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Remove crash bug when purging a dropped item in a wtrigger.
We're leveraging the lookup table, because it's a safer way to see if an object has been free'd than looking at the object itself (which while it may work may just as well fail). Fixes #83
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140cdc5d22
commit
d5a11618f1
3 changed files with 40 additions and 19 deletions
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@ -52,11 +52,12 @@ static void wear_message(struct char_data *ch, struct obj_data *obj, int where);
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static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont)
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{
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long object_id = obj_script_id(obj);
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if (!drop_otrigger(obj, ch))
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return;
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if (!obj) /* object might be extracted by drop_otrigger */
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if (!has_obj_by_uid_in_lookup_table(object_id)) /* object might be extracted by drop_otrigger */
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return;
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if ((GET_OBJ_VAL(cont, 0) > 0) &&
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@ -409,24 +410,27 @@ static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_
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WAIT_STATE(ch, PULSE_VIOLENCE); /* to prevent coin-bombing */
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obj = create_money(amount);
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if (mode == SCMD_DONATE) {
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send_to_char(ch, "You throw some gold into the air where it disappears in a puff of smoke!\r\n");
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act("$n throws some gold into the air where it disappears in a puff of smoke!",
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FALSE, ch, 0, 0, TO_ROOM);
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obj_to_room(obj, RDR);
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act("$p suddenly appears in a puff of orange smoke!", 0, 0, obj, 0, TO_ROOM);
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send_to_char(ch, "You throw some gold into the air where it disappears in a puff of smoke!\r\n");
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act("$n throws some gold into the air where it disappears in a puff of smoke!",
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FALSE, ch, 0, 0, TO_ROOM);
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obj_to_room(obj, RDR);
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act("$p suddenly appears in a puff of orange smoke!", 0, 0, obj, 0, TO_ROOM);
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} else {
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char buf[MAX_STRING_LENGTH];
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long object_id = obj_script_id(obj);
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if (!drop_wtrigger(obj, ch)) {
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extract_obj(obj);
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if (has_obj_by_uid_in_lookup_table(object_id))
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extract_obj(obj);
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return;
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}
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snprintf(buf, sizeof(buf), "$n drops %s.", money_desc(amount));
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act(buf, TRUE, ch, 0, 0, TO_ROOM);
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snprintf(buf, sizeof(buf), "$n drops %s.", money_desc(amount));
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act(buf, TRUE, ch, 0, 0, TO_ROOM);
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send_to_char(ch, "You drop some gold.\r\n");
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obj_to_room(obj, IN_ROOM(ch));
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send_to_char(ch, "You drop some gold.\r\n");
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obj_to_room(obj, IN_ROOM(ch));
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}
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} else {
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char buf[MAX_STRING_LENGTH];
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@ -447,13 +451,20 @@ static int perform_drop(struct char_data *ch, struct obj_data *obj,
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{
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char buf[MAX_STRING_LENGTH];
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int value;
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long object_id = obj_script_id(obj);
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if (!drop_otrigger(obj, ch))
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return 0;
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if (!has_obj_by_uid_in_lookup_table(object_id))
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return 0; // item was extracted by script
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if ((mode == SCMD_DROP) && !drop_wtrigger(obj, ch))
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return 0;
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if (!has_obj_by_uid_in_lookup_table(object_id))
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return 0; // item was extracted by script
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if (OBJ_FLAGGED(obj, ITEM_NODROP) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
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snprintf(buf, sizeof(buf), "You can't %s $p, it must be CURSED!", sname);
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act(buf, FALSE, ch, obj, 0, TO_CHAR);
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@ -2994,12 +2994,18 @@ void init_lookup_table(void)
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}
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}
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static struct char_data *find_char_by_uid_in_lookup_table(long uid)
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static struct lookup_table_t *find_element_by_uid_in_lookup_table(long uid)
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{
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int bucket = (int) (uid & (BUCKET_COUNT - 1));
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struct lookup_table_t *lt = &lookup_table[bucket];
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for (;lt && lt->uid != uid ; lt = lt->next) ;
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return lt;
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}
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static struct char_data *find_char_by_uid_in_lookup_table(long uid)
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{
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struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
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if (lt)
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return (struct char_data *)(lt->c);
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@ -3010,10 +3016,7 @@ static struct char_data *find_char_by_uid_in_lookup_table(long uid)
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static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
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{
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int bucket = (int) (uid & (BUCKET_COUNT - 1));
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struct lookup_table_t *lt = &lookup_table[bucket];
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for (;lt && lt->uid != uid ; lt = lt->next) ;
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struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
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if (lt)
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return (struct obj_data *)(lt->c);
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@ -3022,6 +3025,13 @@ static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
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return NULL;
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}
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int has_obj_by_uid_in_lookup_table(long uid)
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{
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struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
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return lt != NULL;
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}
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void add_to_lookup_table(long uid, void *c)
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{
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int bucket = (int) (uid & (BUCKET_COUNT - 1));
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@ -3054,9 +3064,7 @@ void remove_from_lookup_table(long uid)
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if (uid == 0)
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return;
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for (;lt;lt = lt->next)
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if (lt->uid == uid)
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flt = lt;
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flt = find_element_by_uid_in_lookup_table(uid);
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if (flt) {
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for (lt = &lookup_table[bucket];lt->next != flt;lt = lt->next)
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@ -449,6 +449,8 @@ void wld_command_interpreter(room_data *room, char *argument);
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// id helpers
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extern long char_script_id(char_data *ch);
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extern long obj_script_id(obj_data *obj);
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extern int has_obj_by_uid_in_lookup_table(long uid);
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#define room_script_id(room) ((long)(room)->number + ROOM_ID_BASE)
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#endif /* _DG_SCRIPTS_H_ */
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