Update for 2018 release

This commit is contained in:
Rumble 2018-01-08 02:28:56 +01:00
parent 045e7fa515
commit 51fa6bc2af
12 changed files with 314 additions and 280 deletions

View file

@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
available MUD source code.
tbaMUD Release history:
Version 2018 release: January, 2018
Version 3.68 release: February, 2017
Version 3.67 release: January, 2016
Version 3.66 release: January, 2015

View file

@ -1,5 +1,5 @@
T B A M U D
3 . 6 8
T B A M U D
2 0 1 8
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer

View file

@ -22,100 +22,6 @@ See Examples: @RTSTAT 7505, 154@n
Example: @RTSTAT 19, 20@n
#31
TBA-ADMIN
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
Builder Applications can be viewed here: goo.gl/0FBsys
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
To setup a trial vnum (in this case test for 61165:
advance test 31
set test nohassle off
set test olc 611
set test title has trial vnum 61165
set test loadroom 3
set test gold 1000000
restore test
redit 61165
1
test's Trial Vnum
q
y
toggle nohassle off
load obj 1332
set self level 32
tbalim test 61165
return
toggle nohassle on
To setup test with zone 348
return
saveall
set test olc 348
set file test olc 348
set test title has zone 348
set file test title has zone 348
set test loadroom 348
set file test loadroom 348
set test gold 1000000
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
toggle nohassle off
load obj 1332
set self level 32
tbalim test purge
return
restore test
toggle nohassle on
redit 34800
1
test's Zone Description Room
q
y
zedit 34800
1
test
z
Name Me - test
q
y
redit 34800
2
return
saveall
set test olc 348
set test title has zone 348
set test loadroom 348
set test gold 1000000
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
to create and link your rooms. If you have any questions just ask.
toggle nohassle off
load obj 1332
set self level 32
tbalim test purge
return
restore test
toggle nohassle on
redit 34800
1
test's Zone Description Room
q
y
zedit 34800
1
test
z
Name Me - test
q
y
redit 34800
2
<paste zone proposal here>
q
y
See Also: TBA-STAFF, TBA-ZONES
#32
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGE
%damage% %victim% amount
@ -1061,19 +967,6 @@ Moves all of your money in/out of the bank.
See also: GOLD, SCORE
#0
BANDAGE
Some fighting classes only.
Usage: bandage [patient]
The bandage skill is used to treat extremely critical patients who are
in imminent danger of dying. Upon successful application of bandages,
the patient will be stabilized but will still be in critical condition.
If the bandage application fails, the patient will suffer additional
trauma which may hasten their ultimate fate. The success of this skill
will depend upon how well it has been learned.
#0
BASH
Fighters only.
@ -8670,8 +8563,7 @@ See also: HIDE
#0
SERVERS FREE-SERVERS HOSTINGS FREE-HOSTS
http://amber.org.uk
www.frostmud.com
https://www.funcity.org/ - hosted by Jason "Opie" Babo
If you have any additions or deletions please mudmail rumble.
@ -9979,6 +9871,143 @@ be an object a mobile or a player. Usually used in conjunction with another
command.
#31
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
TBA stands for The Builder Academy.
@RGOTO 3@n to enter the Builder Academy tutorial.
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
with a combination of my own MUDding experience and the work of numerous others from the
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
gone through our training and many MUDs require new builders to complete training at TBA before
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
the name tbaMUD and we have been updating it tirelessly for over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
their own pace to learn as much or as little as they wish. Numerous people are available to answer
questions and give advice.
1000's of builders served and counting.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
find and usually train their own builders. This works, but I think the MUDding community can come up
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
come and learn or help teach. Give something back to the community we have all taken so much from.
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
so we can improve our codebase and training.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
teach them and then you can have them back with the zones they built.
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
codebase.
- Rumble
The Builder Academy
tbamud.com 9091
See also: NEWBIE
#0
TBA-ADMIN
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
Builder Applications can be viewed here: goo.gl/0FBsys
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
To setup a trial vnum (in this case test for 61165:
advance test 31
set test nohassle off
set test olc 611
set test title has trial vnum 61165
set test loadroom 3
set test gold 1000000
restore test
redit 61165
1
test's Trial Vnum
q
y
toggle nohassle off
load obj 1332
set self level 32
tbalim test 61165
return
toggle nohassle on
To setup test with zone 348
return
saveall
set test olc 348
set file test olc 348
set test title has zone 348
set file test title has zone 348
set test loadroom 348
set file test loadroom 348
set test gold 1000000
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
toggle nohassle off
load obj 1332
set self level 32
tbalim test purge
return
restore test
toggle nohassle on
redit 34800
1
test's Zone Description Room
q
y
zedit 34800
1
test
z
Name Me - test
q
y
redit 34800
2
return
saveall
set test olc 348
set test title has zone 348
set test loadroom 348
set test gold 1000000
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
to create and link your rooms. If you have any questions just ask.
toggle nohassle off
load obj 1332
set self level 32
tbalim test purge
return
restore test
toggle nohassle on
redit 34800
1
test's Zone Description Room
q
y
zedit 34800
1
test
z
Name Me - test
q
y
redit 34800
2
<paste zone proposal here>
q
y
See Also: TBA-STAFF, TBA-ZONES
#32
TBA-ADVERTISING
Mud Created: 2000
@ -10048,49 +10077,6 @@ TBAMAPS TBA-MAPS
See also: CARTOGRAPHY, ASCII
#31
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
TBA stands for The Builder Academy.
@RGOTO 3@n to enter the Builder Academy tutorial.
The Builder Academy (TBA) was created in October of 2000 on the MUD Cruel World. It began
with a combination of my own MUDding experience and the work of numerous others from the
MUDding community and evolved into an extensive tutorial zone, help files, and examples.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
willing to learn or teach how to create your own text-based World. 1,000's of builder's have
gone through our training and many MUDs require new builders to complete training at TBA before
they can apply to their MUD. TBA's other mission is the development of the codebase formerly
known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under
the name tbaMUD and we have been updating it tirelessly for over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at
their own pace to learn as much or as little as they wish. Numerous people are available to answer
questions and give advice.
1000's of builders served and counting.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the
admin of every MUD that has ever been. In the past it has always been up to each individual MUD to
find and usually train their own builders. This works, but I think the MUDding community can come up
with something better. That is why we created The Builder's Academy. No pressure, no deadline, just
come and learn or help teach. Give something back to the community we have all taken so much from.
TBA is a MUDding community resource, please submit any lessons learned or building tips and tricks
so we can improve our codebase and training.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will
teach them and then you can have them back with the zones they built.
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD
codebase.
- Rumble
The Builder Academy
tbamud.com 9091
See also: NEWBIE
#0
TEDITOR
Usage: tedit [file]
@ -12197,20 +12183,6 @@ Usage: unaffect [target]
Removes all affections (i.e., spell effects) from a player.
#31
UNFOLLOW
Usage: unfollow
The UNFOLLOW command will stop a player from following another player or
creature. This command will not succeed if the player is under the
influence of a CHARM spell.
Examples:
> unfollow
See also: FOLLOW
#0
UNGROUP DISBAND
Usage: ungroup [group member]
@ -12783,7 +12755,7 @@ Examples:
>; @ - shows all gods that are on and visible to you.
- also shows if the gods who are visible to you are writing.
>;#<level> <text> - sends text to everyone <level> and above.
- ;#2 only God and above will see this.
- ;#32 only God and above will see this.
See also: NOWIZ
#31

View file

@ -31,6 +31,10 @@ The email listing of the gods is pinned against the wall.~
0 0 0 0
1 1 0 30 0
E
emails listing~
HELP CONTACT
~
E
wizlist~
Implementors
~~~~~~~~~~~
@ -47,10 +51,6 @@ wizlist~
Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
~
E
emails listing~
HELP CONTACT
~
#5
foraged berries~
some foraged berries~
@ -1208,6 +1208,7 @@ A bright orange plastic bracelet was left here.~
12 0 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0 0
T 195
E
idleout timer stayalive bracelet~
The bracelet is made of a garish orange plastic with the letters STAYALIVE

View file

@ -574,7 +574,7 @@ done
~
#24
Room While Teleport Example~
2 b 100
2 bg 100
~
* By Rumble of The Builder Academy tbamud.com 9091
* Target the first person or mob in the room.
@ -2850,7 +2850,7 @@ set ant 4600
set zodiac 5701
set grave 7401
set zamba 7500
set gideon 7801
set gidean 7801
set glumgold 8301
set duke 8660
set oasis 9000

View file

@ -11,7 +11,7 @@ if %actor.is_pc% && %actor.level% == 1
wait 2 sec
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
wait 2 sec
say Please fill out the application at: geocities.com/buildersacademy/
say Please fill out the application at: http://tbamud.com
set mortal_greeting_for_TBA 1
remote mortal_greeting_for_TBA %actor.id%
end
@ -99,7 +99,7 @@ tbalim~
* Make sure name matches a player, purge mobs or use 0.name if you have
* troubles. They are given an assigner in the mortal start room.
* Usage: tbalim player vnum | purge
if !%actor.is_pc% || %actor.level% < 30
if !%actor.is_pc% || %actor.level% < 32
%send% %actor% Only human staff can use this limiter.
else
set victim %arg.car%
@ -107,8 +107,12 @@ else
if purge /= %arg.cdr% && %victim.has_item(1332)%
%send% %actor% %arg.car%'s assigner has been %arg.cdr%'d.
eval TBA_trial_vnum %victim.TBA_trial_vnum% - (2 * %victim.TBA_trial_vnum%)
remote TBA_trial_vnum %victim.id%
if %TBA_trial_vnum% < 0
remote TBA_trial_vnum %victim.id%
end
%purge% %victim.inventory(1332)%
elseif purge /= %arg.cdr%
%send% %actor% They do not have a trial vnum assigner for you to purge.
else
set TBA_trial_vnum %arg.cdr%
remote TBA_trial_vnum %victim.id%

View file

@ -279,7 +279,7 @@ set ant 4600
set zodiac 5701
set grave 7401
set zamba 7500
set gideon 7801
set gidean 7801
set glumgold 8301
set duke 8660
set oasis 9000

View file

@ -132,14 +132,26 @@ HELP BALANCE
HELP BREATHE@n
~
0 8 0 0 0 0
D0
~
~
0 0 24
D1
~
~
0 0 7
D2
~
~
0 0 25
D3
~
~
0 0 5
D4
~
~
0 0 26
S
#7
Writing Good Descriptions~
@ -200,6 +212,10 @@ D3
~
~
0 0 7
D4
~
~
0 0 27
S
#9
How to Use Oedit~
@ -545,6 +561,49 @@ D2
~
0 0 21
S
#24
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D2
~
~
0 0 6
S
#25
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D0
~
~
0 0 6
S
#26
New BuildWalk Room~
This unfinished room was created by Sandon.
~
0 0 0 0 0 0
D5
~
~
0 0 6
S
#27
between planes~
This unfinished room was created by Sandon.
floating here between earth and the plane of zoron, you think about how stupid it was to enter that portal. you can't see a thing, accept faint images of a dark back room and a futuristic looking room full of technology. you suddenly see a misty portal open above you, and you think you can float up to it
.
@
~
0 0 0 0 0 0
D5
~
~
0 0 8
S
#33
Rumble's Room~
...you'll find that you're not the first person who was ever confused and
@ -559,53 +618,18 @@ from you. It's a beautiful reciprocal arrangement.
~
0 8 0 0 0 0
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
~
E
old glory flag~
@ -638,18 +662,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
may I wave.
~
E
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
S
#34
@ -857,14 +916,14 @@ D2
~
0 0 98
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

View file

@ -159,10 +159,10 @@ D3
S
#34308
Eastern Foyer~
This is the Eastern End of the Gathering Hall. This foyer continues to
the east into what appears to be a hallway and west into a circular central
room. Several pillars line the room here, Archways north and south lead into
the Immortal Board Room and the Mortal Board Room.
This is the Eastern End of the Gathering Hall. This foyer continues to the
east into what appears to be a hallway and west into a circular central room.
Several pillars line the room here, Archways north and south lead into the
Immortal Board Room and the Mortal Board Room.
~
343 24 0 0 0 0
D0
@ -209,10 +209,10 @@ D3
S
#34310
Western Foyer~
This is the Western End of the Gathering Hall. This foyer continues to
the west into what appears to be a hallway and east into a circular central
room. Several pillars line the room here. Archways north and south lead to
the Hall of Justice/Chapel and the Meeting Room of the Immortals.
This is the Western End of the Gathering Hall. This foyer continues to the
west into what appears to be a hallway and east into a circular central room.
Several pillars line the room here. Archways north and south lead to the Hall
of Justice/Chapel and the Meeting Room of the Immortals.
~
343 24 0 0 0 0
D0
@ -269,13 +269,12 @@ D3
S
#34312
God Hall, South~
The beginning and ending of the God Hall, South is here.
It seems to go on to the east and west with many doors that
line the hallways leading into the many offices that are
located here. An archway leads into the Foyer to the north.
Another passageway crosses the hall into what appears to be
a very simple looking extension to the main God Hall.
The beginning and ending of the God Hall, South is here. It seems to go on
to the east and west with many doors that line the hallways leading into the
many offices that are located here. An archway leads into the Foyer to the
north.
Another passageway crosses the hall into what appears to be a very simple
looking extension to the main God Hall.
~
343 24 0 0 0 0
D0
@ -297,13 +296,12 @@ D3
S
#34313
God Hall, West~
This is a simple hallway that leads to the north and south. There is a
tiled floor and open beamed ceilings here. On either side doors line
the hallway. An archway to the east enters a plush foyer.
A staircase leads up to a very plush hallway above.
Another passageway crosses the hall into what appears to be
a very simple looking extension to the main God Hall.
This is a simple hallway that leads to the north and south. There is a tiled
floor and open beamed ceilings here. On either side doors line the hallway.
An archway to the east enters a plush foyer. A staircase leads up to a very
plush hallway above.
Another passageway crosses the hall into what appears to be a very simple
looking extension to the main God Hall.
~
343 24 0 0 0 0
D0
@ -329,13 +327,12 @@ D4
S
#34314
God Hall, East~
This is a simple hallway that leads to the north and south. There is a
tiled floor and open beamed ceilings here. On either side doors line
the hallway. An archway to the west enters a plush foyer.
A staircase leads up to a very plush hallway above.
Another passageway crosses the hall into what appears to be
a very simple looking extension to the main God Hall.
This is a simple hallway that leads to the north and south. There is a tiled
floor and open beamed ceilings here. On either side doors line the hallway.
An archway to the west enters a plush foyer. A staircase leads up to a very
plush hallway above.
Another passageway crosses the hall into what appears to be a very simple
looking extension to the main God Hall.
~
343 24 0 0 0 0
D0
@ -825,8 +822,9 @@ D5
0 0 34314
S
#34332
EEmpty Office~
undefined~
Empty Office~
Unfinished.
~
343 28 0 0 0 0
D0
A walnut door is here with huge gold hinges.
@ -1234,7 +1232,7 @@ S
#34367
Rhade's Office~
The office here is plain and simple with a center desk, a cot to the side and
several filing abinets scattered throughout. It has tiled floors, white walls,
several filing cabinets scattered throughout. It has tiled floors, white walls,
but not without very fine and fancy artwork and tapestries on the walls. There
is a single bay window here as well, that lets in the bright sunlight and
overlooks the land of Midguaard far below. The only exit is west into a

View file

@ -504,7 +504,7 @@ door~
1 0 34604
S
#34627
Emoty Office New Ext.~
Empty Office New Ext.~
This unfinished room was created by Whiteknight.
~
346 28 0 0 0 0

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@ -21,11 +21,10 @@
#include "constants.h"
/** Current tbaMUD version.
* @todo defined with _TBAMUD so we don't have multiple constants to change.
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
* works correctly with C compilers (at least in my Experience)
* Jeremy Osborne 1/28/2008 */
cpp_extern const char *tbamud_version = "tbaMUD 3.68";
cpp_extern const char *tbamud_version = "tbaMUD 2018.1";
/* strings corresponding to ordinals/bitvectors in structs.h */
/* (Note: strings for class definitions in class.c instead of here) */

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@ -20,9 +20,9 @@
* macro was introduced in pl13. Any future code add-ons could take into
* account the version and supply their own definition for the macro if used
* on an older version. You are supposed to compare this with the macro
* TBAMUD_VERSION() in utils.h.
* It is read as Major/Minor/Patchlevel - MMmmPP */
#define _TBAMUD 0x030680
* TBAMUD_VERSION() in utils.h. Not currently in use.
* It is read as Year/Version YYYY.v */
#define _TBAMUD 2018.1
/** If you want equipment to be automatically equipped to the same place
* it was when players rented, set the define below to 1 because