Griatch
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4b29114a83
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Updated reST documentation.
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2011-11-09 00:14:41 +01:00 |
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Griatch
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329a13bf8a
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Added more error checking to the oob function launch code.
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2011-11-09 00:12:55 +01:00 |
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Griatch
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d928d25ac7
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merge.
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2011-11-08 22:54:31 +01:00 |
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Griatch
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bced571805
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Added api functions for implementing protocols sending out-of-band data between server and portal (e.g. like GMCP)
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2011-11-08 22:54:02 +01:00 |
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Griatch
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ffb73cdb31
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Fixing the documentation for the latest contrib models.
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2011-11-07 16:49:02 +01:00 |
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Griatch
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eaa4ef8a20
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Fixed an overly-zealous python module check for a module that was optional.
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2011-11-07 14:22:21 +01:00 |
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Griatch
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3e8b43d222
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More fixes and cleanup in wake of ic/ooc changes.
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2011-11-06 23:55:24 +01:00 |
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Griatch
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86f76d0d08
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Contrib: Added chargen module, showing a simple example of creating a character from inside the game.
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2011-11-06 22:28:24 +01:00 |
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Griatch
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703accdd60
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Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage.
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2011-11-06 21:32:00 +01:00 |
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Griatch
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e379816866
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Fixed some bugs, added an example connection screen for the menu-login system.
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2011-11-06 19:16:34 +01:00 |
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Griatch
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c4d353ee01
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Contrib: Added the contrib/menu_login module.
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2011-11-06 18:54:08 +01:00 |
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Griatch
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55f6f5b713
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Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore).
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2011-11-06 18:53:10 +01:00 |
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Griatch
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2b2d27ed39
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Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems).
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2011-11-06 17:38:29 +01:00 |
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Griatch
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0ed692c19c
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Fixed a bug that prevented objects inside the room designated as "default home" from escaping when deleting that room. Objects will now be dumped to a null location (and warnings be given) instead of being deleted with the room.
Also noticed that large parts of the server is not covered by i18n.
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2011-11-05 21:19:57 +01:00 |
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Griatch
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ce00d7c920
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LOCALE: Added Swedish translation.
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2011-11-03 22:55:12 +01:00 |
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Griatch
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6481cee1ea
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Setting some defaults.
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2011-11-03 18:24:39 +01:00 |
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Griatch
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b6303808ec
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Added a simple quell command to contrib/ for showing how to use a command to launch other commands (in this case with a lower permission than you normally do (including bypassing superuser status).
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2011-11-03 18:23:45 +01:00 |
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Griatch
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e7b46c89b4
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Added the ability for the Command.func() method to return a value. This allows to potentially do e.g. value = caller.execute_cmd('cmdname'). Not used at all by default commands nor the engine itself, but potentially useful for admins wanting to implement some sort of 'nested' command structure, maybe using a custom input language.
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2011-10-27 10:18:18 +02:00 |
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Griatch
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7195e1e773
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Minor fixes to create command.
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2011-10-16 00:40:11 +02:00 |
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Griatch
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70b4b559a5
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Fixed a typeclass access bug in @find. Resolves issue 199.
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2011-10-10 09:14:50 +02:00 |
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Griatch
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8d3817ccd4
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Added at_initial_setup hook. Create a module in game/ and point to it with settings.AT_INITIAL_SETUP_HOOK_MODULE. This module must contain at function at_initial_setup(), which will be called very last in the setup procedure. If no module is given or fail to load, this will fail quietly.
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2011-10-09 19:42:39 +02:00 |
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Griatch
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7f31534618
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Made creation of #1 check for custom room/home assignment by hooks.
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2011-10-09 18:02:43 +02:00 |
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Griatch
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ef84d3790b
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Added another error message to initial_setup.py.
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2011-10-09 16:44:10 +02:00 |
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Griatch
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aee147102b
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Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case).
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2011-10-09 16:32:55 +02:00 |
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Griatch
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8c6b27b5b3
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Fixed a migration that failed under mysql.
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2011-10-05 21:49:43 +02:00 |
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Griatch
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b465bdd7bb
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Updated reST docs.
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2011-10-04 22:29:40 +02:00 |
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Griatch
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1291509d03
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Added inlines and fixed admin interface to not allow editing User once a Player is created.
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2011-10-04 21:14:41 +02:00 |
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Griatch
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6ddfdd85f0
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Updating ReST docs.
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2011-10-04 00:46:50 +02:00 |
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Griatch
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cbcb13feb1
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Covered more error messages when the setting file won't load in the managerCovered more error messages when the setting file won't load in the manager..
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2011-10-04 00:17:39 +02:00 |
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Griatch
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2c4af9076d
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Made some commands sensible to the new form of obj.typeclass (it's not a typeclass instance, not a class). Changed the way TypedObject.swap_typeclass works, so as to properly manage failures.
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2011-10-03 23:53:23 +02:00 |
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Griatch
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c8b4f7518d
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Fix of admin setup for DEBUG=False, based on https://code.djangoproject.com/ticket/10405#comment:11 (thanks to catch22 for finding this)
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2011-10-03 21:25:06 +02:00 |
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Griatch
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bf72239dc9
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Admin interface: some more listings.
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2011-10-02 23:02:43 +02:00 |
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Griatch
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bc0195bbaa
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Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
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2011-10-02 22:37:07 +02:00 |
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Griatch
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7f2e6dd4fa
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Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks.
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2011-10-02 01:21:03 +02:00 |
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Griatch
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6ae1123421
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Fixed hook method descriptions.
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2011-10-01 22:36:55 +02:00 |
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Griatch
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23cd9e31b1
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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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2011-10-01 22:00:22 +02:00 |
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Griatch
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0a1bcd36c2
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Removed FULL_PERSISTENCE setting. It was a "feature" that was added at a time when caching was more inefficient than now. Also the new reload mechanism make FULL_PERSISTENCE=False unfeasable. Use ndb explicitly for non-persistence.
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2011-10-01 15:10:21 +02:00 |
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Griatch
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679524bd4a
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Removed persistence from test script bodyfunctions.
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2011-10-01 13:23:23 +02:00 |
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Griatch
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5271944f9a
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docs: updating rest documentationdocs: updating rest documentation..
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2011-10-01 13:21:34 +02:00 |
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Griatch
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c8d2e3d6a2
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Fixed some issues with the @script command.
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2011-10-01 13:13:48 +02:00 |
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Griatch
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bab89b191b
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Resolves issue 195. A typo in the sessionhandler that lead to big consequences.
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2011-10-01 12:44:30 +02:00 |
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Griatch
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2597df0512
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Last commit had a typo leading to startup traceback.
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2011-09-20 20:26:35 +02:00 |
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Griatch
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18669c8700
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Fixing so assigning to a nested attribute value doesn't loose data. It is unfortunately not possible to support direct assignment of deeply nested attributes at this time. So if obj.db.mydict = {1:{2:3}}, then obj.db.mydict[1] = 1 will work just fine, but obj.db.mydict[1][2] = 4 will not. For more advanced manipulation such as the latter case, store the dict in a temporary variable and save it back after changes have been done.
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2011-09-20 19:59:08 +02:00 |
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Griatch
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058f8a9519
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Fixed a bug in creating fresh dict-attributes/lists in the new attribute-save system. Resolves issue 191.
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2011-09-20 15:55:58 +02:00 |
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Griatch
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ecf11b38cd
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Fixed an issue with the locks not getting properly set on rooms.
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2011-09-20 13:44:26 +02:00 |
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Griatch
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c3a4063cc3
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wiki: fixes.
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2011-09-20 13:23:39 +02:00 |
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Griatch
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9a719d7fb0
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Updated rst files to latest wiki.
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2011-09-20 13:21:07 +02:00 |
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Griatch
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60424fa828
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Merge commit.
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2011-09-20 12:39:22 +02:00 |
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Griatch
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475361ad28
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Added functionality to Attributes to store and update dicts and lists dynamically. One side effect of this is that dicts and tuples need to be stored as custom object types which means that e.g. isintance(obj.db.mylist) == type(list) will return False. In order to do checks like this, use src.utils.utils.inherits_from() instead. The Attribute system now also supports tuples. All other iterables except dicts, lists and tuples are stored and retrieved as lists, same as before.
This fixes issue 189.
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2011-09-20 12:37:45 +02:00 |
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Sergi Reyner
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f954e99822
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Fixed the tutorial_world Mob so it moves and announces its arrival.
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2011-09-19 19:08:11 +01:00 |
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