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https://github.com/evennia/evennia.git
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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
This commit is contained in:
parent
0a1bcd36c2
commit
23cd9e31b1
14 changed files with 142 additions and 109 deletions
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@ -123,7 +123,7 @@ class CommandTest(TestCase):
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self.room1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1")
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self.room2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2")
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# create a faux player/character for testing.
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self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", location=self.room1)
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self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", character_location=self.room1)
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self.char1.player.user.is_superuser = True
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self.char1.lock_storage = ""
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self.char1.locks = LockHandler(self.char1)
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@ -132,7 +132,7 @@ class CommandTest(TestCase):
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sess.connectionMade()
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sess.session_login(self.char1.player)
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# create second player
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self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", location=self.room1)
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self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", character_location=self.room1)
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self.char2.player.user.is_superuser = False
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self.char2.lock_storage = ""
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self.char2.locks = LockHandler(self.char2)
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@ -161,9 +161,9 @@ class CmdCreate(MuxCommand):
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new_character = create.create_player(playername, email, password,
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permissions=permissions,
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location=default_home,
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typeclass=typeclass,
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home=default_home)
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character_typeclass=typeclass,
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character_location=default_home,
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character_home=default_home)
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new_player = new_character.player
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# character safety features
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@ -252,7 +252,7 @@ class ObjectDB(TypedObject):
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"Getter. Allows for value = self.location."
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loc = self.db_location
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if loc:
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return loc.typeclass(loc)
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return loc.typeclass
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return None
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#@location.setter
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def location_set(self, location):
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@ -291,7 +291,7 @@ class ObjectDB(TypedObject):
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"Getter. Allows for value = self.home"
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home = self.db_home
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if home:
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return home.typeclass(home)
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return home.typeclass
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return None
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#@home.setter
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def home_set(self, home):
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@ -329,7 +329,7 @@ class ObjectDB(TypedObject):
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"Getter. Allows for value = self.destination."
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dest = self.db_destination
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if dest:
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return dest.typeclass(dest)
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return dest.typeclass
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return None
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#@destination.setter
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def destination_set(self, destination):
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@ -565,7 +565,7 @@ class ObjectDB(TypedObject):
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if nick.db_nick in raw_list:
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raw_string = raw_string.replace(nick.db_nick, nick.db_real, 1)
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break
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cmdhandler.cmdhandler(self.typeclass(self), raw_string)
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cmdhandler.cmdhandler(self.typeclass, raw_string)
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def msg(self, message, from_obj=None, data=None):
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"""
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@ -76,9 +76,7 @@ class Object(TypeClass):
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pass
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def at_init(self):
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"""
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OBS: CURRENTLY NOT CALLED!
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"""
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This is always called whenever this
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object initiated -- both when the object
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is first created as well as after each restart.
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@ -86,8 +84,7 @@ class Object(TypeClass):
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if something should survive a warm-reboot (rebooting
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the server without the players logging out), put it here.
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"""
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pass
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pass
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def basetype_posthook_setup(self):
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"""
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@ -358,7 +358,7 @@ class PlayerDB(TypedObject):
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if nick.db_nick in raw_list:
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raw_string = raw_string.replace(nick.db_nick, nick.db_real, 1)
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break
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cmdhandler.cmdhandler(self.typeclass(self), raw_string)
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cmdhandler.cmdhandler(self.typeclass, raw_string)
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def search(self, ostring, global_search=False, attribute_name=None, use_nicks=False,
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location=None, ignore_errors=False, player=False):
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@ -243,14 +243,14 @@ class ScriptDB(TypedObject):
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#
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#
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# this is required to properly handle attrubutes and typeclass loading
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# this is required to properly handle attributes and typeclass loading
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attribute_model_path = "src.scripts.models"
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attribute_model_name = "ScriptAttribute"
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typeclass_paths = settings.SCRIPT_TYPECLASS_PATHS
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# this is used by all typedobjects as a fallback
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try:
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default_typeclass_path = settings.DEFAULT_SCRIPT_TYPECLASS
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default_typeclass_path = settings.BASE_SCRIPT_TYPECLASS
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except:
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default_typeclass_path = "src.scripts.scripts.DoNothing"
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@ -221,6 +221,9 @@ class ScriptClass(TypeClass):
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return True
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# hooks
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def at_init(self):
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"called every typeclass initiation (reloads/restarts). not much use for scripts."
