Updating World files 1 of 2

This commit is contained in:
tb4m11d 2016-01-21 00:09:30 +01:00
parent d3032945f6
commit 3adf4f66f9
29 changed files with 4094 additions and 1513 deletions

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@ -1,17 +1,3 @@
#0
undefined~
undefined~
undefined~
An undefined string.~
8 0 0 0 0 0 0 0 0 E
0 20 0 0d0+0 0d0+0
0 0
0 0 0
Str: 3
Dex: 3
Int: 3
Wis: 3
E
#1
Puff dragon fractal~
Puff~
@ -20,7 +6,7 @@ Puff the Fractal Dragon is here, contemplating a higher reality.
Is that some type of differential curve involving some strange, and unknown
calculus that she seems to be made out of?
~
516106 0 0 0 65552 0 0 0 1000 E
516106 0 0 0 2128 0 0 0 1000 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2

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@ -4,7 +4,7 @@ the hermit~
A hermit is standing here, oblivious to you and the rest of the world.
~
This recluse has been living outside of the city for too long. He is
disheveled and in depserate need of a bath and clean clothes. He must be strong
disheveled and in desperate need of a bath and clean clothes. He must be strong
and determined to survive out here on his own.
~
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@ -34,10 +34,10 @@ chipmunk~
the chipmunk~
A cute little chipmunk scurries around gathering nuts.
~
It's cheeks are puffed out to the max and look like they are ready to
explode. It must be gathering food to stash away for emergencies. It's a small
brown furry critter with black and white strips running from the top of it's
head all the way down to it's tail.
Its cheeks are puffed out to the max and look like they are ready to explode.
It must be gathering food to stash away for emergencies. It's a small brown
furry critter with black and white stripes running from the top of its head all
the way down to its tail.
~
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3 19 8 0d0+30 1d2+0
@ -50,10 +50,10 @@ fox~
the fox~
A red fox sneaks slowly away from you, trying to go unnoticed.
~
It looks more of a brown than red. The fox is extremely alert with it's ears
coming to fine points listening for any sound of danger. It's big bushy tail is
a sure sign of it's good health. It saw you coming a mile away and does not
seem very scared.
It looks more of a brown than red. The fox is extremely alert with its ears
coming to fine points listening for any sound of danger. Its big bushy tail is
a sure sign of its good health. It saw you coming a mile away and does not seem
very scared.
~
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3 19 8 0d0+30 1d2+0
@ -66,10 +66,10 @@ coyote~
the coyote~
A skinny grey coyote fades into the trees as you approach.
~
Although the coyote looks a little too skinny it is definitely still in very
Although the coyote looks a little too skinny, it is definitely still in very
good shape. This scavenger has learned to live off the land and has become a
common nuisance to the farmers in the area. Entire packs have been known to
take down a stray cow
take down a stray cow.
~
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3 19 8 0d0+30 1d2+0
@ -80,10 +80,10 @@ E
#10005
doe~
the doe~
A graceful doe flicks it's white tail at you.
A graceful doe flicks her white tail at you.
~
The doe stares at you carefully. You see a flash of white from the underside
of it's tail as it warns other deer of your presence. It looks very frightened
of her tail as she warns other deer of your presence. She looks very frightened
of you and could run at any second.
~
200 0 0 0 0 0 0 0 0 E
@ -139,7 +139,7 @@ E
#10009
possum~
the possum~
A possum is hanging from a tree by it's tail.
A possum is hanging from a tree by its tail.
~
This odd creature has eyes that look to be made for seeing in the dark.
It's about 2 feet long including a hairless tail. It looks stupid and slow.
@ -170,10 +170,9 @@ raccoon~
the raccoon~
A raccoon is sitting in a tree just above you.
~
This miniature bandit looks very interested in what you're doing. He watches
you without any sign of fear. It uses it's human like hands to climb around in
the trees. It is grey and black with the unforgettable mask around it's eyes.
This miniature bandit looks very interested in what you're doing. It watches
you without any sign of fear. It uses its human-like hands to climb around in
the trees. It is grey and black with the unforgettable mask around its eyes.
~
76 0 0 0 0 0 0 0 0 E
3 19 8 0d0+30 1d2+0
@ -187,8 +186,8 @@ the skunk~
A skunk waddles slowly past.
~
You freeze in your footsteps as you see the familiar black feline with a
white stripe down it's back and on it's tail. This animal is scared of no one
since only an idiot would attack it and chance being skunked.
white stripe down its back and on its tail. This animal is scared of no one
since only an idiot would attack it and chance being skunked.
~
72 0 0 0 0 0 0 0 0 E
3 19 8 0d0+30 1d2+0
@ -216,10 +215,10 @@ lynx~
the lynx~
A lynx hisses at you as you walk by.
~
This small and stocky feline has definitely adapted to these forests. It's
This small and stocky feline has definitely adapted to these forests. Its
ears have small tufts of hair sticking out of the ends. It is about two or
three times the size of any cat you've ever seen. It walks with agility and
purpose.
purpose.
~
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3 19 8 0d0+30 1d2+0
@ -232,8 +231,8 @@ hunter~
the hunter~
A hunter roams these woods in pursuit of a big buck.
~
Clad in hides from his latest kills this veteran of the wilderness stalks his
prey silently. Waiting for the opportunity to strike.
Clad in hides from his latest kills, this veteran of the wilderness stalks
his prey silently, waiting for the opportunity to strike.
~
72 0 0 0 524288 0 0 0 0 E
7 18 5 1d1+70 1d2+1
@ -245,7 +244,7 @@ huntress~
the huntress~
The huntress tracks her prey with skill and determination.
~
Covered in hides and fur from her past killings she looks very experienced
Covered in hides and fur from her past killings, she looks very experienced
and adept.
~
72 0 0 0 524288 0 0 0 0 E

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@ -17,8 +17,8 @@ a lost cow~
A cow roams about aimlessly, munching on any grass it can find.
~
The cow is large and brown, with a short fur coat. It is extremely docile
and friendly. Domesticated to life on a farm. Strange for it to be out roaming
around.
and friendly, having been domesticated to life on a farm. Strange for it to be
out roaming around.
~
72 0 0 0 0 0 0 0 0 E
7 18 5 1d1+70 1d2+1
@ -43,8 +43,8 @@ cow calf~
the calf~
A newborn cow calf looks for its mother.
~
The calf can barely walk on it's own four feet. It stumbles awkwardly
towards you looking for it's mother.
The calf can barely walk on its own four feet. It stumbles awkwardly towards
you, looking for its mother.
~
72 0 0 0 0 0 0 0 0 E
7 18 5 1d1+70 1d2+1
@ -68,8 +68,8 @@ fisherman~
the fisherman~
A fisherman walks between the cities to sell his latest catch.
~
He walks past with a long purposeful stride. On his way to making some
money.
He walks past with a long purposeful stride on his way to making some money.
~
72 0 0 0 0 0 0 0 300 E
7 18 5 1d1+70 1d2+1
@ -94,7 +94,7 @@ merchant robbed~
a robbed merchant~
A merchant is here crying at his recent losses.
~
A shame to see a grown man cry, but he has lost alot. He relates to you how
A shame to see a grown man cry, but he has lost a lot. He relates to you how
his caravan was looted by bandits. All his accumulated wealth taken away in an
instant.
~
@ -106,10 +106,10 @@ E
#10108
clairvoyant gypsy~
a clairvoyant gypsy~
A gypsy brags of her clairvoyant ability and stares at you shocked by your future.
A gypsy brags of her clairvoyant ability then stares at you, shocked by your future.
~
She grasps your palm and stares in horror up into your eyes. She says, 'for
a minimal fee I can tell you of yer future. '
She grasps your palm and stares in horror up into your eyes. She says, 'For
a minimal fee I can tell you of yer future.'
~
72 0 0 0 0 0 0 0 100 E
7 18 5 1d1+70 1d2+1
@ -131,9 +131,9 @@ E
#10110
groundhog~
the groundhog~
A small brown furry groundhog runs towards it's hole as you approach.
A small brown furry groundhog runs towards its hole as you approach.
~
It is a grizzled thickset marmot. Built low to the ground and about the size
It is a grizzled thickset marmot, built low to the ground and about the size
of a small dog.
~
72 0 0 0 0 0 0 0 0 E
@ -159,7 +159,7 @@ Bubba~
Bubba~
Bubba staggers by, a little tipsy from his moonshine.
~
He reeks of homemade moonshine. Most likely made from corn. He is the
He reeks of homemade moonshine, most likely made from corn. He is the
typical hillbilly, and fits his name to a tee.
~
72 0 0 0 0 0 0 0 0 E

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@ -1 +1,14 @@
$
#27242
child citizen~
a child playing~
A child playing obliviously on the floor is here.
~
The child is like their parents with brown hair and eyes and they wear a
black pait of knit pants and and a white top. They play with a wooden toy on
~
122970 0 0 0 0 0 0 0 0 E
0 20 10 1d1+0 1d1+0
0 0
8 8 0
E
$

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@ -261,13 +261,12 @@ grey robe~
a grey robe~
An exquisite grey robe is rumpled in a corner.~
~
9 0 0 0 0 a 0 0 0 0 0 0 0
9 0 0 0 0 ak 0 0 0 0 0 0 0
4 0 0 0
3 500 0 0 0
E
grey robe~
The robe is the type used by Magi of the grey order. Wonder why someone
would just leave it here.
This simple robe is the type used by Magi of the grey order.
~
#123
club wooden~
@ -1064,6 +1063,168 @@ visible.
0 0 0 0
0 0 0 0 0
E
may~
. 8888 8888888
888888888888888888888888
8888:::8888888888888888888888888
8888::::::8888888888888888888888888888
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88888888::::8:::::::::::88888888888888888888
888 8::888888::::::::::::::::::88888888888 888
88::::88888888::::m::::::::::88888888888 8
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88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
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~
E
april~
. :AMMMMMMMMMMMMA:
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~
E
march~
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~
E
february~
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
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XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
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~
E
january~
. .:IIIIHIHHIHHHII::I:.
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
@ -1115,168 +1276,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
~
E
february~
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
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XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
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M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
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MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
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XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
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XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
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?MMMMM- Xf%
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~
E
march~
. ,.--..
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,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
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;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
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;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
~
E
april~
. :AMMMMMMMMMMMMA:
:AMMMMMMMMMHHHHHMMMMMMMMA:
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
MMMMHIIII;":AMMMMA ,[[, HH
MMMMHII; AW"'''' :: HH
IHHIHIII;:'' ,GFMF[ [MM[: IH
AHHIHII;::': ";[P,[ ;; :::: IH
IHHHIHII;;:: :[;: ;H
AHHHHHII;;;:: : : [ : ;H
IHHIIHI:[;;;:: ; ; ; , , IH
IHHIIHH:[;;;: ; ;: ':"::" '; IH
IHHIIHI:[;;: ::: ; ,,,, ' HH
:IHHHIHHMMA;::: [;;""""""[; AMI
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
IIHHMMHHIHHM;:: '"""' AMHI
IIHHMMHMHHIIIM;:: AMMHI
IHHHMMHMHMHHHIHI;:: :AMMMHI
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
;IHHMMHMMMMHF"HHII MMMHH
IHHMMHV;;:: HHII;: : MMHHI
IHHMV;;::: HHII;: : : MMHI;
IHMV;;:: : "HII;: :: MMI;
:IHV;:: : 'HI: :: MM;
IV;:: : : "II;: ;
IH;;::: : ;;;I: ;
;M;;:::: : ';;;HI: '
MH;;:::: : ';;HI: ;
IM;;;::: : :[; ';I"I: ;
M;;;::: : : [;;,: ' : '
;;:::: : ::'' : ':
;;::: : : ': :
:;;:: : :: ':'
~
E
may~
. 8888 8888888
888888888888888888888888
8888:::8888888888888888888888888
8888::::::8888888888888888888888888888
88::::::::888:::8888888888888888888888888
88888888::::8:::::::::::88888888888888888888
888 8::888888::::::::::::::::::88888888888 888
88::::88888888::::m::::::::::88888888888 8
888888888888888888:M:::::::::::8888888888888
88888888888888888888::::::::::::M88888888888888
8888888888888888888888:::::::::M8888888888888888
8888888888888888888888:::::::M888888888888888888
8888888888888888::88888::::::M88888888888888888888
88888888888888888:::88888:::::M888888888888888 8888
88888888888888888:::88888::::M::;o*M*o;888888888 88
88888888888888888:::8888:::::M:::::::::::88888888 8
88888888888888888::::88::::::M:;:::::::::::888888888
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
~
#186
scroll poem irish~
an irish poem~

View file

@ -5,7 +5,7 @@ A flee-infested bunk filled with rags sits in one corner.~
~
15 e 0 0 0 0 0 0 0 0 0 0 0
100 0 -1 0
0 0 0 0
0 0 0 0 0
E
dirty bunk~
As you examine the bunk closer you notice some of the rags may not be as
@ -18,7 +18,7 @@ An old stove is slowly rusting away to nothing here.~
~
15 e 0 0 0 0 0 0 0 0 0 0 0
400 0 -1 0
0 0 0 0
0 0 0 0 0
E
stove~
The stove looks like it hasn't been used for a few years. In the bottom you
@ -31,16 +31,16 @@ A clear river with small trout swimming lazily in the current flows by.~
~
15 e 0 0 0 0 0 0 0 0 0 0 0
400 0 -1 0
0 0 0 0
E
fish~
They are small trout of some kind. They look very tasty.
~
0 0 0 0 0
E
river~
The river here is gently flowing by. Small trout float close to the surface.
You wonder if you could catch one of them.
~
E
fish~
They are small trout of some kind. They look very tasty.
~
#10003
lake~
the lake~
@ -48,7 +48,7 @@ A beautiful, calm lake is sparkling here.~
~
23 e 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0
505 0 0 0 0
E
lake~
The lake is perfectly calm, no movement of any kind in the lake makes the
@ -61,7 +61,7 @@ A murky pond is stagnating here.~
~
23 e 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0
505 0 0 0 0
E
pond~
The pond is a deep brown color and smells funny. You think twice about
@ -74,7 +74,7 @@ A fast moving river flows by you with a roar.~
~
23 e 0 0 0 0 0 0 0 0 0 0 0
500 500 15 0
505 0 0 0
505 0 0 0 0
E
river~
The river is extremely wide here. You doubt you could make it across. The water
@ -87,7 +87,7 @@ A small trout is squirming in your hands.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0
1 1 0 0
1 1 0 0 0
E
trout~
This poor little fella wants to get back into some water before he dies.
@ -96,11 +96,11 @@ He looks rather tasty.
#10007
pants~
some pants~
A pair of dirty pants~
A pair of dirty pants lies crumpled on the ground.~
~
11 e 0 0 0 af 0 0 0 0 0 0 0
0 0 0 0
3 3 0 0
3 3 0 0 0
E
pants~
These pants are filthy. They look like they have not been washed in years.
@ -115,11 +115,11 @@ A filthy looking shirt has been left here.~
~
11 e 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0
3 3 0 0
3 3 0 0 0
E
shirt~
Although the shirt is dirty, it looks very useable. The fabric is made of fine
wool and should stand up to alot of wear and tear.
Although the shirt is dirty, it looks very useable. The fabric is a fine
wool and should stand up to a lot of wear and tear.
~
A
17 3
@ -130,7 +130,7 @@ A few coins have been left here.~
~
20 e 0 0 0 a 0 0 0 0 0 0 0
50 7 2 0
1 1 0 0
1 1 0 0 0
E
coins~
The pile sparkles, coins of platinum, gold, silver, and bronze.
@ -142,7 +142,7 @@ A huge oak towers above you.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
oak tree~
This impressive tree is thicker than you are tall. Many animals have homes
@ -156,12 +156,12 @@ A maple tree sways gently in the breeze here.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
tree maple~
This massive tree sways gently in the breeze. It towers above all the other
trees in the area. If you could climb to the top you could probably get a good
view of the area. But you see no branches that you could possibly reach
view of the area. But you see no branches that you could possibly reach.
~
#10012
elm~
@ -170,7 +170,7 @@ A gigantic elm reaches towards the sky.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
elm~
This must be one of the biggest trees you've ever seen. The base must be a good
@ -184,7 +184,7 @@ A tall, straight ash tree stretches towards the sky.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
ash~
This tree has a rough bark and looks to be perfectly straight, without limbs
@ -198,7 +198,7 @@ A brass lantern is extinguished here.~
~
1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 8 0
6 120 12 0
6 120 12 0 0
E
brass lantern~
The brass hood can be opened and closed allowing for dimming the light
@ -212,7 +212,7 @@ A pile of fur with straps on it looks like it might be a backpack.~
~
15 0 0 0 0 ak 0 0 0 0 0 0 0
50 1 -1 0
5 25 2 0
5 25 2 0 0
E
fur backpack~
This backpack is made from deer hide and is extremely durable. It can be
@ -221,14 +221,14 @@ worn about the body.
#10016
deer venison meat~
some venison~
A slab of venison from a large, well-fed deer.~
This slab of venison is from a large, well-fed deer.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
10 0 0 0
3 10 0 0
3 10 0 0 0
E
deer meat venison~
This large slab of meat has been recently cooked and though dry looks rather
tasty.
This large slab of meat has been recently cooked and, though dry, looks
rather tasty.
~
$~

View file

@ -5,7 +5,7 @@ An irrigation ditch has been dug across the road to water the fields.~
~
23 0 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0
505 0 0 0 0
E
irrigation ditch~
The ditch is full of fresh water from a recent rain. It crosses under a
@ -14,25 +14,25 @@ small wooden grating in the road. The water looks clear and refreshing.
#10101
caravan~
the caravan~
A caravan of wagons lay burnt in ruins from a recent raid.~
A caravan of wagons lies burned in ruins from a recent raid.~
~
15 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
caravan~
Several different wagons make up the caravan. They appear to be carrying
fish and crops between the cities. Right up until a group of bandits or
mercenaries ransacked it that is.
Several different wagons make up the caravan. They appear to have been
carrying fish and crops between the cities. Right up until a group of bandits
or mercenaries ransacked it, that is.
~
#10102
salmon~
some salmon~
Several fresh cuts of salmon that have been recently filleted.~
Several fresh cuts of salmon have been recently filleted.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
20 0 0 0
10 500 0 0
10 500 0 0 0
E
salmon~
These salmon steaks look delicious. Except for the fact that they are rare.
@ -45,11 +45,11 @@ A large assortment of crops and fish.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 0
50 1000 0 0
50 1000 0 0 0
E
large assortment crops fish~
Various crops, such as wheat, corn, and rice, are laid out besides crates of
fish. All of it ready for sale.
fish.
~
#10104
shovel manure~
@ -58,7 +58,7 @@ A shovel covered in cow manure smells here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 8 7
7 350 35 0
7 350 35 0 0
E
shovel manure~
The shovel reeks of the barn and cows. It is covered from end to end with
@ -71,7 +71,7 @@ Some coveralls that have been worn and abused were discarded.~
~
11 g 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0
3 25 3 0
3 25 3 0 0
E
worn coveralls~
A set of farmers coveralls. They are made of a light but durable cloth.
@ -82,11 +82,11 @@ A
#10106
cow bell~
a cow bell~
A cow's bell, made to hang around a cow's neck.~
This bell was made to hang around a cow's neck.~
~
9 0 0 0 0 ac 0 0 0 0 0 0 0
1 0 0 0
9 180 18 0
9 180 18 0 0
E
cow bell~
The brass bell is affixed to a leather adjustable strap.
@ -100,22 +100,22 @@ A small cow's nose ring glistens brightly.~
~
9 0 0 0 0 ab 0 0 0 0 0 0 0
1 0 0 0
1 20 2 0
1 20 2 0 0
E
cmall cow's nose ring~
The ring is made from solid brass, and is meant to prevent cow's from
drinking from their mothers teats.
small cow's nose ring~
The ring is made from solid brass, and is meant to prevent a cow from
drinking from its mother's teats.
~
A
6 1
#10108
fishing pole~
a fishing pole~
A fishing pole without a line, hook, or sinkers.~
A fishing pole looks bare without a line, hook, or sinkers.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
7 2 5 2
5 25 2 0
5 25 2 0 0
E
fishing pole~
The pole is made from a strange wood, reminding you of bamboo. It is
@ -128,7 +128,7 @@ A bandit's mask is waiting to be worn.~
~
9 0 0 0 0 ae 0 0 0 0 0 0 0
2 0 0 0
1 1 0 0
1 1 0 0 0
E
bandit's mask~
The cloth mask has been dyed black with holes cut out for the eyes and
@ -137,27 +137,27 @@ mouth. It is very crude and extremely itchy.
#10110
camouflage pants~
some camouflage pants~
A set of camouflaged pants, died black and brown blend into their surroundings.~
A set of camouflaged pants, dyed black and brown, blend into their surroundings.~
~
9 0 0 0 0 af 0 0 0 0 0 0 0
3 0 0 0
3 15 1 0
3 15 1 0 0
E
camouflage pants~
The pants are made from burlap, and have been died a deep black and brown to
blend in with the surrounding terrain.
The pants are made from burlap, and have been dyed a deep black and brown to
blend in with the surrounding terrain.
~
#10111
camouflage moccassins~
some camouflage moccassins~
A pair of camouflage moccassins blend into their surroundings.~
camouflage moccasins~
some camouflage moccasins~
A pair of camouflage moccasins blend into their surroundings.~
~
9 0 0 0 0 ag 0 0 0 0 0 0 0
3 0 0 0
3 15 1 0
3 15 1 0 0
E
camouflage moccassins~
These fur moccassins have been died brown and black to blend in with their
camouflage moccasins~
These fur moccasins have been dyed brown and black to blend in with their
surroundings.
~
#10112
@ -167,7 +167,7 @@ A set of camouflaged gloves blend into their surroundings.~
~
9 0 0 0 0 ah 0 0 0 0 0 0 0
3 0 0 0
3 15 1 0
3 15 1 0 0
E
camouflage gloves~
The gloves are dyed brown, black, and green to help conceal their wearer in
@ -176,11 +176,11 @@ the wilderness.
#10113
torn sleeves coat~
some torn sleeves~
A once fine coat has had it's sleeves torn off and left here.~
A once fine coat has had its sleeves torn off and left here.~
~
9 0 0 0 0 ai 0 0 0 0 0 0 0
2 0 0 0
3 3 0 0
3 3 0 0 0
E
torn sleeves coat~
The coat must have been very fine by the look of these embroidered sleeves,
@ -189,11 +189,11 @@ but now it's been ravaged and torn.
#10114
local bottle rum local~
a bottle~
A bottle of cheap rum.~
A bottle of cheap rum lies here.~
~
17 0 0 0 0 aj 0 0 0 0 0 0 0
17 0 0 0 0 a 0 0 0 0 0 0 0
3 3 8 0
8 120 12 0
8 120 12 0 0
E
bottle rum~
Many find solace and protection within bottles such as these. At least
@ -202,15 +202,15 @@ those that are dim witted and hopeless.
#10115
beltpouch pouch~
a beltpouch~
A fancy beltpouch made from a fine leather.~
This fancy beltpouch is made from a fine leather.~
~
9 0 0 0 0 al 0 0 0 0 0 0 0
3 0 0 0
3 30 3 0
3 30 3 0 0
E
beltpouch pouch~
The beltpouch is top of the line. A fine pouch with a brass clasp and
leather belt combined into one.
The beltpouch is top of the line, a fine pouch with a brass clasp and leather
belt combined into one.
~
#10116
gypsy bracelet~
@ -219,7 +219,7 @@ A gypsy's bracelet sparkles brightly.~
~
12 g 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0
1 130 15 0
1 130 15 0 0
E
gypsy's bracelet~
The bracelet glimmers. It's fake diamonds and emeralds set into a fake

View file

@ -62,13 +62,37 @@ Staff~
4 0 0 0 0 a 0 0 0 0 0 0 0
1 3 3 31
1 1 0 0 0
#1207
neon sign~
a neon sign~
A neon sign is here blinking an important message!~
~
16 ab 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
500 0 0 0 0
E
neon sign~
The sign is lighted and surrounded in brillant, flashing, multi-color bulbs.
The sign itself has a message written on it using the stick on Velcro(tm)
letters.
~
E
message text~
Please be aware that the God Hall has changed, and all operations are
available using the new zone, (343) Offices are also posted at this new
location. Look at fountain for the Directory and Map (34306) to
assist you if this applies.
Whiteknight, The Just Cleric
Billeting Officer, Zone(s) 343/346
~
#1209
squishy armchair chair~
a squishy armchair~
A large squishy armchair sits in front of the fireplace.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0
0 0 0 0 0
T 1209
T 1286
@ -171,8 +195,8 @@ Couch~
Smaug's Couch~
Smaug's Couch is standing here.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0
0 0 0 0 0
E
smaug couch~
@ -217,6 +241,24 @@ E
staff black~
A Huge staff sits here eminating a tremendous power.
~
#1268
note~
Another paper note addressd to RAZZY!~
Another paper note addressed tp RAZ is here!~
~
12 a 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
E
note~
Razzy... I fixed your area. You put a put on a non existent object. Check
your mail in 1205... Help Mail to undestand the mud mail sustem. To get it
though, Receive mail. You were approved for an area. Mail if you have
questions here on mud or at Nathaniel. Miller741@gmail. Com Whiteknight Also
we are needin a proposal sent to me for a zone... Sednt to my e-mail when youme
up with one. If you need help leme know ofor proposal and i will answer what i
know about it. Help proposal and use the example.
~
#1269
switch~
a switch from a willow tree~
@ -304,14 +346,14 @@ A piece of fireworks is planted in a champagne bottle.~
0 0 0 0 0
T 1297
E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
E
bottle champagne~
The bottle is filled partially with water so it doesn't tilt over. Someone
has obviously drunk the champagne first.
~
E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
#1299
christmas tree~
a christmas tree~

View file

@ -354,7 +354,7 @@ symbol in art and decoration to suggest a store of abundance.
#1332
trial vnum assigner limiter~
the trial vnum assigner~
A trial vnum assigner helps people work on thier trial vnum.~
A trial vnum assigner helps people work on their trial vnum.~
~
12 q 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
@ -550,11 +550,6 @@ A tapered pyramid of dark stone rises from floor to ceiling.~
0 0 0 0
0 0 0 0 0
E
plaque base~
To the memory of the thousands who died, and for the hundreds of millions
who wept.
~
E
memorial pyramid stone~
A tapered spire of dark grey marble rises from its four sided base to a
blunted tip near the ceiling. Two adjacent sides of the spire have been
@ -564,6 +559,11 @@ blasted sides of the spire. Each of the hundreds of figures is a shade of
either white, black, brown, yellow or red. A bronze plaque has been set in to
the base of the monument.
~
E
plaque base~
To the memory of the thousands who died, and for the hundreds of millions
who wept.
~
#1370
flag american mast half~
the American flag~

View file

@ -1,20 +1,3 @@
#1500
scales justice scale~
the Scales of Justice~
Two beautiful plates shaped like scales have been left here.~
~
12 ak 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
10 150 22 0
E
scales justice scale~
As you look at the scales, you notice that they seem to sway back and forth
of their own accord, as if weighing something that is to you still unseen.
~
A
3 1
A
4 2
#1501
scroll parchment~
the Scroll of the Messenger~
@ -22,7 +5,7 @@ You see a solid and silver-lined scroll resting on the ground.~
~
12 g 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 500 500 0
1 500 500 0 0
E
scroll parchment~
It seems to be some sort of spell designed to transport its user across vast
@ -39,7 +22,7 @@ You are startled by the sight of a sword that glows as you approach it.~
~
5 abgkn 0 0 0 an 0 0 0 0 0 0 0
0 3 4 11
10 500 90 0
10 500 90 0 0
E
sword blazing~
The edge of the blade is lined with writing, religious verse apparently, in a
@ -54,7 +37,7 @@ A weighty looking shield has been abandoned by one unworthy to hold it.~
~
9 kn 0 0 0 aj 0 0 0 0 0 0 0
10 0 0 0
20 500 150 0
20 500 150 0 0
E
protector faithful shield~
It evades your attempts to focus on it, deflecting your gaze as it deflects
@ -67,7 +50,7 @@ A ragged and faded looking piece of cloth has been left here, forgotten.~
~
12 j 0 0 0 ai 0 0 0 0 0 0 0
0 0 0 0
1 15 50 0
1 15 50 0 0
E
armband faded band~
It has some sort of militia insignia on it, perhaps an indication of a rank
@ -84,7 +67,7 @@ A stunning curved blade glistens on the ground.~
~
5 akn 0 0 0 an 0 0 0 0 0 0 0
0 7 1 3
5 500 50 0
5 500 50 0 0
E
scimitar jeweled~
The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
@ -97,7 +80,7 @@ You glance briefly at a smouldering ember that rests at your feet.~
~
1 ajnop 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0
1 5 25 0
1 5 25 0 0
E
ember charred~
It glares back at you, almost angrily.
@ -113,7 +96,7 @@ The entire room is aglow from the flame at your feet.~
~
1 ajkop 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0
1 5 25 0
1 5 25 0 0
E
ethereal flame~
Even being near it fills you with a peaceful and comforted feeling.
@ -129,7 +112,7 @@ You have found at last the Key to the Gates of eternity.~
~
18 aikl 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 100 50 0
1 100 50 0 0
E
key gates~
There are no gates. They are inside of you.
@ -143,7 +126,7 @@ You have found a burnt book, some forgotten history lying on the ground.~
~
13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
2 10 500 0
2 10 500 0 0
E
history burnt book~
So this is the jester's joke. All of our works have turned to dust, and will
@ -158,7 +141,7 @@ You notice a thin parchment, with flowing script and rich decorative trim.~
~
1 dklmn 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0
1 500 80 0
1 500 80 0 0
E
surah book~
Al-Kafirun Say: "Oh ye that reject the Faith, I do not worship what you
@ -176,7 +159,7 @@ It is surely the best of men who has left these gloves to aid you.~
~
9 iklmn 0 0 0 ah 0 0 0 0 0 0 0
5 0 0 0
5 120 40 0
5 120 40 0 0
A
19 2
A
@ -188,7 +171,7 @@ You see a beautiful pendant of ancient and noble craftsmanship.~
~
11 al 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0
3 500 200 0
3 500 200 0 0
E
ankh~
It is an even earlier version of the old Christian cross, an oval loop above
@ -205,7 +188,7 @@ You have found a beautiful gleaming disc with a golden image of the sun god.~
~
11 ag 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0
5 750 150 0
5 750 150 0 0
A
3 2
A
@ -217,7 +200,7 @@ You frown in disgust at the hideous icon of a false god that you have found.~
~
1 jlq 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
2 1000 500 0
2 1000 500 0 0
A
6 2
$~

View file

@ -171,16 +171,20 @@ A fine jacket has been left here.~
10 0 0 0
8 800 0 20 0
E
buttons~
The heavy buttons are engraved with small anchors.
~
E
stately jacket~
The dark jacket is really quite nice. The material is smooth and clean.
Heavy metal buttons are sewn in a straight line from top to bottom.
~
E
buttons~
The heavy buttons are engraved with small anchors.
~
A
23 2
A
18 2
A
19 1
#26415
boots travelling~
the boots of travelling~

View file

@ -7,115 +7,428 @@ A square key lies here.~
0 0 0 0
1 1 0 0 0
#27401
smurfberry~
smurfberry~
A ripe smurfberry is looking delicious here.~
fountain granite~
a granite fountain~
A granite fountain is here bubbling merrily. ~
~
23 a 0 0 0 0 0 0 0 0 0 0 0
-1 2 0 0
0 0 0 0 0
E
basin~
The basin is open and round and in it the cool water resides. It looks cool
and refreshing.
~
E
statue~
The statue is of a woman carrying a basin of on her shoulder, clad in a
simple gown. The water is being pumped into the basin below from a hole in the
jug on the statue. The statue is made of marble and the woman whom it portrays
is very youthful and beautiful.
~
E
granite fountain~
The fountain has a long and wide round basin with a short statue in the
center.
~
19 q 0 0 0 a 0 0 0 0 0 0 0
1 0 0 0
1 1 0 0 0
A
11 -1
#27402
blue ring~
blue ring~
A small blue ring lies here.~
anvil~
a heavy anvil~
A heavy anvil is here bolted and secured to a block of cement. ~
~
9 bk 0 0 0 ab 0 0 0 0 0 0 0
5 0 0 0
1 200 0 0 0
A
2 1
A
11 -12
#27403
curved dagger~
a curved dagger~
A curved dagger is lying here.~
~
5 bj 0 0 0 an 0 0 0 0 0 0 0
0 3 4 11
3 250 0 0 0
A
19 3
A
6 -1
#27404
bag~
a bag~
A small bag is here.~
~
15 0 0 0 0 ao 0 0 0 0 0 0 0
55 0 0 0
2 20 0 0 0
#27405
smurfette's bracelet~
Smurfette's bracelet~
You see a VERY small bracelet here.~
~
9 g 0 0 0 ab 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
1 300 0 0 0
A
3 2
A
4 1
A
6 2
#27406
smurfy little wand~
a smurfy wand~
You happen across a smurfy little wand.~
0 0 0 0 0
E
block~
The cement block is a rectangle cube and it takes the punishment of shock
from the pounding hammer as the blacksmithe beats and pounds the metal on it.
~
3 0 0 0 0 ao 0 0 0 0 0 0 0
10 5 5 8
1 500 0 0 0
#27407
small weight belt~
a weight belt~
A small weight belt lies here.~
E
anvil~
The anvil is pure solid cast iron and it is attached to the cement block with
U shaped bolts and large nuts.
~
9 m 0 0 0 al 0 0 0 0 0 0 0
1 0 0 0
3 80 0 0 0
A
1 1
#27408
small pick axe~
a pick axe~
A small axe rests here.~
#27403
lance~
a Saint Brigid lance~
A Saint Brigid lance is here leaning against the wall. ~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 3 14
5 400 0 0 0
#27409
lump coal~
a lump of coal~
A lump of coal is here.~
2 2 3 7
100 250 0 5 0
E
lance~
The lance is long and cylindrical made of a fine ash tree that has been cut
down and hardened via the use of fire and bronze guards and stuff attached to
it. It has a very sharp point at one end.
~
13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0 0
#27410
azrael's collar azerael~
Azrael's collar~
Azrael's collar is here~
A
17 10
A
18 5
A
19 3
#27404
staff~
a staff~
A five foot staff lies on the ground.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
1 3 3 7
16 50 0 0 0
E
hammer~
The hammer is large with a wood handle and a huge head, equally solid for
pounding molten metal at the forge, or busting someone's skull wide open.
~
A
17 2
#27405
sword~
a Saint Brigid sword~
A shiny Saint Brigid Bastard Sword is here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
6 1 2 3
15 120 0 5 0
E
sword~
The sword is well forged, with a simple handle made of wrapped wood and a
curved narrow blade, easy for slashing.
~
#27406
helmet~
a green and gray helmet~
A greenand gray helmet is here laying in the dust~
~
9 0 0 0 0 ae 0 0 0 0 0 0 0
5 0 0 0
20 250 0 5 0
E
helmet~
The helmet is a full head with a visor and it is made of a hard iron that is
colored green and gray. It looks very protective.
~
A
18 1
A
18 2
#27407
cloak gray~
a gray cloak~
A gray cloak is fluttering in the breeze hanging from a hook.~
~
9 0 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0 0
1 0 0 0
2 20 0 5 0
E
clasp~
The clasp is gold and silver and in the form of a crescent moon and
interlocked, rayed star. The sign of its Elvish origin.
~
E
cloak~
The cloak is made of thick wool and is held together at the neck by a gold
and silver clasp.
~
A
17 1
A
19 -2
#27408
armor body~
a green and gray leather tunic~
A green and gray leather tunic is here wanting to be worn.~
~
9 0 0 0 0 ad 0 0 0 0 0 0 0
5 0 0 0
20 500 0 5 0
E
tunic~
The body armor is a simple tunic made of greenand gray leather that clasps to
one side. It is adorned with designs of an elvish origin.
~
A
18 3
A
19 -1
#27409
bucklers~
green and gray leather bucklers~
Green and gray leather bucklers are here.~
~
9 0 0 0 0 ai 0 0 0 0 0 0 0
2 0 0 0
20 50 0 5 0
E
bucklers~
The buckler are mere arm guards that strap onto the arm and they go up to the
shoulder protecting the arm from damage.
~
A
19 1
#27410
breeches~
leather breeches~
Leather breeches are folded neatly into a pile~
~
9 0 0 0 0 af 0 0 0 0 0 0 0
2 0 0 0
5 25 0 5 0
E
breeches~
The breeches are leather pants that match the tunic and they blouse outward
at the knee when tucked into the boots giving ample protection to the legs.
~
A
19 2
A
17 -1
2 3
#27411
small mirror~
a small mirror~
A small mirror sits here.~
belt~
a leather belt~
An unfinished object is lying here.~
~
13 0 0 0 0 ao 0 0 0 0 0 0 0
9 0 0 0 0 al 0 0 0 0 0 0 0
0 0 0 0
1 100 0 0 0
1 2 0 4 0
E
belt~
The belt is a woen lether strip that surrounds the waist. It has a metal
clasp in the front that clips the two ends together
~
A
6 1
17 -2
A
18 1
A
19 2
#27412
boots gray~
gray leather boots~
D~
~
9 0 0 0 0 ag 0 0 0 0 0 0 0
-3 0 0 0
5 50 0 5 0
E
boots gray~
Gray leather boots are soft and durable that seem to blend in with the tunic
and breeches when worn.
~
A
19 1
A
1 2
#27413
gloves green~
a pair of green leather gloves~
A pair of green leather gloves lay on the ground.~
~
9 0 0 0 0 ah 0 0 0 0 0 0 0
3 0 0 0
3 75 10 5 0
A
18 1
A
19 1
#27414
leather loop~
a leather loop~
A leather loop is here connected to a pair of dusters~
~
11 0 0 0 0 ab 0 0 0 0 0 0 0
1 0 0 0
1 10 1 5 0
E
leather ring~
The ring is a simple ring of leather that has dusters attached that protect
the fingers while fighting in battle.
~
A
18 2
A
19 -1
#27415
girdle~
a green and gray girdle~
A green and gray girdle is here looking to be tied.~
~
9 0 0 0 0 ak 0 0 0 0 0 0 0
-10 0 0 0
15 250 0 5 0
E
girdle~
The girdle slips on around the waist and is tightened by laces that are
resemblant to a corset. The laces then tie securing the girdle to the abdomen.
~
A
18 2
A
19 2
#27416
wristguards~
green leather wristguards~
A pair of green leather wristguards roll here when dropped.~
~
9 0 0 0 0 am 0 0 0 0 0 0 0
1 0 0 0
10 150 0 5 0
E
wristguards~
The wristguards are a hard leather that have been bent and secured into a
sturdy loop, protecing the thumb and wrist and part of the hand when worn.
~
A
19 1
#27417
shield metal~
a metal shield~
A large metal shield is lying on the ground~
~
9 0 0 0 0 aj 0 0 0 0 0 0 0
-20 0 0 0
3 100 10 5 0
E
shield~
The shield has a crescent moon and interlocked rayed star painted on the
front of it in full radiant color. The shield itself is a gray metal color.
~
A
19 5
#27418
warhammer hammer~
a Saint Brigid hammer~
A medium sized hammer is here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 5 7
6 50 10 5 0
#27419
flail large~
a Saint Brigid flail~
A large flail is here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 4 7
6 625 10 5 0
E
Flail~
The flail is a massive ball of spikes hooked to a chain connected to a large
staff in which is a swung at the enemy to crush them. It looks formidable.
~
#27420
sword small~
a Saint Brigid small sword~
A small sword is here laying on its side.~
~
5 e 0 0 0 an 0 0 0 0 0 0 0
0 1 6 11
3 60 10 5 0
E
sword small~
The small sword seems to have an inscription of some sort.
~
E
inscription~
It says: 'May this sword be a good companion. '
~
#27421
dagger~
a Saint Brigid dagger~
A dagger with a long thin blade is here.~
~
5 n 0 0 0 an 0 0 0 0 0 0 0
0 1 4 11
1 10 10 0 0
#27422
atm teller banks machine~
an automatic teller machine~
An automatic teller machine has been installed in the wall here.~
~
12 cdeg 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
E
atm teller bank machine~
There is a small note on the machine which says:
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
Please report any strange occurrences to the bank manager.
~
#27423
box~
a box on a pedistal~
A box on a pedistal is sitting here.~
~
15 0 0 0 0 0 0 0 0 0 0 0 0
5000 15 27424 0
0 0 0 0 0
E
box~
The box is made of ash and has a slot on top to be able to put things into
it. It looks to be a donations box.
~
#27424
key golden~
a golden key~
A golden key is here glistening in the light~
~
18 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
5 50000 0 0 0
E
key~
The key looks to be a stumpy, old fashioned one and it has a strange circular
handle with a star on it.
~
#27425
coins~
some coins~
A huge pile of coins is here.~
~
20 0 0 0 0 a 0 0 0 0 0 0 0
1000000 0 0 0
1 1000000 0 0 0
E
coins gold~
The coins are small and circular and have the insign of Saint Brigid stamped
in the center of them.
~
#27426
shrine~
a large shrine made of marble~
A large shrine made of marble dominates the wall.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
E
shrine~
The shrine here is smaller and made of marble, trimmed in flexible strips of
ornamental oak wood. It has cubbies where small candles burn and incense burns
honoring the god or goddess here.
~
E
incense~
The incense is stuck out of the top from small holes and it smells like the
wild honeysuckle. Very refreshing.
~
#27427
altar~
a prayer altar~
A prayer altar is here.~
~
6 ai 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0
200 0 0 0 0
E
altar~
The altar is made of gold and twisted marble. It has a shiny well finished
appearance in its construction with the rune symbol of Whiteknight carved on the
side of it. There are candles and incense burners incorperated in the design
and they smolder gently.
~
$~

View file

@ -155,13 +155,13 @@ A small sword lies here.~
0 1 6 11
3 60 10 0 0
E
sword small~
The small sword seems to have an inscription of some sort.
~
E
inscription~
It says: 'May this sword be a good companion. '
~
E
sword small~
The small sword seems to have an inscription of some sort.
~
#3022
sword long~
a long sword~
@ -633,17 +633,17 @@ boards social bulletin gen_boards~
a social bulletin board~
A large, sociable bulletin board is mounted on a wall here.~
~
13 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
social bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3097
boards frozen bulletin gen_boards~
a frozen bulletin board~
@ -653,13 +653,13 @@ A large bulletin board is here, carved from a block of ice.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
freeze bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3098
boards holy bulletin gen_boards~
a holy bulletin board~
@ -669,13 +669,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
holy bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3099
boards bulletin gen_boards~
a bulletin board~
@ -685,11 +685,11 @@ A large bulletin board is mounted on a wall here.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
$~

View file

@ -5,7 +5,7 @@ An orange lies on the ground here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
8 0 0 0
1 8 8 0
1 8 8 0 0
E
orange~
You wonder how it got here, seeing how oranges are non-migratory.
@ -17,7 +17,7 @@ There is a bale of wheat here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 0
50 100 10 0
50 100 10 0 0
E
bale wheat~
It doesn't look appetizing to you, but a horse might enjoy this...
@ -29,7 +29,7 @@ A HUGE zither made of gold rests in the corner~
~
8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
40 1000 100 0
40 1000 100 0 0
E
zither~
Someone truly huge with big fingers might be able to play this. You can't.
@ -42,7 +42,7 @@ You can smell a barrel on the other side of the room from here.~
~
8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
20 1000 100 0
20 1000 100 0 0
E
barrel perfume~
Smells good... The label reads: "Somewhere between GPA and MUD there lies...
@ -55,7 +55,7 @@ There is a statue of Aglandiir here, made of solid gold.~
~
8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
30 900 90 0
30 900 90 0 0
E
statue~
He's a pretty striking chap, for a dragon.
@ -67,7 +67,7 @@ A runed halberd lies on the ground here.~
~
5 g 0 0 0 an 0 0 0 0 0 0 0
0 1 12 3
16 1000 300 0
16 1000 300 0 0
E
halberd~
The runes glow with a bright light, making you think that this might be a
@ -82,7 +82,7 @@ A vial of a dun fluid is here.~
~
10 a 0 0 0 a 0 0 0 0 0 0 0
20 36 1 3
1 1000 200 0
1 1000 200 0 0
E
potion protection dun vial~
Looks thick, and brownish-grey (dun). Ick!
@ -94,7 +94,7 @@ Aglandiir's crown sits here, radiating a shield.~
~
8 a 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
crown~
The shield repulses you, making you wonder how you're going to get your hands
@ -107,7 +107,7 @@ A scrawny red apple sits here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
4 0 0 0
1 5 2 0
1 5 2 0 0
E
apple~
It is not wormy... Yet.
@ -119,7 +119,7 @@ A fresh loaf of bread lies here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
12 0 0 0
1 10 5 0
1 10 5 0 0
E
bread loaf~
Mmmm... Rye!
@ -131,7 +131,7 @@ A melon sits here, discarded evidently.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
8 0 0 0
3 8 3 0
3 8 3 0 0
E
melon~
Wow! Look at the size of that melon!
@ -143,7 +143,7 @@ An exquisitely crafted knife rests here.~
~
5 dn 0 0 0 ano 0 0 0 0 0 0 0
0 3 5 11
8 1000 200 0
8 1000 200 0 0
E
knife~
The craftsmanship... It takes your breath away! This knife... It had to
@ -161,7 +161,7 @@ A superb long sword sticks in the earth.~
~
5 dmn 0 0 0 ano 0 0 0 0 0 0 0
0 2 7 3
15 750 150 0
15 750 150 0 0
E
sword long~
This sword is light, but the heft is perfectly balanced. Such an incredible
@ -179,7 +179,7 @@ A short sword lies here... a work of art!~
~
5 adimn 0 0 0 ano 0 0 0 0 0 0 0
0 4 6 3
10 100 30 0
10 100 30 0 0
E
sword short~
It brings tears to your eyes. This must have been Gabadiel the smith's
@ -196,7 +196,7 @@ A dismembered and burnt cadaver lies on the ground here.~
~
13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
cadaver~
It is still smouldering a little; the culprits can't be far off!
@ -208,7 +208,7 @@ A scimitar as long as your arm lies here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 7 3
10 500 50 0
10 500 50 0 0
E
scimitar~
This weapon really isn't of too high a quality.
@ -218,9 +218,9 @@ crate~
a crate~
A crate is stacked here.~
~
15 0 0 0 0 a 0 0 0 0 0 0 0
15 0 0 0 0 ao 0 0 0 0 0 0 0
200 5 0 0
50 100 20 0
50 100 20 0 0
E
crate~
It's a standard wooden crate.
@ -232,7 +232,7 @@ A hunting bow lies here, unwanted~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 5 11
6 400 40 0
6 400 40 0 0
E
bow hunting~
This is the type of weapon you would use to bag some deer or rabbits, but not
@ -247,7 +247,7 @@ A nice leather vest lies here.~
~
9 g 0 0 0 ad 0 0 0 0 0 0 0
6 0 0 0
6 500 50 0
6 500 50 0 0
E
vest leather~
The seams are delicately sewn with a enruned thread...
@ -259,7 +259,7 @@ A glass of beer sits forgotten here.~
~
17 0 0 0 0 ao 0 0 0 0 0 0 0
1 1 1 0
2 5 1 0
2 5 1 0 0
E
glass~
This is a nice glass filled with homebrew. There doesn't seem to be too much
@ -272,7 +272,7 @@ A big glass of mead sits here, cool and frosty.~
~
17 0 0 0 0 ao 0 0 0 0 0 0 0
1 1 3 0
2 8 3 0
2 8 3 0 0
E
glass mead~
Looks good. Looks warm. Doesn't matter; it still looks good.
@ -284,7 +284,7 @@ A shot of whisky is sitting here.~
~
17 0 0 0 0 ao 0 0 0 0 0 0 0
1 1 5 0
1 10 5 0
1 10 5 0 0
E
shot~
Whew! Looks like potent stuff!

View file

@ -5,7 +5,7 @@ A commoner's longsword made of adamantite has been left here.~
~
5 m 0 0 0 an 0 0 0 0 0 0 0
0 1 8 3
12 1000 500 0
12 1000 500 0 0
A
18 1
A
@ -17,7 +17,7 @@ A drow noble's longsword, made of adamantite, lies here.~
~
5 m 0 0 0 an 0 0 0 0 0 0 0
0 1 8 3
12 150 80 0
12 150 80 0 0
A
18 2
A
@ -29,7 +29,7 @@ A whip with two snakes heads lies here.~
~
5 ab 0 0 0 an 0 0 0 0 0 0 0
0 2 6 3
12 175 15 0
12 175 15 0 0
A
18 2
A
@ -41,7 +41,7 @@ A whip with three snake heads has been left here.~
~
5 ab 0 0 0 an 0 0 0 0 0 0 0
0 2 7 3
12 500 23 0
12 500 23 0 0
A
18 2
A
@ -53,7 +53,7 @@ A whip with four snake heads has been carelessly left here.~
~
5 ab 0 0 0 an 0 0 0 0 0 0 0
0 2 8 3
12 102 40 0
12 102 40 0 0
A
18 2
A
@ -65,7 +65,7 @@ A black longsword has been carelessly left here.~
~
5 agm 0 0 0 an 0 0 0 0 0 0 0
0 2 8 3
12 102 40 0
12 102 40 0 0
A
18 2
A
@ -77,7 +77,7 @@ A whip with 5 snake heads has been carelessly dropped here.~
~
5 agj 0 0 0 an 0 0 0 0 0 0 0
0 3 6 3
12 120 45 0
12 120 45 0 0
A
1 -2
A
@ -89,7 +89,7 @@ A whip with six snake heads has been dropped here very carelessly.~
~
5 agj 0 0 0 an 0 0 0 0 0 0 0
0 4 5 3
12 150 80 0
12 150 80 0 0
A
1 -3
A
@ -101,7 +101,7 @@ A pair of iron bracers has been dropped here.~
~
9 ag 0 0 0 ai 0 0 0 0 0 0 0
8 0 0 0
3 200 10 0
3 200 10 0 0
A
18 -1
#5109
@ -111,7 +111,7 @@ A pair of gauntlets is lying on the ground.~
~
11 a 0 0 0 ah 0 0 0 0 0 0 0
0 0 0 0
2 1000 30 0
2 1000 30 0 0
A
1 2
#5110
@ -121,7 +121,7 @@ A silvery blue wand has been dropped in the dirt.~
~
3 g 0 0 0 ao 0 0 0 0 0 0 0
10 3 3 30
1 400 30 0
1 400 30 0 0
#5111
helmet small~
a small helmet~
@ -129,7 +129,7 @@ A small helmet lies up against a rock.~
~
9 g 0 0 0 ae 0 0 0 0 0 0 0
1 0 0 0
5 600 30 0
5 600 30 0 0
A
3 3
#5112
@ -139,7 +139,7 @@ A small ruby ring lies in the dirt.~
~
11 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
1 200 80 0
1 200 80 0 0
A
13 25
#5113
@ -149,7 +149,7 @@ A dagger with spider leg shaped blades lies on the ground.~
~
5 gjmnp 0 0 0 an 0 0 0 0 0 0 0
0 3 4 11
8 120 15 0
8 120 15 0 0
A
18 3
A
@ -161,7 +161,7 @@ A small bright green hat lies in the dirt.~
~
9 h 0 0 0 ae 0 0 0 0 0 0 0
10 0 0 0
1 200 60 0
1 200 60 0 0
A
9 -10
A
@ -173,7 +173,7 @@ A key made of a strange metal is lying here.~
~
18 c 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
#5116
gold treasure coins~
a pile of golden coins~
@ -181,5 +181,13 @@ A large pile of golden coins is lying here.~
~
20 0 0 0 0 a 0 0 0 0 0 0 0
1000 0 0 0
10 1 0 0
10 1 0 0 0
#5121
unfinished object~
an unfinished object~
An unfinished object is lying here.~
~
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
$~

View file

@ -5,7 +5,7 @@ An old, battered sign lies on the ground.~
~
12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
10 2 2 0
10 2 2 0 0
E
sign~
Only some of the letters are legible :-
@ -24,18 +24,18 @@ A colossal tree blocks the way westward.~
~
15 0 0 0 0 0 0 0 0 0 0 0 0
1000 0 0 0
0 0 0 0
0 0 0 0 0
E
opening~
The opening is far too narrow for you to squeeze through but it looks as if
the tree is hollow.
~
E
tree~
This enormous tree must be a thousand years old. Its rough bark looks grey
and pale and is decorated with scratches and clawmarks. On its west side is a
small opening just above ground level.
~
E
opening~
The opening is far too narrow for you to squeeze through but it looks as if
the tree is hollow.
~
#6103
branch grey long~
a long, grey branch~
@ -43,7 +43,7 @@ A long, grey branch rests heavily on the ground.~
~
1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 25 0
20 1 3 0
20 1 3 0 0
E
branch grey long~
It is quite heavy and looks as if it has been dropped from great height. It
@ -56,7 +56,7 @@ A long, grey branch rests heavily on the ground.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 6 7
18 60 20 0
18 60 20 0 0
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
@ -73,7 +73,7 @@ A long, grey branch rests heavily on the ground.~
~
13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
40 1 0 0
40 1 0 0 0
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
@ -86,7 +86,7 @@ A large toadstool grows nearby.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
12 0 0 0
5 20 20 0
5 20 20 0 0
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. The top
@ -100,7 +100,7 @@ A large toadstool grows nearby.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
12 0 0 1
5 20 20 0
5 20 20 0 0
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. It has
@ -115,7 +115,7 @@ A big pile of gold coins is lying here.~
~
20 0 0 0 0 a 0 0 0 0 0 0 0
1000 0 0 0
15 1000 0 0
15 1000 0 0 0
#6109
potion blue~
a blue potion~
@ -123,7 +123,7 @@ A blue potion has been left here.~
~
10 g 0 0 0 a 0 0 0 0 0 0 0
15 28 -1 -1
2 680 50 0
2 680 50 0 0
E
potion blue~
It has a nice deep blue color and a smell like peppermint.
@ -135,7 +135,7 @@ A yellow potion has been left here.~
~
10 g 0 0 0 a 0 0 0 0 0 0 0
15 39 -1 -1
2 1000 200 0
2 1000 200 0 0
E
potion yellow musky~
It has a deep yellow color and and a strong spicy smell.
@ -147,7 +147,7 @@ A large round shield has been left here.~
~
9 0 0 0 0 aj 0 0 0 0 0 0 0
5 0 0 0
15 300 800 0
15 300 800 0 0
E
shield round large~
It is made from hard wood that has been reinforced with heavy iron bands.
@ -159,7 +159,7 @@ An iron crown rests on the ground.~
~
9 g 0 0 0 ae 0 0 0 0 0 0 0
6 0 0 0
20 700 50 0
20 700 50 0 0
E
crown iron~
It is a heavy human-sized crown made from solid iron.
@ -171,7 +171,7 @@ An iron sceptre lies on the ground.~
~
1 g 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0
10 500 70 0
10 500 70 0 0
E
sceptre iron~
It is a heavy sceptre made from solid iron.
@ -183,7 +183,7 @@ An iron ring has been left here.~
~
11 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
10 500 50 0
10 500 50 0 0
E
ring iron~
It is a quite heavy human-sized ring made from solid iron. It lacks
@ -200,7 +200,7 @@ The morning star is here collecting dust while it lies on the ground.~
~
5 g 0 0 0 an 0 0 0 0 0 0 0
0 2 9 7
10 150 20 0
10 150 20 0 0
A
18 2
#6116
@ -210,7 +210,7 @@ A black dragon scale shirt has been left here.~
~
9 g 0 0 0 ad 0 0 0 0 0 0 0
6 0 0 0
10 1000 10 0
10 1000 10 0 0
E
shirt scale~
It is a sleeveless shirt made from big, black dragon scales joined with
@ -225,7 +225,7 @@ A black dragon scale skirt has been left here.~
~
9 g 0 0 0 af 0 0 0 0 0 0 0
6 0 0 0
8 500 10 0
8 500 10 0 0
E
skirt scale~
It is a short skirt made from big, black dragon scales joined with silver
@ -240,7 +240,7 @@ A large, hooded cloak, as dark as the night, has been left here.~
~
11 g 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0
20 800 40 0
20 800 40 0 0
E
cloak black~
It is a heavy, black cloak with a large hood. The word 'Isha' is written
@ -257,7 +257,7 @@ A broad silver belt has been left here.~
~
9 ag 0 0 0 al 0 0 0 0 0 0 0
6 0 0 0
4 500 35 0
4 500 35 0 0
E
belt silver~
It is a broad belt made from tiny silver rings woven together.
@ -269,7 +269,7 @@ A long, slender sword lies on the ground.~
~
5 agjl 0 0 0 an 0 0 0 0 0 0 0
0 3 6 3
4 300 60 0
4 300 60 0 0
E
sword long slender~
It is a long, slender sword that seems to be made from silver. The word
@ -279,4 +279,17 @@ A
18 4
A
19 2
#6121
sign~
wooden sign~
A wooden sign nailed to a tree is here, You'd better read it...~
~
16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
E
wooden sign~
Warning Spider Trap to the West. Be Warned, Be Wary. Tholius, The
Travelling Monk.
~
$~

View file

@ -1 +1,280 @@
$~
CircleMUD v3.0 Shop File~
#27400~
27405
27403
27418
27419
27420
27421
-1
1.00
1.00
9Armor
5Weapons
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
6
27402
0
27444
-1
0
28
0
28
#27401~
27406
27407
27408
27409
27410
27411
27412
27413
27414
27415
27416
27417
-1
1.00
1.00
5Weapon
9Armor
11Worn
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
6
27403
0
27445
-1
0
28
0
28
#27402~
3000
3001
3002
3003
3004
-1
1.25
1.00
19Food
17Liquid Containers
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
0
27401
0
27459
-1
0
28
0
28
#27403~
3030
3031
3032
3033
3037
3038
3039
3104
3103
3060
3061
-1
1.00
1.00
15Container
1light
17Liquid Container
19Food
22Boatr
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
6
27407
0
27440
-1
0
28
0
28
#27404~
3009
3010
3011
-1
1.00
1.00
19Food
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
6
27408
0
27434
-1
0
28
0
28
#27405~
-1
1.00
1.00
2Scroll
10Potion
3Wand
8Treasure
4Staff
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
6
27405
32
27431
-1
0
28
0
28
#27406~
3050
3051
3052
3054
3053
3055
-1
1.00
1.00
2Scroll
4staff
10potion
3wand
21pen
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
0
27409
0
27435
-1
0
28
0
28
#27407~
3001
3002
3003
3004
3000
-1
2.25
1.00
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
0
27430
0
27458
27459
27472
-1
0
28
0
28
#27408~
3001
3002
3003
3004
3000
-1
2.25
1.00
-1
%s Sorry, I don't stock that item.~
%s You don't seem to have that.~
%s I don't trade in such items.~
%s I can't afford that!~
%s You are too poor!~
%s That'll be %d coins, thanks.~
%s I'll give you %d coins for that.~
0
0
-1
0
27458
27459
27472
-1
0
28
0
28
$~

View file

@ -87,7 +87,7 @@ if %amount% >= 10
give %change% coin %actor.name%
end
* Otherwise they must have given exactly 10 coins, open the gate.
say thank you.
say Thank you.
wait 1 sec
unlock gateway
wait 1 sec

View file

@ -200,19 +200,19 @@ end
1 c 1
draw~
if %arg% == bracelet
%send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n
%echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n
%send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n
%echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n
wait 1 s
if %self.timer% == 0
eval give %actor.maxmove% - %actor.move%
eval percent (%give% * 8) / 10
eval power %actor.move(%percent%)%
set %power%
%send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n
%echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n
%send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n
%echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n
otimer 20
else
%send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n
%send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n
end
end
return 0
@ -917,6 +917,7 @@ end
test dg_cast~
2 g 100
~
wait 1 c
set target %self.people%
while %target%
set nexttarget %target.next_in_room%
@ -1051,23 +1052,23 @@ global mrc
global llc
global lmc
global lrc
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
%echo% n _______________
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
%echo% n| %ulc%| | %umc%| | %urc%| | n|
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
%echo% n|_______________|
~
#1140
dealer say new game~
@ -1075,11 +1076,11 @@ dealer say new game~
new game~
wait 1s
if %actor.varexists(ffplaying)%
%send% %actor% @GYou are already playing a game.@n
%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
%send% %actor% @GYour opponent will keep the cards they've won.@n
%send% %actor% @GSay forfeit to accept this and end the game.@n
%send% %actor% @GSay continue to carry on with your current game.@n
%send% %actor% GYou are already playing a game. n
%send% %actor% GIf you forfeit, you will lose the cards you've won. n
%send% %actor% GYour opponent will keep the cards they've won. n
%send% %actor% GSay forfeit to accept this and end the game. n
%send% %actor% GSay continue to carry on with your current game. n
elseif %playing%
%echo% Sorry, I'm already playing a game.
else
@ -1324,23 +1325,23 @@ global %cardpos%4
show board~
2 c 100
show~
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
%echo% n _______________
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
%echo% n| %ulc%| | %umc%| | %urc%| | n|
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
%echo% n|_______________|
~
#1144
new trigger~
@ -1348,8 +1349,8 @@ new trigger~
test~
%echo% var is %var%
%echo% var2 is %var2%
%echo% coloured var is @Y%var%@n
%echo% coloured var is Y%var% n
set col Y
%echo% var coloured var is @%col%%var%@n
%echo% var coloured var is %col%%var% n
~
$~

View file

@ -1,118 +1,161 @@
#27400
Happy Smurf - 27415~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Tra, La, la, La, la, la.
break
case 2
say Will you be my friend?
break
case 3
say It's a very smurfy day in Smurfville!
break
case 4
say Everything is Smurfy-OK!
break
case 5
say Yea, we're so happy!
break
default
sing
break
done
end
~
#27401
Barney - 27404~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Yea, we're so happy!
break
case 2
say Will you be my friend?
break
case 3
say C'mon kids sing along...
break
case 4
say Happy, happy, happy, aren't we all SO happy!
break
case 5
say I love you, you love me, ...
break
default
sing
break
done
end
~
#27402
Papa dg_cast by level - 27400~
0 k 50
~
switch %actor.level%
case 1
case 2
case 3
break
case 4
dg_cast 'magic missile' %actor%
break
case 5
dg_cast 'chill touch' %actor%
break
case 6
dg_cast 'burning hands' %actor%
break
case 7
case 8
dg_cast 'shocking grasp' %actor%
break
case 9
case 10
case 11
dg_cast 'lightning bolt' %actor%
break
case 12
dg_cast 'color spray' %actor%
break
case 13
dg_cast 'energy drain' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
case 17
case 18
dg_cast 'call lightning' %actor%
break
case 19
case 20
case 21
case 22
dg_cast 'harm' %actor%
break
default
dg_cast 'fireball' %actor%
break
done
~
$~
#27400
Kay~
0 dg 100
~
wait 5
say Blessings upon you this day, %actor.name%. The hand of God
say be upon you always. Here let me heal and help you.
dg_cast 'heal' %actor.name%
wait 5
dg_cast 'sanc' %actor.name%
wait 5
dg_cast 'fly' %actor.name%
wait 5
say Go with God.
~
#27401
Barney - 27404~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Yea, we're so happy!
break
case 2
say Will you be my friend?
break
case 3
say C'mon kids sing along...
break
case 4
say Happy, happy, happy, aren't we all SO happy!
break
case 5
say I love you, you love me, ...
break
default
sing
break
done
end
~
#27402
Hanz~
0 g 100
~
say Hi I'm Hanz....
wait 10
say lets get yawu puhmped up!
strut
clap
flex
~
#27403
Franz~
0 g 100
~
say hi I'm Franz...
wait 10
say lets get yawu puhmped up!
strut
clap
flex
~
#27404
Greetings St Bigid mob~
0 g 25
~
if %actor.is_pc%
say Welcome to our village, %actor.name%!
else
say Blessings upon you this day.
end
~
#27405
Broderick~
0 g 100
~
if %actor.is_pc%
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
wait 10
nod
say To view my wares type 'List' to show everything i have in stock.
say to buy, you correspond by name of item, Buy 'Item' or buy #
say to sell, we accept what the shop designates i'm afraid.
nod
nod
wait 5
say So What'll it be?
else
Say Blessings upon you this Day!
end
~
#27406
Child mob st brigid~
0 g 50
~
* By Whiteknight of The Builder Academy tbamud.com 9091
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
switch %random.4%
case 1
Say MommY!!! Daday!!!
if %actor.sex% = man
say its a mean old man!
else
say its a mean witch!
done
done
%echo% the child starts crying!
break
case 2
%echo% the child starts crying!
break
case 3
%echo% the child starts freaking out
%echo% the woman starts to scream!
break
default
say Greetings and welcome to our home, %Actor.name%!
hug %actor.name%
say Please be welcome here!
break
end
~
#27407
Std greeting shop mobs~
0 g 100
~
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
wait 10
nod
say To view my wares type 'List' to show everything i have in stock.
say to buy, you correspond by name of item, Buy 'Item' or buy #
say to sell, we accept what the shop designates i'm afraid.
nod
nod
wait 5
say So What'll it be?
~
#27408
Hookers~
0 g 35
~
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.is_pc%
if %actor.sex% == male
say Hey baby, how bout a little action and some
say small bit of fun~ I am all that.
elseif %actor.sex% == female
SAY Get lost you bitch... I am not into Women!
say what a whacko pervert!
else
Say Sotrry I'm not into Neuterless ones!
end
else
say Take off you Mob Swine!
end
~
$~

View file

@ -4,10 +4,10 @@ Zone 83 Enter~
Enter~
if !%arg% && !%command%
wait 2s
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
elseif %cmd.mudcommand% == Enter && zone /= %arg%
wait 1s
%echo% @g[ Now Entering Zone 83... ]@n
%echo% g[ Now Entering Zone 83... ] n
wait 1s
%teleport% %actor% 8301
%force% %actor% look
@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
0 h 100
~
if %actor.vnum% == 8301
follow %actor%
follow small
detach all %self.id%
end
~
@ -39,13 +39,13 @@ Self-Healing on half HP~
eval repair %random.3%
switch %repair%
case 1
%echo% @cPirates scramble to repair their damaged ship.@n
%echo% cPirates scramble to repair their damaged ship. n
break
case 2
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
break
case 3
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
%echo% cPirates rush to seal leaks in the hull of their ship. n
break
done
%damage% %self% -1000
@ -130,14 +130,14 @@ switch %song%
emote sings, 'They breathe!'
wait 10s
done
@n
@n
@n
@y****************************************************************
@y* @cThese songs were written (as far as I know..) by @y*
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
@y****************************************************************@n
n
n
n
y****************************************************************
y* cThese songs were written (as far as I know..) by y*
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
y* cI take no responsibility if he got the ideas elsewhere. :) y*
y**************************************************************** n
~
#8307
Cabin Boy (8307) Mops~
@ -417,16 +417,16 @@ jump~
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
%teleport% %actor% 8376
wait 1s
%send% %actor% @oDown..@n
%send% %actor% oDown.. n
wait 1s
%send% %actor% @oDown...@n
%send% %actor% oDown... n
wait 1s
%send% %actor% @oDown you go...@n
%send% %actor% oDown you go... n
wait 1s
eval halfhitp ((%actor.hitp% / 2) + 10)
%send% %actor% You slam @oHARD@n into the deck!
%send% %actor% You take @r%halfhitp%@n points of damage.
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
%send% %actor% You slam oHARD n into the deck!
%send% %actor% You take r%halfhitp% n points of damage.
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
%damage% %actor% %halfhitp%
else
%send% %actor% Jump where?
@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
eval die2 %random.6%
eval die3 %random.6%
eval roll %die1%%die2%%die3%
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
*** Check For 3 of a Kind ***
if (%roll% == 111)
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
halt
elseif ((%die1% == %die2%) && (%die2% == %die3%))
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
halt
*** Check for Storms ***
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
halt
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
halt
*** Otherwise, Compute the Score ***
elseif (%die1%==%die2%)
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
%send% %actor% You score a @o@g%die3%@n.
oechoaround %actor% %actor.name% scores a o g%die3% n.
%send% %actor% You score a o g%die3% n.
halt
elseif (%die1%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
%send% %actor% You score a @o@g%die2%@n.
oechoaround %actor% %actor.name% scores a o g%die2% n.
%send% %actor% You score a o g%die2% n.
halt
elseif (%die2%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
%send% %actor% You score a @o@g%die1%@n.
oechoaround %actor% %actor.name% scores a o g%die1% n.
%send% %actor% You score a o g%die1% n.
halt
else
oecho @o@gNo score!@n
oecho o gNo score! n
end
*** Please Do not Edit This Section ***
* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).

View file

@ -319,7 +319,7 @@ is the most advanced form of OLC we have to offer. It is the hardest, but also
the most rewarding. If you are looking to pour life into your mobs, enliven
your rooms or just make your objects special? This can all be done with
trigedit. Have fun with the power of (minor) coding!
Like all the hallways before use this hallway in conjuction with the help
Like all the hallways before use this hallway in conjunction with the help
files: @RHELP TRIGEDIT-MENU@n and the commands @RTLIST@n and @RTSTAT@n commands.
Do not attempt to use trigedit until you complete your trial vnum and are
assigned a zone. Remember you must disable @RNOHASSLE@n. Triggers will not work
@ -563,53 +563,18 @@ D2
~
0 0 33
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
~
E
old glory flag~
@ -642,18 +607,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
may I wave.
~
E
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,
while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
...you'll find that you're not the first person who was ever confused and
frighteneed and even sickened by human behavior. You're by no means alone on
that score, you'll be excited and stimulated to know. Many, many men have been
just as troubled morally and spiritually as you are right now. Happily, some
of them kept records of their troubles. You'll learn from them-if you want to.
Just as someday, if you have something to offer, someone will learn something
from you. It's a beautiful reciprocal arrangement.
--The Catcher in the Rye
war~
War is an ugly thing, but not the ugliest of things. The decayed and
degraded state of moral and patriotic feeling which thinks that nothing is
worth war is much worse. The person who has nothing for which he is willing to
fight, nothing which is more important than his own personal safety, is a
miserable creature and has no chance of being free unless made and kept so by
the exertions of better men than himself.
John Stuart Mill
~
E
builder~
There is one timeless way of building.
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who were
very close to the center of this way. It is not possible to make great
buildings, or great towns, beautiful places, places where you feel yourself,
places where you feel alive, except by following this way. And, as you will
see, this way will lead anyone who looks for it to buildings which are
themselves as ancient in their form, as the trees and hills, and as our faces
are.
--The Timeless Way of Building
~
E
oath~
I do solemnly swear that I will support and defend the Constitution of the
United States against all enemies, foreign and domestic, and to bear true faith
and allegiance to the same that I take this obligation freely, without any
mental reservation or purpose of evasion, and that I will well and faithfully
discharge the duties of the office upon which I am about to enter.
~
E
july4~
On July 4, 1776, we claimed our independence from England and Democracy was
born. Every day thousands leave their homeland to come to the "land of the
free and the home of the brave" so they can begin their American Dream. The
United States is truly a diverse nation made up of dynamic people. Each year
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
picnics, and family ga-therings. Through the Internet we are learning about
and communicat-ing with people of different nations, with different languages
and different races throughout the world. Bringing the world closer with
understanding and knowledge can only benefit all nations. We invite all
nations to celebrate with Americans online this Fourth of July. Happy
Birthday, America!
~
S
#34
@ -875,14 +875,14 @@ D2
~
0 0 98
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

2039
lib/world/wld/274.wld Executable file → Normal file

File diff suppressed because it is too large Load diff

View file

@ -1,20 +1,27 @@
#12
CircleMUD~
God Simplex~
1200 1299 10 0
God Complex Merged with 343~
1200 1299 15 2
R 0 1206 1228 -1 (an advertising bulletin board)
O 0 1228 99 1206 (an advertising bulletin board)
M 0 1212 1 1200 (the scoreboard mob)
O 0 1212 1 1200 (a game console)
D 0 1200 0 1 (The Meeting Room Of The Gods)
R 0 1203 3099 -1 (a bulletin board)
O 0 3099 99 1203 (a bulletin board)
R 0 1202 3097 -1 (a frozen bulletin board)
O 0 3097 99 1202 (a frozen bulletin board)
M 0 34300 1 1202 (Barney the Dinosaur)
R 0 1204 3098 -1 (a holy bulletin board)
O 0 3098 99 1204 (a holy bulletin board)
R 0 1293 1227 -1 (a staff bulletin board)
O 0 1227 99 1293 (a staff bulletin board)
D 0 1293 2 1 (The Halls Of Justice)
M 0 1201 1 1205 (the Immortal Postmaster)
R 0 1291 1226 -1 (a builder's bulletin board)
O 0 1226 99 1291 (a builder's bulletin board)
R 0 1202 3097 -1 (a frozen bulletin board)
O 0 3097 99 1202 (a frozen bulletin board)
R 0 1290 3096 -1 (a social bulletin board)
O 0 3096 99 1290 (a social bulletin board)
M 0 1200 1 1201 (the Immortal Innkeeper)
M 0 1201 1 1205 (the Immortal Postmaster)
S
$

View file

@ -4,9 +4,7 @@ Straight Path~
1500 1599 10 2 d 0 0 0 13 30
M 0 1519 1 1517 (the demon)
G 1 1506 1 -1 (a charred ember)
M 0 1500 1 1540 (Allah)
M 0 1501 1 1533 (Michael)
E 1 1500 2 17 (the Scales of Justice)
M 0 1502 1 1531 (Gabriel)
E 1 1501 3 17 (the Scroll of the Messenger)
M 0 1503 1 1530 (Raphael)

View file

@ -1,55 +1,191 @@
#274
Unknown~
Smurfville~
Whiteknight~
Adria: Saint Brigid~
27400 27499 15 2 d 0 0 0 4 8
D 0 27430 3 2 (A small room)
O 0 27402 1 27430 (blue ring)
O 0 27403 1 27430 (a curved dagger)
O 0 27404 1 27430 (a bag)
D 0 27407 0 1 (Papa Smurf's House)
D 1 27416 2 1 (Smurfette's House)
D 0 27428 0 1 (Entrance to Gargamel's Castle)
D 1 27429 2 1 (Gargamel's Lair)
D 0 27429 1 2 (Gargamel's Lair)
O 0 27401 99 27401 (smurfberry)
O 1 27401 99 27401 (smurfberry)
O 1 27401 99 27402 (smurfberry)
O 1 27401 99 27403 (smurfberry)
O 1 27401 99 27403 (smurfberry)
O 1 27401 99 27410 (smurfberry)
O 1 27401 99 27411 (smurfberry)
O 1 27401 99 27411 (smurfberry)
O 1 27401 99 27411 (smurfberry)
O 1 27401 99 27412 (smurfberry)
O 1 27401 99 27419 (smurfberry)
O 1 27401 99 27420 (smurfberry)
O 1 27401 99 27421 (smurfberry)
O 1 27401 99 27421 (smurfberry)
M 0 27400 1 27407 (Papa Smurf)
E 1 27406 6 17 (a smurfy wand)
M 0 27401 1 27429 (Gargamel)
G 1 27400 10 -1 (square key)
M 0 27402 1 27405 (Brainy Smurf)
M 0 27403 1 27429 (Azrael)
E 1 27410 100 3 (Azrael's collar)
M 0 27404 1 27427 (Barney)
M 0 27405 1 27417 (Artist Smurf)
M 0 27406 1 27418 (Fireman Smurf)
M 0 27407 1 27411 (Smurfette)
E 1 27405 100 14 (Smurfette's bracelet)
M 0 27408 1 27414 (Clumsy Smurf)
M 0 27409 1 27415 (Grumpy Smurf)
E 1 27409 30 17 (a lump of coal)
M 0 27410 1 27413 (Johann)
M 0 27411 1 27404 (Sebastian)
M 0 27412 1 27408 (Vainity Smurf)
E 1 27411 40 17 (a small mirror)
M 0 27413 1 27409 (Athletic Smurf)
E 1 27407 100 13 (a weight belt)
M 0 27414 1 27406 (Handy Smurf)
M 0 27415 4 27420 (a smurf)
M 0 27415 4 27422 (a smurf)
M 0 27416 1 27424 (Miner Smurf)
E 1 27408 60 16 (a pick axe)
D 0 27463 3 1 (Upper Floor)
D 0 27463 0 1 (Upper Floor)
M 0 27435 12 27463 (male adventurer)
M 0 27436 2 27463 (a hooker)
D 0 27461 2 1 (Upper Floor)
M 0 27436 2 27461 (a hooker)
M 0 27430 1 27458 (Molly)
G 1 3001 99 -1 (a bottle)
G 1 3002 99 -1 (a bottle)
G 1 3003 99 -1 (a bottle)
G 1 3004 99 -1 (a bottle)
G 1 3000 99 -1 (a barrel)
M 0 27432 4 27458 (a sleeping adventurer)
M 0 27431 1 27458 (Catherine)
M 0 27434 6 27458 (female adventurer)
M 0 27434 6 27458 (female adventurer)
M 0 27434 6 27458 (female adventurer)
M 0 27432 4 27458 (a sleeping adventurer)
M 0 27434 6 27458 (female adventurer)
M 0 27435 6 27458 (male adventurer)
M 0 27432 4 27458 (a sleeping adventurer)
M 0 27435 6 27458 (male adventurer)
M 0 27435 6 27458 (male adventurer)
M 0 27435 6 27458 (male adventurer)
M 0 27432 4 27458 (a sleeping adventurer)
M 0 27433 1 27442 (a midjet named Bridjet)
M 0 27428 4 27491 (a female farmer)
M 0 27428 4 27497 (a female farmer)
M 0 27428 4 27484 (a female farmer)
O 0 34320 3 27421 (a construction sign)
O 0 34320 3 27427 (a construction sign)
D 0 27423 1 1 (Outside the Western Gate )
O 0 34320 3 27423 (a construction sign)
D 0 27413 1 1 (Inside Eastern Gate)
M 0 27416 12 27413 (a male citizen of Saint Brigid)
G 1 27404 99 -1 (a staff)
M 0 27425 12 27413 (a female citizen of Saint Brigid)
O 0 27401 1 27473 (a granite fountain)
M 0 27416 12 27473 (a male citizen of Saint Brigid)
G 1 27404 99 -1 (a staff)
M 0 27425 12 27473 (a female citizen of Saint Brigid)
M 0 27425 12 27409 (a female citizen of Saint Brigid)
M 0 27416 12 27409 (a male citizen of Saint Brigid)
G 1 27404 100 -1 (a staff)
M 0 27416 12 27403 (a male citizen of Saint Brigid)
G 1 27404 99 -1 (a staff)
M 0 27425 12 27403 (a female citizen of Saint Brigid)
M 0 27425 14 27418 (a female citizen of Saint Brigid)
M 0 27416 14 27418 (a male citizen of Saint Brigid)
G 1 27404 99 -1 (a staff)
M 0 27406 1 27437 (Hans)
M 0 27429 1 27437 (Franz)
D 0 27456 0 1 (Small Alcove)
O 0 27427 2 27456 (a prayer altar)
D 0 27453 2 1 (Inside Main Chapel)
D 0 27453 0 1 (Inside Main Chapel)
D 0 27457 2 1 (Small Alcove)
M 0 27425 12 27457 (a female citizen of Saint Brigid)
M 0 27416 12 27457 (a male citizen of Saint Brigid)
O 0 27427 2 27457 (a prayer altar)
M 0 27400 1 27454 (Kay the Village Priest)
G 1 27424 1 -1 (a golden key)
O 0 27423 1 27454 (a box on a pedistal)
P 1 27425 1 27423 (some coins)
O 0 27426 1 27454 (a large shrine made of marble)
M 0 27409 1 27435 (Miriam)
G 1 3050 99 -1 (a scroll of identify)
G 1 3052 99 -1 (a scroll of recall)
G 1 3051 99 -1 (a yellow potion of see invisible)
G 1 3053 99 -1 (a grey wand of invisibility)
G 1 3054 99 -1 (a gnarled staff)
G 1 3055 99 -1 (a metal staff)
O 0 27422 1 27448 (an automatic teller machine)
M 0 27408 1 27434 (Elizabeth of Malvern)
G 1 3009 99 -1 (a waybread)
G 1 3010 99 -1 (a bread)
G 1 3011 99 -1 (a danish pastry)
M 0 27401 1 27459 (Broderick the Inn Keep)
G 1 3000 99 -1 (a barrel)
G 1 3001 99 -1 (a bottle)
G 1 3002 99 -1 (a bottle)
G 1 3003 99 -1 (a bottle)
G 1 3004 99 -1 (a bottle)
O 0 27402 1 27444 (a heavy anvil)
M 0 27402 1 27444 (Francis the Blacksmithe)
G 1 27403 99 -1 (a Saint Brigid lance)
G 1 27405 99 -1 (a Saint Brigid sword)
G 1 27418 99 -1 (a Saint Brigid hammer)
G 1 27419 99 -1 (a Saint Brigid flail)
G 1 27420 99 -1 (a Saint Brigid small sword)
G 1 27421 99 -1 (a Saint Brigid dagger)
M 0 27403 1 27445 (Mick of Malvern)
G 1 27406 99 -1 (a green and gray helmet)
G 1 27407 99 -1 (a gray cloak)
G 1 27408 99 -1 (a green and gray leather tunic)
G 1 27409 99 -1 (green and gray leather bucklers)
G 1 27410 99 -1 (leather breeches)
G 1 27411 99 -1 (a leather belt)
G 1 27412 99 -1 (gray leather boots)
G 1 27413 99 -1 (a pair of green leather gloves)
G 1 27414 99 -1 (a leather loop)
G 1 27415 99 -1 (a green and gray girdle)
G 1 27416 99 -1 (green leather wristguards)
G 1 27417 99 -1 (a metal shield)
M 0 27407 1 27440 (Floora the Grump)
G 1 3030 99 -1 (a torch)
G 1 3031 99 -1 (a lantern)
G 1 3032 99 -1 (a bag)
G 1 3033 99 -1 (a box)
G 1 3037 99 -1 (a candle)
G 1 3038 99 -1 (a nail)
G 1 3039 99 -1 (a pot)
G 1 3103 99 -1 (a bottle)
G 1 3104 99 -1 (a canteen)
G 1 3060 99 -1 (a raft)
G 1 3061 99 -1 (a canoe)
D 0 27422 0 1 (Outside Southern Gate)
M 0 27426 8 27402 (a village militia-man )
M 0 27426 8 27402 (a village militia-man )
M 0 27426 8 27425 (a village militia-man )
M 0 27426 8 27425 (a village militia-man )
M 0 27426 8 27424 (a village militia-man )
M 0 27426 8 27424 (a village militia-man )
M 0 27426 8 27471 (a village militia-man )
M 0 27426 8 27471 (a village militia-man )
M 0 27425 12 27412 (a female citizen of Saint Brigid)
M 0 27416 12 27438 (a male citizen of Saint Brigid)
M 0 27425 12 27438 (a female citizen of Saint Brigid)
M 0 27422 9 27447 (a female citizen)
M 0 27423 9 27447 (a male citizen)
M 0 27424 9 27447 (a child)
M 0 27422 9 27446 (a female citizen)
M 0 27423 9 27446 (a male citizen)
M 0 27424 9 27446 (a child)
M 0 27422 9 27443 (a female citizen)
M 0 27423 9 27443 (a male citizen)
M 0 27424 9 27443 (a child)
M 0 27422 9 27449 (a female citizen)
M 0 27423 9 27449 (a male citizen)
M 0 27424 9 27449 (a child)
M 0 27422 9 27451 (a female citizen)
M 0 27423 9 27451 (a male citizen)
M 0 27424 9 27451 (a child)
M 0 27422 9 27432 (a female citizen)
M 0 27423 9 27432 (a male citizen)
M 0 27424 9 27432 (a child)
M 0 27422 9 27433 (a female citizen)
M 0 27423 9 27433 (a male citizen)
M 0 27424 9 27433 (a child)
M 0 27422 9 27436 (a female citizen)
M 0 27423 9 27436 (a male citizen)
M 0 27424 9 27436 (a child)
M 0 27422 9 27439 (a female citizen)
M 0 27423 9 27439 (a male citizen)
M 0 27424 9 27439 (a child)
M 0 27416 12 27407 (a male citizen of Saint Brigid)
M 0 27416 12 27415 (a male citizen of Saint Brigid)
D 0 27464 3 1 (Bedroom One)
M 0 27413 1 27464 (Rebecca)
D 0 27465 0 1 (Bedroom Two)
M 0 27417 1 27465 (Natasha)
M 0 27421 1 27465 (Renah)
D 0 27466 0 1 (Bedroom Three)
M 0 27415 1 27466 (Jenny Of Alaster)
M 0 27420 1 27466 (Tarus the Traveller)
D 0 27467 0 1 (Bedroom Four)
M 0 27414 1 27467 (Doris)
M 0 27419 1 27467 (Sphen of Sweden)
D 0 27468 1 1 (Bedroom Five)
M 0 27419 1 27468 (Sphen of Sweden)
D 0 27469 1 1 (Bedroom Six)
M 0 27411 1 27469 (Alisha)
D 0 27470 2 1 (Madam Guineveer's Room)
M 0 27410 1 27470 (Madam Gwen)
D 0 27462 2 1 (Upper Floor)
D 0 27462 3 1 (Upper Floor)
D 0 27460 1 1 (Upper Floor)
D 0 27460 2 1 (Upper Floor)
M 0 27405 1 27431 (Zino the Jeweler)
D 0 27420 2 1 (Outside Northern Gate)
D 0 27419 0 1 (Inside Northern Gate)
D 0 27414 3 1 (Outside Eastern Gate)
D 0 27410 3 1 (Inside Western Gate)
D 0 27400 2 1 (Inside Southern Gate)
D 0 27452 3 1 (Outside Main Chapel)
S
$

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@ -2,6 +2,7 @@
Quifael~
Haon-Dor, Light Forest II~
6100 6199 30 2 d 0 0 0 5 30
O 0 6121 1 6130 (wooden sign)
M 0 6115 1 6100 (Shargugh)
E 1 6114 1 1 (an iron ring)
M 0 6100 2 6116 (the vicious warg)

View file

@ -2,8 +2,15 @@
Meyekul Benighted~
Glumgold's Sea~
8300 8399 30 1 d 0 0 0 10 30
M 0 8301 25 8373 (a small fish)
M 0 8302 20 8373 (a large fish)
M 0 8301 25 8313 (a small fish)
M 0 8302 20 8313 (a large fish)
M 0 8303 5 8313 (a moray eel)
M 0 8301 25 8345 (a small fish)
M 0 8302 20 8345 (a large fish)
M 0 8397 1 8397 (Tai Ho)
E 1 8397 99 17 (@yA set of @o@gChinchirorin@n @ydice@n)
E 1 8397 99 17 ( yA set of o gChinchirorin n ydice n)
D 0 8397 0 1 (On a Fishing Boat)
D 0 8393 5 2 (The Mid-Deck)
M 0 8309 1 8393 (a drunken pirate)
@ -18,17 +25,7 @@ E 1 8305 1 3 (a small golden key)
E 1 8303 25 16 (an old mop)
M 0 8306 1 8374 (the navigator)
M 0 8305 1 8362 (a Pirate's Ship)
M 0 8301 25 8345 (a small fish)
M 0 8301 25 8345 (a small fish)
M 0 8302 20 8345 (a large fish)
M 0 8301 25 8313 (a small fish)
M 0 8301 25 8313 (a small fish)
M 0 8302 20 8313 (a large fish)
M 0 8303 5 8313 (a moray eel)
M 0 8304 1 8366 (a Great White Shark)
M 0 8301 25 8373 (a small fish)
M 0 8301 25 8373 (a small fish)
M 0 8302 20 8373 (a large fish)
D 0 8398 2 1 (The Bow of a Fishing Boat)
M 0 8398 1 8398 (Yam Koo)
D 0 8395 4 2 (The Treasury)