
intentions, force him to understand yours.
|
||||
intentions, force him to understand yours.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -331,10 +331,10 @@ E
|
|||
#23623
|
||||
dwarf male~
|
||||
a dwarf~
|
||||
A longbearded dwarf is walking here.
|
||||
A long-bearded dwarf is walking here.
|
||||
~
|
||||
He has got a long beard, a small body and strong limbs. A dwarf if you ever
|
||||
saw one.
|
||||
saw one.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -345,11 +345,11 @@ T 23604
|
|||
#23624
|
||||
dwarf woman female~
|
||||
a dwarf woman~
|
||||
A longbearded dwarf woman is walking here.
|
||||
A long-bearded dwarf woman is walking here.
|
||||
~
|
||||
Had she not worn her clothes in a slightly different way than the men, you
|
||||
might have mistaken her for one. The beard, stoutness and strong limbs are all
|
||||
there. Obviously a dwarf.
|
||||
there. Obviously a dwarf.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -364,7 +364,7 @@ You see an very small person here. Must be a kid.
|
|||
~
|
||||
In front of you, you see one of natures miracles, according to his parents.
|
||||
You however, think he looks just like his father except this young dwarf has
|
||||
not had all the training his father has. He can strike you back, though.
|
||||
not had all the training his father has. He can strike you back, though.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -377,8 +377,8 @@ a dwarven miner ~
|
|||
A dwarven miner has heard the bell and is now looking for whoever stole the titanium.
|
||||
~
|
||||
This fierce-looking dwarf is ready to give his life to stop thieves from
|
||||
stealing the hardearned titanium he and his fellow miners has been mining
|
||||
lately.
|
||||
stealing the hard-earned titanium he and his fellow miners has been mining
|
||||
lately.
|
||||
~
|
||||
2090 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -391,7 +391,7 @@ a dwarven miner~
|
|||
A dwarven miner is here, taking a break.
|
||||
~
|
||||
This old dwarf has a beard that almost reaches his toes. He's so used to
|
||||
walkng around in the mines he almost needs no light.
|
||||
walking around in the mines he almost needs no light.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -407,7 +407,7 @@ The foreman is looking for loafers here. Boy, can he shout if he finds one...
|
|||
The foreman is the one to see if you want to enter the mines. He has strong
|
||||
eyes and won't tolerate any laziness on the part of his workers. However, as
|
||||
he seldom enters the mine itself, the miners have started going there to avoid
|
||||
him...
|
||||
him...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ a dwarven worker~
|
|||
A dwarven construction worker is here, tending the road.
|
||||
~
|
||||
He's small and quite ugly. But the way he takes care of the road, you know
|
||||
he loves his work.
|
||||
he loves his work.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ The foreman for the construction workers is here, getting an overview.
|
|||
~
|
||||
A little higher than the original construction worker, this dwarf has been
|
||||
instructed by his superiors to keep an eye on his fellow workers. He rather
|
||||
enjoys that power...
|
||||
enjoys that power...
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -32,7 +32,7 @@ A dwarven guard is standing here, guarding.
|
|||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -46,7 +46,7 @@ A dwarven guard is walking here, guarding the area.
|
|||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -56,11 +56,11 @@ E
|
|||
#23704
|
||||
lookout guard dwarf dwarven~
|
||||
the lookout~
|
||||
The dwarven lookout is here, watching over the traderoute.
|
||||
The dwarven lookout is here, watching over the trade route.
|
||||
~
|
||||
This is one dwarf you do not want to mess with. He's so high in the ranks,
|
||||
that he alone can determine when to set off the traps, you've noticed further
|
||||
down the road.
|
||||
down the road.
|
||||
~
|
||||
137226 0 0 0 16 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -77,7 +77,7 @@ The dwarven trader is on his way to a meeting with fellow traders.
|
|||
has been given only the amount of gold necessary to perform his duties, and has
|
||||
been assigned an escort. He walks as if he owns the world, as traders have
|
||||
always done, and keeps his money in his hands always, lest someone steal them.
|
||||
|
||||
|
||||
~
|
||||
30750 0 0 0 80 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -92,9 +92,9 @@ bodyguard guard dwarf~
|
|||
a bodyguard~
|
||||
A bodyguard for the dwarven trader, is here, guarding.
|
||||
~
|
||||
When he vulunteered for this duty, he was certain to see the world. And
|
||||
sure enough. Following the trader whereever he goes, takes him around to parts
|
||||
of the world he only dreamed about.
|
||||
When he volunteered for this duty, he was certain to see the world. And
|
||||
sure enough. Following the trader wherever he goes, takes him around to parts
|
||||
of the world he only dreamed about.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -111,7 +111,7 @@ a cur dog~
|
|||
A cur dog is here, barking at you.
|
||||
~
|
||||
It looks as though it's almost starved to death. And smells if its been
|
||||
buried a week.
|
||||
buried a week.
|
||||
~
|
||||
232 0 0 0 524288 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -124,7 +124,7 @@ mouse~
|
|||
a small mouse~
|
||||
A small mouse scurries about here.
|
||||
~
|
||||
It looks soft and ready for your blade..
|
||||
It looks soft and ready for your blade..
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -138,7 +138,7 @@ a crow~
|
|||
A crow is flying around here, looking for carcasses.
|
||||
~
|
||||
A black crow. Just another black crow. How should that be anything worth
|
||||
looking at.
|
||||
looking at.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -151,7 +151,7 @@ hawk~
|
|||
a hawk~
|
||||
A hawk has landed not far from you. It stares at you with one eye.
|
||||
~
|
||||
A hawk, seemingly untamed and ready to put both beak and claws to use.
|
||||
A hawk, seemingly untamed and ready to put both beak and claws to use.
|
||||
~
|
||||
232 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -165,7 +165,7 @@ a small white centipede~
|
|||
A small white centipede tries to hide under a nearby rock.
|
||||
~
|
||||
Well, it doesn't have a hundred legs. But it's a close race. And it's
|
||||
really not worth looking at.
|
||||
really not worth looking at.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ fish~
|
|||
the large fish~
|
||||
A large fish swims here.
|
||||
~
|
||||
This fish looks very mean and hungry.
|
||||
This fish looks very mean and hungry.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -17,7 +17,7 @@ a large swordfish~
|
|||
A large swordfish swims here.
|
||||
~
|
||||
This fish has a very long and sharp looking nose and appears to not notice
|
||||
you.
|
||||
you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -32,7 +32,7 @@ A large ugly monster stands here.
|
|||
~
|
||||
This monster looks hungry for blood. There are many blood stains around his
|
||||
mouth and about his body. Many different bones line his neck connected by some
|
||||
kind of metal.
|
||||
kind of metal.
|
||||
~
|
||||
30 0 0 0 0 0 0 0 -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -53,7 +53,7 @@ A small rat is here running in circles.
|
|||
~
|
||||
The rat looks as if it has many wounds on his back as if something has
|
||||
attacked it or something. The rat itself looks all but sick, it has a lot of
|
||||
energy and appears to have been running in circles for hours.
|
||||
energy and appears to have been running in circles for hours.
|
||||
~
|
||||
26 0 0 0 1024 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -72,7 +72,7 @@ A large statue stands firm here.
|
|||
~
|
||||
This statue appears to be solid yet alive. It looks very strong but not to
|
||||
fast but it seems to not be moving at all. The statue stands firm looking east
|
||||
towards where you came from.
|
||||
towards where you came from.
|
||||
~
|
||||
10 0 0 0 4 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -89,8 +89,8 @@ spider~
|
|||
a large spider~
|
||||
A large spider with a look for blood is stuck to the wall here.
|
||||
~
|
||||
This spider has many corpses strown about his web and it seems to want to
|
||||
add you.
|
||||
This spider has many corpses strewn about his web and it seems to want to
|
||||
add you.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 -100 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -106,7 +106,7 @@ A very old looking man stands tall here.
|
|||
This man appears to be very old and has many war wounds. He also seems to
|
||||
be experienced in the art of war. The old man looks not to be a warrior or
|
||||
fighter but rather a spell caster. Wearing many valuable looking pieces of eq
|
||||
makes you wonder can this guy be serious.
|
||||
makes you wonder can this guy be serious.
|
||||
~
|
||||
8202 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -123,7 +123,7 @@ troll~
|
|||
the large troll~
|
||||
A large troll with markings of some king of clan stands here.
|
||||
~
|
||||
The troll looks to be tired and stressed.
|
||||
The troll looks to be tired and stressed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -148,8 +148,8 @@ the queen plegia~
|
|||
Queen Plegia sits atop her throne here.
|
||||
~
|
||||
The queen looks as if she has a lot of power and experience. She has
|
||||
beautifull white hair and baby blue eyes. She appears to not question your
|
||||
intrusion rather seems glad you came.
|
||||
beautiful white hair and baby blue eyes. She appears to not question your
|
||||
intrusion rather seems glad you came.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -164,7 +164,7 @@ A large crystal covered dragon rests here.
|
|||
~
|
||||
This dragon seems to be very old and very experienced due to the massive war
|
||||
wounds on it's back and wings. The dragon looks very tough and seems to be
|
||||
made of crystal.
|
||||
made of crystal.
|
||||
~
|
||||
10 0 0 0 1048576 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -182,7 +182,7 @@ the trout~
|
|||
A large trout swims here.
|
||||
~
|
||||
This trout looks a little bit mean. His eyes are glowing red and his scales
|
||||
are slightly glowing. The fish swims here unaware of your entrance.
|
||||
are slightly glowing. The fish swims here unaware of your entrance.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -195,7 +195,7 @@ the blue bird~
|
|||
A swift blue bird is flying here.
|
||||
~
|
||||
This bird seems very fast not very strong but very fast. This bird is
|
||||
flying around very fast making it hard for you to keep up with.
|
||||
flying around very fast making it hard for you to keep up with.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -213,7 +213,7 @@ A small crab sits here.
|
|||
~
|
||||
This crab looks very tough. The crab has only one claw but that has been
|
||||
enough to keep it alive so far. The crab also is missing a leg which appears
|
||||
to have been eaten.
|
||||
to have been eaten.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -226,9 +226,9 @@ duck~
|
|||
the swimming duck~
|
||||
A swimming duck is here in the water.
|
||||
~
|
||||
The duck has many colorfull feathers and seems flawless in pattern and color
|
||||
The duck has many colorful feathers and seems flawless in pattern and color
|
||||
of it's feathers. The duck itself seems very calm and easy. The water around
|
||||
the duck seems to be cleaner than the rest.
|
||||
the duck seems to be cleaner than the rest.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -241,8 +241,8 @@ the swallow~
|
|||
A large swallow is here hunting fish.
|
||||
~
|
||||
This swallow looks very hungry and has determination in his eye but has had
|
||||
no luck as of yet. The bird is very persistant and seems almost dead from
|
||||
hunger but he keeps searching.
|
||||
no luck as of yet. The bird is very persistent and seems almost dead from
|
||||
hunger but he keeps searching.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ a red coral snake~
|
|||
A red coral snake squirms among the rocks here.
|
||||
~
|
||||
A slippery red coral snake slides about on his belly through the rocks and sand
|
||||
looking for something to eat, it may even try to eat you.
|
||||
looking for something to eat, it may even try to eat you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -18,7 +18,7 @@ a diamond-back rattle snake~
|
|||
A diamond-back rattle snake is coiled up ready to strike.
|
||||
~
|
||||
A diamond-back rattle snake is coiled up amongst the rocks here ready to
|
||||
strike at anything that moves or trys to step on it.
|
||||
strike at anything that moves or tries to step on it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -32,7 +32,7 @@ a brown scorpion~
|
|||
A brown scorpion crawls around the rocks stalking its prey.
|
||||
~
|
||||
A brown scorpion stalks amongst the rocks looking for victims to attack with
|
||||
it's sharp stinger and suck its life force dry.
|
||||
it's sharp stinger and suck its life force dry.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -43,10 +43,10 @@ E
|
|||
#23903
|
||||
red scorpion~
|
||||
a red scorpion~
|
||||
A red scorpion quivers its posion stinger at you.
|
||||
A red scorpion quivers its poisoned stinger at you.
|
||||
~
|
||||
A red scorpion is the largest of all scorpions and quivers its deadly
|
||||
stinger at you with confidence of victory.
|
||||
stinger at you with confidence of victory.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -57,10 +57,10 @@ E
|
|||
#23904
|
||||
black scorpion~
|
||||
a black scorpion~
|
||||
A black scorpion is sharpening its viscious stinger here.
|
||||
A black scorpion is sharpening its vicious stinger here.
|
||||
~
|
||||
A black scorpion passes its time while waiting for victims by polishing its
|
||||
armor and sharpening its deadly stinger.
|
||||
armor and sharpening its deadly stinger.
|
||||
~
|
||||
8392 0 0 0 524292 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -74,7 +74,7 @@ a red spider~
|
|||
A red spider is building a trap in the desert floor.
|
||||
~
|
||||
A red spider is passing time building a web trap in the desert floor in
|
||||
hopes of catching some food for her new born babies.
|
||||
hopes of catching some food for her new born babies.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -88,7 +88,7 @@ a hairy black spider~
|
|||
A hairy black spider crawls amongst the rocks of slate.
|
||||
~
|
||||
A hairy black spider is crawling in the rocks in quest of things to dine
|
||||
upon. It looks famished and would probably eat anything, even you.
|
||||
upon. It looks famished and would probably eat anything, even you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -102,7 +102,7 @@ a weary travelling bugbear~
|
|||
A weary travelling bugbear is limping aimlessly about the desert.
|
||||
~
|
||||
A weary travelling bugbear seems lost and dying as he wanders aimlessly
|
||||
about the desert. He seems lost and confused.
|
||||
about the desert. He seems lost and confused.
|
||||
~
|
||||
75996 0 0 0 524304 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -116,7 +116,7 @@ a sand storm~
|
|||
A twirling sand storm spins about picking up dust along its path.
|
||||
~
|
||||
A twirling cloud of dust raises up sand and dust and spins it around and
|
||||
around in a fearful vortex.
|
||||
around in a fearful vortex.
|
||||
~
|
||||
28892 0 0 0 20 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -131,7 +131,7 @@ An angry thorn cactus is looking for some water.
|
|||
~
|
||||
An angry and thirsty cactus is desperately looking for some water to drink,
|
||||
and at this point would even take the blood of any animal that it happens to
|
||||
wander into because its throat is so dry and parched.
|
||||
wander into because its throat is so dry and parched.
|
||||
~
|
||||
6348 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -145,7 +145,7 @@ a hairy cave dweller~
|
|||
A hairy cave dweller is hiding behind a rock waiting to ambush you.
|
||||
~
|
||||
A hairy cave dweller is covered with matted hair and a long scraggly beard.
|
||||
He is hungry and would do almost anything for some food.
|
||||
He is hungry and would do almost anything for some food.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -160,7 +160,7 @@ A gargantuan hairy beast with big feet is walking in the snow.
|
|||
~
|
||||
A gargantuan hairy beast with the stature of a slump-backed human with huge
|
||||
feet is roaming around the mountain top looking for something to eat, maybe
|
||||
it's gonna be you?
|
||||
it's gonna be you?
|
||||
~
|
||||
86108 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -178,7 +178,7 @@ NewHaven dwarves' enemies. It was crafted ages ago by dwarven stone cutters.
|
|||
Magical spells woven into the stone protect the Sentinel from the harsh climate
|
||||
here. The eyes stare northward and into the Southern Desert far below. The
|
||||
Sentinel has a stern countenance and wields a stone hammer and finely crafted
|
||||
shield.
|
||||
shield.
|
||||
~
|
||||
125022 0 0 0 80 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -192,7 +192,7 @@ the dark~
|
|||
The pitch black of the dark surrounds you.
|
||||
~
|
||||
The sea of dark around you in these chambers surrounds you, scares you,
|
||||
engulfs you in a total pitch black sea of nothing, leaving you all alone.
|
||||
engulfs you in a total pitch black sea of nothing, leaving you all alone.
|
||||
~
|
||||
84060 0 0 0 524372 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -206,7 +206,7 @@ a hawk~
|
|||
A hawk with sharp talons is on a limb here.
|
||||
~
|
||||
A hawk with sharp talons is guarding it's territory. It hates competition and
|
||||
you.
|
||||
you.
|
||||
~
|
||||
2136 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -219,8 +219,8 @@ eagle brown bird~
|
|||
a brown eagle~
|
||||
A brown eagle has sharp claws of steel.
|
||||
~
|
||||
The eagle is a magnificant bird of prey, has sharp eyesight, claws to grasp
|
||||
it's prey, and a 15 macra wingspan.
|
||||
The eagle is a magnificent bird of prey, has sharp eyesight, claws to grasp
|
||||
it's prey, and a 15 macra wingspan.
|
||||
~
|
||||
2140 0 0 0 524304 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -234,7 +234,7 @@ a cardinal~
|
|||
A red-chested cardinal flies around gathering pinion nuts.
|
||||
~
|
||||
A beautiful red cardinal is busy gathering food and insects around the limbs
|
||||
of the tree. It is too busy to notice you.
|
||||
of the tree. It is too busy to notice you.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -246,9 +246,9 @@ root dark~
|
|||
a dark root~
|
||||
A dark root of the tree penetrates the hard soil and supporting the tree.
|
||||
~
|
||||
A long cylinder of sinew and fiber below the ground supporting the tree.
|
||||
A long cylinder of sinew and fiber below the ground supporting the tree.
|
||||
The fingers of the hand of the tree grasping deep into the earth with the grip
|
||||
of a giant.
|
||||
of a giant.
|
||||
~
|
||||
245854 0 0 0 84 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -266,7 +266,7 @@ Michelle has a shop here that's going out of business.
|
|||
Michelle has a friendly face and a nice smile. She seems very busy but not
|
||||
so busy that she can't help you with what you need. The shop isn't doing that
|
||||
well but the owner still keeps her on because she does such a good job and
|
||||
works for nothing.
|
||||
works for nothing.
|
||||
~
|
||||
122906 0 0 0 80 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -281,7 +281,7 @@ A small chipmunk with puffy cheeks chatters and barks here.
|
|||
~
|
||||
A small rodent with a brown body and some yellow-white stripes down its back
|
||||
is running around the shrubs and trees gathering fruit and nuts for its young.
|
||||
|
||||
|
||||
~
|
||||
143564 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -296,7 +296,7 @@ A man in black robes stands here.
|
|||
~
|
||||
The Drow mage is a powerful magi with knowledge of spells long forgotten in
|
||||
other cultures. He is unhappy with his position in the Matriarch society of the
|
||||
Drow and could probably easily be angered into a fight.
|
||||
Drow and could probably easily be angered into a fight.
|
||||
~
|
||||
192584 0 0 0 80 0 0 0 -500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -311,7 +311,7 @@ A drow cleric walks along the passage.
|
|||
~
|
||||
A cleric of the drow social system is an evil healer and spell caster. She
|
||||
is a young drow matriarch with potential to be a drow priestess some day in her
|
||||
future.
|
||||
future.
|
||||
~
|
||||
245976 0 0 0 1048660 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -325,7 +325,7 @@ a guardian cyclops~
|
|||
An enormous cyclops guardian is protecting the entrance.
|
||||
~
|
||||
An enormous cyclops guards the entrance. It is about 8 metrons tall, weight
|
||||
is about 350 stonga, very large muscles, one eye, and a bald head.
|
||||
is about 350 stonga, very large muscles, one eye, and a bald head.
|
||||
~
|
||||
182298 0 0 0 73816 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -340,7 +340,7 @@ A drow guard patrols the hallways.
|
|||
~
|
||||
A drow guard keeps intruders from entering the inner chambers of the drow
|
||||
sanctum. The life of a drow guard is usually short and honorable. They would
|
||||
gladly sacrifice their lives to defend the colony.
|
||||
gladly sacrifice their lives to defend the colony.
|
||||
~
|
||||
188488 0 0 0 80 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -356,7 +356,7 @@ A powerful drow priestess chants some prayers to her gods here.
|
|||
A drow priestess is barely clothed. She has a blank expression on her face
|
||||
and pale white skin. The priestess eyes are pitch black and deep as the ocean
|
||||
and you can see the evil forces that dwell within her dark soul through these
|
||||
windows of her mind.
|
||||
windows of her mind.
|
||||
~
|
||||
254552 0 0 0 84 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -372,7 +372,7 @@ A drow guard keeps watch here with a vigilance.
|
|||
~
|
||||
A male drow guard is stronger than the female drow guards but is lower in
|
||||
rank within the Matriarch society. He would gladly die defending the inner
|
||||
sanctum of the drow chapel.
|
||||
sanctum of the drow chapel.
|
||||
~
|
||||
254044 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -389,7 +389,7 @@ A goblin guard stands here to keep out intruders.
|
|||
long fingers with black nails used to claw its enemy. Not much is known of
|
||||
goblin culture, some think it was an early model of the orc, crafted by some
|
||||
evil wizard in search of a slave type race that he could use in fighting his
|
||||
battle and building his fortress.
|
||||
battle and building his fortress.
|
||||
~
|
||||
184396 0 0 0 20 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -403,8 +403,8 @@ an older goblin guard~
|
|||
An older goblin guard tries to hold in his pot belly as he keeps watch.
|
||||
~
|
||||
An older goblin guard has to keep working because he knows no other skills
|
||||
and there is no retirement in the goblin society, they work till they die.
|
||||
This one looks like he won't have to work too much longer.
|
||||
and there is no retirement in the goblin society, they work till they die.
|
||||
This one looks like he won't have to work too much longer.
|
||||
~
|
||||
153672 0 0 0 64 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -418,9 +418,9 @@ a goblin warrior~
|
|||
A goblin warrior defends his land from invaders.
|
||||
~
|
||||
A goblin warrior has many battle scars. The goblins are not very skilled
|
||||
warriors and have not ever won a major battle in the history of the world.
|
||||
warriors and have not ever won a major battle in the history of the world.
|
||||
They are not known for their weapons or armor. They defend their lands out of
|
||||
necessity rather than desire.
|
||||
necessity rather than desire.
|
||||
~
|
||||
98392 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -435,7 +435,7 @@ An old and decrepit hermit smokes his pipe here.
|
|||
~
|
||||
An old and decrepit hermit has decided he wants nothing to do with society
|
||||
anymore. He has a wrinkled brow, long scraggly gray beard, bent back, weak and
|
||||
frail arms and legs, and is smoking his pipe.
|
||||
frail arms and legs, and is smoking his pipe.
|
||||
~
|
||||
247898 0 0 0 8400 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -451,7 +451,7 @@ An orc slave lays here grunting.
|
|||
~
|
||||
Captured in the caverns of the drow, this orc is their prisoner slave now.
|
||||
He is forced to mine adamite along with all the other slaves that have been
|
||||
captured by the drow.
|
||||
captured by the drow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -466,7 +466,7 @@ A dwarf slave lies not making a sound.
|
|||
A dwarf slave was captured by the drow guards wandering in the caves trying
|
||||
to find NewHaven. Now he must live here till he can escape or is rescued by
|
||||
his fellow dwarves. Until then he will be forced to work in the slave labor
|
||||
camps of the drow.
|
||||
camps of the drow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -480,8 +480,8 @@ An elf slave is pacing the cell.
|
|||
~
|
||||
An elf slave is anxious and wants to find a way to escape slavery by his
|
||||
drow captors. He has been forced to mine for them and has been beaten,
|
||||
whipped, and humilitated by the drow guards. He is weak and has lost hope of
|
||||
rescue by his friends.
|
||||
whipped, and humiliated by the drow guards. He is weak and has lost hope of
|
||||
rescue by his friends.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 1000 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -496,7 +496,7 @@ A minotaur slave wants to be free to run.
|
|||
A minotaur slave captured by the drow is very unhappy. He is forced to live
|
||||
inside these caves, working in the drow mines pulling carts of ore instead of
|
||||
roaming the surface of the world out in the open and free, with fresh air and
|
||||
green grass.
|
||||
green grass.
|
||||
~
|
||||
90186 0 0 0 80 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
|
|
@ -5,7 +5,7 @@ A huge minotaur stands here, keeping the peace.
|
|||
~
|
||||
He is a massive, humanoid beast with the body of a man and the head of a
|
||||
bull. His legs are also hoofed and shaped as that of a bull's. This is a very
|
||||
strong creature, and should not be taken lightly.
|
||||
strong creature, and should not be taken lightly.
|
||||
~
|
||||
69704 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -20,7 +20,7 @@ A minotaur sentry is here guarding the gates.
|
|||
~
|
||||
This half-man half-bull sentry is here to guard the gates and give warning
|
||||
of any possible attack. It looks like he alone could withstand a small army.
|
||||
He stands at least 8 feet tall and must be over 300 pounds.
|
||||
He stands at least 8 feet tall and must be over 300 pounds.
|
||||
~
|
||||
67658 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -35,7 +35,7 @@ A minotaur warrior carrying a deadly war-axe.
|
|||
~
|
||||
This minotaur is suited for battle. You notice a sinking feeling in your
|
||||
stomach the second you saw him. You are more than intimidated by this war
|
||||
machine. The minotaur carries himself with pride and confidence.
|
||||
machine. The minotaur carries himself with pride and confidence.
|
||||
~
|
||||
67656 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -50,7 +50,7 @@ A female minotaur is sharpening her husbands weapons.
|
|||
Although the woman minotuar are usually only expected to raise the family it
|
||||
is sometimes heard of that they will become warriors. This is usually not
|
||||
acceptable and they must leave the city. Except in the case of widows without
|
||||
any children.
|
||||
any children.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -65,7 +65,7 @@ A large minotaur pushes you out of its way.
|
|||
~
|
||||
This rude minotaur seems to be in his prime. He holds himself with
|
||||
confidence and ignores you outright. It seems like he thinks you are not even
|
||||
worthy of notice. Maybe you could teach him differently, or maybe not.
|
||||
worthy of notice. Maybe you could teach him differently, or maybe not.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -79,7 +79,7 @@ A minotaur child is playing here.
|
|||
~
|
||||
This little brat is dangerous. He seems to be pretending that he is
|
||||
fighting some imaginary foe. He is running around pretending to impale his foe
|
||||
with his miniature set of horns. Those horns look awfully sharp.
|
||||
with his miniature set of horns. Those horns look awfully sharp.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -93,7 +93,7 @@ A young, vibrant minotaur stomps past without a worry in the world.
|
|||
~
|
||||
This minotaur looks to be in its adolescent years. It is almost full grown,
|
||||
about seven feet tall and looks to be busy. Probably running some errand or
|
||||
doing some task.
|
||||
doing some task.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -109,7 +109,7 @@ An old minotaur is here rambling on about past battles and adventures.
|
|||
This ancient minotaur is just a shadow of the former warrior he must have
|
||||
been. Scars riddle his body, you almost dismiss him as not being a threat when
|
||||
you catch a glimpse of his eyes. Those eyes have seen and experienced more
|
||||
than you ever will in your lifetime.
|
||||
than you ever will in your lifetime.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 200 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -123,7 +123,7 @@ A minotaur healer is making house calls to the sick and wounded.
|
|||
~
|
||||
The healers are used during war to aid those who have fallen to the enemy.
|
||||
It is a rather simple job. Either the victim can get up and continue fighting
|
||||
or the healer will finish them off.
|
||||
or the healer will finish them off.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -137,7 +137,7 @@ Vorn stands here conducting his business.
|
|||
~
|
||||
This is the minotaur solely responsible for the wealth of the city. He
|
||||
conducts all business matters and has managed to build this city into what it
|
||||
is today. He looks deceiving.
|
||||
is today. He looks deceiving.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -151,7 +151,7 @@ Zarn, the Grand Master is busy ruling the city.