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pass
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def at_script_creation(self):
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"placeholder"
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pass
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@ -54,9 +54,10 @@ def create_objects():
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# is inherited from the user so we don't specify it again here.
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god_character = create.create_player(god_user.username, None, None,
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user=god_user,
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create_character=True,
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typeclass=character_typeclass,
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user=god_user)
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character_typeclass=character_typeclass)
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god_character.id = 1
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god_character.db.desc = _('This is User #1.')
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god_character.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all();puppet:false()")
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@ -150,8 +150,8 @@ class Evennia(object):
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from src.players.models import PlayerDB
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#print "run_init_hooks:", ObjectDB.get_all_cached_instances()
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[(o.typeclass(o), o.at_init()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass(p), p.at_init()) for p in PlayerDB.get_all_cached_instances()]
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[(o.typeclass, o.at_init()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass, p.at_init()) for p in PlayerDB.get_all_cached_instances()]
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def terminal_output(self):
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"""
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@ -204,20 +204,20 @@ class Evennia(object):
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if mode == 'reload':
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# call restart hooks
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[(o.typeclass(o), o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass(p), p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass(s), s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()]
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[(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass, p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass, s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reload")
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else:
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if mode == 'reset':
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# don't call disconnect hooks on reset
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[(o.typeclass(o), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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else: # shutdown
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[(o.typeclass(o), o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass(p), p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass(s), s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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[(o.typeclass, o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass, p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reset")
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@ -48,16 +48,9 @@ class ServerSession(Session):
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the session as it was.
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"""
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if not self.logged_in:
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return
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player = self.get_player()
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return
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character = self.get_character()
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if player:
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#print "sync: at_init() - player"
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player.at_init()
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if character:
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#print "sync: at_init() - character"
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character.at_init()
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# start (persistent) scripts on this object
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ScriptDB.objects.validate(obj=character)
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@ -192,6 +192,8 @@ BASE_CHARACTER_TYPECLASS = "game.gamesrc.objects.baseobjects.Character"
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BASE_ROOM_TYPECLASS = "game.gamesrc.objects.baseobjects.Room"
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# Typeclass for Exit objects (fallback)
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BASE_EXIT_TYPECLASS = "game.gamesrc.objects.baseobjects.Exit"
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# Typeclass for Scripts (fallback)
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BASE_SCRIPT_TYPECLASS = "src.scripts.scripts.DoNothing"
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# The home location for new characters. This must be a unique
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# dbref (default is Limbo #2). If you want more advanced control over
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# start locations, copy the "create" command from
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@ -55,7 +55,7 @@ def returns_typeclass_list(method):
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obj_classes = []
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for dbobj in match:
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try:
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obj_classes.append(dbobj.typeclass(dbobj))
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obj_classes.append(dbobj.typeclass)
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except Exception:
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obj_classes.append(dbobj)
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#logger.log_trace()
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@ -730,7 +730,7 @@ class TypedObject(SharedMemoryModel):
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# try to look back to this very database object.)
