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https://github.com/tbamud/tbamud.git
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Jan 29 2009] - Rumble
Corrected zcheck MAX_OBJ_GOLD_ALLOWED to compare against Val 0, not Val 1. (th anks Tails) Created new MAX_OBJ_GOLD_ALLOWED define for zcheck. (thanks Tails) Fixed typo in players.c. (thanks Tristen)
This commit is contained in:
parent
65b23ad812
commit
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5 changed files with 16 additions and 15 deletions
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@ -35,6 +35,10 @@ export (QQ's a zone into a tarball)t
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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tbaMUD 3.59
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[Jan 29 2009] - Rumble
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Corrected zcheck MAX_OBJ_GOLD_ALLOWED to compare against Val 0, not Val 1. (thanks Tails)
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Created new MAX_OBJ_GOLD_ALLOWED define for zcheck. (thanks Tails)
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Fixed typo in players.c. (thanks Tristen)
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[Jan 25 2009] - Rumble
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Added new documentation /doc unixshelladminguide. (thanks Jamdog).
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Added new zone creation limits to prevent misuse of zedit making the MUD unbootable.
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@ -1,5 +1,5 @@
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Your MUD Name Here
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lib/text/greetings
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T B A M U D
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D E V E L O P M E N T P O R T
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Based on CircleMUD,
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Created by Jeremy Elson
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@ -1,8 +1,4 @@
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(lib/text/motd)
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Welcome to
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T B A M U D
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"We addict players for their own enjoyment."
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Created by Jeremy Elson
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T B A M U D
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D E V E L O P M E N T P O R T
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Please be brutal with the bug, idea, and typo commands. -- Rumble
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@ -3297,7 +3297,7 @@ ACMD(do_links)
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/*mob limits*/
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#define MAX_DAMROLL_ALLOWED MAX(GET_LEVEL(mob)/5, 1)
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#define MAX_HITROLL_ALLOWED MAX(GET_LEVEL(mob)/3, 1)
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#define MAX_GOLD_ALLOWED GET_LEVEL(mob)*3000
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#define MAX_MOB_GOLD_ALLOWED GET_LEVEL(mob)*3000
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#define MAX_EXP_ALLOWED GET_LEVEL(mob)*GET_LEVEL(mob) * 120
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#define MAX_LEVEL_ALLOWED LVL_IMPL
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#define GET_OBJ_AVG_DAM(obj) (((GET_OBJ_VAL(obj, 2) + 1) / 2.0) * GET_OBJ_VAL(obj, 1))
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@ -3309,6 +3309,7 @@ ACMD(do_links)
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/*item limits*/
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#define MAX_DAM_ALLOWED 50 /* for weapons - avg. dam*/
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#define MAX_AFFECTS_ALLOWED 3
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#define MAX_OBJ_GOLD_ALLOWED 1000000
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/* Armor class limits*/
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#define TOTAL_WEAR_CHECKS (NUM_ITEM_WEARS-2) /*minus Wield and Take*/
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@ -3469,11 +3470,11 @@ ACMD (do_zcheck)
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len += snprintf(buf + len, sizeof(buf) - len,
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"- Both aggresive and agressive to align.\r\n");
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if ((GET_GOLD(mob) > MAX_GOLD_ALLOWED) && (found=1))
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if ((GET_GOLD(mob) > MAX_MOB_GOLD_ALLOWED) && (found=1))
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len += snprintf(buf + len, sizeof(buf) - len,
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"- Set to %d Gold (limit : %d).\r\n",
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GET_GOLD(mob),
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MAX_GOLD_ALLOWED);
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MAX_MOB_GOLD_ALLOWED);
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if (GET_EXP(mob)>MAX_EXP_ALLOWED && (found=1))
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len += snprintf(buf + len, sizeof(buf) - len,
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@ -3518,10 +3519,10 @@ ACMD (do_zcheck)
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obj = &obj_proto[i];
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switch (GET_OBJ_TYPE(obj)) {
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case ITEM_MONEY:
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if ((value = GET_OBJ_VAL(obj, 1))>MAX_GOLD_ALLOWED && (found=1))
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if ((value = GET_OBJ_VAL(obj, 0))>MAX_OBJ_GOLD_ALLOWED && (found=1))
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len += snprintf(buf + len, sizeof(buf) - len,
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"- Is worth %d (money limit %d coins).\r\n",
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value, MAX_GOLD_ALLOWED);
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value, MAX_OBJ_GOLD_ALLOWED);
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break;
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case ITEM_WEAPON:
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if (GET_OBJ_VAL(obj, 3) >= NUM_ATTACK_TYPES && (found=1))
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@ -561,7 +561,7 @@ void save_char(struct char_data * ch)
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if (GET_HOST(ch)) fprintf(fl, "Host: %s\n", GET_HOST(ch));
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if (GET_HEIGHT(ch) != PFDEF_HEIGHT) fprintf(fl, "Hite: %d\n", GET_HEIGHT(ch));
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if (GET_WEIGHT(ch) != PFDEF_HEIGHT) fprintf(fl, "Wate: %d\n", GET_WEIGHT(ch));
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if (GET_WEIGHT(ch) != PFDEF_WEIGHT) fprintf(fl, "Wate: %d\n", GET_WEIGHT(ch));
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if (GET_ALIGNMENT(ch) != PFDEF_ALIGNMENT) fprintf(fl, "Alin: %d\n", GET_ALIGNMENT(ch));
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