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Update for 2018 release
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6 changed files with 28 additions and 252 deletions
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@ -7797,97 +7797,6 @@ The following terrains may be selected (only one):
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10) Underwater Underwater requires AFF_SCUBA. 5
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#31
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RELEASES
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If you have any additions, corrections, ideas, or bug reports please stop by the
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Builder Academy at telnet://tbamud.com:9091 or email rumblebamud.com -- Rumble
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CircleMUD Release History
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Originally by Jeremy Elson
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Abstract
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This document lists the release history of CircleMUD and at the end is the post
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to rec.games.mud.diku which originally anounced CircleMUD as a publically
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available MUD source code.
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Release history:
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Version 3.63 release: April, 2012
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Version 3.62 release: September, 2010
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Version 3.61 release: January, 2010
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Version 3.60 release: September, 2009
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Version 3.59 release: April, 2009
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Version 3.58 release: January, 2009
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Version 3.57 release: August, 2008
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Version 3.56 release: April, 2008
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Version 3.55 release: January, 2008
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Version 3.54 release: December, 2007
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Version 3.53 release: July, 2007
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Version 3.52 release: April, 2007
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Version 3.51 release: February, 2007
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Version 3.5 release: December, 2006
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Version 3.1 (yes, no beta pl): November 18, 2002
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Version 3.00 beta pl22 release: October 4, 2002
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Version 3.00 beta pl21 release: April 15, 2002
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Version 3.00 beta pl20 release: January 15, 2002
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Version 3.00 beta pl19 release: August 14, 2001
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Version 3.00 beta pl18 release: March 18, 2001
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Version 3.00 beta pl17 release: January 23, 2000
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Version 3.00 beta pl16 release: August 30, 1999
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Version 3.00 beta pl15 release: March 16, 1999
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Version 3.00 beta pl14 release: July 3, 1998
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Version 3.00 beta pl13a release: June 4, 1998
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Version 3.00 beta pl13 release: June 1, 1998
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Version 3.00 beta pl12 release: October 29, 1997
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Version 3.00 beta pl11 release: April 14, 1996
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Version 3.00 beta pl10 release: March 11, 1996
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Version 3.00 beta pl9 release: February 6, 1996
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Version 3.00 beta pl8 release: May 23, 1995
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Version 3.00 beta pl7 release: March 9, 1995
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Version 3.00 beta pl6 release: March 6, 1995
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Version 3.00 beta pl5 release: February 23, 1995
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Version 3.00 beta pl4 release: September 28, 1994
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Version 3.00 beta pl1-3, internal releases for beta-testers.
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Version 3.00 alpha: Ran on net for testing. Code not released.
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Version 2.20 release: November 17, 1993
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Version 2.11 release: September 19, 1993
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Version 2.10 release: September 1, 1993
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Version 2.02 release: Late August 1993
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Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
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The CircleMUD ?press release? is included below, in case you haven?t seen it
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and want to.
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Wake the kids and find the dog, because it?s the FTP release of
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CIRCLEMUD 2.0
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That?s right --CircleMUD 2.0 is done and is now available for anonymous FTP
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at ftp.cs.jhu.edu!
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CircleMUD is highly developed from the programming side, but highly UNdeveloped
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on the game-playing side. So, if you?re looking for a huge MUD with billions
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of spells, skills, classes, races, and areas, Circle will probably disappoint
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you severely. Circle still has only the 4 original Diku classes, the original
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spells, the original skills, and about a dozen areas.
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On the other hand, if you?re looking for a highly stable, well-developed,
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well-organized "blank slate" MUD on which you can put your OWN ideas for
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spells, skills, classes, and areas, then Circle might be just what you?re
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looking for.
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"Multi-user WHAT?" --My Mom
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Give it a try --what do you have to lose other than your GPA/job, friends,
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and life?
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Good luck, and happy Mudding,
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Jeremy Elson aka Ras
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Circle and tbaMUD?s complete source code and areas are available at
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http://www.tbamud.com.
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#0
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RELOAD
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Usage: reload < '*' | all | file >
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@ -10219,6 +10128,11 @@ MOB: 1322
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^^^//\\_^^//\\_^ ^(\_\_\_\)
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^^^ ^^ ^^^ ^^
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#31
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RELEASES
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The complete release history of tbaMUD is available at:
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https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
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#0
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THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
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Most of our traffic comes through word of mouth or TMC reviews. If you are so
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@ -1 +1,14 @@
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#4
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Undefined Quest~
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Quest definition is incomplete.~
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There is no information on this quest.
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~
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You have completed the quest.
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~
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You have abandoned the quest.
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~
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-1 35804 0 -1 -1 -1 -1
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0 0 0 34 -1 -1 1
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0 0 65535
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S
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$~
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@ -446,12 +446,8 @@ D2
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S
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#17
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Overview of the MUD World~
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The first thing you need to build is a good telnet client. Everyone has
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their preferences. Some work better than others. A few clients can not understand
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color codes and other important special characters like the backslash. I highly
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recommend ZMUD. It is even worth the 25$ registration fee. If that is too
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much, download the free version. You can see an in-depth list of clients under:
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@RHELP TELNET@n
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The first thing you need to build is a good telnet client.
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@RHELP TELNET@n for a list.
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Once you have a good client you must understand a few basics:
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@RHELP VIRTUAL-NUMBERS@n
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@ -561,108 +557,8 @@ D2
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~
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0 0 21
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S
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#24
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New BuildWalk Room~
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This unfinished room was created by Sandon.
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~
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0 0 0 0 0 0
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D2
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~
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~
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0 0 6
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S
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#25
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New BuildWalk Room~
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This unfinished room was created by Sandon.
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~
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0 0 0 0 0 0
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D0
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~
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~
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0 0 6
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S
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#26
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New BuildWalk Room~
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This unfinished room was created by Sandon.
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~
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0 0 0 0 0 0
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D5
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~
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~
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0 0 6
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S
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#27
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between planes~
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This unfinished room was created by Sandon.
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floating here between earth and the plane of zoron, you think about how stupid it was to enter that portal. you can't see a thing, accept faint images of a dark back room and a futuristic looking room full of technology. you suddenly see a misty portal open above you, and you think you can float up to it
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.
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@
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~
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0 0 0 0 0 0
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D5
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~
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~
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0 0 8
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S
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#33
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Rumble's Room~
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...you'll find that you're not the first person who was ever confused and
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frighteneed and even sickened by human behavior. You're by no means alone on
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that score, you'll be excited and stimulated to know. Many, many men have been
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just as troubled morally and spiritually as you are right now. Happily, some
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of them kept records of their troubles. You'll learn from them-if you want to.
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Just as someday, if you have something to offer, someone will learn something
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from you. It's a beautiful reciprocal arrangement.
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--The Catcher in the Rye
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@(HELP QUOTE@)
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~
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0 8 0 0 0 0
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E
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Catcher Rye~
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The mark of the immature man is that he wants to die nobly for a cause,
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while the mark of the mature man is that he wants to live humbly for one.
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--Wilhelm Stekel
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...you'll find that you're not the first person who was ever confused and
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frighteneed and even sickened by human behavior. You're by no means alone on
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that score, you'll be excited and stimulated to know. Many, many men have been
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just as troubled morally and spiritually as you are right now. Happily, some
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of them kept records of their troubles. You'll learn from them-if you want to.
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Just as someday, if you have something to offer, someone will learn something
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from you. It's a beautiful reciprocal arrangement.
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--The Catcher in the Rye
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~
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E
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old glory flag~
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I fly atop the world's tallest buildings. I stand watch in America's Halls
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of Justice. I fly majestically over great institutions of learning. I stand
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guard with the greatest military power in the world. Look up and see me! I
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stand for peace, honor, truth, and justice. I stand for freedom. I am
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confident, I am arrogant, I am proud. When I am flown with my banners, my head
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is a little higher, my colors a little truer, I bow to no one! I am recognized
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all over the world. I am worshipped, I am loved, and I am feared! I have
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fought in every battle of every war for more than 200 years: Gettysburg,
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Shiloh, Appomattox, San Juan Hill, the trenches of France, the Argonne Forest,
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Anzio, Rome, the beaches of Normandy, Guam, Okinawa, Japan, Korea, Vietnam, the
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Persian Gulf, and a score of places long forgotten by all, but those who were
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there with me... I was there! I led my Soldiers, Sailors, Airmen, and
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Marines. I followed them and watched over them. They loved me. I was on a
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small hill in Iwo Jima. I was dirty, battle-worn, and tired. But my Soldiers
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cheered me! And I was proud! I have been soiled, burned, torn, and trampled
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on the streets of countries that I have helped set free. It does not hurt, for
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I am invincible. I have also been soiled, burned, torn, and trampled on the
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streets of my own country and, when it is by those whom I have served with in
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battle-it hurts. But I shall overcome, for I am strong! I have slipped the
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bonds of Earth and, from my vantage point on the Moon, I stand watch over the
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uncharted new frontiers of Space. I have been a silent witness to all of
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America's finest hours. But my finest hour comes when I am torn in strips to
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be used as bandages for my wounded comrades on the field of battle-when I fly
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at half-mast to honor my Soldiers, Sailors, Airmen, and Marines, and-when I lie
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in the trembling arms of a grieving mother, at the gravesite of her fallen son
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or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
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may I wave.
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~
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E
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war~
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War is an ugly thing, but not the ugliest of things. The decayed and
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degraded state of moral and patriotic feeling which thinks that nothing is
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worth war is much worse. The person who has nothing for which he is willing to
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miserable creature and has no chance of being free unless made and kept so by
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the exertions of better men than himself.
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John Stuart Mill
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@(HELP QUOTE@)
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~
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E
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builder~
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There is one timeless way of building.
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It is thousands of years old, and the same today as it has always been.
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The great traditional buildings of the past, the villages and tents and
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temples in which man feels at home, have always been made by people who were
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very close to the center of this way. It is not possible to make great
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buildings, or great towns, beautiful places, places where you feel yourself,
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places where you feel alive, except by following this way. And, as you will
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see, this way will lead anyone who looks for it to buildings which are
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themselves as ancient in their form, as the trees and hills, and as our faces
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are.
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--The Timeless Way of Building
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~
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E
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oath~
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I do solemnly swear that I will support and defend the Constitution of the
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United States against all enemies, foreign and domestic, and to bear true faith
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and allegiance to the same that I take this obligation freely, without any
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mental reservation or purpose of evasion, and that I will well and faithfully
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discharge the duties of the office upon which I am about to enter.
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~
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E
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july4~
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On July 4, 1776, we claimed our independence from England and Democracy was
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born. Every day thousands leave their homeland to come to the "land of the
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free and the home of the brave" so they can begin their American Dream. The
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United States is truly a diverse nation made up of dynamic people. Each year
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on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
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picnics, and family ga-therings. Through the Internet we are learning about
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and communicat-ing with people of different nations, with different languages
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and different races throughout the world. Bringing the world closer with
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understanding and knowledge can only benefit all nations. We invite all
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nations to celebrate with Americans online this Fourth of July. Happy
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Birthday, America!
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~
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0 8 0 0 0 0
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S
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#34
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Pool of Images~
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~
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0 0 98
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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E
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floor~
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The stone floor is the same shade of grey as the sky and is completely plain
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and unscratched. It is probably too hard for anything to leave as much as a
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scratch on it.
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~
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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S
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$~
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@ -1049,7 +1049,6 @@ int search_help(const char *argument, int level)
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while (level < help_table[mid].min_level && mid < (bot + top) / 2)
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mid++;
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if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
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break;
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@ -708,10 +708,10 @@ void sedit_parse(struct descriptor_data *d, char *arg)
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S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
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break;
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case SEDIT_BUY_PROFIT:
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sscanf(arg, "%lf", &S_BUYPROFIT(OLC_SHOP(d)));
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sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
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break;
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case SEDIT_SELL_PROFIT:
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sscanf(arg, "%lf", &S_SELLPROFIT(OLC_SHOP(d)));
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sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
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break;
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case SEDIT_TYPE_MENU:
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OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1);
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#include "protocol.h" /* Kavir Plugin*/
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#include "lists.h"
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/** Intended use of this macro is to allow external packages to work with a
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* variety of versions without modifications. For instance, an IS_CORPSE()
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* macro was introduced in pl13. Any future code add-ons could take into
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* account the version and supply their own definition for the macro if used
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* on an older version. You are supposed to compare this with the macro
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* TBAMUD_VERSION() in utils.h. Not currently in use.
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* It is read as Year/Version YYYY.v */
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#define _TBAMUD 2018.1
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/** If you want equipment to be automatically equipped to the same place
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* it was when players rented, set the define below to 1 because
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* TRUE/FALSE aren't defined yet. */
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Loading…
Add table
Add a link
Reference in a new issue