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Normalize a few spell names. (#64)
This just makes all dg_casts use the same name for the same spell. Some of these are just short names, at least one seems to be a typo.
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0a9cab1109
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6 changed files with 6 additions and 6 deletions
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@ -795,7 +795,7 @@ switch %random.7%
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case 3
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say Let's see how well you do if I pluck out your eyes!
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wait 1 sec
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dg_cast 'blind' %actor%
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dg_cast 'blindness' %actor%
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break
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case 4
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say I said to 'shut up'!!
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@ -520,7 +520,7 @@ switch %random.3%
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dg_cast 'harm' %actor%
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break
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case 2
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dg_cast 'magic missle' %actor%
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dg_cast 'magic missile' %actor%
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break
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default
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say That wasn't right...
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@ -7,7 +7,7 @@ say Blessings upon you this day, %actor.name%. The hand of God
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say be upon you always. Here let me heal and help you.
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dg_cast 'heal' %actor.name%
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wait 5
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dg_cast 'sanc' %actor.name%
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dg_cast 'sanctuary' %actor.name%
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wait 5
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dg_cast 'fly' %actor.name%
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wait 5
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@ -75,7 +75,7 @@ switch %rand%
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dg_cast 'curse' %actor%
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break
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case 3
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dg_cast 'blind' %actor%
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dg_cast 'blindness' %actor%
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break
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case 4
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dg_cast 'earthquake'
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@ -272,7 +272,7 @@ disarm %actor%
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Mob Fight - generic lightning bolt~
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0 k 10
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~
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dg_cast 'lightning' %actor%
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dg_cast 'lightning bolt' %actor%
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~
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#322
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Mob Fight - generic kick~
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@ -201,7 +201,7 @@ say Blessings upon you this day, %actor.name%. The hand of God
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say be upon you always. Here let me heal and help you.
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dg_cast 'heal' %actor.name%
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wait 5
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dg_cast 'sanc' %actor.name%
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dg_cast 'sanctuary' %actor.name%
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wait 5
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dg_cast 'fly' %actor.name%
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wait 5
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