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Fixing permissions and adding God Complex extension (thanks Whiteknight)
This commit is contained in:
parent
c53eec88ba
commit
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107 changed files with 5480 additions and 0 deletions
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@ -1,3 +1,15 @@
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#0
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mob0~
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mob0~
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mob0
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~
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mob0
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~
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8 0 0 0 0 0 0 0 0 E
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0 20 10 1d1+0 1d1+0
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0 0
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8 8 0
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E
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#1
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Puff dragon fractal~
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Puff~
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207
lib/world/mob/343.mob
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207
lib/world/mob/343.mob
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#34300
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Barney~
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Barney the Dinosaur~
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Barney the Dinosaur is here singing (Off-key).
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~
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Here he is, large, purple, green with a goofy grin, big nose
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and big gleaming black eyes. He stands towering here acting
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all goofy as usual.
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~
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520282 0 0 0 2424 0 0 0 1000 E
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34 9 -10 6d6+340 5d5+5
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340 115600
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8 8 0
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Str: 18
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Dex: 18
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Int: 18
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Wis: 18
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Con: 18
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Cha: 18
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SavingPara: 8
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SavingRod: 8
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SavingPetri: 8
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SavingBreath: 8
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SavingSpell: 10
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E
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T 34300
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#34301
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Kenny~
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Kenny the attendant~
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Kenny the attendant is here looking after the coffee bar.
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~
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Kenny is a young man, a typical teenager who works at this Coffee Alcove.
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He has blue sagging pants to show off his gaudy Sponge-Bob Boxers, white
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sneakers, a red long sleeved shirt with the logo of the service company on its
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breast, and a red matching hat to his shirt. He has dirty blond hair, blue
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eyes, big nose, giant ears, freckles among the zits on his face and green teeth
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under the braces he wears in his mouth, EEEW..
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~
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516186 0 0 0 2424 0 0 0 325 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 1
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Str: 16
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Dex: 16
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Int: 14
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Wis: 12
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Con: 18
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Cha: 19
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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T 34301
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#34302
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Assistant~
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a bikini clad Executive Assistant~
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an bikini clad Executive Assistant is here holding a tablet.
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~
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The Executive Assistant is tall, slender, and has a fantastic body with
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curves in all the right places. She wear a skimpy orange and white bikini two
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piece over those curves. She still holds her purple tablet to help Whiteknight
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with business affairs of the office.
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~
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520282 0 0 0 0 0 0 0 0 E
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31 10 -8 6d6+310 5d5+5
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310 96100
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8 8 2
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Str: 18
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Dex: 18
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Int: 18
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Wis: 18
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Con: 18
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Cha: 18
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SavingPara: 7
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SavingRod: 7
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SavingPetri: 7
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SavingBreath: 7
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SavingSpell: 7
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E
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#34303
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Chandra Bishop~
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Bishop Chandra~
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Bishop Chandra, the Holy Father is here.
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~
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Bishop Chandra is an older man, with white hair, a ful beard and a wrinkled
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face. His blue eyes twinkle brightly though as-if he were a young man ready
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to go out and face adventures. He wears a simple white and blue trimmed robe
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that has the designs of the Holy Church emblazoned on it in gold.
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~
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258120 0 0 0 2168 0 0 0 0 E
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31 10 -8 6d6+310 5d5+5
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310 96100
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8 8 1
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Str: 18
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Dex: 18
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Int: 18
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Wis: 18
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Con: 18
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Cha: 18
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SavingPara: 7
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SavingRod: 7
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SavingPetri: 7
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SavingBreath: 7
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SavingSpell: 7
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E
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T 34399
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#34304
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being smorphous spirit drunk wandering~
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a drunk morphous spirit~
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a drunk amorphous spirit is here nursing its drink.
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~
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This spirit, having lived out its days in the mortal world, now works off its
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final sins by doing menial labour in this realm's purgatory. In this case,
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those chores seem to be cleaning up after the immortals of the land. Obviously
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this one does not exactly like his job in this world and looks a little bit pink
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from the booze. It also appears very depressed and down on its luck.
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~
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516170 0 0 0 589840 0 0 0 0 E
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14 16 1 2d2+140 2d2+2
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140 19600
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8 8 0
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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#34305
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gardener~
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a gardener~
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a gardener is working here.
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~
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The gardner is clad in a two piece kimono with what appears to cast 'beacon'
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a dragon on the back and wears sandals. Although she is not oriental, she has
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black hair, deep brown eyes and a narrow trim figure.
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~
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520204 0 0 0 0 0 0 0 350 E
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14 16 1 2d2+140 2d2+2
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140 19600
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8 8 2
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Str: 16
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Dex: 17
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Int: 13
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Wis: 12
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Con: 16
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Cha: 19
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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#34306
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golem~
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a stone golem~
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a stone golem is on guard duty here.
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~
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The stone golem looks rather solid, very buff with huge powerful legs, arms
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chest and able to tear the victim in half with its bare hands. It has an
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expressionless look on its face despite its red glowing eyes.
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~
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520266 0 0 0 2424 0 0 0 0 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 0
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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T 34303
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#34307
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golem~
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an air golem~
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an air golem is here on guard duty.
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~
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The air golem is that if a displacement of air and a cloud-like shape with
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wispy arms and legs and a huge center body. It has yellow glowing eyes and a
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blueish electrical glow about it.
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~
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520266 0 0 0 133500 0 0 0 0 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 0
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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T 34303
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$
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2
lib/world/mob/346.mob
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2
lib/world/mob/346.mob
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$~
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866
lib/world/obj/343.obj
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866
lib/world/obj/343.obj
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#34300
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fountain~
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a granite fountain~
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A granite fountain is gurgling here.~
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~
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23 a 0 0 0 0 0 0 0 0 0 0 0
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-1 2 15 0
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0 0 0 0 0
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E
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Directory~
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---------------------------------------------------------
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Immortal Name: ===== Room # ====== Location: =======
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----------------------------------------------------------
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Rumble -------------- 34361 ----- Indoor Garden
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Opie -------------- 34362 ----- Indoor Garden
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Velcor -------------- 34387 ----- Indoor Garden
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Whiteknight --------- 34337 ----- Higher Imm Hall, West
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Elona ------------- 34359 ----- Higher Imm Hall, West
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Fizbin ------------ 34365 ----- Higher Imm Hall, East
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Rhade ------------- 34367 ----- Higher Imm Hall, East
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Shama ------------- 34366 ----- Higher Imm Hall, East
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Wyld ------------- 34364 ----- Higher Imm Hall, East
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Aich --------------- 34334 ------- God Hall, West
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Axanon ------------- 34342 ------- God Hall, North
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Detta -------------- 34333 ------- God Hall, Southwest
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JamDog ------------- 34340 ------- God Hall, North
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Elaseth ------------ 34345 ------- God Hall, Northweast
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Kyle --------------- 34348 ------- God Hall, East
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Perna --------------- 34353 ------- God Hall, South
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Tink --------------- 34355 ------- God Hall, South
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Proca -------- 34338 ------- God Hall, Northwest
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Vatiken ------- 34339 -------- God Hall, Northwest
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Niamh ----------- 34351 ----------- God Hall, Southeast
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Fade ----------- 34337 ------------ God Hall, West
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Angela -------- 34636 --------God Hall, South Extension
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~
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E
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Map~
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Nth: God Hall - Nth, Inn, Post Office, Coffee Alcove
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Sth: God Hall - Sth, Bus. Ctr, Bldr Brd Rm, God Hall, Ext
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Est: God Hall - Est, Imm/Mrtl Brd Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
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Wst: God Hall - Wst, H.O.Jst/Chpl, Mtn Rm, Upr Imm Hall, Grd Lvl, God Hl - Ext
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Dwn: Midguaard
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~
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E
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spade~
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The spade seems to be the headstone of the center of the
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fountain here. It is made of black stone and is an obelisk
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in shape. It has 'Directory' on the side of it and it also
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has a 'MAP' on the side of it as well.
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~
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E
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fountain basin~
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The fountain is made of black granite and the water
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in it looks and inviting to drink. In the center is a
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'SPADE' shaped centerstone that seems to have writing
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all over it.
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~
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#34301
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fouton~
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a Fouton(tm) ~
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A Fouton(tm) is sitting here in the corner~
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~
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6 0 0 0 0 0 0 0 0 0 0 0 0
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6 0 0 0
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0 0 0 0 0
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E
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fouton~
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A fouton couch is here with a blue matress and a light oak frame. It also
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doubles as a bed when it is flattened to sleep two.
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~
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#34302
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Beertap~
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a beertap~
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A beertap is here to dispense beer.~
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~
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23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 2 1 0
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0 0 0 0 0
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E
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Beertap~
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The tap is made of chrome as is the spigot and it has
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a wooden handle that serves as a valve to allow the beer
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to flow. On the handle are the words SAM ADAMS.
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~
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#34303
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coffee dispenser~
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a coffee dispenser~
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A coffee dispenser is here.~
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~
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23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 2 12 0
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0 0 0 0 0
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E
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dispenser~
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The dispenser is attached to a big 5 gallon drum and there is a tray below
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with a button. The dispenser is made of chrome and wood.
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~
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#34304
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mug beer~
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an empty beer mug~
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An empty beer mug is here ready for use.~
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~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
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2 0 1 0
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3 1 0 1 0
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E
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beermug mug~
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The mug is rather large and tall. It is also very cold, chilled before being
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placed out for use by the patrons.
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~
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#34305
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coffeecup cup~
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a large coffee cup~
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A large empty coffee cup is here ready for use.~
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~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
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2 0 12 0
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3 1 0 1 0
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E
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coffeecup cup~
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The cup is white crockery and a fair sized mug to allow a good portion of
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coffee to be drank from it.
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~
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#34306
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Watertap~
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a water tap~
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A water tap is here dripping into the sink.~
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~
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23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 2 15 0
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0 0 0 0 0
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E
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watertap~
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The tap is a crookneck tap made by Kohler and it is a swivel head that can be
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moved left or right.
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~
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#34307
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countrytime fountain~
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a Lemonaid fountain machine~
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A Countrytime(tm) Lemonaid fountain drink machine is here.~
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~
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23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 2 6 0
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0 0 0 0 0
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E
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Lemonaid Fountain~
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The fountain machine sits in the corner and has a one glass dispenser in
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front of a five gallon jug of the yellow delicious liquid.
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~
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#34308
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Glass~
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a tall frosty glass~
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An empty tall frost-covered glass is here ready for use.~
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~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
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2 0 11 0
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3 1 0 0 0
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E
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glass~
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The glass is large and tall, able to hold alot of the drink available for
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either water, beer, lemonaid. It is frost-covered of course, kept on ice before
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it is used by the patrons.
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~
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#34309
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cabinet storage~
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a large storage cabinet~
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A large storage cabinet is attached to the wall behind the counter.~
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~
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15 0 0 0 0 0 0 0 0 0 0 0 0
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-1 5 -1 0
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0 0 0 0 0
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E
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cabinet~
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The storage cabinets are attached to the wall and have large swinging doors
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to allow acess to the inside. It is white colored to match the sterile color
|
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and green that make up the coffee bar.
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~
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#34310
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tea brewer~
|
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a Lipton Tea (tm) Brew Dispenser~
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A Lipton Tea(tm) tea barrel is here with a dispenser.~
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||||
~
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23 0 0 0 0 0 0 0 0 0 0 0 0
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-1 2 11 0
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0 0 0 0 0
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||||
E
|
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Brewer brewer tea~
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||||
The Tea Brewer machine is a steel drum with a dispenser on the front and a
|
||||
platform where you place your glass. It has a red button to dispense the tea.
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||||
~
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#34311
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milk~
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||||
a milk dispensing machine~
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A milk dispensing machine is here.~
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||||
~
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23 0 0 0 0 0 0 0 0 0 0 0 0
|
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-1 2 10 0
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5 0 0 1 0
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E
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winebox~
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The machine is a steel drum with a single dispenser over a platform for the
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||||
glass. There is a trigger to push glass against to make it dispense.
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||||
~
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#34312
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||||
wineglass~
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||||
a crystal wine glass~
|
||||
A crystal wine glass is here ready for use.~
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||||
~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
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||||
2 0 2 0
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2 2 0 1 0
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E
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wineglass wine~
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The glass is tall and round, made of superb crystal that gleams stunningly in
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||||
the light.
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||||
~
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#34313
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||||
shelf wooden~
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||||
a wooden shelf~
|
||||
A wooden shelf is attached to the wall.~
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||||
~
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15 0 0 0 0 0 0 0 0 0 0 0 0
|
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-1 0 -1 0
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||||
0 0 0 0 0
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||||
E
|
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shelf wooden~
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The shelf is made of oak and is attached to the wall using 'L' Brackets into
|
||||
the wall below, It makes for perfect storage.
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~
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#34314
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||||
whisky bottle~
|
||||
a bottle of whisky~
|
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A bottle of whisky is here.~
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||||
~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
|
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5 1 5 0
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5 25 0 0 0
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E
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bottle whiskey~
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||||
The bottle is brown and it has a white and red label marked "Wild Turkey"
|
||||
~
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||||
#34315
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||||
shotglass shot~
|
||||
a short shotglass~
|
||||
A short shotglass is here ready for use.~
|
||||
~
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17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
2 0 5 0
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||||
2 5 0 0 0
|
||||
E
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firebreather~
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||||
The shot glass is small and the size of a good sized coffee cup and it is
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||||
made of glass.
|
||||
~
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||||
#34316
|
||||
whiskytap~
|
||||
a whisky dispenser~
|
||||
A whisky dispenser is here giving shots.~
|
||||
~
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||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 2 5 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
whiskytap~
|
||||
The tap is made of metal and it has a small platform. Place a drink against
|
||||
the metal tigger and it will dispense a perfect shot of whiskey.