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typeclass = object.__getattribute__(self, 'typeclass')
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if typeclass:
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return object.__getattribute__(typeclass(self), propname)
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return object.__getattribute__(typeclass, propname)
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else:
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raise AttributeError
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@ -765,9 +765,10 @@ class TypedObject(SharedMemoryModel):
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typeclass = object.__getattribute__(self, "cached_typeclass")
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try:
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if typeclass and object.__getattribute__(typeclass, "path") == path:
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# don't call at_init() when returning from cache
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return typeclass
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except AttributeError:
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pass
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pass
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errstring = ""
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if not path:
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@ -789,7 +790,12 @@ class TypedObject(SharedMemoryModel):
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object.__setattr__(self, 'db_typeclass_path', tpath)
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object.__getattribute__(self, 'save')()
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object.__setattr__(self, "cached_typeclass_path", tpath)
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object.__setattr__(self, "cached_typeclass", typeclass)
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typeclass = typeclass(self)
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object.__setattr__(self, "cached_typeclass", typeclass)
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try:
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typeclass.at_init()
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except Exception:
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logger.log_trace()
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return typeclass
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elif hasattr(typeclass, '__file__'):
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errstring += "\n%s seems to be just the path to a module. You need" % tpath
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@ -894,13 +900,19 @@ class TypedObject(SharedMemoryModel):
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if not callable(typeclass):
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# if this is still giving an error, Evennia is wrongly configured or buggy
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raise Exception("CRITICAL ERROR: The final fallback typeclass %s cannot load!!" % defpath)
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typeclass = typeclass(self)
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if save:
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object.__setattr__(self, 'db_typeclass_path', defpath)
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object.__getattribute__(self, 'save')()
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if cache:
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object.__setattr__(self, "cached_typeclass_path", defpath)
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object.__setattr__(self, "cached_typeclass", typeclass)
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return typeclass
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try:
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typeclass.at_init()
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except Exception:
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logger.log_trace()
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return typeclass
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def is_typeclass(self, typeclass, exact=False):
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"""
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@ -919,13 +931,14 @@ class TypedObject(SharedMemoryModel):
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typeclass = typeclass.path
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except AttributeError:
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pass
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typeclasses = [typeclass] + ["%s.%s" % (path, typeclass) for path in self.typeclass_paths]
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if exact:
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current_path = object.__getattribute__(self, "cached_typeclass_path")
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return typeclass and current_path == typeclass
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return typeclass and any([current_path == typec for typec in typeclasses])
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else:
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# check parent chain
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return any([cls for cls in self.typeclass.mro()
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if "%s.%s" % (cls.__module__, cls.__name__) == typeclass])
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if any(["%s.%s" % (cls.__module__, cls.__name__) == typec for typec in typeclasses])])
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#
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# Object manipulation methods
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@ -967,7 +980,7 @@ class TypedObject(SharedMemoryModel):
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self.save()
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# this will automatically use a default class if
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# there is an error with the given typeclass.
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new_typeclass = self.typeclass(self)
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new_typeclass = self.typeclass
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if clean_attributes:
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# Clean out old attributes
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@ -47,9 +47,11 @@ def create_object(typeclass, key=None, location=None,
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from src.objects.objects import Object
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from src.objects.models import ObjectDB
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if isinstance(typeclass, ObjectDB):
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if not typeclass:
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typeclass = settings.BASE_OBJECT_TYPECLASS
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elif isinstance(typeclass, ObjectDB):
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# this is already an objectdb instance, extract its typeclass
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typeclass = new_db_object.typeclass.path
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typeclass = typeclass.typeclass.path
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elif isinstance(typeclass, Object) or utils.inherits_from(typeclass, Object):
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# this is already an object typeclass, extract its path
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typeclass = typeclass.path
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@ -60,28 +62,22 @@ def create_object(typeclass, key=None, location=None,
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# assign the typeclass
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typeclass = utils.to_unicode(typeclass)
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new_db_object.typeclass_path = typeclass
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# the name/key is often set later in the typeclass. This
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# is set here as a failsafe.
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if key:
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new_db_object.key = key
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else:
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new_db_object.key = "#%i" % new_db_object.id
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# this will either load the typeclass or the default one
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typeclass = new_db_object.typeclass
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new_object = new_db_object.typeclass
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if not object.__getattribute__(new_db_object, "is_typeclass")(typeclass, exact=True):
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# this will fail if we gave a typeclass as input and it still gave us a default
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SharedMemoryModel.delete(new_db_object)
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return None
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# the name/key is often set later in the typeclass. This
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# is set here as a failsafe.
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if key:
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new_db_object.name = key
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else:
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dbref = new_db_object.id
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if typeclass and hasattr(typeclass, '__name__'):
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new_db_object.name = "%s%i" % (typeclass.__name__, dbref)
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else:
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new_db_object.name = "#%i" % dbref
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# initialize an object of this typeclass.
