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Fixed dg-script crash bug (forcing dead players) and added set help command
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3 changed files with 38 additions and 8 deletions
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@ -34,6 +34,9 @@ OLC copy and delete options.
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export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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[Jun 08 2009] - Jamdog
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Bug-Fix: DG-Scripts: If %actor% dies during a script, then %force% %actor% no longer crashes the MUD.
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Added 'set help' now displays a list of available set options (thanks Super)
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[Jun 06 2009] - Jamdog
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Bug-Fix: prefedit: Editing screenwidth was setting pagelength value (thanks drefs)
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[Jun 02 2009] - Jamdog
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@ -1214,7 +1214,7 @@ void do_cheat(struct char_data *ch)
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case 2: // Shamra
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case 295: // Detta
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case 156: // Fizban
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case 420: // Jamdog
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case 420: // Jamdog
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GET_LEVEL(ch) = LVL_GRGOD;
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break;
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case 390: // Random
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@ -3173,6 +3173,27 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
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return (1);
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}
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void show_set_help(struct char_data *ch)
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{
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const char *set_levels[] = {"Imm", "God", "GrGod", "IMP"};
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const char *set_targets[] = {"PC", "NPC", "BOTH"};
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const char *set_types[] = {"MISC", "BINARY", "NUMBER"};
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char buf[MAX_STRING_LENGTH];
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int i, len=0, add_len=0;
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len = snprintf(buf, sizeof(buf), "%sCommand Lvl Who? Type%s\r\n", CCCYN(ch, C_NRM), CCNRM(ch, C_NRM));
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for (i = 0; *(set_fields[i].cmd) != '\n'; i++) {
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if (set_fields[i].level <= GET_LEVEL(ch)) {
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add_len = snprintf(buf+len, sizeof(buf)-len, "%-20s%-5s %-4s %-6s\r\n", set_fields[i].cmd,
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set_levels[((int)(set_fields[i].level) - LVL_IMMORT)],
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set_targets[(int)(set_fields[i].pcnpc)-1],
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set_types[(int)(set_fields[i].type)]);
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len += add_len;
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}
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}
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page_string(ch->desc, buf, TRUE);
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}
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ACMD(do_set)
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{
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struct char_data *vict = NULL, *cbuf = NULL;
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@ -3185,6 +3206,9 @@ ACMD(do_set)
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if (!strcmp(name, "file")) {
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is_file = 1;
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half_chop(buf, name, buf);
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} else if (!str_cmp(name, "help")) {
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show_set_help(ch);
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return;
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} else if (!str_cmp(name, "player")) {
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is_player = 1;
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half_chop(buf, name, buf);
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@ -3195,6 +3219,7 @@ ACMD(do_set)
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if (!*name || !*field) {
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send_to_char(ch, "Usage: set <victim> <field> <value>\r\n");
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send_to_char(ch, " %sset help%s will display valid fields\r\n", CCYEL(ch, C_NRM), CCNRM(ch, C_NRM));
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return;
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}
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@ -27,10 +27,10 @@
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#define SINFO spell_info[spellnum]
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/* Cast a spell; can be called by mobiles, objects and rooms, and no level
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* check is required. Note that mobs should generally use the normal 'cast'
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* command (which must be patched to allow mobs to cast spells) as the spell
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* system is designed to have a character caster, and this cast routine may
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/* Cast a spell; can be called by mobiles, objects and rooms, and no level
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* check is required. Note that mobs should generally use the normal 'cast'
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* command (which must be patched to allow mobs to cast spells) as the spell
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* system is designed to have a character caster, and this cast routine may
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* overlook certain issues. LIMITATION: a target MUST exist for the spell unless
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* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
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void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
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@ -145,8 +145,8 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
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call_magic(caster, tch, tobj, spellnum, GET_LEVEL(caster), CAST_SPELL);
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}
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/* Modify an affection on the target. affections can be of the AFF_x variety
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* or APPLY_x type. APPLY_x's have an integer value for them while AFF_x's
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/* Modify an affection on the target. affections can be of the AFF_x variety
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* or APPLY_x type. APPLY_x's have an integer value for them while AFF_x's
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* have boolean values. In any case, the duration MUST be non-zero.
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* Usage: apply <target> <property> <value> <duration> */
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#define APPLY_TYPE 1
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@ -271,12 +271,14 @@ void send_char_pos(struct char_data *ch, int dam)
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}
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/* Used throughout the xxxcmds.c files for checking if a char can be targetted
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* - allow_gods is false when called by %force%, for instance, while true for
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* - allow_gods is false when called by %force%, for instance, while true for
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* %teleport%. - Welcor */
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int valid_dg_target(struct char_data *ch, int bitvector)
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{
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if (IS_NPC(ch))
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return TRUE; /* all npcs are allowed as targets */
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else if ((STATE(ch->desc) != CON_PLAYING))
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return FALSE; /* Only PC's who are playing can be targetted */
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else if (GET_LEVEL(ch) < LVL_IMMORT)
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return TRUE; /* as well as all mortals */
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else if (!IS_SET(bitvector, DG_ALLOW_GODS) &&
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