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||||
~
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||||
#34317
|
||||
barrier construction~
|
||||
a construction barrier~
|
||||
A construction barrier is here on its metal spidery legs.~
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||||
~
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||||
16 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
200 2000 0 31 0
|
||||
E
|
||||
barrier construction~
|
||||
The orange and white stripped barrier has two lights on the top of it that
|
||||
blink yellow and it sits on long spidery looking legs,
|
||||
~
|
||||
#34318
|
||||
couch~
|
||||
a plush couch~
|
||||
A plush couch is here in front of a coffee table.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
couch~
|
||||
The couch is long, has a frame of oak wood and a long
|
||||
blue cushion. It happens to be a Futon (tm).
|
||||
~
|
||||
#34319
|
||||
LazyBoy recliner~
|
||||
a LazyBoy(tm) recliner~
|
||||
A LazyBoy(tm) recliner is here.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
LazyBoy recliner~
|
||||
The recliner is made of leather and it swivels on an iron pedistal. The
|
||||
leather is light brown trimmed in black.
|
||||
~
|
||||
#34320
|
||||
sign~
|
||||
a construction sign~
|
||||
A construction sign is here nailed to a 2x4~
|
||||
~
|
||||
0 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign construction~
|
||||
This area is currenty under construction. Please enter at OWN RISK
|
||||
------------------- HARD-HAT AREA -----------------
|
||||
|
||||
Witt's End Construction Company
|
||||
Making for a Better Tomorrow
|
||||
~
|
||||
#34321
|
||||
bigscreen TV~
|
||||
a bigscreen TV 51"~
|
||||
A big screen 51" TV is here playing the local sports channel highlights.~
|
||||
~
|
||||
16 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bigscreen TV~
|
||||
The Big Screen 51" has a huge, flat screen, perfect sound, and color. It
|
||||
sits on a black pedistal with a swivel, and has a keypad on one side, on front
|
||||
to change the channels. Sounds of Lively Action is on the SCREEN right now.
|
||||
~
|
||||
E
|
||||
screen football~
|
||||
The split screen is engaged and on it the NY Yankees (tm) vs the SF Giants
|
||||
(tm) for MLB. The other split screen shows a round of Soccer being played,
|
||||
Mexico vs Brazil. Exciting games!
|
||||
~
|
||||
#34322
|
||||
stool barstool~
|
||||
a barstool~
|
||||
A barstool is here next to the counter wanting to be sat on~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stool barstool~
|
||||
The stood has a green top of padded foam and the legs are made of metal.
|
||||
~
|
||||
#34323
|
||||
hardhat construction~
|
||||
a yellow hardhat~
|
||||
A yellow construction hardhat is here on the desk.~
|
||||
~
|
||||
9 0 0 0 0 aeo 0 0 0 0 0 0 0
|
||||
-20 0 0 0
|
||||
5 100 0 31 0
|
||||
E
|
||||
hardhat construction~
|
||||
The helmet is yellow, made off plastic and it has a logo
|
||||
of the Witt's Construction company on the center front of it.
|
||||
There is a plastic adjustable insert to fit the wearers head.
|
||||
~
|
||||
A
|
||||
18 20
|
||||
A
|
||||
19 22
|
||||
A
|
||||
24 5
|
||||
#34324
|
||||
sign~
|
||||
a small freestanding sign~
|
||||
A small freestanding sign is here on a rod and pedistal.~
|
||||
~
|
||||
16 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
sign arrows~
|
||||
The sign is in the shape of two arrows, on pointing up and the other pointing
|
||||
downward, There is a MESSAGE written in the center of either of the arrows.
|
||||
~
|
||||
E
|
||||
message text~
|
||||
The arrow up has the message: For all Lead Offices, use upper stairs to
|
||||
Garden Level
|
||||
|
||||
The arrow down has the message: Higher Immortal Hallway, North Extension(s)
|
||||
Section(s) A-B (coming soon C)
|
||||
~
|
||||
#34325
|
||||
neck guard~
|
||||
a titanium neckguard~
|
||||
A titanium necckguard is here.~
|
||||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
-20 0 0 0
|
||||
20 0 0 0 0
|
||||
E
|
||||
ascot~
|
||||
The ascot is made of silk and is of a sheer material. It flows nicely in the
|
||||
breeze to make you look uber cool.
|
||||
~
|
||||
A
|
||||
18 25
|
||||
A
|
||||
19 28
|
||||
#34326
|
||||
smock~
|
||||
a builder's smock~
|
||||
A builders smock is here in a heap.~
|
||||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
-40 0 0 0
|
||||
20 200 0 31 0
|
||||
E
|
||||
smock~
|
||||
The smock is blue and white with the logo of TBA on the back of it. It has
|
||||
no sleeves but is protectant against impact by items while building.
|
||||
~
|
||||
A
|
||||
18 20
|
||||
A
|
||||
19 30
|
||||
#34327
|
||||
elbow~
|
||||
elbow guards~
|
||||
Protetive elbow guards are here hanging from the straps~
|
||||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
-10 0 0 0
|
||||
5 20 0 31 0
|
||||
E
|
||||
elbow guards~
|
||||
The elbow guards are soft and white and slip on the arms for protection of
|
||||
the joints while working.
|
||||
~
|
||||
A
|
||||
18 15
|
||||
A
|
||||
19 20
|
||||
#34328
|
||||
jeans~
|
||||
501 Levi (tm) Jeans~
|
||||
A pair of Levi (tm) 501 jeans is here in a heap.~
|
||||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
-20 0 0 0
|
||||
5 50 0 31 0
|
||||
E
|
||||
jeans~
|
||||
The levis are stone washed blue jeans and they are trimmed in the ypical
|
||||
orange that usually come with the thread pattern. They look very well worn.
|
||||
~
|
||||
A
|
||||
18 20
|
||||
A
|
||||
19 22
|
||||
A
|
||||
14 40
|
||||
#34329
|
||||
gloves~
|
||||
a pair of calf hide gloves~
|
||||
A pair of thick calf hide gloves~
|
||||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
-10 0 0 0
|
||||
2 10 0 0 0
|
||||
E
|
||||
gloves~
|
||||
The gloves are thick calf hide and are colored orange one one side with brown
|
||||
palm sides. They help to not wreck your hands while working hard on physical
|
||||
tasks.
|
||||
~
|
||||
A
|
||||
17 20
|
||||
A
|
||||
19 22
|
||||
#34330
|
||||
Rebock's Sneakers~
|
||||
Rebock's Hightop Sneakers~
|
||||
Rebock's Hightop Sneakers are sitting here as a pair.~
|
||||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
-5 0 0 0
|
||||
5 20 0 31 0
|
||||
E
|
||||
sneakers~
|
||||
The sneakers are white and blue and they are hightops for what appears to be
|
||||
Basketball, but for just general wear they are quite comfortable.
|
||||
~
|
||||
A
|
||||
18 5
|
||||
A
|
||||
19 10
|
||||
#34331
|
||||
labcoat~
|
||||
an OFFICIAL TBAMUD Labcoat~
|
||||
An official TBAMUD Labcoat hangs here from a hook.~
|
||||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
-20 0 0 0
|
||||
3 20 0 31 0
|
||||
E
|
||||
Labcoat~
|
||||
The coat is white and trimmed and blue and on the back of it is the TBAMUD
|
||||
Logo,
|
||||
~
|
||||
A
|
||||
17 19
|
||||
A
|
||||
18 20
|
||||
A
|
||||
19 22
|
||||
#34332
|
||||
belt~
|
||||
a leather belt~
|
||||
A leather belt with a gold clasp is here.~
|
||||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
-10 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
belt~
|
||||
The belt is black woven leather and it has a gold clasp in the front.
|
||||
~
|
||||
A
|
||||
17 5
|
||||
A
|
||||
18 10
|
||||
A
|
||||
19 12
|
||||
#34333
|
||||
rolex~
|
||||
a gold and silver Rolex Watch~
|
||||
WOW! A real gold and silver Rolex Watch is laying here!~
|
||||
~
|
||||
9 0 0 0 0 am 0 0 0 defgs 0 0 0
|
||||
-5 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
watch rolex~
|
||||
The watch is really fancy, showing time in three different countries can go
|
||||
under water 300m and is made of a bright silver and gold body.
|
||||
~
|
||||
A
|
||||
18 5
|
||||
A
|
||||
19 10
|
||||
#34334
|
||||
gold chain~
|
||||
a gold chain~
|
||||
A decorative gold chain~
|
||||
~
|
||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
-5 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
gold chain~
|
||||
The chain is linked gold and it twinkles in the light.
|
||||
~
|
||||
A
|
||||
18 4
|
||||
A
|
||||
17 3
|
||||
A
|
||||
19 8
|
||||
#34335
|
||||
hammer~
|
||||
a TBAMUD Builder's Hammer~
|
||||
A TBAMUD Builder's Hammer is here laying head down.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 i 0 0 0
|
||||
50 50 50 5
|
||||
20 50000 0 31 0
|
||||
E
|
||||
hammer~
|
||||
The hammer is very small, like the size of a 20 lb sledgehammer but it has
|
||||
the bite of a warhammer. It should be ample protection against mobs.
|
||||
~
|
||||
A
|
||||
19 100
|
||||
A
|
||||
13 100
|
||||
#34336
|
||||
ring class~
|
||||
a TBAMUD Builder's Ring~
|
||||
A TBA Builder's Ring is here laying in the dust.~
|
||||
~
|
||||
9 0 0 0 0 ab 0 0 0 hno 0 0 0
|
||||
-10 0 0 0
|
||||
5 300 0 31 0
|
||||
E
|
||||
ring class~
|
||||
The ring is a gold signet with a silver center and it has the TBAMUD Logo in
|
||||
the center of it. It signify's you are an official builder!
|
||||
~
|
||||
A
|
||||
21 3
|
||||
A
|
||||
22 5
|
||||
A
|
||||
23 6
|
||||
A
|
||||
24 8
|
||||
A
|
||||
18 5
|
||||
A
|
||||
19 10
|
||||
#34337
|
||||
skirt~
|
||||
a pleated 503 Levi (tm) skirt~
|
||||
A pleasted 503 Levi (tm) skirt is here in a heap.~
|
||||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
-40 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
skirt~
|
||||
The skirt is a typical stone washed blue with the orange thread and on the
|
||||
back is the paper marker showing the size. It is about migh thigh to knee
|
||||
length.
|
||||
~
|
||||
A
|
||||
18 20
|
||||
A
|
||||
19 24
|
||||
A
|
||||
14 10
|
||||
#34338
|
||||
shield~
|
||||
a powerful titanium shield~
|
||||
A powerful titanium shield sits tipped against the wall.~
|
||||
~
|
||||
9 0 0 0 0 aj 0 0 0 ino 0 0 0
|
||||
-100 0 0 0
|
||||
20 35000 0 31 0
|
||||
E
|
||||
shield~
|
||||
The titanium shield is blue and has the seal of TBA MUD rampant on the front
|
||||
and center of it. It is made of titanium metal.
|
||||
~
|
||||
A
|
||||
18 50
|
||||
A
|
||||
19 52
|
||||
A
|
||||
22 25
|
||||
A
|
||||
20 25
|
||||
A
|
||||
23 25
|
||||
A
|
||||
24 25
|
||||
#34339
|
||||
bench loveseat~
|
||||
a comfy looking French loveseat~
|
||||
A comfy looking French loveseat is here.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
armchair~
|
||||
The armchair is made of leather and it is a designed like a bench. It has
|
||||
plush cushions on the back and bottom that are blue with orange, yellow, white,
|
||||
and green stripes on one corner of the pillow.
|
||||
~
|
||||
#34340
|
||||
key golden~
|
||||
a stumpy golden key~
|
||||
A stumpy golden key glistens in the light~
|
||||
~
|
||||
18 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
key golden~
|
||||
The key is short and twisted in a unique shape as it is an old fashioned type
|
||||
key.
|
||||
~
|
||||
#34341
|
||||
tablet~
|
||||
a purple tablet~
|
||||
A purple tablet is here blinking and chirping. ~
|
||||
~
|
||||
3 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
10 500 20 30
|
||||
10 200 0 0 0
|
||||
E
|
||||
tablet purple~
|
||||
The tablet is about 12" square and it has a touch face with a dark purple
|
||||
shell back, It seems to blink and flash when she touches the face of it.
|
||||
~
|
||||
#34342
|
||||
hotttub~
|
||||
a steaming corner hottub~
|
||||
A steaming corner hottub is here bubbling ominously.~
|
||||
~
|
||||
6 b 0 0 0 0 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
hotttub~
|
||||
The hotttub is about 8 feet in diameter and holds up to 10 people. The water
|
||||
bubbles and churns, looking very inviting.
|
||||
~
|
||||
#34343
|
||||
toilet~
|
||||
a toilet~
|
||||
A toilet is here made of porclein.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
toilet toidy throne~
|
||||
The toilet is made of white porcelien and it stands with a tank near the
|
||||
wall. It has a wooden seat that is made of carved walnut and it has gold
|
||||
fixtures all around, which include the handles.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
Be sure to Flush!
|
||||
~
|
||||
#34344
|
||||
sink~
|
||||
a sink and granite counter~
|
||||
A sink and long granite counter is here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sink~
|
||||
The sink is clean and white, with a shiny chrome faucet system and drain in
|
||||
the bottom.
|
||||
~
|
||||
E
|
||||
counter~
|
||||
The counters are made of granite and are immaculately carved with such
|
||||
precision into a smooth flowing shape and designs all over them.
|
||||
~
|
||||
#34345
|
||||
tub clawtub~
|
||||
an old fashioned claw tub and shower~
|
||||
An old fashioned claw tub and shower is here.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
tub~
|
||||
The tub is made of iron and porcelin and it has claw feet in which it sits.
|
||||
It is quite large and deep holding several meters of water.
|
||||
~
|
||||
E
|
||||
shower~
|
||||
The shower is a gold tube and a nozzle that is located on one side of the tub
|
||||
and the water pours down over the person or persons. The valve is located just
|
||||
above the fixture on the bottom of the tub that fills it.
|
||||
~
|
||||
#34346
|
||||
bench~
|
||||
a short teak bench~
|
||||
A short teak bench is here sitting on its legs.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bench~
|
||||
A short teak bench is here sitting on its four carved legs, of an oriental
|
||||
type design.
|
||||
~
|
||||
#34347
|
||||
spring~
|
||||
a gurgling spring~
|
||||
A gurgling spring is here splashing into a golden basin.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 2 15 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
spring~
|
||||
The spring is just a free flowing stream of water that flows from the ground
|
||||
with a murmuring, gurgling sound.
|
||||
~
|
||||
E
|
||||
basin~
|
||||
The basin is made of gold and it holds the water as it splashes out from the
|
||||
spring from the ground. When full it runs into what appears to be a channel
|
||||
leading to the lagoon.
|
||||
~
|
||||
#34348
|
||||
statue~
|
||||
a guardian statue of Rumble~
|
||||
A guardian statue of Rumble is here next to a pedistal.~
|
||||
~
|
||||
12 abi 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
pedistal~
|
||||
The pedistal is made of rounded carved marble and it has unique designs,
|
||||
portraying extreme power. The top of the pedistal is empty, but it seems that
|
||||
something should go there.
|
||||
~
|
||||
E
|
||||
statue Rumble rumble guardian~
|
||||
The statue is a guardian to this shrine, it depicts one of the immortals of
|
||||
TBA and his power and influence over all who worship here. He stands clad as a
|
||||
Battle Mage, in flowing robes and carries a staff. His hair is long and flowing
|
||||
as he seems to be raising the staff in battle. You seem to feel at ease by this
|
||||
statue.
|
||||
~
|
||||
#34349
|
||||
Opie~
|
||||
a guardian statue of Opie~
|
||||
A guardian statue of Opie is here.~
|
||||
~
|
||||
12 abg 0 0 0 0 0 0 0 tu 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
nametag~
|
||||
The nametag reads Opie the Cunning and that is carved at the base of the
|
||||
statue near the foot of his statue.
|
||||
~
|
||||
E
|
||||
Opie Guardian~
|
||||
The statue is a guardian to this shine, it depicts one of the immortals of
|
||||
TBA and the influence of steath and cunning to all who worhip here. He stands
|
||||
clad in carved battle armor of leather, a loose flowing shirt and a sash about
|
||||
his waist. In his hand he carries a dagger that is thrust outward in a backstab
|
||||
motion. You feel a strange surge of adventure looking at this statue.
|
||||
~
|
||||
#34350
|
||||
Welcor~
|
||||
a guardian statue of Welcor~
|
||||
A guardian statue of Welcor is here.~
|
||||
~
|
||||
12 ab 0 0 0 0 0 0 0 ior 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 31 0
|
||||
E
|
||||
nametag~
|
||||
The nametag reads Welcor the Bishop and that is carved at the base of the
|
||||
statue near the foot of it.
|
||||
~
|
||||
E
|
||||
Welcor guardian~
|
||||
The statue is a guardian to this shine, it depicts one of the immortals of
|
||||
TBA and the influence of Justice to all who worship here. He/She stands clad in
|
||||
a long flowing set of robes and he/she carries a warhammer in their hand. The
|
||||
feeling of peace overwhelms the senses when you look at the statue that seems to
|
||||
be floating and glowing brightly.
|
||||
~
|
||||
$~
|
200
lib/world/obj/346.obj
Normal file
200
lib/world/obj/346.obj
Normal file
|
@ -0,0 +1,200 @@
|
|||
#34600
|
||||
fountain~
|
||||
a large corner fountain~
|
||||
A large corner fountain is here~
|
||||
~
|
||||
23 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
-1 2 15 0
|
||||
7 0 0 0 0
|
||||
E
|
||||
statue~
|
||||
The statue is that of a warrior who is dressed in robes of silk carrying a
|
||||
sword at his side and a fan in his hand. It appears to be that of the ancient
|
||||
samurai warriors.
|
||||
~
|
||||
E
|
||||
basin~
|
||||
The basin is granite and it is carved by hand as-if every piece of the stone
|
||||
were removed into the very shape to make it into the beautiful piece that it
|
||||
really is. There is a statue in the center, no doubt a centerpiece god that is
|
||||
worshipped here in this pagoda.
|
||||
~
|
||||
E
|
||||
fountain~
|
||||
The foutain is a corner one and it is being fed from a spring that flows from
|
||||
a spigot from the wall. The water flows into the basin below with a quiet
|
||||
splashing.
|
||||
~
|
||||
#34601
|
||||
shrine~
|
||||
a shrine made of teak and gold~
|
||||
A shrine made of teak and gold is here.~
|
||||
~
|
||||
6 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
shrine~
|
||||
The shrine is large and boxy, with gold trim and it shines in the medium
|
||||
light of the many lanterns that light this Pagoda. It has an insription what
|
||||
appears to be a poem, but it is written in a foreign language which you do not
|
||||
understand.
|
||||
~
|
||||
#34602
|
||||
lantern~
|
||||
a shining bronze lantern~
|
||||
A shining bronze lantern is here.~
|
||||
~
|
||||
1 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
lantern~
|
||||
The lantern is about 3 feet high and about 3 feet in diameter, made off metal
|
||||
glass and wire, giving off a warm glow.
|
||||
~
|
||||
#34603
|
||||
statuehead~
|
||||
a statuehead on a pedistal~
|
||||
A statuehead on a pedistal stands here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
pillar~
|
||||
The pillar it stands on of simple marble with many carvings of different
|
||||
designs belonging to many parts of the realms found on TBAMUD. Com. There are
|
||||
inscriptions on the side and decorative grooves that make it up. It is very
|
||||
well designed.
|
||||
~
|
||||
E
|
||||
statuehead~
|
||||
The statuehead is a head and partial shoulders that depicts one of the many
|
||||
gods who works over this realm as a builder. Its resemblene is uncanny to one
|
||||
of the many builders who work here. It is made of a hi-tech material that it
|
||||
allows holograms to be placed over the plaster mold that it covers.
|
||||
~
|
||||
#34604
|
||||
couch~
|
||||
a plush couch~
|
||||
A plush couch is sitting here against the wall.~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
couch~
|
||||
The couch is colored blue and white and it stands on four legs looking very
|
||||
comfortable. It appears to be used as a waiting place for mortals looking to
|
||||
meet with the immortals.
|
||||
~
|
||||
#34605
|
||||
altar~
|
||||
a prayer altar~
|
||||
A prayer altar is here.~
|
||||
~
|
||||
6 ai 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
200 1 0 0 0
|
||||
E
|
||||
altar~
|
||||
The altar is made of gold and twisted marble. It has a shiny well finished
|
||||
appearance in its construction with the rune symbol of Whiteknight carved on the
|
||||
side of it. There are candles and incense burners incorperated in the design
|
||||
and they smolder gently.
|
||||
~
|
||||
#34606
|
||||
shrine~
|
||||
a small shrine made of marble~
|
||||
A small shrine made of marble is here~
|
||||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
incense~
|
||||
the incense is stuck out of the top from small holes and it smells like
|
||||
the wild honeysuckle. Very refreshing.
|
||||
~
|
||||
E
|
||||
shrine~
|
||||
The shrine here is smaller and made of marble, trimmed in flexible strips of
|
||||
ornamental oak wood. It has cubbies where small candles burn and incense burns
|
||||
honoring the god or goddess here.
|
||||
~
|
||||
#34607
|
||||
painting~
|
||||
a large oil painting of the Last Judgement~
|
||||
An oil painting of the Last Judgement hangs here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
100 1000 0 0 0
|
||||
E
|
||||
painting judgement~
|
||||
The painting here represents the Last Judgement of Christ our Redeemer
|
||||
standing forth at the great white throne of judgement as he casts his judgement
|
||||
upon the souls that stand before him. It has alot of floaty representation with
|
||||
background color and flowing design. It is uplifting.
