tbaMUD 3.54

[Oct 13 2007] - Rumble
  Updated World, Help, News, Socials, and src for tbaMUD3.54rc.
  Fixed bug where toggling syslog enabled brief. (thanks Rhade)
  Added zone 11.
This commit is contained in:
Rumble 2007-10-13 14:54:18 +00:00
parent 0b3748b07a
commit 0cf7b69493
11 changed files with 3578 additions and 6 deletions

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@ -5,6 +5,10 @@ The Builder Academy
builderacademy.net 9091
tbaMUD 3.54
[Oct 13 2007] - Rumble
Updated World, Help, News, Socials, and src for tbaMUD3.54rc.
Fixed bug where toggling syslog enabled brief. (thanks Rhade)
Added zone 11.
[Oct 10 2007] - Rumble
Added OLC menu options for Copying. The Xcopy option is still available for GODs and above.
Player table is now created if it does not exist. (thanks Rhade)
@ -60,7 +64,6 @@ tbaMUD 3.54
[Aug 17 2007] - Rumble
128 bit fixes: pfile conversion, world sector conversion, and player flags. (thanks Jamdog)
Added stop_fighting calls in do_flee to fix stock bug. (thanks Juras)
tbaMUD 3.53
[Jul 01 2007] - Rumble
Added run_autowiz to do_cheat. (thanks Fizban)

97
lib/world/mob/11.mob Normal file
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@ -0,0 +1,97 @@
#1100
wraith~
a mournful wraith~
A mournful wraith hovers in and out of existance.
~
Faceless and featureless, the only that can be seen about this entity is the
vague outline of a humanoid figure. Glowing faintly, it nonetheless appears the
darkest thing in the room.
~
221194 0 0 0 1048580 0 0 0 0 E
33 9 -9 6d6+100 5d5+5
0 0
8 8 0
E
T 1101
T 1104
T 1105
#1101
trigger mob xxmobxx~
a mob for making triggers work~
A mob stands here, waiting to help out some triggers.
~
There is no actual description as this is a trigger mob. I only typed this
in because I didn't like seeing the error messages in zcheck la de la la de la
la de la
~
10 0 0 0 0 0 0 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 0
E
#1102
gigantic ice dragon~
@Ca gigantic ice dragon@n~
@CA gigantic ice dragon@c stands guard over the castle.
~
Huge and intimidating, this dragon is covered in massive armour-plated
scales, shimmering all different hues of crystal and ice. Large scaley limbs
stand firmly against the ground, tipped with razor-sharp claws and encrusted
with snow as if the dragon has almost become part of the architecture. His
steely eyes are bright but cold, glimmering with a strange blue fire.
~
253962 0 0 0 0 0 0 0 0 E
30 10 -8 6d6+300 5d5+5
500 90000
8 8 1
BareHandAttack: 8
E
#1103
pale queen~
@Ca pale queen@n~
@CA pale queen@c gazes forlornly towards the east.
~
Her smooth, delicate features were probably naturally pale, but now her skin
is tinged with an eerie blue hue. Her sorrowful eyes linger on the eastern side
of the room as if she were longing for some place she can no longer reach. Her
dress merges with the floor in a flowing train of ice, rooting her to the spot
for all eternity.
~
24586 0 0 0 0 0 0 0 0 E
28 11 -6 5d5+280 4d4+4
280 78400
8 8 2
E
#1104
white-haired king~
@Ca white-haired king@c~
@CA white-haired king@c gazes thoughtfully toward the west.
~
Old and sorrowful in appearance, this man's thick white hair is part his own
and part crystals of snow. His face is haggard and morose, his eyes filled with
a silent longing as he gazes toward the western part of the room. The lower
part of his body has turned almost completely into ice, rendering him a statue
in his own abode.
~
24586 0 0 0 0 0 0 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1105
icy princess~
@Can icy princess@n~
@CAn icy princess@c stands frozen to the spot.
~
This young girl has smooth white skin like moon-cream, silver blonde hair
tumbling down her back, glittering with snow crystals. Her eyes are large and
sorrowful, a deep azure blue paled and sparkling with a misty glaze of ice. A
fine sheen of frozen droplets covers her gown, studding it with crystals as if
bejewelled.
~
253962 0 0 0 0 0 0 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 2
E
$

448
lib/world/obj/11.obj Normal file
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@ -0,0 +1,448 @@
#1100
table end~
the end of a table~
The end of a long dining table protrudes from the west.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
end table~
Majestic and intricately carved, this massive table fills the entire
stretching hall to the west. A finely embroidered tablecloth can be glimpsed in
places, most of the smooth surface covered with a layer of powdery white snow.
~
#1101
end table~
the end of a table~
The end of a long dining table protrudes from the east.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
end table~
Majestic and intricately carved, this massive table fills the entire
stretching hall to the east. A finely embroidered tablecloth can be glimpsed in
places, most of the smooth surface covered with a layer of powdery white snow.
~
#1102
long dining table~
a long dining table~
A long dining table stretches to the east and west.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
long dining table~
Made by the finest of carpenters, this immensely long table has several legs
bearing its weight, each carved into the shape of a dragon's scaled foot, the
elegant curving claws formed of ivory. The rest of the table is smoothly
polished dark mahogany, coated with a fine powder of pure white snow.
~
#1103
throne quartz beryl~
a throne of quartz and beryl~
A throne of quartz and beryl stands frozen in the center of the room.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
throne quartz beryl~
Sculpted as if from ice itself, the transparent quartz of this throne
reflects and illuminates, filling the room with hundreds of tiny sparkles.
Pale blue beryl gilds the back and armrests, lending its immensely rare value to
the immense beauty of the sculpting work.
~
#1104
grand glass piano~
a grand glass piano~
A grand glass piano stands abandoned to dust and snow.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
T 1107
E
grand glass piano~
A work of breathtaking beauty, this gently curving piano is as delicate and
light-filled as the ice that holds it in place. Sparkles of blue and green and
purple dance like tiny fireflies within its transparent structure, tiny luminous
strips of aquamarine used for the chord keys. Despite its age, however, it
appears it is still possible to 'play' this instrument.
~
#1105
case jewellery~
a case of jewellery~
A case of jewellery glistens in the light.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
case jewellery~
Once polished and transparent, this delicate case is now slightly frosted
with ice, offering only a vague glimpse of the unreachable gems within.
Sparkling and lustrous hues of every colour are visible, from blood red rubies
to the delicate purples of amethyst, and cool green of emerald, each gem
fashioned expertly into a breathtaking piece of jewellery.
~
#1106
silver flame crystal stand~
a silver flame~
A silver flame writhes silently on a crystal stand.~
~
1 dq 0 0 0 a 0 0 0 0 0 0 0
0 0 -1 0
1 1000 0 0
E
silver flame crystal stand~
Slowly undulating, the ripples of this fire are cool and reflective, giving
off a light brighter than any natural fire could, and filling the surrounding
atmosphere with a sense of intense cold rather than heat. A slender stand of
crystal spirals beneath it, allowing the flame to be carried without the
bearer's hand being frozen.
~
#1107
blossoms edelweiss flowers~
blossoms of edelweiss~
Blossoms of edelweiss nod sorrowfully in the stirring air.~
~
11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0
1 10 0 0
E
blossoms flowers edelweiss~
Delicately star-shaped, and the pure colour of spun white wool, these tiny
flowers convey an image of beauty and innocence. Slender stems support the
blossoms, extending elegantly beneath the buds like tiny emerald pedestals.
~
#1108
diamond bracelet~
a diamond bracelet~
A diamond bracelet glints brightly from the shadows.~
~
11 0 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0
1 400 0 0
T 1109
E
diamond bracelet~
Beautiful, shimmering diamonds are set in a delicate spiral of white gold,
made to decorate a slender wrist. A cool aura of magical power whispers amongst
the twinkling stones, and the surrounding wind seems to stir uneasily in answer.
Glowing faintly, this jewellery seems to possess some strange force that can be
imbued upon the wearer, all they need do is 'draw' upon it.
~
#1109
ivory bed silk~
an ivory bed spread with silk~
An ivory bed spread with silk stands in the center of the room.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
ivory bed silk~
Smooth creamy curving lines make up the white frame of this bed, polished
until shining and silver-veined with ice. Soft, lush bedding is spread
generously over the padded mattress, white pillows and downy quilts giving it a
beautifully inviting appearance if it wasn't for the layers of snow.
~
#1110
crystal chalice~
a crystal chalice~
A crystal chalice sparkles with holy light.~
~
15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 10 0 0
E
crystal chalice~
Clear as pure water, this delicate chalice sparkles as though imbued with its
own holy internal light. The cup itself is wreathed with fragile silver vines,
spiralling down into a slender braided stem.
~
#1111
pewter blade~
a pewter blade~
A pewter blade glints sharply.~
~
5 0 0 0 0 ano 0 0 0 0 0 0 0
0 0 0 0
1 5 0 0
E
pewter blade~
Beautifully fashioned, this blade is extremely sharp along both its edges.
A cool blue hue lights the pewter from within, giving the weapon a slight icy
glow. Arcane symbols have been engraved along the hilt, old magic filling the
metal with an unnatural cold.
~
#1112
sleep ring~
a sleep ring~
A sleep ring lies here~
~
11 0 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0
2 4 0 0
#1113
rosewood bed~
a rosewood bed, covered with satin~
A bed of rosewood stands undisturbed, covered with satin.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
rosewood bed~
Darkly beautiful, this bed has been carved from richly-hued rosewood.
Symbols and runes are etched along the framework, and a thin veil hangs torn
from its overhead canopy. Scarlet satin sheets lie almost buried beneath
coatings of snow, deep reds contrasting with the purity as spatterings of blood
on a white canvas.
~
#1114
mahogany bed velvet~
a bed of mahogany and velvet~
A bed of mahogany and velvet stands frozen with ice.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
bed mahogany velvet~
The deep, dark wood of this bedframe glistens as though freshly polished, a
thick coating of ice making it glassy and cold. Even darker velvet has been
spread generously over the solidly frozen bed, its rich hues of red and purple
deceptively soft-looking.
~
#1115
crystalline bed~
a crystalline bed, covered with feather-down~
A crystalline bed stands here, covered with feather-down.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
crystalline bed~
This bed's slender frame has been carved from some crystalline substance,
glittering as though covered in diamonds. A fluffy feather down is piled
luxuriously on top of it, piles of the soft, white bedding mingling with pillows
of snow.
~
#1116
frosted plum~
a frosted plum~
A frosted plum has been left here.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0
1 1 0 0
E
frosted plum~
Richly purple, this fruit is blossoming with beads of frozen juice. Its
glistening skin is dusted with a light coat of snow, making it look as though it
has been rolled in powdered sugar.
~
#1117
brick cheeze frozen~
a frozen brick of cheese~
A brick of cheese stands frozen in place.~
~
19 0 0 0 0 a 0 0 0 0 0 0 0
7 0 0 0
1 1 0 0
E
frozen brick cheese~
This rich-coloured cheese looks as though it was once smooth and creamy.
Now, however, it is unnaturally frozen solid, silver veins of ice criss-crossing
its surface.
~
#1118
water pewter goblet water~
a pewter goblet~
A pewter goblet glints subtly.~
~
17 0 0 0 0 a 0 0 0 0 0 0 0
30 30 15 0
35 10 0 0
E
pewter goblet~
This pretty goblet has been engraved with the image of a winged dragon. The
creature's tail winds down around the stem of the cup, and its eyes are embedded
with two sparkling green jewels.
~
#1119
barrel ale~
a barrel of ale~
A barrel of ale has been cracked open.~
~
23 0 0 0 0 0 0 0 0 0 0 0 0
60 60 3 0
0 0 0 0
E
barrel ale~
This large wooden barrel has had its top deliberately cracked and forced off.
Within, a swirling amber liquid looks invitingly thirst-quenching.
~
#1120
iron maiden~
an iron maiden~
An iron maiden stands against the wall.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
E
iron maiden~
This medival torture device is visciously built, designed to cause
excruciating pain and slow death to any unfortunate soul placed inside.
Engraved with arcane symbols, the sleek exterior bears the resemblance of some
terrible goddess. However, her evil eyes and sharp fangs are nothing compared
to the cruel glistening spikes that overlay the interior, rust-coloured stains
silent evidence of previous victims.
~
#1121
bucket~
a bucket~
A bucket dangles above the well.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
T 1127
E
bucket rope~
Old brown rope is coiled around a windlass, a large handle projecting from
the side so that one may 'lower' the bucket into the well. Once the bucket has
been raised, one must 'empty' it in order to see its contents.
~
#1122
rope~
a rope~
A rope hangs down into the well.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
T 1126
E
rope~
This long frayed rope hangs deep into the darkness of the well. There is
probably a bucket attached to the end of it, just waiting for someone to come
and 'raise' it.
~
#1123
gold coin~
a gold coin~
A gold coin shines brightly here.~
~
8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 0 0 0
E
gold coin~
This shiny, round coin has been abandoned for some strange reason. Perhaps
it was somebody's wish, or maybe a curse.
~
#1124
handful sludge~
a handful of sludge~
A handful of sludge lies in a lumpy pile.~
~
13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 0 0 0
E
handful sludge~
Mostly consisting of mud and a few green tufts of moss or fungi, this handful
of sludge is hardly a great prize. In fact, it seems to be moving here and
there, a few maggots or earthworms poking their slimy appendages out.
~
#1125
object triggers xxobject~
an object for helping with triggers~
An object for helping with triggers lies here.~
~
6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
#1126
white key~
@Wa white key@n~
@WA white key@g lies gathering dust.~
~
18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 0 0 0
E
white key~
This pale key is elegant and intricately carved. It seems to have been
wrought from smooth ivory and polished, a long spiralling stem branching into
complex notches.
~
#1127
dark key~
@Da dark key@n~
@DA dark key@g lies gathering dust.~
~
18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 1 0 0
E
dark key~
Oily black and glistening, this dark key looks as though it has been carved
from rich obsidian. Strange magical symbols and letters are etched along its
length, giving it an ominous quality.
~
#1128
crystal tiara~
@Wa crystal tiara@n~
@WA crystal tiara@c sparkles brightly here.@n~
~
11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0
1 300 0 0
E
crystal tiara~
Delicate and shimmering, a thin band of crystal has been twisted by some
strange means into a tiara. Icy blue and faintly glowing, it radiates an aura
of magic and unnatural chill.
~
A
24 2
#1129
snow-speckled gown~
@Wa @Cs@Wn@Co@Ww@C-@Ws@Cp@We@Cc@Wk@Cl@We@Cd @Wg@Co@Ww@Cn@n~
@WA @Cs@Wn@Co@Ww@C-@Ws@Cp@We@Cc@Wk@Cl@We@Cd @Wg@Co@Ww@Cn@n lies crumpled here.~
~
11 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0
2 400 0 0
E
snow-speckled gown~
Long and flowing, this elegant white gown appears to made out of an extremely
fine wool. A fine sheen of frozen droplets covers this it, studding it with ice
crystals as if bejewelled, and its long train sparkles with diamond flecks of
snow.
~
A
24 2
#1130
DG test map~
a test DG map~
A DG test map lies here.~
~
12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0
1 0 0 0
T 1134
E
DG test map~
Type 'map' to use.
~
$~

1
lib/world/shp/11.shp Normal file
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@ -0,0 +1 @@
$~

1086
lib/world/trg/11.trg Normal file

File diff suppressed because it is too large Load diff

1846
lib/world/wld/11.wld Normal file

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92
lib/world/zon/11.zon Normal file
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@ -0,0 +1,92 @@
#11
Detta~
Frozen Castle~
1100 1199 30 1
R 0 1188 1122 -1 (a rope)
O 0 1122 99 1188 (a rope)
M 0 1105 1 1137 (@Can icy princess@n)
E 1 1128 99 6 (@Wa crystal tiara@n)
E 1 1129 99 5 (@Wa @Cs@Wn@Co@Ww@C-@Ws@Cp@We@Cc@Wk@Cl@We@Cd @Wg@Co@Ww@Cn@n)
D 0 1146 3 1 (The Lord's Solar)
R 0 1146 1114 -1 (a bed of mahogany and velvet)
O 0 1114 99 1146 (a bed of mahogany and velvet)
M 0 1104 1 1146 (@Ca white-haired king@c)
D 0 1141 0 1 (Icicle-adorned Hall)
D 0 1142 2 1 (The Lady's Sitting Room)
D 0 1148 2 1 (The Lord's Study)
D 0 1149 0 1 (Hall of Stalactites)
R 0 1144 1109 -1 (an ivory bed spread with silk)
O 0 1109 99 1144 (an ivory bed spread with silk)
D 0 1144 1 2 (The Lady's Bower)
M 0 1103 1 1144 (@Ca pale queen@n)
M 0 1102 1 1191 (@Ca gigantic ice dragon@n)
M 0 1101 1 1199 (a mob for making triggers work)
R 0 1176 1120 -1 (an iron maiden)
O 0 1120 99 1176 (an iron maiden)
R 0 1163 1119 -1 (a barrel of ale)
O 0 1119 99 1163 (a barrel of ale)
R 0 1159 1118 -1 (a pewter goblet)
O 0 1118 99 1159 (a pewter goblet)
R 0 1160 1116 -1 (a frosted plum)
R 0 1160 1116 -1 (a frosted plum)
R 0 1160 1116 -1 (a frosted plum)
O 0 1116 99 1160 (a frosted plum)
O 0 1116 99 1160 (a frosted plum)
O 0 1116 99 1160 (a frosted plum)
R 0 1160 1117 -1 (a frozen brick of cheese)
R 0 1160 1117 -1 (a frozen brick of cheese)
O 0 1117 99 1160 (a frozen brick of cheese)
O 0 1117 99 1160 (a frozen brick of cheese)
R 0 1155 1115 -1 (a crystalline bed, covered with feather-down)
O 0 1115 99 1155 (a crystalline bed, covered with feather-down)
R 0 1145 1113 -1 (a rosewood bed, covered with satin)
O 0 1113 99 1145 (a rosewood bed, covered with satin)
D 0 1145 3 1 (A Glittering Secret Chamber)
D 0 1145 1 1 (A Glittering Secret Chamber)
R 0 1152 1110 -1 (a crystal chalice)
O 0 1110 99 1152 (a crystal chalice)
R 0 1152 1111 -1 (a pewter blade)
O 0 1111 99 1152 (a pewter blade)
R 0 1123 1107 -1 (blossoms of edelweiss)
O 0 1107 99 1123 (blossoms of edelweiss)
R 0 1125 1107 -1 (blossoms of edelweiss)
O 0 1107 99 1125 (blossoms of edelweiss)
D 0 1131 3 1 (Upper Part of the Southeast Stair)
D 0 1131 0 1 (Upper Part of the Southeast Stair)
D 0 1156 2 1 (A Bitterly Cold Privy)
D 0 1154 2 1 (Wintry Privy)
D 0 1130 1 1 (Upper Part of the Southwest Stair)
D 0 1130 0 1 (Upper Part of the Southwest Stair)
D 0 1122 1 1 (The Northwest Stair)
D 0 1132 3 1 (Upper Part of the Northeast Stair)
D 0 1147 1 1 (The Lord's Garderobe)
D 0 1133 1 1 (Upper Part of the Northwest Stair)
D 0 1143 3 1 (The Lady's Garderobe)
D 0 1139 3 1 (Icicle-adorned Hall)
D 0 1151 1 1 (Hall of Stalactites)
R 0 1112 1106 -1 (a silver flame)
O 0 1106 99 1112 (a silver flame)
R 0 1115 1105 -1 (a case of jewellery)
O 0 1105 99 1115 (a case of jewellery)
D 0 1110 3 1 (A Glacial Music Room)
R 0 1110 1104 -1 (a grand glass piano)
O 0 1104 99 1110 (a grand glass piano)
R 0 1118 1101 -1 (the end of a table)
O 0 1101 99 1118 (the end of a table)
M 0 1100 3 1118 (a mournful wraith)
R 0 1109 1102 -1 (a long dining table)
O 0 1102 99 1109 (a long dining table)
M 0 1100 3 1109 (a mournful wraith)
R 0 1108 1100 -1 (the end of a table)
O 0 1100 99 1108 (the end of a table)
M 0 1100 3 1108 (a mournful wraith)
D 0 1107 1 1 (A Cold Throneroom)
R 0 1107 1103 -1 (a throne of quartz and beryl)
O 0 1103 99 1107 (a throne of quartz and beryl)
D 0 1120 3 1 (The Southeast Stair)
D 0 1104 1 1 (Stalagmitic Armoury)
D 0 1113 3 1 (Fissured Gallery)
D 0 1119 1 1 (The Southwest Stair)
D 0 1121 3 1 (The Northeast Stair)
S
$

View file

@ -1984,8 +1984,8 @@ ACMD(do_toggle)
}
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
SET_BIT_AR(PRF_FLAGS(ch), (PRF_LOG1 * (tp & 1)));
SET_BIT_AR(PRF_FLAGS(ch), (PRF_LOG2 * (tp & 2) >> 1));
if (tp & 1) SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
if (tp & 2) SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
send_to_char(ch, "Your syslog is now %s.\r\n", types[tp]);
return;

View file

@ -345,7 +345,7 @@ int main(int argc, char **argv)
/* Moved here to distinguish command line options and to show up
* in the log if stderr is redirected to a file. */
log("Using %s for configuration.", CONFIG_CONFFILE);
log("Loading configuration.");
log("%s", tbamud_version);
log("%s", oasisolc_version);
log("%s", DG_SCRIPT_VERSION);

View file

@ -3428,7 +3428,6 @@ void load_config( void )
snprintf(buf, sizeof(buf), "%s/%s", DFLT_DIR, CONFIG_CONFFILE);
if ( !(fl = fopen(CONFIG_CONFFILE, "r")) && !(fl = fopen(buf, "r")) ) {
snprintf(buf, sizeof(buf), "No %s file, using defaults", CONFIG_CONFFILE);
perror(buf);
return;
}

View file

@ -244,7 +244,7 @@ void House_boot(void)
if (!(fl = fopen(HCONTROL_FILE, "rb"))) {
if (errno == ENOENT)
log(" House control file '%s' does not exist.", HCONTROL_FILE);
log(" No houses to load. File '%s' does not exist.", HCONTROL_FILE);
else
perror("SYSERR: " HCONTROL_FILE);
return;