|
|||
~
|
||||
He is in charge of day to day operations of the city. He is supposed to be
|
||||
the supreme ruler of the city. But many advise him, including the war master
|
||||
who to most is the true ruler of the city.
|
||||
who to most is the true ruler of the city.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -166,8 +166,8 @@ The War Master is planning for battle.
|
|||
~
|
||||
This grizzled old minotaur is not only the best and strongest warrior in the
|
||||
city, but also the undefeated champion of the arena. He has more scars than
|
||||
wrinkles. Most of his fur has turned grey. He looks like he knows what you
|
||||
are thinking.
|
||||
wrinkles. Most of his fur has turned gray. He looks like he knows what you
|
||||
are thinking.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -181,7 +181,7 @@ The advisor to the grand master is doing some research here.
|
|||
~
|
||||
The advisor's job is to make sure the grand master does not make any
|
||||
mistakes. He is responsible for more than the grand master himself, but he
|
||||
gets no credit.
|
||||
gets no credit.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -195,7 +195,7 @@ A large minotaur hides in the corner, waiting for its next victim.
|
|||
~
|
||||
This minotaur has an evil grin and seems to enjoy his work of inflicting
|
||||
pain on others. You wonder which is more important to him, inflicting the pain
|
||||
or getting the information out of his subjects.
|
||||
or getting the information out of his subjects.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -209,7 +209,7 @@ A large minotaur wielding a wicked looking pole arm struts by.
|
|||
~
|
||||
This battle veteran wield his polearm with a familiarity that's scary. You
|
||||
wonder if he sleeps with it. He has a 1000 yard gaze that is even more
|
||||
frightening. He must have seen many battles.
|
||||
frightening. He must have seen many battles.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -223,7 +223,7 @@ A large minotaur stands beside a rack of training weapons and armor.
|
|||
~
|
||||
This veteran is responsible for training all minotaurs able to fight to do
|
||||
exactly that. He has had years of training and even more practice at the real
|
||||
thing during the wars against the centaurs.
|
||||
thing during the wars against the centaurs.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -238,7 +238,7 @@ A grizzled, old minotaur rests here, throughout the realm he is known as the lor
|
|||
Perhaps the most famous minotaur to ever live. This minotaur's age is
|
||||
unknown. He has outlived his friends by decades. No one alive knows when he
|
||||
was born, and he will not tell anyone his real age. He remains a mystery to
|
||||
many.
|
||||
many.
|
||||
~
|
||||
254024 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -252,7 +252,7 @@ A priest blesses all who worship Vardis.
|
|||
~
|
||||
The minotaurs worship only one god. Vardis, the god of war. This priest is
|
||||
responsible for the upkeep of the sole place of worship in the city. He often
|
||||
goes into battle to bless all those who fight for their god.
|
||||
goes into battle to bless all those who fight for their god.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -266,7 +266,7 @@ A wealthy minotaur with a pouch full of gold walks past you.
|
|||
~
|
||||
This and many other minotaurs work for Vorn in keeping the trading and
|
||||
supply routes open between the cities. They have all accumulated great wealth
|
||||
from their adventures and most of them live the life of the rich.
|
||||
from their adventures and most of them live the life of the rich.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -279,8 +279,8 @@ the noble~
|
|||
A minotaur with its nose stuck up in the air almost walks into you.
|
||||
~
|
||||
This arrogant minotaur has lived the better life. It has never gone through
|
||||
the hardships of battle, or the typical training given to most warriors.
|
||||
Instead she has learned how to live off from others. You pity her.
|
||||
the hardships of battle, or the typical training given to most warriors.
|
||||
Instead she has learned how to live off from others. You pity her.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -294,7 +294,7 @@ A minotaur tradesman is busy calculating profits.
|
|||
~
|
||||
He looks intelligent. But he has never experienced the training for battle.
|
||||
He has lived his life eating from the silver spoon. Some think they can avoid
|
||||
war by seperating themselves from those who fight. They are so wrong.
|
||||
war by separating themselves from those who fight. They are so wrong.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -308,7 +308,7 @@ A minotaur guildsman is waiting for someone to train.
|
|||
~
|
||||
It is fighters like this guildsman that pass down the knowledge and
|
||||
experience they have received over generations and in numerous battles that
|
||||
make the minotaur one of the fiercest fighters in the realm.
|
||||
make the minotaur one of the fiercest fighters in the realm.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -321,7 +321,7 @@ the lady~
|
|||
A lady minotaur gazes at you with total admiration, of your gold.
|
||||
~
|
||||
If someone could ever consider a minotaur beautiful, you pity them. This
|
||||
beastly lady is intimidating and just the thought of..... Frightens you.
|
||||
beastly lady is intimidating and just the thought of..... Frightens you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -336,7 +336,7 @@ A small minotaur is here writing something down.
|
|||
~
|
||||
This educated minotaur has been hired by Vorn to take care of the paperwork
|
||||
in running the estate. It's hard to believe a minotaur could look like a geek,
|
||||
but this one does.
|
||||
but this one does.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -351,7 +351,7 @@ A minotaur is carrying some meat to the market.
|
|||
~
|
||||
This minotaur has blood smeared all face and hands. He must be the butcher
|
||||
for the city. He is caring a few slabs of bloody meat slung over each
|
||||
shoulder.
|
||||
shoulder.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -366,7 +366,7 @@ A young female minotaur is running some errand.
|
|||
~
|
||||
How anyone could consider a minotaur is beyond you. You can not help but to
|
||||
remember the story about the young man who ran away with a beautiful minotaur
|
||||
once. It sickens you.
|
||||
once. It sickens you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -380,7 +380,7 @@ the old woman~
|
|||
An old female minotaur is rambling about how beautiful she used to be.
|
||||
~
|
||||
This old wrinkled hag has more stretch marks and sags than your waterskin.
|
||||
If she was beautiful once it must not have been in this century.
|
||||
If she was beautiful once it must not have been in this century.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -393,7 +393,7 @@ Trang~
|
|||
Trang, the minotaur armorer is hammering something, he ignores you.
|
||||
~
|
||||
This burly minotaur is very scary looking. He has huge arms and a scarred
|
||||
face and body from the heat of the furnaces. He looks disagreeable.
|
||||
face and body from the heat of the furnaces. He looks disagreeable.
|
||||
~
|
||||
256074 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -407,7 +407,7 @@ Targ, the supplies shop owner scowls at you.
|
|||
~
|
||||
He has been running this shop for years and knows everyone in the city. He
|
||||
makes you feel very uncomfortable. Minotaurs typically don't like the other
|
||||
races and Targ is no exception.
|
||||
races and Targ is no exception.
|
||||
~
|
||||
256074 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -421,7 +421,7 @@ Garge, looks at you and immediately begins to ignore you.
|
|||
~
|
||||
He deals in those hard to find items that are desired by everyone. But he
|
||||
is very picky about who he sells to. Don't get on his bad side or he will
|
||||
never deal with you.
|
||||
never deal with you.
|
||||
~
|
||||
254026 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ Geordi LaForge~
|
|||
Lieutenant Commander Geordi LaForge appears to be very busy.
|
||||
~
|
||||
Geordi is the Chief Engineer of the Enterprise. He's blind, so he wears a
|
||||
special VISOR that lets him see things.
|
||||
special VISOR that lets him see things.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -22,7 +22,7 @@ Data~
|
|||
Lieutenant Commander Data is here, trying to be more human.
|
||||
~
|
||||
Data is the only android on the Enterprise, and the only android in all of
|
||||
Starfleet. He possesses super-human strength, and is extremely tough.
|
||||
Starfleet. He possesses super-human strength, and is extremely tough.
|
||||
~
|
||||
260184 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -42,7 +42,7 @@ Lieutenant Worf~
|
|||
Lieutenant Worf is here, patrolling and generally keeping everything secure.
|
||||
~
|
||||
Worf is the first Klingon to have joined Starfleet. He's Chief of Security
|
||||
of the Enterprise, and he's plenty strong.
|
||||
of the Enterprise, and he's plenty strong.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -62,7 +62,7 @@ Lieutenant Beverly Crusher seemingly very serious, is looking for someone to hea
|
|||
~
|
||||
Doctor Crusher is the Enterprise's Chief Medical Officer. Wesley is her
|
||||
son. Her husband was killed years ago in an accident on another starship which
|
||||
was also commanded by Captain Picard.
|
||||
was also commanded by Captain Picard.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -81,7 +81,7 @@ Counselor Troi~
|
|||
Counselor Deanna Troi walks past with a knowing smile on her face.
|
||||
~
|
||||
Counselor Troi is the ship's main counselor. She's half betazoid, which
|
||||
means that she can read people's minds.
|
||||
means that she can read people's minds.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -100,7 +100,7 @@ Commander Riker~
|
|||
Commander William Riker is here, looking for someone to impress.
|
||||
~
|
||||
Commander Riker is the Enterprise's first officer. He's in charge of
|
||||
keeping the crew in line.
|
||||
keeping the crew in line.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -121,7 +121,7 @@ Captain Jean-Luc Picard proudly stands here, thinking deeply.
|
|||
~
|
||||
Captain Picard is a very important man. He's in charge of Starfleet's
|
||||
flagship, the Enterprise. He's very smart, and very wise. Don't mess with
|
||||
him!
|
||||
him!
|
||||
~
|
||||
260184 0 0 0 65552 0 0 0 350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -142,7 +142,7 @@ Guinan is here, tending the bar.
|
|||
~
|
||||
Guinan is a strange being. She's lived for thousands of years and
|
||||
experienced many things, but now she's decided to work on the Enterprise as a
|
||||
bartender.
|
||||
bartender.
|
||||
~
|
||||
211018 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -162,7 +162,7 @@ Chief O'Brien is here, waiting to teleport you somewhere.
|
|||
~
|
||||
Chief O'Brien is the transporter chief on the Enterprise. It's his job to
|
||||
make sure everyone arrives (and leaves) in one piece, instead of trillions of
|
||||
atoms.
|
||||
atoms.
|
||||
~
|
||||
211018 0 0 0 65552 0 0 0 350 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -182,7 +182,7 @@ Wesley Crusher is here, eagerly trying to earn your praise.
|
|||
~
|
||||
Wesley Crusher is not even an official officer, but he serves as an acting
|
||||
Ensign on the bridge. He got this position only because Captain Picard feels
|
||||
guilty about killing his father.
|
||||
guilty about killing his father.
|
||||
~
|
||||
211144 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -201,7 +201,7 @@ Livingston~
|
|||
Livingston the fish is here, swimming about in his tank.
|
||||
~
|
||||
Livingston is Captain Picard's pet fish. He's some sort of exotic breed, and
|
||||
he's expensive to FEED and keep alive.
|
||||
he's expensive to FEED and keep alive.
|
||||
~
|
||||
14410 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -220,7 +220,7 @@ Spot~
|
|||
Spot, Data's pet cat, is sitting washing himself happily.
|
||||
~
|
||||
Spot is Data's orange colored cat. Data is always trying to become more
|
||||
human, so he thinks that having a pet might help him achieve his goal.
|
||||
human, so he thinks that having a pet might help him achieve his goal.
|
||||
~
|
||||
14410 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -240,7 +240,7 @@ A nervous looking ensign is standing here, waiting for orders.
|
|||
~
|
||||
These ensigns make up the backbone of the Enterprise. They clean things, do
|
||||
jobs the higher ups won't even consider doing, and get yelled at all the time.
|
||||
|
||||
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -260,7 +260,7 @@ Alexander Rozhenko is here, practicing laughing hour.
|
|||
~
|
||||
Alexander Rozhenko is Worf's son. His mother was half human and half
|
||||
Klingon, so Alexander is 3/4 Klingon. He's quite small, but since he's a
|
||||
Klingon he's very strong.
|
||||
Klingon he's very strong.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -279,7 +279,7 @@ a slightly dangerous alien~
|
|||
Drooling everywhere is a slightly dangerous-looking alien.
|
||||
~
|
||||
This alien has brown and green scales, 4 limbs and 2 tentacles. He has evil
|
||||
green eyes and rows of sharp teeth pertruding from his dog-like mouth.
|
||||
green eyes and rows of sharp teeth protruding from his dog-like mouth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -292,8 +292,8 @@ a very dangerous alien~
|
|||
Snarling with rage, a very dangerous-looking alien salivates.
|
||||
~
|
||||
This alien is completely red and is covered with hundreds of sharp horns that
|
||||
reach from the two at the eides of his head, down his spine and to the tip of
|
||||
his devil-like tail.
|
||||
reach from the two at the sides of his head, down his spine and to the tip of
|
||||
his devil-like tail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -305,9 +305,9 @@ klingon warrior~
|
|||
a fearsome Klingon warrior~
|
||||
Practicing with his batleth, is a fearsome-looking Klingon warrior.
|
||||
~
|
||||
His face is a dark brown and his quite distinct, with it's pertruding
|
||||
forehead scales and his devious-looking eyes. He is fully armoured and appears
|
||||
to be quite skilled with his batleth.
|
||||
His face is a dark brown and his quite distinct, with it's protruding
|
||||
forehead scales and his devious-looking eyes. He is fully armored and appears
|
||||
to be quite skilled with his batleth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -315,12 +315,12 @@ to be quite skilled with his batleth.
|
|||
8 8 1
|
||||
E
|
||||
#24117
|
||||
small grey mouse~
|
||||
a small grey mouse~
|
||||
A small grey mouse carefully explores the office.
|
||||
small gray mouse~
|
||||
a small gray mouse~
|
||||
A small gray mouse carefully explores the office.
|
||||
~
|
||||
Her fur is a pale grey and her ears, tail and claws are a bright, clean pink.
|
||||
She peers around with large black eyes and constantly twitches her nose.
|
||||
Her fur is a pale gray and her ears, tail and claws are a bright, clean pink.
|
||||
She peers around with large black eyes and constantly twitches her nose.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -334,11 +334,11 @@ an experimental android~
|
|||
Half completed, an experimental android stands here, de-activated.
|
||||
~
|
||||
The android was never completed and therefore, has no gender. It has 2 legs,
|
||||
a torso, a head and an eletronic mind, but lacks any arms. It wears no clothes
|
||||
a torso, a head and an electronic mind, but lacks any arms. It wears no clothes
|
||||
and only has a half-finished skin-implant. Because of this, the android looks
|
||||
spotched with a disease. Where the skin failed to cover, silvery mechanical
|
||||
splotched with a disease. Where the skin failed to cover, silvery mechanical
|
||||
parts and micro-chips can be seen. It is currently de-activated but can be
|
||||
re-activated by pressing a switch up behind it's left shoulder-blade.
|
||||
re-activated by pressing a switch up behind it's left shoulder-blade.
|
||||
|
||||
<press switch>
|
||||
~
|
||||
|
@ -354,11 +354,11 @@ an experimental android~
|
|||
Half completed, an experimental android stands here, examining its surroundings.
|
||||
~
|
||||
It looks unfinished. The android was never completed and therefore, has no
|
||||
gender. It has 2 legs, a torso, a head and an eletronic mind, but lacks any
|
||||
gender. It has 2 legs, a torso, a head and an electronic mind, but lacks any
|
||||
arms. It wears no clothes and only has a half-finished skin-implant. Because
|
||||
of this, the android looks spotched with a disease. Where the skin failed to
|
||||
of this, the android looks splotched with a disease. Where the skin failed to
|
||||
cover, silvery mechanical parts and micro-chips can be seen. It has been
|
||||
re-activated and is ready to accept vocal command programming.
|
||||
re-activated and is ready to accept vocal command programming.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -5,7 +5,7 @@ A cityguard stands here, watching you intently.
|
|||
~
|
||||
The guard looks very strong. He looks to be about 30 years of age, and is
|
||||
wearing the standard guard uniform. He'd do anything to protect the citizens
|
||||
of Midgaard.
|
||||
of Midgaard.
|
||||
~
|
||||
6220 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -17,7 +17,7 @@ mayor~
|
|||
the Mayor~
|
||||
The Mayor is walking around here, inspecting the city.
|
||||
~
|
||||
He is a stocky, middle-aged man with thin, grey hair.
|
||||
He is a stocky, middle-aged man with thin, gray hair.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -30,7 +30,7 @@ the Bank Manager~
|
|||
The Bank Manager is here, watching your every move.
|
||||
~
|
||||
The bank manager runs this place. He makes lots of money, and spends his
|
||||
time counting other people's money. He likes money.
|
||||
time counting other people's money. He likes money.
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 -350 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -43,13 +43,13 @@ Int: 18
|
|||
Wis: 18
|
||||
E
|
||||
#24203
|
||||
theatre manager~
|
||||
the theatre manager~
|
||||
The theatre manager is here, looking bored.
|
||||
theater manager~
|
||||
the theater manager~
|
||||
The theater manager is here, looking bored.
|
||||
~
|
||||
The theatre manager stares back at you. He's a balding older man, and he
|
||||
The theater manager stares back at you. He's a balding older man, and he
|
||||
wears a cheap looking suit. He expects that you've bought tickets to tonight's
|
||||
performance.
|
||||
performance.
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -68,7 +68,7 @@ A young looking usher is here, showing you to your seat.
|
|||
~
|
||||
This usher looks quite young. His job is to make sure people have their
|
||||
tickets, and that they sit down during the play. Due to his small size, you
|
||||
can't imagine how he'd enforce these rules if somebody resisted.
|
||||
can't imagine how he'd enforce these rules if somebody resisted.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -80,10 +80,10 @@ computer salesman~
|
|||
the computer salesman~
|
||||
A computer salesman is here, blabbering about a new technology.
|
||||
~
|
||||
This computer salesman obviously doesn't know what he's talking about.
|
||||
This computer salesman obviously doesn't know what he's talking about.
|
||||
He's busy telling you about all the great features of some OEM PC. You try to
|
||||
ask him a question, but he raises had hand to silence you, and continues
|
||||
talking. Oh well.
|
||||
talking. Oh well.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -96,7 +96,7 @@ the clothing salesman~
|
|||
A clothing salesman is here, waiting to serve you.
|
||||
~
|
||||
This clothing salesman is standing here, watching you. He's wearing an
|
||||
expensive suit, and his hair is slicked back.
|
||||
expensive suit, and his hair is slicked back.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -110,7 +110,7 @@ A waitress is here, ready to bring you some food.
|
|||
~
|
||||
This waitress looks tired. She seems distracted, frequently looking out the
|
||||
windows. She hurries from table to table, pouring coffee to the different
|
||||
patrons.
|
||||
patrons.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -123,7 +123,7 @@ the stagehand~
|
|||
A stagehand is here, waiting for something to do.
|
||||
~
|
||||
This stagehand looks bored. He's wearing a pair of dark blue overalls, and
|
||||
he's got on a black baseball cap. He looks pretty strong.
|
||||
he's got on a black baseball cap. He looks pretty strong.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -136,7 +136,7 @@ the actor~
|
|||
An actor is here, studying his lines.
|
||||
~
|
||||
This actor looks quite busy. He's reading his lines, and not paying much
|
||||
attention to you.
|
||||
attention to you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -149,7 +149,7 @@ the actress~
|
|||
An actress is here, studying her lines.
|
||||
~
|
||||
This actress looks quite busy. She's reading her lines, and not paying much
|
||||
attention to you.
|
||||
attention to you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -162,7 +162,7 @@ the snack booth attendant~
|
|||
A snack booth attendant is here, ready to serve you.
|
||||
~
|
||||
This snack booth attendant is tired of taking crap from ungrateful
|
||||
customers. He looks like he's going to snap soon.
|
||||
customers. He looks like he's going to snap soon.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -175,7 +175,7 @@ the curler~
|
|||
A curler is here, practicing his sliding technique.
|
||||
~
|
||||
This curler is busy practicing for tonight's game. He's stretching, and
|
||||
trying to improve his technique. He doesn't look to scary.
|
||||
trying to improve his technique. He doesn't look to scary.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -189,7 +189,7 @@ A waitress is here, ready to bring you some food.
|
|||
~
|
||||
This waitress looks tired. She seems distracted, frequently looking out the
|
||||
windows. She hurries from table to table, pouring coffee to the different
|
||||
patrons.
|
||||
patrons.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the frost demon~
|
|||
A cold frost demon is staring at you.
|
||||
~
|
||||
These frost demons are quite powerful. They use their cold bodies to freeze
|
||||
their enemies to death. Be careful!
|
||||
their enemies to death. Be careful!
|
||||
~
|
||||
135244 0 0 0 0 0 0 0 -800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -23,7 +23,7 @@ A badly deformed skeleton is standing here.
|
|||
~
|
||||
Due to spending thousands of years here in the sub-zero temperatures, this
|
||||
skeleton's spine has been arched over, one of his arms is missing, and part of
|
||||
another skull has grown out of his shoulder. Scary!
|
||||
another skull has grown out of his shoulder. Scary!
|
||||
~
|
||||
204 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -42,7 +42,7 @@ A very small furry beast is here.
|
|||
~
|
||||
This is a very strange creature. It looks like a cross between a mouse and
|
||||
a cat, and is only about one foot tall. It looks quite weak. This can't be
|
||||
real, can it?
|
||||
real, can it?
|
||||
~
|
||||
182286 0 0 0 0 0 0 0 -250 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -61,7 +61,7 @@ An athletic looking downhill skier is here.
|
|||
~
|
||||
This skier sure is enjoying himself. He has a big smile on his face as he
|
||||
zooms down the hill. Skiers like this often get into fights with the
|
||||
snowboarders.
|
||||
snowboarders.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -79,7 +79,7 @@ the snowboarder~
|
|||
A scuzzy looking snowboarder is standing here, smoking pot.
|
||||
~
|
||||
Snowboarders like these are trouble. They only seem to like the sport so
|
||||
they can have an easy place to sell drugs.
|
||||
they can have an easy place to sell drugs.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -97,7 +97,7 @@ the lunch lady~
|
|||
An old lunch lady is here, ready to serve you.
|
||||
~
|
||||
These lunch ladies must be a 100 years old. Most of them have moustaches
|
||||
and beards, and they're fairly fat too. Your typical grandmother character.
|
||||
and beards, and they're fairly fat too. Your typical grandmother character.
|
||||
|
||||
~
|
||||
188554 0 0 0 0 0 0 0 350 E
|
||||
|
@ -115,7 +115,7 @@ the ski salesman~
|
|||
An annoying ski salesman is ready to sell you something.
|
||||
~
|
||||
Geez is this guy annoying. While he's trying to sell you those new $30k
|
||||
pair of skis, he's blabbing on his cell phone with another customer.
|
||||
pair of skis, he's blabbing on his cell phone with another customer.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -129,7 +129,7 @@ A stinky hairy yeti is here, staring at you in awe.
|
|||
~
|
||||
Whoa! You never knew these things actually existed, but now you do. These
|
||||
guys are supposed to be close relatives of another legendary species, bigfoot.
|
||||
|
||||
|
||||
~
|
||||
256046 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -148,7 +148,7 @@ A ski bum is here selling ski passes.
|
|||
~
|
||||
Ski bums spend their days on the slopes. They get free passes, and have to
|
||||
spend their days skiing on the hill. They get paid for it too! Man, what a
|
||||
hard life.
|
||||
hard life.
|
||||
~
|
||||
239642 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -5,7 +5,7 @@ Fred the prison guard is standing here, staring at you.
|
|||
~
|
||||
Fred and his brother Joe guard the Cooland Prison. Fred stands here, while
|
||||
his brother Joe sits on the other side of the door. Fred doesn't look too
|
||||
friendly.
|
||||
friendly.
|
||||
~
|
||||
231498 0 0 0 16 0 0 0 -200 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -24,7 +24,7 @@ Joe the prison guard is standing here, staring at you.
|
|||
~
|
||||
Joe and his brother Fred guard the Cooland Prison. Joe stands here, while
|
||||
his brother Fred sits on the other side of the door. Joe doesn't look too
|
||||
friendly.
|
||||
friendly.
|
||||
~
|
||||
231498 0 0 0 16 0 0 0 -200 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ The groaning spirit of a female elf floats toward you, teeth bared.
|
|||
~
|
||||
A wild, crazed look is in the glowing eyes of this undead elf, her hair
|
||||
disheveled and hanging in strands about her pale, milky shoulders. Her face, a
|
||||
mask of pain and anguish, is contorted and crazed.
|
||||
mask of pain and anguish, is contorted and crazed.
|
||||
~
|
||||
254076 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -19,7 +19,7 @@ a death knight~
|
|||
A hulking knight with a blackened, charred skull and glowing eyes assaults you.
|
||||
~
|
||||
The flesh literally drips from the body of this undead, sinning paladin. It
|
||||
is well over six feet in height, weighing more than three hundred pounds.
|
||||
is well over six feet in height, weighing more than three hundred pounds.
|
||||
~
|
||||
188540 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -33,7 +33,7 @@ a shadow dragon~
|
|||
A mass of shadows and teeth comes flying directly for you!
|
||||
~
|
||||
The translucent scales of the dragon give it the look of being almost
|
||||
insubstantial, especially here within the Maw.
|
||||
insubstantial, especially here within the Maw.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -47,7 +47,7 @@ a nereid~
|
|||
A beautiful young female swims your way, a wicked smile upon her clear lips.
|
||||
~
|
||||
She almost appears transparent, so odd is the pigmentation of her skin. She
|
||||
is truly beautiful, however not in any way sweet.
|
||||
is truly beautiful, however not in any way sweet.
|
||||
~
|
||||
254072 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -61,8 +61,8 @@ a ghoul~
|
|||
The wrecked body of a mutated human shambles toward you, licking its lips.
|
||||
~
|
||||
This was certainly once a human being, but somehow it has been mutated into
|
||||
the characature of a digusting, undead thing - doomed to spend eternity feeding
|
||||
upon the flesh of corpses.
|
||||
the caricature of a disgusting, undead thing - doomed to spend eternity feeding
|
||||
upon the flesh of corpses.
|
||||
~
|
||||
188540 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -92,7 +92,7 @@ A smallish manta ray with a barbed tail swims at you in a lightning attack.
|
|||
~
|
||||
Its intelligent eyes bore down on you, sizing up your strength and possible
|
||||
ability. It movements are all fast and fluid - it is a true predator of the
|
||||
deep.
|
||||
deep.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -106,7 +106,7 @@ a morkoth~
|
|||
An enormous serpent lies in wait for anyone fool enough to swim into its lair.
|
||||
~
|
||||
A hideous, high-pitched, bubbling scream emits from it as it falls upon you
|
||||
in a frenzy of attack.
|
||||
in a frenzy of attack.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -120,7 +120,7 @@ a peryton~
|
|||
A giant eagle-thing with a stag's head roars a challenge and attacks.
|
||||
~
|
||||
Its greenish feathers contrast with its obsidian horns, the look of savagery
|
||||
upon its muzzle unmatched.
|
||||
upon its muzzle unmatched.
|
||||
~
|
||||
122938 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -134,7 +134,7 @@ a shadow~
|
|||
A shadow floats from a dark corner and attacks.
|
||||
~
|
||||
It is very hard to get a solid look at the thing, its form is insubstantial
|
||||
and vaporous.
|
||||
and vaporous.
|
||||
~
|
||||
254072 0 0 0 1048744 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -148,7 +148,7 @@ a tanar'ri~
|
|||
An enormous warrior with a greenish cast to his skin spots you and attacks.
|
||||
~
|
||||
He does not appear to be much of the thinking type, more one of the kill now
|
||||
and east later types. His malevolent eyes scorch you with their hatred.
|
||||
and east later types. His malevolent eyes scorch you with their hatred.
|
||||
~
|
||||
57464 0 0 0 524448 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -162,7 +162,7 @@ a troglodyte~
|
|||
A troglodyte sniffs the air, sensing your arrival. It looks you way and grins.
|
||||
~
|
||||
The grayish-brown scales running thick along its body give it an extremely
|
||||
evil appearance - especially when it grins like that.
|
||||
evil appearance - especially when it grins like that.
|
||||
~
|
||||
16508 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -177,7 +177,7 @@ A hairy, crouched-over humanoid thing scuttles an attack at you.
|
|||
~
|
||||
It stands only five feet when fully erect, however its long, powerful arms
|
||||
are nearly as thick as its legs and end in long, curved claws - each one sharp
|
||||
as a razor.
|
||||
as a razor.
|
||||
~
|
||||
16508 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -186,13 +186,13 @@ as a razor.
|
|||
BareHandAttack: 10
|
||||
E
|
||||
#24513
|
||||
matron mother woman hiedous~
|
||||
matron mother woman hideous~
|
||||
a Matron~
|
||||
A hideous, contorted female hisses as you approach, readying her claws.
|
||||
~
|
||||
Her mottled, scorched skin is that of an ageless hag - she no longer
|
||||
communicates in the same way as most humans might, but only through strange
|
||||
hisses and shrieks.
|
||||
hisses and shrieks.
|
||||
~
|
||||
57464 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -205,8 +205,8 @@ shade fawning~
|
|||
a fawning shade~
|
||||
The fawning shade of a soul wishing for the End screeches at your intrusion.
|
||||
~
|
||||
Its eyes blaze in righteous hatred, its mouth opens in a soundless snarl.
|
||||
You will NOT take its place in the Line.
|
||||
Its eyes blaze in righteous hatred, its mouth opens in a soundless snarl.
|
||||
You will NOT take its place in the Line.
|
||||
~
|
||||
254072 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -221,7 +221,7 @@ The Nether Lord gazes furiously down upon you, angry at your intrusion.
|
|||
~
|
||||
This is not a being to trifle with petty needs or even important needs. The
|
||||
Lord makes his own decisions on when he will and will not allow an audience -
|
||||
this is most certainly not one of those times.
|
||||
this is most certainly not one of those times.
|
||||
~
|
||||
254010 0 0 0 176 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -235,7 +235,7 @@ a death tyrant~
|
|||
A death tyrant floats at you, its gaping wounds dripping puss across the floor.
|
||||
~
|
||||
Its body and torn and rent in many places, its wounds somehow seeming to give
|
||||
it strength.
|
||||
it strength.
|
||||
~
|
||||
254076 0 0 0 0 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -249,7 +249,7 @@ a crypt thing~
|
|||
An undead mass of rotting flesh moves toward you, its mouth dripping gore.
|
||||
~
|
||||
Its eyes glow with a red light, its flesh is all but gone, bones and decayed
|
||||
organs showing through.
|
||||
organs showing through.
|
||||
~
|
||||
188536 0 0 0 0 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -17,7 +17,7 @@ the mourner~
|
|||
A mourner stands here weeping over a lost love.
|
||||
~
|
||||
This lady is dressed all in black. Tears stream down her veil covered face.
|
||||
She has been paying her last respects for the third time this week.
|
||||
She has been paying her last respects for the third time this week.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -32,7 +32,7 @@ The undertaker is standing here, leaning on his shovel.
|
|||
He looks back at you and spits on the ground. He's dressed in dirty
|
||||
overalls and wears a Midgaard ball cap. He was once an adventurer but decided
|
||||
to dig graves instead of ascending to immortality. You'd best keep out of his
|
||||
way.
|
||||
way.
|
||||
~
|
||||
2124 0 0 0 524288 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -46,7 +46,7 @@ The chapel priest is standing here, conducting service.
|
|||
~
|
||||
He is a very pious man. Fat, balding and truly someone that you would think
|
||||
of as "father". He stands at the podium and lectures over some drivel that you
|
||||
really don't care about.
|
||||
really don't care about.
|
||||
~
|
||||
2248 0 0 0 524288 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -61,7 +61,7 @@ An altar boy sits here, bored out of his mind.
|
|||
~
|
||||
He looks extremely bored and extremely tired. He looks at the priest
|
||||
through the corner of his eyes as if he's expecting another flogging at any
|
||||
moment.
|
||||
moment.
|
||||
~
|
||||
2186 0 0 0 0 0 0 0 1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -74,7 +74,7 @@ the nasty ghoul~
|
|||
A nasty ghoul is here, and it wants to eat you for dinner.
|
||||
~
|
||||
Its claws are filthy, its fangs look sharp. Fresh blood drips down the side
|
||||
of its face, probably the remains of whatever it caught last.
|
||||
of its face, probably the remains of whatever it caught last.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -89,7 +89,7 @@ The barrow wight is here standing atop a pile of decaying corpses.
|
|||
~
|
||||
It is the most hideous creature you have ever seen. It's covered from head
|
||||
to toe in a thick blanket of dirt. Its claws look very nasty and the mere
|
||||
thought of being struck by them sends shivers up and down your spine.
|
||||
thought of being struck by them sends shivers up and down your spine.
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -102,7 +102,7 @@ the skeleton warrior~
|
|||
A mean looking skeleton warrior is here grinning at you.
|
||||
~
|
||||
There's no flesh on it at all -- just bones covered by armor. You wonder
|
||||
what kind of forces keep it from collapsing into a heap on the floor.
|
||||
what kind of forces keep it from collapsing into a heap on the floor.
|
||||
~
|
||||
72 0 0 0 524368 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -115,7 +115,7 @@ the black shadow~
|
|||
The shadows in this room seem to move of their own will.
|
||||
~
|
||||
It is pitch black. The mere thought of being touched by it makes you feel
|
||||
weak.
|
||||
weak.
|
||||
~
|
||||
72 0 0 0 524368 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -128,7 +128,7 @@ the mummy~
|
|||
A rotting mummy wrapped in dirty cloth is here.
|
||||
~
|
||||
It looks ancient. The rank smell of decay reeks from its body. Worms crawl
|
||||
in its eye sockets and pus drips from between bandages.
|
||||
in its eye sockets and pus drips from between bandages.
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -141,7 +141,7 @@ the wailing banshee~
|
|||
A banshee is here, leaning on a sarcophagus and crying loudly.
|
||||
~
|
||||
Even undead, she is quite beautiful. Tears streak down her high, elven
|
||||
cheek bones. You wonder why she is so upset.
|
||||
cheek bones. You wonder why she is so upset.
|
||||
~
|
||||
10 0 0 0 524288 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -154,7 +154,7 @@ the transparent spectre~
|
|||
You glance right through the spectre and see the wall on the other side.
|
||||
~
|
||||
You see the faint outline of a man. You see right through him, and judging
|
||||
by the way he's coming after you, he'd like to see through you.
|
||||
by the way he's coming after you, he'd like to see through you.
|
||||
~
|
||||
10 0 0 0 524372 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -167,7 +167,7 @@ the demilich~
|
|||
A jeweled skull is sitting here, grinning at you.
|
||||
~
|
||||
It is the most ancient creature you have ever seen. All that is left is the
|
||||
jewel encrusted skull and a pile of fine dust.
|
||||
jewel encrusted skull and a pile of fine dust.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -180,7 +180,7 @@ guardian daemon~
|
|||
the guardian~
|
||||
A huge guardian daemon with huge teeth is guarding the door.
|
||||
~
|
||||
It is a huge beast with huge teeth and claws. It looks very pissed off.
|
||||
It is a huge beast with huge teeth and claws. It looks very pissed off.
|
||||
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -750 E
|
||||
|
@ -195,7 +195,7 @@ The Death Master is here trying to animate a corpse.
|
|||
~
|
||||
He is dressed all in black with skull and bone ornaments. He has been
|
||||
trying to raise an army of undead with which to destroy Midgaard. You must
|
||||
stop him!
|
||||
stop him!
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -207,7 +207,7 @@ imp familiar~
|
|||
the imp~
|
||||
An Imp is here, don't even ask it for reimbursement.
|
||||
~
|
||||
Well, you've always wanted to talk to an IMP. Now here's your chance!
|
||||
Well, you've always wanted to talk to an IMP. Now here's your chance!
|
||||
~
|
||||
142 0 0 0 1572864 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -220,7 +220,7 @@ the church goer~
|
|||
A man sits here, snoring loudly.
|
||||
~
|
||||
He's dressed in his Sunday best, but apparently the boring sermon has put
|
||||
him to sleep.
|
||||
him to sleep.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 500 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -233,7 +233,7 @@ an undead spider~
|
|||
An undead spider is here, spinning more cobwebs.
|
||||
~
|
||||
Looks like just the exoskeleton, a dried out husk remains. Yet, it still
|
||||
moves about on its thin legs and still spins its ghostlike cobwebs.
|
||||
moves about on its thin legs and still spins its ghostlike cobwebs.
|
||||
~
|
||||
10 0 0 0 84 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -3,7 +3,7 @@ Elf Guardian Elven~
|
|||
the Elven guardian~
|
||||
An Elven Guardian is standing here guarding the portal.
|
||||
~
|
||||
This is a robust built elf in his best years and as far as you can tell.
|
||||
This is a robust built elf in his best years and as far as you can tell.
|
||||
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -17,7 +17,7 @@ the Elven soldier~
|
|||
An Elven Soldier is standing here guarding the path.
|
||||
~
|
||||
This is an elf in his youth, sent by the chief of the village guards, to
|
||||
guard the path from any intruder not wanted here.
|
||||
guard the path from any intruder not wanted here.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -30,7 +30,7 @@ the Elven guard~
|
|||
An Elven Guard is walking around, protecting the villagers.
|
||||
~
|
||||
This is an elf in her youth, sent by the chief of the village guards, to
|
||||
guard the village from unwanted intruders.
|
||||
guard the village from unwanted intruders.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -42,7 +42,7 @@ Elf weaponsmith smith elven~
|
|||
the Elven weaponsmith~
|
||||
A Large Elven weaponsmith is walking behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -50,11 +50,11 @@ A Large Elven weaponsmith is walking behind the counter.
|
|||
8 8 1
|
||||
E
|
||||
#24805
|
||||
Elf armoursmith smith elven~
|
||||
the Elven armoursmith~
|
||||
A Large Elven armoursmith is walking around behind the counter.
|
||||
Elf armorsmith smith elven~
|
||||
the Elven armorsmith~
|
||||
A Large Elven armorsmith is walking around behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -66,7 +66,7 @@ Elf mage elven~
|
|||
the Elven mage~
|
||||
A Tiny Elven mage is floating behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -78,7 +78,7 @@ Elf Quintor grocer~
|
|||
the Elf named Quintor~
|
||||
An Elf named Quintor is here counting money behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -90,7 +90,7 @@ elf bartender elven~
|
|||
the Elven bartender~
|
||||
A fat Elf is standing behind the bar taking orders.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -102,7 +102,7 @@ elf receptionist elven~
|
|||
the Elven receptionist~
|
||||
A nice-looking Elf is standing in the reception.
|
||||
~
|
||||
You notice a tired look on her face.
|
||||
You notice a tired look on her face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -117,7 +117,7 @@ A lazy-looking Elf lies on his bed snoring loudly.
|
|||
This elf looks somehow more experienced than any guard in the village guard.
|
||||
By the look of the uniform he is probably the chief of the village guard. You
|
||||
notice some scars on the hands and one on the neck of the elf. He has
|
||||
obviously been in battle in his days.
|
||||
obviously been in battle in his days.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -3,7 +3,7 @@ Natasha~
|
|||
natasha shopkeeper woman keeper~
|
||||
Natasha, the shopkeeper, is here ready for trading.
|
||||
~
|
||||
You see a very beautiful woman. But you note she is very powerful.
|
||||
You see a very beautiful woman. But you note she is very powerful.
|
||||
~
|
||||
125082 0 0 0 80 0 0 0 500 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -3,7 +3,7 @@ shadow guardian~
|
|||
the shadow guardian~
|
||||
A shadow guardian screams a challenge and attacks.
|
||||
~
|
||||
It seems to be made of nothing more than darkness...
|
||||
It seems to be made of nothing more than darkness...
|
||||
~
|
||||
260204 0 0 0 524368 0 0 0 -350 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -16,7 +16,7 @@ the lost adventurer~
|
|||
An emaciated adventurer is here looking lost and hopeless.
|
||||
~
|
||||
He looks haggard and sickly; no doubt he's been lost here for quite some
|
||||
time.
|
||||
time.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 400 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -31,7 +31,7 @@ Edgar the Human Swordpupil is standing here, looking quite lost.
|
|||
~
|
||||
Edgar says 'pardon me, can you tell me where to buy cups? ' You see before
|
||||
you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself,
|
||||
Edgar the Horrible!
|
||||
Edgar the Horrible!
|
||||
~
|
||||
204 0 0 0 0 0 0 0 1000 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -43,7 +43,7 @@ diamond golem~
|
|||
the diamond golem~
|
||||
A huge diamond golem is standing guard here.
|
||||
~
|
||||
It looks quite strong.
|
||||
It looks quite strong.
|
||||
~
|
||||
256090 0 0 0 16 0 0 0 500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -55,8 +55,8 @@ mage young~
|
|||
the mage~
|
||||
A young mage wanders about, oblivious to all.
|
||||
~
|
||||
He seems to be contemplating life, love and the mysteries of the universe.
|
||||
Then again, he may just have a headache.
|
||||
He seems to be contemplating life, love and the mysteries of the universe.
|
||||
Then again, he may just have a headache.
|
||||
~
|
||||
200 0 0 0 16 0 0 0 450 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -69,7 +69,7 @@ strick bartender~
|
|||
Strick the bartender~
|
||||
Strick is here levitating drinks to his customers.
|
||||
~
|
||||
He looks rather harmless, but then again so does a sleeping dragon.
|
||||
He looks rather harmless, but then again so does a sleeping dragon.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 750 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -81,7 +81,7 @@ tatorious wizard~
|
|||
Tatorious~
|
||||
Tatorious the wizard is here counting his earnings.
|
||||
~
|
||||
Tatorious winks at you mischievously.
|
||||
Tatorious winks at you mischievously.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -94,7 +94,7 @@ Ezmerelda~
|
|||
Ezmerelda the cook is here stirring a large pot of something.
|
||||
~
|
||||
She does not look like the typical cook you would find in a kitchen, but she
|
||||
certainly fits what you would expect in a tower fulls of mages.
|
||||
certainly fits what you would expect in a tower fulls of mages.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -107,7 +107,7 @@ assistant mage cook~
|
|||
the cook's assistant~
|
||||
The cook's assistant is here assisting the cook.
|
||||
~
|
||||
This young man is busy adding strange ingredients to the large pot.
|
||||
This young man is busy adding strange ingredients to the large pot.
|
||||
~
|
||||
4298 0 0 0 16 0 0 0 -200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -123,7 +123,7 @@ A prisoner is chained to the wall here.
|
|||
Though his clothes are all in rags, you can see that at one time they must
|
||||
have been fine garments. A metal muzzle has been fitted over the poor wretch's
|
||||
mouth, whether to keep him from screaming, or to silence his spell casting you
|
||||
cannot tell. He looks quite mad, no doubt he has been mistreated horribly.
|
||||
cannot tell. He looks quite mad, no doubt he has been mistreated horribly.
|
||||
~
|
||||
202 0 0 0 0 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -135,7 +135,7 @@ jailor mage~
|
|||
the Jailor~
|
||||
The Jailor is here enjoying a comfortable nap.
|
||||
~
|
||||
He looks rather dirty.
|
||||
He looks rather dirty.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,7 +161,7 @@ lesser guardian hands~
|
|||
the pair of disembodied hands~
|
||||
A pair of disembodied hands floats in the air here.
|
||||
~
|
||||
The hands twitch with anticipation of strangling someone.
|
||||
The hands twitch with anticipation of strangling someone.
|
||||
~
|
||||
229480 0 0 0 80 0 0 0 -400 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -173,7 +173,7 @@ guardian greater eyes~
|
|||
the pair of disembodied eyes~
|
||||
A pair of disembodied eyes floats here glaring at you.
|
||||
~
|
||||
The eyes smoulder with hatred.
|
||||
The eyes smoulder with hatred.
|
||||
~
|
||||
98408 0 0 0 80 0 0 0 -600 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -185,7 +185,7 @@ mage visitor~
|
|||
the mage~
|
||||
A visiting mage is here snoring away in peaceful slumber.
|
||||
~
|
||||
He looks quite sleepy.
|
||||
He looks quite sleepy.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 250 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -198,7 +198,7 @@ apprentice young~
|
|||
the young apprentice magic user~
|
||||
A young apprentice magic user is here doing magical studies.
|
||||
~
|
||||
She looks quite intent on her studies.
|
||||
She looks quite intent on her studies.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -211,7 +211,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is here mumbling words of magic to himself.
|
||||
~
|
||||
He looks to be oblivious to all but the spell he is memorizing.
|
||||
He looks to be oblivious to all but the spell he is memorizing.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 380 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -224,7 +224,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is sleeping here.
|
||||
~
|
||||
He seems to be dreaming.
|
||||
He seems to be dreaming.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 350 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -237,7 +237,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is here teasing a cornered kitten.
|
||||
~
|
||||
He looks like a mischievous youth.
|
||||
He looks like a mischievous youth.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 -200 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -251,7 +251,7 @@ the small kitten~
|
|||
A small kitten is here meowing in terror.
|
||||
~
|
||||
The little ball of fur looks very unhappy. Singed fur and a few minor burns
|
||||
mark its mottled coat.
|
||||
mark its mottled coat.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 500 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -263,7 +263,7 @@ student~
|
|||
the student~
|
||||
A student of spells is here looking quite bored.
|
||||
~
|
||||
The student yawns.
|
||||
The student yawns.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 350 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -276,7 +276,7 @@ instructor teacher mage~
|
|||
the instructor of magic~
|
||||
The instructor screams at your interruption and attacks you.
|
||||
~
|
||||
He looks quite angry at your interruption.
|
||||
He looks quite angry at your interruption.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -289,7 +289,7 @@ student~
|
|||
the student of spells~
|
||||
A student of spells is here trying to master invisibility.
|
||||
~
|
||||
He blinks in and out of existence, trying to master the spell.
|
||||
He blinks in and out of existence, trying to master the spell.
|
||||
~
|
||||
206 0 0 0 20 0 0 0 400 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -302,7 +302,7 @@ teacher mage~
|
|||
the spell teacher~
|
||||
A spell teacher screams at your interruption and attacks.
|
||||
~
|
||||
The teacher is quite fierce and rather frightening.
|
||||
The teacher is quite fierce and rather frightening.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -315,7 +315,7 @@ student~
|
|||
the student of spells~
|
||||
A student of spells has fallen asleep at her desk here.
|
||||
~
|
||||
She looks to have collapsed from sheer boredom.
|
||||
She looks to have collapsed from sheer boredom.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -328,10 +328,10 @@ wizard speaker mage~
|
|||
the wizard~
|
||||
An old wizard is here making a speech here.
|
||||
~
|
||||
This wizzened old man looks like he could easily pass for the oldest living
|
||||
This wizened old man looks like he could easily pass for the oldest living
|
||||
man. Of course, having heard stories about some of the magic available to the
|
||||
people living here, and what toll the magic draws... This man might be as young
|
||||
as you.
|
||||
as you.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -359,7 +359,7 @@ the battle mistress~
|
|||
The battle mistress is here teaching the fine uses of a dagger.
|
||||
~
|
||||
She looks quite rugged. In fact, she more resembles a warrior than a magic
|
||||
user.
|
||||
user.
|
||||
~
|
||||
67754 0 0 0 16 0 0 0 200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -373,7 +373,7 @@ the spell teacher~
|
|||
A spell teacher is here relaxing.
|
||||
~
|
||||
The teacher looks to be worn out by a long day of magic working, difficult
|
||||
spells, and inattentive students.
|
||||
spells, and inattentive students.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -387,7 +387,7 @@ the aged wizard~
|
|||
An aged wizard is sleeping here.
|
||||
~
|
||||
Dreams of magic and power are probably flowing through his head right now,
|
||||
better not wake him up.
|
||||
better not wake him up.
|
||||
~
|
||||
232 0 0 0 16 0 0 0 350 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -415,7 +415,7 @@ the scribe~
|
|||
A scribe is here working diligently on some translations.
|
||||
~
|
||||
She is quite cute. Too bad her only interest seems to be the words of lore
|
||||
she is translating.
|
||||
she is translating.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 500 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -443,7 +443,7 @@ the scribe's assistant~
|
|||
The scribe's assistant is here folding parchments.
|
||||
~
|
||||
You can tell that he isn't trusted with the more important documents, since
|
||||
those ones are rolled and sealed with wax.
|
||||
those ones are rolled and sealed with wax.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -457,7 +457,7 @@ the Enchanter~
|
|||
The Enchanter is here placing a dweomer upon well made sword.
|
||||
~
|
||||
The Enchanter is hard at work, concentrating on a spell which could either
|
||||
destroy the weapon or make it many times more powerful than it already is.
|
||||
destroy the weapon or make it many times more powerful than it already is.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 -200 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -470,7 +470,7 @@ sword dancing~
|
|||
the dancing sword~
|
||||
A well crafted sword lies on the work table here.
|
||||
~
|
||||
It looks quite sharp.
|
||||
It looks quite sharp.
|
||||
~
|
||||
256170 0 0 0 16 0 0 0 -500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -484,7 +484,7 @@ The Mad Alchemist babbles something incomprehensible and attacks.
|
|||
~
|
||||
He looks like he has been quaffing too many potions. His eyes dart around
|
||||
wildly, and he starts to drool. The Mad Alchemist throws back his head and
|
||||
cackles with insane glee!
|
||||
cackles with insane glee!
|
||||
~
|
||||
234 0 0 0 16 0 0 0 150 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -512,7 +512,7 @@ master charmer~
|
|||
the Master Charmer~
|
||||
The Master Charmer utters the words, 'uuuzzldctz'.
|
||||
~
|
||||
The Master Charmer sizes you up, always looking for a new pet.
|
||||
The Master Charmer sizes you up, always looking for a new pet.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 -400 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -525,7 +525,7 @@ golem wooden~
|
|||
the wooden golem~
|
||||
A wooden golem stands a silent vigil here, guarding the stairs.
|
||||
~
|
||||
He looks flammable.
|
||||
He looks flammable.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -537,7 +537,7 @@ master spellbinder~
|
|||
the Master Spellbinder~
|
||||
The Master Spellbinder is here re-charging a blackened wand.
|
||||
~
|
||||
The Master Spellbinder snarls at you and attacks.
|
||||
The Master Spellbinder snarls at you and attacks.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 -500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -551,7 +551,7 @@ the Golem Maker~
|
|||
The Golem Maker is here chiseling some stone.
|
||||
~
|
||||
The Golem Master appears to be very meticulous about his work, to the point
|
||||
of fussing over it.
|
||||
of fussing over it.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -564,7 +564,7 @@ golem granite~
|
|||
the granite golem~
|
||||
A granite golem stands here waiting to do its master's bidding.
|
||||
~
|
||||
It looks like a statue, until you see it shamble towards you.
|
||||
It looks like a statue, until you see it shamble towards you.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 300 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -576,7 +576,7 @@ golem bronze~
|
|||
the bronze golem~
|
||||
A bronze golem stands here shining in the light.
|
||||
~
|
||||
He looks rather dim witted.
|
||||
He looks rather dim witted.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -589,7 +589,7 @@ the flesh golem~
|
|||
A flesh golem stands guard here
|
||||
~
|
||||
It looks to be made of a potpourri of different body parts; some don't even
|
||||
resemble anything human.
|
||||
resemble anything human.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -601,7 +601,7 @@ golem cloth~
|
|||
the cloth golem~
|
||||
A cloth golem wanders around here.
|
||||
~
|
||||
It looks like a bunch of old rags, quite surprising it can actually walk.
|
||||
It looks like a bunch of old rags, quite surprising it can actually walk.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -614,7 +614,7 @@ the adamantite golem~
|
|||
An adamantite golem stands here looking very dangerous.
|
||||
~
|
||||
It seems to be forged of dark metal. It looks strong and durable, but
|
||||
somewhat un-intelligent.
|
||||
somewhat un-intelligent.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -626,7 +626,7 @@ golem clay~
|
|||
the clay golem~
|
||||
A clay golem stands guard here.
|
||||
~
|
||||
This large golem almost looks like it is made of dirt.
|
||||
This large golem almost looks like it is made of dirt.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -639,7 +639,7 @@ the Master of Illusions~
|
|||
An enormous multi-colored three-headed dragon growls at you.
|
||||
~
|
||||
The image of an ugly dragon flickers slightly, and where the dragon was now
|
||||
stands a small harmless looking old man.
|
||||
stands a small harmless looking old man.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 150 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -655,7 +655,7 @@ The Necromancer is here raising undead servants.
|
|||
Attired all in black, the Necromancer is tall and gangly, but still quite an
|
||||
imposing figure. A dark cowl shrouds most of his face, but two blazing embers
|
||||
which serve as eyes can be seen through the shadow. The Necromancer shrieks
|
||||
some obscenities and orders his minions to attack.
|
||||
some obscenities and orders his minions to attack.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 -950 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -668,7 +668,7 @@ skeleton undead~
|
|||
the animated skeleton~
|
||||
An animated skeleton screams silently and attacks.
|
||||
~
|
||||
It feels no pain, and hacks at you ruthlessly.
|
||||
It feels no pain, and hacks at you ruthlessly.
|
||||
~
|
||||
188586 0 0 0 16 0 0 0 -500 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -681,7 +681,7 @@ the undead giant~
|
|||
An undead giant lumbers towards you.
|
||||
~
|
||||
This thing seems to be the reanimated corpse of a giant, creating an enormous
|
||||
zombie.
|
||||
zombie.
|
||||
~
|
||||
188524 0 0 0 16 0 0 0 -500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -695,7 +695,7 @@ An ugly witch is here scrying out secrets.
|
|||
~
|
||||
She has no face at all, just blank skin, rather disturbing. From about where
|
||||
her mouth should be, comes a disgusting giggling sound that makes your skin
|
||||
crawl with revulsion.
|
||||
crawl with revulsion.
|
||||
~
|
||||
108 0 0 0 16 0 0 0 -450 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -708,7 +708,7 @@ librarian mage~
|
|||
the Librarian~
|
||||
The Librarian has fallen asleep at his desk here.
|
||||
~
|
||||
He looks like a rather peaceful old man.
|
||||
He looks like a rather peaceful old man.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 450 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -723,7 +723,7 @@ The Master's apprentice leaps to halt your passage.
|
|||
~
|
||||
A powerful wizard in his own right, the apprentice of the master of balance
|
||||
has given up his station in the mage guild hierarchy in order to serve the Great
|
||||
Master in hopes of gleaning secrets one could never hope to uncover alone.
|
||||
Master in hopes of gleaning secrets one could never hope to uncover alone.
|
||||
~
|
||||
110 0 0 0 16 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -732,11 +732,11 @@ Master in hopes of gleaning secrets one could never hope to uncover alone.
|
|||
E
|
||||
T 2501
|
||||
#2555
|
||||
cat grey familiar~
|
||||
the grey cat~
|
||||
A grey cat is lounging lazily here.
|
||||
cat gray familiar~
|
||||
the gray cat~
|
||||
A gray cat is lounging lazily here.
|
||||
~
|
||||
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
|
||||
The gray cat cocks an ear towards you, sensing your scrutiny, then purrs
|
||||
contentedly. It looks rather harmless, until you notice its very large claws.
|
||||
|
||||
~
|
||||
|
@ -746,11 +746,11 @@ contentedly. It looks rather harmless, until you notice its very large claws.
|
|||
8 8 2
|
||||
E
|
||||
#2556
|
||||
master guildmaster grey~
|
||||
master guildmaster gray~
|
||||
the Master of Neutrality~
|
||||
The Master of Neutrality is here contemplating the balance of the Universe.
|
||||
~
|
||||
He looks quite peaceful.
|
||||
He looks quite peaceful.
|
||||
~
|
||||
2894 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -765,7 +765,7 @@ A black robed apprentice jumps from the shadows and attacks.
|
|||
~
|
||||
She bears a wicked looking scar down the side of her face, though once she
|
||||
must have been beautiful, now the scar combined with what seems to be a
|
||||
permanent scowl make her looks quite fearsome.
|
||||
permanent scowl make her looks quite fearsome.
|
||||
~
|
||||
110 0 0 0 16 0 0 0 -750 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -779,7 +779,7 @@ the black cat~
|
|||
A black cat with its fur up hisses at you.
|
||||
~
|
||||
It looks both mean and dangerous. Petting seems to be completely out of the
|
||||
question.
|
||||
question.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 -800 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -791,7 +791,7 @@ master guildmaster black~
|
|||
the Master of the Black Robes~
|
||||
The Master of the Black Robes is here plotting vile deeds.
|
||||
~
|
||||
The Master glares at you.
|
||||
The Master glares at you.
|
||||
~
|
||||
3662 0 0 0 16 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -805,7 +805,7 @@ the white robed apprentice~
|
|||
A white robed apprentice screams at your desecration of goodness.
|
||||
~
|
||||
He looks like a fanatic. The white robed apprentice screams 'Thou art
|
||||
unworthy of this honour! '
|
||||
unworthy of this honor! '
|
||||
~
|
||||
174 0 0 0 16 0 0 0 750 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -818,7 +818,7 @@ cat white familiar~
|
|||
the white cat~
|
||||
A white cat is here preening its fur.
|
||||
~
|
||||
It seems to be nothing more than a large ball of fluff with claws.
|
||||
It seems to be nothing more than a large ball of fluff with claws.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 800 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -830,7 +830,7 @@ master guildmaster white~
|
|||
the Master of Goodness~
|
||||
The Master of Goodness is here frowning at your intrusion.
|
||||
~
|
||||
He looks like a self-righteous bastard.
|
||||
He looks like a self-righteous bastard.
|
||||
~
|
||||
3406 0 0 0 16 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -844,7 +844,7 @@ the calico cat~
|
|||
A large calico cat is lounging about here.
|
||||
~
|
||||
It looks incredibly large for a cat, no doubt a giant of its species. A
|
||||
beautiful jewel encrusted collar about its neck is its only adornment.
|
||||
beautiful jewel encrusted collar about its neck is its only adornment.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -858,8 +858,8 @@ The Grand Mistress of Magic is sitting here.
|
|||
~
|
||||
She looks quite comfortable on her emerald throne. Amazingly young and
|
||||
pretty for one of such stature in the guild, no doubt she has kept her youthful
|
||||
appearance through the use of strong magics. The Grand Mistress pets her
|
||||
familiar and smiles at you in confidence.
|
||||
appearance through the use of strong magicks. The Grand Mistress pets her
|
||||
familiar and smiles at you in confidence.
|
||||
~
|
||||
2062 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ The Copper Dragon of Time stands before you
|
|||
~
|
||||
A majestic Dragon stands before you in all its glory. The gleam from its
|
||||
copper scales seems to stop time. The Dragon does not seem happy that you are
|
||||
here. It ATTACKS.
|
||||
here. It ATTACKS.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -18,7 +18,7 @@ the White Dragon~
|
|||
The White Dragon of Ice stands before you
|
||||
~
|
||||
A intimidating Dragon stands before you. The icy glare blinds you long
|
||||
enough for the Ice Dragon to devour you.
|
||||
enough for the Ice Dragon to devour you.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 -350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -31,7 +31,7 @@ a Pixie~
|
|||
A Pixie flits about the room
|
||||
~
|
||||
This winged creature is the epitome of mischief. He loves to pick on
|
||||
travelers, and guess what.... It's your turn :).
|
||||
travelers, and guess what.... It's your turn :).
|
||||
~
|
||||
200 0 0 0 0 0 0 0 500 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -45,7 +45,7 @@ The translucent Spirit of the Dragon stares at you through uncaring eyes
|
|||
~
|
||||
The Spirit of the Time Dragon guards the hoard gathered by the copper
|
||||
dragons who have stood sentinel over this spot. The Spirit lunges for your
|
||||
SOUL!!!!!!!
|
||||
SOUL!!!!!!!
|
||||
~
|
||||
2058 0 0 0 524372 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -59,7 +59,7 @@ The shimmering Spirit of the Dragon freezes you in your steps
|
|||
~
|
||||
The Spirit of the Ice Dragon Stands over the hoard of the previous white
|
||||
dragon guardians. The Spirit attempts to leech you life blood from your body.
|
||||
|
||||
|
||||
~
|
||||
2058 0 0 0 524372 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -71,9 +71,9 @@ Pixie King~
|
|||
the Pixie King~
|
||||
The Pixie King looks at you with a merry glint in his eyes and nods
|
||||
~
|
||||
The Pixe King is slightly bigger than other pixies. He is really cool.
|
||||
The Pixie King is slightly bigger than other pixies. He is really cool.
|
||||
The King loves to frolic and play, especially with new friends. He asks you
|
||||
"Will you be my fwiend? ".
|
||||
"Will you be my fwiend? ".
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -87,7 +87,7 @@ The GateKeeper appears to look right through you as he stands at his post.
|
|||
~
|
||||
The GateKeeper is a grim staunch figure. He looks as if he has been
|
||||
carrying a large burden for some time. You feel sorry for him, but he does
|
||||
have the key that you need to continue on through the cave.
|
||||
have the key that you need to continue on through the cave.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 0 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -104,7 +104,7 @@ of. Its body easily stretching 300 feet from nose to tail. This entire
|
|||
cavern, which seems to span the distance of about three levels of this
|
||||
mountain, is completely filled by the dragon. At the time it seems peaceful,
|
||||
but you can tell that attacking it would be the dumbest, and last thing you
|
||||
ever did.
|
||||
ever did.
|
||||
~
|
||||
72 0 0 0 524372 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -117,8 +117,8 @@ a Pixie Guard~
|
|||
The Pixie Guard stands here, prepared to loose his life for the king.
|
||||
~
|
||||
The Pixie Guard doesn't really do much to inspire fear in your heart, but
|
||||
you suppose that if pressed, he could fight quite visciously compared to most
|
||||
Pixies.
|
||||
you suppose that if pressed, he could fight quite viciously compared to most
|
||||
Pixies.
|
||||
~
|
||||
4106 0 0 0 1048576 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -133,7 +133,7 @@ The Master Pixie Mage is here ruffling through the King's belongings.
|
|||
The Master Pixie Mage does not look like any of the other Pixies you have
|
||||
encountered. His glow has taken on a pale green color, and he is staring at
|
||||
you maliciously. The Staff he carries seems familiar, but you are not sure
|
||||
from where you remember it.
|
||||
from where you remember it.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 -500 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ the chimpanzee~
|
|||
A chimpanzee is standing here.
|
||||
~
|
||||
This intelligent chimpanzee is one of the many inhabitants of Ape Village.
|
||||
|
||||
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -17,7 +17,7 @@ the chimpanzee~
|
|||
A chimpanzee is standing here.
|
||||
~
|
||||
This intelligent chimpanzee is one of the many inhabitants of Ape Village.
|
||||
|
||||
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -30,7 +30,7 @@ the Orangutan~
|
|||
A regal looking Orangutan is standing here.
|
||||
~
|
||||
The Orangutans are the rulers of the Ape Village, and they are the most
|
||||
intelligent.
|
||||
intelligent.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -350 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -47,8 +47,8 @@ gorilla soldier~
|
|||
the savage gorilla soldier~
|
||||
A savage Gorilla soldier is here, looking for something to kill.
|
||||
~
|
||||
The Gorilla Soldiers make up the army and police forces of Ape Village.
|
||||
Don't mess with them!
|
||||
The Gorilla Soldiers make up the army and police forces of Ape Village.
|
||||
Don't mess with them!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -66,7 +66,7 @@ the gorilla hunter~
|
|||
A Gorilla Hunter is here, looking for something to kill.
|
||||
~
|
||||
The Gorilla Hunters hunt down humans for sport. They also round up humans
|
||||
for the ape scientists to use in experiments.
|
||||
for the ape scientists to use in experiments.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -83,7 +83,7 @@ ape child kid~
|
|||
the ape child~
|
||||
A small Ape Child is standing here.
|
||||
~
|
||||
Ape children are stupid and weak. Perfect for killing!
|
||||
Ape children are stupid and weak. Perfect for killing!
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -96,7 +96,7 @@ the wild human~
|
|||
A wild human is here, eyeing you nervously.
|
||||
~
|
||||
These wild humans are crazy. They can't speak or write, and they are hunted
|
||||
by the apes.
|
||||
by the apes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -109,7 +109,7 @@ the caged human~
|
|||
A caged human is here, eyeing you nervously.
|
||||
~
|
||||
These wild humans are crazy. They can't speak or write, and they are hunted
|
||||
by apes. Captivity has made these humans weaker than the wild ones.
|
||||
by apes. Captivity has made these humans weaker than the wild ones.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -122,7 +122,7 @@ Ursus, the gorilla captain~
|
|||
Ursus, the Gorilla Captain, is glaring at you.
|
||||
~
|
||||
Ursus is the captain of the Gorilla Soldiers. He's very mean and very
|
||||
strong. Picking a fight with him would surely result in death!
|
||||
strong. Picking a fight with him would surely result in death!
|
||||
~
|
||||
141384 0 0 0 0 0 0 0 -500 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -140,7 +140,7 @@ Dr. Zaius~
|
|||
Dr. Zaius, the ruler of Ape Village, is standing here.
|
||||
~
|
||||
Dr. Zaius knows the truth behind Ape Village. He knows that apes were once
|
||||
dominated by man, but he doesn't like to share information.
|
||||
dominated by man, but he doesn't like to share information.
|
||||
~
|
||||
8392 0 0 0 0 0 0 0 -200 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -157,8 +157,8 @@ cornelius chimpanzee~
|
|||
Cornelius~
|
||||
Cornelius the chimpanzee is standing here.
|
||||
~
|
||||
Cornelius is an archeologist. He is simpathetic towards humans, unlike the
|
||||
other apes.
|
||||
Cornelius is an archeologist. He is sympathetic towards humans, unlike the
|
||||
other apes.
|
||||
~
|
||||
8264 0 0 0 0 0 0 0 200 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -176,8 +176,8 @@ Zira~
|
|||
Zira the chimpanzee is standing here.
|
||||
~
|
||||
Zira is a psychologist. She works with the humans and tries to make them
|
||||
speak. Although she doesn't know it, she performs evil operations with Dr.
|
||||
Zaius.
|
||||
speak. Although she doesn't know it, she performs evil operations with Dr.
|
||||
Zaius.
|
||||
~
|
||||
8202 0 0 0 0 0 0 0 200 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -196,7 +196,7 @@ A large rock is resting here.
|
|||
~
|
||||
These rocks have been mutated by radiation from the nuclear wars of the
|
||||
past. For some reason, they have developed an intelligence and are able to
|
||||
move around. Beware!
|
||||
move around. Beware!
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -215,7 +215,7 @@ The Keeper is here, watching out onto the ocean.
|
|||
~
|
||||
The Keeper guards the Statue of Liberty. He certainly doesn't want any
|
||||
hairy apes touching one of mankind's last relics. He's an avid steroid user,
|
||||
so he's pretty tough.
|
||||
so he's pretty tough.
|
||||
~
|
||||
34830 0 0 0 0 0 0 0 -600 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -232,7 +232,7 @@ ape shopkeeper~
|
|||
the ape shopkeeper~
|
||||
An ape shopkeeper is here, staring at you.
|
||||
~
|
||||
This ape likes to buy and sell stuff. He has a very short temper.
|
||||
This ape likes to buy and sell stuff. He has a very short temper.
|
||||
~
|
||||
141322 0 0 0 16 0 0 0 -300 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ a huge black bat~
|
|||
A huge black bat hovers before you.
|
||||
~
|
||||
It doesn't seem to want to attack, it simply seems to be watching you, almost
|
||||
with intelligent eyes.
|
||||
with intelligent eyes.
|
||||
~
|
||||
196684 0 0 0 80 0 0 0 -200 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -18,7 +18,7 @@ the Zigeuner Gypsy~
|
|||
A Zigeuner Gypsy seems shocked by your presence here.
|
||||
~
|
||||
Walking head down, mumbling to himself, you are the last thing this guy
|
||||
expected.
|
||||
expected.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 -300 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -30,7 +30,7 @@ gypsy cigano~
|
|||
the Cigano Gypsy~
|
||||
A Cigano Gypsy spots you and turns away at a quick pace.
|
||||
~
|
||||
He seems to be on his way to take care of something.
|
||||
He seems to be on his way to take care of something.
|
||||
~
|
||||
6344 0 0 0 0 0 0 0 -300 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -43,7 +43,7 @@ a Tsigani Gypsy~
|
|||
A Tsigani Gypsy comes running at you, weapon drawn!
|
||||
~
|
||||
Of all the different gypsies in the castle, you had to find the one with a
|
||||
deathwish...
|
||||
deathwish...
|
||||
~
|
||||
6248 0 0 0 0 0 0 0 -300 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -52,12 +52,12 @@ deathwish...
|
|||
BareHandAttack: 3
|
||||
E
|
||||
#25204
|
||||
vampyre greater~
|
||||
a Greater Vampyre~
|
||||
A Greater Vampyre flings himself on you in a frenzy of Bloodlust!
|
||||
vampire greater~
|
||||
a Greater Vampire~
|
||||
A Greater Vampire flings himself on you in a frenzy of Bloodlust!
|
||||
~
|
||||
You really don't have the time to stop and check this guy out, he is
|
||||
attacking you!
|
||||
attacking you!
|
||||
~
|
||||
229976 0 0 0 80 0 0 0 -700 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -66,11 +66,11 @@ attacking you!
|
|||
BareHandAttack: 4
|
||||
E
|
||||
#25205
|
||||
vampyre lesser~
|
||||
a Lesser Vampyre~
|
||||
A Lesser Vampyre attacks with a power that only a vampyre could possess.
|
||||
vampire lesser~
|
||||
a Lesser Vampire~
|
||||
A Lesser Vampire attacks with a power that only a vampire could possess.
|
||||
~
|
||||
Watch the teeth - something you were supposed to remember about the teeth.
|
||||
Watch the teeth - something you were supposed to remember about the teeth.
|
||||
~
|
||||
168536 0 0 0 80 0 0 0 -800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -79,11 +79,11 @@ A Lesser Vampyre attacks with a power that only a vampyre could possess.
|
|||
BareHandAttack: 8
|
||||
E
|
||||
#25206
|
||||
Lord vampyre~
|
||||
the Vampyre Lord~
|
||||
Lord vampire~
|
||||
the Vampire Lord~
|
||||
A huge, terrifying man-like thing is about to bite your neck.
|
||||
~
|
||||
He moves so fast, it is hard to tell anything about him at all.
|
||||
He moves so fast, it is hard to tell anything about him at all.
|
||||
~
|
||||
2650 0 0 0 80 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ an MoS Guard~
|
|||
An MoS Guard stands here, blocking your passage down the steps.
|
||||
~
|
||||
Such strict attention stands he, looks as if maybe he were made of steel
|
||||
himself.
|
||||
himself.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -22,7 +22,7 @@ Checkpoint Charley~
|
|||
Checkpoint Charley stands here, clipboard in hand, making sure no elves get in.
|
||||
~
|
||||
Poor guy, must have been a geek in high school, now he has this semi-official
|
||||
position and he takes it WAY too seriously.
|
||||
position and he takes it WAY too seriously.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -37,7 +37,7 @@ soldier mos~
|
|||
an MoS soldier~
|
||||
An MoS soldier is here, looking at you in some confusion.
|
||||
~
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks.
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks.
|
||||
"Um, hey," he says, "are you supposed to be here? "
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -200 E
|
||||
|
@ -52,7 +52,7 @@ the Master at Arms~
|
|||
The Master at Arms is here, working out with some steel weights.
|
||||
~
|
||||
This dude looks like he could crush you in one sweep of his massive
|
||||
tree-trunk arms.
|
||||
tree-trunk arms.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -67,7 +67,7 @@ The MoS Captain stands here, hating elves.
|
|||
~
|
||||
This guy is as brainwashed as they come. If he was wearing an "I hate elves"
|
||||
patch on his arm, it couldn't be more obvious. You check his arm. He isn't
|
||||
wearing one.
|
||||
wearing one.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -92,7 +92,7 @@ sergeant MoS~
|
|||
the MoS Sergeant~
|
||||
The MoS Sergeant stands here, nothing to do.
|
||||
~
|
||||
Pity this man seems like he might make a good stableman...
|
||||
Pity this man seems like he might make a good stableman...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -104,7 +104,7 @@ general MoS~
|
|||
the MoS General~
|
||||
The MoS General is here, practicing his hate speeches.
|
||||
~
|
||||
This guy seems just maybe a couple cards short of a full deck.
|
||||
This guy seems just maybe a couple cards short of a full deck.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -116,7 +116,7 @@ grand knight~
|
|||
the Grand Knight~
|
||||
The Grand Knight stands here.
|
||||
~
|
||||
Maybe you should consider running the other way...
|
||||
Maybe you should consider running the other way...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -129,7 +129,7 @@ Bob, the MoS guard~
|
|||
A guard in MoS uniform with the name 'Bob' stenciled across his chest waits here.
|
||||
~
|
||||
He has just the slightest grin on his face, one that suggests he may not be
|
||||
"all there".
|
||||
"all there".
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -144,7 +144,7 @@ an MoS soldier~
|
|||
An MoS soldier is here, looking at you in some confusion.
|
||||
~
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks. Um,
|
||||
hey," he says, "are you sposed to be here?
|
||||
hey," he says, "are you sposed to be here?
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the villager~
|
|||
A man is here, going about whatever business Mordecai has set him to.
|
||||
~
|
||||
The villager looks quite like any other man you might meet on any other
|
||||
street in any other town.
|
||||
street in any other town.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -16,8 +16,8 @@ skinny woman villager~
|
|||
the skinny woman~
|
||||
A skinny woman stands here. She is pale, sickly and generally pathetic to see.
|
||||
~
|
||||
The woman would probably be quite a hotty if not for her ribs showing through
|
||||
the flimsy fabric of her grubby, raggety dress.
|
||||
The woman would probably be quite a hottie if not for her ribs showing through
|
||||
the flimsy fabric of her grubby, raggedy dress.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 400 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -31,7 +31,7 @@ Lieutenant Caspan~
|
|||
Caspan recognizes you as an intruder immediately and attacks!
|
||||
~
|
||||
Strong, tall, and mean as hell, this man could probably tear you limb from
|
||||
limb.
|
||||
limb.
|
||||
~
|
||||
231466 0 0 0 16 0 0 0 -600 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -44,8 +44,8 @@ penelope penelope~
|
|||
Penelope~
|
||||
Penelope stands here, looking beautiful as a Goddess.
|
||||
~
|
||||
Slighty plump, but all in the right places, Penelope looks as if she knows a
|
||||
trick or two with the fellas.
|
||||
Slightly plump, but all in the right places, Penelope looks as if she knows a
|
||||
trick or two with the fellas.
|
||||
~
|
||||
229386 0 0 0 0 0 0 0 600 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -57,7 +57,7 @@ soldier mordecai~
|
|||
the soldier~
|
||||
One of Mordecai's soldiers marches by, intent on his duties.
|
||||
~
|
||||
Dressed in matching rags, these soldiers present a pitiful ragtag bunch.
|
||||
Dressed in matching rags, these soldiers present a pitiful ragtag bunch.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -69,8 +69,8 @@ little village whore~
|
|||
the little whore~
|
||||
A poor twelve year old girl is here, offering herself to all men in the village.
|
||||
~
|
||||
The girl looks worn and beaten. Perhaps you should have pity on her?
|
||||
Certainly, her way of life has been ordered by Mordecai.
|
||||
The girl looks worn and beaten. Perhaps you should have pity on her?
|
||||
Certainly, her way of life has been ordered by Mordecai.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -50 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -83,7 +83,7 @@ the chanker ridden child~
|
|||
A child covered in nasty chankers trudges past.
|
||||
~
|
||||
The child, dressed in the dirtiest of rags, looks up at you through his pussy
|
||||
eyes, and smiles a toothless smile.
|
||||
eyes, and smiles a toothless smile.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -50 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -109,7 +109,7 @@ the three legged dog~
|
|||
A three legged dog limps by you.
|
||||
~
|
||||
This flea-bitten, beaten-half-to-death-every-day-of-its-life dog looks sadly
|
||||
at you and then continues limping along.
|
||||
at you and then continues limping along.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -123,7 +123,7 @@ a toothless hag~
|
|||
A toothless hag lays here, smiling big, trying to look appealing.
|
||||
~
|
||||
As the hag notices your interest, her smile gets wider. She turns slowly
|
||||
onto her back, spreads her legs and raises a suggestive eyebrow.
|
||||
onto her back, spreads her legs and raises a suggestive eyebrow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -135,7 +135,7 @@ mordecai mordecai~
|
|||
Mordecai~
|
||||
Mordecai stand before you; proud, defiant... and dirty.
|
||||
~
|
||||
Mordecai is a menacing figure. A true Lord of Grubs.
|
||||
Mordecai is a menacing figure. A true Lord of Grubs.
|
||||
~
|
||||
2110 0 0 0 16 0 0 0 -999 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -147,7 +147,7 @@ wandering chicken~
|
|||
the chicken~
|
||||
A chicken wanders by you, no concerns in life but to cluck.
|
||||
~
|
||||
Sometimes you wonder if life would be better as a chicken.
|
||||
Sometimes you wonder if life would be better as a chicken.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -159,8 +159,8 @@ woman filthy shitting~
|
|||
a squatting woman~
|
||||
A woman is here, squatting over a hole in the ground.
|
||||
~
|
||||
The woman seems only slightly upset to see you here as she tries to shit.
|
||||
You sense she is having a tough time with her business.
|
||||
The woman seems only slightly upset to see you here as she tries to shit.
|
||||
You sense she is having a tough time with her business.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -175,7 +175,7 @@ A sneaky little bastard is here, counting his coins.
|
|||
~
|
||||
The grubby hands and shifty eyes give this little brat the look of a
|
||||
criminal. He's rooting through his purse inspecting his loot. Perhaps some of
|
||||
it came from yours.
|
||||
it came from yours.
|
||||
~
|
||||
204 0 0 0 524288 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -187,7 +187,7 @@ man old~
|
|||
the grouchy old man~
|
||||
A grouchy old man is here, complaining about the weather.
|
||||
~
|
||||
What crawled up this guys arse?
|
||||
What crawled up this guys arse?
|
||||
~
|
||||
10312 0 0 0 0 0 0 0 -200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -3,7 +3,7 @@ parrot ghost~
|
|||
a parrot ghost~
|
||||
A ghost parrot suddenly appears before you in a flurry of motion.
|
||||
~
|
||||
Man that thing is fast!
|
||||
Man that thing is fast!
|
||||
~
|
||||
256282 0 0 0 65540 0 0 0 -1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -17,8 +17,8 @@ pirate ghost~
|
|||
a pirate ghost~
|
||||
A pirate ghost fades into existence, intent on getting you off his ship.
|
||||
~
|
||||
The image of this being flickers in and out of existance, making it hard for
|
||||
you to distinguish any specific features.
|
||||
The image of this being flickers in and out of existence, making it hard for
|
||||
you to distinguish any specific features.
|
||||
~
|
||||
231544 0 0 0 65556 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -31,8 +31,8 @@ captain ghost~
|
|||
the Captain ghost~
|
||||
The Captain blurs into focus, just as he slams his weapon into your head!
|
||||
~
|
||||
The ghost of the captain is much larger than the other ghosts you've seen.
|
||||
And much meaner!
|
||||
The ghost of the captain is much larger than the other ghosts you've seen.
|
||||
And much meaner!
|
||||
~
|
||||
239674 0 0 0 65556 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -46,7 +46,7 @@ the ghost cook~
|
|||
The ghost of the pirate cook blurs into focus before your eyes. Is that a meat cleaver?
|
||||
~
|
||||
You cannot get a solid look at the cook, the apparition is not distinct
|
||||
enough for that.
|
||||
enough for that.
|
||||
~
|
||||
231482 0 0 0 65540 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -59,7 +59,7 @@ first mate ghost pirate~
|
|||
the ghost of the First Mate~
|
||||
The ghost of the First Mate comes flying at you, a silent scream of fury on it's lips!
|
||||
~
|
||||
This man must have been a maniac even when he was alive!
|
||||
This man must have been a maniac even when he was alive!
|
||||
~
|
||||
188536 0 0 0 65540 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -73,7 +73,7 @@ an old sailor~
|
|||
An old sailor sits before the fire, cross-legged, staring at the flames.
|
||||
~
|
||||
The old man does not even seem to notice that you have entered into his
|
||||
domain.
|
||||
domain.
|
||||
~
|
||||
2074 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -86,7 +86,7 @@ bones pile~
|
|||
the pile of bones~
|
||||
A pile of bones suddenly rises up, comes to life and attacks!
|
||||
~
|
||||
Horror of horrors, RUN!
|
||||
Horror of horrors, RUN!
|
||||
~
|
||||
229418 0 0 0 4 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ the maid~
|
|||
A maid walks around, looking for something to clean.
|
||||
~
|
||||
She wears a black dress with a white apron. She looks as if she knows her
|
||||
job well.
|
||||
job well.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ the firetender~
|
|||
A firetender is here keeping the water warm for you.
|
||||
~
|
||||
This young servant has probably only reached his ninth or tenth year, and is
|
||||
probably working to help support his family. What a great little fella.
|
||||
probably working to help support his family. What a great little fella.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 750 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -34,7 +34,7 @@ the firetender~
|
|||
A young female firetender is here keeping the water warm for guests' baths.
|
||||
~
|
||||
This young lady has probably only reached her ninth or tenth year. She is
|
||||
probably working so that her poverty stricken family can eat this season.
|
||||
probably working so that her poverty stricken family can eat this season.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 750 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -50,7 +50,7 @@ the Lord's servant~
|
|||
One of the Lord's servants bustles by looking very busy.
|
||||
~
|
||||
The servant turns to you and says, "Shhh... The Lord does not tolerate
|
||||
dawdling service, at least not since the lady Penelope was taken by Mordecai.
|
||||
dawdling service, at least not since the lady Penelope was taken by Mordecai.
|
||||
"
|
||||
~
|
||||
200 0 0 0 0 0 0 0 250 E
|
||||
|
@ -65,7 +65,7 @@ the Lord's guest~
|
|||
One of the Lord's guests stands here importantly.
|
||||
~
|
||||
Dressed in finery, with many frills and trills, this man could very well pass
|
||||
for a transvestite.
|
||||
for a transvestite.
|
||||
~
|
||||
192584 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -79,7 +79,7 @@ cook~
|
|||
a cook~
|
||||
One of the Lord's cooks stands here preparing for the next meal.
|
||||
~
|
||||
Dressed all in white, this woman seems covered head to toe in flour.
|
||||
Dressed all in white, this woman seems covered head to toe in flour.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -97,7 +97,7 @@ the child~
|
|||
An annoying little kid runs past you, nearly knocking you over.
|
||||
~
|
||||
Dressed all in finery, this is obviously one the children of one the Lord's
|
||||
guests.
|
||||
guests.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -110,7 +110,7 @@ the Lord~
|
|||
Here you find the Lord of the Keep, weeping silently, knees drawn up against his chin.
|
||||
~
|
||||
The Lord, a strong and proud looking man, can not seem to stay lucid long
|
||||
enough to speak to you.
|
||||
enough to speak to you.
|
||||
~
|
||||
223258 0 0 0 16 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -122,7 +122,7 @@ guard~
|
|||
the Lord's Guard~
|
||||
A member of Lord's Guard stands here, ready to fight for his Lord.
|
||||
~
|
||||
This man, showing no expression at all, could easily be made of stone.
|
||||
This man, showing no expression at all, could easily be made of stone.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -148,7 +148,7 @@ the gardener~
|
|||
A gardener smiles up at you as you enter.
|
||||
~
|
||||
He looks to be a kind and gentle man, one who has devoted much of his life to
|
||||
nature and Mother Earth.
|
||||
nature and Mother Earth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -160,7 +160,7 @@ stable hand stablehand~
|
|||
the stablehand~
|
||||
A stablehand waits patiently for your mount.
|
||||
~
|
||||
Although a young lad, he still seems very competent.
|
||||
Although a young lad, he still seems very competent.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -173,7 +173,7 @@ a waiter~
|
|||
A waiter stands nearby, waiting to serve.
|
||||
~
|
||||
Hans waits, stolidly and politely, as if he has not a care in the world but
|
||||
to get you a drink or snack.
|
||||
to get you a drink or snack.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -186,7 +186,7 @@ a blacksmith~
|
|||
A blacksmith works here, intent on his anvil.
|
||||
~
|
||||
He looks as if he could pound that metal for hours and not even break a
|
||||
sweat.
|
||||
sweat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -199,7 +199,7 @@ the sneaky servant'~
|
|||
A servant sneaks by you, head down, seeming to want to be un-noticed.
|
||||
~
|
||||
This guy MUST be some kind of rat or informer, he just looks so, well,
|
||||
guilty.
|
||||
guilty.
|
||||
~
|
||||
216 0 0 0 1572864 0 0 0 -100 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ the young man~
|
|||
A young man wearing mirrored sunglasses and a tie-dyed robe stands smoking a home grown 'cigarette' behind the counter.
|
||||
~
|
||||
Not a mage himself, this young man has found enough suppliers in town to keep
|
||||
his shop well stocked, even overstocked at times.
|
||||
his shop well stocked, even overstocked at times.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -17,7 +17,7 @@ the town provisioner~
|
|||
The town provisioner stands here ready to serve your needs.
|
||||
~
|
||||
A small man, by anyone's standards. He has a strange glint in his eyes which
|
||||
some men get when obsessed with money.
|
||||
some men get when obsessed with money.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -43,7 +43,7 @@ Maris the weaponsmith~
|
|||
Maris waits with a smile while you browse his goods.
|
||||
~
|
||||
Maris is a large man, still very much in shape in spite of his years. He
|
||||
looks very capable of using any of his fine weapons.
|
||||
looks very capable of using any of his fine weapons.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -56,7 +56,7 @@ maris' wife Ilena~
|
|||
Maris' wife, Ilena, stands here waiting to help you.
|
||||
~
|
||||
Probably one of the more stunning older woman you have ever come across,
|
||||
Ilena exudes confidence and knowledge.
|
||||
Ilena exudes confidence and knowledge.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -69,7 +69,7 @@ the balding man~
|
|||
The balding man is sitting here at his desk, busily counting the day's sales.
|
||||
~
|
||||
You notice a tired look in his face. He looks like he is a bit too worried
|
||||
about his fortune to worry about sleep.
|
||||
about his fortune to worry about sleep.
|
||||
~
|
||||
59418 0 0 0 65616 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -81,7 +81,7 @@ captain vulcevic~
|
|||
Captain Vulcevic~
|
||||
Captain Vulcevic, a retired captain from the naval forces, impatiently stands here.
|
||||
~
|
||||
Not a man to be kept waiting, Vulcevic begins to tap his foot impatiently.
|
||||
Not a man to be kept waiting, Vulcevic begins to tap his foot impatiently.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -93,7 +93,7 @@ daron bootmaster~
|
|||
Daron~
|
||||
Daron the Bootmaster stands behind the counter with a shoe horn in one hand and a sanitary footy in the other.
|
||||
~
|
||||
He looks like a competent young bootmaker.
|
||||
He looks like a competent young bootmaker.
|
||||
~
|
||||
190474 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -107,7 +107,7 @@ The blacksmith is here, pounding on his anvil. So intent on his work he seems,
|
|||
it gives you small start when he asks, "may I help you?" without looking up.
|
||||
~
|
||||
He looks like he could tear your arms out at the socket without an upwards
|
||||
glance.
|
||||
glance.
|
||||
~
|
||||
26634 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -120,7 +120,7 @@ the wellmaster~
|
|||
The Wellmaster is standing behind the counter.
|
||||
~
|
||||
The Wellmaster looks tired, but in a good way. It must be true when they say
|
||||
that Alquandon river water is the best in Dibrova.
|
||||
that Alquandon river water is the best in Dibrova.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 800 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -135,7 +135,7 @@ The head postmaster is standing here, waiting to help you with your mail.
|
|||
The Postmaster seems like a happy old man, though a bit sluggish. He worries
|
||||
about the reputation of the DMS (Dibrova Mail Service), as many people seem to
|
||||
think that it is slow. Perhaps if he were to brush the cobwebs from his uniform
|
||||
it would help to make a better impression.
|
||||
it would help to make a better impression.
|
||||
~
|
||||
518154 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -148,7 +148,7 @@ the lease manager~
|
|||
The lease manager sits behind her desk, smiling at you.
|
||||
~
|
||||
True enough, she is smiling at you, and she's not a bad looker, but I think
|
||||
it's all part of the job. Don't get your hopes up.
|
||||
it's all part of the job. Don't get your hopes up.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -161,7 +161,7 @@ Granny~
|
|||
Granny sits here in here rocker, calmly knitting an afghan. "Kin ah hilp yus?", she asks an old, tired voice.
|
||||
~
|
||||
Granny looks as if she could be 110 years old, so frail and withered she
|
||||
seems.
|
||||
seems.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -173,7 +173,7 @@ dealer mobster man poker suit dark~
|
|||
the dealer~
|
||||
A man dealing cards in a dark suit sits behind a table, waiting to win your money.
|
||||
~
|
||||
The man gives a little smirk as you look him over. "Nervous? ", he asks.
|
||||
The man gives a little smirk as you look him over. "Nervous? ", he asks.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -185,8 +185,8 @@ grigor grigor~
|
|||
Grigor~
|
||||
Grigor leans on his counter here, tying lures.
|
||||
~
|
||||
Grigor wears a round fishing hat covered in lures and smells like bad...
|
||||
Well, like fish.
|
||||
Grigor wears a round fishing hat covered in lures and smells like bad...
|
||||
Well, like fish.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -194,11 +194,11 @@ Well, like fish.
|
|||
8 8 1
|
||||
E
|
||||
#25716
|
||||
franz homo clothier~
|
||||
franz clothier~
|
||||
Franz the clothier~
|
||||
Franz stands here, sizing you up, one hand resting delicately under one chin, the other on his elbow.
|
||||
~
|
||||
Franz may not be what many would term a CONFIDENT heterosexual.
|
||||
Franz may not be what many would term a CONFIDENT heterosexual.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -210,7 +210,7 @@ trainer man master~
|
|||
the trainer~
|
||||
The trainer stands ready, waiting to train you in whatever stat you wish to increase.
|
||||
~
|
||||
A solidly built 6'5, this man could wallup three of you.
|
||||
A solidly built 6'5, this man could wallup three of you.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -224,7 +224,7 @@ The librarian, a plump woman in her mid-thirties, sits at a desk reading a roman
|
|||
novel.
|
||||
~
|
||||
Obviously a spinster, this woman would most probably give all she owns for a
|
||||
man of her own.
|
||||
man of her own.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -236,7 +236,7 @@ banker~
|
|||
the banker~
|
||||
The banker stands behind one of his tellers, smiling.
|
||||
~
|
||||
A man used to seeing vast sums of gold.
|
||||
A man used to seeing vast sums of gold.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -250,7 +250,7 @@ Your guildmaster is studying a spellbook while preparing to cast a spell.
|
|||
~
|
||||
Even though your guildmaster looks old and tired, you can clearly see the
|
||||
vast amount of knowledge she possesses. She is wearing fine magic clothing, and
|
||||
you notice that she is surrounded by a blue shimmering aura.
|
||||
you notice that she is surrounded by a blue shimmering aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -263,7 +263,7 @@ the priests' guildmaster~
|
|||
Your guildmaster is praying to your God here.
|
||||
~
|
||||
You are in no doubt that this guildmaster is truly close to your God; he has
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -273,12 +273,12 @@ E
|
|||
#25722
|
||||
guildmaster master thief~
|
||||
the thieves' guildmaster~
|
||||
A man who looks as if he has had all he could ever need in this world is
|
||||
A man who looks as if he has had all he could ever need in this world is
|
||||
sitting here, could he be a guildmaster?
|
||||
~
|
||||
You realize that whenever your guildmaster moves, you fail to notice it - the
|
||||
way of the true thief. He is dressed in the finest clothing, having the
|
||||
appearance of an ignorant fop.
|
||||
appearance of an ignorant fop.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -292,7 +292,7 @@ Your guildmaster is sitting here picking his teeth with a dagger.
|
|||
~
|
||||
This is your master. Big and strong with bulging muscles. Several scars
|
||||
across his body proves that he was using arms before you were born. He has a
|
||||
calm look on his face.
|
||||
calm look on his face.
|
||||
~
|
||||
59418 0 0 0 0 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -306,7 +306,7 @@ Clariss, a heavy set, jovial woman stands here with her arms folded across
|
|||
her ample bosom, awaiting your pleasure.
|
||||
~
|
||||
Not a mage herself, Clariss was once married to a mage who taught her many of
|
||||
his secrets, including those secrets dealing with the making of potions.
|
||||
his secrets, including those secrets dealing with the making of potions.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -319,7 +319,7 @@ the horse trader~
|
|||
The horse trader sits behind his desk, patiently waiting.
|
||||
~
|
||||
His intense knowledge of every kind of steed makes him seem almost bookish,
|
||||
but when he talks, you can see his knowledge also comes from experience.
|
||||
but when he talks, you can see his knowledge also comes from experience.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -333,7 +333,7 @@ An man dressed all in black stands here.
|
|||
~
|
||||
This man is none other than the founding father of the fraternal order of
|
||||
assassins. Every idea, concept, and belief that is instilled in every assassin
|
||||
while training came straight from this man.
|
||||
while training came straight from this man.
|
||||
~
|
||||
59418 0 0 0 524368 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -347,7 +347,7 @@ A knight is guarding the entrance.
|
|||
~
|
||||
He is an expert warrior who has attained knighthood through countless
|
||||
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme
|
||||
skill combined with his experience in warfare makes him a deadly opponent.
|
||||
skill combined with his experience in warfare makes him a deadly opponent.
|
||||
~
|
||||
59402 0 0 0 16 0 0 0 800 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -357,11 +357,11 @@ E
|
|||
#25728
|
||||
magistrate~
|
||||
the Magistrate~
|
||||
The Magistrate sits behind his desk, eyeing you as if you have done
|
||||
The Magistrate sits behind his desk, eyeing you as if you have done
|
||||
something wrong.
|
||||
~
|
||||
This man is obviously used to the power he wields. A man to be reckoned
|
||||
with.
|
||||
with.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -373,7 +373,7 @@ rapas rat thief man~
|
|||
Rapas~
|
||||
Rapas the Rat stands in this small shop, ready to serve your needs.
|
||||
~
|
||||
Obviously not only a skilled thief, but a trained killer.
|
||||
Obviously not only a skilled thief, but a trained killer.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 -700 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -385,7 +385,7 @@ nurse~
|
|||
the nurse~
|
||||
A nurse waits here, syringe in hand.
|
||||
~
|
||||
A kind smile on her care worn face, this woman is perfect for her job.
|
||||
A kind smile on her care worn face, this woman is perfect for her job.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 700 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -397,7 +397,7 @@ street tough punk hood~
|
|||
the street tough~
|
||||
A street tough stands here, looking angry at the world.
|
||||
~
|
||||
What the hell are you looking at, dickweed?
|
||||
What the hell are you looking at, dickweed?
|
||||
~
|
||||
194570 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -407,10 +407,10 @@ E
|
|||
#25732
|
||||
ranger master guildmaster man~
|
||||
the Guildmaster~
|
||||
A ranger leans against the inner trunk of the tree here, waiting to help
|
||||
A ranger leans against the inner trunk of the tree here, waiting to help
|
||||
you to the next level.
|
||||
~
|
||||
Lean and wiry, this man almost blends into the wall he leans against.
|
||||
Lean and wiry, this man almost blends into the wall he leans against.
|
||||
~
|
||||
190490 0 0 0 589904 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -422,7 +422,7 @@ assassin man~
|
|||
the assassin~
|
||||
A man tends shop here, a wry smile on face.
|
||||
~
|
||||
It is apparent that this man would much rather be out killing someone.
|
||||
It is apparent that this man would much rather be out killing someone.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -432,11 +432,11 @@ E
|
|||
#25740
|
||||
bartender~
|
||||
the bartender~
|
||||
The bartender gives you a quick once-over, decides you're okay, and asks
|
||||
The bartender gives you a quick once-over, decides you're okay, and asks
|
||||
how he can help you.
|
||||
~
|
||||
A young, quick-witted man, the bartender loves to meet new people and hear
|
||||
their stories as they rest in his bar.
|
||||
their stories as they rest in his bar.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -448,7 +448,7 @@ nurse~
|
|||
the nurse~
|
||||
A nurse is here, making her rounds.
|
||||
~
|
||||
A tired looking nurse.
|
||||
A tired looking nurse.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 900 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -461,7 +461,7 @@ the bartender~
|
|||
The bartender turns to you, folds his massive arms, and growls from under his thick beard, "What'll it be?"
|
||||
~
|
||||
This man obviously will brook no argument in his place. A real his way or
|
||||
the highway kind of guy.
|
||||
the highway kind of guy.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -473,7 +473,7 @@ hostess scantily clad woman waitress~
|
|||
the hostess~
|
||||
A scantily clad waitress hands you your menu with a more-than-friendly smile and tells you, "anything you need, ANYTHING, just let me know."
|
||||
~
|
||||
This woman may not be quite a goddess, but she sure comes close.
|
||||
This woman may not be quite a goddess, but she sure comes close.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -485,7 +485,7 @@ waiter~
|
|||
the waiter~
|
||||
A waiter who knows where all his customers keep their money is standing here.
|
||||
~
|
||||
Hmmm... Wonder where he got that coin he is playing with.
|
||||
Hmmm... Wonder where he got that coin he is playing with.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -498,7 +498,7 @@ the waiter~
|
|||
A waiter is here.
|
||||
~
|
||||
This guy looks like he could easily kill you while still carrying quite a few
|
||||
firebreathers.
|
||||
firebreathers.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -511,7 +511,7 @@ Salazar~
|
|||
Salazar is standing here, eager to serve you a special drink.
|
||||
~
|
||||
Salazar looks like quite an entrepreneur. He knows how to keep his customers
|
||||
happy, but that doesn't mean he's a pushover!
|
||||
happy, but that doesn't mean he's a pushover!
|
||||
~
|
||||
190490 0 0 0 16 0 0 0 600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -525,7 +525,7 @@ A young, pert, beautiful, and dangerous woman sits behind the desk.
|
|||
~
|
||||
She looks as if she would be afraid to break a nail, but if she works here,
|
||||
then she probably could pull your nails out one by one without you even
|
||||
noticing.
|
||||
noticing.
|
||||
~
|
||||
256026 0 0 0 112 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -538,7 +538,7 @@ Jacques the Jackal~
|
|||
A man hurries by, head down, dressed all in black.
|
||||
~
|
||||
This man, wearing a jet black cloak pulled high over his face and black
|
||||
boots, looks like a rough customer.
|
||||
boots, looks like a rough customer.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -550,7 +550,7 @@ saracaphos bejis harah horsemaster man~
|
|||
Harah the Horsemaster~
|
||||
A man hurries by, head down, dressed all in brown.
|
||||
~
|
||||
This man must be the most nondescript man you've ever seen.
|
||||
This man must be the most nondescript man you've ever seen.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -562,7 +562,7 @@ keeper peacekeeper~
|
|||
the Peacekeeper~
|
||||
A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
|
||||
~
|
||||
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
|
||||
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
|
||||
~
|
||||
6232 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -587,7 +587,7 @@ janitor sanitary engineer~
|
|||
the sanitary engineer~
|
||||
A sanitary engineer is walking around, cleaning up.
|
||||
~
|
||||
What a tough job he has.
|
||||
What a tough job he has.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 800 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -612,7 +612,7 @@ mercenary~
|
|||
the mercenary~
|
||||
A mercenary is waiting for a job here.
|
||||
~
|
||||
He looks pretty mean, and you imagine he'd do anything for money.
|
||||
He looks pretty mean, and you imagine he'd do anything for money.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -330 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -625,7 +625,7 @@ the drunk~
|
|||
A sullen, sloppy drunk is here practically laying on the bar.
|
||||
~
|
||||
A drunk who seems to not be able to handle his drink, and to carry too much
|
||||
money.
|
||||
money.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -637,7 +637,7 @@ beggar~
|
|||
the beggar~
|
||||
A beggar is here, asking for a few coins.
|
||||
~
|
||||
The beggar looks up at you with pleading eyes.
|
||||
The beggar looks up at you with pleading eyes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -650,7 +650,7 @@ the stableman~
|
|||
A stableman is here, ready to take your steed.
|
||||
~
|
||||
The stableman, or more aptly put, stableboy, is a young man earning extra
|
||||
money to help support his family.
|
||||
money to help support his family.
|
||||
~
|
||||
65770 0 0 0 65536 0 0 0 -200 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -662,7 +662,7 @@ constable~
|
|||
a member of the city constable~
|
||||
A member of the City Constable is here, guarding against trouble.
|
||||
~
|
||||
A big, strong, helpful, trustworthy constable.
|
||||
A big, strong, helpful, trustworthy constable.
|
||||
~
|
||||
6218 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -672,11 +672,11 @@ E
|
|||
#25768
|
||||
pale skinny street urchin~
|
||||
the pale street urchin~
|
||||
A pale, skinny street urchin is here looking for any handouts or
|
||||
A pale, skinny street urchin is here looking for any handouts or
|
||||
valuable garbage.
|
||||
~
|
||||
Grubby from head to toe, this poor fella looks like he was born on the
|
||||
streets.
|
||||
streets.
|
||||
~
|
||||
256216 0 0 0 16 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -700,7 +700,7 @@ town folk~
|
|||
one of the town folk of Jareth~
|
||||
One of the town folk of Jareth is here.
|
||||
~
|
||||
Prosperous, this man walks by whistling a merry tune.
|
||||
Prosperous, this man walks by whistling a merry tune.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -712,7 +712,7 @@ courtier fop~
|
|||
a courtier~
|
||||
A sniveling fop of a courtier walks by you, his nose in the air.
|
||||
~
|
||||
Dressed in his finest, this little man must have been to see the Lord.
|
||||
Dressed in his finest, this little man must have been to see the Lord.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -738,7 +738,7 @@ mage guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Mages stands here.
|
||||
~
|
||||
Pretty mean looking for a mage, better be cool.
|
||||
Pretty mean looking for a mage, better be cool.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -751,7 +751,7 @@ cleric guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Clerics stands here.
|
||||
~
|
||||
He may be wearing a robe, but I bet he could still kick your ass.
|
||||
He may be wearing a robe, but I bet he could still kick your ass.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -764,7 +764,7 @@ warrior guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Warriors stands here.
|
||||
~
|
||||
Now THIS is one mean motherfucker.
|
||||
Now THIS is one mean motherfucker.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -777,7 +777,7 @@ ranger guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Rangers stands here.
|
||||
~
|
||||
Wiry, lean and ready to beat your ass.
|
||||
Wiry, lean and ready to beat your ass.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -790,7 +790,7 @@ assassin guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Assassins stands here.
|
||||
~
|
||||
Do NOT mess with this man.
|
||||
Do NOT mess with this man.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -805,7 +805,7 @@ A woman wearing a thong and pasties wearing a bright sash reading Miss Florida s
|
|||
~
|
||||
Sorry, buddy. No peeking this one is all Kaan's. One feature seems to stand
|
||||
out though... What's that tatooed on her ass??? Ahh, it's some letters that
|
||||
spell, "Djinn's MY pimp! " hmm, how interesting.
|
||||
spell, "Djinn's MY pimp! " hmm, how interesting.
|
||||
~
|
||||
245770 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -818,7 +818,7 @@ wayn the Pet Shop~
|
|||
Wayn stands here, smiling, waiting to help you. You wonder how he could possibly be smiling in this stench.
|
||||
~
|
||||
As you get in closer for a better look, you see that Wayn has a set of nose
|
||||
plugs in, attached to a head strap. So that's his trick!
|
||||
plugs in, attached to a head strap. So that's his trick!
|
||||
~
|
||||
26634 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -843,7 +843,7 @@ puppy pets~
|
|||
the puppy~
|
||||
A small loyal puppy is here.
|
||||
~
|
||||
The puppy looks like a cute, little, fierce fighter.
|
||||
The puppy looks like a cute, little, fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -855,7 +855,7 @@ beagle pets~
|
|||
the beagle~
|
||||
A small, quick, loyal beagle is here.
|
||||
~
|
||||
The beagle looks like a fierce fighter.
|
||||
The beagle looks like a fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -867,7 +867,7 @@ rottweiler pets~
|
|||
the rottweiler~
|
||||
A large, loyal rottweiler is here.
|
||||
~
|
||||
The rottweiler looks like a strong, fierce fighter.
|
||||
The rottweiler looks like a strong, fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -879,7 +879,7 @@ wolf pets~
|
|||
the wolf~
|
||||
A large, trained wolf is here.
|
||||
~
|
||||
The wolf looks like a strong, fearless fighter.
|
||||
The wolf looks like a strong, fearless fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -892,7 +892,7 @@ the cryogenicist~
|
|||
The cryogenicist is here, playing with a canister of liquid nitrogen.
|
||||
~
|
||||
You notice a tired look in her face. She looks like she isn't paid well
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
~
|
||||
26634 0 0 0 65616 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -905,7 +905,7 @@ the Jeweler~
|
|||
The jeweler stands behind his display case.
|
||||
~
|
||||
The jeweler has an eyepiece shoved in one squinted eye, and looks if he may
|
||||
be a tough bargainer.
|
||||
be a tough bargainer.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the roaming vagabond~
|
|||
A man dressed in dusty clothes gives you a smile and a wave as he walks by.
|
||||
~
|
||||
The glint in his eye as he watches you pass doesn't make you feel all that
|
||||
comfortable.
|
||||
comfortable.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -100 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -17,7 +17,7 @@ the messenger~
|
|||
A man wearing a blue and gray uniform reading 'XXXX POSTAL SERVICE' runs by.
|
||||
~
|
||||
You barely get a look as this man keeps on going toward the next town, just
|
||||
doing his job.
|
||||
doing his job.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -250 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -29,7 +29,7 @@ rabbit~
|
|||
a rabbit~
|
||||
A small, white rabbit hops by you, making it's way into the woods.
|
||||
~
|
||||
Cute little guy - but he IS in your way.
|
||||
Cute little guy - but he IS in your way.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -42,7 +42,7 @@ hiker~
|
|||
a hiker~
|
||||
A hiker trudges by, loaded down with his backpack.
|
||||
~
|
||||
This man looks as if he could walk you into the ground and then some.
|
||||
This man looks as if he could walk you into the ground and then some.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -3,9 +3,9 @@ fetch undead spectre~
|
|||
the Fetch~
|
||||
A Fetch, dressed in black tattered robes which seem to float about its body, stands here.
|
||||
~
|
||||
A Fetch can mean one thing and one thing only - someone is going to die.
|
||||
The primary function of a Fetch is to fortell death. The question is - is this
|
||||
Fetch foretelling your death, or someone else's?
|
||||
A Fetch can mean one thing and one thing only - someone is going to die.
|
||||
The primary function of a Fetch is to foretell death. The question is - is this
|
||||
Fetch foretelling your death, or someone else's?
|
||||
~
|
||||
253978 0 0 0 88 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -20,7 +20,7 @@ A womanish spectre floats through the manse, her eyes crying blood.
|
|||
~
|
||||
Her sad eyes tell a story of loss and regret, an anguish as ancient as this
|
||||
home, possibly even older. She constantly wrings her hands, looking about as if
|
||||
in search for someone or something.
|
||||
in search for someone or something.
|
||||
~
|
||||
254056 0 0 0 1104 0 0 0 -200 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -34,7 +34,7 @@ A sticky spiderweb lunges out at you, trying to draw you into its web.
|
|||
~
|
||||
It is a very intricate and thick pattern that has been woven here, you could
|
||||
stare at it for hours and travel its full length. Strange, it seems almost as
|
||||
if it might have just moved...
|
||||
if it might have just moved...
|
||||
~
|
||||
253994 0 0 0 80 0 0 0 -500 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -47,7 +47,7 @@ the spectre of the master of the house~
|
|||
A spectre of a distinguished man floats a foot above the chair at the desk, intent on something there at the desk.
|
||||
~
|
||||
The spectre notices your arrival and - with bared teeth - lunges at you,
|
||||
obviously intent on your destruction.
|
||||
obviously intent on your destruction.
|
||||
~
|
||||
2090 0 0 0 262224 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -61,7 +61,7 @@ the churel~
|
|||
A moaning churel floats through the house, weeping for all the lost children.
|
||||
~
|
||||
Its feet seem a bit askew, almost as if they were turned backward on the
|
||||
ankles, and the constant moaning is enought to drive a crazy man sane.
|
||||
ankles, and the constant moaning is enough to drive a crazy man sane.
|
||||
~
|
||||
196680 0 0 0 0 0 0 0 -300 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -73,7 +73,7 @@ spider~
|
|||
a large black spider~
|
||||
A large black spider crawls along the floor just ahead of you.
|
||||
~
|
||||
It has hair all over its small but grotesque body.
|
||||
It has hair all over its small but grotesque body.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 -300 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -88,7 +88,7 @@ A howling Phantom floats through the halls, looking for others to join it in its
|
|||
~
|
||||
You can not distinguish any specific features of this terrible force of evil,
|
||||
only a vague humanish shape, baleful glowing eyes, and what appears to a flowing
|
||||
robe cloak all about it.
|
||||
robe cloak all about it.
|
||||
~
|
||||
163944 0 0 0 0 0 0 0 -800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -102,7 +102,7 @@ a Screeching Apparition~
|
|||
A Screeching Apparition comes flying at you, screaming its anger and hatred.
|
||||
~
|
||||
Its insubstantial form gathers together into a blackish cloud, all mottled
|
||||
and shot thtrough with streaks of reddish-orange flames.
|
||||
and shot through with streaks of reddish-orange flames.
|
||||
~
|
||||
98346 0 0 0 0 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -117,7 +117,7 @@ A rat scurries across the floor in front of you.
|
|||
~
|
||||
With its short, stubby hairs all raised on its back and its tail ramrod
|
||||
straight, you would almost think this rat meant to attack you! Best not to find
|
||||
out - better kill it.
|
||||
out - better kill it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -1 +1 @@
|
|||
$~
|
||||
$~
|
||||
|
|
|
@ -4,7 +4,7 @@ a Rahn warrior~
|
|||
A Rahn warrior suddenly lunges up out of the grass and attacks you!
|
||||
~
|
||||
Dressed in the ancient Rahn war garb, wearing tufts of grass about his waist,
|
||||
with his face painted in light brown hues, this man looks quite fearsome.
|
||||
with his face painted in light brown hues, this man looks quite fearsome.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -18,7 +18,7 @@ a Rahn warrior~
|
|||
A Rahn warrior lunges at you, seemingly from nowhere!
|
||||
~
|
||||
Dressed in the colors of the grasslands, this woman blends in with everything
|
||||
around her, rendering her nearly invisible.
|
||||
around her, rendering her nearly invisible.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -31,7 +31,7 @@ a Rahn hunter~
|
|||
A Rahn hunter is startled from his place of concealment, turning his anger on you!
|
||||
~
|
||||
The tales told of these fearsome grassland hunters keep children up at night,
|
||||
for fear one may sneak into their room!
|
||||
for fear one may sneak into their room!
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -43,7 +43,7 @@ huntress rahn~
|
|||
a Rahn huntress~
|
||||
A Rahn huntress decides you are fair game since you have invaded her territory!
|
||||
~
|
||||
This fearsome woman can only be described as 'beastial'.
|
||||
This fearsome woman can only be described as 'bestial'.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -55,7 +55,7 @@ rahn hidesman~
|
|||
a Rahn hidesman~
|
||||
A Rahn hidesman comes running at you, teeth bared.
|
||||
~
|
||||
Man, this dude is crazy!
|
||||
Man, this dude is crazy!
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -67,7 +67,7 @@ rahn keeper~
|
|||
a Rahn Keeper~
|
||||
A Rahn Keeper lunges at you from his spot in the grass, watch out!
|
||||
~
|
||||
He looks mean.
|
||||
He looks mean.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -3,7 +3,7 @@ butler~
|
|||
the butler~
|
||||
A butler walks up to you and states, 'please follow me, sir.'
|
||||
~
|
||||
Dressed all in black, looking like a very capable and dependable man.
|
||||
Dressed all in black, looking like a very capable and dependable man.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -17,7 +17,7 @@ a five headed demon~
|
|||
A huge five headed demon rises up up on its haunches and attacks!
|
||||
~
|
||||
This demon has pure malevolence for anything living. Oops! You're living!
|
||||
I guess that means you!
|
||||
I guess that means you!
|
||||
~
|
||||
194586 0 0 0 16 0 0 0 -1000 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -30,7 +30,7 @@ man~
|
|||
a man~
|
||||
A man sits here, chatting happily with a handsome older woman.
|
||||
~
|
||||
Looks like he just might get lucky.
|
||||
Looks like he just might get lucky.
|
||||
~
|
||||
256026 0 0 0 16 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -42,7 +42,7 @@ woman~
|
|||
a woman~
|
||||
A woman sits here, chatting with a young man.
|
||||
~
|
||||
Looks like a socialite who has seen better days.
|
||||
Looks like a socialite who has seen better days.
|
||||
~
|
||||
256026 0 0 0 16 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -54,7 +54,7 @@ man balding~
|
|||
a balding man~
|
||||
A balding man sits in a recliner, feet up, before the fire.
|
||||
~
|
||||
Man, that looks comfey!
|
||||
Man, that looks comfey!
|
||||
~
|
||||
253962 0 0 0 16 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -66,7 +66,7 @@ servant~
|
|||
a servant~
|
||||
A servant walks by, stiff backed and formal.
|
||||
~
|
||||
Black slacks, white shirt, black overcoat - you know, a servant.
|
||||
Black slacks, white shirt, black overcoat - you know, a servant.
|
||||
~
|
||||
6344 0 0 0 16 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -78,7 +78,7 @@ maid~
|
|||
a maid~
|
||||
A maid walks by, ignoring you and all others as she goes about her business.
|
||||
~
|
||||
Black dress, white smock. She looks quite a bit like a maid.
|
||||
Black dress, white smock. She looks quite a bit like a maid.
|
||||
~
|
||||
4296 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -92,7 +92,7 @@ The Cook bustles about, making a mess while making a meal.
|
|||
~
|
||||
Dressed in what used to be white, the cook mostly wears her many stains upon
|
||||
herself. Strangely, she seems almost proud of those stains, almost as if they
|
||||
were decorations from battles past.
|
||||
were decorations from battles past.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -106,7 +106,7 @@ the fat maid~
|
|||
A HUGE FAT maid stands here, cramming all the food she can in her mouth.
|
||||
~
|
||||
This big 'ole porker must have won at least one all-you-can-eat contest in
|
||||
her time.
|
||||
her time.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -118,7 +118,7 @@ thing~
|
|||
a slimy green thing~
|
||||
A huge slimy green thing crawls across the table, sucking at the food.
|
||||
~
|
||||
Man, that's sick. Sick and wrong.
|
||||
Man, that's sick. Sick and wrong.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -130,7 +130,7 @@ face floating floatingfacepainting ~
|
|||
the Floating Face~
|
||||
The Face suddenly comes alive, out of the picture, and attacks you!
|
||||
~
|
||||
By the Gods, what IS it?
|
||||
By the Gods, what IS it?
|
||||
~
|
||||
229418 0 0 0 1572864 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -144,7 +144,7 @@ Inna's cat~
|
|||
A HUGE bear rises up on its hind legs, looking as if it may attack!
|
||||
~
|
||||
The image of this bear wavers in and out, flickering. Could it be that this
|
||||
thing isn't what it seems?
|
||||
thing isn't what it seems?
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -157,7 +157,7 @@ man naked~
|
|||
a naked man~
|
||||
The man jumps up from the bed and although he has not a stitch on him, attacks!
|
||||
~
|
||||
This guy must've been a little, err, busy? When you landed in his room.
|
||||
This guy must've been a little, err, busy? When you landed in his room.
|
||||
~
|
||||
42 0 0 0 80 0 0 0 100 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -169,7 +169,7 @@ woman cowering~
|
|||
the cowering woman~
|
||||
The woman simply tries to cover herself under the blankets.
|
||||
~
|
||||
Poor girl, looks as if maybe she was one the servants...
|
||||
Poor girl, looks as if maybe she was one the servants...
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -181,7 +181,7 @@ vampiress~
|
|||
vampiress~
|
||||
A vampiress stands naked in the shower, mouth open wide, gleefully slurping the blood.
|
||||
~
|
||||
As beautiful as she may seem, she is ten times as dangerous.
|
||||
As beautiful as she may seem, she is ten times as dangerous.
|
||||
~
|
||||
30 0 0 0 65536 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -194,7 +194,7 @@ marty bartender~
|
|||
Old Marty~
|
||||
Old Marty stands behind the bar, mixing drinks.
|
||||
~
|
||||
Good Old Marty, what a guy.
|
||||
Good Old Marty, what a guy.
|
||||
~
|
||||
188442 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -219,7 +219,7 @@ pa~
|
|||
Pa~
|
||||
Pa sits with his whittlin' knife, whittlin' on some wood.
|
||||
~
|
||||
-'Looks like another one of them damn hippies, Ma', Pa says.
|
||||
-'Looks like another one of them damn hippies, Ma', Pa says.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -232,8 +232,8 @@ Dragon ancient~
|
|||
the Ancient Dragon~
|
||||
An Ancient Dragon is resting on it's haunches in the center of the floor, one eye cocked curiously upon you.
|
||||
~
|
||||
Scarred, a bit withered, but definately still in good enough condition to
|
||||
whoop your ass.
|
||||
Scarred, a bit withered, but definitely still in good enough condition to
|
||||
whoop your ass.
|
||||
~
|
||||
2058 0 0 0 73808 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -246,8 +246,8 @@ martin~
|
|||
Martin~
|
||||
Martin dangles about four feet off the floor from a rope.
|
||||
~
|
||||
Poor fella, he always said he never had enough time to get anything done.
|
||||
Always so busy... Guess he got this one thing done, though.
|
||||
Poor fella, he always said he never had enough time to get anything done.
|
||||
Always so busy... Guess he got this one thing done, though.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -260,9 +260,7 @@ receptionist~
|
|||
a receptionist~
|
||||
A receptionist sits at her desk, filing her nails.
|
||||
~
|
||||
Undefined Dragon ancient It wi The Ancient Dragon Sy An Ancient
|
||||
Dragon is resting on it's haunches in the center of the floor, one eye cocked
|
||||
curiously upon you.
|
||||
Undefined
|
||||
~
|
||||
10 0 0 0 112 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -274,7 +272,7 @@ inna~
|
|||
Inna~
|
||||
Inna is here, busily brewing some kind of potion.
|
||||
~
|
||||
Dressed in a white alchemist's robe, she still looks stunning.
|
||||
Dressed in a white alchemist's robe, she still looks stunning.
|
||||
~
|
||||
6282 0 0 0 0 0 0 0 100 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -286,7 +284,7 @@ igor~
|
|||
Igor~
|
||||
Igor is mixing a brew here.
|
||||
~
|
||||
Looking tall, regal and powerful, you have to respect this man.
|
||||
Looking tall, regal and powerful, you have to respect this man.
|
||||
~
|
||||
6282 0 0 0 0 0 0 0 100 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ a brown bear~
|
|||
A huge brown bear roars its defiance and opens its jaws in a snarl!
|
||||
~
|
||||
It moves its head this way and that, as if looking for the best spot to bite
|
||||
you.
|
||||
you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -18,7 +18,7 @@ a rattlesnake~
|
|||
A rattlesnake slithers up near you, raising head and tail in anticipation.
|
||||
~
|
||||
Roughly 5 feet in length, this snake could very well give you a bit of
|
||||
trouble if you mess with it too much. Best to just sort of ease on past.
|
||||
trouble if you mess with it too much. Best to just sort of ease on past.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -32,7 +32,7 @@ a timberwolf~
|
|||
A wolf slinks past you, looking at you out of the corner of its eye.
|
||||
~
|
||||
It looks sleek and swift, not very large at all, but large enough to give you
|
||||
a few nips in the ass if you mess with it.
|
||||
a few nips in the ass if you mess with it.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -46,7 +46,7 @@ an enormous black bear~
|
|||
An enormous black bear rears up on two legs and roars!
|
||||
~
|
||||
Its gaping jaws drip saliva, saliva that is probably the prep for the bear's
|
||||
mouth where it intends to bodily put you!
|
||||
mouth where it intends to bodily put you!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -60,7 +60,7 @@ a huge grizzly bear~
|
|||
A huge grizzly bear lumbers along, minding its own business.
|
||||
~
|
||||
It doesn't even acknowledge the fact that you are near, it just moves right
|
||||
along on its way.
|
||||
along on its way.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -74,7 +74,7 @@ a little fox~
|
|||
A little fox runs past you, happily playing its day away.
|
||||
~
|
||||
It jumps from leaf to leaf in huge bounds, trapping the leaf and biting the
|
||||
hell out of it, the going onto its next 'victim'.
|
||||
hell out of it, the going onto its next 'victim'.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ Ernie~
|
|||
Ernie the farmer stands here, welcoming you to his home.
|
||||
~
|
||||
Ernie looks like your typical country farmland hick, complete with cowhide
|
||||
jacket and rubber boots.
|
||||
jacket and rubber boots.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -16,7 +16,7 @@ sandy wife~
|
|||
Sandy~
|
||||
Ernie's wife, Sandy, stands proudly with her husband.
|
||||
~
|
||||
She ain't much of a looker, but for a farmer's wife, she'll do.
|
||||
She ain't much of a looker, but for a farmer's wife, she'll do.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -28,7 +28,7 @@ patty daughter~
|
|||
Patty~
|
||||
Ernie's daughter, Patty, is here milking a cow.
|
||||
~
|
||||
Wow, they sure make farm girls just right. Think she's eighteen?
|
||||
Wow, they sure make farm girls just right. Think she's eighteen?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -41,7 +41,7 @@ the tramp~
|
|||
A man is here, bedded down in the hay, obviously a tramp looking for a free day's rest.
|
||||
~
|
||||
Patchwork clothes of every color and size, this man is your typical roaming
|
||||
loser.
|
||||
loser.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -53,7 +53,7 @@ cow~
|
|||
a cow~
|
||||
A cow patiently waits to be milked here.
|
||||
~
|
||||
Moo.
|
||||
Moo.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -66,7 +66,7 @@ girschwyn farmer~
|
|||
Girschwyn~
|
||||
Girschwyn relaxes in his favorite chair near the fire.
|
||||
~
|
||||
He looks a bit old, but just the same, very fit.
|
||||
He looks a bit old, but just the same, very fit.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -78,7 +78,7 @@ farmhand hand~
|
|||
the farmhand~
|
||||
A farmhand is here, busy at work.
|
||||
~
|
||||
Looks like this guy spends most of his day rolling in dirt and sweating.
|
||||
Looks like this guy spends most of his day rolling in dirt and sweating.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -90,7 +90,7 @@ tractor~
|
|||
a tractor~
|
||||
A tractor sits in the middle of the field, looking quite unused.
|
||||
~
|
||||
Big, green and mean - that's this tractor's story.
|
||||
Big, green and mean - that's this tractor's story.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -103,7 +103,7 @@ stableman man~
|
|||
a stableman~
|
||||
A stableman works with the horses here.
|
||||
~
|
||||
Dusty and musty, grubby and nasty, this guy LIVES for his job.
|
||||
Dusty and musty, grubby and nasty, this guy LIVES for his job.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -116,7 +116,7 @@ Krandle~
|
|||
Krandle is here, chewin' on a piece of straw.
|
||||
~
|
||||
Krandle has that look of a man always squinting into the sun, even at night.
|
||||
His face is leathered and wrinkly from the sun.
|
||||
His face is leathered and wrinkly from the sun.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -129,7 +129,7 @@ Erik~
|
|||
Erik sits here on the dock, doing a bit of fishing.
|
||||
~
|
||||
No doubt Krandle, Erik's father, would throw a fit if he knew Erik was
|
||||
fishing and not doing his chores.
|
||||
fishing and not doing his chores.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 400 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -141,7 +141,7 @@ frog~
|
|||
a frog~
|
||||
A frog is here, relaxing in the sun and water.
|
||||
~
|
||||
Riddip.
|
||||
Riddip.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -154,7 +154,7 @@ a deer~
|
|||
A deer is standing here, frozen in fear by your presence.
|
||||
~
|
||||
A beautiful doe, this beautiful creature nearly brings tears to your eyes by
|
||||
it's stunning perfection.
|
||||
it's stunning perfection.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -166,7 +166,7 @@ suzarre woman~
|
|||
Suzarre the Pig Woman~
|
||||
Suzarre the Pig Woman stands here... she looks a LOT like Kathy Bates.
|
||||
~
|
||||
She's your number one fan....
|
||||
She's your number one fan....
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -178,7 +178,7 @@ pig~
|
|||
a pig~
|
||||
A pig is here, stinking and dirty.
|
||||
~
|
||||
Oink.
|
||||
Oink.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -190,7 +190,7 @@ chicken~
|
|||
a chicken~
|
||||
A chicken struts around the yard, hoping for some seeds.
|
||||
~
|
||||
Cluck.
|
||||
Cluck.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ slopper man~
|
|||
the slopper~
|
||||
A man is here, sloppin' the pigs.
|
||||
~
|
||||
Grubby old man, looks like he really gets into his work.
|
||||
Grubby old man, looks like he really gets into his work.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the Father, Padrick~
|
|||
The Father, Padrick lies in everlasting slumber next to his bride, Siobian.
|
||||
~
|
||||
Although in a slumber, his eyes will not close. Must be an enchanted
|
||||
slumber.
|
||||
slumber.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -17,7 +17,7 @@ siobian mother~
|
|||
the Mother, Siobian~
|
||||
The Mother, Siobian, lies in eternal rest next to her husband, Padrick.
|
||||
~
|
||||
Siobian lies at rest, but her eyes remain open - she must be enchanted.
|
||||
Siobian lies at rest, but her eyes remain open - she must be enchanted.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -700 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -28,10 +28,10 @@ E
|
|||
#26402
|
||||
cathari goddess~
|
||||
the Goddess Cathari~
|
||||
The Goddess Cathari, in all her spendid wisdom, rests here in her golden throne.
|
||||
The Goddess Cathari, in all her splendid wisdom, rests here in her golden throne.
|
||||
~
|
||||
Her aura is such that it makes you squint looking at her. What a sight to
|
||||
beheld... A true Goddess. Maybe you should try killing her...
|
||||
beheld... A true Goddess. Maybe you should try killing her...
|
||||
~
|
||||
256026 0 0 0 524408 0 0 0 -1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -45,7 +45,7 @@ a Howler Banshee~
|
|||
A Howler Banshee moves gracefully past you, ignoring the fact that you are here.
|
||||
~
|
||||
Dressed in a fine evening gown, simple yet elegant, she moves with an
|
||||
otherworldly grace.
|
||||
otherworldly grace.
|
||||
~
|
||||
38984 0 0 0 0 0 0 0 -700 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -58,7 +58,7 @@ a Wailer Banshee~
|
|||
A Wailer Banshee floats past you, her feet barely touching the ground.
|
||||
~
|
||||
Her feet actually do touch the ground, but her grace and poise is such that
|
||||
she seems to float.
|
||||
she seems to float.
|
||||
~
|
||||
36936 0 0 0 0 0 0 0 -800 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -72,7 +72,7 @@ the Firshee Banshee~
|
|||
A Firshee Banshee strolls past you, all elegance and formality.
|
||||
~
|
||||
One of the few males you have seen thus far in the village, and a stunning
|
||||
specimen he is.
|
||||
specimen he is.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 -600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -85,7 +85,7 @@ a visiting Toreador Cousin~
|
|||
A visiting Toreader cousin kneels in worship before the Mother and Father.
|
||||
~
|
||||
Her head is bowed and her lips move, but she makes no sound, nor does she
|
||||
acknowledge your presence.
|
||||
acknowledge your presence.
|
||||
~
|
||||
4122 0 0 0 0 0 0 0 -400 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -3,7 +3,7 @@ pelican~
|
|||
a pelican~
|
||||
A pelican is here, taking a break in the sun.
|
||||
~
|
||||
Looks like every other pelican you've seen....
|
||||
Looks like every other pelican you've seen....
|
||||
~
|
||||
200 0 0 0 128 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -16,7 +16,7 @@ otter sea~
|
|||
a sea otter~
|
||||
A sea otter is here, basking in the warmth of the sun.
|
||||
~
|
||||
Cute little guy, even though he looks a bit slimy.
|
||||
Cute little guy, even though he looks a bit slimy.
|
||||
~
|
||||
204 0 0 0 128 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -29,7 +29,7 @@ seagull gull~
|
|||
a seagull~
|
||||
A seagull pokes about, looking for scraps.
|
||||
~
|
||||
Dirty little bird, you wish you had a wrist-rocket (more fun).
|
||||
Dirty little bird, you wish you had a wrist-rocket (more fun).
|
||||
~
|
||||
200 0 0 0 128 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -57,7 +57,7 @@ the hermaphrodite~
|
|||
A strange looking.. thing(?) is standing here, no expression on it's face at all.
|
||||
~
|
||||
It looks as if it may be a man, but then, being that it is naked, you can see
|
||||
that it is just a bit of both.
|
||||
that it is just a bit of both.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -70,7 +70,7 @@ the battered woman~
|
|||
A woman lies here on her cot, bruised, naked, and bleeding.
|
||||
~
|
||||
It looks as if she may have been a very beautiful woman at one time, however
|
||||
she is now so covered in dirt and grime, it is hard to tell.
|
||||
she is now so covered in dirt and grime, it is hard to tell.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -83,7 +83,7 @@ the Man with Tits~
|
|||
A naked man stands, boasting a HUGE set of knockers.
|
||||
~
|
||||
You're not sure what he is, how he came to be what he is now, and you're not
|
||||
sure you want to know.
|
||||
sure you want to know.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -95,7 +95,7 @@ perfect companion~
|
|||
the Perfect Companion~
|
||||
The Perfect Companion lies stretched out on the bed, waiting to give pleasure.
|
||||
~
|
||||
It is not describable, simply not describable.
|
||||
It is not describable, simply not describable.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -108,7 +108,7 @@ the Lighthouse Keeper's Wife~
|
|||
The Lighthouse Keeper's wife is here, sewing and humming a happy song.
|
||||
~
|
||||
Such a kind looking lady, I'm sure she'd let you stay to dinner if you had
|
||||
the urge.
|
||||
the urge.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -121,7 +121,7 @@ Max~
|
|||
Max, the Lighthouse Keeper's dog rests before the fire.
|
||||
~
|
||||
Mostly mutt, but very friendly, this black dog looks like the stereo- typical
|
||||
house-dog.
|
||||
house-dog.
|
||||
~
|
||||
4170 0 0 0 0 0 0 0 900 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -135,7 +135,7 @@ the Lighthouse Keeper's Daughter~
|
|||
The Lighthouse Keeper's Daughter is here, playing house.
|
||||
~
|
||||
Although she looks as if she must be at least fifteen or sixteen years old,
|
||||
she still seems quite content with her dolls. What a nice girl!
|
||||
she still seems quite content with her dolls. What a nice girl!
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -149,7 +149,7 @@ Old man Takker sits here, fishing away his life.
|
|||
~
|
||||
It is said by many that Old Man Takker hasn't left this spot for over twenty.
|
||||
His disciples bring him any food he needs, and they say he never sleeps - just
|
||||
fishes.
|
||||
fishes.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -161,7 +161,7 @@ fisherman disciple~
|
|||
Takker's Disciple~
|
||||
A fisherman sits here, trying to imitate Takker as best he can.
|
||||
~
|
||||
Man this guy smells bad!
|
||||
Man this guy smells bad!
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -171,7 +171,7 @@ E
|
|||
#26513
|
||||
kracken~
|
||||
the Kracken~
|
||||
With a tremendous blast of force, the Kracken lunges up from the water!
|
||||
With a tremendous blast of force, the Kracken lunges up from the water!
|
||||
~
|
||||
This creature is larger than a city block and older than the Gods themselves.
|
||||
~
|
||||
|
|
|
@ -3,7 +3,7 @@ barghest dog thing~
|
|||
the Barghest~
|
||||
A huge, black doglike thing blasts from behind trees, attacking you!
|
||||
~
|
||||
This demon dog is a Barghest, guardian of all things evil and cruel.
|
||||
This demon dog is a Barghest, guardian of all things evil and cruel.
|
||||
~
|
||||
108 0 0 0 0 0 0 0 -800 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -16,7 +16,7 @@ a corpse candle~
|
|||
A corpse candle shimmers before you, trying to find it's way to Peace.
|
||||
~
|
||||
This unlucky soul lost it's way to Heaven or Hell, wherever it was headed,
|
||||
and wound up roaming this forest in search of the Way.
|
||||
and wound up roaming this forest in search of the Way.
|
||||
~
|
||||
237768 0 0 0 0 0 0 0 -300 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -41,8 +41,8 @@ ankou king lord~
|
|||
Lord Ankou~
|
||||
Lord Ankou, King of the Dead, rides his ghostly cart through the forest.
|
||||
~
|
||||
This awful spectre of death rides his cart throught the forest searching for
|
||||
dead souls that he may claim as his own.
|
||||
This awful spectre of death rides his cart through the forest searching for
|
||||
dead souls that he may claim as his own.
|
||||
~
|
||||
254040 0 0 0 65616 0 0 0 -1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -55,7 +55,7 @@ a ghostly spectre~
|
|||
A ghostly spectre follows alongside it's Lord, guarding the captured souls.
|
||||
~
|
||||
With no distinct facial features it is hard to tell if this thing was once a
|
||||
man or woman or if it ever was alive at all.
|
||||
man or woman or if it ever was alive at all.
|
||||
~
|
||||
258120 0 0 0 80 0 0 0 -900 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -63,12 +63,12 @@ man or woman or if it ever was alive at all.
|
|||
8 8 0
|
||||
E
|
||||
#26605
|
||||
man hunter vampyre~
|
||||
the vampyre hunter~
|
||||
man hunter vampire~
|
||||
the vampire hunter~
|
||||
A man stands here, a wooden stake sticking out of a backpack he is wearing.
|
||||
~
|
||||
He gives you a piercing look, one that seems to borrow down into your soul.
|
||||
He raises one side of his upper lip in a snarl and attacks.
|
||||
He raises one side of his upper lip in a snarl and attacks.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
|
|
@ -4,8 +4,8 @@ the woman in pink~
|
|||
A woman wearing a pretty pink taffeta dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -20,8 +20,8 @@ the woman in blue~
|
|||
A woman wearing a pretty blue silk dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -36,8 +36,8 @@ the woman in pristine white~
|
|||
A woman wearing a pretty pristine white cotton dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -52,8 +52,8 @@ the woman in a drab beige dress~
|
|||
A woman wearing a drab beige burlap dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -68,8 +68,8 @@ the special slave of the master~
|
|||
A slave for the master works endlessly at his will.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -83,7 +83,7 @@ A very fat harem master orders his concubines around.
|
|||
~
|
||||
Gads. This man must have some kind of magic to be able to keep all of these
|
||||
women, because he certainly doesn't have the face for it. He looks somewhat
|
||||
like a cross between a pear and a potato, but without the good looks.
|
||||
like a cross between a pear and a potato, but without the good looks.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -97,8 +97,8 @@ crab~
|
|||
a small, red crab~
|
||||
A small, red crab scuttles along the beach.
|
||||
~
|
||||
This small creature has rather large pincers for its negligble size. It
|
||||
looks benign, but probably wouldn't appreciate being attacked.
|
||||
This small creature has rather large pincers for its negligible size. It
|
||||
looks benign, but probably wouldn't appreciate being attacked.
|
||||
~
|
||||
88 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -111,7 +111,7 @@ a cuddly little tar baby~
|
|||
A cute, cuddly little tar baby is here, ready to follow the first person it sees.
|
||||
~
|
||||
Aww, this cute little thing is just COVERED in tar. It latches on to the
|
||||
first sign of human life. And it's just so cute you can't want to kill it!
|
||||
first sign of human life. And it's just so cute you can't want to kill it!
|
||||
|
||||
~
|
||||
220 0 0 0 16 0 0 0 500 E
|
||||
|
@ -126,7 +126,7 @@ a seagull~
|
|||
A seagull flies about the cliff.
|
||||
~
|
||||
Hmm... It's a bird, that much you can tell. It doesn't appear to care
|
||||
whether you look closely at it or not.
|
||||
whether you look closely at it or not.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -139,9 +139,9 @@ the Priest of Fear~
|
|||
The Priest of Fear is walking around, looking rather pompous.
|
||||
~
|
||||
This incredibly strong person doesn't look like the kind of man you'd want
|
||||
to meet on the street every day. He certainly inspires fear in your heart.
|
||||
to meet on the street every day. He certainly inspires fear in your heart.
|
||||
You'd most likely *NOT* want to attempt to kill this man! He's one mean
|
||||
fellow!
|
||||
fellow!
|
||||
~
|
||||
88 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -154,7 +154,7 @@ ghost banshee siren~
|
|||
a wailing ghost~
|
||||
A wailing ghost floats about the halls.
|
||||
~
|
||||
You look and look but all you can really see is the wall behind it, and a
|
||||
You look and look but all you can really see is the wall behind it, and a
|
||||
faint outline of something making the wall shimmer.
|
||||
~
|
||||
248 0 0 0 1122376 0 0 0 -750 E
|
||||
|
@ -167,10 +167,10 @@ prisoner cellmate~
|
|||
the prisoner~
|
||||
A prisoner, locked up for crimes against Fear, is raving here.
|
||||
~
|
||||
The prisoner looks at you bravely and shouts, "JUST KILL ME! I DARE YOU!
|
||||
The prisoner looks at you bravely and shouts, "JUST KILL ME! I DARE YOU!
|
||||
" He looks totally emaciated, as if he hasn't been fed for weeks. He is dirty
|
||||
and almost naked--his rags barely cover him. He is covered in his own filth.
|
||||
Just looking at him makes you want to retch.
|
||||
Just looking at him makes you want to retch.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -183,7 +183,7 @@ the butcher~
|
|||
The butcher stands here, waiting for his next kill.
|
||||
~
|
||||
He's rather ordinary, except for the humongous knife he holds in his hand.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -199,8 +199,8 @@ The High Priest of Terror stands before you in all her majesty.
|
|||
How shocking! Out of all the types of people you would expect to see in
|
||||
this kind of position, you didn't expect to see someone this beautiful and
|
||||
kind- looking. She stands about 2 meters tall, and while she is obviously very
|
||||
strong, she is also quite voluptious. She looks at you with the most
|
||||
sympathetic eyes--you just want to give yourself over to her.
|
||||
strong, she is also quite voluptuous. She looks at you with the most
|
||||
sympathetic eyes--you just want to give yourself over to her.
|
||||
~
|
||||
88 0 0 0 16 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -213,7 +213,7 @@ keeper vice~
|
|||
the Keeper of the Shrine of Vice~
|
||||
The Keeper of the Shrine of Vice guards the alter from desecration.
|
||||
~
|
||||
This man is covered in the blood of his former kills. He looks as if
|
||||
This man is covered in the blood of his former kills. He looks as if
|
||||
he would like to make you his next. Keep clear of this guy.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -800 E
|
||||
|
@ -226,13 +226,13 @@ dragon terror~
|
|||
the Grand Dragon of Terror~
|
||||
The Grand Dragon of Terror rests, curled around a giant pillar in the temple.
|
||||
~
|
||||
This dragon is just beautiful. Its scales are mirror-like in polish.
|
||||
Beautifully-coloured wings protrude from the sides. Unlike most dragons, this
|
||||
This dragon is just beautiful. Its scales are mirror-like in polish.
|
||||
Beautifully-colored wings protrude from the sides. Unlike most dragons, this
|
||||
actually resembles a snake--except that it's about one-hundred times larger,
|
||||
and certainly is more dangerous. Sharp teeth extend from the mouth, and wisps
|
||||
of smoke curl from its nose. It looks at you with infinite intelligence and a
|
||||
little bit of resignation, as though it knows you will eventually get around to
|
||||
attacking it.
|
||||
attacking it.
|
||||
~
|
||||
90 0 0 0 16 0 0 0 -750 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -246,7 +246,7 @@ The torturer stands here, brandishing a cat o' nine tails.
|
|||
~
|
||||
The torturer looks stark raving mad, to be frank. He waves his weapon in
|
||||
the air with a mad cackle, and looks at you. With an evil grin, he says, "ah,
|
||||
my next victim! Yessssss" and launches himself at you.
|
||||
my next victim! Yessssss" and launches himself at you.
|
||||
~
|
||||
26 0 0 0 16 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -272,9 +272,9 @@ interrogator inquisitor grand~
|
|||
the Grand Inquisitor~
|
||||
The Grand Inquisitor of Despair looks you up and down appraisingly.
|
||||
~
|
||||
This man looks just like the others, except for an uncharactistic gleam in
|
||||
This man looks just like the others, except for an uncharacteristic gleam in
|
||||
his eye. He looks quite sinister, as though he expects to get information out
|
||||
of you--whether you know it or not.
|
||||
of you--whether you know it or not.
|
||||
~
|
||||
216 0 0 0 0 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -288,7 +288,7 @@ the Priest of Hopelessness~
|
|||
The Priest of Hopelessness stands here, waiting to remove all hope of leaving.
|
||||
~
|
||||
The priest looks back at you indignantly and says, "how dare you attempt to
|
||||
look at me!? " and prompty attacks you.
|
||||
look at me!? " and promptly attacks you.
|
||||
~
|
||||
10 0 0 0 1048576 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -4,7 +4,7 @@ the armadillo~
|
|||
A small rodent with armored scales slowly crosses the path.
|
||||
~
|
||||
This wee armadillo looks fairly well-armored. Doesn't look like he could do
|
||||
much damage, but would still be difficult to kill.
|
||||
much damage, but would still be difficult to kill.
|
||||
~
|
||||
6348 0 0 0 524288 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -16,7 +16,7 @@ spider tarantula~
|
|||
the tarantula~
|
||||
An oversized, hairy spider scuttles away.
|
||||
~
|
||||
The tarantula loves its privacy, and hopes you will soon leave.
|
||||
The tarantula loves its privacy, and hopes you will soon leave.
|
||||
~
|
||||
137304 0 0 0 16 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -30,7 +30,7 @@ There is a strange looking cactus here.
|
|||
~
|
||||
You have never seen anything like it. This plant can actually change its
|
||||
position over time! Sharp spines stick out dangerously, threatening to prick
|
||||
you.
|
||||
you.
|
||||
~
|
||||
172104 0 0 0 327752 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -40,10 +40,10 @@ E
|
|||
#26903
|
||||
beast thin mangy~
|
||||
the wild dog~
|
||||
A thin, mangy beast lurks about here.
|
||||
A thin, mangy beast lurks about here.
|
||||
~
|
||||
This dog looks like it has never been tamed. Its fur stands on end, and it
|
||||
is full of brambles. You don't think you should pet it.
|
||||
is full of brambles. You don't think you should pet it.
|
||||
~
|
||||
6364 0 0 0 524288 0 0 0 -200 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -53,10 +53,10 @@ E
|
|||
#26904
|
||||
rodent lemming~
|
||||
the lemming~
|
||||
A lemming pauses here, looking for a cliff to leap off.
|
||||
A lemming pauses here, looking for a cliff to leap off.
|
||||
~
|
||||
This small but feisty rodent has absolutely no brains. It is sitting here,
|
||||
just waiting to follow a crowd.
|
||||
just waiting to follow a crowd.
|
||||
~
|
||||
4168 0 0 0 0 0 0 0 200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -73,7 +73,7 @@ the razorback boar~
|
|||
A razorback boar stands here, looking angry as hell.
|
||||
~
|
||||
This vicious-looking animal looks both angry and hungry. Provocation would
|
||||
surely bring him to a spastic frenzy!
|
||||
surely bring him to a spastic frenzy!
|
||||
~
|
||||
38988 0 0 0 64 0 0 0 100 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -89,7 +89,7 @@ the diamondback rattler~
|
|||
A rattler is coiled up here, trying to be invisible.
|
||||
~
|
||||
This snake is doing its best to blend in with its surroundings. Most of its
|
||||
victims usually bet attacked because they step on it.
|
||||
victims usually bet attacked because they step on it.
|
||||
~
|
||||
74 0 0 0 1048580 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -102,7 +102,7 @@ the Indian scout~
|
|||
An Indian scout sneaks about here, glaring at you with suspicious eyes.
|
||||
~
|
||||
This man is sent out into the desert for one reason, to keep you away from
|
||||
something.
|
||||
something.
|
||||
~
|
||||
6364 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -116,7 +116,7 @@ A mad hermit is here, getting ready to mutilate you!
|
|||
~
|
||||
You see an old man, covered with wrinkles and other deformities. He is
|
||||
obviously very displeased with your presence, and wants to kill you for your
|
||||
knowledge of where he lives.
|
||||
knowledge of where he lives.
|
||||
~
|
||||
2074 0 0 0 1026 0 0 0 -300 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -130,7 +130,7 @@ A massive Indian guard is here, ready to defend his post to the death!
|
|||
~
|
||||
This large man has very dark skin, from standing at attention in the desert
|
||||
sun for hours on end. He eats cactus thorns for breakfast, and sleeps on
|
||||
rocks. You wish you were this tough.
|
||||
rocks. You wish you were this tough.
|
||||
~
|
||||
14362 0 0 0 8288 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -143,7 +143,7 @@ the Indian chief~
|
|||
The Indian ruler of the south is here, smoking a strange weed.
|
||||
~
|
||||
Slashing Boar looks right back at you, and you can somehow sense that he
|
||||
would just as soon kill you as look at you.
|
||||
would just as soon kill you as look at you.
|
||||
~
|
||||
22554 0 0 0 8308 0 0 0 1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -160,8 +160,8 @@ bird giant condor~
|
|||
the giant condor~
|
||||
The Giant condor peers off into the south...
|
||||
~
|
||||
You are amazed at this bird's size. You are awed at its grand presence.
|
||||
You really shouldn't kill it, it might be illegal.
|
||||
You are amazed at this bird's size. You are awed at its grand presence.
|
||||
You really shouldn't kill it, it might be illegal.
|
||||
~
|
||||
137304 0 0 0 128 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -173,7 +173,7 @@ toad horny~
|
|||
the horny toad~
|
||||
A spiky-looking horny toad is here, taking an afternoon nap.
|
||||
~
|
||||
This little beast would be very frightening if it were larger.
|
||||
This little beast would be very frightening if it were larger.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -4,9 +4,9 @@ a sad-looking memlin~
|
|||
A small creature digs here with a sad look in its eyes.
|
||||
~
|
||||
This creature is one of the few left of the race of memlins. Short and
|
||||
gangly, it looks well suited to life in tunnels. Its warty skin is the colour
|
||||
gangly, it looks well suited to life in tunnels. Its warty skin is the color
|
||||
of sand and stone and two large pointed ears twitch at any sound. Large yellow
|
||||
eyes seem to fill its face with an expression of despair and helplessness.
|
||||
eyes seem to fill its face with an expression of despair and helplessness.
|
||||
~
|
||||
72 0 0 0 2048 0 0 0 100 E
|
||||
10 19 6 2d1+110 1d2+2
|
||||
|
@ -23,7 +23,7 @@ A heavily-muscled guard stands here keeping an eye on the surroundings.
|
|||
This fierce looking guard has the large amber eyes and pointed ears of his
|
||||
memlin kin, but appears unnaturally muscled and strong. His face is stern and
|
||||
grim as though he takes his duties seriously, but his wide eyes betray a sense
|
||||
of concealed desperation.
|
||||
of concealed desperation.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
15 19 4 3d2+165 0d6+3
|
||||
|
@ -38,7 +38,7 @@ A small squeaking bat dives in and out of the shadows.
|
|||
~
|
||||
Flitting about quickly, this bat hardly stays still long enough to be
|
||||
observed. Its characteristic black furred body and webbed wings are somewhat
|
||||
harmless looking until several sharp teeth glint in the subdued light.
|
||||
harmless looking until several sharp teeth glint in the subdued light.
|
||||
~
|
||||
135178 0 0 0 67664 0 0 0 -500 E
|
||||
10 17 4 2d2+500 1d2+1
|
||||
|
@ -54,7 +54,7 @@ A weary memlin supervises the handing out of supplies.
|
|||
His eyes are slightly glassed over and the natural creases of his face are
|
||||
even more deeply furrowed into an almost constant frown. Absent-mindedly
|
||||
shuffling various items into some resemblance of order, he seems scarcely aware
|
||||
of anyone else's presence.
|
||||
of anyone else's presence.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 15 -10 6d6+340 5d5+5
|
||||
|
@ -72,7 +72,7 @@ A @Ctiny wish@y floats lazily through the air.@n
|
|||
out from a spherical body as it floats in the air. Almost more like a seedling
|
||||
than an animal, it is easy to forget it is alive, until it hums gently and
|
||||
drifts deliberately closer. This creature's mere presence seems to freshen the
|
||||
air, as though it were somehow filtering and replenishing it.
|
||||
air, as though it were somehow filtering and replenishing it.
|
||||
~
|
||||
72 0 0 0 2048 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -85,10 +85,10 @@ armored guardian~
|
|||
an armored guardian~
|
||||
An armored guardian stands here, blocking the gates to the north.
|
||||
~
|
||||
Tall and menacing, his body is completely covered with black irridescent
|
||||
Tall and menacing, his body is completely covered with black iridescent
|
||||
armor that reveals none of his natural form. Even his eyes are masked by the
|
||||
metal visor over his face, though somehow he seems to perceive his surroundings
|
||||
very well indeed.
|
||||
very well indeed.
|
||||
~
|
||||
135226 0 0 0 64 0 0 0 -50 E
|
||||
16 18 3 3d2+200 1d2+3
|
||||
|
@ -106,7 +106,7 @@ A small child stands here.
|
|||
This small memlin child seems to have even larger eyes than her adult-kin.
|
||||
Startlingly luminous and brimming slightly with tears, they are almost like the
|
||||
amber eyes of a feline, only unsettlingly vacant. She seems confused at the
|
||||
workings of the world around her and draws shyly away on approach.
|
||||
workings of the world around her and draws shyly away on approach.
|
||||
~
|
||||
138 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -118,14 +118,14 @@ T 2714
|
|||
T 2715
|
||||
T 2712
|
||||
#2707
|
||||
colourful pheasant~
|
||||
a colourful pheasant~
|
||||
A colourful pheasant hides amongst the greenery.
|
||||
colorful pheasant~
|
||||
a colorful pheasant~
|
||||
A colorful pheasant hides amongst the greenery.
|
||||
~
|
||||
This beautiful bird is well-fattened and covered with bright plumage that
|
||||
makes its efforts at hiding almost laughable. Its cherry-red face blends into a
|
||||
warm bespeckled brown that covers most of its body, a brilliant patch of
|
||||
eggshell blue and light purple fanning out into its tail.
|
||||
eggshell blue and light purple fanning out into its tail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -140,7 +140,7 @@ The Keeper of the Temple stands here.
|
|||
~
|
||||
This memlin looks very wise as though the product of a lifetime of
|
||||
contemplation. Tranquil yellow eyes betray no hint of emotion or thought, and
|
||||
only the faint swishing of robes can be heard as he moves about the room.
|
||||
only the faint swishing of robes can be heard as he moves about the room.
|
||||
~
|
||||
172042 0 0 0 0 0 0 0 0 E
|
||||
30 15 -8 6d6+300 5d5+5
|
||||
|
@ -154,11 +154,11 @@ fire wrm~
|
|||
a @Rfire wrm@n~
|
||||
A @Rfire wrm@y scuttles about here, filling the air with smoke.@n
|
||||
~
|
||||
This creature wanders about the place devouring anything it sees.
|
||||
This creature wanders about the place devouring anything it sees.
|
||||
Shuffling along on spines that cover its entire body, its gigantic fiery mouth
|
||||
gives it the ability to consume even metals and piles of rubble, making it
|
||||
useful for excavation sites. Black smoke rises from the creature, the product
|
||||
of its constant digestion.
|
||||
of its constant digestion.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 3d7+2
|
||||
|
@ -177,7 +177,7 @@ skeleton were it not for the rasping sounds of breath that still escape his
|
|||
mouth. A single black chain secures his ankle to the wall, though he appears
|
||||
far beyond any chance for escape or survival. Paper-thin skin hangs loosely in
|
||||
folds about his skeletal body, the eerie rattling sound as he struggles for
|
||||
breath a sure sign of his imminent death.
|
||||
breath a sure sign of his imminent death.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
8 19 5 0d0+0 1d2+1
|
||||
|
@ -192,7 +192,7 @@ the glassy tentacle~
|
|||
On closer inspection, this spike doesn't appear to be a stalagmite at all.
|
||||
In fact it seems almost gelatinous, quivering slightly with every vibration and
|
||||
slowly waving as if by its own accord. It looks as though there is more to it
|
||||
than what can be seen protruding from the ice.
|
||||
than what can be seen protruding from the ice.
|
||||
~
|
||||
147482 0 0 0 0 0 0 0 0 E
|
||||
20 17 -2 4d4+200 3d3+3
|
||||
|
@ -204,10 +204,10 @@ newly grown wish~
|
|||
a newly-grown @Cwish@n~
|
||||
A newly-grown @Cwish@y wobbles uncertainly in the air.@n
|
||||
~
|
||||
This little creature is still sticky from the sap of its parent vine.
|
||||
This little creature is still sticky from the sap of its parent vine.
|
||||
Disentangling its delicate strands slowly, it seems to grow larger as the air
|
||||
currents from its siblings dry it off, making it increasingly capable of
|
||||
navigating its way through the slight breeze.
|
||||
navigating its way through the slight breeze.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
12 18 2 2d2+120 2d2+2
|
||||
|
@ -220,12 +220,12 @@ skeletal creature toothy~
|
|||
a skeletal creature~
|
||||
A skeletal creature crouches within the circle of light.
|
||||
~
|
||||
The colour of faded blue egg-shell, this creature makes a faint clacking
|
||||
The color of faded blue egg-shell, this creature makes a faint clacking
|
||||
sound when it moves as though it is made entirely of bone... or indeed
|
||||
egg-shell. Squinting black eyes peer calculatingly out from an elongated skull
|
||||
and a hideous toothy smile splits across its face at the sight of you. Two
|
||||
gigantic spider-like hands curl protectively around a glowing object in its
|
||||
lap.
|
||||
lap.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -243,7 +243,7 @@ A dying memlin leans against the wall, half turned to stone.
|
|||
Shuddering slightly, this half-dead creature clutches at the wall for support
|
||||
as his skin seems slowly to darken and crack. His entire lower body has turned
|
||||
completely into stone, the petrification creeping higher like a black spreading
|
||||
stain.
|
||||
stain.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+0 1d2+0
|
||||
|
@ -261,7 +261,7 @@ A @Rfire wrm@y is tethered here, billowing smoke around it.@n
|
|||
slightly as peristaltic-like contractions ripple through its body. Large
|
||||
amounts of thick black smoke ooze from pores all over its body as it devours the
|
||||
piles of rubble, ore and all with its massive fiery mouth, acting almost as
|
||||
living waste disposal.
|
||||
living waste disposal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -276,7 +276,7 @@ A dark, beady-eyed rat sniffs the air.
|
|||
This mangy rodent must be well-fed to have grown so large. Pink scaly feet
|
||||
and a long worm-like tail are all of the creature that is not covered in coarse,
|
||||
matted dark fur. Two predatory black eyes scan the surroundings as the animal
|
||||
apparantly continues its scavenges for anything edible.
|
||||
apparently continues its scavenges for anything edible.
|
||||
~
|
||||
6264 0 0 0 64 0 0 0 0 E
|
||||
10 19 4 2d2+100 1d2+1
|
||||
|
@ -290,10 +290,10 @@ iridescent beetle little~
|
|||
a little iridescent beetle~
|
||||
A little iridescent beetle scurries along.
|
||||
~
|
||||
This little glistening beetle has two rather large pinchers that protrude
|
||||
This little glistening beetle has two rather large pincers that protrude
|
||||
like horns from its head. Tiny legs move almost too quickly to be seen, as the
|
||||
creature scuttles nervously around, streaks of blue and green glinting in its
|
||||
black armor.
|
||||
black armor.
|
||||
~
|
||||
200 0 0 0 2048 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -309,7 +309,7 @@ A green serpent writhes along the floor, jewelled markings down its back.
|
|||
This long, undulating snake weaves its way cautiously along, green shimmering
|
||||
scales glinting as it moves. A tiny blood-red tongue flickers in and out of its
|
||||
mouth like fire, highlighting the scarlet diamond markings all down the length
|
||||
of its body.
|
||||
of its body.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
17 18 0 3d3+170 2d2+2
|
||||
|
@ -325,7 +325,7 @@ A female memlin stands here, busily preparing food.
|
|||
This memlin appears intently focused on her activities, large yellow eyes
|
||||
following the flurry-like movements of her hands as she washes, slices, and
|
||||
kneads. Traces of white powder and the scent of herbs and spices linger on her
|
||||
clothes and skin.
|
||||
clothes and skin.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -342,7 +342,7 @@ A memlin child seems to daydream as he dangles his feet in the water.
|
|||
Smaller and scrawnier than a full-grown memlin, this appears to be a child of
|
||||
about ten years old. His large eyes are far too big for his head, which is
|
||||
likewise out of proportion to his fragile build. Kicking his feet lazily, his
|
||||
expression is one of almost meditative calm.
|
||||
expression is one of almost meditative calm.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 19 4 2d2+100 1d2+1
|
||||
|
@ -356,14 +356,14 @@ mighty dragon dragon-like creature Cui~
|
|||
the mighty Cui~
|
||||
A mighty, dragon-like creature watches perceptively with glowing eyes.
|
||||
~
|
||||
This powerful creature is most similar in appearance and size to a dragon.
|
||||
This powerful creature is most similar in appearance and size to a dragon.
|
||||
Massive scale plating cascades smoothly down its back and sides, reptilian skin
|
||||
polished and gleaming as it moves. An enormous tail waves slowly and
|
||||
pendulously from side to side, its clawed feet indenting the almost solid
|
||||
ground. Its most unusual feature is its large faintly glowing eyes, uncannily
|
||||
perceptive they seem to peer through things rather than at them. The eyes are
|
||||
of odd colouring too, one glowing bright ember red and the other gleaming
|
||||
charcoal black.
|
||||
of odd coloring too, one glowing bright ember red and the other gleaming
|
||||
charcoal black.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -381,9 +381,9 @@ A female humanoid with scaly skin stands here, her eyes faintly glowing.
|
|||
soft scales that shimmer gently in the light, barely noticeable they look more
|
||||
like tattooed patterns on human skin. Long fair hair cascades down her back,
|
||||
and her features are strikingly prominent yet still smoothly feminine. Her
|
||||
large blue eyes seem almost eeriely perceptive, shimmering just a little to
|
||||
large blue eyes seem almost eerily perceptive, shimmering just a little to
|
||||
brightly to appear normal, vivid splashes of green fading and dying as though
|
||||
some strange force pulses through them.
|
||||
some strange force pulses through them.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -397,11 +397,11 @@ a Khan'li warrior~
|
|||
A Khan'li warrior stands proudly here.
|
||||
~
|
||||
This tall warrior is strong and muscular, his whole body covered in very fine
|
||||
smooth scale-like skin that glistens irridescent black, almost shimmering and
|
||||
smooth scale-like skin that glistens iridescent black, almost shimmering and
|
||||
radiating intense heat. His eyes are large and dark, flickering slightly with
|
||||
red flashes as though a very fire dances within them. Long clawed hands hang at
|
||||
his sides and his black teeth are small and pointed. Powerful and intimidating,
|
||||
he gives an air of formidable confidence and proud fearlessness.
|
||||
he gives an air of formidable confidence and proud fearlessness.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -413,10 +413,10 @@ Dynar youth~
|
|||
a Dynar youth~
|
||||
A Dynar youth wanders meditatively here.
|
||||
~
|
||||
This delicate, agile humanoid is slender and elongated in body and limb.
|
||||
This delicate, agile humanoid is slender and elongated in body and limb.
|
||||
His movements are unusually fast although smooth and graceful and his pale skin
|
||||
glows like moonlight. His soft, fair hair seems almost to float through the air
|
||||
as he moves and his large violet eyes are almost childishly innocent.
|
||||
as he moves and his large violet eyes are almost childishly innocent.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -432,7 +432,7 @@ A little memlin blinks curiously around.
|
|||
slightly rough in texture. Large pointed ears stick up on either side of his
|
||||
head and his huge amber eyes fill half his face. Peaceful in expression, he
|
||||
looks eager to learn and explore, peering easily and perceptively about in the
|
||||
shadows.
|
||||
shadows.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -446,7 +446,7 @@ The Revealer stands here, guarding the secrets of his people.
|
|||
~
|
||||
This aged memlin is shrunken and wrinkled with time, his large eyes faded in
|
||||
color as an ember about to die. His expression is firm and troubled, as though
|
||||
he has seen enough for many lifetimes.
|
||||
he has seen enough for many lifetimes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -463,7 +463,7 @@ A rabbit grazes peacefully here.
|
|||
~
|
||||
This little animal is covered with soft brown fur, two long floppy ears
|
||||
dangling down either side of its head. Oblivious to everything, it chews
|
||||
happily on the abundant grass, constantly sniffing as it hops about.
|
||||
happily on the abundant grass, constantly sniffing as it hops about.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -476,9 +476,9 @@ a young memlin~
|
|||
A young memlin stands eagerly here, as if waiting for something.
|
||||
~
|
||||
This bright-eyed memlin has an expression of almost excited wonder and
|
||||
curiousity on his face. Fidgeting constantly, he wrings his hands as he
|
||||
curiosity on his face. Fidgeting constantly, he wrings his hands as he
|
||||
glances around at everything, flickers of emotion passing over his face like
|
||||
windblown clouds.
|
||||
wind-blown clouds.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d0+100 1d2+1
|
||||
|
@ -502,7 +502,7 @@ stormy force. Her eyes are deep obsidian black, shifting with Khan'li flickers
|
|||
of scarlet and the occasional flash of green, their expression one of vicious
|
||||
calculating evil. Cruel black teeth glint like coals amidst the fiery crimson
|
||||
of her lips, so sharp and pointed as to appear almost feral, her smooth scaled
|
||||
skin as dark and glossy as slick oil.
|
||||
skin as dark and glossy as slick oil.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
25 12 -5 5d5+700 4d4+4
|
||||
|
@ -518,9 +518,9 @@ dark crow~
|
|||
a dark crow with gleaming green eyes~
|
||||
A dark crow perches here, its green eyes gleaming.
|
||||
~
|
||||
This jet-black crow is covered with sleek irridescent feathers, its
|
||||
This jet-black crow is covered with sleek iridescent feathers, its
|
||||
formidable beak sharply curved, obviously made for tearing flesh. Two tiny
|
||||
gleaming eyes peer suspicously about, the colour of deep emerald green.
|
||||
gleaming eyes peer suspiciously about, the color of deep emerald green.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
|
|
@ -3,7 +3,7 @@ giant vulture~
|
|||
the giant vulture~
|
||||
A giant vulture is here.
|
||||
~
|
||||
It looks hungry.
|
||||
It looks hungry.
|
||||
~
|
||||
76 0 0 0 80 0 0 0 -1000 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -15,7 +15,7 @@ demon horse~
|
|||
the demon horse~
|
||||
A demon horse is here.
|
||||
~
|
||||
The demon horse widens its nostrils and fire burns in its eyes.
|
||||
The demon horse widens its nostrils and fire burns in its eyes.
|
||||
~
|
||||
1546 0 0 0 0 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -27,7 +27,7 @@ rabid fox~
|
|||
the rabid fox~
|
||||
A rabid fox is here, drooling heavily.
|
||||
~
|
||||
The rabid fox seems almost putrid.
|
||||
The rabid fox seems almost putrid.
|
||||
~
|
||||
40970 0 0 0 0 0 0 0 -900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -39,7 +39,7 @@ earth demon~
|
|||
the earth demon~
|
||||
An earth demon lingers in the air.
|
||||
~
|
||||
It is brown and stocky.
|
||||
It is brown and stocky.
|
||||
~
|
||||
41032 0 0 0 589824 0 0 0 -900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -51,7 +51,7 @@ evil bird~
|
|||
the evil bird~
|
||||
An evil bird is here.
|
||||
~
|
||||
It is raven black with bright, gleeming, yellow eyes.
|
||||
It is raven black with bright, gleaming, yellow eyes.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -64,7 +64,7 @@ the iodocentipedus~
|
|||
An Iodocentipedus crawls around here very slowly.
|
||||
~
|
||||
It is a mixture of colors, blue, red and brown, totally lacking hair on its
|
||||
plated body.
|
||||
plated body.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -700 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -76,7 +76,7 @@ fanged reindeer~
|
|||
the fanged reindeer~
|
||||
A fanged reindeer walks around here looking for food.
|
||||
~
|
||||
It is awesome, at least by reindeer standards!
|
||||
It is awesome, at least by reindeer standards!
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -88,7 +88,7 @@ hill ghoul~
|
|||
the hill ghoul~
|
||||
An hill ghoul walks and walks and walks here.
|
||||
~
|
||||
It is large, white and looks MAD!!!
|
||||
It is large, white and looks MAD!!!
|
||||
~
|
||||
8222 0 0 0 1114128 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -100,7 +100,7 @@ stone ogre~
|
|||
the stone ogre~
|
||||
A stone ogre tramples around.
|
||||
~
|
||||
The ogre seems confused.
|
||||
The ogre seems confused.
|
||||
~
|
||||
6158 0 0 0 80 0 0 0 -800 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -113,7 +113,7 @@ the ice troll~
|
|||
An ice troll mutters about.
|
||||
~
|
||||
It is covered with a thick ice armor. And it certainly looks ready for
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
14 0 0 0 1114128 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -125,8 +125,8 @@ lithophiliac~
|
|||
the lithophiliac~
|
||||
A lithophiliac is here, burping his ass off.
|
||||
~
|
||||
He is skinny but still a scary being, presuambly because of his dreadful
|
||||
smell.
|
||||
He is skinny but still a scary being, presumably because of his dreadful
|
||||
smell.
|
||||
~
|
||||
14 0 0 0 4 0 0 0 200 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -140,7 +140,7 @@ The Wizard of ice-molding looks grimly at YOU!!
|
|||
~
|
||||
He is of average height wearing a long silvery robe covered with small ice
|
||||
crystals. He seems very intelligent with his long frosty beard and sharp
|
||||
looks.
|
||||
looks.
|
||||
~
|
||||
24606 0 0 0 80 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -152,7 +152,7 @@ stormbringer~
|
|||
the stormbringer~
|
||||
The stormbringer sweeps around here.
|
||||
~
|
||||
The stormbringer is HUGE but still swift.
|
||||
The stormbringer is HUGE but still swift.
|
||||
~
|
||||
24606 0 0 0 84 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -4,9 +4,9 @@ the Earl of Sundhaven~
|
|||
The Earl of Sundhaven is out for a stroll.
|
||||
~
|
||||
A tall noble with sand-colored hair and goatee is strolling by with an
|
||||
amiable but authoritave countenance. Long out of knighthood, he nevertheless
|
||||
amiable but authoritative countenance. Long out of knighthood, he nevertheless
|
||||
looks quite confident in his abilities to defend himself, and has gone on to
|
||||
wining, dining and governing the human population.
|
||||
wining, dining and governing the human population.
|
||||
~
|
||||
2264 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -22,7 +22,7 @@ A guard of Sundhaven stands watchfully.
|
|||
His swarthy human face is framed by well-combed dark hair that gazes about
|
||||
with a relaxed, alert air. He wears in his uniform the dark gold and black
|
||||
colors of the town banner, and the sword that hangs from his hip looks more
|
||||
than idle decoration.
|
||||
than idle decoration.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -35,8 +35,8 @@ the town hangman~
|
|||
The town hangman is here, idly swinging a noose.
|
||||
~
|
||||
This brawny, placid fellow is garbed in loose black garments and an
|
||||
eyepatch, from his days as a pirate along the northern coast. He has, of
|
||||
course, since seen the light and sticks to legal murder.
|
||||
eye-patch, from his days as a pirate along the northern coast. He has, of
|
||||
course, since seen the light and sticks to legal murder.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -51,7 +51,7 @@ A black-robed priest is here, tending a candelabra.
|
|||
~
|
||||
The glow of candles half reveals a shadowy priest with dark features and a
|
||||
somber but pleasant manner. He carries a small kaleidoscope in one hand, with
|
||||
which he watches the movements of his elusive deity.
|
||||
which he watches the movements of his elusive deity.
|
||||
~
|
||||
2062 0 0 0 16 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -65,7 +65,7 @@ A black-robed priestess is charting a stellar calendar on the wall.
|
|||
~
|
||||
She looks entirely focused on her task of painting and numbering, yet pauses
|
||||
to give you a nod as you pass in. Her beauty, though great, is surpassed by
|
||||
the swirl of etherous colors that she busies herself with.
|
||||
the swirl of etherous colors that she busies herself with.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -78,7 +78,7 @@ a raven~
|
|||
A shadow passes along the ground something flies overhead.
|
||||
~
|
||||
Regarded in local myth as a bird of prophecy, it regards you with one eye as
|
||||
it passes over.
|
||||
it passes over.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -90,7 +90,7 @@ rat smoke~
|
|||
a smoke rat~
|
||||
A smoke-colored rat sits in the shadows.
|
||||
~
|
||||
It slinks quickly from your vision, apparently nervous about eye contact.
|
||||
It slinks quickly from your vision, apparently nervous about eye contact.
|
||||
|
||||
~
|
||||
76 0 0 0 524288 0 0 0 0 E
|
||||
|
@ -104,7 +104,7 @@ a thief~
|
|||
You sense someone lurking about.
|
||||
~
|
||||
Catching you spotting him, he gives you a quick grin and a friendly nudge.
|
||||
Better check your pockets.
|
||||
Better check your pockets.
|
||||
~
|
||||
200 0 0 0 1572864 0 0 0 -600 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -117,9 +117,9 @@ picker blackberry~
|
|||
a blackberry picker~
|
||||
A blackberry picker is singing among the bushes.
|
||||
~
|
||||
She is garbed in a peasant's frock and carries a basket of blackberries.
|
||||
Black hair frames a gentle face and broad grey eyes accustomed to hardship.
|
||||
She gives you a shy smile and feigns interest in a fray of her sleeve.
|
||||
She is garbed in a peasant's frock and carries a basket of blackberries.
|
||||
Black hair frames a gentle face and broad gray eyes accustomed to hardship.
|
||||
She gives you a shy smile and feigns interest in a fray of her sleeve.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -134,7 +134,7 @@ A halfling peddler is here calling his wares.
|
|||
A short, slender being with wary and mirthful eyes barely gives your
|
||||
kneecaps a second glance. He seems engaged in drawing the eyes of persons of
|
||||
wealth. He wears a tray of spices and other goods on a strap around his neck.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -147,7 +147,7 @@ a mendicant~
|
|||
A mendicant in rags shoves a cup in your face.
|
||||
~
|
||||
You are absorbed by the foul smell of his ragged body, but take pity; there
|
||||
are worse odors among the wild regions of the vast world.
|
||||
are worse odors among the wild regions of the vast world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -160,7 +160,7 @@ a knight in bright armor~
|
|||
A knight in bright armor is telling tales in a roaring voice.
|
||||
~
|
||||
His shining armor and sword of silver are so stainless that you wonder if he
|
||||
merely has a master blacksmith, or an overactive imagination.
|
||||
merely has a master blacksmith, or an overactive imagination.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -173,7 +173,7 @@ a squire~
|
|||
An eager squire stands attendant.
|
||||
~
|
||||
He appears to be hanging on his lord's every word, but when watched closely
|
||||
seems to pay more attention to his cold mug of ale.
|
||||
seems to pay more attention to his cold mug of ale.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -186,7 +186,7 @@ a foreign princess~
|
|||
A foreign princess is downing shots at the bar.
|
||||
~
|
||||
She has a beauty that fascinates the eye, but she shows about as much
|
||||
interest in you as an empty keg.
|
||||
interest in you as an empty keg.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -200,7 +200,7 @@ A gypsy minstrel bows a fiddle nearby.
|
|||
~
|
||||
She is clad in the brightest colors; red, gold, purple and orange compete
|
||||
for the attention of the eye. She has thrown down his feathered cap and seems
|
||||
ready for donations.
|
||||
ready for donations.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -213,7 +213,7 @@ the village idiot~
|
|||
The village idiot is dancing about.
|
||||
~
|
||||
He notices you checking him out, bounces up into your face, and begins
|
||||
reciting bad poetry. He looks suspiciously like someone you know.
|
||||
reciting bad poetry. He looks suspiciously like someone you know.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -228,7 +228,7 @@ The Priestess of the Ministry is here, garbed in black.
|
|||
~
|
||||
She is tall, elderly and imposing, but willing to teach those new to her
|
||||
priestly arts. The black gown that she wears flows past her toes to the stone
|
||||
floor.
|
||||
floor.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -242,7 +242,7 @@ The Mistress of Assassins comes half out of the shadow.
|
|||
~
|
||||
You see but a blur in the shadow that is the keeper of the Black Naga
|
||||
assassins guild. She is willing to train newcomers to her roguish trade, after
|
||||
that you must search elsewhere for learnings.
|
||||
that you must search elsewhere for learnings.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -254,8 +254,8 @@ knightmaster knight master warrior~
|
|||
the Knightmaster~
|
||||
The Knightmaster fingers his beard and ponders you.
|
||||
~
|
||||
A swarthy man clad in the padded armor standard for training newcomers.
|
||||
Thick auburn hair and beard frame a face intelligent in battle.
|
||||
A swarthy man clad in the padded armor standard for training newcomers.
|
||||
Thick auburn hair and beard frame a face intelligent in battle.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -269,7 +269,7 @@ The Archmage watches you through a crystal ball as you arrive.
|
|||
~
|
||||
His violet robes have long frayed and faded, his beard is long and tapering,
|
||||
but his powers have only grown throughout the years. He is willing to teach
|
||||
his mystical arts to newcomers.
|
||||
his mystical arts to newcomers.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -283,7 +283,7 @@ The bartender is here doing his thing.
|
|||
~
|
||||
This plump fellow leads a quiet life. Nevertheless the odd creatures that
|
||||
find their way to this bar from all lands have had an effect on him. He
|
||||
glances up and gives you a lopsided grin as he mumbles to the floor.
|
||||
glances up and gives you a lopsided grin as he mumbles to the floor.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -297,7 +297,7 @@ A retired thief cleans a shot glass behind the counter.
|
|||
~
|
||||
Having retired from the bounty lists, this thief spends his days managing
|
||||
the Nightbreak Cafe for the assassins guild. So may you, if you become
|
||||
addicted enough to caffeine.
|
||||
addicted enough to caffeine.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -311,7 +311,7 @@ The falconer stands proudly before several cages.
|
|||
~
|
||||
His tall, noble bearing seems to go hand in hand with the alert postures of
|
||||
his taloned birds. A magnificent white kestrel stares at you from his left
|
||||
shoulder.
|
||||
shoulder.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -324,8 +324,8 @@ the cartographer~
|
|||
The cartographer grins at you over wire-rimmed spectacles.
|
||||
~
|
||||
Thin and wisp-haired, this old man regards you with a wily grin and looks
|
||||
ready to cut some deals. There is a rumour he was kicked out of the mages
|
||||
guild for fraud. Can you trust his goods?
|
||||
ready to cut some deals. There is a rumor he was kicked out of the mages
|
||||
guild for fraud. Can you trust his goods?
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 -800 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -337,7 +337,7 @@ town treasurer~
|
|||
the town treasurer~
|
||||
The town treasurer sits happily on a huge pile of gold.
|
||||
~
|
||||
This little man has found his bliss.
|
||||
This little man has found his bliss.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -350,7 +350,7 @@ the blacksmith~
|
|||
The blacksmith stands in the glare of the fire.
|
||||
~
|
||||
This ex-warrior is short and brawny, looks to have some dwarf ancestry. He
|
||||
is carrying a hot poker though, better not mess with him.
|
||||
is carrying a hot poker though, better not mess with him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -363,7 +363,7 @@ the jeweller~
|
|||
The jeweller stands behind a glass case of rubies.
|
||||
~
|
||||
The jeweller is a dark-skinned woman in a silken frock. She seems to be
|
||||
doing very well for herself. A black gem sparkles dimly round her neck.
|
||||
doing very well for herself. A black gem sparkles dimly round her neck.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -377,7 +377,7 @@ Phadela is here grinning maniacally in a mirror.
|
|||
~
|
||||
This local witch comes from desert lands and is making her fortune off the
|
||||
superstitious. Her dark eyes look sharply into yours in the mirror on the far
|
||||
wall. Her black hair and turban remind you of her exotic origins.
|
||||
wall. Her black hair and turban remind you of her exotic origins.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -390,7 +390,7 @@ the hobbit pastry chef~
|
|||
The hobbit pastry chef rolls some dough behind the counter.
|
||||
~
|
||||
A round, short fellow covered in flour. He looks content as a mouse in a
|
||||
corn shed, snacking on his sticky creations perpetually.
|
||||
corn shed, snacking on his sticky creations perpetually.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -402,8 +402,8 @@ alchemist~
|
|||
the old alchemist~
|
||||
The old alchemist stands here preparing bubbling vials.
|
||||
~
|
||||
He is withered as a gnarled tree, but seems wise in a mad sort of way.
|
||||
Glass vials of all colors surround him, attesting to his knowledge.
|
||||
He is withered as a gnarled tree, but seems wise in a mad sort of way.
|
||||
Glass vials of all colors surround him, attesting to his knowledge.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -416,7 +416,7 @@ the magess~
|
|||
The wise magess flies about the shop.
|
||||
~
|
||||
An old silver haired woman levitates and sings to herself as she reshelves
|
||||
tomes and organizes scrolls and parchments.
|
||||
tomes and organizes scrolls and parchments.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -426,11 +426,11 @@ E
|
|||
#27131
|
||||
mekala thai cook~
|
||||
Mekala~
|
||||
Mekala tosses some pad tai in a pan nearby.
|
||||
Mekala tosses some pad thai in a pan nearby.
|
||||
~
|
||||
This young, dark woman has traveled far from jungle lands to prepare her
|
||||
spicy-hot dishes for this heavily traversed town. She sings a foreign song in
|
||||
a bizarre, guttaral tongue.
|
||||
a bizarre, guttural tongue.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -438,13 +438,13 @@ a bizarre, guttaral tongue.
|
|||
8 8 2
|
||||
E
|
||||
#27132
|
||||
armourer~
|
||||
the armourer~
|
||||
The armourer is here buffing a suit of scale mail.
|
||||
armorer~
|
||||
the armorer~
|
||||
The armorer is here buffing a suit of scale mail.
|
||||
~
|
||||
The cousin of the warrior guildmaster is six foot five and perhaps three
|
||||
hundred pounds.. Needless to say, he has many friends. He stands rose-buffing
|
||||
a beautiful suit of scale mail.
|
||||
a beautiful suit of scale mail.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -458,7 +458,7 @@ The weaponsmaster sharpens a kris at the back wall.
|
|||
~
|
||||
He's a wiry little fellow, but agile as a squirrel. He prefers to be left
|
||||
alone in the world of blade artistry, and generally people grant him his wish
|
||||
with pleasure.
|
||||
with pleasure.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -470,8 +470,8 @@ lady old~
|
|||
a little old lady~
|
||||
A little old lady hovers around you.
|
||||
~
|
||||
She looks a little bored, and pleased to see you, hoping for a big sale.
|
||||
You cringe as she gives you a warm toothless smile.
|
||||
She looks a little bored, and pleased to see you, hoping for a big sale.
|
||||
You cringe as she gives you a warm toothless smile.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -481,11 +481,11 @@ E
|
|||
#27135
|
||||
mockingbird bird~
|
||||
a mockingbird~
|
||||
A grey and white mockingbird mimics you from an oak branch.
|
||||
A gray and white mockingbird mimics you from an oak branch.
|
||||
~
|
||||
She cocks her head from side to side, studying you rapidly, then does an
|
||||
impression that looks very familiar and makes your friends crack up laughing.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -498,7 +498,7 @@ a paranoid adventurer~
|
|||
A paranoid adventurer hides within the town walls, afraid to leave.
|
||||
~
|
||||
His bug eyes and electric hair show you he has perhaps seen to many beasts,
|
||||
and they were too much for him.
|
||||
and they were too much for him.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -512,7 +512,7 @@ A silk trader is strolling, looking for business.
|
|||
~
|
||||
The fact that he has been about many lands shows on his weathered, scarred
|
||||
face. When he notes you looking him over he smiles cunningly and shows you a
|
||||
variety of colored silk goods.
|
||||
variety of colored silk goods.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -521,12 +521,12 @@ variety of colored silk goods.
|
|||
E
|
||||
T 27100
|
||||
#27138
|
||||
boy mischievious~
|
||||
a mischievious boy~
|
||||
A mischievious boy is looking for something to set on fire.
|
||||
boy mischievous~
|
||||
a mischievous boy~
|
||||
A mischievous boy is looking for something to set on fire.
|
||||
~
|
||||
His small, darting eyes are set off by a mess of tousled black hair. Ever
|
||||
since his sling shot was taken away, he has been playing with torches.
|
||||
since his sling shot was taken away, he has been playing with torches.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -40 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -539,7 +539,7 @@ a dark-haired girl~
|
|||
A dark-haired girl is eyeing you curiously.
|
||||
~
|
||||
This small girl has a fine dress and precocious look that makes you feel she
|
||||
must be a wealthy citizen's daughter, perhaps a merchant or judge.
|
||||
must be a wealthy citizen's daughter, perhaps a merchant or judge.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -553,7 +553,7 @@ A tabby cat is stalking a mockingbird.
|
|||
~
|
||||
She looks plump from plenty of good eating. Her wide green eyes are fixated
|
||||
on a fluttering mockingbird, the stripes of her thick black and brown fur
|
||||
mingling with the lines of the grasses.
|
||||
mingling with the lines of the grasses.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -566,7 +566,7 @@ an old mage~
|
|||
An old mage studies the chessboard in rapt contemplation.
|
||||
~
|
||||
His white beard trails down to his withered toes. His forehead is creased
|
||||
in contemplation, but a wine-induced smile plays on his lips.
|
||||
in contemplation, but a wine-induced smile plays on his lips.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -579,7 +579,7 @@ a young warrior~
|
|||
A young warrior is sparring with his shadow.
|
||||
~
|
||||
This brawny fellow hops about, rather gracelessly, shadow-boxing. He is too
|
||||
absorbed to notice you watching him.
|
||||
absorbed to notice you watching him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -593,7 +593,7 @@ A thief is lounging, hiding out from the bounty hunters.
|
|||
~
|
||||
He doesn't look too nervous about being found and brutally hung for his
|
||||
crimes. With his feet up and margarita in hand, he kicks back in an easy chair
|
||||
and thumbs through a magazine.
|
||||
and thumbs through a magazine.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -607,7 +607,7 @@ a sacrificial priestess~
|
|||
A priestess is preparing a blindfolded animal for sacrifice.
|
||||
~
|
||||
She is busy anointing a serrated dagger with a special balm, and sprinkling
|
||||
a dark water over the animal. She asks that you take a seat and keep quiet.
|
||||
a dark water over the animal. She asks that you take a seat and keep quiet.
|
||||
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
|
@ -622,7 +622,7 @@ An iron chain rattles as something moves in the back of the room.
|
|||
~
|
||||
Some black animal, its hard to tell exactly what in this darkness, is
|
||||
chained to the back wall. Even its eyes are darkened as a black fold of cloth
|
||||
covers them until the moment of its departure from the world.
|
||||
covers them until the moment of its departure from the world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -630,12 +630,12 @@ covers them until the moment of its departure from the world.
|
|||
8 8 0
|
||||
E
|
||||
#27146
|
||||
grey cat~
|
||||
a grey cat~
|
||||
A grey cat pads around, sniffing things.
|
||||
gray cat~
|
||||
a gray cat~
|
||||
A gray cat pads around, sniffing things.
|
||||
~
|
||||
He seems vaguely interested in something beyond the range of your five
|
||||
senses, as cats often are.
|
||||
senses, as cats often are.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -648,7 +648,7 @@ a large white cat~
|
|||
A large white cat is sunning himself on a wall.
|
||||
~
|
||||
He's a beautiful creature, with a long snow-colored coat tinged with gold in
|
||||
the sunlight. His eyes are closed as he lies in bliss in the heat.
|
||||
the sunlight. His eyes are closed as he lies in bliss in the heat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -662,7 +662,7 @@ The town butcher tosses meat cleavers about listlessly.
|
|||
~
|
||||
This overweight fellow looks bloodthirsty and bored with life. As you enter
|
||||
he hurls several sharp meat cleavers around the edge of the door without
|
||||
looking up.
|
||||
looking up.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 -700 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -676,8 +676,8 @@ the gate watchman~
|
|||
The gate watchman stares glass-eyed at the horizon.
|
||||
~
|
||||
He was apparently chosen for his inability to blink. He is a brawny fellow,
|
||||
but doesnt strike you as having the froth-mouthed drive to fight as seen in the
|
||||
town guards.
|
||||
but doesn't strike you as having the froth-mouthed drive to fight as seen in the
|
||||
town guards.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -689,9 +689,9 @@ sparrow bird pets~
|
|||
a little sparrow~
|
||||
A little sparrow pecks at the ground.
|
||||
~
|
||||
The tiny metal clasp round a leg of this diminuitive bird tells you it is
|
||||
The tiny metal clasp round a leg of this diminutive bird tells you it is
|
||||
someone's pet. It regards you with one eye then the other in a nervous
|
||||
fashion, awaiting its first chance to fly to freedom.
|
||||
fashion, awaiting its first chance to fly to freedom.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -705,7 +705,7 @@ A red-winged blackbird is preening nearby.
|
|||
~
|
||||
The blackbird sports glossy dark feathers with wings tipped in crimson, and
|
||||
a keen eye. The small metal clasp round one leg tells you it is someone's
|
||||
trained pet.
|
||||
trained pet.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -719,7 +719,7 @@ A giant white kestrel is perched near its master.
|
|||
~
|
||||
The kestrel's plumage is pale as lamb's down, making it a beautiful animal,
|
||||
but the sharp curved beak and arched talons remind you of its predatory habits.
|
||||
A tiny metal ring is clasped round one leg.. It must be someone's pet.
|
||||
A tiny metal ring is clasped round one leg.. It must be someone's pet.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -733,8 +733,8 @@ Athos the great knight is somberly nursing a bottle of wine.
|
|||
~
|
||||
Athos wears a face of sorrow on his noble countenance, displaying only a few
|
||||
quiet words of philosophy when his tongue is loosened by drink. His dress
|
||||
depicts a man of learning and his voice one of some foul experience.
|
||||
Something - or someone - still haunts him to this day.
|
||||
depicts a man of learning and his voice one of some foul experience.
|
||||
Something - or someone - still haunts him to this day.
|
||||
~
|
||||
2058 0 0 0 8 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -750,7 +750,7 @@ A beautiful woman with fair hair flares angrily up at your intrusion.
|
|||
Milady de Winter is a slender form draped in white ermine and knowledgeable
|
||||
in the ways of enchantment. Golden hair falls to her waist, her eyes are cyan
|
||||
blue and widened with anger, or perhaps a tinge of fear. Long presumed dead,
|
||||
she wears one of many guises and is accustomed to discarding lives.
|
||||
she wears one of many guises and is accustomed to discarding lives.
|
||||
~
|
||||
10 0 0 0 524288 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -762,10 +762,10 @@ naga black guard guardian~
|
|||
a black naga guardian~
|
||||
The black naga guardian is coiled here.
|
||||
~
|
||||
The guardian naga is a serpentlike creature, coal-black scales shield an
|
||||
The guardian naga is a serpent-like creature, coal-black scales shield an
|
||||
elongate body with the head of a woman, and make no sound with her curious
|
||||
writhing. It looks intelligent enough to judge whether you are worthy to pass
|
||||
into the guild of rogues that is its keeping.
|
||||
into the guild of rogues that is its keeping.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -900 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -779,7 +779,7 @@ A large guardian gryphon sits immobile before you.
|
|||
~
|
||||
It's a brawny beast, measuring six feet at the shoulder, and staring
|
||||
passively at you with cold red eyes. It watches faithfully over the guild of
|
||||
physical battle that is its charge; only those worthy may enter.
|
||||
physical battle that is its charge; only those worthy may enter.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 900 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -791,9 +791,9 @@ basilisk guard guardian~
|
|||
a guardian basilisk~
|
||||
A basilisk summoned from the ether guards a doorway.
|
||||
~
|
||||
The guardian stands motionless with eyes of stone fixed on the far wall.
|
||||
The guardian stands motionless with eyes of stone fixed on the far wall.
|
||||
Nonetheless, this reptile, a figure born of a cold wisdom, knows well enough if
|
||||
you are worthy to pass into the guild of priests.
|
||||
you are worthy to pass into the guild of priests.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 900 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -808,7 +808,7 @@ A horned imp is crouched nearby, unfolding its wings.
|
|||
This is the familiar of the Archmage of the town, at present an ill- meaning
|
||||
sort of ruler. It is charged with the worthy task of defending the guild from
|
||||
unwelcome intruders. Its wickedly curving horns and innocuous teeth attest to
|
||||
its ability to.... Well, dispose of you.
|
||||
its ability to.... Well, dispose of you.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -821,7 +821,7 @@ a warrior of the Black Watch~
|
|||
A warrior of the Black Watch maintains a alert vigilance here.
|
||||
~
|
||||
A handsome, stalwart warrior of the famed elite guard of Sundhaven keeps a
|
||||
tireless watch over the peace of the town.
|
||||
tireless watch over the peace of the town.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -835,7 +835,7 @@ The Lord of the Black Watch keeps the peace as he sips a scotch.
|
|||
~
|
||||
The captain of the Black Watch, the well-known anti-rogue force of
|
||||
Sundhaven, seems a fairly complacent noble confident in his own strength. He
|
||||
surveys his surroundings casually over the rim of a glass of strong drink.
|
||||
surveys his surroundings casually over the rim of a glass of strong drink.
|
||||
~
|
||||
2120 0 0 0 80 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -849,7 +849,7 @@ A blind mage is sitting here, communing with nature.
|
|||
~
|
||||
His blank eyes, the color long lost, leave the broad sky and seem to stare
|
||||
right through you. His sanity, also long lost, might have made him a fine
|
||||
fellow once, but he would best be left alone now.
|
||||
fellow once, but he would best be left alone now.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 -800 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -862,9 +862,9 @@ lamprey black~
|
|||
a black lamprey~
|
||||
Something makes an eel-like motion under the water.
|
||||
~
|
||||
A giant leechlike movement under the water marks the outline of a lamprey,
|
||||
A giant leech-like movement under the water marks the outline of a lamprey,
|
||||
skin wet and oil-black. The row of teeth that gapes for an instant above the
|
||||
waterline gives a hint of its hunger for prey in this deserted place.
|
||||
waterline gives a hint of its hunger for prey in this deserted place.
|
||||
~
|
||||
72 0 0 0 524496 0 0 0 -900 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -877,7 +877,7 @@ a moth~
|
|||
A small moth flits about nearby.
|
||||
~
|
||||
The moth, pale downy white in color, beats its wings heavily above some
|
||||
ferns nearby. It seems quite harmless.
|
||||
ferns nearby. It seems quite harmless.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -889,10 +889,10 @@ disgruntled courier postmasters~
|
|||
a disgruntled courier~
|
||||
A disgruntled courier awaits your bidding.
|
||||
~
|
||||
The grey and strained eyes of the courier look at you with ill-concealed
|
||||
The gray and strained eyes of the courier look at you with ill-concealed
|
||||
lack of interest. The scars on his face are an indication that he has seen
|
||||
foul weather of all sorts on the roads, and nothing you could request would
|
||||
surprise him.
|
||||
surprise him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -906,7 +906,7 @@ A Sundhaven noble stares past you with an aloof air.
|
|||
~
|
||||
The noble is tall, of fair hair and complexion, and dressed in gold-bordered
|
||||
finery. He appears unaware of your presence, and preoccupied with his own
|
||||
affairs.
|
||||
affairs.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -918,7 +918,7 @@ stu fool~
|
|||
Stu~
|
||||
Stu the Recruit is standing here.
|
||||
~
|
||||
Achhh! Dont pay too much attention to him or you'll regret it.
|
||||
Achhh! Dont pay too much attention to him or you'll regret it.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
|
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Add a link
Reference in a new issue