|
||||
~
|
||||
#34608
|
||||
oil painting~
|
||||
an oil painting of the Last Supper~
|
||||
An oil painting of the Last Supper hangs here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
100 1000 0 0 0
|
||||
E
|
||||
painting supper~
|
||||
The painting here is the Last Supper where Christ and the Disciples sit
|
||||
together at the familiar long table and have the famous dinner before his
|
||||
crucifixion. It is absolutely stunning, the design and painting representation
|
||||
that is here.
|
||||
~
|
||||
#34609
|
||||
exit arrow~
|
||||
a glowing exit arrow~
|
||||
A glowing exit arrow is here, hanging from the ceiling.~
|
||||
~
|
||||
12 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
exit arrow~
|
||||
The arrow is made of glass, metal and plastic and it hangs over the main exit
|
||||
which happens to be south, over the step up into the Main Upper Imm Hall. On
|
||||
the surface, in red letters, on the green glass is the word 'EXIT:'
|
||||
~
|
||||
#34610
|
||||
exit arrow~
|
||||
a glowing exit arrow~
|
||||
A glowing exit arrow is here, hanging from the ceiling.~
|
||||
~
|
||||
12 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
exit arrow~
|
||||
The arrow is made of glass, metal and plastic and hangs over the main exit of
|
||||
the room. It has the words 'EXIT' written in red letters on the green glass
|
||||
lens and an arrow ->.
|
||||
~
|
||||
#34611
|
||||
american flag~
|
||||
an American Flag~
|
||||
An American Flag hangs from the wall in honor for the 9/11 Victims.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
flag american~
|
||||
The proud stars and stripes are set strongly against the blue background of
|
||||
the morning sky. Someone has raised the flag in hopes that our dear friend,
|
||||
Rumble, returns from his service in Iraq. May his courage and strength keep him
|
||||
safe, and let the great banner of our great nation always watch over him.
|
||||
Return home my friend.
|
||||
~
|
||||
$~
|
1
lib/world/qst/343.qst
Normal file
1
lib/world/qst/343.qst
Normal file
|
@ -0,0 +1 @@
|
|||
$~
|
1
lib/world/qst/346.qst
Normal file
1
lib/world/qst/346.qst
Normal file
|
@ -0,0 +1 @@
|
|||
$~
|
59
lib/world/shp/343.shp
Normal file
59
lib/world/shp/343.shp
Normal file
|
@ -0,0 +1,59 @@
|
|||
CircleMUD v3.0 Shop File~
|
||||
#34300~
|
||||
3009
|
||||
3011
|
||||
3013
|
||||
3014
|
||||
3012
|
||||
3015
|
||||
3010
|
||||
3015
|
||||
-1
|
||||
0.00
|
||||
0.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
34301
|
||||
0
|
||||
34398
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
#34301~
|
||||
3009
|
||||
3010
|
||||
3011
|
||||
3012
|
||||
3013
|
||||
3014
|
||||
-1
|
||||
0.00
|
||||
0.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
-1
|
||||
0
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
28
|
||||
$~
|
2
lib/world/shp/346.shp
Normal file
2
lib/world/shp/346.shp
Normal file
|
@ -0,0 +1,2 @@
|
|||
$~
|
||||
|
210
lib/world/trg/343.trg
Normal file
210
lib/world/trg/343.trg
Normal file
|
@ -0,0 +1,210 @@
|
|||
#34300
|
||||
Barney script~
|
||||
0 b 100
|
||||
~
|
||||
* By whiteknight
|
||||
eval number %random.16%
|
||||
switch %number%
|
||||
case 0
|
||||
Say I love you......
|
||||
wait 2
|
||||
say you love me.....
|
||||
wait 2
|
||||
say We're best friends as friends should be.
|
||||
wait 2
|
||||
break
|
||||
case 1
|
||||
hug %actor.name%
|
||||
wait 5
|
||||
kiss %actor.name%
|
||||
wait 5
|
||||
say And remember, I love you!
|
||||
laugh
|
||||
break
|
||||
case 2
|
||||
say Let us be best-tus buddies in all the world!
|
||||
wait 5
|
||||
dance
|
||||
break
|
||||
case 3
|
||||
say Hello again to all my friends I'm
|
||||
say glad you came to play. Our fun
|
||||
say and learning never ends. Here's
|
||||
say what we did today.
|
||||
break
|
||||
case 4
|
||||
say If I lived under the sea-sea-sea,
|
||||
say I think it would be neat as it
|
||||
say could be-be-be. I could visit all
|
||||
say the fish, anytime I wish, if I
|
||||
say lived under the sea.
|
||||
break
|
||||
case 5
|
||||
say I like to eat...eat..eat...apples and bananas
|
||||
break
|
||||
case 6
|
||||
say What a super-deeeee-duper idea!
|
||||
break
|
||||
case 7
|
||||
say "Why, that's a stuuuuuuuu-pendous idea!"
|
||||
break
|
||||
case 8
|
||||
say With a great big hug and a kiss from me to you..
|
||||
wait 2
|
||||
kiss %actor.name%
|
||||
wait 2
|
||||
say won't you say you love me too?
|
||||
break
|
||||
case 9
|
||||
say I Love you. %actor.name%
|
||||
say won't you be my friend?
|
||||
break
|
||||
case 10
|
||||
say I love you...
|
||||
wait 2
|
||||
say you love me....
|
||||
wait 2
|
||||
say We're best friends...
|
||||
wait 2
|
||||
say as friends should be...
|
||||
break
|
||||
case 11
|
||||
say I love you.... You love meeee...
|
||||
say we'e a happy family!
|
||||
break
|
||||
case 12
|
||||
say My blankey lies over the ocean,
|
||||
say my blankey lies over the sea,
|
||||
say my blankey lies over the ocean,
|
||||
say so bring back my blankey to me.
|
||||
break
|
||||
case 13
|
||||
say ... And Remember now kids. I luv yew!!!!
|
||||
say ... and remember I luv yew!
|
||||
break
|
||||
case 15
|
||||
say Shimboree shimborah. Shimboree shimborah!
|
||||
break
|
||||
case 16
|
||||
say Oh boy!
|
||||
wait 2
|
||||
say Just look at all the good things to eat.
|
||||
wait 2
|
||||
say I think it would take a dinosaur to eat all of that.
|
||||
break
|
||||
default
|
||||
* this should be here, even if it's never reached
|
||||
say Come and play... Come and sing with me!
|
||||
sing
|
||||
say Come and dance with me, %actor.name%!
|
||||
dance %actor.name%
|
||||
break
|
||||
done
|
||||
*
|
||||
~
|
||||
#34301
|
||||
Joe~
|
||||
0 hi 100
|
||||
~
|
||||
wait 15
|
||||
say Hiya %actor.name% How can I assist you?
|
||||
sneer %actor.name%
|
||||
wait 5
|
||||
nod %actor.name%
|
||||
say type 'List' and I'll show you what is on the Menu at the Coffee Bar...
|
||||
snort
|
||||
wait 5
|
||||
nod %actor.name%
|
||||
say also remember to get a drink the glasses are IN the cabinet!
|
||||
wait 5
|
||||
picknose
|
||||
say Bottles of Ale, Firebreather, Whiskey, and Local
|
||||
say Specialty to Midguard also available on shelf.
|
||||
nod %actor.name%
|
||||
smile
|
||||
drool
|
||||
snigger
|
||||
~
|
||||
#34302
|
||||
Drunk spirit text~
|
||||
0 b 100
|
||||
~
|
||||
* By whiteknight
|
||||
eval number %random.6%
|
||||
switch %number%
|
||||
case 0
|
||||
Say S-set me up Kenny...
|
||||
wait 2
|
||||
say A-an-another rwound here...
|
||||
wait 2
|
||||
emote hics
|
||||
wait 2
|
||||
break
|
||||
case 1
|
||||
hug %actor.name%
|
||||
wait 5
|
||||
kiss %actor.name%
|
||||
wait 5
|
||||
say You're so cute!
|
||||
laugh
|
||||
break
|
||||
case 2
|
||||
say Let us be best-tus buddies in all the world!
|
||||
wait 5
|
||||
dance
|
||||
break
|
||||
case 3
|
||||
say 99 bottles of beer on the wall....
|
||||
say 99 bottles of beer...
|
||||
say take one down, pass it around....
|
||||
say 98 bottles of beer on the wall..,
|
||||
break
|
||||
case 4
|
||||
say Oh i think i am going to be sick...
|
||||
emote turns green
|
||||
wait 2
|
||||
swoon
|
||||
wait 2
|
||||
barf
|
||||
say ugh ahhhhhhhhhh.....
|
||||
break
|
||||
case 5
|
||||
say Gimmie a bottle of anything and a glazed donut!
|
||||
break
|
||||
case 6
|
||||
~
|
||||
#34303
|
||||
Imm Check~
|
||||
0 gi 100
|
||||
~
|
||||
if %actor.level% > 30
|
||||
say GREETINGS HOLINESS!
|
||||
bow
|
||||
else
|
||||
say =====================================================
|
||||
say Hrmmmph. This area mortal is not off-limits, but please go
|
||||
say to your destination quickly. Once completed, DO NOT LINGER!
|
||||
say ------------------------------------------------------
|
||||
nod %actor.name%
|
||||
grimace %actor.name%
|
||||
say -----------------------------------------------------
|
||||
say Return to the Social Gathering Room to return to Midguaard
|
||||
say We have our eye on you!
|
||||
say =====================================================
|
||||
end
|
||||
~
|
||||
#34399
|
||||
Heal Script~
|
||||
0 g 100
|
||||
~
|
||||
say Blessings upon you this day, %actor.name%. The hand of God
|
||||
say be upon you always. Here let me heal and help you.
|
||||
dg_cast 'heal' %actor.name%
|
||||
wait 5
|
||||
dg_cast 'sanc' %actor.name%
|
||||
wait 5
|
||||
dg_cast 'fly' %actor.name%
|
||||
wait 5
|
||||
say Go with God.
|
||||
~
|
||||
$~
|
2
lib/world/trg/346.trg
Normal file
2
lib/world/trg/346.trg
Normal file
|
@ -0,0 +1,2 @@
|
|||
$~
|
||||
|
0
lib/world/wld/100.wld
Executable file → Normal file
0
lib/world/wld/100.wld
Executable file → Normal file
0
lib/world/wld/101.wld
Executable file → Normal file
0
lib/world/wld/101.wld
Executable file → Normal file
0
lib/world/wld/11.wld
Executable file → Normal file
0
lib/world/wld/11.wld
Executable file → Normal file
0
lib/world/wld/115.wld
Executable file → Normal file
0
lib/world/wld/115.wld
Executable file → Normal file
0
lib/world/wld/125.wld
Executable file → Normal file
0
lib/world/wld/125.wld
Executable file → Normal file
0
lib/world/wld/15.wld
Executable file → Normal file
0
lib/world/wld/15.wld
Executable file → Normal file
0
lib/world/wld/150.wld
Executable file → Normal file
0
lib/world/wld/150.wld
Executable file → Normal file
0
lib/world/wld/169.wld
Executable file → Normal file
0
lib/world/wld/169.wld
Executable file → Normal file
0
lib/world/wld/187.wld
Executable file → Normal file
0
lib/world/wld/187.wld
Executable file → Normal file
0
lib/world/wld/19.wld
Executable file → Normal file
0
lib/world/wld/19.wld
Executable file → Normal file
0
lib/world/wld/200.wld
Executable file → Normal file
0
lib/world/wld/200.wld
Executable file → Normal file
0
lib/world/wld/233.wld
Executable file → Normal file
0
lib/world/wld/233.wld
Executable file → Normal file
0
lib/world/wld/234.wld
Executable file → Normal file
0
lib/world/wld/234.wld
Executable file → Normal file
0
lib/world/wld/235.wld
Executable file → Normal file
0
lib/world/wld/235.wld
Executable file → Normal file
0
lib/world/wld/237.wld
Executable file → Normal file
0
lib/world/wld/237.wld
Executable file → Normal file
0
lib/world/wld/242.wld
Executable file → Normal file
0
lib/world/wld/242.wld
Executable file → Normal file
0
lib/world/wld/243.wld
Executable file → Normal file
0
lib/world/wld/243.wld
Executable file → Normal file
0
lib/world/wld/244.wld
Executable file → Normal file
0
lib/world/wld/244.wld
Executable file → Normal file
0
lib/world/wld/245.wld
Executable file → Normal file
0
lib/world/wld/245.wld
Executable file → Normal file
0
lib/world/wld/246.wld
Executable file → Normal file
0
lib/world/wld/246.wld
Executable file → Normal file
0
lib/world/wld/247.wld
Executable file → Normal file
0
lib/world/wld/247.wld
Executable file → Normal file
0
lib/world/wld/249.wld
Executable file → Normal file
0
lib/world/wld/249.wld
Executable file → Normal file
0
lib/world/wld/25.wld
Executable file → Normal file
0
lib/world/wld/25.wld
Executable file → Normal file
0
lib/world/wld/250.wld
Executable file → Normal file
0
lib/world/wld/250.wld
Executable file → Normal file
0
lib/world/wld/251.wld
Executable file → Normal file
0
lib/world/wld/251.wld
Executable file → Normal file
0
lib/world/wld/252.wld
Executable file → Normal file
0
lib/world/wld/252.wld
Executable file → Normal file
0
lib/world/wld/253.wld
Executable file → Normal file
0
lib/world/wld/253.wld
Executable file → Normal file
0
lib/world/wld/255.wld
Executable file → Normal file
0
lib/world/wld/255.wld
Executable file → Normal file
0
lib/world/wld/256.wld
Executable file → Normal file
0
lib/world/wld/256.wld
Executable file → Normal file
0
lib/world/wld/258.wld
Executable file → Normal file
0
lib/world/wld/258.wld
Executable file → Normal file
0
lib/world/wld/259.wld
Executable file → Normal file
0
lib/world/wld/259.wld
Executable file → Normal file
0
lib/world/wld/26.wld
Executable file → Normal file
0
lib/world/wld/26.wld
Executable file → Normal file
0
lib/world/wld/260.wld
Executable file → Normal file
0
lib/world/wld/260.wld
Executable file → Normal file
0
lib/world/wld/262.wld
Executable file → Normal file
0
lib/world/wld/262.wld
Executable file → Normal file
0
lib/world/wld/263.wld
Executable file → Normal file
0
lib/world/wld/263.wld
Executable file → Normal file
0
lib/world/wld/264.wld
Executable file → Normal file
0
lib/world/wld/264.wld
Executable file → Normal file
0
lib/world/wld/265.wld
Executable file → Normal file
0
lib/world/wld/265.wld
Executable file → Normal file
0
lib/world/wld/268.wld
Executable file → Normal file
0
lib/world/wld/268.wld
Executable file → Normal file
0
lib/world/wld/269.wld
Executable file → Normal file
0
lib/world/wld/269.wld
Executable file → Normal file
0
lib/world/wld/270.wld
Executable file → Normal file
0
lib/world/wld/270.wld
Executable file → Normal file
0
lib/world/wld/272.wld
Executable file → Normal file
0
lib/world/wld/272.wld
Executable file → Normal file
0
lib/world/wld/273.wld
Executable file → Normal file
0
lib/world/wld/273.wld
Executable file → Normal file
0
lib/world/wld/275.wld
Executable file → Normal file
0
lib/world/wld/275.wld
Executable file → Normal file
0
lib/world/wld/279.wld
Executable file → Normal file
0
lib/world/wld/279.wld
Executable file → Normal file
0
lib/world/wld/28.wld
Executable file → Normal file
0
lib/world/wld/28.wld
Executable file → Normal file
0
lib/world/wld/281.wld
Executable file → Normal file
0
lib/world/wld/281.wld
Executable file → Normal file
0
lib/world/wld/283.wld
Executable file → Normal file
0
lib/world/wld/283.wld
Executable file → Normal file
0
lib/world/wld/284.wld
Executable file → Normal file
0
lib/world/wld/284.wld
Executable file → Normal file
0
lib/world/wld/287.wld
Executable file → Normal file
0
lib/world/wld/287.wld
Executable file → Normal file
0
lib/world/wld/289.wld
Executable file → Normal file
0
lib/world/wld/289.wld
Executable file → Normal file
0
lib/world/wld/290.wld
Executable file → Normal file
0
lib/world/wld/290.wld
Executable file → Normal file
0
lib/world/wld/293.wld
Executable file → Normal file
0
lib/world/wld/293.wld
Executable file → Normal file
0
lib/world/wld/294.wld
Executable file → Normal file
0
lib/world/wld/294.wld
Executable file → Normal file
0
lib/world/wld/295.wld
Executable file → Normal file
0
lib/world/wld/295.wld
Executable file → Normal file
0
lib/world/wld/298.wld
Executable file → Normal file
0
lib/world/wld/298.wld
Executable file → Normal file
0
lib/world/wld/299.wld
Executable file → Normal file
0
lib/world/wld/299.wld
Executable file → Normal file
0
lib/world/wld/300.wld
Executable file → Normal file
0
lib/world/wld/300.wld
Executable file → Normal file
0
lib/world/wld/305.wld
Executable file → Normal file
0
lib/world/wld/305.wld
Executable file → Normal file
0
lib/world/wld/306.wld
Executable file → Normal file
0
lib/world/wld/306.wld
Executable file → Normal file
0
lib/world/wld/307.wld
Executable file → Normal file
0
lib/world/wld/307.wld
Executable file → Normal file
0
lib/world/wld/308.wld
Executable file → Normal file
0
lib/world/wld/308.wld
Executable file → Normal file
0
lib/world/wld/309.wld
Executable file → Normal file
0
lib/world/wld/309.wld
Executable file → Normal file
0
lib/world/wld/31.wld
Executable file → Normal file
0
lib/world/wld/31.wld
Executable file → Normal file
0
lib/world/wld/310.wld
Executable file → Normal file
0
lib/world/wld/310.wld
Executable file → Normal file
0
lib/world/wld/311.wld
Executable file → Normal file
0
lib/world/wld/311.wld
Executable file → Normal file
0
lib/world/wld/313.wld
Executable file → Normal file
0
lib/world/wld/313.wld
Executable file → Normal file
0
lib/world/wld/32.wld
Executable file → Normal file
0
lib/world/wld/32.wld
Executable file → Normal file
0
lib/world/wld/33.wld
Executable file → Normal file
0
lib/world/wld/33.wld
Executable file → Normal file
1839
lib/world/wld/343.wld
Normal file
1839
lib/world/wld/343.wld
Normal file
File diff suppressed because it is too large
Load diff
1609
lib/world/wld/346.wld
Normal file
1609
lib/world/wld/346.wld
Normal file
File diff suppressed because it is too large
Load diff
0
lib/world/wld/36.wld
Executable file → Normal file
0
lib/world/wld/36.wld
Executable file → Normal file
0
lib/world/wld/38.wld
Executable file → Normal file
0
lib/world/wld/38.wld
Executable file → Normal file
0
lib/world/wld/40.wld
Executable file → Normal file
0
lib/world/wld/40.wld
Executable file → Normal file
0
lib/world/wld/41.wld
Executable file → Normal file
0
lib/world/wld/41.wld
Executable file → Normal file
0
lib/world/wld/42.wld
Executable file → Normal file
0
lib/world/wld/42.wld
Executable file → Normal file
0
lib/world/wld/45.wld
Executable file → Normal file
0
lib/world/wld/45.wld
Executable file → Normal file
0
lib/world/wld/46.wld
Executable file → Normal file
0
lib/world/wld/46.wld
Executable file → Normal file
0
lib/world/wld/5.wld
Executable file → Normal file
0
lib/world/wld/5.wld
Executable file → Normal file
0
lib/world/wld/51.wld
Executable file → Normal file
0
lib/world/wld/51.wld
Executable file → Normal file
0
lib/world/wld/52.wld
Executable file → Normal file
0
lib/world/wld/52.wld
Executable file → Normal file
0
lib/world/wld/53.wld
Executable file → Normal file
0
lib/world/wld/53.wld
Executable file → Normal file
0
lib/world/wld/54.wld
Executable file → Normal file
0
lib/world/wld/54.wld
Executable file → Normal file
0
lib/world/wld/56.wld
Executable file → Normal file
0
lib/world/wld/56.wld
Executable file → Normal file
0
lib/world/wld/60.wld
Executable file → Normal file
0
lib/world/wld/60.wld
Executable file → Normal file
0
lib/world/wld/62.wld
Executable file → Normal file
0
lib/world/wld/62.wld
Executable file → Normal file
0
lib/world/wld/65.wld
Executable file → Normal file
0
lib/world/wld/65.wld
Executable file → Normal file
0
lib/world/wld/70.wld
Executable file → Normal file
0
lib/world/wld/70.wld
Executable file → Normal file
0
lib/world/wld/71.wld
Executable file → Normal file
0
lib/world/wld/71.wld
Executable file → Normal file
0
lib/world/wld/72.wld
Executable file → Normal file
0
lib/world/wld/72.wld
Executable file → Normal file
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue