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Updating World files 1 of 2
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29 changed files with 4094 additions and 1513 deletions
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@ -1,17 +1,3 @@
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#0
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undefined~
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undefined~
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undefined~
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An undefined string.~
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8 0 0 0 0 0 0 0 0 E
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0 20 0 0d0+0 0d0+0
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0 0
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0 0 0
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Str: 3
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Dex: 3
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Int: 3
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Wis: 3
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E
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#1
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Puff dragon fractal~
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Puff~
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@ -20,7 +6,7 @@ Puff the Fractal Dragon is here, contemplating a higher reality.
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Is that some type of differential curve involving some strange, and unknown
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calculus that she seems to be made out of?
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~
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516106 0 0 0 65552 0 0 0 1000 E
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516106 0 0 0 2128 0 0 0 1000 E
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34 9 -10 6d6+340 5d5+5
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340 115600
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8 8 2
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@ -4,7 +4,7 @@ the hermit~
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A hermit is standing here, oblivious to you and the rest of the world.
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~
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This recluse has been living outside of the city for too long. He is
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disheveled and in depserate need of a bath and clean clothes. He must be strong
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disheveled and in desperate need of a bath and clean clothes. He must be strong
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and determined to survive out here on his own.
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~
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2124 0 0 0 64 0 0 0 0 E
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@ -34,10 +34,10 @@ chipmunk~
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the chipmunk~
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A cute little chipmunk scurries around gathering nuts.
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~
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It's cheeks are puffed out to the max and look like they are ready to
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explode. It must be gathering food to stash away for emergencies. It's a small
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brown furry critter with black and white strips running from the top of it's
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head all the way down to it's tail.
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Its cheeks are puffed out to the max and look like they are ready to explode.
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It must be gathering food to stash away for emergencies. It's a small brown
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furry critter with black and white stripes running from the top of its head all
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the way down to its tail.
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~
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200 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -50,10 +50,10 @@ fox~
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the fox~
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A red fox sneaks slowly away from you, trying to go unnoticed.
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~
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It looks more of a brown than red. The fox is extremely alert with it's ears
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coming to fine points listening for any sound of danger. It's big bushy tail is
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a sure sign of it's good health. It saw you coming a mile away and does not
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seem very scared.
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It looks more of a brown than red. The fox is extremely alert with its ears
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coming to fine points listening for any sound of danger. Its big bushy tail is
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a sure sign of its good health. It saw you coming a mile away and does not seem
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very scared.
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~
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76 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -66,10 +66,10 @@ coyote~
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the coyote~
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A skinny grey coyote fades into the trees as you approach.
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~
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Although the coyote looks a little too skinny it is definitely still in very
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Although the coyote looks a little too skinny, it is definitely still in very
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good shape. This scavenger has learned to live off the land and has become a
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common nuisance to the farmers in the area. Entire packs have been known to
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take down a stray cow
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take down a stray cow.
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~
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92 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -80,10 +80,10 @@ E
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#10005
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doe~
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the doe~
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A graceful doe flicks it's white tail at you.
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A graceful doe flicks her white tail at you.
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~
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The doe stares at you carefully. You see a flash of white from the underside
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of it's tail as it warns other deer of your presence. It looks very frightened
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of her tail as she warns other deer of your presence. She looks very frightened
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of you and could run at any second.
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~
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200 0 0 0 0 0 0 0 0 E
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@ -139,7 +139,7 @@ E
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#10009
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possum~
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the possum~
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A possum is hanging from a tree by it's tail.
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A possum is hanging from a tree by its tail.
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~
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This odd creature has eyes that look to be made for seeing in the dark.
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It's about 2 feet long including a hairless tail. It looks stupid and slow.
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@ -170,10 +170,9 @@ raccoon~
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the raccoon~
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A raccoon is sitting in a tree just above you.
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~
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This miniature bandit looks very interested in what you're doing. He watches
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you without any sign of fear. It uses it's human like hands to climb around in
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the trees. It is grey and black with the unforgettable mask around it's eyes.
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This miniature bandit looks very interested in what you're doing. It watches
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you without any sign of fear. It uses its human-like hands to climb around in
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the trees. It is grey and black with the unforgettable mask around its eyes.
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~
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76 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -187,8 +186,8 @@ the skunk~
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A skunk waddles slowly past.
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~
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You freeze in your footsteps as you see the familiar black feline with a
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white stripe down it's back and on it's tail. This animal is scared of no one
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since only an idiot would attack it and chance being skunked.
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white stripe down its back and on its tail. This animal is scared of no one
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since only an idiot would attack it and chance being skunked.
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~
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72 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -216,10 +215,10 @@ lynx~
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the lynx~
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A lynx hisses at you as you walk by.
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~
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This small and stocky feline has definitely adapted to these forests. It's
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This small and stocky feline has definitely adapted to these forests. Its
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ears have small tufts of hair sticking out of the ends. It is about two or
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three times the size of any cat you've ever seen. It walks with agility and
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purpose.
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purpose.
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~
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72 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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@ -232,8 +231,8 @@ hunter~
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the hunter~
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A hunter roams these woods in pursuit of a big buck.
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~
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Clad in hides from his latest kills this veteran of the wilderness stalks his
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prey silently. Waiting for the opportunity to strike.
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Clad in hides from his latest kills, this veteran of the wilderness stalks
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his prey silently, waiting for the opportunity to strike.
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~
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72 0 0 0 524288 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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@ -245,7 +244,7 @@ huntress~
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the huntress~
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The huntress tracks her prey with skill and determination.
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~
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Covered in hides and fur from her past killings she looks very experienced
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Covered in hides and fur from her past killings, she looks very experienced
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and adept.
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~
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72 0 0 0 524288 0 0 0 0 E
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@ -17,8 +17,8 @@ a lost cow~
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A cow roams about aimlessly, munching on any grass it can find.
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~
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The cow is large and brown, with a short fur coat. It is extremely docile
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and friendly. Domesticated to life on a farm. Strange for it to be out roaming
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around.
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and friendly, having been domesticated to life on a farm. Strange for it to be
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out roaming around.
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~
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72 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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@ -43,8 +43,8 @@ cow calf~
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the calf~
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A newborn cow calf looks for its mother.
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~
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The calf can barely walk on it's own four feet. It stumbles awkwardly
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towards you looking for it's mother.
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The calf can barely walk on its own four feet. It stumbles awkwardly towards
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you, looking for its mother.
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~
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72 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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@ -68,8 +68,8 @@ fisherman~
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the fisherman~
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A fisherman walks between the cities to sell his latest catch.
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~
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He walks past with a long purposeful stride. On his way to making some
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money.
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He walks past with a long purposeful stride on his way to making some money.
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~
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72 0 0 0 0 0 0 0 300 E
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7 18 5 1d1+70 1d2+1
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@ -94,7 +94,7 @@ merchant robbed~
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a robbed merchant~
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A merchant is here crying at his recent losses.
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~
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A shame to see a grown man cry, but he has lost alot. He relates to you how
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A shame to see a grown man cry, but he has lost a lot. He relates to you how
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his caravan was looted by bandits. All his accumulated wealth taken away in an
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instant.
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~
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@ -106,10 +106,10 @@ E
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#10108
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clairvoyant gypsy~
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a clairvoyant gypsy~
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A gypsy brags of her clairvoyant ability and stares at you shocked by your future.
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A gypsy brags of her clairvoyant ability then stares at you, shocked by your future.
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~
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She grasps your palm and stares in horror up into your eyes. She says, 'for
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a minimal fee I can tell you of yer future. '
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She grasps your palm and stares in horror up into your eyes. She says, 'For
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a minimal fee I can tell you of yer future.'
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~
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72 0 0 0 0 0 0 0 100 E
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7 18 5 1d1+70 1d2+1
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@ -131,9 +131,9 @@ E
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#10110
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groundhog~
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the groundhog~
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A small brown furry groundhog runs towards it's hole as you approach.
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A small brown furry groundhog runs towards its hole as you approach.
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~
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It is a grizzled thickset marmot. Built low to the ground and about the size
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It is a grizzled thickset marmot, built low to the ground and about the size
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of a small dog.
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~
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72 0 0 0 0 0 0 0 0 E
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@ -159,7 +159,7 @@ Bubba~
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Bubba~
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Bubba staggers by, a little tipsy from his moonshine.
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~
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He reeks of homemade moonshine. Most likely made from corn. He is the
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He reeks of homemade moonshine, most likely made from corn. He is the
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typical hillbilly, and fits his name to a tee.
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~
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72 0 0 0 0 0 0 0 0 E
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|
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@ -1 +1,14 @@
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$
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#27242
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child citizen~
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a child playing~
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A child playing obliviously on the floor is here.
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~
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The child is like their parents with brown hair and eyes and they wear a
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black pait of knit pants and and a white top. They play with a wooden toy on
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~
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122970 0 0 0 0 0 0 0 0 E
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0 20 10 1d1+0 1d1+0
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0 0
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8 8 0
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E
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$
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|
|
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File diff suppressed because it is too large
Load diff
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@ -261,13 +261,12 @@ grey robe~
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a grey robe~
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An exquisite grey robe is rumpled in a corner.~
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~
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9 0 0 0 0 a 0 0 0 0 0 0 0
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9 0 0 0 0 ak 0 0 0 0 0 0 0
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4 0 0 0
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3 500 0 0 0
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E
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grey robe~
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The robe is the type used by Magi of the grey order. Wonder why someone
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would just leave it here.
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This simple robe is the type used by Magi of the grey order.
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~
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#123
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club wooden~
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@ -1064,6 +1063,168 @@ visible.
|
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0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
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may~
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. 8888 8888888
|
||||
888888888888888888888888
|
||||
8888:::8888888888888888888888888
|
||||
8888::::::8888888888888888888888888888
|
||||
88::::::::888:::8888888888888888888888888
|
||||
88888888::::8:::::::::::88888888888888888888
|
||||
888 8::888888::::::::::::::::::88888888888 888
|
||||
88::::88888888::::m::::::::::88888888888 8
|
||||
888888888888888888:M:::::::::::8888888888888
|
||||
88888888888888888888::::::::::::M88888888888888
|
||||
8888888888888888888888:::::::::M8888888888888888
|
||||
8888888888888888888888:::::::M888888888888888888
|
||||
8888888888888888::88888::::::M88888888888888888888
|
||||
88888888888888888:::88888:::::M888888888888888 8888
|
||||
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
|
||||
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
|
||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||
~
|
||||
E
|
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april~
|
||||
. :AMMMMMMMMMMMMA:
|
||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||
MMMMHIIII;":AMMMMA ,[[, HH
|
||||
MMMMHII; AW"'''' :: HH
|
||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||
IHHHIHII;;:: :[;: ;H
|
||||
AHHHHHII;;;:: : : [ : ;H
|
||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||
IIHHMMHHIHHM;:: '"""' AMHI
|
||||
IIHHMMHMHHIIIM;:: AMMHI
|
||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||
;IHHMMHMMMMHF"HHII MMMHH
|
||||
IHHMMHV;;:: HHII;: : MMHHI
|
||||
IHHMV;;::: HHII;: : : MMHI;
|
||||
IHMV;;:: : "HII;: :: MMI;
|
||||
:IHV;:: : 'HI: :: MM;
|
||||
IV;:: : : "II;: ;
|
||||
IH;;::: : ;;;I: ;
|
||||
;M;;:::: : ';;;HI: '
|
||||
MH;;:::: : ';;HI: ;
|
||||
IM;;;::: : :[; ';I"I: ;
|
||||
M;;;::: : : [;;,: ' : '
|
||||
;;:::: : ::'' : ':
|
||||
;;::: : : ': :
|
||||
:;;:: : :: ':'
|
||||
~
|
||||
E
|
||||
march~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
||||
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
||||
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
||||
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
||||
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
||||
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
||||
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
||||
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
||||
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
||||
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
||||
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
||||
;.:.:... .. A:.'... . ':HA:IHI::I:
|
||||
,::..:. . . .M::. . . ':HA:HH:II:.
|
||||
;.::... .. AML;,' . .:VHI:HI:I:;
|
||||
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
||||
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
||||
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
||||
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
||||
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
||||
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
||||
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
||||
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
||||
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
||||
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
||||
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
||||
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
||||
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
||||
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
||||
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
||||
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
||||
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
||||
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
||||
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
||||
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
||||
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
||||
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
||||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||
~
|
||||
E
|
||||
february~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
||||
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
||||
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
||||
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
||||
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
||||
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
||||
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
||||
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
||||
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
||||
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
||||
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
||||
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
||||
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
||||
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
||||
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
||||
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
||||
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
||||
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
||||
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
||||
XMMMMMMMMMX?MM! `( HMMMMM
|
||||
XMMMM)MMM" \- 'MMMMM*
|
||||
'MMMMfMMM" \- XMMM*
|
||||
.MMMMMXMM" ^ `MMM
|
||||
XMMMM!MM" MM>
|
||||
HMMMMXM- MM>
|
||||
?MMMMM- Xf%
|
||||
MMMMf %% \
|
||||
4MMM %
|
||||
`M %
|
||||
% %
|
||||
% %
|
||||
% ! %
|
||||
% ! %
|
||||
~
|
||||
E
|
||||
january~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||
|
|
@ -1115,168 +1276,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
|||
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
||||
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
||||
~
|
||||
E
|
||||
february~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
||||
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
||||
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
||||
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
||||
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
||||
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
||||
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
||||
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
||||
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
||||
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
||||
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
||||
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
||||
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
||||
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
||||
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
||||
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
||||
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
||||
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
||||
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
||||
XMMMMMMMMMX?MM! `( HMMMMM
|
||||
XMMMM)MMM" \- 'MMMMM*
|
||||
'MMMMfMMM" \- XMMM*
|
||||
.MMMMMXMM" ^ `MMM
|
||||
XMMMM!MM" MM>
|
||||
HMMMMXM- MM>
|
||||
?MMMMM- Xf%
|
||||
MMMMf %% \
|
||||
4MMM %
|
||||
`M %
|
||||
% %
|
||||
% %
|
||||
% ! %
|
||||
% ! %
|
||||
~
|
||||
E
|
||||
march~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
||||
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
||||
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
||||
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
||||
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
||||
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
||||
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
||||
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
||||
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
||||
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
||||
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
||||
;.:.:... .. A:.'... . ':HA:IHI::I:
|
||||
,::..:. . . .M::. . . ':HA:HH:II:.
|
||||
;.::... .. AML;,' . .:VHI:HI:I:;
|
||||
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
||||
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
||||
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
||||
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
||||
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
||||
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
||||
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
||||
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
||||
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
||||
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
||||
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
||||
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
||||
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
||||
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
||||
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
||||
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
||||
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
||||
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
||||
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
||||
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
||||
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
||||
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
||||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||
~
|
||||
E
|
||||
april~
|
||||
. :AMMMMMMMMMMMMA:
|
||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||
MMMMHIIII;":AMMMMA ,[[, HH
|
||||
MMMMHII; AW"'''' :: HH
|
||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||
IHHHIHII;;:: :[;: ;H
|
||||
AHHHHHII;;;:: : : [ : ;H
|
||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||
IIHHMMHHIHHM;:: '"""' AMHI
|
||||
IIHHMMHMHHIIIM;:: AMMHI
|
||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||
;IHHMMHMMMMHF"HHII MMMHH
|
||||
IHHMMHV;;:: HHII;: : MMHHI
|
||||
IHHMV;;::: HHII;: : : MMHI;
|
||||
IHMV;;:: : "HII;: :: MMI;
|
||||
:IHV;:: : 'HI: :: MM;
|
||||
IV;:: : : "II;: ;
|
||||
IH;;::: : ;;;I: ;
|
||||
;M;;:::: : ';;;HI: '
|
||||
MH;;:::: : ';;HI: ;
|
||||
IM;;;::: : :[; ';I"I: ;
|
||||
M;;;::: : : [;;,: ' : '
|
||||
;;:::: : ::'' : ':
|
||||
;;::: : : ': :
|
||||
:;;:: : :: ':'
|
||||
~
|
||||
E
|
||||
may~
|
||||
. 8888 8888888
|
||||
888888888888888888888888
|
||||
8888:::8888888888888888888888888
|
||||
8888::::::8888888888888888888888888888
|
||||
88::::::::888:::8888888888888888888888888
|
||||
88888888::::8:::::::::::88888888888888888888
|
||||
888 8::888888::::::::::::::::::88888888888 888
|
||||
88::::88888888::::m::::::::::88888888888 8
|
||||
888888888888888888:M:::::::::::8888888888888
|
||||
88888888888888888888::::::::::::M88888888888888
|
||||
8888888888888888888888:::::::::M8888888888888888
|
||||
8888888888888888888888:::::::M888888888888888888
|
||||
8888888888888888::88888::::::M88888888888888888888
|
||||
88888888888888888:::88888:::::M888888888888888 8888
|
||||
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
|
||||
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
|
||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||
~
|
||||
#186
|
||||
scroll poem irish~
|
||||
an irish poem~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ A flee-infested bunk filled with rags sits in one corner.~
|
|||
~
|
||||
15 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
dirty bunk~
|
||||
As you examine the bunk closer you notice some of the rags may not be as
|
||||
|
|
@ -18,7 +18,7 @@ An old stove is slowly rusting away to nothing here.~
|
|||
~
|
||||
15 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
400 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stove~
|
||||
The stove looks like it hasn't been used for a few years. In the bottom you
|
||||
|
|
@ -31,16 +31,16 @@ A clear river with small trout swimming lazily in the current flows by.~
|
|||
~
|
||||
15 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
400 0 -1 0
|
||||
0 0 0 0
|
||||
E
|
||||
fish~
|
||||
They are small trout of some kind. They look very tasty.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
river~
|
||||
The river here is gently flowing by. Small trout float close to the surface.
|
||||
You wonder if you could catch one of them.
|
||||
~
|
||||
E
|
||||
fish~
|
||||
They are small trout of some kind. They look very tasty.
|
||||
~
|
||||
#10003
|
||||
lake~
|
||||
the lake~
|
||||
|
|
@ -48,7 +48,7 @@ A beautiful, calm lake is sparkling here.~
|
|||
~
|
||||
23 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
lake~
|
||||
The lake is perfectly calm, no movement of any kind in the lake makes the
|
||||
|
|
@ -61,7 +61,7 @@ A murky pond is stagnating here.~
|
|||
~
|
||||
23 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
pond~
|
||||
The pond is a deep brown color and smells funny. You think twice about
|
||||
|
|
@ -74,7 +74,7 @@ A fast moving river flows by you with a roar.~
|
|||
~
|
||||
23 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
river~
|
||||
The river is extremely wide here. You doubt you could make it across. The water
|
||||
|
|
@ -87,7 +87,7 @@ A small trout is squirming in your hands.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
trout~
|
||||
This poor little fella wants to get back into some water before he dies.
|
||||
|
|
@ -96,11 +96,11 @@ He looks rather tasty.
|
|||
#10007
|
||||
pants~
|
||||
some pants~
|
||||
A pair of dirty pants~
|
||||
A pair of dirty pants lies crumpled on the ground.~
|
||||
~
|
||||
11 e 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 3 0 0
|
||||
3 3 0 0 0
|
||||
E
|
||||
pants~
|
||||
These pants are filthy. They look like they have not been washed in years.
|
||||
|
|
@ -115,11 +115,11 @@ A filthy looking shirt has been left here.~
|
|||
~
|
||||
11 e 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 3 0 0
|
||||
3 3 0 0 0
|
||||
E
|
||||
shirt~
|
||||
Although the shirt is dirty, it looks very useable. The fabric is made of fine
|
||||
wool and should stand up to alot of wear and tear.
|
||||
Although the shirt is dirty, it looks very useable. The fabric is a fine
|
||||
wool and should stand up to a lot of wear and tear.
|
||||
~
|
||||
A
|
||||
17 3
|
||||
|
|
@ -130,7 +130,7 @@ A few coins have been left here.~
|
|||
~
|
||||
20 e 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 7 2 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
coins~
|
||||
The pile sparkles, coins of platinum, gold, silver, and bronze.
|
||||
|
|
@ -142,7 +142,7 @@ A huge oak towers above you.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
oak tree~
|
||||
This impressive tree is thicker than you are tall. Many animals have homes
|
||||
|
|
@ -156,12 +156,12 @@ A maple tree sways gently in the breeze here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
tree maple~
|
||||
This massive tree sways gently in the breeze. It towers above all the other
|
||||
trees in the area. If you could climb to the top you could probably get a good
|
||||
view of the area. But you see no branches that you could possibly reach
|
||||
view of the area. But you see no branches that you could possibly reach.
|
||||
~
|
||||
#10012
|
||||
elm~
|
||||
|
|
@ -170,7 +170,7 @@ A gigantic elm reaches towards the sky.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
elm~
|
||||
This must be one of the biggest trees you've ever seen. The base must be a good
|
||||
|
|
@ -184,7 +184,7 @@ A tall, straight ash tree stretches towards the sky.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
ash~
|
||||
This tree has a rough bark and looks to be perfectly straight, without limbs
|
||||
|
|
@ -198,7 +198,7 @@ A brass lantern is extinguished here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 8 0
|
||||
6 120 12 0
|
||||
6 120 12 0 0
|
||||
E
|
||||
brass lantern~
|
||||
The brass hood can be opened and closed allowing for dimming the light
|
||||
|
|
@ -212,7 +212,7 @@ A pile of fur with straps on it looks like it might be a backpack.~
|
|||
~
|
||||
15 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
50 1 -1 0
|
||||
5 25 2 0
|
||||
5 25 2 0 0
|
||||
E
|
||||
fur backpack~
|
||||
This backpack is made from deer hide and is extremely durable. It can be
|
||||
|
|
@ -221,14 +221,14 @@ worn about the body.
|
|||
#10016
|
||||
deer venison meat~
|
||||
some venison~
|
||||
A slab of venison from a large, well-fed deer.~
|
||||
This slab of venison is from a large, well-fed deer.~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
3 10 0 0
|
||||
3 10 0 0 0
|
||||
E
|
||||
deer meat venison~
|
||||
This large slab of meat has been recently cooked and though dry looks rather
|
||||
tasty.
|
||||
This large slab of meat has been recently cooked and, though dry, looks
|
||||
rather tasty.
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ An irrigation ditch has been dug across the road to water the fields.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
irrigation ditch~
|
||||
The ditch is full of fresh water from a recent rain. It crosses under a
|
||||
|
|
@ -14,25 +14,25 @@ small wooden grating in the road. The water looks clear and refreshing.
|
|||
#10101
|
||||
caravan~
|
||||
the caravan~
|
||||
A caravan of wagons lay burnt in ruins from a recent raid.~
|
||||
A caravan of wagons lies burned in ruins from a recent raid.~
|
||||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
caravan~
|
||||
Several different wagons make up the caravan. They appear to be carrying
|
||||
fish and crops between the cities. Right up until a group of bandits or
|
||||
mercenaries ransacked it that is.
|
||||
Several different wagons make up the caravan. They appear to have been
|
||||
carrying fish and crops between the cities. Right up until a group of bandits
|
||||
or mercenaries ransacked it, that is.
|
||||
~
|
||||
#10102
|
||||
salmon~
|
||||
some salmon~
|
||||
Several fresh cuts of salmon that have been recently filleted.~
|
||||
Several fresh cuts of salmon have been recently filleted.~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 0 0 0
|
||||
10 500 0 0
|
||||
10 500 0 0 0
|
||||
E
|
||||
salmon~
|
||||
These salmon steaks look delicious. Except for the fact that they are rare.
|
||||
|
|
@ -45,11 +45,11 @@ A large assortment of crops and fish.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
50 1000 0 0
|
||||
50 1000 0 0 0
|
||||
E
|
||||
large assortment crops fish~
|
||||
Various crops, such as wheat, corn, and rice, are laid out besides crates of
|
||||
fish. All of it ready for sale.
|
||||
fish.
|
||||
~
|
||||
#10104
|
||||
shovel manure~
|
||||
|
|
@ -58,7 +58,7 @@ A shovel covered in cow manure smells here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 7
|
||||
7 350 35 0
|
||||
7 350 35 0 0
|
||||
E
|
||||
shovel manure~
|
||||
The shovel reeks of the barn and cows. It is covered from end to end with
|
||||
|
|
@ -71,7 +71,7 @@ Some coveralls that have been worn and abused were discarded.~
|
|||
~
|
||||
11 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 25 3 0
|
||||
3 25 3 0 0
|
||||
E
|
||||
worn coveralls~
|
||||
A set of farmers coveralls. They are made of a light but durable cloth.
|
||||
|
|
@ -82,11 +82,11 @@ A
|
|||
#10106
|
||||
cow bell~
|
||||
a cow bell~
|
||||
A cow's bell, made to hang around a cow's neck.~
|
||||
This bell was made to hang around a cow's neck.~
|
||||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
9 180 18 0
|
||||
9 180 18 0 0
|
||||
E
|
||||
cow bell~
|
||||
The brass bell is affixed to a leather adjustable strap.
|
||||
|
|
@ -100,22 +100,22 @@ A small cow's nose ring glistens brightly.~
|
|||
~
|
||||
9 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 20 2 0
|
||||
1 20 2 0 0
|
||||
E
|
||||
cmall cow's nose ring~
|
||||
The ring is made from solid brass, and is meant to prevent cow's from
|
||||
drinking from their mothers teats.
|
||||
small cow's nose ring~
|
||||
The ring is made from solid brass, and is meant to prevent a cow from
|
||||
drinking from its mother's teats.
|
||||
~
|
||||
A
|
||||
6 1
|
||||
#10108
|
||||
fishing pole~
|
||||
a fishing pole~
|
||||
A fishing pole without a line, hook, or sinkers.~
|
||||
A fishing pole looks bare without a line, hook, or sinkers.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
7 2 5 2
|
||||
5 25 2 0
|
||||
5 25 2 0 0
|
||||
E
|
||||
fishing pole~
|
||||
The pole is made from a strange wood, reminding you of bamboo. It is
|
||||
|
|
@ -128,7 +128,7 @@ A bandit's mask is waiting to be worn.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
bandit's mask~
|
||||
The cloth mask has been dyed black with holes cut out for the eyes and
|
||||
|
|
@ -137,27 +137,27 @@ mouth. It is very crude and extremely itchy.
|
|||
#10110
|
||||
camouflage pants~
|
||||
some camouflage pants~
|
||||
A set of camouflaged pants, died black and brown blend into their surroundings.~
|
||||
A set of camouflaged pants, dyed black and brown, blend into their surroundings.~
|
||||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 15 1 0
|
||||
3 15 1 0 0
|
||||
E
|
||||
camouflage pants~
|
||||
The pants are made from burlap, and have been died a deep black and brown to
|
||||
blend in with the surrounding terrain.
|
||||
The pants are made from burlap, and have been dyed a deep black and brown to
|
||||
blend in with the surrounding terrain.
|
||||
~
|
||||
#10111
|
||||
camouflage moccassins~
|
||||
some camouflage moccassins~
|
||||
A pair of camouflage moccassins blend into their surroundings.~
|
||||
camouflage moccasins~
|
||||
some camouflage moccasins~
|
||||
A pair of camouflage moccasins blend into their surroundings.~
|
||||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 15 1 0
|
||||
3 15 1 0 0
|
||||
E
|
||||
camouflage moccassins~
|
||||
These fur moccassins have been died brown and black to blend in with their
|
||||
camouflage moccasins~
|
||||
These fur moccasins have been dyed brown and black to blend in with their
|
||||
surroundings.
|
||||
~
|
||||
#10112
|
||||
|
|
@ -167,7 +167,7 @@ A set of camouflaged gloves blend into their surroundings.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 15 1 0
|
||||
3 15 1 0 0
|
||||
E
|
||||
camouflage gloves~
|
||||
The gloves are dyed brown, black, and green to help conceal their wearer in
|
||||
|
|
@ -176,11 +176,11 @@ the wilderness.
|
|||
#10113
|
||||
torn sleeves coat~
|
||||
some torn sleeves~
|
||||
A once fine coat has had it's sleeves torn off and left here.~
|
||||
A once fine coat has had its sleeves torn off and left here.~
|
||||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 3 0 0
|
||||
3 3 0 0 0
|
||||
E
|
||||
torn sleeves coat~
|
||||
The coat must have been very fine by the look of these embroidered sleeves,
|
||||
|
|
@ -189,11 +189,11 @@ but now it's been ravaged and torn.
|
|||
#10114
|
||||
local bottle rum local~
|
||||
a bottle~
|
||||
A bottle of cheap rum.~
|
||||
A bottle of cheap rum lies here.~
|
||||
~
|
||||
17 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 8 0
|
||||
8 120 12 0
|
||||
8 120 12 0 0
|
||||
E
|
||||
bottle rum~
|
||||
Many find solace and protection within bottles such as these. At least
|
||||
|
|
@ -202,15 +202,15 @@ those that are dim witted and hopeless.
|
|||
#10115
|
||||
beltpouch pouch~
|
||||
a beltpouch~
|
||||
A fancy beltpouch made from a fine leather.~
|
||||
This fancy beltpouch is made from a fine leather.~
|
||||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 30 3 0
|
||||
3 30 3 0 0
|
||||
E
|
||||
beltpouch pouch~
|
||||
The beltpouch is top of the line. A fine pouch with a brass clasp and
|
||||
leather belt combined into one.
|
||||
The beltpouch is top of the line, a fine pouch with a brass clasp and leather
|
||||
belt combined into one.
|
||||
~
|
||||
#10116
|
||||
gypsy bracelet~
|
||||
|
|
@ -219,7 +219,7 @@ A gypsy's bracelet sparkles brightly.~
|
|||
~
|
||||
12 g 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 130 15 0
|
||||
1 130 15 0 0
|
||||
E
|
||||
gypsy's bracelet~
|
||||
The bracelet glimmers. It's fake diamonds and emeralds set into a fake
|
||||
|
|
|
|||
|
|
@ -62,13 +62,37 @@ Staff~
|
|||
4 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 3 3 31
|
||||
1 1 0 0 0
|
||||
#1207
|
||||
neon sign~
|
||||
a neon sign~
|
||||
A neon sign is here blinking an important message!~
|
||||
~
|
||||
16 ab 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
500 0 0 0 0
|
||||
E
|
||||
neon sign~
|
||||
The sign is lighted and surrounded in brillant, flashing, multi-color bulbs.
|
||||
The sign itself has a message written on it using the stick on Velcro(tm)
|
||||
letters.
|
||||
~
|
||||
E
|
||||
message text~
|
||||
Please be aware that the God Hall has changed, and all operations are
|
||||
available using the new zone, (343) Offices are also posted at this new
|
||||
location. Look at fountain for the Directory and Map (34306) to
|
||||
assist you if this applies.
|
||||
|
||||
Whiteknight, The Just Cleric
|
||||
Billeting Officer, Zone(s) 343/346
|
||||
~
|
||||
#1209
|
||||
squishy armchair chair~
|
||||
a squishy armchair~
|
||||
A large squishy armchair sits in front of the fireplace.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1209
|
||||
T 1286
|
||||
|
|
@ -171,8 +195,8 @@ Couch~
|
|||
Smaug's Couch~
|
||||
Smaug's Couch is standing here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
smaug couch~
|
||||
|
|
@ -217,6 +241,24 @@ E
|
|||
staff black~
|
||||
A Huge staff sits here eminating a tremendous power.
|
||||
~
|
||||
#1268
|
||||
note~
|
||||
Another paper note addressd to RAZZY!~
|
||||
Another paper note addressed tp RAZ is here!~
|
||||
~
|
||||
12 a 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
note~
|
||||
Razzy... I fixed your area. You put a put on a non existent object. Check
|
||||
your mail in 1205... Help Mail to undestand the mud mail sustem. To get it
|
||||
though, Receive mail. You were approved for an area. Mail if you have
|
||||
questions here on mud or at Nathaniel. Miller741@gmail. Com Whiteknight Also
|
||||
we are needin a proposal sent to me for a zone... Sednt to my e-mail when youme
|
||||
up with one. If you need help leme know ofor proposal and i will answer what i
|
||||
know about it. Help proposal and use the example.
|
||||
~
|
||||
#1269
|
||||
switch~
|
||||
a switch from a willow tree~
|
||||
|
|
@ -304,14 +346,14 @@ A piece of fireworks is planted in a champagne bottle.~
|
|||
0 0 0 0 0
|
||||
T 1297
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
E
|
||||
bottle champagne~
|
||||
The bottle is filled partially with water so it doesn't tilt over. Someone
|
||||
has obviously drunk the champagne first.
|
||||
~
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
#1299
|
||||
christmas tree~
|
||||
a christmas tree~
|
||||
|
|
|
|||
|
|
@ -354,7 +354,7 @@ symbol in art and decoration to suggest a store of abundance.
|
|||
#1332
|
||||
trial vnum assigner limiter~
|
||||
the trial vnum assigner~
|
||||
A trial vnum assigner helps people work on thier trial vnum.~
|
||||
A trial vnum assigner helps people work on their trial vnum.~
|
||||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
|
|
@ -550,11 +550,6 @@ A tapered pyramid of dark stone rises from floor to ceiling.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
plaque base~
|
||||
To the memory of the thousands who died, and for the hundreds of millions
|
||||
who wept.
|
||||
~
|
||||
E
|
||||
memorial pyramid stone~
|
||||
A tapered spire of dark grey marble rises from its four sided base to a
|
||||
blunted tip near the ceiling. Two adjacent sides of the spire have been
|
||||
|
|
@ -564,6 +559,11 @@ blasted sides of the spire. Each of the hundreds of figures is a shade of
|
|||
either white, black, brown, yellow or red. A bronze plaque has been set in to
|
||||
the base of the monument.
|
||||
~
|
||||
E
|
||||
plaque base~
|
||||
To the memory of the thousands who died, and for the hundreds of millions
|
||||
who wept.
|
||||
~
|
||||
#1370
|
||||
flag american mast half~
|
||||
the American flag~
|
||||
|
|
|
|||
|
|
@ -1,20 +1,3 @@
|
|||
#1500
|
||||
scales justice scale~
|
||||
the Scales of Justice~
|
||||
Two beautiful plates shaped like scales have been left here.~
|
||||
~
|
||||
12 ak 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 150 22 0
|
||||
E
|
||||
scales justice scale~
|
||||
As you look at the scales, you notice that they seem to sway back and forth
|
||||
of their own accord, as if weighing something that is to you still unseen.
|
||||
~
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 2
|
||||
#1501
|
||||
scroll parchment~
|
||||
the Scroll of the Messenger~
|
||||
|
|
@ -22,7 +5,7 @@ You see a solid and silver-lined scroll resting on the ground.~
|
|||
~
|
||||
12 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 500 500 0
|
||||
1 500 500 0 0
|
||||
E
|
||||
scroll parchment~
|
||||
It seems to be some sort of spell designed to transport its user across vast
|
||||
|
|
@ -39,7 +22,7 @@ You are startled by the sight of a sword that glows as you approach it.~
|
|||
~
|
||||
5 abgkn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 11
|
||||
10 500 90 0
|
||||
10 500 90 0 0
|
||||
E
|
||||
sword blazing~
|
||||
The edge of the blade is lined with writing, religious verse apparently, in a
|
||||
|
|
@ -54,7 +37,7 @@ A weighty looking shield has been abandoned by one unworthy to hold it.~
|
|||
~
|
||||
9 kn 0 0 0 aj 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
20 500 150 0
|
||||
20 500 150 0 0
|
||||
E
|
||||
protector faithful shield~
|
||||
It evades your attempts to focus on it, deflecting your gaze as it deflects
|
||||
|
|
@ -67,7 +50,7 @@ A ragged and faded looking piece of cloth has been left here, forgotten.~
|
|||
~
|
||||
12 j 0 0 0 ai 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 15 50 0
|
||||
1 15 50 0 0
|
||||
E
|
||||
armband faded band~
|
||||
It has some sort of militia insignia on it, perhaps an indication of a rank
|
||||
|
|
@ -84,7 +67,7 @@ A stunning curved blade glistens on the ground.~
|
|||
~
|
||||
5 akn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 7 1 3
|
||||
5 500 50 0
|
||||
5 500 50 0 0
|
||||
E
|
||||
scimitar jeweled~
|
||||
The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
|
||||
|
|
@ -97,7 +80,7 @@ You glance briefly at a smouldering ember that rests at your feet.~
|
|||
~
|
||||
1 ajnop 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 5 25 0
|
||||
1 5 25 0 0
|
||||
E
|
||||
ember charred~
|
||||
It glares back at you, almost angrily.
|
||||
|
|
@ -113,7 +96,7 @@ The entire room is aglow from the flame at your feet.~
|
|||
~
|
||||
1 ajkop 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 5 25 0
|
||||
1 5 25 0 0
|
||||
E
|
||||
ethereal flame~
|
||||
Even being near it fills you with a peaceful and comforted feeling.
|
||||
|
|
@ -129,7 +112,7 @@ You have found at last the Key to the Gates of eternity.~
|
|||
~
|
||||
18 aikl 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 50 0
|
||||
1 100 50 0 0
|
||||
E
|
||||
key gates~
|
||||
There are no gates. They are inside of you.
|
||||
|
|
@ -143,7 +126,7 @@ You have found a burnt book, some forgotten history lying on the ground.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 10 500 0
|
||||
2 10 500 0 0
|
||||
E
|
||||
history burnt book~
|
||||
So this is the jester's joke. All of our works have turned to dust, and will
|
||||
|
|
@ -158,7 +141,7 @@ You notice a thin parchment, with flowing script and rich decorative trim.~
|
|||
~
|
||||
1 dklmn 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 500 80 0
|
||||
1 500 80 0 0
|
||||
E
|
||||
surah book~
|
||||
Al-Kafirun Say: "Oh ye that reject the Faith, I do not worship what you
|
||||
|
|
@ -176,7 +159,7 @@ It is surely the best of men who has left these gloves to aid you.~
|
|||
~
|
||||
9 iklmn 0 0 0 ah 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 120 40 0
|
||||
5 120 40 0 0
|
||||
A
|
||||
19 2
|
||||
A
|
||||
|
|
@ -188,7 +171,7 @@ You see a beautiful pendant of ancient and noble craftsmanship.~
|
|||
~
|
||||
11 al 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 500 200 0
|
||||
3 500 200 0 0
|
||||
E
|
||||
ankh~
|
||||
It is an even earlier version of the old Christian cross, an oval loop above
|
||||
|
|
@ -205,7 +188,7 @@ You have found a beautiful gleaming disc with a golden image of the sun god.~
|
|||
~
|
||||
11 ag 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 750 150 0
|
||||
5 750 150 0 0
|
||||
A
|
||||
3 2
|
||||
A
|
||||
|
|
@ -217,7 +200,7 @@ You frown in disgust at the hideous icon of a false god that you have found.~
|
|||
~
|
||||
1 jlq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1000 500 0
|
||||
2 1000 500 0 0
|
||||
A
|
||||
6 2
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -171,16 +171,20 @@ A fine jacket has been left here.~
|
|||
10 0 0 0
|
||||
8 800 0 20 0
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
E
|
||||
stately jacket~
|
||||
The dark jacket is really quite nice. The material is smooth and clean.
|
||||
Heavy metal buttons are sewn in a straight line from top to bottom.
|
||||
~
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
A
|
||||
23 2
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 1
|
||||
#26415
|
||||
boots travelling~
|
||||
the boots of travelling~
|
||||
|
|
|
|||
|
|
@ -7,115 +7,428 @@ A square key lies here.~
|
|||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
#27401
|
||||
smurfberry~
|
||||
smurfberry~
|
||||
A ripe smurfberry is looking delicious here.~
|
||||
fountain granite~
|
||||
a granite fountain~
|
||||
A granite fountain is here bubbling merrily. ~
|
||||
~
|
||||
23 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 2 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
basin~
|
||||
The basin is open and round and in it the cool water resides. It looks cool
|
||||
and refreshing.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
The statue is of a woman carrying a basin of on her shoulder, clad in a
|
||||
simple gown. The water is being pumped into the basin below from a hole in the
|
||||
jug on the statue. The statue is made of marble and the woman whom it portrays
|
||||
is very youthful and beautiful.
|
||||
~
|
||||
E
|
||||
granite fountain~
|
||||
The fountain has a long and wide round basin with a short statue in the
|
||||
center.
|
||||
~
|
||||
19 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
A
|
||||
11 -1
|
||||
#27402
|
||||
blue ring~
|
||||
blue ring~
|
||||
A small blue ring lies here.~
|
||||
anvil~
|
||||
a heavy anvil~
|
||||
A heavy anvil is here bolted and secured to a block of cement. ~
|
||||
~
|
||||
9 bk 0 0 0 ab 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 200 0 0 0
|
||||
A
|
||||
2 1
|
||||
A
|
||||
11 -12
|
||||
#27403
|
||||
curved dagger~
|
||||
a curved dagger~
|
||||
A curved dagger is lying here.~
|
||||
~
|
||||
5 bj 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 11
|
||||
3 250 0 0 0
|
||||
A
|
||||
19 3
|
||||
A
|
||||
6 -1
|
||||
#27404
|
||||
bag~
|
||||
a bag~
|
||||
A small bag is here.~
|
||||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
55 0 0 0
|
||||
2 20 0 0 0
|
||||
#27405
|
||||
smurfette's bracelet~
|
||||
Smurfette's bracelet~
|
||||
You see a VERY small bracelet here.~
|
||||
~
|
||||
9 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 300 0 0 0
|
||||
A
|
||||
3 2
|
||||
A
|
||||
4 1
|
||||
A
|
||||
6 2
|
||||
#27406
|
||||
smurfy little wand~
|
||||
a smurfy wand~
|
||||
You happen across a smurfy little wand.~
|
||||
0 0 0 0 0
|
||||
E
|
||||
block~
|
||||
The cement block is a rectangle cube and it takes the punishment of shock
|
||||
from the pounding hammer as the blacksmithe beats and pounds the metal on it.
|
||||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 5 5 8
|
||||
1 500 0 0 0
|
||||
#27407
|
||||
small weight belt~
|
||||
a weight belt~
|
||||
A small weight belt lies here.~
|
||||
E
|
||||
anvil~
|
||||
The anvil is pure solid cast iron and it is attached to the cement block with
|
||||
U shaped bolts and large nuts.
|
||||
~
|
||||
9 m 0 0 0 al 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 80 0 0 0
|
||||
A
|
||||
1 1
|
||||
#27408
|
||||
small pick axe~
|
||||
a pick axe~
|
||||
A small axe rests here.~
|
||||
#27403
|
||||
lance~
|
||||
a Saint Brigid lance~
|
||||
A Saint Brigid lance is here leaning against the wall. ~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 3 14
|
||||
5 400 0 0 0
|
||||
#27409
|
||||
lump coal~
|
||||
a lump of coal~
|
||||
A lump of coal is here.~
|
||||
2 2 3 7
|
||||
100 250 0 5 0
|
||||
E
|
||||
lance~
|
||||
The lance is long and cylindrical made of a fine ash tree that has been cut
|
||||
down and hardened via the use of fire and bronze guards and stuff attached to
|
||||
it. It has a very sharp point at one end.
|
||||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
#27410
|
||||
azrael's collar azerael~
|
||||
Azrael's collar~
|
||||
Azrael's collar is here~
|
||||
A
|
||||
17 10
|
||||
A
|
||||
18 5
|
||||
A
|
||||
19 3
|
||||
#27404
|
||||
staff~
|
||||
a staff~
|
||||
A five foot staff lies on the ground.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 3 3 7
|
||||
16 50 0 0 0
|
||||
E
|
||||
hammer~
|
||||
The hammer is large with a wood handle and a huge head, equally solid for
|
||||
pounding molten metal at the forge, or busting someone's skull wide open.
|
||||
~
|
||||
A
|
||||
17 2
|
||||
#27405
|
||||
sword~
|
||||
a Saint Brigid sword~
|
||||
A shiny Saint Brigid Bastard Sword is here.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
6 1 2 3
|
||||
15 120 0 5 0
|
||||
E
|
||||
sword~
|
||||
The sword is well forged, with a simple handle made of wrapped wood and a
|
||||
curved narrow blade, easy for slashing.
|
||||
~
|
||||
#27406
|
||||
helmet~
|
||||
a green and gray helmet~
|
||||
A greenand gray helmet is here laying in the dust~
|
||||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
20 250 0 5 0
|
||||
E
|
||||
helmet~
|
||||
The helmet is a full head with a visor and it is made of a hard iron that is
|
||||
colored green and gray. It looks very protective.
|
||||
~
|
||||
A
|
||||
18 1
|
||||
A
|
||||
18 2
|
||||
#27407
|
||||
cloak gray~
|
||||
a gray cloak~
|
||||
A gray cloak is fluttering in the breeze hanging from a hook.~
|
||||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
1 0 0 0
|
||||
2 20 0 5 0
|
||||
E
|
||||
clasp~
|
||||
The clasp is gold and silver and in the form of a crescent moon and
|
||||
interlocked, rayed star. The sign of its Elvish origin.
|
||||
~
|
||||
E
|
||||
cloak~
|
||||
The cloak is made of thick wool and is held together at the neck by a gold
|
||||
and silver clasp.
|
||||
~
|
||||
A
|
||||
17 1
|
||||
A
|
||||
19 -2
|
||||
#27408
|
||||
armor body~
|
||||
a green and gray leather tunic~
|
||||
A green and gray leather tunic is here wanting to be worn.~
|
||||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
20 500 0 5 0
|
||||
E
|
||||
tunic~
|
||||
The body armor is a simple tunic made of greenand gray leather that clasps to
|
||||
one side. It is adorned with designs of an elvish origin.
|
||||
~
|
||||
A
|
||||
18 3
|
||||
A
|
||||
19 -1
|
||||
#27409
|
||||
bucklers~
|
||||
green and gray leather bucklers~
|
||||
Green and gray leather bucklers are here.~
|
||||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
20 50 0 5 0
|
||||
E
|
||||
bucklers~
|
||||
The buckler are mere arm guards that strap onto the arm and they go up to the
|
||||
shoulder protecting the arm from damage.
|
||||
~
|
||||
A
|
||||
19 1
|
||||
#27410
|
||||
breeches~
|
||||
leather breeches~
|
||||
Leather breeches are folded neatly into a pile~
|
||||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
5 25 0 5 0
|
||||
E
|
||||
breeches~
|
||||
The breeches are leather pants that match the tunic and they blouse outward
|
||||
at the knee when tucked into the boots giving ample protection to the legs.
|
||||
~
|
||||
A
|
||||
19 2
|
||||
A
|
||||
17 -1
|
||||
2 3
|
||||
#27411
|
||||
small mirror~
|
||||
a small mirror~
|
||||
A small mirror sits here.~
|
||||
belt~
|
||||
a leather belt~
|
||||
An unfinished object is lying here.~
|
||||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0 0
|
||||
1 2 0 4 0
|
||||
E
|
||||
belt~
|
||||
The belt is a woen lether strip that surrounds the waist. It has a metal
|
||||
clasp in the front that clips the two ends together
|
||||
~
|
||||
A
|
||||
6 1
|
||||
17 -2
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 2
|
||||
#27412
|
||||
boots gray~
|
||||
gray leather boots~
|
||||
D~
|
||||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
-3 0 0 0
|
||||
5 50 0 5 0
|
||||
E
|
||||
boots gray~
|
||||
Gray leather boots are soft and durable that seem to blend in with the tunic
|
||||
and breeches when worn.
|
||||
~
|
||||
A
|
||||
19 1
|
||||
A
|
||||
1 2
|
||||
#27413
|
||||
gloves green~
|
||||
a pair of green leather gloves~
|
||||
A pair of green leather gloves lay on the ground.~
|
||||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 75 10 5 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 1
|
||||
#27414
|
||||
leather loop~
|
||||
a leather loop~
|
||||
A leather loop is here connected to a pair of dusters~
|
||||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 10 1 5 0
|
||||
E
|
||||
leather ring~
|
||||
The ring is a simple ring of leather that has dusters attached that protect
|
||||
the fingers while fighting in battle.
|
||||
~
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 -1
|
||||
#27415
|
||||
girdle~
|
||||
a green and gray girdle~
|
||||
A green and gray girdle is here looking to be tied.~
|
||||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
-10 0 0 0
|
||||
15 250 0 5 0
|
||||
E
|
||||
girdle~
|
||||
The girdle slips on around the waist and is tightened by laces that are
|
||||
resemblant to a corset. The laces then tie securing the girdle to the abdomen.
|
||||
~
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#27416
|
||||
wristguards~
|
||||
green leather wristguards~
|
||||
A pair of green leather wristguards roll here when dropped.~
|
||||
~
|
||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
10 150 0 5 0
|
||||
E
|
||||
wristguards~
|
||||
The wristguards are a hard leather that have been bent and secured into a
|
||||
sturdy loop, protecing the thumb and wrist and part of the hand when worn.
|
||||
~
|
||||
A
|
||||
19 1
|
||||
#27417
|
||||
shield metal~
|
||||
a metal shield~
|
||||
A large metal shield is lying on the ground~
|
||||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
-20 0 0 0
|
||||
3 100 10 5 0
|
||||
E
|
||||
shield~
|
||||
The shield has a crescent moon and interlocked rayed star painted on the
|
||||
front of it in full radiant color. The shield itself is a gray metal color.
|
||||
~
|
||||
A
|
||||
19 5
|
||||
#27418
|
||||
warhammer hammer~
|
||||
a Saint Brigid hammer~
|
||||
A medium sized hammer is here.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 5 7
|
||||
6 50 10 5 0
|
||||
#27419
|
||||
flail large~
|
||||
a Saint Brigid flail~
|
||||
A large flail is here.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 7
|
||||
6 625 10 5 0
|
||||
E
|
||||
Flail~
|
||||
The flail is a massive ball of spikes hooked to a chain connected to a large
|
||||
staff in which is a swung at the enemy to crush them. It looks formidable.
|
||||
~
|
||||
#27420
|
||||
sword small~
|
||||
a Saint Brigid small sword~
|
||||
A small sword is here laying on its side.~
|
||||
~
|
||||
5 e 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 11
|
||||
3 60 10 5 0
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort.
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
#27421
|
||||
dagger~
|
||||
a Saint Brigid dagger~
|
||||
A dagger with a long thin blade is here.~
|
||||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 10 10 0 0
|
||||
#27422
|
||||
atm teller banks machine~
|
||||
an automatic teller machine~
|
||||
An automatic teller machine has been installed in the wall here.~
|
||||
~
|
||||
12 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
atm teller bank machine~
|
||||
There is a small note on the machine which says:
|
||||
|
||||
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
|
||||
Please report any strange occurrences to the bank manager.
|
||||
|
||||
~
|
||||
#27423
|
||||
box~
|
||||
a box on a pedistal~
|
||||
A box on a pedistal is sitting here.~
|
||||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5000 15 27424 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
box~
|
||||
The box is made of ash and has a slot on top to be able to put things into
|
||||
it. It looks to be a donations box.
|
||||
~
|
||||
#27424
|
||||
key golden~
|
||||
a golden key~
|
||||
A golden key is here glistening in the light~
|
||||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 50000 0 0 0
|
||||
E
|
||||
key~
|
||||
The key looks to be a stumpy, old fashioned one and it has a strange circular
|
||||
handle with a star on it.
|
||||
~
|
||||
#27425
|
||||
coins~
|
||||
some coins~
|
||||
A huge pile of coins is here.~
|
||||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000000 0 0 0
|
||||
1 1000000 0 0 0
|
||||
E
|
||||
coins gold~
|
||||
The coins are small and circular and have the insign of Saint Brigid stamped
|
||||
in the center of them.
|
||||
~
|
||||
#27426
|
||||
shrine~
|
||||
a large shrine made of marble~
|
||||
A large shrine made of marble dominates the wall.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
shrine~
|
||||
The shrine here is smaller and made of marble, trimmed in flexible strips of
|
||||
ornamental oak wood. It has cubbies where small candles burn and incense burns
|
||||
honoring the god or goddess here.
|
||||
~
|
||||
E
|
||||
incense~
|
||||
The incense is stuck out of the top from small holes and it smells like the
|
||||
wild honeysuckle. Very refreshing.
|
||||
~
|
||||
#27427
|
||||
altar~
|
||||
a prayer altar~
|
||||
A prayer altar is here.~
|
||||
~
|
||||
6 ai 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
200 0 0 0 0
|
||||
E
|
||||
altar~
|
||||
The altar is made of gold and twisted marble. It has a shiny well finished
|
||||
appearance in its construction with the rune symbol of Whiteknight carved on the
|
||||
side of it. There are candles and incense burners incorperated in the design
|
||||
and they smolder gently.
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -155,13 +155,13 @@ A small sword lies here.~
|
|||
0 1 6 11
|
||||
3 60 10 0 0
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort.
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort.
|
||||
~
|
||||
#3022
|
||||
sword long~
|
||||
a long sword~
|
||||
|
|
@ -633,17 +633,17 @@ boards social bulletin gen_boards~
|
|||
a social bulletin board~
|
||||
A large, sociable bulletin board is mounted on a wall here.~
|
||||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#3097
|
||||
boards frozen bulletin gen_boards~
|
||||
a frozen bulletin board~
|
||||
|
|
@ -653,13 +653,13 @@ A large bulletin board is here, carved from a block of ice.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#3098
|
||||
boards holy bulletin gen_boards~
|
||||
a holy bulletin board~
|
||||
|
|
@ -669,13 +669,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#3099
|
||||
boards bulletin gen_boards~
|
||||
a bulletin board~
|
||||
|
|
@ -685,11 +685,11 @@ A large bulletin board is mounted on a wall here.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ An orange lies on the ground here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
1 8 8 0
|
||||
1 8 8 0 0
|
||||
E
|
||||
orange~
|
||||
You wonder how it got here, seeing how oranges are non-migratory.
|
||||
|
|
@ -17,7 +17,7 @@ There is a bale of wheat here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
50 100 10 0
|
||||
50 100 10 0 0
|
||||
E
|
||||
bale wheat~
|
||||
It doesn't look appetizing to you, but a horse might enjoy this...
|
||||
|
|
@ -29,7 +29,7 @@ A HUGE zither made of gold rests in the corner~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
40 1000 100 0
|
||||
40 1000 100 0 0
|
||||
E
|
||||
zither~
|
||||
Someone truly huge with big fingers might be able to play this. You can't.
|
||||
|
|
@ -42,7 +42,7 @@ You can smell a barrel on the other side of the room from here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
20 1000 100 0
|
||||
20 1000 100 0 0
|
||||
E
|
||||
barrel perfume~
|
||||
Smells good... The label reads: "Somewhere between GPA and MUD there lies...
|
||||
|
|
@ -55,7 +55,7 @@ There is a statue of Aglandiir here, made of solid gold.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
30 900 90 0
|
||||
30 900 90 0 0
|
||||
E
|
||||
statue~
|
||||
He's a pretty striking chap, for a dragon.
|
||||
|
|
@ -67,7 +67,7 @@ A runed halberd lies on the ground here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 12 3
|
||||
16 1000 300 0
|
||||
16 1000 300 0 0
|
||||
E
|
||||
halberd~
|
||||
The runes glow with a bright light, making you think that this might be a
|
||||
|
|
@ -82,7 +82,7 @@ A vial of a dun fluid is here.~
|
|||
~
|
||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 36 1 3
|
||||
1 1000 200 0
|
||||
1 1000 200 0 0
|
||||
E
|
||||
potion protection dun vial~
|
||||
Looks thick, and brownish-grey (dun). Ick!
|
||||
|
|
@ -94,7 +94,7 @@ Aglandiir's crown sits here, radiating a shield.~
|
|||
~
|
||||
8 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
crown~
|
||||
The shield repulses you, making you wonder how you're going to get your hands
|
||||
|
|
@ -107,7 +107,7 @@ A scrawny red apple sits here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 5 2 0
|
||||
1 5 2 0 0
|
||||
E
|
||||
apple~
|
||||
It is not wormy... Yet.
|
||||
|
|
@ -119,7 +119,7 @@ A fresh loaf of bread lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 10 5 0
|
||||
1 10 5 0 0
|
||||
E
|
||||
bread loaf~
|
||||
Mmmm... Rye!
|
||||
|
|
@ -131,7 +131,7 @@ A melon sits here, discarded evidently.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
3 8 3 0
|
||||
3 8 3 0 0
|
||||
E
|
||||
melon~
|
||||
Wow! Look at the size of that melon!
|
||||
|
|
@ -143,7 +143,7 @@ An exquisitely crafted knife rests here.~
|
|||
~
|
||||
5 dn 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 3 5 11
|
||||
8 1000 200 0
|
||||
8 1000 200 0 0
|
||||
E
|
||||
knife~
|
||||
The craftsmanship... It takes your breath away! This knife... It had to
|
||||
|
|
@ -161,7 +161,7 @@ A superb long sword sticks in the earth.~
|
|||
~
|
||||
5 dmn 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 2 7 3
|
||||
15 750 150 0
|
||||
15 750 150 0 0
|
||||
E
|
||||
sword long~
|
||||
This sword is light, but the heft is perfectly balanced. Such an incredible
|
||||
|
|
@ -179,7 +179,7 @@ A short sword lies here... a work of art!~
|
|||
~
|
||||
5 adimn 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 4 6 3
|
||||
10 100 30 0
|
||||
10 100 30 0 0
|
||||
E
|
||||
sword short~
|
||||
It brings tears to your eyes. This must have been Gabadiel the smith's
|
||||
|
|
@ -196,7 +196,7 @@ A dismembered and burnt cadaver lies on the ground here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
cadaver~
|
||||
It is still smouldering a little; the culprits can't be far off!
|
||||
|
|
@ -208,7 +208,7 @@ A scimitar as long as your arm lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 7 3
|
||||
10 500 50 0
|
||||
10 500 50 0 0
|
||||
E
|
||||
scimitar~
|
||||
This weapon really isn't of too high a quality.
|
||||
|
|
@ -218,9 +218,9 @@ crate~
|
|||
a crate~
|
||||
A crate is stacked here.~
|
||||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
200 5 0 0
|
||||
50 100 20 0
|
||||
50 100 20 0 0
|
||||
E
|
||||
crate~
|
||||
It's a standard wooden crate.
|
||||
|
|
@ -232,7 +232,7 @@ A hunting bow lies here, unwanted~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 5 11
|
||||
6 400 40 0
|
||||
6 400 40 0 0
|
||||
E
|
||||
bow hunting~
|
||||
This is the type of weapon you would use to bag some deer or rabbits, but not
|
||||
|
|
@ -247,7 +247,7 @@ A nice leather vest lies here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
6 500 50 0
|
||||
6 500 50 0 0
|
||||
E
|
||||
vest leather~
|
||||
The seams are delicately sewn with a enruned thread...
|
||||
|
|
@ -259,7 +259,7 @@ A glass of beer sits forgotten here.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 1 1 0
|
||||
2 5 1 0
|
||||
2 5 1 0 0
|
||||
E
|
||||
glass~
|
||||
This is a nice glass filled with homebrew. There doesn't seem to be too much
|
||||
|
|
@ -272,7 +272,7 @@ A big glass of mead sits here, cool and frosty.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 1 3 0
|
||||
2 8 3 0
|
||||
2 8 3 0 0
|
||||
E
|
||||
glass mead~
|
||||
Looks good. Looks warm. Doesn't matter; it still looks good.
|
||||
|
|
@ -284,7 +284,7 @@ A shot of whisky is sitting here.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 1 5 0
|
||||
1 10 5 0
|
||||
1 10 5 0 0
|
||||
E
|
||||
shot~
|
||||
Whew! Looks like potent stuff!
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ A commoner's longsword made of adamantite has been left here.~
|
|||
~
|
||||
5 m 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
12 1000 500 0
|
||||
12 1000 500 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
|
@ -17,7 +17,7 @@ A drow noble's longsword, made of adamantite, lies here.~
|
|||
~
|
||||
5 m 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
12 150 80 0
|
||||
12 150 80 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
|
@ -29,7 +29,7 @@ A whip with two snakes heads lies here.~
|
|||
~
|
||||
5 ab 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 3
|
||||
12 175 15 0
|
||||
12 175 15 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
|
@ -41,7 +41,7 @@ A whip with three snake heads has been left here.~
|
|||
~
|
||||
5 ab 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 3
|
||||
12 500 23 0
|
||||
12 500 23 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
|
@ -53,7 +53,7 @@ A whip with four snake heads has been carelessly left here.~
|
|||
~
|
||||
5 ab 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
12 102 40 0
|
||||
12 102 40 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
|
@ -65,7 +65,7 @@ A black longsword has been carelessly left here.~
|
|||
~
|
||||
5 agm 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
12 102 40 0
|
||||
12 102 40 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
|
@ -77,7 +77,7 @@ A whip with 5 snake heads has been carelessly dropped here.~
|
|||
~
|
||||
5 agj 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 6 3
|
||||
12 120 45 0
|
||||
12 120 45 0 0
|
||||
A
|
||||
1 -2
|
||||
A
|
||||
|
|
@ -89,7 +89,7 @@ A whip with six snake heads has been dropped here very carelessly.~
|
|||
~
|
||||
5 agj 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 5 3
|
||||
12 150 80 0
|
||||
12 150 80 0 0
|
||||
A
|
||||
1 -3
|
||||
A
|
||||
|
|
@ -101,7 +101,7 @@ A pair of iron bracers has been dropped here.~
|
|||
~
|
||||
9 ag 0 0 0 ai 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
3 200 10 0
|
||||
3 200 10 0 0
|
||||
A
|
||||
18 -1
|
||||
#5109
|
||||
|
|
@ -111,7 +111,7 @@ A pair of gauntlets is lying on the ground.~
|
|||
~
|
||||
11 a 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1000 30 0
|
||||
2 1000 30 0 0
|
||||
A
|
||||
1 2
|
||||
#5110
|
||||
|
|
@ -121,7 +121,7 @@ A silvery blue wand has been dropped in the dirt.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 3 3 30
|
||||
1 400 30 0
|
||||
1 400 30 0 0
|
||||
#5111
|
||||
helmet small~
|
||||
a small helmet~
|
||||
|
|
@ -129,7 +129,7 @@ A small helmet lies up against a rock.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 600 30 0
|
||||
5 600 30 0 0
|
||||
A
|
||||
3 3
|
||||
#5112
|
||||
|
|
@ -139,7 +139,7 @@ A small ruby ring lies in the dirt.~
|
|||
~
|
||||
11 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 80 0
|
||||
1 200 80 0 0
|
||||
A
|
||||
13 25
|
||||
#5113
|
||||
|
|
@ -149,7 +149,7 @@ A dagger with spider leg shaped blades lies on the ground.~
|
|||
~
|
||||
5 gjmnp 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 11
|
||||
8 120 15 0
|
||||
8 120 15 0 0
|
||||
A
|
||||
18 3
|
||||
A
|
||||
|
|
@ -161,7 +161,7 @@ A small bright green hat lies in the dirt.~
|
|||
~
|
||||
9 h 0 0 0 ae 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 200 60 0
|
||||
1 200 60 0 0
|
||||
A
|
||||
9 -10
|
||||
A
|
||||
|
|
@ -173,7 +173,7 @@ A key made of a strange metal is lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#5116
|
||||
gold treasure coins~
|
||||
a pile of golden coins~
|
||||
|
|
@ -181,5 +181,13 @@ A large pile of golden coins is lying here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#5121
|
||||
unfinished object~
|
||||
an unfinished object~
|
||||
An unfinished object is lying here.~
|
||||
~
|
||||
0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ An old, battered sign lies on the ground.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 2 2 0
|
||||
10 2 2 0 0
|
||||
E
|
||||
sign~
|
||||
Only some of the letters are legible :-
|
||||
|
|
@ -24,18 +24,18 @@ A colossal tree blocks the way westward.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
opening~
|
||||
The opening is far too narrow for you to squeeze through but it looks as if
|
||||
the tree is hollow.
|
||||
~
|
||||
E
|
||||
tree~
|
||||
This enormous tree must be a thousand years old. Its rough bark looks grey
|
||||
and pale and is decorated with scratches and clawmarks. On its west side is a
|
||||
small opening just above ground level.
|
||||
~
|
||||
E
|
||||
opening~
|
||||
The opening is far too narrow for you to squeeze through but it looks as if
|
||||
the tree is hollow.
|
||||
~
|
||||
#6103
|
||||
branch grey long~
|
||||
a long, grey branch~
|
||||
|
|
@ -43,7 +43,7 @@ A long, grey branch rests heavily on the ground.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 25 0
|
||||
20 1 3 0
|
||||
20 1 3 0 0
|
||||
E
|
||||
branch grey long~
|
||||
It is quite heavy and looks as if it has been dropped from great height. It
|
||||
|
|
@ -56,7 +56,7 @@ A long, grey branch rests heavily on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 7
|
||||
18 60 20 0
|
||||
18 60 20 0 0
|
||||
E
|
||||
branch grey long~
|
||||
It is very heavy and looks as if it has been dropped from great height. It
|
||||
|
|
@ -73,7 +73,7 @@ A long, grey branch rests heavily on the ground.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
40 1 0 0
|
||||
40 1 0 0 0
|
||||
E
|
||||
branch grey long~
|
||||
It is very heavy and looks as if it has been dropped from great height. It
|
||||
|
|
@ -86,7 +86,7 @@ A large toadstool grows nearby.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
5 20 20 0
|
||||
5 20 20 0 0
|
||||
E
|
||||
toadstool~
|
||||
It is a large, brown boletus that must weigh nearly five pounds. The top
|
||||
|
|
@ -100,7 +100,7 @@ A large toadstool grows nearby.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 1
|
||||
5 20 20 0
|
||||
5 20 20 0 0
|
||||
E
|
||||
toadstool~
|
||||
It is a large, brown boletus that must weigh nearly five pounds. It has
|
||||
|
|
@ -115,7 +115,7 @@ A big pile of gold coins is lying here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
15 1000 0 0
|
||||
15 1000 0 0 0
|
||||
#6109
|
||||
potion blue~
|
||||
a blue potion~
|
||||
|
|
@ -123,7 +123,7 @@ A blue potion has been left here.~
|
|||
~
|
||||
10 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 28 -1 -1
|
||||
2 680 50 0
|
||||
2 680 50 0 0
|
||||
E
|
||||
potion blue~
|
||||
It has a nice deep blue color and a smell like peppermint.
|
||||
|
|
@ -135,7 +135,7 @@ A yellow potion has been left here.~
|
|||
~
|
||||
10 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 39 -1 -1
|
||||
2 1000 200 0
|
||||
2 1000 200 0 0
|
||||
E
|
||||
potion yellow musky~
|
||||
It has a deep yellow color and and a strong spicy smell.
|
||||
|
|
@ -147,7 +147,7 @@ A large round shield has been left here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
15 300 800 0
|
||||
15 300 800 0 0
|
||||
E
|
||||
shield round large~
|
||||
It is made from hard wood that has been reinforced with heavy iron bands.
|
||||
|
|
@ -159,7 +159,7 @@ An iron crown rests on the ground.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
20 700 50 0
|
||||
20 700 50 0 0
|
||||
E
|
||||
crown iron~
|
||||
It is a heavy human-sized crown made from solid iron.
|
||||
|
|
@ -171,7 +171,7 @@ An iron sceptre lies on the ground.~
|
|||
~
|
||||
1 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
10 500 70 0
|
||||
10 500 70 0 0
|
||||
E
|
||||
sceptre iron~
|
||||
It is a heavy sceptre made from solid iron.
|
||||
|
|
@ -183,7 +183,7 @@ An iron ring has been left here.~
|
|||
~
|
||||
11 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 500 50 0
|
||||
10 500 50 0 0
|
||||
E
|
||||
ring iron~
|
||||
It is a quite heavy human-sized ring made from solid iron. It lacks
|
||||
|
|
@ -200,7 +200,7 @@ The morning star is here collecting dust while it lies on the ground.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 9 7
|
||||
10 150 20 0
|
||||
10 150 20 0 0
|
||||
A
|
||||
18 2
|
||||
#6116
|
||||
|
|
@ -210,7 +210,7 @@ A black dragon scale shirt has been left here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
10 1000 10 0
|
||||
10 1000 10 0 0
|
||||
E
|
||||
shirt scale~
|
||||
It is a sleeveless shirt made from big, black dragon scales joined with
|
||||
|
|
@ -225,7 +225,7 @@ A black dragon scale skirt has been left here.~
|
|||
~
|
||||
9 g 0 0 0 af 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 500 10 0
|
||||
8 500 10 0 0
|
||||
E
|
||||
skirt scale~
|
||||
It is a short skirt made from big, black dragon scales joined with silver
|
||||
|
|
@ -240,7 +240,7 @@ A large, hooded cloak, as dark as the night, has been left here.~
|
|||
~
|
||||
11 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
20 800 40 0
|
||||
20 800 40 0 0
|
||||
E
|
||||
cloak black~
|
||||
It is a heavy, black cloak with a large hood. The word 'Isha' is written
|
||||
|
|
@ -257,7 +257,7 @@ A broad silver belt has been left here.~
|
|||
~
|
||||
9 ag 0 0 0 al 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
4 500 35 0
|
||||
4 500 35 0 0
|
||||
E
|
||||
belt silver~
|
||||
It is a broad belt made from tiny silver rings woven together.
|
||||
|
|
@ -269,7 +269,7 @@ A long, slender sword lies on the ground.~
|
|||
~
|
||||
5 agjl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 6 3
|
||||
4 300 60 0
|
||||
4 300 60 0 0
|
||||
E
|
||||
sword long slender~
|
||||
It is a long, slender sword that seems to be made from silver. The word
|
||||
|
|
@ -279,4 +279,17 @@ A
|
|||
18 4
|
||||
A
|
||||
19 2
|
||||
#6121
|
||||
sign~
|
||||
wooden sign~
|
||||
A wooden sign nailed to a tree is here, You'd better read it...~
|
||||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
wooden sign~
|
||||
Warning Spider Trap to the West. Be Warned, Be Wary. Tholius, The
|
||||
Travelling Monk.
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -1 +1,280 @@
|
|||
$~
|
||||
CircleMUD v3.0 Shop File~
|
||||
#27400~
|
||||
27405
|
||||
27403
|
||||
27418
|
||||
27419
|
||||
27420
|
||||
27421
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
9Armor
|
||||
5Weapons
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
27402
|
||||
0
|
||||
27444
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27401~
|
||||
27406
|
||||
27407
|
||||
27408
|
||||
27409
|
||||
27410
|
||||
27411
|
||||
27412
|
||||
27413
|
||||
27414
|
||||
27415
|
||||
27416
|
||||
27417
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
5Weapon
|
||||
9Armor
|
||||
11Worn
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
27403
|
||||
0
|
||||
27445
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27402~
|
||||
3000
|
||||
3001
|
||||
3002
|
||||
3003
|
||||
3004
|
||||
-1
|
||||
1.25
|
||||
1.00
|
||||
19Food
|
||||
17Liquid Containers
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
27401
|
||||
0
|
||||
27459
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27403~
|
||||
3030
|
||||
3031
|
||||
3032
|
||||
3033
|
||||
3037
|
||||
3038
|
||||
3039
|
||||
3104
|
||||
3103
|
||||
3060
|
||||
3061
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
15Container
|
||||
1light
|
||||
17Liquid Container
|
||||
19Food
|
||||
22Boatr
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
27407
|
||||
0
|
||||
27440
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27404~
|
||||
3009
|
||||
3010
|
||||
3011
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
19Food
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
27408
|
||||
0
|
||||
27434
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27405~
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
2Scroll
|
||||
10Potion
|
||||
3Wand
|
||||
8Treasure
|
||||
4Staff
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
27405
|
||||
32
|
||||
27431
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27406~
|
||||
3050
|
||||
3051
|
||||
3052
|
||||
3054
|
||||
3053
|
||||
3055
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
2Scroll
|
||||
4staff
|
||||
10potion
|
||||
3wand
|
||||
21pen
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
27409
|
||||
0
|
||||
27435
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27407~
|
||||
3001
|
||||
3002
|
||||
3003
|
||||
3004
|
||||
3000
|
||||
-1
|
||||
2.25
|
||||
1.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
27430
|
||||
0
|
||||
27458
|
||||
27459
|
||||
27472
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
#27408~
|
||||
3001
|
||||
3002
|
||||
3003
|
||||
3004
|
||||
3000
|
||||
-1
|
||||
2.25
|
||||
1.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
-1
|
||||
0
|
||||
27458
|
||||
27459
|
||||
27472
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ if %amount% >= 10
|
|||
give %change% coin %actor.name%
|
||||
end
|
||||
* Otherwise they must have given exactly 10 coins, open the gate.
|
||||
say thank you.
|
||||
say Thank you.
|
||||
wait 1 sec
|
||||
unlock gateway
|
||||
wait 1 sec
|
||||
|
|
|
|||
|
|
@ -200,19 +200,19 @@ end
|
|||
1 c 1
|
||||
draw~
|
||||
if %arg% == bracelet
|
||||
%send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n
|
||||
%echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n
|
||||
%send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n
|
||||
%echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n
|
||||
wait 1 s
|
||||
if %self.timer% == 0
|
||||
eval give %actor.maxmove% - %actor.move%
|
||||
eval percent (%give% * 8) / 10
|
||||
eval power %actor.move(%percent%)%
|
||||
set %power%
|
||||
%send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n
|
||||
%echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n
|
||||
%send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n
|
||||
%echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n
|
||||
otimer 20
|
||||
else
|
||||
%send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n
|
||||
%send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n
|
||||
end
|
||||
end
|
||||
return 0
|
||||
|
|
@ -917,6 +917,7 @@ end
|
|||
test dg_cast~
|
||||
2 g 100
|
||||
~
|
||||
wait 1 c
|
||||
set target %self.people%
|
||||
while %target%
|
||||
set nexttarget %target.next_in_room%
|
||||
|
|
@ -1051,23 +1052,23 @@ global mrc
|
|||
global llc
|
||||
global lmc
|
||||
global lrc
|
||||
%echo% @n _______________
|
||||
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
|
||||
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
|
||||
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
|
||||
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
|
||||
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
|
||||
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
|
||||
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
|
||||
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
|
||||
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
|
||||
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
|
||||
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
|
||||
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
|
||||
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
|
||||
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
|
||||
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
|
||||
%echo% @n|_______________|
|
||||
%echo% n _______________
|
||||
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
|
||||
%echo% n| %ulc%| | %umc%| | %urc%| | n|
|
||||
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
|
||||
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
|
||||
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
|
||||
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
|
||||
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
|
||||
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
|
||||
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
|
||||
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
|
||||
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
|
||||
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
|
||||
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
|
||||
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
|
||||
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
|
||||
%echo% n|_______________|
|
||||
~
|
||||
#1140
|
||||
dealer say new game~
|
||||
|
|
@ -1075,11 +1076,11 @@ dealer say new game~
|
|||
new game~
|
||||
wait 1s
|
||||
if %actor.varexists(ffplaying)%
|
||||
%send% %actor% @GYou are already playing a game.@n
|
||||
%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
|
||||
%send% %actor% @GYour opponent will keep the cards they've won.@n
|
||||
%send% %actor% @GSay forfeit to accept this and end the game.@n
|
||||
%send% %actor% @GSay continue to carry on with your current game.@n
|
||||
%send% %actor% GYou are already playing a game. n
|
||||
%send% %actor% GIf you forfeit, you will lose the cards you've won. n
|
||||
%send% %actor% GYour opponent will keep the cards they've won. n
|
||||
%send% %actor% GSay forfeit to accept this and end the game. n
|
||||
%send% %actor% GSay continue to carry on with your current game. n
|
||||
elseif %playing%
|
||||
%echo% Sorry, I'm already playing a game.
|
||||
else
|
||||
|
|
@ -1324,23 +1325,23 @@ global %cardpos%4
|
|||
show board~
|
||||
2 c 100
|
||||
show~
|
||||
%echo% @n _______________
|
||||
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
|
||||
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
|
||||
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
|
||||
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
|
||||
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
|
||||
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
|
||||
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
|
||||
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
|
||||
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
|
||||
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
|
||||
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
|
||||
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
|
||||
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
|
||||
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
|
||||
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
|
||||
%echo% @n|_______________|
|
||||
%echo% n _______________
|
||||
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
|
||||
%echo% n| %ulc%| | %umc%| | %urc%| | n|
|
||||
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
|
||||
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
|
||||
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
|
||||
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
|
||||
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
|
||||
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
|
||||
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
|
||||
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
|
||||
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
|
||||
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
|
||||
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
|
||||
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
|
||||
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
|
||||
%echo% n|_______________|
|
||||
~
|
||||
#1144
|
||||
new trigger~
|
||||
|
|
@ -1348,8 +1349,8 @@ new trigger~
|
|||
test~
|
||||
%echo% var is %var%
|
||||
%echo% var2 is %var2%
|
||||
%echo% coloured var is @Y%var%@n
|
||||
%echo% coloured var is Y%var% n
|
||||
set col Y
|
||||
%echo% var coloured var is @%col%%var%@n
|
||||
%echo% var coloured var is %col%%var% n
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -1,118 +1,161 @@
|
|||
#27400
|
||||
Happy Smurf - 27415~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
switch %random.5%
|
||||
case 1
|
||||
say Tra, La, la, La, la, la.
|
||||
break
|
||||
case 2
|
||||
say Will you be my friend?
|
||||
break
|
||||
case 3
|
||||
say It's a very smurfy day in Smurfville!
|
||||
break
|
||||
case 4
|
||||
say Everything is Smurfy-OK!
|
||||
break
|
||||
case 5
|
||||
say Yea, we're so happy!
|
||||
break
|
||||
default
|
||||
sing
|
||||
break
|
||||
done
|
||||
end
|
||||
~
|
||||
#27401
|
||||
Barney - 27404~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
switch %random.5%
|
||||
case 1
|
||||
say Yea, we're so happy!
|
||||
break
|
||||
case 2
|
||||
say Will you be my friend?
|
||||
break
|
||||
case 3
|
||||
say C'mon kids sing along...
|
||||
break
|
||||
case 4
|
||||
say Happy, happy, happy, aren't we all SO happy!
|
||||
break
|
||||
case 5
|
||||
say I love you, you love me, ...
|
||||
break
|
||||
default
|
||||
sing
|
||||
break
|
||||
done
|
||||
end
|
||||
~
|
||||
#27402
|
||||
Papa dg_cast by level - 27400~
|
||||
0 k 50
|
||||
~
|
||||
switch %actor.level%
|
||||
case 1
|
||||
case 2
|
||||
case 3
|
||||
break
|
||||
case 4
|
||||
dg_cast 'magic missile' %actor%
|
||||
break
|
||||
case 5
|
||||
dg_cast 'chill touch' %actor%
|
||||
break
|
||||
case 6
|
||||
dg_cast 'burning hands' %actor%
|
||||
break
|
||||
case 7
|
||||
case 8
|
||||
dg_cast 'shocking grasp' %actor%
|
||||
break
|
||||
case 9
|
||||
case 10
|
||||
case 11
|
||||
dg_cast 'lightning bolt' %actor%
|
||||
break
|
||||
case 12
|
||||
dg_cast 'color spray' %actor%
|
||||
break
|
||||
case 13
|
||||
dg_cast 'energy drain' %actor%
|
||||
break
|
||||
case 14
|
||||
dg_cast 'curse' %actor%
|
||||
break
|
||||
case 15
|
||||
dg_cast 'poison' %actor%
|
||||
break
|
||||
case 16
|
||||
if %actor.align% > 0
|
||||
dg_cast 'dispel good' %actor%
|
||||
else
|
||||
dg_cast 'dispel evil' %actor%
|
||||
end
|
||||
break
|
||||
case 17
|
||||
case 18
|
||||
dg_cast 'call lightning' %actor%
|
||||
break
|
||||
case 19
|
||||
case 20
|
||||
case 21
|
||||
case 22
|
||||
dg_cast 'harm' %actor%
|
||||
break
|
||||
default
|
||||
dg_cast 'fireball' %actor%
|
||||
break
|
||||
done
|
||||
~
|
||||
$~
|
||||
#27400
|
||||
Kay~
|
||||
0 dg 100
|
||||
~
|
||||
wait 5
|
||||
say Blessings upon you this day, %actor.name%. The hand of God
|
||||
say be upon you always. Here let me heal and help you.
|
||||
dg_cast 'heal' %actor.name%
|
||||
wait 5
|
||||
dg_cast 'sanc' %actor.name%
|
||||
wait 5
|
||||
dg_cast 'fly' %actor.name%
|
||||
wait 5
|
||||
say Go with God.
|
||||
~
|
||||
#27401
|
||||
Barney - 27404~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
switch %random.5%
|
||||
case 1
|
||||
say Yea, we're so happy!
|
||||
break
|
||||
case 2
|
||||
say Will you be my friend?
|
||||
break
|
||||
case 3
|
||||
say C'mon kids sing along...
|
||||
break
|
||||
case 4
|
||||
say Happy, happy, happy, aren't we all SO happy!
|
||||
break
|
||||
case 5
|
||||
say I love you, you love me, ...
|
||||
break
|
||||
default
|
||||
sing
|
||||
break
|
||||
done
|
||||
end
|
||||
~
|
||||
#27402
|
||||
Hanz~
|
||||
0 g 100
|
||||
~
|
||||
say Hi I'm Hanz....
|
||||
wait 10
|
||||
say lets get yawu puhmped up!
|
||||
strut
|
||||
clap
|
||||
flex
|
||||
~
|
||||
#27403
|
||||
Franz~
|
||||
0 g 100
|
||||
~
|
||||
say hi I'm Franz...
|
||||
wait 10
|
||||
say lets get yawu puhmped up!
|
||||
strut
|
||||
clap
|
||||
flex
|
||||
~
|
||||
#27404
|
||||
Greetings St Bigid mob~
|
||||
0 g 25
|
||||
~
|
||||
if %actor.is_pc%
|
||||
say Welcome to our village, %actor.name%!
|
||||
else
|
||||
say Blessings upon you this day.
|
||||
end
|
||||
~
|
||||
#27405
|
||||
Broderick~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||
wait 10
|
||||
nod
|
||||
say To view my wares type 'List' to show everything i have in stock.
|
||||
say to buy, you correspond by name of item, Buy 'Item' or buy #
|
||||
say to sell, we accept what the shop designates i'm afraid.
|
||||
nod
|
||||
nod
|
||||
wait 5
|
||||
say So What'll it be?
|
||||
else
|
||||
Say Blessings upon you this Day!
|
||||
end
|
||||
~
|
||||
#27406
|
||||
Child mob st brigid~
|
||||
0 g 50
|
||||
~
|
||||
* By Whiteknight of The Builder Academy tbamud.com 9091
|
||||
* With random triggers ACTOR is NOT defined. So set it.
|
||||
set actor %random.char%
|
||||
switch %random.4%
|
||||
case 1
|
||||
Say MommY!!! Daday!!!
|
||||
if %actor.sex% = man
|
||||
say its a mean old man!
|
||||
else
|
||||
say its a mean witch!
|
||||
done
|
||||
done
|
||||
%echo% the child starts crying!
|
||||
break
|
||||
case 2
|
||||
%echo% the child starts crying!
|
||||
break
|
||||
case 3
|
||||
%echo% the child starts freaking out
|
||||
%echo% the woman starts to scream!
|
||||
break
|
||||
default
|
||||
say Greetings and welcome to our home, %Actor.name%!
|
||||
hug %actor.name%
|
||||
say Please be welcome here!
|
||||
break
|
||||
end
|
||||
~
|
||||
#27407
|
||||
Std greeting shop mobs~
|
||||
0 g 100
|
||||
~
|
||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||
wait 10
|
||||
nod
|
||||
say To view my wares type 'List' to show everything i have in stock.
|
||||
say to buy, you correspond by name of item, Buy 'Item' or buy #
|
||||
say to sell, we accept what the shop designates i'm afraid.
|
||||
nod
|
||||
nod
|
||||
wait 5
|
||||
say So What'll it be?
|
||||
~
|
||||
#27408
|
||||
Hookers~
|
||||
0 g 35
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
if %actor.sex% == male
|
||||
say Hey baby, how bout a little action and some
|
||||
say small bit of fun~ I am all that.
|
||||
elseif %actor.sex% == female
|
||||
SAY Get lost you bitch... I am not into Women!
|
||||
say what a whacko pervert!
|
||||
else
|
||||
Say Sotrry I'm not into Neuterless ones!
|
||||
end
|
||||
else
|
||||
say Take off you Mob Swine!
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@ Zone 83 Enter~
|
|||
Enter~
|
||||
if !%arg% && !%command%
|
||||
wait 2s
|
||||
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
|
||||
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
|
||||
elseif %cmd.mudcommand% == Enter && zone /= %arg%
|
||||
wait 1s
|
||||
%echo% @g[ Now Entering Zone 83... ]@n
|
||||
%echo% g[ Now Entering Zone 83... ] n
|
||||
wait 1s
|
||||
%teleport% %actor% 8301
|
||||
%force% %actor% look
|
||||
|
|
@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
|
|||
0 h 100
|
||||
~
|
||||
if %actor.vnum% == 8301
|
||||
follow %actor%
|
||||
follow small
|
||||
detach all %self.id%
|
||||
end
|
||||
~
|
||||
|
|
@ -39,13 +39,13 @@ Self-Healing on half HP~
|
|||
eval repair %random.3%
|
||||
switch %repair%
|
||||
case 1
|
||||
%echo% @cPirates scramble to repair their damaged ship.@n
|
||||
%echo% cPirates scramble to repair their damaged ship. n
|
||||
break
|
||||
case 2
|
||||
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
|
||||
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
|
||||
break
|
||||
case 3
|
||||
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
|
||||
%echo% cPirates rush to seal leaks in the hull of their ship. n
|
||||
break
|
||||
done
|
||||
%damage% %self% -1000
|
||||
|
|
@ -130,14 +130,14 @@ switch %song%
|
|||
emote sings, 'They breathe!'
|
||||
wait 10s
|
||||
done
|
||||
@n
|
||||
@n
|
||||
@n
|
||||
@y****************************************************************
|
||||
@y* @cThese songs were written (as far as I know..) by @y*
|
||||
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
|
||||
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
|
||||
@y****************************************************************@n
|
||||
n
|
||||
n
|
||||
n
|
||||
y****************************************************************
|
||||
y* cThese songs were written (as far as I know..) by y*
|
||||
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
|
||||
y* cI take no responsibility if he got the ideas elsewhere. :) y*
|
||||
y**************************************************************** n
|
||||
~
|
||||
#8307
|
||||
Cabin Boy (8307) Mops~
|
||||
|
|
@ -417,16 +417,16 @@ jump~
|
|||
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
|
||||
%teleport% %actor% 8376
|
||||
wait 1s
|
||||
%send% %actor% @oDown..@n
|
||||
%send% %actor% oDown.. n
|
||||
wait 1s
|
||||
%send% %actor% @oDown...@n
|
||||
%send% %actor% oDown... n
|
||||
wait 1s
|
||||
%send% %actor% @oDown you go...@n
|
||||
%send% %actor% oDown you go... n
|
||||
wait 1s
|
||||
eval halfhitp ((%actor.hitp% / 2) + 10)
|
||||
%send% %actor% You slam @oHARD@n into the deck!
|
||||
%send% %actor% You take @r%halfhitp%@n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
|
||||
%send% %actor% You slam oHARD n into the deck!
|
||||
%send% %actor% You take r%halfhitp% n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
|
||||
%damage% %actor% %halfhitp%
|
||||
else
|
||||
%send% %actor% Jump where?
|
||||
|
|
@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
|
|||
eval die2 %random.6%
|
||||
eval die3 %random.6%
|
||||
eval roll %die1%%die2%%die3%
|
||||
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
*** Check For 3 of a Kind ***
|
||||
if (%roll% == 111)
|
||||
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
|
||||
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
|
||||
halt
|
||||
elseif ((%die1% == %die2%) && (%die2% == %die3%))
|
||||
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
|
||||
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
|
||||
halt
|
||||
*** Check for Storms ***
|
||||
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
|
||||
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
|
||||
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
|
||||
halt
|
||||
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
|
||||
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
|
||||
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
|
||||
halt
|
||||
*** Otherwise, Compute the Score ***
|
||||
elseif (%die1%==%die2%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
|
||||
%send% %actor% You score a @o@g%die3%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die3% n.
|
||||
%send% %actor% You score a o g%die3% n.
|
||||
halt
|
||||
elseif (%die1%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
|
||||
%send% %actor% You score a @o@g%die2%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die2% n.
|
||||
%send% %actor% You score a o g%die2% n.
|
||||
halt
|
||||
elseif (%die2%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
|
||||
%send% %actor% You score a @o@g%die1%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die1% n.
|
||||
%send% %actor% You score a o g%die1% n.
|
||||
halt
|
||||
else
|
||||
oecho @o@gNo score!@n
|
||||
oecho o gNo score! n
|
||||
end
|
||||
*** Please Do not Edit This Section ***
|
||||
* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).
|
||||
|
|
|
|||
|
|
@ -319,7 +319,7 @@ is the most advanced form of OLC we have to offer. It is the hardest, but also
|
|||
the most rewarding. If you are looking to pour life into your mobs, enliven
|
||||
your rooms or just make your objects special? This can all be done with
|
||||
trigedit. Have fun with the power of (minor) coding!
|
||||
Like all the hallways before use this hallway in conjuction with the help
|
||||
Like all the hallways before use this hallway in conjunction with the help
|
||||
files: @RHELP TRIGEDIT-MENU@n and the commands @RTLIST@n and @RTSTAT@n commands.
|
||||
Do not attempt to use trigedit until you complete your trial vnum and are
|
||||
assigned a zone. Remember you must disable @RNOHASSLE@n. Triggers will not work
|
||||
|
|
@ -563,53 +563,18 @@ D2
|
|||
~
|
||||
0 0 33
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
|
|
@ -642,18 +607,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
|||
may I wave.
|
||||
~
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
S
|
||||
#34
|
||||
|
|
@ -875,14 +875,14 @@ D2
|
|||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
|||
2039
lib/world/wld/274.wld
Executable file → Normal file
2039
lib/world/wld/274.wld
Executable file → Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1,20 +1,27 @@
|
|||
#12
|
||||
CircleMUD~
|
||||
God Simplex~
|
||||
1200 1299 10 0
|
||||
God Complex Merged with 343~
|
||||
1200 1299 15 2
|
||||
R 0 1206 1228 -1 (an advertising bulletin board)
|
||||
O 0 1228 99 1206 (an advertising bulletin board)
|
||||
M 0 1212 1 1200 (the scoreboard mob)
|
||||
O 0 1212 1 1200 (a game console)
|
||||
D 0 1200 0 1 (The Meeting Room Of The Gods)
|
||||
R 0 1203 3099 -1 (a bulletin board)
|
||||
O 0 3099 99 1203 (a bulletin board)
|
||||
R 0 1202 3097 -1 (a frozen bulletin board)
|
||||
O 0 3097 99 1202 (a frozen bulletin board)
|
||||
M 0 34300 1 1202 (Barney the Dinosaur)
|
||||
R 0 1204 3098 -1 (a holy bulletin board)
|
||||
O 0 3098 99 1204 (a holy bulletin board)
|
||||
R 0 1293 1227 -1 (a staff bulletin board)
|
||||
O 0 1227 99 1293 (a staff bulletin board)
|
||||
D 0 1293 2 1 (The Halls Of Justice)
|
||||
M 0 1201 1 1205 (the Immortal Postmaster)
|
||||
R 0 1291 1226 -1 (a builder's bulletin board)
|
||||
O 0 1226 99 1291 (a builder's bulletin board)
|
||||
R 0 1202 3097 -1 (a frozen bulletin board)
|
||||
O 0 3097 99 1202 (a frozen bulletin board)
|
||||
R 0 1290 3096 -1 (a social bulletin board)
|
||||
O 0 3096 99 1290 (a social bulletin board)
|
||||
M 0 1200 1 1201 (the Immortal Innkeeper)
|
||||
M 0 1201 1 1205 (the Immortal Postmaster)
|
||||
S
|
||||
$
|
||||
|
|
|
|||
|
|
@ -4,9 +4,7 @@ Straight Path~
|
|||
1500 1599 10 2 d 0 0 0 13 30
|
||||
M 0 1519 1 1517 (the demon)
|
||||
G 1 1506 1 -1 (a charred ember)
|
||||
M 0 1500 1 1540 (Allah)
|
||||
M 0 1501 1 1533 (Michael)
|
||||
E 1 1500 2 17 (the Scales of Justice)
|
||||
M 0 1502 1 1531 (Gabriel)
|
||||
E 1 1501 3 17 (the Scroll of the Messenger)
|
||||
M 0 1503 1 1530 (Raphael)
|
||||
|
|
|
|||
|
|
@ -1,55 +1,191 @@
|
|||
#274
|
||||
Unknown~
|
||||
Smurfville~
|
||||
Whiteknight~
|
||||
Adria: Saint Brigid~
|
||||
27400 27499 15 2 d 0 0 0 4 8
|
||||
D 0 27430 3 2 (A small room)
|
||||
O 0 27402 1 27430 (blue ring)
|
||||
O 0 27403 1 27430 (a curved dagger)
|
||||
O 0 27404 1 27430 (a bag)
|
||||
D 0 27407 0 1 (Papa Smurf's House)
|
||||
D 1 27416 2 1 (Smurfette's House)
|
||||
D 0 27428 0 1 (Entrance to Gargamel's Castle)
|
||||
D 1 27429 2 1 (Gargamel's Lair)
|
||||
D 0 27429 1 2 (Gargamel's Lair)
|
||||
O 0 27401 99 27401 (smurfberry)
|
||||
O 1 27401 99 27401 (smurfberry)
|
||||
O 1 27401 99 27402 (smurfberry)
|
||||
O 1 27401 99 27403 (smurfberry)
|
||||
O 1 27401 99 27403 (smurfberry)
|
||||
O 1 27401 99 27410 (smurfberry)
|
||||
O 1 27401 99 27411 (smurfberry)
|
||||
O 1 27401 99 27411 (smurfberry)
|
||||
O 1 27401 99 27411 (smurfberry)
|
||||
O 1 27401 99 27412 (smurfberry)
|
||||
O 1 27401 99 27419 (smurfberry)
|
||||
O 1 27401 99 27420 (smurfberry)
|
||||
O 1 27401 99 27421 (smurfberry)
|
||||
O 1 27401 99 27421 (smurfberry)
|
||||
M 0 27400 1 27407 (Papa Smurf)
|
||||
E 1 27406 6 17 (a smurfy wand)
|
||||
M 0 27401 1 27429 (Gargamel)
|
||||
G 1 27400 10 -1 (square key)
|
||||
M 0 27402 1 27405 (Brainy Smurf)
|
||||
M 0 27403 1 27429 (Azrael)
|
||||
E 1 27410 100 3 (Azrael's collar)
|
||||
M 0 27404 1 27427 (Barney)
|
||||
M 0 27405 1 27417 (Artist Smurf)
|
||||
M 0 27406 1 27418 (Fireman Smurf)
|
||||
M 0 27407 1 27411 (Smurfette)
|
||||
E 1 27405 100 14 (Smurfette's bracelet)
|
||||
M 0 27408 1 27414 (Clumsy Smurf)
|
||||
M 0 27409 1 27415 (Grumpy Smurf)
|
||||
E 1 27409 30 17 (a lump of coal)
|
||||
M 0 27410 1 27413 (Johann)
|
||||
M 0 27411 1 27404 (Sebastian)
|
||||
M 0 27412 1 27408 (Vainity Smurf)
|
||||
E 1 27411 40 17 (a small mirror)
|
||||
M 0 27413 1 27409 (Athletic Smurf)
|
||||
E 1 27407 100 13 (a weight belt)
|
||||
M 0 27414 1 27406 (Handy Smurf)
|
||||
M 0 27415 4 27420 (a smurf)
|
||||
M 0 27415 4 27422 (a smurf)
|
||||
M 0 27416 1 27424 (Miner Smurf)
|
||||
E 1 27408 60 16 (a pick axe)
|
||||
D 0 27463 3 1 (Upper Floor)
|
||||
D 0 27463 0 1 (Upper Floor)
|
||||
M 0 27435 12 27463 (male adventurer)
|
||||
M 0 27436 2 27463 (a hooker)
|
||||
D 0 27461 2 1 (Upper Floor)
|
||||
M 0 27436 2 27461 (a hooker)
|
||||
M 0 27430 1 27458 (Molly)
|
||||
G 1 3001 99 -1 (a bottle)
|
||||
G 1 3002 99 -1 (a bottle)
|
||||
G 1 3003 99 -1 (a bottle)
|
||||
G 1 3004 99 -1 (a bottle)
|
||||
G 1 3000 99 -1 (a barrel)
|
||||
M 0 27432 4 27458 (a sleeping adventurer)
|
||||
M 0 27431 1 27458 (Catherine)
|
||||
M 0 27434 6 27458 (female adventurer)
|
||||
M 0 27434 6 27458 (female adventurer)
|
||||
M 0 27434 6 27458 (female adventurer)
|
||||
M 0 27432 4 27458 (a sleeping adventurer)
|
||||
M 0 27434 6 27458 (female adventurer)
|
||||
M 0 27435 6 27458 (male adventurer)
|
||||
M 0 27432 4 27458 (a sleeping adventurer)
|
||||
M 0 27435 6 27458 (male adventurer)
|
||||
M 0 27435 6 27458 (male adventurer)
|
||||
M 0 27435 6 27458 (male adventurer)
|
||||
M 0 27432 4 27458 (a sleeping adventurer)
|
||||
M 0 27433 1 27442 (a midjet named Bridjet)
|
||||
M 0 27428 4 27491 (a female farmer)
|
||||
M 0 27428 4 27497 (a female farmer)
|
||||
M 0 27428 4 27484 (a female farmer)
|
||||
O 0 34320 3 27421 (a construction sign)
|
||||
O 0 34320 3 27427 (a construction sign)
|
||||
D 0 27423 1 1 (Outside the Western Gate )
|
||||
O 0 34320 3 27423 (a construction sign)
|
||||
D 0 27413 1 1 (Inside Eastern Gate)
|
||||
M 0 27416 12 27413 (a male citizen of Saint Brigid)
|
||||
G 1 27404 99 -1 (a staff)
|
||||
M 0 27425 12 27413 (a female citizen of Saint Brigid)
|
||||
O 0 27401 1 27473 (a granite fountain)
|
||||
M 0 27416 12 27473 (a male citizen of Saint Brigid)
|
||||
G 1 27404 99 -1 (a staff)
|
||||
M 0 27425 12 27473 (a female citizen of Saint Brigid)
|
||||
M 0 27425 12 27409 (a female citizen of Saint Brigid)
|
||||
M 0 27416 12 27409 (a male citizen of Saint Brigid)
|
||||
G 1 27404 100 -1 (a staff)
|
||||
M 0 27416 12 27403 (a male citizen of Saint Brigid)
|
||||
G 1 27404 99 -1 (a staff)
|
||||
M 0 27425 12 27403 (a female citizen of Saint Brigid)
|
||||
M 0 27425 14 27418 (a female citizen of Saint Brigid)
|
||||
M 0 27416 14 27418 (a male citizen of Saint Brigid)
|
||||
G 1 27404 99 -1 (a staff)
|
||||
M 0 27406 1 27437 (Hans)
|
||||
M 0 27429 1 27437 (Franz)
|
||||
D 0 27456 0 1 (Small Alcove)
|
||||
O 0 27427 2 27456 (a prayer altar)
|
||||
D 0 27453 2 1 (Inside Main Chapel)
|
||||
D 0 27453 0 1 (Inside Main Chapel)
|
||||
D 0 27457 2 1 (Small Alcove)
|
||||
M 0 27425 12 27457 (a female citizen of Saint Brigid)
|
||||
M 0 27416 12 27457 (a male citizen of Saint Brigid)
|
||||
O 0 27427 2 27457 (a prayer altar)
|
||||
M 0 27400 1 27454 (Kay the Village Priest)
|
||||
G 1 27424 1 -1 (a golden key)
|
||||
O 0 27423 1 27454 (a box on a pedistal)
|
||||
P 1 27425 1 27423 (some coins)
|
||||
O 0 27426 1 27454 (a large shrine made of marble)
|
||||
M 0 27409 1 27435 (Miriam)
|
||||
G 1 3050 99 -1 (a scroll of identify)
|
||||
G 1 3052 99 -1 (a scroll of recall)
|
||||
G 1 3051 99 -1 (a yellow potion of see invisible)
|
||||
G 1 3053 99 -1 (a grey wand of invisibility)
|
||||
G 1 3054 99 -1 (a gnarled staff)
|
||||
G 1 3055 99 -1 (a metal staff)
|
||||
O 0 27422 1 27448 (an automatic teller machine)
|
||||
M 0 27408 1 27434 (Elizabeth of Malvern)
|
||||
G 1 3009 99 -1 (a waybread)
|
||||
G 1 3010 99 -1 (a bread)
|
||||
G 1 3011 99 -1 (a danish pastry)
|
||||
M 0 27401 1 27459 (Broderick the Inn Keep)
|
||||
G 1 3000 99 -1 (a barrel)
|
||||
G 1 3001 99 -1 (a bottle)
|
||||
G 1 3002 99 -1 (a bottle)
|
||||
G 1 3003 99 -1 (a bottle)
|
||||
G 1 3004 99 -1 (a bottle)
|
||||
O 0 27402 1 27444 (a heavy anvil)
|
||||
M 0 27402 1 27444 (Francis the Blacksmithe)
|
||||
G 1 27403 99 -1 (a Saint Brigid lance)
|
||||
G 1 27405 99 -1 (a Saint Brigid sword)
|
||||
G 1 27418 99 -1 (a Saint Brigid hammer)
|
||||
G 1 27419 99 -1 (a Saint Brigid flail)
|
||||
G 1 27420 99 -1 (a Saint Brigid small sword)
|
||||
G 1 27421 99 -1 (a Saint Brigid dagger)
|
||||
M 0 27403 1 27445 (Mick of Malvern)
|
||||
G 1 27406 99 -1 (a green and gray helmet)
|
||||
G 1 27407 99 -1 (a gray cloak)
|
||||
G 1 27408 99 -1 (a green and gray leather tunic)
|
||||
G 1 27409 99 -1 (green and gray leather bucklers)
|
||||
G 1 27410 99 -1 (leather breeches)
|
||||
G 1 27411 99 -1 (a leather belt)
|
||||
G 1 27412 99 -1 (gray leather boots)
|
||||
G 1 27413 99 -1 (a pair of green leather gloves)
|
||||
G 1 27414 99 -1 (a leather loop)
|
||||
G 1 27415 99 -1 (a green and gray girdle)
|
||||
G 1 27416 99 -1 (green leather wristguards)
|
||||
G 1 27417 99 -1 (a metal shield)
|
||||
M 0 27407 1 27440 (Floora the Grump)
|
||||
G 1 3030 99 -1 (a torch)
|
||||
G 1 3031 99 -1 (a lantern)
|
||||
G 1 3032 99 -1 (a bag)
|
||||
G 1 3033 99 -1 (a box)
|
||||
G 1 3037 99 -1 (a candle)
|
||||
G 1 3038 99 -1 (a nail)
|
||||
G 1 3039 99 -1 (a pot)
|
||||
G 1 3103 99 -1 (a bottle)
|
||||
G 1 3104 99 -1 (a canteen)
|
||||
G 1 3060 99 -1 (a raft)
|
||||
G 1 3061 99 -1 (a canoe)
|
||||
D 0 27422 0 1 (Outside Southern Gate)
|
||||
M 0 27426 8 27402 (a village militia-man )
|
||||
M 0 27426 8 27402 (a village militia-man )
|
||||
M 0 27426 8 27425 (a village militia-man )
|
||||
M 0 27426 8 27425 (a village militia-man )
|
||||
M 0 27426 8 27424 (a village militia-man )
|
||||
M 0 27426 8 27424 (a village militia-man )
|
||||
M 0 27426 8 27471 (a village militia-man )
|
||||
M 0 27426 8 27471 (a village militia-man )
|
||||
M 0 27425 12 27412 (a female citizen of Saint Brigid)
|
||||
M 0 27416 12 27438 (a male citizen of Saint Brigid)
|
||||
M 0 27425 12 27438 (a female citizen of Saint Brigid)
|
||||
M 0 27422 9 27447 (a female citizen)
|
||||
M 0 27423 9 27447 (a male citizen)
|
||||
M 0 27424 9 27447 (a child)
|
||||
M 0 27422 9 27446 (a female citizen)
|
||||
M 0 27423 9 27446 (a male citizen)
|
||||
M 0 27424 9 27446 (a child)
|
||||
M 0 27422 9 27443 (a female citizen)
|
||||
M 0 27423 9 27443 (a male citizen)
|
||||
M 0 27424 9 27443 (a child)
|
||||
M 0 27422 9 27449 (a female citizen)
|
||||
M 0 27423 9 27449 (a male citizen)
|
||||
M 0 27424 9 27449 (a child)
|
||||
M 0 27422 9 27451 (a female citizen)
|
||||
M 0 27423 9 27451 (a male citizen)
|
||||
M 0 27424 9 27451 (a child)
|
||||
M 0 27422 9 27432 (a female citizen)
|
||||
M 0 27423 9 27432 (a male citizen)
|
||||
M 0 27424 9 27432 (a child)
|
||||
M 0 27422 9 27433 (a female citizen)
|
||||
M 0 27423 9 27433 (a male citizen)
|
||||
M 0 27424 9 27433 (a child)
|
||||
M 0 27422 9 27436 (a female citizen)
|
||||
M 0 27423 9 27436 (a male citizen)
|
||||
M 0 27424 9 27436 (a child)
|
||||
M 0 27422 9 27439 (a female citizen)
|
||||
M 0 27423 9 27439 (a male citizen)
|
||||
M 0 27424 9 27439 (a child)
|
||||
M 0 27416 12 27407 (a male citizen of Saint Brigid)
|
||||
M 0 27416 12 27415 (a male citizen of Saint Brigid)
|
||||
D 0 27464 3 1 (Bedroom One)
|
||||
M 0 27413 1 27464 (Rebecca)
|
||||
D 0 27465 0 1 (Bedroom Two)
|
||||
M 0 27417 1 27465 (Natasha)
|
||||
M 0 27421 1 27465 (Renah)
|
||||
D 0 27466 0 1 (Bedroom Three)
|
||||
M 0 27415 1 27466 (Jenny Of Alaster)
|
||||
M 0 27420 1 27466 (Tarus the Traveller)
|
||||
D 0 27467 0 1 (Bedroom Four)
|
||||
M 0 27414 1 27467 (Doris)
|
||||
M 0 27419 1 27467 (Sphen of Sweden)
|
||||
D 0 27468 1 1 (Bedroom Five)
|
||||
M 0 27419 1 27468 (Sphen of Sweden)
|
||||
D 0 27469 1 1 (Bedroom Six)
|
||||
M 0 27411 1 27469 (Alisha)
|
||||
D 0 27470 2 1 (Madam Guineveer's Room)
|
||||
M 0 27410 1 27470 (Madam Gwen)
|
||||
D 0 27462 2 1 (Upper Floor)
|
||||
D 0 27462 3 1 (Upper Floor)
|
||||
D 0 27460 1 1 (Upper Floor)
|
||||
D 0 27460 2 1 (Upper Floor)
|
||||
M 0 27405 1 27431 (Zino the Jeweler)
|
||||
D 0 27420 2 1 (Outside Northern Gate)
|
||||
D 0 27419 0 1 (Inside Northern Gate)
|
||||
D 0 27414 3 1 (Outside Eastern Gate)
|
||||
D 0 27410 3 1 (Inside Western Gate)
|
||||
D 0 27400 2 1 (Inside Southern Gate)
|
||||
D 0 27452 3 1 (Outside Main Chapel)
|
||||
S
|
||||
$
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
Quifael~
|
||||
Haon-Dor, Light Forest II~
|
||||
6100 6199 30 2 d 0 0 0 5 30
|
||||
O 0 6121 1 6130 (wooden sign)
|
||||
M 0 6115 1 6100 (Shargugh)
|
||||
E 1 6114 1 1 (an iron ring)
|
||||
M 0 6100 2 6116 (the vicious warg)
|
||||
|
|
|
|||
|
|
@ -2,8 +2,15 @@
|
|||
Meyekul Benighted~
|
||||
Glumgold's Sea~
|
||||
8300 8399 30 1 d 0 0 0 10 30
|
||||
M 0 8301 25 8373 (a small fish)
|
||||
M 0 8302 20 8373 (a large fish)
|
||||
M 0 8301 25 8313 (a small fish)
|
||||
M 0 8302 20 8313 (a large fish)
|
||||
M 0 8303 5 8313 (a moray eel)
|
||||
M 0 8301 25 8345 (a small fish)
|
||||
M 0 8302 20 8345 (a large fish)
|
||||
M 0 8397 1 8397 (Tai Ho)
|
||||
E 1 8397 99 17 (@yA set of @o@gChinchirorin@n @ydice@n)
|
||||
E 1 8397 99 17 ( yA set of o gChinchirorin n ydice n)
|
||||
D 0 8397 0 1 (On a Fishing Boat)
|
||||
D 0 8393 5 2 (The Mid-Deck)
|
||||
M 0 8309 1 8393 (a drunken pirate)
|
||||
|
|
@ -18,17 +25,7 @@ E 1 8305 1 3 (a small golden key)
|
|||
E 1 8303 25 16 (an old mop)
|
||||
M 0 8306 1 8374 (the navigator)
|
||||
M 0 8305 1 8362 (a Pirate's Ship)
|
||||
M 0 8301 25 8345 (a small fish)
|
||||
M 0 8301 25 8345 (a small fish)
|
||||
M 0 8302 20 8345 (a large fish)
|
||||
M 0 8301 25 8313 (a small fish)
|
||||
M 0 8301 25 8313 (a small fish)
|
||||
M 0 8302 20 8313 (a large fish)
|
||||
M 0 8303 5 8313 (a moray eel)
|
||||
M 0 8304 1 8366 (a Great White Shark)
|
||||
M 0 8301 25 8373 (a small fish)
|
||||
M 0 8301 25 8373 (a small fish)
|
||||
M 0 8302 20 8373 (a large fish)
|
||||
D 0 8398 2 1 (The Bow of a Fishing Boat)
|
||||
M 0 8398 1 8398 (Yam Koo)
|
||||
D 0 8395 4 2 (The Treasury)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue