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https://github.com/tbamud/tbamud.git
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1047 changed files with 40366 additions and 38391 deletions
8
.clang-tidy
Normal file
8
.clang-tidy
Normal file
|
@ -0,0 +1,8 @@
|
|||
Checks: >
|
||||
-*,
|
||||
clang-analyzer-*,
|
||||
bugprone-*,
|
||||
performance-*,
|
||||
portability-*
|
||||
#WarningsAsErrors: '*'
|
||||
HeaderFilterRegex: 'src/.*'
|
19
.github/workflows/build.yml
vendored
Normal file
19
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
name: C/C++ CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: configure
|
||||
run: ./configure
|
||||
- name: build
|
||||
run: cd src && touch .accepted && make
|
92
.gitignore
vendored
92
.gitignore
vendored
|
@ -1,3 +1,95 @@
|
|||
bin/*
|
||||
src/*.o
|
||||
src/util/*.o
|
||||
config.cache
|
||||
config.log
|
||||
config.status
|
||||
src/Makefile
|
||||
src/conf.h
|
||||
src/util/Makefile
|
||||
src/.accepted
|
||||
src/depend
|
||||
src/util/depend
|
||||
build/*
|
||||
|
||||
# Do not commit files from players
|
||||
lib/plrfiles/A-E/*
|
||||
lib/plrfiles/F-J/*
|
||||
lib/plrfiles/K-O/*
|
||||
lib/plrfiles/P-T/*
|
||||
lib/plrfiles/U-Z/*
|
||||
lib/plrfiles/ZZZ/*
|
||||
lib/plrfiles/index
|
||||
|
||||
# but do commit the placeholders
|
||||
!lib/plrfiles/A-E/00
|
||||
!lib/plrfiles/F-J/00
|
||||
!lib/plrfiles/K-O/00
|
||||
!lib/plrfiles/P-T/00
|
||||
!lib/plrfiles/U-Z/00
|
||||
!lib/plrfiles/ZZZ/00
|
||||
|
||||
# or vars
|
||||
lib/plrvars/A-E/*
|
||||
lib/plrvars/F-J/*
|
||||
lib/plrvars/K-O/*
|
||||
lib/plrvars/P-T/*
|
||||
lib/plrvars/U-Z/*
|
||||
lib/plrvars/ZZZ/*
|
||||
lib/plrvars/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrvars/A-E/00
|
||||
!lib/plrvars/F-J/00
|
||||
!lib/plrvars/K-O/00
|
||||
!lib/plrvars/P-T/00
|
||||
!lib/plrvars/U-Z/00
|
||||
!lib/plrvars/ZZZ/00
|
||||
|
||||
# or objects
|
||||
lib/plrobjs/A-E/*
|
||||
lib/plrobjs/F-J/*
|
||||
lib/plrobjs/K-O/*
|
||||
lib/plrobjs/P-T/*
|
||||
lib/plrobjs/U-Z/*
|
||||
lib/plrobjs/ZZZ/*
|
||||
lib/plrobjs/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrobjs/A-E/00
|
||||
!lib/plrobjs/F-J/00
|
||||
!lib/plrobjs/K-O/00
|
||||
!lib/plrobjs/P-T/00
|
||||
!lib/plrobjs/U-Z/00
|
||||
!lib/plrobjs/ZZZ/00
|
||||
|
||||
# also not autogenerated config file
|
||||
/lib/etc/config
|
||||
# or the list of last logins
|
||||
/lib/etc/last
|
||||
# or mail
|
||||
lib/etc/plrmail
|
||||
#or time
|
||||
lib/etc/time
|
||||
|
||||
# test object files, etc
|
||||
src/test/depend
|
||||
src/test/*.o
|
||||
src/test/testfile
|
||||
|
||||
|
||||
# ide etc.
|
||||
.vscode
|
||||
.project
|
||||
.settings
|
||||
.idea
|
||||
.cproject
|
||||
|
||||
# macOS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
|
407
CMakeLists.txt
Normal file
407
CMakeLists.txt
Normal file
|
@ -0,0 +1,407 @@
|
|||
cmake_minimum_required(VERSION 3.12)
|
||||
project(TbaMUD C)
|
||||
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
# Include checker modules
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckStructHasMember)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCSourceCompiles)
|
||||
|
||||
# Output paths
|
||||
set(BIN_OUTPUT_DIR ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BIN_OUTPUT_DIR})
|
||||
|
||||
# Include source and build paths
|
||||
include_directories(src ${CMAKE_BINARY_DIR})
|
||||
|
||||
# ========== Compiler flags ==========
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
check_c_compiler_flag(-Wall SUPPORTS_WALL)
|
||||
check_c_compiler_flag(-Wno-char-subscripts SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
|
||||
if (SUPPORTS_WALL)
|
||||
set(MYFLAGS "-Wall")
|
||||
if (SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
set(MYFLAGS "${MYFLAGS} -Wno-char-subscripts")
|
||||
endif()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MYFLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# clang-tidy if available
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
if(CLANG_TIDY_EXE AND STATIC_ANALYSIS)
|
||||
message(STATUS "clang-tidy enabled: ${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
else()
|
||||
message(WARNING "clang-tidy not found. Static analysis disabled.")
|
||||
endif()
|
||||
|
||||
# ========== Header checks ==========
|
||||
check_include_file("fcntl.h" HAVE_FCNTL_H)
|
||||
check_include_file("errno.h" HAVE_ERRNO_H)
|
||||
check_include_file("string.h" HAVE_STRING_H)
|
||||
check_include_file("strings.h" HAVE_STRINGS_H)
|
||||
check_include_file("limits.h" HAVE_LIMITS_H)
|
||||
check_include_file("sys/select.h" HAVE_SYS_SELECT_H)
|
||||
check_include_file("sys/wait.h" HAVE_SYS_WAIT_H)
|
||||
check_include_file("sys/types.h" HAVE_SYS_TYPES_H)
|
||||
check_include_file("unistd.h" HAVE_UNISTD_H)
|
||||
check_include_file("memory.h" HAVE_MEMORY_H)
|
||||
check_include_file("assert.h" HAVE_ASSERT_H)
|
||||
check_include_file("arpa/telnet.h" HAVE_ARPA_TELNET_H)
|
||||
check_include_file("arpa/inet.h" HAVE_ARPA_INET_H)
|
||||
check_include_file("sys/stat.h" HAVE_SYS_STAT_H)
|
||||
check_include_file("sys/socket.h" HAVE_SYS_SOCKET_H)
|
||||
check_include_file("sys/resource.h" HAVE_SYS_RESOURCE_H)
|
||||
check_include_file("netinet/in.h" HAVE_NETINET_IN_H)
|
||||
check_include_file("netdb.h" HAVE_NETDB_H)
|
||||
check_include_file("signal.h" HAVE_SIGNAL_H)
|
||||
check_include_file("sys/uio.h" HAVE_SYS_UIO_H)
|
||||
check_include_file("mcheck.h" HAVE_MCHECK_H)
|
||||
check_include_file("stdlib.h" HAVE_STDLIB_H)
|
||||
check_include_file("stdarg.h" HAVE_STDARG_H)
|
||||
check_include_file("float.h" HAVE_FLOAT_H)
|
||||
|
||||
if (HAVE_STDLIB_H AND HAVE_STDARG_H AND HAVE_STRING_H AND HAVE_FLOAT_H)
|
||||
set(STDC_HEADERS 1)
|
||||
endif()
|
||||
|
||||
# macros
|
||||
macro(check_run_return_value CODE EXPECTED_RESULT VAR_NAME)
|
||||
set(_file "${CMAKE_BINARY_DIR}/check_run_${VAR_NAME}.c")
|
||||
file(WRITE "${_file}" "${CODE}")
|
||||
try_run(_run_result _compile_result
|
||||
${CMAKE_BINARY_DIR} ${_file}
|
||||
)
|
||||
if (_compile_result EQUAL 0 AND _run_result EQUAL ${EXPECTED_RESULT})
|
||||
set(${VAR_NAME} TRUE)
|
||||
else()
|
||||
set(${VAR_NAME} FALSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# ========== Function checks ==========
|
||||
foreach(FUNC gettimeofday select snprintf strcasecmp strdup strerror
|
||||
stricmp strlcpy strncasecmp strnicmp strstr vsnprintf vprintf
|
||||
inet_addr inet_aton)
|
||||
string(TOUPPER "${FUNC}" _upper_name)
|
||||
check_function_exists(${FUNC} HAVE_${_upper_name})
|
||||
endforeach()
|
||||
|
||||
if (NOT HAVE_VPRINTF)
|
||||
check_function_exists(_doprnt HAVE_DOPRNT)
|
||||
endif()
|
||||
|
||||
|
||||
# ========== Type checks ==========
|
||||
check_type_size("pid_t" HAVE_PID_T)
|
||||
check_type_size("size_t" HAVE_SIZE_T)
|
||||
check_type_size("ssize_t" HAVE_SSIZE_T)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "sys/socket.h")
|
||||
check_type_size("socklen_t" HAVE_SOCKLEN_T)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
|
||||
if (NOT HAVE_PID_T)
|
||||
set(pid_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SIZE_T)
|
||||
set(size_t "unsigned")
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SSIZE_T)
|
||||
set(ssize_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SOCKLEN_T)
|
||||
set(socklen_t int)
|
||||
endif()
|
||||
|
||||
# ========== const ==========
|
||||
check_c_source_compiles("
|
||||
int main() {
|
||||
|
||||
/* Ultrix mips cc rejects this. */
|
||||
typedef int charset[2]; const charset x;
|
||||
/* SunOS 4.1.1 cc rejects this. */
|
||||
char const *const *ccp;
|
||||
char **p;
|
||||
/* NEC SVR4.0.2 mips cc rejects this. */
|
||||
struct point {int x, y;};
|
||||
static struct point const zero = {0,0};
|
||||
/* AIX XL C 1.02.0.0 rejects this.
|
||||
It does not let you subtract one const X* pointer from another in an arm
|
||||
of an if-expression whose if-part is not a constant expression */
|
||||
const char *g = \"string\";
|
||||
ccp = &g + (g ? g-g : 0);
|
||||
/* HPUX 7.0 cc rejects these. */
|
||||
++ccp;
|
||||
p = (char**) ccp;
|
||||
ccp = (char const *const *) p;
|
||||
{ /* SCO 3.2v4 cc rejects this. */
|
||||
char *t;
|
||||
char const *s = 0 ? (char *) 0 : (char const *) 0;
|
||||
|
||||
*t++ = 0;
|
||||
}
|
||||
{ /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */
|
||||
int x[] = {25, 17};
|
||||
const int *foo = &x[0];
|
||||
++foo;
|
||||
}
|
||||
{ /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */
|
||||
typedef const int *iptr;
|
||||
iptr p = 0;
|
||||
++p;
|
||||
}
|
||||
{ /* AIX XL C 1.02.0.0 rejects this saying
|
||||
\"k.c\", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */
|
||||
struct s { int j; const int *ap[3]; };
|
||||
struct s *b; b->j = 5;
|
||||
}
|
||||
{ /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */
|
||||
const int foo = 10;
|
||||
}
|
||||
|
||||
; return 0; }
|
||||
" HAVE_CONST)
|
||||
|
||||
if (HAVE_CONST)
|
||||
set(CONST_KEYWORD const)
|
||||
else()
|
||||
set(CONST_KEYWORD "")
|
||||
endif()
|
||||
|
||||
# ========== Struct checks ==========
|
||||
if (HAVE_NETINET_IN_H)
|
||||
check_struct_has_member("struct in_addr" s_addr netinet/in.h HAVE_STRUCT_IN_ADDR)
|
||||
endif()
|
||||
|
||||
# ========== crypt()/libcrypt ==========
|
||||
|
||||
find_library(CRYPT_LIBRARY crypt)
|
||||
if (CRYPT_LIBRARY)
|
||||
message(STATUS "Found libcrypt: ${CRYPT_LIBRARY}")
|
||||
list(APPEND EXTRA_LIBS ${CRYPT_LIBRARY})
|
||||
set(_saved_lib_list ${CMAKE_REQUIRED_LIBRARIES})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${CRYPT_LIBRARY})
|
||||
check_include_file("crypt.h" HAVE_CRYPT_H)
|
||||
check_function_exists(crypt CIRCLE_CRYPT)
|
||||
|
||||
check_run_return_value("
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
${HAVE_CRYPT_H} ? \"#include <crypt.h>\" : \"\"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
char pwd[11], pwd2[11];
|
||||
|
||||
strncpy(pwd, (char *)crypt(\"FooBar\", \"BazQux\"), 10);
|
||||
pwd[10] = '\\\\0';
|
||||
strncpy(pwd2, (char *)crypt(\"xyzzy\", \"BazQux\"), 10);
|
||||
pwd2[10] = '\\\\0';
|
||||
if (strcmp(pwd, pwd2) == 0)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
" 0 HAVE_UNSAFE_CRYPT)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${_saved_lib_list})
|
||||
endif()
|
||||
|
||||
|
||||
# ========== network libs ==========
|
||||
check_function_exists(gethostbyaddr HAVE_GETHOSTBYADDR)
|
||||
if (NOT HAVE_GETHOSTBYADDR)
|
||||
message(STATUS "gethostbyaddr() not available, trying nsllib")
|
||||
find_library(NSL_LIBRARY nsl)
|
||||
if (NSL_LIBRARY)
|
||||
message(STATUS "...nsllib found.")
|
||||
list(APPEND EXTRA_LIBS ${NSL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_function_exists(socket HAVE_SOCKET)
|
||||
if (NOT HAVE_SOCKET)
|
||||
message(STATUS "socket() not available, trying socketlib")
|
||||
find_library(SOCKET_LIBRARY socket)
|
||||
if (SOCKET_LIBRARY)
|
||||
message(STATUS "...socketlib found")
|
||||
list(APPEND EXTRA_LIBS ${SOCKET_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ========== time.h needs special treatment ==========
|
||||
check_include_file("sys/time.h" HAVE_SYS_TIME_H)
|
||||
check_include_file("sys/time.h" HAVE_TIME_H)
|
||||
|
||||
if (HAVE_SYS_TIME_H AND HAVE_TIME_H)
|
||||
check_c_source_compiles("
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
int main() {
|
||||
struct tm *tp;
|
||||
; return 0; }
|
||||
" TIME_WITH_SYS_TIME)
|
||||
endif()
|
||||
|
||||
# ========== Determine return value of signal() ==========
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
int handler(int sig) { return 0; }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_INT FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
void handler(int sig) { }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_VOID FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
if (SIGNAL_RETURNS_INT)
|
||||
message(STATUS "signal() returns int.")
|
||||
set(RETSIGTYPE int)
|
||||
elseif (SIGNAL_RETURNS_VOID)
|
||||
message(STATUS "signal() returns void.")
|
||||
set(RETSIGTYPE void)
|
||||
else()
|
||||
message(FATAL_ERROR "Could not determine return value from signal handler.")
|
||||
endif()
|
||||
|
||||
# ========== Define general UNIX-system ==========
|
||||
if (UNIX)
|
||||
set(CIRCLE_UNIX 1)
|
||||
endif()
|
||||
|
||||
set(PROTO_FUNCTIONS
|
||||
accept
|
||||
bind
|
||||
gettimeofday
|
||||
atoi
|
||||
atol
|
||||
bzero
|
||||
chdir
|
||||
close
|
||||
fclose
|
||||
fcntl
|
||||
fflush
|
||||
fprintf
|
||||
fputc
|
||||
fread
|
||||
fscanf
|
||||
fseek
|
||||
fwrite
|
||||
getpeername
|
||||
getpid
|
||||
getrlimit
|
||||
getsockname
|
||||
htonl
|
||||
htons
|
||||
inet_addr
|
||||
inet_aton
|
||||
inet_ntoa
|
||||
listen
|
||||
ntohl
|
||||
perror
|
||||
printf
|
||||
qsort
|
||||
read
|
||||
remove
|
||||
rewind
|
||||
select
|
||||
setitimer
|
||||
setrlimit
|
||||
setsockopt
|
||||
snprintf
|
||||
sprintf
|
||||
sscanf
|
||||
strcasecmp
|
||||
strdup
|
||||
strerror
|
||||
stricmp
|
||||
strlcpy
|
||||
strncasecmp
|
||||
strnicmp
|
||||
system
|
||||
time
|
||||
unlink
|
||||
vsnprintf
|
||||
write
|
||||
socket
|
||||
)
|
||||
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/tmp_conf.h
|
||||
)
|
||||
|
||||
macro(check_function_prototype FUNCTION)
|
||||
set(_code "
|
||||
#define NO_LIBRARY_PROTOTYPES
|
||||
#define __COMM_C__
|
||||
#define __ACT_OTHER_C__
|
||||
#include \"${CMAKE_BINARY_DIR}/tmp_conf.h\"
|
||||
#include \"${CMAKE_SOURCE_DIR}/src/sysdep.h\"
|
||||
#ifdef ${FUNCTION}
|
||||
error - already defined!
|
||||
#endif
|
||||
void ${FUNCTION}(int a, char b, int c, char d, int e, char f, int g, char h);
|
||||
|
||||
int main() {
|
||||
|
||||
; return 0; }
|
||||
")
|
||||
string(TOUPPER "${FUNCTION}" _upper_name)
|
||||
check_c_source_compiles("${_code}" NEED_${_upper_name}_PROTO FAIL_REGEX ".*incompatible pointer type.*")
|
||||
if (NEED_${_upper_name}_PROTO)
|
||||
message(STATUS "${FUNCTION}() has no prototype, NEED_${_upper_name}_PROTO set!")
|
||||
else()
|
||||
message(STATUS "${FUNCTION}() has a prototype, not setting NEED_${_upper_name}_PROTO")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
foreach (FUNC ${PROTO_FUNCTIONS})
|
||||
check_function_prototype(${FUNC})
|
||||
endforeach()
|
||||
|
||||
|
||||
# ========== Generate conf.h ==========
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/conf.h
|
||||
)
|
||||
|
||||
|
||||
|
||||
# ========== Source-filer ==========
|
||||
file(GLOB SRC_FILES src/*.c)
|
||||
|
||||
# ========== Bygg kjørbar ==========
|
||||
add_executable(circle ${SRC_FILES})
|
||||
target_link_libraries(circle ${EXTRA_LIBS})
|
||||
|
||||
add_subdirectory(src/util)
|
||||
|
||||
if (MEMORY_DEBUG)
|
||||
message(STATUS "MEMORY_DEBUG is activated, setting up zmalloc")
|
||||
target_compile_definitions(circle PRIVATE MEMORY_DEBUG)
|
||||
endif()
|
|
@ -1173,6 +1173,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
|||
(lots of major bugfixes too)
|
||||
|
||||
tbaMUD Release history:
|
||||
tbaMUD 2019, January 2019
|
||||
tbaMUD 2018, January 2018
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
Version 3.66 release: January, 2015
|
||||
|
|
71
configure
vendored
71
configure
vendored
|
@ -1227,18 +1227,28 @@ if eval "test \"`echo '$ac_cv_func_'crypt`\" = yes"; then
|
|||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB" 1>&6
|
||||
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lcrypt $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
|
||||
OS_NAME=$(uname)
|
||||
if [ "$OS_NAME" = "Darwin" ]; then
|
||||
# macOS: No need for -lcrypt
|
||||
CRYPTLIB=""
|
||||
echo "CRYPTLIB not needed on macOS" 1>&6
|
||||
else
|
||||
# Other systems (Linux): Use -lcrypt
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lcrypt $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 1243 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
|
@ -1250,30 +1260,29 @@ int main() {
|
|||
crypt()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:1254: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
echo "configure: failed program was:" >&5
|
||||
cat conftest.$ac_ext >&5
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=no"
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
cat >> confdefs.h <<\EOF
|
||||
if { (eval echo configure:1254: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
echo "configure: failed program was:" >&5
|
||||
cat conftest.$ac_ext >&5
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=no"
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB on Linux" 1>&6
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
|
|
|
@ -257,6 +257,9 @@ http://tbamud.com
|
|||
All donated areas have been added to the latest version of tbaMUD. If you
|
||||
wish to donate some of your own work stop by the Builder Academy.
|
||||
|
||||
https://github.com/rds1983 has generated maps of all the existing areas,
|
||||
and they can be found here: https://mudmapbuilder.github.io/
|
||||
|
||||
2.3. I have questions about tbaMUD. Where should I go?
|
||||
|
||||
Stop by The Builder Academy at tbamud.com 9091 or the website at:
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Updated: Apr 2007
|
||||
tbaMUD README
|
||||
-------------
|
||||
All requests for help or bugs should be reported to: builderacademy.net 9091.
|
||||
All requests for help or bugs should be reported to: tbamud.com 9091.
|
||||
|
||||
Information about CircleMUD can be found at the CircleMUD Home Page and FTP:
|
||||
http://www.circlemud.org
|
||||
|
|
93
doc/README.CMAKE.md
Normal file
93
doc/README.CMAKE.md
Normal file
|
@ -0,0 +1,93 @@
|
|||
Updated 2025-04
|
||||
|
||||
## Building TbaMUD with the cmake tool
|
||||
|
||||
# Building with CMake
|
||||
|
||||
This document describes how to configure, build and install tbamud
|
||||
from source code using the CMake build tool. To build with CMake, you of
|
||||
course first have to install CMake. The minimum required version of CMake is
|
||||
specified in the file `CMakeLists.txt` found in the top of the tbamud source
|
||||
tree. Once the correct version of CMake is installed you can follow the
|
||||
instructions below for the platform you are building on.
|
||||
|
||||
CMake builds can be configured either from the command line, or from one of
|
||||
CMake's GUIs.
|
||||
|
||||
NOTE: The current CMakeLists.txt only supports linux.
|
||||
|
||||
# Configuring
|
||||
|
||||
A CMake configuration of tbamud is similar to the autotools build of curl.
|
||||
It consists of the following steps after you have unpacked the source.
|
||||
|
||||
We recommend building with CMake on Windows.
|
||||
|
||||
## Using `cmake`
|
||||
|
||||
You can configure for in source tree builds or for a build tree
|
||||
that is apart from the source tree.
|
||||
|
||||
- Build in a separate directory (parallel to the source tree in this
|
||||
example). The build directory is created for you. This is recommended over
|
||||
building in the source tree to separate source and build artifacts.
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S .
|
||||
```
|
||||
|
||||
- Build in the source tree. Not recommended.
|
||||
|
||||
```shell
|
||||
$ cmake -B .
|
||||
```
|
||||
|
||||
The examples below will assume you have created a build folder.
|
||||
|
||||
The above commands will generate the build files. If you need to regenerate
|
||||
the files, you can delete the cmake cache file, and rerun the above command:
|
||||
|
||||
```shell
|
||||
$ rm build/CMakeCache.txt
|
||||
```
|
||||
|
||||
Once the build files are generated, the build is run with cmake
|
||||
|
||||
```shell
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
This will generate the object files in a subdirectory under the specified
|
||||
build folder and link the executable. The resulting binaries will be in the
|
||||
bin/ folder.
|
||||
|
||||
### Utilities
|
||||
|
||||
It is possible to build only single tools, none or all of them,
|
||||
by specifying the target in the build command:
|
||||
|
||||
```shell
|
||||
# only build the mud
|
||||
$ cmake --build build --target circle
|
||||
|
||||
# only build tools
|
||||
$ cmake --build build --target utils
|
||||
|
||||
# only build one tool
|
||||
$ cmake --build build --target wld2html
|
||||
```
|
||||
|
||||
### Debugging memory
|
||||
|
||||
In case you want to run the mud with memory debugging turned on, you
|
||||
can set the MEMORY_DEBUG flag during configuration by specifying the
|
||||
flag:
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S . -DMEMORY_DEBUG:int=1
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
When the mud is shut down, the zmalloc code will identify any leaks in your code.
|
||||
Note that memory debugging may consume quite a lot of memory and take some time
|
||||
to be handled on shutdown.
|
21
doc/README.MSVC2022
Normal file
21
doc/README.MSVC2022
Normal file
|
@ -0,0 +1,21 @@
|
|||
Updated: Apr 2025
|
||||
Compiling CircleMUD under Microsoft Windows XP
|
||||
using Microsoft Visual C++ 2022 (8.0)
|
||||
|
||||
### Overview
|
||||
This guide describes how to build TbaMUD in the Visual Studio through the new experimental CMake environment.
|
||||
|
||||
### Prerequisites
|
||||
* [Visual Studio 2022+](https://visualstudio.microsoft.com/ru/vs/)
|
||||
* [CMake 3.27+](https://cmake.org/)
|
||||
|
||||
### Build Steps
|
||||
1. Goto the folder `src` and copy `conf.h.win` to `conf.h`.
|
||||
|
||||
2. Run this command in the root folder:
|
||||
|
||||
cmake -B build -S . -G "Visual Studio 17 2022"
|
||||
|
||||
3. Open `build/circle.sln` in Visual Studio.
|
||||
|
||||
4. Compile and run.
|
30
doc/act.txt
30
doc/act.txt
|
@ -24,7 +24,7 @@ Contents
|
|||
1.1 Overview
|
||||
The act() function is used to process and send strings of text to characters
|
||||
in a room. It can be used to send the same basic string to a number of
|
||||
characters filling in certain segments – designated by control characters –
|
||||
characters filling in certain segments – designated by control characters –
|
||||
in different ways, dependant on what each character can see and who each
|
||||
character is. Once the text string passed to the function has been parsed, it
|
||||
is capitalized and a newline is added to its tail.
|
||||
|
@ -38,17 +38,17 @@ struct obj_data *obj, const void *vict_obj, int type)
|
|||
These pieces are used as follows:
|
||||
|
||||
str: This is the basic string, a null terminated character array, including
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
characters designated by the targets.
|
||||
|
||||
hide_invisible: A TRUE or FALSE value indicating whether or not to hide the
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
is associated with. The character is used to determine the room for the output
|
||||
of the action in question.
|
||||
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
|
||||
vict_obj: This can be either a character involved in the action, another
|
||||
object, or even a predefined string of text.
|
||||
|
@ -73,7 +73,7 @@ The next parameter vict_objcan be a number of things ranging from a game object
|
|||
null terminated character array (char *).
|
||||
|
||||
Do note, however, that obj and vict_obj are both ignored if there is no control
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
is set to TO_ROOM or TO_CHAR. In these cases, NULL should be supplied as the
|
||||
input to the function.
|
||||
|
||||
|
@ -96,7 +96,7 @@ TO_CHAR: Finally, this option sends the output to the ch.
|
|||
|
||||
TO_SLEEP: This is a special option that must be combined with one of the above
|
||||
options. It tells act() that the output is to be sent even to characters that
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
|
||||
When the string has been parsed, it is capitalized and a newline is added.
|
||||
|
||||
|
@ -105,20 +105,20 @@ In a manner similar to the printf() family of functions, act() uses control
|
|||
characters. However, instead of using the % symbol, act() uses the $ character
|
||||
to indicate control characters.
|
||||
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
ch is a PC, a NPC, or an invisible PC/NPC.
|
||||
$N Like $n, except insert the text for vict_obj.*
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$M Like $m, for vict_obj.*
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$S Like $s, for vict_obj.*
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$E Like $e, for vict_obj.*
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$O Like $o, for vict_obj.*
|
||||
$p Short description or “something” for obj.
|
||||
$p Short description or “something” for obj.
|
||||
$P Like $p for vict_obj.*
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$A Like $a, for vict_obj.*
|
||||
$T Prints the string pointed to by vict_obj.*
|
||||
$F Processes the string pointed to by vict_obj with the fname() function prior
|
||||
|
@ -129,7 +129,7 @@ no action is taken.
|
|||
$U Processes the buffer and uppercases the first letter of the following word
|
||||
(the word immediately after to the control code). If there is no following
|
||||
word, no action is taken.
|
||||
$$ Print the character ‘$’.
|
||||
$$ Print the character ‘$’.
|
||||
|
||||
NOTE*: vict_obj must be a pointer of type struct char_data *.
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ to players in color in the tbaMUD game engine. Its intended audience is for
|
|||
Coders of tbaMUD.
|
||||
|
||||
tbaMUD allows you to create colorful messages by using ANSI control sequences.
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
color level by using the TOGGLE COLOR command from within the MUD; you as the
|
||||
programmer must decide which messages will be colored for each of the color
|
||||
levels.
|
||||
|
@ -21,17 +21,17 @@ All files in which you wish to use color must have the line:
|
|||
|
||||
This should be put in after all other includes in the beginning of the file.
|
||||
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
cyan and white. They are accessible by sending control sequences as part of
|
||||
another string, for example:
|
||||
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
"%d of your hands.\n\r", x, y, num_of_hands);
|
||||
send_to_char(ch, buf);
|
||||
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
(Conditional Color) series is recommended for most general use.
|
||||
|
||||
The name of the actual sequence starts with the name of its series, plus a
|
||||
|
@ -51,21 +51,21 @@ CCBLU() (arguments defined below).
|
|||
|
||||
The K series requires no arguments, and is simply a macro to the ANSI color
|
||||
code. Therefore, if you use a K-series color code, the color will ALWAYS be
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
Some people who do not have ANSI-compatible terminals will see garbage
|
||||
characters instead of colors. If the terminal correctly ignores ANSI color
|
||||
codes, then nothing will show up on their screen at all. The K series is mainly
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
tested manually (for an example, see do_gen_com in act.comm.c).
|
||||
|
||||
The recommended series is the CC series (i.e. CCNRM(), CCRED(), etc.) The CC
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
string is being sent, and the minimum color level the player must be set to in
|
||||
order to see the color. Color sent as 'brief' (formerly known as sparse it was
|
||||
changed for consistency with the syslog command) (C_SPR) will be seen by people
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
will be seen only by people with color set to normal or complete; color sent as
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
|
||||
To illustrate the above, an example is in order:
|
||||
|
||||
|
@ -76,29 +76,29 @@ ACMD(do_showcolor)
|
|||
{
|
||||
char buf[300];
|
||||
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
CCBLU(ch, C_CMP), CCNRM(ch, C_CMP), CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
|
||||
send_to_char(ch, buf);
|
||||
}
|
||||
|
||||
What does this do? For people with color set to Complete, it prints:
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
|
||||
People who have color set to Normal will see:
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
|
||||
People who have color set to Sparse will see:
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
|
||||
People who have color set to Off will see:
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
|
||||
There are several common pitfalls with using the CC series of color macros:
|
||||
|
||||
Do not confuse CCNRM with C_NRM. CCNRM() is a macro to turn the color back to
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
|
||||
WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_NRM), CCNRM(ch, C_CMP));
|
||||
|
||||
|
@ -110,14 +110,14 @@ WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_CMP), CCNRM(ch, C_NRM));
|
|||
|
||||
The above statement is also wrong, although not as bad. In this case, someone
|
||||
with color set to Normal will (correctly) not get the CCBLU code, but will then
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
The codes are several bytes long, and cause a noticeable pause at 2400 baud.
|
||||
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
|
||||
Special precautions must be taken when sending a colored string to a large
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
colored for his/her level. In such cases, it is usually best to set up two
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
individually (see do_gen_comin act.comm.c for an example).
|
||||
|
|
|
@ -4,14 +4,14 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
The Art of Debugging
|
||||
Originally by Michael Chastain and Sammy
|
||||
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
was written by Furey of MERC Industries and is included here with his
|
||||
permission. We have packaged it with tbaMUD (changed in a couple of places,
|
||||
such as specific filenames) because it offers good advice and insight into the
|
||||
art and science of software engineering. More information about tbaMUD,
|
||||
can be found at the tbaMUD home page http://tbamud.com.
|
||||
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
|
||||
Yeah, right. The purpose of this document is to record some of our knowledge,
|
||||
experience and philosophy. No matter what your level, we hope that this
|
||||
|
@ -31,11 +31,11 @@ Play with it some more.
|
|||
Read documentation again.
|
||||
Get the idea?
|
||||
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
|
||||
Most people, if they even read documentation in the first place, never return
|
||||
to it. They come to a certain minimum level of proficiency and then never
|
||||
|
@ -47,17 +47,17 @@ through the two-step learning cycle many times to master it.
|
|||
|
||||
man gives you online manual pages.
|
||||
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
files.
|
||||
|
||||
vi, emacs, jove use whatever editor floats your boat, but learn the hell out
|
||||
of it; you should know every command in your editor.
|
||||
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
in any source file.
|
||||
|
||||
>, >>, <, | input and output redirection at the command line; get someone to
|
||||
show you, or dig it out of “man csh”
|
||||
show you, or dig it out of “man csh”
|
||||
|
||||
These are the basic day-in day-out development tools. Developing without
|
||||
knowing how to use all of these well is like driving a car without knowing
|
||||
|
@ -70,21 +70,21 @@ the hypothesis, run the program and provide it experimental input, observe its
|
|||
behavior, and confirm or refute the hypothesis.
|
||||
|
||||
A good hypothesis is one which makes surprising predictions which then come
|
||||
true; predictions that other hypotheses don’t make.
|
||||
true; predictions that other hypotheses don’t make.
|
||||
|
||||
The first step in debugging is not to write bugs in the first place. This
|
||||
sounds obvious, but sadly, is all too often ignored.
|
||||
|
||||
If you build a program, and you get any errors or any warnings, you should fix
|
||||
them before continuing. C was designed so that many buggy ways of writing code
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
with the -Wall flag enabled). It takes only minutes to check your warnings and
|
||||
to fix the code that generates them, but it takes hours to find bugs otherwise.
|
||||
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
should desk check your code before even compiling it, and desk-check it again
|
||||
periodically to keep it fresh in mind and find new errors. If you have someone
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
person will find and fix more bugs than everyone else combined.
|
||||
|
||||
One can desk-check several hundred lines of code per hour. A top-flight
|
||||
|
@ -95,20 +95,20 @@ fixing technique. Compare that to all the hours you spend screwing around with
|
|||
broken programs trying to find one bug at a time.
|
||||
|
||||
The next technique beyond desk-checking is the time-honored technique of
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
values. Within tbaMUD code, you can call printf(), fprintf(), or log()to dump
|
||||
interesting values at interesting times. Where and when to dump these values
|
||||
is an art, which you will learn only with practice.
|
||||
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
|
||||
Ultimately, you cannot fix a program unless you understand how it is operating
|
||||
in the first place. Powerful debugging tools will help you collect data, but
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
can do that.
|
||||
|
||||
When you find a bug... your first impulse will be to change the code, kill the
|
||||
|
@ -117,9 +117,9 @@ observe is often just the symptom of a deeper bug. You should keep pursuing the
|
|||
bug, all the way down. You should grok the bug and cherish it in fullness
|
||||
before causing its discorporation.
|
||||
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
|
||||
5 Debugging: Tools
|
||||
|
||||
|
@ -127,20 +127,20 @@ When a Unix process accesses an invalid memory location, or (more rarely)
|
|||
executes an illegal instruction, or (even more rarely) something else goes
|
||||
wrong, the Unix operating system takes control. The process is incapable of
|
||||
further execution and must be killed. Before killing the process, however, the
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
writes the entire data space of the process into it.
|
||||
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
have rendered your process unable to continue.
|
||||
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
are adb and gdb, although occasionally one finds dbx. Typically one starts a
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
|
||||
The first thing, and often the only thing, you need to do inside the debugger
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
tell you what function your program was in when it crashed, and what functions
|
||||
were calling it. The debugger will also list the arguments to these functions.
|
||||
Interpreting these arguments, and using more advanced debugger features,
|
||||
|
@ -343,12 +343,12 @@ new tools.
|
|||
|
||||
7 Profiling
|
||||
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
spending most of its time. This can help you to make a program more efficient.
|
||||
|
||||
Here is how to profile a program:
|
||||
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
make clean
|
||||
|
||||
2. Edit your Makefile, and change the PROFILE=line:
|
||||
|
@ -359,25 +359,25 @@ make
|
|||
|
||||
4. Run circle as usual. Shutdown the game with the shutdown command when you
|
||||
have run long enough to get a good profiling base under normal usage
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
get profiling information.
|
||||
|
||||
5. Run the profcommand:
|
||||
prof bin/circle > prof.out
|
||||
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
exactly how many times any function calls any other function. This information
|
||||
is valuable for debugging as well as performance analysis.
|
||||
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
|
||||
7 Books for Serious Programmers
|
||||
|
||||
Out of all the thousands of books out there, three stand out:
|
||||
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
|
|
|
@ -3,7 +3,7 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
|
||||
tbaMUD File Manifest
|
||||
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
|
||||
autorun - Shell script to run the MUD (./autorun &).
|
||||
FAQ - Frequently Aske Questions with answers.
|
||||
|
@ -16,7 +16,7 @@ lib/ - MUD data.
|
|||
log/ - System logs.
|
||||
src/ - Source code.
|
||||
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
utilities, which are described in utils.txt.
|
||||
|
||||
The doc/ directory has its own README file, describing the contents of each
|
||||
|
@ -51,12 +51,12 @@ time - Where the MUD time is saved.
|
|||
|
||||
The lib/misc/ directory contains the following files:
|
||||
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
messages - Spell and skill damage messages.
|
||||
socials - Text file with text of the socials.
|
||||
socials.new - New format of socials you can edit via AEDIT.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
xnames - Text file of invalid names.
|
||||
|
||||
The lib/plrobjs/ contains the following files and directories:
|
||||
|
@ -80,18 +80,18 @@ zzz/
|
|||
The lib/text/ directory contains the following files:
|
||||
|
||||
background - Background story (for option 3 from main menu).
|
||||
credits - Text for ’credits’ command.
|
||||
credits - Text for ’credits’ command.
|
||||
greetings - Greeting message.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
imotd - Immortal MOTD --seen by immortals on login.
|
||||
info - Text for ’info’ command.
|
||||
info - Text for ’info’ command.
|
||||
motd - MOTD --seen by mortals on login.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
|
||||
The lib/world/directory contains the following subdirectories:
|
||||
|
||||
|
@ -103,8 +103,8 @@ wld - Contains *.wld files (world files)
|
|||
zon - Contains *.zon files (zone files)
|
||||
|
||||
Each of the 6 subdirectories in the lib/world/ directory also contains two
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
specifies which files should be loaded if the MUD is booted with the -m
|
||||
(mini-mud) option.
|
||||
|
||||
|
@ -128,6 +128,6 @@ trigger - Trigedit log messages.
|
|||
usage - Mud system usage (player load & memory usage info).
|
||||
|
||||
The src/ directory contains all of the C and header files for the MUD, along
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
programs. See admin.txt for more information on how to compile the MUD. See
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
|
|
|
@ -9,16 +9,16 @@ every platform that exists. This document is for experienced programmers
|
|||
trying to make tbaMUD work on their platform.
|
||||
|
||||
tbaMUD should work on most UNIX platforms without any modifications; simply run
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
you have and anything that may be strange about it. These findings are all
|
||||
stored in a header file called conf.h which is created in the src directory
|
||||
from a template called conf.h.in. A Makefile is also created from the template
|
||||
Makefile.in.
|
||||
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
multitasking OS that has an ANSI C compiler, and supports non-blocking I/O and
|
||||
socket-based TCP/IP networking, should theoretically be able to run tbaMUD; for
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
configure script from the command line), and all versions of Windows.
|
||||
|
||||
The port can be very easy or very difficult, depending mainly on whether or nor
|
||||
|
@ -26,7 +26,7 @@ your OS supports the Berkeley socket API.
|
|||
|
||||
The general steps for porting tbaMUD to a non-UNIX platform are listed below. A
|
||||
number of tips for porting can be found after the porting steps. Note that we
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
some of these steps, you can look at what we have done as an example (see the
|
||||
files README.CYGWIN).
|
||||
|
||||
|
@ -36,11 +36,11 @@ trying to port the code.
|
|||
|
||||
Porting the Code
|
||||
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
and based on the characteristics of your system. To write the conf.h file,
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
keyword, and whether or not you have various functions such as crypt()and
|
||||
random(). Also, you can ignore the HAVE_LIBxxx and HAVE_xxx_PROTO constants at
|
||||
the end of conf.h.in; they are not used in the code (they are part of UNIX
|
||||
|
@ -58,12 +58,12 @@ be in the source file comm.c.
|
|||
|
||||
Step 4. Test your changes! Make sure that multiple people can log in
|
||||
simultaneously and that they can all type commands at the same time. No player
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
Leave the MUD up for at least 24 hours, preferably with people playing it, to
|
||||
make sure that your changes are stable. Make sure that automatic events such as
|
||||
zone resets, point regeneration, and corpse decomposition are being timed
|
||||
correctly (a tick should be about 75 seconds). Try resetting all the zones
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
basic commands (killing mobs as a mortal, casting spells, etc.) work correctly.
|
||||
|
||||
Step 5. If you are satisfied that your changes work correctly, you are
|
||||
|
@ -71,20 +71,20 @@ encouraged to submit them to be included as part of the tbaMUD distribution so
|
|||
that future releases of tbaMUD will support your platform. This prevents you
|
||||
from re-porting the code every time a new version is released and allows other
|
||||
people who use your platform to enjoy tbaMUD as well. To submit your changes
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
your changes into the stock tbaMUD distribution. For example, if you have a
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
you can create a patch file like this:
|
||||
|
||||
diff -u --new-file --recursive stock-tba/src my-tba/src > patch
|
||||
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
sure that tbaMUD is correctly changed to incorporate your patches. This step is
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
useless because no one will be able to figure out what you did! Make sure to
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
them. If your patches work, CELEBRATE!!
|
||||
|
||||
Step 6. Write a README file for your operating system that describes everything
|
||||
|
@ -107,7 +107,7 @@ Each system to which tba is already ported has a CIRCLE_xx constant associated
|
|||
with it: CIRCLE_UNIX for plain vanilla UNIX tbaMUD, CIRCLE_WINDOWS for MS
|
||||
Windows, CIRCLE_OS2 for IBM OS/2, and CIRCLE_AMIGA for the Amiga. You must use
|
||||
a similar constant for your system. At the top of your conf.h, make sure to
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
|
||||
3.2 ANSI C and GCC
|
||||
As long as your system has an ANSI C compiler, all of the code (except for
|
||||
|
@ -122,22 +122,22 @@ you use gcc.
|
|||
Make absolutely sure to use non-blocking I/O; i.e. make sure to enable the
|
||||
option so that the read() system call will immediately return with an error if
|
||||
there is no data available. If you do not use non-blocking I/O, read() will
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
something even if other players are trying to enter commands. If your system
|
||||
does not implement non-blocking I/O correctly, try using the
|
||||
POSIX_NONBLOCK_BROKEN constant in sysdep.h.
|
||||
|
||||
3.4 Timing
|
||||
tbaMUD needs a fairly precise (on the order of 5 or 10 ms) timer in order to
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
corpse decomposition, and other automatic tasks. If your system supports the
|
||||
select() system call with sufficient precision, the default timing code should
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
supports for determining how much time has passed and replace the select()
|
||||
timing method.
|
||||
|
||||
3.5 Signals and Signal Handlers
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
same way that UNIX does. Since signals are not a critical part of how tbaMUD
|
||||
works anyway (they are only used for updating the wizlist and some other
|
||||
trivial things), all signal handling is turned off by default when compiling
|
||||
|
@ -147,7 +147,7 @@ conf.h file and all signal code will be ignored automatically.
|
|||
|
||||
4 Final Note
|
||||
IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
sure to mark all of your changes with #ifdef statements, then your patches
|
||||
(once you get them to work) will be suitable for incorporation into the
|
||||
tbaMUD distribution, meaning that tbaMUD will officially support your platform.
|
||||
|
|
|
@ -10,6 +10,11 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
|
|||
available MUD source code.
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 2025 release: January, 2025
|
||||
Version 2023 release: January, 2023
|
||||
Version 2021 release: March, 2021
|
||||
Version 2020 release: January, 2020
|
||||
Version 2019 release: January, 2019
|
||||
Version 2018 release: January, 2018
|
||||
Version 3.68 release: February, 2017
|
||||
Version 3.67 release: January, 2016
|
||||
|
@ -138,7 +143,7 @@ communication channels
|
|||
totally ignores all commands from that player until they are thawed.
|
||||
--Even handier DELETE flag allows you to delete players on the fly.
|
||||
--"set" command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
--Bad password attempts are written to the system log and saved;
|
||||
if someone tries to hack your account, you see "4 LOGIN FAILURES
|
||||
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
|
||||
|
|
|
@ -110,12 +110,12 @@ is being specified. The command sort name is the shortest part of the command a
|
|||
player must type for it to match. The hide-flag can be either 0 or 1; if 1, the
|
||||
social is hidden from OTHERS if they cannot see the character performing the
|
||||
social. The action is not hidden from the VICTIM, even if s/he cannot see the
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
dictate the minimum position a player must be in to target the victim and
|
||||
perform the social. Min level allows you to further customize who can use what
|
||||
socials.Where it makes sense to do so, text fields may be left empty. If
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
does this automatically.
|
||||
|
||||
Examples:
|
||||
|
|
|
@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
|
|||
are used to convert currently existing files into different formats.
|
||||
|
||||
Overall, these utilities have been created in an attempt to make the tbaMUD
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
further and more grandiose utilities to create. Some are no longer applicable
|
||||
but are retained as examples.
|
||||
|
||||
|
@ -61,7 +61,7 @@ the second, and so forth.
|
|||
The split utility is designed to split large world files into smaller, zone
|
||||
sized files that are easier to manage and maintain. The utility reads its input
|
||||
from the standard input and writes the output to files with names specified
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
world file at the appropriate points, where filename is the name of the file
|
||||
for the following section.
|
||||
|
||||
|
@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
|
|||
autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
|
||||
|
||||
where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
is the name of the Immlist file.
|
||||
|
||||
This utility must be recompiled if you make any changes to the player file structure.
|
||||
|
|
|
@ -2893,7 +2893,7 @@ $n looks at your $t and seems to think it could use a little trimming off the to
|
|||
You look at $p and think it could use a little trimming off the top.
|
||||
$n looks at $p and seems to think it could use a little trimming off the top.
|
||||
|
||||
~halo halo 0 8 8 31
|
||||
~halo halo 0 8 8 1
|
||||
You whip out the ol' halo. That should prove your innocence.
|
||||
$n loads a halo and dons it.
|
||||
$N could use a good disguise.
|
||||
|
@ -6109,7 +6109,7 @@ $n looks around for a victim to strangle.
|
|||
You throw yourself against $N's throat, trying to squeeze the life out.
|
||||
$n throws $mself after $N's throat.
|
||||
$n throws $mself after your throat, you try to defend yourself.
|
||||
AARGH! They must have left... #&%£@!
|
||||
AARGH! They must have left...
|
||||
You put your hands around your throat and stop breathing.
|
||||
$n tries to strangle $mself, making a very strange noise and getting blue in the face.
|
||||
You strangle $M $t.
|
||||
|
@ -6508,6 +6508,21 @@ $n teases your $t.
|
|||
You tease $p.
|
||||
$n teases $p.
|
||||
|
||||
~testsocial testsocial 0 8 8 2
|
||||
This action is unfinished.
|
||||
This action is unfinished.
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
|
||||
~thanks thank 0 5 0 0
|
||||
Thank you too.
|
||||
$n thanks everyone.
|
||||
|
@ -7244,7 +7259,7 @@ You fall to your knees and worship $p.
|
|||
$n falls to $s knees and worships $p.
|
||||
|
||||
~wrong wrong 0 8 8 0
|
||||
You couldn't find the right if your life depended on it.
|
||||
You couldn't find the right social if your life depended on it.
|
||||
$n couldn't find the right social if $s life depended on it.
|
||||
#
|
||||
#
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
T B A M U D
|
||||
2 0 1 8
|
||||
2 0 2 5
|
||||
|
||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
|
|
@ -34,7 +34,7 @@ trigger you must define actor.
|
|||
%damage% %actor% 20 - cause 20 points damage
|
||||
%damage% %actor% %random.20% - cause 1-20 points damage randomly
|
||||
|
||||
eval stunned %actor.hitp% - evaluate all hitpoints and then damage
|
||||
set stunned %actor.hitp% - evaluate all hitpoints and then damage
|
||||
%damage% %actor% %stunned% - leaving the player stunned, but will recover
|
||||
|
||||
eval random_up_to_stunned %%random.%stunned%%%
|
||||
|
@ -143,6 +143,22 @@ Mob Example: @RTSTAT 81@n
|
|||
|
||||
See also: POSITIONS, CHAR-VAR
|
||||
#31
|
||||
%LOG% WLOG MLOG OLOG
|
||||
|
||||
%log% <message>
|
||||
|
||||
This command sends a message to the syslog so all immmortals can see it. It can
|
||||
be useful for debugging, or for tracking the frequency of things that shouldn't occur
|
||||
very often.
|
||||
|
||||
%log% %actor.name%, a level %actor.level% %actor.class% just typed %cmd% %arg%
|
||||
|
||||
will generate a message that looks like:
|
||||
|
||||
[ Room 57700 :: Fizban, a level 34 Magic-User just typed log example ]
|
||||
|
||||
The part before the :: shows what the script that logged the message was attached to.
|
||||
#0
|
||||
%MOVE% MOVE-OBJECT MOVE-ALL
|
||||
|
||||
In an object trigger, moves the object to which the trig is attached to the
|
||||
|
@ -841,7 +857,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
|
|||
An autoquest is a quest that can be automatically started and completed by
|
||||
players on the MUD without the intervention of an immortal. Players simply
|
||||
visit a questmaster where they join an available quest, and get rewarded on
|
||||
it’s completion.
|
||||
its completion.
|
||||
|
||||
See Also: QEDIT, QUEST-FLAG
|
||||
#31
|
||||
|
@ -849,7 +865,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
|
|||
|
||||
An autoquest is a quest that can be automatically started and completed
|
||||
without the intervention of an immortal. Simply visit a questmaster and join
|
||||
an available quest, and get rewarded on it’s completion. Keep an eye out for
|
||||
an available quest, and get rewarded on it's completion. Keep an eye out for
|
||||
autoquests scattered throughout the World.
|
||||
|
||||
See Also: QUEST-FLAG, QUESTPOINTS
|
||||
|
@ -859,7 +875,7 @@ AUTOSACRIFICE SACRIFICE
|
|||
Usage: toggle autosac
|
||||
|
||||
Enables you to automatically sacrifice any mob you kill. If you do not have
|
||||
autoloot and autoloot enabled the objects and gold will also be sacrificed.
|
||||
autoloot enabled the objects and gold will also be sacrificed.
|
||||
|
||||
See Also: TOGGLE
|
||||
#0
|
||||
|
@ -1568,7 +1584,6 @@ qedit (quest editor)
|
|||
questpoints
|
||||
buildwalk
|
||||
dig
|
||||
tell m-w (an in game dictionary lookup)
|
||||
gemote
|
||||
history
|
||||
file
|
||||
|
@ -1862,6 +1877,11 @@ ANSI colors:
|
|||
@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n
|
||||
@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes.
|
||||
|
||||
It should be noted that in editors typing /t toggles whether color codes are shown
|
||||
or are interpreted as color codes. This can be useful for copying and pasting
|
||||
strings that contain color without having to re-insert all the color codes
|
||||
manually.
|
||||
|
||||
See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
|
||||
#1
|
||||
COLORSPRAY COLOR-SPRAY
|
||||
|
@ -2423,25 +2443,6 @@ Example:
|
|||
> diagnose doctor
|
||||
|
||||
See also: CONSIDER, HIT, KILL
|
||||
#0
|
||||
DICTIONARY DICTIONARIES THESAURUS M-W.COM DEFINITION MERRIAM-WEBSTER M-W-DEFINITION WEBSTER MW TELL-M-W BREATHER SPELLING WORDS
|
||||
|
||||
Usage: tell m-w <word>
|
||||
|
||||
We have a direct link to Merriam Webster. To use the dictionary just
|
||||
tell m-w <word>
|
||||
|
||||
>tell m-w breather
|
||||
You get this feedback from Merriam-Webster:
|
||||
That means:
|
||||
1 : one that breathes
|
||||
2 : a break in activity for rest or relief
|
||||
3 : a small vent in an otherwise airtight enclosure
|
||||
|
||||
A few obscure definitions are not available through m-w since they are in the
|
||||
unabridged version that requires membership. They also offer a thesaurus at:
|
||||
@Chttp://m-w.com/@n
|
||||
|
||||
#31
|
||||
DIG UNDIG RDIG RELINK RLINKS
|
||||
|
||||
|
@ -3152,7 +3153,7 @@ game.
|
|||
Invest in a thesaurus. Makes a world of difference, and if that doesn't
|
||||
help, just make up your own words for things you create (just be sure to
|
||||
describe them very well. Use @Chttp://m-w.com/@n for an online thesaurus
|
||||
and dictionary. You can @Rtell m-w <word>@n to lookup a definition.
|
||||
and dictionary.
|
||||
|
||||
4. Where can I learn Trigedit?
|
||||
Here! Welcor is now the developer of trigedit. We have extensive help files,
|
||||
|
@ -3291,7 +3292,7 @@ the earthquake spell.
|
|||
|
||||
See also: WATERWALK, EARTHQUAKE
|
||||
#0
|
||||
FOLLOWERS
|
||||
FOLLOWERS UNFOLLOW
|
||||
|
||||
Usage: follow <leader>
|
||||
|
||||
|
@ -3329,7 +3330,7 @@ The 3rd number is liquid type from the following:
|
|||
value 1: Initial drink units. Must be 1 or greater.
|
||||
value 2: see below
|
||||
value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
|
||||
burns off?
|
||||
burns off.
|
||||
|
||||
value 2: The type of liquid in the drink-container, one of:
|
||||
|
||||
|
@ -3543,8 +3544,8 @@ GRAMMAR GRAMMER TIPS
|
|||
words can be particularly tricky and elude electronic spell checkers. A good
|
||||
dictionary, however, will help you spell archaic words. Whenever I am building
|
||||
I use our Merriam Webster dictionary link on TBA to check any tough words for
|
||||
proper spelling. Test it out @RTELL M-W DEFINITION@n. We hope to add a thesaurus
|
||||
soon! Goto @Chttp://m-w.com/@n until then.
|
||||
proper spelling. We hope to add a thesaurus soon! Goto @Chttp://m-w.com/@n
|
||||
until then.
|
||||
I have found that a good principle to make is to avoid the use of all
|
||||
contractions. For example, if you mean to say "it is", do not use "it's", spell
|
||||
it out. This will help differentiate between "its" (which means 'belonging to
|
||||
|
@ -6295,8 +6296,12 @@ Usage: olist <range of vnums or zone number>
|
|||
|
||||
Olist gives you a list of the objects numbered within the parameters.
|
||||
|
||||
olist 12 - lists all objects defined in zone 12
|
||||
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
|
||||
olist 12 - lists all objects defined in zone 12
|
||||
olist 3001 3022 - lists all existing objects from vnum 3001 to 3022
|
||||
olist affect <num> - Displays top 100 objects, in order, with the selected affect.
|
||||
Type olist affect to see all available fields.
|
||||
olist type <num> - Displays objects of the selected type.
|
||||
Type olist type to see all available fields.
|
||||
|
||||
See also: OEDIT, OLC
|
||||
#31
|
||||
|
@ -7068,30 +7073,28 @@ See also: FLAGS, PLR
|
|||
#31
|
||||
PROMOTE PROMOTIONS ADVANCEMENTS RAISES LVLS LEVELS GAINS 31 32 33 34 RANKS RANKING HIRING JOBS STAFFING
|
||||
|
||||
Here at The Builder Academy the level of an immortal generally denotes
|
||||
their skill at building. This makes it easier for people to know who is in
|
||||
charge, who they can ask for help, and who they should be wary of taking tips
|
||||
from. I encourage everyone to help each other. Just realize that if the person
|
||||
is not at least a Great God they may have relatively little experience.
|
||||
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
|
||||
vnum or zone.
|
||||
Level 32 (God) An experienced builder that has proven their knowledge and is
|
||||
willing to teach others. Level 2 and above is considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed
|
||||
significantly to TBA.
|
||||
Level 34 (Implementor) Welcor and I (Rumble). Welcor hosts and I administrate.
|
||||
Here at The Builder Academy, the level of an immortal generally reflects that
|
||||
immortal's building skill and willingness to help others. If you have
|
||||
questions, you may want to ask someone whose level is at least 32. Of course,
|
||||
everyone is encouraged to help everyone else, but know that those who are not
|
||||
at least level 32 may have relatively little experience.
|
||||
|
||||
Do not bother asking to be advanced, and if that is why you are here, you
|
||||
are wasting your time. Note, this does not mean you are not a quality builder,
|
||||
but TBA is not your typical MUD. On the contrary, we are here as dedicated
|
||||
people to help you learn to build. Because of this the only chance of
|
||||
advancement is if you are willing to learn to build and then help teach others.
|
||||
If you are willing to give back to the tbaMUD community, and have the
|
||||
necessary skills to do so, you will be advanced and given further privileges
|
||||
to help teach others. Generally, if you have to ask for a promotion you will be
|
||||
less likely to receive it. Performance is everything here.
|
||||
Level 31 (Immortal) Anyone who is new to TBA and is working on their trial
|
||||
vnum or zone.
|
||||
Level 32 (God) An experienced builder with proven knowledge that is
|
||||
willing to teach others. Immortals of level 32 and above
|
||||
are considered staff.
|
||||
Level 33 (Greater God) An experienced builder that has contributed significantly
|
||||
to TBA.
|
||||
Level 34 (Implementor) Current developers: Welcor, Wyld, and Opie.
|
||||
|
||||
Please do not bother asking to be advanced. If your goal is merely to rise in
|
||||
the ranks, you are wasting your time. The Gods here are dedicated to helping
|
||||
others learn to build. Thus, those who advance in level are those who become
|
||||
proficient builders that offer their time to teach others. If you are willing
|
||||
to give back to the tbaMUD community and have the requisite skills, you will be
|
||||
advanced and given further tools to teach others via your level. Generally, if
|
||||
you ask for a promotion, you will be less likely to receive it.
|
||||
#0
|
||||
PROPOSALS GUIDELINES ZONE-PROPOSALS PROPOSITIONS PROPOSE REQUESTS CRITERIA
|
||||
|
||||
|
@ -7169,7 +7172,7 @@ prefer to add the quest in the zone where quest completion takes place.
|
|||
Quests use vnums in exactly the same way as mobiles, object and rooms. Each
|
||||
zone will normally have 100 vnums available (#00 to #99, where # is the zone
|
||||
number). Usually, when creating the first quest in a zone, #00 is used,
|
||||
then #01, etc…
|
||||
then #01, etc.
|
||||
|
||||
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
||||
see the menu in @RHELP QEDIT-MENU@n
|
||||
|
@ -7180,12 +7183,12 @@ QEDIT-ACCEPT
|
|||
|
||||
This is the text that is sent to the player when they start the quest. It
|
||||
should describe in detail exactly what is required to complete the quest. The
|
||||
text is simply output on the player’s screen, so be creative here. An example
|
||||
text is simply output on the player's screen, so be creative here. An example
|
||||
of an accept message text could be something like:
|
||||
|
||||
The questmaster rummages in a large pile of papers.
|
||||
The questmaster says ‘Ah, here it is’
|
||||
The questmaster says ‘Bob, the local butcher has offered this quest’
|
||||
The questmaster says "Ah, here it is"
|
||||
The questmaster says "Bob, the local butcher has offered this quest"
|
||||
The questmaster shows you a hastily scrawled note, that reads:
|
||||
|
||||
I am willing to offer any plucky adventurer 10 quest points if they bring me a
|
||||
|
@ -7195,7 +7198,7 @@ order to fill. I need these within 24 hours
|
|||
|
||||
Thanks, Bob the Butcher, Midgaard
|
||||
The questmaster sighs.
|
||||
The questmaster says ‘A tricky quest, but it’ll cost you 5qp to back out now’
|
||||
The questmaster says "A tricky quest, but it'll cost you 5qp to back out now"
|
||||
#31
|
||||
QEDIT-COMPLETED QEDIT-ABANDONED
|
||||
|
||||
|
@ -7209,7 +7212,7 @@ all timed quests.
|
|||
QEDIT-COMPLETION
|
||||
|
||||
Just like the accept message, this is simply text that is output on the
|
||||
player’s screen when they successfully complete the quest. Prizes (quest
|
||||
player's screen when they successfully complete the quest. Prizes (quest
|
||||
points, gold coins, experience points or an object) are automatically
|
||||
announced after this text is shown, so this text does not need to have that
|
||||
information in it.
|
||||
|
@ -7235,7 +7238,7 @@ Quest flags: @cNOBITS@n
|
|||
Enter quest flags, 0 to quit :
|
||||
|
||||
Currently, only one flag is available, the REPEATABLE flag. When you have
|
||||
finished turning this on or off, select ‘0’ (zero) to return to the main menu.
|
||||
finished turning this on or off, select "0" (zero) to return to the main menu.
|
||||
#31
|
||||
QEDIT-LEVELS
|
||||
|
||||
|
@ -7289,12 +7292,12 @@ QEDIT-NEXT
|
|||
|
||||
This is the quest vnum of next quest in a chain. When a player completes
|
||||
the current quest, the next quest will automatically be joined. This allows
|
||||
for long quests with a number of ‘steps’.
|
||||
for long quests with a number of "steps".
|
||||
#31
|
||||
QEDIT-PREREQUISITE
|
||||
|
||||
This is the object vnum for a prerequisite object. The prerequisite object
|
||||
should be in the player’s inventory in order for them to be able to join the
|
||||
should be in the player's inventory in order for them to be able to join the
|
||||
quest. It is not taken from the player when the quest starts.
|
||||
#31
|
||||
QEDIT-PREVIOUS
|
||||
|
@ -7305,15 +7308,15 @@ completed by the player in order to join this quest.
|
|||
QEDIT-QUANTITY
|
||||
|
||||
This is the number of times the player needs to repeat the quest. For
|
||||
example, it could be the number of items the player needs to find in a ‘object’
|
||||
quest of the number of mobs the player should kill in a ‘kill mob’ quest. This
|
||||
should be used with caution, however. In an object quest ‘picking up’ the same
|
||||
example, it could be the number of items the player needs to find in a "object"
|
||||
quest of the number of mobs the player should kill in a "kill mob" quest. This
|
||||
should be used with caution, however. In an object quest picking up the same
|
||||
object 20 times will also complete the quest.
|
||||
#31
|
||||
QEDIT-QUIT QEDIT-MESSAGE
|
||||
|
||||
The quit message is sent to the player when they type quest leave. Players
|
||||
can lose quest points for abandoning a quest (see “Abandoned” on the next
|
||||
can lose quest points for abandoning a quest (see "Abandoned" on the next
|
||||
page), so if they lose quest points, this text really should inform them of
|
||||
that.
|
||||
#31
|
||||
|
@ -7342,14 +7345,14 @@ Room, Clear Room - Room VNUM
|
|||
#31
|
||||
QEDIT-TIME
|
||||
|
||||
This is the number of ‘ticks’ or game hours that the player has to complete
|
||||
This is the number of 'ticks' or game hours that the player has to complete
|
||||
the quest. If this is set, then the builder should really try to do the quest
|
||||
themselves, and time how long it takes (typing ‘time’ before and after the
|
||||
attempt), and then giving at least one extra ‘tick’ for players to complete it.
|
||||
themselves, and time how long it takes (typing 'time' before and after the
|
||||
attempt), and then giving at least one extra 'tick' for players to complete it.
|
||||
#31
|
||||
QEDIT-TYPE
|
||||
|
||||
There are a few different quest types. When you select option ‘7’ from the
|
||||
There are a few different quest types. When you select option '7' from the
|
||||
main menu, you will be shown a list to choose from:
|
||||
|
||||
0) Object - Player needs to find a particular object.
|
||||
|
@ -7424,7 +7427,7 @@ Usage: quest [list | join <#> | progress | leave | history]
|
|||
|
||||
quest - Show usage information for the quest command.
|
||||
quest list - Used at the questmaster to see which quests are available.
|
||||
quest join # - Used to the questmaster to join the quest listed as number ‘nn’ on quest list.
|
||||
quest join # - Used to the questmaster to join the quest listed as number 'nn' on quest list.
|
||||
quest progress - Shows the player which quest they are doing, and their quest progress.
|
||||
quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
|
||||
quest history - Shows all previously completed non-repeatable quests.
|
||||
|
@ -7797,6 +7800,11 @@ The following terrains may be selected (only one):
|
|||
10) Underwater Underwater requires AFF_SCUBA. 5
|
||||
|
||||
#31
|
||||
RELEASES
|
||||
|
||||
The complete release history of tbaMUD is available at:
|
||||
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
|
||||
#0
|
||||
RELOAD
|
||||
|
||||
Usage: reload < '*' | all | file >
|
||||
|
@ -9324,7 +9332,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
|
|||
necessary to achieve the goals of the game! If your game is made for experience
|
||||
and equipment gathering, and failure to read descriptions directly impedes this
|
||||
goal, then players will learn to read everything. If your game is made for
|
||||
exploring or role-play, most of your players probably already read them Â-
|
||||
exploring or role-play, most of your players probably already read them -
|
||||
because knowing their environment is a basic requirement of play. In any case,
|
||||
builders exist to ensure that the goals of play are supported by game
|
||||
descriptions.
|
||||
|
@ -9336,7 +9344,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
|
|||
crannies to spend time socializing, and hints that point to these things
|
||||
elsewhere outside of your own zone is an excellent idea. In fact, if you
|
||||
don't wish to be building descriptions no one will read, you should employ
|
||||
special secrets Â- most especially on games where knowing one's environment
|
||||
special secrets - most especially on games where knowing one's environment
|
||||
does deeply affect a character's development. No matter what kind of zone you
|
||||
are building, keep it interesting throughout!
|
||||
|
||||
|
@ -9359,7 +9367,7 @@ road.
|
|||
shouldn't be the sole builder of your zone. Instead, seek the assistance of
|
||||
someone who adds creative merit to your descriptions. You can do practically
|
||||
everything from plot to secrets to minutiae, even write the zone in full and
|
||||
just ask someone you know who writes well to Â'say it better' and rewrite
|
||||
just ask someone you know who writes well to 'say it better' and rewrite
|
||||
what you intended to have there all along. Novels have editors, and so
|
||||
should any zone.
|
||||
|
||||
|
@ -9631,19 +9639,19 @@ have a point and here it is: *drum roll please*
|
|||
Building is hard work! It is a form of expression and creativity. What kind
|
||||
of areas you build generally reflects on what kind of person you are. You
|
||||
do not have to be a good speller but you do need a good dictionary/thesaurus.
|
||||
@RHELP M-W@n. Sometimes building can seem like a thankless job and sometimes
|
||||
building can be a reward in itself. Building a few areas, even a few good
|
||||
ones, does not make you an Immortal or an Imp. It takes more than building to
|
||||
be one of those and it entails even more work. Respect others and they will
|
||||
respect you. The more detailed an area the better it is. Always choose Quality
|
||||
over Quantity. Put some pride in your areas, develop a style of your own. Try
|
||||
new things keep it interesting, if you become bored with building an area take
|
||||
a break and play a mortal or do something else, don't take advantage of builder
|
||||
privileges. Treat others as you wish to be treated. One more warning I would
|
||||
give to builders before they take things personally or get insulted. Everyone
|
||||
has their own ideas on how to run a MUD, what it comes down to is whoever owns
|
||||
the MUD makes the final decision, so it does not matter how good you think your
|
||||
idea is, it may never be used if the owner does not like it. Plain and simple.
|
||||
Sometimes building can seem like a thankless job and sometimes building can be
|
||||
a reward in itself. Building a few areas, even a few good ones, does not make
|
||||
you an Immortal or an Imp. It takes more than building to be one of those and
|
||||
it entails even more work. Respect others and they will respect you. The more
|
||||
detailed an area the better it is. Always choose Quality over Quantity. Put
|
||||
some pride in your areas, develop a style of your own. Try new things keep it
|
||||
interesting, if you become bored with building an area take a break and play a
|
||||
mortal or do something else, don't take advantage of builder privileges.
|
||||
Treat others as you wish to be treated. One more warning I would give to
|
||||
builders before they take things personally or get insulted. Everyone has their
|
||||
own ideas on how to run a MUD, what it comes down to is whoever owns the MUD
|
||||
makes the final decision, so it does not matter how good you think your idea
|
||||
is, it may never be used if the owner does not like it. Plain and simple.
|
||||
You see this on every MUD. So please keep the ideas coming, but do not try to
|
||||
force them onto anyone. Be constructive, not critical about peoples ideas.
|
||||
Everyone is allowed their opinions.
|
||||
|
@ -9851,6 +9859,7 @@ tbalim test 61165
|
|||
return
|
||||
toggle nohassle on
|
||||
|
||||
To list empty zones "show zone none"
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
|
@ -10128,11 +10137,6 @@ MOB: 1322
|
|||
^^^//\\_^^//\\_^ ^(\_\_\_\)
|
||||
^^^ ^^ ^^^ ^^
|
||||
#31
|
||||
RELEASES
|
||||
|
||||
The complete release history of tbaMUD is available at:
|
||||
https://github.com/tbamud/tbamud/blob/master/doc/releases.txt
|
||||
#0
|
||||
THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR
|
||||
|
||||
Most of our traffic comes through word of mouth or TMC reviews. If you are so
|
||||
|
@ -10919,7 +10923,7 @@ Example: @RTSTAT 76@n
|
|||
TRIGEDIT-MOB-COMMAND TRIG-MOB-COMMAND
|
||||
|
||||
Activates when commands are performed in the same room as the mobile.
|
||||
Does not work for God and above.
|
||||
Does not work for Greater God and above.
|
||||
|
||||
Numeric Arg : not used.
|
||||
Argument : text which must be part of the command typed to filter out
|
||||
|
@ -11387,7 +11391,7 @@ Example: @RTSTAT 90@n
|
|||
TRIGEDIT-OBJ-COMMANDS TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND TRIG-OBJ-COMMANDS
|
||||
|
||||
Activates when a command is performed near this object.
|
||||
Command triggers do not work for God and above.
|
||||
Command triggers do not work for Greater God and above.
|
||||
|
||||
Numeric Arg : a bitfield to indicate where the object must be in order to cause
|
||||
the trigger to activate.
|
||||
|
@ -11605,7 +11609,7 @@ Example: @RTSTAT 57@n
|
|||
TRIGEDIT-ROOM-COMMANDS TRIG-ROOM-COMMANDS CLIMBING
|
||||
|
||||
Activates when commands are performed in the room.
|
||||
Does not work for God and above.
|
||||
Does not work for Greater God and above.
|
||||
|
||||
Numeric Arg : not used.
|
||||
Argument : text which must be part of the command typed to filter out
|
||||
|
@ -12008,6 +12012,7 @@ mudcommand - Returns the mud command the string is shorthand for. Used to make
|
|||
charat - set new variable %text/var.charat(index)% i.e. set phrase testing,
|
||||
set var1 %phrase.charat(2)% now %var1% == e
|
||||
|
||||
toupper - Returns the string with the first letter of it capitalized.
|
||||
Example: @RTSTAT 30@n
|
||||
#31
|
||||
TRIGGER-EDITORS
|
||||
|
|
|
@ -16,7 +16,7 @@ Puff~
|
|||
Puff the Fractal Dragon is here, contemplating a higher reality.
|
||||
~
|
||||
Is that some type of differential curve involving some strange, and unknown
|
||||
calculus that she seems to be made out of?
|
||||
calculus that she seems to be made out of?
|
||||
~
|
||||
516106 0 0 0 2128 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -33,7 +33,7 @@ A healer in a white luminescent robe is tending to the wounded.
|
|||
This beautiful woman at one time used to piously offer her healing skills to
|
||||
any in need. But times are rough and now she can only afford to help those that
|
||||
are just starting their adventures. Type 'heal' to see what services she
|
||||
offers.
|
||||
offers.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -48,7 +48,7 @@ The questmaster is waiting for a brave adventurer to step forth.
|
|||
Many adventurers come here to seek glory by attempting to solve the quests
|
||||
given to them by this old man. The quests are not easy, sometimes nearly
|
||||
impossible. But they will always be a challenge. The questmaster looks at you
|
||||
and says, 'Help autoquest should show you all you need to know'.
|
||||
and says, 'Help autoquest should show you all you need to know'.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -66,7 +66,7 @@ A healer in a white luminescent robe is tending to the wounded.
|
|||
This beautiful woman at one time used to piously offer her healing skills to
|
||||
any in need. But times are rough and now she can only afford to help those that
|
||||
are just starting their adventures. Type 'heal' to see what services she
|
||||
offers. Type 'heal <spell>' to buy one of her spells.
|
||||
offers. Type 'heal <spell>' to buy one of her spells.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -83,7 +83,7 @@ of the finest strains of terriers for working fox in Devonshire, England in the
|
|||
mid-to-late 1800's. Rev. Russell (1795-1883), apart from his church
|
||||
activities, had a passion for fox hunting and the breeding of fox hunting dogs
|
||||
he is also said to be a rather flamboyant character, probably accounting for his
|
||||
strain of terrier's notability and the name of our terrier today.
|
||||
strain of terrier's notability and the name of our terrier today.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -99,7 +99,7 @@ John Russell seems to have lost his dog.
|
|||
and the terrier we know of today as the Jack Russell is much the same as the
|
||||
pre-1900's fox terrier. The Jack Russell has survived the changes that have
|
||||
occurred in the modern-day Fox Terrier because it has been preserved by working
|
||||
terrier enthusiasts in England for more than 100 years.
|
||||
terrier enthusiasts in England for more than 100 years.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -117,7 +117,7 @@ standard, and do not breed true to type. You will see different "types" of
|
|||
JRTs, from long-bodied, short, crooked legs to a more proportioned length of
|
||||
body and longer legs. This is a result of having been bred strictly for hunting
|
||||
since their beginning in the early 1800's, and their preservation as a working
|
||||
breed since.
|
||||
breed since.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -133,7 +133,7 @@ Wishbone begins yet another adventure.
|
|||
adorable little actor has his own series on PBS and gets credit for introducing
|
||||
children to over 40 stories from classic literature. Wishbone became so popular
|
||||
after his series started in 1994 that he now has his own line of children's
|
||||
books and plush toys.
|
||||
books and plush toys.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -146,7 +146,7 @@ a sick looking dog~
|
|||
A sick looking dog gags on something in its mouth.
|
||||
~
|
||||
The dog is unkempt and unhealthy. It does not look like it has been eating
|
||||
very well.
|
||||
very well.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -159,7 +159,7 @@ clone~
|
|||
the clone~
|
||||
A boring old clone is standing here.
|
||||
~
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -172,7 +172,7 @@ the zombie~
|
|||
A strange humanoid is here. How odd, its flesh seems to be falling off!
|
||||
~
|
||||
This strange humanoid is moving rather slowly, and appears to be a corpse, a
|
||||
walking corpse! It must be a zombie or something of the sort.
|
||||
walking corpse! It must be a zombie or something of the sort.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -189,7 +189,7 @@ Moose is lounging about enjoying his fame.
|
|||
when he landed the role of Eddie in the TV show Frasier. Moose is also a
|
||||
leading star in the movie My Dog Skip and is known for his performances
|
||||
throughout the U. S. Currently Moose lives in Los Angeles with two of his
|
||||
sons, Enzo and Moosie.
|
||||
sons, Enzo and Moosie.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -203,7 +203,7 @@ A very kind and caring soul is here looking out for those who need it.
|
|||
~
|
||||
She immediately reminds you of your mother. Constantly worrying about
|
||||
everyone and everything. She is always around to help out those who have hit
|
||||
hard times and need a little boost.
|
||||
hard times and need a little boost.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -284,7 +284,7 @@ Friedrich Nietzsche searches for those wishing to become Overmen.
|
|||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
|
@ -298,7 +298,7 @@ the aerial servant~
|
|||
An amorphous shape is floating in the air.
|
||||
~
|
||||
As you stare at this amorphous shape, it begins to appear to take the shape
|
||||
of a cloud-like humanoid.
|
||||
of a cloud-like humanoid.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -311,7 +311,7 @@ the elemental~
|
|||
An elemental is standing patiently here.
|
||||
~
|
||||
This creature is the essence of the elements, and appears to be waiting
|
||||
patiently for something to occur.
|
||||
patiently for something to occur.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -324,7 +324,7 @@ Plato~
|
|||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -340,7 +340,7 @@ Aristotle wanders the hallways constantly in search of more knowledge.
|
|||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
philosophers.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -359,7 +359,7 @@ of Confucius and his disciples, and concerned with the principles of good
|
|||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
theories and institutions.
|
||||
~
|
||||
516106 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -391,7 +391,7 @@ the variable questmaster~
|
|||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember whether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -408,7 +408,7 @@ The protector of the magic eight balls ensures everyone gets an eight ball befor
|
|||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
strange power about it.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -427,7 +427,7 @@ confinement in leg irons. Even being incapacitated he was still able to lead
|
|||
the POW underground resistance successfully. For this he was routinely tortured
|
||||
and beaten resulting in permanent disablement from a repeatedly broken leg,
|
||||
broken back, and shoulders being wrenched from their sockets. When his captors
|
||||
attempted to use him as televised propaganda, he slit his scalp with a razor.
|
||||
attempted to use him as televised propaganda, he slit his scalp with a razor.
|
||||
When they covered the cut with a hat he beat himself with a stool until his face
|
||||
was swollen beyond recognition. As a final attempt he slit his wrists rather
|
||||
than allow himself to be used or let down his fellow POWs. His captors found
|
||||
|
@ -445,7 +445,7 @@ carl von clausewitz~
|
|||
Carl Von Clausewitz~
|
||||
Carl Von Clausewitz is hunkered down in a corner of the cell plotting an escape plan.
|
||||
~
|
||||
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia, in 1780.
|
||||
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia, in 1780.
|
||||
Clausewitz's father was an officer in the Prussian Army. Carl entered the
|
||||
Prussian military service at the age of twelve years, eventually attaining the
|
||||
rank of Major General. He is most famous for his military treatise, Vom Kriege,
|
||||
|
@ -576,7 +576,7 @@ This saleswoman is laden with gadgets and gizmos that are outrageously priced.
|
|||
~
|
||||
A combination of good business sense, charming personality, and good looks
|
||||
has made her a success at pushing useless products on uneducated buyers. Only
|
||||
on a rare occasion does she sell anything useful.
|
||||
on a rare occasion does she sell anything useful.
|
||||
~
|
||||
253962 0 0 0 2128 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the young man~
|
|||
A young man is here smoking a cigarette.
|
||||
~
|
||||
Dressed in drab clothes he looks tired and over worked. He is one of the
|
||||
few men who did not sign up for military service.
|
||||
few men who did not sign up for military service.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -18,7 +18,7 @@ Ian stands here ready to serve your needs.
|
|||
~
|
||||
He watches you carefully, looking at everything you look at. Sizing you up
|
||||
as you peruse his wares. He is a small man, by anyone's standards. He has a
|
||||
strange glint in his eyes which some men get when obsessed with money.
|
||||
strange glint in his eyes which some men get when obsessed with money.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -33,7 +33,7 @@ Liam waits impatiently while you shop.
|
|||
~
|
||||
Liam is constantly checking and restocking all his shelves. His shop is in
|
||||
an ordered disarray that only he can fathom. Just ask him for help and he can
|
||||
probably find what you need.
|
||||
probably find what you need.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -49,7 +49,7 @@ Shiro waits with a smile while you browse his goods.
|
|||
Shiro is a large man, a good foot taller than you. He enjoys his job and no
|
||||
one can come close to his skill in designing and forging weapons. He is still
|
||||
very much in shape in spite of his years. He looks very capable of using any
|
||||
of his fine weapons.
|
||||
of his fine weapons.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -62,9 +62,9 @@ rhian daughter~
|
|||
Rhian~
|
||||
Shiro's daughter, Rhian, stands here waiting to help you.
|
||||
~
|
||||
She is clothed in a beautfiul, and tight, dress. Something tells you that
|
||||
She is clothed in a beautiful, and tight, dress. Something tells you that
|
||||
she sells more weapons when she wears that dress. She is easily one of the
|
||||
more stunning woman you have ever come across.
|
||||
more stunning woman you have ever come across.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -79,7 +79,7 @@ An old, balding man slowly walks past, leaning heavily on his cane.
|
|||
~
|
||||
The life in Sanctus though protected is anything but peaceful. The citizens
|
||||
spend many a sleepless night wondering about their safety. This old man seems
|
||||
to have aged prematurely due to his worrying.
|
||||
to have aged prematurely due to his worrying.
|
||||
~
|
||||
2136 0 0 0 0 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -92,7 +92,7 @@ Captain Lugdach~
|
|||
Captain Lugdach, a retired sailor, is steaming some white oak to make a canoe.
|
||||
~
|
||||
Years at sea have hardened this already tough man. He looks like he could
|
||||
tear your arms out at the socket without an upwards glance.
|
||||
tear your arms out at the socket without an upwards glance.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -106,7 +106,7 @@ Branwen, the leatherworker~
|
|||
Branwen, the leatherworker stands behind the counter.
|
||||
~
|
||||
Using hides bought from the local farms this young man makes some of the
|
||||
finest leather products in Sanctus. His wares are guaranteed for life.
|
||||
finest leather products in Sanctus. His wares are guaranteed for life.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -121,7 +121,7 @@ Sarge, the blacksmith is here, pounding on his anvil.
|
|||
~
|
||||
So intent on his work he seems not to notice you. It gives you small start
|
||||
when he asks, "may I help you? " without looking. Not a man to be kept
|
||||
waiting, Sarge begins to tap his foot impatiently.
|
||||
waiting, Sarge begins to tap his foot impatiently.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -136,7 +136,7 @@ Hazel, the Wellmaster is sealing a barrel of water.
|
|||
~
|
||||
She looks tired, but in a good way. It must be true when they say about
|
||||
everyone worrying about the dome collapsing and chaos befalling the city. She
|
||||
looks competent in her work and enjoys it immensely.
|
||||
looks competent in her work and enjoys it immensely.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 800 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -153,7 +153,7 @@ Corwin, the head postmaster is waiting to help you with your mail.
|
|||
The Postmaster seems like a happy old man, though a bit sluggish. He
|
||||
worries about the reputation of the Time Warp Mail Service, as many people seem
|
||||
to think that it is slow. Perhaps if he were to brush the cobwebs from his
|
||||
uniform it would help to make a better impression.
|
||||
uniform it would help to make a better impression.
|
||||
~
|
||||
518154 0 0 0 16 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -167,7 +167,7 @@ the jeweler~
|
|||
Rowin, the jeweler, stands behind his display case.
|
||||
~
|
||||
The jeweler has an eyepiece shoved in one squinted eye, and looks as if he
|
||||
may be a tough bargainer. You won't have much luck swindling this swindler.
|
||||
may be a tough bargainer. You won't have much luck swindling this swindler.
|
||||
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -198,7 +198,7 @@ an old lady~
|
|||
An old lady is taking a break, just sitting on the ground.
|
||||
~
|
||||
She looks frail and withered. The kind of lady you're supposed to help
|
||||
cross the road.
|
||||
cross the road.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -211,7 +211,7 @@ the man~
|
|||
A man pushes past you in a rush to get somewhere.
|
||||
~
|
||||
The man gives a little smirk as you look at him. He acknowledges you with a
|
||||
simple nod and then moves on.
|
||||
simple nod and then moves on.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -224,7 +224,7 @@ the fisherman~
|
|||
A fisherman stalks past, obviously he didn't catch anything.
|
||||
~
|
||||
He looks very disgruntled, another long day of fishing with nothing to bring
|
||||
home. You feel sorry for the guy.
|
||||
home. You feel sorry for the guy.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -238,7 +238,7 @@ A old man is reminiscing about the old days.
|
|||
~
|
||||
He rambles about how much better it was back in his day. Mentioning strange
|
||||
words like "the old school" and how he was so popular back then. You pity him.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -253,7 +253,7 @@ An annoying kid is taunting everyone that looks at him.
|
|||
What a pest. This kid seems to enjoy other peoples misery. He is nothing
|
||||
more than a big bully stuck in a little body. He seems to have learned to get
|
||||
by with his big mouth rather than brawn or brain. Someone should teach him a
|
||||
lesson.
|
||||
lesson.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -266,9 +266,9 @@ woman~
|
|||
the woman~
|
||||
A woman is here gossipping with anyone that will listen.
|
||||
~
|
||||
She rants and raves about everything from her boyfriend to the weather.
|
||||
She rants and raves about everything from her boyfriend to the weather.
|
||||
She would probably give all she owns for a good man, maybe you should find out.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -280,7 +280,7 @@ banker~
|
|||
the banker~
|
||||
The banker greets you as you enter, smiling.
|
||||
~
|
||||
A very rich man, one of the richest alive. He loves money.
|
||||
A very rich man, one of the richest alive. He loves money.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -295,7 +295,7 @@ Your guildmaster is meditating here.
|
|||
~
|
||||
Even though your guildmaster looks old and tired, you can clearly see the
|
||||
vast amount of knowledge she possesses. She is wearing fine magic clothing,
|
||||
and you notice that she is surrounded by a blue shimmering aura.
|
||||
and you notice that she is surrounded by a blue shimmering aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -308,7 +308,7 @@ the clerics' guildmaster~
|
|||
Your guildmaster is praying here.
|
||||
~
|
||||
You are in no doubt that this guildmaster is truly close to the Gods; he has
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -323,7 +323,7 @@ Your guildmaster is hiding here.
|
|||
~
|
||||
You realize that whenever your guildmaster moves, you fail to notice it -
|
||||
the way of the true thief. He is dressed in the finest clothing, having the
|
||||
appearance of an ignorant fop.
|
||||
appearance of an ignorant fop.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -338,7 +338,7 @@ Your guildmaster is sitting here sharpening a sword.
|
|||
~
|
||||
This is your master. Big and strong with bulging muscles. Several scars
|
||||
across his body proves that he was using arms before you were born. He has a
|
||||
calm look on his face.
|
||||
calm look on his face.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -353,7 +353,7 @@ Fiona is stocking the shelves to overflowing with various foods.
|
|||
She is rather slim for someone running a grocery. Remember that saying,
|
||||
never trust a skinny cook, you would think it would also apply here. She
|
||||
smiles and looks friendly enough. I guess if the rest of Sanctus trusts
|
||||
her....
|
||||
her....
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 900 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -366,9 +366,9 @@ young girl~
|
|||
the young girl~
|
||||
A young girl is playing with a little doll.
|
||||
~
|
||||
She is enthralled with reenacting a little skit os some sort where her doll
|
||||
She is enthralled with reenacting a little skit of some sort where her doll
|
||||
is a powerful Magi and is fighting the evil Drakkar. She is almost as filthy
|
||||
and ragged as the doll that she plays with.
|
||||
and ragged as the doll that she plays with.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -382,7 +382,7 @@ An man dressed all in black stalks past you.
|
|||
~
|
||||
A hired sword, this guy specializes in the elimination of pests. Of course
|
||||
his price is high, but many think it is well worth it. Have someone you would
|
||||
rather see dead? Just ask this guy for some help.
|
||||
rather see dead? Just ask this guy for some help.
|
||||
~
|
||||
18520 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -396,7 +396,7 @@ A warrior is guarding a set of stairs in the back.
|
|||
~
|
||||
Years of training and experience have molded this middle-aged man into a
|
||||
fighting machine, only a fool would ever try to kill someone with as much skill
|
||||
as this man. Then again, fools are born everyday.
|
||||
as this man. Then again, fools are born everyday.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -411,7 +411,7 @@ A Red Magi watches you careful, as if you have done something wrong.
|
|||
~
|
||||
This man is obviously very competent in the magical arts or he would not
|
||||
stare at you so. He is dressed in a long flowing red robe with the hood pulled
|
||||
down. Various pouches hang from a red belt.
|
||||
down. Various pouches hang from a red belt.
|
||||
~
|
||||
2120 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -426,7 +426,7 @@ The town thief is trying to hide from the authorities.
|
|||
~
|
||||
Hard to believe, but even in Sanctus the underground activities of criminals
|
||||
is always present. This small man lives off of the fortune of others by
|
||||
stealing whatever he needs.
|
||||
stealing whatever he needs.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -700 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -440,7 +440,7 @@ the maid~
|
|||
A maid scurries about trying to finish up all her chores.
|
||||
~
|
||||
She smiles kindly as you look her up and down. She definitely enjoys her
|
||||
work. With a sigh of regret she moves on to finish her chores.
|
||||
work. With a sigh of regret she moves on to finish her chores.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 700 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -453,7 +453,7 @@ the hoodlum~
|
|||
A hoodlum waits for an innocent victim.
|
||||
~
|
||||
He starts to walk away slowly eyeing you carefully as he realizes he is
|
||||
being stared at.
|
||||
being stared at.
|
||||
~
|
||||
4332 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -467,7 +467,7 @@ A butler bows says, 'good day sir' as he walks by with his nose in the air.
|
|||
~
|
||||
Dressed in black and white finery this man lives a decent life by serving
|
||||
others. Not exactly the most prestigious job, but it seems to make him think
|
||||
that he is important.
|
||||
that he is important.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -480,7 +480,7 @@ the blue magi~
|
|||
A member of the blue magi floats past you.
|
||||
~
|
||||
He seems to be out practicing. He floats a good six inches off the ground
|
||||
and is slowly moving along. What next? Someone will probably fly past you.
|
||||
and is slowly moving along. What next? Someone will probably fly past you.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
|
@ -494,7 +494,7 @@ the Red Master Magi~
|
|||
A Master Magi is in deep contemplation of the universe.
|
||||
~
|
||||
The red robe signifies his order. He is one of the five Master Magi alive
|
||||
today. He holds himself with a dignity that astonishes even you.
|
||||
today. He holds himself with a dignity that astonishes even you.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -508,7 +508,7 @@ the blue Master Magi~
|
|||
A man in a blue robe is studying a book intently.
|
||||
~
|
||||
The Master Magi before you is enthralled in the book he is reading. He is
|
||||
oblivious to the world around him.
|
||||
oblivious to the world around him.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -523,8 +523,8 @@ The Master Magi of the green order dismisses you with a wave.
|
|||
~
|
||||
A Master Magi is the highest ranking magi of each order. Of the seven
|
||||
orders of the Magi only 5 have Master Magi's. The orders of the purple and
|
||||
grey robe have yet to select a master magi as none of them are powerful enough.
|
||||
|
||||
gray robe have yet to select a master magi as none of them are powerful enough.
|
||||
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -539,7 +539,7 @@ A man in a black flowing robe is chanting something under his breath.
|
|||
~
|
||||
The Master Magi of the black order. This man should not be taken lightly.
|
||||
He has mastered the arts of his order and can call down upon his foes the power
|
||||
of the gods.
|
||||
of the gods.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -552,7 +552,7 @@ the yellow Master Magi~
|
|||
A Master Magi in a yellow robe strolls by.
|
||||
~
|
||||
One of the seven orders of the Magi, This Master Magi is well known
|
||||
throughout the city and is reverred almost as much as the gods.
|
||||
throughout the city and is revered almost as much as the gods.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -566,7 +566,7 @@ An ugly white cat with dirty matted hair is pawing through the garbage.
|
|||
~
|
||||
The cat has been missing a few meals from the look of its tightly drawn skin
|
||||
around its ribcage. The cat is filthy and needs a good hosing down. It is
|
||||
extremely wary of you and shies away at your approach.
|
||||
extremely wary of you and shies away at your approach.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -581,7 +581,7 @@ the bartender~
|
|||
Hannibal, the bartender wipes down a spot at the bar for you to sit at.
|
||||
~
|
||||
Hannibal loves his job more than anyone in the city. He is always up to
|
||||
date on all happenings withing Sanctus. If you need some information this is
|
||||
date on all happenings within Sanctus. If you need some information this is
|
||||
the man to go to. He shouts over the other customers to you, 'What can I
|
||||
getcha? '
|
||||
~
|
||||
|
@ -598,7 +598,7 @@ A corporal is making his rounds.
|
|||
~
|
||||
He looks very tired and sick of his low paid high hour job. His aspirations
|
||||
to become a war hero went down the drain when he signed up for the army of
|
||||
Sanctus. Now all he does is stand watch and clean latrines.
|
||||
Sanctus. Now all he does is stand watch and clean latrines.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -609,11 +609,11 @@ T 322
|
|||
#142
|
||||
green magi~
|
||||
the green magi~
|
||||
A member of the green magi flys past, literally.
|
||||
A member of the green magi flies past, literally.
|
||||
~
|
||||
Another magi out for some spell testing it seems. They constantly expand
|
||||
their knowledge. Seeking to invent some new spell to help restore the balance
|
||||
that Drakkar ruined.
|
||||
that Drakkar ruined.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -625,9 +625,9 @@ woman waitress~
|
|||
the waitress~
|
||||
A scantily clad waitress waits to fulfill your every need.
|
||||
~
|
||||
She expertly works her way inbetween the tables and people balancing three
|
||||
She expertly works her way in between the tables and people balancing three
|
||||
pints of ale on a platter while skillfully avoiding the attempted slaps at her
|
||||
fine ass.
|
||||
fine ass.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -641,7 +641,7 @@ A black magi walks past in a state of deep concentration.
|
|||
~
|
||||
One of the seven orders of the magi the black are known for their delving
|
||||
into the the more abstract forms of magic. The other Magi will not even
|
||||
associate with them sometimes because of this.
|
||||
associate with them sometimes because of this.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -654,8 +654,8 @@ yellow magi~
|
|||
the yellow magi~
|
||||
A yellow magi chants some arcane words and is suddenly standing behind you.
|
||||
~
|
||||
The magi are known for thier experience with magic. Many study decades to
|
||||
reach the title of Master Magi. Very few actually make it.
|
||||
The magi are known for their experience with magic. Many study decades to
|
||||
reach the title of Master Magi. Very few actually make it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -663,12 +663,12 @@ reach the title of Master Magi. Very few actually make it.
|
|||
8 8 1
|
||||
E
|
||||
#146
|
||||
grey magi man~
|
||||
the grey magi~
|
||||
A man in a flowing grey robe is resting here.
|
||||
gray magi man~
|
||||
the gray magi~
|
||||
A man in a flowing gray robe is resting here.
|
||||
~
|
||||
He carries himself with a confidence that is almost frightening. You
|
||||
realize he must be a magi.
|
||||
realize he must be a magi.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 600 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -683,8 +683,8 @@ Logan looks up with a wry grin on his face.
|
|||
~
|
||||
You are just another shopper to him, and he will squeeze every dollar out of
|
||||
you that you carry if your not careful. He runs the town pawnshop. Though the
|
||||
prices aren't great he carries alot of equipment that cannot be found anywhere
|
||||
else.
|
||||
prices aren't great he carries a lot of equipment that cannot be found anywhere
|
||||
else.
|
||||
~
|
||||
253962 0 0 0 112 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -707,13 +707,13 @@ not laugh or even smirk since you know they take offense to such things.
|
|||
E
|
||||
T 70
|
||||
#149
|
||||
sargeant~
|
||||
the sargeant~
|
||||
A sargeant is trying to find his corporal so he can put him to work.
|
||||
sergeant~
|
||||
the sergeant~
|
||||
A sergeant is trying to find his corporal so he can put him to work.
|
||||
~
|
||||
The sargeant looks pissed that his corporal ran away. Now he is going to
|
||||
The sergeant looks pissed that his corporal ran away. Now he is going to
|
||||
enjoy tearing the corporal a new one. More latrine duty is in the corporals
|
||||
future.
|
||||
future.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -727,7 +727,7 @@ A mangy mutt is looking for some scraps to eat.
|
|||
~
|
||||
This dog does not look very healthy. It almost looks rabid, better keep
|
||||
your distance. It notices you looking at it and trots towards you hoping for
|
||||
some handouts, its tail wagging.
|
||||
some handouts, its tail wagging.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -740,9 +740,9 @@ midwife~
|
|||
the midwife~
|
||||
A midwife is tidying up the house.
|
||||
~
|
||||
She looks rather old, touches of grey sprinkle her dark brown hair. She
|
||||
She looks rather old, touches of gray sprinkle her dark brown hair. She
|
||||
must have once been very attractive, but not any longer. She looks worn down
|
||||
and tired from her daily chores.
|
||||
and tired from her daily chores.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -756,7 +756,7 @@ A newborn baby is rocking peacefully in his crib.
|
|||
~
|
||||
How cute, this little tyke can't be more than a few months old. He is just
|
||||
starting to get some hair. He looks up at you and giggles softly, expecting
|
||||
some attention.
|
||||
some attention.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -768,9 +768,9 @@ pickpocket~
|
|||
the pickpocket~
|
||||
A pickpocket brushes up against you.
|
||||
~
|
||||
This lowly thief has resorted to what most thieves consider petty crimes.
|
||||
This lowly thief has resorted to what most thieves consider petty crimes.
|
||||
Like taking candy from a baby. Any thief can swipe gold, only the more
|
||||
experienced thieves can swipe equipment.
|
||||
experienced thieves can swipe equipment.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -783,7 +783,7 @@ the patrolman~
|
|||
A patrolman is making sure everyone behaves.
|
||||
~
|
||||
The patrolman keeps a keen eye out for any trouble and is quick to respond.
|
||||
Only the foolish mess with these trained and disciplined men.
|
||||
Only the foolish mess with these trained and disciplined men.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -798,7 +798,7 @@ The War Master is planning his next victory.
|
|||
This one man is responsible for the protection of the entire city. He is
|
||||
very old. His hair a bright white and hanging below his shoulders. Other than
|
||||
his hair he shows no signs of his age. He is still built like an ogre and just
|
||||
about as evil tempered.
|
||||
about as evil tempered.
|
||||
~
|
||||
247818 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -812,7 +812,7 @@ The Great Speaker of the Land greets all who enter the realm.
|
|||
~
|
||||
Dressed in baggy blue velvet pants and a white silk shirt covered by a
|
||||
glaring red vest this man's voice can be heard throughout the realm. He waits
|
||||
to greet new travellers and bestow upon them his sagely advice.
|
||||
to greet new travellers and bestow upon them his sagely advice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -829,7 +829,7 @@ An old sage looks out over the city.
|
|||
Far older than anyone you have ever set eyes upon, this man holds himself as
|
||||
if nothing could ever scare him again. As if he had seen everything this life
|
||||
can throw at him and already overcome every obstacle in his life. He is
|
||||
unafraid of death.
|
||||
unafraid of death.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -844,7 +844,7 @@ Carla stands here running her sewing machine at a blinding rate.
|
|||
Cloth flies into her homemade spindle at such an alarming rate that you
|
||||
wonder how she could possibly keep up with it. Maybe she uses some kind of
|
||||
magic to weave those clothes? Probably just years of experience. She can make
|
||||
almost anything out of cloth.
|
||||
almost anything out of cloth.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -853,13 +853,13 @@ almost anything out of cloth.
|
|||
E
|
||||
T 117
|
||||
#159
|
||||
lietenant~
|
||||
lieutenant~
|
||||
the lieutenant~
|
||||
A lieutenant is cursing up a storm as he looks for his sargeant.
|
||||
A lieutenant is cursing up a storm as he looks for his sergeant.
|
||||
~
|
||||
He is used to giving orders, not babysitting and hunting down people.
|
||||
Looks like alot of heads are going to roll when he finds who he is looking for.
|
||||
He looks very strong and wise.
|
||||
He is used to giving orders, not babysitting and hunting down people.
|
||||
Looks like a lot of heads are going to roll when he finds who he is looking for.
|
||||
He looks very strong and wise.
|
||||
~
|
||||
6232 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -871,9 +871,9 @@ general~
|
|||
the general~
|
||||
A general is planning his next strategic victory.
|
||||
~
|
||||
He mumbles to himself as the war plan is being picked apart in his head.
|
||||
He mumbles to himself as the war plan is being picked apart in his head.
|
||||
Trying to account for every possible outcome he carries a heavy responsibility
|
||||
that few people never appreciate. He orders men to their death.
|
||||
that few people never appreciate. He orders men to their death.
|
||||
~
|
||||
6216 0 0 0 16 0 0 0 1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -886,7 +886,7 @@ the streetsweeper~
|
|||
A streetsweeper pushes a broom in front of him, picking up any trash he finds.
|
||||
~
|
||||
He is out here, day and night, picking up the garbage people leave behind.
|
||||
Do him a favor and don't litter. He looks miserable from his job.
|
||||
Do him a favor and don't litter. He looks miserable from his job.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -901,7 +901,7 @@ A statesman holds himself in very high regard.
|
|||
~
|
||||
This rather rich fellow owns a fair amount of property so he was given the
|
||||
title of statesman. He is prized within the city because during a time of war
|
||||
his land and property will help to protect the city.
|
||||
his land and property will help to protect the city.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -915,7 +915,7 @@ A hired hand is waiting for a job here.
|
|||
~
|
||||
This guy looks capable of many things, which he would do for the right
|
||||
price. Few people can afford him though. So don't expect him to jump at your
|
||||
first offer.
|
||||
first offer.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -330 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -941,7 +941,7 @@ the beggar~
|
|||
A beggar looks up hopefully into your eyes.
|
||||
~
|
||||
He has mastered a pathetic puppy dog look that would cause most people to
|
||||
give in to his plead. But you're not that weak, are you?
|
||||
give in to his plead. But you're not that weak, are you?
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -957,7 +957,7 @@ A lance corporal struts past, looking very tough and conceited.
|
|||
~
|
||||
Another member of the Sanctus army, this man has worked his way up and has a
|
||||
bright future in the army. Too bad he will probably be dead before he can get
|
||||
that far.
|
||||
that far.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -200 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -965,12 +965,12 @@ that far.
|
|||
8 8 1
|
||||
E
|
||||
#167
|
||||
staff sargeant~
|
||||
the staff sargeant~
|
||||
A staff sargeant walks by, keeping step to a cadence in his head.
|
||||
staff sergeant~
|
||||
the staff sergeant~
|
||||
A staff sergeant walks by, keeping step to a cadence in his head.
|
||||
~
|
||||
This guy has been around. He could probably teach you a thing or two on
|
||||
fighting styles.
|
||||
fighting styles.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -983,21 +983,20 @@ the smelly bum~
|
|||
A starving bum is trying to get to the good garbage before the streetsweeper.
|
||||
~
|
||||
This guy must have run into some bad luck to end up where he is right now.
|
||||
He is covered in a film of dirt and grime. He smells even worse than you.
|
||||
He is covered in a film of dirt and grime. He smells even worse than you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
T 206
|
||||
#169
|
||||
citizen~
|
||||
a citizen~
|
||||
A loyal citizen of Sanctus wanders past.
|
||||
~
|
||||
The man seems lost in his own thoughts. He has a grin on his face and seems
|
||||
to think something is funny. He doesn't have a care in the world.
|
||||
to think something is funny. He doesn't have a care in the world.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -1010,7 +1009,7 @@ the townsman~
|
|||
One of the many townsman of Sanctus wanders past.
|
||||
~
|
||||
He seems content with his life. He walks past briskly mumbling something to
|
||||
himself.
|
||||
himself.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -1024,7 +1023,7 @@ the townswoman~
|
|||
A townswoman is heading out to buy some supplies.
|
||||
~
|
||||
Dressed in a simple floral print dress so looks nothing other than ordinary.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -1037,7 +1036,7 @@ the farmer~
|
|||
A farmer has come in off the fields to see something of the city.
|
||||
~
|
||||
He looks lost in the hustle and bustle of the city. It looks like he wants
|
||||
to get back to his farm as soon as possible.
|
||||
to get back to his farm as soon as possible.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 350 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -1051,7 +1050,7 @@ the magi guildguard~
|
|||
A magi stands in front of a set of stairs with his arms crossed.
|
||||
~
|
||||
He doesn't seem to be happy just standing there, he seems to be protecting
|
||||
or standing watch over something, but you can't tell what.
|
||||
or standing watch over something, but you can't tell what.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1078,7 +1077,7 @@ the gate sentry~
|
|||
A sentry is watching the gates, ensuring your protection.
|
||||
~
|
||||
They stand their post with dedication and determination. They seem very
|
||||
competent and will warn of any attack upon the city.
|
||||
competent and will warn of any attack upon the city.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -1093,7 +1092,7 @@ Gunney stand here shouting orders.
|
|||
~
|
||||
This guy looks mean. He is stuck in charge of training new recruits to the
|
||||
army. He pretends to hate his job, but deep down you know he loves making the
|
||||
recruits lives miserable.
|
||||
recruits lives miserable.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1106,7 +1105,7 @@ the thief guildguard~
|
|||
A thief watches the entrance to the upstairs warily.
|
||||
~
|
||||
He seems content twirling a dagger between his fingers and occasionally
|
||||
glancing towards the stairs in the back.
|
||||
glancing towards the stairs in the back.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -1122,7 +1121,7 @@ The stateswoman walks by with her nose stuck up in the air.
|
|||
You wonder how she manages to see where she is going. Her nose is stuck sow
|
||||
far up in the air that it seems she must not be able to see where she is
|
||||
placing her feet. Yup, you were right. She just stepped in a pile of dog
|
||||
shit.
|
||||
shit.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -1136,7 +1135,7 @@ the recruit~
|
|||
A miserable recruit is carrying out Gunney's orders.
|
||||
~
|
||||
This guy is exhausted. The typical over worked and under paid army recruit.
|
||||
This guy needs a beer, a woman, and some time off.
|
||||
This guy needs a beer, a woman, and some time off.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -1149,10 +1148,10 @@ javier~
|
|||
Javier, the High Councillor~
|
||||
Javier, the High Councillor looks at you peacefully.
|
||||
~
|
||||
One of the seven Hich councilman he holds one of the most prestigious
|
||||
One of the seven high councilman he holds one of the most prestigious
|
||||
positions within Sanctus. Javier is known for his common sense and appeal to
|
||||
those who live hard lives. He was himself just a farmer before he his calling
|
||||
to become a Cleric.
|
||||
to become a Cleric.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -1164,10 +1163,10 @@ lookout~
|
|||
the lookout~
|
||||
A lookout peers into the distance.
|
||||
~
|
||||
Hour after hour he stands above the gates looking for any sign of danger.
|
||||
It is up to him to warn the town in case of an attack. The position has alot
|
||||
Hour after hour he stands above the gates looking for any sign of danger.
|
||||
It is up to him to warn the town in case of an attack. The position has a lot
|
||||
of responsibility and is only given to those who show promise within the army.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -1181,7 +1180,7 @@ Ingrid stands over a boiling pot of foul smelling liquids.
|
|||
~
|
||||
She has given up her life as a mage and turned to the more economical
|
||||
approach to living. She sells her potions and other concoctions for a fair
|
||||
price to any who may be in need.
|
||||
price to any who may be in need.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1211,7 +1210,7 @@ Morgan, the bartender~
|
|||
Morgan, the bartender, looks you over carefully.
|
||||
~
|
||||
He serves his customers with ease and experience. He wears a spotty apron
|
||||
and has a dirty towl is over one shoulder.
|
||||
and has a dirty towel is over one shoulder.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1226,7 +1225,7 @@ Sareth flips through a book hardly paying any attention to you.
|
|||
~
|
||||
He has become very good at putting things down in paper, including spells.
|
||||
His powerful scrolls can be used by anyone and are a very valuable asset to any
|
||||
adventurer.
|
||||
adventurer.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1241,7 +1240,7 @@ A healer is bent over from old age.
|
|||
~
|
||||
His fellow clerics forced this poor old man into retirement. He didn't
|
||||
listen and instead opened up his own shop. For a small fee he can fix you
|
||||
right up.
|
||||
right up.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1254,7 +1253,7 @@ baker~
|
|||
the baker~
|
||||
A baker, covered in flour, pounds relentlessly on some tough dough.
|
||||
~
|
||||
She looks very rugged. Years of baking has given her arms like a smithy.
|
||||
She looks very rugged. Years of baking has given her arms like a smithy.
|
||||
Very scary, especially considering she is bigger than most smithies you've seen.
|
||||
She smiles kindly and tells you to let her know when you see something you'd
|
||||
like.
|
||||
|
@ -1272,7 +1271,7 @@ The butcher's assistant is learning the trade.
|
|||
~
|
||||
He looks up to his father is in most young men. The field their father
|
||||
works in is almost always what they end up doing. He seems resigned to his
|
||||
fate of cutting meat for the rest of his life.
|
||||
fate of cutting meat for the rest of his life.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1287,7 +1286,7 @@ A commander of the army overseas the protection of the city.
|
|||
~
|
||||
He ensures that all is well within the city and that everyone in the army
|
||||
carries out their orders and makes a good job of it. He has been fighting more
|
||||
years than you've been living.
|
||||
years than you've been living.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -1301,7 +1300,7 @@ A cat rubs up against your leg hoping for some food or affection.
|
|||
~
|
||||
A pure white long-haired pussycat. The only color cat in the city since
|
||||
they are considered good luck. All other cats are either served up for dinner
|
||||
or let loose outside the city.
|
||||
or let loose outside the city.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1311,10 +1310,10 @@ E
|
|||
#191
|
||||
puppy~
|
||||
the puppy~
|
||||
A small puppy has lost his way and is wimpering pathetically.
|
||||
A small puppy has lost his way and is whimpering pathetically.
|
||||
~
|
||||
How cute, you feel pity for him as he tries to work his way between peoples
|
||||
legs trying to find his way home.
|
||||
legs trying to find his way home.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -1323,14 +1322,14 @@ legs trying to find his way home.
|
|||
E
|
||||
T 160
|
||||
#192
|
||||
german shephard dog~
|
||||
the german shephard~
|
||||
A german shephard perks up its ears and wags its tail as you approach.
|
||||
german shepherd dog~
|
||||
the german shepherd~
|
||||
A german shepherd perks up its ears and wags its tail as you approach.
|
||||
~
|
||||
These dogs are kept for many reasons. Some are used to herd livestock,
|
||||
others for protection, and even a few simply as pets. They are very smart and
|
||||
have evolved beyond normal animal intelligence due to Drakkar's experiments with
|
||||
animals.
|
||||
animals.
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
|
@ -1345,7 +1344,7 @@ the dove~
|
|||
A small delicate dove pecks at the ground.
|
||||
~
|
||||
The dove is pure white, almost looks like an albino except it has black eyes
|
||||
instead of pink.
|
||||
instead of pink.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1356,10 +1355,10 @@ T 145
|
|||
#194
|
||||
mouse~
|
||||
the mouse~
|
||||
A mouse scurries into the gutter, trying to avoid being stept on.
|
||||
A mouse scurries into the gutter, trying to avoid being stepped on.
|
||||
~
|
||||
This little rodent looks more like someone's pet than a street rat. It is
|
||||
pure white with black eyes and seems unafraid.
|
||||
pure white with black eyes and seems unafraid.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1372,7 +1371,7 @@ kitten~
|
|||
the kitten~
|
||||
A cute little kitten is ready to pounce, its tail twitching back and forth
|
||||
~
|
||||
The kitten seems intent on attacking your feet for some reason.
|
||||
The kitten seems intent on attacking your feet for some reason.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 900 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -1387,7 +1386,7 @@ The newbie guide is here to answer any of your questions.
|
|||
This experienced adventurer has decided to devote her life to helping those
|
||||
who are new to this dangerous realm. She has travelled far and seen many
|
||||
things. For the right reasons she has been known to help those who request it
|
||||
of her. She always is willing to give advice to those in need.
|
||||
of her. She always is willing to give advice to those in need.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -1401,7 +1400,7 @@ the carpenter~
|
|||
The carpenter frowns at your intrusion.
|
||||
~
|
||||
He is loaded down with a tool belt full of various items he uses in his
|
||||
building of houses. He looks very busy and should not be bothered.
|
||||
building of houses. He looks very busy and should not be bothered.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -1416,7 +1415,7 @@ A temple cleric tends to the sick and wounded.
|
|||
~
|
||||
He looks like he enjoys his job very much. Helping those who are in need
|
||||
for nothing more than a warm smile. He is very gentle and looks like he cares
|
||||
deeply about all of his patients. He smiles at you warmly.
|
||||
deeply about all of his patients. He smiles at you warmly.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -1430,7 +1429,7 @@ The butcher is covered in blood and guts.
|
|||
~
|
||||
He seems to enjoy his job a little too much, is that blood on his lips too?
|
||||
He has a strange look in his eyes, a lust of some kind. Some inner instinct
|
||||
warns you to be careful around this guy.
|
||||
warns you to be careful around this guy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ A hermit is standing here, oblivious to you and the rest of the world.
|
|||
~
|
||||
This recluse has been living outside of the city for too long. He is
|
||||
disheveled and in desperate need of a bath and clean clothes. He must be strong
|
||||
and determined to survive out here on his own.
|
||||
and determined to survive out here on his own.
|
||||
~
|
||||
2124 0 0 0 64 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -21,7 +21,7 @@ A bobcat is crouching here, protectively guarding her young.
|
|||
Normally this animal would flee at the first sign of humans, but she has her
|
||||
young close by and will not leave them. You have heard about how ferocious
|
||||
animals can become when protecting their young. Now you are about to experience
|
||||
it first hand.
|
||||
it first hand.
|
||||
~
|
||||
4170 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -37,7 +37,7 @@ A cute little chipmunk scurries around gathering nuts.
|
|||
Its cheeks are puffed out to the max and look like they are ready to explode.
|
||||
It must be gathering food to stash away for emergencies. It's a small brown
|
||||
furry critter with black and white stripes running from the top of its head all
|
||||
the way down to its tail.
|
||||
the way down to its tail.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -53,7 +53,7 @@ A red fox sneaks slowly away from you, trying to go unnoticed.
|
|||
It looks more of a brown than red. The fox is extremely alert with its ears
|
||||
coming to fine points listening for any sound of danger. Its big bushy tail is
|
||||
a sure sign of its good health. It saw you coming a mile away and does not seem
|
||||
very scared.
|
||||
very scared.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -64,7 +64,7 @@ E
|
|||
#10004
|
||||
coyote~
|
||||
the coyote~
|
||||
A skinny grey coyote fades into the trees as you approach.
|
||||
A skinny gray coyote fades into the trees as you approach.
|
||||
~
|
||||
Although the coyote looks a little too skinny, it is definitely still in very
|
||||
good shape. This scavenger has learned to live off the land and has become a
|
||||
|
@ -84,7 +84,7 @@ A graceful doe flicks her white tail at you.
|
|||
~
|
||||
The doe stares at you carefully. You see a flash of white from the underside
|
||||
of her tail as she warns other deer of your presence. She looks very frightened
|
||||
of you and could run at any second.
|
||||
of you and could run at any second.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -98,8 +98,8 @@ the buck~
|
|||
A large buck with a full rack of antlers stares back at you.
|
||||
~
|
||||
There must be at least 12 points on the impressive antlers this buck is
|
||||
wielding. You wonder what it would feel like to be butted with those things.
|
||||
Maybe you're about to find out.
|
||||
wielding. You wonder what it would feel like to be butted with those things.
|
||||
Maybe you're about to find out.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -115,7 +115,7 @@ A merchant is here travelling between the capital and Dun Maura.
|
|||
This merchant looks like he has been travelling for some time between cities.
|
||||
He is definitely gifted at the art of selling useless junk that no one really
|
||||
needs. He looks experienced and you wonder how many times he's had to defend
|
||||
himself being out in the wilderness like this.
|
||||
himself being out in the wilderness like this.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -129,7 +129,7 @@ A peddler is bringing his wares to the city to sell.
|
|||
~
|
||||
This peddler has a bunch of useless junk that he hopes to be able to sell at
|
||||
a profit to the suckers in the city. He looks very untrustworthy. You hold
|
||||
your purse a little tighter as you walk by.
|
||||
your purse a little tighter as you walk by.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -141,8 +141,8 @@ possum~
|
|||
the possum~
|
||||
A possum is hanging from a tree by its tail.
|
||||
~
|
||||
This odd creature has eyes that look to be made for seeing in the dark.
|
||||
It's about 2 feet long including a hairless tail. It looks stupid and slow.
|
||||
This odd creature has eyes that look to be made for seeing in the dark.
|
||||
It's about 2 feet long including a hairless tail. It looks stupid and slow.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -157,7 +157,7 @@ An alligator crawls slowly towards you.
|
|||
~
|
||||
This large scaly creature has a set of jaws on it that make you take a few
|
||||
steps back. It looks extremely tough and you doubt many weapons could penetrate
|
||||
that thick hide.
|
||||
that thick hide.
|
||||
~
|
||||
106 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -172,7 +172,7 @@ A raccoon is sitting in a tree just above you.
|
|||
~
|
||||
This miniature bandit looks very interested in what you're doing. It watches
|
||||
you without any sign of fear. It uses its human-like hands to climb around in
|
||||
the trees. It is grey and black with the unforgettable mask around its eyes.
|
||||
the trees. It is gray and black with the unforgettable mask around its eyes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ A little baby bobcat is playing here.
|
|||
~
|
||||
This cute little critter looks like a house pet. Except for those sharp
|
||||
claws and teeth that it must just be learning how to use. It's tempting to go
|
||||
ahead and pet the cute little fella.
|
||||
ahead and pet the cute little fella.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -245,7 +245,7 @@ the huntress~
|
|||
The huntress tracks her prey with skill and determination.
|
||||
~
|
||||
Covered in hides and fur from her past killings, she looks very experienced
|
||||
and adept.
|
||||
and adept.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ farmer Bob~
|
|||
Farmer Bob wanders about looking for his lost cow.
|
||||
~
|
||||
He looks very old and tired. A lifetime's worth of hard work on the farm has
|
||||
aged him beyond his years.
|
||||
aged him beyond his years.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ A cow roams about aimlessly, munching on any grass it can find.
|
|||
~
|
||||
The cow is large and brown, with a short fur coat. It is extremely docile
|
||||
and friendly, having been domesticated to life on a farm. Strange for it to be
|
||||
out roaming around.
|
||||
out roaming around.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -31,7 +31,7 @@ the reddish brown weasel~
|
|||
A reddish brown weasel slinks along the road.
|
||||
~
|
||||
The weasel is a rodent that can prey on animals larger than itself. It is
|
||||
very intelligent and resourceful.
|
||||
very intelligent and resourceful.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -44,7 +44,7 @@ the calf~
|
|||
A newborn cow calf looks for its mother.
|
||||
~
|
||||
The calf can barely walk on its own four feet. It stumbles awkwardly towards
|
||||
you, looking for its mother.
|
||||
you, looking for its mother.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -56,7 +56,7 @@ heifer ~
|
|||
the heifer~
|
||||
A heifer looks up at you.
|
||||
~
|
||||
The heifer is a young cow that has not yet calfed.
|
||||
The heifer is a young cow that has not yet calved.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -82,7 +82,7 @@ a pillaging bandit~
|
|||
A bandit pillages everything in sight.
|
||||
~
|
||||
The bandit has a big grin on his face and greets you with a wave. He must
|
||||
have just made a killing.
|
||||
have just made a killing.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -96,7 +96,7 @@ A merchant is here crying at his recent losses.
|
|||
~
|
||||
A shame to see a grown man cry, but he has lost a lot. He relates to you how
|
||||
his caravan was looted by bandits. All his accumulated wealth taken away in an
|
||||
instant.
|
||||
instant.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -121,7 +121,7 @@ trader greedy~
|
|||
a greedy trader~
|
||||
A greedy trader has been mugged recently and has nothing of value.
|
||||
~
|
||||
He is upset at his loss, but knows how to get it all back.
|
||||
He is upset at his loss, but knows how to get it all back.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -134,7 +134,7 @@ the groundhog~
|
|||
A small brown furry groundhog runs towards its hole as you approach.
|
||||
~
|
||||
It is a grizzled thickset marmot, built low to the ground and about the size
|
||||
of a small dog.
|
||||
of a small dog.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -147,7 +147,7 @@ the wanderer~
|
|||
The wanderer is out on one her missions.
|
||||
~
|
||||
She is clad in only a burlap sack and roams the realm looking for something
|
||||
or someone only known to her.
|
||||
or someone only known to her.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -160,7 +160,7 @@ Bubba~
|
|||
Bubba staggers by, a little tipsy from his moonshine.
|
||||
~
|
||||
He reeks of homemade moonshine, most likely made from corn. He is the
|
||||
typical hillbilly, and fits his name to a tee.
|
||||
typical hillbilly, and fits his name to a tee.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -3,9 +3,9 @@ kami~
|
|||
the guardian of earth~
|
||||
Kami, the guardian of earth stands here.
|
||||
~
|
||||
@WKami has long pointy ears, and dreen skin, he also has two antenna on his
|
||||
@WKami has long pointy ears, and green skin, he also has two antenna on his
|
||||
head. Kami wears a white robe like thing that has a strange symbol on the
|
||||
front.
|
||||
front.
|
||||
@n
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -20,7 +20,7 @@ a Namekian Priest~
|
|||
A Namekian Priest stands here looking at you.
|
||||
~
|
||||
It looks unfinished. He looks just like the other people in this village,
|
||||
his green skin, antenna, and namekian cloths.
|
||||
his green skin, antenna, and namekian cloths.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -35,7 +35,7 @@ Mr. Popo is kneeling here tending to his flowers whistling.
|
|||
~
|
||||
@WMr. Popo is a short fat man, his skin is fully black. He wears a turban
|
||||
with a jewel in the center, also around his body he wears a red vest, and on his
|
||||
legs he wears tan pants.
|
||||
legs he wears tan pants.
|
||||
@n
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -48,7 +48,7 @@ large wolf~
|
|||
a large wolf~
|
||||
A large wolf stands here growling.
|
||||
~
|
||||
The wolf has a very dirty looking coat, she seems angy at something.
|
||||
The wolf has a very dirty looking coat, she seems angry at something.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
2 20 8 0d0+20 0d2+0
|
||||
|
@ -62,7 +62,7 @@ Matilda~
|
|||
Matilda sits behind her desk writing something on a piece of paper.
|
||||
~
|
||||
She is a very pretty woman, and is also very polite, she smile sweetly at you
|
||||
and then goes baack to writing on her paper.
|
||||
and then goes back to writing on her paper.
|
||||
~
|
||||
26 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -75,8 +75,8 @@ Newbie Fighter~
|
|||
a Newbie Fighter~
|
||||
A Newbie Fighter stands here looking at you.
|
||||
~
|
||||
He seems to be not a lot to look at, he looks koind of weak, his health seems
|
||||
to be good though.
|
||||
He seems to be not a lot to look at, he looks kind of weak, his health seems
|
||||
to be good though.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 10 8d8+400 6d6+4
|
||||
|
@ -89,7 +89,7 @@ Vegeta~
|
|||
Vegeta stands here, grinning evilly at you.
|
||||
~
|
||||
@YVegeta has a huge golden aura, his hair is blond and his muscles are huge.
|
||||
Occasionnly bolts of electricity arc therogh his aura. @n
|
||||
Occasionally bolts of electricity arc through his aura. @n
|
||||
~
|
||||
26 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -104,7 +104,7 @@ Master Roshi~
|
|||
Master Roshi sits here reading a magazine and making weird noises.
|
||||
~
|
||||
He wears a large turtle shell, and large funny looking sunglasses, the sun
|
||||
shines off of his head, and he wears an old hawain shirt.
|
||||
shines off of his head, and he wears an old Hawaiian shirt.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -119,8 +119,8 @@ Truncks~
|
|||
Truncks~
|
||||
Truncks is here playing his game system paying you no mind.
|
||||
~
|
||||
The purple haird boy wears nothing more then a capsul corp t-shirt, blue
|
||||
jeans, and a pair of semi worn-out socks.
|
||||
The purple haired boy wears nothing more then a capsule corp t-shirt, blue
|
||||
jeans, and a pair of semi worn-out socks.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -134,8 +134,8 @@ Bulma~
|
|||
A beautiful woman is here tending to the garden.
|
||||
~
|
||||
Here hair is purple and she wears no clothing you have seen, it seems to be
|
||||
made completly of a red materal, she has a very shaped figure, curves in all the
|
||||
right places.
|
||||
made completely of a red material, she has a very shaped figure, curves in all the
|
||||
right places.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -148,7 +148,7 @@ Namekian Townsmen~
|
|||
a Namek Townsmen~
|
||||
A Namek Townsmen is walking around here.
|
||||
~
|
||||
You see nothing special...
|
||||
You see nothing special...
|
||||
~
|
||||
72 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -161,8 +161,8 @@ the Elder Namek~
|
|||
The Elder Namek sits in his large chair breathing heavily.
|
||||
~
|
||||
This has to be the largest Namek ever, sitting at a height of about 8'7" and
|
||||
weighing over 800lb, he could eaisly crush you. But he won't because of his age
|
||||
and he is a peace loveing man that looks like any other Namek.
|
||||
weighing over 800lb, he could easily crush you. But he won't because of his age
|
||||
and he is a peace loving man that looks like any other Namek.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -174,7 +174,7 @@ Statue~
|
|||
a Dragon Statue~
|
||||
A Dragon Statue sits here.
|
||||
~
|
||||
It is a large statue of a dragon.
|
||||
It is a large statue of a dragon.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -186,7 +186,7 @@ large bird~
|
|||
a large bird~
|
||||
A large bird flies around here.
|
||||
~
|
||||
You see nothing special...
|
||||
You see nothing special...
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
27 11 10 5d5+270 4d4+4
|
||||
|
@ -198,7 +198,7 @@ Rabbit~
|
|||
a rabbit~
|
||||
A brown rabbit hops around happily.
|
||||
~
|
||||
It looks like a brown fluffy rabbit.
|
||||
It looks like a brown fluffy rabbit.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -210,7 +210,7 @@ Rabbit~
|
|||
a rabbit~
|
||||
A white rabbit hops around happily.
|
||||
~
|
||||
It looks like a small white fluffy rabbit.
|
||||
It looks like a small white fluffy rabbit.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -223,7 +223,7 @@ a Gambler~
|
|||
A Gambler is here gambling away his money.
|
||||
~
|
||||
He wears the usual biker outfit, all leather, and he swings a chain around
|
||||
his head.
|
||||
his head.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -233,7 +233,7 @@ E
|
|||
#10399
|
||||
Biker~
|
||||
a Biker~
|
||||
A Biker stands here swingging a chain around.
|
||||
A Biker stands here swinging a chain around.
|
||||
~
|
||||
He has the usual gamblers dice, and holds a knife in his left hand.
|
||||
~
|
||||
|
|
|
@ -5,7 +5,7 @@ Map maker Lena sits behind the desk selling and making maps.
|
|||
~
|
||||
It looks unfinished. She has beautiful fair skin, her clothing looks new, a
|
||||
nice silk shirt, and a pair of silk pants. Her long whit hair flows gently down
|
||||
her back, and she wears a small pair of half-moon glasses.
|
||||
her back, and she wears a small pair of half-moon glasses.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -19,7 +19,7 @@ Chwin~
|
|||
Chwin stands behind his desk polishing a sword.
|
||||
~
|
||||
Chwin has a rugged look about him, his cloths are torn in some places, and
|
||||
his hair is all messed up.
|
||||
his hair is all messed up.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -30,11 +30,11 @@ T 10406
|
|||
#10402
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell fiddles with some armour behind his desk.
|
||||
Arwin Mic'Zell fiddles with some armor behind his desk.
|
||||
~
|
||||
It looks unfinished. Arwin Mic'Zell wears some of the finest cloths you have
|
||||
ever seen, they seem to be custom made, and very expensive. He has short blond
|
||||
hair, and he stands rather tall.
|
||||
hair, and he stands rather tall.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 10 6d6+340 5d5+5
|
||||
|
@ -49,7 +49,7 @@ An elven townsmen walks around the city.
|
|||
~
|
||||
It looks unfinished. It is hard to tell this townsmen from the others, they
|
||||
all look almost exactly the same, his hair is blond, and shoulder length. His
|
||||
cloths look new and he has a peaceful aura about him.
|
||||
cloths look new and he has a peaceful aura about him.
|
||||
~
|
||||
72 0 0 0 96 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -62,7 +62,7 @@ an elven woman~
|
|||
An elven woman walks about the city.
|
||||
~
|
||||
She has long flowing white hair, her body is well built, but still beautiful.
|
||||
Her cloths are well crafted and she looks to be loving.
|
||||
Her cloths are well crafted and she looks to be loving.
|
||||
~
|
||||
72 0 0 0 96 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -77,7 +77,7 @@ The Village Elder stands here watching you.
|
|||
~
|
||||
This man seems to be the oldest elf in the village, he has short white hair,
|
||||
his face is worn looking. Even though he looks old, he still seems to be
|
||||
beautiful. His clothes look to be some of the best you have seen.
|
||||
beautiful. His clothes look to be some of the best you have seen.
|
||||
~
|
||||
10 0 0 0 96 0 0 0 0 E
|
||||
21 13 12 4d4+210 3d3+3
|
||||
|
@ -93,10 +93,10 @@ Ligern~
|
|||
Ligern~
|
||||
Ligern, the village warrior, sits watching the fire.
|
||||
~
|
||||
Ligern looks to be younge, but he has many scars all over his body, the fire
|
||||
light illuminates his body, makeing him seem older then he actually is.
|
||||
Although he has many scars, he looks to be strong, and more powerfulthen any
|
||||
other in the village.
|
||||
Ligern looks to be young, but he has many scars all over his body, the fire
|
||||
light illuminates his body, making him seem older then he actually is.
|
||||
Although he has many scars, he looks to be strong, and more powerful then any
|
||||
other in the village.
|
||||
~
|
||||
10 0 0 0 96 0 0 0 0 E
|
||||
31 10 20 6d6+310 5d5+5
|
||||
|
@ -109,7 +109,7 @@ a small squirrel~
|
|||
A small squirrel frolics around.
|
||||
~
|
||||
A chestnut brown squirrel, the is about medium size moves around in the
|
||||
woods.
|
||||
woods.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -123,7 +123,7 @@ An ugly troll stumbles around here.
|
|||
~
|
||||
This has to be one of the ugliest things ever seen, it has large cuts on it's
|
||||
body, and in some places it is missing skin. He wears nothing but a loincloth,
|
||||
and a small belt.
|
||||
and a small belt.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -135,8 +135,8 @@ Jak~
|
|||
Jak~
|
||||
Jak the shop keeper sits behind his desk.
|
||||
~
|
||||
He wears a long raddy trench coat, and his hair is all straggly. He has
|
||||
multiple cuts on his face, and a long beard.
|
||||
He wears a long ratty trench coat, and his hair is all straggly. He has
|
||||
multiple cuts on his face, and a long beard.
|
||||
~
|
||||
10 0 0 0 120 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -149,9 +149,9 @@ orc~
|
|||
an orc~
|
||||
An orc moves in the shadows.
|
||||
~
|
||||
This creature almost matches a trolls uglyness, the stench that comes from
|
||||
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
|
||||
He looks to be a little strong.
|
||||
This creature almost matches a trolls ugliness, the stench that comes from
|
||||
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
|
||||
He looks to be a little strong.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -165,7 +165,7 @@ a wood imp~
|
|||
A wood imp watches you carefully.
|
||||
~
|
||||
This wood imp looks like a giant tree, he stands at 8'3" and has a moss
|
||||
beard. His branches are all messed up and he has no leaves.
|
||||
beard. His branches are all messed up and he has no leaves.
|
||||
~
|
||||
3144 0 0 0 32 0 0 0 0 E
|
||||
16 15 10 3d3+160 2d2+2
|
||||
|
@ -178,8 +178,8 @@ elide postmistress postmaster~
|
|||
postmistress Elide~
|
||||
A woman stands about the room, giving people there mail.
|
||||
~
|
||||
She wears a pair of specticles, and a long white coat. Her hair is a bright
|
||||
pink, and is in a pony tail. She stands up straight looking at you sternly.
|
||||
She wears a pair of spectacles, and a long white coat. Her hair is a bright
|
||||
pink, and is in a pony tail. She stands up straight looking at you sternly.
|
||||
~
|
||||
518154 0 0 0 0 0 0 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
|
@ -189,10 +189,10 @@ E
|
|||
#10413
|
||||
Jewel~
|
||||
Jewel~
|
||||
Jewel stands here smiling sweetle.
|
||||
Jewel stands here smiling sweetly.
|
||||
~
|
||||
Jewel looks rather pretty. She has long brown hair, and she wears some odd
|
||||
looking clothes. She has a well built body and looks very nice.
|
||||
looking clothes. She has a well built body and looks very nice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
|
@ -204,7 +204,7 @@ hell beast~
|
|||
hells hound~
|
||||
A hell hound looks at you angrily.
|
||||
~
|
||||
This is a very large dog, his hair is messed up, and he glows a bit.
|
||||
This is a very large dog, his hair is messed up, and he glows a bit.
|
||||
~
|
||||
104 0 0 0 120 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -219,7 +219,7 @@ A pretty border collie sits by the chair.
|
|||
~
|
||||
She is a medium sized black and white dog, she has a long fluffy tail, and a
|
||||
small head. Her head cocks sideways as you look at her, and she wears an
|
||||
expression as if asking who you are.
|
||||
expression as if asking who you are.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -228,10 +228,10 @@ expression as if asking who you are.
|
|||
E
|
||||
#10416
|
||||
guard town armored~
|
||||
Town Gurad~
|
||||
Town Guard~
|
||||
A heavily armored Guard stands here.
|
||||
~
|
||||
The gurad looks to be unnaffected by your presence. His large form is
|
||||
The guard looks to be unaffected by your presence. His large form is
|
||||
completely covered by armor. His face expressionless, his body motionless. He
|
||||
just looks to be one big living statue.
|
||||
~
|
||||
|
@ -246,7 +246,7 @@ the Weatherman~
|
|||
The Weatherman watches the sky.
|
||||
~
|
||||
He seems to be a regular man, wearing large glasses, and other business
|
||||
clothes.
|
||||
clothes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ An Elcardorian orthodox priest stands here with a stern look on his face.
|
|||
~
|
||||
At first sight, he's not the kind of priest you want to leave your children
|
||||
with. Than again, with the aura of calmness oozing out of him. Maybe taking a
|
||||
rest next to him would not be such a big risk.
|
||||
rest next to him would not be such a big risk.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -24,7 +24,7 @@ The Executioner stands here waiting for his next beheading.
|
|||
~
|
||||
A black hood covers his entire face. Three holes have been cut out of the
|
||||
dark cloth. The eyes peering out behind the mask look to be slightly crazed and
|
||||
definitely blood thirsty.
|
||||
definitely blood thirsty.
|
||||
~
|
||||
254010 0 0 0 8312 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -43,7 +43,7 @@ A rebel from the Suncas clan looks at you, paranoia in his eyes.
|
|||
~
|
||||
No more than a boy this teenager stands before you waiting for the overthrow
|
||||
of the Elcardian Empire. No more than a boy this teenager stands before you
|
||||
waiting for the overthrow of the Elcardorian Empire.
|
||||
waiting for the overthrow of the Elcardorian Empire.
|
||||
~
|
||||
6220 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -55,9 +55,9 @@ elite Suncas rebel soldier~
|
|||
an elite Suncas rebel soldier~
|
||||
An elite Suncas rebel soldier is standing here.
|
||||
~
|
||||
This grizzled veteran looks more like a mercenary than a soldier. Wich in
|
||||
This grizzled veteran looks more like a mercenary than a soldier. Which in
|
||||
fact may actually be the case. The Suncas rebels have been known to hire help
|
||||
when they need it.
|
||||
when they need it.
|
||||
~
|
||||
10316 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -70,7 +70,7 @@ a rebel commando~
|
|||
A rebel commando from the Suncas clan stands here.
|
||||
~
|
||||
Scars seem to cover this middle-aged man from head to toe. He appears to be
|
||||
missing a few fingers and he walks with a favoring to his left leg.
|
||||
missing a few fingers and he walks with a favoring to his left leg.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -85,7 +85,7 @@ The rebel leader Sujin Suncas is sitting here.
|
|||
The mastermind behind the latest attempt at overthrowing the Mayor. He is
|
||||
young, but a brilliant fire burns in his eyes that some people would call
|
||||
craziness, but he calls eccentricity. He is the motivation behind all the
|
||||
rebels.
|
||||
rebels.
|
||||
~
|
||||
254474 0 0 0 0 0 0 0 -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -99,7 +99,7 @@ An Elcardorian infantry man stands here.
|
|||
~
|
||||
This grunt has no purpose other than to sacrifice his life for his army, and
|
||||
maybe take a few enemies out in the pursuit of that end. He is heavily muscled
|
||||
and adequately trained.
|
||||
and adequately trained.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -113,7 +113,7 @@ An officer of the Elcardorian military guards his township here.
|
|||
~
|
||||
He holds himself with an air of authority. A hard look in his eyes shows his
|
||||
years of experience and training. He has probably led more men into battle than
|
||||
you've ever met.
|
||||
you've ever met.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -127,7 +127,7 @@ An Elcardorian military captain struts his sword around here.
|
|||
~
|
||||
The Captain is in charge of keeping the peace by order of the Mayor. It is
|
||||
the Captain's responsibility that everyone within the city behaves. More often
|
||||
than not this includes crushing any rebel uprisings.
|
||||
than not this includes crushing any rebel uprisings.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -141,7 +141,7 @@ A man is slowly dying from loss of blood.
|
|||
~
|
||||
Wounds cover his body. Some from whips, others from jagged blades, and still
|
||||
others from piercing weapons and hot brands. This poor soul looks to have been
|
||||
broken with pain to spill his guts and tell his story.
|
||||
broken with pain to spill his guts and tell his story.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -155,7 +155,7 @@ Grandfather sunshine is here tending the cash.
|
|||
~
|
||||
His beaming smile seems to brighten everyone's day. The typical elderly
|
||||
grandfather he looks very trusting and kind. White hair, beard, and mustache
|
||||
give him a jovial look.
|
||||
give him a jovial look.
|
||||
~
|
||||
172046 0 0 0 0 0 0 0 10 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -173,7 +173,7 @@ A member of the Elcardorian parliaments stands before you, now as a prisoner.
|
|||
~
|
||||
At one time this guy used to stick his nose up in the air believing that he
|
||||
was above the law because of his position he held within the government. Now he
|
||||
has been humbled by chains and torture.
|
||||
has been humbled by chains and torture.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -187,7 +187,7 @@ The Suncas prison guard is here making sure that no one leaves the dungeons.
|
|||
~
|
||||
He looks tired and inept. The monotony of his job has caused him to become
|
||||
bored and lax. Of course so few of the prisoners stay long enough down here to
|
||||
even attempt to escape so a guard is more for looks than need.
|
||||
even attempt to escape so a guard is more for looks than need.
|
||||
~
|
||||
260168 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -195,13 +195,13 @@ even attempt to escape so a guard is more for looks than need.
|
|||
8 8 1
|
||||
E
|
||||
#10617
|
||||
panhandler bum begger~
|
||||
panhandler bum beggar~
|
||||
a panhandler~
|
||||
A panhandler broke off her ass, begging for your charity is sitting here.
|
||||
~
|
||||
This poor lady has seen better days. At least she is begging and not selling
|
||||
her soul body. That will probably come later. She looks up at you with those
|
||||
pitiful puppy-dog eyes trying to find a little sympathy.
|
||||
pitiful puppy-dog eyes trying to find a little sympathy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -216,7 +216,7 @@ Brack, the weaponsmith displays his creations with pride.
|
|||
The burly man resembles the anvil that he pounds upon. Blunt is about the
|
||||
only word to describe him. He definitely knows his metal-working though. He
|
||||
holds his tools and works the forge with a love for the craft that only the
|
||||
gifted can possess.
|
||||
gifted can possess.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -235,7 +235,7 @@ Penny, the bank teller is handling some money.
|
|||
A strange gleam flickers in her eyes as she counts out some coins behind the
|
||||
counter. She does not look like the kind of person you would want to trust your
|
||||
fortune with. She immediately puts on a facade when she realizes you are
|
||||
staring.
|
||||
staring.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -247,13 +247,13 @@ Int: 20
|
|||
Wis: 20
|
||||
E
|
||||
#10634
|
||||
tring armourer~
|
||||
Tring, the armourer~
|
||||
Tring, the armourer pounds away at a stubborn cast.
|
||||
tring armorer~
|
||||
Tring, the armorer~
|
||||
Tring, the armorer pounds away at a stubborn cast.
|
||||
~
|
||||
Elcardorian armour has been known for its strength and durability around the
|
||||
Elcardorian armor has been known for its strength and durability around the
|
||||
realm. It is just about as famous as its outrageous prices. This stocky old
|
||||
man makes some of the finest in the city, and he prices it that way too.
|
||||
man makes some of the finest in the city, and he prices it that way too.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -271,7 +271,7 @@ the mayor's wife~
|
|||
The mayor's wife is here hinting at you to leave.
|
||||
~
|
||||
They say behind every great man there is a woman, and she is one of those
|
||||
women. She has long black here with green eyes and looks deceivingly frail.
|
||||
women. She has long black here with green eyes and looks deceivingly frail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -285,7 +285,7 @@ Coughing in bed, the Elcadorian mayor really doesn't want to fight any more.
|
|||
~
|
||||
This once powerful man has withered away into almost nothing. His strength
|
||||
and will has been drained from him. Too bad it will soon be too late for you to
|
||||
know what happened to him.
|
||||
know what happened to him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -303,7 +303,7 @@ Grandmother sunshine is here baking goodies.
|
|||
~
|
||||
Her mere presence brightens the room. She treats everyone like a long lost
|
||||
grandson and immediately makes you feel at home. Her kindness and sincerity
|
||||
puts you to ease immediately. The cookies she is baking smell delicious.
|
||||
puts you to ease immediately. The cookies she is baking smell delicious.
|
||||
~
|
||||
188430 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -315,9 +315,9 @@ grocer elcardorian~
|
|||
the elcardorian grocer~
|
||||
The grocer of Elcardo smiles at you in hopes of a sale.
|
||||
~
|
||||
His bussiness continues to do well no matter who is fighting who, or who is
|
||||
His business continues to do well no matter who is fighting who, or who is
|
||||
running what. The grocer could care less about rebels. As long as people need
|
||||
food and suppies, he's happy.
|
||||
food and supplies, he's happy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -335,7 +335,7 @@ Lara is here looking you up and down.
|
|||
~
|
||||
Rumors state that Lara was an outcast from a far distant city of mages. She
|
||||
was caught up in some horrible feud and had no choice but to flee. So she setup
|
||||
shop in Elcardo and seems happy and successful with the change.
|
||||
shop in Elcardo and seems happy and successful with the change.
|
||||
~
|
||||
188430 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -354,8 +354,8 @@ A dark hooded man roams the streets
|
|||
You can see almost nothing about this man because his black cloak covers him
|
||||
fully. Just between the opening of the coat, a glint of steel catches your
|
||||
eyes. Odds are this man would like to be left alone. He is almost certainly a
|
||||
rebel which is apperant by the symbol on the head hilt of the dagger. Who is he
|
||||
stalking?
|
||||
rebel which is apparent by the symbol on the head hilt of the dagger. Who is he
|
||||
stalking?
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ a spirit~
|
|||
A strongarm of Iuel is not willing to trade in business.
|
||||
~
|
||||
This ghostly apparition uses benign forces to mold and shape various
|
||||
instruments of death and destruction.
|
||||
instruments of death and destruction.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -18,7 +18,7 @@ The wisdom of Iuel hangs over the atmosphere.
|
|||
~
|
||||
The wisdom and experience of all time can be found from this spirit. It has
|
||||
always been, and forever will be. Gaining knowledge and insight into
|
||||
everything.
|
||||
everything.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -32,7 +32,7 @@ A brewing cauldron is in the middle of the room bubbling.
|
|||
~
|
||||
Within the cauldron an ethereal spirit stands, slowly stirring the contents.
|
||||
No longer a living presence in this world it has nothing to fear, but it still
|
||||
dwells in the lost arts of the arcane.
|
||||
dwells in the lost arts of the arcane.
|
||||
~
|
||||
16394 0 0 0 16 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -45,7 +45,7 @@ a spirit~
|
|||
A stoned drugkeeper stares at you with an empty eye.
|
||||
~
|
||||
The shade of the drugkeeper is eternally doped. His abuses in mortality seem
|
||||
to have somehow transferred over to the other side. It knows it's drugs.
|
||||
to have somehow transferred over to the other side. It knows it's drugs.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -55,9 +55,9 @@ E
|
|||
#10704
|
||||
spirit ieul~
|
||||
the thieving spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The spirit floats towards you slowly, looking for anything of value.
|
||||
The spirit floats towards you slowly, looking for anything of value.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -67,11 +67,11 @@ E
|
|||
#10705
|
||||
assassin spirit~
|
||||
the assassin spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The spirit fades slowly in and out of existence, barely still part of the
|
||||
real world. It stares with dull lifeless eyes at everything around it, seeming
|
||||
to be looking for something.
|
||||
to be looking for something.
|
||||
~
|
||||
18504 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -81,11 +81,11 @@ E
|
|||
#10706
|
||||
knight spirit~
|
||||
the fallen knight's spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The shadowy figure seems to blink in and out of existence, it's form never
|
||||
really even discernable, besides the fact that it looks human in form and is
|
||||
layered in armor.
|
||||
really even discernible, besides the fact that it looks human in form and is
|
||||
layered in armor.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -95,9 +95,9 @@ E
|
|||
#10707
|
||||
trulling spirit~
|
||||
the trulling spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
An ephemereal form that almost seems to disappear when looked at directly.
|
||||
An ephemeral form that almost seems to disappear when looked at directly.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -107,10 +107,10 @@ E
|
|||
#10708
|
||||
dark blessing spirit~
|
||||
the dark blessing spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This shade from another life is strangely dark, almost black and seems to
|
||||
carry with it an ill boding.
|
||||
carry with it an ill boding.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -118,12 +118,12 @@ carry with it an ill boding.
|
|||
8 8 0
|
||||
E
|
||||
#10709
|
||||
vampric spirit~
|
||||
the vampric spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
vampiric spirit~
|
||||
the vampiric spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
A lost soul of a long dead vampire, it's body has become lost with time and
|
||||
only it's lifeless spirit can now seek fresh blood that it cannot consume.
|
||||
only it's lifeless spirit can now seek fresh blood that it cannot consume.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -133,10 +133,10 @@ E
|
|||
#10710
|
||||
ghoulic spirit~
|
||||
the ghoulic spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This hunched over spirit barely even looks human, or what was once a human,
|
||||
grotesque features marc it as a ghoul that long since died.
|
||||
grotesque features mark it as a ghoul that long since died.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -146,10 +146,10 @@ E
|
|||
#10711
|
||||
spell spirit iuel~
|
||||
the spell chanting spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
The wandering spirit is the remains of a powerful mage that found
|
||||
immortality. But could not bring it's mortal body along for the ride.
|
||||
immortality. But could not bring it's mortal body along for the ride.
|
||||
~
|
||||
16460 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -159,10 +159,10 @@ E
|
|||
#10712
|
||||
spirit soul snatcher~
|
||||
the soul snatching spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
A spirit of Iuel haunting these grounds waves a shaky hand at you.
|
||||
~
|
||||
This undead spirit has lost it's bodily form and now lusts for anothers to
|
||||
absorb and return to life.
|
||||
This undead spirit has lost it's bodily form and now lusts for another's to
|
||||
absorb and return to life.
|
||||
~
|
||||
16462 0 0 0 0 0 0 0 500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -172,9 +172,9 @@ E
|
|||
#10713
|
||||
fat rat pets~
|
||||
a fat rat~
|
||||
A fat rat sits on a mat eating slabs of cat grining like the mad hat-ter.
|
||||
A fat rat sits on a mat eating slabs of cat grinning like the mad hat-ter.
|
||||
~
|
||||
This tamed rat waddles awkwardly due to it's massive girth.
|
||||
This tamed rat waddles awkwardly due to it's massive girth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -187,7 +187,7 @@ a wog dog~
|
|||
A wog dog chews on a log releasing gas, causing a fog is here.
|
||||
~
|
||||
This trained dog can roll over like a log, go for a jog, fetch a cog, and
|
||||
maybe kill a frog.
|
||||
maybe kill a frog.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -200,7 +200,7 @@ a boy named Roy~
|
|||
A small boy named Roy sits here playing with this toy, his face full of joy.
|
||||
~
|
||||
The boy looks rather coy and begins to annoy everyone which he seems to
|
||||
enjoy.
|
||||
enjoy.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -213,7 +213,7 @@ a rabid wolverine~
|
|||
A wolverine sick with disease growls at you.
|
||||
~
|
||||
This angry beasts fur is matted and brown from dirt. It foams at the mouth
|
||||
and snarls at anything that moves, even it's own shadow.
|
||||
and snarls at anything that moves, even it's own shadow.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -226,7 +226,7 @@ a sabertooth tiger~
|
|||
A red and black striped tiger crawls in the shadows hoping not to be seen.
|
||||
~
|
||||
The large beast is the size of a small horse. It's muscular body rippling as
|
||||
it stalks back and forth waiting for some easy prey.
|
||||
it stalks back and forth waiting for some easy prey.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -236,11 +236,11 @@ E
|
|||
#10718
|
||||
king crab~
|
||||
a king crab~
|
||||
A huge crab scutters around in the muddy waters.
|
||||
A huge crab skitters around in the muddy waters.
|
||||
~
|
||||
The large crab has a set of deadly claws on two of it's eight long limbs.
|
||||
The large crab has a set of deadly claws on two of it's eight long limbs.
|
||||
Each limb measuring almost a span in length. It's hard crustaceous shell and
|
||||
casings give it better armor than most other animals.
|
||||
casings give it better armor than most other animals.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -253,7 +253,7 @@ a spirit~
|
|||
Writing equipment floats around in the air, waiting to take a message.
|
||||
~
|
||||
Leafs of paper and other parchment float about the room ominously. Quills
|
||||
and ink bottles also. It is here where you may mail anyone within the mud.
|
||||
and ink bottles also. It is here where you may mail anyone within the mud.
|
||||
~
|
||||
516106 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#1100
|
||||
wraith~
|
||||
a mournful wraith~
|
||||
A mournful wraith hovers in and out of existance.
|
||||
A mournful wraith hovers in and out of existence.
|
||||
~
|
||||
Faceless and featureless, the only that can be seen about this entity is the
|
||||
vague outline of a humanoid figure. Glowing faintly, it nonetheless appears the
|
||||
|
|
|
@ -4,7 +4,7 @@ the woodchuck~
|
|||
A woodchuck runs for its hole.
|
||||
~
|
||||
This small brown animal is covered in thick fur and is about the size of a
|
||||
small dog. It is built very low to the ground and is actually pretty quick.
|
||||
small dog. It is built very low to the ground and is actually pretty quick.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -13,10 +13,10 @@ small dog. It is built very low to the ground and is actually pretty quick.
|
|||
E
|
||||
#11501
|
||||
rat~
|
||||
a large grey rat~
|
||||
a large gray rat~
|
||||
A large dusty rat crawls around here.
|
||||
~
|
||||
This rat seems to be oblivious to all around it.
|
||||
This rat seems to be oblivious to all around it.
|
||||
~
|
||||
92 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -30,7 +30,7 @@ a goblin raider~
|
|||
A goblin raider stands here with a really angry look on his face.
|
||||
~
|
||||
The goblin charges around looking for anything valuable to loot. He eyes you
|
||||
up and down trying to determine what you might have of value.
|
||||
up and down trying to determine what you might have of value.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -42,7 +42,7 @@ mon goblin~
|
|||
a mon's goblin~
|
||||
A mon's goblin is walking around looking for more artifacts to steal.
|
||||
~
|
||||
He carries a sack of useless loot. Loot only to him you guess.
|
||||
He carries a sack of useless loot. Loot only to him you guess.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -54,7 +54,7 @@ hulk goblin~
|
|||
a hulk goblin~
|
||||
A hulk goblin is here tearing the place down.
|
||||
~
|
||||
Larger than the typical goblin this beast relies on his brawn to win.
|
||||
Larger than the typical goblin this beast relies on his brawn to win.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -64,10 +64,10 @@ E
|
|||
#11505
|
||||
bat~
|
||||
a small black bat~
|
||||
This is a small unfeathered viscious looking bat.
|
||||
This is a small unfeathered vicious looking bat.
|
||||
~
|
||||
It squeaks and flutters its wings in anticipation to flight, and possibly a
|
||||
feast.
|
||||
feast.
|
||||
~
|
||||
88 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -81,7 +81,7 @@ a goblin bomber~
|
|||
A goblin bomber is here setting up an explosive.
|
||||
~
|
||||
He carries a flask of gunpowder, flint, and some wicks. Hardly the type of
|
||||
person you would trust with explosives.
|
||||
person you would trust with explosives.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -95,7 +95,7 @@ A centaur archer looks for a point of elevation to fire his arrows from.
|
|||
~
|
||||
This beast has the upper body of a troll. Huge arms and a barrel chest gives
|
||||
proof to his earned position within the military ranks of centaurs as an expert
|
||||
archer.
|
||||
archer.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -107,8 +107,8 @@ monk peaceful~
|
|||
a peaceful monk~
|
||||
A peaceful monk wanders the halls in thought.
|
||||
~
|
||||
He looks peaceful until you notice what looks like troll armour hidden
|
||||
underneath his robes.
|
||||
He looks peaceful until you notice what looks like troll armor hidden
|
||||
underneath his robes.
|
||||
~
|
||||
10314 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -126,7 +126,7 @@ a centaur warrior~
|
|||
A centaur warrior runs around the area looking for someone to kill
|
||||
~
|
||||
The brown coat of this centaurs body is thick and matted with dirt and grime.
|
||||
It looks like she has had a long battle.
|
||||
It looks like she has had a long battle.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -138,7 +138,7 @@ rat~
|
|||
an oversized rat~
|
||||
An oversized rat with large fangs looks at you curiously.
|
||||
~
|
||||
This one looks weak. Though those fangs look deadly.
|
||||
This one looks weak. Though those fangs look deadly.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -151,7 +151,7 @@ crazy crazed monk~
|
|||
a crazed monk~
|
||||
A crazy monk stands her muttering gibberish.
|
||||
~
|
||||
It appears he saw some things that he really wished he hadn't.
|
||||
It appears he saw some things that he really wished he hadn't.
|
||||
~
|
||||
10254 0 0 0 0 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -165,7 +165,7 @@ a deranged monk~
|
|||
A deranged monk screams in fear at your presence and cowers in the corner.
|
||||
~
|
||||
His eyes have become unfocused and seem to be looking within. No one is home
|
||||
upstairs.
|
||||
upstairs.
|
||||
~
|
||||
57434 0 0 0 65538 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -182,8 +182,8 @@ centaur swordswoman~
|
|||
a centaur swordswoman~
|
||||
A centaur swordswoman stands here looking pretty.
|
||||
~
|
||||
She simply stomps over any remaining monks that live. Crushin skulls and
|
||||
breaking bones as she passes.
|
||||
She simply stomps over any remaining monks that live. Crushing skulls and
|
||||
breaking bones as she passes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -195,7 +195,7 @@ monk prayer~
|
|||
a monk that was praying~
|
||||
A monk who was kneeling in prayer before you interrupted him.
|
||||
~
|
||||
The monk looks upset to have been interrupted from his daily ritual.
|
||||
The monk looks upset to have been interrupted from his daily ritual.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -203,11 +203,11 @@ A monk who was kneeling in prayer before you interrupted him.
|
|||
8 8 1
|
||||
E
|
||||
#11515
|
||||
centaur axesman~
|
||||
a centaur axesman~
|
||||
centaur axeman~
|
||||
a centaur axeman~
|
||||
A centaur axeman is here waiting to pick a fight.
|
||||
~
|
||||
He looks crazed and in pursuit of more blood.
|
||||
He looks crazed and in pursuit of more blood.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -232,7 +232,7 @@ centaur samite healer~
|
|||
a centaur samite healer~
|
||||
A centaur samite healer runs around trying to revive the wounded centaurs
|
||||
~
|
||||
He dwells in the arcane art of healing and looks to be very gifted at it.
|
||||
He dwells in the arcane art of healing and looks to be very gifted at it.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -246,7 +246,7 @@ The Doom Priest guildmaster assesses your abilities and prepares for your traini
|
|||
~
|
||||
He is aged and weathered from a hard life. But, a power emanates from him
|
||||
and the cold stare from his green eyes shows a wisdom and intelligence
|
||||
unparalleled.
|
||||
unparalleled.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -258,7 +258,7 @@ goblin horde~
|
|||
a goblin horde~
|
||||
A goblin horde rushes in, attacking you from all directions.
|
||||
~
|
||||
These goblins are short, fat, and smelly.
|
||||
These goblins are short, fat, and smelly.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -271,7 +271,7 @@ a fat goblin~
|
|||
An obese goblin charges in, trying to run you over.
|
||||
~
|
||||
She is damn ugly, and smells funny. Hard to believe something as disgusting
|
||||
as this creature can survive its own breath.
|
||||
as this creature can survive its own breath.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -283,7 +283,7 @@ white tan centaur~
|
|||
a white and tan centaur~
|
||||
A white and tan centaur gallops in your direction.
|
||||
~
|
||||
This massive beast is half horse and half man.
|
||||
This massive beast is half horse and half man.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -291,12 +291,12 @@ A white and tan centaur gallops in your direction.
|
|||
8 8 1
|
||||
E
|
||||
#11522
|
||||
centaur armoured~
|
||||
an armoured centaur~
|
||||
A heavily armoured centaur points an intimidating finger in your direction.
|
||||
centaur armored~
|
||||
an armored centaur~
|
||||
A heavily armored centaur points an intimidating finger in your direction.
|
||||
~
|
||||
This centaur has been equipped for battle with chainmail. He stomps around
|
||||
heavily from the added weight.
|
||||
heavily from the added weight.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -308,7 +308,7 @@ dying monk~
|
|||
a dying monk~
|
||||
A dying monk sits here in agony.
|
||||
~
|
||||
This man looks as if he has been attacked by a pack of some wild beasts.
|
||||
This man looks as if he has been attacked by a pack of some wild beasts.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -322,7 +322,7 @@ E
|
|||
#11524
|
||||
ensign goblin~
|
||||
an ensign goblin~
|
||||
An ensign goblin straight out from military camp, leads the raid at the frontlines.
|
||||
An ensign goblin straight out from military camp, leads the raid at the front lines.
|
||||
~
|
||||
He looks a little bit cleaner than the typical goblin, must be more educated.
|
||||
|
||||
|
@ -335,10 +335,10 @@ E
|
|||
#11525
|
||||
raging troll~
|
||||
a raging troll~
|
||||
A raging troll cletches his fist in anger pulling the surroundings down.
|
||||
A raging troll clenches his fist in anger pulling the surroundings down.
|
||||
~
|
||||
This troll looks to be in a battle frenzy. A glazed look covers his eyes as
|
||||
he snorts and grunts in anger.
|
||||
he snorts and grunts in anger.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -346,12 +346,12 @@ he snorts and grunts in anger.
|
|||
8 8 1
|
||||
E
|
||||
#11526
|
||||
stone skined troll~
|
||||
stone skinned troll~
|
||||
a stone skinned troll~
|
||||
With skin of stone hardness, this troll runs up and down the monestary crashing into everything in his path.
|
||||
With skin of stone hardness, this troll runs up and down the monastery crashing into everything in his path.
|
||||
~
|
||||
The skin of this troll looks like rock! He uses his arms and legs as
|
||||
bludgeoning weapons against anything he comes across.
|
||||
bludgeoning weapons against anything he comes across.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -364,7 +364,7 @@ an enormously huge troll~
|
|||
An enormously huge troll stands his ground, ready to take on a whole party of warriors.
|
||||
~
|
||||
This troll is in a blood rage looking for another innocent victim to
|
||||
slaughter. He looks your way.
|
||||
slaughter. He looks your way.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -376,10 +376,10 @@ doom priest guild guardian~
|
|||
a Doom Priest guild guardian~
|
||||
A powerful Doom Priest guards the stairwell going down.
|
||||
~
|
||||
He carries no weapons and wear no armour. He needs no such thing to protect
|
||||
He carries no weapons and wears no armor. He needs no such thing to protect
|
||||
himself. A power and intelligence can be seen when looking at this priest. He
|
||||
acknowledges your presence and stands even closer to the Doom Priest guild
|
||||
entrance.
|
||||
entrance.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -391,7 +391,7 @@ lamb~
|
|||
a small lamb~
|
||||
A small lamb is here looking for little boo peek.
|
||||
~
|
||||
This poor lamb looks lost and lonely.
|
||||
This poor lamb looks lost and lonely.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -403,7 +403,7 @@ little bow peek~
|
|||
little bow peek~
|
||||
Little bow peek is here looking for her lost sheep
|
||||
~
|
||||
Nothing.
|
||||
Nothing.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -413,9 +413,9 @@ E
|
|||
#11534
|
||||
bird~
|
||||
a small white bird~
|
||||
A very small white bird is pirched here.
|
||||
A very small white bird is perched here.
|
||||
~
|
||||
This bird looks very gentle and sweet.
|
||||
This bird looks very gentle and sweet.
|
||||
~
|
||||
163866 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -432,7 +432,7 @@ fish~
|
|||
a small fish~
|
||||
A small black fish swims here.
|
||||
~
|
||||
This fish looks good.
|
||||
This fish looks good.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -449,7 +449,7 @@ piglet~
|
|||
a small piglet~
|
||||
A small piglet dashes around.
|
||||
~
|
||||
The small pig is covered in mud and is enjoying the mess it is making.
|
||||
The small pig is covered in mud and is enjoying the mess it is making.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -461,7 +461,7 @@ snake~
|
|||
the small snake~
|
||||
A small snake lurks here waiting for something to eat.
|
||||
~
|
||||
This snake looks as if it has been waiting for a while.
|
||||
This snake looks as if it has been waiting for a while.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -479,7 +479,7 @@ a lost goblin~
|
|||
A goblin is sneaking around looking for some backup.
|
||||
~
|
||||
This goblin seems to have lost his counterparts. He is not quite so sure of
|
||||
himself without friends to hide behind.
|
||||
himself without friends to hide behind.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -496,7 +496,7 @@ toad~
|
|||
a very large purple toad~
|
||||
A large purple toad squats here.
|
||||
~
|
||||
This thing looks uninterested in everything.
|
||||
This thing looks uninterested in everything.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -510,7 +510,7 @@ a goblin soldier~
|
|||
A goblin soldier is finishing off a few of the remaining monks.
|
||||
~
|
||||
This yellow-green beast is barely even humanoid in resemblance. You can
|
||||
smell him from here.
|
||||
smell him from here.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -527,7 +527,7 @@ ghost monk~
|
|||
a ghost of a monk~
|
||||
The ghost of a monk who died in an unfair game of politics haunts this room forever.
|
||||
~
|
||||
Nothing.
|
||||
Nothing.
|
||||
~
|
||||
90158 0 0 0 88 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -541,7 +541,7 @@ a small troll~
|
|||
A small troll stomps around trying to look tough.
|
||||
~
|
||||
This thing looks pretty weak Though it is a troll and shouldn't be
|
||||
underestimated.
|
||||
underestimated.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -558,7 +558,7 @@ grass~
|
|||
the grass~
|
||||
A heap of grass lies here.
|
||||
~
|
||||
The grass looks like some kind of weed.
|
||||
The grass looks like some kind of weed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -574,7 +574,7 @@ wounded monk~
|
|||
a wounded monk~
|
||||
A wounded monk is scrunched up here in the corner.
|
||||
~
|
||||
The monk looks as if he had been attacked.
|
||||
The monk looks as if he had been attacked.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -591,7 +591,7 @@ orc~
|
|||
orc~
|
||||
A very large orc is here dead.
|
||||
~
|
||||
This orc looks as if it was torn apart by a pack of wolves.
|
||||
This orc looks as if it was torn apart by a pack of wolves.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -5,7 +5,7 @@ Tower Guard Holden is here inspecting visitors.
|
|||
~
|
||||
It looks unfinished. A tall male guard in armor stands here inspecting each
|
||||
visitor into the tower before they enter for security. He is rather satisfied
|
||||
with his duties now and carries an arrogant smirk.
|
||||
with his duties now and carries an arrogant smirk.
|
||||
~
|
||||
12378 0 0 0 0 0 0 0 150 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -21,7 +21,7 @@ Tower Guard Stradler cheerfully surveys the crowd.
|
|||
Stradler is a charming and attractive guard. He inspects visitor's
|
||||
inventories for security here. The ladies (and a few men) seem to flock to him
|
||||
for inspection. He stands proud and tall for the safety of the people of Los
|
||||
Torres.
|
||||
Torres.
|
||||
~
|
||||
12378 0 0 0 0 0 0 0 175 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -36,7 +36,7 @@ A citizen stands here.
|
|||
~
|
||||
The citizen of Los Torres stands here, minding her own business. She does
|
||||
not want to be bothered, she has many, many errands to run. She looks in her
|
||||
purse, counts her money and checks for her ID cards.
|
||||
purse, counts her money and checks for her ID cards.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 25 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -66,7 +66,7 @@ Zulthan the Waiter takes orders from customers here.
|
|||
Zulthan the Waiter is here taking orders and retrieving food for people. He
|
||||
seems very busy, but he is very happy doing what he does. He has brown hair and
|
||||
is very short. He is also a bit on the pudgy side as well, though he doesn't
|
||||
seem to care.
|
||||
seem to care.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -82,7 +82,7 @@ Cassandra Lacela kinda stands here, like, drunk, you know...
|
|||
Cassandra Lacela stands here, kind of. She slurs her tongue and her hair is
|
||||
all messed up. She must be drunk. She is wearing a white dress with some red
|
||||
and purple stains on it. She lazily will take her customer's orders and she
|
||||
seems to have an obsession with lace, due to the decor in the room.
|
||||
seems to have an obsession with lace, due to the decor in the room.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -98,7 +98,7 @@ The Government Official Lesalie is here.
|
|||
The Government Official Lesalie is here in his brown suit. He is wearing a
|
||||
white tie and brown pants. He has brown hair and seems to be very tall. He has
|
||||
a scar in his left cheek that looks like a slash from a weapon or a claw of
|
||||
sorts.
|
||||
sorts.
|
||||
~
|
||||
16394 0 0 0 65536 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -114,7 +114,7 @@ Salesman Derresor Maosund stands here checking his inventory of armor.
|
|||
Salesman Derresor Maosund smiles at his customers as they browse his display
|
||||
and ask him questions on 'What does this armor do' and 'How much are these
|
||||
boots'. He is wearing a black robe over what seems to be flowing black pants
|
||||
and a black shirt.
|
||||
and a black shirt.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 0 E
|
||||
20 14 -2 4d4+200 4d5+4
|
||||
|
@ -130,9 +130,9 @@ A Sniper Assassin hides here spying on citizens.
|
|||
~
|
||||
The assassin here looks through the wall patiently at the citizens walking
|
||||
past. She has long red hair that matches her red outfit. She has very unique
|
||||
sniping skills as well as some interesting close up combat technique to boot.
|
||||
sniping skills as well as some interesting close up combat technique to boot.
|
||||
She is mumbling to herself as she carefully watches to anyone opposing the
|
||||
government.
|
||||
government.
|
||||
~
|
||||
2074 0 0 0 524288 0 0 0 -200 E
|
||||
14 16 1 3d2+140 2d4+2
|
||||
|
@ -140,15 +140,15 @@ government.
|
|||
8 8 2
|
||||
E
|
||||
#11709
|
||||
assassin chieftan~
|
||||
the Assassin Chieftan~
|
||||
The Assassin Chieftan stands here guarding over her prisoner.
|
||||
assassin chieftain~
|
||||
the Assassin Chieftain~
|
||||
The Assassin Chieftain stands here guarding over her prisoner.
|
||||
~
|
||||
The Chieftan of the Red Assassins stands here with her specially gold rimmed
|
||||
red veil and her dull gold badge that reads 'Red Assassin Chieftan'. She gives
|
||||
The Chieftain of the Red Assassins stands here with her specially gold rimmed
|
||||
red veil and her dull gold badge that reads 'Red Assassin Chieftain'. She gives
|
||||
orders to her assassins from the government and checks over her prisoner. She
|
||||
has long black hair that flies out from behind her veiled head. She has a very
|
||||
tall and skinny figure and she stands with her hand on her hip.
|
||||
tall and skinny figure and she stands with her hand on her hip.
|
||||
~
|
||||
10266 0 0 0 80 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,10 +161,10 @@ government official visconti~
|
|||
the Government Official Visconti~
|
||||
The Government Official Visconti crawls up in his own filth.
|
||||
~
|
||||
The Goverment Official Visconti, famous now for the addition of the top floor
|
||||
The Government Official Visconti, famous now for the addition of the top floor
|
||||
in the second tower, is covered in dirt, with ragged clothing and a bruised
|
||||
face. He has a stubbled beard growing from lack of grooming and he smells like
|
||||
a skunk in an exhaust pipe!
|
||||
a skunk in an exhaust pipe!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -181,7 +181,7 @@ Tower Guard Ackley stands here, slacking off.
|
|||
and shivers uncontrollably. He has a major temper problem, and can go off the
|
||||
deep end easily when someone comments on one of his flaws. He snorts loudly at
|
||||
random people for a laugh, and makes lewd gestures at those who have
|
||||
disrespected him before.
|
||||
disrespected him before.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -50 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -214,7 +214,7 @@ The Government Official Phel is standing here.
|
|||
persuasive skills around the town, nobody is exactly sure if this guy's
|
||||
trustworthy or not. He wears a dark green suit as he works his busy day. His
|
||||
hair is blonde with a white streak of hair down the right. His eyes are colored
|
||||
differentyly, one being brown and one being hazel.
|
||||
differently, one being brown and one being hazel.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 -100 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -228,7 +228,7 @@ The Government Official Gertrude sneers wickedly as she works.
|
|||
~
|
||||
The pink suited Gertrude always wears a sneer and does things for her own
|
||||
interest instead of who she is supposed to represent. She constantly sends off
|
||||
any messages of complaint to her, and is blatantly corrupt.
|
||||
any messages of complaint to her, and is blatantly corrupt.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -150 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -243,7 +243,7 @@ The Government Official Cecille hums ignorantly to herself.
|
|||
Cecille looks pretty darn dumb to be an official. She is wearing a light
|
||||
pink buttoned shirt and a matching skirt. She is humming a song that she made
|
||||
up five seconds ago and its rather irritating. She seems like she would be
|
||||
easily persuaded to believe one way or the other even if its unjust.
|
||||
easily persuaded to believe one way or the other even if its unjust.
|
||||
~
|
||||
10250 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -260,7 +260,7 @@ The Government Official Thedoric grins fakely as he greets his clients.
|
|||
to go to extreme measures to ensure that his beliefs are reality. He is wearing
|
||||
a red suit and has medium length black hair. He always wears a rather fake grin
|
||||
as he meets with people. He tends to favor those who agree with him, and maybe
|
||||
he's a bit irrational when it comes to those who don't...
|
||||
he's a bit irrational when it comes to those who don't...
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 -250 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -277,7 +277,7 @@ The Government Official Luther tries his best to keep the council in line.
|
|||
wearing a blue trench coat over a blue dress shirt with white pants. He has
|
||||
very short brown hair with deep blue eyes. He is scrambling to save the city
|
||||
from the council, though he looks like he could use some help. Maybe you should
|
||||
say hello to him?
|
||||
say hello to him?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -293,7 +293,7 @@ The Empress's bodyguard Verno blocks anyone from seeing the Empress.
|
|||
Verno, it would seem, stands very tall though he also has a very large
|
||||
waistline. He is wearing a standard black tuxedo and he has his arms folded,
|
||||
stepping right in front of the path so that no one will go through. He has a
|
||||
bald head and is also wearing a pair of black sunglasses.
|
||||
bald head and is also wearing a pair of black sunglasses.
|
||||
~
|
||||
262170 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -313,7 +313,7 @@ robe over a shirt that hangs down to her thighs at some parts. The shirt is cut
|
|||
so tat triangular flaps hang from the waste. Her pants are very loose and have
|
||||
several chains hanging from various spots. The pants are flared a lot at the
|
||||
bottom, so much that it totally covers her feet. She has long blonde hair and
|
||||
sky blue colored eyes. Her lips are the scarlet of her robe.
|
||||
sky blue colored eyes. Her lips are the scarlet of her robe.
|
||||
~
|
||||
188506 0 0 0 112 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -328,7 +328,7 @@ the artist~
|
|||
The artist paints another picture.
|
||||
~
|
||||
The artist wears a paint covered smock and a black beret. He stands in
|
||||
disgust trying to think of ideas for his next masterpiece.
|
||||
disgust trying to think of ideas for his next masterpiece.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 50 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -342,7 +342,7 @@ A journalist wanders around asking people questions.
|
|||
~
|
||||
The journalist is dressed nicely, and is carrying a notepad, a pen and a
|
||||
sheet of questions to ask the citizens of Los Torres. The questions mainly deal
|
||||
with the government, though most people seem unwilling to answer them.
|
||||
with the government, though most people seem unwilling to answer them.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -356,7 +356,7 @@ A really fat chef stands behind the counter chopping onions.
|
|||
~
|
||||
The chef is extremely fat, I mean, totally huge. He has a thick, black,
|
||||
curly mustache. He is wearing a big poofy hat that chefs normally wear and a
|
||||
big white apron that somehow manages to fit around his grandiose waist.
|
||||
big white apron that somehow manages to fit around his grandiose waist.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -364,12 +364,12 @@ big white apron that somehow manages to fit around his grandiose waist.
|
|||
8 8 1
|
||||
E
|
||||
#11723
|
||||
cryng man~
|
||||
crying man~
|
||||
a crying man~
|
||||
A crying man mopes on one of the pews about how he lost his wedding ring.
|
||||
~
|
||||
The man has totally wrinkled clothing and bangs his fist on the pew
|
||||
repeatedly for some reason, making all the citizens nearby uncomfortable.
|
||||
repeatedly for some reason, making all the citizens nearby uncomfortable.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -394,9 +394,9 @@ maid~
|
|||
the maid~
|
||||
The maid stands here doing laundry.
|
||||
~
|
||||
The maid is a short skynni woman, wearing a black dress and a white apron.
|
||||
The maid is a short skinny woman, wearing a black dress and a white apron.
|
||||
She carries a bunch of towels in her hand and is busy doing the laundrywork to
|
||||
care about anything else.
|
||||
care about anything else.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 150 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -408,10 +408,10 @@ karate instructor~
|
|||
the Karate Instructor~
|
||||
The Karate Instructor practices Tae Kwon Do.
|
||||
~
|
||||
It looks unfinished. The instructor is bald headed, very short and thin.
|
||||
It looks unfinished. The instructor is bald headed, very short and thin.
|
||||
He wears a white uniform with a black belt tied around the waist. He is
|
||||
currently practicing one of his forms right now with his eyes closed, thinking
|
||||
about what he is doing.
|
||||
about what he is doing.
|
||||
~
|
||||
10 0 0 0 64 0 0 0 100 E
|
||||
15 15 1 3d3+150 3d2+3
|
||||
|
@ -426,8 +426,8 @@ The Librarian stands here, swatting dust particles that come by.
|
|||
~
|
||||
The librarian wears her brown hair down to her waist, and has bright green
|
||||
eyes. She stands aware, looking t the air. She seems very conscious about
|
||||
having dust in the room, as she keept slapping them out of the air with a
|
||||
feather duster.
|
||||
having dust in the room, as she keeps slapping them out of the air with a
|
||||
feather duster.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -440,7 +440,7 @@ little Alex~
|
|||
Little Alex is here running around in circles.
|
||||
~
|
||||
The confused little boy named Alex is bored, so he'll just run around in
|
||||
circles now. H is wearing blue overalls and a red striped T-shirt.
|
||||
circles now. H is wearing blue overalls and a red striped T-shirt.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -453,9 +453,9 @@ clever Josie~
|
|||
Clever Josie sits in the corner reading a book.
|
||||
~
|
||||
Clever Josie the know-it--all of the bunch. She is reading to herself in the
|
||||
corner quietly. She is the only one of the children that is behaving nicely.
|
||||
She has medium length brown heair and cat-shaped black glasses. She is wearing
|
||||
a brown dress with pockets at the front.
|
||||
corner quietly. She is the only one of the children that is behaving nicely.
|
||||
She has medium length brown hair and cat-shaped black glasses. She is wearing
|
||||
a brown dress with pockets at the front.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -469,7 +469,7 @@ The teacher stands here cleaning up after her kids.
|
|||
~
|
||||
The teacher wears her hair in a bun, and is wearing small wire glasses. She
|
||||
has a green dress on and she is aggravated by the mess that all of her students
|
||||
had made when they left.
|
||||
had made when they left.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 50 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -483,7 +483,7 @@ The janitor kneels here, cleaning something off the walls.
|
|||
~
|
||||
The janitor has short black hair, and a stubbly beard. He wears a red
|
||||
T-shirt and blue jeans, and seems very cranky. HE is unhappy that he has to
|
||||
clean up the messes that people make on the walls.
|
||||
clean up the messes that people make on the walls.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
|
|
@ -6,7 +6,7 @@ A young girl sits cross-legged on the floor, her eyes closed as though asleep.
|
|||
This girl's age is impossible to tell, sometimes it seems as though she is a
|
||||
small child and then the light shifts and she seems a woman. The only thing
|
||||
remaining constant is her peaceful expression and her eyes, which remain
|
||||
serenely closed as though she is deep in some dream state.
|
||||
serenely closed as though she is deep in some dream state.
|
||||
~
|
||||
188426 0 0 0 64 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -22,7 +22,7 @@ A slightly eccentric looking shopwoman watches over her collection.
|
|||
A vaguely wild look sparks in her eyes as she bustles about the shop, frizzy
|
||||
hair poking out from a tightly woven braid and fresh smears of dust and dirt
|
||||
streaking her face. Her expression is focused and intense, piercingly aware of
|
||||
all around her.
|
||||
all around her.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -33,16 +33,16 @@ T 11800
|
|||
T 11801
|
||||
T 11802
|
||||
#11802
|
||||
child colouring~
|
||||
a colouring child~
|
||||
A child is colouring quietly with crayons here.
|
||||
child coloring~
|
||||
a coloring child~
|
||||
A child is coloring quietly with crayons here.
|
||||
~
|
||||
This young girl looks to be between three and five years old. Her bright
|
||||
blue eyes are slightly vacant as though she is far away in some imaginary place,
|
||||
and her lips move silently as though she is singing or whispering to herself.
|
||||
A coloured crayon moves back and forth as she draws around her splayed fingers,
|
||||
and her lips move silently as though she is singing or whispering to herself.
|
||||
A colored crayon moves back and forth as she draws around her splayed fingers,
|
||||
leaving the white canvas of paper covered with the smeared dark outlines of
|
||||
hands.
|
||||
hands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -60,7 +60,7 @@ A little shadow-baby kicks restlessly within its cot.
|
|||
shadowy limbs flail and kick randomly as its tiny muscles strengthen themselves
|
||||
slowly. It is impossible to tell by its little porcelain face whether it is
|
||||
male or female, but its little navy jumpsuit is distinctly boyish. The only
|
||||
thing unusual is its ghostly transparence, fading in and out of visibility like
|
||||
thing unusual is its ghostly transparency, fading in and out of visibility like
|
||||
a flickering shadow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -77,7 +77,7 @@ A little girl, about four years old stands here.
|
|||
This little girl has soft brown hair that hangs in little ringlets around her
|
||||
face. Bright starry eyes peer keenly around as though everything is new and
|
||||
exciting. She fidgets constantly, as though a little hyper, and her small
|
||||
fingers are blistered from constant colouring or writing.
|
||||
fingers are blistered from constant coloring or writing.
|
||||
~
|
||||
10 0 0 0 24 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -93,8 +93,8 @@ A tiny humming-bird flits rapidly about.
|
|||
~
|
||||
This minute little creature is barely the size of a ping pong ball, tiny
|
||||
glittering wings beating so rapidly they can only be seen in a blur. A long
|
||||
slender beak curves delicately from its irridescent green head, shimmering blue
|
||||
feathers continuing down its body.
|
||||
slender beak curves delicately from its iridescent green head, shimmering blue
|
||||
feathers continuing down its body.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -112,7 +112,7 @@ A pregnant shadow-woman busies herself cooking.
|
|||
a hologram, or some strange ghost. She is young, perhaps only in her late teens
|
||||
or early twenties, the slight swell of her belly announcing the coming birth of
|
||||
another child. Her long dark hair is uncut, and her naturally pretty face has
|
||||
been carefully made up, eyes sparkling as she prepares food for the family.
|
||||
been carefully made up, eyes sparkling as she prepares food for the family.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -130,7 +130,7 @@ all of his face but his two squinting blue eyes. Large in build, and slightly
|
|||
overweight, his expression is vacant and far away. Completely absorbed in his
|
||||
somewhat unsuccessful music playing, the only thing remarkable about him is the
|
||||
fact that his hand is mauled and deformed, only three fingers grasping the
|
||||
trumpet where there should be five.
|
||||
trumpet where there should be five.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -147,7 +147,7 @@ A young shadow-child leans against the railing, staring out dreamily.
|
|||
though deep in a world of daydreams. Her fingers absent-mindedly caress back
|
||||
and forth along the polished wood, her eyes unblinking as she looks out over the
|
||||
mountains. Her whole form flickers, as a flame that is dying, one moment solid
|
||||
and the next transparent and fading, a shadow-grey hue darkening her features.
|
||||
and the next transparent and fading, a shadow-gray hue darkening her features.
|
||||
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
|
@ -165,7 +165,7 @@ A child sits here, playing quietly.
|
|||
while she waits for something. Her hands are busy dancing and playing with
|
||||
imaginary toys, but her eyes are strangely cold and distant. Her bitten nails
|
||||
are painted a pretty girly pink and her long brown hair is tied into two woven
|
||||
plaits, long blue ribbons trailing down her back.
|
||||
plaits, long blue ribbons trailing down her back.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -181,7 +181,7 @@ The ghostly figure of a rearing spider creeps here.
|
|||
~
|
||||
This horrible creature looks most like a spider, its splayed legs dark and
|
||||
twitching like a demon's hand. Moving fast and furtively, it makes no sound as
|
||||
it stalks its potential prey, an unnatural chill clouding the air around it.
|
||||
it stalks its potential prey, an unnatural chill clouding the air around it.
|
||||
~
|
||||
104 0 0 0 524368 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -197,7 +197,7 @@ A small girl sits quietly rearranging words.
|
|||
Dark haired and sombre, she looks more like she is working than playing, her
|
||||
small forehead furrowed in concentration as she continually stacks and restacks
|
||||
the lettered blocks. Her lips move silently as she mumbles words to herself,
|
||||
intensely focused blue eyes far too old for the rest of her face.
|
||||
intensely focused blue eyes far too old for the rest of her face.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -216,7 +216,7 @@ A strange man stands here, creating a swirling tunnel from thin air.
|
|||
his presence is unwavering, completely bound to this world, and no part of
|
||||
theirs. His face is unusual, almost too bland as though he were a painting
|
||||
half-finished, and his expression is cold and distant, firmly fixed on the
|
||||
strange magic his hands are creating.
|
||||
strange magic his hands are creating.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -232,7 +232,7 @@ A shadow-baby sits in a highchair here, gurgling to himself.
|
|||
Only just able to sit up, this little baby is partially slumped against the
|
||||
sides of his highchair. Bright blue eyes sparkle happily from his cherubic
|
||||
face, and little wisps of blonde hair stick haphazardly out from all sides of
|
||||
his head.
|
||||
his head.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -248,7 +248,7 @@ A tiny shadow-girl sucks contentedly on her bottle.
|
|||
Probably about two years old, this little girl is scarcely more than a baby.
|
||||
Her little round face is flushed and chubby-cheeked, fine black hair fastened
|
||||
neatly into pigtails. Humming happily to herself, she pauses only now and again
|
||||
to suck at her bottle.
|
||||
to suck at her bottle.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -264,7 +264,7 @@ A blonde shadow-girl is playing a clapping game here.
|
|||
This pretty little girl is about five years old, her face alive with wonder
|
||||
and mischief. Long uncut hair cascades down her back, shimmering shades of gold
|
||||
in the light. Smiling widely, she sings in a high-pitched little voice as she
|
||||
claps her hands to the rhythm of the nursery rhyme.
|
||||
claps her hands to the rhythm of the nursery rhyme.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -282,7 +282,7 @@ A young shadow-boy is playing a clapping game here.
|
|||
He looks about six or seven, his small face flushed with singing and
|
||||
sprinklings of freckles standing out prominently against his skin. Tufts of
|
||||
untamed dark hair stick out all over the place, his wide grin revealing several
|
||||
gaps where his adult teeth are beginning to grow in.
|
||||
gaps where his adult teeth are beginning to grow in.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -300,7 +300,7 @@ A shadow-man is here, tending to the roses.
|
|||
the lower portion of his face like a shadow. Cool blue eyes concentrate on his
|
||||
work, frail dark hair beginning to thin in places, the first signs of wrinkles
|
||||
cracking across his face. His hands move quickly, roughly adjusting the live
|
||||
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
|
||||
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -315,8 +315,8 @@ A young shadow-woman is covered in flour here.
|
|||
~
|
||||
She looks to be in her late twenties, sparkling blue eyes slightly worn, and
|
||||
the first shadows of time and stress creeping across her face. Long, uncut
|
||||
brown hair cascades down her back, tied into a rough ponytail and greyed here
|
||||
and there with pats of flour.
|
||||
brown hair cascades down her back, tied into a rough ponytail and grayed here
|
||||
and there with pats of flour.
|
||||
~
|
||||
258058 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -333,7 +333,7 @@ A curly-haired shadow-girl watches over the garden.
|
|||
blue eyes are slightly more faded than the rest of her, as though they would
|
||||
have had a ghostly appearance even in life. Her fingers clutch the branches of
|
||||
the tree as she climbs amongst them, peering out towards the garden and the
|
||||
flowers dancing there.
|
||||
flowers dancing there.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -348,7 +348,7 @@ An insect flits unobtrusively amongst the shadows.
|
|||
~
|
||||
This little jewelled insect shimmers shades of green and blue, its dark body
|
||||
glossy and segmented. Two sleek silver-webbed wings extend from either side of
|
||||
its back, several wirey black legs curled cautiously close to its abdomen.
|
||||
its back, several wiry black legs curled cautiously close to its abdomen.
|
||||
~
|
||||
254152 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -367,7 +367,7 @@ An evil figure with glowing red eyes lurks in the shadows here.
|
|||
This elongated creature is tall and thin, its black body moving unnaturally
|
||||
fast as it melds in and out of surrounding shadows. Its face is eerily blank,
|
||||
just darkness where its mouth, nose, and ears should be. Only two red eyes
|
||||
blaze like burning coals from the blackness.
|
||||
blaze like burning coals from the blackness.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -403,7 +403,7 @@ A girl with no eyes stands in the center of the room.
|
|||
This young girl has a perfectly-featured face except for the complete absence
|
||||
of her eyes. There are no wounds or visible scars indicating how they were
|
||||
lost, just two gaping holes where they should be; the blackness within
|
||||
unnaturally and chillingly dark.
|
||||
unnaturally and chillingly dark.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -420,7 +420,7 @@ A girl with no eyes stands in the center of the room.
|
|||
This girl glows faintly blue all over, as if layers of glowing paint have
|
||||
been repeatedly applied and washed away. Her smoothly featured face is vividly
|
||||
streaked with the phosphorescent stuff, two black gaping holes staring blankly
|
||||
where her eyes should be.
|
||||
where her eyes should be.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -438,8 +438,8 @@ A shadow-man lounges slobbishly, watching television.
|
|||
This middle-aged man looks as though he has done nothing but lounge on a
|
||||
couch for the past ten years, a large pot belly protruding from his flabby
|
||||
torso. His eyes are glazed and dull from watching television, a dark shadow of
|
||||
stubble spreading over his face and rust-coloured stains covering his
|
||||
three-fingered right hand.
|
||||
stubble spreading over his face and rust-colored stains covering his
|
||||
three-fingered right hand.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -450,13 +450,13 @@ T 11815
|
|||
#11827
|
||||
weeping girl~
|
||||
a weeping girl~
|
||||
A girl sits weeping, her tears shattering like ice on the countertop.
|
||||
A girl sits weeping, her tears shattering like ice on the counter top.
|
||||
~
|
||||
This young girl is dark haired and solemn faced, her large blue eyes filling
|
||||
with crystal tears that seem to turn to ice as they drip down her face,
|
||||
shattering violently on the surface of the counter. Her hands fidget
|
||||
restlessly, streaked with blood as she plays with the broken tears and mirror
|
||||
shards.
|
||||
shards.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -472,7 +472,7 @@ A hideous creature moves awkwardly about the garden.
|
|||
This tall fleshy creature has no arms or neck, only a thick naked body and a
|
||||
large mushroom-domed head. A tiny, black gaping eye is its only human-like
|
||||
feature, even its movements clumsy and unnatural as it waddles on two bloated,
|
||||
hairy legs.
|
||||
hairy legs.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -489,7 +489,7 @@ A fidgety girl sits fondling her knife as she plays.
|
|||
She looks wound tightly with energy, hardly keeping still as her hands roam
|
||||
from one object to another. Constantly playing and touching, she seems like an
|
||||
average curious kid except for the long angry cuts that line the insides of her
|
||||
arms, red blood spilling over her skin like crimson tears.
|
||||
arms, red blood spilling over her skin like crimson tears.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -506,7 +506,7 @@ A silvery fish swims peacefully in the water.
|
|||
This large fish is coated with a fine layer of silvery scales that glint when
|
||||
struck with light. Its large glassy eyes seem vacant and unperceiving, although
|
||||
there is a strange surrealism to the creature; almost as if it were some dream
|
||||
object instead of an actual fish.
|
||||
object instead of an actual fish.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -523,7 +523,7 @@ A soft white bird sits quietly amongst the branches.
|
|||
Smooth white feathers coat this bird's slightly plumpish body, a long elegant
|
||||
tail fanning out as the creature fluffs up and preens itself, the rustling of
|
||||
its feathers sounding eerily like whispering. Large black eyes peer warily but
|
||||
innocently about as the dove coos quietly to itself.
|
||||
innocently about as the dove coos quietly to itself.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -540,7 +540,7 @@ A little brown toad hops through the grass.
|
|||
Brown, leathery skin coated in warts allows this creature to look more like a
|
||||
clump of mud than any animal. Its tiny black beaded eyes look particularly
|
||||
perceptive, and there is a strange shimmering effect to the creature, indicating
|
||||
that it is not quite what it seems.
|
||||
that it is not quite what it seems.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -573,7 +573,7 @@ An emaciated girl stares blankly into space.
|
|||
ten years old, her whole body is made of sharp angles and jutting corners where
|
||||
soft curves should be developing. Most haunting of all are her large blue eyes,
|
||||
deeply hollow and vacant, as though some torment has simply driven her soul
|
||||
away.
|
||||
away.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -626,10 +626,10 @@ dark serpent~
|
|||
the dark serpent~
|
||||
A dark serpent writhes along the ground.
|
||||
~
|
||||
Shimmering black and undulating slowly, this mesmerising serpent weaves along
|
||||
Shimmering black and undulating slowly, this mesmerizing serpent weaves along
|
||||
the ground like the shadow of some dancing flame. Two evil emerald eyes seem
|
||||
uncannily intelligent as the creature surveys its surroundings, a bright ruby
|
||||
tongue flickering out in a gentle hiss.
|
||||
tongue flickering out in a gentle hiss.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -659,7 +659,7 @@ T 11884
|
|||
#11839
|
||||
ghostly girl~
|
||||
a ghostly girl~
|
||||
A ghostly girl fades in and out of existance.
|
||||
A ghostly girl fades in and out of existence.
|
||||
~
|
||||
Pale and partially transparent, this little girl looks just as though she
|
||||
were just about to hit her teen years. Some strange event has frozen her in
|
||||
|
@ -679,7 +679,7 @@ a cheerful young woman~
|
|||
A cheerful-looking young woman smiles as she looks around.
|
||||
~
|
||||
Smiling gently, this young woman's face is relaxed and care-free, a hint of
|
||||
mischief and humour dancing in her large blue eyes. Long wisps of wavy brown
|
||||
mischief and humor dancing in her large blue eyes. Long wisps of wavy brown
|
||||
hair trail down her back, drifting in front of her face as she wanders,
|
||||
examining everything curiously.
|
||||
~
|
||||
|
@ -712,7 +712,7 @@ a shadow-girl~
|
|||
A shadow-girl huddles in the corner.
|
||||
~
|
||||
Looking to be about fourteen, this shadow girl is sitting tightly in the
|
||||
corner with her knees pulled up to her chest and her head hidden in her arms.
|
||||
corner with her knees pulled up to her chest and her head hidden in her arms.
|
||||
She looks so still as to almost be mistaken for a doll if it weren't for the
|
||||
heaving of her shoulders with slow breaths and the occasional fidget.
|
||||
~
|
||||
|
@ -807,7 +807,7 @@ a delicate little shadow-girl~
|
|||
A delicate little shadow-girl plays on one of the beds.
|
||||
~
|
||||
Tiny and slender-limbed, this little girl is about six years old, her pale
|
||||
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
|
||||
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
|
||||
Soft blonde hair cascades down her back in a shimmering wave, tumbling in front
|
||||
of her face as she plays.
|
||||
~
|
||||
|
|
|
@ -3,7 +3,7 @@ innkeeper receptionists~
|
|||
the Immortal Innkeeper~
|
||||
The Immortal Innkeeper is organizing her books here.
|
||||
~
|
||||
She appears to be having no problem tallying things up.
|
||||
She appears to be having no problem tallying things up.
|
||||
~
|
||||
188426 0 0 0 65536 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -15,7 +15,7 @@ postmaster~
|
|||
the Immortal Postmaster~
|
||||
The Immortal Postmaster is hard at work here.
|
||||
~
|
||||
Scary... A postal worker... Working?
|
||||
Scary... A postal worker... Working?
|
||||
~
|
||||
10 0 0 0 65536 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -28,8 +28,8 @@ the wandering spirit~
|
|||
A strange amorphous being wanders these halls eternally cleaning.
|
||||
~
|
||||
This spirit, having lived out its days in the mortal world, now works off its
|
||||
final sins by doing menial labour in this realm's purgatory. In this case,
|
||||
those chores seem to be cleaning up after the immortals of the land.
|
||||
final sins by doing menial labor in this realm's purgatory. In this case,
|
||||
those chores seem to be cleaning up after the immortals of the land.
|
||||
~
|
||||
254028 0 0 0 589840 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -42,8 +42,8 @@ malikar twat~
|
|||
Malikar the Janitor~
|
||||
Malikar the Janitor stands here, looking lost.
|
||||
~
|
||||
It looks like Malikar is suffering from a bad concience he must have buggered
|
||||
Emershia one time too many.
|
||||
It looks like Malikar is suffering from a bad conscience he must have buggered
|
||||
Emershia one time too many.
|
||||
~
|
||||
172108 0 0 0 2 0 0 0 -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -56,7 +56,7 @@ imp~
|
|||
the Imp~
|
||||
A small imp sits here, grinning devilishly.
|
||||
~
|
||||
This small imp is used for testing.
|
||||
This small imp is used for testing.
|
||||
~
|
||||
256092 0 0 0 20 0 0 0 -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -86,7 +86,7 @@ A frosty little ice cube walks about doing whatever Spector says.
|
|||
It is a little ice cube that Spector has given life to. It looks like a
|
||||
normal ice cube, only now it has little arms and feet made out of ice. From
|
||||
what you can see, it has no eyes, yet it can make it's way about without bumping
|
||||
into things.
|
||||
into things.
|
||||
~
|
||||
253978 0 0 0 65656 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -101,7 +101,7 @@ Zipping from plant to plant is a cluster of rainbow-colored faeries.
|
|||
There are about twenty tiny, ickle faeries floating around, each a completely
|
||||
different shade from its friends. They are all female and continually giggle
|
||||
and dart around sharing their own jokes and keeping forbidden people out of this
|
||||
holy sanctuary.
|
||||
holy sanctuary.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -114,8 +114,8 @@ Julia~
|
|||
Taylor's secretary stands here holding a note pad.
|
||||
~
|
||||
She is a very pretty woman, her hair is shoulder length and a beautiful
|
||||
brown, and here body is slim and curvey. She stands about 5'4" and looks to be
|
||||
light.
|
||||
brown, and here body is slim and curvy. She stands about 5'4" and looks to be
|
||||
light.
|
||||
~
|
||||
256026 0 0 0 120 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -174,8 +174,8 @@ a shitzu puppy dog~
|
|||
A friendly Shitzu puppy dog named Peishu is playing here.
|
||||
~
|
||||
Peishu is a friendly Shitzu puppy dog bred from ancient chinese ancestors he
|
||||
has a long line of geneology dating back to the times of Confucius. He is
|
||||
Gina's favorite pet and doesn't look too dangerous.
|
||||
has a long line of genealogy dating back to the times of Confucius. He is
|
||||
Gina's favorite pet and doesn't look too dangerous.
|
||||
~
|
||||
188506 0 0 0 80 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -188,7 +188,7 @@ hidden mob~
|
|||
the hidden mob~
|
||||
.a hidden mob
|
||||
~
|
||||
This mob is hidden so no one can see it.
|
||||
This mob is hidden so no one can see it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -200,7 +200,7 @@ color mob~
|
|||
@Rtests the color mob@n~
|
||||
The color test mob.
|
||||
~
|
||||
The color test mob is so colorful.
|
||||
The color test mob is so colorful.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -212,7 +212,7 @@ test mob~
|
|||
the test mob~
|
||||
.the test mob is our friend.
|
||||
~
|
||||
Test mobs can be whatever you want them to be.
|
||||
Test mobs can be whatever you want them to be.
|
||||
~
|
||||
61454 0 0 0 983040 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -4,7 +4,7 @@ the adjudicator~
|
|||
An adjudicator is watching the games intently.
|
||||
~
|
||||
The adjudicator is a retired gladiator and scars cover all exposed parts of
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -17,7 +17,7 @@ the scorekeeper~
|
|||
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
|
||||
~
|
||||
The scorekeeper is a young man of about 25 years of age and is very intently
|
||||
studying his clipboard.
|
||||
studying his clipboard.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -29,7 +29,7 @@ spectator fan~
|
|||
the spectator~
|
||||
A spectator is here watching the games.
|
||||
~
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -43,7 +43,7 @@ A nobleman stands here looking aloof.
|
|||
~
|
||||
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
|
||||
attitude. While he is getting old and his hair and beard are streaked with
|
||||
gray, he is by no means an easy target.
|
||||
gray, he is by no means an easy target.
|
||||
~
|
||||
2186 0 0 0 16 0 0 0 500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -56,7 +56,7 @@ the slave~
|
|||
A slave stands here, wishing that she was free.
|
||||
~
|
||||
A very pretty young woman who was captured instead of being killed when the
|
||||
Roman legions subjugated her land.
|
||||
Roman legions subjugated her land.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -69,7 +69,7 @@ the gladiator~
|
|||
There is a gladiator standing here.
|
||||
~
|
||||
A well muscled man who is very heavily armored and armed to the teeth. He
|
||||
lives for combat.
|
||||
lives for combat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -82,7 +82,7 @@ the chariot driver~
|
|||
There is a chariot driver here.
|
||||
~
|
||||
You see a very slight and small individual whose whole life is centered
|
||||
around nothing but horses and speed.
|
||||
around nothing but horses and speed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -95,7 +95,7 @@ the coach~
|
|||
There is a coach standing here, going over last minute strategy.
|
||||
~
|
||||
As you try to look over his shoulder and listen in on his mumbling, he looks
|
||||
up at you and gives you a glare that chills you to the bone.
|
||||
up at you and gives you a glare that chills you to the bone.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -108,7 +108,7 @@ the healer~
|
|||
A healer is standing here.
|
||||
~
|
||||
You see a young man, still learning about magical healing, wearing a white
|
||||
coat and using a stethoscope.
|
||||
coat and using a stethoscope.
|
||||
~
|
||||
2074 0 0 0 16 0 0 0 900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -123,7 +123,7 @@ There is a beautiful young lady here, carrying herbs to help the healer with.
|
|||
~
|
||||
The herbalist is a very beautiful young lady who is about 22 years old. She
|
||||
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
~
|
||||
2186 0 0 0 16 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -137,7 +137,7 @@ Titus' shopkeeper is here, minding the store.
|
|||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 750 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -149,7 +149,7 @@ peddler~
|
|||
the peddler~
|
||||
A poor peddler is standing here, trying to support his meager existence.
|
||||
~
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
~
|
||||
8394 0 0 0 0 0 0 0 250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -162,7 +162,7 @@ the page~
|
|||
A page stands here, waiting to run an errand.
|
||||
~
|
||||
You see a young boy who looks very strong and very fast. He has the look of
|
||||
a scholar about him.
|
||||
a scholar about him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -174,7 +174,7 @@ plaintiff~
|
|||
the plaintiff~
|
||||
The plaintiff stands here, pleading his case.
|
||||
~
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -187,7 +187,7 @@ the ticket master~
|
|||
A ticket master is here, looking at you expectantly.
|
||||
~
|
||||
He seems to be waiting for you to either buy a ticket or to get out of his
|
||||
way so that he can sell tickets to people that actually want them.
|
||||
way so that he can sell tickets to people that actually want them.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -200,7 +200,7 @@ the stadium vendor~
|
|||
A stadium vendor is walking here, selling overpriced hotdogs and beer.
|
||||
~
|
||||
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
~
|
||||
254024 0 0 0 0 0 0 0 -150 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -212,7 +212,7 @@ citizen~
|
|||
the citizen~
|
||||
A citizen of Rome is standing here.
|
||||
~
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -224,7 +224,7 @@ gateguard guard~
|
|||
the gateguard~
|
||||
A gateguard stands here, tending the gate.
|
||||
~
|
||||
You see a strong, loyal public defender.
|
||||
You see a strong, loyal public defender.
|
||||
~
|
||||
2078 0 0 0 0 0 0 0 1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -239,7 +239,7 @@ A soldier on leave is walking around looking for entertainment.
|
|||
~
|
||||
You see a member of one of the Emperor's elite legions. He looks VERY
|
||||
strong. You have this vague feeling that his entertainment isn't going to be a
|
||||
very wholesome activity.
|
||||
very wholesome activity.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -252,7 +252,7 @@ Julius Caesar~
|
|||
Julius Caesar, the Emperor of Rome, is sitting here.
|
||||
~
|
||||
You see a man who is dressed in the finest of clothes, has eaten the best of
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
~
|
||||
2058 0 0 0 65552 0 0 0 990 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -268,7 +268,7 @@ There is a royal bodyguard here, ready to die for the Emperor, if necessary.
|
|||
The bodyguard is dressed in the finest of armor and wields only the deadliest
|
||||
of weapons. He is very strong and would put up one hell of a fight. He has
|
||||
been trained to be suspicious of all but the most innocent visitors, and likely
|
||||
to take offense of anyone with less than pure intentions.
|
||||
to take offense of anyone with less than pure intentions.
|
||||
~
|
||||
3338 0 0 0 16 0 0 0 990 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -285,7 +285,7 @@ the judge~
|
|||
A judge is standing here, reading a case.
|
||||
~
|
||||
He seems to be quite interested in the case, perhaps you shouldn't disturb
|
||||
him now, later would probably be a better time.
|
||||
him now, later would probably be a better time.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 990 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -310,7 +310,7 @@ slimeball slime ball green~
|
|||
the slimeball~
|
||||
A green ball of slime is hanging over you, oozing downward.
|
||||
~
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
~
|
||||
196654 0 0 0 80 0 0 0 -500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -325,7 +325,7 @@ Froboz~
|
|||
Froboz the wizard is standing here, working on a new spell.
|
||||
~
|
||||
You see a middle-aged man whose knowledge of magic, both offensive and
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
~
|
||||
26650 0 0 0 16 0 0 0 300 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -338,8 +338,8 @@ titus andronicus~
|
|||
Titus Andronicus~
|
||||
Titus Andronicus is standing here, polishing a few swords.
|
||||
~
|
||||
As you look at him, he suddenly swings a newly sharpened sword at you!
|
||||
Watch out!
|
||||
As you look at him, he suddenly swings a newly sharpened sword at you!
|
||||
Watch out!
|
||||
~
|
||||
26682 0 0 0 16 0 0 0 500 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -352,7 +352,7 @@ senator~
|
|||
the senator~
|
||||
A senator is here, waiting for debate to begin.
|
||||
~
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -365,7 +365,7 @@ the bailiff~
|
|||
The bailiff stands here, keeping order in the courtroom.
|
||||
~
|
||||
He is a very stern man and insists on absolute quiet in his courtroom unless
|
||||
the judge has given someone permisson to speak.
|
||||
the judge has given someone permission to speak.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 900 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -377,7 +377,7 @@ defendant~
|
|||
the defendant~
|
||||
The defendant stands here, pleading her case.
|
||||
~
|
||||
She looks to be well organized and full of confidence.
|
||||
She looks to be well organized and full of confidence.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -411,7 +411,7 @@ Venus, the Goddess of Beauty and Knowledge, is resting here.
|
|||
~
|
||||
Venus is probably one of the most beautiful women you have ever seen if not
|
||||
THE most beautiful. She is very powerful and tough under that outer image of
|
||||
beauty.
|
||||
beauty.
|
||||
~
|
||||
256026 0 0 0 65552 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -448,7 +448,7 @@ mercury messenger god~
|
|||
Mercury~
|
||||
Mercury, the messenger of the Gods, is standing here.
|
||||
~
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
~
|
||||
256026 0 0 0 65552 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -467,7 +467,7 @@ Froboz' shopkeeper is here, minding the store.
|
|||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 650 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -480,7 +480,7 @@ the executioner~
|
|||
The executioner stands here, waiting to torture some sorry soul.
|
||||
~
|
||||
You see a burly man who is wearing a black hood that obscures his face. He
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
~
|
||||
24622 0 0 0 16 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -493,7 +493,7 @@ the baker~
|
|||
The baker looks at you calmly, wiping flour from his face with one hand.
|
||||
~
|
||||
A fat, nice looking baker. But you can see that he has many scars on his
|
||||
body.
|
||||
body.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the great oaken tree~
|
|||
A large ancient tree is here, wavering in the breeze.
|
||||
~
|
||||
Before you stands an ancient tree. Its bark has been petrified over time and
|
||||
there appears to be a hole in the trunk, possibly a nest of sorts.
|
||||
there appears to be a hole in the trunk, possibly a nest of sorts.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -32,7 +32,7 @@ A hannah city guard stands here, trying to prevent bloodshed.
|
|||
~
|
||||
It is this mans job to clean up the streets of all the monsters that have
|
||||
imperiled the city. Until this is done the remainder of the townspeople have
|
||||
taken refuge in the temple.
|
||||
taken refuge in the temple.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -49,7 +49,7 @@ a disgusting orc~
|
|||
A disgusting orc wanders the streets here.
|
||||
~
|
||||
This small yellow humanoid has small horns sticking out of its head and a pig
|
||||
snout. He roams the streets looking for something to pillage or rape.
|
||||
snout. He roams the streets looking for something to pillage or rape.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -61,12 +61,12 @@ Int: 25
|
|||
Wis: 25
|
||||
E
|
||||
#12504
|
||||
looter thiefing~
|
||||
a thiefing looter~
|
||||
looter thieving~
|
||||
a thieving looter~
|
||||
A thief sulks along the street looting the abandoned homes.
|
||||
~
|
||||
This looter is taking advantage of the city's downfall and has amassed a
|
||||
large sack of goodies.
|
||||
large sack of goodies.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -86,7 +86,7 @@ John the shopkeeper sits here.
|
|||
Before you stands a very large muscular man. He seems very friendly as he
|
||||
smiles then returns to his work. You have heard a few people in the temple say
|
||||
he used to be one of the Kings most elite guards. He truly must have been a
|
||||
fierce opponent in battle if the rumors are true.
|
||||
fierce opponent in battle if the rumors are true.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -99,7 +99,7 @@ a doctor~
|
|||
A doctor was busy performing an amputation before you interrupted him.
|
||||
~
|
||||
He looks at you, wondering why you would intrude upon all those poor people.
|
||||
He tries to ignore you and get back to his work.
|
||||
He tries to ignore you and get back to his work.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -111,7 +111,7 @@ troll crazed~
|
|||
a crazed troll~
|
||||
A crazed troll charges anything that moves.
|
||||
~
|
||||
This tall brown beast has gone berserk and is looking for some blood.
|
||||
This tall brown beast has gone berserk and is looking for some blood.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -124,7 +124,7 @@ a smelly goblin~
|
|||
A goblin can be smelled before you even see him.
|
||||
~
|
||||
This greenish beast is covered in filth. Snot oozes from its nose. Spit
|
||||
drools from its mouth.
|
||||
drools from its mouth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -137,7 +137,7 @@ a crying girl~
|
|||
A small girl weeps at the loss of her family.
|
||||
~
|
||||
Her faced is smudged and filthy from wiping away her tears with grubby hands.
|
||||
She looks up at you pitifully.
|
||||
She looks up at you pitifully.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -150,7 +150,7 @@ a homeless woman~
|
|||
A woman who lost her home and husband in the battle.
|
||||
~
|
||||
She is one of the few survivors of the battle. She mourns the loss of her
|
||||
home and husband.
|
||||
home and husband.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -163,7 +163,7 @@ a broken man~
|
|||
A man weeps in misery at the loss of everything he has ever known.
|
||||
~
|
||||
He has given up on life, everything he had is now gone, taken away from him.
|
||||
He just wants to know why.
|
||||
He just wants to know why.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -176,7 +176,7 @@ a stray dog~
|
|||
A stray dog runs around the temple looking for its owners.
|
||||
~
|
||||
The dogs fur is matted and filthy. Its been running the streets for a while
|
||||
now.
|
||||
now.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -186,9 +186,9 @@ E
|
|||
#12513
|
||||
lost boy~
|
||||
a lost boy~
|
||||
A boy is lost, from his family and friends.
|
||||
A boy is lost, from his family and friends.
|
||||
~
|
||||
He sucks his thumb innocently looking for a friend.
|
||||
He sucks his thumb innocently looking for a friend.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -201,7 +201,7 @@ Atropos~
|
|||
Atropos is here selling baked items.
|
||||
~
|
||||
He smiles at your patronage and claps his hands together causing a spray of
|
||||
flower everwhere. Atropos says, 'What can I get ya today? '
|
||||
flower everywhere. Atropos says, 'What can I get ya today? '
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -213,7 +213,7 @@ Elina~
|
|||
Elina~
|
||||
Elina is here greeting you.
|
||||
~
|
||||
She smiles warmly and looks like she really wants to help.
|
||||
She smiles warmly and looks like she really wants to help.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -228,7 +228,7 @@ A short fat man with a bloody apron on stands here smiling.
|
|||
You see a short fat man before you. He is holding a large meat cleaver and
|
||||
his blood-stained apron makes him appear at first like a common criminal. He
|
||||
sets his cleaver down and beams a smile at you as he begins to show you his cuts
|
||||
of meat.
|
||||
of meat.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -240,7 +240,7 @@ ascepleptous~
|
|||
ascepleptous~
|
||||
Ascepleptous the healer is here, tending to the wounded.
|
||||
~
|
||||
He has a gentle hand and friendly smile as he gives aid to those in need.
|
||||
He has a gentle hand and friendly smile as he gives aid to those in need.
|
||||
~
|
||||
20490 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -252,9 +252,9 @@ the elite guard~
|
|||
an elite temple guard~
|
||||
An elite temple guard is here.
|
||||
~
|
||||
Ther guard has worked his way through the ranks from a mere soldier to his
|
||||
The guard has worked her way through the ranks from a mere soldier to her
|
||||
present day exulted position as an elite guard. She seems very proud of
|
||||
herself.
|
||||
herself.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -271,7 +271,7 @@ a temple guard~
|
|||
A big temple guard is here.
|
||||
~
|
||||
The temple guards were the ones that held the monsters at bay from entering
|
||||
the temple and slaughtering the entire city. They are very respected.
|
||||
the temple and slaughtering the entire city. They are very respected.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -6,7 +6,7 @@ Friedrich Nietzsche searches for those wishing to become Overmen.
|
|||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
|
@ -42,7 +42,7 @@ Plato~
|
|||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -56,7 +56,7 @@ the librarian~
|
|||
The Builder Academy librarian sorts through her inventory.
|
||||
~
|
||||
She is in charge of keeping all articles of how to build in order and
|
||||
available to anyone who needs them.
|
||||
available to anyone who needs them.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -70,7 +70,7 @@ Aristotle wanders the hallways constantly in search of more knowledge.
|
|||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
philosophers.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -88,7 +88,7 @@ of Confucius and his disciples, and concerned with the principles of good
|
|||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
theories and institutions.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -103,7 +103,7 @@ The evil lag monster is here eating up bandwidth.
|
|||
~
|
||||
He grins evilly and laughs at your misery. A constant torrent of bits and
|
||||
data flow into his gaping maw as he consumes every ounce of bandwidth possible.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -116,7 +116,7 @@ the cute little rabbit~
|
|||
A cute little rabbit hops around innocently.
|
||||
~
|
||||
The rabbit is pure white with beady black eyes. The ears and whiskers are
|
||||
constantly twitching as it hops around looking for something to chew on.
|
||||
constantly twitching as it hops around looking for something to chew on.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -133,7 +133,7 @@ Rumble's Dentist seems to enjoy his job a little too much.
|
|||
tag reads "Mr. Spalding. " A blue face mask covers his face and a white
|
||||
hairnet makes him look more like a doctor than a dentist. He wears plastic
|
||||
gloves and matching white shoes. The only part of his body that is visible are
|
||||
the eyes. Very disturbing eyes.
|
||||
the eyes. Very disturbing eyes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -166,7 +166,7 @@ The huge ogre cowers in the corner, afraid of what will happen next.
|
|||
Though large and intimidating this ogre does not seem to realize that he
|
||||
would strike fear into the hearts of most mortals. Instead everything seems to
|
||||
scare it shitless. It is as if he has seen the future and he knows he is going
|
||||
to die.
|
||||
to die.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -205,7 +205,7 @@ luck. Countless tales recall the mystical qualities of black cats from King
|
|||
Charles I of England, who was so obsessed with the fear of losing his black cat
|
||||
that he had it guarded 24-seven, to fishermen's wives keeping a black cat at
|
||||
home to prevent sea-going disasters. In Australia and Britain black cats are
|
||||
considered lucky, while in America we basically believe the opposite.
|
||||
considered lucky, while in America we basically believe the opposite.
|
||||
|
||||
_
|
||||
( \
|
||||
|
@ -233,7 +233,7 @@ The Verizon Wireless guy is walking around annoying everyone while checking his
|
|||
~
|
||||
Rumble created this guy to help relieve his frustrations with Verizon. If
|
||||
you wish to trade horror stories about billing and cell phones just ask Rumble.
|
||||
He has seen it all.
|
||||
He has seen it all.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -247,7 +247,7 @@ Rumble's personal spy~
|
|||
A spy roams secretly about gleaning information for Rumble.
|
||||
~
|
||||
Rumble hired this guy to delve into the underground of TBA. He secretly
|
||||
wanders the halls of TBA looking for troublemakers.
|
||||
wanders the halls of TBA looking for troublemakers.
|
||||
~
|
||||
253978 0 0 0 1638484 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -265,7 +265,7 @@ the American civil rights movement and a prominent advocate of nonviolent
|
|||
protest. Kings challenges to segregation and racial discrimination in the
|
||||
1950s and 1960s helped convince many white Americans to support the cause of
|
||||
civil rights in the United States. After his assassination in 1968, King
|
||||
became a symbol of protest in the struggle for racial justice.
|
||||
became a symbol of protest in the struggle for racial justice.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -277,8 +277,8 @@ variable questmaster master~
|
|||
the variable questmaster~
|
||||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember wether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
This questmaster will save a variable to your player file to remember whether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -293,16 +293,16 @@ groundhog hog~
|
|||
the groundhog~
|
||||
A small brown furry groundhog sticks its head out of the ground.
|
||||
~
|
||||
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
|
||||
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
|
||||
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
|
||||
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
|
||||
coming and stays above ground if spring is near; statistical evidence does not support this
|
||||
tradition.
|
||||
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
|
||||
the winter would remain another six weeks. Candlemas Day was celebrated on February second
|
||||
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
|
||||
on this day.
|
||||
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
|
||||
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
|
||||
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
|
||||
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
|
||||
coming and stays above ground if spring is near; statistical evidence does not support this
|
||||
tradition.
|
||||
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
|
||||
the winter would remain another six weeks. Candlemas Day was celebrated on February second
|
||||
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
|
||||
on this day.
|
||||
|
||||
Six more weeks of winter for 2003!
|
||||
~
|
||||
|
@ -317,9 +317,9 @@ albert einstein guy~
|
|||
Einstein~
|
||||
A guy sporting the aged Don King look is calculating things in his head.
|
||||
~
|
||||
He frizzled grey hair sticks out in every direction. He sports a black and
|
||||
He frizzled gray hair sticks out in every direction. He sports a black and
|
||||
white peppered mustache and seems to be daydreaming or in deep thought. A
|
||||
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
|
||||
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -339,11 +339,11 @@ own weight problem and then set out to help others. Simmons' success as a
|
|||
fitness expert and advocate led to numerous local and national television and
|
||||
radio appearances, and in the mid- 70's, Simmons began a four-year run on
|
||||
"General Hospital". Following that, Simmons hosted "The Richard Simmons Show",
|
||||
a nationally syndicated, Emmy Award-winning series that ran for four years.
|
||||
a nationally syndicated, Emmy Award-winning series that ran for four years.
|
||||
He has sold over 27 million units of his products like "Sweatin' to the Oldies"
|
||||
to his current (16th) infomercial for his "Blast Off the Pounds" program. He
|
||||
has released more than 30 videos and published nine books (3 best-selling
|
||||
cookbooks).
|
||||
cookbooks).
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -357,7 +357,7 @@ The protector of the magic eight balls ensures everyone gets an eight ball befor
|
|||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
strange power about it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -372,7 +372,7 @@ A full grown turkey with a large beard struts back and forth bobbing its head.
|
|||
~
|
||||
This large foul has a mix of brown and white feathers covering everything but
|
||||
its bald head and neck which is a reddish-blue. The long flap of skin under the
|
||||
chin means this is a large Tom ready to be served up for a meal.
|
||||
chin means this is a large Tom ready to be served up for a meal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
|
|
@ -4,7 +4,7 @@ a feeling of hopelessness~
|
|||
A feeling of hopelessness threatens to overcome you.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -22,7 +22,7 @@ a feeling of depression~
|
|||
A feeling of depression threatens to drag you down.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -40,7 +40,7 @@ a feeling of fear~
|
|||
A feeling of fear stings in the pit of your stomach.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -58,7 +58,7 @@ a feeling of anxiety~
|
|||
A feeling of anxiety gnaws at the back of your mind.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
you down. They threaten to overcome and overpower you. Separately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
|
@ -96,7 +96,7 @@ The urge to commit suicide rips at your will.
|
|||
~
|
||||
Suicide is the act of killing oneself. But this isn't you. So if you kill
|
||||
this is it really suicide? Or is it murder? Whatever this is, it is dangerous
|
||||
and may be the cause of feelings that keep spreading through you and attepting
|
||||
and may be the cause of feelings that keep spreading through you and attempting
|
||||
to drag down your soul.
|
||||
~
|
||||
53370 0 0 0 65604 0 0 0 0 E
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -5,10 +5,10 @@ A mighty wyvern stands here defending his city.
|
|||
~
|
||||
This huge wyvern holds himself with military precision. His claws are
|
||||
extremely sharp as if he has taken the time to file them to fine points. His
|
||||
scales are a dull red and flex over the massive muscles underneath his hide.
|
||||
scales are a dull red and flex over the massive muscles underneath his hide.
|
||||
His glance scans the room and focuses on you intently. He crooks one huge talon
|
||||
as you look at him as if to ask what you want from him, better not waist his
|
||||
time.
|
||||
time.
|
||||
~
|
||||
26714 0 0 0 120 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -23,7 +23,7 @@ A small tornado of dust spins here.
|
|||
~
|
||||
This is a funnel of air about three feet tall. It spins in circles kicking
|
||||
up sand and dust as it goes. There looks to be a human face within the tiny
|
||||
storm.
|
||||
storm.
|
||||
~
|
||||
65612 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -38,7 +38,7 @@ A small crab is crawling across the sand here.
|
|||
~
|
||||
This little crab has two large claws to defend itself and a thick shell to
|
||||
hide under. Looks like you wouldn't want it to get a good hold of you with
|
||||
those pincers.
|
||||
those pincers.
|
||||
~
|
||||
2136 0 0 0 64 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -51,7 +51,7 @@ Heat Monster wyv~
|
|||
a heat monster~
|
||||
A monster made entirely of heat walks here in human form.
|
||||
~
|
||||
This figure looks vaguely human in shape but keeps wavering in the light.
|
||||
This figure looks vaguely human in shape but keeps wavering in the light.
|
||||
Waves of heated air flow from it and you wonder what kind of energy it took to
|
||||
create this thing. The fiendish face of the monster grins demonically at you.
|
||||
|
||||
|
@ -70,7 +70,7 @@ A gigantic red dragon lies here blocking your way.
|
|||
This huge dragon sprawls across your way leaving you only a little room to
|
||||
pass by it. Smoke and hot air Jet forth from its fanged maw and nostrils, while
|
||||
sparks of reddish light reflect off its deep red scales and the treasure
|
||||
imbedded in its belli. Its eyes are closed and although it is over 100 feet
|
||||
imbedded in its belly. Its eyes are closed and although it is over 100 feet
|
||||
long if it is sleeping.. You might be able to get passed it. What a guardian!
|
||||
|
||||
~
|
||||
|
@ -86,7 +86,7 @@ a wyvern citizen~
|
|||
A working class wyvern walks these streets without fear.
|
||||
~
|
||||
This is an adult wyvern on his way to run some errands. His gaze passes over
|
||||
you and dismisses you as soon as it does. How pathetic you are.
|
||||
you and dismisses you as soon as it does. How pathetic you are.
|
||||
~
|
||||
2124 0 0 0 0 0 0 0 -200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -101,7 +101,7 @@ A newly hatched wyvern is here.
|
|||
~
|
||||
This is a tiny version of the other larger inhabitants of this city. It is
|
||||
so young that its scales are still shiny from birth. The baby wyvern looks back
|
||||
at you with curiosity, who is this strange being?
|
||||
at you with curiosity, who is this strange being?
|
||||
~
|
||||
2252 0 0 0 0 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -117,7 +117,7 @@ A wyvern guard is here on duty.
|
|||
This wyvern is powerfully built and carries himself with confidence. He
|
||||
watches the crowds intently looking for signs of trouble within his city. His
|
||||
dull red scales glint faintly in the light and his footsteps echo heavily over
|
||||
the voices of those of his lighter brethren. A deadly opponent.
|
||||
the voices of those of his lighter brethren. A deadly opponent.
|
||||
~
|
||||
59480 0 0 0 8256 0 0 0 -250 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -134,7 +134,7 @@ A mighty wyvern stands here watching the gates.
|
|||
raised to a height of ten feet and her dull blue scales reflect the light giving
|
||||
everything around her a bluish tinge. She looks at you as if assessing your
|
||||
possible danger to her. A forked tung flickers in and out of her mouth tasting
|
||||
the air.
|
||||
the air.
|
||||
~
|
||||
22618 0 0 0 72 0 0 0 -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -150,7 +150,7 @@ A wyvern in royal colors stands here.
|
|||
This wyvern is dressed in the house colors of the ruling family of the city.
|
||||
Deep red scales match a set of glowing red eyes which look at you distastefully.
|
||||
Though he says nothing the 15 foot long reptile conveys a feeling of great
|
||||
arrogance and disdain. He must be very important.
|
||||
arrogance and disdain. He must be very important.
|
||||
~
|
||||
26700 0 0 0 8248 0 0 0 -400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -167,7 +167,7 @@ The great Lord of the wyverns is here in all his glory.
|
|||
even some dragons you've seen. Unlike other males his coloring is a deep
|
||||
crimson. There is an other difference as well, he has a set of huge wings
|
||||
folded across his back. His eyes pass serenely over you and the rest of the
|
||||
room. You represent no threat to such a creature.
|
||||
room. You represent no threat to such a creature.
|
||||
~
|
||||
256090 0 0 0 8312 0 0 0 -500 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -182,7 +182,7 @@ A wyvern wizard is here researching new items to sell.
|
|||
~
|
||||
This wyvern holds a wand in one hand and a spell book in the other. He looks
|
||||
at you carefully to make sure you don't try to walk off with anything from his
|
||||
shop.
|
||||
shop.
|
||||
~
|
||||
188638 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -197,7 +197,7 @@ A wyvern stands here filling cups and barrels with water.
|
|||
~
|
||||
This wyvern holds a forked stick in one hand and the Handel of a pump in the
|
||||
other. He watches you with interest. Wonder if he's hungry or looking for
|
||||
business?
|
||||
business?
|
||||
~
|
||||
188638 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -211,7 +211,7 @@ a wyvern trader~
|
|||
A wyvern is here checking over his goods.
|
||||
~
|
||||
This wyvern holds a jeweler's monocle in one hand and a tablet in the other.
|
||||
There is a shrewd look in his eye. Looks like he drives a hard bargain.
|
||||
There is a shrewd look in his eye. Looks like he drives a hard bargain.
|
||||
~
|
||||
190686 0 0 0 8440 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -225,7 +225,7 @@ a wyvern weapon master~
|
|||
A huge wyvern is here sharpening his claws.
|
||||
~
|
||||
He looks very well capable of crushing you with one claw tied behind his
|
||||
back. It's a good thing he's selling weapons and not using them... On you.
|
||||
back. It's a good thing he's selling weapons and not using them... On you.
|
||||
~
|
||||
256094 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -238,8 +238,8 @@ wyvern armor expert wyv~
|
|||
a wyvern armor expert~
|
||||
A wyvern is here tanning some hides.
|
||||
~
|
||||
This wyvern holds a knife in one hand and a piece of hide in the other.
|
||||
Wonder if she wants your hide too?
|
||||
This wyvern holds a knife in one hand and a piece of hide in the other.
|
||||
Wonder if she wants your hide too?
|
||||
~
|
||||
256078 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -253,7 +253,7 @@ a wyvern cook~
|
|||
A big wyvern is here selling his home cooked meals.
|
||||
~
|
||||
This wyvern looks like he's had a few too many of his own creations. On the
|
||||
other hand maybe he's had a few too many of his customers.
|
||||
other hand maybe he's had a few too many of his customers.
|
||||
~
|
||||
190686 0 0 0 8440 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -5,7 +5,7 @@ You resist the urge to avert your eyes from the sight of the one true God.
|
|||
~
|
||||
The sight is for each man a different, a mirror into the true nature of each
|
||||
person's body and soul. At first a proud, bitter old man, but just as easily a
|
||||
gentle extended hand, a smile, and gardens... Gardens.
|
||||
gentle extended hand, a smile, and gardens... Gardens.
|
||||
~
|
||||
256282 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -19,7 +19,7 @@ The archangel Michael turns and begins to look you over.
|
|||
~
|
||||
At first you see nothing but a bright and comforting glow; then the image
|
||||
sharpens suddenly, and you see a face, eyes, hands, but then that too fades, and
|
||||
you see nothing.
|
||||
you see nothing.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -33,7 +33,7 @@ The archangel Gabriel smiles, and begins to tell you something.
|
|||
~
|
||||
Known as the Messenger, it is this angel that has brought the Divine Word to
|
||||
the chosen prophets, and in turn brought the Seal of the Prophets on a
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -47,7 +47,7 @@ The archangel Raphael looks up and frowns at you in disapproval.
|
|||
~
|
||||
It is impossible to get a solid glance at the archangel. He is nothing that
|
||||
is human, and with a mere whisper, he dispels every image that you attempt to
|
||||
create in your mind.
|
||||
create in your mind.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -60,7 +60,7 @@ Uriel~
|
|||
Uriel, the angel of darkness, stands here guarding the way forward.
|
||||
~
|
||||
After the Fall of the bringer of light, the Lord had need for the service of
|
||||
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
|
||||
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -74,7 +74,7 @@ The cherubin of the blazing sword looks at you and begins to chuckle.
|
|||
~
|
||||
The monster before you seems to be nothing more than a baby or young child,
|
||||
wrapped in a glowing white cloth, but as you try to walk past, the beast grins
|
||||
and cackles, drawing its sword and blocking the way.
|
||||
and cackles, drawing its sword and blocking the way.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -88,7 +88,7 @@ A mad, drunken jester is sitting here, lost in his deepening stupor.
|
|||
~
|
||||
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
|
||||
something obscure: dragons, the temple, the falling of great empires. He laughs
|
||||
at you and takes another drink.
|
||||
at you and takes another drink.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -102,7 +102,7 @@ One of the jinn dances in and out of the air before your eyes, taunting you.
|
|||
~
|
||||
You have heard legends of these creatures, the mischievous little demons said
|
||||
to be trapped in lamps and bottles, capable of granting all kinds of powerful
|
||||
wishes. To you, it looks like nothing more than an annoying little sprite.
|
||||
wishes. To you, it looks like nothing more than an annoying little sprite.
|
||||
~
|
||||
76 0 0 0 4 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -117,7 +117,7 @@ A slumped, shaking old man stands up and begins to yell at the world.
|
|||
He wears a faded uniform, decorated with honors of his own creation,
|
||||
slackened jaws and pasty white bags sagging under his ugly, hating eyes. A tuft
|
||||
of reckless dark hair scatters across his forehead, and his right hand shakes
|
||||
and shakes.
|
||||
and shakes.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -143,7 +143,7 @@ judas escariot apostle~
|
|||
Judas Escariot~
|
||||
The wayward apostle approaches slowly, extending his arms in a hug.
|
||||
~
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -151,12 +151,12 @@ The wayward apostle approaches slowly, extending his arms in a hug.
|
|||
8 8 1
|
||||
E
|
||||
#1511
|
||||
pharoah~
|
||||
Pharoah~
|
||||
Pharoah has been sent here in retribution for a lifetime of evils.
|
||||
pharaoh~
|
||||
Pharaoh~
|
||||
Pharaoh has been sent here in retribution for a lifetime of evils.
|
||||
~
|
||||
Richly clothed and postured in arrogance and love of power, he looks at you
|
||||
with nothing more than a smirk of contempt.
|
||||
with nothing more than a smirk of contempt.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -169,7 +169,7 @@ Abu Bakr~
|
|||
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
|
||||
~
|
||||
You see a simple man, dressed in dark and unadorned robes, bent over and
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -197,7 +197,7 @@ The third of the rightly-guided Caliphs, Uthman, stands before you.
|
|||
~
|
||||
He was chosen as leader by a clique of jealous rivals who could agree upon no
|
||||
other. The memory of the Prophet fading quickly from the minds of the faithful,
|
||||
he could do little, and was in the end killed by his enemies.
|
||||
he could do little, and was in the end killed by his enemies.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -212,7 +212,7 @@ You have come before Ali, fourth and last of the Rashidun.
|
|||
Some view him as the closest to God among all of the Caliphs, the one most
|
||||
deserving of our respect and reverence. Still others saw him as a schismatic, a
|
||||
heretic, one to be killed and forgotten. To look at him now is for you to
|
||||
decide for yourself.
|
||||
decide for yourself.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -227,7 +227,7 @@ You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
|
|||
He smiles calmly, and begins to tell you of the time when he would not kneel,
|
||||
would not prostrate himself before the first human beings. And then he gestures
|
||||
at you, smiling, and conjures an image of all the temptations that will be yours
|
||||
if you in turn but follow him.
|
||||
if you in turn but follow him.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -240,7 +240,7 @@ the Temptation~
|
|||
You pause nervously as a voice whispers at you from over your shoulder.
|
||||
~
|
||||
There is no physical figure attached to the presence that dominates this
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -253,7 +253,7 @@ the raging dragon~
|
|||
A raging dragon turns to you in violent lust for your soul.
|
||||
~
|
||||
The serpent of babylon, the aged and violet hued monster that has watched all
|
||||
of mankind succumb before its power, turns to you as its last victim.
|
||||
of mankind succumb before its power, turns to you as its last victim.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -266,7 +266,7 @@ the demon~
|
|||
The hell-fire around you is dominated by a massive, burning demon.
|
||||
~
|
||||
You see nothing but the inexorably red and burning anger of the lord of the
|
||||
underworld that you fear to be your fate.
|
||||
underworld that you fear to be your fate.
|
||||
~
|
||||
46 0 0 0 16 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -279,7 +279,7 @@ the innocent baby~
|
|||
Lying on the ground wrapped in blankets is the most innocent of babies.
|
||||
~
|
||||
The baby is barely aware of your presence, lost in a sleepy and contented
|
||||
yawn.
|
||||
yawn.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -306,7 +306,7 @@ the man~
|
|||
A middle-aged man is here, kneeling in prayer.
|
||||
~
|
||||
He is tired, the lines of age marking his face, but in his robe, kneeling, he
|
||||
is the image of perfect contentment.
|
||||
is the image of perfect contentment.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -319,7 +319,7 @@ the bodyless soul~
|
|||
You are overwhelmed by the presence of a soul that has transcended its body.
|
||||
~
|
||||
You sense certain tastes and smells, the winds through the gardens. Nothing
|
||||
can explain or describe this perfection, this utter bliss.
|
||||
can explain or describe this perfection, this utter bliss.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ Gwydion~
|
|||
Gwydion the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Gwydion wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -16,10 +16,10 @@ king welmar~
|
|||
King Welmar~
|
||||
The wise King Welmar sits here in his throne.
|
||||
~
|
||||
In his later middle-age, with his beard starting to grey, King Welmar is
|
||||
In his later middle-age, with his beard starting to gray, King Welmar is
|
||||
still very powerfully built, and wouldn't take kindly to an attack. Despite
|
||||
that, you know he is well-loved throughout the land, and has a reputation as a
|
||||
wise and just ruler.
|
||||
wise and just ruler.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -31,7 +31,7 @@ ghost horrible~
|
|||
the horrible ghost~
|
||||
You hear a frightening wail, and see a horrible ghost approaching.
|
||||
~
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
~
|
||||
254014 0 0 0 524304 0 0 0 -700 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -44,7 +44,7 @@ Jim~
|
|||
Jim the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jim wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -57,7 +57,7 @@ Brian~
|
|||
Brian the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Brian wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -70,7 +70,7 @@ Mick~
|
|||
Mick the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Mick wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -83,7 +83,7 @@ Matt~
|
|||
Matt the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Matt wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -97,7 +97,7 @@ Jochem the Royal Guard sits here, off duty.
|
|||
~
|
||||
As all members of the Guard, Jochem wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -111,7 +111,7 @@ Anne the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Anne wears the chain mail required of them as
|
||||
uniform. She seems very well trained, and moves like a fighter who has seen
|
||||
more than one battle, and longs to see the next!
|
||||
more than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -125,7 +125,7 @@ Andrew the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Andrew wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -139,7 +139,7 @@ Bertram the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Bertram wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
guy seems tough...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -152,8 +152,8 @@ Jeanette~
|
|||
Jeanette the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jeanette wears the chain mail required of them
|
||||
as uniform. She seems very well trained, and carries her scars with pride.
|
||||
This girl could be nasty if she wanted to...
|
||||
as uniform. She seems very well trained, and carries her scars with pride.
|
||||
This girl could be nasty if she wanted to...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -166,11 +166,11 @@ Peter, the Captain of the Royal Guard~
|
|||
Peter, the Captain of the Royal Guard, walks around inspecting.
|
||||
~
|
||||
As all members of the Guard, Peter wears the chain mail required of them as
|
||||
uniform. Even though all the other guards seem well trained, you realise none
|
||||
uniform. Even though all the other guards seem well trained, you realize none
|
||||
of them would stand a chance against this man in a fight. He stands at least
|
||||
two metres tall, but still moves with an almost feline grace. He actually
|
||||
two meters tall, but still moves with an almost feline grace. He actually
|
||||
radiates strength and confidence, and you have to fight a sudden urge to come to
|
||||
attention as you see him.
|
||||
attention as you see him.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -183,7 +183,7 @@ the Training Master~
|
|||
The Training Master is here, supervising.
|
||||
~
|
||||
Aged, but experienced, the Training Master is skilled in the use of virtually
|
||||
every weapon type invented by Man.
|
||||
every weapon type invented by Man.
|
||||
~
|
||||
75 0 0 0 0 0 0 0 950 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -196,7 +196,7 @@ the Royal Herald~
|
|||
The Royal Herald is standing here.
|
||||
~
|
||||
This is a young, powerfully built man, whose primary function is to make
|
||||
Royal Announcements.
|
||||
Royal Announcements.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -211,7 +211,7 @@ Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
|
|||
You remember a time almost a decade ago, when the news of the day was how
|
||||
this man had slaughtered the entire population of the little village of
|
||||
Townsbridge. He was imprisoned, and here he is - a shadow of the undoubtedly
|
||||
great warrior he once was, but still to be reckoned with.
|
||||
great warrior he once was, but still to be reckoned with.
|
||||
~
|
||||
24828 0 0 0 589824 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -225,7 +225,7 @@ James the Butler~
|
|||
James the Butler is standing here, looking pompous.
|
||||
~
|
||||
The typical perfect butler: upper middle age, a bit bald and with an
|
||||
impressive belly.
|
||||
impressive belly.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 500 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -237,7 +237,7 @@ woman cleaning~
|
|||
the Cleaning Woman~
|
||||
There is a Cleaning Woman here, trying not be noticed.
|
||||
~
|
||||
Although she has a menial job, she seems to like it.
|
||||
Although she has a menial job, she seems to like it.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -249,7 +249,7 @@ cockroach roach~
|
|||
the cockroach~
|
||||
A large cockroach is crawling by the wall.
|
||||
~
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
~
|
||||
196696 0 0 0 0 0 0 0 -250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -262,8 +262,8 @@ the Astrologer~
|
|||
The Astrologer is sitting here, studying a book.
|
||||
~
|
||||
He is old and white-haired, with a long beard. As you see him, you can
|
||||
almost believe the rumours about stars deciding Fate, and that astrology is
|
||||
capable of seeing the future.
|
||||
almost believe the rumors about stars deciding Fate, and that astrology is
|
||||
capable of seeing the future.
|
||||
~
|
||||
26651 0 0 0 0 0 0 0 900 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -276,7 +276,7 @@ Tim, the King's Lifeguard~
|
|||
Tim, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tom. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -289,7 +289,7 @@ Tom, the King's Lifeguard~
|
|||
Tom, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tim. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -302,7 +302,7 @@ the Chef~
|
|||
The Chef is here, shouting orders to the other cooks.
|
||||
~
|
||||
It seems he has been tasting his own food a bit too enthusiastically. He is,
|
||||
in other words, a bit fat.
|
||||
in other words, a bit fat.
|
||||
~
|
||||
26778 0 0 0 0 0 0 0 500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -314,7 +314,7 @@ cook~
|
|||
the cook~
|
||||
There is a cook here, making himself busy with a pot.
|
||||
~
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -327,7 +327,7 @@ David~
|
|||
David, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
attempt to get past him.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -340,7 +340,7 @@ Dick~
|
|||
Dick, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
attempt to get past him.
|
||||
~
|
||||
11 0 0 0 16 0 0 0 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -353,7 +353,7 @@ Jerry~
|
|||
Jerry the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Jerry wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -366,7 +366,7 @@ Michael~
|
|||
Michael the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Michael wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
73 0 0 0 0 0 0 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -380,7 +380,7 @@ Hans the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Hans wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -394,7 +394,7 @@ Boris the Royal Guard is here on duty.
|
|||
~
|
||||
As all members of the Guard, Boris wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
guy seems tough...
|
||||
~
|
||||
73 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -408,7 +408,7 @@ A zombie is shambling over some corpses here, moving quite silently.
|
|||
~
|
||||
It is entirely possible that this zombie was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
revenge.
|
||||
~
|
||||
172090 0 0 0 524368 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -422,7 +422,7 @@ A skeleton is moving about with a loud clatter here, climbing over corpses.
|
|||
~
|
||||
It is entirely possible that this skeleton was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
revenge.
|
||||
~
|
||||
172090 0 0 0 80 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -436,7 +436,7 @@ A large demon surrounded by flames rises out of the dark pool.
|
|||
~
|
||||
It is a horrifying thing, this demonic creature from the depths of the Abyss.
|
||||
It glares down at you through blood-red eyes, and bares its huge white fangs and
|
||||
its razor-sharp talons.
|
||||
its razor-sharp talons.
|
||||
~
|
||||
256058 0 0 0 80 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -31,7 +31,7 @@ Sir Benlad~
|
|||
Sir Benlad slaps you with his gauntlet and challenges you!
|
||||
~
|
||||
Sir Benlad is clad in his renowned green armor, rumored to be impervious to
|
||||
normal weaponry. He bears a huge battle axe.
|
||||
normal weaponry. He bears a huge battle axe.
|
||||
~
|
||||
65608 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -44,7 +44,7 @@ Galahad~
|
|||
Sir Galahad~
|
||||
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
|
||||
~
|
||||
Sir Galahad is dressed all in white armor and walks with pride.
|
||||
Sir Galahad is dressed all in white armor and walks with pride.
|
||||
~
|
||||
65608 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -59,7 +59,7 @@ A knight with armor of many colors stands here.
|
|||
~
|
||||
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield of
|
||||
many colors. He anxiously awaits an opportunity to help a damsel in distress.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -91,7 +91,7 @@ Sir Gawaine~
|
|||
Sir Gawaine, the strong, is on a mission of vengeance!
|
||||
~
|
||||
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and
|
||||
wears his famous horned helm.
|
||||
wears his famous horned helm.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -135,7 +135,7 @@ Sir Tristram~
|
|||
Sir Tristram smirks at you.
|
||||
~
|
||||
Sir Tristram, suitor of Isolade, is considered by many to be second only to
|
||||
Lancelot in his skill of arms.
|
||||
Lancelot in his skill of arms.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -179,7 +179,7 @@ A fool in motley cavorts here!
|
|||
~
|
||||
Dagonet, the court jester of Arthur, is a master of his craft. He dances on
|
||||
his hands while juggling a set of knives. You get the impression that he could
|
||||
handle himself well in a fight.
|
||||
handle himself well in a fight.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -193,7 +193,7 @@ Sir Turquine~
|
|||
A knight with a wolf helm cackles with glee!
|
||||
~
|
||||
Turquine is dressed in scale mail and a wolf helm. He is a slender whip of
|
||||
a man, and his eyes dart left and right.
|
||||
a man, and his eyes dart left and right.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -208,7 +208,7 @@ A knight dressed in red shimmering armor faces you!
|
|||
~
|
||||
Perimones, the red knight, has a red beard and mustache. He is a short
|
||||
stocky man. His ruby armor is shimmering in the sunlight, and he wears the
|
||||
silken red favor of Galenvine on his sleeve.
|
||||
silken red favor of Galenvine on his sleeve.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -222,7 +222,7 @@ A nobleman stands here in all his finery.
|
|||
~
|
||||
The nobleman wears the finest cotton and wool clothing available. Riches
|
||||
adorn him in the form of chains, and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
intent on going somewhere.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -236,7 +236,7 @@ a merchant~
|
|||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -249,7 +249,7 @@ servant~
|
|||
a servant~
|
||||
A servant is rushing by.
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -263,7 +263,7 @@ a demon~
|
|||
A towering, black scaled demon has come to eat your soul!
|
||||
~
|
||||
As it breathes, the ground you stand on rumbles and you are seared by its hot
|
||||
breath. It is this demon which has been laughing at you in all your visions.
|
||||
breath. It is this demon which has been laughing at you in all your visions.
|
||||
Merlin has bound this demon here to use its power in the fabrication of magic
|
||||
items. However his hold has slipped a few times, enabling the demon to give out
|
||||
a few artifacts to encourage the downfall of Camelot.
|
||||
|
@ -280,7 +280,7 @@ Iron Jack~
|
|||
Iron Jack, the armorer of Camelot, is here.
|
||||
~
|
||||
Iron Jack wears his smith apron, leather leggings, and has corded muscular
|
||||
arms.
|
||||
arms.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -294,7 +294,7 @@ Persante of Inde~
|
|||
Persante of Inde is here, marshalling the troops of Camelot.
|
||||
~
|
||||
Persante is called the blue knight because of his brilliant blue armor. He
|
||||
is mounted on a fine charger, and is waving his blue pennant.
|
||||
is mounted on a fine charger, and is waving his blue pennant.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -322,7 +322,7 @@ Lionel~
|
|||
Lionel, the knight, staggers past.
|
||||
~
|
||||
Lionel is covered in blood, and is walking as if stunned. It looks like he
|
||||
is going to fall.
|
||||
is going to fall.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -402,7 +402,7 @@ cook~
|
|||
a cook~
|
||||
A fat cook is walking around with a spoons tasting all the food.
|
||||
~
|
||||
She must weigh over 200 pounds.
|
||||
She must weigh over 200 pounds.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -415,7 +415,7 @@ guard~
|
|||
a guard~
|
||||
A guard is standing a sharp watch.
|
||||
~
|
||||
He seems to be suspicious of everyone.
|
||||
He seems to be suspicious of everyone.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -428,7 +428,7 @@ archer~
|
|||
a archer~
|
||||
An archer is dying here.
|
||||
~
|
||||
He looks like he'll die any minute now.
|
||||
He looks like he'll die any minute now.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -441,7 +441,7 @@ infantryman~
|
|||
a dying infantryman~
|
||||
An infantryman is dying here.
|
||||
~
|
||||
He looks to be almost dead.
|
||||
He looks to be almost dead.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -455,7 +455,7 @@ a dying knight~
|
|||
A knight is slowly bleeding to death.
|
||||
~
|
||||
He has suffered several wounds during his battles. It doesn't look like
|
||||
he'll last much longer.
|
||||
he'll last much longer.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -482,7 +482,7 @@ creature beast lion~
|
|||
a questing beast~
|
||||
A long necked, lion pawed, spotted creature is here gnawing on a femur.
|
||||
~
|
||||
It looks hungry!
|
||||
It looks hungry!
|
||||
~
|
||||
106728 0 0 0 524308 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#16900
|
||||
gibberling, bloodthirsty~
|
||||
gibberling bloodthirsty~
|
||||
a bloodthirsty gibberling~
|
||||
A bloodthirsty gibberling is here, grunting loudly.
|
||||
~
|
||||
This hunchbacked, vicious, monstrosity is spawn of the numerous reviled and
|
||||
feared race of gibberlings. The creature utters howls, shrieks, and insane
|
||||
chattering noises from it's grinning, canine visage, which is encircled by a
|
||||
wild black mane, almost covering it's pointed ears.
|
||||
wild black mane, almost covering it's pointed ears.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -16,12 +16,12 @@ BareHandAttack: 14
|
|||
Int: 5
|
||||
E
|
||||
#16901
|
||||
cougar, cuogar, ~
|
||||
cougar~
|
||||
the cougar~
|
||||
A cougar is on the prowl here.
|
||||
~
|
||||
It is a muscular cougar with gleaming fangs, stealthily searching the area
|
||||
for fresh meat to fill it's savage belly until the next kill.
|
||||
for fresh meat to fill it's savage belly until the next kill.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -30,13 +30,13 @@ for fresh meat to fill it's savage belly until the next kill.
|
|||
BareHandAttack: 9
|
||||
E
|
||||
#16902
|
||||
gibberling, shifty~
|
||||
gibberling shifty~
|
||||
the shifty gibberling~
|
||||
A shifty gibberling is lingering here.
|
||||
~
|
||||
It looks unfinished. An unusually quiet gibberling is chattering softly in
|
||||
the shadows, and you can almost see a glint of unusually high intellect in the
|
||||
creatures' beady black eyes.
|
||||
creatures' beady black eyes.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -45,7 +45,7 @@ creatures' beady black eyes.
|
|||
Int: 15
|
||||
E
|
||||
#16903
|
||||
gibberling, raider~
|
||||
gibberling raider~
|
||||
a gibberling raider~
|
||||
A gibberling raider is here, snarling like an animal.
|
||||
~
|
||||
|
@ -53,7 +53,7 @@ A gibberling raider is here, snarling like an animal.
|
|||
there is such a thing. It seems even more bloodthirsty and vicious than the
|
||||
average gibberling, not to mention larger in girth. The shrieking and clicking
|
||||
noises it continually makes, are enough to unnerve even the most experienced
|
||||
warriors.
|
||||
warriors.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -61,13 +61,13 @@ warriors.
|
|||
8 8 1
|
||||
E
|
||||
#16904
|
||||
gibberling, mutant~
|
||||
gibberling mutant~
|
||||
the mutant gibberling~
|
||||
A mutant gibberling is going completely insane here!
|
||||
~
|
||||
The face of this four-armed gibberling, is completely disfigured and twisted
|
||||
into an even more disgusting expression, than the usual horrific scowl of these
|
||||
vicious creatures. Even the other gibberlings seem to avoid contact with it.
|
||||
vicious creatures. Even the other gibberlings seem to avoid contact with it.
|
||||
~
|
||||
108 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -77,7 +77,7 @@ Int: 5
|
|||
Wis: 5
|
||||
E
|
||||
#16905
|
||||
gibberling, king, cheiftain~
|
||||
gibberling king chieftain~
|
||||
the gibberling chieftain~
|
||||
The king of the gibberlings is here!
|
||||
~
|
||||
|
@ -85,7 +85,7 @@ The king of the gibberlings is here!
|
|||
life, his canine features are twisted into a permanent scowl of hate for all
|
||||
living creatures save his own kind, for which he merely feels no emotion. A
|
||||
white mane frames his terrible face, and each rasping breath he takes, seems to
|
||||
drain some of your lifeforce, to replenish his own horrifying being.
|
||||
drain some of your lifeforce, to replenish his own horrifying being.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -104,7 +104,7 @@ A female gibberling is running around, screeching!
|
|||
You never stopped to think that there must be female gibberlings until you
|
||||
met one face to face. She is just as horrific as any of the other gibberlings,
|
||||
and of course completely insane, as she leaps and pounces around you, baring her
|
||||
razor-sharp teeth!
|
||||
razor-sharp teeth!
|
||||
~
|
||||
104 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -116,14 +116,14 @@ Dex: 7
|
|||
Wis: 5
|
||||
E
|
||||
#16907
|
||||
fat, gibberling, butcher~
|
||||
fat gibberling butcher~
|
||||
the gibberling butcher~
|
||||
A fat female gibberling is here, loudly burping and grunting.
|
||||
~
|
||||
You observe a disgusting, foul-smelling, obese gibberling, whose bulky frame
|
||||
is almost completely covered in refuse, and scraps of half-eaten meat. Her
|
||||
beady eyes gleam with a maniacal glint as she consumes any and all edible
|
||||
materials in sight!
|
||||
materials in sight!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -134,7 +134,7 @@ Int: 3
|
|||
Wis: 3
|
||||
E
|
||||
#16908
|
||||
gibberling, shaman~
|
||||
gibberling shaman~
|
||||
the gibberling shaman~
|
||||
A gibberling shaman stands here.
|
||||
~
|
||||
|
@ -142,7 +142,7 @@ A gibberling shaman stands here.
|
|||
a sinister practitioner of dark rituals who loves nothing more than to drink the
|
||||
vital fluids of kills made in or near the caves. His glowing green eyes peer
|
||||
out, sunken deep into his dog-face, with a sadistic intelligence found seldom
|
||||
among the savage hordes of gibberlings.
|
||||
among the savage hordes of gibberlings.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -152,12 +152,12 @@ BareHandAttack: 12
|
|||
Wis: 15
|
||||
E
|
||||
#16909
|
||||
small, marmot~
|
||||
small marmot~
|
||||
a small marmot~
|
||||
A small marmot is scurrying about.
|
||||
~
|
||||
It's a small, furry mammal found in the mountainous regions, and it appears
|
||||
to be in a playful mood.
|
||||
to be in a playful mood.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -174,7 +174,7 @@ A massive, two headed gibberling is growling at you!
|
|||
as the gibberling king, but much more savage. He has apparently been confined
|
||||
to this dark chamber either as a punishment, or because he is too crazed and
|
||||
bloodthirsty to dwell even among the general population of gibberlings in the
|
||||
cave.
|
||||
cave.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -18,7 +18,7 @@ knight quality~
|
|||
a knight~
|
||||
A knight of quality looks down upon you from his mount.
|
||||
~
|
||||
The knight is in full plate mail on a barded horse and carries a lance.
|
||||
The knight is in full plate mail on a barded horse and carries a lance.
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -33,7 +33,7 @@ King Arthur sits upon his throne awaiting the return of the grail.
|
|||
~
|
||||
King Arthur is a black bearded, barrel-chested man. He is in full plate
|
||||
armor emblazoned with the sign of a gold dragon. He carries Excalibur in a
|
||||
strange looking sheath.
|
||||
strange looking sheath.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -47,7 +47,7 @@ a serf~
|
|||
A dirty serf shuffles along here.
|
||||
~
|
||||
The serf is in rags, smells, and you actually think you can see lice on him.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -74,7 +74,7 @@ the black knight~
|
|||
A knight dressed in black armor says "NONE SHALL PASS"
|
||||
~
|
||||
The black knight has black armor and a visored helm. He stands resting on a
|
||||
two handed sword.
|
||||
two handed sword.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -103,7 +103,7 @@ Sir Lancelot~
|
|||
Sir Lancelot, champion of the Round Table, smiles at you.
|
||||
~
|
||||
Sir Lancelot is wearing polished steel armor. His visor is up and his hand
|
||||
raises in salute to you.
|
||||
raises in salute to you.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -118,7 +118,7 @@ A beautifully dressed woman beckons you closer.
|
|||
Upon closer inspection you realize the woman is Morgan le Fey, the evil
|
||||
enchantress and the scourge of Camelot. She snarls as you have seen through her
|
||||
disguise. She is wearing silk robes which do little to hide her ugly, hateful,
|
||||
and twisted body.
|
||||
and twisted body.
|
||||
~
|
||||
2120 0 0 0 1572948 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -133,7 +133,7 @@ A lady-in-waiting bats her eyes at you!
|
|||
~
|
||||
The lady-in-waiting snuggles up closer to you, pressing you for the details
|
||||
of your last campaign. She is clad in a long gown and garlands of flowers are
|
||||
in her hair.
|
||||
in her hair.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -175,7 +175,7 @@ a merchant~
|
|||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -189,7 +189,7 @@ a monk~
|
|||
A monk is here, mumbling in Latin.
|
||||
~
|
||||
The monk has a brown robe with a hood on it. He has tied it off with a
|
||||
piece of rope. The top of his head is shaved in the Fransician fashion.
|
||||
piece of rope. The top of his head is shaved in the Fransician fashion.
|
||||
~
|
||||
72 0 0 0 8192 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -216,7 +216,7 @@ a bard~
|
|||
A bard is here, singing a sweet ballad.
|
||||
~
|
||||
The bard is dressed in silk leggings, a leather vest, and bright orange
|
||||
shirt.
|
||||
shirt.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -230,7 +230,7 @@ an entertainer~
|
|||
An entertainer is here, leaping with great acrobatic prowess!
|
||||
~
|
||||
The entertainer is doing handsprings and backflips in a dizzying
|
||||
progression.
|
||||
progression.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -243,7 +243,7 @@ servant~
|
|||
a servant~
|
||||
A servant is rushing by
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -257,7 +257,7 @@ a stablehand~
|
|||
A stablehand is cleaning up after the horses.
|
||||
~
|
||||
He looks like he was raised in these stables. He walks with a wide gait and
|
||||
has a piece of straw between his teeth.
|
||||
has a piece of straw between his teeth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -270,7 +270,7 @@ stirrup~
|
|||
Stirrup~
|
||||
Stirrup, the stable master of Camelot is here.
|
||||
~
|
||||
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
|
||||
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
|
@ -284,7 +284,7 @@ a riding horse~
|
|||
A riding horse is here.
|
||||
~
|
||||
The riding horse is saddled with light tack, and has long slender limbs for
|
||||
speed.
|
||||
speed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -311,7 +311,7 @@ horse warhorse~
|
|||
a warhorse~
|
||||
A heavy warhorse paws the ground and snorts in preparation for battle!
|
||||
~
|
||||
The heavy warhorse has full chain barding and stands 17 hands.
|
||||
The heavy warhorse has full chain barding and stands 17 hands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -325,7 +325,7 @@ a slave~
|
|||
A slave is here, cringing from everything.
|
||||
~
|
||||
The slave is dirty and unkempt, but she retains a vestige of her former
|
||||
station and bearing.
|
||||
station and bearing.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -369,7 +369,7 @@ a spectator~
|
|||
A spectator is enthralled in the jousting match.
|
||||
~
|
||||
She jumps up and down screaming in an annoying ear-piercing shriek. She is
|
||||
very much into the game and seems to have the hots for one of the jousters.
|
||||
very much into the game and seems to have the hots for one of the jousters.
|
||||
|
||||
~
|
||||
2120 0 0 0 65536 0 0 0 0 E
|
||||
|
@ -384,7 +384,7 @@ a sheep~
|
|||
A sheep is grazing here.
|
||||
~
|
||||
Looks like you could make some nice clothes out of the wool from that sheep.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -397,7 +397,7 @@ ram~
|
|||
a ram~
|
||||
A ram is guarding his flock.
|
||||
~
|
||||
Yet another animal with a set of horns. He looks mean.
|
||||
Yet another animal with a set of horns. He looks mean.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -411,7 +411,7 @@ an ox~
|
|||
An ox is pulling a plow, tilling the fields.
|
||||
~
|
||||
A large beast with some impressive horns. It looks like it could plow all
|
||||
day.
|
||||
day.
|
||||
~
|
||||
98376 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -438,7 +438,7 @@ goat~
|
|||
a goat~
|
||||
A goat with some wicked looking horns is about to charge.
|
||||
~
|
||||
You've done nothing to this goat but it seems ready to attack you.
|
||||
You've done nothing to this goat but it seems ready to attack you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -451,7 +451,7 @@ mule~
|
|||
a stubborn mule~
|
||||
A stubborn mule is standing in your way.
|
||||
~
|
||||
This mule doesn't move for anybody.
|
||||
This mule doesn't move for anybody.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -478,7 +478,7 @@ shepherd~
|
|||
a shepherd~
|
||||
A shepherd is looking for his flock of sheep.
|
||||
~
|
||||
He watches over his flock, keeping an eye out for wolves.
|
||||
He watches over his flock, keeping an eye out for wolves.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -491,7 +491,7 @@ sheep dog~
|
|||
a sheep dog~
|
||||
A sheep dog barks at you playfully.
|
||||
~
|
||||
This dog seems smarter than most people you've known.
|
||||
This dog seems smarter than most people you've known.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -505,7 +505,7 @@ a farmer~
|
|||
A farmer is hard at work.
|
||||
~
|
||||
He looks tired and overworked. He must put in long hours and make very
|
||||
little money.
|
||||
little money.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -518,7 +518,7 @@ guard~
|
|||
a guard~
|
||||
A guard is protecting the city.
|
||||
~
|
||||
He looks like he's in a bad mood.
|
||||
He looks like he's in a bad mood.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -3,9 +3,9 @@ east wizard Shadimar~
|
|||
Shadimar~
|
||||
Shadimar, the Wizard of the East stands here.
|
||||
~
|
||||
The Wizard of the East is a small wizened figure with a long, white beard.
|
||||
The Wizard of the East is a small wizened figure with a long, white beard.
|
||||
His thin, stick-like limbs and torso look frail, but for some reason give a
|
||||
formidable impression of strength.
|
||||
formidable impression of strength.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -21,7 +21,7 @@ the large squid~
|
|||
A large squid rests just beneath the surface of the water here.
|
||||
~
|
||||
This squid is absolutely huge! It's almost half the size of a man,
|
||||
discounting the tentacles, and it looks hungry. Not to mention dangerous.
|
||||
discounting the tentacles, and it looks hungry. Not to mention dangerous.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 125 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -35,9 +35,9 @@ lesser Kraken squid~
|
|||
the lesser Kraken~
|
||||
A lesser Kraken is here, eyeing you with hunger.
|
||||
~
|
||||
The lesser Kraken is two-thirds the length of a man, diregarding the
|
||||
The lesser Kraken is two-thirds the length of a man, disregarding the
|
||||
tentacles. Which is hard to do, due to the sharp, claw-like tip on on the end
|
||||
of all eight limbs.
|
||||
of all eight limbs.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 225 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -52,7 +52,7 @@ a Kraken~
|
|||
A Kraken swims here, growling menacingly.
|
||||
~
|
||||
The Kraken is massive, larger than a man and with powerful stingers on the
|
||||
end of each tentacle.
|
||||
end of each tentacle.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 300 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -66,10 +66,10 @@ greater Kraken squid~
|
|||
a greater Kraken~
|
||||
A greater Kraken lurks in these waters. Watch out!!!!
|
||||
~
|
||||
This monster of a squid fills the waters infront of you. The tentacles are
|
||||
This monster of a squid fills the waters in front of you. The tentacles are
|
||||
too long to see in your field of vision to estimate its size. You notice the
|
||||
little beady eyes looking back at you, and the large beak opening and closing in
|
||||
anticipation.
|
||||
anticipation.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -84,7 +84,7 @@ the Water Elemental~
|
|||
A Water Elemental stands before you, rippling to faint vibrations.
|
||||
~
|
||||
The Water Elemental is a vaguely man shaped statue of liquid water. It may
|
||||
be liquid, but it looks tough.
|
||||
be liquid, but it looks tough.
|
||||
~
|
||||
4138 0 0 0 0 0 0 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -97,10 +97,10 @@ Trilless sorceress north northern~
|
|||
Trilless~
|
||||
Trilless the Northern Sorceress is here, radiating goodness and well-being.
|
||||
~
|
||||
An aged woman, Trilless has long grey-white hair and pale, wrinkled skin.
|
||||
An aged woman, Trilless has long gray-white hair and pale, wrinkled skin.
|
||||
She wears white robes, and she gives forth an aura of purity and goodness. The
|
||||
only splash of color in her form is her eyes, which are a shade of piercing
|
||||
electric blue.
|
||||
electric blue.
|
||||
~
|
||||
266 0 0 0 8400 0 0 0 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -115,8 +115,8 @@ guard guardian light~
|
|||
the Light Guardian~
|
||||
The Light Guardian stands here, glowing with intense light.
|
||||
~
|
||||
A glowing figure in brightly luminous armour, the Light Guardian looks to be
|
||||
a formidable foe.
|
||||
A glowing figure in brightly luminous armor, the Light Guardian looks to be
|
||||
a formidable foe.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -133,8 +133,8 @@ sentinel Dark guard~
|
|||
the Dark Sentinel~
|
||||
A Dark Sentinel watches vigilantly, sucking light from the room.
|
||||
~
|
||||
The black, light-absorbing armour of the Dark Sentinel draws you in, and it
|
||||
becomes an effort not to fall over.
|
||||
The black, light-absorbing armor of the Dark Sentinel draws you in, and it
|
||||
becomes an effort not to fall over.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -148,10 +148,10 @@ E
|
|||
#17509
|
||||
Shadimar spectre~
|
||||
Shadimar's Spectre~
|
||||
Shadimar's Spectre floats here, glowing with faint grey light.
|
||||
Shadimar's Spectre floats here, glowing with faint gray light.
|
||||
~
|
||||
This is not the true Shadimar, it is but a pale vision of him. You can see
|
||||
the background through the Spectre's form.
|
||||
the background through the Spectre's form.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -167,7 +167,7 @@ Carcophan's Spectre floats here, absorbing the little light availible.
|
|||
~
|
||||
This spectre of carcophan is just as evil as the man in real life. He now
|
||||
must haunt these halls looking for revenge on the one that sent him to hell, or
|
||||
at least this eternal limbo.
|
||||
at least this eternal limbo.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -182,8 +182,8 @@ Carcophan the Southern Wizard stands here, radiating pure evil.
|
|||
~
|
||||
If it wasn't for his aura of darkness, Carcophan could merely be a genteel
|
||||
old man with salt-and-peppered hair and a dignified stance. But the dark
|
||||
flowing robes and occolt sigils adorning them let you know that this is not
|
||||
someone to be trifled with.
|
||||
flowing robes and occult sigils adorning them let you know that this is not
|
||||
someone to be trifled with.
|
||||
~
|
||||
522 0 0 0 0 0 0 0 -1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -203,9 +203,9 @@ the inverse Salamander~
|
|||
An inverse salamander crouches into the ground here, absorbing light and heat.
|
||||
~
|
||||
According to legend and myth, the Salamander is supposed to be a being of
|
||||
fire and light. The reptillian form you see before you looks to be the exact
|
||||
fire and light. The reptilian form you see before you looks to be the exact
|
||||
opposite, as it sucks the light and warmth from the room with its dark, liquid
|
||||
eyes.
|
||||
eyes.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -900 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ John Connor~
|
|||
John Connor is giving orders here.
|
||||
~
|
||||
The leader of the Resistance Force he is a hardened veteran with the scars
|
||||
to prove it.
|
||||
to prove it.
|
||||
~
|
||||
237834 0 0 0 80 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -18,7 +18,7 @@ a series 800 terminator~
|
|||
A terminator is looking for a human to kill.
|
||||
~
|
||||
This metal endoskeleton is the perfect killing weapon. The mechanical red
|
||||
eyes scan the area for anything living.
|
||||
eyes scan the area for anything living.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -32,7 +32,7 @@ a aerial hunter killer~
|
|||
A flying hunter killer zooms past you, it's turbines whining.
|
||||
~
|
||||
This flying metal machine has a mind of it's own and was made for the sole
|
||||
purpose of hunting down humans and killing them.
|
||||
purpose of hunting down humans and killing them.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -45,7 +45,7 @@ hunter killer tank~
|
|||
a hunter killer tank~
|
||||
A huge metal tank rolls past, bones crunching under it's weight.
|
||||
~
|
||||
Yet another machine made by machines to purge the world of humans.
|
||||
Yet another machine made by machines to purge the world of humans.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -58,7 +58,7 @@ Centurion~
|
|||
a centurion~
|
||||
A centurion runs past.
|
||||
~
|
||||
This four legged gun pod is fast and deadly accurate.
|
||||
This four legged gun pod is fast and deadly accurate.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -72,7 +72,7 @@ a silverfish~
|
|||
A silverfish is trying to sneak up on you.
|
||||
~
|
||||
This small centipede like robot finds it's way into the resistance force
|
||||
hideouts and explodes, sending razor sharp shrapnel in all directions.
|
||||
hideouts and explodes, sending razor sharp shrapnel in all directions.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -86,7 +86,7 @@ the T1000~
|
|||
A T1000 is shapeshifting before you.
|
||||
~
|
||||
A poly-alloy or liquid medal, this is the latest and greatest invention of
|
||||
the robots.
|
||||
the robots.
|
||||
~
|
||||
237610 0 0 0 1114188 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -99,7 +99,7 @@ guerilla soldier~
|
|||
a guerilla soldier~
|
||||
A soldier of the resistance force is looking for a terminator to kill.
|
||||
~
|
||||
Born in battle, it's all this soldier has ever known.
|
||||
Born in battle, it's all this soldier has ever known.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -113,7 +113,7 @@ an autonomous terminator~
|
|||
An autonomous terminator is guarding skynet.
|
||||
~
|
||||
This terminator was made as a sentry to keep all from entering skynet
|
||||
laboratories.
|
||||
laboratories.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -127,7 +127,7 @@ A child is learning helping the soldiers with their wounds.
|
|||
~
|
||||
Even the children take part in this war with the machines. They care for
|
||||
the wounded, run messages, help with the equipment. No one is free until the
|
||||
machines are destroyed.
|
||||
machines are destroyed.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -141,7 +141,7 @@ a guerilla officer~
|
|||
An officer of the resistance force is leading his soldiers into battle.
|
||||
~
|
||||
His eyes tell you what he dares not say to his troops, this battle is
|
||||
hopless, lives are waster killing machines that can just be rebuilt.
|
||||
hopeless, lives are waster killing machines that can just be rebuilt.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -154,7 +154,7 @@ german shepherd~
|
|||
a german shepherd~
|
||||
A german shepherd sniffs your hand.
|
||||
~
|
||||
The resistance uses this dog to detect terminators.
|
||||
The resistance uses this dog to detect terminators.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -167,7 +167,7 @@ kyle reese~
|
|||
Kyle Reese~
|
||||
Kyle Reese is hiding from the terminators.
|
||||
~
|
||||
If only he knew what the future held for him.
|
||||
If only he knew what the future held for him.
|
||||
~
|
||||
2376 0 0 0 84 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ the pit beast~
|
|||
The big, ugly pit-beast is standing here sizing you up.
|
||||
~
|
||||
Ick... What a disgusting creature! It is black and green and slimy and it
|
||||
is drooling everywhere... Looks mean too.
|
||||
is drooling everywhere... Looks mean too.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 -750 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -18,7 +18,7 @@ The newbie monster stands here looking confused. Kill him! Kill him!
|
|||
~
|
||||
What an odd looking little beast. He looks harmless, but you never can tell.
|
||||
He is only about 4 feet tall, but he pretty muscular looking... Maybe you
|
||||
should ask if he needs help? Nah... Kill him.
|
||||
should ask if he needs help? Nah... Kill him.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -32,7 +32,7 @@ Someone's little pet dragon has gotten loose, and is sniffing about here.
|
|||
~
|
||||
Awwww... How cute! A little baby dragon. He's about 3 feet long and you
|
||||
just want to cuddle him to death... No, you really want to kill him to tell the
|
||||
truth. But, remember, even a little dragon can be a big problem.
|
||||
truth. But, remember, even a little dragon can be a big problem.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -59,7 +59,7 @@ the Newbie Alchemist~
|
|||
The Newbie Alchemist is here trying to make something.
|
||||
~
|
||||
He is a funny looking, furry little dude. He looks really busy trying to mix
|
||||
up a batch of something or other.
|
||||
up a batch of something or other.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -72,7 +72,7 @@ the creepy crawler~
|
|||
A creepy little crawling thing is scuttling along the floor at your feet.
|
||||
~
|
||||
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin like
|
||||
this disgusting, little, six-legged, brown bug.
|
||||
this disgusting, little, six-legged, brown bug.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -250 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -85,7 +85,7 @@ the zombiefied newbie~
|
|||
A VERY gaunt looking newbie... it looks like a zombie!
|
||||
~
|
||||
This guy has been lost in here too long... It is more zombie than man now.
|
||||
You would feel sorry for it, but it is moving in to attack!
|
||||
You would feel sorry for it, but it is moving in to attack!
|
||||
~
|
||||
108 0 0 0 0 0 0 0 -500 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -97,9 +97,9 @@ quasit imp thing~
|
|||
the quasit~
|
||||
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
|
||||
~
|
||||
Little green, vaguely humoniod shaped creature, with a long pointed tail.
|
||||
Little green, vaguely humanoid shaped creature, with a long pointed tail.
|
||||
It is hard to say because before you ever get a good look at it, it darts back
|
||||
into the shadows.
|
||||
into the shadows.
|
||||
~
|
||||
236 0 0 0 0 0 0 0 -800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -113,7 +113,7 @@ The Great Minotaur is wondering just what you'll taste like.
|
|||
~
|
||||
A massive man, with the head of a bull. He looks as strong as bull too, but
|
||||
not nearly as smart. Actually, now that you consider it... He looks a heck of
|
||||
a lot meaner than any bull you have ever seen... And he is coming this way!
|
||||
a lot meaner than any bull you have ever seen... And he is coming this way!
|
||||
~
|
||||
1608 0 0 0 0 0 0 0 -1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -126,7 +126,7 @@ the dark spectre~
|
|||
The dark spectre is lurking in the shadows.
|
||||
~
|
||||
The soul of a long since passed on adventurer... It lurks here waiting for a
|
||||
chance to bring death to any who cross its path.
|
||||
chance to bring death to any who cross its path.
|
||||
~
|
||||
2122 0 0 0 1048596 0 0 0 -850 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -140,7 +140,7 @@ A newbie is here annoying the hell out of you.
|
|||
~
|
||||
What a jerk! He won't shut up, and he keeps making the most irritating
|
||||
comments about everything. Better silence him with cold, tempered steel
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -500 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -154,7 +154,7 @@ A newbie is here looking terribly confused.
|
|||
~
|
||||
What a moron! Every question that is answered in the help files, he will ask
|
||||
and he will probably ask 2 or 3 times too. This guy just doesn't get it, best
|
||||
put him out of his misery.
|
||||
put him out of his misery.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -168,7 +168,7 @@ A newbie is here talking a lot.
|
|||
~
|
||||
Well, at least this gal seems pretty cool. Talks a lot, but she's a
|
||||
friendly, interesting sort. Seems to have a clue what she's doing also, unlike
|
||||
some others you might see.
|
||||
some others you might see.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -182,7 +182,7 @@ A newbie is here wandering about aimlessly.
|
|||
~
|
||||
Hmmm... Looks like he has been around a while, but he wandered a little too
|
||||
far from home this time. Don't think he knows quite where he is, maybe you
|
||||
should help him out?
|
||||
should help him out?
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -195,7 +195,7 @@ the smart newbie~
|
|||
A newbie is here, and he looks quite sure of himself.
|
||||
~
|
||||
Here is a guy who has it all together. Nice equipment too, must have read
|
||||
the help files, Eh?
|
||||
the help files, Eh?
|
||||
~
|
||||
76 0 0 0 0 0 0 0 500 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ lion cub~
|
|||
a small lion cub~
|
||||
A small lion cubs lays here, looking helpless.
|
||||
~
|
||||
It looks so cute and cuddly, but looks can be deceiving.
|
||||
It looks so cute and cuddly, but looks can be deceiving.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 -50 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -18,7 +18,7 @@ Kablooey, the funny clown stands here making jokes.
|
|||
Kablooey is about the funniest thing you have ever seen. His huge red nose
|
||||
and long pink hair cause a laugh to rise in your throat. His pants are so large
|
||||
he has to wear suspenders to keep them up, and those feet .... They look like
|
||||
boats!
|
||||
boats!
|
||||
~
|
||||
78 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -31,7 +31,7 @@ minstrel Renuer~
|
|||
Renuer, the wandering minstrel~
|
||||
Renuer, the wandering minstrel stands here playing a sad song.
|
||||
~
|
||||
His face is drooped and sad conveying the song he currently plays.
|
||||
His face is drooped and sad conveying the song he currently plays.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -44,7 +44,7 @@ Matrissa~
|
|||
Matrissa is here greeting you.
|
||||
~
|
||||
A smiling young woman stands here greeting and smiling at all who enter the
|
||||
circus. Her warm smile and friendly voice make you at ease as you listen.
|
||||
circus. Her warm smile and friendly voice make you at ease as you listen.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -58,7 +58,7 @@ mole~
|
|||
a mole~
|
||||
A small black mole.
|
||||
~
|
||||
A small black mole is sitting here waiting to be wacked at by someone.
|
||||
A small black mole is sitting here waiting to be wacked at by someone.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -72,7 +72,7 @@ a chick~
|
|||
A small yellow chick is sitting here
|
||||
~
|
||||
Ths small, yellow chick has a cute little beak. It looks up at you with cute
|
||||
baby eyes. Awww, how precious.
|
||||
baby eyes. Awww, how precious.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -86,8 +86,8 @@ a frail old man~
|
|||
A frail, old man is lying here
|
||||
~
|
||||
This frail old man is laying on the ground close to the back wall. He is
|
||||
pale and emancipated. He looks up at you with fear in his eyes. He is truely a
|
||||
poor soul if you ever saw one.
|
||||
pale and emancipated. He looks up at you with fear in his eyes. He is truly a
|
||||
poor soul if you ever saw one.
|
||||
~
|
||||
18442 0 0 0 0 0 0 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -101,7 +101,7 @@ Tekus the Slaver is standing here, watching his slave
|
|||
~
|
||||
This cruel, wicked man is standing here with a stance of authority. His
|
||||
stern face looks at you with hatred and pleasure at the same time. Come hit my
|
||||
slave he seems to say with his eyes. I dare you....
|
||||
slave he seems to say with his eyes. I dare you....
|
||||
~
|
||||
18442 0 0 0 0 0 0 0 -650 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -116,7 +116,7 @@ A sad looking Walrus Boy is sitting here
|
|||
~
|
||||
This poor creature looks as if it is out of a story book of some kind. The
|
||||
head of a boy and the body of a walrus. It's sad eyes look up at you as if
|
||||
pleading for mercy.
|
||||
pleading for mercy.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 850 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -129,8 +129,8 @@ croc man~
|
|||
croc man~
|
||||
A snarling Croc Man is standing here
|
||||
~
|
||||
This huge looking half man half croc, glares at you with hatred and distain.
|
||||
There is only on thing that it wants.... Your flesh!
|
||||
This huge looking half man half croc, glares at you with hatred and disdain.
|
||||
There is only on thing that it wants.... Your flesh!
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -144,7 +144,7 @@ organ grinder~
|
|||
the organ grinder~
|
||||
The organ grinder who plays a merry tune, is here.
|
||||
~
|
||||
He looks really happy.
|
||||
He looks really happy.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -155,10 +155,10 @@ E
|
|||
#18723
|
||||
Ringmaster~
|
||||
the Ringmaster~
|
||||
The powerfull Ringmaster stands here.
|
||||
The powerful Ringmaster stands here.
|
||||
~
|
||||
Dressed well, the Ringmaster commands all who are part of the circus. He has
|
||||
a ominous presence to him.
|
||||
a ominous presence to him.
|
||||
~
|
||||
78 0 0 0 0 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -5,7 +5,7 @@ A young bullywug scavenges about.
|
|||
~
|
||||
This rather small bullywug has the same frog-like features as its adult kin,
|
||||
only slightly paler and less muscular. Its mottled hide looks soft in places,
|
||||
affording it less protection than the armour-like skin of a full grown bullywug.
|
||||
affording it less protection than the armor-like skin of a full grown bullywug.
|
||||
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 -200 E
|
||||
|
@ -22,7 +22,7 @@ A small cricket chirps obnoxiously.
|
|||
This little green insect is covered with an unusually tough exoskeleton,
|
||||
perhaps evolved to survive the attacks of local predators. Large multi-faceted
|
||||
eyes peer alertly about and every few seconds the creature announces its
|
||||
presence with its characteristic chirp.
|
||||
presence with its characteristic chirp.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -36,9 +36,9 @@ the scaly leviathan~
|
|||
A scaly leviathan's monstrous head protrudes from the water.
|
||||
~
|
||||
Sharp serrated teeth frame the open massive jaw of this creature. Two tiny
|
||||
black eyes peer out from the scale armour of its gigantic face. Deep below the
|
||||
black eyes peer out from the scale armor of its gigantic face. Deep below the
|
||||
water, the enormous undulating shadow of its body sends waves rippling across
|
||||
the surface.
|
||||
the surface.
|
||||
~
|
||||
57386 0 0 0 0 0 0 0 -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -53,9 +53,9 @@ menacing lizard warrior~
|
|||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray
|
||||
scales armor almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
24696 0 0 0 80 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -68,9 +68,9 @@ menacing lizard warrior xgateopenerx~
|
|||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray
|
||||
scales armor almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
188474 0 0 0 0 0 0 0 -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -84,8 +84,8 @@ a tiny lizard hatchling~
|
|||
A tiny lizard hatchling crawls about.
|
||||
~
|
||||
This tiny lizard is humanoid but crawling about on four legs as though
|
||||
newly-born. Soft transluscent scales cover its whole body and its small eyes
|
||||
are still squinted shut as though asleep.
|
||||
newly-born. Soft translucent scales cover its whole body and its small eyes
|
||||
are still squinted shut as though asleep.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -100,7 +100,7 @@ An enormously tall lizard man lounges on the throne.
|
|||
~
|
||||
Unusually tall, this reptilian humanoid is covered from head to toe in
|
||||
magnificent flecked green scales. His long sweeping tail flicks restlessly from
|
||||
side to side, and his cruel black eyes seem extraordinarily intelligent.
|
||||
side to side, and his cruel black eyes seem extraordinarily intelligent.
|
||||
~
|
||||
24634 0 0 0 0 0 0 0 18 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -113,9 +113,9 @@ a bullywug subleader~
|
|||
The bullywug subleader patrols cautiously.
|
||||
~
|
||||
This large, bipedal amphibian looks almost like a frog. Covered in smooth,
|
||||
mottled olive green hide he looks naturally well-armoured. A wide gaping mouth
|
||||
mottled olive green hide he looks naturally well-armored. A wide gaping mouth
|
||||
covers much of his face, the only other noteworthy feature being his large
|
||||
bulbousy eyes that peer keenly about.
|
||||
bulbous eyes that peer keenly about.
|
||||
~
|
||||
20568 0 0 0 0 0 0 0 -200 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -129,8 +129,8 @@ a jet-black crow~
|
|||
A jet-black crow hops warily along the ground.
|
||||
~
|
||||
This large bird is covered in shimmering inky feathers that glisten almost
|
||||
irridescent in any light. Its large, sharp beak is curved and predatory, as is
|
||||
the look in its tiny beaded eyes.
|
||||
iridescent in any light. Its large, sharp beak is curved and predatory, as is
|
||||
the look in its tiny beaded eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -147,7 +147,7 @@ A hairy spider hunts the area for prey.
|
|||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
4216 0 0 0 64 0 0 0 12 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -163,7 +163,7 @@ A hairy spider hunts the area for prey.
|
|||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
4218 0 0 0 64 0 0 0 -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -178,9 +178,9 @@ a cross spider~
|
|||
A cross spider scuttles about warily.
|
||||
~
|
||||
This rather plain-looking spider has the characteristic sleek legs and large
|
||||
fangs of its more dangerous arachnoid kin. Large bulbous eyes peer keenly and
|
||||
evily about, watching for any opportunity this creature could take to capture a
|
||||
new meal.
|
||||
fangs of its more dangerous arachnid kin. Large bulbous eyes peer keenly and
|
||||
evilly about, watching for any opportunity this creature could take to capture a
|
||||
new meal.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -194,9 +194,9 @@ a bolas spider~
|
|||
A bolas spider clicks its fangs, filling the air with a heady scent.
|
||||
~
|
||||
The air seems vaguely foggy around this creature, a powerful almost
|
||||
hypnotising scent wafting around it. The natural pheremones of this animal are
|
||||
apparantly as deadly as they are intoxicating, judging by the predatory gleam in
|
||||
its calculating eyes.
|
||||
hypnotizing scent wafting around it. The natural pheromones of this animal are
|
||||
apparently as deadly as they are intoxicating, judging by the predatory gleam in
|
||||
its calculating eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -208,12 +208,12 @@ T 1914
|
|||
#1913
|
||||
fishing spider~
|
||||
a fishing spider~
|
||||
A fishing spider scurries about on spindley legs.
|
||||
A fishing spider scurries about on spindly legs.
|
||||
~
|
||||
This delicate-looking spider is light and agile enough to run across the
|
||||
surface of still waters with its long, slender legs. Small in size and almost
|
||||
fragile in appearance, only its large glistening fangs betray the ferocity of
|
||||
this creature.
|
||||
this creature.
|
||||
~
|
||||
72 0 0 0 65664 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -229,7 +229,7 @@ A flat spider moves stealthily and quickly along.
|
|||
This extremely agile little spider moves in sudden quick bursts, scuttling
|
||||
rapidly from one hiding place to another. Its tiny beady eyes take in the
|
||||
surroundings with ease, its relatively small fangs clicking almost impatiently
|
||||
with the urge to kill.
|
||||
with the urge to kill.
|
||||
~
|
||||
2152 0 0 0 524288 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -242,10 +242,10 @@ widow spider~
|
|||
a widow spider~
|
||||
A widow spider wanders silently about.
|
||||
~
|
||||
This black bulbousy spider has an unproportionately large belly, scarlet
|
||||
This black bulbous spider has an unproportionately large belly, scarlet
|
||||
markings decorating its black hide like fresh blood. Abnormally large poison
|
||||
sacks are visible behind its substantial fangs, indicating that this spider's
|
||||
bite could be worse than most.
|
||||
bite could be worse than most.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -260,8 +260,8 @@ a mangora spider~
|
|||
A beautiful mangora spider shimmers as it hurries along.
|
||||
~
|
||||
This large delicate-looking spider is covered in beautiful soft velvety fur.
|
||||
Shimmering like a large jewel, the deep reddish purple colouring of its soft
|
||||
hide stands out strikingly.
|
||||
Shimmering like a large jewel, the deep reddish purple coloring of its soft
|
||||
hide stands out strikingly.
|
||||
~
|
||||
200 0 0 0 48 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -276,8 +276,8 @@ a bird-eating spider~
|
|||
A bird-eating spider lies in wait here, cleaning its pincers.
|
||||
~
|
||||
This large, incredibly ferocious spider has intimidatingly huge fangs,
|
||||
coupled with a sturdy hairy body and long well-armoured forearms. Although its
|
||||
pincers are slick with fresh blood, its eyes look almost murderously hungry.
|
||||
coupled with a sturdy hairy body and long well-armored forearms. Although its
|
||||
pincers are slick with fresh blood, its eyes look almost murderously hungry.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -293,7 +293,7 @@ A jumping spider crouches here, ready to spring.
|
|||
~
|
||||
This light-bodied spider has large, powerful legs that allow it to jump both
|
||||
great distances forward and into the air. Long, lean pincers glisten unsheathed
|
||||
and ready for striking as its body stays tense for a leap.
|
||||
and ready for striking as its body stays tense for a leap.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -306,9 +306,9 @@ funnel spider~
|
|||
a funnel spider~
|
||||
A funnel spider's large eyes gleam in the shadows.
|
||||
~
|
||||
This spider keeps as much of its body shrouded in darkness as it can.
|
||||
This spider keeps as much of its body shrouded in darkness as it can.
|
||||
Enormously large, vulnerable looking eyes peer cautiously about, so keenly able
|
||||
in the dark, this spider is probably all but blind in sunlight.
|
||||
in the dark, this spider is probably all but blind in sunlight.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -323,7 +323,7 @@ A crab spider darts over the landscape in sudden bursts.
|
|||
~
|
||||
This smallish, pancake-shaped spider moves quickly and decisively in almost
|
||||
random directions whilst managing to stay in the same area. Highly intelligent
|
||||
eyes survey the surroundings, burning with a fierce predatory lust.
|
||||
eyes survey the surroundings, burning with a fierce predatory lust.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -337,9 +337,9 @@ a trapdoor spider~
|
|||
A trapdoor spider crouches, attempting to hide itself.
|
||||
~
|
||||
This stealthy spider gets its name from its love of hiding places and
|
||||
attacking its prey with a quick ambush. Dark shades of drab colours, its
|
||||
attacking its prey with a quick ambush. Dark shades of drab colors, its
|
||||
relatively small body is easy to conceal, only the glint of its smooth fangs and
|
||||
dark eyes easily betray its presence.
|
||||
dark eyes easily betray its presence.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -355,7 +355,7 @@ A water spider lingers here, spinning wisps of silk.
|
|||
This spider has tiny spines all over its body that seem to trap a bubble of
|
||||
air around the creature, allowing it to breathe underwater. Its round dark eyes
|
||||
appear slightly clouded, as though some mucusy residue protects them from the
|
||||
water.
|
||||
water.
|
||||
~
|
||||
10 0 0 0 128 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -372,7 +372,7 @@ A spitting spider flexes its fangs menacingly.
|
|||
This particularly ugly spider is short and squat, sharp wiry black hairs
|
||||
sticking up like spines all over its body. Large glands sit behind its front
|
||||
fangs, producing copious amounts of sticky webbing that the creature can project
|
||||
at will from its mouth.
|
||||
at will from its mouth.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -388,7 +388,7 @@ wasp spider~
|
|||
~
|
||||
This smallish spider has a subtly striped hide, and a constant stream of
|
||||
sticky web-like substance that it coats its legs with, particularly useful for
|
||||
capturing and entangling unobservant prey.
|
||||
capturing and entangling unobservant prey.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -406,7 +406,7 @@ A magnificent orb spider stands here, jewelled eyes perceiving all.
|
|||
bulging round body. Delicate, long legs look far too fragile to support it but
|
||||
its movements are quick and elegant. Blackberry clusters of gleaming eyes watch
|
||||
the entrance way without let up, seeing through cloaks of darkness and magic
|
||||
alike.
|
||||
alike.
|
||||
~
|
||||
190490 0 0 0 80 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -422,9 +422,9 @@ an enormous whisper spider~
|
|||
An enormous whisper spider stirs from her blanket of webbing.
|
||||
~
|
||||
This massive spider is almost ten feet in width, long jointed legs clicking
|
||||
slightly as they support the weight of its huge bulbousy black body. The two
|
||||
signature grey stripes of the whisper species mark this creature's underbelly,
|
||||
and two blood red eyes peer effortlessly through the dark.
|
||||
slightly as they support the weight of its huge bulbous black body. The two
|
||||
signature gray stripes of the whisper species mark this creature's underbelly,
|
||||
and two blood red eyes peer effortlessly through the dark.
|
||||
~
|
||||
40970 0 0 0 80 0 0 0 0 E
|
||||
23 13 -3 4d4+500 3d3+3
|
||||
|
@ -441,7 +441,7 @@ A dark and glowering drow lord stands proudly here.
|
|||
An aura of immense confidence and fearlessness surrounds him, jet-black skin
|
||||
shimmering slightly as though moonlit, complimenting the silvery hair that
|
||||
cascades down his back. Bloodlust burns in his fierce eyes, like burning coals
|
||||
they glow vaguely red, casting his regal features in an eerie crimson hue.
|
||||
they glow vaguely red, casting his regal features in an eerie crimson hue.
|
||||
~
|
||||
155658 0 0 0 8 0 0 0 -500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -456,10 +456,10 @@ spirit maiden Drow xdrowfortrigx~
|
|||
a Drow spirit maiden~
|
||||
A spirit maiden of the Drow flickers in the light of her held candle.
|
||||
~
|
||||
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
|
||||
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
|
||||
Long silver hair floats softly about her face in a starlit haze, casting her
|
||||
delicate features in and out of shadows as her entire slender form flickers
|
||||
eerily.
|
||||
eerily.
|
||||
~
|
||||
253978 0 0 0 80 0 0 0 500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -475,7 +475,7 @@ A vicious drider prowls through the shadows.
|
|||
This strange creature has the head and torso of a drow, and the legs and
|
||||
lower body of a giant spider. Evil and unnaturally bloodthirsty, its scarlet
|
||||
glowing eyes show no sign of any remaining higher emotion, just an insatiable
|
||||
lust for killing.
|
||||
lust for killing.
|
||||
~
|
||||
104 0 0 0 80 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -491,7 +491,7 @@ An albino frog hops blindly along.
|
|||
This sickly-looking creature is obviously used to dwelling in dark places as
|
||||
its pale skin offers absolutely no protection from the sun. Its light-pink eyes
|
||||
are almost completely useless, gazing blindly about as it moves cautiously from
|
||||
rock to rock.
|
||||
rock to rock.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -505,9 +505,9 @@ tiny fly glittering dragonfly~
|
|||
a tiny glittering dragonfly~
|
||||
A tiny glittering dragonfly flexes its wings.
|
||||
~
|
||||
This tiny jewelled insect is sleek and shimmering with beautiful irridescent
|
||||
colours. Fragile silvery wings open and close reflexively as it rests, delicate
|
||||
metallic veins sparkling as they catch the light.
|
||||
This tiny jewelled insect is sleek and shimmering with beautiful iridescent
|
||||
colors. Fragile silvery wings open and close reflexively as it rests, delicate
|
||||
metallic veins sparkling as they catch the light.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -522,10 +522,10 @@ a scruffy-haired gnome~
|
|||
A scruffy-haired gnome rubs his eyes, blinking with confusion.
|
||||
~
|
||||
Similar in appearance to a dwarf, this little humanoid is somewhat frailer,
|
||||
being the lighter build of his gnomish kin. Long wisps of frizzy grey hair
|
||||
stick out haphazardly from both his head and his large, pointed ears.
|
||||
being the lighter build of his gnomish kin. Long wisps of frizzy gray hair
|
||||
stick out haphazardly from both his head and his large, pointed ears.
|
||||
Friendly-faced, his skin is lined with many years of laughter and sorrow alike,
|
||||
wise grey eyes twinkling with a stubborn humour.
|
||||
wise gray eyes twinkling with a stubborn humor.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -543,7 +543,7 @@ A giant spider moves silently through the shadows.
|
|||
razor-sharp fangs the size of spears protrude menacingly as its calculating eyes
|
||||
pierce all darkness. Extremely intelligent, these spiders are often used as
|
||||
viciously effective guards, eager to kill and devour even those of their own
|
||||
kind.
|
||||
kind.
|
||||
~
|
||||
131176 0 0 0 0 0 0 0 -500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
|
|
@ -3,9 +3,9 @@ baker's assistant~
|
|||
the baker's assistant~
|
||||
An assistant to the baker is learning the trade.
|
||||
~
|
||||
He sifts some flour with glazed over eyes that seem to be somewhere else.
|
||||
He sifts some flour with glazed over eyes that seem to be somewhere else.
|
||||
Obviously daydreaming of better things. His white apron is covered in floor.
|
||||
He stands a good six feet tall, all skin and bones.
|
||||
He stands a good six feet tall, all skin and bones.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -21,7 +21,7 @@ An apprentice healer helps any who are in need.
|
|||
He has devoted his life to selflessly aid those who are in need of either
|
||||
physical or mental aid. The clerics of Sanctus are well known for their aiding
|
||||
those physically wounded, but are seldom known for their great prowess in the
|
||||
emotoinal aid they give.
|
||||
emotoinal aid they give.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -34,7 +34,7 @@ horse pets ~
|
|||
the horse~
|
||||
A beautiful horse shakes his mane and swishes his tail.
|
||||
~
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -49,7 +49,7 @@ The stablemaster is busily cleaning out the stalls.
|
|||
He looks and smells like the rest of the stables. His clothes are the same
|
||||
color and texture as the manure that he shovels into a wheelbarrow beside him.
|
||||
He could definitely use a bath. But he does know his horses and makes a living
|
||||
selling, training, and breeding them.
|
||||
selling, training, and breeding them.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -76,7 +76,7 @@ the stallion~
|
|||
A sleek and mean looking horse tramps impatiently.
|
||||
~
|
||||
The horse looks about ready to bolt, a strange gleam in its eyes makes you
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -91,7 +91,7 @@ An old man roams about whispering to himself.
|
|||
He is a large middle-aged man missing most of his hair. He ambles about
|
||||
seemingly oblivious to his own girth and the world around him. Occasionally he
|
||||
rambles on about truth, existence, and other esoteric topics that better mind
|
||||
than his have already questioned.
|
||||
than his have already questioned.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -106,7 +106,7 @@ Angel, the Jack Russel Terrier, is racing around looking for someone to play wit
|
|||
~
|
||||
This dog has to be on drugs. She never stops running around looking for
|
||||
attention or someone to play with. Her breath smells strangely of bacon. She
|
||||
appears to be beggin for some treats.
|
||||
appears to be beggin for some treats.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -124,7 +124,7 @@ the haruspex~
|
|||
A haruspex is predicting your demise.
|
||||
~
|
||||
She is a diviner of what the future holds. Her predictions are gathered by
|
||||
the inspection of the entrails of sacrificial animals.
|
||||
the inspection of the entrails of sacrificial animals.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -202,7 +202,7 @@ rites follows from his fame as the friend of children. His story also tells
|
|||
that he used to give donations o spread to Europe and Chritmas presents were
|
||||
distributed on Dec. 6 during the pageant of St. Nicholas. In many countries,
|
||||
this day is still the day of gift-giving although in America it's celebrated on
|
||||
Dec. 24 and 25.
|
||||
Dec. 24 and 25.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -217,7 +217,7 @@ An old magi has been guarding the orb for decades, his sanity seems questionable
|
|||
~
|
||||
After over 50 years of guard duty this magi seems to have lost touch with
|
||||
reality. He stares blankly around the room and doesn't seem to even notice you.
|
||||
He wears a plain grey robe and is a member of the magi guards, a once elite
|
||||
He wears a plain gray robe and is a member of the magi guards, a once elite
|
||||
group of magi dedicated to protecting the Orb of Sanctum.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -247,7 +247,7 @@ Yoda~
|
|||
Yoda~
|
||||
Jedi Master Yoda.
|
||||
~
|
||||
A tiny green alien, dressed in grey and white robes. He carries around a
|
||||
A tiny green alien, dressed in gray and white robes. He carries around a
|
||||
small cane, and speaks oddly.
|
||||
~
|
||||
8 0 0 0 0 0 0 0 1000 E
|
||||
|
@ -264,7 +264,7 @@ A prissy woman dressed in the latest fashion struts past.
|
|||
~
|
||||
She has a haughty expression on her face with her large nose stuck up in the
|
||||
air. She looks around in discuss at her surroundings. A large badge over her
|
||||
right breast is labeled "interior designer."
|
||||
right breast is labeled "interior designer."
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -3,7 +3,7 @@ senator official~
|
|||
a senator~
|
||||
An official is trying to look important here.
|
||||
~
|
||||
This senator is busy sucking up to the higher authorities.
|
||||
This senator is busy sucking up to the higher authorities.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -16,7 +16,7 @@ priest~
|
|||
a priest~
|
||||
A priest is praying for his favorite gladiator to win.
|
||||
~
|
||||
For a priest he seems to be enjoying the bloodshed a little too much.
|
||||
For a priest he seems to be enjoying the bloodshed a little too much.
|
||||
~
|
||||
231496 0 0 0 64 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -29,7 +29,7 @@ an augur~
|
|||
An augur is trying to predict the winner of the next bout.
|
||||
~
|
||||
Known for their predictions by the reading of omens, these men are very
|
||||
popular among the rich.
|
||||
popular among the rich.
|
||||
~
|
||||
2264 0 0 0 64 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -41,7 +41,7 @@ magistrate~
|
|||
a magistrate~
|
||||
A magistrate is standing here with his nose stuck up in the air.
|
||||
~
|
||||
He looks rather ridiculous and extremely full of himself.
|
||||
He looks rather ridiculous and extremely full of himself.
|
||||
~
|
||||
2058 0 0 0 65600 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -54,7 +54,7 @@ vestal virgin~
|
|||
a vestal virgin~
|
||||
A Vestal Virgin brushes close against you and winks seductively.
|
||||
~
|
||||
She doesn't look nearly as innocent as she's supposed to be.
|
||||
She doesn't look nearly as innocent as she's supposed to be.
|
||||
~
|
||||
256030 0 0 0 65616 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -69,7 +69,7 @@ A Samnite warrior is waiting for his next bout.
|
|||
~
|
||||
This warrior looks depressed, already realizing his fate. He will battle in
|
||||
the arena until he is killed. It could be today or years from now, but his fate
|
||||
is unavoidable.
|
||||
is unavoidable.
|
||||
~
|
||||
67672 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -83,7 +83,7 @@ a Thracian warrior~
|
|||
This warrior is covered in sweat, practicing his hand to hand combat skills.
|
||||
~
|
||||
This guy is huge, well over six feet and pure muscle. Looks like he's been
|
||||
training for years.
|
||||
training for years.
|
||||
~
|
||||
67594 0 0 0 80 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -99,7 +99,7 @@ A slave is hauling dead bodies to the graves.
|
|||
This slave looks like he's almost been worked to death, cleaning up after
|
||||
the animals, hauling the corpses to the common grave, retrieving armor and
|
||||
weapons from the dead. He will soon be left alone in the arena and the starved
|
||||
wild animals will feed on him for the entertainment of the populace.
|
||||
wild animals will feed on him for the entertainment of the populace.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -111,7 +111,7 @@ ostrich bird~
|
|||
an ostrich~
|
||||
A strange bird with long legs and a long neck stands here.
|
||||
~
|
||||
This must be one of the exotic animals from far away countries that the
|
||||
This must be one of the exotic animals from far away countries that the
|
||||
emperor brings in to amuse his people.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -137,11 +137,11 @@ E
|
|||
#2010
|
||||
elephant~
|
||||
an elephant~
|
||||
A huge grey beast with long tusks and large floppy ears trumpets at you.
|
||||
A huge gray beast with long tusks and large floppy ears trumpets at you.
|
||||
~
|
||||
Yet another exotic animal the emperor imports so his people can watch it be
|
||||
riddled with arrows and then slaughtered by gladiators. Metal tusks have been
|
||||
placed over the regular ivory ones and look very sharp.
|
||||
placed over the regular ivory ones and look very sharp.
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -169,7 +169,7 @@ a murmillo~
|
|||
This gladiator practices with a shortsword. He looks very skilled.
|
||||
~
|
||||
He is heavily armored with a helmet, arm and leg guards and a funny looking
|
||||
shield. The crest of his helmet has a strange ornament of a fish on it. He
|
||||
shield. The crest of his helmet has a strange ornament of a fish on it. He
|
||||
swings a shortsword with ease and familiarity.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
|
@ -184,7 +184,7 @@ a lion~
|
|||
A lion looks up as you enter. He looks hungry.
|
||||
~
|
||||
These lions are starved then let loose in the arenas with gladiators or
|
||||
unarmed slaves.
|
||||
unarmed slaves.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -198,7 +198,7 @@ a tiger~
|
|||
A tiger looks at you hungrily.
|
||||
~
|
||||
Another animal that is let loose in the arenas to battle against the
|
||||
gladiators or feed on the slaves, this large cat looks like it hasn't eaten
|
||||
gladiators or feed on the slaves, this large cat looks like it hasn't eaten
|
||||
in a long time.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -213,7 +213,7 @@ a gladiator~
|
|||
A professional gladiator pushes you out of his way.
|
||||
~
|
||||
Years of experience and the battle scars to prove it makes this gladiator a
|
||||
veteran of combat of all kinds.
|
||||
veteran of combat of all kinds.
|
||||
~
|
||||
204872 0 0 0 64 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -238,7 +238,7 @@ Emperor Titus~
|
|||
Emperor Titus is overseeing the amphitheater.
|
||||
~
|
||||
Emperor Titus abuses his wealth and power, all the while holding these great
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -264,7 +264,7 @@ soldier~
|
|||
a soldier~
|
||||
A soldier stands here catching his breath before the next battle.
|
||||
~
|
||||
Another member of the dozen or so gladiators.
|
||||
Another member of the dozen or so gladiators.
|
||||
~
|
||||
2120 0 0 0 80 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -278,7 +278,7 @@ a civilian~
|
|||
A civilian is screaming at the top of his lungs, enthralled with the battle.
|
||||
~
|
||||
He is watching the bout, screaming his encouragement to his favorite
|
||||
gladiator. He seems to enjoy the bloodshed and death.
|
||||
gladiator. He seems to enjoy the bloodshed and death.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -304,7 +304,7 @@ a lanista~
|
|||
A lanista is busy training gladiators.
|
||||
~
|
||||
The lanista is a former gladiator who has managed to survive long enough to
|
||||
retire and pass on all his skills to others.
|
||||
retire and pass on all his skills to others.
|
||||
~
|
||||
196618 0 0 0 80 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -5,7 +5,7 @@ A dirty woman dressed in ragged clothing wanders past.
|
|||
~
|
||||
She definitely looks like she's had better days. It looks as if she has not
|
||||
bathed or eaten for several days. You smell her long before and after you see
|
||||
her. She hobbles along aimlessly.
|
||||
her. She hobbles along aimlessly.
|
||||
~
|
||||
328 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -17,7 +17,7 @@ bunny rabbit fuzzy~
|
|||
the rabbit~
|
||||
A cute, furry rabbit is hopping about here.
|
||||
~
|
||||
A large, white, furry rabbit with a big bushy tail.
|
||||
A large, white, furry rabbit with a big bushy tail.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -44,7 +44,7 @@ bear cub~
|
|||
a bear cub~
|
||||
A bear cub stares warily at your intrusion.
|
||||
~
|
||||
A small, black bear cub. Better hope it's mother is not around.
|
||||
A small, black bear cub. Better hope it's mother is not around.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -59,7 +59,7 @@ A wondering missionary is looking for someone to preach too.
|
|||
~
|
||||
The missionary looks a bit rough and seems that he has been walking around
|
||||
for quite some time. Perhaps a nice warm meal would help to up his spirits a
|
||||
bit.
|
||||
bit.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -70,10 +70,10 @@ E
|
|||
#20005
|
||||
man woodsman~
|
||||
a woodsman~
|
||||
A grizzy old man stomps past with confidence.
|
||||
A grizzly old man stomps past with confidence.
|
||||
~
|
||||
This man has lived out in the wilderness for the majority of his life. Few
|
||||
things surprise or threaten him on his own turf.
|
||||
things surprise or threaten him on his own turf.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -88,7 +88,7 @@ A huge black bear crashes through the brush as you approach.
|
|||
The thick black fur covering this massive animal can bring a good price if
|
||||
you can kill it, and find a fur trader. Unfortunately, bears are not an easy
|
||||
kill. They are even known to become aggressive when cornered or protecting
|
||||
their young.
|
||||
their young.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -102,7 +102,7 @@ An old man covered from head to toe in fur pelts shows them off and starts to ha
|
|||
~
|
||||
This old man looks at you with a toothless grin and begins to haggle with you
|
||||
immediately. He swears that he sells the finest furs in the realm and you could
|
||||
never find a better bargain anywhere else.
|
||||
never find a better bargain anywhere else.
|
||||
~
|
||||
253962 0 0 0 80 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -115,7 +115,7 @@ Talbath, the trapper~
|
|||
An old man strolls past walking his trapline.
|
||||
~
|
||||
It looks like he's had a long day out in the wilderness. He is checking his
|
||||
trapline for any catch that he can take back to the trading post and sell.
|
||||
trapline for any catch that he can take back to the trading post and sell.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -129,7 +129,7 @@ A red fox lopes along, trying to keep a safe distance from you.
|
|||
~
|
||||
This sly little create is reddish brown with a white-tipped tail. Foxes are
|
||||
well known for their cunning and intelligence. Usually passive and wary they
|
||||
have been known to raid local farms when food becomes sparse.
|
||||
have been known to raid local farms when food becomes sparse.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -144,7 +144,7 @@ An old man with a crazy look in his eyes squints up at you and begins to rant an
|
|||
You've heard stories about this man before. Jaron used to be a well known
|
||||
citizen. But he was a witness to something terrible that drove him crazy. He
|
||||
now roams the wilderness looking for something that he can never seem to find.
|
||||
You suddenly realize that he is naked, solely covered by dirt and grime.
|
||||
You suddenly realize that he is naked, solely covered by dirt and grime.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -157,9 +157,9 @@ the soaked captain~
|
|||
The soaked captain is drying off here.
|
||||
~
|
||||
Once a captain of a barge that would travel down the river. His boat seemed
|
||||
to have ran afoul on some rocks and he barely was able to SWIM for his life.
|
||||
He has to have been very strong and good at swiming to have fought off the river
|
||||
like he did.
|
||||
to have ran afoul on some rocks and he barely was able to SWIM for his life.
|
||||
He has to have been very strong and good at swimming to have fought off the river
|
||||
like he did.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
|
|
@ -3,8 +3,8 @@ crab~
|
|||
a grumpy-looking crab~
|
||||
A very unhappy crab crawls around the area.
|
||||
~
|
||||
The crab has a protective shell that serves to shield its soft inner body.
|
||||
When danger approaches, it uses its razor-sharp pincers to defend itself.
|
||||
The crab has a protective shell that serves to shield its soft inner body.
|
||||
When danger approaches, it uses its razor-sharp pincers to defend itself.
|
||||
~
|
||||
76 0 0 0 1048576 0 0 0 0 E
|
||||
10 17 2 2d2+100 1d2+1
|
||||
|
@ -20,7 +20,7 @@ An innocent-looking jellyfish floats here.
|
|||
~
|
||||
This jellyfish has no features, except for its tentacles and the rounded top.
|
||||
It's white and near translucent, and you can see its insides which looks like
|
||||
silverish ribbons.
|
||||
silverish ribbons.
|
||||
~
|
||||
16426 0 0 0 1572868 0 0 0 -200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -35,7 +35,7 @@ A seagull flies here, flapping its wings and soaring in the sky.
|
|||
~
|
||||
The seagull has a white body, but the tip of its wings and the tail are
|
||||
painted black. Its beck is yellow, which it uses to break the shells of crabs,
|
||||
its main food source.
|
||||
its main food source.
|
||||
~
|
||||
72 0 0 0 524416 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -49,9 +49,9 @@ creature siren~
|
|||
a stunningly beautiful siren~
|
||||
A siren rests here, singing in a soothing voice.
|
||||
~
|
||||
The siren has golden-coloured eyes, and her body is lean. She has a fair
|
||||
The siren has golden-colored eyes, and her body is lean. She has a fair
|
||||
complexion, and her voluptuous, full lips are the main features of this
|
||||
marvelous creature.
|
||||
marvelous creature.
|
||||
~
|
||||
16410 0 0 0 8272 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -67,7 +67,7 @@ Tryny the Widow~
|
|||
@W[GREET]@n Tryny the Widow Shopkeeper is here, waiting to sell you things.
|
||||
~
|
||||
Tryny has looks depressed and in need of comforting. Her black hair lined
|
||||
with streaks of grey, and her face has numerous wrinkles on it.
|
||||
with streaks of gray, and her face has numerous wrinkles on it.
|
||||
~
|
||||
10 0 0 0 8192 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -83,7 +83,7 @@ an old fool~
|
|||
~
|
||||
An old man stands before you, lean and wiry from time. His skin is wrinkled
|
||||
and charred black from the sun, and he is bald, with only a few miserable
|
||||
strands of hair left on his head.
|
||||
strands of hair left on his head.
|
||||
~
|
||||
2074 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -119,7 +119,7 @@ a cheerful tour guide~
|
|||
A tour guide stands here, ready to assist you.
|
||||
~
|
||||
Hair neatly comb, and with a smile plastered on his face, this tour guide
|
||||
will give you some stuff to begin your exploration of the Sapphire Islands.
|
||||
will give you some stuff to begin your exploration of the Sapphire Islands.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -133,7 +133,7 @@ woman chef cook~
|
|||
a plump cook~
|
||||
A horizontally-challenged cook is here, awaiting your orders.
|
||||
~
|
||||
This lady looks plump and is undeniably horizontally challenged.
|
||||
This lady looks plump and is undeniably horizontally challenged.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ Sibyl caresses a deck of tarot cards with wrinkled hands.
|
|||
~
|
||||
She is an old woman with many lines on her good-natured face. Darkly rimmed
|
||||
eyes peer out from under the black, filmy head scarf, lined with gold coins,
|
||||
that drapes to cover much of her black dress.
|
||||
that drapes to cover much of her black dress.
|
||||
~
|
||||
262154 0 0 0 524288 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
|
@ -39,7 +39,7 @@ Jaelle JaelleTarot reader~
|
|||
Jaelle~
|
||||
Jaelle endlessly shuffles and reshuffles a deck of tarot cards.
|
||||
~
|
||||
She is wearing a long, white, shortsleeved dress with a bright scarf wrapped
|
||||
She is wearing a long, white, short-sleeved dress with a bright scarf wrapped
|
||||
angled around her waist, held in place by a black corset. Another scarf of the
|
||||
same material is tied around her head over cascading blonde curls.
|
||||
~
|
||||
|
|
|
@ -4,7 +4,7 @@ a zombie guard~
|
|||
A decomposing guard is still standing watch here.
|
||||
~
|
||||
The flesh is falling off this guy, while green puss oozes from old wounds.
|
||||
He looks Dead!
|
||||
He looks Dead!
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -19,7 +19,7 @@ A rotten knight in black armor is standing here.
|
|||
~
|
||||
A once noble knight in armor, it now looks like it spent a few weeks laying
|
||||
out in the sun and has shriveled up. His black armor sits loosely over the
|
||||
remains of this undead monsters body.
|
||||
remains of this undead monsters body.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -32,7 +32,7 @@ zombie servant~
|
|||
a zombie servant~
|
||||
A zombie servants rotten head almost falls off as he bows before you.
|
||||
~
|
||||
This dead servant was brought back to life. You wonder why!
|
||||
This dead servant was brought back to life. You wonder why!
|
||||
~
|
||||
188488 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -46,7 +46,7 @@ a zombie maid~
|
|||
A zombie maid picks up after all the zombies.
|
||||
~
|
||||
She might have once been an attractive woman, but now she's just another
|
||||
soulless husk of a human being.
|
||||
soulless husk of a human being.
|
||||
~
|
||||
188488 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -62,7 +62,7 @@ A richly dressed zombie walks around with his nose stuck up in the air.
|
|||
At one time he used to be dressed in the finest of finery. You catch
|
||||
glimpses of gold trimming on the old rotten clothing, hints of this mans
|
||||
greatness at one time. The downfall of his empire seems to weep in his sunken
|
||||
eyes.
|
||||
eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -76,7 +76,7 @@ a zombie lady~
|
|||
A smelly zombie brushes up against you seductively.
|
||||
~
|
||||
Dressed in clothes that were once very flattering, the decaying flesh and
|
||||
oozing green puss don't do much to help this lady now.
|
||||
oozing green puss don't do much to help this lady now.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -90,7 +90,7 @@ a skeleton~
|
|||
A pile of human bones is lying here.
|
||||
~
|
||||
What you first think is just a pile of bones, you now realize that it is
|
||||
actually alive and looks ready to attack.
|
||||
actually alive and looks ready to attack.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -103,7 +103,7 @@ undead~
|
|||
an undead corpse~
|
||||
An undead corpse walks past you.
|
||||
~
|
||||
This corpse just stood up and walked past you. How unnerving.
|
||||
This corpse just stood up and walked past you. How unnerving.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -117,7 +117,7 @@ the head maid~
|
|||
A zombie head maid is supervising the cleaning of the tower.
|
||||
~
|
||||
She looks tough, all the other maids cower towards her. She holds herself
|
||||
with an air of authority that is expected to be respected and followed.
|
||||
with an air of authority that is expected to be respected and followed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -131,7 +131,7 @@ a blistered zombie~
|
|||
A blistered zombie is smoldering from the heat.
|
||||
~
|
||||
The heat has caused this zombie to be covered in blisters. Very little
|
||||
clothing remains, what does is slowly smoldering into ash.
|
||||
clothing remains, what does is slowly smoldering into ash.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -145,7 +145,7 @@ a smoking zombie~
|
|||
A zombie stands here negligent to the heat.
|
||||
~
|
||||
This zombie is charred and smoke pours off his smoldering flesh. The smell
|
||||
is none too appealing and makes your eyes burn.
|
||||
is none too appealing and makes your eyes burn.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -159,7 +159,7 @@ a flaming zombie~
|
|||
A zombie has caught on fire here.
|
||||
~
|
||||
Smoke and flames roll off this zombie causing the horrible stench of burnt
|
||||
hair and flesh to make you gag. It seems oblivious to the world.
|
||||
hair and flesh to make you gag. It seems oblivious to the world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -174,7 +174,7 @@ An algae monster is trying to hide from you.
|
|||
~
|
||||
This monster is covered in algae. It looks somewhat human in form, but it is
|
||||
impossible to tell for sure. It looks very hostile. Claws and teeth protrude
|
||||
from the fungus covered beast.
|
||||
from the fungus covered beast.
|
||||
~
|
||||
2110 0 0 0 1048660 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -189,7 +189,7 @@ A vampire looks at you and grins evilly.
|
|||
~
|
||||
This vampire must be about 7 feet tall and looks really upset about you
|
||||
disturbing him. He wears a black cape that fails to conceal his broad
|
||||
shoulders. He looks to be much more than just your average vampire.
|
||||
shoulders. He looks to be much more than just your average vampire.
|
||||
~
|
||||
237630 0 0 0 1048656 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -199,11 +199,11 @@ BareHandAttack: 4
|
|||
E
|
||||
#2214
|
||||
damsel~
|
||||
a damsel in distresss~
|
||||
a damsel in distress~
|
||||
A damsel in distress sings so beautifully.
|
||||
~
|
||||
Such a beautiful voice, but such an ugly face. She reminds you of those
|
||||
sirens you've heard of.
|
||||
sirens you've heard of.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -217,7 +217,7 @@ a prisoner~
|
|||
A prisoner is standing here, looking hopeless.
|
||||
~
|
||||
The blank eyes seem to already have seen the future and the fate that will
|
||||
become of him.
|
||||
become of him.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -231,7 +231,7 @@ the inquisitor~
|
|||
An inquisitor is here, applying her trade to the prisoners.
|
||||
~
|
||||
She seems to enjoy her work a little too much. She is dressed in tight
|
||||
black leather and various tools of her trade hang about her.
|
||||
black leather and various tools of her trade hang about her.
|
||||
~
|
||||
2570 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -245,7 +245,7 @@ the head inquisitor~
|
|||
The head inquisitor is supervising the interrogations.
|
||||
~
|
||||
She really seems to enjoy inflicting pain on others, she suddenly notices
|
||||
you and smiles seductively. Yet another prisoner in her eyes.
|
||||
you and smiles seductively. Yet another prisoner in her eyes.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -260,7 +260,7 @@ An animator of the dead is weaving an intricate spell.
|
|||
~
|
||||
Dressed completely in black, he hardly looks human. He makes several
|
||||
intricate gestures while mumbling incomprehensible words. He suddenly notices
|
||||
you, and loses his concentration.
|
||||
you, and loses his concentration.
|
||||
~
|
||||
172074 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -274,7 +274,7 @@ a zombie~
|
|||
A zombie stumbles past you.
|
||||
~
|
||||
This guy has been dead for a long time. The body is decomposed and ridden
|
||||
with maggots.
|
||||
with maggots.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -287,7 +287,7 @@ zombie~
|
|||
a moldy zombie~
|
||||
A zombie covered in mold is lying on the floor.
|
||||
~
|
||||
This zombie has been lying on the ground too long and has gotten moldy.
|
||||
This zombie has been lying on the ground too long and has gotten moldy.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -302,7 +302,7 @@ A wraith floats past you.
|
|||
~
|
||||
This thing sends a chill down your spine as it slowly floats by, seeming to
|
||||
fade in and out of existence, you can't tell if it's real or just your
|
||||
imagination.
|
||||
imagination.
|
||||
~
|
||||
2632 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -315,7 +315,7 @@ shade~
|
|||
a shade~
|
||||
A shade is slowly fading in and out of existence.
|
||||
~
|
||||
It looks unreal, and definitely undead.
|
||||
It looks unreal, and definitely undead.
|
||||
~
|
||||
42 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -328,8 +328,8 @@ zombie~
|
|||
a frozen zombie~
|
||||
A zombie with icicles hanging on it shuffles by.
|
||||
~
|
||||
The cold has taken ahold of this zombie and turned it into a popsicle. It
|
||||
moves even slower than normal.
|
||||
The cold has taken hold of this zombie and turned it into a popsicle. It
|
||||
moves even slower than normal.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -344,7 +344,7 @@ A zombie king orders you to leave at once.
|
|||
~
|
||||
Surprisingly, he looks like he would do well in a battle. Years of
|
||||
rulership has left him with a smug arrogance in which he expects everything and
|
||||
everyone to obey his every command.
|
||||
everyone to obey his every command.
|
||||
~
|
||||
2090 0 0 0 80 0 0 0 -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -357,7 +357,7 @@ zombie queen~
|
|||
a zombie queen~
|
||||
A zombie queen sniffs in disdain at you.
|
||||
~
|
||||
Once beautiful, she is now just another one of the rotting undead.
|
||||
Once beautiful, she is now just another one of the rotting undead.
|
||||
~
|
||||
170026 0 0 0 0 0 0 0 30 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -370,8 +370,8 @@ dungeon guard~
|
|||
a dungeon guard~
|
||||
A dungeon guard stands his watch vigilantly.
|
||||
~
|
||||
He stands with pride and honor, the perfect guard. He wears a grey robe
|
||||
over his armor with two crossed thunderbolts emblazoned on it.
|
||||
He stands with pride and honor, the perfect guard. He wears a gray robe
|
||||
over his armor with two crossed thunderbolts emblazoned on it.
|
||||
~
|
||||
2124 0 0 0 80 0 0 0 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -384,9 +384,9 @@ dungeon sentry~
|
|||
a dungeon sentry~
|
||||
This sentry is standing watch over a large locked door to the south.
|
||||
~
|
||||
She stands rigidly at attention. Heels together, feet seperated at a 45
|
||||
degree angle, back straight, closed hands against the seam of her trousers.
|
||||
She doesn't move an inch.
|
||||
She stands rigidly at attention. Heels together, feet separated at a 45
|
||||
degree angle, back straight, closed hands against the seam of her trousers.
|
||||
She doesn't move an inch.
|
||||
~
|
||||
6154 0 0 0 80 0 0 0 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -400,7 +400,7 @@ a dungeon master~
|
|||
The dungeon master is here protecting the cell to the south.
|
||||
~
|
||||
She looks tough and very serious, She carries a wicked sword with two
|
||||
crossed lightning bolts engraved on the handle.
|
||||
crossed lightning bolts engraved on the handle.
|
||||
~
|
||||
239626 0 0 0 80 0 0 0 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -414,7 +414,7 @@ a princess~
|
|||
The princess is sitting in a corner, cowering in fear.
|
||||
~
|
||||
Her face is streaked with dried tears, she looks like she has given up hope
|
||||
on life, will you save her?
|
||||
on life, will you save her?
|
||||
~
|
||||
202 0 0 0 0 0 0 0 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -429,7 +429,7 @@ the Lord of the Undead~
|
|||
The Lord of the Undead ignores your pitiful existence.
|
||||
~
|
||||
The master of the tower, his only equal is the gods, that is if he ever
|
||||
escapes confinement from his warded cell.
|
||||
escapes confinement from his warded cell.
|
||||
~
|
||||
30 0 0 0 80 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
|
|
@ -101,7 +101,7 @@ a @Rspaghetti @Ddemon@n~
|
|||
@nA living pile of @Rspaghetti @wlurches past.@n
|
||||
~
|
||||
@cThis mass of long, wet noodles seems to have suddenly mutated into a gross
|
||||
kind of monster. It roars and growls out of a dent into the clump of modly
|
||||
kind of monster. It roars and growls out of a dent into the clump of moldy
|
||||
noodles, though it apparently has no eyes. Old spaghetti sauce seeps out and
|
||||
leaves a trail everywhere this demon goes.@n
|
||||
~
|
||||
|
|
|
@ -3,8 +3,8 @@ Wizard merchant~
|
|||
a wizard~
|
||||
A tall man wearing a wizards hat stands behind a counter.
|
||||
~
|
||||
The wizard is tall man with a grey beard. You can see such great wisdom in
|
||||
his eyes. His hat makes him look very comical.
|
||||
The wizard is tall man with a gray beard. You can see such great wisdom in
|
||||
his eyes. His hat makes him look very comical.
|
||||
~
|
||||
256030 0 0 0 73808 0 0 0 600 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -18,7 +18,7 @@ the Baker~
|
|||
A beautiful Baker stands behind a counter full of goodies.
|
||||
~
|
||||
You see a tall slender woman with some flour over her close and a touch on
|
||||
her nose. She is very attractive and has a friendly attitude.
|
||||
her nose. She is very attractive and has a friendly attitude.
|
||||
~
|
||||
256030 0 0 0 8272 0 0 0 150 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -45,7 +45,7 @@ Lora Croft~
|
|||
You see Lora Croft examining some of the weapons she sells.
|
||||
~
|
||||
You see a beautiful well built woman. She wears a white tank top shirt that
|
||||
is almost see through. She looks very strong yet femanine
|
||||
is almost see through. She looks very strong yet feminine
|
||||
~
|
||||
256026 0 0 0 8272 0 0 0 250 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -60,7 +60,7 @@ Tarzan walks about feeding the pets.
|
|||
Tarzan seems to be a strange individual. Someone forgot to tell him that
|
||||
causal day doesn't mean to just prance around in a short cloth wrapped around
|
||||
his waist. He seems to know what he is doing though, all the Pets seem to
|
||||
worship him.
|
||||
worship him.
|
||||
~
|
||||
256030 0 0 0 8272 0 0 0 300 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -73,7 +73,7 @@ Sabertooth Tiger~
|
|||
A Sabertooth Tiger stands here protecting it's owner.
|
||||
~
|
||||
You see a large feline with very long, very sharp teeth. The tiger watches
|
||||
you suspiciously, growling at you as you try to approach.
|
||||
you suspiciously, growling at you as you try to approach.
|
||||
~
|
||||
237598 0 0 0 65616 0 0 0 -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -87,7 +87,7 @@ Anaconda~
|
|||
A large anaconda watches you closely.
|
||||
~
|
||||
The snake looks at you evilly, flicking it's tongue to you, wondering how
|
||||
good you taste.
|
||||
good you taste.
|
||||
~
|
||||
206862 0 0 0 80 0 0 0 -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -96,13 +96,13 @@ good you taste.
|
|||
BareHandAttack: 6
|
||||
E
|
||||
#23207
|
||||
Armourer~
|
||||
the armourer~
|
||||
The armourer is here forging new items.
|
||||
Armorer~
|
||||
the armorer~
|
||||
The armorer is here forging new items.
|
||||
~
|
||||
You see a very large man. He holds a large hammer and his muscles bulge as
|
||||
he swings the hammer. He is very strong and has a soft smile. He looks pleased
|
||||
to see you.
|
||||
to see you.
|
||||
~
|
||||
188426 0 0 0 80 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ an earthworm~
|
|||
A large earthworm is here.
|
||||
~
|
||||
The worm is almost as big as you are and looks quite tough. You notice
|
||||
several scars on this creature.
|
||||
several scars on this creature.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -19,7 +19,7 @@ A huge vulture is busily flying around you.
|
|||
~
|
||||
She is the size of 2 eagles put together. Her claws are long and extremely
|
||||
sharp. She appears to be blind in one eye, making it more difficult to see her
|
||||
enemies.
|
||||
enemies.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -34,7 +34,7 @@ A small roach is crawling around in the sand by your feet.
|
|||
~
|
||||
The roach is rather small compared to the average size bug. You notice it
|
||||
has 5 legs instead of four. This gives him the ability to move much more
|
||||
quickly.
|
||||
quickly.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -48,7 +48,7 @@ a black beetle~
|
|||
A mean looking black beetle is here.
|
||||
~
|
||||
The beetle is the size of a small bird and is missing a leg. He probably
|
||||
lost it in combat, but that doesnt make him any less strong.
|
||||
lost it in combat, but that doesn't make him any less strong.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -63,7 +63,7 @@ A large sand dragon is here.
|
|||
~
|
||||
She stands about as tall as a tree, but much wider. Her toenails are in
|
||||
badly need of being cut. Her sharp teeth are slightly discolored, dripping
|
||||
with saliva.
|
||||
with saliva.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -77,7 +77,7 @@ a snake~
|
|||
A small snake is coiled up in an eye of one of the skulls looking at you.
|
||||
~
|
||||
The snake must be a baby for it to be able to curl up inside an eye socket
|
||||
like it has. It watches you with its deadly eyes, ready to attack.
|
||||
like it has. It watches you with its deadly eyes, ready to attack.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -90,7 +90,7 @@ butterfly~
|
|||
a butterfly~
|
||||
A beautiful butterfly is flying around your head.
|
||||
~
|
||||
Her wings look like silk. When she moves you could swear you hear music.
|
||||
Her wings look like silk. When she moves you could swear you hear music.
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 250 E
|
||||
|
@ -105,7 +105,7 @@ an apparition~
|
|||
An apparition is floating before your eyes!
|
||||
~
|
||||
You can see right through the creature. Could this be a figment of your
|
||||
imagination?
|
||||
imagination?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -118,8 +118,8 @@ giant spider~
|
|||
a giant spider~
|
||||
A giant spider is standing here.
|
||||
~
|
||||
The creature is quite a big larger than you could have possibly imagined.
|
||||
It almost looks to have been made out of metal. It chitters evilly at you.
|
||||
The creature is quite a big larger than you could have possibly imagined.
|
||||
It almost looks to have been made out of metal. It chitters evilly at you.
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
|
@ -133,8 +133,8 @@ spider mutant~
|
|||
a mutant spider~
|
||||
A mutant spider is here chittering evilly at you.
|
||||
~
|
||||
He is quite a bit smaller than you are, but is obviously much tougher.
|
||||
Maybe you should think twice before attacking him.
|
||||
He is quite a bit smaller than you are, but is obviously much tougher.
|
||||
Maybe you should think twice before attacking him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -350 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -148,7 +148,7 @@ a giant bat~
|
|||
A giant bat is flying around in here.
|
||||
~
|
||||
The bat is quite large. Her wings stretch from wall to wall, making you
|
||||
feel rather small.
|
||||
feel rather small.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,7 +161,7 @@ ladybug~
|
|||
ladybug~
|
||||
A beautiful ladybug is here.
|
||||
~
|
||||
The creature is rather delicate looking, but looks can be deceiving.
|
||||
The creature is rather delicate looking, but looks can be deceiving.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -175,7 +175,7 @@ a hermit~
|
|||
A lonely hermit is here.
|
||||
~
|
||||
He is very dirty and could use a good bath. He appears to be harmless, but
|
||||
you should still keep your distance.
|
||||
you should still keep your distance.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -189,7 +189,7 @@ a red dragon~
|
|||
A large red dragon is here.
|
||||
~
|
||||
She looks at you with glowing yellow eyes. Her nails are long and sharp and
|
||||
could easily rip you apart.
|
||||
could easily rip you apart.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -202,7 +202,7 @@ blue dragon~
|
|||
a blue dragon~
|
||||
A large blue dragon stands here, blocking your way.
|
||||
~
|
||||
The creature is quite large. You can smell a foul odor coming from it.
|
||||
The creature is quite large. You can smell a foul odor coming from it.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -216,7 +216,7 @@ a two-headed cat~
|
|||
A two-headed cat is here, hissing at you.
|
||||
~
|
||||
The creature looks quite grotesque. Drool hangs from both of its mouths,
|
||||
making it look rather unattractive.
|
||||
making it look rather unattractive.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -325 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -230,7 +230,7 @@ a dragonfly~
|
|||
A rather large dragonfly is here.
|
||||
~
|
||||
Her wings flap at a tremendous speed, sending a breeze cascading across your
|
||||
face. She looks rather tough.
|
||||
face. She looks rather tough.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -245,7 +245,7 @@ A yellow dragon is standing here.
|
|||
~
|
||||
The hideous looking creature watches you closely. You observe the creature
|
||||
and notice it has puss oozing from its eyes. It will probably go blind soon.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -259,7 +259,7 @@ a dragon child~
|
|||
A small dragon child is sitting here watching you.
|
||||
~
|
||||
The child is rather small, but he looks tough. His family probably isn't
|
||||
far away.
|
||||
far away.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -275 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -273,7 +273,7 @@ the lost adventurer~
|
|||
An adventurer has lost his way and is trying to figure out how to get home.
|
||||
~
|
||||
He looks hungry and dehydrated. He is slowly losing his wits as he realizes
|
||||
how lost and how much trouble he is in.
|
||||
how lost and how much trouble he is in.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -286,7 +286,7 @@ a hawk~
|
|||
A hawk is flying around above you.
|
||||
~
|
||||
You see nothing special about the creature. He looks mean and could
|
||||
probably kill you easily.
|
||||
probably kill you easily.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -300,7 +300,7 @@ a dragon~
|
|||
A dragon is here.
|
||||
~
|
||||
This particular dragon looks rather small, possibly due to a growth stunt.
|
||||
It could still more than likely kill you.
|
||||
It could still more than likely kill you.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -314,7 +314,7 @@ the dragon queen~
|
|||
The dragon queen is here, looking directly at YOU!
|
||||
~
|
||||
She is very large in size, and appears to be very tough. Maybe with some
|
||||
help you could take her out.
|
||||
help you could take her out.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -328,7 +328,7 @@ a green dragon~
|
|||
A green dragon is standing before you.
|
||||
~
|
||||
The dragon is completely green. Its eyes glow yellow, making you cringe in
|
||||
fear.
|
||||
fear.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ Samantha, the clerk~
|
|||
Samantha smiles as you enter her shop.
|
||||
~
|
||||
Samantha is a beautiful young elf, who seems to be happy with what she does.
|
||||
She is very pleased to see you.
|
||||
She is very pleased to see you.
|
||||
~
|
||||
188442 0 0 0 65616 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -16,7 +16,7 @@ newbie training mob~
|
|||
a newbie training mob~
|
||||
The newbie training mob stands here mocking you.
|
||||
~
|
||||
The newbie training mob looks very scrawny and sickly.
|
||||
The newbie training mob looks very scrawny and sickly.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -29,7 +29,7 @@ the dummy mob~
|
|||
A newbie dummy mob is unsure what it is doing.
|
||||
~
|
||||
This mob looks like a punching bag, that would bounce right back up, if it
|
||||
got knocked to the ground.
|
||||
got knocked to the ground.
|
||||
~
|
||||
26 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -39,11 +39,11 @@ E
|
|||
#23403
|
||||
Kobold~
|
||||
a kobold~
|
||||
A Kobold is snearing at you.
|
||||
A Kobold is sneering at you.
|
||||
~
|
||||
You see a small rat man, which stands about 3 feet tall. In his hand is a
|
||||
small dagger which is jagged and chipped. The clothes on this rat man are torn
|
||||
and a bit oversized.
|
||||
and a bit oversized.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 1 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -57,7 +57,7 @@ a badger~
|
|||
A badger is here hissing.
|
||||
~
|
||||
You see a large badger with red eyes staring back at you. The badger seems
|
||||
to be unusally strong.
|
||||
to be unusually strong.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -71,7 +71,7 @@ a brownie~
|
|||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
72 0 0 0 524372 0 0 0 6 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -85,7 +85,7 @@ a bulette~
|
|||
You see a bulette snooping around
|
||||
~
|
||||
You see a very large insect type creature that looks like an overgrown
|
||||
beetle. It is armored with a very tough shell.
|
||||
beetle. It is armored with a very tough shell.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -98,8 +98,8 @@ Osquip~
|
|||
a osquip~
|
||||
An osquip snaps at you.
|
||||
~
|
||||
You see a large rodent with 6 legs and appears to be of a beaver family.
|
||||
It also looks like a large Rat. The Osquip is the size of a small dog.
|
||||
You see a large rodent with 6 legs and appears to be of a beaver family.
|
||||
It also looks like a large Rat. The Osquip is the size of a small dog.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 -8 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -113,7 +113,7 @@ a urd~
|
|||
An urd is flying overhead
|
||||
~
|
||||
An Urd is of the Kobold family, except that the Urd has wings and can fly.
|
||||
Urds are three feet tall and have short ivory horns and red rimmed eyes.
|
||||
Urds are three feet tall and have short ivory horns and red rimmed eyes.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -127,7 +127,7 @@ a water weird~
|
|||
A water weird is angered to see you.
|
||||
~
|
||||
This water weird is still young. It seems to be made out of water, and seems
|
||||
to be of a serpent type. It's body blends into the water.
|
||||
to be of a serpent type. It's body blends into the water.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -136,12 +136,12 @@ to be of a serpent type. It's body blends into the water.
|
|||
BareHandAttack: 3
|
||||
E
|
||||
#23410
|
||||
Armourer~
|
||||
the armourer~
|
||||
The Armourer is watching you eagerly.
|
||||
Armorer~
|
||||
the armorer~
|
||||
The Armorer is watching you eagerly.
|
||||
~
|
||||
The Armourer is the size of a hobbit. He looks well equipped and seems to
|
||||
have been in a battle or two. He has a kind looking face.
|
||||
The Armorer is the size of a hobbit. He looks well equipped and seems to
|
||||
have been in a battle or two. He has a kind looking face.
|
||||
~
|
||||
188426 0 0 0 80 0 0 0 -250 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -154,7 +154,7 @@ a brownie~
|
|||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
200 0 0 0 84 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ dwarven knight~
|
|||
the dwarven knight~
|
||||
A dwarven knight is standing here, guarding his post.
|
||||
~
|
||||
He look intimidating, but could easily be out smarted.
|
||||
He look intimidating, but could easily be out smarted.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -18,7 +18,7 @@ the dwarven teenager~
|
|||
A wandering dwarven teenager is here.
|
||||
~
|
||||
She is tall and looks quite scrawny. Her hair is matted down and her
|
||||
clothes are ratty looking. She must work here in the caves.
|
||||
clothes are ratty looking. She must work here in the caves.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 300 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -33,7 +33,7 @@ a mutant dwarf~
|
|||
A dwarven mutant is here, chittering evilly.
|
||||
~
|
||||
She is an ugly thing. Her face is deformed and covered in scars. You
|
||||
notice she has an extra arm and only one eye. How gross!
|
||||
notice she has an extra arm and only one eye. How gross!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -47,7 +47,7 @@ the scout~
|
|||
A scout is here, pacing back and forth.
|
||||
~
|
||||
He looks tough. His body is covered in hair, which has been matted down by
|
||||
sweat. He could use a bath.
|
||||
sweat. He could use a bath.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -61,7 +61,7 @@ the dwarven soldier~
|
|||
A dwarven soldier is here.
|
||||
~
|
||||
He is well built and looks quite intelligent. He paces his post waiting for
|
||||
enemies.
|
||||
enemies.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -75,7 +75,7 @@ the dwarven child~
|
|||
A dwarven child is wandering around aimlessly.
|
||||
~
|
||||
What a scrawny looking thing! She looks like a bag of bones and could badly
|
||||
use a good meal.
|
||||
use a good meal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -89,7 +89,7 @@ the dwarven mine worker~
|
|||
A dwarven mine worker is standing here.
|
||||
~
|
||||
He is short and stocky and seems to be balding on the top. He is covered in
|
||||
dust and could use a bath.
|
||||
dust and could use a bath.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -102,8 +102,8 @@ ranger~
|
|||
the ranger~
|
||||
A ranger is here.
|
||||
~
|
||||
She is a dwarf just like all the others that live and work in this cave.
|
||||
She is taller than the rest of the dwarves and appears to be much cleaner.
|
||||
She is a dwarf just like all the others that live and work in this cave.
|
||||
She is taller than the rest of the dwarves and appears to be much cleaner.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -118,7 +118,7 @@ An elderly dwarf stands before you.
|
|||
~
|
||||
She is a ratty old thing, but looks nice enough. You can see pain and
|
||||
suffering when you look into her eyes. Could it be possible that she has been
|
||||
stuck down here all of her life?
|
||||
stuck down here all of her life?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -132,7 +132,7 @@ the turtle~
|
|||
A brightly colored turtle is here.
|
||||
~
|
||||
His black little eyes glare at you, giving you the feeling that maybe you
|
||||
shouldn't have come this way.
|
||||
shouldn't have come this way.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -250 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -146,7 +146,7 @@ the water snake~
|
|||
A water snake is swimming through the water.
|
||||
~
|
||||
She is black and very large. If she got a good hold of you she could
|
||||
proably crush you.
|
||||
probably crush you.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -160,7 +160,7 @@ the scout leader~
|
|||
A mean looking scout leader is here.
|
||||
~
|
||||
He's very well built. His looks alone could kill you. You notice several
|
||||
scars covering his face. How gross!
|
||||
scars covering his face. How gross!
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
|
|
@ -3,9 +3,9 @@ assistant stonewright shopkeeper trader~
|
|||
the stonewrights' assistant~
|
||||
The assistant to the stonewright is here, ready to sell you some stones.
|
||||
~
|
||||
The stonewrights' assistant is a musculous man, obviously strong from
|
||||
The stonewrights' assistant is a muscular man, obviously strong from
|
||||
helping the stonewright with the rocks. And he obviously has been sent here,
|
||||
because he's expendable - the stonewright wasn't...
|
||||
because he's expendable - the stonewright wasn't...
|
||||
~
|
||||
16410 0 0 0 16 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -15,12 +15,12 @@ E
|
|||
#23602
|
||||
weaponsmith assistant trader~
|
||||
the weaponsmiths' assistant~
|
||||
The assistant to the dwarven weaponsmith is ready to fo business with you here.
|
||||
The assistant to the dwarven weaponsmith is ready to do business with you here.
|
||||
~
|
||||
The weaponsmith himself is too valuable to the dwarven community to stand in
|
||||
these halls. His assistant, on the other hand, is still a young dwarf, who
|
||||
knows a little about the making of weapons, but is, as they say in these parts,
|
||||
worth a dime a dozen.
|
||||
worth a dime a dozen.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -28,17 +28,17 @@ worth a dime a dozen.
|
|||
8 8 1
|
||||
E
|
||||
#23603
|
||||
armoursmith assistant trader~
|
||||
the armoursmiths' assistant~
|
||||
The assistant to the Armoursmith is here, showing you his wares.
|
||||
armorsmith assistant trader~
|
||||
the armorsmiths' assistant~
|
||||
The assistant to the Armorsmith is here, showing you his wares.
|
||||
~
|
||||
Having realised how many people with bad intentions come to buy their armor,
|
||||
Having realized how many people with bad intentions come to buy their armor,
|
||||
the dwarves have decided to only send the assistants to the tradehalls, leaving
|
||||
the masters i the safety of their workshops. Thus a young dwarf, no more than
|
||||
seventy or eighty years old, tends the stall for the armoursmith. But don't
|
||||
seventy or eighty years old, tends the stall for the armorsmith. But don't
|
||||
let his age fool you. He knows how to wield the hammer to make the armor last.
|
||||
Having discovered the possibilities in trade, the dwarves have decided to make
|
||||
the armor in your size too.
|
||||
the armor in your size too.
|
||||
~
|
||||
16394 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -52,7 +52,7 @@ A guard is here, keeping an eye on the trade halls.
|
|||
~
|
||||
He is patrolling the halls, making sure you only leave with what you have
|
||||
paid for. Also he seems to be ready to to use force if necessary to avoid
|
||||
trouble with the likes of you.
|
||||
trouble with the likes of you.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -64,9 +64,9 @@ guard trade~
|
|||
the trade guard~
|
||||
A guard is here, keeping an eye on the flow of traders.
|
||||
~
|
||||
This dwarf has foumd a good spot, from which he can see if people are
|
||||
This dwarf has found a good spot, from which he can see if people are
|
||||
carrying stolen goods from the trade area. He looks ready to call for backup,
|
||||
if needed.
|
||||
if needed.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -78,11 +78,11 @@ guard trade sergeant dwarf~
|
|||
the sergeant of the trade hall guards~
|
||||
The sergeant of the guards is patrolling the trade halls, eyeing you suspiciously.
|
||||
~
|
||||
A short look on this dwarf makes you realise he might not actually want to
|
||||
A short look on this dwarf makes you realize he might not actually want to
|
||||
be here, but has been ordered by his superiors to go around here, almost under
|
||||
open sky, compared to his warm cosy bunk in the barraks in the town itself.
|
||||
open sky, compared to his warm cosy bunk in the barracks in the town itself.
|
||||
He seems to be just on the verge of becoming provocative just to get a fight
|
||||
going. He still keeps his poor men busy, though.
|
||||
going. He still keeps his poor men busy, though.
|
||||
~
|
||||
6472 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -96,7 +96,7 @@ A dwarven gateguard is keeping an eye on the gates.
|
|||
~
|
||||
He is guarding the gate, making sure you or anyone else with your intentions
|
||||
say out of his city. You are convinced he wouldn't hesitate a second if you
|
||||
tried to walk by him, but just throw you back from where you came.
|
||||
tried to walk by him, but just throw you back from where you came.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -112,7 +112,7 @@ The leader of the gateguards, a lieutenant, is controlling the guard.
|
|||
kings guards could use his knowledge in controlling the new recruits, he is the
|
||||
one to talk to, if you would ever dream of getting inside the city. Come to
|
||||
think of it, he looks like he might accept a small bribe, should you be
|
||||
interested.
|
||||
interested.
|
||||
~
|
||||
63498 0 0 0 0 0 0 0 280 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -130,8 +130,8 @@ Torg, the dwarven weaponsmith is pounding while the iron is hot.
|
|||
A stout and strong dwarf, he resembles every caricature ever made of dwarven
|
||||
weaponsmiths. Short, bald and with a long beard, working his head off in the
|
||||
smoky smithy. You notice he is very careful about striking at the right angle
|
||||
with every stroke, and you realise you're standing in front of one of the
|
||||
masters of forgery, Torg himself.
|
||||
with every stroke, and you realize you're standing in front of one of the
|
||||
masters of forgery, Torg himself.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -139,16 +139,16 @@ masters of forgery, Torg himself.
|
|||
8 8 1
|
||||
E
|
||||
#23610
|
||||
ralf armoursmith dwarven~
|
||||
ralf armorsmith dwarven~
|
||||
Ralf~
|
||||
Ralf, legendary dwarven armoursmith, has gone all but deaf in the noise.
|
||||
Ralf, legendary dwarven armorsmith, has gone all but deaf in the noise.
|
||||
~
|
||||
He didn't hear you approaching. Actually you are quite sure he wouldn't
|
||||
have heard you if you'd entered mounted on horseback. He is totally absorbed
|
||||
in his work, making the armours for future wars. His stature is that of and
|
||||
in his work, making the armors for future wars. His stature is that of and
|
||||
old dwarf, yet he uses his hammer like it was made of air. Again and again it
|
||||
pounds on the metal, making those small dents that will strengthen the armour
|
||||
rather than weaken it.
|
||||
pounds on the metal, making those small dents that will strengthen the armor
|
||||
rather than weaken it.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -160,10 +160,10 @@ stonewright dwarven~
|
|||
the dwarven stonewright~
|
||||
The dwarven stonewright is making another rock into a headstone.
|
||||
~
|
||||
He looks really strong and you realise he's the one responsible for all of
|
||||
He looks really strong and you realize he's the one responsible for all of
|
||||
the headstones on the floor. He isn't really concentrating at the moment,
|
||||
though. It seems he's more interested in keeping an eye on you, making sure
|
||||
nothing is removed from his workshop.
|
||||
nothing is removed from his workshop.
|
||||
~
|
||||
256026 0 0 0 0 0 0 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -175,7 +175,7 @@ foreman dwarf miner~
|
|||
the dwarven foreman~
|
||||
You are being watch by a dwarf, who spends most of his time watching others work.
|
||||
~
|
||||
The foreman stares back at you. He says, 'You are interupting the work - Go
|
||||
The foreman stares back at you. He says, 'You are interrupting the work - Go
|
||||
away !'
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 450 E
|
||||
|
@ -189,7 +189,7 @@ a small spider~
|
|||
A small spider scurries along, oblivious.
|
||||
~
|
||||
It's small has eight legs and doesn't care about you. It's nothing but a
|
||||
baby spider.
|
||||
baby spider.
|
||||
~
|
||||
104 0 0 0 0 0 0 0 7 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ spider large~
|
|||
a large spider~
|
||||
A large spider has decided that your middle name is 'lunch'.
|
||||
~
|
||||
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
|
||||
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
|
||||
~
|
||||
65640 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -217,7 +217,7 @@ A dwarven guard, with the emblem of the kings guard on his armor stands here.
|
|||
~
|
||||
You are face to face with one of the guards of the dwarven court. He looks
|
||||
very strong and able, and you're certain the axe he's wielding could cleave you
|
||||
just like a log...
|
||||
just like a log...
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -229,9 +229,9 @@ guard sergeant dwarf~
|
|||
a sergeant of the kings guard~
|
||||
A sergeant of the kings guard is getting his people lined up for inspection.
|
||||
~
|
||||
Battlescarred, and ready to get more of them, he looks like everything you'd
|
||||
Battle-scarred, and ready to get more of them, he looks like everything you'd
|
||||
expect an old military career-dwarf to look. You don't think irritating him
|
||||
would be such a good idea.
|
||||
would be such a good idea.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -244,10 +244,10 @@ a dwarven lieutenant~
|
|||
A Lieutenant is inspecting the troops.
|
||||
~
|
||||
Being lieutenant in the dwarven army is not easy. You have captains trying
|
||||
to keep you down, seargants trying to get you demoted and other lieutenants
|
||||
to keep you down, sergeants trying to get you demoted and other lieutenants
|
||||
trying to make you look bad in front of the captain. This lieutenant looks
|
||||
quite strong and ready to beat the crap out of anyone disrupting his chances of
|
||||
promotion.
|
||||
promotion.
|
||||
~
|
||||
6216 0 0 0 16 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -259,9 +259,9 @@ captain guard dwarf~
|
|||
a dwarven captain~
|
||||
A captain of the guard is looking extremely important here.
|
||||
~
|
||||
He has an aura of importance surroundung him. He seems busy doing
|
||||
He has an aura of importance surrounding him. He seems busy doing
|
||||
absolutely nothing right now, but the scars on his face, the muscles on his
|
||||
arms suggest he is ready for combat, should it be necessary.
|
||||
arms suggest he is ready for combat, should it be necessary.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -274,8 +274,8 @@ the dwarven prince~
|
|||
A young dwarf is here, sleeping.
|
||||
~
|
||||
You deem from what you've heard that you're standing in front of the prince
|
||||
of the dwarves. He is asleep, but you quickly realise if you woke him, he'd
|
||||
beat the living crap out of you.
|
||||
of the dwarves. He is asleep, but you quickly realize if you woke him, he'd
|
||||
beat the living crap out of you.
|
||||
~
|
||||
16456 0 0 0 0 0 0 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -288,8 +288,8 @@ the dwarven minister of trade~
|
|||
The dwarven minister of trade is an important person. And he's here.
|
||||
~
|
||||
It has taken some time for this old dwarf to get to the position he's at
|
||||
today. He is a master of retoric and can talk almost any salesman down in
|
||||
price, while sellig his own goods more and more expensively.
|
||||
today. He is a master of rhetoric and can talk almost any salesman down in
|
||||
price, while selling his own goods more and more expensively.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -301,7 +301,7 @@ dwarf cleric~
|
|||
the dwarven cleric~
|
||||
The dwarven cleric is here, praying.
|
||||
~
|
||||
An old, whitebearded dwarf, he seems to have been here as long as the rock
|
||||
An old, white-bearded dwarf, he seems to have been here as long as the rock
|
||||
walls around you. He looks at you with eyes sad with age. He slowly lowers
|
||||
his head, while mumbling something like 'Too late for saving.. .. Had I been
|
||||
younger... '
|
||||
|
@ -321,7 +321,7 @@ The King of the dwarves is sitting here, watching you from above.
|
|||
take some force to get to the throne of the dwarven kingdom, rich as it is, but
|
||||
the real trick is staying there. Many dwarves would like to be the king, so he
|
||||
has developed a very good technique; If in doubt about your opponents
|
||||
intentions, force him to understand yours.
|
||||
intentions, force him to understand yours.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -331,10 +331,10 @@ E
|
|||
#23623
|
||||
dwarf male~
|
||||
a dwarf~
|
||||
A longbearded dwarf is walking here.
|
||||
A long-bearded dwarf is walking here.
|
||||
~
|
||||
He has got a long beard, a small body and strong limbs. A dwarf if you ever
|
||||
saw one.
|
||||
saw one.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -345,11 +345,11 @@ T 23604
|
|||
#23624
|
||||
dwarf woman female~
|
||||
a dwarf woman~
|
||||
A longbearded dwarf woman is walking here.
|
||||
A long-bearded dwarf woman is walking here.
|
||||
~
|
||||
Had she not worn her clothes in a slightly different way than the men, you
|
||||
might have mistaken her for one. The beard, stoutness and strong limbs are all
|
||||
there. Obviously a dwarf.
|
||||
there. Obviously a dwarf.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -364,7 +364,7 @@ You see an very small person here. Must be a kid.
|
|||
~
|
||||
In front of you, you see one of natures miracles, according to his parents.
|
||||
You however, think he looks just like his father except this young dwarf has
|
||||
not had all the training his father has. He can strike you back, though.
|
||||
not had all the training his father has. He can strike you back, though.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -377,8 +377,8 @@ a dwarven miner ~
|
|||
A dwarven miner has heard the bell and is now looking for whoever stole the titanium.
|
||||
~
|
||||
This fierce-looking dwarf is ready to give his life to stop thieves from
|
||||
stealing the hardearned titanium he and his fellow miners has been mining
|
||||
lately.
|
||||
stealing the hard-earned titanium he and his fellow miners has been mining
|
||||
lately.
|
||||
~
|
||||
2090 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -391,7 +391,7 @@ a dwarven miner~
|
|||
A dwarven miner is here, taking a break.
|
||||
~
|
||||
This old dwarf has a beard that almost reaches his toes. He's so used to
|
||||
walkng around in the mines he almost needs no light.
|
||||
walking around in the mines he almost needs no light.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -407,7 +407,7 @@ The foreman is looking for loafers here. Boy, can he shout if he finds one...
|
|||
The foreman is the one to see if you want to enter the mines. He has strong
|
||||
eyes and won't tolerate any laziness on the part of his workers. However, as
|
||||
he seldom enters the mine itself, the miners have started going there to avoid
|
||||
him...
|
||||
him...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ a dwarven worker~
|
|||
A dwarven construction worker is here, tending the road.
|
||||
~
|
||||
He's small and quite ugly. But the way he takes care of the road, you know
|
||||
he loves his work.
|
||||
he loves his work.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ The foreman for the construction workers is here, getting an overview.
|
|||
~
|
||||
A little higher than the original construction worker, this dwarf has been
|
||||
instructed by his superiors to keep an eye on his fellow workers. He rather
|
||||
enjoys that power...
|
||||
enjoys that power...
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -32,7 +32,7 @@ A dwarven guard is standing here, guarding.
|
|||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -46,7 +46,7 @@ A dwarven guard is walking here, guarding the area.
|
|||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -56,11 +56,11 @@ E
|
|||
#23704
|
||||
lookout guard dwarf dwarven~
|
||||
the lookout~
|
||||
The dwarven lookout is here, watching over the traderoute.
|
||||
The dwarven lookout is here, watching over the trade route.
|
||||
~
|
||||
This is one dwarf you do not want to mess with. He's so high in the ranks,
|
||||
that he alone can determine when to set off the traps, you've noticed further
|
||||
down the road.
|
||||
down the road.
|
||||
~
|
||||
137226 0 0 0 16 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -77,7 +77,7 @@ The dwarven trader is on his way to a meeting with fellow traders.
|
|||
has been given only the amount of gold necessary to perform his duties, and has
|
||||
been assigned an escort. He walks as if he owns the world, as traders have
|
||||
always done, and keeps his money in his hands always, lest someone steal them.
|
||||
|
||||
|
||||
~
|
||||
30750 0 0 0 80 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -92,9 +92,9 @@ bodyguard guard dwarf~
|
|||
a bodyguard~
|
||||
A bodyguard for the dwarven trader, is here, guarding.
|
||||
~
|
||||
When he vulunteered for this duty, he was certain to see the world. And
|
||||
sure enough. Following the trader whereever he goes, takes him around to parts
|
||||
of the world he only dreamed about.
|
||||
When he volunteered for this duty, he was certain to see the world. And
|
||||
sure enough. Following the trader wherever he goes, takes him around to parts
|
||||
of the world he only dreamed about.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -111,7 +111,7 @@ a cur dog~
|
|||
A cur dog is here, barking at you.
|
||||
~
|
||||
It looks as though it's almost starved to death. And smells if its been
|
||||
buried a week.
|
||||
buried a week.
|
||||
~
|
||||
232 0 0 0 524288 0 0 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -124,7 +124,7 @@ mouse~
|
|||
a small mouse~
|
||||
A small mouse scurries about here.
|
||||
~
|
||||
It looks soft and ready for your blade..
|
||||
It looks soft and ready for your blade..
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -138,7 +138,7 @@ a crow~
|
|||
A crow is flying around here, looking for carcasses.
|
||||
~
|
||||
A black crow. Just another black crow. How should that be anything worth
|
||||
looking at.
|
||||
looking at.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -151,7 +151,7 @@ hawk~
|
|||
a hawk~
|
||||
A hawk has landed not far from you. It stares at you with one eye.
|
||||
~
|
||||
A hawk, seemingly untamed and ready to put both beak and claws to use.
|
||||
A hawk, seemingly untamed and ready to put both beak and claws to use.
|
||||
~
|
||||
232 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -165,7 +165,7 @@ a small white centipede~
|
|||
A small white centipede tries to hide under a nearby rock.
|
||||
~
|
||||
Well, it doesn't have a hundred legs. But it's a close race. And it's
|
||||
really not worth looking at.
|
||||
really not worth looking at.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
|
|
@ -3,7 +3,7 @@ fish~
|
|||
the large fish~
|
||||
A large fish swims here.
|
||||
~
|
||||
This fish looks very mean and hungry.
|
||||
This fish looks very mean and hungry.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -17,7 +17,7 @@ a large swordfish~
|
|||
A large swordfish swims here.
|
||||
~
|
||||
This fish has a very long and sharp looking nose and appears to not notice
|
||||
you.
|
||||
you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -32,7 +32,7 @@ A large ugly monster stands here.
|
|||
~
|
||||
This monster looks hungry for blood. There are many blood stains around his
|
||||
mouth and about his body. Many different bones line his neck connected by some
|
||||
kind of metal.
|
||||
kind of metal.
|
||||
~
|
||||
30 0 0 0 0 0 0 0 -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -53,7 +53,7 @@ A small rat is here running in circles.
|
|||
~
|
||||
The rat looks as if it has many wounds on his back as if something has
|
||||
attacked it or something. The rat itself looks all but sick, it has a lot of
|
||||
energy and appears to have been running in circles for hours.
|
||||
energy and appears to have been running in circles for hours.
|
||||
~
|
||||
26 0 0 0 1024 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -72,7 +72,7 @@ A large statue stands firm here.
|
|||
~
|
||||
This statue appears to be solid yet alive. It looks very strong but not to
|
||||
fast but it seems to not be moving at all. The statue stands firm looking east
|
||||
towards where you came from.
|
||||
towards where you came from.
|
||||
~
|
||||
10 0 0 0 4 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -89,8 +89,8 @@ spider~
|
|||
a large spider~
|
||||
A large spider with a look for blood is stuck to the wall here.
|
||||
~
|
||||
This spider has many corpses strown about his web and it seems to want to
|
||||
add you.
|
||||
This spider has many corpses strewn about his web and it seems to want to
|
||||
add you.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 -100 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -106,7 +106,7 @@ A very old looking man stands tall here.
|
|||
This man appears to be very old and has many war wounds. He also seems to
|
||||
be experienced in the art of war. The old man looks not to be a warrior or
|
||||
fighter but rather a spell caster. Wearing many valuable looking pieces of eq
|
||||
makes you wonder can this guy be serious.
|
||||
makes you wonder can this guy be serious.
|
||||
~
|
||||
8202 0 0 0 0 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -123,7 +123,7 @@ troll~
|
|||
the large troll~
|
||||
A large troll with markings of some king of clan stands here.
|
||||
~
|
||||
The troll looks to be tired and stressed.
|
||||
The troll looks to be tired and stressed.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -148,8 +148,8 @@ the queen plegia~
|
|||
Queen Plegia sits atop her throne here.
|
||||
~
|
||||
The queen looks as if she has a lot of power and experience. She has
|
||||
beautifull white hair and baby blue eyes. She appears to not question your
|
||||
intrusion rather seems glad you came.
|
||||
beautiful white hair and baby blue eyes. She appears to not question your
|
||||
intrusion rather seems glad you came.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -164,7 +164,7 @@ A large crystal covered dragon rests here.
|
|||
~
|
||||
This dragon seems to be very old and very experienced due to the massive war
|
||||
wounds on it's back and wings. The dragon looks very tough and seems to be
|
||||
made of crystal.
|
||||
made of crystal.
|
||||
~
|
||||
10 0 0 0 1048576 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -182,7 +182,7 @@ the trout~
|
|||
A large trout swims here.
|
||||
~
|
||||
This trout looks a little bit mean. His eyes are glowing red and his scales
|
||||
are slightly glowing. The fish swims here unaware of your entrance.
|
||||
are slightly glowing. The fish swims here unaware of your entrance.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -195,7 +195,7 @@ the blue bird~
|
|||
A swift blue bird is flying here.
|
||||
~
|
||||
This bird seems very fast not very strong but very fast. This bird is
|
||||
flying around very fast making it hard for you to keep up with.
|
||||
flying around very fast making it hard for you to keep up with.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -213,7 +213,7 @@ A small crab sits here.
|
|||
~
|
||||
This crab looks very tough. The crab has only one claw but that has been
|
||||
enough to keep it alive so far. The crab also is missing a leg which appears
|
||||
to have been eaten.
|
||||
to have been eaten.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -226,9 +226,9 @@ duck~
|
|||
the swimming duck~
|
||||
A swimming duck is here in the water.
|
||||
~
|
||||
The duck has many colorfull feathers and seems flawless in pattern and color
|
||||
The duck has many colorful feathers and seems flawless in pattern and color
|
||||
of it's feathers. The duck itself seems very calm and easy. The water around
|
||||
the duck seems to be cleaner than the rest.
|
||||
the duck seems to be cleaner than the rest.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -241,8 +241,8 @@ the swallow~
|
|||
A large swallow is here hunting fish.
|
||||
~
|
||||
This swallow looks very hungry and has determination in his eye but has had
|
||||
no luck as of yet. The bird is very persistant and seems almost dead from
|
||||
hunger but he keeps searching.
|
||||
no luck as of yet. The bird is very persistent and seems almost dead from
|
||||
hunger but he keeps searching.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ a red coral snake~
|
|||
A red coral snake squirms among the rocks here.
|
||||
~
|
||||
A slippery red coral snake slides about on his belly through the rocks and sand
|
||||
looking for something to eat, it may even try to eat you.
|
||||
looking for something to eat, it may even try to eat you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -18,7 +18,7 @@ a diamond-back rattle snake~
|
|||
A diamond-back rattle snake is coiled up ready to strike.
|
||||
~
|
||||
A diamond-back rattle snake is coiled up amongst the rocks here ready to
|
||||
strike at anything that moves or trys to step on it.
|
||||
strike at anything that moves or tries to step on it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -32,7 +32,7 @@ a brown scorpion~
|
|||
A brown scorpion crawls around the rocks stalking its prey.
|
||||
~
|
||||
A brown scorpion stalks amongst the rocks looking for victims to attack with
|
||||
it's sharp stinger and suck its life force dry.
|
||||
it's sharp stinger and suck its life force dry.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -43,10 +43,10 @@ E
|
|||
#23903
|
||||
red scorpion~
|
||||
a red scorpion~
|
||||
A red scorpion quivers its posion stinger at you.
|
||||
A red scorpion quivers its poisoned stinger at you.
|
||||
~
|
||||
A red scorpion is the largest of all scorpions and quivers its deadly
|
||||
stinger at you with confidence of victory.
|
||||
stinger at you with confidence of victory.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -57,10 +57,10 @@ E
|
|||
#23904
|
||||
black scorpion~
|
||||
a black scorpion~
|
||||
A black scorpion is sharpening its viscious stinger here.
|
||||
A black scorpion is sharpening its vicious stinger here.
|
||||
~
|
||||
A black scorpion passes its time while waiting for victims by polishing its
|
||||
armor and sharpening its deadly stinger.
|
||||
armor and sharpening its deadly stinger.
|
||||
~
|
||||
8392 0 0 0 524292 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -74,7 +74,7 @@ a red spider~
|
|||
A red spider is building a trap in the desert floor.
|
||||
~
|
||||
A red spider is passing time building a web trap in the desert floor in
|
||||
hopes of catching some food for her new born babies.
|
||||
hopes of catching some food for her new born babies.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -88,7 +88,7 @@ a hairy black spider~
|
|||
A hairy black spider crawls amongst the rocks of slate.
|
||||
~
|
||||
A hairy black spider is crawling in the rocks in quest of things to dine
|
||||
upon. It looks famished and would probably eat anything, even you.
|
||||
upon. It looks famished and would probably eat anything, even you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -102,7 +102,7 @@ a weary travelling bugbear~
|
|||
A weary travelling bugbear is limping aimlessly about the desert.
|
||||
~
|
||||
A weary travelling bugbear seems lost and dying as he wanders aimlessly
|
||||
about the desert. He seems lost and confused.
|
||||
about the desert. He seems lost and confused.
|
||||
~
|
||||
75996 0 0 0 524304 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -116,7 +116,7 @@ a sand storm~
|
|||
A twirling sand storm spins about picking up dust along its path.
|
||||
~
|
||||
A twirling cloud of dust raises up sand and dust and spins it around and
|
||||
around in a fearful vortex.
|
||||
around in a fearful vortex.
|
||||
~
|
||||
28892 0 0 0 20 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -131,7 +131,7 @@ An angry thorn cactus is looking for some water.
|
|||
~
|
||||
An angry and thirsty cactus is desperately looking for some water to drink,
|
||||
and at this point would even take the blood of any animal that it happens to
|
||||
wander into because its throat is so dry and parched.
|
||||
wander into because its throat is so dry and parched.
|
||||
~
|
||||
6348 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -145,7 +145,7 @@ a hairy cave dweller~
|
|||
A hairy cave dweller is hiding behind a rock waiting to ambush you.
|
||||
~
|
||||
A hairy cave dweller is covered with matted hair and a long scraggly beard.
|
||||
He is hungry and would do almost anything for some food.
|
||||
He is hungry and would do almost anything for some food.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -160,7 +160,7 @@ A gargantuan hairy beast with big feet is walking in the snow.
|
|||
~
|
||||
A gargantuan hairy beast with the stature of a slump-backed human with huge
|
||||
feet is roaming around the mountain top looking for something to eat, maybe
|
||||
it's gonna be you?
|
||||
it's gonna be you?
|
||||
~
|
||||
86108 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -178,7 +178,7 @@ NewHaven dwarves' enemies. It was crafted ages ago by dwarven stone cutters.
|
|||
Magical spells woven into the stone protect the Sentinel from the harsh climate
|
||||
here. The eyes stare northward and into the Southern Desert far below. The
|
||||
Sentinel has a stern countenance and wields a stone hammer and finely crafted
|
||||
shield.
|
||||
shield.
|
||||
~
|
||||
125022 0 0 0 80 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -192,7 +192,7 @@ the dark~
|
|||
The pitch black of the dark surrounds you.
|
||||
~
|
||||
The sea of dark around you in these chambers surrounds you, scares you,
|
||||
engulfs you in a total pitch black sea of nothing, leaving you all alone.
|
||||
engulfs you in a total pitch black sea of nothing, leaving you all alone.
|
||||
~
|
||||
84060 0 0 0 524372 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -206,7 +206,7 @@ a hawk~
|
|||
A hawk with sharp talons is on a limb here.
|
||||
~
|
||||
A hawk with sharp talons is guarding it's territory. It hates competition and
|
||||
you.
|
||||
you.
|
||||
~
|
||||
2136 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -219,8 +219,8 @@ eagle brown bird~
|
|||
a brown eagle~
|
||||
A brown eagle has sharp claws of steel.
|
||||
~
|
||||
The eagle is a magnificant bird of prey, has sharp eyesight, claws to grasp
|
||||
it's prey, and a 15 macra wingspan.
|
||||
The eagle is a magnificent bird of prey, has sharp eyesight, claws to grasp
|
||||
it's prey, and a 15 macra wingspan.
|
||||
~
|
||||
2140 0 0 0 524304 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -234,7 +234,7 @@ a cardinal~
|
|||
A red-chested cardinal flies around gathering pinion nuts.
|
||||
~
|
||||
A beautiful red cardinal is busy gathering food and insects around the limbs
|
||||
of the tree. It is too busy to notice you.
|
||||
of the tree. It is too busy to notice you.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -246,9 +246,9 @@ root dark~
|
|||
a dark root~
|
||||
A dark root of the tree penetrates the hard soil and supporting the tree.
|
||||
~
|
||||
A long cylinder of sinew and fiber below the ground supporting the tree.
|
||||
A long cylinder of sinew and fiber below the ground supporting the tree.
|
||||
The fingers of the hand of the tree grasping deep into the earth with the grip
|
||||
of a giant.
|
||||
of a giant.
|
||||
~
|
||||
245854 0 0 0 84 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -266,7 +266,7 @@ Michelle has a shop here that's going out of business.
|
|||
Michelle has a friendly face and a nice smile. She seems very busy but not
|
||||
so busy that she can't help you with what you need. The shop isn't doing that
|
||||
well but the owner still keeps her on because she does such a good job and
|
||||
works for nothing.
|
||||
works for nothing.
|
||||
~
|
||||
122906 0 0 0 80 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -281,7 +281,7 @@ A small chipmunk with puffy cheeks chatters and barks here.
|
|||
~
|
||||
A small rodent with a brown body and some yellow-white stripes down its back
|
||||
is running around the shrubs and trees gathering fruit and nuts for its young.
|
||||
|
||||
|
||||
~
|
||||
143564 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -296,7 +296,7 @@ A man in black robes stands here.
|
|||
~
|
||||
The Drow mage is a powerful magi with knowledge of spells long forgotten in
|
||||
other cultures. He is unhappy with his position in the Matriarch society of the
|
||||
Drow and could probably easily be angered into a fight.
|
||||
Drow and could probably easily be angered into a fight.
|
||||
~
|
||||
192584 0 0 0 80 0 0 0 -500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -311,7 +311,7 @@ A drow cleric walks along the passage.
|
|||
~
|
||||
A cleric of the drow social system is an evil healer and spell caster. She
|
||||
is a young drow matriarch with potential to be a drow priestess some day in her
|
||||
future.
|
||||
future.
|
||||
~
|
||||
245976 0 0 0 1048660 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -325,7 +325,7 @@ a guardian cyclops~
|
|||
An enormous cyclops guardian is protecting the entrance.
|
||||
~
|
||||
An enormous cyclops guards the entrance. It is about 8 metrons tall, weight
|
||||
is about 350 stonga, very large muscles, one eye, and a bald head.
|
||||
is about 350 stonga, very large muscles, one eye, and a bald head.
|
||||
~
|
||||
182298 0 0 0 73816 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -340,7 +340,7 @@ A drow guard patrols the hallways.
|
|||
~
|
||||
A drow guard keeps intruders from entering the inner chambers of the drow
|
||||
sanctum. The life of a drow guard is usually short and honorable. They would
|
||||
gladly sacrifice their lives to defend the colony.
|
||||
gladly sacrifice their lives to defend the colony.
|
||||
~
|
||||
188488 0 0 0 80 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -356,7 +356,7 @@ A powerful drow priestess chants some prayers to her gods here.
|
|||
A drow priestess is barely clothed. She has a blank expression on her face
|
||||
and pale white skin. The priestess eyes are pitch black and deep as the ocean
|
||||
and you can see the evil forces that dwell within her dark soul through these
|
||||
windows of her mind.
|
||||
windows of her mind.
|
||||
~
|
||||
254552 0 0 0 84 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -372,7 +372,7 @@ A drow guard keeps watch here with a vigilance.
|
|||
~
|
||||
A male drow guard is stronger than the female drow guards but is lower in
|
||||
rank within the Matriarch society. He would gladly die defending the inner
|
||||
sanctum of the drow chapel.
|
||||
sanctum of the drow chapel.
|
||||
~
|
||||
254044 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -389,7 +389,7 @@ A goblin guard stands here to keep out intruders.
|
|||
long fingers with black nails used to claw its enemy. Not much is known of
|
||||
goblin culture, some think it was an early model of the orc, crafted by some
|
||||
evil wizard in search of a slave type race that he could use in fighting his
|
||||
battle and building his fortress.
|
||||
battle and building his fortress.
|
||||
~
|
||||
184396 0 0 0 20 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -403,8 +403,8 @@ an older goblin guard~
|
|||
An older goblin guard tries to hold in his pot belly as he keeps watch.
|
||||
~
|
||||
An older goblin guard has to keep working because he knows no other skills
|
||||
and there is no retirement in the goblin society, they work till they die.
|
||||
This one looks like he won't have to work too much longer.
|
||||
and there is no retirement in the goblin society, they work till they die.
|
||||
This one looks like he won't have to work too much longer.
|
||||
~
|
||||
153672 0 0 0 64 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -418,9 +418,9 @@ a goblin warrior~
|
|||
A goblin warrior defends his land from invaders.
|
||||
~
|
||||
A goblin warrior has many battle scars. The goblins are not very skilled
|
||||
warriors and have not ever won a major battle in the history of the world.
|
||||
warriors and have not ever won a major battle in the history of the world.
|
||||
They are not known for their weapons or armor. They defend their lands out of
|
||||
necessity rather than desire.
|
||||
necessity rather than desire.
|
||||
~
|
||||
98392 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -435,7 +435,7 @@ An old and decrepit hermit smokes his pipe here.
|
|||
~
|
||||
An old and decrepit hermit has decided he wants nothing to do with society
|
||||
anymore. He has a wrinkled brow, long scraggly gray beard, bent back, weak and
|
||||
frail arms and legs, and is smoking his pipe.
|
||||
frail arms and legs, and is smoking his pipe.
|
||||
~
|
||||
247898 0 0 0 8400 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -451,7 +451,7 @@ An orc slave lays here grunting.
|
|||
~
|
||||
Captured in the caverns of the drow, this orc is their prisoner slave now.
|
||||
He is forced to mine adamite along with all the other slaves that have been
|
||||
captured by the drow.
|
||||
captured by the drow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -466,7 +466,7 @@ A dwarf slave lies not making a sound.
|
|||
A dwarf slave was captured by the drow guards wandering in the caves trying
|
||||
to find NewHaven. Now he must live here till he can escape or is rescued by
|
||||
his fellow dwarves. Until then he will be forced to work in the slave labor
|
||||
camps of the drow.
|
||||
camps of the drow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -480,8 +480,8 @@ An elf slave is pacing the cell.
|
|||
~
|
||||
An elf slave is anxious and wants to find a way to escape slavery by his
|
||||
drow captors. He has been forced to mine for them and has been beaten,
|
||||
whipped, and humilitated by the drow guards. He is weak and has lost hope of
|
||||
rescue by his friends.
|
||||
whipped, and humiliated by the drow guards. He is weak and has lost hope of
|
||||
rescue by his friends.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 1000 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -496,7 +496,7 @@ A minotaur slave wants to be free to run.
|
|||
A minotaur slave captured by the drow is very unhappy. He is forced to live
|
||||
inside these caves, working in the drow mines pulling carts of ore instead of
|
||||
roaming the surface of the world out in the open and free, with fresh air and
|
||||
green grass.
|
||||
green grass.
|
||||
~
|
||||
90186 0 0 0 80 0 0 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
|
|
@ -5,7 +5,7 @@ A huge minotaur stands here, keeping the peace.
|
|||
~
|
||||
He is a massive, humanoid beast with the body of a man and the head of a
|
||||
bull. His legs are also hoofed and shaped as that of a bull's. This is a very
|
||||
strong creature, and should not be taken lightly.
|
||||
strong creature, and should not be taken lightly.
|
||||
~
|
||||
69704 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -20,7 +20,7 @@ A minotaur sentry is here guarding the gates.
|
|||
~
|
||||
This half-man half-bull sentry is here to guard the gates and give warning
|
||||
of any possible attack. It looks like he alone could withstand a small army.
|
||||
He stands at least 8 feet tall and must be over 300 pounds.
|
||||
He stands at least 8 feet tall and must be over 300 pounds.
|
||||
~
|
||||
67658 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -35,7 +35,7 @@ A minotaur warrior carrying a deadly war-axe.
|
|||
~
|
||||
This minotaur is suited for battle. You notice a sinking feeling in your
|
||||
stomach the second you saw him. You are more than intimidated by this war
|
||||
machine. The minotaur carries himself with pride and confidence.
|
||||
machine. The minotaur carries himself with pride and confidence.
|
||||
~
|
||||
67656 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -50,7 +50,7 @@ A female minotaur is sharpening her husbands weapons.
|
|||
Although the woman minotuar are usually only expected to raise the family it
|
||||
is sometimes heard of that they will become warriors. This is usually not
|
||||
acceptable and they must leave the city. Except in the case of widows without
|
||||
any children.
|
||||
any children.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -65,7 +65,7 @@ A large minotaur pushes you out of its way.
|
|||
~
|
||||
This rude minotaur seems to be in his prime. He holds himself with
|
||||
confidence and ignores you outright. It seems like he thinks you are not even
|
||||
worthy of notice. Maybe you could teach him differently, or maybe not.
|
||||
worthy of notice. Maybe you could teach him differently, or maybe not.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -79,7 +79,7 @@ A minotaur child is playing here.
|
|||
~
|
||||
This little brat is dangerous. He seems to be pretending that he is
|
||||
fighting some imaginary foe. He is running around pretending to impale his foe
|
||||
with his miniature set of horns. Those horns look awfully sharp.
|
||||
with his miniature set of horns. Those horns look awfully sharp.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -93,7 +93,7 @@ A young, vibrant minotaur stomps past without a worry in the world.
|
|||
~
|
||||
This minotaur looks to be in its adolescent years. It is almost full grown,
|
||||
about seven feet tall and looks to be busy. Probably running some errand or
|
||||
doing some task.
|
||||
doing some task.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -109,7 +109,7 @@ An old minotaur is here rambling on about past battles and adventures.
|
|||
This ancient minotaur is just a shadow of the former warrior he must have
|
||||
been. Scars riddle his body, you almost dismiss him as not being a threat when
|
||||
you catch a glimpse of his eyes. Those eyes have seen and experienced more
|
||||
than you ever will in your lifetime.
|
||||
than you ever will in your lifetime.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 200 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -123,7 +123,7 @@ A minotaur healer is making house calls to the sick and wounded.
|
|||
~
|
||||
The healers are used during war to aid those who have fallen to the enemy.
|
||||
It is a rather simple job. Either the victim can get up and continue fighting
|
||||
or the healer will finish them off.
|
||||
or the healer will finish them off.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -137,7 +137,7 @@ Vorn stands here conducting his business.
|
|||
~
|
||||
This is the minotaur solely responsible for the wealth of the city. He
|
||||
conducts all business matters and has managed to build this city into what it
|
||||
is today. He looks deceiving.
|
||||
is today. He looks deceiving.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -151,7 +151,7 @@ Zarn, the Grand Master is busy ruling the city.
|
|||
~
|
||||
He is in charge of day to day operations of the city. He is supposed to be
|
||||
the supreme ruler of the city. But many advise him, including the war master
|
||||
who to most is the true ruler of the city.
|
||||
who to most is the true ruler of the city.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -166,8 +166,8 @@ The War Master is planning for battle.
|
|||
~
|
||||
This grizzled old minotaur is not only the best and strongest warrior in the
|
||||
city, but also the undefeated champion of the arena. He has more scars than
|
||||
wrinkles. Most of his fur has turned grey. He looks like he knows what you
|
||||
are thinking.
|
||||
wrinkles. Most of his fur has turned gray. He looks like he knows what you
|
||||
are thinking.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -181,7 +181,7 @@ The advisor to the grand master is doing some research here.
|
|||
~
|
||||
The advisor's job is to make sure the grand master does not make any
|
||||
mistakes. He is responsible for more than the grand master himself, but he
|
||||
gets no credit.
|
||||
gets no credit.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -195,7 +195,7 @@ A large minotaur hides in the corner, waiting for its next victim.
|
|||
~
|
||||
This minotaur has an evil grin and seems to enjoy his work of inflicting
|
||||
pain on others. You wonder which is more important to him, inflicting the pain
|
||||
or getting the information out of his subjects.
|
||||
or getting the information out of his subjects.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -209,7 +209,7 @@ A large minotaur wielding a wicked looking pole arm struts by.
|
|||
~
|
||||
This battle veteran wield his polearm with a familiarity that's scary. You
|
||||
wonder if he sleeps with it. He has a 1000 yard gaze that is even more
|
||||
frightening. He must have seen many battles.
|
||||
frightening. He must have seen many battles.
|
||||
~
|
||||
2122 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -223,7 +223,7 @@ A large minotaur stands beside a rack of training weapons and armor.
|
|||
~
|
||||
This veteran is responsible for training all minotaurs able to fight to do
|
||||
exactly that. He has had years of training and even more practice at the real
|
||||
thing during the wars against the centaurs.
|
||||
thing during the wars against the centaurs.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -238,7 +238,7 @@ A grizzled, old minotaur rests here, throughout the realm he is known as the lor
|
|||
Perhaps the most famous minotaur to ever live. This minotaur's age is
|
||||
unknown. He has outlived his friends by decades. No one alive knows when he
|
||||
was born, and he will not tell anyone his real age. He remains a mystery to
|
||||
many.
|
||||
many.
|
||||
~
|
||||
254024 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -252,7 +252,7 @@ A priest blesses all who worship Vardis.
|
|||
~
|
||||
The minotaurs worship only one god. Vardis, the god of war. This priest is
|
||||
responsible for the upkeep of the sole place of worship in the city. He often
|
||||
goes into battle to bless all those who fight for their god.
|
||||
goes into battle to bless all those who fight for their god.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -266,7 +266,7 @@ A wealthy minotaur with a pouch full of gold walks past you.
|
|||
~
|
||||
This and many other minotaurs work for Vorn in keeping the trading and
|
||||
supply routes open between the cities. They have all accumulated great wealth
|
||||
from their adventures and most of them live the life of the rich.
|
||||
from their adventures and most of them live the life of the rich.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -279,8 +279,8 @@ the noble~
|
|||
A minotaur with its nose stuck up in the air almost walks into you.
|
||||
~
|
||||
This arrogant minotaur has lived the better life. It has never gone through
|
||||
the hardships of battle, or the typical training given to most warriors.
|
||||
Instead she has learned how to live off from others. You pity her.
|
||||
the hardships of battle, or the typical training given to most warriors.
|
||||
Instead she has learned how to live off from others. You pity her.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -294,7 +294,7 @@ A minotaur tradesman is busy calculating profits.
|
|||
~
|
||||
He looks intelligent. But he has never experienced the training for battle.
|
||||
He has lived his life eating from the silver spoon. Some think they can avoid
|
||||
war by seperating themselves from those who fight. They are so wrong.
|
||||
war by separating themselves from those who fight. They are so wrong.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -308,7 +308,7 @@ A minotaur guildsman is waiting for someone to train.
|
|||
~
|
||||
It is fighters like this guildsman that pass down the knowledge and
|
||||
experience they have received over generations and in numerous battles that
|
||||
make the minotaur one of the fiercest fighters in the realm.
|
||||
make the minotaur one of the fiercest fighters in the realm.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -321,7 +321,7 @@ the lady~
|
|||
A lady minotaur gazes at you with total admiration, of your gold.
|
||||
~
|
||||
If someone could ever consider a minotaur beautiful, you pity them. This
|
||||
beastly lady is intimidating and just the thought of..... Frightens you.
|
||||
beastly lady is intimidating and just the thought of..... Frightens you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -336,7 +336,7 @@ A small minotaur is here writing something down.
|
|||
~
|
||||
This educated minotaur has been hired by Vorn to take care of the paperwork
|
||||
in running the estate. It's hard to believe a minotaur could look like a geek,
|
||||
but this one does.
|
||||
but this one does.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -351,7 +351,7 @@ A minotaur is carrying some meat to the market.
|
|||
~
|
||||
This minotaur has blood smeared all face and hands. He must be the butcher
|
||||
for the city. He is caring a few slabs of bloody meat slung over each
|
||||
shoulder.
|
||||
shoulder.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -366,7 +366,7 @@ A young female minotaur is running some errand.
|
|||
~
|
||||
How anyone could consider a minotaur is beyond you. You can not help but to
|
||||
remember the story about the young man who ran away with a beautiful minotaur
|
||||
once. It sickens you.
|
||||
once. It sickens you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -380,7 +380,7 @@ the old woman~
|
|||
An old female minotaur is rambling about how beautiful she used to be.
|
||||
~
|
||||
This old wrinkled hag has more stretch marks and sags than your waterskin.
|
||||
If she was beautiful once it must not have been in this century.
|
||||
If she was beautiful once it must not have been in this century.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -393,7 +393,7 @@ Trang~
|
|||
Trang, the minotaur armorer is hammering something, he ignores you.
|
||||
~
|
||||
This burly minotaur is very scary looking. He has huge arms and a scarred
|
||||
face and body from the heat of the furnaces. He looks disagreeable.
|
||||
face and body from the heat of the furnaces. He looks disagreeable.
|
||||
~
|
||||
256074 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -407,7 +407,7 @@ Targ, the supplies shop owner scowls at you.
|
|||
~
|
||||
He has been running this shop for years and knows everyone in the city. He
|
||||
makes you feel very uncomfortable. Minotaurs typically don't like the other
|
||||
races and Targ is no exception.
|
||||
races and Targ is no exception.
|
||||
~
|
||||
256074 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -421,7 +421,7 @@ Garge, looks at you and immediately begins to ignore you.
|
|||
~
|
||||
He deals in those hard to find items that are desired by everyone. But he
|
||||
is very picky about who he sells to. Don't get on his bad side or he will
|
||||
never deal with you.
|
||||
never deal with you.
|
||||
~
|
||||
254026 0 0 0 0 0 0 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ Geordi LaForge~
|
|||
Lieutenant Commander Geordi LaForge appears to be very busy.
|
||||
~
|
||||
Geordi is the Chief Engineer of the Enterprise. He's blind, so he wears a
|
||||
special VISOR that lets him see things.
|
||||
special VISOR that lets him see things.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -22,7 +22,7 @@ Data~
|
|||
Lieutenant Commander Data is here, trying to be more human.
|
||||
~
|
||||
Data is the only android on the Enterprise, and the only android in all of
|
||||
Starfleet. He possesses super-human strength, and is extremely tough.
|
||||
Starfleet. He possesses super-human strength, and is extremely tough.
|
||||
~
|
||||
260184 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -42,7 +42,7 @@ Lieutenant Worf~
|
|||
Lieutenant Worf is here, patrolling and generally keeping everything secure.
|
||||
~
|
||||
Worf is the first Klingon to have joined Starfleet. He's Chief of Security
|
||||
of the Enterprise, and he's plenty strong.
|
||||
of the Enterprise, and he's plenty strong.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -62,7 +62,7 @@ Lieutenant Beverly Crusher seemingly very serious, is looking for someone to hea
|
|||
~
|
||||
Doctor Crusher is the Enterprise's Chief Medical Officer. Wesley is her
|
||||
son. Her husband was killed years ago in an accident on another starship which
|
||||
was also commanded by Captain Picard.
|
||||
was also commanded by Captain Picard.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -81,7 +81,7 @@ Counselor Troi~
|
|||
Counselor Deanna Troi walks past with a knowing smile on her face.
|
||||
~
|
||||
Counselor Troi is the ship's main counselor. She's half betazoid, which
|
||||
means that she can read people's minds.
|
||||
means that she can read people's minds.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -100,7 +100,7 @@ Commander Riker~
|
|||
Commander William Riker is here, looking for someone to impress.
|
||||
~
|
||||
Commander Riker is the Enterprise's first officer. He's in charge of
|
||||
keeping the crew in line.
|
||||
keeping the crew in line.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -121,7 +121,7 @@ Captain Jean-Luc Picard proudly stands here, thinking deeply.
|
|||
~
|
||||
Captain Picard is a very important man. He's in charge of Starfleet's
|
||||
flagship, the Enterprise. He's very smart, and very wise. Don't mess with
|
||||
him!
|
||||
him!
|
||||
~
|
||||
260184 0 0 0 65552 0 0 0 350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -142,7 +142,7 @@ Guinan is here, tending the bar.
|
|||
~
|
||||
Guinan is a strange being. She's lived for thousands of years and
|
||||
experienced many things, but now she's decided to work on the Enterprise as a
|
||||
bartender.
|
||||
bartender.
|
||||
~
|
||||
211018 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -162,7 +162,7 @@ Chief O'Brien is here, waiting to teleport you somewhere.
|
|||
~
|
||||
Chief O'Brien is the transporter chief on the Enterprise. It's his job to
|
||||
make sure everyone arrives (and leaves) in one piece, instead of trillions of
|
||||
atoms.
|
||||
atoms.
|
||||
~
|
||||
211018 0 0 0 65552 0 0 0 350 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -182,7 +182,7 @@ Wesley Crusher is here, eagerly trying to earn your praise.
|
|||
~
|
||||
Wesley Crusher is not even an official officer, but he serves as an acting
|
||||
Ensign on the bridge. He got this position only because Captain Picard feels
|
||||
guilty about killing his father.
|
||||
guilty about killing his father.
|
||||
~
|
||||
211144 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -201,7 +201,7 @@ Livingston~
|
|||
Livingston the fish is here, swimming about in his tank.
|
||||
~
|
||||
Livingston is Captain Picard's pet fish. He's some sort of exotic breed, and
|
||||
he's expensive to FEED and keep alive.
|
||||
he's expensive to FEED and keep alive.
|
||||
~
|
||||
14410 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -220,7 +220,7 @@ Spot~
|
|||
Spot, Data's pet cat, is sitting washing himself happily.
|
||||
~
|
||||
Spot is Data's orange colored cat. Data is always trying to become more
|
||||
human, so he thinks that having a pet might help him achieve his goal.
|
||||
human, so he thinks that having a pet might help him achieve his goal.
|
||||
~
|
||||
14410 0 0 0 65552 0 0 0 350 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -240,7 +240,7 @@ A nervous looking ensign is standing here, waiting for orders.
|
|||
~
|
||||
These ensigns make up the backbone of the Enterprise. They clean things, do
|
||||
jobs the higher ups won't even consider doing, and get yelled at all the time.
|
||||
|
||||
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 350 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -260,7 +260,7 @@ Alexander Rozhenko is here, practicing laughing hour.
|
|||
~
|
||||
Alexander Rozhenko is Worf's son. His mother was half human and half
|
||||
Klingon, so Alexander is 3/4 Klingon. He's quite small, but since he's a
|
||||
Klingon he's very strong.
|
||||
Klingon he's very strong.
|
||||
~
|
||||
211016 0 0 0 65552 0 0 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -279,7 +279,7 @@ a slightly dangerous alien~
|
|||
Drooling everywhere is a slightly dangerous-looking alien.
|
||||
~
|
||||
This alien has brown and green scales, 4 limbs and 2 tentacles. He has evil
|
||||
green eyes and rows of sharp teeth pertruding from his dog-like mouth.
|
||||
green eyes and rows of sharp teeth protruding from his dog-like mouth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -292,8 +292,8 @@ a very dangerous alien~
|
|||
Snarling with rage, a very dangerous-looking alien salivates.
|
||||
~
|
||||
This alien is completely red and is covered with hundreds of sharp horns that
|
||||
reach from the two at the eides of his head, down his spine and to the tip of
|
||||
his devil-like tail.
|
||||
reach from the two at the sides of his head, down his spine and to the tip of
|
||||
his devil-like tail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -305,9 +305,9 @@ klingon warrior~
|
|||
a fearsome Klingon warrior~
|
||||
Practicing with his batleth, is a fearsome-looking Klingon warrior.
|
||||
~
|
||||
His face is a dark brown and his quite distinct, with it's pertruding
|
||||
forehead scales and his devious-looking eyes. He is fully armoured and appears
|
||||
to be quite skilled with his batleth.
|
||||
His face is a dark brown and his quite distinct, with it's protruding
|
||||
forehead scales and his devious-looking eyes. He is fully armored and appears
|
||||
to be quite skilled with his batleth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -315,12 +315,12 @@ to be quite skilled with his batleth.
|
|||
8 8 1
|
||||
E
|
||||
#24117
|
||||
small grey mouse~
|
||||
a small grey mouse~
|
||||
A small grey mouse carefully explores the office.
|
||||
small gray mouse~
|
||||
a small gray mouse~
|
||||
A small gray mouse carefully explores the office.
|
||||
~
|
||||
Her fur is a pale grey and her ears, tail and claws are a bright, clean pink.
|
||||
She peers around with large black eyes and constantly twitches her nose.
|
||||
Her fur is a pale gray and her ears, tail and claws are a bright, clean pink.
|
||||
She peers around with large black eyes and constantly twitches her nose.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -334,11 +334,11 @@ an experimental android~
|
|||
Half completed, an experimental android stands here, de-activated.
|
||||
~
|
||||
The android was never completed and therefore, has no gender. It has 2 legs,
|
||||
a torso, a head and an eletronic mind, but lacks any arms. It wears no clothes
|
||||
a torso, a head and an electronic mind, but lacks any arms. It wears no clothes
|
||||
and only has a half-finished skin-implant. Because of this, the android looks
|
||||
spotched with a disease. Where the skin failed to cover, silvery mechanical
|
||||
splotched with a disease. Where the skin failed to cover, silvery mechanical
|
||||
parts and micro-chips can be seen. It is currently de-activated but can be
|
||||
re-activated by pressing a switch up behind it's left shoulder-blade.
|
||||
re-activated by pressing a switch up behind it's left shoulder-blade.
|
||||
|
||||
<press switch>
|
||||
~
|
||||
|
@ -354,11 +354,11 @@ an experimental android~
|
|||
Half completed, an experimental android stands here, examining its surroundings.
|
||||
~
|
||||
It looks unfinished. The android was never completed and therefore, has no
|
||||
gender. It has 2 legs, a torso, a head and an eletronic mind, but lacks any
|
||||
gender. It has 2 legs, a torso, a head and an electronic mind, but lacks any
|
||||
arms. It wears no clothes and only has a half-finished skin-implant. Because
|
||||
of this, the android looks spotched with a disease. Where the skin failed to
|
||||
of this, the android looks splotched with a disease. Where the skin failed to
|
||||
cover, silvery mechanical parts and micro-chips can be seen. It has been
|
||||
re-activated and is ready to accept vocal command programming.
|
||||
re-activated and is ready to accept vocal command programming.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -5,7 +5,7 @@ A cityguard stands here, watching you intently.
|
|||
~
|
||||
The guard looks very strong. He looks to be about 30 years of age, and is
|
||||
wearing the standard guard uniform. He'd do anything to protect the citizens
|
||||
of Midgaard.
|
||||
of Midgaard.
|
||||
~
|
||||
6220 0 0 0 0 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -17,7 +17,7 @@ mayor~
|
|||
the Mayor~
|
||||
The Mayor is walking around here, inspecting the city.
|
||||
~
|
||||
He is a stocky, middle-aged man with thin, grey hair.
|
||||
He is a stocky, middle-aged man with thin, gray hair.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -30,7 +30,7 @@ the Bank Manager~
|
|||
The Bank Manager is here, watching your every move.
|
||||
~
|
||||
The bank manager runs this place. He makes lots of money, and spends his
|
||||
time counting other people's money. He likes money.
|
||||
time counting other people's money. He likes money.
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 -350 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -43,13 +43,13 @@ Int: 18
|
|||
Wis: 18
|
||||
E
|
||||
#24203
|
||||
theatre manager~
|
||||
the theatre manager~
|
||||
The theatre manager is here, looking bored.
|
||||
theater manager~
|
||||
the theater manager~
|
||||
The theater manager is here, looking bored.
|
||||
~
|
||||
The theatre manager stares back at you. He's a balding older man, and he
|
||||
The theater manager stares back at you. He's a balding older man, and he
|
||||
wears a cheap looking suit. He expects that you've bought tickets to tonight's
|
||||
performance.
|
||||
performance.
|
||||
~
|
||||
10266 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -68,7 +68,7 @@ A young looking usher is here, showing you to your seat.
|
|||
~
|
||||
This usher looks quite young. His job is to make sure people have their
|
||||
tickets, and that they sit down during the play. Due to his small size, you
|
||||
can't imagine how he'd enforce these rules if somebody resisted.
|
||||
can't imagine how he'd enforce these rules if somebody resisted.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -80,10 +80,10 @@ computer salesman~
|
|||
the computer salesman~
|
||||
A computer salesman is here, blabbering about a new technology.
|
||||
~
|
||||
This computer salesman obviously doesn't know what he's talking about.
|
||||
This computer salesman obviously doesn't know what he's talking about.
|
||||
He's busy telling you about all the great features of some OEM PC. You try to
|
||||
ask him a question, but he raises had hand to silence you, and continues
|
||||
talking. Oh well.
|
||||
talking. Oh well.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -96,7 +96,7 @@ the clothing salesman~
|
|||
A clothing salesman is here, waiting to serve you.
|
||||
~
|
||||
This clothing salesman is standing here, watching you. He's wearing an
|
||||
expensive suit, and his hair is slicked back.
|
||||
expensive suit, and his hair is slicked back.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -110,7 +110,7 @@ A waitress is here, ready to bring you some food.
|
|||
~
|
||||
This waitress looks tired. She seems distracted, frequently looking out the
|
||||
windows. She hurries from table to table, pouring coffee to the different
|
||||
patrons.
|
||||
patrons.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -123,7 +123,7 @@ the stagehand~
|
|||
A stagehand is here, waiting for something to do.
|
||||
~
|
||||
This stagehand looks bored. He's wearing a pair of dark blue overalls, and
|
||||
he's got on a black baseball cap. He looks pretty strong.
|
||||
he's got on a black baseball cap. He looks pretty strong.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -136,7 +136,7 @@ the actor~
|
|||
An actor is here, studying his lines.
|
||||
~
|
||||
This actor looks quite busy. He's reading his lines, and not paying much
|
||||
attention to you.
|
||||
attention to you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -149,7 +149,7 @@ the actress~
|
|||
An actress is here, studying her lines.
|
||||
~
|
||||
This actress looks quite busy. She's reading her lines, and not paying much
|
||||
attention to you.
|
||||
attention to you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 1000 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -162,7 +162,7 @@ the snack booth attendant~
|
|||
A snack booth attendant is here, ready to serve you.
|
||||
~
|
||||
This snack booth attendant is tired of taking crap from ungrateful
|
||||
customers. He looks like he's going to snap soon.
|
||||
customers. He looks like he's going to snap soon.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -175,7 +175,7 @@ the curler~
|
|||
A curler is here, practicing his sliding technique.
|
||||
~
|
||||
This curler is busy practicing for tonight's game. He's stretching, and
|
||||
trying to improve his technique. He doesn't look to scary.
|
||||
trying to improve his technique. He doesn't look to scary.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -189,7 +189,7 @@ A waitress is here, ready to bring you some food.
|
|||
~
|
||||
This waitress looks tired. She seems distracted, frequently looking out the
|
||||
windows. She hurries from table to table, pouring coffee to the different
|
||||
patrons.
|
||||
patrons.
|
||||
~
|
||||
26634 0 0 0 16 0 0 0 900 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the frost demon~
|
|||
A cold frost demon is staring at you.
|
||||
~
|
||||
These frost demons are quite powerful. They use their cold bodies to freeze
|
||||
their enemies to death. Be careful!
|
||||
their enemies to death. Be careful!
|
||||
~
|
||||
135244 0 0 0 0 0 0 0 -800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -23,7 +23,7 @@ A badly deformed skeleton is standing here.
|
|||
~
|
||||
Due to spending thousands of years here in the sub-zero temperatures, this
|
||||
skeleton's spine has been arched over, one of his arms is missing, and part of
|
||||
another skull has grown out of his shoulder. Scary!
|
||||
another skull has grown out of his shoulder. Scary!
|
||||
~
|
||||
204 0 0 0 0 0 0 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -42,7 +42,7 @@ A very small furry beast is here.
|
|||
~
|
||||
This is a very strange creature. It looks like a cross between a mouse and
|
||||
a cat, and is only about one foot tall. It looks quite weak. This can't be
|
||||
real, can it?
|
||||
real, can it?
|
||||
~
|
||||
182286 0 0 0 0 0 0 0 -250 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -61,7 +61,7 @@ An athletic looking downhill skier is here.
|
|||
~
|
||||
This skier sure is enjoying himself. He has a big smile on his face as he
|
||||
zooms down the hill. Skiers like this often get into fights with the
|
||||
snowboarders.
|
||||
snowboarders.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -79,7 +79,7 @@ the snowboarder~
|
|||
A scuzzy looking snowboarder is standing here, smoking pot.
|
||||
~
|
||||
Snowboarders like these are trouble. They only seem to like the sport so
|
||||
they can have an easy place to sell drugs.
|
||||
they can have an easy place to sell drugs.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -97,7 +97,7 @@ the lunch lady~
|
|||
An old lunch lady is here, ready to serve you.
|
||||
~
|
||||
These lunch ladies must be a 100 years old. Most of them have moustaches
|
||||
and beards, and they're fairly fat too. Your typical grandmother character.
|
||||
and beards, and they're fairly fat too. Your typical grandmother character.
|
||||
|
||||
~
|
||||
188554 0 0 0 0 0 0 0 350 E
|
||||
|
@ -115,7 +115,7 @@ the ski salesman~
|
|||
An annoying ski salesman is ready to sell you something.
|
||||
~
|
||||
Geez is this guy annoying. While he's trying to sell you those new $30k
|
||||
pair of skis, he's blabbing on his cell phone with another customer.
|
||||
pair of skis, he's blabbing on his cell phone with another customer.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -129,7 +129,7 @@ A stinky hairy yeti is here, staring at you in awe.
|
|||
~
|
||||
Whoa! You never knew these things actually existed, but now you do. These
|
||||
guys are supposed to be close relatives of another legendary species, bigfoot.
|
||||
|
||||
|
||||
~
|
||||
256046 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -148,7 +148,7 @@ A ski bum is here selling ski passes.
|
|||
~
|
||||
Ski bums spend their days on the slopes. They get free passes, and have to
|
||||
spend their days skiing on the hill. They get paid for it too! Man, what a
|
||||
hard life.
|
||||
hard life.
|
||||
~
|
||||
239642 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
|
|
@ -5,7 +5,7 @@ Fred the prison guard is standing here, staring at you.
|
|||
~
|
||||
Fred and his brother Joe guard the Cooland Prison. Fred stands here, while
|
||||
his brother Joe sits on the other side of the door. Fred doesn't look too
|
||||
friendly.
|
||||
friendly.
|
||||
~
|
||||
231498 0 0 0 16 0 0 0 -200 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -24,7 +24,7 @@ Joe the prison guard is standing here, staring at you.
|
|||
~
|
||||
Joe and his brother Fred guard the Cooland Prison. Joe stands here, while
|
||||
his brother Fred sits on the other side of the door. Joe doesn't look too
|
||||
friendly.
|
||||
friendly.
|
||||
~
|
||||
231498 0 0 0 16 0 0 0 -200 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ The groaning spirit of a female elf floats toward you, teeth bared.
|
|||
~
|
||||
A wild, crazed look is in the glowing eyes of this undead elf, her hair
|
||||
disheveled and hanging in strands about her pale, milky shoulders. Her face, a
|
||||
mask of pain and anguish, is contorted and crazed.
|
||||
mask of pain and anguish, is contorted and crazed.
|
||||
~
|
||||
254076 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -19,7 +19,7 @@ a death knight~
|
|||
A hulking knight with a blackened, charred skull and glowing eyes assaults you.
|
||||
~
|
||||
The flesh literally drips from the body of this undead, sinning paladin. It
|
||||
is well over six feet in height, weighing more than three hundred pounds.
|
||||
is well over six feet in height, weighing more than three hundred pounds.
|
||||
~
|
||||
188540 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -33,7 +33,7 @@ a shadow dragon~
|
|||
A mass of shadows and teeth comes flying directly for you!
|
||||
~
|
||||
The translucent scales of the dragon give it the look of being almost
|
||||
insubstantial, especially here within the Maw.
|
||||
insubstantial, especially here within the Maw.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -47,7 +47,7 @@ a nereid~
|
|||
A beautiful young female swims your way, a wicked smile upon her clear lips.
|
||||
~
|
||||
She almost appears transparent, so odd is the pigmentation of her skin. She
|
||||
is truly beautiful, however not in any way sweet.
|
||||
is truly beautiful, however not in any way sweet.
|
||||
~
|
||||
254072 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -61,8 +61,8 @@ a ghoul~
|
|||
The wrecked body of a mutated human shambles toward you, licking its lips.
|
||||
~
|
||||
This was certainly once a human being, but somehow it has been mutated into
|
||||
the characature of a digusting, undead thing - doomed to spend eternity feeding
|
||||
upon the flesh of corpses.
|
||||
the caricature of a disgusting, undead thing - doomed to spend eternity feeding
|
||||
upon the flesh of corpses.
|
||||
~
|
||||
188540 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -92,7 +92,7 @@ A smallish manta ray with a barbed tail swims at you in a lightning attack.
|
|||
~
|
||||
Its intelligent eyes bore down on you, sizing up your strength and possible
|
||||
ability. It movements are all fast and fluid - it is a true predator of the
|
||||
deep.
|
||||
deep.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -106,7 +106,7 @@ a morkoth~
|
|||
An enormous serpent lies in wait for anyone fool enough to swim into its lair.
|
||||
~
|
||||
A hideous, high-pitched, bubbling scream emits from it as it falls upon you
|
||||
in a frenzy of attack.
|
||||
in a frenzy of attack.
|
||||
~
|
||||
123000 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -120,7 +120,7 @@ a peryton~
|
|||
A giant eagle-thing with a stag's head roars a challenge and attacks.
|
||||
~
|
||||
Its greenish feathers contrast with its obsidian horns, the look of savagery
|
||||
upon its muzzle unmatched.
|
||||
upon its muzzle unmatched.
|
||||
~
|
||||
122938 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -134,7 +134,7 @@ a shadow~
|
|||
A shadow floats from a dark corner and attacks.
|
||||
~
|
||||
It is very hard to get a solid look at the thing, its form is insubstantial
|
||||
and vaporous.
|
||||
and vaporous.
|
||||
~
|
||||
254072 0 0 0 1048744 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -148,7 +148,7 @@ a tanar'ri~
|
|||
An enormous warrior with a greenish cast to his skin spots you and attacks.
|
||||
~
|
||||
He does not appear to be much of the thinking type, more one of the kill now
|
||||
and east later types. His malevolent eyes scorch you with their hatred.
|
||||
and east later types. His malevolent eyes scorch you with their hatred.
|
||||
~
|
||||
57464 0 0 0 524448 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -162,7 +162,7 @@ a troglodyte~
|
|||
A troglodyte sniffs the air, sensing your arrival. It looks you way and grins.
|
||||
~
|
||||
The grayish-brown scales running thick along its body give it an extremely
|
||||
evil appearance - especially when it grins like that.
|
||||
evil appearance - especially when it grins like that.
|
||||
~
|
||||
16508 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -177,7 +177,7 @@ A hairy, crouched-over humanoid thing scuttles an attack at you.
|
|||
~
|
||||
It stands only five feet when fully erect, however its long, powerful arms
|
||||
are nearly as thick as its legs and end in long, curved claws - each one sharp
|
||||
as a razor.
|
||||
as a razor.
|
||||
~
|
||||
16508 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -186,13 +186,13 @@ as a razor.
|
|||
BareHandAttack: 10
|
||||
E
|
||||
#24513
|
||||
matron mother woman hiedous~
|
||||
matron mother woman hideous~
|
||||
a Matron~
|
||||
A hideous, contorted female hisses as you approach, readying her claws.
|
||||
~
|
||||
Her mottled, scorched skin is that of an ageless hag - she no longer
|
||||
communicates in the same way as most humans might, but only through strange
|
||||
hisses and shrieks.
|
||||
hisses and shrieks.
|
||||
~
|
||||
57464 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -205,8 +205,8 @@ shade fawning~
|
|||
a fawning shade~
|
||||
The fawning shade of a soul wishing for the End screeches at your intrusion.
|
||||
~
|
||||
Its eyes blaze in righteous hatred, its mouth opens in a soundless snarl.
|
||||
You will NOT take its place in the Line.
|
||||
Its eyes blaze in righteous hatred, its mouth opens in a soundless snarl.
|
||||
You will NOT take its place in the Line.
|
||||
~
|
||||
254072 0 0 0 160 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -221,7 +221,7 @@ The Nether Lord gazes furiously down upon you, angry at your intrusion.
|
|||
~
|
||||
This is not a being to trifle with petty needs or even important needs. The
|
||||
Lord makes his own decisions on when he will and will not allow an audience -
|
||||
this is most certainly not one of those times.
|
||||
this is most certainly not one of those times.
|
||||
~
|
||||
254010 0 0 0 176 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -235,7 +235,7 @@ a death tyrant~
|
|||
A death tyrant floats at you, its gaping wounds dripping puss across the floor.
|
||||
~
|
||||
Its body and torn and rent in many places, its wounds somehow seeming to give
|
||||
it strength.
|
||||
it strength.
|
||||
~
|
||||
254076 0 0 0 0 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -249,7 +249,7 @@ a crypt thing~
|
|||
An undead mass of rotting flesh moves toward you, its mouth dripping gore.
|
||||
~
|
||||
Its eyes glow with a red light, its flesh is all but gone, bones and decayed
|
||||
organs showing through.
|
||||
organs showing through.
|
||||
~
|
||||
188536 0 0 0 0 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -17,7 +17,7 @@ the mourner~
|
|||
A mourner stands here weeping over a lost love.
|
||||
~
|
||||
This lady is dressed all in black. Tears stream down her veil covered face.
|
||||
She has been paying her last respects for the third time this week.
|
||||
She has been paying her last respects for the third time this week.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -32,7 +32,7 @@ The undertaker is standing here, leaning on his shovel.
|
|||
He looks back at you and spits on the ground. He's dressed in dirty
|
||||
overalls and wears a Midgaard ball cap. He was once an adventurer but decided
|
||||
to dig graves instead of ascending to immortality. You'd best keep out of his
|
||||
way.
|
||||
way.
|
||||
~
|
||||
2124 0 0 0 524288 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -46,7 +46,7 @@ The chapel priest is standing here, conducting service.
|
|||
~
|
||||
He is a very pious man. Fat, balding and truly someone that you would think
|
||||
of as "father". He stands at the podium and lectures over some drivel that you
|
||||
really don't care about.
|
||||
really don't care about.
|
||||
~
|
||||
2248 0 0 0 524288 0 0 0 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -61,7 +61,7 @@ An altar boy sits here, bored out of his mind.
|
|||
~
|
||||
He looks extremely bored and extremely tired. He looks at the priest
|
||||
through the corner of his eyes as if he's expecting another flogging at any
|
||||
moment.
|
||||
moment.
|
||||
~
|
||||
2186 0 0 0 0 0 0 0 1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -74,7 +74,7 @@ the nasty ghoul~
|
|||
A nasty ghoul is here, and it wants to eat you for dinner.
|
||||
~
|
||||
Its claws are filthy, its fangs look sharp. Fresh blood drips down the side
|
||||
of its face, probably the remains of whatever it caught last.
|
||||
of its face, probably the remains of whatever it caught last.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -89,7 +89,7 @@ The barrow wight is here standing atop a pile of decaying corpses.
|
|||
~
|
||||
It is the most hideous creature you have ever seen. It's covered from head
|
||||
to toe in a thick blanket of dirt. Its claws look very nasty and the mere
|
||||
thought of being struck by them sends shivers up and down your spine.
|
||||
thought of being struck by them sends shivers up and down your spine.
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -102,7 +102,7 @@ the skeleton warrior~
|
|||
A mean looking skeleton warrior is here grinning at you.
|
||||
~
|
||||
There's no flesh on it at all -- just bones covered by armor. You wonder
|
||||
what kind of forces keep it from collapsing into a heap on the floor.
|
||||
what kind of forces keep it from collapsing into a heap on the floor.
|
||||
~
|
||||
72 0 0 0 524368 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -115,7 +115,7 @@ the black shadow~
|
|||
The shadows in this room seem to move of their own will.
|
||||
~
|
||||
It is pitch black. The mere thought of being touched by it makes you feel
|
||||
weak.
|
||||
weak.
|
||||
~
|
||||
72 0 0 0 524368 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -128,7 +128,7 @@ the mummy~
|
|||
A rotting mummy wrapped in dirty cloth is here.
|
||||
~
|
||||
It looks ancient. The rank smell of decay reeks from its body. Worms crawl
|
||||
in its eye sockets and pus drips from between bandages.
|
||||
in its eye sockets and pus drips from between bandages.
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -141,7 +141,7 @@ the wailing banshee~
|
|||
A banshee is here, leaning on a sarcophagus and crying loudly.
|
||||
~
|
||||
Even undead, she is quite beautiful. Tears streak down her high, elven
|
||||
cheek bones. You wonder why she is so upset.
|
||||
cheek bones. You wonder why she is so upset.
|
||||
~
|
||||
10 0 0 0 524288 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -154,7 +154,7 @@ the transparent spectre~
|
|||
You glance right through the spectre and see the wall on the other side.
|
||||
~
|
||||
You see the faint outline of a man. You see right through him, and judging
|
||||
by the way he's coming after you, he'd like to see through you.
|
||||
by the way he's coming after you, he'd like to see through you.
|
||||
~
|
||||
10 0 0 0 524372 0 0 0 -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -167,7 +167,7 @@ the demilich~
|
|||
A jeweled skull is sitting here, grinning at you.
|
||||
~
|
||||
It is the most ancient creature you have ever seen. All that is left is the
|
||||
jewel encrusted skull and a pile of fine dust.
|
||||
jewel encrusted skull and a pile of fine dust.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -180,7 +180,7 @@ guardian daemon~
|
|||
the guardian~
|
||||
A huge guardian daemon with huge teeth is guarding the door.
|
||||
~
|
||||
It is a huge beast with huge teeth and claws. It looks very pissed off.
|
||||
It is a huge beast with huge teeth and claws. It looks very pissed off.
|
||||
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -750 E
|
||||
|
@ -195,7 +195,7 @@ The Death Master is here trying to animate a corpse.
|
|||
~
|
||||
He is dressed all in black with skull and bone ornaments. He has been
|
||||
trying to raise an army of undead with which to destroy Midgaard. You must
|
||||
stop him!
|
||||
stop him!
|
||||
~
|
||||
10 0 0 0 524368 0 0 0 -1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -207,7 +207,7 @@ imp familiar~
|
|||
the imp~
|
||||
An Imp is here, don't even ask it for reimbursement.
|
||||
~
|
||||
Well, you've always wanted to talk to an IMP. Now here's your chance!
|
||||
Well, you've always wanted to talk to an IMP. Now here's your chance!
|
||||
~
|
||||
142 0 0 0 1572864 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -220,7 +220,7 @@ the church goer~
|
|||
A man sits here, snoring loudly.
|
||||
~
|
||||
He's dressed in his Sunday best, but apparently the boring sermon has put
|
||||
him to sleep.
|
||||
him to sleep.
|
||||
~
|
||||
2248 0 0 0 0 0 0 0 500 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -233,7 +233,7 @@ an undead spider~
|
|||
An undead spider is here, spinning more cobwebs.
|
||||
~
|
||||
Looks like just the exoskeleton, a dried out husk remains. Yet, it still
|
||||
moves about on its thin legs and still spins its ghostlike cobwebs.
|
||||
moves about on its thin legs and still spins its ghostlike cobwebs.
|
||||
~
|
||||
10 0 0 0 84 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -3,7 +3,7 @@ Elf Guardian Elven~
|
|||
the Elven guardian~
|
||||
An Elven Guardian is standing here guarding the portal.
|
||||
~
|
||||
This is a robust built elf in his best years and as far as you can tell.
|
||||
This is a robust built elf in his best years and as far as you can tell.
|
||||
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
|
@ -17,7 +17,7 @@ the Elven soldier~
|
|||
An Elven Soldier is standing here guarding the path.
|
||||
~
|
||||
This is an elf in his youth, sent by the chief of the village guards, to
|
||||
guard the path from any intruder not wanted here.
|
||||
guard the path from any intruder not wanted here.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 1000 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -30,7 +30,7 @@ the Elven guard~
|
|||
An Elven Guard is walking around, protecting the villagers.
|
||||
~
|
||||
This is an elf in her youth, sent by the chief of the village guards, to
|
||||
guard the village from unwanted intruders.
|
||||
guard the village from unwanted intruders.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -42,7 +42,7 @@ Elf weaponsmith smith elven~
|
|||
the Elven weaponsmith~
|
||||
A Large Elven weaponsmith is walking behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -50,11 +50,11 @@ A Large Elven weaponsmith is walking behind the counter.
|
|||
8 8 1
|
||||
E
|
||||
#24805
|
||||
Elf armoursmith smith elven~
|
||||
the Elven armoursmith~
|
||||
A Large Elven armoursmith is walking around behind the counter.
|
||||
Elf armorsmith smith elven~
|
||||
the Elven armorsmith~
|
||||
A Large Elven armorsmith is walking around behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -66,7 +66,7 @@ Elf mage elven~
|
|||
the Elven mage~
|
||||
A Tiny Elven mage is floating behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -78,7 +78,7 @@ Elf Quintor grocer~
|
|||
the Elf named Quintor~
|
||||
An Elf named Quintor is here counting money behind the counter.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -90,7 +90,7 @@ elf bartender elven~
|
|||
the Elven bartender~
|
||||
A fat Elf is standing behind the bar taking orders.
|
||||
~
|
||||
You notice a tired look on his face.
|
||||
You notice a tired look on his face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -102,7 +102,7 @@ elf receptionist elven~
|
|||
the Elven receptionist~
|
||||
A nice-looking Elf is standing in the reception.
|
||||
~
|
||||
You notice a tired look on her face.
|
||||
You notice a tired look on her face.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -117,7 +117,7 @@ A lazy-looking Elf lies on his bed snoring loudly.
|
|||
This elf looks somehow more experienced than any guard in the village guard.
|
||||
By the look of the uniform he is probably the chief of the village guard. You
|
||||
notice some scars on the hands and one on the neck of the elf. He has
|
||||
obviously been in battle in his days.
|
||||
obviously been in battle in his days.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -3,7 +3,7 @@ Natasha~
|
|||
natasha shopkeeper woman keeper~
|
||||
Natasha, the shopkeeper, is here ready for trading.
|
||||
~
|
||||
You see a very beautiful woman. But you note she is very powerful.
|
||||
You see a very beautiful woman. But you note she is very powerful.
|
||||
~
|
||||
125082 0 0 0 80 0 0 0 500 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -3,7 +3,7 @@ shadow guardian~
|
|||
the shadow guardian~
|
||||
A shadow guardian screams a challenge and attacks.
|
||||
~
|
||||
It seems to be made of nothing more than darkness...
|
||||
It seems to be made of nothing more than darkness...
|
||||
~
|
||||
260204 0 0 0 524368 0 0 0 -350 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -16,7 +16,7 @@ the lost adventurer~
|
|||
An emaciated adventurer is here looking lost and hopeless.
|
||||
~
|
||||
He looks haggard and sickly; no doubt he's been lost here for quite some
|
||||
time.
|
||||
time.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 400 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -31,7 +31,7 @@ Edgar the Human Swordpupil is standing here, looking quite lost.
|
|||
~
|
||||
Edgar says 'pardon me, can you tell me where to buy cups? ' You see before
|
||||
you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself,
|
||||
Edgar the Horrible!
|
||||
Edgar the Horrible!
|
||||
~
|
||||
204 0 0 0 0 0 0 0 1000 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -43,7 +43,7 @@ diamond golem~
|
|||
the diamond golem~
|
||||
A huge diamond golem is standing guard here.
|
||||
~
|
||||
It looks quite strong.
|
||||
It looks quite strong.
|
||||
~
|
||||
256090 0 0 0 16 0 0 0 500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -55,8 +55,8 @@ mage young~
|
|||
the mage~
|
||||
A young mage wanders about, oblivious to all.
|
||||
~
|
||||
He seems to be contemplating life, love and the mysteries of the universe.
|
||||
Then again, he may just have a headache.
|
||||
He seems to be contemplating life, love and the mysteries of the universe.
|
||||
Then again, he may just have a headache.
|
||||
~
|
||||
200 0 0 0 16 0 0 0 450 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -69,7 +69,7 @@ strick bartender~
|
|||
Strick the bartender~
|
||||
Strick is here levitating drinks to his customers.
|
||||
~
|
||||
He looks rather harmless, but then again so does a sleeping dragon.
|
||||
He looks rather harmless, but then again so does a sleeping dragon.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 750 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -81,7 +81,7 @@ tatorious wizard~
|
|||
Tatorious~
|
||||
Tatorious the wizard is here counting his earnings.
|
||||
~
|
||||
Tatorious winks at you mischievously.
|
||||
Tatorious winks at you mischievously.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -94,7 +94,7 @@ Ezmerelda~
|
|||
Ezmerelda the cook is here stirring a large pot of something.
|
||||
~
|
||||
She does not look like the typical cook you would find in a kitchen, but she
|
||||
certainly fits what you would expect in a tower fulls of mages.
|
||||
certainly fits what you would expect in a tower fulls of mages.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -107,7 +107,7 @@ assistant mage cook~
|
|||
the cook's assistant~
|
||||
The cook's assistant is here assisting the cook.
|
||||
~
|
||||
This young man is busy adding strange ingredients to the large pot.
|
||||
This young man is busy adding strange ingredients to the large pot.
|
||||
~
|
||||
4298 0 0 0 16 0 0 0 -200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -123,7 +123,7 @@ A prisoner is chained to the wall here.
|
|||
Though his clothes are all in rags, you can see that at one time they must
|
||||
have been fine garments. A metal muzzle has been fitted over the poor wretch's
|
||||
mouth, whether to keep him from screaming, or to silence his spell casting you
|
||||
cannot tell. He looks quite mad, no doubt he has been mistreated horribly.
|
||||
cannot tell. He looks quite mad, no doubt he has been mistreated horribly.
|
||||
~
|
||||
202 0 0 0 0 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -135,7 +135,7 @@ jailor mage~
|
|||
the Jailor~
|
||||
The Jailor is here enjoying a comfortable nap.
|
||||
~
|
||||
He looks rather dirty.
|
||||
He looks rather dirty.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -161,7 +161,7 @@ lesser guardian hands~
|
|||
the pair of disembodied hands~
|
||||
A pair of disembodied hands floats in the air here.
|
||||
~
|
||||
The hands twitch with anticipation of strangling someone.
|
||||
The hands twitch with anticipation of strangling someone.
|
||||
~
|
||||
229480 0 0 0 80 0 0 0 -400 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -173,7 +173,7 @@ guardian greater eyes~
|
|||
the pair of disembodied eyes~
|
||||
A pair of disembodied eyes floats here glaring at you.
|
||||
~
|
||||
The eyes smoulder with hatred.
|
||||
The eyes smoulder with hatred.
|
||||
~
|
||||
98408 0 0 0 80 0 0 0 -600 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -185,7 +185,7 @@ mage visitor~
|
|||
the mage~
|
||||
A visiting mage is here snoring away in peaceful slumber.
|
||||
~
|
||||
He looks quite sleepy.
|
||||
He looks quite sleepy.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 250 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -198,7 +198,7 @@ apprentice young~
|
|||
the young apprentice magic user~
|
||||
A young apprentice magic user is here doing magical studies.
|
||||
~
|
||||
She looks quite intent on her studies.
|
||||
She looks quite intent on her studies.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -211,7 +211,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is here mumbling words of magic to himself.
|
||||
~
|
||||
He looks to be oblivious to all but the spell he is memorizing.
|
||||
He looks to be oblivious to all but the spell he is memorizing.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 380 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -224,7 +224,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is sleeping here.
|
||||
~
|
||||
He seems to be dreaming.
|
||||
He seems to be dreaming.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 350 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -237,7 +237,7 @@ apprentice young~
|
|||
the young apprentice~
|
||||
A young apprentice is here teasing a cornered kitten.
|
||||
~
|
||||
He looks like a mischievous youth.
|
||||
He looks like a mischievous youth.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 -200 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -251,7 +251,7 @@ the small kitten~
|
|||
A small kitten is here meowing in terror.
|
||||
~
|
||||
The little ball of fur looks very unhappy. Singed fur and a few minor burns
|
||||
mark its mottled coat.
|
||||
mark its mottled coat.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 500 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -263,7 +263,7 @@ student~
|
|||
the student~
|
||||
A student of spells is here looking quite bored.
|
||||
~
|
||||
The student yawns.
|
||||
The student yawns.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 350 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -276,7 +276,7 @@ instructor teacher mage~
|
|||
the instructor of magic~
|
||||
The instructor screams at your interruption and attacks you.
|
||||
~
|
||||
He looks quite angry at your interruption.
|
||||
He looks quite angry at your interruption.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -289,7 +289,7 @@ student~
|
|||
the student of spells~
|
||||
A student of spells is here trying to master invisibility.
|
||||
~
|
||||
He blinks in and out of existence, trying to master the spell.
|
||||
He blinks in and out of existence, trying to master the spell.
|
||||
~
|
||||
206 0 0 0 20 0 0 0 400 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -302,7 +302,7 @@ teacher mage~
|
|||
the spell teacher~
|
||||
A spell teacher screams at your interruption and attacks.
|
||||
~
|
||||
The teacher is quite fierce and rather frightening.
|
||||
The teacher is quite fierce and rather frightening.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -315,7 +315,7 @@ student~
|
|||
the student of spells~
|
||||
A student of spells has fallen asleep at her desk here.
|
||||
~
|
||||
She looks to have collapsed from sheer boredom.
|
||||
She looks to have collapsed from sheer boredom.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -328,10 +328,10 @@ wizard speaker mage~
|
|||
the wizard~
|
||||
An old wizard is here making a speech here.
|
||||
~
|
||||
This wizzened old man looks like he could easily pass for the oldest living
|
||||
This wizened old man looks like he could easily pass for the oldest living
|
||||
man. Of course, having heard stories about some of the magic available to the
|
||||
people living here, and what toll the magic draws... This man might be as young
|
||||
as you.
|
||||
as you.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -359,7 +359,7 @@ the battle mistress~
|
|||
The battle mistress is here teaching the fine uses of a dagger.
|
||||
~
|
||||
She looks quite rugged. In fact, she more resembles a warrior than a magic
|
||||
user.
|
||||
user.
|
||||
~
|
||||
67754 0 0 0 16 0 0 0 200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -373,7 +373,7 @@ the spell teacher~
|
|||
A spell teacher is here relaxing.
|
||||
~
|
||||
The teacher looks to be worn out by a long day of magic working, difficult
|
||||
spells, and inattentive students.
|
||||
spells, and inattentive students.
|
||||
~
|
||||
74 0 0 0 16 0 0 0 200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -387,7 +387,7 @@ the aged wizard~
|
|||
An aged wizard is sleeping here.
|
||||
~
|
||||
Dreams of magic and power are probably flowing through his head right now,
|
||||
better not wake him up.
|
||||
better not wake him up.
|
||||
~
|
||||
232 0 0 0 16 0 0 0 350 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -415,7 +415,7 @@ the scribe~
|
|||
A scribe is here working diligently on some translations.
|
||||
~
|
||||
She is quite cute. Too bad her only interest seems to be the words of lore
|
||||
she is translating.
|
||||
she is translating.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 500 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -443,7 +443,7 @@ the scribe's assistant~
|
|||
The scribe's assistant is here folding parchments.
|
||||
~
|
||||
You can tell that he isn't trusted with the more important documents, since
|
||||
those ones are rolled and sealed with wax.
|
||||
those ones are rolled and sealed with wax.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -457,7 +457,7 @@ the Enchanter~
|
|||
The Enchanter is here placing a dweomer upon well made sword.
|
||||
~
|
||||
The Enchanter is hard at work, concentrating on a spell which could either
|
||||
destroy the weapon or make it many times more powerful than it already is.
|
||||
destroy the weapon or make it many times more powerful than it already is.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 -200 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -470,7 +470,7 @@ sword dancing~
|
|||
the dancing sword~
|
||||
A well crafted sword lies on the work table here.
|
||||
~
|
||||
It looks quite sharp.
|
||||
It looks quite sharp.
|
||||
~
|
||||
256170 0 0 0 16 0 0 0 -500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -484,7 +484,7 @@ The Mad Alchemist babbles something incomprehensible and attacks.
|
|||
~
|
||||
He looks like he has been quaffing too many potions. His eyes dart around
|
||||
wildly, and he starts to drool. The Mad Alchemist throws back his head and
|
||||
cackles with insane glee!
|
||||
cackles with insane glee!
|
||||
~
|
||||
234 0 0 0 16 0 0 0 150 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -512,7 +512,7 @@ master charmer~
|
|||
the Master Charmer~
|
||||
The Master Charmer utters the words, 'uuuzzldctz'.
|
||||
~
|
||||
The Master Charmer sizes you up, always looking for a new pet.
|
||||
The Master Charmer sizes you up, always looking for a new pet.
|
||||
~
|
||||
42 0 0 0 16 0 0 0 -400 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -525,7 +525,7 @@ golem wooden~
|
|||
the wooden golem~
|
||||
A wooden golem stands a silent vigil here, guarding the stairs.
|
||||
~
|
||||
He looks flammable.
|
||||
He looks flammable.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 100 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -537,7 +537,7 @@ master spellbinder~
|
|||
the Master Spellbinder~
|
||||
The Master Spellbinder is here re-charging a blackened wand.
|
||||
~
|
||||
The Master Spellbinder snarls at you and attacks.
|
||||
The Master Spellbinder snarls at you and attacks.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 -500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -551,7 +551,7 @@ the Golem Maker~
|
|||
The Golem Maker is here chiseling some stone.
|
||||
~
|
||||
The Golem Master appears to be very meticulous about his work, to the point
|
||||
of fussing over it.
|
||||
of fussing over it.
|
||||
~
|
||||
170 0 0 0 16 0 0 0 300 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -564,7 +564,7 @@ golem granite~
|
|||
the granite golem~
|
||||
A granite golem stands here waiting to do its master's bidding.
|
||||
~
|
||||
It looks like a statue, until you see it shamble towards you.
|
||||
It looks like a statue, until you see it shamble towards you.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 300 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -576,7 +576,7 @@ golem bronze~
|
|||
the bronze golem~
|
||||
A bronze golem stands here shining in the light.
|
||||
~
|
||||
He looks rather dim witted.
|
||||
He looks rather dim witted.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -589,7 +589,7 @@ the flesh golem~
|
|||
A flesh golem stands guard here
|
||||
~
|
||||
It looks to be made of a potpourri of different body parts; some don't even
|
||||
resemble anything human.
|
||||
resemble anything human.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -601,7 +601,7 @@ golem cloth~
|
|||
the cloth golem~
|
||||
A cloth golem wanders around here.
|
||||
~
|
||||
It looks like a bunch of old rags, quite surprising it can actually walk.
|
||||
It looks like a bunch of old rags, quite surprising it can actually walk.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -614,7 +614,7 @@ the adamantite golem~
|
|||
An adamantite golem stands here looking very dangerous.
|
||||
~
|
||||
It seems to be forged of dark metal. It looks strong and durable, but
|
||||
somewhat un-intelligent.
|
||||
somewhat un-intelligent.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 350 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -626,7 +626,7 @@ golem clay~
|
|||
the clay golem~
|
||||
A clay golem stands guard here.
|
||||
~
|
||||
This large golem almost looks like it is made of dirt.
|
||||
This large golem almost looks like it is made of dirt.
|
||||
~
|
||||
258154 0 0 0 16 0 0 0 200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -639,7 +639,7 @@ the Master of Illusions~
|
|||
An enormous multi-colored three-headed dragon growls at you.
|
||||
~
|
||||
The image of an ugly dragon flickers slightly, and where the dragon was now
|
||||
stands a small harmless looking old man.
|
||||
stands a small harmless looking old man.
|
||||
~
|
||||
206 0 0 0 16 0 0 0 150 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -655,7 +655,7 @@ The Necromancer is here raising undead servants.
|
|||
Attired all in black, the Necromancer is tall and gangly, but still quite an
|
||||
imposing figure. A dark cowl shrouds most of his face, but two blazing embers
|
||||
which serve as eyes can be seen through the shadow. The Necromancer shrieks
|
||||
some obscenities and orders his minions to attack.
|
||||
some obscenities and orders his minions to attack.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 -950 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -668,7 +668,7 @@ skeleton undead~
|
|||
the animated skeleton~
|
||||
An animated skeleton screams silently and attacks.
|
||||
~
|
||||
It feels no pain, and hacks at you ruthlessly.
|
||||
It feels no pain, and hacks at you ruthlessly.
|
||||
~
|
||||
188586 0 0 0 16 0 0 0 -500 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -681,7 +681,7 @@ the undead giant~
|
|||
An undead giant lumbers towards you.
|
||||
~
|
||||
This thing seems to be the reanimated corpse of a giant, creating an enormous
|
||||
zombie.
|
||||
zombie.
|
||||
~
|
||||
188524 0 0 0 16 0 0 0 -500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -695,7 +695,7 @@ An ugly witch is here scrying out secrets.
|
|||
~
|
||||
She has no face at all, just blank skin, rather disturbing. From about where
|
||||
her mouth should be, comes a disgusting giggling sound that makes your skin
|
||||
crawl with revulsion.
|
||||
crawl with revulsion.
|
||||
~
|
||||
108 0 0 0 16 0 0 0 -450 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -708,7 +708,7 @@ librarian mage~
|
|||
the Librarian~
|
||||
The Librarian has fallen asleep at his desk here.
|
||||
~
|
||||
He looks like a rather peaceful old man.
|
||||
He looks like a rather peaceful old man.
|
||||
~
|
||||
234 0 0 0 16 0 0 0 450 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -723,7 +723,7 @@ The Master's apprentice leaps to halt your passage.
|
|||
~
|
||||
A powerful wizard in his own right, the apprentice of the master of balance
|
||||
has given up his station in the mage guild hierarchy in order to serve the Great
|
||||
Master in hopes of gleaning secrets one could never hope to uncover alone.
|
||||
Master in hopes of gleaning secrets one could never hope to uncover alone.
|
||||
~
|
||||
110 0 0 0 16 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -732,11 +732,11 @@ Master in hopes of gleaning secrets one could never hope to uncover alone.
|
|||
E
|
||||
T 2501
|
||||
#2555
|
||||
cat grey familiar~
|
||||
the grey cat~
|
||||
A grey cat is lounging lazily here.
|
||||
cat gray familiar~
|
||||
the gray cat~
|
||||
A gray cat is lounging lazily here.
|
||||
~
|
||||
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
|
||||
The gray cat cocks an ear towards you, sensing your scrutiny, then purrs
|
||||
contentedly. It looks rather harmless, until you notice its very large claws.
|
||||
|
||||
~
|
||||
|
@ -746,11 +746,11 @@ contentedly. It looks rather harmless, until you notice its very large claws.
|
|||
8 8 2
|
||||
E
|
||||
#2556
|
||||
master guildmaster grey~
|
||||
master guildmaster gray~
|
||||
the Master of Neutrality~
|
||||
The Master of Neutrality is here contemplating the balance of the Universe.
|
||||
~
|
||||
He looks quite peaceful.
|
||||
He looks quite peaceful.
|
||||
~
|
||||
2894 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -765,7 +765,7 @@ A black robed apprentice jumps from the shadows and attacks.
|
|||
~
|
||||
She bears a wicked looking scar down the side of her face, though once she
|
||||
must have been beautiful, now the scar combined with what seems to be a
|
||||
permanent scowl make her looks quite fearsome.
|
||||
permanent scowl make her looks quite fearsome.
|
||||
~
|
||||
110 0 0 0 16 0 0 0 -750 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -779,7 +779,7 @@ the black cat~
|
|||
A black cat with its fur up hisses at you.
|
||||
~
|
||||
It looks both mean and dangerous. Petting seems to be completely out of the
|
||||
question.
|
||||
question.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 -800 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -791,7 +791,7 @@ master guildmaster black~
|
|||
the Master of the Black Robes~
|
||||
The Master of the Black Robes is here plotting vile deeds.
|
||||
~
|
||||
The Master glares at you.
|
||||
The Master glares at you.
|
||||
~
|
||||
3662 0 0 0 16 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -805,7 +805,7 @@ the white robed apprentice~
|
|||
A white robed apprentice screams at your desecration of goodness.
|
||||
~
|
||||
He looks like a fanatic. The white robed apprentice screams 'Thou art
|
||||
unworthy of this honour! '
|
||||
unworthy of this honor! '
|
||||
~
|
||||
174 0 0 0 16 0 0 0 750 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -818,7 +818,7 @@ cat white familiar~
|
|||
the white cat~
|
||||
A white cat is here preening its fur.
|
||||
~
|
||||
It seems to be nothing more than a large ball of fluff with claws.
|
||||
It seems to be nothing more than a large ball of fluff with claws.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 800 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -830,7 +830,7 @@ master guildmaster white~
|
|||
the Master of Goodness~
|
||||
The Master of Goodness is here frowning at your intrusion.
|
||||
~
|
||||
He looks like a self-righteous bastard.
|
||||
He looks like a self-righteous bastard.
|
||||
~
|
||||
3406 0 0 0 16 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -844,7 +844,7 @@ the calico cat~
|
|||
A large calico cat is lounging about here.
|
||||
~
|
||||
It looks incredibly large for a cat, no doubt a giant of its species. A
|
||||
beautiful jewel encrusted collar about its neck is its only adornment.
|
||||
beautiful jewel encrusted collar about its neck is its only adornment.
|
||||
~
|
||||
74 0 0 0 524304 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -858,8 +858,8 @@ The Grand Mistress of Magic is sitting here.
|
|||
~
|
||||
She looks quite comfortable on her emerald throne. Amazingly young and
|
||||
pretty for one of such stature in the guild, no doubt she has kept her youthful
|
||||
appearance through the use of strong magics. The Grand Mistress pets her
|
||||
familiar and smiles at you in confidence.
|
||||
appearance through the use of strong magicks. The Grand Mistress pets her
|
||||
familiar and smiles at you in confidence.
|
||||
~
|
||||
2062 0 0 0 16 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -5,7 +5,7 @@ The Copper Dragon of Time stands before you
|
|||
~
|
||||
A majestic Dragon stands before you in all its glory. The gleam from its
|
||||
copper scales seems to stop time. The Dragon does not seem happy that you are
|
||||
here. It ATTACKS.
|
||||
here. It ATTACKS.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -18,7 +18,7 @@ the White Dragon~
|
|||
The White Dragon of Ice stands before you
|
||||
~
|
||||
A intimidating Dragon stands before you. The icy glare blinds you long
|
||||
enough for the Ice Dragon to devour you.
|
||||
enough for the Ice Dragon to devour you.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 -350 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -31,7 +31,7 @@ a Pixie~
|
|||
A Pixie flits about the room
|
||||
~
|
||||
This winged creature is the epitome of mischief. He loves to pick on
|
||||
travelers, and guess what.... It's your turn :).
|
||||
travelers, and guess what.... It's your turn :).
|
||||
~
|
||||
200 0 0 0 0 0 0 0 500 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -45,7 +45,7 @@ The translucent Spirit of the Dragon stares at you through uncaring eyes
|
|||
~
|
||||
The Spirit of the Time Dragon guards the hoard gathered by the copper
|
||||
dragons who have stood sentinel over this spot. The Spirit lunges for your
|
||||
SOUL!!!!!!!
|
||||
SOUL!!!!!!!
|
||||
~
|
||||
2058 0 0 0 524372 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -59,7 +59,7 @@ The shimmering Spirit of the Dragon freezes you in your steps
|
|||
~
|
||||
The Spirit of the Ice Dragon Stands over the hoard of the previous white
|
||||
dragon guardians. The Spirit attempts to leech you life blood from your body.
|
||||
|
||||
|
||||
~
|
||||
2058 0 0 0 524372 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -71,9 +71,9 @@ Pixie King~
|
|||
the Pixie King~
|
||||
The Pixie King looks at you with a merry glint in his eyes and nods
|
||||
~
|
||||
The Pixe King is slightly bigger than other pixies. He is really cool.
|
||||
The Pixie King is slightly bigger than other pixies. He is really cool.
|
||||
The King loves to frolic and play, especially with new friends. He asks you
|
||||
"Will you be my fwiend? ".
|
||||
"Will you be my fwiend? ".
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -87,7 +87,7 @@ The GateKeeper appears to look right through you as he stands at his post.
|
|||
~
|
||||
The GateKeeper is a grim staunch figure. He looks as if he has been
|
||||
carrying a large burden for some time. You feel sorry for him, but he does
|
||||
have the key that you need to continue on through the cave.
|
||||
have the key that you need to continue on through the cave.
|
||||
~
|
||||
2058 0 0 0 80 0 0 0 0 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -104,7 +104,7 @@ of. Its body easily stretching 300 feet from nose to tail. This entire
|
|||
cavern, which seems to span the distance of about three levels of this
|
||||
mountain, is completely filled by the dragon. At the time it seems peaceful,
|
||||
but you can tell that attacking it would be the dumbest, and last thing you
|
||||
ever did.
|
||||
ever did.
|
||||
~
|
||||
72 0 0 0 524372 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -117,8 +117,8 @@ a Pixie Guard~
|
|||
The Pixie Guard stands here, prepared to loose his life for the king.
|
||||
~
|
||||
The Pixie Guard doesn't really do much to inspire fear in your heart, but
|
||||
you suppose that if pressed, he could fight quite visciously compared to most
|
||||
Pixies.
|
||||
you suppose that if pressed, he could fight quite viciously compared to most
|
||||
Pixies.
|
||||
~
|
||||
4106 0 0 0 1048576 0 0 0 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -133,7 +133,7 @@ The Master Pixie Mage is here ruffling through the King's belongings.
|
|||
The Master Pixie Mage does not look like any of the other Pixies you have
|
||||
encountered. His glow has taken on a pale green color, and he is staring at
|
||||
you maliciously. The Staff he carries seems familiar, but you are not sure
|
||||
from where you remember it.
|
||||
from where you remember it.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 -500 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ the chimpanzee~
|
|||
A chimpanzee is standing here.
|
||||
~
|
||||
This intelligent chimpanzee is one of the many inhabitants of Ape Village.
|
||||
|
||||
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -17,7 +17,7 @@ the chimpanzee~
|
|||
A chimpanzee is standing here.
|
||||
~
|
||||
This intelligent chimpanzee is one of the many inhabitants of Ape Village.
|
||||
|
||||
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -30,7 +30,7 @@ the Orangutan~
|
|||
A regal looking Orangutan is standing here.
|
||||
~
|
||||
The Orangutans are the rulers of the Ape Village, and they are the most
|
||||
intelligent.
|
||||
intelligent.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -350 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -47,8 +47,8 @@ gorilla soldier~
|
|||
the savage gorilla soldier~
|
||||
A savage Gorilla soldier is here, looking for something to kill.
|
||||
~
|
||||
The Gorilla Soldiers make up the army and police forces of Ape Village.
|
||||
Don't mess with them!
|
||||
The Gorilla Soldiers make up the army and police forces of Ape Village.
|
||||
Don't mess with them!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -66,7 +66,7 @@ the gorilla hunter~
|
|||
A Gorilla Hunter is here, looking for something to kill.
|
||||
~
|
||||
The Gorilla Hunters hunt down humans for sport. They also round up humans
|
||||
for the ape scientists to use in experiments.
|
||||
for the ape scientists to use in experiments.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -83,7 +83,7 @@ ape child kid~
|
|||
the ape child~
|
||||
A small Ape Child is standing here.
|
||||
~
|
||||
Ape children are stupid and weak. Perfect for killing!
|
||||
Ape children are stupid and weak. Perfect for killing!
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -96,7 +96,7 @@ the wild human~
|
|||
A wild human is here, eyeing you nervously.
|
||||
~
|
||||
These wild humans are crazy. They can't speak or write, and they are hunted
|
||||
by the apes.
|
||||
by the apes.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -109,7 +109,7 @@ the caged human~
|
|||
A caged human is here, eyeing you nervously.
|
||||
~
|
||||
These wild humans are crazy. They can't speak or write, and they are hunted
|
||||
by apes. Captivity has made these humans weaker than the wild ones.
|
||||
by apes. Captivity has made these humans weaker than the wild ones.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -122,7 +122,7 @@ Ursus, the gorilla captain~
|
|||
Ursus, the Gorilla Captain, is glaring at you.
|
||||
~
|
||||
Ursus is the captain of the Gorilla Soldiers. He's very mean and very
|
||||
strong. Picking a fight with him would surely result in death!
|
||||
strong. Picking a fight with him would surely result in death!
|
||||
~
|
||||
141384 0 0 0 0 0 0 0 -500 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -140,7 +140,7 @@ Dr. Zaius~
|
|||
Dr. Zaius, the ruler of Ape Village, is standing here.
|
||||
~
|
||||
Dr. Zaius knows the truth behind Ape Village. He knows that apes were once
|
||||
dominated by man, but he doesn't like to share information.
|
||||
dominated by man, but he doesn't like to share information.
|
||||
~
|
||||
8392 0 0 0 0 0 0 0 -200 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -157,8 +157,8 @@ cornelius chimpanzee~
|
|||
Cornelius~
|
||||
Cornelius the chimpanzee is standing here.
|
||||
~
|
||||
Cornelius is an archeologist. He is simpathetic towards humans, unlike the
|
||||
other apes.
|
||||
Cornelius is an archeologist. He is sympathetic towards humans, unlike the
|
||||
other apes.
|
||||
~
|
||||
8264 0 0 0 0 0 0 0 200 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -176,8 +176,8 @@ Zira~
|
|||
Zira the chimpanzee is standing here.
|
||||
~
|
||||
Zira is a psychologist. She works with the humans and tries to make them
|
||||
speak. Although she doesn't know it, she performs evil operations with Dr.
|
||||
Zaius.
|
||||
speak. Although she doesn't know it, she performs evil operations with Dr.
|
||||
Zaius.
|
||||
~
|
||||
8202 0 0 0 0 0 0 0 200 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -196,7 +196,7 @@ A large rock is resting here.
|
|||
~
|
||||
These rocks have been mutated by radiation from the nuclear wars of the
|
||||
past. For some reason, they have developed an intelligence and are able to
|
||||
move around. Beware!
|
||||
move around. Beware!
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -215,7 +215,7 @@ The Keeper is here, watching out onto the ocean.
|
|||
~
|
||||
The Keeper guards the Statue of Liberty. He certainly doesn't want any
|
||||
hairy apes touching one of mankind's last relics. He's an avid steroid user,
|
||||
so he's pretty tough.
|
||||
so he's pretty tough.
|
||||
~
|
||||
34830 0 0 0 0 0 0 0 -600 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -232,7 +232,7 @@ ape shopkeeper~
|
|||
the ape shopkeeper~
|
||||
An ape shopkeeper is here, staring at you.
|
||||
~
|
||||
This ape likes to buy and sell stuff. He has a very short temper.
|
||||
This ape likes to buy and sell stuff. He has a very short temper.
|
||||
~
|
||||
141322 0 0 0 16 0 0 0 -300 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -4,7 +4,7 @@ a huge black bat~
|
|||
A huge black bat hovers before you.
|
||||
~
|
||||
It doesn't seem to want to attack, it simply seems to be watching you, almost
|
||||
with intelligent eyes.
|
||||
with intelligent eyes.
|
||||
~
|
||||
196684 0 0 0 80 0 0 0 -200 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -18,7 +18,7 @@ the Zigeuner Gypsy~
|
|||
A Zigeuner Gypsy seems shocked by your presence here.
|
||||
~
|
||||
Walking head down, mumbling to himself, you are the last thing this guy
|
||||
expected.
|
||||
expected.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 -300 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -30,7 +30,7 @@ gypsy cigano~
|
|||
the Cigano Gypsy~
|
||||
A Cigano Gypsy spots you and turns away at a quick pace.
|
||||
~
|
||||
He seems to be on his way to take care of something.
|
||||
He seems to be on his way to take care of something.
|
||||
~
|
||||
6344 0 0 0 0 0 0 0 -300 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -43,7 +43,7 @@ a Tsigani Gypsy~
|
|||
A Tsigani Gypsy comes running at you, weapon drawn!
|
||||
~
|
||||
Of all the different gypsies in the castle, you had to find the one with a
|
||||
deathwish...
|
||||
deathwish...
|
||||
~
|
||||
6248 0 0 0 0 0 0 0 -300 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -52,12 +52,12 @@ deathwish...
|
|||
BareHandAttack: 3
|
||||
E
|
||||
#25204
|
||||
vampyre greater~
|
||||
a Greater Vampyre~
|
||||
A Greater Vampyre flings himself on you in a frenzy of Bloodlust!
|
||||
vampire greater~
|
||||
a Greater Vampire~
|
||||
A Greater Vampire flings himself on you in a frenzy of Bloodlust!
|
||||
~
|
||||
You really don't have the time to stop and check this guy out, he is
|
||||
attacking you!
|
||||
attacking you!
|
||||
~
|
||||
229976 0 0 0 80 0 0 0 -700 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -66,11 +66,11 @@ attacking you!
|
|||
BareHandAttack: 4
|
||||
E
|
||||
#25205
|
||||
vampyre lesser~
|
||||
a Lesser Vampyre~
|
||||
A Lesser Vampyre attacks with a power that only a vampyre could possess.
|
||||
vampire lesser~
|
||||
a Lesser Vampire~
|
||||
A Lesser Vampire attacks with a power that only a vampire could possess.
|
||||
~
|
||||
Watch the teeth - something you were supposed to remember about the teeth.
|
||||
Watch the teeth - something you were supposed to remember about the teeth.
|
||||
~
|
||||
168536 0 0 0 80 0 0 0 -800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -79,11 +79,11 @@ A Lesser Vampyre attacks with a power that only a vampyre could possess.
|
|||
BareHandAttack: 8
|
||||
E
|
||||
#25206
|
||||
Lord vampyre~
|
||||
the Vampyre Lord~
|
||||
Lord vampire~
|
||||
the Vampire Lord~
|
||||
A huge, terrifying man-like thing is about to bite your neck.
|
||||
~
|
||||
He moves so fast, it is hard to tell anything about him at all.
|
||||
He moves so fast, it is hard to tell anything about him at all.
|
||||
~
|
||||
2650 0 0 0 80 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -4,7 +4,7 @@ an MoS Guard~
|
|||
An MoS Guard stands here, blocking your passage down the steps.
|
||||
~
|
||||
Such strict attention stands he, looks as if maybe he were made of steel
|
||||
himself.
|
||||
himself.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -22,7 +22,7 @@ Checkpoint Charley~
|
|||
Checkpoint Charley stands here, clipboard in hand, making sure no elves get in.
|
||||
~
|
||||
Poor guy, must have been a geek in high school, now he has this semi-official
|
||||
position and he takes it WAY too seriously.
|
||||
position and he takes it WAY too seriously.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -100 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -37,7 +37,7 @@ soldier mos~
|
|||
an MoS soldier~
|
||||
An MoS soldier is here, looking at you in some confusion.
|
||||
~
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks.
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks.
|
||||
"Um, hey," he says, "are you supposed to be here? "
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -200 E
|
||||
|
@ -52,7 +52,7 @@ the Master at Arms~
|
|||
The Master at Arms is here, working out with some steel weights.
|
||||
~
|
||||
This dude looks like he could crush you in one sweep of his massive
|
||||
tree-trunk arms.
|
||||
tree-trunk arms.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -67,7 +67,7 @@ The MoS Captain stands here, hating elves.
|
|||
~
|
||||
This guy is as brainwashed as they come. If he was wearing an "I hate elves"
|
||||
patch on his arm, it couldn't be more obvious. You check his arm. He isn't
|
||||
wearing one.
|
||||
wearing one.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -92,7 +92,7 @@ sergeant MoS~
|
|||
the MoS Sergeant~
|
||||
The MoS Sergeant stands here, nothing to do.
|
||||
~
|
||||
Pity this man seems like he might make a good stableman...
|
||||
Pity this man seems like he might make a good stableman...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
|
@ -104,7 +104,7 @@ general MoS~
|
|||
the MoS General~
|
||||
The MoS General is here, practicing his hate speeches.
|
||||
~
|
||||
This guy seems just maybe a couple cards short of a full deck.
|
||||
This guy seems just maybe a couple cards short of a full deck.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -116,7 +116,7 @@ grand knight~
|
|||
the Grand Knight~
|
||||
The Grand Knight stands here.
|
||||
~
|
||||
Maybe you should consider running the other way...
|
||||
Maybe you should consider running the other way...
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -129,7 +129,7 @@ Bob, the MoS guard~
|
|||
A guard in MoS uniform with the name 'Bob' stenciled across his chest waits here.
|
||||
~
|
||||
He has just the slightest grin on his face, one that suggests he may not be
|
||||
"all there".
|
||||
"all there".
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -144,7 +144,7 @@ an MoS soldier~
|
|||
An MoS soldier is here, looking at you in some confusion.
|
||||
~
|
||||
He turns away, begins to walk away, then stops. He turns back. Looks. Um,
|
||||
hey," he says, "are you sposed to be here?
|
||||
hey," he says, "are you sposed to be here?
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the villager~
|
|||
A man is here, going about whatever business Mordecai has set him to.
|
||||
~
|
||||
The villager looks quite like any other man you might meet on any other
|
||||
street in any other town.
|
||||
street in any other town.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -16,8 +16,8 @@ skinny woman villager~
|
|||
the skinny woman~
|
||||
A skinny woman stands here. She is pale, sickly and generally pathetic to see.
|
||||
~
|
||||
The woman would probably be quite a hotty if not for her ribs showing through
|
||||
the flimsy fabric of her grubby, raggety dress.
|
||||
The woman would probably be quite a hottie if not for her ribs showing through
|
||||
the flimsy fabric of her grubby, raggedy dress.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 400 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -31,7 +31,7 @@ Lieutenant Caspan~
|
|||
Caspan recognizes you as an intruder immediately and attacks!
|
||||
~
|
||||
Strong, tall, and mean as hell, this man could probably tear you limb from
|
||||
limb.
|
||||
limb.
|
||||
~
|
||||
231466 0 0 0 16 0 0 0 -600 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -44,8 +44,8 @@ penelope penelope~
|
|||
Penelope~
|
||||
Penelope stands here, looking beautiful as a Goddess.
|
||||
~
|
||||
Slighty plump, but all in the right places, Penelope looks as if she knows a
|
||||
trick or two with the fellas.
|
||||
Slightly plump, but all in the right places, Penelope looks as if she knows a
|
||||
trick or two with the fellas.
|
||||
~
|
||||
229386 0 0 0 0 0 0 0 600 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -57,7 +57,7 @@ soldier mordecai~
|
|||
the soldier~
|
||||
One of Mordecai's soldiers marches by, intent on his duties.
|
||||
~
|
||||
Dressed in matching rags, these soldiers present a pitiful ragtag bunch.
|
||||
Dressed in matching rags, these soldiers present a pitiful ragtag bunch.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -69,8 +69,8 @@ little village whore~
|
|||
the little whore~
|
||||
A poor twelve year old girl is here, offering herself to all men in the village.
|
||||
~
|
||||
The girl looks worn and beaten. Perhaps you should have pity on her?
|
||||
Certainly, her way of life has been ordered by Mordecai.
|
||||
The girl looks worn and beaten. Perhaps you should have pity on her?
|
||||
Certainly, her way of life has been ordered by Mordecai.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -50 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -83,7 +83,7 @@ the chanker ridden child~
|
|||
A child covered in nasty chankers trudges past.
|
||||
~
|
||||
The child, dressed in the dirtiest of rags, looks up at you through his pussy
|
||||
eyes, and smiles a toothless smile.
|
||||
eyes, and smiles a toothless smile.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -50 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -109,7 +109,7 @@ the three legged dog~
|
|||
A three legged dog limps by you.
|
||||
~
|
||||
This flea-bitten, beaten-half-to-death-every-day-of-its-life dog looks sadly
|
||||
at you and then continues limping along.
|
||||
at you and then continues limping along.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -123,7 +123,7 @@ a toothless hag~
|
|||
A toothless hag lays here, smiling big, trying to look appealing.
|
||||
~
|
||||
As the hag notices your interest, her smile gets wider. She turns slowly
|
||||
onto her back, spreads her legs and raises a suggestive eyebrow.
|
||||
onto her back, spreads her legs and raises a suggestive eyebrow.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -135,7 +135,7 @@ mordecai mordecai~
|
|||
Mordecai~
|
||||
Mordecai stand before you; proud, defiant... and dirty.
|
||||
~
|
||||
Mordecai is a menacing figure. A true Lord of Grubs.
|
||||
Mordecai is a menacing figure. A true Lord of Grubs.
|
||||
~
|
||||
2110 0 0 0 16 0 0 0 -999 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -147,7 +147,7 @@ wandering chicken~
|
|||
the chicken~
|
||||
A chicken wanders by you, no concerns in life but to cluck.
|
||||
~
|
||||
Sometimes you wonder if life would be better as a chicken.
|
||||
Sometimes you wonder if life would be better as a chicken.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -159,8 +159,8 @@ woman filthy shitting~
|
|||
a squatting woman~
|
||||
A woman is here, squatting over a hole in the ground.
|
||||
~
|
||||
The woman seems only slightly upset to see you here as she tries to shit.
|
||||
You sense she is having a tough time with her business.
|
||||
The woman seems only slightly upset to see you here as she tries to shit.
|
||||
You sense she is having a tough time with her business.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -175,7 +175,7 @@ A sneaky little bastard is here, counting his coins.
|
|||
~
|
||||
The grubby hands and shifty eyes give this little brat the look of a
|
||||
criminal. He's rooting through his purse inspecting his loot. Perhaps some of
|
||||
it came from yours.
|
||||
it came from yours.
|
||||
~
|
||||
204 0 0 0 524288 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -187,7 +187,7 @@ man old~
|
|||
the grouchy old man~
|
||||
A grouchy old man is here, complaining about the weather.
|
||||
~
|
||||
What crawled up this guys arse?
|
||||
What crawled up this guys arse?
|
||||
~
|
||||
10312 0 0 0 0 0 0 0 -200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -3,7 +3,7 @@ parrot ghost~
|
|||
a parrot ghost~
|
||||
A ghost parrot suddenly appears before you in a flurry of motion.
|
||||
~
|
||||
Man that thing is fast!
|
||||
Man that thing is fast!
|
||||
~
|
||||
256282 0 0 0 65540 0 0 0 -1000 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -17,8 +17,8 @@ pirate ghost~
|
|||
a pirate ghost~
|
||||
A pirate ghost fades into existence, intent on getting you off his ship.
|
||||
~
|
||||
The image of this being flickers in and out of existance, making it hard for
|
||||
you to distinguish any specific features.
|
||||
The image of this being flickers in and out of existence, making it hard for
|
||||
you to distinguish any specific features.
|
||||
~
|
||||
231544 0 0 0 65556 0 0 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -31,8 +31,8 @@ captain ghost~
|
|||
the Captain ghost~
|
||||
The Captain blurs into focus, just as he slams his weapon into your head!
|
||||
~
|
||||
The ghost of the captain is much larger than the other ghosts you've seen.
|
||||
And much meaner!
|
||||
The ghost of the captain is much larger than the other ghosts you've seen.
|
||||
And much meaner!
|
||||
~
|
||||
239674 0 0 0 65556 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -46,7 +46,7 @@ the ghost cook~
|
|||
The ghost of the pirate cook blurs into focus before your eyes. Is that a meat cleaver?
|
||||
~
|
||||
You cannot get a solid look at the cook, the apparition is not distinct
|
||||
enough for that.
|
||||
enough for that.
|
||||
~
|
||||
231482 0 0 0 65540 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -59,7 +59,7 @@ first mate ghost pirate~
|
|||
the ghost of the First Mate~
|
||||
The ghost of the First Mate comes flying at you, a silent scream of fury on it's lips!
|
||||
~
|
||||
This man must have been a maniac even when he was alive!
|
||||
This man must have been a maniac even when he was alive!
|
||||
~
|
||||
188536 0 0 0 65540 0 0 0 -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -73,7 +73,7 @@ an old sailor~
|
|||
An old sailor sits before the fire, cross-legged, staring at the flames.
|
||||
~
|
||||
The old man does not even seem to notice that you have entered into his
|
||||
domain.
|
||||
domain.
|
||||
~
|
||||
2074 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -86,7 +86,7 @@ bones pile~
|
|||
the pile of bones~
|
||||
A pile of bones suddenly rises up, comes to life and attacks!
|
||||
~
|
||||
Horror of horrors, RUN!
|
||||
Horror of horrors, RUN!
|
||||
~
|
||||
229418 0 0 0 4 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ the maid~
|
|||
A maid walks around, looking for something to clean.
|
||||
~
|
||||
She wears a black dress with a white apron. She looks as if she knows her
|
||||
job well.
|
||||
job well.
|
||||
~
|
||||
204 0 0 0 0 0 0 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -18,7 +18,7 @@ the firetender~
|
|||
A firetender is here keeping the water warm for you.
|
||||
~
|
||||
This young servant has probably only reached his ninth or tenth year, and is
|
||||
probably working to help support his family. What a great little fella.
|
||||
probably working to help support his family. What a great little fella.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 750 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -34,7 +34,7 @@ the firetender~
|
|||
A young female firetender is here keeping the water warm for guests' baths.
|
||||
~
|
||||
This young lady has probably only reached her ninth or tenth year. She is
|
||||
probably working so that her poverty stricken family can eat this season.
|
||||
probably working so that her poverty stricken family can eat this season.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 750 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -50,7 +50,7 @@ the Lord's servant~
|
|||
One of the Lord's servants bustles by looking very busy.
|
||||
~
|
||||
The servant turns to you and says, "Shhh... The Lord does not tolerate
|
||||
dawdling service, at least not since the lady Penelope was taken by Mordecai.
|
||||
dawdling service, at least not since the lady Penelope was taken by Mordecai.
|
||||
"
|
||||
~
|
||||
200 0 0 0 0 0 0 0 250 E
|
||||
|
@ -65,7 +65,7 @@ the Lord's guest~
|
|||
One of the Lord's guests stands here importantly.
|
||||
~
|
||||
Dressed in finery, with many frills and trills, this man could very well pass
|
||||
for a transvestite.
|
||||
for a transvestite.
|
||||
~
|
||||
192584 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -79,7 +79,7 @@ cook~
|
|||
a cook~
|
||||
One of the Lord's cooks stands here preparing for the next meal.
|
||||
~
|
||||
Dressed all in white, this woman seems covered head to toe in flour.
|
||||
Dressed all in white, this woman seems covered head to toe in flour.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -97,7 +97,7 @@ the child~
|
|||
An annoying little kid runs past you, nearly knocking you over.
|
||||
~
|
||||
Dressed all in finery, this is obviously one the children of one the Lord's
|
||||
guests.
|
||||
guests.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 500 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -110,7 +110,7 @@ the Lord~
|
|||
Here you find the Lord of the Keep, weeping silently, knees drawn up against his chin.
|
||||
~
|
||||
The Lord, a strong and proud looking man, can not seem to stay lucid long
|
||||
enough to speak to you.
|
||||
enough to speak to you.
|
||||
~
|
||||
223258 0 0 0 16 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -122,7 +122,7 @@ guard~
|
|||
the Lord's Guard~
|
||||
A member of Lord's Guard stands here, ready to fight for his Lord.
|
||||
~
|
||||
This man, showing no expression at all, could easily be made of stone.
|
||||
This man, showing no expression at all, could easily be made of stone.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -148,7 +148,7 @@ the gardener~
|
|||
A gardener smiles up at you as you enter.
|
||||
~
|
||||
He looks to be a kind and gentle man, one who has devoted much of his life to
|
||||
nature and Mother Earth.
|
||||
nature and Mother Earth.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -160,7 +160,7 @@ stable hand stablehand~
|
|||
the stablehand~
|
||||
A stablehand waits patiently for your mount.
|
||||
~
|
||||
Although a young lad, he still seems very competent.
|
||||
Although a young lad, he still seems very competent.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -173,7 +173,7 @@ a waiter~
|
|||
A waiter stands nearby, waiting to serve.
|
||||
~
|
||||
Hans waits, stolidly and politely, as if he has not a care in the world but
|
||||
to get you a drink or snack.
|
||||
to get you a drink or snack.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -186,7 +186,7 @@ a blacksmith~
|
|||
A blacksmith works here, intent on his anvil.
|
||||
~
|
||||
He looks as if he could pound that metal for hours and not even break a
|
||||
sweat.
|
||||
sweat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -199,7 +199,7 @@ the sneaky servant'~
|
|||
A servant sneaks by you, head down, seeming to want to be un-noticed.
|
||||
~
|
||||
This guy MUST be some kind of rat or informer, he just looks so, well,
|
||||
guilty.
|
||||
guilty.
|
||||
~
|
||||
216 0 0 0 1572864 0 0 0 -100 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -4,7 +4,7 @@ the young man~
|
|||
A young man wearing mirrored sunglasses and a tie-dyed robe stands smoking a home grown 'cigarette' behind the counter.
|
||||
~
|
||||
Not a mage himself, this young man has found enough suppliers in town to keep
|
||||
his shop well stocked, even overstocked at times.
|
||||
his shop well stocked, even overstocked at times.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -17,7 +17,7 @@ the town provisioner~
|
|||
The town provisioner stands here ready to serve your needs.
|
||||
~
|
||||
A small man, by anyone's standards. He has a strange glint in his eyes which
|
||||
some men get when obsessed with money.
|
||||
some men get when obsessed with money.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -43,7 +43,7 @@ Maris the weaponsmith~
|
|||
Maris waits with a smile while you browse his goods.
|
||||
~
|
||||
Maris is a large man, still very much in shape in spite of his years. He
|
||||
looks very capable of using any of his fine weapons.
|
||||
looks very capable of using any of his fine weapons.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -56,7 +56,7 @@ maris' wife Ilena~
|
|||
Maris' wife, Ilena, stands here waiting to help you.
|
||||
~
|
||||
Probably one of the more stunning older woman you have ever come across,
|
||||
Ilena exudes confidence and knowledge.
|
||||
Ilena exudes confidence and knowledge.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -69,7 +69,7 @@ the balding man~
|
|||
The balding man is sitting here at his desk, busily counting the day's sales.
|
||||
~
|
||||
You notice a tired look in his face. He looks like he is a bit too worried
|
||||
about his fortune to worry about sleep.
|
||||
about his fortune to worry about sleep.
|
||||
~
|
||||
59418 0 0 0 65616 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -81,7 +81,7 @@ captain vulcevic~
|
|||
Captain Vulcevic~
|
||||
Captain Vulcevic, a retired captain from the naval forces, impatiently stands here.
|
||||
~
|
||||
Not a man to be kept waiting, Vulcevic begins to tap his foot impatiently.
|
||||
Not a man to be kept waiting, Vulcevic begins to tap his foot impatiently.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -93,7 +93,7 @@ daron bootmaster~
|
|||
Daron~
|
||||
Daron the Bootmaster stands behind the counter with a shoe horn in one hand and a sanitary footy in the other.
|
||||
~
|
||||
He looks like a competent young bootmaker.
|
||||
He looks like a competent young bootmaker.
|
||||
~
|
||||
190474 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -107,7 +107,7 @@ The blacksmith is here, pounding on his anvil. So intent on his work he seems,
|
|||
it gives you small start when he asks, "may I help you?" without looking up.
|
||||
~
|
||||
He looks like he could tear your arms out at the socket without an upwards
|
||||
glance.
|
||||
glance.
|
||||
~
|
||||
26634 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -120,7 +120,7 @@ the wellmaster~
|
|||
The Wellmaster is standing behind the counter.
|
||||
~
|
||||
The Wellmaster looks tired, but in a good way. It must be true when they say
|
||||
that Alquandon river water is the best in Dibrova.
|
||||
that Alquandon river water is the best in Dibrova.
|
||||
~
|
||||
190474 0 0 0 16 0 0 0 800 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -135,7 +135,7 @@ The head postmaster is standing here, waiting to help you with your mail.
|
|||
The Postmaster seems like a happy old man, though a bit sluggish. He worries
|
||||
about the reputation of the DMS (Dibrova Mail Service), as many people seem to
|
||||
think that it is slow. Perhaps if he were to brush the cobwebs from his uniform
|
||||
it would help to make a better impression.
|
||||
it would help to make a better impression.
|
||||
~
|
||||
518154 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -148,7 +148,7 @@ the lease manager~
|
|||
The lease manager sits behind her desk, smiling at you.
|
||||
~
|
||||
True enough, she is smiling at you, and she's not a bad looker, but I think
|
||||
it's all part of the job. Don't get your hopes up.
|
||||
it's all part of the job. Don't get your hopes up.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -161,7 +161,7 @@ Granny~
|
|||
Granny sits here in here rocker, calmly knitting an afghan. "Kin ah hilp yus?", she asks an old, tired voice.
|
||||
~
|
||||
Granny looks as if she could be 110 years old, so frail and withered she
|
||||
seems.
|
||||
seems.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -173,7 +173,7 @@ dealer mobster man poker suit dark~
|
|||
the dealer~
|
||||
A man dealing cards in a dark suit sits behind a table, waiting to win your money.
|
||||
~
|
||||
The man gives a little smirk as you look him over. "Nervous? ", he asks.
|
||||
The man gives a little smirk as you look him over. "Nervous? ", he asks.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -185,8 +185,8 @@ grigor grigor~
|
|||
Grigor~
|
||||
Grigor leans on his counter here, tying lures.
|
||||
~
|
||||
Grigor wears a round fishing hat covered in lures and smells like bad...
|
||||
Well, like fish.
|
||||
Grigor wears a round fishing hat covered in lures and smells like bad...
|
||||
Well, like fish.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -194,11 +194,11 @@ Well, like fish.
|
|||
8 8 1
|
||||
E
|
||||
#25716
|
||||
franz homo clothier~
|
||||
franz clothier~
|
||||
Franz the clothier~
|
||||
Franz stands here, sizing you up, one hand resting delicately under one chin, the other on his elbow.
|
||||
~
|
||||
Franz may not be what many would term a CONFIDENT heterosexual.
|
||||
Franz may not be what many would term a CONFIDENT heterosexual.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -210,7 +210,7 @@ trainer man master~
|
|||
the trainer~
|
||||
The trainer stands ready, waiting to train you in whatever stat you wish to increase.
|
||||
~
|
||||
A solidly built 6'5, this man could wallup three of you.
|
||||
A solidly built 6'5, this man could wallup three of you.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -224,7 +224,7 @@ The librarian, a plump woman in her mid-thirties, sits at a desk reading a roman
|
|||
novel.
|
||||
~
|
||||
Obviously a spinster, this woman would most probably give all she owns for a
|
||||
man of her own.
|
||||
man of her own.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -236,7 +236,7 @@ banker~
|
|||
the banker~
|
||||
The banker stands behind one of his tellers, smiling.
|
||||
~
|
||||
A man used to seeing vast sums of gold.
|
||||
A man used to seeing vast sums of gold.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -250,7 +250,7 @@ Your guildmaster is studying a spellbook while preparing to cast a spell.
|
|||
~
|
||||
Even though your guildmaster looks old and tired, you can clearly see the
|
||||
vast amount of knowledge she possesses. She is wearing fine magic clothing, and
|
||||
you notice that she is surrounded by a blue shimmering aura.
|
||||
you notice that she is surrounded by a blue shimmering aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -263,7 +263,7 @@ the priests' guildmaster~
|
|||
Your guildmaster is praying to your God here.
|
||||
~
|
||||
You are in no doubt that this guildmaster is truly close to your God; he has
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
a peaceful, loving look. You notice that he is surrounded by a white aura.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -273,12 +273,12 @@ E
|
|||
#25722
|
||||
guildmaster master thief~
|
||||
the thieves' guildmaster~
|
||||
A man who looks as if he has had all he could ever need in this world is
|
||||
A man who looks as if he has had all he could ever need in this world is
|
||||
sitting here, could he be a guildmaster?
|
||||
~
|
||||
You realize that whenever your guildmaster moves, you fail to notice it - the
|
||||
way of the true thief. He is dressed in the finest clothing, having the
|
||||
appearance of an ignorant fop.
|
||||
appearance of an ignorant fop.
|
||||
~
|
||||
59418 0 0 0 16 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -292,7 +292,7 @@ Your guildmaster is sitting here picking his teeth with a dagger.
|
|||
~
|
||||
This is your master. Big and strong with bulging muscles. Several scars
|
||||
across his body proves that he was using arms before you were born. He has a
|
||||
calm look on his face.
|
||||
calm look on his face.
|
||||
~
|
||||
59418 0 0 0 0 0 0 0 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -306,7 +306,7 @@ Clariss, a heavy set, jovial woman stands here with her arms folded across
|
|||
her ample bosom, awaiting your pleasure.
|
||||
~
|
||||
Not a mage herself, Clariss was once married to a mage who taught her many of
|
||||
his secrets, including those secrets dealing with the making of potions.
|
||||
his secrets, including those secrets dealing with the making of potions.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -319,7 +319,7 @@ the horse trader~
|
|||
The horse trader sits behind his desk, patiently waiting.
|
||||
~
|
||||
His intense knowledge of every kind of steed makes him seem almost bookish,
|
||||
but when he talks, you can see his knowledge also comes from experience.
|
||||
but when he talks, you can see his knowledge also comes from experience.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -333,7 +333,7 @@ An man dressed all in black stands here.
|
|||
~
|
||||
This man is none other than the founding father of the fraternal order of
|
||||
assassins. Every idea, concept, and belief that is instilled in every assassin
|
||||
while training came straight from this man.
|
||||
while training came straight from this man.
|
||||
~
|
||||
59418 0 0 0 524368 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -347,7 +347,7 @@ A knight is guarding the entrance.
|
|||
~
|
||||
He is an expert warrior who has attained knighthood through countless
|
||||
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme
|
||||
skill combined with his experience in warfare makes him a deadly opponent.
|
||||
skill combined with his experience in warfare makes him a deadly opponent.
|
||||
~
|
||||
59402 0 0 0 16 0 0 0 800 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -357,11 +357,11 @@ E
|
|||
#25728
|
||||
magistrate~
|
||||
the Magistrate~
|
||||
The Magistrate sits behind his desk, eyeing you as if you have done
|
||||
The Magistrate sits behind his desk, eyeing you as if you have done
|
||||
something wrong.
|
||||
~
|
||||
This man is obviously used to the power he wields. A man to be reckoned
|
||||
with.
|
||||
with.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -373,7 +373,7 @@ rapas rat thief man~
|
|||
Rapas~
|
||||
Rapas the Rat stands in this small shop, ready to serve your needs.
|
||||
~
|
||||
Obviously not only a skilled thief, but a trained killer.
|
||||
Obviously not only a skilled thief, but a trained killer.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 -700 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -385,7 +385,7 @@ nurse~
|
|||
the nurse~
|
||||
A nurse waits here, syringe in hand.
|
||||
~
|
||||
A kind smile on her care worn face, this woman is perfect for her job.
|
||||
A kind smile on her care worn face, this woman is perfect for her job.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 700 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -397,7 +397,7 @@ street tough punk hood~
|
|||
the street tough~
|
||||
A street tough stands here, looking angry at the world.
|
||||
~
|
||||
What the hell are you looking at, dickweed?
|
||||
What the hell are you looking at, dickweed?
|
||||
~
|
||||
194570 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -407,10 +407,10 @@ E
|
|||
#25732
|
||||
ranger master guildmaster man~
|
||||
the Guildmaster~
|
||||
A ranger leans against the inner trunk of the tree here, waiting to help
|
||||
A ranger leans against the inner trunk of the tree here, waiting to help
|
||||
you to the next level.
|
||||
~
|
||||
Lean and wiry, this man almost blends into the wall he leans against.
|
||||
Lean and wiry, this man almost blends into the wall he leans against.
|
||||
~
|
||||
190490 0 0 0 589904 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -422,7 +422,7 @@ assassin man~
|
|||
the assassin~
|
||||
A man tends shop here, a wry smile on face.
|
||||
~
|
||||
It is apparent that this man would much rather be out killing someone.
|
||||
It is apparent that this man would much rather be out killing someone.
|
||||
~
|
||||
190474 0 0 0 65552 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -432,11 +432,11 @@ E
|
|||
#25740
|
||||
bartender~
|
||||
the bartender~
|
||||
The bartender gives you a quick once-over, decides you're okay, and asks
|
||||
The bartender gives you a quick once-over, decides you're okay, and asks
|
||||
how he can help you.
|
||||
~
|
||||
A young, quick-witted man, the bartender loves to meet new people and hear
|
||||
their stories as they rest in his bar.
|
||||
their stories as they rest in his bar.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -448,7 +448,7 @@ nurse~
|
|||
the nurse~
|
||||
A nurse is here, making her rounds.
|
||||
~
|
||||
A tired looking nurse.
|
||||
A tired looking nurse.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 900 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -461,7 +461,7 @@ the bartender~
|
|||
The bartender turns to you, folds his massive arms, and growls from under his thick beard, "What'll it be?"
|
||||
~
|
||||
This man obviously will brook no argument in his place. A real his way or
|
||||
the highway kind of guy.
|
||||
the highway kind of guy.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -473,7 +473,7 @@ hostess scantily clad woman waitress~
|
|||
the hostess~
|
||||
A scantily clad waitress hands you your menu with a more-than-friendly smile and tells you, "anything you need, ANYTHING, just let me know."
|
||||
~
|
||||
This woman may not be quite a goddess, but she sure comes close.
|
||||
This woman may not be quite a goddess, but she sure comes close.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -485,7 +485,7 @@ waiter~
|
|||
the waiter~
|
||||
A waiter who knows where all his customers keep their money is standing here.
|
||||
~
|
||||
Hmmm... Wonder where he got that coin he is playing with.
|
||||
Hmmm... Wonder where he got that coin he is playing with.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -498,7 +498,7 @@ the waiter~
|
|||
A waiter is here.
|
||||
~
|
||||
This guy looks like he could easily kill you while still carrying quite a few
|
||||
firebreathers.
|
||||
firebreathers.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 600 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -511,7 +511,7 @@ Salazar~
|
|||
Salazar is standing here, eager to serve you a special drink.
|
||||
~
|
||||
Salazar looks like quite an entrepreneur. He knows how to keep his customers
|
||||
happy, but that doesn't mean he's a pushover!
|
||||
happy, but that doesn't mean he's a pushover!
|
||||
~
|
||||
190490 0 0 0 16 0 0 0 600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -525,7 +525,7 @@ A young, pert, beautiful, and dangerous woman sits behind the desk.
|
|||
~
|
||||
She looks as if she would be afraid to break a nail, but if she works here,
|
||||
then she probably could pull your nails out one by one without you even
|
||||
noticing.
|
||||
noticing.
|
||||
~
|
||||
256026 0 0 0 112 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -538,7 +538,7 @@ Jacques the Jackal~
|
|||
A man hurries by, head down, dressed all in black.
|
||||
~
|
||||
This man, wearing a jet black cloak pulled high over his face and black
|
||||
boots, looks like a rough customer.
|
||||
boots, looks like a rough customer.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -550,7 +550,7 @@ saracaphos bejis harah horsemaster man~
|
|||
Harah the Horsemaster~
|
||||
A man hurries by, head down, dressed all in brown.
|
||||
~
|
||||
This man must be the most nondescript man you've ever seen.
|
||||
This man must be the most nondescript man you've ever seen.
|
||||
~
|
||||
200 0 0 0 524288 0 0 0 -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -562,7 +562,7 @@ keeper peacekeeper~
|
|||
the Peacekeeper~
|
||||
A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
|
||||
~
|
||||
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
|
||||
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
|
||||
~
|
||||
6232 0 0 0 16 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -587,7 +587,7 @@ janitor sanitary engineer~
|
|||
the sanitary engineer~
|
||||
A sanitary engineer is walking around, cleaning up.
|
||||
~
|
||||
What a tough job he has.
|
||||
What a tough job he has.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 800 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -612,7 +612,7 @@ mercenary~
|
|||
the mercenary~
|
||||
A mercenary is waiting for a job here.
|
||||
~
|
||||
He looks pretty mean, and you imagine he'd do anything for money.
|
||||
He looks pretty mean, and you imagine he'd do anything for money.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -330 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -625,7 +625,7 @@ the drunk~
|
|||
A sullen, sloppy drunk is here practically laying on the bar.
|
||||
~
|
||||
A drunk who seems to not be able to handle his drink, and to carry too much
|
||||
money.
|
||||
money.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -637,7 +637,7 @@ beggar~
|
|||
the beggar~
|
||||
A beggar is here, asking for a few coins.
|
||||
~
|
||||
The beggar looks up at you with pleading eyes.
|
||||
The beggar looks up at you with pleading eyes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 400 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -650,7 +650,7 @@ the stableman~
|
|||
A stableman is here, ready to take your steed.
|
||||
~
|
||||
The stableman, or more aptly put, stableboy, is a young man earning extra
|
||||
money to help support his family.
|
||||
money to help support his family.
|
||||
~
|
||||
65770 0 0 0 65536 0 0 0 -200 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -662,7 +662,7 @@ constable~
|
|||
a member of the city constable~
|
||||
A member of the City Constable is here, guarding against trouble.
|
||||
~
|
||||
A big, strong, helpful, trustworthy constable.
|
||||
A big, strong, helpful, trustworthy constable.
|
||||
~
|
||||
6218 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -672,11 +672,11 @@ E
|
|||
#25768
|
||||
pale skinny street urchin~
|
||||
the pale street urchin~
|
||||
A pale, skinny street urchin is here looking for any handouts or
|
||||
A pale, skinny street urchin is here looking for any handouts or
|
||||
valuable garbage.
|
||||
~
|
||||
Grubby from head to toe, this poor fella looks like he was born on the
|
||||
streets.
|
||||
streets.
|
||||
~
|
||||
256216 0 0 0 16 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -700,7 +700,7 @@ town folk~
|
|||
one of the town folk of Jareth~
|
||||
One of the town folk of Jareth is here.
|
||||
~
|
||||
Prosperous, this man walks by whistling a merry tune.
|
||||
Prosperous, this man walks by whistling a merry tune.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -712,7 +712,7 @@ courtier fop~
|
|||
a courtier~
|
||||
A sniveling fop of a courtier walks by you, his nose in the air.
|
||||
~
|
||||
Dressed in his finest, this little man must have been to see the Lord.
|
||||
Dressed in his finest, this little man must have been to see the Lord.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 350 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -738,7 +738,7 @@ mage guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Mages stands here.
|
||||
~
|
||||
Pretty mean looking for a mage, better be cool.
|
||||
Pretty mean looking for a mage, better be cool.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -751,7 +751,7 @@ cleric guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Clerics stands here.
|
||||
~
|
||||
He may be wearing a robe, but I bet he could still kick your ass.
|
||||
He may be wearing a robe, but I bet he could still kick your ass.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -764,7 +764,7 @@ warrior guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Warriors stands here.
|
||||
~
|
||||
Now THIS is one mean motherfucker.
|
||||
Now THIS is one mean motherfucker.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -777,7 +777,7 @@ ranger guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Rangers stands here.
|
||||
~
|
||||
Wiry, lean and ready to beat your ass.
|
||||
Wiry, lean and ready to beat your ass.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -790,7 +790,7 @@ assassin guildguard~
|
|||
the guildguard~
|
||||
The Guard for the Guild of Assassins stands here.
|
||||
~
|
||||
Do NOT mess with this man.
|
||||
Do NOT mess with this man.
|
||||
~
|
||||
256010 0 0 0 80 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -805,7 +805,7 @@ A woman wearing a thong and pasties wearing a bright sash reading Miss Florida s
|
|||
~
|
||||
Sorry, buddy. No peeking this one is all Kaan's. One feature seems to stand
|
||||
out though... What's that tatooed on her ass??? Ahh, it's some letters that
|
||||
spell, "Djinn's MY pimp! " hmm, how interesting.
|
||||
spell, "Djinn's MY pimp! " hmm, how interesting.
|
||||
~
|
||||
245770 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -818,7 +818,7 @@ wayn the Pet Shop~
|
|||
Wayn stands here, smiling, waiting to help you. You wonder how he could possibly be smiling in this stench.
|
||||
~
|
||||
As you get in closer for a better look, you see that Wayn has a set of nose
|
||||
plugs in, attached to a head strap. So that's his trick!
|
||||
plugs in, attached to a head strap. So that's his trick!
|
||||
~
|
||||
26634 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -843,7 +843,7 @@ puppy pets~
|
|||
the puppy~
|
||||
A small loyal puppy is here.
|
||||
~
|
||||
The puppy looks like a cute, little, fierce fighter.
|
||||
The puppy looks like a cute, little, fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -855,7 +855,7 @@ beagle pets~
|
|||
the beagle~
|
||||
A small, quick, loyal beagle is here.
|
||||
~
|
||||
The beagle looks like a fierce fighter.
|
||||
The beagle looks like a fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -867,7 +867,7 @@ rottweiler pets~
|
|||
the rottweiler~
|
||||
A large, loyal rottweiler is here.
|
||||
~
|
||||
The rottweiler looks like a strong, fierce fighter.
|
||||
The rottweiler looks like a strong, fierce fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -879,7 +879,7 @@ wolf pets~
|
|||
the wolf~
|
||||
A large, trained wolf is here.
|
||||
~
|
||||
The wolf looks like a strong, fearless fighter.
|
||||
The wolf looks like a strong, fearless fighter.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -892,7 +892,7 @@ the cryogenicist~
|
|||
The cryogenicist is here, playing with a canister of liquid nitrogen.
|
||||
~
|
||||
You notice a tired look in her face. She looks like she isn't paid well
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
~
|
||||
26634 0 0 0 65616 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -905,7 +905,7 @@ the Jeweler~
|
|||
The jeweler stands behind his display case.
|
||||
~
|
||||
The jeweler has an eyepiece shoved in one squinted eye, and looks if he may
|
||||
be a tough bargainer.
|
||||
be a tough bargainer.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the roaming vagabond~
|
|||
A man dressed in dusty clothes gives you a smile and a wave as he walks by.
|
||||
~
|
||||
The glint in his eye as he watches you pass doesn't make you feel all that
|
||||
comfortable.
|
||||
comfortable.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 -100 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -17,7 +17,7 @@ the messenger~
|
|||
A man wearing a blue and gray uniform reading 'XXXX POSTAL SERVICE' runs by.
|
||||
~
|
||||
You barely get a look as this man keeps on going toward the next town, just
|
||||
doing his job.
|
||||
doing his job.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 -250 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -29,7 +29,7 @@ rabbit~
|
|||
a rabbit~
|
||||
A small, white rabbit hops by you, making it's way into the woods.
|
||||
~
|
||||
Cute little guy - but he IS in your way.
|
||||
Cute little guy - but he IS in your way.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -42,7 +42,7 @@ hiker~
|
|||
a hiker~
|
||||
A hiker trudges by, loaded down with his backpack.
|
||||
~
|
||||
This man looks as if he could walk you into the ground and then some.
|
||||
This man looks as if he could walk you into the ground and then some.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
|
|
@ -3,9 +3,9 @@ fetch undead spectre~
|
|||
the Fetch~
|
||||
A Fetch, dressed in black tattered robes which seem to float about its body, stands here.
|
||||
~
|
||||
A Fetch can mean one thing and one thing only - someone is going to die.
|
||||
The primary function of a Fetch is to fortell death. The question is - is this
|
||||
Fetch foretelling your death, or someone else's?
|
||||
A Fetch can mean one thing and one thing only - someone is going to die.
|
||||
The primary function of a Fetch is to foretell death. The question is - is this
|
||||
Fetch foretelling your death, or someone else's?
|
||||
~
|
||||
253978 0 0 0 88 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -20,7 +20,7 @@ A womanish spectre floats through the manse, her eyes crying blood.
|
|||
~
|
||||
Her sad eyes tell a story of loss and regret, an anguish as ancient as this
|
||||
home, possibly even older. She constantly wrings her hands, looking about as if
|
||||
in search for someone or something.
|
||||
in search for someone or something.
|
||||
~
|
||||
254056 0 0 0 1104 0 0 0 -200 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -34,7 +34,7 @@ A sticky spiderweb lunges out at you, trying to draw you into its web.
|
|||
~
|
||||
It is a very intricate and thick pattern that has been woven here, you could
|
||||
stare at it for hours and travel its full length. Strange, it seems almost as
|
||||
if it might have just moved...
|
||||
if it might have just moved...
|
||||
~
|
||||
253994 0 0 0 80 0 0 0 -500 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -47,7 +47,7 @@ the spectre of the master of the house~
|
|||
A spectre of a distinguished man floats a foot above the chair at the desk, intent on something there at the desk.
|
||||
~
|
||||
The spectre notices your arrival and - with bared teeth - lunges at you,
|
||||
obviously intent on your destruction.
|
||||
obviously intent on your destruction.
|
||||
~
|
||||
2090 0 0 0 262224 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -61,7 +61,7 @@ the churel~
|
|||
A moaning churel floats through the house, weeping for all the lost children.
|
||||
~
|
||||
Its feet seem a bit askew, almost as if they were turned backward on the
|
||||
ankles, and the constant moaning is enought to drive a crazy man sane.
|
||||
ankles, and the constant moaning is enough to drive a crazy man sane.
|
||||
~
|
||||
196680 0 0 0 0 0 0 0 -300 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -73,7 +73,7 @@ spider~
|
|||
a large black spider~
|
||||
A large black spider crawls along the floor just ahead of you.
|
||||
~
|
||||
It has hair all over its small but grotesque body.
|
||||
It has hair all over its small but grotesque body.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 -300 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -88,7 +88,7 @@ A howling Phantom floats through the halls, looking for others to join it in its
|
|||
~
|
||||
You can not distinguish any specific features of this terrible force of evil,
|
||||
only a vague humanish shape, baleful glowing eyes, and what appears to a flowing
|
||||
robe cloak all about it.
|
||||
robe cloak all about it.
|
||||
~
|
||||
163944 0 0 0 0 0 0 0 -800 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -102,7 +102,7 @@ a Screeching Apparition~
|
|||
A Screeching Apparition comes flying at you, screaming its anger and hatred.
|
||||
~
|
||||
Its insubstantial form gathers together into a blackish cloud, all mottled
|
||||
and shot thtrough with streaks of reddish-orange flames.
|
||||
and shot through with streaks of reddish-orange flames.
|
||||
~
|
||||
98346 0 0 0 0 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -117,7 +117,7 @@ A rat scurries across the floor in front of you.
|
|||
~
|
||||
With its short, stubby hairs all raised on its back and its tail ramrod
|
||||
straight, you would almost think this rat meant to attack you! Best not to find
|
||||
out - better kill it.
|
||||
out - better kill it.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 -500 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -1 +1 @@
|
|||
$~
|
||||
$~
|
||||
|
|
|
@ -4,7 +4,7 @@ a Rahn warrior~
|
|||
A Rahn warrior suddenly lunges up out of the grass and attacks you!
|
||||
~
|
||||
Dressed in the ancient Rahn war garb, wearing tufts of grass about his waist,
|
||||
with his face painted in light brown hues, this man looks quite fearsome.
|
||||
with his face painted in light brown hues, this man looks quite fearsome.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -18,7 +18,7 @@ a Rahn warrior~
|
|||
A Rahn warrior lunges at you, seemingly from nowhere!
|
||||
~
|
||||
Dressed in the colors of the grasslands, this woman blends in with everything
|
||||
around her, rendering her nearly invisible.
|
||||
around her, rendering her nearly invisible.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -31,7 +31,7 @@ a Rahn hunter~
|
|||
A Rahn hunter is startled from his place of concealment, turning his anger on you!
|
||||
~
|
||||
The tales told of these fearsome grassland hunters keep children up at night,
|
||||
for fear one may sneak into their room!
|
||||
for fear one may sneak into their room!
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -43,7 +43,7 @@ huntress rahn~
|
|||
a Rahn huntress~
|
||||
A Rahn huntress decides you are fair game since you have invaded her territory!
|
||||
~
|
||||
This fearsome woman can only be described as 'beastial'.
|
||||
This fearsome woman can only be described as 'bestial'.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -55,7 +55,7 @@ rahn hidesman~
|
|||
a Rahn hidesman~
|
||||
A Rahn hidesman comes running at you, teeth bared.
|
||||
~
|
||||
Man, this dude is crazy!
|
||||
Man, this dude is crazy!
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -67,7 +67,7 @@ rahn keeper~
|
|||
a Rahn Keeper~
|
||||
A Rahn Keeper lunges at you from his spot in the grass, watch out!
|
||||
~
|
||||
He looks mean.
|
||||
He looks mean.
|
||||
~
|
||||
104 0 0 0 1572864 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
|
|
@ -3,7 +3,7 @@ butler~
|
|||
the butler~
|
||||
A butler walks up to you and states, 'please follow me, sir.'
|
||||
~
|
||||
Dressed all in black, looking like a very capable and dependable man.
|
||||
Dressed all in black, looking like a very capable and dependable man.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -17,7 +17,7 @@ a five headed demon~
|
|||
A huge five headed demon rises up up on its haunches and attacks!
|
||||
~
|
||||
This demon has pure malevolence for anything living. Oops! You're living!
|
||||
I guess that means you!
|
||||
I guess that means you!
|
||||
~
|
||||
194586 0 0 0 16 0 0 0 -1000 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -30,7 +30,7 @@ man~
|
|||
a man~
|
||||
A man sits here, chatting happily with a handsome older woman.
|
||||
~
|
||||
Looks like he just might get lucky.
|
||||
Looks like he just might get lucky.
|
||||
~
|
||||
256026 0 0 0 16 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -42,7 +42,7 @@ woman~
|
|||
a woman~
|
||||
A woman sits here, chatting with a young man.
|
||||
~
|
||||
Looks like a socialite who has seen better days.
|
||||
Looks like a socialite who has seen better days.
|
||||
~
|
||||
256026 0 0 0 16 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -54,7 +54,7 @@ man balding~
|
|||
a balding man~
|
||||
A balding man sits in a recliner, feet up, before the fire.
|
||||
~
|
||||
Man, that looks comfey!
|
||||
Man, that looks comfey!
|
||||
~
|
||||
253962 0 0 0 16 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -66,7 +66,7 @@ servant~
|
|||
a servant~
|
||||
A servant walks by, stiff backed and formal.
|
||||
~
|
||||
Black slacks, white shirt, black overcoat - you know, a servant.
|
||||
Black slacks, white shirt, black overcoat - you know, a servant.
|
||||
~
|
||||
6344 0 0 0 16 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -78,7 +78,7 @@ maid~
|
|||
a maid~
|
||||
A maid walks by, ignoring you and all others as she goes about her business.
|
||||
~
|
||||
Black dress, white smock. She looks quite a bit like a maid.
|
||||
Black dress, white smock. She looks quite a bit like a maid.
|
||||
~
|
||||
4296 0 0 0 0 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -92,7 +92,7 @@ The Cook bustles about, making a mess while making a meal.
|
|||
~
|
||||
Dressed in what used to be white, the cook mostly wears her many stains upon
|
||||
herself. Strangely, she seems almost proud of those stains, almost as if they
|
||||
were decorations from battles past.
|
||||
were decorations from battles past.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -106,7 +106,7 @@ the fat maid~
|
|||
A HUGE FAT maid stands here, cramming all the food she can in her mouth.
|
||||
~
|
||||
This big 'ole porker must have won at least one all-you-can-eat contest in
|
||||
her time.
|
||||
her time.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -118,7 +118,7 @@ thing~
|
|||
a slimy green thing~
|
||||
A huge slimy green thing crawls across the table, sucking at the food.
|
||||
~
|
||||
Man, that's sick. Sick and wrong.
|
||||
Man, that's sick. Sick and wrong.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -130,7 +130,7 @@ face floating floatingfacepainting ~
|
|||
the Floating Face~
|
||||
The Face suddenly comes alive, out of the picture, and attacks you!
|
||||
~
|
||||
By the Gods, what IS it?
|
||||
By the Gods, what IS it?
|
||||
~
|
||||
229418 0 0 0 1572864 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -144,7 +144,7 @@ Inna's cat~
|
|||
A HUGE bear rises up on its hind legs, looking as if it may attack!
|
||||
~
|
||||
The image of this bear wavers in and out, flickering. Could it be that this
|
||||
thing isn't what it seems?
|
||||
thing isn't what it seems?
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -157,7 +157,7 @@ man naked~
|
|||
a naked man~
|
||||
The man jumps up from the bed and although he has not a stitch on him, attacks!
|
||||
~
|
||||
This guy must've been a little, err, busy? When you landed in his room.
|
||||
This guy must've been a little, err, busy? When you landed in his room.
|
||||
~
|
||||
42 0 0 0 80 0 0 0 100 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -169,7 +169,7 @@ woman cowering~
|
|||
the cowering woman~
|
||||
The woman simply tries to cover herself under the blankets.
|
||||
~
|
||||
Poor girl, looks as if maybe she was one the servants...
|
||||
Poor girl, looks as if maybe she was one the servants...
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -181,7 +181,7 @@ vampiress~
|
|||
vampiress~
|
||||
A vampiress stands naked in the shower, mouth open wide, gleefully slurping the blood.
|
||||
~
|
||||
As beautiful as she may seem, she is ten times as dangerous.
|
||||
As beautiful as she may seem, she is ten times as dangerous.
|
||||
~
|
||||
30 0 0 0 65536 0 0 0 -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -194,7 +194,7 @@ marty bartender~
|
|||
Old Marty~
|
||||
Old Marty stands behind the bar, mixing drinks.
|
||||
~
|
||||
Good Old Marty, what a guy.
|
||||
Good Old Marty, what a guy.
|
||||
~
|
||||
188442 0 0 0 0 0 0 0 500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -219,7 +219,7 @@ pa~
|
|||
Pa~
|
||||
Pa sits with his whittlin' knife, whittlin' on some wood.
|
||||
~
|
||||
-'Looks like another one of them damn hippies, Ma', Pa says.
|
||||
-'Looks like another one of them damn hippies, Ma', Pa says.
|
||||
~
|
||||
4106 0 0 0 0 0 0 0 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -232,8 +232,8 @@ Dragon ancient~
|
|||
the Ancient Dragon~
|
||||
An Ancient Dragon is resting on it's haunches in the center of the floor, one eye cocked curiously upon you.
|
||||
~
|
||||
Scarred, a bit withered, but definately still in good enough condition to
|
||||
whoop your ass.
|
||||
Scarred, a bit withered, but definitely still in good enough condition to
|
||||
whoop your ass.
|
||||
~
|
||||
2058 0 0 0 73808 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -246,8 +246,8 @@ martin~
|
|||
Martin~
|
||||
Martin dangles about four feet off the floor from a rope.
|
||||
~
|
||||
Poor fella, he always said he never had enough time to get anything done.
|
||||
Always so busy... Guess he got this one thing done, though.
|
||||
Poor fella, he always said he never had enough time to get anything done.
|
||||
Always so busy... Guess he got this one thing done, though.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -260,9 +260,7 @@ receptionist~
|
|||
a receptionist~
|
||||
A receptionist sits at her desk, filing her nails.
|
||||
~
|
||||
Undefined Dragon ancient It wi The Ancient Dragon Sy An Ancient
|
||||
Dragon is resting on it's haunches in the center of the floor, one eye cocked
|
||||
curiously upon you.
|
||||
Undefined
|
||||
~
|
||||
10 0 0 0 112 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -274,7 +272,7 @@ inna~
|
|||
Inna~
|
||||
Inna is here, busily brewing some kind of potion.
|
||||
~
|
||||
Dressed in a white alchemist's robe, she still looks stunning.
|
||||
Dressed in a white alchemist's robe, she still looks stunning.
|
||||
~
|
||||
6282 0 0 0 0 0 0 0 100 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -286,7 +284,7 @@ igor~
|
|||
Igor~
|
||||
Igor is mixing a brew here.
|
||||
~
|
||||
Looking tall, regal and powerful, you have to respect this man.
|
||||
Looking tall, regal and powerful, you have to respect this man.
|
||||
~
|
||||
6282 0 0 0 0 0 0 0 100 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
|
|
@ -4,7 +4,7 @@ a brown bear~
|
|||
A huge brown bear roars its defiance and opens its jaws in a snarl!
|
||||
~
|
||||
It moves its head this way and that, as if looking for the best spot to bite
|
||||
you.
|
||||
you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -18,7 +18,7 @@ a rattlesnake~
|
|||
A rattlesnake slithers up near you, raising head and tail in anticipation.
|
||||
~
|
||||
Roughly 5 feet in length, this snake could very well give you a bit of
|
||||
trouble if you mess with it too much. Best to just sort of ease on past.
|
||||
trouble if you mess with it too much. Best to just sort of ease on past.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -32,7 +32,7 @@ a timberwolf~
|
|||
A wolf slinks past you, looking at you out of the corner of its eye.
|
||||
~
|
||||
It looks sleek and swift, not very large at all, but large enough to give you
|
||||
a few nips in the ass if you mess with it.
|
||||
a few nips in the ass if you mess with it.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -46,7 +46,7 @@ an enormous black bear~
|
|||
An enormous black bear rears up on two legs and roars!
|
||||
~
|
||||
Its gaping jaws drip saliva, saliva that is probably the prep for the bear's
|
||||
mouth where it intends to bodily put you!
|
||||
mouth where it intends to bodily put you!
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -60,7 +60,7 @@ a huge grizzly bear~
|
|||
A huge grizzly bear lumbers along, minding its own business.
|
||||
~
|
||||
It doesn't even acknowledge the fact that you are near, it just moves right
|
||||
along on its way.
|
||||
along on its way.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -74,7 +74,7 @@ a little fox~
|
|||
A little fox runs past you, happily playing its day away.
|
||||
~
|
||||
It jumps from leaf to leaf in huge bounds, trapping the leaf and biting the
|
||||
hell out of it, the going onto its next 'victim'.
|
||||
hell out of it, the going onto its next 'victim'.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ Ernie~
|
|||
Ernie the farmer stands here, welcoming you to his home.
|
||||
~
|
||||
Ernie looks like your typical country farmland hick, complete with cowhide
|
||||
jacket and rubber boots.
|
||||
jacket and rubber boots.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -16,7 +16,7 @@ sandy wife~
|
|||
Sandy~
|
||||
Ernie's wife, Sandy, stands proudly with her husband.
|
||||
~
|
||||
She ain't much of a looker, but for a farmer's wife, she'll do.
|
||||
She ain't much of a looker, but for a farmer's wife, she'll do.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -28,7 +28,7 @@ patty daughter~
|
|||
Patty~
|
||||
Ernie's daughter, Patty, is here milking a cow.
|
||||
~
|
||||
Wow, they sure make farm girls just right. Think she's eighteen?
|
||||
Wow, they sure make farm girls just right. Think she's eighteen?
|
||||
~
|
||||
10 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -41,7 +41,7 @@ the tramp~
|
|||
A man is here, bedded down in the hay, obviously a tramp looking for a free day's rest.
|
||||
~
|
||||
Patchwork clothes of every color and size, this man is your typical roaming
|
||||
loser.
|
||||
loser.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -53,7 +53,7 @@ cow~
|
|||
a cow~
|
||||
A cow patiently waits to be milked here.
|
||||
~
|
||||
Moo.
|
||||
Moo.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -66,7 +66,7 @@ girschwyn farmer~
|
|||
Girschwyn~
|
||||
Girschwyn relaxes in his favorite chair near the fire.
|
||||
~
|
||||
He looks a bit old, but just the same, very fit.
|
||||
He looks a bit old, but just the same, very fit.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 200 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -78,7 +78,7 @@ farmhand hand~
|
|||
the farmhand~
|
||||
A farmhand is here, busy at work.
|
||||
~
|
||||
Looks like this guy spends most of his day rolling in dirt and sweating.
|
||||
Looks like this guy spends most of his day rolling in dirt and sweating.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -90,7 +90,7 @@ tractor~
|
|||
a tractor~
|
||||
A tractor sits in the middle of the field, looking quite unused.
|
||||
~
|
||||
Big, green and mean - that's this tractor's story.
|
||||
Big, green and mean - that's this tractor's story.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -103,7 +103,7 @@ stableman man~
|
|||
a stableman~
|
||||
A stableman works with the horses here.
|
||||
~
|
||||
Dusty and musty, grubby and nasty, this guy LIVES for his job.
|
||||
Dusty and musty, grubby and nasty, this guy LIVES for his job.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -116,7 +116,7 @@ Krandle~
|
|||
Krandle is here, chewin' on a piece of straw.
|
||||
~
|
||||
Krandle has that look of a man always squinting into the sun, even at night.
|
||||
His face is leathered and wrinkly from the sun.
|
||||
His face is leathered and wrinkly from the sun.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 300 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -129,7 +129,7 @@ Erik~
|
|||
Erik sits here on the dock, doing a bit of fishing.
|
||||
~
|
||||
No doubt Krandle, Erik's father, would throw a fit if he knew Erik was
|
||||
fishing and not doing his chores.
|
||||
fishing and not doing his chores.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 400 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -141,7 +141,7 @@ frog~
|
|||
a frog~
|
||||
A frog is here, relaxing in the sun and water.
|
||||
~
|
||||
Riddip.
|
||||
Riddip.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -154,7 +154,7 @@ a deer~
|
|||
A deer is standing here, frozen in fear by your presence.
|
||||
~
|
||||
A beautiful doe, this beautiful creature nearly brings tears to your eyes by
|
||||
it's stunning perfection.
|
||||
it's stunning perfection.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -166,7 +166,7 @@ suzarre woman~
|
|||
Suzarre the Pig Woman~
|
||||
Suzarre the Pig Woman stands here... she looks a LOT like Kathy Bates.
|
||||
~
|
||||
She's your number one fan....
|
||||
She's your number one fan....
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -178,7 +178,7 @@ pig~
|
|||
a pig~
|
||||
A pig is here, stinking and dirty.
|
||||
~
|
||||
Oink.
|
||||
Oink.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -190,7 +190,7 @@ chicken~
|
|||
a chicken~
|
||||
A chicken struts around the yard, hoping for some seeds.
|
||||
~
|
||||
Cluck.
|
||||
Cluck.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -202,7 +202,7 @@ slopper man~
|
|||
the slopper~
|
||||
A man is here, sloppin' the pigs.
|
||||
~
|
||||
Grubby old man, looks like he really gets into his work.
|
||||
Grubby old man, looks like he really gets into his work.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 500 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
|
|
@ -4,7 +4,7 @@ the Father, Padrick~
|
|||
The Father, Padrick lies in everlasting slumber next to his bride, Siobian.
|
||||
~
|
||||
Although in a slumber, his eyes will not close. Must be an enchanted
|
||||
slumber.
|
||||
slumber.
|
||||
~
|
||||
2058 0 0 0 0 0 0 0 -600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -17,7 +17,7 @@ siobian mother~
|
|||
the Mother, Siobian~
|
||||
The Mother, Siobian, lies in eternal rest next to her husband, Padrick.
|
||||
~
|
||||
Siobian lies at rest, but her eyes remain open - she must be enchanted.
|
||||
Siobian lies at rest, but her eyes remain open - she must be enchanted.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -700 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -28,10 +28,10 @@ E
|
|||
#26402
|
||||
cathari goddess~
|
||||
the Goddess Cathari~
|
||||
The Goddess Cathari, in all her spendid wisdom, rests here in her golden throne.
|
||||
The Goddess Cathari, in all her splendid wisdom, rests here in her golden throne.
|
||||
~
|
||||
Her aura is such that it makes you squint looking at her. What a sight to
|
||||
beheld... A true Goddess. Maybe you should try killing her...
|
||||
beheld... A true Goddess. Maybe you should try killing her...
|
||||
~
|
||||
256026 0 0 0 524408 0 0 0 -1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -45,7 +45,7 @@ a Howler Banshee~
|
|||
A Howler Banshee moves gracefully past you, ignoring the fact that you are here.
|
||||
~
|
||||
Dressed in a fine evening gown, simple yet elegant, she moves with an
|
||||
otherworldly grace.
|
||||
otherworldly grace.
|
||||
~
|
||||
38984 0 0 0 0 0 0 0 -700 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
|
@ -58,7 +58,7 @@ a Wailer Banshee~
|
|||
A Wailer Banshee floats past you, her feet barely touching the ground.
|
||||
~
|
||||
Her feet actually do touch the ground, but her grace and poise is such that
|
||||
she seems to float.
|
||||
she seems to float.
|
||||
~
|
||||
36936 0 0 0 0 0 0 0 -800 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
|
@ -72,7 +72,7 @@ the Firshee Banshee~
|
|||
A Firshee Banshee strolls past you, all elegance and formality.
|
||||
~
|
||||
One of the few males you have seen thus far in the village, and a stunning
|
||||
specimen he is.
|
||||
specimen he is.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 -600 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -85,7 +85,7 @@ a visiting Toreador Cousin~
|
|||
A visiting Toreader cousin kneels in worship before the Mother and Father.
|
||||
~
|
||||
Her head is bowed and her lips move, but she makes no sound, nor does she
|
||||
acknowledge your presence.
|
||||
acknowledge your presence.
|
||||
~
|
||||
4122 0 0 0 0 0 0 0 -400 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -3,7 +3,7 @@ pelican~
|
|||
a pelican~
|
||||
A pelican is here, taking a break in the sun.
|
||||
~
|
||||
Looks like every other pelican you've seen....
|
||||
Looks like every other pelican you've seen....
|
||||
~
|
||||
200 0 0 0 128 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -16,7 +16,7 @@ otter sea~
|
|||
a sea otter~
|
||||
A sea otter is here, basking in the warmth of the sun.
|
||||
~
|
||||
Cute little guy, even though he looks a bit slimy.
|
||||
Cute little guy, even though he looks a bit slimy.
|
||||
~
|
||||
204 0 0 0 128 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -29,7 +29,7 @@ seagull gull~
|
|||
a seagull~
|
||||
A seagull pokes about, looking for scraps.
|
||||
~
|
||||
Dirty little bird, you wish you had a wrist-rocket (more fun).
|
||||
Dirty little bird, you wish you had a wrist-rocket (more fun).
|
||||
~
|
||||
200 0 0 0 128 0 0 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
@ -57,7 +57,7 @@ the hermaphrodite~
|
|||
A strange looking.. thing(?) is standing here, no expression on it's face at all.
|
||||
~
|
||||
It looks as if it may be a man, but then, being that it is naked, you can see
|
||||
that it is just a bit of both.
|
||||
that it is just a bit of both.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
@ -70,7 +70,7 @@ the battered woman~
|
|||
A woman lies here on her cot, bruised, naked, and bleeding.
|
||||
~
|
||||
It looks as if she may have been a very beautiful woman at one time, however
|
||||
she is now so covered in dirt and grime, it is hard to tell.
|
||||
she is now so covered in dirt and grime, it is hard to tell.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -83,7 +83,7 @@ the Man with Tits~
|
|||
A naked man stands, boasting a HUGE set of knockers.
|
||||
~
|
||||
You're not sure what he is, how he came to be what he is now, and you're not
|
||||
sure you want to know.
|
||||
sure you want to know.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 800 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -95,7 +95,7 @@ perfect companion~
|
|||
the Perfect Companion~
|
||||
The Perfect Companion lies stretched out on the bed, waiting to give pleasure.
|
||||
~
|
||||
It is not describable, simply not describable.
|
||||
It is not describable, simply not describable.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -108,7 +108,7 @@ the Lighthouse Keeper's Wife~
|
|||
The Lighthouse Keeper's wife is here, sewing and humming a happy song.
|
||||
~
|
||||
Such a kind looking lady, I'm sure she'd let you stay to dinner if you had
|
||||
the urge.
|
||||
the urge.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -121,7 +121,7 @@ Max~
|
|||
Max, the Lighthouse Keeper's dog rests before the fire.
|
||||
~
|
||||
Mostly mutt, but very friendly, this black dog looks like the stereo- typical
|
||||
house-dog.
|
||||
house-dog.
|
||||
~
|
||||
4170 0 0 0 0 0 0 0 900 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
|
@ -135,7 +135,7 @@ the Lighthouse Keeper's Daughter~
|
|||
The Lighthouse Keeper's Daughter is here, playing house.
|
||||
~
|
||||
Although she looks as if she must be at least fifteen or sixteen years old,
|
||||
she still seems quite content with her dolls. What a nice girl!
|
||||
she still seems quite content with her dolls. What a nice girl!
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -149,7 +149,7 @@ Old man Takker sits here, fishing away his life.
|
|||
~
|
||||
It is said by many that Old Man Takker hasn't left this spot for over twenty.
|
||||
His disciples bring him any food he needs, and they say he never sleeps - just
|
||||
fishes.
|
||||
fishes.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
|
@ -161,7 +161,7 @@ fisherman disciple~
|
|||
Takker's Disciple~
|
||||
A fisherman sits here, trying to imitate Takker as best he can.
|
||||
~
|
||||
Man this guy smells bad!
|
||||
Man this guy smells bad!
|
||||
~
|
||||
74 0 0 0 0 0 0 0 900 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -171,7 +171,7 @@ E
|
|||
#26513
|
||||
kracken~
|
||||
the Kracken~
|
||||
With a tremendous blast of force, the Kracken lunges up from the water!
|
||||
With a tremendous blast of force, the Kracken lunges up from the water!
|
||||
~
|
||||
This creature is larger than a city block and older than the Gods themselves.
|
||||
~
|
||||
|
|
|
@ -3,7 +3,7 @@ barghest dog thing~
|
|||
the Barghest~
|
||||
A huge, black doglike thing blasts from behind trees, attacking you!
|
||||
~
|
||||
This demon dog is a Barghest, guardian of all things evil and cruel.
|
||||
This demon dog is a Barghest, guardian of all things evil and cruel.
|
||||
~
|
||||
108 0 0 0 0 0 0 0 -800 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -16,7 +16,7 @@ a corpse candle~
|
|||
A corpse candle shimmers before you, trying to find it's way to Peace.
|
||||
~
|
||||
This unlucky soul lost it's way to Heaven or Hell, wherever it was headed,
|
||||
and wound up roaming this forest in search of the Way.
|
||||
and wound up roaming this forest in search of the Way.
|
||||
~
|
||||
237768 0 0 0 0 0 0 0 -300 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
|
@ -41,8 +41,8 @@ ankou king lord~
|
|||
Lord Ankou~
|
||||
Lord Ankou, King of the Dead, rides his ghostly cart through the forest.
|
||||
~
|
||||
This awful spectre of death rides his cart throught the forest searching for
|
||||
dead souls that he may claim as his own.
|
||||
This awful spectre of death rides his cart through the forest searching for
|
||||
dead souls that he may claim as his own.
|
||||
~
|
||||
254040 0 0 0 65616 0 0 0 -1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
|
@ -55,7 +55,7 @@ a ghostly spectre~
|
|||
A ghostly spectre follows alongside it's Lord, guarding the captured souls.
|
||||
~
|
||||
With no distinct facial features it is hard to tell if this thing was once a
|
||||
man or woman or if it ever was alive at all.
|
||||
man or woman or if it ever was alive at all.
|
||||
~
|
||||
258120 0 0 0 80 0 0 0 -900 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
@ -63,12 +63,12 @@ man or woman or if it ever was alive at all.
|
|||
8 8 0
|
||||
E
|
||||
#26605
|
||||
man hunter vampyre~
|
||||
the vampyre hunter~
|
||||
man hunter vampire~
|
||||
the vampire hunter~
|
||||
A man stands here, a wooden stake sticking out of a backpack he is wearing.
|
||||
~
|
||||
He gives you a piercing look, one that seems to borrow down into your soul.
|
||||
He raises one side of his upper lip in a snarl and attacks.
|
||||
He raises one side of his upper lip in a snarl and attacks.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
|
|
|
@ -4,8 +4,8 @@ the woman in pink~
|
|||
A woman wearing a pretty pink taffeta dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -20,8 +20,8 @@ the woman in blue~
|
|||
A woman wearing a pretty blue silk dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -36,8 +36,8 @@ the woman in pristine white~
|
|||
A woman wearing a pretty pristine white cotton dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -52,8 +52,8 @@ the woman in a drab beige dress~
|
|||
A woman wearing a drab beige burlap dress trudges along the beach.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -68,8 +68,8 @@ the special slave of the master~
|
|||
A slave for the master works endlessly at his will.
|
||||
~
|
||||
My, what beauty. But she just gives you a long, doleful stare and without a
|
||||
sound continues along. How strange--her eyes are a very dull grey. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
sound continues along. How strange--her eyes are a very dull gray. Doesn't
|
||||
seem to work with her beautiful face.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -83,7 +83,7 @@ A very fat harem master orders his concubines around.
|
|||
~
|
||||
Gads. This man must have some kind of magic to be able to keep all of these
|
||||
women, because he certainly doesn't have the face for it. He looks somewhat
|
||||
like a cross between a pear and a potato, but without the good looks.
|
||||
like a cross between a pear and a potato, but without the good looks.
|
||||
~
|
||||
10 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -97,8 +97,8 @@ crab~
|
|||
a small, red crab~
|
||||
A small, red crab scuttles along the beach.
|
||||
~
|
||||
This small creature has rather large pincers for its negligble size. It
|
||||
looks benign, but probably wouldn't appreciate being attacked.
|
||||
This small creature has rather large pincers for its negligible size. It
|
||||
looks benign, but probably wouldn't appreciate being attacked.
|
||||
~
|
||||
88 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -111,7 +111,7 @@ a cuddly little tar baby~
|
|||
A cute, cuddly little tar baby is here, ready to follow the first person it sees.
|
||||
~
|
||||
Aww, this cute little thing is just COVERED in tar. It latches on to the
|
||||
first sign of human life. And it's just so cute you can't want to kill it!
|
||||
first sign of human life. And it's just so cute you can't want to kill it!
|
||||
|
||||
~
|
||||
220 0 0 0 16 0 0 0 500 E
|
||||
|
@ -126,7 +126,7 @@ a seagull~
|
|||
A seagull flies about the cliff.
|
||||
~
|
||||
Hmm... It's a bird, that much you can tell. It doesn't appear to care
|
||||
whether you look closely at it or not.
|
||||
whether you look closely at it or not.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
|
@ -139,9 +139,9 @@ the Priest of Fear~
|
|||
The Priest of Fear is walking around, looking rather pompous.
|
||||
~
|
||||
This incredibly strong person doesn't look like the kind of man you'd want
|
||||
to meet on the street every day. He certainly inspires fear in your heart.
|
||||
to meet on the street every day. He certainly inspires fear in your heart.
|
||||
You'd most likely *NOT* want to attempt to kill this man! He's one mean
|
||||
fellow!
|
||||
fellow!
|
||||
~
|
||||
88 0 0 0 16 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -154,7 +154,7 @@ ghost banshee siren~
|
|||
a wailing ghost~
|
||||
A wailing ghost floats about the halls.
|
||||
~
|
||||
You look and look but all you can really see is the wall behind it, and a
|
||||
You look and look but all you can really see is the wall behind it, and a
|
||||
faint outline of something making the wall shimmer.
|
||||
~
|
||||
248 0 0 0 1122376 0 0 0 -750 E
|
||||
|
@ -167,10 +167,10 @@ prisoner cellmate~
|
|||
the prisoner~
|
||||
A prisoner, locked up for crimes against Fear, is raving here.
|
||||
~
|
||||
The prisoner looks at you bravely and shouts, "JUST KILL ME! I DARE YOU!
|
||||
The prisoner looks at you bravely and shouts, "JUST KILL ME! I DARE YOU!
|
||||
" He looks totally emaciated, as if he hasn't been fed for weeks. He is dirty
|
||||
and almost naked--his rags barely cover him. He is covered in his own filth.
|
||||
Just looking at him makes you want to retch.
|
||||
Just looking at him makes you want to retch.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -900 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -183,7 +183,7 @@ the butcher~
|
|||
The butcher stands here, waiting for his next kill.
|
||||
~
|
||||
He's rather ordinary, except for the humongous knife he holds in his hand.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -199,8 +199,8 @@ The High Priest of Terror stands before you in all her majesty.
|
|||
How shocking! Out of all the types of people you would expect to see in
|
||||
this kind of position, you didn't expect to see someone this beautiful and
|
||||
kind- looking. She stands about 2 meters tall, and while she is obviously very
|
||||
strong, she is also quite voluptious. She looks at you with the most
|
||||
sympathetic eyes--you just want to give yourself over to her.
|
||||
strong, she is also quite voluptuous. She looks at you with the most
|
||||
sympathetic eyes--you just want to give yourself over to her.
|
||||
~
|
||||
88 0 0 0 16 0 0 0 -1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -213,7 +213,7 @@ keeper vice~
|
|||
the Keeper of the Shrine of Vice~
|
||||
The Keeper of the Shrine of Vice guards the alter from desecration.
|
||||
~
|
||||
This man is covered in the blood of his former kills. He looks as if
|
||||
This man is covered in the blood of his former kills. He looks as if
|
||||
he would like to make you his next. Keep clear of this guy.
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -800 E
|
||||
|
@ -226,13 +226,13 @@ dragon terror~
|
|||
the Grand Dragon of Terror~
|
||||
The Grand Dragon of Terror rests, curled around a giant pillar in the temple.
|
||||
~
|
||||
This dragon is just beautiful. Its scales are mirror-like in polish.
|
||||
Beautifully-coloured wings protrude from the sides. Unlike most dragons, this
|
||||
This dragon is just beautiful. Its scales are mirror-like in polish.
|
||||
Beautifully-colored wings protrude from the sides. Unlike most dragons, this
|
||||
actually resembles a snake--except that it's about one-hundred times larger,
|
||||
and certainly is more dangerous. Sharp teeth extend from the mouth, and wisps
|
||||
of smoke curl from its nose. It looks at you with infinite intelligence and a
|
||||
little bit of resignation, as though it knows you will eventually get around to
|
||||
attacking it.
|
||||
attacking it.
|
||||
~
|
||||
90 0 0 0 16 0 0 0 -750 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
|
@ -246,7 +246,7 @@ The torturer stands here, brandishing a cat o' nine tails.
|
|||
~
|
||||
The torturer looks stark raving mad, to be frank. He waves his weapon in
|
||||
the air with a mad cackle, and looks at you. With an evil grin, he says, "ah,
|
||||
my next victim! Yessssss" and launches himself at you.
|
||||
my next victim! Yessssss" and launches himself at you.
|
||||
~
|
||||
26 0 0 0 16 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
@ -272,9 +272,9 @@ interrogator inquisitor grand~
|
|||
the Grand Inquisitor~
|
||||
The Grand Inquisitor of Despair looks you up and down appraisingly.
|
||||
~
|
||||
This man looks just like the others, except for an uncharactistic gleam in
|
||||
This man looks just like the others, except for an uncharacteristic gleam in
|
||||
his eye. He looks quite sinister, as though he expects to get information out
|
||||
of you--whether you know it or not.
|
||||
of you--whether you know it or not.
|
||||
~
|
||||
216 0 0 0 0 0 0 0 -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -288,7 +288,7 @@ the Priest of Hopelessness~
|
|||
The Priest of Hopelessness stands here, waiting to remove all hope of leaving.
|
||||
~
|
||||
The priest looks back at you indignantly and says, "how dare you attempt to
|
||||
look at me!? " and prompty attacks you.
|
||||
look at me!? " and promptly attacks you.
|
||||
~
|
||||
10 0 0 0 1048576 0 0 0 -1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
|
|
@ -1 +1 @@
|
|||
$
|
||||
$
|
||||
|
|
|
@ -4,7 +4,7 @@ the armadillo~
|
|||
A small rodent with armored scales slowly crosses the path.
|
||||
~
|
||||
This wee armadillo looks fairly well-armored. Doesn't look like he could do
|
||||
much damage, but would still be difficult to kill.
|
||||
much damage, but would still be difficult to kill.
|
||||
~
|
||||
6348 0 0 0 524288 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -16,7 +16,7 @@ spider tarantula~
|
|||
the tarantula~
|
||||
An oversized, hairy spider scuttles away.
|
||||
~
|
||||
The tarantula loves its privacy, and hopes you will soon leave.
|
||||
The tarantula loves its privacy, and hopes you will soon leave.
|
||||
~
|
||||
137304 0 0 0 16 0 0 0 -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -30,7 +30,7 @@ There is a strange looking cactus here.
|
|||
~
|
||||
You have never seen anything like it. This plant can actually change its
|
||||
position over time! Sharp spines stick out dangerously, threatening to prick
|
||||
you.
|
||||
you.
|
||||
~
|
||||
172104 0 0 0 327752 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -40,10 +40,10 @@ E
|
|||
#26903
|
||||
beast thin mangy~
|
||||
the wild dog~
|
||||
A thin, mangy beast lurks about here.
|
||||
A thin, mangy beast lurks about here.
|
||||
~
|
||||
This dog looks like it has never been tamed. Its fur stands on end, and it
|
||||
is full of brambles. You don't think you should pet it.
|
||||
is full of brambles. You don't think you should pet it.
|
||||
~
|
||||
6364 0 0 0 524288 0 0 0 -200 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -53,10 +53,10 @@ E
|
|||
#26904
|
||||
rodent lemming~
|
||||
the lemming~
|
||||
A lemming pauses here, looking for a cliff to leap off.
|
||||
A lemming pauses here, looking for a cliff to leap off.
|
||||
~
|
||||
This small but feisty rodent has absolutely no brains. It is sitting here,
|
||||
just waiting to follow a crowd.
|
||||
just waiting to follow a crowd.
|
||||
~
|
||||
4168 0 0 0 0 0 0 0 200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
@ -73,7 +73,7 @@ the razorback boar~
|
|||
A razorback boar stands here, looking angry as hell.
|
||||
~
|
||||
This vicious-looking animal looks both angry and hungry. Provocation would
|
||||
surely bring him to a spastic frenzy!
|
||||
surely bring him to a spastic frenzy!
|
||||
~
|
||||
38988 0 0 0 64 0 0 0 100 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -89,7 +89,7 @@ the diamondback rattler~
|
|||
A rattler is coiled up here, trying to be invisible.
|
||||
~
|
||||
This snake is doing its best to blend in with its surroundings. Most of its
|
||||
victims usually bet attacked because they step on it.
|
||||
victims usually bet attacked because they step on it.
|
||||
~
|
||||
74 0 0 0 1048580 0 0 0 -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -102,7 +102,7 @@ the Indian scout~
|
|||
An Indian scout sneaks about here, glaring at you with suspicious eyes.
|
||||
~
|
||||
This man is sent out into the desert for one reason, to keep you away from
|
||||
something.
|
||||
something.
|
||||
~
|
||||
6364 0 0 0 524368 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -116,7 +116,7 @@ A mad hermit is here, getting ready to mutilate you!
|
|||
~
|
||||
You see an old man, covered with wrinkles and other deformities. He is
|
||||
obviously very displeased with your presence, and wants to kill you for your
|
||||
knowledge of where he lives.
|
||||
knowledge of where he lives.
|
||||
~
|
||||
2074 0 0 0 1026 0 0 0 -300 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
|
@ -130,7 +130,7 @@ A massive Indian guard is here, ready to defend his post to the death!
|
|||
~
|
||||
This large man has very dark skin, from standing at attention in the desert
|
||||
sun for hours on end. He eats cactus thorns for breakfast, and sleeps on
|
||||
rocks. You wish you were this tough.
|
||||
rocks. You wish you were this tough.
|
||||
~
|
||||
14362 0 0 0 8288 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -143,7 +143,7 @@ the Indian chief~
|
|||
The Indian ruler of the south is here, smoking a strange weed.
|
||||
~
|
||||
Slashing Boar looks right back at you, and you can somehow sense that he
|
||||
would just as soon kill you as look at you.
|
||||
would just as soon kill you as look at you.
|
||||
~
|
||||
22554 0 0 0 8308 0 0 0 1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -160,8 +160,8 @@ bird giant condor~
|
|||
the giant condor~
|
||||
The Giant condor peers off into the south...
|
||||
~
|
||||
You are amazed at this bird's size. You are awed at its grand presence.
|
||||
You really shouldn't kill it, it might be illegal.
|
||||
You are amazed at this bird's size. You are awed at its grand presence.
|
||||
You really shouldn't kill it, it might be illegal.
|
||||
~
|
||||
137304 0 0 0 128 0 0 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
|
@ -173,7 +173,7 @@ toad horny~
|
|||
the horny toad~
|
||||
A spiky-looking horny toad is here, taking an afternoon nap.
|
||||
~
|
||||
This little beast would be very frightening if it were larger.
|
||||
This little beast would be very frightening if it were larger.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 1000 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
|
|
|
@ -4,9 +4,9 @@ a sad-looking memlin~
|
|||
A small creature digs here with a sad look in its eyes.
|
||||
~
|
||||
This creature is one of the few left of the race of memlins. Short and
|
||||
gangly, it looks well suited to life in tunnels. Its warty skin is the colour
|
||||
gangly, it looks well suited to life in tunnels. Its warty skin is the color
|
||||
of sand and stone and two large pointed ears twitch at any sound. Large yellow
|
||||
eyes seem to fill its face with an expression of despair and helplessness.
|
||||
eyes seem to fill its face with an expression of despair and helplessness.
|
||||
~
|
||||
72 0 0 0 2048 0 0 0 100 E
|
||||
10 19 6 2d1+110 1d2+2
|
||||
|
@ -23,7 +23,7 @@ A heavily-muscled guard stands here keeping an eye on the surroundings.
|
|||
This fierce looking guard has the large amber eyes and pointed ears of his
|
||||
memlin kin, but appears unnaturally muscled and strong. His face is stern and
|
||||
grim as though he takes his duties seriously, but his wide eyes betray a sense
|
||||
of concealed desperation.
|
||||
of concealed desperation.
|
||||
~
|
||||
26 0 0 0 0 0 0 0 0 E
|
||||
15 19 4 3d2+165 0d6+3
|
||||
|
@ -38,7 +38,7 @@ A small squeaking bat dives in and out of the shadows.
|
|||
~
|
||||
Flitting about quickly, this bat hardly stays still long enough to be
|
||||
observed. Its characteristic black furred body and webbed wings are somewhat
|
||||
harmless looking until several sharp teeth glint in the subdued light.
|
||||
harmless looking until several sharp teeth glint in the subdued light.
|
||||
~
|
||||
135178 0 0 0 67664 0 0 0 -500 E
|
||||
10 17 4 2d2+500 1d2+1
|
||||
|
@ -54,7 +54,7 @@ A weary memlin supervises the handing out of supplies.
|
|||
His eyes are slightly glassed over and the natural creases of his face are
|
||||
even more deeply furrowed into an almost constant frown. Absent-mindedly
|
||||
shuffling various items into some resemblance of order, he seems scarcely aware
|
||||
of anyone else's presence.
|
||||
of anyone else's presence.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
34 15 -10 6d6+340 5d5+5
|
||||
|
@ -72,7 +72,7 @@ A @Ctiny wish@y floats lazily through the air.@n
|
|||
out from a spherical body as it floats in the air. Almost more like a seedling
|
||||
than an animal, it is easy to forget it is alive, until it hums gently and
|
||||
drifts deliberately closer. This creature's mere presence seems to freshen the
|
||||
air, as though it were somehow filtering and replenishing it.
|
||||
air, as though it were somehow filtering and replenishing it.
|
||||
~
|
||||
72 0 0 0 2048 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -85,10 +85,10 @@ armored guardian~
|
|||
an armored guardian~
|
||||
An armored guardian stands here, blocking the gates to the north.
|
||||
~
|
||||
Tall and menacing, his body is completely covered with black irridescent
|
||||
Tall and menacing, his body is completely covered with black iridescent
|
||||
armor that reveals none of his natural form. Even his eyes are masked by the
|
||||
metal visor over his face, though somehow he seems to perceive his surroundings
|
||||
very well indeed.
|
||||
very well indeed.
|
||||
~
|
||||
135226 0 0 0 64 0 0 0 -50 E
|
||||
16 18 3 3d2+200 1d2+3
|
||||
|
@ -106,7 +106,7 @@ A small child stands here.
|
|||
This small memlin child seems to have even larger eyes than her adult-kin.
|
||||
Startlingly luminous and brimming slightly with tears, they are almost like the
|
||||
amber eyes of a feline, only unsettlingly vacant. She seems confused at the
|
||||
workings of the world around her and draws shyly away on approach.
|
||||
workings of the world around her and draws shyly away on approach.
|
||||
~
|
||||
138 0 0 0 80 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -118,14 +118,14 @@ T 2714
|
|||
T 2715
|
||||
T 2712
|
||||
#2707
|
||||
colourful pheasant~
|
||||
a colourful pheasant~
|
||||
A colourful pheasant hides amongst the greenery.
|
||||
colorful pheasant~
|
||||
a colorful pheasant~
|
||||
A colorful pheasant hides amongst the greenery.
|
||||
~
|
||||
This beautiful bird is well-fattened and covered with bright plumage that
|
||||
makes its efforts at hiding almost laughable. Its cherry-red face blends into a
|
||||
warm bespeckled brown that covers most of its body, a brilliant patch of
|
||||
eggshell blue and light purple fanning out into its tail.
|
||||
eggshell blue and light purple fanning out into its tail.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -140,7 +140,7 @@ The Keeper of the Temple stands here.
|
|||
~
|
||||
This memlin looks very wise as though the product of a lifetime of
|
||||
contemplation. Tranquil yellow eyes betray no hint of emotion or thought, and
|
||||
only the faint swishing of robes can be heard as he moves about the room.
|
||||
only the faint swishing of robes can be heard as he moves about the room.
|
||||
~
|
||||
172042 0 0 0 0 0 0 0 0 E
|
||||
30 15 -8 6d6+300 5d5+5
|
||||
|
@ -154,11 +154,11 @@ fire wrm~
|
|||
a @Rfire wrm@n~
|
||||
A @Rfire wrm@y scuttles about here, filling the air with smoke.@n
|
||||
~
|
||||
This creature wanders about the place devouring anything it sees.
|
||||
This creature wanders about the place devouring anything it sees.
|
||||
Shuffling along on spines that cover its entire body, its gigantic fiery mouth
|
||||
gives it the ability to consume even metals and piles of rubble, making it
|
||||
useful for excavation sites. Black smoke rises from the creature, the product
|
||||
of its constant digestion.
|
||||
of its constant digestion.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 3d7+2
|
||||
|
@ -177,7 +177,7 @@ skeleton were it not for the rasping sounds of breath that still escape his
|
|||
mouth. A single black chain secures his ankle to the wall, though he appears
|
||||
far beyond any chance for escape or survival. Paper-thin skin hangs loosely in
|
||||
folds about his skeletal body, the eerie rattling sound as he struggles for
|
||||
breath a sure sign of his imminent death.
|
||||
breath a sure sign of his imminent death.
|
||||
~
|
||||
74 0 0 0 0 0 0 0 0 E
|
||||
8 19 5 0d0+0 1d2+1
|
||||
|
@ -192,7 +192,7 @@ the glassy tentacle~
|
|||
On closer inspection, this spike doesn't appear to be a stalagmite at all.
|
||||
In fact it seems almost gelatinous, quivering slightly with every vibration and
|
||||
slowly waving as if by its own accord. It looks as though there is more to it
|
||||
than what can be seen protruding from the ice.
|
||||
than what can be seen protruding from the ice.
|
||||
~
|
||||
147482 0 0 0 0 0 0 0 0 E
|
||||
20 17 -2 4d4+200 3d3+3
|
||||
|
@ -204,10 +204,10 @@ newly grown wish~
|
|||
a newly-grown @Cwish@n~
|
||||
A newly-grown @Cwish@y wobbles uncertainly in the air.@n
|
||||
~
|
||||
This little creature is still sticky from the sap of its parent vine.
|
||||
This little creature is still sticky from the sap of its parent vine.
|
||||
Disentangling its delicate strands slowly, it seems to grow larger as the air
|
||||
currents from its siblings dry it off, making it increasingly capable of
|
||||
navigating its way through the slight breeze.
|
||||
navigating its way through the slight breeze.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
12 18 2 2d2+120 2d2+2
|
||||
|
@ -220,12 +220,12 @@ skeletal creature toothy~
|
|||
a skeletal creature~
|
||||
A skeletal creature crouches within the circle of light.
|
||||
~
|
||||
The colour of faded blue egg-shell, this creature makes a faint clacking
|
||||
The color of faded blue egg-shell, this creature makes a faint clacking
|
||||
sound when it moves as though it is made entirely of bone... or indeed
|
||||
egg-shell. Squinting black eyes peer calculatingly out from an elongated skull
|
||||
and a hideous toothy smile splits across its face at the sight of you. Two
|
||||
gigantic spider-like hands curl protectively around a glowing object in its
|
||||
lap.
|
||||
lap.
|
||||
~
|
||||
188442 0 0 0 80 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -243,7 +243,7 @@ A dying memlin leans against the wall, half turned to stone.
|
|||
Shuddering slightly, this half-dead creature clutches at the wall for support
|
||||
as his skin seems slowly to darken and crack. His entire lower body has turned
|
||||
completely into stone, the petrification creeping higher like a black spreading
|
||||
stain.
|
||||
stain.
|
||||
~
|
||||
24586 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+0 1d2+0
|
||||
|
@ -261,7 +261,7 @@ A @Rfire wrm@y is tethered here, billowing smoke around it.@n
|
|||
slightly as peristaltic-like contractions ripple through its body. Large
|
||||
amounts of thick black smoke ooze from pores all over its body as it devours the
|
||||
piles of rubble, ore and all with its massive fiery mouth, acting almost as
|
||||
living waste disposal.
|
||||
living waste disposal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -276,7 +276,7 @@ A dark, beady-eyed rat sniffs the air.
|
|||
This mangy rodent must be well-fed to have grown so large. Pink scaly feet
|
||||
and a long worm-like tail are all of the creature that is not covered in coarse,
|
||||
matted dark fur. Two predatory black eyes scan the surroundings as the animal
|
||||
apparantly continues its scavenges for anything edible.
|
||||
apparently continues its scavenges for anything edible.
|
||||
~
|
||||
6264 0 0 0 64 0 0 0 0 E
|
||||
10 19 4 2d2+100 1d2+1
|
||||
|
@ -290,10 +290,10 @@ iridescent beetle little~
|
|||
a little iridescent beetle~
|
||||
A little iridescent beetle scurries along.
|
||||
~
|
||||
This little glistening beetle has two rather large pinchers that protrude
|
||||
This little glistening beetle has two rather large pincers that protrude
|
||||
like horns from its head. Tiny legs move almost too quickly to be seen, as the
|
||||
creature scuttles nervously around, streaks of blue and green glinting in its
|
||||
black armor.
|
||||
black armor.
|
||||
~
|
||||
200 0 0 0 2048 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -309,7 +309,7 @@ A green serpent writhes along the floor, jewelled markings down its back.
|
|||
This long, undulating snake weaves its way cautiously along, green shimmering
|
||||
scales glinting as it moves. A tiny blood-red tongue flickers in and out of its
|
||||
mouth like fire, highlighting the scarlet diamond markings all down the length
|
||||
of its body.
|
||||
of its body.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
17 18 0 3d3+170 2d2+2
|
||||
|
@ -325,7 +325,7 @@ A female memlin stands here, busily preparing food.
|
|||
This memlin appears intently focused on her activities, large yellow eyes
|
||||
following the flurry-like movements of her hands as she washes, slices, and
|
||||
kneads. Traces of white powder and the scent of herbs and spices linger on her
|
||||
clothes and skin.
|
||||
clothes and skin.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
|
@ -342,7 +342,7 @@ A memlin child seems to daydream as he dangles his feet in the water.
|
|||
Smaller and scrawnier than a full-grown memlin, this appears to be a child of
|
||||
about ten years old. His large eyes are far too big for his head, which is
|
||||
likewise out of proportion to his fragile build. Kicking his feet lazily, his
|
||||
expression is one of almost meditative calm.
|
||||
expression is one of almost meditative calm.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 19 4 2d2+100 1d2+1
|
||||
|
@ -356,14 +356,14 @@ mighty dragon dragon-like creature Cui~
|
|||
the mighty Cui~
|
||||
A mighty, dragon-like creature watches perceptively with glowing eyes.
|
||||
~
|
||||
This powerful creature is most similar in appearance and size to a dragon.
|
||||
This powerful creature is most similar in appearance and size to a dragon.
|
||||
Massive scale plating cascades smoothly down its back and sides, reptilian skin
|
||||
polished and gleaming as it moves. An enormous tail waves slowly and
|
||||
pendulously from side to side, its clawed feet indenting the almost solid
|
||||
ground. Its most unusual feature is its large faintly glowing eyes, uncannily
|
||||
perceptive they seem to peer through things rather than at them. The eyes are
|
||||
of odd colouring too, one glowing bright ember red and the other gleaming
|
||||
charcoal black.
|
||||
of odd coloring too, one glowing bright ember red and the other gleaming
|
||||
charcoal black.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -381,9 +381,9 @@ A female humanoid with scaly skin stands here, her eyes faintly glowing.
|
|||
soft scales that shimmer gently in the light, barely noticeable they look more
|
||||
like tattooed patterns on human skin. Long fair hair cascades down her back,
|
||||
and her features are strikingly prominent yet still smoothly feminine. Her
|
||||
large blue eyes seem almost eeriely perceptive, shimmering just a little to
|
||||
large blue eyes seem almost eerily perceptive, shimmering just a little to
|
||||
brightly to appear normal, vivid splashes of green fading and dying as though
|
||||
some strange force pulses through them.
|
||||
some strange force pulses through them.
|
||||
~
|
||||
253978 0 0 0 0 0 0 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
@ -397,11 +397,11 @@ a Khan'li warrior~
|
|||
A Khan'li warrior stands proudly here.
|
||||
~
|
||||
This tall warrior is strong and muscular, his whole body covered in very fine
|
||||
smooth scale-like skin that glistens irridescent black, almost shimmering and
|
||||
smooth scale-like skin that glistens iridescent black, almost shimmering and
|
||||
radiating intense heat. His eyes are large and dark, flickering slightly with
|
||||
red flashes as though a very fire dances within them. Long clawed hands hang at
|
||||
his sides and his black teeth are small and pointed. Powerful and intimidating,
|
||||
he gives an air of formidable confidence and proud fearlessness.
|
||||
he gives an air of formidable confidence and proud fearlessness.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -413,10 +413,10 @@ Dynar youth~
|
|||
a Dynar youth~
|
||||
A Dynar youth wanders meditatively here.
|
||||
~
|
||||
This delicate, agile humanoid is slender and elongated in body and limb.
|
||||
This delicate, agile humanoid is slender and elongated in body and limb.
|
||||
His movements are unusually fast although smooth and graceful and his pale skin
|
||||
glows like moonlight. His soft, fair hair seems almost to float through the air
|
||||
as he moves and his large violet eyes are almost childishly innocent.
|
||||
as he moves and his large violet eyes are almost childishly innocent.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -432,7 +432,7 @@ A little memlin blinks curiously around.
|
|||
slightly rough in texture. Large pointed ears stick up on either side of his
|
||||
head and his huge amber eyes fill half his face. Peaceful in expression, he
|
||||
looks eager to learn and explore, peering easily and perceptively about in the
|
||||
shadows.
|
||||
shadows.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
|
@ -446,7 +446,7 @@ The Revealer stands here, guarding the secrets of his people.
|
|||
~
|
||||
This aged memlin is shrunken and wrinkled with time, his large eyes faded in
|
||||
color as an ember about to die. His expression is firm and troubled, as though
|
||||
he has seen enough for many lifetimes.
|
||||
he has seen enough for many lifetimes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
|
@ -463,7 +463,7 @@ A rabbit grazes peacefully here.
|
|||
~
|
||||
This little animal is covered with soft brown fur, two long floppy ears
|
||||
dangling down either side of its head. Oblivious to everything, it chews
|
||||
happily on the abundant grass, constantly sniffing as it hops about.
|
||||
happily on the abundant grass, constantly sniffing as it hops about.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -476,9 +476,9 @@ a young memlin~
|
|||
A young memlin stands eagerly here, as if waiting for something.
|
||||
~
|
||||
This bright-eyed memlin has an expression of almost excited wonder and
|
||||
curiousity on his face. Fidgeting constantly, he wrings his hands as he
|
||||
curiosity on his face. Fidgeting constantly, he wrings his hands as he
|
||||
glances around at everything, flickers of emotion passing over his face like
|
||||
windblown clouds.
|
||||
wind-blown clouds.
|
||||
~
|
||||
253962 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d0+100 1d2+1
|
||||
|
@ -502,7 +502,7 @@ stormy force. Her eyes are deep obsidian black, shifting with Khan'li flickers
|
|||
of scarlet and the occasional flash of green, their expression one of vicious
|
||||
calculating evil. Cruel black teeth glint like coals amidst the fiery crimson
|
||||
of her lips, so sharp and pointed as to appear almost feral, her smooth scaled
|
||||
skin as dark and glossy as slick oil.
|
||||
skin as dark and glossy as slick oil.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
25 12 -5 5d5+700 4d4+4
|
||||
|
@ -518,9 +518,9 @@ dark crow~
|
|||
a dark crow with gleaming green eyes~
|
||||
A dark crow perches here, its green eyes gleaming.
|
||||
~
|
||||
This jet-black crow is covered with sleek irridescent feathers, its
|
||||
This jet-black crow is covered with sleek iridescent feathers, its
|
||||
formidable beak sharply curved, obviously made for tearing flesh. Two tiny
|
||||
gleaming eyes peer suspicously about, the colour of deep emerald green.
|
||||
gleaming eyes peer suspiciously about, the color of deep emerald green.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
|
|
@ -3,7 +3,7 @@ giant vulture~
|
|||
the giant vulture~
|
||||
A giant vulture is here.
|
||||
~
|
||||
It looks hungry.
|
||||
It looks hungry.
|
||||
~
|
||||
76 0 0 0 80 0 0 0 -1000 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
|
@ -15,7 +15,7 @@ demon horse~
|
|||
the demon horse~
|
||||
A demon horse is here.
|
||||
~
|
||||
The demon horse widens its nostrils and fire burns in its eyes.
|
||||
The demon horse widens its nostrils and fire burns in its eyes.
|
||||
~
|
||||
1546 0 0 0 0 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -27,7 +27,7 @@ rabid fox~
|
|||
the rabid fox~
|
||||
A rabid fox is here, drooling heavily.
|
||||
~
|
||||
The rabid fox seems almost putrid.
|
||||
The rabid fox seems almost putrid.
|
||||
~
|
||||
40970 0 0 0 0 0 0 0 -900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -39,7 +39,7 @@ earth demon~
|
|||
the earth demon~
|
||||
An earth demon lingers in the air.
|
||||
~
|
||||
It is brown and stocky.
|
||||
It is brown and stocky.
|
||||
~
|
||||
41032 0 0 0 589824 0 0 0 -900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -51,7 +51,7 @@ evil bird~
|
|||
the evil bird~
|
||||
An evil bird is here.
|
||||
~
|
||||
It is raven black with bright, gleeming, yellow eyes.
|
||||
It is raven black with bright, gleaming, yellow eyes.
|
||||
~
|
||||
72 0 0 0 16 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -64,7 +64,7 @@ the iodocentipedus~
|
|||
An Iodocentipedus crawls around here very slowly.
|
||||
~
|
||||
It is a mixture of colors, blue, red and brown, totally lacking hair on its
|
||||
plated body.
|
||||
plated body.
|
||||
~
|
||||
6154 0 0 0 0 0 0 0 -700 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -76,7 +76,7 @@ fanged reindeer~
|
|||
the fanged reindeer~
|
||||
A fanged reindeer walks around here looking for food.
|
||||
~
|
||||
It is awesome, at least by reindeer standards!
|
||||
It is awesome, at least by reindeer standards!
|
||||
~
|
||||
14 0 0 0 16 0 0 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -88,7 +88,7 @@ hill ghoul~
|
|||
the hill ghoul~
|
||||
An hill ghoul walks and walks and walks here.
|
||||
~
|
||||
It is large, white and looks MAD!!!
|
||||
It is large, white and looks MAD!!!
|
||||
~
|
||||
8222 0 0 0 1114128 0 0 0 -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -100,7 +100,7 @@ stone ogre~
|
|||
the stone ogre~
|
||||
A stone ogre tramples around.
|
||||
~
|
||||
The ogre seems confused.
|
||||
The ogre seems confused.
|
||||
~
|
||||
6158 0 0 0 80 0 0 0 -800 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -113,7 +113,7 @@ the ice troll~
|
|||
An ice troll mutters about.
|
||||
~
|
||||
It is covered with a thick ice armor. And it certainly looks ready for
|
||||
battle.
|
||||
battle.
|
||||
~
|
||||
14 0 0 0 1114128 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -125,8 +125,8 @@ lithophiliac~
|
|||
the lithophiliac~
|
||||
A lithophiliac is here, burping his ass off.
|
||||
~
|
||||
He is skinny but still a scary being, presuambly because of his dreadful
|
||||
smell.
|
||||
He is skinny but still a scary being, presumably because of his dreadful
|
||||
smell.
|
||||
~
|
||||
14 0 0 0 4 0 0 0 200 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -140,7 +140,7 @@ The Wizard of ice-molding looks grimly at YOU!!
|
|||
~
|
||||
He is of average height wearing a long silvery robe covered with small ice
|
||||
crystals. He seems very intelligent with his long frosty beard and sharp
|
||||
looks.
|
||||
looks.
|
||||
~
|
||||
24606 0 0 0 80 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -152,7 +152,7 @@ stormbringer~
|
|||
the stormbringer~
|
||||
The stormbringer sweeps around here.
|
||||
~
|
||||
The stormbringer is HUGE but still swift.
|
||||
The stormbringer is HUGE but still swift.
|
||||
~
|
||||
24606 0 0 0 84 0 0 0 -1000 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -4,9 +4,9 @@ the Earl of Sundhaven~
|
|||
The Earl of Sundhaven is out for a stroll.
|
||||
~
|
||||
A tall noble with sand-colored hair and goatee is strolling by with an
|
||||
amiable but authoritave countenance. Long out of knighthood, he nevertheless
|
||||
amiable but authoritative countenance. Long out of knighthood, he nevertheless
|
||||
looks quite confident in his abilities to defend himself, and has gone on to
|
||||
wining, dining and governing the human population.
|
||||
wining, dining and governing the human population.
|
||||
~
|
||||
2264 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -22,7 +22,7 @@ A guard of Sundhaven stands watchfully.
|
|||
His swarthy human face is framed by well-combed dark hair that gazes about
|
||||
with a relaxed, alert air. He wears in his uniform the dark gold and black
|
||||
colors of the town banner, and the sword that hangs from his hip looks more
|
||||
than idle decoration.
|
||||
than idle decoration.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -35,8 +35,8 @@ the town hangman~
|
|||
The town hangman is here, idly swinging a noose.
|
||||
~
|
||||
This brawny, placid fellow is garbed in loose black garments and an
|
||||
eyepatch, from his days as a pirate along the northern coast. He has, of
|
||||
course, since seen the light and sticks to legal murder.
|
||||
eye-patch, from his days as a pirate along the northern coast. He has, of
|
||||
course, since seen the light and sticks to legal murder.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -51,7 +51,7 @@ A black-robed priest is here, tending a candelabra.
|
|||
~
|
||||
The glow of candles half reveals a shadowy priest with dark features and a
|
||||
somber but pleasant manner. He carries a small kaleidoscope in one hand, with
|
||||
which he watches the movements of his elusive deity.
|
||||
which he watches the movements of his elusive deity.
|
||||
~
|
||||
2062 0 0 0 16 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -65,7 +65,7 @@ A black-robed priestess is charting a stellar calendar on the wall.
|
|||
~
|
||||
She looks entirely focused on her task of painting and numbering, yet pauses
|
||||
to give you a nod as you pass in. Her beauty, though great, is surpassed by
|
||||
the swirl of etherous colors that she busies herself with.
|
||||
the swirl of etherous colors that she busies herself with.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -78,7 +78,7 @@ a raven~
|
|||
A shadow passes along the ground something flies overhead.
|
||||
~
|
||||
Regarded in local myth as a bird of prophecy, it regards you with one eye as
|
||||
it passes over.
|
||||
it passes over.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -90,7 +90,7 @@ rat smoke~
|
|||
a smoke rat~
|
||||
A smoke-colored rat sits in the shadows.
|
||||
~
|
||||
It slinks quickly from your vision, apparently nervous about eye contact.
|
||||
It slinks quickly from your vision, apparently nervous about eye contact.
|
||||
|
||||
~
|
||||
76 0 0 0 524288 0 0 0 0 E
|
||||
|
@ -104,7 +104,7 @@ a thief~
|
|||
You sense someone lurking about.
|
||||
~
|
||||
Catching you spotting him, he gives you a quick grin and a friendly nudge.
|
||||
Better check your pockets.
|
||||
Better check your pockets.
|
||||
~
|
||||
200 0 0 0 1572864 0 0 0 -600 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -117,9 +117,9 @@ picker blackberry~
|
|||
a blackberry picker~
|
||||
A blackberry picker is singing among the bushes.
|
||||
~
|
||||
She is garbed in a peasant's frock and carries a basket of blackberries.
|
||||
Black hair frames a gentle face and broad grey eyes accustomed to hardship.
|
||||
She gives you a shy smile and feigns interest in a fray of her sleeve.
|
||||
She is garbed in a peasant's frock and carries a basket of blackberries.
|
||||
Black hair frames a gentle face and broad gray eyes accustomed to hardship.
|
||||
She gives you a shy smile and feigns interest in a fray of her sleeve.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
|
@ -134,7 +134,7 @@ A halfling peddler is here calling his wares.
|
|||
A short, slender being with wary and mirthful eyes barely gives your
|
||||
kneecaps a second glance. He seems engaged in drawing the eyes of persons of
|
||||
wealth. He wears a tray of spices and other goods on a strap around his neck.
|
||||
|
||||
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -147,7 +147,7 @@ a mendicant~
|
|||
A mendicant in rags shoves a cup in your face.
|
||||
~
|
||||
You are absorbed by the foul smell of his ragged body, but take pity; there
|
||||
are worse odors among the wild regions of the vast world.
|
||||
are worse odors among the wild regions of the vast world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -160,7 +160,7 @@ a knight in bright armor~
|
|||
A knight in bright armor is telling tales in a roaring voice.
|
||||
~
|
||||
His shining armor and sword of silver are so stainless that you wonder if he
|
||||
merely has a master blacksmith, or an overactive imagination.
|
||||
merely has a master blacksmith, or an overactive imagination.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -173,7 +173,7 @@ a squire~
|
|||
An eager squire stands attendant.
|
||||
~
|
||||
He appears to be hanging on his lord's every word, but when watched closely
|
||||
seems to pay more attention to his cold mug of ale.
|
||||
seems to pay more attention to his cold mug of ale.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -186,7 +186,7 @@ a foreign princess~
|
|||
A foreign princess is downing shots at the bar.
|
||||
~
|
||||
She has a beauty that fascinates the eye, but she shows about as much
|
||||
interest in you as an empty keg.
|
||||
interest in you as an empty keg.
|
||||
~
|
||||
138 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -200,7 +200,7 @@ A gypsy minstrel bows a fiddle nearby.
|
|||
~
|
||||
She is clad in the brightest colors; red, gold, purple and orange compete
|
||||
for the attention of the eye. She has thrown down his feathered cap and seems
|
||||
ready for donations.
|
||||
ready for donations.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -213,7 +213,7 @@ the village idiot~
|
|||
The village idiot is dancing about.
|
||||
~
|
||||
He notices you checking him out, bounces up into your face, and begins
|
||||
reciting bad poetry. He looks suspiciously like someone you know.
|
||||
reciting bad poetry. He looks suspiciously like someone you know.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -228,7 +228,7 @@ The Priestess of the Ministry is here, garbed in black.
|
|||
~
|
||||
She is tall, elderly and imposing, but willing to teach those new to her
|
||||
priestly arts. The black gown that she wears flows past her toes to the stone
|
||||
floor.
|
||||
floor.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -242,7 +242,7 @@ The Mistress of Assassins comes half out of the shadow.
|
|||
~
|
||||
You see but a blur in the shadow that is the keeper of the Black Naga
|
||||
assassins guild. She is willing to train newcomers to her roguish trade, after
|
||||
that you must search elsewhere for learnings.
|
||||
that you must search elsewhere for learnings.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -254,8 +254,8 @@ knightmaster knight master warrior~
|
|||
the Knightmaster~
|
||||
The Knightmaster fingers his beard and ponders you.
|
||||
~
|
||||
A swarthy man clad in the padded armor standard for training newcomers.
|
||||
Thick auburn hair and beard frame a face intelligent in battle.
|
||||
A swarthy man clad in the padded armor standard for training newcomers.
|
||||
Thick auburn hair and beard frame a face intelligent in battle.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -269,7 +269,7 @@ The Archmage watches you through a crystal ball as you arrive.
|
|||
~
|
||||
His violet robes have long frayed and faded, his beard is long and tapering,
|
||||
but his powers have only grown throughout the years. He is willing to teach
|
||||
his mystical arts to newcomers.
|
||||
his mystical arts to newcomers.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -283,7 +283,7 @@ The bartender is here doing his thing.
|
|||
~
|
||||
This plump fellow leads a quiet life. Nevertheless the odd creatures that
|
||||
find their way to this bar from all lands have had an effect on him. He
|
||||
glances up and gives you a lopsided grin as he mumbles to the floor.
|
||||
glances up and gives you a lopsided grin as he mumbles to the floor.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -297,7 +297,7 @@ A retired thief cleans a shot glass behind the counter.
|
|||
~
|
||||
Having retired from the bounty lists, this thief spends his days managing
|
||||
the Nightbreak Cafe for the assassins guild. So may you, if you become
|
||||
addicted enough to caffeine.
|
||||
addicted enough to caffeine.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -311,7 +311,7 @@ The falconer stands proudly before several cages.
|
|||
~
|
||||
His tall, noble bearing seems to go hand in hand with the alert postures of
|
||||
his taloned birds. A magnificent white kestrel stares at you from his left
|
||||
shoulder.
|
||||
shoulder.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 600 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -324,8 +324,8 @@ the cartographer~
|
|||
The cartographer grins at you over wire-rimmed spectacles.
|
||||
~
|
||||
Thin and wisp-haired, this old man regards you with a wily grin and looks
|
||||
ready to cut some deals. There is a rumour he was kicked out of the mages
|
||||
guild for fraud. Can you trust his goods?
|
||||
ready to cut some deals. There is a rumor he was kicked out of the mages
|
||||
guild for fraud. Can you trust his goods?
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 -800 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -337,7 +337,7 @@ town treasurer~
|
|||
the town treasurer~
|
||||
The town treasurer sits happily on a huge pile of gold.
|
||||
~
|
||||
This little man has found his bliss.
|
||||
This little man has found his bliss.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -350,7 +350,7 @@ the blacksmith~
|
|||
The blacksmith stands in the glare of the fire.
|
||||
~
|
||||
This ex-warrior is short and brawny, looks to have some dwarf ancestry. He
|
||||
is carrying a hot poker though, better not mess with him.
|
||||
is carrying a hot poker though, better not mess with him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -363,7 +363,7 @@ the jeweller~
|
|||
The jeweller stands behind a glass case of rubies.
|
||||
~
|
||||
The jeweller is a dark-skinned woman in a silken frock. She seems to be
|
||||
doing very well for herself. A black gem sparkles dimly round her neck.
|
||||
doing very well for herself. A black gem sparkles dimly round her neck.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -377,7 +377,7 @@ Phadela is here grinning maniacally in a mirror.
|
|||
~
|
||||
This local witch comes from desert lands and is making her fortune off the
|
||||
superstitious. Her dark eyes look sharply into yours in the mirror on the far
|
||||
wall. Her black hair and turban remind you of her exotic origins.
|
||||
wall. Her black hair and turban remind you of her exotic origins.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -390,7 +390,7 @@ the hobbit pastry chef~
|
|||
The hobbit pastry chef rolls some dough behind the counter.
|
||||
~
|
||||
A round, short fellow covered in flour. He looks content as a mouse in a
|
||||
corn shed, snacking on his sticky creations perpetually.
|
||||
corn shed, snacking on his sticky creations perpetually.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -402,8 +402,8 @@ alchemist~
|
|||
the old alchemist~
|
||||
The old alchemist stands here preparing bubbling vials.
|
||||
~
|
||||
He is withered as a gnarled tree, but seems wise in a mad sort of way.
|
||||
Glass vials of all colors surround him, attesting to his knowledge.
|
||||
He is withered as a gnarled tree, but seems wise in a mad sort of way.
|
||||
Glass vials of all colors surround him, attesting to his knowledge.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -416,7 +416,7 @@ the magess~
|
|||
The wise magess flies about the shop.
|
||||
~
|
||||
An old silver haired woman levitates and sings to herself as she reshelves
|
||||
tomes and organizes scrolls and parchments.
|
||||
tomes and organizes scrolls and parchments.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -426,11 +426,11 @@ E
|
|||
#27131
|
||||
mekala thai cook~
|
||||
Mekala~
|
||||
Mekala tosses some pad tai in a pan nearby.
|
||||
Mekala tosses some pad thai in a pan nearby.
|
||||
~
|
||||
This young, dark woman has traveled far from jungle lands to prepare her
|
||||
spicy-hot dishes for this heavily traversed town. She sings a foreign song in
|
||||
a bizarre, guttaral tongue.
|
||||
a bizarre, guttural tongue.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -438,13 +438,13 @@ a bizarre, guttaral tongue.
|
|||
8 8 2
|
||||
E
|
||||
#27132
|
||||
armourer~
|
||||
the armourer~
|
||||
The armourer is here buffing a suit of scale mail.
|
||||
armorer~
|
||||
the armorer~
|
||||
The armorer is here buffing a suit of scale mail.
|
||||
~
|
||||
The cousin of the warrior guildmaster is six foot five and perhaps three
|
||||
hundred pounds.. Needless to say, he has many friends. He stands rose-buffing
|
||||
a beautiful suit of scale mail.
|
||||
a beautiful suit of scale mail.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -458,7 +458,7 @@ The weaponsmaster sharpens a kris at the back wall.
|
|||
~
|
||||
He's a wiry little fellow, but agile as a squirrel. He prefers to be left
|
||||
alone in the world of blade artistry, and generally people grant him his wish
|
||||
with pleasure.
|
||||
with pleasure.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -470,8 +470,8 @@ lady old~
|
|||
a little old lady~
|
||||
A little old lady hovers around you.
|
||||
~
|
||||
She looks a little bored, and pleased to see you, hoping for a big sale.
|
||||
You cringe as she gives you a warm toothless smile.
|
||||
She looks a little bored, and pleased to see you, hoping for a big sale.
|
||||
You cringe as she gives you a warm toothless smile.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -481,11 +481,11 @@ E
|
|||
#27135
|
||||
mockingbird bird~
|
||||
a mockingbird~
|
||||
A grey and white mockingbird mimics you from an oak branch.
|
||||
A gray and white mockingbird mimics you from an oak branch.
|
||||
~
|
||||
She cocks her head from side to side, studying you rapidly, then does an
|
||||
impression that looks very familiar and makes your friends crack up laughing.
|
||||
|
||||
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -498,7 +498,7 @@ a paranoid adventurer~
|
|||
A paranoid adventurer hides within the town walls, afraid to leave.
|
||||
~
|
||||
His bug eyes and electric hair show you he has perhaps seen to many beasts,
|
||||
and they were too much for him.
|
||||
and they were too much for him.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -512,7 +512,7 @@ A silk trader is strolling, looking for business.
|
|||
~
|
||||
The fact that he has been about many lands shows on his weathered, scarred
|
||||
face. When he notes you looking him over he smiles cunningly and shows you a
|
||||
variety of colored silk goods.
|
||||
variety of colored silk goods.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -521,12 +521,12 @@ variety of colored silk goods.
|
|||
E
|
||||
T 27100
|
||||
#27138
|
||||
boy mischievious~
|
||||
a mischievious boy~
|
||||
A mischievious boy is looking for something to set on fire.
|
||||
boy mischievous~
|
||||
a mischievous boy~
|
||||
A mischievous boy is looking for something to set on fire.
|
||||
~
|
||||
His small, darting eyes are set off by a mess of tousled black hair. Ever
|
||||
since his sling shot was taken away, he has been playing with torches.
|
||||
since his sling shot was taken away, he has been playing with torches.
|
||||
~
|
||||
72 0 0 0 524288 0 0 0 -40 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
@ -539,7 +539,7 @@ a dark-haired girl~
|
|||
A dark-haired girl is eyeing you curiously.
|
||||
~
|
||||
This small girl has a fine dress and precocious look that makes you feel she
|
||||
must be a wealthy citizen's daughter, perhaps a merchant or judge.
|
||||
must be a wealthy citizen's daughter, perhaps a merchant or judge.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -553,7 +553,7 @@ A tabby cat is stalking a mockingbird.
|
|||
~
|
||||
She looks plump from plenty of good eating. Her wide green eyes are fixated
|
||||
on a fluttering mockingbird, the stripes of her thick black and brown fur
|
||||
mingling with the lines of the grasses.
|
||||
mingling with the lines of the grasses.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -566,7 +566,7 @@ an old mage~
|
|||
An old mage studies the chessboard in rapt contemplation.
|
||||
~
|
||||
His white beard trails down to his withered toes. His forehead is creased
|
||||
in contemplation, but a wine-induced smile plays on his lips.
|
||||
in contemplation, but a wine-induced smile plays on his lips.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -579,7 +579,7 @@ a young warrior~
|
|||
A young warrior is sparring with his shadow.
|
||||
~
|
||||
This brawny fellow hops about, rather gracelessly, shadow-boxing. He is too
|
||||
absorbed to notice you watching him.
|
||||
absorbed to notice you watching him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -593,7 +593,7 @@ A thief is lounging, hiding out from the bounty hunters.
|
|||
~
|
||||
He doesn't look too nervous about being found and brutally hung for his
|
||||
crimes. With his feet up and margarita in hand, he kicks back in an easy chair
|
||||
and thumbs through a magazine.
|
||||
and thumbs through a magazine.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -607,7 +607,7 @@ a sacrificial priestess~
|
|||
A priestess is preparing a blindfolded animal for sacrifice.
|
||||
~
|
||||
She is busy anointing a serrated dagger with a special balm, and sprinkling
|
||||
a dark water over the animal. She asks that you take a seat and keep quiet.
|
||||
a dark water over the animal. She asks that you take a seat and keep quiet.
|
||||
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
|
@ -622,7 +622,7 @@ An iron chain rattles as something moves in the back of the room.
|
|||
~
|
||||
Some black animal, its hard to tell exactly what in this darkness, is
|
||||
chained to the back wall. Even its eyes are darkened as a black fold of cloth
|
||||
covers them until the moment of its departure from the world.
|
||||
covers them until the moment of its departure from the world.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -630,12 +630,12 @@ covers them until the moment of its departure from the world.
|
|||
8 8 0
|
||||
E
|
||||
#27146
|
||||
grey cat~
|
||||
a grey cat~
|
||||
A grey cat pads around, sniffing things.
|
||||
gray cat~
|
||||
a gray cat~
|
||||
A gray cat pads around, sniffing things.
|
||||
~
|
||||
He seems vaguely interested in something beyond the range of your five
|
||||
senses, as cats often are.
|
||||
senses, as cats often are.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -648,7 +648,7 @@ a large white cat~
|
|||
A large white cat is sunning himself on a wall.
|
||||
~
|
||||
He's a beautiful creature, with a long snow-colored coat tinged with gold in
|
||||
the sunlight. His eyes are closed as he lies in bliss in the heat.
|
||||
the sunlight. His eyes are closed as he lies in bliss in the heat.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -662,7 +662,7 @@ The town butcher tosses meat cleavers about listlessly.
|
|||
~
|
||||
This overweight fellow looks bloodthirsty and bored with life. As you enter
|
||||
he hurls several sharp meat cleavers around the edge of the door without
|
||||
looking up.
|
||||
looking up.
|
||||
~
|
||||
188426 0 0 0 0 0 0 0 -700 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -676,8 +676,8 @@ the gate watchman~
|
|||
The gate watchman stares glass-eyed at the horizon.
|
||||
~
|
||||
He was apparently chosen for his inability to blink. He is a brawny fellow,
|
||||
but doesnt strike you as having the froth-mouthed drive to fight as seen in the
|
||||
town guards.
|
||||
but doesn't strike you as having the froth-mouthed drive to fight as seen in the
|
||||
town guards.
|
||||
~
|
||||
2058 0 0 0 16 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -689,9 +689,9 @@ sparrow bird pets~
|
|||
a little sparrow~
|
||||
A little sparrow pecks at the ground.
|
||||
~
|
||||
The tiny metal clasp round a leg of this diminuitive bird tells you it is
|
||||
The tiny metal clasp round a leg of this diminutive bird tells you it is
|
||||
someone's pet. It regards you with one eye then the other in a nervous
|
||||
fashion, awaiting its first chance to fly to freedom.
|
||||
fashion, awaiting its first chance to fly to freedom.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -705,7 +705,7 @@ A red-winged blackbird is preening nearby.
|
|||
~
|
||||
The blackbird sports glossy dark feathers with wings tipped in crimson, and
|
||||
a keen eye. The small metal clasp round one leg tells you it is someone's
|
||||
trained pet.
|
||||
trained pet.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -719,7 +719,7 @@ A giant white kestrel is perched near its master.
|
|||
~
|
||||
The kestrel's plumage is pale as lamb's down, making it a beautiful animal,
|
||||
but the sharp curved beak and arched talons remind you of its predatory habits.
|
||||
A tiny metal ring is clasped round one leg.. It must be someone's pet.
|
||||
A tiny metal ring is clasped round one leg.. It must be someone's pet.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -733,8 +733,8 @@ Athos the great knight is somberly nursing a bottle of wine.
|
|||
~
|
||||
Athos wears a face of sorrow on his noble countenance, displaying only a few
|
||||
quiet words of philosophy when his tongue is loosened by drink. His dress
|
||||
depicts a man of learning and his voice one of some foul experience.
|
||||
Something - or someone - still haunts him to this day.
|
||||
depicts a man of learning and his voice one of some foul experience.
|
||||
Something - or someone - still haunts him to this day.
|
||||
~
|
||||
2058 0 0 0 8 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -750,7 +750,7 @@ A beautiful woman with fair hair flares angrily up at your intrusion.
|
|||
Milady de Winter is a slender form draped in white ermine and knowledgeable
|
||||
in the ways of enchantment. Golden hair falls to her waist, her eyes are cyan
|
||||
blue and widened with anger, or perhaps a tinge of fear. Long presumed dead,
|
||||
she wears one of many guises and is accustomed to discarding lives.
|
||||
she wears one of many guises and is accustomed to discarding lives.
|
||||
~
|
||||
10 0 0 0 524288 0 0 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -762,10 +762,10 @@ naga black guard guardian~
|
|||
a black naga guardian~
|
||||
The black naga guardian is coiled here.
|
||||
~
|
||||
The guardian naga is a serpentlike creature, coal-black scales shield an
|
||||
The guardian naga is a serpent-like creature, coal-black scales shield an
|
||||
elongate body with the head of a woman, and make no sound with her curious
|
||||
writhing. It looks intelligent enough to judge whether you are worthy to pass
|
||||
into the guild of rogues that is its keeping.
|
||||
into the guild of rogues that is its keeping.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -900 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
|
@ -779,7 +779,7 @@ A large guardian gryphon sits immobile before you.
|
|||
~
|
||||
It's a brawny beast, measuring six feet at the shoulder, and staring
|
||||
passively at you with cold red eyes. It watches faithfully over the guild of
|
||||
physical battle that is its charge; only those worthy may enter.
|
||||
physical battle that is its charge; only those worthy may enter.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 900 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
|
@ -791,9 +791,9 @@ basilisk guard guardian~
|
|||
a guardian basilisk~
|
||||
A basilisk summoned from the ether guards a doorway.
|
||||
~
|
||||
The guardian stands motionless with eyes of stone fixed on the far wall.
|
||||
The guardian stands motionless with eyes of stone fixed on the far wall.
|
||||
Nonetheless, this reptile, a figure born of a cold wisdom, knows well enough if
|
||||
you are worthy to pass into the guild of priests.
|
||||
you are worthy to pass into the guild of priests.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 900 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
|
@ -808,7 +808,7 @@ A horned imp is crouched nearby, unfolding its wings.
|
|||
This is the familiar of the Archmage of the town, at present an ill- meaning
|
||||
sort of ruler. It is charged with the worthy task of defending the guild from
|
||||
unwelcome intruders. Its wickedly curving horns and innocuous teeth attest to
|
||||
its ability to.... Well, dispose of you.
|
||||
its ability to.... Well, dispose of you.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 -900 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -821,7 +821,7 @@ a warrior of the Black Watch~
|
|||
A warrior of the Black Watch maintains a alert vigilance here.
|
||||
~
|
||||
A handsome, stalwart warrior of the famed elite guard of Sundhaven keeps a
|
||||
tireless watch over the peace of the town.
|
||||
tireless watch over the peace of the town.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -835,7 +835,7 @@ The Lord of the Black Watch keeps the peace as he sips a scotch.
|
|||
~
|
||||
The captain of the Black Watch, the well-known anti-rogue force of
|
||||
Sundhaven, seems a fairly complacent noble confident in his own strength. He
|
||||
surveys his surroundings casually over the rim of a glass of strong drink.
|
||||
surveys his surroundings casually over the rim of a glass of strong drink.
|
||||
~
|
||||
2120 0 0 0 80 0 0 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -849,7 +849,7 @@ A blind mage is sitting here, communing with nature.
|
|||
~
|
||||
His blank eyes, the color long lost, leave the broad sky and seem to stare
|
||||
right through you. His sanity, also long lost, might have made him a fine
|
||||
fellow once, but he would best be left alone now.
|
||||
fellow once, but he would best be left alone now.
|
||||
~
|
||||
14 0 0 0 0 0 0 0 -800 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -862,9 +862,9 @@ lamprey black~
|
|||
a black lamprey~
|
||||
Something makes an eel-like motion under the water.
|
||||
~
|
||||
A giant leechlike movement under the water marks the outline of a lamprey,
|
||||
A giant leech-like movement under the water marks the outline of a lamprey,
|
||||
skin wet and oil-black. The row of teeth that gapes for an instant above the
|
||||
waterline gives a hint of its hunger for prey in this deserted place.
|
||||
waterline gives a hint of its hunger for prey in this deserted place.
|
||||
~
|
||||
72 0 0 0 524496 0 0 0 -900 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
|
@ -877,7 +877,7 @@ a moth~
|
|||
A small moth flits about nearby.
|
||||
~
|
||||
The moth, pale downy white in color, beats its wings heavily above some
|
||||
ferns nearby. It seems quite harmless.
|
||||
ferns nearby. It seems quite harmless.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
@ -889,10 +889,10 @@ disgruntled courier postmasters~
|
|||
a disgruntled courier~
|
||||
A disgruntled courier awaits your bidding.
|
||||
~
|
||||
The grey and strained eyes of the courier look at you with ill-concealed
|
||||
The gray and strained eyes of the courier look at you with ill-concealed
|
||||
lack of interest. The scars on his face are an indication that he has seen
|
||||
foul weather of all sorts on the roads, and nothing you could request would
|
||||
surprise him.
|
||||
surprise him.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -906,7 +906,7 @@ A Sundhaven noble stares past you with an aloof air.
|
|||
~
|
||||
The noble is tall, of fair hair and complexion, and dressed in gold-bordered
|
||||
finery. He appears unaware of your presence, and preoccupied with his own
|
||||
affairs.
|
||||
affairs.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -918,7 +918,7 @@ stu fool~
|
|||
Stu~
|
||||
Stu the Recruit is standing here.
|
||||
~
|
||||
Achhh! Dont pay too much attention to him or you'll regret it.
|
||||
Achhh! Dont pay too much attention to him or you'll regret it.
|
||||
~
|
||||
220 0 0 0 0 0 0 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
|
|
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Add table
Add a link
Reference in a new issue