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new_object = typeclass(new_db_object)
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# from now on we can use the typeclass object
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# as if it was the database object.
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@ -151,39 +147,37 @@ def create_script(typeclass, key=None, obj=None, locks=None, autostart=True):
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#print "in create_script", typeclass
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from src.scripts.models import ScriptDB
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if isinstance(typeclass, ScriptDB):
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# this is already an objectdb instance, extract its typeclass
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if not typeclass:
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typeclass = settings.BASE_SCRIPT_TYPECLASS
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elif isinstance(typeclass, ScriptDB):
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# this is already an scriptdb instance, extract its typeclass
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typeclass = new_db_object.typeclass.path
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elif isinstance(typeclass, Script) or utils.inherits_from(typeclass, Script):
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# this is already an object typeclass, extract its path
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typeclass = typeclass.path
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# create new database object
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new_db_object = ScriptDB()
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# create new database script
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new_db_script = ScriptDB()
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# assign the typeclass
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typeclass = utils.to_unicode(typeclass)
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new_db_object.typeclass_path = typeclass
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new_db_script.typeclass_path = typeclass
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# the name/key is often set later in the typeclass. This
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# is set here as a failsafe.
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if key:
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new_db_script.key = key
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else:
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new_db_script.key = "#%i" % new_db_script.id
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# this will either load the typeclass or the default one
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typeclass = new_db_object.typeclass
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new_script = new_db_script.typeclass
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if not object.__getattribute__(new_db_object, "is_typeclass")(typeclass, exact=True):
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# this can happen if the default was loaded (due to
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# inability to load given typeclass), which we
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# don't accept during creation.
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SharedMemoryModel.delete(new_db_object)
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if not object.__getattribute__(new_db_script, "is_typeclass")(typeclass, exact=True):
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# this will fail if we gave a typeclass as input and it still gave us a default
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print "failure:", new_db_script, typeclass
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SharedMemoryModel.delete(new_db_script)
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return None
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# the typeclass is initialized
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new_script = typeclass(new_db_object)
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||||
|
||||
# store variables on the typeclass (which means
|
||||
# it's actually transparently stored on the db object)
|
||||
|
||||
if not key:
|
||||
if typeclass and hasattr(typeclass, '__name__'):
|
||||
new_script.key = "%s" % typeclass.__name__
|
||||
else:
|
||||
new_script.key = "#%i" % new_db_object.id
|
||||
|
||||
if obj:
|
||||
try:
|
||||
|
|
@ -206,6 +200,8 @@ def create_script(typeclass, key=None, obj=None, locks=None, autostart=True):
|
|||
# a new created script should usually be started.
|
||||
if autostart:
|
||||
new_script.start()
|
||||
|
||||
new_db_script.save()
|
||||
return new_script
|
||||
|
||||
#
|
||||
|
|
@ -345,22 +341,29 @@ def create_channel(key, aliases=None, desc=None,
|
|||
#
|
||||
|
||||
def create_player(name, email, password,
|
||||
permissions=None,
|
||||
create_character=True,
|
||||
location=None, typeclass=None, home=None,
|
||||
is_superuser=False, user=None, locks=None):
|
||||
user=None,
|
||||
typeclass=None,
|
||||
is_superuser=False,
|
||||
locks=None, permissions=None,
|
||||
create_character=True, character_typeclass=None,
|
||||
character_location=None, character_home=None):
|
||||
|
||||
|
||||
"""
|
||||
This creates a new player, handling the creation of the User
|
||||
object and its associated Player object. If create_character is
|
||||
object and its associated Player object.
|
||||
|
||||
If create_character is
|
||||
True, a game player object with the same name as the User/Player will
|
||||
also be created. Returns the new game character, or the Player obj if no
|
||||
also be created. Its typeclass and base properties can also be given.
|
||||
|
||||
Returns the new game character, or the Player obj if no
|
||||
character is created. For more info about the typeclass argument,
|
||||
see create_objects() above.
|
||||
|
||||
Note: if user is supplied, it will NOT be modified (args name, email,
|
||||
passw and is_superuser will be ignored). Change those properties
|
||||
explicitly instead.
|
||||
directly on the User instead.
|
||||
|
||||
If no permissions are given (None), the default permission group
|
||||
as defined in settings.PERMISSION_PLAYER_DEFAULT will be
|
||||
|
|
@ -368,16 +371,15 @@ def create_player(name, email, password,
|
|||
occur.
|
||||
|
||||
Concerning is_superuser:
|
||||
A superuser should have access to everything
|
||||
in the game and on the server/web interface. The very first user
|
||||
created in the database is always a superuser (that's using
|
||||
django's own creation, not this one).
|
||||
Usually only the server admin should need to be superuser, all
|
||||
other access levels can be handled with more fine-grained
|
||||
permissions or groups.
|
||||
|
||||
Since superuser overrules all permissions, we don't
|
||||
set any here.
|
||||
A superuser should have access to everything
|
||||
in the game and on the server/web interface. The very first user
|
||||
created in the database is always a superuser (that's using
|
||||
django's own creation, not this one).
|
||||
Usually only the server admin should need to be superuser, all
|
||||
other access levels can be handled with more fine-grained
|
||||
permissions or groups.
|
||||
Since superuser overrules all permissions, we don't
|
||||
set any in this case.
|
||||
|
||||
"""
|
||||
# The system should already have checked so the name/email
|
||||
|
|
@ -385,6 +387,7 @@ def create_player(name, email, password,
|
|||
# getting here.
|
||||
|
||||
from src.players.models import PlayerDB
|
||||
from src.players.player import Player
|
||||
|
||||
if user:
|
||||
new_user = user
|
||||
|
|
@ -394,9 +397,30 @@ def create_player(name, email, password,
|
|||
else:
|
||||
new_user = User.objects.create_user(name, email, password)
|
||||
|
||||
# create the associated Player for this User, and tie them together
|
||||
new_player = PlayerDB(db_key=name, user=new_user)
|
||||
new_player.save()
|
||||
if not typeclass:
|
||||
typeclass = settings.BASE_PLAYER_TYPECLASS
|
||||
elif isinstance(typeclass, PlayerDB):
|
||||
# this is already an objectdb instance, extract its typeclass
|
||||
typeclass = typeclass.typeclass.path
|
||||
elif isinstance(typeclass, Player) or utils.inherits_from(typeclass, Player):
|
||||
# this is already an object typeclass, extract its path
|
||||
typeclass = typeclass.path
|
||||
|
||||
# create new database object
|
||||
new_db_player = PlayerDB(db_key=name, user=new_user)
|
||||
new_db_player.save()
|
||||
|
||||
# assign the typeclass
|
||||
typeclass = utils.to_unicode(typeclass)
|
||||
new_db_player.typeclass_path = typeclass
|
||||
|
||||
# this will either load the typeclass or the default one
|
||||
new_player = new_db_player.typeclass
|
||||
|
||||
if not object.__getattribute__(new_db_player, "is_typeclass")(typeclass, exact=True):
|
||||
# this will fail if we gave a typeclass as input and it still gave us a default
|
||||
SharedMemoryModel.delete(new_db_player)
|
||||
return None
|
||||
|
||||
new_player.basetype_setup() # setup the basic locks and cmdset
|
||||
# call hook method (may override default permissions)
|
||||
|
|
@ -413,12 +437,12 @@ def create_player(name, email, password,
|
|||
|
||||
# create *in-game* 'player' object
|
||||
if create_character:
|
||||
if not typeclass:
|
||||
typeclass = settings.BASE_CHARACTER_TYPECLASS
|
||||
if not character_typeclass:
|
||||
character_typeclass = settings.BASE_CHARACTER_TYPECLASS
|
||||
# creating the object automatically links the player
|
||||
# and object together by player.obj <-> obj.player
|
||||
new_character = create_object(typeclass, name,
|
||||
location, home,
|
||||
new_character = create_object(character_typeclass, key=name,
|
||||
location=character_location, home=character_location,
|
||||
permissions=permissions,
|
||||
player=new_player)
|
||||
return new_character
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue