Changed zedit clear level restrictions to dump you back at main zedit menu ins
tead of in the level menu.
Changed zone level restriction to level recommendation so players would not be
blocked from zones.
Changed Zcheck to level 31.
[Nov 19 2009] - Rumble
Fixed list obj max/min from room to obj. (thanks Elervan)
[Nov 13 2009] - Rumble
Removed con_app 2nd apply type shock that was for "resurrection?" This was not
used in 3.1.
[Nov 12 2009] - Rumble
Fixed overflow in prefedit.c. (thanks Xiu)
[Nov 01 2009] - Rumble
Renamed autorun log entries from autoscript killed to terminated so it wouldn'
t go into the log/rip file.
Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs)
Fixed bug in renumbering zone table after deleting objects. (thanks Drefs)
Upgraded column_list to use player screenwidth to determine how many columns t
o create (use column arg of 0). (thanks Maclir)
[Oct 20 2009] - Rumble
Corrected several PRF_FLAGGED checks that mobs were using.
Removed l-desc from stat player and title from stat mob. (thanks Xiu)
[Oct 19 2009] - Rumble
Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma
gic user, puff, fido, janitor, and cityguards are now implemented via triggers.
Fixed a bug where empty drink containers and fountains would show half empty.
(thanks Parna)
Added Ultima Zone 555 and 556. Originally by Casret, rebuilt by Parna.
Made MEDIT column menu's consistent with other OLC menu's.
added TEDIT access to bugs, typos, and ideas file.
[Oct 09 2009] - Rumble
Added connected_type "Preference Edit" (thanks Maoliosa)
Fixed do_purge to allow targetting of multiple objects of the same name. i.e.
2.knife. (thanks Drefs)
[Oct 07 2009] - Rumble
Added CAN_SEE_IN_DARK and AFF_BLIND checks in do_automap. (thanks Frenze)
[Oct 06 2009] - Rumble
Fixed do_cast to allow targetting of multiple objects of the same name. i.e. 2
.knife. (thanks Drefs)
[Oct 04 2009] - Rumble
Fixed a bug on filling unlimited containers where it doesn't update weight. (t
hanks Drefs)
[Oct 02 2009] - Rumble
Fixed buildwalk so it does not require the first room to exist. (thanks Zizaza
t)
Corrected zcheck MAX_OBJ_GOLD_ALLOWED to compare against Val 0, not Val 1. (th
anks Tails)
Created new MAX_OBJ_GOLD_ALLOWED define for zcheck. (thanks Tails)
Fixed typo in players.c. (thanks Tristen)