mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-06 01:18:49 +01:00
Update for 3.68 release
This commit is contained in:
parent
71baf9bf00
commit
ef17530ed8
13 changed files with 236 additions and 245 deletions
|
|
@ -2,7 +2,7 @@ TbaMUD is currently being developed by The Builder Academy. If you need any
|
|||
help, find any bugs, or have ideas for improvement please stop by TBA at
|
||||
telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
|
||||
@
|
||||
Development moved to Github:
|
||||
Development moved to Github in 2013, this document is no longer updated:
|
||||
https://github.com/tbamud/tbamud
|
||||
Changelog also available on Github:
|
||||
https://github.com/tbamud/tbamud/commits/master
|
||||
|
|
@ -1173,6 +1173,7 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
|||
(lots of major bugfixes too)
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
Version 3.66 release: January, 2015
|
||||
Version 3.65 release: January, 2014
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
|
|||
available MUD source code.
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
Version 3.66 release: January, 2015
|
||||
Version 3.65 release: January, 2014
|
||||
|
|
@ -71,14 +72,14 @@ That's right --CircleMUD 2.0 is done and is now available for anonymous FTP
|
|||
at ftp.cs.jhu.edu!
|
||||
|
||||
CircleMUD is highly developed from the programming side, but highly UNdeveloped
|
||||
on the game-playing side. So, if you're looking for a huge MUD with billions
|
||||
on the game-playing side. So, if you are looking for a huge MUD with billions
|
||||
of spells, skills, classes, races, and areas, Circle will probably disappoint
|
||||
you severely. Circle still has only the 4 original Diku classes, the original
|
||||
spells, the original skills, and about a dozen areas.
|
||||
|
||||
On the other hand, if you're looking for a highly stable, well-developed,
|
||||
On the other hand, if you are looking for a highly stable, well-developed,
|
||||
well-organized "blank slate" MUD on which you can put your OWN ideas for
|
||||
spells, skills, classes, and areas, then Circle might be just what you’re
|
||||
spells, skills, classes, and areas, then Circle might be just what you are
|
||||
looking for.
|
||||
|
||||
Just take a gander at some of Circle's nifty features:
|
||||
|
|
@ -95,10 +96,10 @@ diagnostic messages a lot more helpful than "segmentation fault"!
|
|||
--Rewritten board system: boards are now stable, robust, more
|
||||
intelligent, and easily expandable --adding a new board is
|
||||
as easy as adding another line to an array
|
||||
--ANSI color codes with a fully documented programmers’ interface
|
||||
--ANSI color codes with a fully documented programmers' interface
|
||||
--On-line system logs
|
||||
--Optional automatically regenerating wizlist --a final end
|
||||
to new immortals constantly asking you when they'll be added
|
||||
to new immortals constantly asking you when they will be added
|
||||
to the immlist!
|
||||
--"config.c" file allows you to change aspects of the game such
|
||||
as playerkilling/playerthieving legality, max number of objects
|
||||
|
|
@ -107,16 +108,16 @@ entire MUD!
|
|||
--All text (help, mortal/immort MOTDs, etc.) is rebootable at
|
||||
run-time with the "reboot" command
|
||||
--All players are given a unique serial number --no more messy,
|
||||
time consuming str_cmp()s when you're trying to identify people!
|
||||
time consuming str_cmp()s when you are trying to identify people!
|
||||
--Fully integrated and robust rent/crash system --allows normal
|
||||
renting, cryo-renting, crash protection, and forced rent
|
||||
(at an increased price) after an hour of idling
|
||||
--All the standard wizard stuff you’re used to: level-sensitive
|
||||
--All the standard wizard stuff you are used to: level-sensitive
|
||||
invisibility, settable poofin/poofouts, wizline
|
||||
--Advanced 'set' command which allows you to set dozens of aspects
|
||||
of players --even if they aren't logged in! "Stat" also allows
|
||||
you to stat people who aren’t logged in!
|
||||
--Intelligent 'autorun' script handles different types of reboots,
|
||||
--Advanced "set" command which allows you to set dozens of aspects
|
||||
of players --even if they are not logged in! "Stat" also allows
|
||||
you to stat people who are not logged in!
|
||||
--Intelligent "autorun" script handles different types of reboots,
|
||||
organizing your system logs, and more!
|
||||
--Circle comes with more than a dozen utilities, all fully
|
||||
documented, to make maintenance a snap!
|
||||
|
|
@ -125,24 +126,24 @@ documented, to make maintenance a snap!
|
|||
Unfortunately, the original Circle had more than its fair share of Bad People
|
||||
when it was alive, but it DID lead to an impressive list of security and
|
||||
"asshole control" features:
|
||||
--3 types of sitebanning available: 'all' to refuse all connections,
|
||||
'new' to refuse new players, or 'select' to refuse new players and
|
||||
all registered players who don't have a SITEOK flag.
|
||||
--'wizlock' allows you to close the game to all new players or all
|
||||
--3 types of sitebanning available: "all" to refuse all connections,
|
||||
"new" to refuse new players, or "select" to refuse new players and
|
||||
all registered players who do not have a SITEOK flag.
|
||||
--"wizlock" allows you to close the game to all new players or all
|
||||
players below a certain level.
|
||||
--Handy 'mute' command squelches a player off of all public
|
||||
--Handy "mute" command squelches a player off of all public
|
||||
communication channels
|
||||
--Handy 'freeze' command freezes a player in his tracks: the MUD
|
||||
totally ignores all commands from that player until he's thawed.
|
||||
--Handy "freeze" command freezes a player in his tracks: the MUD
|
||||
totally ignores all commands from that player until they are thawed.
|
||||
--Even handier DELETE flag allows you to delete players on the fly.
|
||||
--'set' command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren't logged in!
|
||||
--"set" command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
--Bad password attempts are written to the system log and saved;
|
||||
if someone tries to hack your account, you see "4 LOGIN FAILURES
|
||||
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
|
||||
--Passwords don't echo to the screen; allows 3 bad PW attempts
|
||||
--Passwords do not echo to the screen; allows 3 bad PW attempts
|
||||
before disconnecting you.
|
||||
--Players aren't allowed to choose their character's name as their
|
||||
--Players are not allowed to choose their character's name as their
|
||||
password --you'd be surprised how many do!
|
||||
--"xnames" text file specifies a list of invalid name substrings
|
||||
to prevent creation of characters with overly profane names.
|
||||
|
|
@ -158,5 +159,5 @@ Good luck, and happy Mudding,
|
|||
|
||||
Jeremy Elson aka Ras
|
||||
|
||||
Circle and tbaMUD’s complete source code and areas are available at
|
||||
Circle and tbaMUD's complete source code and areas are available at
|
||||
http://www.tbamud.com.
|
||||
|
|
|
|||
|
|
@ -9,23 +9,19 @@ to CircleMUD is protected under a copyright by the Trustees of the Johns
|
|||
Hopkins University. Additional development coordinated by Alex Fletcher,
|
||||
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
|
||||
|
||||
CircleMUD is freeware and can be downloaded via anonymous FTP from
|
||||
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
|
||||
can be contacted at cdev@*circlemud.org.
|
||||
CircleMUD is freeware and can be downloaded via tbamud.com.
|
||||
|
||||
Type HELP CIRCLEMUD for more information.
|
||||
|
||||
============================================================================
|
||||
|
||||
|
||||
|
||||
Original game idea, concept, and design:
|
||||
|
||||
Katja Nyboe [Superwoman] (katz@*freja.diku.dk)
|
||||
Tom Madsen [Stormbringer] (noop@*freja.diku.dk)
|
||||
Hans Henrik Staerfeldt [God] (bombman@*freja.diku.dk)
|
||||
Michael Seifert [Papi] (seifert@*freja.diku.dk)
|
||||
Sebastian Hammer [Quinn] (quinn@*freja.diku.dk)
|
||||
Katja Nyboe [Superwoman]
|
||||
Tom Madsen [Stormbringer]
|
||||
Hans Henrik Staerfeldt [God]
|
||||
Michael Seifert [Papi]
|
||||
Sebastian Hammer [Quinn]
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
T B A M U D
|
||||
3 . 6 7
|
||||
3 . 6 8
|
||||
|
||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
|
|
|||
|
|
@ -22,6 +22,100 @@ See Examples: @RTSTAT 7505, 154@n
|
|||
|
||||
Example: @RTSTAT 19, 20@n
|
||||
#31
|
||||
TBA-ADMIN
|
||||
|
||||
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||
|
||||
To setup a trial vnum (in this case test for 61165:
|
||||
advance test 31
|
||||
set test nohassle off
|
||||
set test olc 611
|
||||
set test title has trial vnum 61165
|
||||
set test loadroom 3
|
||||
set test gold 1000000
|
||||
restore test
|
||||
redit 61165
|
||||
1
|
||||
test's Trial Vnum
|
||||
q
|
||||
y
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set file test olc 348
|
||||
set test title has zone 348
|
||||
set file test title has zone 348
|
||||
set test loadroom 348
|
||||
set file test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set test title has zone 348
|
||||
set test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||
to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
<paste zone proposal here>
|
||||
q
|
||||
y
|
||||
See Also: TBA-STAFF, TBA-ZONES
|
||||
#32
|
||||
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGE
|
||||
|
||||
%damage% %victim% amount
|
||||
|
|
@ -1661,6 +1755,8 @@ varexists() - Returns 1 if global variable in subfield exists, 0 if not.
|
|||
Used with remote vars on players. @RHELP VAREXIST@n
|
||||
vnum() - The actor's vnum. Equality can now be checked with
|
||||
if %self.vnum(#)% not if %self.vnum% == #
|
||||
wait() - Adds a # second wait to the actor to allow trigger firing.
|
||||
nop %actor.wait(#)%
|
||||
weight - The actor's weight.
|
||||
|
||||
Example: @RTSTAT 27@n
|
||||
|
|
@ -1722,16 +1818,22 @@ reduced by one.
|
|||
|
||||
See also: MAGIC-MISSILE
|
||||
#0
|
||||
CIRCLEMUD CREDITS
|
||||
CHMOD
|
||||
|
||||
t b a M U D 3 . 5 1
|
||||
4 stands for "read",
|
||||
2 stands for "write",
|
||||
1 stands for "execute", and
|
||||
0 stands for "no permission."
|
||||
So 7 is the combination of permissions 4+2+1 (read, write, and execute), 5 is 4+0+1 (read, no write, and execute), and 4 is 4+0+0 (read, no write, and no execute).
|
||||
#31
|
||||
CIRCLEMUD CREDITS
|
||||
|
||||
tbaMUD (formerly known as CircleMUD) was developed from DikuMUD (Gamma 0.0) by
|
||||
Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science.
|
||||
All code unique to tbaMUD is protected under a copyright by the Trustees of
|
||||
All code unique to CircleMUD is protected under a copyright by the Trustees of
|
||||
the Johns Hopkins University.
|
||||
|
||||
Many, many people contributed to tbaMUD in one way or another throughout
|
||||
Many, many people contributed to CircleMUD in one way or another throughout
|
||||
the course of its development. Although it is impossible for me to remember
|
||||
them all, I'd like to extend special thanks to certain people:
|
||||
|
||||
|
|
@ -1756,14 +1858,17 @@ them all, I'd like to extend special thanks to certain people:
|
|||
...plus everyone else in the Circle community who has submitted material!
|
||||
Thanks everyone!
|
||||
|
||||
Bugs and Help: tbamud.com 9091
|
||||
URL: http://tbaMUD.com/
|
||||
|
||||
--Jeremy Elson
|
||||
|
||||
tbaMUD (formerly known as CircleMUD) is currently being developed by The
|
||||
Builder Academy. All bugs and requests for help should be directed to:
|
||||
tbamud.com 9091
|
||||
tbaMUD is currently being developed by The Builder Academy. All bugs and
|
||||
requests for help should be directed to:
|
||||
|
||||
Builder Port: tbamud.com 9091
|
||||
Player Port: tbamud.com 4000
|
||||
Website: http://tbaMUD.com/
|
||||
|
||||
Thank you to the entire MUDding community for your continued support.
|
||||
tbaMUD is currently being developed by: Welcor, Wyld, and Opie.
|
||||
|
||||
--Rumble
|
||||
#0
|
||||
|
|
@ -2667,7 +2772,7 @@ Name Email
|
|||
|
||||
Welcor welcor@*tbamud.com
|
||||
Rumble rumble@*tbamud.com
|
||||
Joker joker@*tbamud.com
|
||||
Opie opie@*tbamud.com
|
||||
Wyld wyld@*tbamud.com
|
||||
Vatiken vatiken@*tbamud.com
|
||||
Shamra shamra@*tbamud.com
|
||||
|
|
@ -3781,100 +3886,6 @@ Heiach has been a big help with training new builders and has become very adept
|
|||
with trigedit. His example zone 359 is very impressive. He is always willing to
|
||||
help, especially with trigedit.
|
||||
|
||||
#0
|
||||
HELP TBA-ADMIN
|
||||
|
||||
Help and World files are the "master" versions. Before a release I copy the help file and World files to /tbamud
|
||||
Only difference from stock is do_cheat, help files viewable by any level, do_advance is LVL_GOD, and 600+ zones.
|
||||
tbamud.com is the latest Joomla version with Kunena as our forums. Download section is Google Drive.
|
||||
Builder Applications can be viewed here: goo.gl/0FBsys
|
||||
Backups are done monthly of /tba and using the Akeeba component in Joomla, I keep an archive. Github is our version control system but I like backups of backups. Please do reasonable backups of your own.
|
||||
|
||||
To setup a trial vnum (in this case test for 61165:
|
||||
advance test 31
|
||||
set test nohassle off
|
||||
set test olc 611
|
||||
set test title has trial vnum 61165
|
||||
set test loadroom 3
|
||||
set test gold 1000000
|
||||
restore test
|
||||
redit 61165
|
||||
1
|
||||
test's Trial Vnum
|
||||
q
|
||||
y
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set file test olc 348
|
||||
set test title has zone 348
|
||||
set file test title has zone 348
|
||||
set test loadroom 348
|
||||
set file test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
return
|
||||
saveall
|
||||
set test olc 348
|
||||
set test title has zone 348
|
||||
set test loadroom 348
|
||||
set test gold 1000000
|
||||
wiznet Okay test, you have zone 348 vnum's 34800 to 34899. Help buildwalk and help dig to learn how
|
||||
to create and link your rooms. If you have any questions just ask.
|
||||
toggle nohassle off
|
||||
load obj 1332
|
||||
set self level 32
|
||||
tbalim test purge
|
||||
return
|
||||
restore test
|
||||
toggle nohassle on
|
||||
redit 34800
|
||||
1
|
||||
test's Zone Description Room
|
||||
q
|
||||
y
|
||||
zedit 34800
|
||||
1
|
||||
test
|
||||
z
|
||||
Name Me - test
|
||||
q
|
||||
y
|
||||
redit 34800
|
||||
2
|
||||
<paste zone proposal here>
|
||||
q
|
||||
y
|
||||
See Also: TBA-STAFF, TBA-ZONES
|
||||
#0
|
||||
HELPCHECK
|
||||
|
||||
|
|
@ -10024,7 +10035,7 @@ TBAMAPS TBA-MAPS
|
|||
|
||||
See also: CARTOGRAPHY, ASCII
|
||||
#31
|
||||
TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
TBA TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW VISION TBA-VISION
|
||||
|
||||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
|
@ -10971,7 +10982,7 @@ Variables:
|
|||
%amount% - number of coins given.
|
||||
%self% - the mobile.
|
||||
|
||||
Example: @RTSTAT 130, 72, 8308, 23612, 19580@n
|
||||
Example: @RTSTAT 130, 72, 8308, 23612@n
|
||||
|
||||
See also: MHUNT
|
||||
#31
|
||||
|
|
@ -13561,13 +13572,5 @@ own zone if their name is in the zone's builders list.
|
|||
zlock - Locks one or all zones. Type zlock for usage.
|
||||
zunlock - Locks one or all zones. Type zunlock for usage.
|
||||
|
||||
#31
|
||||
CHMOD
|
||||
|
||||
4 stands for "read",
|
||||
2 stands for "write",
|
||||
1 stands for "execute", and
|
||||
0 stands for "no permission."
|
||||
So 7 is the combination of permissions 4+2+1 (read, write, and execute), 5 is 4+0+1 (read, no write, and execute), and 4 is 4+0+0 (read, no write, and no execute).
|
||||
#31
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -4,5 +4,4 @@
|
|||
|
||||
Immortals
|
||||
~~~~~~~~~
|
||||
Wylder
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
Implementors
|
||||
~~~~~~~~~~~~
|
||||
Wyld
|
||||
|
||||
Greater Gods
|
||||
~~~~~~~~~~~~
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ Directory~
|
|||
Immortal Name: ===== Room # ====== Location: =======
|
||||
----------------------------------------------------------
|
||||
Rumble -------------- 34361 ----- Indoor Garden
|
||||
Joker -------------- 34362 ----- Indoor Garden
|
||||
Opie -------------- 34362 ----- Indoor Garden
|
||||
Velcor -------------- 34387 ----- Indoor Garden
|
||||
Whiteknight --------- 34337 ----- Higher Imm Hall, West
|
||||
Elona ------------- 34359 ----- Higher Imm Hall, West
|
||||
|
|
@ -785,15 +785,15 @@ portraying extreme power. The top of the pedistal is empty, but it seems that
|
|||
something should go there.
|
||||
~
|
||||
#34349
|
||||
Joker~
|
||||
a guardian statue of Joker~
|
||||
A guardian statue of Joker is here.~
|
||||
Opie~
|
||||
a guardian statue of Opie~
|
||||
A guardian statue of Opie is here.~
|
||||
~
|
||||
12 abg 0 0 0 0 0 0 0 tu 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
Joker Guardian~
|
||||
Opie Guardian~
|
||||
The statue is a guardian to this shine, it depicts one of the immortals of
|
||||
TBA and the influence of steath and cunning to all who worhip here. He stands
|
||||
clad in carved battle armor of leather, a loose flowing shirt and a sash about
|
||||
|
|
@ -802,7 +802,7 @@ motion. You feel a strange surge of adventure looking at this statue.
|
|||
~
|
||||
E
|
||||
nametag~
|
||||
The nametag reads Joker the Cunning and that is carved at the base of the
|
||||
The nametag reads Opie the Cunning and that is carved at the base of the
|
||||
statue near the foot of his statue.
|
||||
~
|
||||
#34350
|
||||
|
|
|
|||
|
|
@ -559,18 +559,53 @@ from you. It's a beautiful reciprocal arrangement.
|
|||
~
|
||||
0 8 0 0 0 0
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
|
|
@ -603,53 +638,18 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
|||
may I wave.
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
S
|
||||
#34
|
||||
|
|
@ -857,14 +857,14 @@ D2
|
|||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -773,7 +773,7 @@ Upper Immortal Hall, East~
|
|||
This is the midway down the hallway east, this hallway is lined with wood
|
||||
paneling and thick maroon, shag carpeting. The hallway is lit by bronze
|
||||
lanterns that burn brightly here. It continues on to the east and west.
|
||||
Office doors line the walls. Wyld's Office is to the south.
|
||||
Office doors line the walls.
|
||||
~
|
||||
343 24 0 0 0 0
|
||||
D0
|
||||
|
|
@ -1168,18 +1168,17 @@ door~
|
|||
1 0 34383
|
||||
S
|
||||
#34362
|
||||
Joker's Office~
|
||||
Opie's Office~
|
||||
You are standing on an immense, grey stone floor that stretches as far as you
|
||||
can see in all directions. Rough winds plunging from the dark, starless sky
|
||||
tear savagely at your fragile body. The stone floor is the same shade of grey
|
||||
cast 'acid shield' the sky and is completely plain and unscratched. It is
|
||||
probably to hard for anything to leave as much as a scratch on it. Cold winds
|
||||
plunge ceaselessly at you from the dark, cloudless sky. An icy chill fills your
|
||||
blood, as you hear an echoing guttural laugh. "In the darkness there is
|
||||
light... It's just hiding... Let me show you... It is the mind that is
|
||||
erotic, the heart that gives it life, the soul that makes it whole." , a voice
|
||||
whispers. You jump back with a shriek. Nothing more but the beating of your
|
||||
heart.
|
||||
the sky and is completely plain and unscratched. It is probably too hard for
|
||||
anything to leave as much as a scratch on it. Cold winds plunge ceaselessly at
|
||||
you from the dark, cloudless sky. An icy chill fills your blood, as you hear
|
||||
an echoing guttural laugh. "In the darkness there is light... It's just
|
||||
hiding... Let me show you... It is the mind that is erotic, the heart that
|
||||
gives it life, the soul that makes it whole.", a voice whispers. You jump
|
||||
back with a shriek. Nothing more but the beating of your heart.
|
||||
~
|
||||
343 28 0 0 0 0
|
||||
D2
|
||||
|
|
@ -1211,7 +1210,7 @@ D3
|
|||
0 0 34386
|
||||
S
|
||||
#34365
|
||||
Fizban's Office~
|
||||
Fizbin's Office~
|
||||
You are in an unfinished room.
|
||||
~
|
||||
343 28 0 0 0 0
|
||||
|
|
@ -1573,7 +1572,7 @@ S
|
|||
Inside a Garden~
|
||||
A Garden is here with thick trees, cool waterways, plants, shrubs grass,
|
||||
flowers and even a lagoon in the center of it. A path goes east and west
|
||||
through it. There seems to be finished pagodas here that make up Joker's
|
||||
through it. There seems to be finished pagodas here that make up Opie's
|
||||
office to the north, and Wyld's office to the east. The garden path is lit
|
||||
by lanterns hanging from hooks brightening then way.
|
||||
~
|
||||
|
|
@ -1707,7 +1706,7 @@ S
|
|||
Inside Pagoda Shrine~
|
||||
The pagoda is very large but empty with exception to a large shrine that
|
||||
makes up most of the West and South Wall. It has many lanterns, candles and
|
||||
incense burning to honor the great gods, Rumble, Welcor, and Joker which are
|
||||
incense burning to honor the great gods, Rumble, Welcor, and Opie which are
|
||||
being worshipped here. A circular staircase leads down into a plush hallway below
|
||||
and a sliding door north exits the Pagoda Shrine into a great garden beyond to the
|
||||
north.
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ M 0 34306 10 34394 (a stone golem)
|
|||
M 0 34306 10 34394 (a stone golem)
|
||||
M 0 34306 10 34394 (a stone golem)
|
||||
O 0 34348 1 34394 (a guardian statue of Rumble)
|
||||
O 0 34349 1 34394 (a guardian statue of Joker)
|
||||
O 0 34349 1 34394 (a guardian statue of Opie)
|
||||
O 0 34350 1 34394 (a guardian statue of Welcor)
|
||||
D 0 34396 0 1 (Higher Immortal Hall, Extension Sct. A)
|
||||
D 0 34396 2 1 (Higher Immortal Hall, Extension Sct. A)
|
||||
|
|
@ -112,10 +112,6 @@ O 0 34346 7 34390 (a short teak bench)
|
|||
R 0 34382 34346 -1 (a short teak bench)
|
||||
O 0 34346 7 34382 (a short teak bench)
|
||||
O 0 34347 2 34382 (a gurgling spring)
|
||||
D 0 34386 0 1 (Inside a Garden)
|
||||
R 0 34386 34346 -1 (a short teak bench)
|
||||
O 0 34346 7 34386 (a short teak bench)
|
||||
M 0 34305 2 34386 (a gardener)
|
||||
D 0 34385 0 1 (In a Garden)
|
||||
R 0 34385 34346 -1 (a short teak bench)
|
||||
O 0 34346 7 34385 (a short teak bench)
|
||||
|
|
@ -214,7 +210,7 @@ D 0 34398 1 1 (Coffee Alcove)
|
|||
D 0 34388 2 1 (Empty Office New Ext)
|
||||
D 0 34389 2 1 (New Office)
|
||||
D 0 34387 1 1 (Welcor's Office)
|
||||
D 0 34362 2 1 (Joker's Office)
|
||||
D 0 34362 2 1 (Opie's Office)
|
||||
D 0 34378 0 1 (Empty Office New Ext.)
|
||||
D 0 34377 2 1 (Empty Office New Ext.)
|
||||
D 0 34370 2 1 (Higher Imm Hall, Extension Sct. A)
|
||||
|
|
@ -243,10 +239,7 @@ D 0 34315 2 1 (God Hall, North)
|
|||
D 0 34365 2 1 (Fizbin's Office)
|
||||
D 0 34367 3 1 (Rhade's Office)
|
||||
D 0 34366 0 1 (Shama's Office)
|
||||
D 0 34364 0 1 (Wyld's Office)
|
||||
D 0 34363 2 1 (Empty Office)
|
||||
D 0 34330 0 1 (Upper Immortal Hall, East)
|
||||
D 0 34330 2 1 (Upper Immortal Hall, East)
|
||||
D 0 34361 2 1 (Rumbles Office)
|
||||
D 0 34360 0 1 (Empty Office)
|
||||
D 0 34359 2 1 (Elona's Office)
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||
* works correctly with C compilers (at least in my Experience)
|
||||
* Jeremy Osborne 1/28/2008 */
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 3.67";
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 3.68";
|
||||
|
||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||
/* (Note: strings for class definitions in class.c instead of here) */
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
* on an older version. You are supposed to compare this with the macro
|
||||
* TBAMUD_VERSION() in utils.h.
|
||||
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
||||
#define _TBAMUD 0x030670
|
||||
#define _TBAMUD 0x030680
|
||||
|
||||
/** If you want equipment to be automatically equipped to the same place
|
||||
* it was when players rented, set the define below to 1 because
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue