Updated for 2021 release

This commit is contained in:
Rumble 2021-03-06 15:50:00 +00:00
parent 547c7ddccf
commit 68dd901943
15 changed files with 320 additions and 365 deletions

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@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
available MUD source code.
tbaMUD Release history:
Version 2021 release: March, 2021
Version 2020 release: January, 2020
Version 2019 release: January, 2019
Version 2018 release: January, 2018

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@ -2893,7 +2893,7 @@ $n looks at your $t and seems to think it could use a little trimming off the to
You look at $p and think it could use a little trimming off the top.
$n looks at $p and seems to think it could use a little trimming off the top.
~halo halo 0 8 8 31
~halo halo 0 8 8 1
You whip out the ol' halo. That should prove your innocence.
$n loads a halo and dons it.
$N could use a good disguise.

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@ -1,5 +1,5 @@
T B A M U D
2 0 2 0
2 0 2 1
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer

View file

@ -7093,31 +7093,28 @@ See also: FLAGS, PLR
#31
PROMOTE PROMOTIONS ADVANCEMENTS RAISES LVLS LEVELS GAINS 31 32 33 34 RANKS RANKING HIRING JOBS STAFFING
Here at The Builder Academy the level of an immortal generally denotes
their skill at building. This makes it easier for people to know who is in
charge, who they can ask for help, and who they should be wary of taking tips
from. I encourage everyone to help each other. Just realize that if the person
is not at least a Great God they may have relatively little experience.
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
vnum or zone.
Level 32 (God) An experienced builder that has proven their knowledge and is
willing to teach others. Level 2 and above is considered staff.
Level 33 (Greater God) An experienced builder that has contributed
significantly to TBA.
Here at The Builder Academy, the level of an immortal generally reflects that
immortal's building skill and willingness to help others. If you have
questions, you may want to ask someone whose level is at least 32. Of course,
everyone is encouraged to help everyone else, but know that those who are not
at least level 32 may have relatively little experience.
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
vnum or zone.
Level 32 (God) An experienced builder with proven knowledge that is
willing to teach others. Immortals of level 32 and above
are considered staff.
Level 33 (Greater God) An experienced builder that has contributed significantly
to TBA.
Level 34 (Implementor) Current developers: Welcor, Wyld, and Opie.
Do not bother asking to be advanced, and if that is why you are here, you
are wasting your time. Note, this does not mean you are not a quality builder,
but TBA is not your typical MUD. On the contrary, we are here as dedicated
people to help you learn to build. Because of this the only chance of
advancement is if you are willing to learn to build and then help teach others.
If you are willing to give back to the tbaMUD community, and have the
necessary skills to do so, you will be advanced and given further privileges
to help teach others. Generally, if you have to ask for a promotion you will be
less likely to receive it. Performance is everything here.
q
Please do not bother asking to be advanced. If your goal is merely to rise in
the ranks, you are wasting your time. The Gods here are dedicated to helping
others learn to build. Thus, those who advance in level are those who become
proficient builders that offer their time to teach others. If you are willing
to give back to the tbaMUD community and have the requisite skills, you will be
advanced and given further tools to teach others via your level. Generally, if
you ask for a promotion, you will be less likely to receive it.
#0
PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA

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@ -990,7 +990,6 @@ He is covered in a film of dirt and grime. He smells even worse than you.
30 900
8 8 1
E
T 206
#169
citizen~
a citizen~

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@ -128,18 +128,6 @@ Samuel himself is here, pouring the drinks and getting rich.
300 90000
8 8 1
E
#31510
postal worker postmasters~
the postal worker~
A postal worker is here, ready to send or get your mail.
~
Be careful. No sudden moves. You know how these guys get....
~
10 0 0 0 0 0 0 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
#31511
Juan pusher potion~
Juan the potion pusher~

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@ -7,28 +7,6 @@ A granite fountain is gurgling here.~
-1 2 15 0
0 0 0 0 0
E
fountain basin~
The fountain is made of black granite and the water
in it looks and inviting to drink. In the center is a
'SPADE' shaped centerstone that seems to have writing
all over it.
~
E
spade~
The spade seems to be the headstone of the center of the
fountain here. It is made of black stone and is an obelisk
in shape. It has 'Directory' on the side of it and it also
has a 'MAP' on the side of it as well.
~
E
Map~
Nth: God Hall - Nth, Inn, Post Office, Coffee Alcove
Sth: God Hall - Sth, Bus. Ctr, Bldr Brd Rm, God Hall, Ext
Est: God Hall - Est, Imm/Mrtl Brd Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
Wst: God Hall - Wst, H.O.Jst/Chpl, Mtn Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
Dwn: Midguaard
~
E
Directory~
---------------------------------------------------------
Immortal Name: ===== Room # ====== Location: =======
@ -57,6 +35,26 @@ Niamh ----------- 34351 ----------- God Hall, Southeast
Fade ----------- 34337 ------------ God Hall, West
Angela -------- 34636 --------God Hall, South Extension
~
E
Map~
Nth: God Hall - Nth, Inn, Post Office, Coffee Alcove
Sth: God Hall - Sth, Bus. Ctr, Bldr Brd Rm, God Hall, Ext
Est: God Hall - Est, Imm/Mrtl Brd Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
Wst: God Hall - Wst, H.O.Jst/Chpl, Mtn Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
Dwn: Midguaard
~
E
spade~
The spade seems to be the headstone of the center of the fountain here. It
is made of black stone and is an obelisk in shape. It has 'Directory' on the
side of it and it also has a 'MAP' on the side of it as well.
~
E
fountain basin~
The fountain is made of black granite and the water in it looks and inviting
to drink. In the center is a 'SPADE' shaped centerstone that seems to have
writing all over it.
~
#34301
fouton~
a Fouton(tm) ~
@ -287,8 +285,8 @@ A plush couch is here in front of a coffee table.~
0 0 0 0 0
E
couch~
The couch is long, has a frame of oak wood and a long
blue cushion. It happens to be a Futon (tm).
The couch is long, has a frame of oak wood and a long blue cushion. It
happens to be a Futon (tm).
~
#34319
LazyBoy recliner~
@ -684,15 +682,15 @@ A toilet is here made of porclein.~
1 0 0 0
0 0 0 0 0
E
sign~
Be sure to Flush!
~
E
toilet toidy throne~
The toilet is made of white porcelien and it stands with a tank near the
wall. It has a wooden seat that is made of carved walnut and it has gold
fixtures all around, which include the handles.
~
E
sign~
Be sure to Flush!
~
#34344
sink~
a sink and granite counter~
@ -702,15 +700,15 @@ A sink and long granite counter is here.~
0 0 0 0
0 0 0 0 0
E
counter~
The counters are made of granite and are immaculately carved with such
precision into a smooth flowing shape and designs all over them.
~
E
sink~
The sink is clean and white, with a shiny chrome faucet system and drain in
the bottom.
~
E
counter~
The counters are made of granite and are immaculately carved with such
precision into a smooth flowing shape and designs all over them.
~
#34345
tub clawtub~
an old fashioned claw tub and shower~
@ -720,16 +718,16 @@ An old fashioned claw tub and shower is here.~
3 0 0 0
0 0 0 0 0
E
tub~
The tub is made of iron and porcelin and it has claw feet in which it sits.
It is quite large and deep holding several meters of water.
~
E
shower~
The shower is a gold tube and a nozzle that is located on one side of the tub
and the water pours down over the person or persons. The valve is located just
above the fixture on the bottom of the tub that fills it.
~
E
tub~
The tub is made of iron and porcelin and it has claw feet in which it sits.
It is quite large and deep holding several meters of water.
~
#34346
bench~
a short teak bench~
@ -752,16 +750,16 @@ A gurgling spring is here splashing into a golden basin.~
-1 2 15 0
0 0 0 0 0
E
spring~
The spring is just a free flowing stream of water that flows from the ground
with a murmuring, gurgling sound.
~
E
basin~
The basin is made of gold and it holds the water as it splashes out from the
spring from the ground. When full it runs into what appears to be a channel
leading to the lagoon.
~
E
spring~
The spring is just a free flowing stream of water that flows from the ground
with a murmuring, gurgling sound.
~
#34348
statue~
a guardian statue of Rumble~
@ -771,6 +769,12 @@ A guardian statue of Rumble is here next to a pedistal.~
0 0 0 0
0 0 0 31 0
E
pedistal~
The pedistal is made of rounded carved marble and it has unique designs,
portraying extreme power. The top of the pedistal is empty, but it seems that
something should go there.
~
E
statue Rumble rumble guardian~
The statue is a guardian to this shrine, it depicts one of the immortals of
TBA and his power and influence over all who worship here. He stands clad as a
@ -778,12 +782,6 @@ Battle Mage, in flowing robes and carries a staff. His hair is long and flowing
as he seems to be raising the staff in battle. You seem to feel at ease by this
statue.
~
E
pedistal~
The pedistal is made of rounded carved marble and it has unique designs,
portraying extreme power. The top of the pedistal is empty, but it seems that
something should go there.
~
#34349
Opie~
a guardian statue of Opie~
@ -793,6 +791,11 @@ A guardian statue of Opie is here.~
0 0 0 0
0 0 0 31 0
E
nametag~
The nametag reads Opie the Cunning and that is carved at the base of the
statue near the foot of his statue.
~
E
Opie Guardian~
The statue is a guardian to this shine, it depicts one of the immortals of
TBA and the influence of steath and cunning to all who worhip here. He stands
@ -800,11 +803,6 @@ clad in carved battle armor of leather, a loose flowing shirt and a sash about
his waist. In his hand he carries a dagger that is thrust outward in a backstab
motion. You feel a strange surge of adventure looking at this statue.
~
E
nametag~
The nametag reads Opie the Cunning and that is carved at the base of the
statue near the foot of his statue.
~
#34350
Welcor~
a guardian statue of Welcor~
@ -814,6 +812,11 @@ A guardian statue of Welcor is here.~
0 0 0 0
0 0 0 31 0
E
nametag~
The nametag reads Welcor the Bishop and that is carved at the base of the
statue near the foot of it.
~
E
Welcor guardian~
The statue is a guardian to this shine, it depicts one of the immortals of
TBA and the influence of Justice to all who worship here. He/She stands clad in
@ -821,9 +824,4 @@ a long flowing set of robes and he/she carries a warhammer in their hand. The
feeling of peace overwhelms the senses when you look at the statue that seems to
be floating and glowing brightly.
~
E
nametag~
The nametag reads Welcor the Bishop and that is carved at the base of the
statue near the foot of it.
~
$~

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@ -222,14 +222,6 @@ An awl pike is here, taking up much space.~
5 0 0 0 0 an 0 0 0 0 0 0 0
4 3 5 3
15 750 75 0 0
#3927
jeweled dagger~
a jeweled dagger~
A dagger is lying here, its jewels sparkling merrily.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
5 2 3 14
4 120 12 0 0
#3928
14~
a wickedly curving dagger~

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@ -127,6 +127,7 @@ Smelly Bum - M168~
* By Rumble of The Builder Academy tbamud.com 9091
* A trig to let people smell the bum from 1 room away.
* For the first move there is no from_room so set it.
* Not working - something broke
if !%from_room%
eval from_room %self.room.vnum%
global from_room
@ -157,7 +158,6 @@ end
*
eval from_room %self.room.vnum%
global from_room
%echo% FROM:%from_room% TO:%inroom%
~
#207
Mob Blocks opening of chest~

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@ -65,6 +65,7 @@ D1
~
0 0 4
S
T 56
#4
The Beginning~
By simply following the different halls new builders will be taught the
@ -135,7 +136,7 @@ HELP BREATHE@n
D0
~
~
0 0 24
0 0 -1
D1
~
~
@ -143,7 +144,7 @@ D1
D2
~
~
0 0 25
0 0 -1
D3
~
~
@ -151,7 +152,7 @@ D3
D4
~
~
0 0 26
0 0 -1
S
#7
Writing Good Descriptions~
@ -215,7 +216,7 @@ D3
D4
~
~
0 0 27
0 0 -1
S
#9
How to Use Oedit~
@ -570,6 +571,7 @@ John Stuart Mill
~
0 8 0 0 0 0
S
T 308
#34
Pool of Images~
A broad mosaic walkway wraps around the natural hotsprings in this cavernous
@ -775,14 +777,14 @@ D2
~
0 0 98
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of gray as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

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@ -72,7 +72,7 @@ Zone 1 is linked to the following zones:
2 Sanctus II at 199 (south) ---> 206
~
S
T 56
T 24
#101
The Temple of the Gods~
This seems to be the highest point in the kingdom of Sanctus. It is from
@ -92,19 +92,19 @@ D5
~
0 0 100
E
altar~
The altar is made from black granite and has been carved into a small basin
with a high back. Almost as if it was meant to be some sort of seat.
Inscriptions in some foreign tongue are written on every square inch of the
altar. You wonder what they must say and who could have written it.
~
E
statue~
As you examine the statues more closely you realize they must resemble the
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
and Rumble. They both radiate a strength and power that resembles the solid
white marble they were crafted from.
~
E
altar~
The altar is made from black granite and has been carved into a small basin
with a high back. Almost as if it was meant to be some sort of seat.
Inscriptions in some foreign tongue are written on every square inch of the
altar. You wonder what they must say and who could have written it.
~
S
T 158
T 163
@ -240,17 +240,17 @@ D5
~
0 0 142
E
table~
The table is made out of cherry. It is worn from years of use. The glass
top allows for an excellent view of the map protected within.
~
E
map~
The map is a geographic representation of Sanctus. Not even really a map,
more of a scaled model. The walls and buildings of the city are raised higher
than the rest of the map to give it a third dimension. Small soldiers are
scattered around the top of the table to help the War Master place his men.
~
E
table~
The table is made out of cherry. It is worn from years of use. The glass
top allows for an excellent view of the map protected within.
~
S
#109
Thieves Retreat~
@ -383,18 +383,18 @@ D1
~
0 0 100
E
hole~
You can look out over the inner wall to the western side of Sanctus. The
smell of charred human remains and smoldering plaster makes your eyes water so
it is difficult to see much else through the tiny hole.
~
E
man silhouette~
The distinct outline of a human body that must have taken the brunt of the
blast when the portal imploded. You wonder what or who it might have been.
You can still see pieces of cloth and bone buried deeply into the wall inside
the shadow of the unlucky man.
~
E
hole~
You can look out over the inner wall to the western side of Sanctus. The
smell of charred human remains and smoldering plaster makes your eyes water so
it is difficult to see much else through the tiny hole.
~
S
#117
Travelling Room~
@ -530,19 +530,19 @@ D2
~
0 0 129
E
shrine~
A beutiful shrine. It has two white marble figures facing each other with a
painting of the city below them. The two figures seem to be looking down at
the city with looks of worry and hopelessness. An unlit candle and mirror lay
on the floor beside the small shrine.
~
E
table desk chair~
The table, desk, and chair are made from solid oak of the highest quality.
A thin goose down mattress and pillow are the only comfortable looking items in
the room. The desk is bare and all the drawers are empty. It is as if no one
even lives here.
~
E
shrine~
A beutiful shrine. It has two white marble figures facing each other with a
painting of the city below them. The two figures seem to be looking down at
the city with looks of worry and hopelessness. An unlit candle and mirror lay
on the floor beside the small shrine.
~
S
#125
Plane of the Magi~
@ -816,10 +816,14 @@ D0
~
0 0 128
E
bed~
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
with a down pillow overlaying it. The mattress is too thin to hold anything of
value.
window~
Overlooking the western gate you can see the shimmering protective dome.
You hope it lasts, peace and tranquility is a good thing.
~
E
chair~
It's just your standard wooden chair. Uncomfortable and only real
usefulness would be as firewood.
~
E
desk~
@ -829,14 +833,10 @@ centered on the top of the desk. The desk has three drawers. All of them are
empty.
~
E
chair~
It's just your standard wooden chair. Uncomfortable and only real
usefulness would be as firewood.
~
E
window~
Overlooking the western gate you can see the shimmering protective dome.
You hope it lasts, peace and tranquility is a good thing.
bed~
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
with a down pillow overlaying it. The mattress is too thin to hold anything of
value.
~
S
#136

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@ -1372,15 +1372,21 @@ D5
door~
2 0 225
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of gray as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
S
#391
Bomber's Trial Vnum~
You are in an unfinished room.
~
3 0 0 0 0 0
S
#399
Welcome to the Builder Academy~

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@ -12,6 +12,11 @@ Campus Crescent continues to the east.
~
0 -1 30101
E
sign~
Campus by Matrix and The Wandering Bard
Copyright 1994 by Curious Areas Workshop
~
E
info credits~
Campus by Matrix and The Wandering Bard
Copyright 1994 by Curious Areas Workshop
@ -55,11 +60,6 @@ Zone 301 is linked to the following zones:
301, 302 and 303. Please ensure that any entrances into the area are flagged
nomob to keep them in. - Parna for TBAMud.)
~
E
sign~
Campus by Matrix and The Wandering Bard
Copyright 1994 by Curious Areas Workshop
~
S
#30101
Campus Crescent~
@ -112,13 +112,13 @@ Campus Crescent continues to the west.
~
0 -1 30101
E
dorm dormitory dormitories~
Well, they're dormitories. What else can be said?
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
dorm dormitory dormitories~
Well, they're dormitories. What else can be said?
~
S
#30103
Campus Crescent~
@ -144,13 +144,13 @@ Campus Crescent continues to the west.
~
0 -1 30102
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
caf cafeteria~
You barely see, through the thick putrid fumes, the Mary Rotte Cafeteria.
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
S
#30104
The Crossroads~
@ -214,13 +214,13 @@ The Crossroads lie to the west.
~
0 -1 30104
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
building~
The buildings seem warm and inviting. You almost feel like hugging one.
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
S
#30106
Campus Crescent~
@ -251,8 +251,8 @@ Campus Crescent continues to the west.
~
0 -1 30105
E
cobblestone stone cobble~
The cobblestones are still clean.
round building~
Yes... It's a round building. Go figure.
~
E
bookstore~
@ -260,8 +260,8 @@ bookstore~
floor.
~
E
round building~
Yes... It's a round building. Go figure.
cobblestone stone cobble~
The cobblestones are still clean.
~
S
#30107
@ -286,13 +286,13 @@ Campus Crescent and its cobblestones are to the west.
~
0 -1 30106
E
cobblestone stone cobble~
It's asphalt, you idiot! If you want to look at cobblestones, go west.
~
E
asphalt pavement~
It's asphalt.
~
E
cobblestone stone cobble~
It's asphalt, you idiot! If you want to look at cobblestones, go west.
~
S
#30108
University Avenue~
@ -316,8 +316,8 @@ The cafeteria lies to the west.
~
0 -1 30128
E
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the north...
cafeteria fog~
The fog seems to be coming from the Mary Rotte Cafeteria.
~
E
dirt~
@ -325,8 +325,8 @@ dirt~
World Dictionary)
~
E
cafeteria fog~
The fog seems to be coming from the Mary Rotte Cafeteria.
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the north...
~
S
#30109
@ -346,14 +346,14 @@ Morris House lies to the west.
~
0 -1 30129
E
dormitory dorm~
They are student living establishments.
~
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
E
dormitory dorm~
They are student living establishments.
~
S
#30110
University Avenue~
@ -382,8 +382,8 @@ The Engineering building, Ellis Hall, lies to the west.
~
0 -1 30132
E
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the south...
building buildings~
There are two buildings here. Which one?
~
E
dirt~
@ -391,8 +391,8 @@ dirt~
World Dictionary)
~
E
building buildings~
There are two buildings here. Which one?
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the south...
~
S
#30111
@ -422,14 +422,14 @@ The Commerce building, Dunning Hall, lies to the west.
~
0 -1 30135
E
building buildings~
There are two buildings here. Which one?
~
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
E
building buildings~
There are two buildings here. Which one?
~
S
#30112
University Avenue~
@ -481,23 +481,23 @@ University Avenue continues to the south.
~
0 -1 30112
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
building~
The student center lies to the east.
~
E
sign warning~
The sign says:
Welcome to the Student Ghetto!
@n
n
Fine $103.50 for carrying open alcohol in the streets.
Fine $ 53.75 for excessively loud noises.
@n
n
ENTER AT YOUR OWN RISK!
~
E
building~
The student center lies to the east.
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
S
#30114
@ -522,13 +522,13 @@ University Avenue lies to the west.
~
0 -1 30112
E
non-descript non descript~
(No description)
~
E
building~
The student center lies to the north.
~
E
non-descript non descript~
(No description)
~
S
#30115
Union Street~
@ -557,13 +557,13 @@ Union Street continues to the west.
~
0 -1 30114
E
non-descript non descript~
(No description)
~
E
building buildings~
There are two buildings here. Which one?
~
E
non-descript non descript~
(No description)
~
S
#30116
Division Road~
@ -588,13 +588,13 @@ Union Street is to the west.
~
0 -1 30115
E
building gym arena~
The Jock Hardy Arena lies to the north.
~
E
asphalt pavement~
It's asphalt.
~
E
building gym arena~
The Jock Hardy Arena lies to the north.
~
S
#30117
Division Road~
@ -613,13 +613,13 @@ Division Road continues south.
~
0 -1 30118
E
asphalt pavement~
It's asphalt.
~
E
zork~
What would possess you to look at that? What is a zork anyways?
~
E
asphalt pavement~
It's asphalt.
~
S
#30118
Division Road~
@ -643,14 +643,14 @@ The Campus bookstore lies to the west.
~
0 -1 30141
E
asphalt pavement~
It's asphalt.
~
E
bookstore building~
The bookstore is a 2-story cubical building, loud noises emanate from the top
floor.
~
E
asphalt pavement~
It's asphalt.
~
S
#30119
Division Road~
@ -669,13 +669,13 @@ Division Road continues south.
~
0 -1 30120
E
asphalt pavement~
It's asphalt.
~
E
zork~
What would possess you to look at that? What is a zork anyways?
~
E
asphalt pavement~
It's asphalt.
~
S
#30120
Division Road~
@ -694,14 +694,14 @@ Division Road continues south.
~
0 -1 30121
E
asphalt pavement~
It's asphalt.
~
E
tree~
It has been placed here just to relieve the monotony. It serves no other
purpose whatsoever.
~
E
asphalt pavement~
It's asphalt.
~
S
#30121
Division Road~
@ -721,16 +721,16 @@ Wally World sits to the east.
~
0 -1 30142
E
asphalt pavement~
It's asphalt.
~
E
dorm dormitory~
This is a rather tall dormitory. You'd guess that in real life, it's
probably 11-stories high, but since that would take an absurd amount of time to
program, you don't think that there are that many floors in this replica of the
building.
~
E
asphalt pavement~
It's asphalt.
~
S
#30122
The Northern Campus Entrance~
@ -747,6 +747,12 @@ The Student GHETTO... Beware!
~
0 -1 30123
E
gate gateway pillar~
The gateway is made of limestone and covered in ivy. As you already knew
that you feel rather silly wasting your time looking at it. There is a sign on
the left pillar.
~
E
sign plaque~
The nicely polished brass plaque reads:
@ -754,12 +760,6 @@ sign plaque~
ENTER AT YOUR OWN RISK
~
E
gate gateway pillar~
The gateway is made of limestone and covered in ivy. As you already knew
that you feel rather silly wasting your time looking at it. There is a sign on
the left pillar.
~
S
#30123
The Ghetto~
@ -834,14 +834,14 @@ There is a locked door leading to a stairwell.
door~
1 30105 30295
E
mailbox mailboxes~
All of the mailboxes are all empty ... Just like normal you think.
~
E
tiles floor~
The floor is covered with tiles that are so ugly, you have a difficult time
keeping your lunch down
~
E
mailbox mailboxes~
All of the mailboxes are all empty ... Just like normal you think.
~
S
#30127
Mary Rotte Cafeteria Entrance~
@ -868,14 +868,14 @@ There is a doorway leading to the kitchen.
door doorway~
1 -1 30143
E
cafeteria caf~
Yes, this is the cafeteria.
~
E
door doorway~
You believe that the doorway leads to the kitchen. Let's give our
compliments to the chef... *grin*
~
E
cafeteria caf~
Yes, this is the cafeteria.
~
S
#30128
Mary Rotte Cafeteria Entrance~
@ -902,14 +902,14 @@ The dining hall lies to the west... Beware!
~
0 -1 30148
E
cafeteria caf~
Yes, this is the cafeteria.
~
E
door doorway~
You believe that the doorway leads to the kitchen. Let's give our
compliments to the chef... *grin*
~
E
cafeteria caf~
Yes, this is the cafeteria.
~
S
#30129
Morris House~
@ -959,16 +959,16 @@ The hallway continues west.
~
0 -1 30324
E
round circle circular~
Yes, it's round.
~
E
footnote~
Yes, believe it or not, this is a reasonably accurate representation of the
Physics building, Stirling Hall at our university. The lecture halls are
numbered in the same manner as represented and it is in fact round, so that you
can walk in one direction all the way around the building.
~
E
round circle circular~
Yes, it's round.
~
S
#30131
The Student Health Services Entrance~
@ -1038,13 +1038,13 @@ University Avenue lies to the west.
~
0 -1 30110
E
halls hallways hall hallway~
They are twisting alright.
~
E
minds mind great greatest~
All of whom were probably smarter than you.
~
E
halls hallways hall hallway~
They are twisting alright.
~
S
#30134
Corry-Mack Hall~
@ -1065,13 +1065,13 @@ Campus Crescent lies to the south.
~
0 -1 30105
E
halls hallways hall hallway~
They are twisting alright.
~
E
minds mind great greatest~
All of whom were probably smarter than you.
~
E
halls hallways hall hallway~
They are twisting alright.
~
S
#30135
Dunning Hall Lobby~
@ -1163,7 +1163,7 @@ You can distinctly see a post office here, it might have a message in it, but
you are not quite sure.
~
~
0 -1 30170
0 -1 -1
D1
There are electronic sounds coming from the east.
~
@ -1208,18 +1208,18 @@ A long hallway lies to the west.
~
0 -1 30153
E
plaque plaques~
They are rather boring. A bunch of people you don't know.
~
E
sign~
The sign says:
@n
n
Gym -> North
Arena -> East
Locker Rooms -> West
Exit -> South
~
E
plaque plaques~
They are rather boring. A bunch of people you don't know.
~
S
#30140
The Grant Hall Building~
@ -1308,13 +1308,13 @@ The kitchen continues south.
~
0 -1 30144
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
S
#30144
The Kitchen~
@ -1357,13 +1357,13 @@ The dining hall continues south.
~
0 -1 30147
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30146
Dining Hall~
@ -1384,13 +1384,13 @@ The dining hall continues west.
~
0 -1 30145
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30147
Dining Hall~
@ -1411,13 +1411,13 @@ The dining hall continues east.
~
0 -1 30148
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30148
Dining Hall~
@ -1443,13 +1443,13 @@ The dining hall continues west.
~
0 -1 30147
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30149
Kitchen~
@ -1470,13 +1470,13 @@ There is a storeroom beyond the door to the south.
door doorway~
1 -1 30150
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30150
A Storeroom~
@ -1491,16 +1491,16 @@ These stairs lead back to the door to the kitchen.
door doorway~
1 -1 30149
E
food~
Well, it's food.
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
~
E
spam pre-made packages ingredients uninteresting stuff~
It's rather uninteresting.
~
E
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
food~
Well, it's food.
~
S
#30151
@ -1522,13 +1522,13 @@ The kitchen continues west.
~
0 -1 30149
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
S
#30152
Stairway~
@ -1829,13 +1829,13 @@ The only way out is down.
~
0 -1 30165
E
zorpa~
You see nothing special. Now what is a zorpa anyways?
~
E
moshing mosh~
All you can see is a mass of bodies moving up and down, up and down...
~
E
zorpa~
You see nothing special. Now what is a zorpa anyways?
~
S
#30167
The Infobank~
@ -1856,17 +1856,17 @@ D5
plank~
1 -1 30171
E
map~
This map shows absolutely nothing, further proving the value of student
governments to you.
~
E
list~
The list reads:
<name scratched out> President
<name scratched out> Vice-President
Seems as though everyone is claiming ignorance today.
~
E
map~
This map shows absolutely nothing, further proving the value of student
governments to you.
~
S
#30168
The Games Room~
@ -1899,34 +1899,6 @@ You can see the central annex to the east.
~
0 -1 30137
S
#30170
The Post Office~
This seems to be the standard post office given to any university by the
wonderful XXX government. You can tell that it is a university post office
because of the surplus amount of obscene graffiti upon the walls. The back
hall is south of here.
~
301 8 0 0 0 0
D2
You can see the back hall from here complete with humming bank machines.
~
~
0 -1 30138
E
graffiti~
You really don't want to read this! (if you want to continue reading type
"look wirt")
~
E
wirt~
You really are a sucker for punishment now aren't you? If you still want to
read it type "look prawn"
~
E
prawn~
You see nothing special. The Prawn is in excellent condition.
~
S
#30171
The Special Hidden Room~
This room is completely empty except for the things you can see in it. The
@ -2002,15 +1974,15 @@ be interesting.
~
0 -1 30180
E
neat engineering devices~
You see lots of neat engineering devices which were used in the real world at
some point or another. At least you think they were.
~
E
award awards~
These are awards for various Engineering competitions which the university
entered at one time or another.
~
E
neat engineering devices~
You see lots of neat engineering devices which were used in the real world at
some point or another. At least you think they were.
~
S
#30175
Hallway~
@ -2047,9 +2019,12 @@ The hallway you probably entered from is handily located to the west.
~
0 -1 30175
E
stage~
The stage is located at the west end of the room. In one corner of the
stage, there is a hockey stick lying on the ground.
goalie~
How did you know it was a goalie stick? Have you been reading the keywords?
~
E
crest~
The crest seems to be the crest belonging to the class of `97.
~
E
hockey stick~
@ -2057,12 +2032,9 @@ hockey stick~
crest prominently displayed.
~
E
crest~
The crest seems to be the crest belonging to the class of `97.
~
E
goalie~
How did you know it was a goalie stick? Have you been reading the keywords?
stage~
The stage is located at the west end of the room. In one corner of the
stage, there is a hockey stick lying on the ground.
~
S
#30177
@ -2270,13 +2242,13 @@ This leads into the building.
door~
2 30101 30178
E
pathway~
The path is well worn, but there are no discernible footsteps upon it.
~
E
building~
This is the back side of Ellis Hall, the Engineering building.
~
E
pathway~
The path is well worn, but there are no discernible footsteps upon it.
~
S
#30188
A Pathway~

View file

@ -105,10 +105,10 @@ S
#34306
The Social Gathering Room~
This is the Main Social Gathering Room of the Immortals. It is circular in
design and it connects four foyers in all directions to the north, south, east,
design, and it connects four foyers in all directions to the north, south, east,
and west. The room is quite plush with many fountains, couches, and carpeted
areas, also with a few planters filled with thick green bushes and trees. The
fountain seems to be glowing best to look at it.
fountain seems to be glowing.
~
343 28 0 0 0 0
D0
@ -159,10 +159,10 @@ D3
S
#34308
Eastern Foyer~
This is the Eastern End of the Gathering Hall. This foyer continues to the
east into what appears to be a hallway and west into a circular central room.
Several pillars line the room here, Archways north and south lead into the
Immortal Board Room and the Mortal Board Room.
You are in the Eastern End of the Gathering Hall. Several pillars line this
room. The foyer continues east into what looks like a hallway and west into a
circular central room. Archways north and south lead into the Immortal Board
Room and the Mortal Board Room.
~
343 24 0 0 0 0
D0

View file

@ -24,7 +24,7 @@
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
* works correctly with C compilers (at least in my Experience)
* Jeremy Osborne 1/28/2008 */
cpp_extern const char *tbamud_version = "tbaMUD 2020";
cpp_extern const char *tbamud_version = "tbaMUD 2021";
/* strings corresponding to ordinals/bitvectors in structs.h */
/* (Note: strings for class definitions in class.c instead of here) */