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Undo apparent accidental @-color replaces in upstream TBA files. (#62)
I am guessing some script or tool used upstream is doing an unsafe search-and-replace for '@' with TAB, and accidentally changing these. They seem to have been creeping into the repo for years. I produced this fix commit automatically with: sed -i 's|\t\([bcdgmnoruwyBCDGMRWY]\)|@\1|g' tba/*/*.* ...and then a few files' changes had to be undone. I looked through all of the rest, and they look like correct fixes. I also ran all the other letters, and they only make incorrect "fixes".
This commit is contained in:
parent
3e03332f0a
commit
3f1ea5e7a5
34 changed files with 561 additions and 561 deletions
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@ -735,7 +735,7 @@ A list of directions to important areas within Sanctus lies here.~
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1 1 0 0 0
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E
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list directions sanctus~
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n
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@n
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recall Room - teleport Sanctus
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Newbie Zones - teleport Newbie
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Food - 1d, 3s, 1e, 1n
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@ -932,7 +932,7 @@ T 157
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E
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ten sided dice die~
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The die has been carefully carved out of bone with black spots painted on
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each of its 10 sides accordingly. RROLL DIE n
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each of its 10 sides accordingly. @RROLL DIE@n
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~
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#174
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hairball~
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@ -52,9 +52,9 @@ A tacky wooden sign is tacked into the ground by a tall oak.~
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E
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wooden sign tacky~
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+----------------------------+
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| DMiz'real n and Orchan Forest |
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| @DMiz'real@n and Orchan Forest |
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+----------------------------------+
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| The forest of DMiz'real n lies |
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| The forest of @DMiz'real@n lies |
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| to the north of this forest. |
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|----------------------------------|
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| To the south lies the Orchan |
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@ -339,27 +339,27 @@ A maze map(not for mortals)~
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1 1 0 30 0
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E
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map maze~
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r-------------------------------------------------------
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@r-------------------------------------------------------
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b DED
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b |
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b DED DED DED--MOD--DED X --MOD
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b | | | | |
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b X -- X -- X CNT-- X X --MOD--DED
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b | | | |
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b DED-- X X --MOD-- X -- X -- X -- X
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b | | | |
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b X -- X -- X DED X MOD
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b | |
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b X DED
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b |
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b ENT
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@b DED
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@b |
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@b DED DED DED--MOD--DED X --MOD
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@b | | | | |
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@b X -- X -- X CNT-- X X --MOD--DED
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@b | | | |
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@b DED-- X X --MOD-- X -- X -- X -- X
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@b | | | |
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@b X -- X -- X DED X MOD
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@b | |
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@b X DED
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@b |
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@b ENT
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r-------------------------------------------------------
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yENT: Beginning MOD: Monsters Den
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yDED: Dead End X: Just a Regular Maze Room
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yCNT: Center of the Maze BRooms: 31
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r------------------------------------------------------- n
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@r-------------------------------------------------------
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@yENT: Beginning MOD: Monsters Den
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@yDED: Dead End X: Just a Regular Maze Room
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@yCNT: Center of the Maze @BRooms: 31
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@r-------------------------------------------------------@n
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~
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#10429
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Infa Armor~
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@ -400,34 +400,34 @@ A Master Map lies on the ground here.~
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4 1000 0 0 0
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E
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3~
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r-------------------------------------------------------
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@r-------------------------------------------------------
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b DED
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b |
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b DED DED DED--MOD--DED X --MOD
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b | | | | |
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b X -- X -- X CNT-- X X --MOD--DED
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b | | | |
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b DED-- X X --MOD-- X -- X -- X -- X
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b | | | |
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b X -- X -- X DED X MOD
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b | |
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b X DED
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b |
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b ENT
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@b DED
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@b |
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@b DED DED DED--MOD--DED X --MOD
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@b | | | | |
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@b X -- X -- X CNT-- X X --MOD--DED
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@b | | | |
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@b DED-- X X --MOD-- X -- X -- X -- X
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@b | | | |
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@b X -- X -- X DED X MOD
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@b | |
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@b X DED
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@b |
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@b ENT
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r-------------------------------------------------------
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yENT: Beginning MOD: Monsters Den
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yDED: Dead End X: Just a Regular Maze Room
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yCNT: Center of the Maze BRooms: 31
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r------------------------------------------------------- n
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@r-------------------------------------------------------
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@yENT: Beginning MOD: Monsters Den
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@yDED: Dead End X: Just a Regular Maze Room
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@yCNT: Center of the Maze @BRooms: 31
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@r-------------------------------------------------------@n
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~
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E
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2~
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bArea : Orchan Village
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@bArea : Orchan Village
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Level : Any
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r-------------------------------------------------------
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b
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@r-------------------------------------------------------
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@b
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MSH
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MST--MST--VIW
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@ -438,43 +438,43 @@ Level : Any
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| | |
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ELD WPS--ROR
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r-------------------------------------------------------
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bGTE: Gate ELD: Village Elder
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@r-------------------------------------------------------
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@bGTE: Gate ELD: Village Elder
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ROR: Rock Road VIW: Village Warrior
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WPS: Weapon Shop MST: Main Street
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ACS: Amor Shop MSH: Map Shop
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r-------------------------------------------------------
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@r-------------------------------------------------------
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~
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E
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1~
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bArea : A Small Forest
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bLevel : Any Level
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r-------------------------------------------------------
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b WOD
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@bArea : A Small Forest
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@bLevel : Any Level
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@r-------------------------------------------------------
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@b WOD
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BET--WOP--NTF--FTF ENF
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HSE LLP--ENF SHK--LKE
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r-------------------------------------------------------
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bWOD: Further into the Woods LLP: Lightly Lit Path
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@r-------------------------------------------------------
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@bWOD: Further into the Woods LLP: Lightly Lit Path
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BET: Barricade of Trees ENF: End of Forest
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WOP: Woodland Path NTF: Near the Tree Fort
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FTF: Foot of the Fort SHK: A Small Shack
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LKE: Lake
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r-------------------------------------------------------
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@r-------------------------------------------------------
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~
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E
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master map~
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bMaster Map
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r*=================+==================================*
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r| bPage 1 r| bForest Map r|
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r| bPage 2 r| bVillage Map r|
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r| bPage 3 r| bMaze Map r|
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r+=================+==================================+
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@bMaster Map
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@r*=================+==================================*
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@r| @bPage 1 @r| @bForest Map @r|
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@r| @bPage 2 @r| @bVillage Map @r|
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@r| @bPage 3 @r| @bMaze Map @r|
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@r+=================+==================================+
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| |
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| b uTo look at any of these maps, it is look (#) n r |
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| @b@uTo look at any of these maps, it is look (#)@n@r |
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*====================================================* n
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*====================================================*@n
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~
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#10432
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map~
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@ -191,7 +191,7 @@ A @RRoad@n @Yto@n @CHeaven@n has been left here.~
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15 750 0 0 0
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E
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road heaven wine~
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This dark red wine is called the RRoad n Yto n CHeaven n because it is
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This dark red wine is called the @RRoad@n @Yto@n @CHeaven@n because it is
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extremely intoxicating but filling. The bottle that contains it is huge and
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probably will keep you busy for quite some time. The wine has a smell of a
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mixture of many fruits, though it is difficult to tell which ones were used.
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@ -259,7 +259,7 @@ A Chalice of Red Something has been left here.~
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7 400 0 0 0
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E
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chalice wine~
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WO n DM n WG n WO n DM n WG n that isn't mwine n it's rblood!!!!! n
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@WO@n@DM@n@WG@n @WO@n@DM@n@WG@n that isn't @mwine@n it's @rblood!!!!! @n
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~
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#11720
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defender~
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@ -271,7 +271,7 @@ The @rD@n@me@n@rf@n@me@n@rn@n@md@n@re@n@mr@n has been left here.~
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15 2000000 0 10 0
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E
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defender~
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The rD n me n rf n me n rn n md n re n mr n is a valiant sword only usable
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The @rD@n@me@n@rf@n@me@n@rn@n@md@n@re@n@mr@n is a valiant sword only usable
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by masters of the world. The blade is a dull gray and the hilt is made of
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silver with a leather bound handle for a good grip. Legend goes it was used to
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protect Los Torres from i nvasion of the Valdurain Army. It is only wieldable
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@ -504,7 +504,7 @@ A bouquet of exotic flowers has been left here.~
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1 1 0 0 0
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E
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bouquet exotic flowers~
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A hand picked bouquet of rred n, ggreen n, yyellow n and bblue n flowers
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A hand picked bouquet of @rred@n, @ggreen@n, @yyellow@n and @bblue@n flowers
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nicely arranged into a bouquet could make the perfect gift for anyone.
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~
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#11736
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@ -9,7 +9,7 @@ A list of the staff's emails has been left here.~
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T 1205
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E
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list email staff~
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RHELP CONTACT n for the most recent listing or:
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@RHELP CONTACT@n for the most recent listing or:
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~
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#1201
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pamphlet trigedit~
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@ -312,7 +312,7 @@ A builder intro note has been dropped here.~
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1 1 0 0 0
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E
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introduction note paper~
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This has been moved to RHELP INTRO n.
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This has been moved to @RHELP INTRO@n.
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~
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#1329
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test backpack~
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@ -54,7 +54,7 @@ A weather-beaten sign solemnly stands here.~
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0 0 0 0 0
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E
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sign words word~
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n
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@n
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North: Forbidden Forest
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West: An Abandoned Lighthouse
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South: Konolua Beach
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@ -136,7 +136,7 @@ E
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harp~
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This harp is made of a metal that shifts and changes its colours every now
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and then. Carved into the column of it are strange elvish designs, while the
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neck of the harp is a simple S-shape. Rplay harp n to produce sensational
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neck of the harp is a simple S-shape. @Rplay harp@n to produce sensational
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music.
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~
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#20110
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@ -173,12 +173,12 @@ The blade itself is made of a bluish metal, yet it cannot be determined for the
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tones of blue are always changing. You may say the blade itself is made of a
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solid type of flowing liquid, while the hilt has been creatively designed to
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form the shape of Leviathan, the legendary dragon that sleeps beneath the ocean.
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W uTo Use this blade: n At the expense of 50 mana points, this blade will
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@W@uTo Use this blade:@n At the expense of 50 mana points, this blade will
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constantly heal you for 10 hp every 2-3 seconds. To use this command, type
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BEXECUTE FUSION n. For 100 of your own hp you can damage the opponent for 1000
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@BEXECUTE FUSION@n. For 100 of your own hp you can damage the opponent for 1000
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in return, provided that it is not a player character. A drawback to this
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ability is the time taken to fully execute the damage, it takes time to recharge
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before striking down the opponent. To use this type BPERFORM AURORAFALL n.
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before striking down the opponent. To use this type @BPERFORM AURORAFALL@n.
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~
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#20112
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chest~
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@ -262,7 +262,7 @@ T 20146
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T 20147
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E
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cushion~
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The Rred n cushion is big, nice, and exceptionally nice to cuddle or sit on.
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The @Rred@n cushion is big, nice, and exceptionally nice to cuddle or sit on.
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~
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#20118
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@ -277,7 +277,7 @@ T 20146
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T 20147
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E
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cushion~
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The Bblue n cushion is big, nice, and exceptionally nice to cuddle or sit
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The @Bblue@n cushion is big, nice, and exceptionally nice to cuddle or sit
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on.
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~
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#20119
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@ -292,7 +292,7 @@ T 20146
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T 20147
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E
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cushion~
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The Yyellow n cushion is big, nice, and exceptionally nice to cuddle or sit
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The @Yyellow@n cushion is big, nice, and exceptionally nice to cuddle or sit
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on.
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~
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#20120
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@ -305,7 +305,7 @@ A glittering anklet sparkles silently here.~
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6 2500 500 0 0
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E
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anklet~
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This MP Wr Mi ms Wm MA Wn Mk ml We mt n is made from prism, a rare mineral
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This @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n is made from prism, a rare mineral
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that is created after being buried under the sand for many years. The white
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powdery substance it is made from makes it glitters, enhancing the beauty of
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this wonderful object.
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@ -320,7 +320,7 @@ A nearly transparent dress lies here, sparkling silently.~
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8 7500 1000 0 0
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E
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dress~
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This MP Wr Mi ms Wm MD Wr Me ms Ws n is made from prism, a rare mineral
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This @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n is made from prism, a rare mineral
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that is created after being buried under the sand for many years. The white
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powdery substance it is made from makes it glitters, enhancing the beauty of
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this wonderful object.
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@ -335,7 +335,7 @@ A glittering collar sparkles alone.~
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5 2500 500 0 0
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E
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collar~
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This MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n is made from prism, a rare mineral
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This @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n is made from prism, a rare mineral
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that is created after being buried under the sand for many years. The white
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powdery substance it is made from makes it glitters, enhancing the beauty of
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this wonderful object.
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@ -350,7 +350,7 @@ A wooden sign has been planted here.~
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0 0 0 0 0
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E
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sign~
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The sign says: When you wish to go home, just CJUMP n into the water.
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The sign says: When you wish to go home, just @CJUMP@n into the water.
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~
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#20124
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book manual guide~
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@ -362,7 +362,7 @@ A simple guidebook of @WSapphire Islands@g lies here.~
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1 10 0 0 0
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E
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4~
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n
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@n
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SECRETS
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There are a list of things that will not appear anywhere on this zone. They
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are for immortals only ;) Type olist to bring out a list of them. Items
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@ -402,7 +402,7 @@ There may be a lot more hidden errors, so mail me if you see any ;)
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~
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E
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1~
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OVERVIEW type Rgoto 20100 n and look ;)
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OVERVIEW type @Rgoto 20100@n and look ;)
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~
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E
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index~
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@ -432,7 +432,7 @@ E
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sword nirvana~
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Deathly Nirvana is a blade made of pure runestone. Its edge is razor-sharp
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and dangerously thin - a characteristic that enables it to slice through any
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material with utmost ease. RSlash n releases its hidden power.
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material with utmost ease. @RSlash@n releases its hidden power.
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~
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#20191
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icecream ice cone~
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@ -484,8 +484,8 @@ Someone has dropped a pair of glasses here.~
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1 500 0 0 0
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E
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glasses specs spectacle spectacles~
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The glass of this pair of spectacle is heavily tinted in Cblue n! Looking
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through it will probably make everything look Cblue n as well.
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The glass of this pair of spectacle is heavily tinted in @Cblue@n! Looking
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through it will probably make everything look @Cblue@n as well.
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~
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#20195
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shorts short~
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@ -1271,8 +1271,8 @@ E
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etching side~
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Flowing letters spell out:
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wWhat lies ahead of you? Visit Tarot. n
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w Sibyl, Esmerelda and Jaelle n
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@wWhat lies ahead of you? Visit Tarot.@n
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@w Sibyl, Esmerelda and Jaelle@n
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~
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E
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glass~
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@ -102,15 +102,15 @@ A ragged book has been left here.~
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E
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ragged diary~
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This dark leather book is almost falling apart, although there appears to be
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very little written inside it. The word gPRIVATE n has been carefully carved
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very little written inside it. The word @gPRIVATE@n has been carefully carved
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into the cover.
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(type look 1, 2, or 3 to view pages)
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~
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E
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3~
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G
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gEntry 3 n
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@G
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@gEntry 3@n
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Somehow I fear this may be my last entry. I have been recruited, along with
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several others for a secret task by the sorceress' evil bird. What the task is
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I do not yet know, but I know that the sorceress has a particular way of
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@ -118,8 +118,8 @@ keeping her secrets, and it does not involve the survival of witnesses.
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~
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E
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2~
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G
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gEntry 2 n
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@G
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@gEntry 2@n
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Someone came to help us today, he told me he knew how to destroy the
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sorceress once and for all. I thought he would be the one to succeed but he
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was killed by the toothy one. Now the abominable creature has holed itself
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@ -127,8 +127,8 @@ into a cave from which there is no return... or so it is claimed.
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~
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E
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1~
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G
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gEntry 1 n
|
||||
@G
|
||||
@gEntry 1@n
|
||||
I have lost all interest in keeping this diary. Since the sorceress has
|
||||
taken over, life has not been worth writing about. I shall instead record
|
||||
anything I observe that may aid in her demise, though it will mean my death
|
||||
|
|
@ -1233,7 +1233,7 @@ icy mana ring~
|
|||
This cool glassy ring has been forged from a silvery metal and interwoven
|
||||
with blue crystal, the two substances spiralling around each other in a
|
||||
never-ending circle, a symbol of the flowing of unseen forces. It looks as
|
||||
though it may impart some powerful magic unto the wearer if c used n.
|
||||
though it may impart some powerful magic unto the wearer if@c used@n.
|
||||
~
|
||||
#2777
|
||||
Goethite staff flame fire~
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ E
|
|||
book chronicles~
|
||||
You open the book and begin to read:
|
||||
|
||||
Many ages ago, the great paladin knight Graye defeated
|
||||
@Many ages ago, the great paladin knight Graye defeated
|
||||
the Demon lord, and his disciples Irgon and Scrytin, and banished
|
||||
them to to bowels of the earth from which they came. Years passed
|
||||
and Graye's descendants prospered. The city of Graye has been ruled
|
||||
|
|
|
|||
|
|
@ -1568,7 +1568,7 @@ Eval and Set Example~
|
|||
2 d 100
|
||||
test~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* This is a speech trig RHELP TRIGEDIT ROOM SPEECH n, say 'test' to activate.
|
||||
* This is a speech trig @RHELP TRIGEDIT ROOM SPEECH@n, say 'test' to activate.
|
||||
* There is much confusion about the difference between set and eval. So this is
|
||||
* the simplest way I can think of to explain it (assume %actor.level% = 34):
|
||||
*
|
||||
|
|
|
|||
|
|
@ -2233,7 +2233,7 @@ Stayalive idleout bracelet - 88~
|
|||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval actor %self.worn_by%
|
||||
if %actor%
|
||||
%send% %actor% n
|
||||
%send% %actor% @n
|
||||
end
|
||||
~
|
||||
#196
|
||||
|
|
@ -2255,11 +2255,11 @@ say Good Job, you made it.
|
|||
wait 2 sec
|
||||
say Now I would suggest that you practice what you have learned.
|
||||
wait 2 sec
|
||||
say Check your title under RWHO n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
say Check your title under @RWHO@n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
wait 2 sec
|
||||
say Just type RGOTO VNUM n and type redit to modify your room.
|
||||
say Just type @RGOTO VNUM@n and type redit to modify your room.
|
||||
wait 2 sec
|
||||
say Once you complete your room come back to these hallways by typing RGOTO 3 n.
|
||||
say Once you complete your room come back to these hallways by typing @RGOTO 3@n.
|
||||
wait 3 sec
|
||||
beam %actor.name%
|
||||
~
|
||||
|
|
@ -2268,7 +2268,7 @@ TBA Give Suggestions - 21~
|
|||
0 g 100
|
||||
~
|
||||
wait 2 sec
|
||||
say The best advice for new builders is under RHELP SUGGESTIONS n.
|
||||
say The best advice for new builders is under @RHELP SUGGESTIONS@n.
|
||||
~
|
||||
#199
|
||||
TBA Welcome - 18~
|
||||
|
|
|
|||
|
|
@ -146,8 +146,8 @@ wait 3 sec
|
|||
Finding the Armor~
|
||||
1 g 100
|
||||
~
|
||||
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical Wwhite n light.
|
||||
%send% %actor% You pick up the armor and you are engulfed in a Wwhite n light.
|
||||
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical @Wwhite@n light.
|
||||
%send% %actor% You pick up the armor and you are engulfed in a @Wwhite@n light.
|
||||
%teleport% %actor% 10413
|
||||
%echoaround% %actor% As the light fades, you notice %actor.name% is no longer there.
|
||||
%echoaround% %actor% Nor is the armor.
|
||||
|
|
|
|||
|
|
@ -200,19 +200,19 @@ end
|
|||
1 c 1
|
||||
draw~
|
||||
if %arg% == bracelet
|
||||
%send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n
|
||||
%echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n
|
||||
%send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n
|
||||
%echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n
|
||||
wait 1 s
|
||||
if %self.timer% == 0
|
||||
eval give %actor.maxmove% - %actor.move%
|
||||
eval percent (%give% * 8) / 10
|
||||
eval power %actor.move(%percent%)%
|
||||
set %power%
|
||||
%send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n
|
||||
%echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n
|
||||
%send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n
|
||||
%echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n
|
||||
otimer 20
|
||||
else
|
||||
%send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n
|
||||
%send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n
|
||||
end
|
||||
end
|
||||
return 0
|
||||
|
|
@ -1052,23 +1052,23 @@ global mrc
|
|||
global llc
|
||||
global lmc
|
||||
global lrc
|
||||
%echo% n _______________
|
||||
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
|
||||
%echo% n| %ulc%| | %umc%| | %urc%| | n|
|
||||
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
|
||||
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
|
||||
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
|
||||
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
|
||||
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
|
||||
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
|
||||
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
|
||||
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
|
||||
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
|
||||
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
|
||||
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
|
||||
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
|
||||
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
|
||||
%echo% n|_______________|
|
||||
%echo% @n _______________
|
||||
%echo% @n| %ulc%_@Y%UL1% %ulc%_ %umc%_@Y%UM1% %umc%_ %urc%_@Y%UR1% %urc%_@n |
|
||||
%echo% @n| %ulc%| | %umc%| | %urc%| |@n|
|
||||
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
|
||||
%echo% @n| %ulc%|@u%ULn%@n %ulc%| %umc%|@u%UMn%@n %umc%| %urc%|@u%URn%@n %urc%|@n|
|
||||
%echo% @n| %ulc%|_@Y%UL3% %ulc%_| %umc%|_@Y%UM3% %umc%_| %urc%|_@Y%UR3% %urc%_|@n|
|
||||
%echo% @n| %mlc% _@Y%ML1% %mlc%_ %mmc%_@Y%MM1% %mmc%_ %mrc%_@Y%MR1% %mrc%_@n |
|
||||
%echo% @n| %mlc%| | %mmc%| | %mrc%| |@n|
|
||||
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
|
||||
%echo% @n| %mlc%|@u%MLn%@n %mlc%| %mmc%|@u%MMn%@n %mmc%| %mrc%|@u%MRn%@n %mrc%|@n|
|
||||
%echo% @n| %mlc%|_@Y%ML3% %mlc%_| %mmc%|_@Y%MM3% %mmc%_| %mrc%|_@Y%MR3% %mrc%_|@n|
|
||||
%echo% @n| %llc% _@Y%LL1% %llc%_ %lmc%_@Y%LM1% %lmc%_ %lrc%_@Y%LR1% %lrc%_ @n|
|
||||
%echo% @n| %llc%| | %lmc%| | %lrc%| |@n|
|
||||
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
|
||||
%echo% @n| %llc%|@u%LLn%@n %llc%| %lmc%|@u%LMn%@n %lmc%| %lrc%|@u%LRn%@n %lrc%|@n|
|
||||
%echo% @n| %llc%|_@Y%LL3% %llc%_| %lmc%|_@Y%LM3% %lmc%_| %lrc%|_@Y%LR3% %lrc%_|@n|
|
||||
%echo% @n|_______________|
|
||||
~
|
||||
#1140
|
||||
dealer say new game~
|
||||
|
|
@ -1076,11 +1076,11 @@ dealer say new game~
|
|||
new game~
|
||||
wait 1s
|
||||
if %actor.varexists(ffplaying)%
|
||||
%send% %actor% GYou are already playing a game. n
|
||||
%send% %actor% GIf you forfeit, you will lose the cards you've won. n
|
||||
%send% %actor% GYour opponent will keep the cards they've won. n
|
||||
%send% %actor% GSay forfeit to accept this and end the game. n
|
||||
%send% %actor% GSay continue to carry on with your current game. n
|
||||
%send% %actor% @GYou are already playing a game.@n
|
||||
%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
|
||||
%send% %actor% @GYour opponent will keep the cards they've won.@n
|
||||
%send% %actor% @GSay forfeit to accept this and end the game.@n
|
||||
%send% %actor% @GSay continue to carry on with your current game.@n
|
||||
elseif %playing%
|
||||
%echo% Sorry, I'm already playing a game.
|
||||
else
|
||||
|
|
@ -1325,23 +1325,23 @@ global %cardpos%4
|
|||
show board~
|
||||
2 c 100
|
||||
show~
|
||||
%echo% n _______________
|
||||
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
|
||||
%echo% n| %ulc%| | %umc%| | %urc%| | n|
|
||||
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
|
||||
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
|
||||
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
|
||||
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
|
||||
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
|
||||
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
|
||||
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
|
||||
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
|
||||
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
|
||||
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
|
||||
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
|
||||
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
|
||||
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
|
||||
%echo% n|_______________|
|
||||
%echo% @n _______________
|
||||
%echo% @n| %ulc%_@Y%UL1% %ulc%_ %umc%_@Y%UM1% %umc%_ %urc%_@Y%UR1% %urc%_@n |
|
||||
%echo% @n| %ulc%| | %umc%| | %urc%| |@n|
|
||||
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
|
||||
%echo% @n| %ulc%|@u%ULn%@n %ulc%| %umc%|@u%UMn%@n %umc%| %urc%|@u%URn%@n %urc%|@n|
|
||||
%echo% @n| %ulc%|_@Y%UL3% %ulc%_| %umc%|_@Y%UM3% %umc%_| %urc%|_@Y%UR3% %urc%_|@n|
|
||||
%echo% @n| %mlc% _@Y%ML1% %mlc%_ %mmc%_@Y%MM1% %mmc%_ %mrc%_@Y%MR1% %mrc%_@n |
|
||||
%echo% @n| %mlc%| | %mmc%| | %mrc%| |@n|
|
||||
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
|
||||
%echo% @n| %mlc%|@u%MLn%@n %mlc%| %mmc%|@u%MMn%@n %mmc%| %mrc%|@u%MRn%@n %mrc%|@n|
|
||||
%echo% @n| %mlc%|_@Y%ML3% %mlc%_| %mmc%|_@Y%MM3% %mmc%_| %mrc%|_@Y%MR3% %mrc%_|@n|
|
||||
%echo% @n| %llc% _@Y%LL1% %llc%_ %lmc%_@Y%LM1% %lmc%_ %lrc%_@Y%LR1% %lrc%_ @n|
|
||||
%echo% @n| %llc%| | %lmc%| | %lrc%| |@n|
|
||||
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
|
||||
%echo% @n| %llc%|@u%LLn%@n %llc%| %lmc%|@u%LMn%@n %lmc%| %lrc%|@u%LRn%@n %lrc%|@n|
|
||||
%echo% @n| %llc%|_@Y%LL3% %llc%_| %lmc%|_@Y%LM3% %lmc%_| %lrc%|_@Y%LR3% %lrc%_|@n|
|
||||
%echo% @n|_______________|
|
||||
~
|
||||
#1144
|
||||
new trigger~
|
||||
|
|
@ -1349,8 +1349,8 @@ new trigger~
|
|||
test~
|
||||
%echo% var is %var%
|
||||
%echo% var2 is %var2%
|
||||
%echo% coloured var is Y%var% n
|
||||
%echo% coloured var is @Y%var%@n
|
||||
set col Y
|
||||
%echo% var coloured var is %col%%var% n
|
||||
%echo% var coloured var is %col%%var%@n
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@ else
|
|||
end
|
||||
if %actor.inventory(11730)%
|
||||
%damage% %arg% 30
|
||||
%send% %actor% WThe arrow makes a bright flash of light as it strikes your opponent! n
|
||||
%send% %actor% @WThe arrow makes a bright flash of light as it strikes your opponent!@n
|
||||
%purge% %actor.inventory(11730)%
|
||||
switch %random.4%
|
||||
case 1
|
||||
|
|
@ -606,7 +606,7 @@ if %actor.is_pc%
|
|||
%echo% suddenly, the door opens, and a bright flash of light consumes the entire room, blinding both you and %self.name%!
|
||||
Wait 3s
|
||||
%send% %actor% You wake up at the entrance to Los Torres, and everything seems normal for some reason. What the heck happened??
|
||||
%send% %actor% g+ n bQUEST COMPLETE n g+ n
|
||||
%send% %actor% @g+@n@bQUEST COMPLETE@n@g+@n
|
||||
%teleport% %actor% 11701
|
||||
end
|
||||
~
|
||||
|
|
|
|||
|
|
@ -1323,7 +1323,7 @@ if %cmd.mudcommand% == examine
|
|||
set txt[21] RAPIO
|
||||
set word %%txt[%max%]%%
|
||||
eval word %word%
|
||||
%send% %actor% Your eyes scan the glowing walls and alight upon the word C%word% n.
|
||||
%send% %actor% Your eyes scan the glowing walls and alight upon the word @C%word%@n.
|
||||
if !%actor.varexists(zn118_blinddone)%
|
||||
set zn118_blindquest %word%
|
||||
remote zn118_blindquest %actor.id%
|
||||
|
|
@ -1648,21 +1648,21 @@ end
|
|||
mob does not load if already present~
|
||||
0 k 100
|
||||
~
|
||||
c* This sets the vnum of the mob you are checking for, and loading/not loading n
|
||||
@c* This sets the vnum of the mob you are checking for, and loading/not loading@n
|
||||
set mobvnum 42500
|
||||
c* This tells the trigger to keep checking for people until there are none. n
|
||||
@c* This tells the trigger to keep checking for people until there are none.@n
|
||||
set here %self.room.people%
|
||||
while %here%
|
||||
set others %here.next_in_room%
|
||||
c* If the mob is in the room, the isthere variable is set. n
|
||||
@c* If the mob is in the room, the isthere variable is set.@n
|
||||
if %here.vnum% == %mobvnum%
|
||||
set mobid %here%
|
||||
set isthere 1
|
||||
end
|
||||
set here %others%
|
||||
done
|
||||
c* If the mob is not in the room (variable is not set) n
|
||||
c* The mob will load. n
|
||||
@c* If the mob is not in the room (variable is not set)@n
|
||||
@c* The mob will load.@n
|
||||
if !%isthere%
|
||||
%load% mob %mobvnum%
|
||||
end
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ if %actor.is_pc%
|
|||
Eval test %test1.strlen%
|
||||
Eval che %sum%/1
|
||||
If %che% == %sum%
|
||||
%echo% WComputing results... n
|
||||
%echo% @WComputing results...@n
|
||||
if (%speech%/===)
|
||||
if (%sum%==1)
|
||||
set sum Yes
|
||||
|
|
@ -44,23 +44,23 @@ if %actor.is_pc%
|
|||
end
|
||||
eval opt1 8 + %test%
|
||||
eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5
|
||||
%echo% WWizzzzzzzzzz.... n
|
||||
%echo% @WWizzzzzzzzzz....@n
|
||||
if (%opt1%-2) == (%opt2%)
|
||||
%echo% c...%y%... n
|
||||
%echo% c: C..%y%.. c: n
|
||||
%echo% c: C: G %speech% C : c: n
|
||||
%echo% c: C:.%y%.: c: n
|
||||
%echo% c: C: %wid1% G %sum% C%wid1% : c: n
|
||||
%echo% c: C:.%y%.: c: n
|
||||
%echo% c:..%y%..: n
|
||||
%echo% @c...%y%...@n
|
||||
%echo% @c:@C..%y%..@c:@n
|
||||
%echo% @c:@C:@G %speech% @C :@c:@n
|
||||
%echo% @c:@C:.%y%.:@c:@n
|
||||
%echo% @c:@C: %wid1%@G %sum% @C%wid1% :@c:@n
|
||||
%echo% @c:@C:.%y%.:@c:@n
|
||||
%echo% @c:..%y%..:@n
|
||||
else
|
||||
%echo% r....%y%... n
|
||||
%echo% r: R...%y%.. r: n
|
||||
%echo% r: R: G %speech% R : r: n
|
||||
%echo% r: R:..%y%.: r: n
|
||||
%echo% r: R: %wid1% G %sum% R%wid1% : r: n
|
||||
%echo% r: R:..%y%.: r: n
|
||||
%echo% r:...%y%..: n
|
||||
%echo% @r....%y%...@n
|
||||
%echo% @r:@R...%y%..@r:@n
|
||||
%echo% @r:@R:@G %speech% @R :@r:@n
|
||||
%echo% @r:@R:..%y%.:@r:@n
|
||||
%echo% @r:@R: %wid1%@G %sum% @R%wid1% :@r:@n
|
||||
%echo% @r:@R:..%y%.:@r:@n
|
||||
%echo% @r:...%y%..:@n
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -226,46 +226,46 @@ end
|
|||
eval forest_sounds %random.25%
|
||||
switch %forest_sounds%
|
||||
case 1
|
||||
%echo% gThe gently chirping of crickets peacefully resonate across the forest. n
|
||||
%echo% @gThe gently chirping of crickets peacefully resonate across the forest.@n
|
||||
break
|
||||
case 2
|
||||
%echo% A haze of yfir Wefl yies n dart inbetween some ancient cedars.
|
||||
%echo% A haze of @yfir@Wefl@yies@n dart inbetween some ancient cedars.
|
||||
break
|
||||
case 3
|
||||
%echo% DA thick fog drifts in, dampening the moss. n
|
||||
%echo% @DA thick fog drifts in, dampening the moss.@n
|
||||
break
|
||||
case 4
|
||||
%echo% DThe area is surrounded by a visually impeneratable mist. n
|
||||
%echo% @DThe area is surrounded by a visually impeneratable mist.@n
|
||||
break
|
||||
case 5
|
||||
%echo% DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it. n
|
||||
%echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n
|
||||
break
|
||||
case 6
|
||||
%echo% DThe damp fallen clouds swirl slightly in an eddying wind. n
|
||||
%echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n
|
||||
break
|
||||
case 7
|
||||
%echo% DThe thick brume shifts and ebbs away slightly. n
|
||||
%echo% @DThe thick brume shifts and ebbs away slightly.@n
|
||||
break
|
||||
case 8
|
||||
%echo% A hushed whispering sound seems to emanate from the patch of rt wo ra wd rs wt ro wo rl ws n.
|
||||
%echo% A hushed whispering sound seems to emanate from the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n.
|
||||
break
|
||||
case 9
|
||||
%echo% The largest rt wo ra wd rs wt ro wo rl n yawns openly and mumbles something to one of its friends.
|
||||
%echo% The largest @rt@wo@ra@wd@rs@wt@ro@wo@rl@n yawns openly and mumbles something to one of its friends.
|
||||
break
|
||||
case 10
|
||||
%echo% Like a diminutive choir, the patch of rt wo ra wd rs wt ro wo rl ws n let loose a high-pitched song of peace.
|
||||
%echo% Like a diminutive choir, the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n let loose a high-pitched song of peace.
|
||||
break
|
||||
case 11
|
||||
%echo% From the east, tiny voices talk amongst themselves in their own plant-like language.
|
||||
break
|
||||
case 12
|
||||
%echo% The patch of rt wo ra wd rs wt ro wo rl ws n sway synchronisingly in the silver moonlight.
|
||||
%echo% The patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n sway synchronisingly in the silver moonlight.
|
||||
break
|
||||
case 13
|
||||
%echo% The peaceful chirping of bird-song floats down from above.
|
||||
break
|
||||
case 14
|
||||
%echo% gA piping little note sings down to you from above. n
|
||||
%echo% @gA piping little note sings down to you from above.@n
|
||||
break
|
||||
case 15
|
||||
%echo% The tweeting of a newly born bird calling to its mother echoes around the forest.
|
||||
|
|
@ -277,16 +277,16 @@ switch %forest_sounds%
|
|||
%echo% The sound of ruffling and the snapping of small twigs reaches your ears.
|
||||
break
|
||||
case 18
|
||||
%echo% gA rapid chattering drifts down from the giant trees to the northeast. n
|
||||
%echo% @gA rapid chattering drifts down from the giant trees to the northeast.@n
|
||||
break
|
||||
case 19
|
||||
%echo% With inequable grace, a snowy white owl ghosts in on silent wings.
|
||||
break
|
||||
case 20
|
||||
%echo% A dblack Dbat n flutters across the forest, high above.
|
||||
%echo% A @dblack @Dbat@n flutters across the forest, high above.
|
||||
break
|
||||
case 21
|
||||
%echo% gA relaxed nattering can be heard in the top of a tree to the south. n
|
||||
%echo% @gA relaxed nattering can be heard in the top of a tree to the south.@n
|
||||
break
|
||||
case 22
|
||||
%echo% A hedgehog slowly wanders inbetween some trees and out of view.
|
||||
|
|
@ -295,10 +295,10 @@ switch %forest_sounds%
|
|||
%echo% A faint wind breathes in from all directions, steeping the mists.
|
||||
break
|
||||
case 24
|
||||
%echo% A rr ya bi gn cb mo rw n-colored butterfly floats across the clearing.
|
||||
%echo% A @rr@ya@bi@gn@cb@mo@rw@n-colored butterfly floats across the clearing.
|
||||
break
|
||||
case 25
|
||||
%echo% A strange Yglowing wluminescence n drifts off to the north, fading into the damp fog.
|
||||
%echo% A strange @Yglowing @wluminescence@n drifts off to the north, fading into the damp fog.
|
||||
break
|
||||
default
|
||||
break
|
||||
|
|
@ -473,7 +473,7 @@ if %cmd% == go
|
|||
set p_dir %arg%
|
||||
extract px 1 %playerco%
|
||||
extract py 2 %playerco%
|
||||
set [%py%][%px%] g\* n
|
||||
set [%py%][%px%] @g\*@n
|
||||
switch %p_dir%
|
||||
case right
|
||||
if %px%!=10
|
||||
|
|
@ -522,7 +522,7 @@ if %cmd% == go
|
|||
eval holech %%[%py%][%px%]%%
|
||||
if %holech%/=@@
|
||||
if !(%chase%>0)
|
||||
set alert MYou fall into a bottomless pit! n
|
||||
set alert @MYou fall into a bottomless pit!@n
|
||||
unset points
|
||||
set nextlev 0
|
||||
global nextlev
|
||||
|
|
@ -543,14 +543,14 @@ if %cmd% == go
|
|||
global points
|
||||
eval exo (%nextlev%*950)
|
||||
nop %actor.exp(%exo%)%
|
||||
set [%py%][%px%] c. n
|
||||
set [%py%][%px%] @c.@n
|
||||
global [%py%][%px%]
|
||||
eval prize_count (%prize_count%)+1
|
||||
set winner [%prize_count%]
|
||||
if %prize_count%>=%numofprizes%
|
||||
eval nextlev (%nextlev%)+1
|
||||
global nextlev
|
||||
set winner YYou Win!!! n Moving to level %nextlev%.
|
||||
set winner @YYou Win!!!@n Moving to level %nextlev%.
|
||||
set px 10
|
||||
set py 10
|
||||
set ax 1
|
||||
|
|
@ -577,22 +577,22 @@ if %cmd% == go
|
|||
eval spec_prize [%random.10%][%random.10%]
|
||||
global spec_prize
|
||||
else
|
||||
set %spec_prize% yY n
|
||||
set %spec_prize% @yY@n
|
||||
eval spec_prize
|
||||
global spec_prize
|
||||
end
|
||||
end
|
||||
if %sizem%
|
||||
set [%py%][%px%] GO n
|
||||
set [%py%][%px%] @GO@n
|
||||
unset sizem
|
||||
else
|
||||
set [%py%][%px%] Go n
|
||||
set [%py%][%px%] @Go@n
|
||||
set sizem 1
|
||||
global sizem
|
||||
end
|
||||
extract ax 1 %animal%
|
||||
extract ay 2 %animal%
|
||||
set [%ay%][%ax%] r\* n
|
||||
set [%ay%][%ax%] @r\*@n
|
||||
if !%dir_chosen%
|
||||
set dir_chosen 1
|
||||
if %px%>%ax%
|
||||
|
|
@ -665,7 +665,7 @@ if %cmd% == go
|
|||
set animal %ax% %ay%
|
||||
global animal
|
||||
end
|
||||
eval [%ay%][%ax%] Ra n
|
||||
eval [%ay%][%ax%] @Ra@n
|
||||
eval ch_3 %%[%py%][%px%]%%
|
||||
set ch_3 %ch_3%
|
||||
if %ch_3.contains(a)%
|
||||
|
|
@ -685,7 +685,7 @@ if %cmd% == go
|
|||
set py 10
|
||||
%force% %actor% createnewgame
|
||||
else
|
||||
set alert You have been eaten by the Ranimal n.
|
||||
set alert You have been eaten by the @Ranimal@n.
|
||||
set points 0
|
||||
global points
|
||||
set nextlev 0
|
||||
|
|
@ -731,26 +731,26 @@ if %cmd% == go
|
|||
if %cht%>0
|
||||
set chy You can FLY and chase the animal %cht% more times.
|
||||
end
|
||||
set snd %send% %actor% n
|
||||
set snd %send% %actor% @n
|
||||
%force% %actor% cls
|
||||
%snd% ) \\ / (
|
||||
%snd% /\|\\ )\\_/( /\|\\
|
||||
%snd% \* / \| \\ (/\\\|/\\) / \| \\ \*
|
||||
%snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\|
|
||||
%snd% \| '\^\` \| \\\|/ '\^\` \|
|
||||
%snd% \| \| V level: %levlev% \| Dir: C %arg% n
|
||||
%snd% \| %printrow10% \| M@@ n = Bottomless Pit \| Points: Y%points% n
|
||||
%snd% \| %printrow9% \| yY n = Power Up \| Exp: C%exx% n
|
||||
%snd% \| %printrow8% \| Wp n = Prize \| AMU: %dedu%
|
||||
%snd% \| %printrow7% \| Go n = You \|
|
||||
%snd% \| %printrow6% \| Ra n = Animal \|
|
||||
%snd% \| %printrow5% \| cTo Move Type: n \|
|
||||
%snd% \| %printrow4% \| Cgo <up\|down\|left\|right> n\|
|
||||
%snd% \| \| V level: %levlev% \| Dir: @C %arg%@n
|
||||
%snd% \| %printrow10% \| @M@@@n = Bottomless Pit \| Points: @Y%points%@n
|
||||
%snd% \| %printrow9% \| @yY@n = Power Up \| Exp: @C%exx%@n
|
||||
%snd% \| %printrow8% \| @Wp@n = Prize \| AMU: %dedu%
|
||||
%snd% \| %printrow7% \| @Go@n = You \|
|
||||
%snd% \| %printrow6% \| @Ra@n = Animal \|
|
||||
%snd% \| %printrow5% \| @cTo Move Type:@n \|
|
||||
%snd% \| %printrow4% \| @Cgo <up\|down\|left\|right>@n\|
|
||||
%snd% \| %printrow3% \| \|
|
||||
%snd% \| %printrow2% \| BCost of AMU exp per MV n \|
|
||||
%snd% \| %printrow1% \| BIf you have exp. n \|
|
||||
%snd% \| %printrow2% \| @BCost of AMU exp per MV@n \|
|
||||
%snd% \| %printrow1% \| @BIf you have exp.@n \|
|
||||
%snd% \| \| \|
|
||||
%snd% \| \| NEEDED: R%numop% n HAVE: G%przc% n \|
|
||||
%snd% \| \| NEEDED: @R%numop%@n HAVE: @G%przc%@n \|
|
||||
%snd% \| .______________________\|______________________. \|
|
||||
%snd% \|' l /\\ / \\\\ \\ /\\ l \`\|
|
||||
%snd% \* l / V )) V \\ l \*
|
||||
|
|
@ -807,8 +807,8 @@ eval animal 1 1
|
|||
global animal
|
||||
eval playerco 10 10
|
||||
global playerco
|
||||
set [1][1] ra n
|
||||
set [10][10] Go n
|
||||
set [1][1] @ra@n
|
||||
set [10][10] @Go@n
|
||||
global [1][1]
|
||||
global [10][10]
|
||||
eval numofprizes 0
|
||||
|
|
@ -823,25 +823,25 @@ while (%ww%>1)
|
|||
eval n %ww%
|
||||
eval row %random.10%
|
||||
eval r_col (%random.3%-1)
|
||||
set [%n%][1] c. n
|
||||
set [%n%][1] @c.@n
|
||||
global [%n%][1]
|
||||
set [%n%][2] c. n
|
||||
set [%n%][2] @c.@n
|
||||
global [%n%][2]
|
||||
set [%n%][3] c. n
|
||||
set [%n%][3] @c.@n
|
||||
global [%n%][3]
|
||||
set [%n%][4] c. n
|
||||
set [%n%][4] @c.@n
|
||||
global [%n%][4]
|
||||
set [%n%][5] c. n
|
||||
set [%n%][5] @c.@n
|
||||
global [%n%][5]
|
||||
set [%n%][6] c. n
|
||||
set [%n%][6] @c.@n
|
||||
global [%n%][6]
|
||||
set [%n%][7] c. n
|
||||
set [%n%][7] @c.@n
|
||||
global [%n%][7]
|
||||
set [%n%][8] c. n
|
||||
set [%n%][8] @c.@n
|
||||
global [%n%][8]
|
||||
set [%n%][9] c. n
|
||||
set [%n%][9] @c.@n
|
||||
global [%n%][9]
|
||||
set [%n%][10] c. n
|
||||
set [%n%][10] @c.@n
|
||||
global [%n%][10]
|
||||
if (%r_col%)
|
||||
while (%r_col%<3)
|
||||
|
|
@ -850,7 +850,7 @@ while (%ww%>1)
|
|||
if !(%posis%/=[%n%][%jj%])
|
||||
eval numofprizes %numofprizes%+1
|
||||
global numofprizes
|
||||
eval [%n%][%jj%] Wp n
|
||||
eval [%n%][%jj%] @Wp@n
|
||||
global [%n%][%jj%]
|
||||
set posis %posis% [%n%][%jj%]
|
||||
end
|
||||
|
|
@ -866,13 +866,13 @@ if (%r_ttt%>0)
|
|||
eval j9 %random.10%
|
||||
eval cer %%[%j9%][%j8%]%%
|
||||
if !(%cer%/=p)
|
||||
eval [%j9%][%j8%] M\@@ n
|
||||
eval [%j9%][%j8%] @M\@@@n
|
||||
global [%j9%][%j8%]
|
||||
end
|
||||
done
|
||||
end
|
||||
if !(%[10][10]%/=p)
|
||||
set [10][10] c. n
|
||||
set [10][10] @c.@n
|
||||
global [10][10]
|
||||
end
|
||||
~
|
||||
|
|
@ -894,7 +894,7 @@ while %self.varexists(%j%)%
|
|||
done
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% yO===============SCORE======BOARD=====================O n
|
||||
%echo% @yO===============SCORE======BOARD=====================O@n
|
||||
wait 1
|
||||
%echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O
|
||||
set i 1
|
||||
|
|
@ -932,7 +932,7 @@ while %self.varexists(%j%)%
|
|||
if %d%<9
|
||||
set d 0%j%
|
||||
end
|
||||
%echo% \| g%d% n: w%nam% n %sp%\| c%ll% n \| y%points% n \| W%exp% n
|
||||
%echo% \|@g%d%@n: @w%nam%@n %sp%\| @c%ll%@n \| @y%points%@n \| @W%exp%@n
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% O=#==================================================O
|
||||
|
|
@ -1114,9 +1114,9 @@ end
|
|||
autolook for (rm 1269) Elaseth's Oubliette~
|
||||
2 g 100
|
||||
~
|
||||
%echo% n
|
||||
%echo% n
|
||||
%echo% DWelcome to hell. Next time heed the gods, they don't play games. n
|
||||
%echo% @n
|
||||
%echo% @n
|
||||
%echo% @DWelcome to hell. Next time heed the gods, they don't play games.@n
|
||||
~
|
||||
#1269
|
||||
harp~
|
||||
|
|
@ -1513,7 +1513,7 @@ remote spech %world_global.id%
|
|||
~
|
||||
set fire %random.900%
|
||||
wait %fire% sec
|
||||
%echo% bThe fire crackles softly in the fireplace. n
|
||||
%echo% @bThe fire crackles softly in the fireplace.@n
|
||||
~
|
||||
#1289
|
||||
(1209) Taylors Random Office Noises~
|
||||
|
|
@ -1522,19 +1522,19 @@ wait %fire% sec
|
|||
set office_noises %random.5%
|
||||
switch %office_noises%
|
||||
case 1
|
||||
%echo% bLoud footsteps can be heard coming from the hall outside. n
|
||||
%echo% @bLoud footsteps can be heard coming from the hall outside.@n
|
||||
break
|
||||
case 2
|
||||
%echo% bThe sound of thunder echoes in from outside. n
|
||||
%echo% @bThe sound of thunder echoes in from outside.@n
|
||||
break
|
||||
case 3
|
||||
%echo% bA large book falls off the desk, hitting the floor with a loud thud. n
|
||||
%echo% @bA large book falls off the desk, hitting the floor with a loud thud.@n
|
||||
break
|
||||
case 4
|
||||
%echo% bTalking can be heard coming from outside the door. n
|
||||
%echo% @bTalking can be heard coming from outside the door.@n
|
||||
break
|
||||
case 5
|
||||
%echo% bThe sound of chirping birds flows in though the window. n
|
||||
%echo% @bThe sound of chirping birds flows in though the window.@n
|
||||
break
|
||||
default
|
||||
break
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ Give Suggestions - 1302~
|
|||
0 g 100
|
||||
~
|
||||
wait 2 sec
|
||||
say The best advice for new builders is under RHELP SUGGESTIONS n.
|
||||
say The best advice for new builders is under @RHELP SUGGESTIONS@n.
|
||||
~
|
||||
#1302
|
||||
Finish Redit Hallway - 1304~
|
||||
|
|
@ -33,9 +33,9 @@ say Good Job. That's the first form of OLC (on-line-creation) everyone learns.
|
|||
wait 2 sec
|
||||
say Now I would suggest that you practice what you have learned.
|
||||
wait 2 sec
|
||||
say Check your title under RWHO n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
say Check your title under @RWHO@n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
wait 2 sec
|
||||
say Just type RGOTO VNUM n and type redit to modify your room.
|
||||
say Just type @RGOTO VNUM@n and type redit to modify your room.
|
||||
wait 2 sec
|
||||
say Once you think you have it complete go ahead and move on to the next hallway.
|
||||
wait 3 sec
|
||||
|
|
@ -45,7 +45,7 @@ beam %actor.name%
|
|||
CAPITAL LETTERS (1301)~
|
||||
0 c 0
|
||||
CAPITAL~
|
||||
%send% %actor% RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.' n
|
||||
%send% %actor% @RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.'@n
|
||||
~
|
||||
#1304
|
||||
Sanct check on enter~
|
||||
|
|
@ -161,10 +161,10 @@ Eat, look, read, candy~
|
|||
if look /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && candy /= %arg% && %arg% || look /= %cmd.mudcommand% && candy /= %arg% && %arg%
|
||||
*
|
||||
eval color %random.3%
|
||||
set col[1] \ W
|
||||
set col[2] \ R
|
||||
set col[3] \ M
|
||||
* n
|
||||
set col[1] \@W
|
||||
set col[2] \@R
|
||||
set col[3] \@M
|
||||
*@n
|
||||
eval colors %%col[%color%]%%
|
||||
*
|
||||
eval heart %random.15%
|
||||
|
|
@ -186,7 +186,7 @@ set love[15] Cutie Pie
|
|||
eval candy %%love[%heart%]%%
|
||||
*
|
||||
%send% %actor% Written on the candy is:
|
||||
%send% %actor% %colors% %candy% \ n
|
||||
%send% %actor% %colors% %candy% \@n
|
||||
*
|
||||
elseif eat /= %cmd.mudcommand% && heart /= %arg% && %arg% || eat /= %cmd.mudcommand% && candy /= %arg% && %arg%
|
||||
*
|
||||
|
|
|
|||
|
|
@ -763,7 +763,7 @@ attach 1926 %self.id%
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == red
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a Rred vial n.
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a @Rred vial@n.
|
||||
%send% %actor% You feel your muscles beginning to bulge enormously, your whole body becoming stronger and more hardy.
|
||||
dg_affect %actor% str 5 24
|
||||
dg_affect %actor% maxhit 100 24
|
||||
|
|
@ -780,7 +780,7 @@ end
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == blue
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a Bblue vial n.
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a @Bblue vial@n.
|
||||
%send% %actor% Your magical aura begins to glow brightly.
|
||||
dg_affect %actor% int 5 24
|
||||
dg_affect %actor% maxmana 100 24
|
||||
|
|
@ -797,7 +797,7 @@ end
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == green
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a Ggreen vial n.
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a @Ggreen vial@n.
|
||||
%send% %actor% You feel yourself becoming unnaturally agile and stealthy.
|
||||
dg_affect %actor% dex 5 24
|
||||
dg_affect %actor% maxmove 100 24
|
||||
|
|
@ -1028,7 +1028,7 @@ rdelete zn19_all %actor.id%
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == black
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a Dblack vial. n
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a @Dblack vial.@n
|
||||
%send% %actor% You suddenly feel quite weak and unwell.
|
||||
dg_affect %actor% maxmana -50 24
|
||||
dg_affect %actor% maxmove -50 24
|
||||
|
|
@ -1254,7 +1254,7 @@ end
|
|||
0 f 100
|
||||
~
|
||||
eval where %self.room%
|
||||
%zoneecho% %where.vnum% BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished! n
|
||||
%zoneecho% %where.vnum% @BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished!@n
|
||||
%force% %actor% xxtrigxx
|
||||
~
|
||||
#1976
|
||||
|
|
@ -1427,7 +1427,7 @@ if fireworks /= %arg%
|
|||
set sou[7] a shower of sparks
|
||||
set sound %%sou[%sx%]%%
|
||||
eval sound %sound%
|
||||
%echo% With %sound%, a %colour% F I R E W O R K n explodes into light. n
|
||||
%echo% With %sound%, a %colour% F I R E W O R K@n explodes into light.@n
|
||||
%purge% self
|
||||
else
|
||||
%send% %actor% Light what?
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@ Seabreeze/Landbreeze - All Rooms~
|
|||
2 b 75
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
return 0
|
||||
else
|
||||
%echo% WA landbreeze arrives swiftly from the north. n
|
||||
%echo% @WA landbreeze arrives swiftly from the north.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -14,7 +14,7 @@ end
|
|||
Seawaves for the Seashore~
|
||||
2 b 75
|
||||
~
|
||||
%echo% CThe waves roll onto the beach and breaks gently... n
|
||||
%echo% @CThe waves roll onto the beach and breaks gently...@n
|
||||
return 0
|
||||
~
|
||||
#20103
|
||||
|
|
@ -22,7 +22,7 @@ Seabreeze only - all~
|
|||
2 b 100
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -30,14 +30,14 @@ end
|
|||
water swelling - shallow waters~
|
||||
2 b 50
|
||||
~
|
||||
%echo% CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean. n
|
||||
%echo% @CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean.@n
|
||||
return 0
|
||||
~
|
||||
#20105
|
||||
deep wave~
|
||||
2 b 50
|
||||
~
|
||||
%echo% WA wind howls and blows forcefully, forming froth at the surface of the dark waters. n
|
||||
%echo% @WA wind howls and blows forcefully, forming froth at the surface of the dark waters.@n
|
||||
return 0
|
||||
~
|
||||
#20106
|
||||
|
|
@ -59,10 +59,10 @@ waves + wind~
|
|||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
break
|
||||
default
|
||||
%echo% BThe waves rush in as the ocean body shifts... n
|
||||
%echo% @BThe waves rush in as the ocean body shifts...@n
|
||||
break
|
||||
done
|
||||
~
|
||||
|
|
@ -73,11 +73,11 @@ wind+pounding~
|
|||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
return 0
|
||||
break
|
||||
default
|
||||
%echo% BThe incessant waves pounds the base of the cliff... n
|
||||
%echo% @BThe incessant waves pounds the base of the cliff...@n
|
||||
return 0
|
||||
break
|
||||
done
|
||||
|
|
@ -237,49 +237,49 @@ tosses char around waters - 20132, 20140, 20141, 20142~
|
|||
2 g 100
|
||||
~
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% RGULP AIR W! You're running out of oxygen!
|
||||
%send% %actor% @RGULP AIR@W! You're running out of oxygen!
|
||||
end
|
||||
switch %random.10%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cnorth B by the forceful currents! n
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cnorth@B by the forceful currents!@n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Csouth B by the forceful currents! n
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Csouth@B by the forceful currents!@n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Ceast B by the forceful currents! n
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Ceast@B by the forceful currents!@n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%force% %actor% west
|
||||
break
|
||||
case 5
|
||||
wait 1 secs
|
||||
%send% %actor% BThe waves surges and grew to tower over you. Then they come crashing down and Cdrowns B you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%send% %actor% @BThe waves surges and grew to tower over you. Then they come crashing down and @Cdrowns@B you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%force% %actor% down
|
||||
break
|
||||
case 6
|
||||
wait 1 secs
|
||||
%send% %actor% BYou hit a nearby jagged reef and everything went dark... n
|
||||
%send% %actor% @BYou hit a nearby jagged reef and everything went dark...@n
|
||||
%teleport% %actor% 20146
|
||||
%damage% %actor% 100
|
||||
break
|
||||
default
|
||||
wait 2 secs
|
||||
%send% %actor% BUnderwater seacurrents sucks you Cdownwards B and pushes you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%send% %actor% @BUnderwater seacurrents sucks you @Cdownwards@B and pushes you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%force% %actor% down
|
||||
%damage% %actor% 50
|
||||
break
|
||||
|
|
@ -291,42 +291,42 @@ Underwater currents - 20139 20145 20144 20143~
|
|||
~
|
||||
if %actor.is_pc%
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% WPANIC! You ran out of oxygen and feel as if your lungs are going to burst! n
|
||||
%send% %actor% @WPANIC! You ran out of oxygen and feel as if your lungs are going to burst!@n
|
||||
%damage% %actor% 10
|
||||
else
|
||||
%send% %actor% WYou hold your breath as long as you can before they escape through your mouth as bubbles... n
|
||||
%send% %actor% @WYou hold your breath as long as you can before they escape through your mouth as bubbles...@n
|
||||
rdelete breath_air %actor.id%
|
||||
end
|
||||
eval line %random.10%
|
||||
switch %line%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% BUnderwater sea currents hauls you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Cnorth B by invisible hands! n
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Cnorth@B by invisible hands!@n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% BUnderwater sea currents hauls you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Csouth B by invisible hands! n
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Csouth@B by invisible hands!@n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% BUnderwater sea currents hauls you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Ceast B by invisible hands! n
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Ceast@B by invisible hands!@n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% BUnderwater sea currents hauls you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%force% %actor% west
|
||||
break
|
||||
default
|
||||
wait 1 secs
|
||||
%send% %actor% BThe currents suddenly go Cup B, and you are dragged above the surface! n
|
||||
%echoaround% %actor% BThe currents drags %actor.name% Cup B n
|
||||
%send% %actor% @BThe currents suddenly go @Cup@B, and you are dragged above the surface!@n
|
||||
%echoaround% %actor% @BThe currents drags %actor.name% @Cup@B@n
|
||||
%force% %actor% up
|
||||
break
|
||||
done
|
||||
|
|
@ -395,8 +395,8 @@ if !(%actor.varexists(receive_oceana)%)
|
|||
*yes you have the requirements
|
||||
%echo% The island trembles...
|
||||
wait 3 secs
|
||||
%echoaround% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name% n
|
||||
%send% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over you! n
|
||||
%echoaround% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name%@n
|
||||
%send% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over you!@n
|
||||
wait 4 secs
|
||||
wait 2 secs
|
||||
%send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.'
|
||||
|
|
@ -420,12 +420,12 @@ Sword restriction - 20111~
|
|||
1 j 100
|
||||
~
|
||||
if !(%actor.varexists(receive_oceana)%)
|
||||
%send% %actor% You try to wield the sword bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n to the floor in an attempt to wield it.
|
||||
%send% %actor% You try to wield the sword @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n to the floor in an attempt to wield it.
|
||||
%force% %actor% drop oceana
|
||||
else
|
||||
%send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
end
|
||||
~
|
||||
#20123
|
||||
|
|
@ -438,23 +438,23 @@ if (%arg%==fusion)
|
|||
if !(%actor.hitp%>=%half_hit%)
|
||||
if !(%actor.mana%<50)
|
||||
eval %actor.mana% %actor.mana%-50
|
||||
%send% %actor% BYou weave a web of healing around you with the aid of the blade... n
|
||||
%echoaround% %actor% B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
%send% %actor% @BYou weave a web of healing around you with the aid of the blade...@n
|
||||
%echoaround% %actor% @B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
while (%actor.hitp%<%half_hit%)
|
||||
%send% %actor% BWebs of healing fixes your scars and injuries... n
|
||||
%send% %actor% @BWebs of healing fixes your scars and injuries...@n
|
||||
wait 1 secs
|
||||
%damage% %actor% -10
|
||||
done
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
else
|
||||
%send% %actor% BNot enough mana to complete the transition! n
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
%send% %actor% @BNot enough mana to complete the transition!@n
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
end
|
||||
else
|
||||
%send% %actor% BThe blade refuses to heal you because you are healthy enough! n
|
||||
%send% %actor% @BThe blade refuses to heal you because you are healthy enough!@n
|
||||
end
|
||||
else
|
||||
%send% %actor% BThat is not a function of the blade. n
|
||||
%send% %actor% @BThat is not a function of the blade.@n
|
||||
end
|
||||
~
|
||||
#20124
|
||||
|
|
@ -495,11 +495,11 @@ Gulp air! 41 40 42 32~
|
|||
gulp~
|
||||
if (%arg%==air)
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% WYou gulp in a mouthful of air! n
|
||||
%send% %actor% @WYou gulp in a mouthful of air!@n
|
||||
set breath_air 1
|
||||
remote breath_air %actor.id%
|
||||
else
|
||||
%send% %actor% WYou can't take in anymore! n
|
||||
%send% %actor% @WYou can't take in anymore!@n
|
||||
end
|
||||
end
|
||||
~
|
||||
|
|
@ -513,45 +513,45 @@ if (%arg%==aurorafall)
|
|||
%damage% %actor% 100
|
||||
eval %actor.mana% %actor.mana%-100
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% W%actor.name% performs Aurora Fall with %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W. n
|
||||
%echoaround% %actor% W%actor.name% whirls bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around %actor.himher% creating bf Br Co Wzen illusions of the blade. n
|
||||
%send% %actor% WYou whirl bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around you, creating bf Br Co Wsted illusions of the sacred blade. n
|
||||
%echoaround% %actor% @W%actor.name% performs Aurora Fall with %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W.@n
|
||||
%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n
|
||||
%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n
|
||||
wait 2 secs
|
||||
%echo% WThe surroundings Dloose W their colours as bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W rapidly Ddrains W energy from them. n
|
||||
%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
|
||||
wait 2 secs
|
||||
if (%actor.fighting%)
|
||||
if ((%victim.is_pc%))
|
||||
%send% %actor% WYour blade refuses to kill %victim.himher%. n
|
||||
%send% %actor% @WYour blade refuses to kill %victim.himher%.@n
|
||||
halt
|
||||
end
|
||||
%echoaround% %actor% W%actor.name%'s movement becomes a Dblur W as %actor.himher% impales %victim.name%, inflicting bretribution W onto the enemy! n
|
||||
%send% %actor% WYou put a step forward, movements becoming a Dblur W as you impale %victim.name% with your blade. n
|
||||
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n
|
||||
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n
|
||||
set count 0
|
||||
while (%count%<10)
|
||||
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% W%actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs y e Yx Wplod Ye ys W with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%send% %actor% WYour bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W explodes with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%echo% Y%victim.name% screams with agony! n
|
||||
%echoaround% %actor% @W%actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@y e@Yx@Wplod@Ye@ys@W with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%send% %actor% @WYour @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W explodes with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%echo% @Y%victim.name% screams with agony!@n
|
||||
%damage% %victim% 100
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
else
|
||||
%send% %actor% WSparks fly from your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground. n
|
||||
%echoaround% %actor% WSparks fly from %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground! n
|
||||
%send% %actor% @WSparks fly from your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground.@n
|
||||
%echoaround% %actor% @WSparks fly from %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground!@n
|
||||
%echo% The ground trembles...
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
end
|
||||
done
|
||||
end
|
||||
%echoaround% %actor% WThe glow on %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
%send% %actor% WThe glow on your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
%echoaround% %actor% @WThe glow on %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
%send% %actor% @WThe glow on your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
else
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
end
|
||||
else
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
end
|
||||
end
|
||||
~
|
||||
|
|
@ -566,7 +566,7 @@ switch %random.10%
|
|||
case 1
|
||||
switch %random.10%
|
||||
case 5
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
|
|
@ -576,12 +576,12 @@ case 3
|
|||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 1
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mhe Wll! n
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mhe@Wll!@n
|
||||
%send% %actor% You found a prism shell!
|
||||
%load% obj 20116 %actor% inv
|
||||
break
|
||||
default
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mh ma Wrd! n
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrd!@n
|
||||
%send% %actor% You found a prism shard!
|
||||
%load% obj 20115 %actor% inv
|
||||
break
|
||||
|
|
@ -593,7 +593,7 @@ case 2
|
|||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 3
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
|
|
@ -614,7 +614,7 @@ if %arg%==tryny
|
|||
wait 2 secs
|
||||
say Hello %actor.name%, what brings you here this day?
|
||||
wait 2 secs
|
||||
say I sell some stuff that you may want to buy, type Rlist n to show them.
|
||||
say I sell some stuff that you may want to buy, type @Rlist@n to show them.
|
||||
wait 2 secs
|
||||
smile
|
||||
end
|
||||
|
|
@ -705,7 +705,7 @@ CLIMB - 20109~
|
|||
2 c 100
|
||||
climb~
|
||||
if (%arg%==up)
|
||||
%send% %actor% GYou swiftly climb up the vines. n
|
||||
%send% %actor% @GYou swiftly climb up the vines.@n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top.
|
||||
%teleport% %actor% 20157
|
||||
%force% %actor% look
|
||||
|
|
@ -725,7 +725,7 @@ if ((%arg%==man) || (%arg%==fool))
|
|||
wait 2 secs
|
||||
say What do you want %actor.name%?
|
||||
%send% %actor% 1) Talk
|
||||
%send% %actor% 2) Trade MP Wr Mi ms Wm S Mh ma Wrds for MP Wr Mi ms Wm S Mhe Wlls n
|
||||
%send% %actor% 2) Trade @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds for @MP@Wr@Mi@ms@Wm S@Mhe@Wlls@n
|
||||
%send% %actor% 3) say Can you make me some fine prism equipments?
|
||||
else
|
||||
%send% %actor% Greet who?
|
||||
|
|
@ -747,11 +747,11 @@ say I will make some for you if you would just bring me some of those stuff.
|
|||
Numder of shards - 20106~
|
||||
0 c 100
|
||||
2~
|
||||
%send% %actor% An Old Fool tells you 'Ten MP Wr Mi ms Wm S Mh ma Wrds n is the same as a single MP Wr Mi ms Wm S Mhe Wll n.'
|
||||
%send% %actor% An Old Fool tells you 'Ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n is the same as a single @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchange them to ease your load.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'If you want just MTRADE n with me, and I'll exchange them for you.'
|
||||
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.'
|
||||
eval i %actor.inventory%
|
||||
set no_of_shards 0
|
||||
while (%i%)
|
||||
|
|
@ -770,7 +770,7 @@ CLIMBDOWN! - 20157~
|
|||
2 c 0
|
||||
climb~
|
||||
if (%arg%==down)
|
||||
%send% %actor% GYou swing down the vines. n
|
||||
%send% %actor% @GYou swing down the vines.@n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and swings down.
|
||||
%teleport% %actor% 20109
|
||||
%force% %actor% look
|
||||
|
|
@ -796,11 +796,11 @@ done
|
|||
if (%no_of_shards%<10)
|
||||
say You don't have enough shards for me to trade that many shells!
|
||||
else
|
||||
%send% %actor% You give an Old Fool ten MP Wr Mi ms Wm S Mh ma Wrds! n
|
||||
%echoaround% %actor% %actor.name% gives ten MP Wr Mi ms Wm S Mh ma Wrds n to an Old Fool.
|
||||
%send% %actor% You give an Old Fool ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds!@n
|
||||
%echoaround% %actor% %actor.name% gives ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n to an Old Fool.
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool gives you a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
set n 10
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20115)%
|
||||
|
|
@ -827,8 +827,8 @@ while (%i%)
|
|||
done
|
||||
if (%arg%==anklet)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MA Wn Mk ml We mt n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MA Wn Mk ml We mt n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
|
@ -841,8 +841,8 @@ if (%arg%==anklet)
|
|||
else
|
||||
if (%arg%==collar)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
|
@ -855,8 +855,8 @@ else
|
|||
else
|
||||
if (%arg%==dress)
|
||||
if (%no_of_shells%>=15)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MD Wr Me ms Ws n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MD Wr Me ms Ws n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
|
||||
set n 15
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
|
@ -882,7 +882,7 @@ say You want me to make equipments for you.
|
|||
wait 2 secs
|
||||
nod
|
||||
wait 2 secs
|
||||
say I can make equipments out of prism shells. To do that, RCREATE <OBJECT> n and I will make you the item.
|
||||
say I can make equipments out of prism shells. To do that, @RCREATE <OBJECT>@n and I will make you the item.
|
||||
%send% %actor% Prism Dress - 15 Shells
|
||||
%send% %actor% Prism Collar - 05 Shells
|
||||
%send% %actor% Prism Anklet - 05 Shells
|
||||
|
|
@ -998,8 +998,8 @@ if (%actor.fighting%)
|
|||
set victim %actor.fighting%
|
||||
%damage% %victim% 100
|
||||
%force% %victim% scream
|
||||
%echoaround% %actor% %actor.name%'s bDeathly bnirvana W glows n!
|
||||
%send% %actor% Your bDeathly bnirvana W glows n at %victim.name%.
|
||||
%echoaround% %actor% %actor.name%'s @bDeathly@bnirvana@W glows@n!
|
||||
%send% %actor% Your @bDeathly@bnirvana@W glows@n at %victim.name%.
|
||||
end
|
||||
~
|
||||
#20188
|
||||
|
|
@ -1021,7 +1021,7 @@ elseif %arg% == add
|
|||
set worthy_oceana 1
|
||||
remote worthy_oceana %actor.id%
|
||||
else
|
||||
say Invalid command! RPlease Add n or Rdelete n?
|
||||
say Invalid command! @RPlease Add@n or @Rdelete@n?
|
||||
end
|
||||
~
|
||||
#20190
|
||||
|
|
@ -1039,16 +1039,16 @@ void!~
|
|||
1 c 1
|
||||
void~
|
||||
%teleport% %arg% 0
|
||||
%send% %arg% CYou are swept away by a large tsunami! n
|
||||
%send% %arg% @CYou are swept away by a large tsunami!@n
|
||||
%force% %arg% look
|
||||
%echo% CA large tsunami arrives and sweeps %arg% away! n
|
||||
%echo% @CA large tsunami arrives and sweeps %arg% away!@n
|
||||
~
|
||||
#20192
|
||||
summon someone!- trans!~
|
||||
1 c 1
|
||||
trans~
|
||||
%send% %arg% CA large tsunami arrives and carries you away! n
|
||||
%echo% CA large tsunami arrives and tosses %arg% onto the ground! n
|
||||
%send% %arg% @CA large tsunami arrives and carries you away!@n
|
||||
%echo% @CA large tsunami arrives and tosses %arg% onto the ground!@n
|
||||
%teleport% %arg% %actor.name%
|
||||
%force% %arg% look
|
||||
~
|
||||
|
|
@ -1057,7 +1057,7 @@ Telport Someone - Surfboard =)~
|
|||
1 c 1
|
||||
teleport~
|
||||
%teleport% %arg%
|
||||
%echo% CA large tsunami arrives! n
|
||||
%echo% @CA large tsunami arrives!@n
|
||||
~
|
||||
#20194
|
||||
remove trig~
|
||||
|
|
|
|||
|
|
@ -14,8 +14,8 @@ eval room %self.room.vnum% + 1
|
|||
switch %speech.car%
|
||||
case shuffle
|
||||
if %self.varexists(Cards_Dealt)%
|
||||
%echo% n The voice is in your mind again.
|
||||
%echo% c 'I'm sorry, the cards seem to be already laid out.' n
|
||||
%echo% @n The voice is in your mind again.
|
||||
%echo% @c 'I'm sorry, the cards seem to be already laid out.'@n
|
||||
halt
|
||||
else
|
||||
set deck 78
|
||||
|
|
@ -24,9 +24,9 @@ switch %speech.car%
|
|||
global layout
|
||||
set var %zone%01
|
||||
emote shuffles the cards.
|
||||
%echo% n %self.name% seems to speak directly to your mind.
|
||||
%echo% c 'Keep shuffling until you feel the deck understands your question. n
|
||||
%echo% c When you're ready, say DEAL.' n
|
||||
%echo% @n %self.name% seems to speak directly to your mind.
|
||||
%echo% @c 'Keep shuffling until you feel the deck understands your question.@n
|
||||
%echo% @c When you're ready, say DEAL.'@n
|
||||
set Deck_Shuffled 1
|
||||
global Deck_Shuffled
|
||||
while %var% < %zone%79
|
||||
|
|
@ -39,25 +39,25 @@ switch %speech.car%
|
|||
end
|
||||
case deal
|
||||
if !%self.varexists(Deck_Shuffled)%
|
||||
%echo% n The voice is in your mind again.
|
||||
%echo% c 'The cards don't seem to understand your question yet. Have you n
|
||||
%echo% c SHUFFLEd?' n
|
||||
%echo% @n The voice is in your mind again.
|
||||
%echo% @c 'The cards don't seem to understand your question yet. Have you @n
|
||||
%echo% @c SHUFFLEd?'@n
|
||||
halt
|
||||
elseif %self.varexists(Cards_Dealt)%
|
||||
%echo% n The voice is in your mind again. n
|
||||
%echo% c 'I'm sorry, the cards seem to be already laid out.' n
|
||||
%echo% @n The voice is in your mind again.@n
|
||||
%echo% @c 'I'm sorry, the cards seem to be already laid out.'@n
|
||||
halt
|
||||
else
|
||||
emote starts to lay out the cards.
|
||||
%echo% n The voice seems to surround you now.
|
||||
%echo% c 'When you're ready, please go up to start your reading. Once you n
|
||||
%echo% c start, you won't be able to come back. Of course, you can always n
|
||||
%echo% c come back for another reading. n
|
||||
%echo% @n The voice seems to surround you now.
|
||||
%echo% @c 'When you're ready, please go up to start your reading. Once you@n
|
||||
%echo% @c start, you won't be able to come back. Of course, you can always@n
|
||||
%echo% @c come back for another reading.@n
|
||||
wait 2 sec
|
||||
%echo% c At each room, LOOK CARD to see the meaning. Reverse means n
|
||||
%echo% c that the card laid out upsidedown which changes the meaning. n
|
||||
%echo% c Don't worry about it. The card will show the reversed meaning. n
|
||||
%echo% c The room name will explain what the placement of the card means.' n
|
||||
%echo% @c At each room, LOOK CARD to see the meaning. Reverse means@n
|
||||
%echo% @c that the card laid out upsidedown which changes the meaning.@n
|
||||
%echo% @c Don't worry about it. The card will show the reversed meaning.@n
|
||||
%echo% @c The room name will explain what the placement of the card means.'@n
|
||||
wait 1 sec
|
||||
%door% %self.room.vnum% up flags a
|
||||
emote opens the door to the stairway.
|
||||
|
|
@ -250,26 +250,26 @@ Dealer Greets~
|
|||
0 h 100
|
||||
~
|
||||
wait 2 sec
|
||||
%echo% n The voice of %self.name% seems to fill your head.
|
||||
%echo% c 'Ahh, you have something on your mind? Let us see what the n
|
||||
%echo% c cards have to say. Unfortunately, you cannot hold or shuffle n
|
||||
%echo% c my cards, but concentrate on your question and say shuffle. n
|
||||
%echo% c When you feel that the cards know your question, say deal and n
|
||||
%echo% c I shall lay out the cards for you to examine. n
|
||||
%echo% @n The voice of %self.name% seems to fill your head.
|
||||
%echo% @c 'Ahh, you have something on your mind? Let us see what the@n
|
||||
%echo% @c cards have to say. Unfortunately, you cannot hold or shuffle@n
|
||||
%echo% @c my cards, but concentrate on your question and say shuffle.@n
|
||||
%echo% @c When you feel that the cards know your question, say deal and@n
|
||||
%echo% @c I shall lay out the cards for you to examine.@n
|
||||
wait 3 sec
|
||||
%echo% c Usually I would interpret the cards for you, but that is n
|
||||
%echo% c forbidden me in this space and time. All I am allowed is to n
|
||||
%echo% c show you the cards and you must decide their meanings in your n
|
||||
%echo% c own mind. Move from card to card. Each space and each card n
|
||||
%echo% c will explain itself to you. 'LOOK CARD' in each room to see n
|
||||
%echo% c the explanation. These are very simplified meanings so they n
|
||||
%echo% c are very general. n
|
||||
%echo% @c Usually I would interpret the cards for you, but that is@n
|
||||
%echo% @c forbidden me in this space and time. All I am allowed is to@n
|
||||
%echo% @c show you the cards and you must decide their meanings in your@n
|
||||
%echo% @c own mind. Move from card to card. Each space and each card@n
|
||||
%echo% @c will explain itself to you. 'LOOK CARD' in each room to see@n
|
||||
%echo% @c the explanation. These are very simplified meanings so they@n
|
||||
%echo% @c are very general.@n
|
||||
wait 3 sec
|
||||
%echo% c Remember, this is just a game and should not be taken n
|
||||
%echo% c seriously any more than you would run your life by newspaper n
|
||||
%echo% c horoscopes or slips of paper from fortune-cookies. n
|
||||
%echo% @c Remember, this is just a game and should not be taken@n
|
||||
%echo% @c seriously any more than you would run your life by newspaper@n
|
||||
%echo% @c horoscopes or slips of paper from fortune-cookies.@n
|
||||
wait 2 sec
|
||||
%echo% c When you're ready, start by saying SHUFFLE.' n
|
||||
%echo% @c When you're ready, start by saying SHUFFLE.'@n
|
||||
~
|
||||
#21106
|
||||
Receptionist juggles appointments - M21104~
|
||||
|
|
@ -513,9 +513,9 @@ if %cmd.mudcommand% == quit || %cmd.mudcommand% == afk
|
|||
elseif %self.vnum% == %zone%01 || %self.vnum% == %zone%02 || %self.vnum% == %zone%03
|
||||
set office %self.room.vnum%
|
||||
eval endroom %office% + 10
|
||||
%echo% n %self.name%'s voice sounds reproachfully in your head.
|
||||
%echo% c 'You don't seem to have time for this right now. n
|
||||
%echo% c Please come back when you have more time.' n
|
||||
%echo% @n %self.name%'s voice sounds reproachfully in your head.
|
||||
%echo% @c 'You don't seem to have time for this right now.@n
|
||||
%echo% @c Please come back when you have more time.'@n
|
||||
wait 1 sec
|
||||
%echo% %self.name% waves her hand and you find yourself outside.
|
||||
wait 1 sec
|
||||
|
|
@ -543,21 +543,21 @@ elseif %cmd% == return || %cmd% == recall || %cmd% == teleport || %cmd.mudcomman
|
|||
mgoto %zone%99
|
||||
%purge% quill
|
||||
mgoto %zone%02
|
||||
%send% %actor% n
|
||||
%send% %actor% @n
|
||||
emote puts down the appointment book.
|
||||
%send% %actor% n
|
||||
%send% %actor% @n
|
||||
return 0
|
||||
halt
|
||||
elseif %self.vnum% == %zone%01 || %self.vnum% == %zone%02 || %self.vnum% == %zone%03
|
||||
set office %self.room.vnum%
|
||||
eval endroom %office% + 10
|
||||
%echo% n %self.name%'s voice sounds reproachfully in your head.
|
||||
%echo% c 'You don't seem to have time for this right now. n
|
||||
%echo% c Please come back when you have more time.' n
|
||||
%send% %actor% n
|
||||
%echo% @n %self.name%'s voice sounds reproachfully in your head.
|
||||
%echo% @c 'You don't seem to have time for this right now.@n
|
||||
%echo% @c Please come back when you have more time.'@n
|
||||
%send% %actor% @n
|
||||
%teleport% %actor% %zone%01
|
||||
return 0
|
||||
%send% %actor% n
|
||||
%send% %actor% @n
|
||||
mgoto %endroom%
|
||||
down
|
||||
mgoto %office%
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ end
|
|||
(2704) Mob hums randomly~
|
||||
0 b 25
|
||||
~
|
||||
%echo% CA tiny wish n hums quietly as it gives off a fresh breeze of air.
|
||||
%echo% @CA tiny wish@n hums quietly as it gives off a fresh breeze of air.
|
||||
~
|
||||
#2704
|
||||
(2700) Mobs load and wear shackle~
|
||||
|
|
@ -133,7 +133,7 @@ end
|
|||
wait 1 s
|
||||
emote creaks as it turns to look at you.
|
||||
wait 2 s
|
||||
emote uses Ca suspended orb of glowing water n, filling the room with a wave of light.
|
||||
emote uses @Ca suspended orb of glowing water@n, filling the room with a wave of light.
|
||||
wait 2 s
|
||||
say Ah, it does not touch you... and here I thought you were the Sorceress in disguise.
|
||||
wait 1 s
|
||||
|
|
@ -365,7 +365,7 @@ end
|
|||
(2729) Wall of fire prevents fleeing/leaving~
|
||||
2 q 100
|
||||
~
|
||||
%send% %actor% RThe wall of fire burns you as you attempt unsuccessfully to pass through it. n
|
||||
%send% %actor% @RThe wall of fire burns you as you attempt unsuccessfully to pass through it.@n
|
||||
%damage% %actor% 10
|
||||
return 0
|
||||
~
|
||||
|
|
@ -375,11 +375,11 @@ return 0
|
|||
~
|
||||
eval here %self.room%
|
||||
attach 2719 %here.id%
|
||||
%echo% RThe sorceress raises her arms, creating a massive wall of flame around you. n
|
||||
%echo% @RThe sorceress raises her arms, creating a massive wall of flame around you.@n
|
||||
wait 5 s
|
||||
use staff
|
||||
wait 8 s
|
||||
%echo% RThe flames around you flicker and die, leaving a circle of ash. n
|
||||
%echo% @RThe flames around you flicker and die, leaving a circle of ash.@n
|
||||
detach all %here.id%
|
||||
wait 3 s
|
||||
~
|
||||
|
|
@ -479,7 +479,7 @@ end
|
|||
(2714) child quest on death~
|
||||
0 f 100
|
||||
~
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: My daughter... find her... in the Sandy... Tunn... n
|
||||
%echo% @BA partially-petrified memlin gasps with his dying breath: My daughter... find her... in the Sandy... Tunn...@n
|
||||
~
|
||||
#2725
|
||||
test for Tink~
|
||||
|
|
@ -530,19 +530,19 @@ if %self.carried_by%
|
|||
eval actor %self.carried_by%
|
||||
if %actor.fighting%
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
|
||||
%send% %actor% RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
|
||||
%echoaround% %actor% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%send% %actor% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%damage% %victim% 100
|
||||
if (%actor.varexists(zn27_twice)%)
|
||||
rdelete Zn27_twice %actor.id%
|
||||
wait 3 s
|
||||
%send% %actor% RYour doll turns its head to look at you. n
|
||||
%send% %actor% @RYour doll turns its head to look at you.@n
|
||||
wait 1 s
|
||||
%send% %actor% RYour doll says 'Thrice I have repaid my debt.' n
|
||||
%send% %actor% @RYour doll says 'Thrice I have repaid my debt.'@n
|
||||
wait 1 s
|
||||
%send% %actor% RYour doll says 'And still I await my freedom.' n
|
||||
%send% %actor% @RYour doll says 'And still I await my freedom.'@n
|
||||
wait 1 s
|
||||
%send% %actor% RThe doll suddenly transforms into a little girl and runs away.' n
|
||||
%send% %actor% @RThe doll suddenly transforms into a little girl and runs away.'@n
|
||||
rdelete Zn27_offereddoll %actor.id%
|
||||
%purge% %self%
|
||||
elseif (%actor.varexists(zn27_once)%)
|
||||
|
|
@ -583,7 +583,7 @@ end
|
|||
0 f 100
|
||||
~
|
||||
%load% obj 2724
|
||||
%echo% yAs the wrm collapses in death, one of its spines breaks off. n
|
||||
%echo% @yAs the wrm collapses in death, one of its spines breaks off.@n
|
||||
~
|
||||
#2732
|
||||
(2726) shard changes colour~
|
||||
|
|
@ -591,32 +591,32 @@ end
|
|||
~
|
||||
wait 1 s
|
||||
if (%actor.class% == Cleric)
|
||||
%echoaround% %actor% BThe shard suddenly glows blue in %actor.name%'s hand. n
|
||||
%send% %actor% BThe shard suddenly glows blue in your hand, causing you to drop it. n
|
||||
%echoaround% %actor% @BThe shard suddenly glows blue in %actor.name%'s hand.@n
|
||||
%send% %actor% @BThe shard suddenly glows blue in your hand, causing you to drop it.@n
|
||||
wait 2 s
|
||||
%load% obj 2727
|
||||
%echo% BThe shard whispers: Healer... heal thyself. n
|
||||
%echo% @BThe shard whispers: Healer... heal thyself.@n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Magic User)
|
||||
%echoaround% %actor% MThe shard suddenly glows purple in %actor.name%'s hand. n
|
||||
%send% %actor% MThe shard suddenly glows purple in your hand, causing you to drop it. n
|
||||
%echoaround% %actor% @MThe shard suddenly glows purple in %actor.name%'s hand.@n
|
||||
%send% %actor% @MThe shard suddenly glows purple in your hand, causing you to drop it.@n
|
||||
wait 2 s
|
||||
%load% obj 2730
|
||||
%echo% MThe shard whispers: Seeker... seek thyself. n
|
||||
%echo% @MThe shard whispers: Seeker... seek thyself.@n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Thief)
|
||||
%echoaround% %actor% GThe shard suddenly glows green in %actor.name%'s hand. n
|
||||
%send% %actor% GThe shard suddenly glows green in your hand, causing you to drop it. n
|
||||
%echoaround% %actor% @GThe shard suddenly glows green in %actor.name%'s hand.@n
|
||||
%send% %actor% @GThe shard suddenly glows green in your hand, causing you to drop it.@n
|
||||
wait 2 s
|
||||
%load% obj 2729
|
||||
%echo% GThe shard whispers: Deceiver... know thyself. n
|
||||
%echo% @GThe shard whispers: Deceiver... know thyself.@n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Warrior)
|
||||
%echoaround% %actor% RThe shard suddenly glows red in %actor.name%'s hand. n
|
||||
%send% %actor% RThe shard suddenly glows red in your hand, causing you to drop it. n
|
||||
%echoaround% %actor% @RThe shard suddenly glows red in %actor.name%'s hand.@n
|
||||
%send% %actor% @RThe shard suddenly glows red in your hand, causing you to drop it.@n
|
||||
wait 2 s
|
||||
%load% obj 2728
|
||||
%echo% RThe shard whispers: Conqueror... conquer thyself. n
|
||||
%echo% @RThe shard whispers: Conqueror... conquer thyself.@n
|
||||
%purge% %self%
|
||||
end
|
||||
~
|
||||
|
|
@ -664,7 +664,7 @@ eval person %self.people%
|
|||
if (%person% > 0)
|
||||
%teleport% %actor% 2700
|
||||
%force% %actor% look
|
||||
%send% %actor% RIf you weren't immortal you'd have just splatted. n
|
||||
%send% %actor% @RIf you weren't immortal you'd have just splatted.@n
|
||||
end
|
||||
~
|
||||
#2736
|
||||
|
|
@ -731,13 +731,13 @@ end
|
|||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -746,13 +746,13 @@ end
|
|||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Cleric)
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -761,13 +761,13 @@ end
|
|||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Cleric)
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -776,13 +776,13 @@ end
|
|||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Cleric)
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
|
@ -792,7 +792,7 @@ end
|
|||
~
|
||||
if !(%actor.varexists(wrm)%)
|
||||
wait 1 s
|
||||
%echo% A Rfire wrm n enters the room, squealing as the ice suddenly singes its skin.
|
||||
%echo% A @Rfire wrm@n enters the room, squealing as the ice suddenly singes its skin.
|
||||
%load% mob 2709
|
||||
%damage% wrm 1000
|
||||
set wrm 1
|
||||
|
|
@ -1488,17 +1488,17 @@ end
|
|||
1 c 1
|
||||
use~
|
||||
if %arg% == ring
|
||||
%send% %actor% C You attempt to draw on the power of %self.shortdesc%. n
|
||||
%echoaround% %actor% C %actor.name% attempts to draw on the power of %self.shortdesc%. n
|
||||
%send% %actor% @C You attempt to draw on the power of %self.shortdesc%. @n
|
||||
%echoaround% %actor% @C %actor.name% attempts to draw on the power of %self.shortdesc%. @n
|
||||
wait 1 s
|
||||
if %self.timer% == 0
|
||||
eval give %actor.maxmana% * 2
|
||||
dg_affect %actor% maxmana %give% 10
|
||||
%send% %actor% C You glow with energy as %self.shortdesc% infuses you with magical potential. n
|
||||
%echoaround% %actor% C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. n
|
||||
%send% %actor% @C You glow with energy as %self.shortdesc% infuses you with magical potential. @n
|
||||
%echoaround% %actor% @C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. @n
|
||||
otimer 20
|
||||
else
|
||||
%echo% c Alas, the power of %self.shortdesc% has not yet recovered. n
|
||||
%echo% @c Alas, the power of %self.shortdesc% has not yet recovered. @n
|
||||
end
|
||||
end
|
||||
return 0
|
||||
|
|
@ -1515,8 +1515,8 @@ otimer 1
|
|||
1 f 100
|
||||
~
|
||||
eval actor %self.worn_by%
|
||||
%send% %actor% C Your icy mana ring glows faintly blue, renewed with magical force. n n n n
|
||||
%echoaround% %actor% C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. n
|
||||
%send% %actor% @C Your icy mana ring glows faintly blue, renewed with magical force. @n @n @n @n
|
||||
%echoaround% %actor% @C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. @n
|
||||
~
|
||||
#2784
|
||||
test corpse purge (use with 2785)~
|
||||
|
|
@ -1640,9 +1640,9 @@ end
|
|||
(2729) sorceress stops orb~
|
||||
0 c 100
|
||||
xxorbxx~
|
||||
%echo% RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire. n
|
||||
%echo% @RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire.@n
|
||||
wait 2 s
|
||||
%echo% RThe fire absorbs the blue light from the orb. n
|
||||
%echo% @RThe fire absorbs the blue light from the orb.@n
|
||||
wait 1 s
|
||||
emote snarls: Where did you get that?!
|
||||
~
|
||||
|
|
@ -1650,14 +1650,14 @@ emote snarls: Where did you get that?!
|
|||
(2779) orb destroys staff~
|
||||
1 c 100
|
||||
xxorbxx~
|
||||
%echo% CA fire elemental shrieks and sizzles as a blue wave of light hits it. n
|
||||
%echo% @CA fire elemental shrieks and sizzles as a blue wave of light hits it.@n
|
||||
wait 2 s
|
||||
%echo% The death cry of the Sorceress can be heard as her form materializes and slumps to the ground, dissolving into smoke.
|
||||
%load% obj 2773
|
||||
%load% obj 2776
|
||||
%load% obj 2772
|
||||
wait 2 s
|
||||
%echo% CA fire elemental finally withers, shrivelling into a tiny black skeleton. n
|
||||
%echo% @CA fire elemental finally withers, shrivelling into a tiny black skeleton.@n
|
||||
%purge% %self%
|
||||
~
|
||||
#2797
|
||||
|
|
|
|||
|
|
@ -151,9 +151,9 @@ if %cmd% == push
|
|||
%door% %Elevat% %elevdoor% purge
|
||||
%door% %Elevat% %elevdoor% room %Elevat%
|
||||
%door% %Elevat% %elevdoor% flags abc
|
||||
%at% %Elevat% %echo% The elevator g*l u r c h e s* n
|
||||
%at% %Elevat% %echo% n G*l u r c h e s* n
|
||||
%at% %Elevat% %echo% n g*l u r c h e s* n %dir%wards.
|
||||
%at% %Elevat% %echo% The elevator @g*l u r c h e s*@n
|
||||
%at% %Elevat% %echo% @n @G*l u r c h e s*@n
|
||||
%at% %Elevat% %echo% @n @g*l u r c h e s*@n %dir%wards.
|
||||
end
|
||||
while %length%
|
||||
if %dir% == up
|
||||
|
|
@ -173,24 +173,24 @@ if %cmd% == push
|
|||
set ordinal %Curfl%th
|
||||
end
|
||||
wait 15
|
||||
%at% %Elevat% %echo% g *DING!* n
|
||||
%at% %Elevat% %echo% @g *DING!*@n
|
||||
%at% %Elevat% %echo% You have reached the %ordinal% floor.
|
||||
* It's easier to use the following line if you have over 20 floors (instead of the 21th floor)
|
||||
* %at% %Elevat% %echo% You have reached floor %Curfl%.
|
||||
wait 5
|
||||
eval length %length% - 1
|
||||
if %CurFl% > %maxfl%
|
||||
%echo% r Something seems to be wrong with the elevator. n
|
||||
%echo% r Please try again and if there's still a problem, n
|
||||
%echo% r please report this to admin. n
|
||||
%echo%@r Something seems to be wrong with the elevator.@n
|
||||
%echo%@r Please try again and if there's still a problem,@n
|
||||
%echo%@r please report this to admin.@n
|
||||
set length 0
|
||||
end
|
||||
done
|
||||
if %origlen% > 0
|
||||
wait 2
|
||||
%at% %Elevat% %echo% nThe elevator y*s h u d d e r s* n
|
||||
%at% %Elevat% %echo% n Y*s h u d d e r s* n
|
||||
%at% %Elevat% %echo% n y*s h u d d e r s* n to a halt.
|
||||
%at% %Elevat% %echo% @nThe elevator @y*s h u d d e r s*@n
|
||||
%at% %Elevat% %echo% @n @Y*s h u d d e r s*@n
|
||||
%at% %Elevat% %echo% @n @y*s h u d d e r s*@n to a halt.
|
||||
end
|
||||
wait 2
|
||||
set echofl 0
|
||||
|
|
@ -202,7 +202,7 @@ if %cmd% == push
|
|||
eval echofl %echofl% + 1
|
||||
done
|
||||
wait 1
|
||||
%at% %targfl% %echo% g *DING!* n
|
||||
%at% %targfl% %echo% @g *DING!*@n
|
||||
wait 3
|
||||
%door% %Tarex% %roomdoor% room %Elevat%
|
||||
%door% %Tarex% %roomdoor% flags a
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@ Zone 83 Enter~
|
|||
Enter~
|
||||
if !%arg% && !%command%
|
||||
wait 2s
|
||||
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
|
||||
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
|
||||
elseif %cmd.mudcommand% == Enter && zone /= %arg%
|
||||
wait 1s
|
||||
%echo% g[ Now Entering Zone 83... ] n
|
||||
%echo% @g[ Now Entering Zone 83... ]@n
|
||||
wait 1s
|
||||
%teleport% %actor% 8301
|
||||
%force% %actor% look
|
||||
|
|
@ -39,13 +39,13 @@ Self-Healing on half HP~
|
|||
eval repair %random.3%
|
||||
switch %repair%
|
||||
case 1
|
||||
%echo% cPirates scramble to repair their damaged ship. n
|
||||
%echo% @cPirates scramble to repair their damaged ship.@n
|
||||
break
|
||||
case 2
|
||||
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
|
||||
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
|
||||
break
|
||||
case 3
|
||||
%echo% cPirates rush to seal leaks in the hull of their ship. n
|
||||
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
|
||||
break
|
||||
done
|
||||
%damage% %self% -1000
|
||||
|
|
@ -130,14 +130,14 @@ switch %song%
|
|||
emote sings, 'They breathe!'
|
||||
wait 10s
|
||||
done
|
||||
n
|
||||
n
|
||||
n
|
||||
y****************************************************************
|
||||
y* cThese songs were written (as far as I know..) by y*
|
||||
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
|
||||
y* cI take no responsibility if he got the ideas elsewhere. :) y*
|
||||
y**************************************************************** n
|
||||
@n
|
||||
@n
|
||||
@n
|
||||
@y****************************************************************
|
||||
@y* @cThese songs were written (as far as I know..) by @y*
|
||||
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
|
||||
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
|
||||
@y****************************************************************@n
|
||||
~
|
||||
#8307
|
||||
Cabin Boy (8307) Mops~
|
||||
|
|
@ -417,16 +417,16 @@ jump~
|
|||
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
|
||||
%teleport% %actor% 8376
|
||||
wait 1s
|
||||
%send% %actor% oDown.. n
|
||||
%send% %actor% @oDown..@n
|
||||
wait 1s
|
||||
%send% %actor% oDown... n
|
||||
%send% %actor% @oDown...@n
|
||||
wait 1s
|
||||
%send% %actor% oDown you go... n
|
||||
%send% %actor% @oDown you go...@n
|
||||
wait 1s
|
||||
eval halfhitp ((%actor.hitp% / 2) + 10)
|
||||
%send% %actor% You slam oHARD n into the deck!
|
||||
%send% %actor% You take r%halfhitp% n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
|
||||
%send% %actor% You slam @oHARD@n into the deck!
|
||||
%send% %actor% You take @r%halfhitp%@n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
|
||||
%damage% %actor% %halfhitp%
|
||||
else
|
||||
%send% %actor% Jump where?
|
||||
|
|
@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
|
|||
eval die2 %random.6%
|
||||
eval die3 %random.6%
|
||||
eval roll %die1%%die2%%die3%
|
||||
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
*** Check For 3 of a Kind ***
|
||||
if (%roll% == 111)
|
||||
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
|
||||
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
|
||||
halt
|
||||
elseif ((%die1% == %die2%) && (%die2% == %die3%))
|
||||
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
|
||||
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
|
||||
halt
|
||||
*** Check for Storms ***
|
||||
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
|
||||
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
|
||||
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
|
||||
halt
|
||||
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
|
||||
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
|
||||
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
|
||||
halt
|
||||
*** Otherwise, Compute the Score ***
|
||||
elseif (%die1%==%die2%)
|
||||
oechoaround %actor% %actor.name% scores a o g%die3% n.
|
||||
%send% %actor% You score a o g%die3% n.
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
|
||||
%send% %actor% You score a @o@g%die3%@n.
|
||||
halt
|
||||
elseif (%die1%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a o g%die2% n.
|
||||
%send% %actor% You score a o g%die2% n.
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
|
||||
%send% %actor% You score a @o@g%die2%@n.
|
||||
halt
|
||||
elseif (%die2%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a o g%die1% n.
|
||||
%send% %actor% You score a o g%die1% n.
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
|
||||
%send% %actor% You score a @o@g%die1%@n.
|
||||
halt
|
||||
else
|
||||
oecho o gNo score! n
|
||||
oecho @o@gNo score!@n
|
||||
end
|
||||
*** Please Do not Edit This Section ***
|
||||
* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).
|
||||
|
|
|
|||
|
|
@ -1247,7 +1247,7 @@ from the fireplace. @n
|
|||
104 24 0 0 0 0
|
||||
E
|
||||
main chamber room taylors tays~
|
||||
WA small lamp sits in the center of the room letting off a small amount of
|
||||
@WA small lamp sits in the center of the room letting off a small amount of
|
||||
light. A beautiful white shag carpet is covering the whole floor besides in a
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
Directly on the wall behind the marble is a large fireplace the sinks deep into
|
||||
|
|
@ -1258,7 +1258,7 @@ fireplaces frame is made of small marble bricks, all are black, making the
|
|||
fireplace standout from the rest of the room. A window lies on the wall
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
A large squishy looking armchair sits in the middle of the room only a few feet
|
||||
from the firplace. n
|
||||
from the firplace. @n
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -697,8 +697,8 @@ D2
|
|||
E
|
||||
path flowers~
|
||||
The white tile path is clean swept and lined with gorgeous exotic flowers,
|
||||
including some rred n, some yyellow n, and some ggreen n and a small amount
|
||||
of bblue n ones.
|
||||
including some @rred@n, some @yyellow@n, and some @ggreen@n and a small amount
|
||||
of @bblue@n ones.
|
||||
~
|
||||
S
|
||||
T 11716
|
||||
|
|
|
|||
|
|
@ -634,7 +634,7 @@ subtle light at the bottom of the stairs.
|
|||
0 0 11810
|
||||
E
|
||||
sign~
|
||||
BMUM AND DAD'S ROOM n
|
||||
@BMUM AND DAD'S ROOM@n
|
||||
~
|
||||
E
|
||||
nightlights~
|
||||
|
|
@ -2391,10 +2391,10 @@ Once you have counted them all, type look next
|
|||
118 24 0 0 0 0
|
||||
E
|
||||
two 2~
|
||||
y RF yINISHED RF yILES ARE THE RE-
|
||||
SULT O RF y YEARS O RF y SCIENTI RF y-
|
||||
@y@RF@yINISHED @RF@yILES ARE THE RE-
|
||||
SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
|
||||
IC STUDY COMBINED WITH THE
|
||||
EXPERIENCE O RF y YEARS... n
|
||||
EXPERIENCE O@RF@y YEARS...@n
|
||||
~
|
||||
E
|
||||
next~
|
||||
|
|
|
|||
|
|
@ -1367,7 +1367,7 @@ been dragged there.
|
|||
E
|
||||
north cliff~
|
||||
Marks leading to the north cliff suggests that something has been dragged
|
||||
there. Perhaps Rsearch ning for something will uncover a treasure box?
|
||||
there. Perhaps @Rsearch@ning for something will uncover a treasure box?
|
||||
~
|
||||
S
|
||||
T 20121
|
||||
|
|
|
|||
|
|
@ -66,11 +66,11 @@ flowerbeds.
|
|||
~
|
||||
E
|
||||
sign brass bright~
|
||||
w
|
||||
w Sibyl, Esmerelda and Jaelle
|
||||
w
|
||||
w Tarot Readings
|
||||
n
|
||||
@w
|
||||
@w Sibyl, Esmerelda and Jaelle
|
||||
@w
|
||||
@w Tarot Readings
|
||||
@n
|
||||
~
|
||||
S
|
||||
#21102
|
||||
|
|
|
|||
|
|
@ -435,7 +435,7 @@ in @Ggreen @gmold@y. Unrecognizable chunks of food are also drifting past.@n
|
|||
~
|
||||
220 8 0 0 0 6
|
||||
D2
|
||||
DA big cutting board lies to the south. n
|
||||
@DA big cutting board lies to the south. @n
|
||||
~
|
||||
~
|
||||
0 0 22014
|
||||
|
|
|
|||
|
|
@ -1531,7 +1531,7 @@ gave them to Builder_5, smiled, and said,
|
|||
these files into a version more suitable for a public release. This
|
||||
is what you have now.
|
||||
Both of us hope you enjoy this area, over a year in the making...
|
||||
@Amanda Eterniale @Builder_5
|
||||
Amanda Eterniale Builder_5
|
||||
~
|
||||
292 8 0 0 0 1
|
||||
S
|
||||
|
|
|
|||
|
|
@ -489,10 +489,10 @@ E
|
|||
sign warning~
|
||||
The sign says:
|
||||
Welcome to the Student Ghetto!
|
||||
n
|
||||
@n
|
||||
Fine $103.50 for carrying open alcohol in the streets.
|
||||
Fine $ 53.75 for excessively loud noises.
|
||||
n
|
||||
@n
|
||||
ENTER AT YOUR OWN RISK!
|
||||
~
|
||||
E
|
||||
|
|
@ -1214,7 +1214,7 @@ plaque plaques~
|
|||
E
|
||||
sign~
|
||||
The sign says:
|
||||
n
|
||||
@n
|
||||
Gym -> North
|
||||
Arena -> East
|
||||
Locker Rooms -> West
|
||||
|
|
|
|||
|
|
@ -18,73 +18,73 @@ E
|
|||
map~
|
||||
Map
|
||||
|
||||
c 01 02 03 n
|
||||
@c 01 02 03@n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c15 n----- wH n----- wH n----- wH n---- c04 n
|
||||
@c15@n-----@wH@n-----@wH@n-----@wH@n----@c04@n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c13 n----- wH n- c14 yE c06 n- wH n---- c05 n
|
||||
@c13@n-----@wH@n-@c14 @yE @c06@n-@wH@n----@c05@n
|
||||
| |
|
||||
| c10 n |
|
||||
| @c10@n |
|
||||
| | |
|
||||
c12 n----- wH n----- wH n----- wH n---- c07 n
|
||||
@c12@n-----@wH@n-----@wH@n-----@wH@n----@c07@n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c 11 09 08 n
|
||||
yElevator n
|
||||
wHalls n
|
||||
cApartments n
|
||||
@c 11 09 08@n
|
||||
@yElevator@n
|
||||
@wHalls@n
|
||||
@cApartments@n
|
||||
~
|
||||
E
|
||||
Plan~
|
||||
Plan
|
||||
|
||||
r98 n- y99 n- r00 n
|
||||
@r98@n-@y99@n-@r00@n
|
||||
|
|
||||
r97
|
||||
@r97
|
||||
|
||||
c 37 38 39 n . c 52 53 54 n
|
||||
@c 37 38 39 @n .@c 52 53 54 @n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c51 n---- w05 n---- w06 n---- w07 n---- c40 n. c66---- w13---- w14---- w15---- c55 n
|
||||
@c51@n----@w05@n----@w06@n----@w07@n----@c40 @n. @c66----@w13----@w14----@w15----@c55@n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c49 n---- w08 n- c50 y01 c42 n- w09 n---- c41 n. c64 n---- w16 n- c65 y02 c57 n- w17 n---- c56 n
|
||||
@c49@n----@w08@n-@c50 @y01 @c42@n-@w09@n----@c41 @n. @c64@n----@w16@n-@c65 @y02 @c57@n-@w17@n----@c56@n
|
||||
| | . | |
|
||||
| c46 n | . | c61 n |
|
||||
| @c46@n | . | @c61@n |
|
||||
| | | . | | |
|
||||
c48 n---- w10 n---- w11 n---- w12 n---- c43 n. c63 n---- w18 n---- w19 n---- w20 n---- c58 n
|
||||
@c48@n----@w10@n----@w11@n----@w12@n----@c43 @n. @c63@n----@w18@n----@w19@n----@w20@n----@c58@n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c 47 45 44 n. c 62 60 59 n
|
||||
@c 47 45 44 @n.@c 62 60 59 @n
|
||||
.........................................................
|
||||
c 67 68 69 n. c 82 83 84 n
|
||||
@c 67 68 69 @n.@c 82 83 84 @n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c81 n---- w21 n---- w22 n---- w23 n---- c70 n. c96 n---- w29 n---- w30 n---- w31 n---- c85 n
|
||||
@c81@n----@w21@n----@w22@n----@w23@n----@c70 @n. @c96@n----@w29@n----@w30@n----@w31@n----@c85@n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c79 n---- w24 n- c80 y03 c72 n- w25 n---- c71 n. c94 n---- w32 n- c95 y04 c87 n- w33 n---- c86 n
|
||||
@c79@n----@w24@n-@c80 @y03 @c72@n-@w25@n----@c71 @n. @c94@n----@w32@n-@c95 @y04 @c87@n-@w33@n----@c86@n
|
||||
| | . | |
|
||||
| c76 n | . | c91 n |
|
||||
| @c76@n | . | @c91@n |
|
||||
| | | . | | |
|
||||
c78 n---- w26 n---- w27 n---- w28 n---- c73 n. c93 n---- w34 n---- w35 n---- w36 n---- c88 n
|
||||
@c78@n----@w26@n----@w27@n----@w28@n----@c73 @n. @c93@n----@w34@n----@w35@n----@w36@n----@c88@n
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
| | | . | | |
|
||||
c 77 75 74 n. c 92 90 89 n
|
||||
yElevator: 01-04 n
|
||||
wHalls: 05-36 n
|
||||
cApartments: 37-96 n
|
||||
@c 77 75 74 @n.@c 92 90 89 @n
|
||||
@yElevator: 01-04@n
|
||||
@wHalls: 05-36@n
|
||||
@cApartments: 37-96@n
|
||||
~
|
||||
S
|
||||
#65301
|
||||
|
|
|
|||
|
|
@ -21,29 +21,29 @@ D3
|
|||
0 0 65397
|
||||
E
|
||||
map plan~
|
||||
c21 23 25 27 29 31 33 35 37 39 n
|
||||
n| | | | | | | | | |
|
||||
g20 22 24 26 28 30 32 34 36 38 n
|
||||
n| | | | | | | | | |
|
||||
y00 n- y01 n- y02 n- y03 n- y04 n- y05 n- y06 n- y07 n- y08 n- y09 n
|
||||
n | |
|
||||
c61 n- g60 n- y92 n- g62 n- c63 c77 n- g76 n- y96 n- g78 n- c79 n
|
||||
n | |
|
||||
c65 n- g64 n- y93 n- g66 n- c67 c81 n- g80 n- y97 n- g82 n- c83 n
|
||||
n | |
|
||||
c69 n- g68 n- y94 n- g70 n- c71 c85 n- g84 n- y98 n- g86 n- c87 n
|
||||
n | |
|
||||
c73 n- g72 n- y95 n- g74 n- c75 c89 n- g88 n- y99 n- g90 n- c91 n
|
||||
n | |
|
||||
y10 n- y11 n- y12 n- y13 n- y14 n- y15 n- y16 n- y17 n- y18 n- y19 n
|
||||
n| | | | | | | | | |
|
||||
g40 42 44 46 48 50 52 54 56 58 n
|
||||
n| | | | | | | | | |
|
||||
c41 43 45 47 49 51 53 55 57 59 n
|
||||
@c21 23 25 27 29 31 33 35 37 39@n
|
||||
@n| | | | | | | | | |
|
||||
@g20 22 24 26 28 30 32 34 36 38@n
|
||||
@n| | | | | | | | | |
|
||||
@y00@n-@y01@n-@y02@n-@y03@n-@y04@n-@y05@n-@y06@n-@y07@n-@y08@n-@y09@n
|
||||
@n | |
|
||||
@c61@n-@g60@n-@y92@n-@g62@n-@c63 @c77@n-@g76@n-@y96@n-@g78@n-@c79@n
|
||||
@n | |
|
||||
@c65@n-@g64@n-@y93@n-@g66@n-@c67 @c81@n-@g80@n-@y97@n-@g82@n-@c83@n
|
||||
@n | |
|
||||
@c69@n-@g68@n-@y94@n-@g70@n-@c71 @c85@n-@g84@n-@y98@n-@g86@n-@c87@n
|
||||
@n | |
|
||||
@c73@n-@g72@n-@y95@n-@g74@n-@c75 @c89@n-@g88@n-@y99@n-@g90@n-@c91@n
|
||||
@n | |
|
||||
@y10@n-@y11@n-@y12@n-@y13@n-@y14@n-@y15@n-@y16@n-@y17@n-@y18@n-@y19@n
|
||||
@n| | | | | | | | | |
|
||||
@g40 42 44 46 48 50 52 54 56 58@n
|
||||
@n| | | | | | | | | |
|
||||
@c41 43 45 47 49 51 53 55 57 59@n
|
||||
|
||||
yRoads
|
||||
gAtria
|
||||
cHouses
|
||||
@yRoads
|
||||
@gAtria
|
||||
@cHouses
|
||||
~
|
||||
S
|
||||
#65401
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ M 0 8303 5 8313 (a moray eel)
|
|||
M 0 8301 25 8345 (a small fish)
|
||||
M 0 8302 20 8345 (a large fish)
|
||||
M 0 8397 1 8397 (Tai Ho)
|
||||
E 1 8397 99 17 ( yA set of o gChinchirorin n ydice n)
|
||||
E 1 8397 99 17 (@yA set of @o@gChinchirorin@n @ydice@n)
|
||||
D 0 8397 0 1 (On a Fishing Boat)
|
||||
D 0 8393 5 2 (The Mid-Deck)
|
||||
M 0 8309 1 8393 (a drunken pirate)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue