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Update for 2018 release
This commit is contained in:
parent
045e7fa515
commit
51fa6bc2af
12 changed files with 314 additions and 280 deletions
|
@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
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available MUD source code.
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tbaMUD Release history:
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Version 2018 release: January, 2018
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Version 3.68 release: February, 2017
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Version 3.67 release: January, 2016
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Version 3.66 release: January, 2015
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|
|
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@ -1,5 +1,5 @@
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T B A M U D
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3 . 6 8
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T B A M U D
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2 0 1 8
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||||
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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|
|
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@ -22,100 +22,6 @@ See Examples: @RTSTAT 7505, 154@n
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Example: @RTSTAT 19, 20@n
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#31
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TBA-ADMIN
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||||
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Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
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Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
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tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
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Builder Applications can be viewed here: goo.gl/0FBsys
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Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
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To setup a trial vnum (in this case test for 61165:
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advance test 31
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set test nohassle off
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set test olc 611
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set test title has trial vnum 61165
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set test loadroom 3
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set test gold 1000000
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restore test
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redit 61165
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1
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test's Trial Vnum
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q
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y
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toggle nohassle off
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load obj 1332
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set self level 32
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tbalim test 61165
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return
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toggle nohassle on
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To setup test with zone 348
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return
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saveall
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set test olc 348
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set file test olc 348
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set test title has zone 348
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set file test title has zone 348
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set test loadroom 348
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set file test loadroom 348
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set test gold 1000000
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wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
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toggle nohassle off
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load obj 1332
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set self level 32
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tbalim test purge
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return
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restore test
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toggle nohassle on
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redit 34800
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1
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test's Zone Description Room
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q
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y
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zedit 34800
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1
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test
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z
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Name Me - test
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q
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y
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redit 34800
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2
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return
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saveall
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set test olc 348
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set test title has zone 348
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set test loadroom 348
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set test gold 1000000
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wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
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to create and link your rooms. If you have any questions just ask.
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toggle nohassle off
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load obj 1332
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set self level 32
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tbalim test purge
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return
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restore test
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toggle nohassle on
|
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redit 34800
|
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1
|
||||
test's Zone Description Room
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q
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y
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zedit 34800
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1
|
||||
test
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z
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Name Me - test
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q
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y
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redit 34800
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2
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<paste zone proposal here>
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q
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y
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See Also: TBA-STAFF, TBA-ZONES
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#32
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%DAMAGE% ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGE
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|
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%damage% %victim% amount
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|
@ -1061,19 +967,6 @@ Moves all of your money in/out of the bank.
|
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|
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See also: GOLD, SCORE
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#0
|
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BANDAGE
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Some fighting classes only.
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|
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Usage: bandage [patient]
|
||||
|
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The bandage skill is used to treat extremely critical patients who are
|
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in imminent danger of dying. Upon successful application of bandages,
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the patient will be stabilized but will still be in critical condition.
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If the bandage application fails, the patient will suffer additional
|
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trauma which may hasten their ultimate fate. The success of this skill
|
||||
will depend upon how well it has been learned.
|
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#0
|
||||
BASH
|
||||
|
||||
Fighters only.
|
||||
|
@ -8670,8 +8563,7 @@ See also: HIDE
|
|||
#0
|
||||
SERVERS FREE-SERVERS HOSTINGS FREE-HOSTS
|
||||
|
||||
http://amber.org.uk
|
||||
www.frostmud.com
|
||||
https://www.funcity.org/ - hosted by Jason "Opie" Babo
|
||||
|
||||
If you have any additions or deletions please mudmail rumble.
|
||||
|
||||
|
@ -9979,6 +9871,143 @@ be an object a mobile or a player. Usually used in conjunction with another
|
|||
command.
|
||||
|
||||
#31
|
||||
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
|
||||
with a combination of my own MUDding experience and the work of numerous others from the
|
||||
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
|
||||
|
||||
|
||||
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
|
||||
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
|
||||
gone through our training and many MUDs require new builders to complete training at TBA before
|
||||
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
|
||||
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
|
||||
the name tbaMUD and we have been updating it tirelessly for over 10 years.
|
||||
|
||||
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
|
||||
their own pace to learn as much or as little as they wish. Numerous people are available to answer
|
||||
questions and give advice.
|
||||
|
||||
1000's of builders served and counting.
|
||||
|
||||
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
|
||||
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
|
||||
find and usually train their own builders. This works, but I think the MUDding community can come up
|
||||
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
|
||||
come and learn or help teach. Give something back to the community we have all taken so much from.
|
||||
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
|
||||
so we can improve our codebase and training.
|
||||
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
|
||||
teach them and then you can have them back with the zones they built.
|
||||
|
||||
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
|
||||
codebase.
|
||||
|
||||
- Rumble
|
||||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
|
||||
See also: NEWBIE
|
||||
#0
|
||||
TBA-ADMIN
|
||||
|
||||
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||
|
||||
To setup a trial vnum (in this case test for 61165:
|
||||
advance test 31
|
||||
set test nohassle off
|
||||
set test olc 611
|
||||
set test title has trial vnum 61165
|
||||
set test loadroom 3
|
||||
set test gold 1000000
|
||||
restore test
|
||||
redit 61165
|
||||
1
|
||||
test's Trial Vnum
|
||||
q
|
||||
y
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set file test olc 348
|
||||
set test title has zone 348
|
||||
set file test title has zone 348
|
||||
set test loadroom 348
|
||||
set file test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set test title has zone 348
|
||||
set test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||
to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
<paste zone proposal here>
|
||||
q
|
||||
y
|
||||
See Also: TBA-STAFF, TBA-ZONES
|
||||
#32
|
||||
TBA-ADVERTISING
|
||||
|
||||
Mud Created: 2000
|
||||
|
@ -10048,49 +10077,6 @@ TBAMAPS TBA-MAPS
|
|||
|
||||
See also: CARTOGRAPHY, ASCII
|
||||
#31
|
||||
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
|
||||
with a combination of my own MUDding experience and the work of numerous others from the
|
||||
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
|
||||
|
||||
|
||||
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
|
||||
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
|
||||
gone through our training and many MUDs require new builders to complete training at TBA before
|
||||
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
|
||||
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
|
||||
the name tbaMUD and we have been updating it tirelessly for over 10 years.
|
||||
|
||||
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
|
||||
their own pace to learn as much or as little as they wish. Numerous people are available to answer
|
||||
questions and give advice.
|
||||
|
||||
1000's of builders served and counting.
|
||||
|
||||
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
|
||||
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
|
||||
find and usually train their own builders. This works, but I think the MUDding community can come up
|
||||
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
|
||||
come and learn or help teach. Give something back to the community we have all taken so much from.
|
||||
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
|
||||
so we can improve our codebase and training.
|
||||
|
||||
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
|
||||
teach them and then you can have them back with the zones they built.
|
||||
|
||||
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
|
||||
codebase.
|
||||
|
||||
- Rumble
|
||||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
|
||||
See also: NEWBIE
|
||||
#0
|
||||
TEDITOR
|
||||
|
||||
Usage: tedit [file]
|
||||
|
@ -12197,20 +12183,6 @@ Usage: unaffect [target]
|
|||
Removes all affections (i.e., spell effects) from a player.
|
||||
|
||||
#31
|
||||
UNFOLLOW
|
||||
|
||||
Usage: unfollow
|
||||
|
||||
The UNFOLLOW command will stop a player from following another player or
|
||||
creature. This command will not succeed if the player is under the
|
||||
influence of a CHARM spell.
|
||||
|
||||
Examples:
|
||||
|
||||
> unfollow
|
||||
|
||||
See also: FOLLOW
|
||||
#0
|
||||
UNGROUP DISBAND
|
||||
|
||||
Usage: ungroup [group member]
|
||||
|
@ -12783,7 +12755,7 @@ Examples:
|
|||
>; @ - shows all gods that are on and visible to you.
|
||||
- also shows if the gods who are visible to you are writing.
|
||||
>;#<level> <text> - sends text to everyone <level> and above.
|
||||
- ;#2 only God and above will see this.
|
||||
- ;#32 only God and above will see this.
|
||||
|
||||
See also: NOWIZ
|
||||
#31
|
||||
|
|
|
@ -31,6 +31,10 @@ The email listing of the gods is pinned against the wall.~
|
|||
0 0 0 0
|
||||
1 1 0 30 0
|
||||
E
|
||||
emails listing~
|
||||
HELP CONTACT
|
||||
~
|
||||
E
|
||||
wizlist~
|
||||
Implementors
|
||||
~~~~~~~~~~~
|
||||
|
@ -47,10 +51,6 @@ wizlist~
|
|||
Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
|
||||
Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
|
||||
~
|
||||
E
|
||||
emails listing~
|
||||
HELP CONTACT
|
||||
~
|
||||
#5
|
||||
foraged berries~
|
||||
some foraged berries~
|
||||
|
@ -1208,6 +1208,7 @@ A bright orange plastic bracelet was left here.~
|
|||
12 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
T 195
|
||||
E
|
||||
idleout timer stayalive bracelet~
|
||||
The bracelet is made of a garish orange plastic with the letters STAYALIVE
|
||||
|
|
|
@ -574,7 +574,7 @@ done
|
|||
~
|
||||
#24
|
||||
Room While Teleport Example~
|
||||
2 b 100
|
||||
2 bg 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Target the first person or mob in the room.
|
||||
|
@ -2850,7 +2850,7 @@ set ant 4600
|
|||
set zodiac 5701
|
||||
set grave 7401
|
||||
set zamba 7500
|
||||
set gideon 7801
|
||||
set gidean 7801
|
||||
set glumgold 8301
|
||||
set duke 8660
|
||||
set oasis 9000
|
||||
|
|
|
@ -11,7 +11,7 @@ if %actor.is_pc% && %actor.level% == 1
|
|||
wait 2 sec
|
||||
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
|
||||
wait 2 sec
|
||||
say Please fill out the application at: geocities.com/buildersacademy/
|
||||
say Please fill out the application at: http://tbamud.com
|
||||
set mortal_greeting_for_TBA 1
|
||||
remote mortal_greeting_for_TBA %actor.id%
|
||||
end
|
||||
|
@ -99,7 +99,7 @@ tbalim~
|
|||
* Make sure name matches a player, purge mobs or use 0.name if you have
|
||||
* troubles. They are given an assigner in the mortal start room.
|
||||
* Usage: tbalim player vnum | purge
|
||||
if !%actor.is_pc% || %actor.level% < 30
|
||||
if !%actor.is_pc% || %actor.level% < 32
|
||||
%send% %actor% Only human staff can use this limiter.
|
||||
else
|
||||
set victim %arg.car%
|
||||
|
@ -107,8 +107,12 @@ else
|
|||
if purge /= %arg.cdr% && %victim.has_item(1332)%
|
||||
%send% %actor% %arg.car%'s assigner has been %arg.cdr%'d.
|
||||
eval TBA_trial_vnum %victim.TBA_trial_vnum% - (2 * %victim.TBA_trial_vnum%)
|
||||
remote TBA_trial_vnum %victim.id%
|
||||
if %TBA_trial_vnum% < 0
|
||||
remote TBA_trial_vnum %victim.id%
|
||||
end
|
||||
%purge% %victim.inventory(1332)%
|
||||
elseif purge /= %arg.cdr%
|
||||
%send% %actor% They do not have a trial vnum assigner for you to purge.
|
||||
else
|
||||
set TBA_trial_vnum %arg.cdr%
|
||||
remote TBA_trial_vnum %victim.id%
|
||||
|
|
|
@ -279,7 +279,7 @@ set ant 4600
|
|||
set zodiac 5701
|
||||
set grave 7401
|
||||
set zamba 7500
|
||||
set gideon 7801
|
||||
set gidean 7801
|
||||
set glumgold 8301
|
||||
set duke 8660
|
||||
set oasis 9000
|
||||
|
|
|
@ -132,14 +132,26 @@ HELP BALANCE
|
|||
HELP BREATHE@n
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 24
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 7
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 25
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 5
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 26
|
||||
S
|
||||
#7
|
||||
Writing Good Descriptions~
|
||||
|
@ -200,6 +212,10 @@ D3
|
|||
~
|
||||
~
|
||||
0 0 7
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 27
|
||||
S
|
||||
#9
|
||||
How to Use Oedit~
|
||||
|
@ -545,6 +561,49 @@ D2
|
|||
~
|
||||
0 0 21
|
||||
S
|
||||
#24
|
||||
New BuildWalk Room~
|
||||
This unfinished room was created by Sandon.
|
||||
~
|
||||
0 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 6
|
||||
S
|
||||
#25
|
||||
New BuildWalk Room~
|
||||
This unfinished room was created by Sandon.
|
||||
~
|
||||
0 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 6
|
||||
S
|
||||
#26
|
||||
New BuildWalk Room~
|
||||
This unfinished room was created by Sandon.
|
||||
~
|
||||
0 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 6
|
||||
S
|
||||
#27
|
||||
between planes~
|
||||
This unfinished room was created by Sandon.
|
||||
floating here between earth and the plane of zoron, you think about how stupid it was to enter that portal. you can't see a thing, accept faint images of a dark back room and a futuristic looking room full of technology. you suddenly see a misty portal open above you, and you think you can float up to it
|
||||
.
|
||||
@
|
||||
~
|
||||
0 0 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 8
|
||||
S
|
||||
#33
|
||||
Rumble's Room~
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
|
@ -559,53 +618,18 @@ from you. It's a beautiful reciprocal arrangement.
|
|||
~
|
||||
0 8 0 0 0 0
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
|
@ -638,18 +662,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
|||
may I wave.
|
||||
~
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
S
|
||||
#34
|
||||
|
@ -857,14 +916,14 @@ D2
|
|||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
@ -159,10 +159,10 @@ D3
|
|||
S
|
||||
#34308
|
||||
Eastern Foyer~
|
||||
This is the Eastern End of the Gathering Hall. This foyer continues to
|
||||
the east into what appears to be a hallway and west into a circular central
|
||||
room. Several pillars line the room here, Archways north and south lead into
|
||||
the Immortal Board Room and the Mortal Board Room.
|
||||
This is the Eastern End of the Gathering Hall. This foyer continues to the
|
||||
east into what appears to be a hallway and west into a circular central room.
|
||||
Several pillars line the room here, Archways north and south lead into the
|
||||
Immortal Board Room and the Mortal Board Room.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
@ -209,10 +209,10 @@ D3
|
|||
S
|
||||
#34310
|
||||
Western Foyer~
|
||||
This is the Western End of the Gathering Hall. This foyer continues to
|
||||
the west into what appears to be a hallway and east into a circular central
|
||||
room. Several pillars line the room here. Archways north and south lead to
|
||||
the Hall of Justice/Chapel and the Meeting Room of the Immortals.
|
||||
This is the Western End of the Gathering Hall. This foyer continues to the
|
||||
west into what appears to be a hallway and east into a circular central room.
|
||||
Several pillars line the room here. Archways north and south lead to the Hall
|
||||
of Justice/Chapel and the Meeting Room of the Immortals.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
@ -269,13 +269,12 @@ D3
|
|||
S
|
||||
#34312
|
||||
God Hall, South~
|
||||
The beginning and ending of the God Hall, South is here.
|
||||
It seems to go on to the east and west with many doors that
|
||||
line the hallways leading into the many offices that are
|
||||
located here. An archway leads into the Foyer to the north.
|
||||
|
||||
Another passageway crosses the hall into what appears to be
|
||||
a very simple looking extension to the main God Hall.
|
||||
The beginning and ending of the God Hall, South is here. It seems to go on
|
||||
to the east and west with many doors that line the hallways leading into the
|
||||
many offices that are located here. An archway leads into the Foyer to the
|
||||
north.
|
||||
Another passageway crosses the hall into what appears to be a very simple
|
||||
looking extension to the main God Hall.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
@ -297,13 +296,12 @@ D3
|
|||
S
|
||||
#34313
|
||||
God Hall, West~
|
||||
This is a simple hallway that leads to the north and south. There is a
|
||||
tiled floor and open beamed ceilings here. On either side doors line
|
||||
the hallway. An archway to the east enters a plush foyer.
|
||||
A staircase leads up to a very plush hallway above.
|
||||
|
||||
Another passageway crosses the hall into what appears to be
|
||||
a very simple looking extension to the main God Hall.
|
||||
This is a simple hallway that leads to the north and south. There is a tiled
|
||||
floor and open beamed ceilings here. On either side doors line the hallway.
|
||||
An archway to the east enters a plush foyer. A staircase leads up to a very
|
||||
plush hallway above.
|
||||
Another passageway crosses the hall into what appears to be a very simple
|
||||
looking extension to the main God Hall.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
@ -329,13 +327,12 @@ D4
|
|||
S
|
||||
#34314
|
||||
God Hall, East~
|
||||
This is a simple hallway that leads to the north and south. There is a
|
||||
tiled floor and open beamed ceilings here. On either side doors line
|
||||
the hallway. An archway to the west enters a plush foyer.
|
||||
A staircase leads up to a very plush hallway above.
|
||||
|
||||
Another passageway crosses the hall into what appears to be
|
||||
a very simple looking extension to the main God Hall.
|
||||
This is a simple hallway that leads to the north and south. There is a tiled
|
||||
floor and open beamed ceilings here. On either side doors line the hallway.
|
||||
An archway to the west enters a plush foyer. A staircase leads up to a very
|
||||
plush hallway above.
|
||||
Another passageway crosses the hall into what appears to be a very simple
|
||||
looking extension to the main God Hall.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
@ -825,8 +822,9 @@ D5
|
|||
0 0 34314
|
||||
S
|
||||
#34332
|
||||
EEmpty Office~
|
||||
undefined~
|
||||
Empty Office~
|
||||
Unfinished.
|
||||
~
|
||||
343 28 0 0 0 0
|
||||
D0
|
||||
A walnut door is here with huge gold hinges.
|
||||
|
@ -1234,7 +1232,7 @@ S
|
|||
#34367
|
||||
Rhade's Office~
|
||||
The office here is plain and simple with a center desk, a cot to the side and
|
||||
several filing abinets scattered throughout. It has tiled floors, white walls,
|
||||
several filing cabinets scattered throughout. It has tiled floors, white walls,
|
||||
but not without very fine and fancy artwork and tapestries on the walls. There
|
||||
is a single bay window here as well, that lets in the bright sunlight and
|
||||
overlooks the land of Midguaard far below. The only exit is west into a
|
||||
|
|
|
@ -504,7 +504,7 @@ door~
|
|||
1 0 34604
|
||||
S
|
||||
#34627
|
||||
Emoty Office New Ext.~
|
||||
Empty Office New Ext.~
|
||||
This unfinished room was created by Whiteknight.
|
||||
~
|
||||
346 28 0 0 0 0
|
||||
|
|
|
@ -21,11 +21,10 @@
|
|||
#include "constants.h"
|
||||
|
||||
/** Current tbaMUD version.
|
||||
* @todo defined with _TBAMUD so we don't have multiple constants to change.
|
||||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||
* works correctly with C compilers (at least in my Experience)
|
||||
* Jeremy Osborne 1/28/2008 */
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 3.68";
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 2018.1";
|
||||
|
||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||
/* (Note: strings for class definitions in class.c instead of here) */
|
||||
|
|
|
@ -20,9 +20,9 @@
|
|||
* macro was introduced in pl13. Any future code add-ons could take into
|
||||
* account the version and supply their own definition for the macro if used
|
||||
* on an older version. You are supposed to compare this with the macro
|
||||
* TBAMUD_VERSION() in utils.h.
|
||||
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
||||
#define _TBAMUD 0x030680
|
||||
* TBAMUD_VERSION() in utils.h. Not currently in use.
|
||||
* It is read as Year/Version YYYY.v */
|
||||
#define _TBAMUD 2018.1
|
||||
|
||||
/** If you want equipment to be automatically equipped to the same place
|
||||
* it was when players rented, set the define below to 1 because
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue