Updates to the World and Help Files --Rumble

This commit is contained in:
Rumble 2012-06-15 03:17:06 +00:00
parent 9ac00f932e
commit b39e8a7711
31 changed files with 14667 additions and 13283 deletions

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@ -1,23 +0,0 @@
Text "tell guide help" doesn't do anything~
Body A newbie tour guide is here to help. "Tell guide help" for assistance.
... however, when I enter that command, I get "No one by that name here."
Trying a few other words to refer to the tour guide, but notably the
one in the description doesn't work!
~
Name Pinguino~
IdNum 52
Dated 1337579156
Level 1
Room 3001
Flags 0 0 0 0
End
Text the room description here in 'behind the inn' says you can go north or east, but there's no north.~
Body the room description here in "behind the inn" says you can go north, but thereis no north exit
~
Name Phil~
IdNum 53
Dated 1338163777
Level 5
Room 3573
Flags 0 0 0 0
End

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@ -295,7 +295,7 @@ waistline. He is wearing a standard black tuxedo and he has his arms folded,
stepping right in front of the path so that no one will go through. He has a
bald head and is also wearing a pair of black sunglasses.
~
26 0 0 0 0 0 0 0 0 E
262170 0 0 0 0 0 0 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1

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@ -1,5 +1,5 @@
#18601
pitbeast pit-beast~
pitbeast beast~
the pit beast~
The big, ugly pit-beast is standing here sizing you up.
~
@ -26,7 +26,7 @@ should ask if he needs help? Nah... Kill him.
8 8 1
E
#18603
pet dragon baby~
pet dragon baby newbie~
the baby dragon~
Someone's little pet dragon has gotten loose, and is sniffing about here.
~
@ -40,7 +40,7 @@ truth. But, remember, even a little dragon can be a big problem.
8 8 1
E
#18604
keeper guard monster~
keeper guard monster newbie~
the Newbie Guard~
The Newbie Guard is here wondering where that dragon went.
~
@ -67,7 +67,7 @@ up a batch of something or other.
8 8 1
E
#18606
crawler creepy bug thing~
crawler creepy bug thing newbie~
the creepy crawler~
A creepy little crawling thing is scuttling along the floor at your feet.
~

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@ -145,7 +145,7 @@ is today. He looks deceiving.
8 8 1
E
#24010
zarn~
zarn minotaur master grand~
Zarn~
Zarn, the Grand Master is busy ruling the city.
~
@ -160,7 +160,7 @@ who to most is the true ruler of the city.
BareHandAttack: 5
E
#24011
master minotaur~
master minotaur war~
the War Master~
The War Master is planning for battle.
~

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@ -52,12 +52,11 @@ behind the mask.
8 8 1
E
#30405
chambermaid~
chambermaid maid~
the Chambermaid~
A Chambermaid is here, desperately trying to straighten up.
~
The Chambermaid looks harried, and glances at you with fear in her eyes.
~
138 0 0 0 16 0 0 0 100 E
10 17 4 2d2+100 1d2+1

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@ -7,7 +7,7 @@ You see a pawn standing here waiting for orders.
His armor is shiny and black. He stands ready to give his life for the Crown.
~
206 0 0 0 16 0 0 0 -400 E
78 0 0 0 16 0 0 0 -400 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1
@ -21,7 +21,7 @@ You see a pawn standing here waiting for orders.
His armor is spotless and white. He stands ready to give his life for the
Crown.
~
206 0 0 0 16 0 0 0 400 E
78 0 0 0 16 0 0 0 400 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1

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@ -31,10 +31,6 @@ The email listing of the gods is pinned against the wall.~
0 0 0 0
1 1 0 30 0
E
emails listing~
HELP CONTACT
~
E
wizlist~
Implementors
~~~~~~~~~~~
@ -51,6 +47,10 @@ wizlist~
Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
~
E
emails listing~
HELP CONTACT
~
#5
foraged berries~
some foraged berries~
@ -1119,11 +1119,13 @@ T 99
T 176
E
teleporter~
This teleporter is used to transfer players between zones. Accessible zones
are listed under HELP AREAS by being CAPITALIZED. For example to teleport to:
This teleporter is used to transfer players between zones. Accessible zones
are listed under HELP ZONES by being CAPITALIZED. For example to teleport to:
74 Newbie GRAVEyard -- Jojen 3- 5
type: teleport grave
The teleporter may also be used to recall back to Midgaard at any time.
Uncapitalized zones are linked through a capitalized zone.
~
#83
slip paper tapcode code~

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@ -5,7 +5,7 @@ A simple ring made out of gold, it looks like a ring one would recieve at a wedd
~
11 q 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
#11701
sign~
a sign~
@ -14,7 +14,7 @@ Tower #1: Shops and excecutive officing
~
16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
50 1 0 0
50 1 0 0 0
#11702
yellow straightsword~
@YYellow@n straightsword~
@ -22,7 +22,7 @@ A @YYellow@n straightsword is lying here.~
~
5 a 0 0 0 an 0 0 0 0 0 0 0
2 3 6 3
6 475 0 15
6 475 0 10 0
E
yellow straightsword~
The long straight blade is stained a bright yellow. It is well forged and
@ -37,7 +37,7 @@ A @YYellow@n field plate is lying here.~
~
9 bo 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0
9 1 0 15
9 1 0 10 0
E
yellow field plate~
The field plate is stained a bright yellow. The armor is made of extremely
@ -51,7 +51,7 @@ A @DSilver@n scimitar has been left here.~
~
5 a 0 0 0 an 0 0 0 0 0 0 0
3 2 9 3
7 500 0 15
7 500 0 10 0
E
silver scimitar~
The scimitar is well curved and very sharp. The blade is made of silver and
@ -65,7 +65,7 @@ A Broiled Turkey has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
15 0 0 0
3 1250 0 20
3 1250 0 20 0
E
broiled turkey~
This delicious meal was no doubt made by the chefs at The Turkey's Gobble.
@ -80,7 +80,7 @@ A @DSilver@n splint mail has been left here.~
~
9 bm 0 0 0 ad 0 0 0 0 0 0 0
8 0 0 0
10 550 0 15
10 550 0 10 0
E
silver splint mail~
This unique armor has been made from forged scraps of silver, and is
@ -94,7 +94,7 @@ A Turkey Sandwich has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
2 0 0 0
2 30 0 0
2 30 0 0 0
E
turkey sandwich~
A turkey sandwich with a toothpick. It looks quite tasty.
@ -106,7 +106,7 @@ A wooden cello has been left here.~
~
12 q 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
8 1 0 0
8 1 0 0 0
T 11705
E
wooden cello~
@ -120,7 +120,7 @@ A Turkey Soup has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0
5 100 0 0
5 100 0 0 0
E
turkey soup~
The steaming soup is served in an ivory bowl. The soup is a tanish color
@ -134,7 +134,7 @@ A Turkey Surprise has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
4 0 0 0
4 75 0 0
4 75 0 0 0
E
turkey surprise~
Nobody knows what they put in this meal. Nobody really cares, since it isn't
@ -147,7 +147,7 @@ A Cranberry Juice has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
2 2 0 0
3 60 0 0
3 60 0 0 0
E
cranberry juice~
The dark red juice is served in a tall glass with cranberries at the bottom
@ -161,7 +161,7 @@ A Pumpkin Ale has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
21 7 3 0
10 200 0 0
10 200 0 0 0
E
pumpkin ale~
The orange ale is served in a large glass mug. It has a thick froth at the
@ -175,7 +175,7 @@ A Pumpkin Pie has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
8 0 0 0
9 300 0 0
9 300 0 0 0
E
pumpkin pie~
The pie is baked to perfection and is topped in the center with whip cream.
@ -188,10 +188,10 @@ A @RRoad@n @Yto@n @CHeaven@n has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
100 10 2 0
15 750 0 0
15 750 0 0 0
E
road heaven wine~
This dark red wine is called the @RRoad@n @Yto@n @CHeaven@n because it is
This dark red wine is called the RRoad n Yto n CHeaven n because it is
extremely intoxicating but filling. The bottle that contains it is huge and
probably will keep you busy for quite some time. The wine has a smell of a
mixture of many fruits, though it is difficult to tell which ones were used.
@ -203,7 +203,7 @@ A Flask of White Wine has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
12 3 2 0
5 75 0 0
5 75 0 0 0
E
flask wine~
The flask is brown, and not very big. The wine inside it kind of smells like
@ -216,7 +216,7 @@ An Estanzia has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
15 5 2 0
10 300 0 0
10 300 0 0 0
E
estanzia~
The wine in the bottle is a nice clear/white color. The bottle itself is
@ -229,7 +229,7 @@ A glass of wine has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
8 2 2 0
5 50 0 0
5 50 0 0 0
E
glass wine~
The glass is made of an intricately cut crystal filled to the top with a
@ -243,7 +243,7 @@ The wine cellar key has been left here.~
~
18 q 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
E
key~
The key is pink and cut very nicely. It is hanging off of a chain and it has
@ -256,10 +256,10 @@ A Chalice of Red Something has been left here.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
7 7 13 0
7 400 0 0
7 400 0 0 0
E
chalice wine~
@WO@n@DM@n@WG@n @WO@n@DM@n@WG@n that isn't @mwine@n it's @rblood!!!!! @n
WO n DM n WG n WO n DM n WG n that isn't mwine n it's rblood!!!!! n
~
#11720
defender~
@ -268,10 +268,10 @@ The @rD@n@me@n@rf@n@me@n@rn@n@md@n@re@n@mr@n has been left here.~
~
5 abdmnoq 0 0 0 an 0 0 0 0 0 0 0
4 7 3 10
15 2000000 0 20
15 2000000 0 10 0
E
defender~
The @rD@n@me@n@rf@n@me@n@rn@n@md@n@re@n@mr@n is a valiant sword only usable
The rD n me n rf n me n rn n md n re n mr n is a valiant sword only usable
by masters of the world. The blade is a dull gray and the hilt is made of
silver with a leather bound handle for a good grip. Legend goes it was used to
protect Los Torres from i nvasion of the Valdurain Army. It is only wieldable
@ -284,7 +284,7 @@ An @DOptical@n @bBlue@n helm has been left here.~
~
9 0 0 0 0 ae 0 0 0 e 0 0 0
10 0 0 0
7 2750 0 12
7 2750 0 10 0
E
optical blue helm~
Painted blue and black in a very, very thin striped pattern, the helmet makes
@ -300,7 +300,7 @@ Some Large Boots have been left here.~
~
9 0 0 0 0 afg 0 0 0 0 0 0 0
10 0 0 0
10 2500 0 11
10 2500 0 10 0
T 11708
T 11709
E
@ -315,7 +315,7 @@ Some Titanium Gauntlets have been left here.~
~
9 b 0 0 0 ah 0 0 0 0 0 0 0
7 0 0 0
5 2200 0 11
5 2200 0 10 0
E
titanium gauntlets~
These gauntlets have been forged with pure titanium. They are sturdy yet
@ -330,7 +330,7 @@ A pair of greaves have been left here.~
~
9 0 0 0 0 af 0 0 0 0 0 0 0
6 0 0 0
10 1500 0 10
10 1500 0 10 0
E
pair greaves~
The greaves are made of metal and strap around the user's legs with
@ -343,7 +343,7 @@ A White Chainmail has been left here.~
~
9 0 0 0 0 ad 0 0 0 0 0 0 0
9 0 0 0
13 4000 0 0
13 4000 0 10 0
E
white chainmail~
A chainmail made entirely of a white painted metal is here. It has not been
@ -357,7 +357,7 @@ A bow made of dark, red wood has been left here.~
~
5 mn 0 0 0 ano 0 0 0 0 0 0 0
3 3 4 1
10 600 0 14
10 600 0 14 0
E
bow red wood~
This is a bow intricately made of red wood from the Red Forest outside of Los
@ -377,7 +377,7 @@ An Ousishi Katana has been left here.~
~
5 p 0 0 0 an 0 0 0 t 0 0 0
3 5 4 3
20 1500 0 13
20 1500 0 10 0
E
ousishi katana~
This sword is a new model of the katana. Unlike most models, it has a
@ -395,7 +395,7 @@ A red arrow has been left here.~
~
12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
2 10 0 0
2 10 0 10 0
E
arrow~
The skinny arrow is painted red and has red feathers at the end of it. It
@ -409,7 +409,7 @@ A Redwood Quiver has been left here.~
~
15 0 0 0 0 ao 0 0 0 0 0 0 0
10 0 -1 0
3 200 0 0
3 200 0 0 0
E
redwood quiver~
Red painted wood signifies this quiver was made by the Red Assassins, an
@ -425,7 +425,7 @@ An @WO@n@Yb@n@Rs@n@Mc@n@Be@n@Cn@n@Gi@n@Kt@n@Wy@n has been left here.~
~
11 abdq 0 0 0 ao 0 0 0 i 0 0 0
0 0 0 0
2 5 0 20
2 5 0 10 0
A
1 2
A
@ -439,7 +439,7 @@ A Beam of Light has been left here.~
~
1 a 0 0 0 a 0 0 0 0 0 0 0
0 0 -1 0
1 500 0 17
1 500 0 17 0
E
beam light~
This is a strange source of light indeed. It is a beam of eternal light from
@ -453,7 +453,7 @@ A Kard has been left here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
2 3 5 14
3 350 0 13
3 350 0 13 0
E
kard~
The small and lightweight dagger was made so that nobody would see it when it
@ -469,7 +469,7 @@ A @RRed Cloth Costume@n has been left here.~
~
11 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0
5 475 0 15
5 475 0 15 0
E
red cloth costume~
The costume is made of red cloths woven and tied together in a tight fashion,
@ -489,7 +489,7 @@ A pewter key has been left here.~
~
18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 100 0 0
1 100 0 0 0
E
pewter key~
The key is simply cut, and made of a dark gray colored stone.
@ -501,10 +501,10 @@ A bouquet of exotic flowers has been left here.~
~
13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
E
bouquet exotic flowers~
A hand picked bouquet of @rred@n, @ggreen@n, @yyellow@n and @bblue@n flowers
A hand picked bouquet of rred n, ggreen n, yyellow n and bblue n flowers
nicely arranged into a bouquet could make the perfect gift for anyone.
~
#11736
@ -514,7 +514,7 @@ A Red Breaker has been left here.~
~
5 a 0 0 0 an 0 0 0 0 0 0 0
2 3 6 9
12 900 0 17
12 900 0 17 0
E
red breaker~
This extremely large sword is also known as a 'breaker' It extends 4 feet
@ -529,7 +529,7 @@ A broken chandelier has been left here.~
~
13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
15 1 0 0
15 1 0 0 0
E
broken chandelier~
The chandelier is broken and of no use. The top of the chandelier where the
@ -542,7 +542,7 @@ A Marble Fountain stands in the center of the plaza.~
~
23 0 0 0 0 a 0 0 0 0 0 0 0
500 500 15 0
505 1000 0 0
505 1000 0 0 0
E
marble fountain~
The fountain is made of a black marble and is impossibly cut, making the
@ -556,7 +556,7 @@ A paintbrush has been left here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
1 1 6 0
3 60 0 6
3 60 0 6 0
E
paintbrush~
The small paintbrush is dipped in blue paint.
@ -568,7 +568,7 @@ A Chef's Knife has been left here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
2 4 2 14
5 70 0 10
5 70 0 10 0
E
chef's knife~
The knife is a standard knife used in a kitchen. It is very lare, and has a
@ -582,7 +582,7 @@ A note has been left here.~
~
16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
50 12 0 0
50 12 0 0 0
#11742
black belt~
a black belt~
@ -590,7 +590,7 @@ A black belt has been left here.~
~
11 0 0 0 0 al 0 0 0 0 0 0 0
0 0 0 0
4 150 0 13
4 150 0 13 0
E
black belt~
This is a belt made of thick rough cloth that should be tied around the
@ -605,7 +605,7 @@ A Feather Duster has been left here.~
~
12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
2 75 0 0
2 75 0 0 0
E
feather duster~
The feather duster has a wooden handle attached to numerous large brown
@ -638,5 +638,5 @@ Get to 11720
~
16 ab 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
$~

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@ -198,7 +198,7 @@ A set of minotaur horns was left here.~
10 350 35 0 0
E
minotaur horns~
Whoever, or whatever killed the minotaur to get these horns must be on tough
Whoever, or whatever killed the minotaur to get these horns must be one tough
SOB. These horns are prized in some areas and will fetch a good price.
~
#24016

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@ -5,7 +5,7 @@ A square key lies here.~
~
18 q 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
#27401
smurfberry~
smurfberry~
@ -13,7 +13,7 @@ A ripe smurfberry is looking delicious here.~
~
19 q 0 0 0 a 0 0 0 0 0 0 0
1 0 0 0
1 1 0 0
1 1 0 0 0
A
11 -1
#27402
@ -23,7 +23,7 @@ A small blue ring lies here.~
~
9 bk 0 0 0 ab 0 0 0 0 0 0 0
5 0 0 0
1 200 0 0
1 200 0 0 0
A
2 1
A
@ -35,7 +35,7 @@ A curved dagger is lying here.~
~
5 bj 0 0 0 an 0 0 0 0 0 0 0
0 3 4 11
3 250 0 0
3 250 0 0 0
A
19 3
A
@ -47,7 +47,7 @@ A small bag is here.~
~
15 0 0 0 0 ao 0 0 0 0 0 0 0
55 0 0 0
2 20 0 0
2 20 0 0 0
#27405
smurfette's bracelet~
Smurfette's bracelet~
@ -55,7 +55,7 @@ You see a VERY small bracelet here.~
~
9 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
1 300 0 0
1 300 0 0 0
A
3 2
A
@ -69,7 +69,7 @@ You happen across a smurfy little wand.~
~
3 0 0 0 0 ao 0 0 0 0 0 0 0
10 5 5 8
1 500 0 0
1 500 0 0 0
#27407
small weight belt~
a weight belt~
@ -77,7 +77,7 @@ A small weight belt lies here.~
~
9 m 0 0 0 al 0 0 0 0 0 0 0
1 0 0 0
3 80 0 0
3 80 0 0 0
A
1 1
#27408
@ -87,15 +87,15 @@ A small axe rests here.~
~
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 3 14
5 400 0 0
5 400 0 0 0
#27409
lump coal~
a lump of coal~
A lump of coal is here.~
~
13 h 0 0 0 ao 0 0 0 0 0 0 0
13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
#27410
azrael's collar azerael~
Azrael's collar~
@ -103,7 +103,7 @@ Azrael's collar is here~
~
9 0 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
1 1 0 0 0
A
19 2
A
@ -115,7 +115,7 @@ A small mirror sits here.~
~
13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 100 0 0
1 100 0 0 0
A
6 1
$~

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@ -5,7 +5,7 @@ A crown of gold lies forgotten here.~
~
8 g 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0
10 600 0 0
10 600 0 0 0
E
crown gold~
This golden crown looks to be worth its weight in gold...
@ -15,9 +15,9 @@ claymore~
a claymore~
An almost new claymore lies here on the ground.~
~
5 h 0 0 0 an 0 0 0 0 0 0 0
5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 6 11
2 110 0 0
2 110 0 0 0
E
claymore~
This claymore has a similar shape to a dagger except that the hilt is
@ -32,7 +32,7 @@ A pile of clothing has been left here. It looks like robes.~
~
9 ag 0 0 0 ak 0 0 0 0 0 0 0
5 0 0 0
5 300 0 0
5 300 0 0 0
E
robes lizardman~
These robes have intricate designs on them with a flavour towards the
@ -49,19 +49,19 @@ A completely useless key lies here.~
~
18 0 0 0 0 ab 0 0 0 0 0 0 0
29003 0 0 0
1 1 0 0
E
reason~
There is absolutely no reason for this key except to be an ignorant item that
no one can get. The bonuses are in case some Id's it and should be ignored
since the item cannot be used anyways.
~
1 1 0 0 0
E
key useless~
This key is completely useless since it cannot be picked up and to get to it,
the door it unlocks must be unlocked... Hmmmmm, I'm sure that there is some
obscure reason for it though...
~
E
reason~
There is absolutely no reason for this key except to be an ignorant item that
no one can get. The bonuses are in case some Id's it and should be ignored
since the item cannot be used anyways.
~
A
1 3
#29004
@ -71,20 +71,20 @@ An astronomically huge altar stands in the middle of the room.~
~
9 a 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
E
writing~
Not to insult your intelligence or anything, but it happens to be completely
and utterly incomprehensible.
altar~
This altar is really BIG. It has neat little incomprehensible writing all
over it.
~
E
twit~
It can be worn on your head, you twit!
~
E
altar~
This altar is really BIG. It has neat little incomprehensible writing all
over it.
writing~
Not to insult your intelligence or anything, but it happens to be completely
and utterly incomprehensible.
~
A
14 -30
@ -97,7 +97,7 @@ A large green key lies here.~
~
18 abg 0 0 0 ao 0 0 0 0 0 0 0
29005 0 0 0
1 1 0 0
1 1 0 0 0
E
key green~
This key is to be used for the exit. Nothing else.
@ -109,16 +109,16 @@ A magical scroll sits here.~
~
2 f 0 0 0 ao 0 0 0 0 0 0 0
17 1 3 35
5 200 0 0
5 200 0 0 0
E
magic scroll~
This magical scroll has the word 'EEFRTFG' on it.
~
E
eefrtfg~
Actually, I was sort of hoping you knew what it meant... Since I haven't the
foggiest.
~
E
magic scroll~
This magical scroll has the word 'EEFRTFG' on it.
~
A
14 10
#29007
@ -128,7 +128,7 @@ A shield is laying here on the ground.~
~
9 a 0 0 0 aj 0 0 0 0 0 0 0
8 0 0 0
13 513 0 0
13 513 0 0 0
E
shield~
This is a very plain shield as if the creator had gotten extremely annoyed by
@ -143,7 +143,7 @@ A LUCKY is lying here on the ground.~
~
18 0 0 0 0 ao 0 0 0 0 0 0 0
29008 0 0 0
1 1 0 0
1 1 0 0 0
E
lucky~
Boy are you lucky you found this... IT opens the door in the tunnels.
@ -155,7 +155,7 @@ A milk barrel has been left here.~
~
17 0 0 0 0 a 0 0 0 0 0 0 0
50 50 10 0
50 60 0 0
50 60 0 0 0
E
milk barrel~
This barrel is a standard Sesame Street milk barrel, normally found in Mr.
@ -168,7 +168,7 @@ A cup of milk, don't spill it.~
~
17 0 0 0 0 a 0 0 0 0 0 0 0
5 5 10 0
10 10 0 0
10 10 0 0 0
#29011
milk glass milk~
a glass~
@ -176,7 +176,7 @@ A milk glass is sitting here waiting for an eager drinker.~
~
17 0 0 0 0 ao 0 0 0 0 0 0 0
5 5 10 0
6 10 0 0
6 10 0 0 0
E
milk glass~
This is an ordinary glass with the Sesame Street emblem engraved on the side.
@ -189,7 +189,7 @@ A small chocolate chip cookie has been left here.~
~
19 0 0 0 0 ao 0 0 0 0 0 0 0
6 0 0 0
1 7 0 0
1 7 0 0 0
E
cookie chocolate chip small~
This is essentially just a small version of the VERY BIG CHOCOLATE CHIP

View file

@ -58,11 +58,13 @@ T 3014
T 3015
E
teleporter~
This teleporter is used to transfer players between zones. Accessible zones
are listed under HELP AREAS by being CAPITALIZED. For example to teleport to:
This teleporter is used to transfer players between zones. Accessible zones
are listed under HELP ZONES by being CAPITALIZED. For example to teleport to:
74 Newbie GRAVEyard -- Jojen 3- 5
type: teleport grave
The teleporter may also be used to recall back to Midgaard at any time.
Uncapitalized zones are linked through a capitalized zone.
~
#3009
waybread bread~
@ -153,13 +155,13 @@ A small sword lies here.~
0 1 6 11
3 60 10 0 0
E
sword small~
The small sword seems to have an inscription of some sort.
~
E
inscription~
It says: 'May this sword be a good companion. '
~
E
sword small~
The small sword seems to have an inscription of some sort.
~
#3022
sword long~
a long sword~
@ -635,13 +637,13 @@ A large, sociable bulletin board is mounted on a wall here.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
social bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3097
boards frozen bulletin gen_boards~
a frozen bulletin board~
@ -651,13 +653,13 @@ A large bulletin board is here, carved from a block of ice.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
freeze bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3098
boards holy bulletin gen_boards~
a holy bulletin board~
@ -667,13 +669,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
holy bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
#3099
boards bulletin gen_boards~
a bulletin board~
@ -683,11 +685,11 @@ A large bulletin board is mounted on a wall here.~
0 0 0 0
0 0 0 0 0
E
board~
If you can read this, the board is not working.
~
E
bulletin~
Use 'look board' to read the board.
~
E
board~
If you can read this, the board is not working.
~
$~

View file

@ -5,7 +5,7 @@ A brown fur cape is piled on the floor here.~
~
9 0 0 0 0 ac 0 0 0 0 0 0 0
5 0 0 0
4 200 0 5
4 200 0 5 0
E
brown fur cape~
It is a rather coarse brown cape.
@ -19,7 +19,7 @@ An straight sword is stuck in the ground here.~
~
5 b 0 0 0 an 0 0 0 0 0 0 0
0 4 3 3
9 100 0 0
9 100 0 0 0
E
sword~
The sword looks rather old.
@ -33,7 +33,7 @@ A well seasoned staff has been dropped here.~
~
5 b 0 0 0 an 0 0 0 0 0 0 0
0 5 3 7
9 200 0 0
9 200 0 0 0
E
seasoned staff~
It looks like a seasoned staff. Probably good for hitting people.
@ -45,9 +45,9 @@ wet mop~
a wet mop~
A soaking wet mop is here, making a puddle.~
~
13 h 0 0 0 ao 0 0 0 0 0 0 0
13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
5 100 0 0
5 100 0 0 0
E
wet mop~
Yuck, its a smelly wet mop.. Better run before you have to mop something.
@ -61,7 +61,7 @@ A marble key lies here, gathering dust.~
~
18 f 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 50 0 0
1 50 0 0 0
E
marble key~
Its a small marble key, would fit in a marble door methinks.
@ -73,7 +73,7 @@ An oak key rests here.~
~
18 f 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 50 0 0
1 50 0 0 0
E
oak key~
It's a small oak key, would fit in an oak door methinks.
@ -85,7 +85,7 @@ An iron key lies here, rusting.~
~
18 f 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0
1 50 0 0
1 50 0 0 0
E
iron key~
It's an iron key, would fit in an iron door methinks.
@ -97,7 +97,7 @@ A ring shaped like a bull lies here.~
~
9 af 0 0 0 abo 0 0 0 0 0 0 0
5 0 0 0
1 200 0 15
1 200 0 0 0
E
taurus ring~
It is a ring with a golden bull insignia.
@ -113,7 +113,7 @@ A great fur cloak is here.~
~
9 ab 0 0 0 ak 0 0 0 0 0 0 0
5 0 0 0
8 333 0 0
8 333 0 0 0
E
fur cloak~
This was once the skin of a great bull. The hide has been tanned and oiled.
@ -131,7 +131,7 @@ A mask with two wicked horns rests here.~
~
9 abf 0 0 0 ae 0 0 0 0 0 0 0
5 0 0 0
3 400 0 15
3 400 0 0 0
E
golden horn mask~
This mask is made out of pure gold, and has two wicked horns.
@ -147,7 +147,7 @@ A strange book is collecting dust on the floor.~
~
4 ab 0 0 0 ao 0 0 0 0 0 0 0
10 10 10 4
10 1 0 0
10 1 0 0 0
E
wabat bible~
The WABAT bible is printed thus:
@ -168,7 +168,7 @@ A dagger with strange blue flames dancing along it's tip.~
~
5 ab 0 0 0 an 0 0 0 0 0 0 0
1 3 4 11
10 1 0 0
10 1 0 0 0
E
fire dagger~
A thin stream of fire runs from the dagger's leather bound hilt to its razor
@ -181,7 +181,7 @@ A full suit of chainmail is looking very old and used.~
~
9 ab 0 0 0 ad 0 0 0 0 0 0 0
8 0 0 0
10 500 0 0
10 500 0 0 0
E
suit old chainmail~
Wow! A suit of old chainmail! Who told you these things don't exist
@ -196,7 +196,7 @@ A beautiful cloak of pristine white silke hangs on a peg.~
~
9 ab 0 0 0 ak 0 0 0 0 0 0 0
6 0 0 0
10 1 0 0
10 1 0 0 0
E
holy cloak~
It is a holy cloak, crafted by the gods.
@ -208,7 +208,7 @@ A pair of brown fur leggings lie on the ground here.~
~
9 ab 0 0 0 af 0 0 0 0 0 0 0
4 0 0 0
5 250 0 10
5 250 0 10 0
E
leggings leg brown fur~
They seem to have been stripped off of a Bull.
@ -224,7 +224,7 @@ A twisted piece of horn has been dropped here.~
~
9 ab 0 0 0 am 0 0 0 0 0 0 0
5 0 0 0
2 1000 0 10
2 1000 0 10 0
E
bracelet horn twisted~
It is a highly polished piece of horn, might fit on your wrist.

File diff suppressed because it is too large Load diff

View file

@ -22,7 +22,7 @@ Give Suggestions - 1302~
0 g 100
~
wait 2 sec
say The best advice for new builders is under @RHELP SUGGESTIONS@n.
say The best advice for new builders is under RHELP SUGGESTIONS n.
~
#1302
Finish Redit Hallway - 1304~
@ -33,9 +33,9 @@ say Good Job. That's the first form of OLC (on-line-creation) everyone learns.
wait 2 sec
say Now I would suggest that you practice what you have learned.
wait 2 sec
say Check your title under @RWHO@n. A vnum should be listed there, if not mudmail Rumble for one.
say Check your title under RWHO n. A vnum should be listed there, if not mudmail Rumble for one.
wait 2 sec
say Just type @RGOTO VNUM@n and type redit to modify your room.
say Just type RGOTO VNUM n and type redit to modify your room.
wait 2 sec
say Once you think you have it complete go ahead and move on to the next hallway.
wait 3 sec
@ -45,7 +45,7 @@ beam %actor.name%
CAPITAL LETTERS (1301)~
0 c 0
CAPITAL~
%send% %actor% @RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.'@n
%send% %actor% RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.' n
~
#1304
Sanct check on enter~
@ -157,10 +157,10 @@ Eat, look, read, candy~
if look /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && candy /= %arg% && %arg% || look /= %cmd.mudcommand% && candy /= %arg% && %arg%
*
eval color %random.3%
set col[1] \@W
set col[2] \@R
set col[3] \@M
*@n
set col[1] \ W
set col[2] \ R
set col[3] \ M
* n
eval colors %%col[%color%]%%
*
eval heart %random.15%
@ -182,7 +182,7 @@ set love[15] Cutie Pie
eval candy %%love[%heart%]%%
*
%send% %actor% Written on the candy is:
%send% %actor% %colors% %candy% \@n
%send% %actor% %colors% %candy% \ n
*
elseif eat /= %cmd.mudcommand% && heart /= %arg% && %arg% || eat /= %cmd.mudcommand% && candy /= %arg% && %arg%
*
@ -1812,9 +1812,8 @@ Trial Vnum Assigner - 1332~
*~
* By Rumble of The Builder Academy tbamud.com 9091
* Player must have nohassle off! To junk assigner use tbalim purge player.
set actor %self.carried_by%
*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 30
if %actor.level% > 30
set actor %self.carried_by%
* We set completed trial vnums to -#. So if negative abort.
if %actor.TBA_trial_vnum% < 0
return 0

File diff suppressed because it is too large Load diff

View file

@ -1712,6 +1712,6 @@ Mist Maze Corpse Disposal~
This room is not reachable by mortals no matter what they try. It is here
simply as a method of corpse disposal.
~
130 11 0 0 0 0
130 9 0 0 0 0
S
$~

View file

@ -103,13 +103,13 @@ D4
door~
0 20100 20100
E
dust~
It is powdery-looking and grey in colour.
~
E
footprints prints foot~
The footprints are still fresh.
~
E
dust~
It is powdery-looking and grey in colour.
~
S
#20105
On the Coast of Konolua Beach @Y[DIG]@n~
@ -229,16 +229,16 @@ Konolua Beach
~
0 20100 20105
E
tree trees~
The trees have broad leaves that can provide shade from the sun in the
morning.
~
E
cliff~
The cliff stands tall at a good 45 feet skywards. Covered with plenty of
vegetation, it looks like a guards standing the coast protecting the shores from
danger.
~
E
tree trees~
The trees have broad leaves that can provide shade from the sun in the
morning.
~
S
T 20103
T 20128
@ -859,7 +859,7 @@ Underwater~
You are submerged underwater, and all around you is water. Corals sway under
the water currents and dance, while shoals of fishes dart around in the shadows.
~
201 2 0 0 0 0
201 0 0 0 0 0
S
#20131
In the Deep Ocean~
@ -1360,15 +1360,15 @@ D2
~
0 20100 20147
E
north cliff~
Marks leading to the north cliff suggests that something has been dragged
there. Perhaps @Rsearch@ning for something will uncover a treasure box?
~
E
sand marks~
Lines leading to the area against the north cliff suggests that something has
been dragged there.
~
E
north cliff~
Marks leading to the north cliff suggests that something has been dragged
there. Perhaps Rsearch ning for something will uncover a treasure box?
~
S
T 20121
T 20120

View file

@ -38,6 +38,10 @@ D2
~
0 0 23700
E
masonry~
The stones have been set so close, you can't even force a knife between them.
~
E
sign~
+----------------------------------+
| |
@ -63,10 +67,6 @@ sign~
| |
| |
~
E
masonry~
The stones have been set so close, you can't even force a knife between them.
~
S
#23602
Inside the Tradehalls~
@ -140,12 +140,12 @@ D1
0 0 23607
S
#23606
The armourers stall~
You are in the corner of the cave, which the dwarves have decided to use as
trade area. In this, the farthest corner from the entrance, some shining
armour has been laid out on an old sack. Behind it, the assistant to the
armoursmith is getting ready to display his merchandise to you. To get back to
the center of the trade halls, you must go south.
The Armourers Stall~
You are in the corner of the cave, which the dwarves have decided to use as a
trade area. In this, the farthest corner from the entrance, some shining armour
has been laid out on an old sack. Behind it, the assistant to the armoursmith
is getting ready to display his merchandise to you. To get back to the center
of the trade halls, you must go south.
~
236 8 0 0 0 0
D2
@ -274,12 +274,6 @@ D0
~
0 0 23611
E
rods metal~
Long rods of differently alloyed metal hang here. On the floor next to them,
bars of lead have been lain down. Also a barrel sits here, full to the edge
with leather strips for handles.
~
E
forge contraption strange~
A forge with large leather bellows has been set in the full length of the
eastern wall. A small stream in the corner makes a small milling wheel turn,
@ -288,6 +282,12 @@ putting the forge here is that small stream. It runs from a hole in the cave
wall about three feet up, into a hole in the corner. A small basin suggests the
stream is used to temper the steel in, too.
~
E
rods metal~
Long rods of differently alloyed metal hang here. On the floor next to them,
bars of lead have been lain down. Also a barrel sits here, full to the edge
with leather strips for handles.
~
S
#23613
Before the city~
@ -357,15 +357,15 @@ D3
~
0 0 23611
E
forge~
The forge has been set in sotnes and is extremely hot. On the other side of
the fire, you notice the weaponsmiths' smithy.
~
E
crate~
A wooden crate about one by two feet. It contains strips of leather used for
the armours made here.
~
E
forge~
The forge has been set in sotnes and is extremely hot. On the other side of
the fire, you notice the weaponsmiths' smithy.
~
S
#23616
At the stonewrights.~
@ -380,13 +380,6 @@ D3
~
0 0 23613
E
shelf~
A wide shelf has been made from the stone wall. And you notice it has been
made by removing the surrounding rock piece by piece. A labour with no end, it
seems. On it a couple of small gemstones have been laid, along with a
handwritten sign: HANDS OFF!
~
E
tombstones stones headstones~
They all look about the same:
_____________ ___ _______
@ -399,6 +392,13 @@ _____________ ___ _______
| | | | | |
|___________| |_| |___|
~
E
shelf~
A wide shelf has been made from the stone wall. And you notice it has been
made by removing the surrounding rock piece by piece. A labour with no end, it
seems. On it a couple of small gemstones have been laid, along with a
handwritten sign: HANDS OFF!
~
S
#23617
The dwarven city~
@ -548,9 +548,10 @@ The ladder stretches into darkness.
~
0 0 23670
E
basket~
A large basket, it looks sturdy enough to carry a ton of rock at once. It
should be able to carry you with all your belongings without any problems.
walls~
The walls are the same rock as the surrounding city. You notice, however,
that these walls doesn't consist of blocks of stone. The room's more likely
been dug out of the mountain.
~
E
crane large~
@ -559,10 +560,9 @@ and stone from the mine. You think you might be able to fit in the basket
currently hanging here.
~
E
walls~
The walls are the same rock as the surrounding city. You notice, however,
that these walls doesn't consist of blocks of stone. The room's more likely
been dug out of the mountain.
basket~
A large basket, it looks sturdy enough to carry a ton of rock at once. It
should be able to carry you with all your belongings without any problems.
~
S
T 23606
@ -1528,18 +1528,18 @@ A portal leads back to the royal court.
portal~
0 0 23663
E
altar marble fire~
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
the other side of the silver chain, and on it, an extremely beautiful hammer has
been put.
~
E
chain silver~
A thin silver chain seems to enter the rock on both sides of the altar.
There are no hooks or rings, the chain simply continues into the rock. A strong
magical field protects the chain, and no matter how you try, you can't seem to
cross it.
~
E
altar marble fire~
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
the other side of the silver chain, and on it, an extremely beautiful hammer has
been put.
~
S
#23667
At the Dwarven Court~
@ -1557,14 +1557,14 @@ The court continues.
~
0 0 23663
E
tapestries~
You wonder, could there be anything behind these heavy tapestries?
~
E
throne chair seat dwarven~
The Throne has been cut of black marble, and decorated with jade. In the
seat the king seem almost divine.
~
E
tapestries~
You wonder, could there be anything behind these heavy tapestries?
~
S
T 23603
T 23602

View file

@ -11,6 +11,13 @@ D0
~
0 0 24005
E
gate~
The large gates are made of wood, but are so heavily reinforced with stell
that The large gates are made of wood, but are so heavily reinforced with steel
that you can hardly tell. It would take someone of inhuman strength to close
them.
~
E
credits info~
Builder : Rumble
Zone : 240 Dun Maura
@ -28,13 +35,6 @@ Zone: 240 was linked to the following zones:
100 The Northern Highway at: 24000 (south) ---> 10096
86 Duke Kalithorn's Keep at: 24084 (north) ---> 8660
~
E
gate~
The large gates are made of wood, but are so heavily reinforced with stell
that The large gates are made of wood, but are so heavily reinforced with steel
that you can hardly tell. It would take someone of inhuman strength to close
them.
~
S
#24001
Zyanya Way~
@ -596,14 +596,14 @@ D5
Grate~
1 0 24088
E
grate~
A small grate is partially hidden under some dirt and blankets.
~
E
rug~
The rug seems to be covering a large grate in the floor. You wonder if you
could lift that heavy metal grate.
~
E
grate~
A small grate is partially hidden under some dirt and blankets.
~
S
#24031
Supplies store~
@ -1262,8 +1262,8 @@ S
Whits Lane~
Minotaurs do not look down on other races, but they rarely understand the
likes of the "higher", "civilized" species. They are a very brusque and direct
people and don't particularly enjoy the likes of those races that rely on
diplomacy and subterfuge to exist.
towards people and don't particularly enjoy the likes of those races that rely
on diplomacy and subterfuge to exist.
~
240 0 0 0 0 0
D0
@ -1567,7 +1567,10 @@ Zoa Way~
Minotaurs frequently prize strength and prowess, and tend to prefer simple,
direct solutions to problems. The majority of Minotaurs despise laziness and
injustice. You wonder exactly at what their definition of laziness and
injustice would be.
injustice would be. Minotaurs frequently prize strength and prowess, and tend
to prefer simple, direct solutions to problems. The majority of Minotaurs
despise laziness and injustice. You wonder exactly what their definition of
laziness and injustice would be.
~
240 0 0 0 0 0
D2

View file

@ -40,50 +40,24 @@ D5
~
0 0 2798
E
7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
~
E
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
~
E
2~
@ -102,24 +76,50 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key
that allows passage through the glassygates into the Sorceress' palace area.
~
E
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
~
E
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
~
S
#2701
@ -145,9 +145,9 @@ air wafting from the branches.
~
0 0 2798
E
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
~
E
rubble piles~
@ -155,9 +155,9 @@ rubble piles~
the surrounding air.
~
E
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
~
S
#2702
@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor.
~
0 0 2706
E
pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
and the surrounding smell indicates that it might be sulfur.
~
E
sharp stalactites~
These mineral encrustations look to have formed over many months or even
years, jagged and sparkling like dry icicles.
~
E
pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
and the surrounding smell indicates that it might be sulfur.
~
S
#2705
Beneath the Roots~
@ -303,15 +303,15 @@ entrance like menacing teeth.
~
0 0 2704
E
flickering lantern~
This lantern has been attached to the wall so that it cannot be taken. A
bright flame burns steadily, illuminating the way.
~
E
footprints~
These tiny footprints, leading to the north, are unusually small but
unmistakeably memlin, indicating the presence of children in these caverns.
~
E
flickering lantern~
This lantern has been attached to the wall so that it cannot be taken. A
bright flame burns steadily, illuminating the way.
~
S
#2707
A Dusty Supply Room~
@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction.
undefined~
0 0 2704
E
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
~
E
mine cart~
@ -346,9 +346,9 @@ mine cart~
and on closer inspection one of the wheels looks cracked beyond repair.
~
E
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
~
S
T 2717
@ -487,9 +487,13 @@ unseen light source.
~
0 0 2713
E
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
~
E
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
~
E
large round bench~
@ -498,13 +502,9 @@ memlins, though judging by its slightly buckling legs, it has probably held
more.
~
E
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
~
E
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
~
S
#2713
@ -550,16 +550,16 @@ way to a sandy path.
~
0 0 2713
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
E
creeping vines~
These vines look fantastically healthy and seem to be growing at a fast
rate, wall-papering the sides and ceiling of the cave with various shades of
green.
~
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
S
#2715
Hovel Junction~
@ -618,9 +618,9 @@ movement filling the air.
~
0 0 2715
E
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
~
E
large pot~
@ -628,9 +628,9 @@ large pot~
smell as every now and again something bobs to the surface and dips back down.
~
E
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
~
S
#2717
@ -649,17 +649,17 @@ activity filling the air.
~
0 0 2715
E
various tools watering cans rakes~
These tools all seem to play a major role in gardening and growing various
crops, most of them starting to rust and decay from what appears to be lack of
care.
~
E
buckets pods seeds~
A variety of green husks and several pouches of seeds spill carelessly into
their bucket containers, some of them sprouting into tiny roots from the
dampness.
~
E
various tools watering cans rakes~
These tools all seem to play a major role in gardening and growing various
crops, most of them starting to rust and decay from what appears to be lack of
care.
~
S
#2718
A Low Tunnel~
@ -682,15 +682,15 @@ water filling the air.
~
0 0 2712
E
faded blood streaks~
It looks as if this place is a site of regular injury, old and new blood
marks marring the otherwise shiny surface of the rock.
~
E
film slimy moisture~
The ground glistens wetly, a combination of what looks to be moulded water
and weaving slug trails makes it appear very slippery indeed.
~
E
faded blood streaks~
It looks as if this place is a site of regular injury, old and new blood
marks marring the otherwise shiny surface of the rock.
~
S
T 2711
#2719
@ -708,9 +708,10 @@ the surrounding rock, making the cupboard appear inescapable.
seamlessdoor~
1 0 2712
E
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure, long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
~
E
useless tools~
@ -718,10 +719,9 @@ useless tools~
ground, forgotten and left to rot.
~
E
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure, long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
~
S
#2720
@ -774,11 +774,6 @@ extends into darkness.
~
0 0 2723
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
E
large stone sculpture weighing scales~
A tall spiralling column of metallic rock stretches almost to the roof of the
cavern, two elegant silvery arms spreadeagling out from either side. At the end
@ -786,6 +781,11 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal
plate, a careful representation of the scales normally used for weighing and
measuring.
~
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
S
#2722
Cavernous Hot Spring~
@ -804,15 +804,15 @@ the swirling droplets of water.
~
0 0 2721
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
E
lumps soap~
These appear to have been mashed together out of some homemade substance and
used as soap. Several of the slippery lumps sit in crevices along the spring.
~
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
S
#2723
@ -837,15 +837,15 @@ tall sculpture rising from the ground.
~
0 0 2721
E
cubicle-like hollows~
These little carved hollows seem to be used as bunk beds, comfortable looking
arrangements of moss and bracken fluffed together into bedding piles.
~
E
trailing vines~
These dark veiny tendrils weave their way along the walls, providing firm
support for anyone who would wish to climb inside the higher hollows.
~
E
cubicle-like hollows~
These little carved hollows seem to be used as bunk beds, comfortable looking
arrangements of moss and bracken fluffed together into bedding piles.
~
S
#2724
Tiny Hollow~
@ -863,16 +863,16 @@ humidity.
~
0 0 2723
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
E
drawings~
These drawings look meticulously done, many of the papers depicting the sun
and the moon. A few of the newer ones show memlin stick-figures wielding picks
and digging.
~
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
S
#2725
Kitchen Pantry~
@ -1591,7 +1591,7 @@ T 2754
liberally decorated with everything that used to make up the insides of your
body.
~
27 2 0 0 0 0
27 0 0 0 0 0
S
T 2735
#2765
@ -2195,15 +2195,8 @@ tranquility of this place.
~
27 8 0 0 0 0
E
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
~
E
beautiful bed~
The smooth, dark frame of this bed has been carved by the hand of a skilled
master, various artistic depictions of love emerging from the flowing lines of
the wood as if they had grown there.
test~
Move bounce
~
E
glass fountain~
@ -2212,8 +2205,15 @@ smooth pebbles within, small drops of water splashing over the side as it
trickles.
~
E
test~
Move bounce
beautiful bed~
The smooth, dark frame of this bed has been carved by the hand of a skilled
master, various artistic depictions of love emerging from the flowing lines of
the wood as if they had grown there.
~
E
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
~
S
$~

View file

@ -747,11 +747,10 @@ This way leads to the back of the Inn.
S
#3573
Behind The Inn~
You now stand behind the Inn. The smell here is not so pleasant as
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish are to the west, but you will smell the worse for
meddling there. As a clean alternative, you can go north or east around
the Inn.
You now stand behind the Inn. The smell here is not so pleasant as the
keeper and his help throw a good deal of garbage here. A couple of piles of
rubbish are to the west, but you will smell the worse for meddling there. As a
clean alternative, you can go east around the Inn.
~
35 0 0 0 0 0
D1

View file

@ -53,11 +53,11 @@ D2
~
0 0 4301
E
north~
south~
More ice bridge.
~
E
south~
north~
More ice bridge.
~
S
@ -173,10 +173,10 @@ D3
S
#4309
Snow Field~
It's still snowing in this baren, forsaken land of ice. Only the penguins
It is still snowing in this baren, forsaken land of ice. Only the penguins
and a couple lumps of some sort of creature roam these lands. The penguins are
many and with their babies seem many more. As you scan your surroundings you
see a large hump of ice to the northeast.
see a large hump of ice to the northeast.
~
43 0 0 0 0 0
D0
@ -661,18 +661,18 @@ D2
~
0 0 4331
E
wall~
The walls in this room are perfectly smoothed away and still refecting that
strange blue light. You think the light must be coming from outside for there
are no lights in here.
~
E
throne chair~
This chair made completly of ice is suberbly crafted and sqared away. It
seems to be made of one block of ice as you can see no grooves to mark that it
is not. The seat of the chair is very low in humanoid standards, but penguins
see it not fit to be in high places.
~
E
wall~
The walls in this room are perfectly smoothed away and still refecting that
strange blue light. You think the light must be coming from outside for there
are no lights in here.
~
S
#4333
Snowy Trail~

View file

@ -73,9 +73,9 @@ The way out!
0 -1 4402
S
#4404
In a tent.~
You are in a small tent with 4 bunks in a corner. The only exit seems to be
back west.
In a Tent~
You are in a small tent with four bunks in a corner. The only exit seems to
be back west.
~
44 8 0 0 0 0
D3
@ -252,14 +252,14 @@ This opening will take you to the entrance.
~
0 -1 4406
E
skulls~
Human skulls, no doubt about it!
~
E
throne chair~
A chair made from fresh wood, bound with bands of tree bark. On the top,
skulls smile back at you with empty eyesockets.
~
E
skulls~
Human skulls, no doubt about it!
~
S
#4412
Sleeping room.~
@ -292,11 +292,11 @@ XXXXXXX + +--+--+/-+ XXX
~
S
#4413
In the shamans tent.~
In the Shamans Tent~
You have entered the shamans hut, and a bizarre light is streaming from the
center of the tent. It's a mixture of blue and the purple from the tent. You
think this is very pretty, and you'd like to watch it for a long time.
Unfortunately you seem to have come at a bad time for that, sice the owner is
Unfortunately you seem to have come at a bad time for that, since the owner is
here... In the middle of the tent a fire is burning with a blue flame, and
magic seems to permeate the very fabric of the tent. You see a bunk in the
corner, and you can leave to the south.

View file

@ -146,7 +146,7 @@ D
N
Too bad, you seem to have fallen into a never ending abyss.
~
57 6 0 0 0 0
57 4 0 0 0 0
S
T 5799
#5708
@ -434,14 +434,14 @@ D4
~
0 0 5724
E
bones~
These bones are mostly crushed and powdered but most of them look human...
~
E
tracks~
These tracks are insect like and very large. Whatever made these must be
huge.
~
E
bones~
These bones are mostly crushed and powdered but most of them look human...
~
S
#5724
Capricorns' Hill~
@ -513,13 +513,13 @@ The sap is dribbling down the trunk forming a pool at the base of the tree.
~
0 0 5731
E
eyes~
The eyes are small and beady, they look evil.
~
E
ladder~
Sap oozes down this ladder forming a sticky covering.
~
E
eyes~
The eyes are small and beady, they look evil.
~
S
#5728
The Cave~
@ -645,11 +645,11 @@ D5
~
0 0 5733
E
blood~
pool~
A pool of bluey gray blood has collected in the corner.
~
E
pool~
blood~
A pool of bluey gray blood has collected in the corner.
~
S

View file

@ -77,19 +77,19 @@ You can see some light to the west.
~
0 -1 7302
E
mud~
When you examine the mud, you notice small worms crawling around.
~
E
worms~
The worms are purple. They do not look edible.
~
E
mud~
When you examine the mud, you notice small worms crawling around.
~
S
#7304
The Cave Turning-Point~
The mud is getting deeper. You are wondering, 'Would it be an idea to
leave, before I disappear?'. To the south you notice a flat round stone
is blocking the way. To the west you can see mud.
The mud is getting deeper. You are wondering, 'Would it be an idea to leave,
before I disappear?' To the south you notice a flat round stone is blocking the
way. To the west you can see mud.
~
73 9 0 0 0 0
D2
@ -127,14 +127,14 @@ You see a grey block.
block grey~
1 -1 7306
E
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
E
crystal globe~
The crystal globe is glowing with a pulsing light. It looks like there is
smoke inside it.
~
E
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
S
#7306
The Mudhole~
@ -437,9 +437,10 @@ The eastern part of the lair.
~
0 -1 7317
E
table~
On the table there is dust, in the center there is a small statue of a Dragon
sleeping.
dragon statue~
It looks like a silver dragon. It is nailed onto the table. The dragon sits
on a red dragon that looks dead. But the eyes of the red dragon are glowing,
pulsating red. You feel drained.
~
E
skeleton skeletons~
@ -447,10 +448,9 @@ skeleton skeletons~
sword or club.
~
E
dragon statue~
It looks like a silver dragon. It is nailed onto the table. The dragon sits
on a red dragon that looks dead. But the eyes of the red dragon are glowing,
pulsating red. You feel drained.
table~
On the table there is dust, in the center there is a small statue of a Dragon
sleeping.
~
S
#7321
@ -533,22 +533,22 @@ You see a room far away.
~
0 -1 7323
E
head heads~
When you study the faces of the heads you see that they are faces of dragons.
The face to the north is red, the face to the east is green, and the face to the
south is blue.
~
E
green~
This looks like an evil dragon.
blue~
This looks like a good dragon.
~
E
red~
This looks like a neutral dragon.
~
E
blue~
This looks like a good dragon.
green~
This looks like an evil dragon.
~
E
head heads~
When you study the faces of the heads you see that they are faces of dragons.
The face to the north is red, the face to the east is green, and the face to the
south is blue.
~
S
#7325

View file

@ -2,6 +2,12 @@
Rumble~
Sanctus~
100 199 10 2 d 0 0 0 1 34
M 0 98 1 100 (the travelling saleswoman)
G 1 82 99 -1 (the teleporter)
M 0 156 1 100 (the speaker of the land)
E 1 151 99 12 (a fancy red vest)
E 1 150 99 5 (a white silken shirt)
E 1 148 99 7 (some blue velvet pants)
M 0 181 4 139 (the lookout)
E 1 145 99 5 (a scale mail jacket)
E 1 26319 99 8 (some steel-toed boots)
@ -25,12 +31,6 @@ E 1 144 99 6 (a leather helm)
D 0 177 0 1 (A Small Home)
M 0 131 1 177 (the hoodlum)
E 1 168 99 5 (a cloth shirt)
M 0 98 1 100 (the travelling saleswoman)
G 1 82 99 -1 (the teleporter)
M 0 156 1 100 (the speaker of the land)
E 1 151 99 12 (a fancy red vest)
E 1 150 99 5 (a white silken shirt)
E 1 148 99 7 (some blue velvet pants)
R 0 124 355 -1 (a metal staff)
O 0 355 99 124 (a metal staff)
M 0 216 1 189 (Yoda)

View file

@ -2,12 +2,15 @@
Unknown~
Smurfville~
27400 27499 15 2 d 0 0 0 4 8
D 0 27430 3 2 (A small room)
O 0 27402 1 27430 (blue ring)
O 0 27403 1 27430 (a curved dagger)
O 0 27404 1 27430 (a bag)
D 0 27407 0 1 (Papa Smurf's House)
D 1 27416 2 1 (Smurfette's House)
D 0 27428 0 1 (Entrance to Gargamel's Castle)
D 1 27429 2 1 (Gargamel's Lair)
D 0 27429 1 2 (Gargamel's Lair)
D 1 27430 3 2 (A small room)
O 0 27401 99 27401 (smurfberry)
O 1 27401 99 27401 (smurfberry)
O 1 27401 99 27402 (smurfberry)
@ -22,9 +25,6 @@ O 1 27401 99 27419 (smurfberry)
O 1 27401 99 27420 (smurfberry)
O 1 27401 99 27421 (smurfberry)
O 1 27401 99 27421 (smurfberry)
O 0 27402 120 27430 (blue ring)
O 1 27403 120 27430 (a curved dagger)
O 1 27404 400 27430 (a bag)
M 0 27400 1 27407 (Papa Smurf)
E 1 27406 6 17 (a smurfy wand)
M 0 27401 1 27429 (Gargamel)

View file

@ -2,6 +2,8 @@
Matrix of C.A.W.~
Lizard Lair Safari~
29000 29099 25 1 d 0 0 0 10 15
O 0 29008 1 29016 (a LUCKY)
D 0 29016 2 1 (LUCKY)
M 0 29000 8 29002 (the sea serpent)
M 0 29000 8 29002 (the sea serpent)
M 0 29000 8 29002 (the sea serpent)
@ -66,11 +68,9 @@ M 0 29006 1 29018 (Mr. Hooper)
G 1 29009 99 -1 (a barrel)
G 1 29010 99 -1 (a cup)
G 1 29011 99 -1 (a glass)
O 0 29008 10 29016 (a LUCKY)
O 0 29003 1 29008 (a useless key)
O 0 29004 1 29013 (a large altar)
D 0 29002 0 1 (A Tunnel)
D 0 29016 2 1 (LUCKY)
D 0 29005 3 2 (Tunnel End)
D 0 29006 1 2 (The Conjuring Chamber)
D 0 29013 1 2 (Temple Of Morgash)

View file

@ -2,11 +2,12 @@
DikuMUD~
Northern Midgaard~
3000 3099 15 2 d 0 0 0 1 33
R 0 3000 3006 -1 (the teleporter)
O 0 3006 99 3000 (the teleporter)
M 0 3011 1 3000 (the travelling saleswoman)
G 1 3006 99 -1 (the teleporter)
R 0 3000 3099 -1 (a bulletin board)
O 0 3099 99 3000 (a bulletin board)
M 0 3013 1 3001 (the newbie tour guide)
R 0 3001 3034 -1 (an automatic teller machine)
O 0 3034 99 3001 (an automatic teller machine)
M 0 3012 1 3063 (a kind soul)