Added Parna's zone 211 Tarot, updated help files.

This commit is contained in:
Rumble 2013-10-14 18:44:42 -05:00
parent 88549e0728
commit 5986794156
17 changed files with 653 additions and 597 deletions

View file

@ -1,23 +1,6 @@
! ^ !
Use ! to repeat the last command typed at the keyboard.
Use ^ to replace a string from the last command with a new string. The
syntax is the same as in csh: "^old-string^replacement"
Examples:
> tell rasmusse Hi there, how are you?
No-one by that name here.
> ^rasmusse^Rumble
You tell Rumble, 'Hi there, how are you?'
> ^you^you doing^
You tell Rumble, 'Hi there, how are you doing?'
See also: \t(HELP ALIAS\t)
#0
Use ! to repeat the last command typed #0
%ASOUND% OASOUND MASOUND WASOUND ASOUND
%asound% <message>
@ -276,6 +259,8 @@ about being a newbie here.
The @ character is used as a colorcode. If you see it, try toggling color to
complete. If this still does not work you must not be able to view colors.
To print a single @* follow it with the * (asterisk).
Many people have asked why use the @ as colorcodes while others use &.
Welcor of TBA changed this because of trigedit. A builder who enters:
if %actor.is_pc% && %arg% would only see: if %actor.is_pc% & %arg%. No
@ -633,14 +618,13 @@ AREAS
Usage: areas [level-range]
Lists all zones with the GRID flag set and shows the level restrictions for
each zone. Players can also restrict the level range.
Lists all active zones. Any argument will filter the results by level.
areas lists all areas.
areas 24 list all areas where level 24 is in it's level range.
areas list all areas
areas 24 list all areas where level 24 is in the level range
areas -10 list areas in the level range 0 to 10
areas 15- lists all areas with a level range higher than 15
areas 5-12 lists areas in the level range 5 to 12
areas 15- list all areas with a level range higher than 15
areas 5-12 list areas in the level range 5 to 12
Any areas that 'overlap' the specified range are shown in red.
@ -858,7 +842,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
An autoquest is a quest that can be automatically started and completed by
players on the MUD without the intervention of an immortal. Players simply
visit a questmaster where they join an available quest, and get rewarded on
completion.
its completion.
See Also: QEDIT, QUEST-FLAG
#31
@ -866,7 +850,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
An autoquest is a quest that can be automatically started and completed
without the intervention of an immortal. Simply visit a questmaster and join
an available quest, and get rewarded on completion. Keep an eye out for
an available quest, and get rewarded on its completion. Keep an eye out for
autoquests scattered throughout the World.
See Also: QUEST-FLAG, QUESTPOINTS
@ -1566,7 +1550,7 @@ Usage: changelog <text>
submitter name. To view the changelog use the file command with argument
changelog.
Changelog: http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog
Changelog: https://github.com/welcor/tbamud/blob/master/changelog
See Also: FILE, CHANGES
#31
@ -1857,31 +1841,17 @@ actual code will be @*<letter>. @** = single @*. All use of colorcodes @RMUST@n
be terminated with @*n to restore normal color to prevent color bleeding.
ANSI colors:
n - normal
@dd - black@n @DD - gray@n
@bb - blue@n @BB - bright blue@n
@gg - green@n @GG - bright green@n
@cc - cyan@n @CC - bright cyan@n
@rr - red@n @RR - bright red@n
@mm - magenta@n @MM - bright magenta@n
@yy - yellow@n @YY - bright yellow@n
@ww - white@n @WW - bright white@n
256 Colors:
@pp - pink@n @PP - bright pink@n
@oo - orange@n @OO - bright orange@n
@*n - normal @** - @* Other Codes
@*d - @dblack@n @*D - @Dgray@n @*@11@n, @*@22@n, @*@33@n MUD primary colors
@*b - @bblue@n @*B - @Bbright blue@n @*- - @-blink@n @*+ - @+bold@n
@*g - @ggreen@n @*G - @Gbright green@n @*_ - @_underline@n @*= - @=reverse video@n
@*c - @ccyan@n @*C - @Cbright cyan@n
@*r - @rred@n @*R - @Rbright red@n 256 Colors:
@*m - @mmagenta@n @*M - @Mbright magenta@n @*p - @ppink@n @*P - @Pbright pink@n
@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n
@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes.
Other Color Codes:
@*1, @*2, @*3 are MUD primary colors
@*- - blink@n @*+ - bold@n
@*_ - underline@n @*? - reverse video@n
Other codes:
@-- - blink@n @++ - bold@n
@__ - underline@n @== - reverse video@n
@11 - Mud Color 1@n @33 - Mud Color 3@n * Can be redefined in protocol.c
@22 - Mud Color 2@n * - The '@*' Symbol@n
See also: @*, OLC-COLOR, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
#1
COLORSPRAY COLOR-SPRAY
@ -2729,6 +2699,8 @@ See also: SOCIALS, GEMOTE
#0
Empty
#31
Empty
#0
ENCHANT-WEAPON ENCHANT-ARMOR
Usage : cast 'enchant weapon' <weapon>
@ -2866,7 +2838,7 @@ that is not used.
See also: TRIG-ERRORS, ZEDIT-MISTAKES, SEDIT-MISTAKES
#31
EVALUATE TRIG-EVALS EVALS
EVAL EVALUATE TRIG-EVALS EVALS
Usage: eval <variable> <expression>
@ -2883,7 +2855,7 @@ is not evaluated until the variable is accessed.
Example: @RTSTAT 49@n
See also: TRIG-SET, EVAL-EXAMPLES
See Also: SET-EXAMPLES
#31
EVERYTHING ANYTHING
@ -3463,6 +3435,12 @@ Examples:
See also: DROP, PUT, AUTOLOOT, AUTOGOLD
#0
GITHUB SVN SUBVERSION
Get started: https://help.github.com/articles/set-up-git
tbamud repository: https://github.com/welcor/tbamud
#0
GIVE PAY BRIBE
Usage: give <object> [target]
@ -3597,6 +3575,35 @@ Usage: group
GROUP with no arguments shows the status of your group. GROUP list will show
you a listing of all groups within the game, as well as their zone location and
whether or not they are seeking new members.
If you are a group member, then you will share experience points for killing
monsters equally among the group. Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow. Sharing is regardless of whether the group members have been
participating in the fight.
To join a group, you must target a member of an "open" group (as in accepting
new members) and use GROUP join <player name>.
Example:
Rumble wishes to join Vatiken's group, so assuming Vatiken has set his group
to open. Rumble then types:
> group join Vatiken
To make a group, the wannabe "leader" will use the GROUP new command:
> group new
To leave a group, simple use GROUP leave:
> group leave
If the leader leaves the group and one or more members still exists, a new
leader will be chosen at random, otherwise the group will be disbanded.
Group Leaders:
To edit the options in a group, use the GROUP option <option> commands.
> group option anonymous : Group information will be hidden/revealed
> group option open : Group will be open/closed to new members
To kick someone from the group, use GROUP kick <player name>
> group kick rumble
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
#0
@ -3866,8 +3873,8 @@ Builder Academy Homepage:
@C http://www.tbamud.com@n
The address (or IP and port) to TBA:
TBA : tbamud.com 9091 IP: 195.234.11.64
Player Port : tbamud.com 4000 IP: 195.234.11.64
TBA : tbamud.com 9091 IP: 206.41.252.202
Player Port : tbamud.com 4000 IP: 206.41.252.202
Internet protocol (IP) is what identifies each computer individually on the internet. The
Gods can see your IP and report abuse to your provider so behave.
@ -5454,7 +5461,19 @@ See also: MANA, HITPOINTS
#0
MXP PROTOCOLS
http://www.zuggsoft.com/zmud/mxp.htm#Introduction
@*<send "look self">look@*</send> = @<send "look self">look@</send> - clickable link to send hidden command
@*<send "help trial" hint="Click here">How to build your trial@*</send> = @<send "help trial" hint="Click here">How to build your trial@</send>
@*(HELP CLASS@*) = @(HELP CLASS@) - A clickable link
@*[U9814/Rook] = @[U9814/Rook] - Creates a rook icon (requires UTF-8 support), or display the word Rook
@*<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/"> =
@<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/">
@*<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND> =
@<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND> =
See Also: http://www.zuggsoft.com/zmud/mxp.htm#Introduction
#0
NESTED-IFS
@ -5627,7 +5646,7 @@ since 4d5 would give damage between 4-20.
See also: STANDARDS, %DAMAGE%
#31
NUMERIC-ARGUMENTS NUMARG NARG TRIGEDIT-NUMERIC-ARGUMENTS TRIGEDIT-ARGUMENTS %NUMERIC% TRIGEDIT-NUMARG NUMERICARGUMENT NUMERIC-ARGUMENT
NUMERIC-ARGUMENTS NUMARG NARG TRIGEDIT-NUMERIC-ARGUMENTS %NUMERIC% TRIGEDIT-NUMARG NUMERICARGUMENT NUMERIC-ARGUMENT
4) Numeric Arg : @y100@n
@ -5664,7 +5683,7 @@ OBJ-FORMATS OBJECT-FORMATS OBJ-FILES
<short description>~
<long description>~
<action description>~
<type flag> <extra (effects) bitvector> <wear bitvector>
<type flag> <extra (effects) bitvector> <wear bitvector> <perm affects>
<value 0> <value 1> <value 2> <value 3>
<weight> <cost> <rent per day>
{Zero or more Extra Descriptions and/or Affect Fields}
@ -7127,7 +7146,7 @@ prefer to add the quest in the zone where quest completion takes place.
Quests use vnums in exactly the same way as mobiles, object and rooms. Each
zone will normally have 100 vnums available (#00 to #99, where # is the zone
number). Usually, when creating the first quest in a zone, #00 is used,
then #01, etc.
then #01, etc
When you qedit <vnum> to create a new quest (or edit an existing one), you will
see the menu in @RHELP QEDIT-MENU@n
@ -7138,12 +7157,12 @@ QEDIT-ACCEPT
This is the text that is sent to the player when they start the quest. It
should describe in detail exactly what is required to complete the quest. The
text is simply output on the player's screen, so be creative here. An example
text is simply output on the players screen, so be creative here. An example
of an accept message text could be something like:
The questmaster rummages in a large pile of papers.
The questmaster says 'Ah, here it is'
The questmaster says 'Bob, the local butcher has offered this quest'
The questmaster says Ah, here it is
The questmaster says Bob, the local butcher has offered this quest
The questmaster shows you a hastily scrawled note, that reads:
I am willing to offer any plucky adventurer 10 quest points if they bring me a
@ -7153,7 +7172,7 @@ order to fill. I need these within 24 hours
Thanks, Bob the Butcher, Midgaard
The questmaster sighs.
The questmaster says 'A tricky quest, but it'll cost you 5qp to back out now'
The questmaster says A tricky quest, but itll cost you 5qp to back out now
#31
QEDIT-COMPLETED QEDIT-ABANDONED
@ -7167,7 +7186,7 @@ all timed quests.
QEDIT-COMPLETION
Just like the accept message, this is simply text that is output on the
player's screen when they successfully complete the quest. Prizes (quest
players screen when they successfully complete the quest. Prizes (quest
points, gold coins, experience points or an object) are automatically
announced after this text is shown, so this text does not need to have that
information in it.
@ -7193,7 +7212,7 @@ Quest flags: @cNOBITS@n
Enter quest flags, 0 to quit :
Currently, only one flag is available, the REPEATABLE flag. When you have
finished turning this on or off, select 0 (zero) to return to the main menu.
finished turning this on or off, select 0 (zero) to return to the main menu.
#31
QEDIT-LEVELS
@ -7247,12 +7266,12 @@ QEDIT-NEXT
This is the quest vnum of next quest in a chain. When a player completes
the current quest, the next quest will automatically be joined. This allows
for long quests with a number of steps.
for long quests with a number of steps.
#31
QEDIT-PREREQUISITE
This is the object vnum for a prerequisite object. The prerequisite object
should be in the player's inventory in order for them to be able to join the
should be in the players inventory in order for them to be able to join the
quest. It is not taken from the player when the quest starts.
#31
QEDIT-PREVIOUS
@ -7263,15 +7282,15 @@ completed by the player in order to join this quest.
QEDIT-QUANTITY
This is the number of times the player needs to repeat the quest. For
example, it could be the number of items the player needs to find in an object
quest of the number of mobs the player should kill in a kill mob quest. This
should be used with caution, however. In an object quest picking up the same
example, it could be the number of items the player needs to find in a object
quest of the number of mobs the player should kill in a kill mob quest. This
should be used with caution, however. In an object quest picking up the same
object 20 times will also complete the quest.
#31
QEDIT-QUIT QEDIT-MESSAGE
The quit message is sent to the player when they type quest leave. Players
can lose quest points for abandoning a quest (see Abandoned on the next
can lose quest points for abandoning a quest (see Abandoned on the next
page), so if they lose quest points, this text really should inform them of
that.
#31
@ -7300,14 +7319,14 @@ Room, Clear Room - Room VNUM
#31
QEDIT-TIME
This is the number of ticks or game hours that the player has to complete
This is the number of ticks or game hours that the player has to complete
the quest. If this is set, then the builder should really try to do the quest
themselves, and time how long it takes (typing time before and after the
attempt), and then giving at least one extra tick for players to complete it.
themselves, and time how long it takes (typing time before and after the
attempt), and then giving at least one extra tick for players to complete it.
#31
QEDIT-TYPE
There are a few different quest types. When you select option 7 from the
There are a few different quest types. When you select option 7 from the
main menu, you will be shown a list to choose from:
0) Object - Player needs to find a particular object.
@ -7382,7 +7401,7 @@ Usage: quest [list | join <#> | progress | leave | history]
quest - Show usage information for the quest command.
quest list - Used at the questmaster to see which quests are available.
quest join # - Used to the questmaster to join the quest listed as number nn on quest list.
quest join # - Used to the questmaster to join the quest listed as number nn on quest list.
quest progress - Shows the player which quest they are doing, and their quest progress.
quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
quest history - Shows all previously completed non-repeatable quests.
@ -8615,13 +8634,16 @@ See also: TRIG-SET, CLASS, STAT
#31
SET-EXAMPLES EVAL-EXAMPLES
GOOD:
@Gset maxlength 0
@n
BAD:
@Reval maxlength 0 * This doesn't need to be evaluated, just set it.
@n
Good: set num %random.3%
Bad: eval num %random.3%
Good: set numcheck %findmob.5000(%mobvnum%)%
Bad: eval numcheck %findmob.5000(%mobvnum%)%
Good: eval numcheck %%findmob.%self.vnum%(%mobvnum%)%%
Bad: set numcheck %%findmob.%self.vnum%(%mobvnum%)%%
Good: eval product 3 * 4
Bad: set product 3 * 4
Good: set maxlength 0
Bad: eval maxlength 0 * This doesn't need to be evaluated, just set it.
See Also: TRIG-SET, EVAL
#31
@ -8699,7 +8721,7 @@ information, such as a player name.
zones Shows all the zones in the game and their current reset status.
An age of -1 means it is in the 'to be reset next' queue.
Show Zone # will list specific information about that zone.
Show Zone <name> will list all zones by <name>.
Show Zone <author> will list all zones by <author>.
death Shows all death traps in the game.
player Shows player summary information, simply provide a player name.
godrooms Shows the rooms in the 'god zone'.
@ -9372,7 +9394,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
necessary to achieve the goals of the game! If your game is made for experience
and equipment gathering, and failure to read descriptions directly impedes this
goal, then players will learn to read everything. If your game is made for
exploring or role-play, most of your players probably already read them
exploring or role-play, most of your players probably already read them Â-
because knowing their environment is a basic requirement of play. In any case,
builders exist to ensure that the goals of play are supported by game
descriptions.
@ -9384,7 +9406,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
crannies to spend time socializing, and hints that point to these things
elsewhere outside of your own zone is an excellent idea. In fact, if you
don't wish to be building descriptions no one will read, you should employ
special secret, most especially on games where knowing one's environment
special secrets Â- most especially on games where knowing one's environment
does deeply affect a character's development. No matter what kind of zone you
are building, keep it interesting throughout!
@ -9407,7 +9429,7 @@ road.
shouldn't be the sole builder of your zone. Instead, seek the assistance of
someone who adds creative merit to your descriptions. You can do practically
everything from plot to secrets to minutiae, even write the zone in full and
just ask someone you know who writes well to 'say it better' and rewrite
just ask someone you know who writes well to Â'say it better' and rewrite
what you intended to have there all along. Novels have editors, and so
should any zone.
@ -9652,15 +9674,6 @@ road.
provide a link or help-keyword to it for those who wish to see the
original. Thanks!@n
#31
SUBVERSION SVN
To checkout the latest version:
svn checkout http://tbamud.com/svn/circlemud tbamud
Full details: http://tbamud.com/forum/2-general/21-subversion-basics-svn
SVN Redbook: http://svnbook.red-bean.com/en/1.6/svn-book.html
#0
SUGGESTIONS
I have been MUDding for many years, I then became a builder, then an
@ -9842,30 +9855,45 @@ TBA-ADVERTISING
Mud Created: 2000
The Builder Academy
Code Base: [tbaMUD] the latest version
Site: tbamud.com 9091 [195.234.11.64]
Site: tbamud.com 9091 [206.41.252.202]
Admin Email: rumble@tbamud.com
Theme: Teaching Builders and tbaMUD Codebase Development
http://www.tbamud.com/
telnet://tbamud.com:9091
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began
with a combination of my own MUDding experience and the work of numerous others from the
MUDding community into an extensive tutorial zone, help files, and examples
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple
e training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updat
ng it tirelessly for over 10 years.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone
willing to learn or teach how to create your own text-based World. 1,000's of builder's
have gone through our training and many MUDs require new builders to complete training at
TBA before they can apply to their MUD. TBA's other mission is the development of the
codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to
release our codebase under the name tbaMUD and we have been updating it tirelessly for
over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice.
TBA is a low stress, no deadline, training environment where anyone with motivation can
work at their own pace to learn as much or as little as they wish. Numerous people are
available to answer questions and give advice.
1000's of builders served and counting.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, b
t I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUD
ng community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
The most challenging aspect of running a MUD is finding good builders. You will hear this
from the admin of every MUD that has ever been. In the past it has always been up to each
individual MUD to find and usually train their own builders. This works, but I think the
MUDing community can come up with something better. That is why we created The Builder's
Academy. No pressure, no deadline, just come and learn or help teach. Give something back
to the community we have all taken so much from. TBA is a MUDing community resource,
please submit any lessons learned or building tips and tricks so we can improve our
codebase and training.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders.
We will teach them and then you can have them back with the zones they built.
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD codebase.
We are always open to anyone willing to learn or help teach so we can continue to improve
the tbaMUD codebase.
- Rumble
The Builder Academy
@ -9946,33 +9974,23 @@ Uncapitalized zones are linked through a capitalized zone.
See also: ZONES
#0
TELNET CLIENTS ZMUD GMUD TINYFUGUE TINTIN PUEBLO MUDMASTER MUSH PARSING TERMINALS CMUD
TELNET CLIENTS ZMUD GMUD TINTIN MUSH PARSING TERMINALS CMUD MUDLET
Below is a list of specialty telnet programs for connecting to MUDs.
Mudlet (all) - http://www.mudlet.org/download/
CMUD $ (Win) - http://www.zuggsoft.com/cmud/
ZMud $ (Win) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65
ZMud Free (Win) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18
Portal (Win) - http://gameaxle.com/
TinTin (all) - http://tintin.sourceforge.net/
Mushclient (Win) - http://www.gammon.com.au/mushclient/mushclient.htm
PuTTY (Win) - http://www.chiark.greenend.org.uk/
Atlantis (Mac) - http://riverdark.net/atlantis/
ZMud (PC) - @Chttp://www.zuggsoft.com/zmud/down.asp#zMUD@n
ZMud Free (PC) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18
CMUD (PC) - http://www.zuggsoft.com/cmud/
Portal (PC) - http://gameaxle.com/
GMud (PC) - http://sourceforge.net/projects/gmud/ (fits on a floppy).
TinTin++ - http://tintin.sourceforge.net/
Mushclient - http://www.gammon.com.au/mushclient/mushclient.htm
Atlantis (Mac) - http://riverdark.net/atlantis/
Pueblo - http://pueblo.sf.net/
Fireclient (PC) - http://www.firebolt.com/download.php
Tinyfugue (Many platforms) - http://tinyfugue.sourceforge.net/
MCL (Linux) - http://www.andreasen.org/mcl/
MudMaster (DOS) - http://www.mud-master.com/index.html
CRT (PC) - http://www.vandyke.com
BetterTelnet (Mac) - http://www.cstone.net/~rbraun/mac/telnet/
PuTTY (PC) - http://www.chiark.greenend.org.uk/~sgtatham/putty/
Cantrip (Mac OS 10) - http://code.google.com/p/cantrip/
Savitar (Mac OS 10) - http://www.heynow.com/Savitar/
RoAClient - http://rware.ncmp.net/roaclient/
Warning: Some clients will give you problems since they use special characters
like the / character (Avplay, Mush, and SimpleMU) if you are getting weird
behavior disable all triggers and parsing.
$ = not free
Warning: Some clients will give you problems since they use special characters.
If you are getting weird behavior disable all triggers and parsing.
#0
TESTS
@ -10204,8 +10222,8 @@ Usage: tlist <range of vnums or zone number>
Tlist gives you a list of the triggers numbered within the parameters.
Be warned that all the triggers on TBA may not work since anyone could
have made them. Ask around for the best examples. Zone 13, 40, 41 is a
good start.
have made them. Examples of zones with good triggers include:
Zones: 0, 1, 2, 3, 11, 12, 13, 19, 27, 118 to name a few.
tlist 13 - lists all triggers defined in zone 13
tlist 4000 4099 - lists all existing triggers from vnum 4000 to 4099
@ -10324,26 +10342,31 @@ mortal greet room.
This is what I do to setup a new builder:
set <player> olc <zone #>
set <player> title has trial vnum #
set <player> loadroom 3
set <player> gold 1000000
restore <player>
redit #
1
<player>'s Trial Vnum
q
y
nohassle
load obj 1332
mortal
tbalim <player> #
return
nohassle
send("advance " .. matches[3] .. " 31")
send("set " .. matches[3] .. " nohassle off")
send("set " .. matches[3] .. " olc 611")
send("set file " .. matches[3] .. " olc 611")
send("set " .. matches[3] .. " title has trial vnum " .. matches[2])
send("set file " .. matches[3] .. " title has trial vnum " .. matches[2])
send("set " .. matches[3] .. " loadroom 3")
send("set file " .. matches[3] .. " loadroom 3")
send("set " .. matches[3] .. " gold 1000000")
send("restore " .. matches[3])
send("redit " .. matches[2])
send("1")
send(matches[3] .. "'s Trial Vnum")
send("q")
send("y")
send("toggle nohassle off")
send("load obj 1332")
send("set self level 32")
send("tbalim " .. matches[3] .. " " .. matches[2])
send("return")
send("toggle nohassle on")
@RTSTAT 1306, 1365, 1366@n
See also: TRIAL
See Also: TRIAL
#31
TRIG-AFFECTS TRIGEDIT-AFFECTS %ACTOR.AFFECT%
@ -10399,43 +10422,6 @@ Examples: @RTSTAT 94, 9116@n
See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR
#31
TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES
Make sure nohassle is off.
Test with a mortal. Command triggers (and some other functionality) will not work for God and above.
For mob triggers make sure the mob can see the actor, set INFRA, DET-INVIS and switch into the mob and fire the trigger to see if the mob gets an error message.
For mobs AFF_CHARM prevents triggers from firing.
A second trigger of the same type will not fire unless the first has a return 0 in it.
As a general rule always use an ID (%actor%) not a name (%actor.name%) unless
you actually need to display the actors name.
GOOD: %send% %actor% Hi there, %actor.name%!
GOOD: %teleport% %actor% 0
GOOD: %force% %actor% kneel %self.name%
GOOD: mkill %actor%
BAD: %send% %actor.name% Hi there, %actor.name%!
BAD: %teleport% %actor.name% 0
BAD: %force% %actor.name% kneel
BAD: mkill %actor.name%
Another common mistake is the mis-use of set and eval.
GOOD: set fruit apple
GOOD: set num %random.5%
GOOD: eval num 4 * %random.3%
GOOD: eval text %%txt[%num%]%%
GOOD: set num 5
GOOD: set command %cmd% %arg%
BAD: eval num 5
BAD: eval num %random.4%
BAD: eval fruit apple
BAD: eval command %cmd% %arg%
See Also: ZEDIT-MISTAKES, SEDIT-MISTAKES
#31
TRIG-EXAMPLES ASSEMBLIES ASSEMBLE ASSEMBLY VEHICLES MAKE BAKE BREW CRAFT FLETCH KNIT MIX THATCH WEAVE ASSEDIT FORGE SMOKE SMOKING CIGARS CIGARETTES PIPES SHOTGUN TRIGEDIT-EXAMPLES
The above list of skills are not implemented since the same thing can be done with trigedit.
@ -10443,7 +10429,7 @@ TRIG-EXAMPLES ASSEMBLIES ASSEMBLE ASSEMBLY VEHICLES MAKE BAKE BREW CRAFT FLETCH
Assemblies: @RTSTAT 38, 48, 335@n
Smokables: @RTSTAT 159@n
Furniture: @RTSTAT 1399@n
Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
Weapons: @RTSTAT 45, 9000, 11840, 13005@n
See Also: TSTAT, TRIG-QUESTS, TRIG-GAMES
#31
@ -10545,10 +10531,6 @@ Done is used to terminate a while or switch block.
Example: @RTSTAT 35, 18, 6, 153, 132@n
#31
TRIG.HLP
#31
TRIG.HLP END
#31
TRIGEDIT TRIGS TRIGEDITOR TRIGGEREDIT TRIGGER-EDIT TRIGGERS DG-SCRIPTS TRIG-HELP SCRIPTS MOBPROGS MPROGS PROGS SCRIPTING TRIGMENU
Builders working on their trial vnum do not need to learn this command, yet.
@ -11182,9 +11164,9 @@ this example, we have three steps:
4. Find corresponding trigger types.
Having split the quest up it makes it easy to decide which triggers to use
from @RHELP TRIG-TYPE@n:
mob GREET trigger (attached to questmaster) @RHELP TRIGEDIT-MOB-GREET@N
mob DEATH trigger (attached to ogre) @RHELP TRIGEDIT-MOB-DEATH@N
mob RECEIVE trigger (attached to questmaster) @RHELP TRIGEDIT-MOB-RECEIVE@N
mob GREET trigger (attached to questmaster) @RHELP TRIGEDIT-MOB-GREET@n
mob DEATH trigger (attached to ogre) @RHELP TRIGEDIT-MOB-DEATH@n
mob RECEIVE trigger (attached to questmaster) @RHELP TRIGEDIT-MOB-RECEIVE@n
5. Write the triggers.
Up to this point trigedit should not have been used. Most people struggle
@ -11314,8 +11296,7 @@ Gameplay issues:
The above list is just a few examples. All of them could be implemented, but
it is beyond the scope of this tutorial.
12DEC01 - original mob tutorial by Welcor
02FEB06 - last updated/modified by Rumble
Original mob tutorial by Welcor
#31
TRIGEDIT-NAMES TRIG-NAMES TRIGGER-NAMES
@ -11999,6 +11980,51 @@ TRIGGER-FORMATS TRG-FILES TRIG-FILES TRIG-FORMATS TRG-FORMATS
See Also: TRIGEDIT
#31
TRIGGER-TESTING TRIGEDIT-TESTING
There are numerous reasons a trigger may not fire.
1. Nohassle - Ensure you have nohassle off. Simply toggle it by typing "nohassle"
or stat self to see if the PRF flag NO_HASS is set (enabled).
2. %echo% - Make sure the trigger is doing what you expect. Add an "%echo% firing"
in the first line to make sure it is working. Also echo any variables you are
using in the trigger to make sure they contain what you expect.
3. Mobs - If a mob can not see the player a trigger may not fire. Be wary of blind
mobs, dark rooms, invis/sneaking players. Also switch into the mob to test the
trigger and you will see the mob try to execute the trigger commands to help you
troubleshoot. If you see a "Huh?" or a "that person is not here" it can help fix
your problem.
4. Command Triggers - Arguments: * means all commands. This is an easy way to
freeze yourself (all commands you enter are captured by the trigger). To protect
against this and other possibly malicious uses of triggers level 32 and above may
not be able to fully test some triggers (specifically damage and command come to
mind). So either create a mortal character or set your level to 31 to fully test
all triggers. The return command can be setup to allow you to restore your level
back to original, ask your coder to add your ID.
See Also: TRIGEDIT-ADVANCED
#0
TRIGGER-TESTING
There are numerous reasons a trigger would not fire.
1. Nohassle - Ensure you have nohassle off. Simply toggle it by typing "nohassle" or stat self to see if the PRF flag NO_HASS is set (enabled).
2. %echo% - Make sure the trigger is doing what you expect. Add an "%echo% firing" in the first line to make sure it is working. Also echo any variables you are using in the trigger to make sure they contain what you expect.
3. Mobs - If a mob can not see the player a trigger may not fire. Be wary of blind mobs, dark rooms, invis/sneaking players. Also switch into the mob to test the trigger and you will see the mob try to execute the trigger commands to help you troubleshoo
. If you see a "Huh?" or a "that person is not here" it can help you fix your problem.
4. Command Triggers - Arguments: * means all commands. This is an easy way to freeze yourself (all commands you enter are captured by the trigger). To protect against this and other possibly malicious uses of triggers level 32 and above may not be able t
fully test some triggers (specifically damage and command come to mind). So either create a mortal character or set your level to 31 to fully test all triggers. The return command can be setup to allow you to restore your level back to original, ask you
See also: TRIGEDIT-MOB-TUTORIAL, TRIGEDIT-ADVANCED-TUTORIAL
#0
TSTAT EXAMPLES TRIGSTAT TRIGGERSTAT
Usage: tstat <trigger vnum>
@ -13176,12 +13202,13 @@ rumble@tbamud.com
4 JADE Forest -- Unknown 10-25
5 NEWBIE Farm -- Unknown 1-10
6 SEA of Souls -- Unknown 10-25
7 CAMELOT -- Lok Parna 20-30
7 CAMELOT -- Lok 20-30
9 River Island Of Minos -- Mahatma 4-25
11 Frozen Castle -- Detta 25-30
12 God Simplex -- CircleMUD all
15 Straight Path -- Steppin 13-30
16 CAMELOT II -- Lok Parna 20-30
17 CAMELOT III -- Lok Parna 20-30
16 CAMELOT II -- Lok 20-30
17 CAMELOT III -- Lok 20-30
18 NUCLEAR Wasteland -- Rumble 35-40
19 SPIDER Swamp -- Detta 15-20
20 ARENA -- Rumble 10-20
@ -13252,6 +13279,7 @@ rumble@tbamud.com
187 CIRCUS -- Wolfgaar Arina 2- 4
200 WESTERN Highway -- Talandra 3- 7
201 SAPPHIRE Islands -- Elixias all
211 TAROT -- Parnassus 1-30
220 The Enchanted KITCHEN -- Exa 10-20
232 TERRINGHAM -- Ferret 21-24
233 DRAGON Plains -- Unknown 15-17
@ -13348,8 +13376,8 @@ rumble@tbamud.com
325 REVELRY -- Kaan 6-30
326 Army PERIMETER -- Kaan 8-30
345 ASYLUM for the Insane -- Duluth 6-10
555 ULTIMA -- Unknown Parna 1-30
556 Ultima II -- Unknown Parna 1-30
555 ULTIMA -- Casret 1-30
556 Ultima II -- Casret 1-30
Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
Uncapitalized zones are linked through a capitalized zone.

View file

@ -49,7 +49,7 @@ The questmaster is waiting for a brave adventurer to step forth.
Many adventurers come here to seek glory by attempting to solve the quests
given to them by this old man. The quests are not easy, sometimes nearly
impossible. But they will always be a challenge. The questmaster looks at you
and says, 'help autoquest should show you all you need to know'.
and says, 'Help autoquest should show you all you need to know'.
~
188426 0 0 0 0 0 0 0 0 E
34 9 -10 6d6+340 5d5+5
@ -99,7 +99,7 @@ John Russell seems to have lost his dog.
John Russell maintained his strain of fox terriers bred strictly for working,
and the terrier we know of today as the Jack Russell is much the same as the
pre-1900's fox terrier. The Jack Russell has survived the changes that have
occured in the modern-day Fox Terrier because it has been preserved by working
occurred in the modern-day Fox Terrier because it has been preserved by working
terrier enthusiasts in England for more than 100 years.
~
10 0 0 0 0 0 0 0 0 E
@ -112,13 +112,13 @@ jack russell terrier~
the Jack Russell terrier~
A Jack Russell terrier is following a scent.
~
Jack Russell Terriers are a type, or strain, of working terrier they are not
purebred in the sense that they have a broad genetic make-up, a broad standard,
and do not breed true to type. You will see different "types" of JRTs, from
long-bodied, short, crooked legs to a more proportioned length of body and
longer legs. This is a result of having been bred strictly for hunting since
their beginning in the early 1800's, and their preservation as a working breed
since.
Jack Russell Terriers are a type, or strain, of working terrier. They are
not purebred in the sense that they have a broad genetic make-up, a broad
standard, and do not breed true to type. You will see different "types" of
JRTs, from long-bodied, short, crooked legs to a more proportioned length of
body and longer legs. This is a result of having been bred strictly for hunting
since their beginning in the early 1800's, and their preservation as a working
breed since.
~
10 0 0 0 0 0 0 0 0 E
34 9 -10 6d6+340 5d5+5
@ -146,7 +146,7 @@ sick looking dog~
a sick looking dog~
A sick looking dog gags on something in its mouth.
~
The dog is unkept and unhealthy. It does not look like it has been eating
The dog is unkempt and unhealthy. It does not look like it has been eating
very well.
~
10 0 0 0 0 0 0 0 0 E
@ -175,7 +175,7 @@ A strange humanoid is here. How odd, its flesh seems to be falling off!
This strange humanoid is moving rather slowly, and appears to be a corpse, a
walking corpse! It must be a zombie or something of the sort.
~
450570 0 0 0 0 0 0 0 0 E
188426 0 0 0 0 0 0 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
@ -220,7 +220,7 @@ A questmaster is waiting for a brave adventurer to step forth.
Many adventurers come here to seek glory by attempting to solve the quests
given to them by this old woman. The quests are not easy, sometimes nearly
impossible. But they will always be a challenge. The questmaster looks at you
and says, 'are you up for a challenge? '
and says, 'Are you up for a challenge? '
~
253962 0 0 0 0 0 0 0 0 E
30 10 -8 6d6+300 5d5+5
@ -234,7 +234,7 @@ quest mobile~
a quest mob~
A quest mob wanders around aimlessly waiting to be slaughtered.
~
This mobiles sole purpose is to be hunted down and killed.
This mobile's sole purpose is to be hunted down and killed.
~
10 0 0 0 0 0 0 0 0 E
1 20 9 0d0+10 1d2+0
@ -245,12 +245,12 @@ T 144
#16
ogre questogre~
a quest ogre~
A huge quest ogre has a pair of wings attached to its back as if he could fly.
A huge quest ogre has a pair of wings attached to his back as if he could fly.
~
Though large and intimidating this ogre does not seem to realize that he
would strike fear into the hearts of most mortals. Instead everything seems to
scare it to death. It is as if he has seen the future and he knows he is going
to die. A crude pair of small wings are attached to its back and it seems to be
Though large and intimidating, this ogre does not seem to realize that he
would strike fear into the hearts of most mortals. Instead everything seems to
scare him to death. It is as if he has seen the future and he knows he is going
to die. A crude pair of small wings are attached to his back and he seems to be
trying to fly away.
~
253962 0 0 0 0 0 0 0 0 E
@ -391,7 +391,7 @@ variable questmaster master~
the variable questmaster~
The variable questmaster is waiting to set you.
~
This questmaster will save a variable to your player file to remember wether
This questmaster will save a variable to your player file to remember whether
or not you have done his quest. This way you can only do this quest once.
~
253962 0 0 0 0 0 0 0 0 E
@ -422,18 +422,18 @@ man james bond stockdale admiral~
James Stockdale~
A man beaten to the brink of his life stares up at you with powerful eyes.
~
James Stockdale was shotdown by anti-aircraft fire during Vietnam. He was
held as a POW for seven years. He spent over half of this time in solitary
confinement in leg irons. Even being incapacitated he was still able to lead
the POW underground resistance successfully. For this he was routinely tortured
and beaten resulting in permament disablement from a repeatedly broken leg,
broken back, and shoulders being wrenched from their sockets. When his captors
attempted to use him as televised propaganda he slit his scalp with a razor.
James Stockdale was shot down by anti-aircraft fire during Vietnam. He was
held as a POW for seven years. He spent over half of this time in solitary
confinement in leg irons. Even being incapacitated he was still able to lead
the POW underground resistance successfully. For this he was routinely tortured
and beaten resulting in permanent disablement from a repeatedly broken leg,
broken back, and shoulders being wrenched from their sockets. When his captors
attempted to use him as televised propaganda, he slit his scalp with a razor.
When they covered the cut with a hat he beat himself with a stool until his face
was swollen beyond recognition. As a final attempt he slit his wrists rather
than allow himself to be used or let down his fellow POW's. His captors found
him unconscious and near death. The torture stopped after that and they no
longer attempted to use him. He received the Medal of Honor for his actions.
was swollen beyond recognition. As a final attempt he slit his wrists rather
than allow himself to be used or let down his fellow POWs. His captors found
him unconscious and near death. The torture stopped after that and they no
longer attempted to use him. He received the Medal of Honor for his actions.
~
262154 0 0 0 0 0 0 0 0 E
34 9 -10 6d6+340 5d5+5
@ -446,10 +446,10 @@ carl von clausewitz~
Carl Von Clausewitz~
Carl Von Clausewitz is hunkered down in a corner of the cell plotting an escape plan.
~
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia in 1780.
Clausewitz's father was an officer in the Prussian Army Carl entered the
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia, in 1780.
Clausewitz's father was an officer in the Prussian Army. Carl entered the
Prussian military service at the age of twelve years, eventually attaining the
rank of Major General. He is most famous for his military treatise Vom Kriege,
rank of Major General. He is most famous for his military treatise, Vom Kriege,
translated into English as On War.
~
262154 0 0 0 0 0 0 0 0 E
@ -482,7 +482,7 @@ the spy for the underground~
A spy from the underground resistance is discreetly looking for some new recruits.
~
The underground resistance has been blamed for most of the crime in the city
and it has been rumoured that many new recruits often end up missing. The few
and it has been rumored that many new recruits often end up missing. The few
that do manage to come back are often damaged both physically and mentally.
~
8 0 0 0 0 0 0 0 0 E

View file

@ -210,7 +210,7 @@ man~
the man~
A man pushes past you in a rush to get somewhere.
~
The man gives a little smirk as you look at him. He acknowlegdes you with a
The man gives a little smirk as you look at him. He acknowledges you with a
simple nod and then moves on.
~
2120 0 0 0 0 0 0 0 1000 E
@ -1250,19 +1250,19 @@ right up.
E
T 125
#187
the baker~
baker~
the baker~
A baker, covered in flour, pounds relentlessly on some tough dough.
~
She looks very rugged. Years of baking has given her arms like a smithy.
Very scary, especially considering she is bigger than most smithy's you've
seen. She smiles kindly and tells you to let her know when you see something
you'd like.
Very scary, especially considering she is bigger than most smithies you've seen.
She smiles kindly and tells you to let her know when you see something you'd
like.
~
24586 0 0 0 0 0 0 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 0
8 8 2
E
T 120
#188

View file

@ -83,6 +83,7 @@
187.mob
200.mob
201.mob
211.mob
220.mob
232.mob
233.mob

View file

@ -247,7 +247,7 @@ sword quest war's blood~
extends far out from the basket hilt, guarding the wielder from all attacks.
Engraved across the blade are these words. "Seek not death. Seek not triumph.
Seek wisdom, honor, and truth. For I wield the spirit of my wielder, and blood
of heroes never dies. " These words are written in golden runes across the
of heroes never dies." These words are written in golden runes across the
polished steel of the blade. War's blood is given only to those warriors meant
for greatness. Remember, the sword wields the spirit of its master.
~
@ -271,9 +271,9 @@ shadow stealer dagger quest~
This long, thin dagger is made of the blackest metal you have ever seen. It
seems to devour all the light in its vicinity, making it appear as if it were a
part of the very night. As you look at the blade and hilt, you can make out an
inscription which travels from the point of the weapon, to its ornately engraved
pommel. "Who so ever would let blood for love, who so ever would make war upon
death, who so ever would give their life to love, make war with my darkness. "
inscription which travels from the point of the weapon to its ornately engraved
pommel. "Whosoever would let blood for love, whosoever would make war upon
death, whosoever would give their life to love, make war with my darkness."
Wield this fabled blade of lost love, and become one with the shadows.
~
A
@ -298,7 +298,7 @@ flame that gives it substance flickers and flares as you watch, threatening to
break its magical wards and devour its surroundings. As you hold this weapon,
these words are burned into your mind. "From the flash to the flame, my light
shall guide the wizardry with wisdom. From the beginning to the end, there
will I be; to weave the one force eternal. "
will I be; to weave the one force eternal."
~
A
4 3
@ -320,7 +320,7 @@ mace quest divine blessing~
with thousands of tiny runes of all the deities that have ever been and ever
will be. Written across the flanges of the head are these words, "Let faith be
the beginning. Let the body be its instrument. Let divinity flow through the
wielder of my force. Believe and be blessed. "
wielder of my force. Believe and be blessed."
~
A
4 3
@ -343,9 +343,9 @@ goodness. The bow itself is a shaft of pure silver, inscribed with sunbursts
and lightning bolts. Its string is a thread of purest white light that shimmers
as you look at it. No arrow is needed for this mighty weapon. Its wielder need
never carry a quiver. If you listen closely, you can hear the weapon humming
with its own energy. If you listen long enough you might here these words in
with its own energy. If you listen long enough you might hear these words in
its song. "Let light banish darkness. Let Hope banish fear. I am the herald
of the end. Where I strike, only light remains. "
of the end. Where I strike, only light remains."
~
A
12 50
@ -371,7 +371,7 @@ head of the spear is a huge dragon's fang, rumored to be from the mouth of the
god Balm himself. Etched in runes across the head of the spear are these words.
"Find gray where only black and white were before. Seek truth where others seek
good and evil. Bring justice through the scales of balance. Then may you wield
the truth that is my gift. "
the truth that is my gift."
~
A
12 50
@ -398,8 +398,7 @@ No light seems to reach it, no living thing seeks its touch. Tendrils of sickly
smoke rise from the blade tainting your thoughts and the very air around you.
It calls you, it draws you. "Wield me, worship me, watch me take the blood of
the pure. Become one with my taint. Feel the foulness fermenting your soul.
Accept evil, accept the shadow. Wield me and become death. Become immortal.
"
Accept evil, accept the shadow. Wield me and become death. Become immortal."
~
A
18 5
@ -417,15 +416,15 @@ A small cap of the faerie folk seeks the grasp of a true quickling.~
1 1000 0 20 0
E
cap quickling quest~
This small green cap is made of a fine velvet lined with silk. It's material
This small green cap is made of a fine velvet lined with silk. Its material
seems to conform to your touch, as if trying to accommodate itself to your
grasp. Its only distinctive feature is a emerald studded silver stickpin
jutting jauntily out of the front of the cap. A peace of silk ribbon forms a
band around the inside of the brim. These words have been embroidered into the
cap's material. "The world is a wonder. A wonder to wander. To wander the
wonderful world. That is the life of a sprite. Come my brothers, for much is
lost that we may find. Come my sisters, for many are lost that we may love.
Happiness is a laugh away. Live and laugh and love; that is joy. "
wonderful world. That is the life of a sprite. Come, my brothers, for much is
lost that we may find. Come, my sisters, for many are lost that we may love.
Happiness is a laugh away. Live and laugh and love; that is joy."
~
A
14 50
@ -448,8 +447,7 @@ and blood. Crude markings cover their surface, chronicling the history of the
trollish race in gory detail. Marked in magical runes on the inside of each
band are these words. "Breaking bones, bringing blood, battering battle, bless
me brothers, My eyes see red, my claws drip scarlet, and my soul is crimsoned
with the blood of the hunt. We will triumph, for there is no cure for death.
"
with the blood of the hunt. We will triumph, for there is no cure for death."
~
A
1 3
@ -470,7 +468,7 @@ star man quest~
This beautiful gem was mined from the center of the mountain from which the
stone of Sanctus's walls is constructed. It pulses with the glow of true magic.
Carved by the finest craftsman, enchanted by the most powerful wielders of the
magical arts, This stone was made for the greatest of the human race. Look into
magical arts, this stone was made for the greatest of the human race. Look into
its depths, and see all the souls of mortal man. It has no peer, no equal, and
has yet to be classified by dwarven miners or gnomish scholars. The human who
holds it holds the light of all humanity in their grasp.
@ -492,14 +490,14 @@ The protection of dragon-kind seeks the next hero of the wryms.~
T 86
E
shield quest wyrmguard~
Torn from Balm's breast, this scale has been shaped into a shield of
Torn from Balm's breast, this scale has been shaped into a shield of
unrivaled strength and beauty. Its diamond shape expands and shapes itself to
protect any dragon who bears it, from the youngest of hatchlings, to the most
ancient of wyrms. The shield shimmers and wavers with all the colors of the
rainbow. In its shimmering depths can be seen all the colors of every dragon
that has ever come to pass. Magical runes circle the shield's rim. "Come wind,
come fire. Come Thunder come rain. My bearer need never fear. Come giants to
dual. My roar of triumph will be the last you ever hear."
come fire. Come Thunder, come rain. My bearer need never fear. Come giants to
duel. My roar of triumph will be the last you ever hear."
~
A
17 -10
@ -524,7 +522,7 @@ its making. The most hallowed dwarven priests have gifted this armor with their
blessing. It has no peer, no equal. Inscribed on the armor's breastplate are
these words: "To march to the clang of the hammer. To be cooled by the
whistling wind of the whirling axe. Come foe, come fool; Break yourself on the
rock of the dwarf. Eternal wealth awaits, and we will not be denied. "
rock of the dwarf. Eternal wealth awaits, and we will not be denied."
~
A
18 5
@ -545,11 +543,11 @@ scholar's guide jeweler's loop quest~
You are looking at what could quite possibly be one of the most beautiful
peaces of artistry ever made. This finely crafted jeweler's loop is suspended
from a chain of golden links. The loop itself is a perfectly made combination
of grounned glass, perfectly crafted silver, and precision gnomish workmanship.
of ground glass, perfectly crafted silver, and precision gnomish workmanship.
It is so simple as to be elegant. A tiny plaque hangs from the chain that
suspends the loop. "To you who would sacrifice for life, join me. To you who
would become a slave to wonder, hold me. To you who seek riches through
learning, I am yours. "
learning, I am yours."
~
A
3 3
@ -568,11 +566,11 @@ The companions to the wanderlust sit here waiting for travel.~
E
boots strider quest~
These fine boots have been made from the hides of monsters and beasts the
world over. They are unadorned, black suede leather, with a thick soul and
world over. They are unadorned black suede leather, with a thick sole and
steel toe. The stitching that holds them together is so fine as to be
invisible. As you look at them words enter your mind. "Trip over mountain.
invisible. As you look at them, words enter your mind. "Trip over mountain.
Stride over sea. Travel across desert. Run between the forest trees. Be bold,
be brave. Be unfettered. Let us run the world over. You and me. "
be brave. Be unfettered. Let us run the world over. You and me."
~
A
14 50
@ -593,12 +591,12 @@ battleaxe dragonbane quest~
There is no greater weapon in mortal hands. This is an instrument of death.
The two-headed axe was meant for the hands of a giant. The shaft and hilt of
this mighty blade are formed from a gray stone that can never be chipped or
broken. The head of the weapon is formed from two massive pieces of obsidian
Shaped like diamonds side by side. However this vicious object has but one
broken. The head of the weapon is formed from two massive pieces of obsidian,
shaped like diamonds, side by side. However this vicious object has but one
purpose. Etched into the two heads of the axe are these words. "Slash, slice,
swerve and swipe. Dodge, duck, down and up. I draw the blood of the week.
swerve and swipe. Dodge, duck, down and up. I draw the blood of the weak.
Thunder marks my strike. Lightning shines when I am drawn. I am the storm to
end all. I am the dragonbane. "
end all. I am the dragonbane."
~
A
13 50
@ -609,20 +607,20 @@ A
#36
cloak Elven court quest~
the cloak of the elven court~
A heavy cloak of brown and green is hear for the next elven king.~
A heavy cloak of brown and green is here for the next elven king.~
~
9 dgq 0 0 0 ack 0 0 0 0 0 0 0
10 0 0 0
4 1000 0 20 0
E
cloak elven court quest~
A heavy, richly embroidered cloak of green and brown. It's color changes as
A heavy, richly embroidered, cloak of green and brown. Its color changes as
you move, blending in with the world around you. A simple wooden clasp holds it
together at the neck. It would be like any other nobleman's traveling cloak
were it not for one thing. Laced with thread so fine it almost isn't there, the
symbol of the Elvin court is sewn over the breast of the cloak. This is the
garment of the Elvin court. Its bearers are the pride of their race. Only 6
heroes have ever been worthy to wear such a mark of honor.
symbol of the Elven court is sewn over the breast of the cloak. This is the
garment of the Elven court. Its bearers are the pride of their race. Only 6
heroes have ever been worthy to wear such a mark of honor.
~
A
2 3
@ -662,7 +660,7 @@ One of the lost treasures of Sanctum is here.~
T 90
E
gem sanctum~
This is one of the treasures from the hordes of the city of Sanctum.
This is one of the treasures from the hoards of the city of Sanctum.
~
#39
staff curative~
@ -734,7 +732,7 @@ could vanish at any turn. Looking deep into the fire that is their strength you
see these words in yellow and red flame. "Drawn from the depths. Delivered
from death. Directed by Divinity. I am the truth. The light. The guardian of
hope and the future. Find comfort in my flames. Find strength in my touch.
For with me, Lies all that is to come. "
For with me lies all that is to come."
~
A
6 3
@ -782,7 +780,7 @@ A comfy bed is begging you to take a nap.~
1 1 0 0 0
E
comfy bed~
This bed is beckoning you to lay down and get some much needed sleep.
This bed is beckoning you to lie down and get some much needed sleep.
Just "sleep bed"
~
#49
@ -1073,7 +1071,7 @@ wooden sign~
#71
chinese finger trap fingertrap cardboard tube~
a chinese finger trap~
A strange and colorful tube was left here. It is made from cardboard intricately weaved together.~
A strange and colorful tube was left here. It is made from cardboard intricately woven together.~
~
11 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
@ -1081,7 +1079,7 @@ A strange and colorful tube was left here. It is made from cardboard intricately
T 87
E
chinese finger trap fingertrap cardboard tube~
It consists of at least a dozen different colors of cardboard weaved together
It consists of at least a dozen different colors of cardboard woven together
into a tube. The holes on each end are just about the right size to stick a
finger in.
~

View file

@ -257,7 +257,7 @@ sword~
The basic sword of the Sanctus army. Nothing spectacular about it.
~
#122
a grey robe~
grey robe~
a grey robe~
An exquisite grey robe is rumpled in a corner.~
~
@ -736,7 +736,7 @@ A list of directions to important areas within Sanctus lies here.~
1 1 0 0 0
E
list directions sanctus~
@n
n
recall Room - teleport Sanctus
Newbie Zones - teleport Newbie
Food - 1d, 3s, 1e, 1n
@ -933,7 +933,7 @@ T 157
E
ten sided dice die~
The die has been carefully carved out of bone with black spots painted on
each of its 10 sides accordingly. @RROLL DIE@n
each of its 10 sides accordingly. RROLL DIE n
~
#174
hairball~
@ -1064,6 +1064,168 @@ visible.
0 0 0 0
0 0 0 0 0
E
may~
. 8888 8888888
888888888888888888888888
8888:::8888888888888888888888888
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88::::::::888:::8888888888888888888888888
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88::::88888888::::m::::::::::88888888888 8
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88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
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8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
~
E
april~
. :AMMMMMMMMMMMMA:
:AMMMMMMMMMHHHHHMMMMMMMMA:
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
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~
E
march~
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;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
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I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
~
E
february~
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
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M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
XMMMMMMMMMX?MM! `( HMMMMM
XMMMM)MMM" \- 'MMMMM*
'MMMMfMMM" \- XMMM*
.MMMMMXMM" ^ `MMM
XMMMM!MM" MM>
HMMMMXM- MM>
?MMMMM- Xf%
MMMMf %% \
4MMM %
`M %
% %
% %
% ! %
% ! %
~
E
january~
. .:IIIIHIHHIHHHII::I:.
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
@ -1115,168 +1277,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
~
E
february~
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
XMMMMMMMMMX?MM! `( HMMMMM
XMMMM)MMM" \- 'MMMMM*
'MMMMfMMM" \- XMMM*
.MMMMMXMM" ^ `MMM
XMMMM!MM" MM>
HMMMMXM- MM>
?MMMMM- Xf%
MMMMf %% \
4MMM %
`M %
% %
% %
% ! %
% ! %
~
E
march~
. ,.--..
,::.'.. . . "VI:I:".':-.,.
,I::. .. . 'VHMHII:.::;:.:,..
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
.M:I::... .. . AMMMMMHI::IHII::II.::.
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
:..:... . .MMMHP:""''':HHIH:HHH:HIII
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
::..:.. . . .H:'.. . '".:VA:I:H::HI:
;.:.:... .. A:.'... . ':HA:IHI::I:
,::..:. . . .M::. . . ':HA:HH:II:.
;.::... .. AML;,' . .:VHI:HI:I:;
,:.:.:. . . .H. "PA, .:IHH:HHII::.
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
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,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
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;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
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;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
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;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
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I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
~
E
april~
. :AMMMMMMMMMMMMA:
:AMMMMMMMMMHHHHHMMMMMMMMA:
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
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IIHHMMHHIHHM;:: '"""' AMHI
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IHHHMMHMHMHHHIHI;:: :AMMMHI
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
;IHHMMHMMMMHF"HHII MMMHH
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IHHMV;;::: HHII;: : : MMHI;
IHMV;;:: : "HII;: :: MMI;
:IHV;:: : 'HI: :: MM;
IV;:: : : "II;: ;
IH;;::: : ;;;I: ;
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MH;;:::: : ';;HI: ;
IM;;;::: : :[; ';I"I: ;
M;;;::: : : [;;,: ' : '
;;:::: : ::'' : ':
;;::: : : ': :
:;;:: : :: ':'
~
E
may~
. 8888 8888888
888888888888888888888888
8888:::8888888888888888888888888
8888::::::8888888888888888888888888888
88::::::::888:::8888888888888888888888888
88888888::::8:::::::::::88888888888888888888
888 8::888888::::::::::::::::::88888888888 888
88::::88888888::::m::::::::::88888888888 8
888888888888888888:M:::::::::::8888888888888
88888888888888888888::::::::::::M88888888888888
8888888888888888888888:::::::::M8888888888888888
8888888888888888888888:::::::M888888888888888888
8888888888888888::88888::::::M88888888888888888888
88888888888888888:::88888:::::M888888888888888 8888
88888888888888888:::88888::::M::;o*M*o;888888888 88
88888888888888888:::8888:::::M:::::::::::88888888 8
88888888888888888::::88::::::M:;:::::::::::888888888
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
~
#186
scroll poem irish~
an irish poem~

View file

@ -155,13 +155,13 @@ A small sword lies here.~
0 1 6 11
3 60 10 0 0
E
inscription~
It says: 'May this sword be a good companion. '
~
E
sword small~
The small sword seems to have an inscription of some sort.
~
E
inscription~
It says: 'May this sword be a good companion. '
~
#3022
sword long~
a long sword~
@ -637,13 +637,13 @@ A large, sociable bulletin board is mounted on a wall here.~
0 0 0 0
0 0 0 0 0
E
social bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
E
social bulletin~
Use 'look board' to read the board.
~
#3097
boards frozen bulletin gen_boards~
a frozen bulletin board~
@ -653,13 +653,13 @@ A large bulletin board is here, carved from a block of ice.~
0 0 0 0
0 0 0 0 0
E
freeze bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
E
freeze bulletin~
Use 'look board' to read the board.
~
#3098
boards holy bulletin gen_boards~
a holy bulletin board~
@ -669,13 +669,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
0 0 0 0
0 0 0 0 0
E
holy bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
E
holy bulletin~
Use 'look board' to read the board.
~
#3099
boards bulletin gen_boards~
a bulletin board~
@ -685,11 +685,11 @@ A large bulletin board is mounted on a wall here.~
0 0 0 0
0 0 0 0 0
E
bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
E
bulletin~
Use 'look board' to read the board.
~
$~

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@ -82,6 +82,7 @@
187.obj
200.obj
201.obj
211.obj
220.obj
232.obj
233.obj

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@ -1,5 +1,6 @@
0.qst
1.qst
211.qst
555.qst
556.qst
$

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@ -64,6 +64,7 @@
187.shp
200.shp
201.shp
211.shp
220.shp
232.shp
233.shp

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@ -114,7 +114,8 @@ shake~
* mostly positive, three are mostly negative, and five are abstentions.
*
* Check arguments if they match. /= checks abbreviations.
if ball /= %arg% || eightball /= %arg%
set argcheck 'ball 'eightball
if %argcheck.contains('%arg%)%
* Echo text to everyone else in the room and the actor.
%echoaround% %actor% %actor.name% shakes %self.shortdesc% vigorously.
%send% %actor% You shake %self.shortdesc% vigorously.
@ -296,7 +297,8 @@ wait 1 sec
Restorative Comfy Bed 1401 - Sleep~
1 c 4
sl~
if %mud.mudcommand% == sleep && %arg% == bed
set argcheck 'bed
if %cmd.mudcommand% == sleep && %argcheck.contains('%arg%)%
%force% %actor% sleep
set laying_in_comfy_bed_14 1
remote laying_in_comfy_bed_14 %actor.id%
@ -1604,7 +1606,8 @@ Room Command Example~
2 c 100
l~
* By Rumble of The Builder Academy tbamud.com 9091
if %cmd.mudcommand% == look && bridge /= %arg%
set bridge 'bridge
if %cmd.mudcommand% == look && %bridge.contains('%arg%)%
%send% %actor% As you look at the bridge a small form staggers out from underneath it.
%echoaround% %actor% As %actor.name% peers under the bridge a small form emerges.
%load% mob 207
@ -1754,15 +1757,15 @@ Mob Random Example~
0 b 2
~
* By Rumble of The Builder Academy tbamud.com 9091
* don't let him cast while incapacitated.
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
wait 1 sec
say Hey! You don't belong here!
emote mumbles, 'Now what was that spell...'
wait 1 sec
* Senile old guard casts random spells on intruders.
* Don't cast if incapacitated
if %self.hitp% > 0
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
wait 1 sec
say Hey! You don't belong here!
emote mumbles, 'Now what was that spell...'
wait 1 sec
* Senile old guard casts random spells on intruders.
switch %random.17%
case 1
dg_cast 'cure light' %actor%
@ -1830,11 +1833,13 @@ Mob Command Example~
0 c 100
l~
* By Rumble of The Builder Academy tbamud.com 9091
* Make sure the command is look, check for any abbrev of window
if %cmd.mudcommand% == look && %arg% /= orb
* does not work for level 32 and above.
* Make sure the command is look, check for any abbrev of orb
if %cmd.mudcommand% == look && orb /= %arg%
%send% %actor% As you look at the orb a feeling of peace and serenity comes over you.
%echoround% %actor% %actor.name% stares at the orb.
else
* If it doesn't match let the command continue.
return 0
end
~
@ -2801,12 +2806,12 @@ end
Obj Command 82 - Teleporter~
1 c 3
teleport~
* By Rumble w/help from Jamie Nelson on http://groups.yahoo.com/group/dg_scripts/
* By Rumble and Jamie Nelson of The Builder Academy tbamud.com 9091
%send% %actor% You attempt to manipulate space and time.
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
wait 1 sec
set sanctus 100
set jade 499
set jade 400
set newbie 500
set sea 600
set camelot 775
@ -2933,6 +2938,7 @@ set revelry 32500
set perimeter 32600
set asylum 34501
set ultima 55685
set tarot 21101
if !%arg%
*they didnt type a location
set fail 1

View file

@ -253,12 +253,12 @@ eval inroom %self.room%
Teleporter~
1 c 3
teleport~
* By Rumble w/help from Jamie Nelson on http://groups.yahoo.com/group/dg_scripts/
* By Rumble and Jamie Nelson of The Builder Academy tbamud.com 9091
%send% %actor% You attempt to manipulate space and time.
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
wait 1 sec
set sanctus 100
set jade 499
set jade 400
set newbie 500
set sea 600
set camelot 775
@ -383,6 +383,9 @@ set pale 32300
set army 32400
set revelry 32500
set perimeter 32600
set asylum 34501
set ultima 55685
set tarot 21101
if !%arg%
*they didnt type a location
set fail 1

View file

@ -83,6 +83,7 @@
187.trg
200.trg
201.trg
211.trg
220.trg
232.trg
233.trg
@ -181,5 +182,4 @@
345.trg
555.trg
556.trg
$

View file

@ -35,7 +35,7 @@ mobs, shops, and triggers with which players will interact.
right place. Be warned, building is not easy and will require hard work,
patience, and the ability to take constructive criticism.
Your first task is to apply for builder status at:
http://tbamud.com/
@Cwww.tbamud.com@n
When you finish and submit the application tell anyone level 32 or higher
and they will advance you to begin your training.
@ -547,60 +547,30 @@ D2
S
#33
Rumble's Room~
@(HELP CLASS@) = A basic MXP link for HELP CLASS
@[U9814/Rook] = Creates a rook icon, or display the word Rook
@<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/">
@<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND>
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
@(HELP QUOTE@)
~
0 8 0 0 0 0
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
~
E
old glory flag~
@ -633,22 +603,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
may I wave.
~
E
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
~
E
undefined~
test
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
S
#34
@ -675,6 +676,20 @@ appears to be a faint scent of jasmine.
~
0 24 0 0 0 0
S
#44
Rhade's Room~
You are in an unfinished room.
~
0 8 0 0 0 0
D4
~
~
0 0 1204
D5
~
~
0 0 33
S
#71
The Vault Of The Programancer~
The walls, furniture and other decor that animate Vatiken's vault are
@ -716,9 +731,9 @@ trapdoor~
S
#90
Epictetus' Prison Cell~
This shower stall remodeled into a prison cell is not yet completed. While
This shower stall remodeled into a prison cell is not yet completed. While
the shower head has been removed and cemented a drain still exists in the floor.
Unintelligle voices can be heard whispering through the piping in the drain
Unintelligible voices can be heard whispering through the piping in the drain
below.
~
0 8 0 0 0 0
@ -856,14 +871,14 @@ D2
~
0 0 98
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

View file

@ -92,19 +92,19 @@ D5
~
0 0 100
E
altar~
The altar is made from black granite and has been carved into a small basin
with a high back. Almost as if it was meant to be some sort of seat.
Inscriptions in some foreign tongue are written on every square inch of the
altar. You wonder what they must say and who could have written it.
~
E
statue~
As you examine the statues more closely you realize they must resemble the
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
and Rumble. They both radiate a strength and power that resembles the solid
white marble they were crafted from.
~
E
altar~
The altar is made from black granite and has been carved into a small basin
with a high back. Almost as if it was meant to be some sort of seat.
Inscriptions in some foreign tongue are written on every square inch of the
altar. You wonder what they must say and who could have written it.
~
S
T 158
T 163
@ -170,7 +170,7 @@ Rean's Zone Description Room~
Mages Quarter of Sanctus. They are responsible for the upkeep of the magical
barrier that protects the city from the chaos of the outside world. They may
also be called upon to protect the city in case of an attack. The Magi are the
most reverred of all the classes as they are the most powerful. But that power
most revered of all the classes as they are the most powerful. But that power
has a price. Only five Magi have survived. Five decorative cushions are
placed in a circle in the middle of the room.
~
@ -240,17 +240,17 @@ D5
~
0 0 142
E
table~
The table is made out of cherry. It is worn from years of use. The glass
top allows for an excellent view of the map protected within.
~
E
map~
The map is a geographic representation of Sanctus. Not even really a map,
more of a scaled model. The walls and buildings of the city are raised higher
than the rest of the map to give it a third dimension. Small soldiers are
scattered around the top of the table to help the War Master place his men.
~
E
table~
The table is made out of cherry. It is worn from years of use. The glass
top allows for an excellent view of the map protected within.
~
S
#109
Thieves Retreat~
@ -383,18 +383,18 @@ D1
~
0 0 100
E
hole~
You can look out over the inner wall to the western side of Sanctus. The
smell of charred human remains and smoldering plaster makes your eyes water so
it is difficult to see much else through the tiny hole.
~
E
man silhouette~
The distinct outline of a human body that must have taken the brunt of the
blast when the portal imploded. You wonder what or who it might have been.
You can still see pieces of cloth and bone buried deeply into the wall inside
the shadow of the unlucky man.
~
E
hole~
You can look out over the inner wall to the western side of Sanctus. The
smell of charred human remains and smoldering plaster makes your eyes water so
it is difficult to see much else through the tiny hole.
~
S
#117
Travelling Room~
@ -530,19 +530,19 @@ D2
~
0 0 129
E
shrine~
A beutiful shrine. It has two white marble figures facing each other with a
painting of the city below them. The two figures seem to be looking down at
the city with looks of worry and hopelessness. An unlit candle and mirror lay
on the floor beside the small shrine.
~
E
table desk chair~
The table, desk, and chair are made from solid oak of the highest quality.
A thin goose down mattress and pillow are the only comfortable looking items in
the room. The desk is bare and all the drawers are empty. It is as if no one
even lives here.
~
E
shrine~
A beutiful shrine. It has two white marble figures facing each other with a
painting of the city below them. The two figures seem to be looking down at
the city with looks of worry and hopelessness. An unlit candle and mirror lay
on the floor beside the small shrine.
~
S
#125
Plane of the Magi~
@ -816,10 +816,14 @@ D0
~
0 0 128
E
bed~
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
with a down pillow overlaying it. The mattress is too thin to hold anything of
value.
window~
Overlooking the western gate you can see the shimmering protective dome.
You hope it lasts, peace and tranquility is a good thing.
~
E
chair~
It's just your standard wooden chair. Uncomfortable and only real
usefulness would be as firewood.
~
E
desk~
@ -829,14 +833,10 @@ centered on the top of the desk. The desk has three drawers. All of them are
empty.
~
E
chair~
It's just your standard wooden chair. Uncomfortable and only real
usefulness would be as firewood.
~
E
window~
Overlooking the western gate you can see the shimmering protective dome.
You hope it lasts, peace and tranquility is a good thing.
bed~
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
with a down pillow overlaying it. The mattress is too thin to hold anything of
value.
~
S
#136

View file

@ -84,6 +84,7 @@
187.wld
200.wld
201.wld
211.wld
220.wld
232.wld
233.wld

View file

@ -84,6 +84,7 @@
187.zon
200.zon
201.zon
211.zon
220.zon
232.zon
233.zon