This should be my last batch of these big fixes.
That's not to say there aren't still more things to fix. There
certainly are. But, I expect my future fixes will be smaller.
Full internationalization would be much cooler, but that's never going
to happen. Given that, this will at least prevent folks from constantly
having to look and switch between typing "armor" and "armour", depending
on which zone each item originated in, etc.
I could flip these either way, but a survey of the current state shows
that about 80% of the mixed cases use the American spellings, while 20%
use the British. And, most words *only* exist in this data in their
American forms. So, it seems the majority prefer these spellings.
In case anyone likes trivia:
* The most common mixed words in here were "armour" and "colour", each of
which occured about half as often as "armor" and "color", respectively.
* The most British word in here was "theatre" (including other forms),
which occured about twice as often as "theater".
This stanardizes all of these (and other forms of these same words):
* armour -> armor
* colour -> color
* favour -> favor
* honour -> honor
* civilise -> civilize
* centre -> center
* theatre -> theater
* defence -> defense
* offence -> offense
* realise -> realize
These are mostly cases of confusion between the "on the body"
and "about the body" slots (5 and 12).
But, there are also some that seem to just be misconfigured,
like non-weapons being wielded, worn items being unwearable,
weapons being worn instead of wielded, and items being worn
instead of held.
I have an independent MUD codebase that reads these files, and
so this gives me an ability to somewhat orthogonally test these,
and easily find this sort of issue.
I did avoid all the cases where it was clear this was done
intentionally, like all the cases where the second neck was
used for the missing face slot (masks, etc).
The ones fixed here all seem to really be (minor) bugs.
I am guessing some script or tool used upstream is doing an unsafe
search-and-replace for '@' with TAB, and accidentally changing these.
They seem to have been creeping into the repo for years.
I produced this fix commit automatically with:
sed -i 's|\t\([bcdgmnoruwyBCDGMRWY]\)|@\1|g' tba/*/*.*
...and then a few files' changes had to be undone.
I looked through all of the rest, and they look like correct fixes.
I also ran all the other letters, and they only make incorrect "fixes".
Changed zedit clear level restrictions to dump you back at main zedit menu ins
tead of in the level menu.
Changed zone level restriction to level recommendation so players would not be
blocked from zones.
Changed Zcheck to level 31.
[Nov 19 2009] - Rumble
Fixed list obj max/min from room to obj. (thanks Elervan)
[Nov 13 2009] - Rumble
Removed con_app 2nd apply type shock that was for "resurrection?" This was not
used in 3.1.
[Nov 12 2009] - Rumble
Fixed overflow in prefedit.c. (thanks Xiu)
[Nov 01 2009] - Rumble
Renamed autorun log entries from autoscript killed to terminated so it wouldn'
t go into the log/rip file.
Added Ultima Zone 555 and 556. Originally by Casret, rebuilt by Parna.
Made MEDIT column menu's consistent with other OLC menu's.
added TEDIT access to bugs, typos, and ideas file.
[Oct 09 2009] - Rumble
Added connected_type "Preference Edit" (thanks Maoliosa)
[Sep 13 2007] - Rumble
Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme)
script_proto list freed when exiting without saving in oedit/medit/redit. (thanks Neme)
dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme)
genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme)
CLEANUP_ALL in redit after saving a room. (thanks Neme)
new function in genolc.c: free_save_list(), called during shutdown. (thanks Neme)
Event_free_all() now frees all events. (thanks Neme)
Fixed memory leak in perform_act(). (thanks Rhade)
Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme)
Removed the Keywords option in hedit since they have to be in the body.
[Sep 12 2007] - Rumble
Fixed crash bug caused by olist with no objects. (Thanks Rhade)
Several changes made to compile clean on older versions of GCC. (Thanks Neme)
?Sep 10 2007] - Rumble
Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0. (Thanks Neme)
Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme)
[Sep 04 2007] - Rumble
Changed CLSOLC to LVL_BUILDER.
removed delete_doubledollar from do_say. (thanks Rhade)
[Sep 01 2007] - Rumble
Made Puff a hidden mob since she is used on room entry trigs to do dg_cast.
Fixed dg_affect to not add 1 to the desired affect duration.
Fixed dg_affect to work with 128 bits.
- Added ZZZ directories to plrfiles and plrvars (thanks Zizazat).
- Added 00 files to plrfiles directories (thanks Khorlane).
- Added mail check at reconnect and when coming back from AFK.
- Added JamDog's updated levenshtein_distance that compiles clean with MSVC++.
- Added AFK to player L-desc.
--Rumble