Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).

This commit is contained in:
Griatch 2011-10-02 22:37:07 +02:00
parent 7f2e6dd4fa
commit bc0195bbaa
14 changed files with 285 additions and 117 deletions

View file

@ -1,6 +1,7 @@
"""
Commands that are available from the connect screen.
"""
import re
import traceback
from django.conf import settings
from django.contrib.auth.models import User
@ -121,9 +122,9 @@ class CmdCreate(MuxCommand):
string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
session.msg(string)
return
if not playername:
# entered an empty string
session.msg("\n\r You have to supply a longer playername, surrounded by quotes.")
if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
session.msg("\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\
its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth module.
return
if not email or not password:
session.msg("\n\r You have to supply an e-mail address followed by a password." )

View file

@ -15,7 +15,6 @@ class MsgAdmin(admin.ModelAdmin):
save_as = True
save_on_top = True
list_select_related = True
#admin.site.register(Msg, MsgAdmin)
class PlayerChannelConnectionInline(admin.TabularInline):
@ -24,7 +23,8 @@ class PlayerChannelConnectionInline(admin.TabularInline):
(None, {
'fields':(('db_player', 'db_channel')),
'classes':('collapse',)}),)
max_num = 1
extra = 1
class ExternalChannelConnectionInline(admin.StackedInline):
model = ExternalChannelConnection
fieldsets = (
@ -32,7 +32,7 @@ class ExternalChannelConnectionInline(admin.StackedInline):
'fields':(('db_is_enabled','db_external_key', 'db_channel'), 'db_external_send_code', 'db_external_config'),
'classes':('collapse',)
}),)
max_num = 1
extra = 1
class ChannelAdmin(admin.ModelAdmin):
inlines = (PlayerChannelConnectionInline, ExternalChannelConnectionInline)

View file

@ -1,8 +1,24 @@
"""
This defines how to edit help entries in Admin.
"""
from django import forms
from django.contrib import admin
from src.help.models import HelpEntry
class HelpEntryForm(forms.ModelForm):
"Defines how to display the help entry"
class Meta:
model = HelpEntry
db_help_category = forms.CharField(label="Help category", initial='General',
help_text="organizes help entries in lists")
db_lock_storage = forms.CharField(label="Locks", initial='view:all()',required=False,
widget=forms.TextInput(attrs={'size':'40'}),)
class HelpEntryAdmin(admin.ModelAdmin):
"Sets up the admin manaager for help entries"
list_display = ('id', 'db_key', 'db_help_category', 'db_lock_storage')
list_display_links = ('id', 'db_key')
search_fields = ['^db_key', 'db_entrytext']
@ -10,6 +26,8 @@ class HelpEntryAdmin(admin.ModelAdmin):
save_as = True
save_on_top = True
list_select_related = True
form = HelpEntryForm
fieldsets = (
(None, {'fields':(('db_key', 'db_help_category'), 'db_entrytext', 'db_lock_storage'),
'description':"Sets a Help entry. Set lock to <i>view:all()</I> unless you want to restrict it."}),)

View file

@ -42,16 +42,16 @@ class HelpEntry(SharedMemoryModel):
# named same as the field, but withtout the db_* prefix.
# title of the help
db_key = models.CharField('help key', max_length=255, unique=True, help_text='Key to search for.')
db_key = models.CharField('help key', max_length=255, unique=True, help_text='key to search for')
# help category
db_help_category = models.CharField("help category", max_length=255, default="General",
help_text='Organizes help entries in lists.')
help_text='organizes help entries in lists')
# the actual help entry text, in any formatting.
db_entrytext = models.TextField('help entry', blank=True, help_text='The main body of help text.')
# a string of permissionstrings, separated by commas.
db_entrytext = models.TextField('help entry', blank=True, help_text='the main body of help text')
# a string of permissionstrings, separated by commas. Not used by help entries.
db_permissions = models.CharField('permissions', max_length=255, blank=True)
# lock string storage
db_lock_storage = models.CharField('locks', max_length=512, blank=True, help_text='Normally view:all().')
db_lock_storage = models.CharField('locks', max_length=512, blank=True, help_text='normally view:all().')
# (deprecated, only here to allow MUX helpfile load (don't use otherwise)).
# TODO: remove this when not needed anymore.
db_staff_only = models.BooleanField(default=False)

View file

@ -193,7 +193,11 @@ class LockHandler(object):
wlist = [] # warnings
for raw_lockstring in storage_lockstring.split(';'):
lock_funcs = []
access_type, rhs = (part.strip() for part in raw_lockstring.split(':', 1))
try:
access_type, rhs = (part.strip() for part in raw_lockstring.split(':', 1))
except ValueError:
logger.log_trace()
return locks
# parse the lock functions and separators
funclist = RE_FUNCS.findall(rhs)

View file

@ -3,15 +3,51 @@
# in the web admin interface.
#
from src.objects.models import ObjAttribute, ObjectDB
from django import forms
from django.conf import settings
from django.contrib import admin
from src.objects.models import ObjAttribute, ObjectDB
from src.utils.utils import mod_import
class ObjectAttributeAdmin(admin.ModelAdmin):
list_display = ('id', 'db_key', 'db_obj')
list_display_links = ('id', 'db_key')
ordering = ('db_obj','db_key', 'id')
search_fields = ('^db_key', 'db_obj')
save_as = True
save_on_top = True
list_select_related = True
admin.site.register(ObjAttribute, ObjectAttributeAdmin)
class ObjAttributeInline(admin.TabularInline):
model = ObjAttribute
fields = ('db_key', 'db_value')
max_num = 1
extra = 1
class ObjectEditForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
model = ObjectDB
db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_OBJECT_TYPECLASS,
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions", required=False,
help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
db_lock_storage = forms.CharField(label="Locks", required=False, widget=forms.Textarea(attrs={'cols':'100', 'rows':'1'}),
help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Objects to see valid strings. An empty lock means no access is given to anything for anyone. ")
class ObjectCreateForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
model = ObjectDB
fields = ('db_key',)
db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_OBJECT_TYPECLASS,
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT,required=False,
help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
class ObjectDBAdmin(admin.ModelAdmin):
list_display = ('id', 'db_key', 'db_location', 'db_player', 'db_typeclass_path')
list_display_links = ('id', 'db_key')
ordering = ['db_player', 'db_typeclass_path', 'id']
@ -20,6 +56,56 @@ class ObjectDBAdmin(admin.ModelAdmin):
save_as = True
save_on_top = True
list_select_related = True
inlines = [ObjAttributeInline]
# editing fields setup
form = ObjectEditForm
fieldsets = (
(None, {
'fields': (('db_key','db_typeclass_path'), ('db_permissions', 'db_lock_storage'),
('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
)}),
)
#deactivated temporarily, they cause empty objects to be created in admin
#inlines = [ObjAttributeInline]
# Custom modification to give two different forms wether adding or not.
add_form = ObjectCreateForm
add_fieldsets = (
(None, {
'fields': (('db_key','db_typeclass_path'), 'db_permissions',
('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
)}),
)
def get_fieldsets(self, request, obj=None):
if not obj:
return self.add_fieldsets
return super(ObjectDBAdmin, self).get_fieldsets(request, obj)
def get_form(self, request, obj=None, **kwargs):
"""
Use special form during creation
"""
defaults = {}
if obj is None:
defaults.update({
'form': self.add_form,
'fields': admin.util.flatten_fieldsets(self.add_fieldsets),
})
defaults.update(kwargs)
return super(ObjectDBAdmin, self).get_form(request, obj, **defaults)
def save_model(self, request, obj, form, change):
if not change:
# adding a new object
obj = obj.typeclass
obj.basetype_setup()
obj.basetype_posthook_setup()
obj.at_object_creation()
obj.at_init()
admin.site.register(ObjectDB, ObjectDBAdmin)

View file

@ -178,7 +178,8 @@ class ObjectDB(TypedObject):
blank=True, null=True, verbose_name='destination',
help_text='a destination, used only by exit objects.')
# database storage of persistant cmdsets.
db_cmdset_storage = models.CharField('cmdset', max_length=255, null=True)
db_cmdset_storage = models.CharField('cmdset', max_length=255, null=True, blank=True,
help_text="optional python path to a cmdset class.")
# Database manager
objects = ObjectManager()

View file

@ -3,43 +3,99 @@
# in the web admin interface.
#
from django import forms
from django.db import models
from django.conf import settings
from django.contrib import admin
from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
from django.contrib.auth.models import User, Group
from django.contrib.admin import widgets
from django.contrib.auth.forms import UserChangeForm, UserCreationForm
from django.contrib.auth.models import User
from src.players.models import PlayerDB, PlayerAttribute
# remove User itself from admin site
admin.site.unregister(User)
#admin.site.unregister(Group)
class PlayerInline(admin.TabularInline):
model = PlayerDB
# handle the custom User editor
class CustomUserChangeForm(UserChangeForm):
username = forms.RegexField(label="Username", max_length=30, regex=r'^[\w. @+-]+$',widget=forms.TextInput(attrs={'size':'30'}),
help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.",
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."})
class CustomUserCreationForm(UserCreationForm):
username = forms.RegexField(label="Username", max_length=30, regex=r'^[\w. @+-]+$',widget=forms.TextInput(attrs={'size':'30'}),
help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.",
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."})
class UserAdmin(BaseUserAdmin):
"This will pop up from the Player admin."
list_display = ('username', 'email', 'is_staff', 'is_superuser')
form = CustomUserChangeForm
add_form = CustomUserCreationForm
add_fieldsets = (
(None,
{'fields': ('username', 'email', 'password1', 'password2', ('is_staff', 'is_superuser')),
'description':'Note that whereas Player name supports spaces, This User field does not!'},),
)
'description':"The <i>User</i> object holds all authentication information and bits for using the admin site. A <i>superuser</i> account represents a 'God user' in-game. This User account should have the same username as its corresponding <i>Player</i> object has; the two are always uniquely connected to each other."},),)
admin.site.register(User, UserAdmin)
# class PlayerAttributeAdmin(admin.ModelAdmin):
# fields = ('db_key', 'db_value')
# admin.site.register(PlayerAttribute, PlayerAttributeAdmin)
# The Player editor
class PlayerAttributeForm(forms.ModelForm):
"Defines how to display the atttributes"
class Meta:
model = PlayerAttribute
db_key = forms.CharField(label="Key", widget=forms.TextInput(attrs={'size':'15'}))
db_value = forms.CharField(label="Value", widget=forms.Textarea(attrs={'rows':'2'}))
class PlayerAttributeInline(admin.TabularInline):
"Inline creation of player attributes"
model = PlayerAttribute
#fields = ('db_key', 'db_value')
extra = 1
form = PlayerAttributeForm
fieldsets = (
("Attributes",
{'fields' : (('db_key', 'db_value')),
'classes' : ('wide',)}), )
(None, {'fields' : (('db_key', 'db_value'))}),)
max_num = 1
class PlayerEditForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
# important! This allows us to not excplicitly add all fields.
model = PlayerDB
db_key = forms.RegexField(label="Username", max_length=30, regex=r'^[\w. @+-]+$', widget=forms.TextInput(attrs={'size':'30'}),
help_text = "this should be the same as the User's name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_PLAYER_TYPECLASS, widget=forms.TextInput(attrs={'size':'78'}),
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT,required=False,
help_text="a comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
db_lock_storage = forms.CharField(label="Locks", widget=forms.Textarea(attrs={'cols':'100', 'rows':'1'}),
required=False,
help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. This is set to a default upon creation.")
db_cmdset_storage = forms.CharField(label="cmdset", initial=settings.CMDSET_OOC, widget=forms.TextInput(attrs={'size':'78'}),
required=False,
help_text="python path to cmdset class.")
class PlayerCreateForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
# important! This allows us to not excplicitly add all fields.
model = PlayerDB
db_key = forms.RegexField(label="Username", max_length=30, regex=r'^[\w. @+-]+$', widget=forms.TextInput(attrs={'size':'30'}),
help_text = "this should be the same as the User's name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_PLAYER_TYPECLASS, widget=forms.TextInput(attrs={'size':'78'}),
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT,required=False,
help_text="a comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
db_cmdset_storage = forms.CharField(label="cmdset", initial=settings.CMDSET_OOC, widget=forms.TextInput(attrs={'size':'78'}),
required=False,
help_text="python path to cmdset class.")
class PlayerDBAdmin(admin.ModelAdmin):
inlines = [PlayerAttributeInline]
"Setting up and tying the player administration together"
list_display = ('id', 'db_key', 'user', 'db_permissions', 'db_typeclass_path')
list_display_links = ('id', 'db_key')
@ -48,10 +104,64 @@ class PlayerDBAdmin(admin.ModelAdmin):
save_as = True
save_on_top = True
list_select_related = True
# editing/adding player
form = PlayerEditForm
fieldsets = (
(None,
{'fields' : (('db_key', 'db_typeclass_path'), 'user', ('db_permissions','db_lock_storage'), 'db_obj'),
'description': 'To create a new Player, a User object must also be created and/or assigned.',
(None,
{'fields' : (('db_key', 'db_typeclass_path'), 'user', ('db_permissions','db_lock_storage'), 'db_cmdset_storage', 'db_obj'),
'description': 'To create a new Player, a User object must also be created and/or assigned. When deleting a Player, its connected User will also be deleted. A Character object is optional, but required for IC interactions in the game.',
'classes' : ('wide', 'extrapretty')}),)
# deactivated, they cause empty players to be created in admin.
#inlines = [PlayerAttributeInline]
add_form = PlayerCreateForm
add_fieldsets = (
(None,
{'fields' : (('db_key', 'db_typeclass_path'), 'user', 'db_permissions', 'db_cmdset_storage', 'db_obj'),
'description': 'To create a new Player, a User object must also be created and/or assigned. When deleting a Player, its connected User will also be deleted. A Character object is optional, but required for IC interactions in the game.',
'classes' : ('wide', 'extrapretty')}),)
def get_fieldsets(self, request, obj=None):
if not obj:
return self.add_fieldsets
return super(PlayerDBAdmin, self).get_fieldsets(request, obj)
def get_form(self, request, obj=None, **kwargs):
"""
Use special form during creation
"""
defaults = {}
if obj is None:
defaults.update({
'form': self.add_form,
'fields': admin.util.flatten_fieldsets(self.add_fieldsets),
})
defaults.update(kwargs)
return super(PlayerDBAdmin, self).get_form(request, obj, **defaults)
def save_model(self, request, obj, form, change):
if not change:
# adding a new object
new_obj = obj.typeclass
new_obj.basetype_setup()
new_obj.at_player_creation()
if new_obj.obj:
char = new_obj.db_obj
char.db_player = obj
char.save()
new_obj.at_init()
else:
if obj.db_obj:
char = obj.db_obj
char.db_player = obj
char.save()
obj.at_init()
def delete_model(self, request, obj):
# called when deleting a player object. Makes sure to also delete user.
user = obj.user
user.delete()
admin.site.register(PlayerDB, PlayerDBAdmin)

View file

@ -151,10 +151,11 @@ class PlayerDB(TypedObject):
help_text="The User object holds django-related authentication. Each Player must have a unique User account linked to them at all times.")
# the in-game object connected to this player (if any).
# Use the property 'obj' to access.
db_obj = models.ForeignKey("objects.ObjectDB", null=True, verbose_name="character", help_text='In-game object (optional).')
db_obj = models.ForeignKey("objects.ObjectDB", null=True, verbose_name="character", help_text='In-game object.')
# database storage of persistant cmdsets.
db_cmdset_storage = models.CharField('cmdset', max_length=255, null=True)
db_cmdset_storage = models.CharField('cmdset', max_length=255, null=True,
help_text="optional python path to a cmdset class.")
# Database manager
objects = manager.PlayerManager()

View file

@ -12,7 +12,7 @@ class ScriptAttributeInline(admin.TabularInline):
max_num = 1
class ScriptDBAdmin(admin.ModelAdmin):
inlines = [ScriptAttributeInline]
list_display = ('id', 'db_key', 'db_typeclass_path', 'db_obj', 'db_interval', 'db_repeats', 'db_persistent')
list_display_links = ('id', 'db_key')
ordering = ['db_obj', 'db_typeclass_path']
@ -25,5 +25,7 @@ class ScriptDBAdmin(admin.ModelAdmin):
(None, {
'fields':(('db_key', 'db_typeclass_path'), 'db_interval', 'db_repeats', 'db_start_delay', 'db_persistent', 'db_obj')}),
)
#inlines = [ScriptAttributeInline]
admin.site.register(ScriptDB, ScriptDBAdmin)

View file

@ -243,6 +243,7 @@ PERMISSION_PLAYER_DEFAULT = "Players"
# inside these modules will be available as lock functions.
LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
###################################################
# In-game Channels created from server start
###################################################

View file

@ -549,9 +549,9 @@ class TypedObject(SharedMemoryModel):
# Creation date
db_date_created = models.DateTimeField('creation date', editable=False, auto_now_add=True)
# Permissions (access these through the 'permissions' property)
db_permissions = models.CharField('permissions', max_length=255, blank=True, help_text="a comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. Normal players use 'Players' by default.")
db_permissions = models.CharField('permissions', max_length=255, blank=True, help_text="a comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. Character objects use 'Players' by default. Most other objects don't have any permissions.")
# Lock storage
db_lock_storage = models.CharField('locks', max_length=512, blank=True, help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Players to set this to a valid string.")
db_lock_storage = models.CharField('locks', max_length=512, blank=True, help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Not defining a lock means no access is granted.")
# Database manager
objects = managers.TypedObjectManager()

View file

@ -18,6 +18,14 @@
{% if app.name in evennia_userapps %}
{% if app.name == 'Auth' %}
<h2>Admin</h2>
<p><i>Note: Users hold django-specific authentication and should
not be created stand-alone. Groups
define permissions only relevant to admin-site access.
To create a new In-game user, create a new <b>Player</b></i>.</p>
{% endif %}
<div class="module">
<table summary="{% blocktrans with app.name as name %}Models available in the {{ name }} application.{% endblocktrans %}">
<caption><a href="{{ app.app_url }}" class="section">{% blocktrans with app.name as name %}{{ name }}{% endblocktrans %}</a></caption>
@ -49,12 +57,17 @@
{% endif %}
{% endfor %}
<h2>In-game</h2>
<h2>Game entities</h2>
{% for app in app_list %}
{% if app.name in evennia_entityapps %}
{% if app.name == 'Comms' %}
<p><i>This defines entities that has an in-game precense or
effect of some kind.</i></p>
{% endif %}
<div class="module">
<table summary="{% blocktrans with app.name as name %}Models available in the {{ name }} application.{% endblocktrans %}">
<caption><a href="{{ app.app_url }}" class="section">{% blocktrans with app.name as name %}{{ name }}{% endblocktrans %}</a></caption>
@ -86,80 +99,6 @@
{% endif %}
{% endfor %}
<h2>configs</h2>
{% for app in app_list %}
{% if app.name in evennia_setupapps %}
<div class="module">
<table summary="{% blocktrans with app.name as name %}Models available in the {{ name }} application.{% endblocktrans %}">
<caption><a href="{{ app.app_url }}" class="section">{% blocktrans with app.name as name %}{{ name }}{% endblocktrans %}</a></caption>
{% for model in app.models %}
<tr>
{% if model.perms.change %}
<th scope="row"><a href="{{ model.admin_url }}">{{ model.name }}</a></th>
{% else %}
<th scope="row">{{ model.name }}</th>
{% endif %}
{% if model.perms.add %}
<td><a href="{{ model.admin_url }}add/" class="addlink">{% trans 'Add' %}</a></td>
{% else %}
<td>&nbsp;</td>
{% endif %}
{% if model.perms.change %}
<td><a href="{{ model.admin_url }}" class="changelink">{% trans 'Change' %}</a></td>
{% else %}
<td>&nbsp;</td>
{% endif %}
</tr>
{% endfor %}
</table>
</div>
{% endif %}
{% endfor %}
<h2>Connections</h2>
{% for app in app_list %}
{% if app.name in evennia_connectapps %}
<div class="module">
<table summary="{% blocktrans with app.name as name %}Models available in the {{ name }} application.{% endblocktrans %}">
<caption><a href="{{ app.app_url }}" class="section">{% blocktrans with app.name as name %}{{ name }}{% endblocktrans %}</a></caption>
{% for model in app.models %}
<tr>
{% if model.perms.change %}
<th scope="row"><a href="{{ model.admin_url }}">{{ model.name }}</a></th>
{% else %}
<th scope="row">{{ model.name }}</th>
{% endif %}
{% if model.perms.add %}
<td><a href="{{ model.admin_url }}add/" class="addlink">{% trans 'Add' %}</a></td>
{% else %}
<td>&nbsp;</td>
{% endif %}
{% if model.perms.change %}
<td><a href="{{ model.admin_url }}" class="changelink">{% trans 'Change' %}</a></td>
{% else %}
<td>&nbsp;</td>
{% endif %}
</tr>
{% endfor %}
</table>
</div>
{% endif %}
{% endfor %}
<h2>Website</h2>
@ -168,6 +107,11 @@
{% if app.name in evennia_websiteapps %}
{% if app.name == 'Flatpages' %}
<p><i>Miscellaneous objects related to the running and
managing of the Web presence.</i></p>
{% endif %}
<div class="module">
<table summary="{% blocktrans with app.name as name %}Models available in the {{ name }} application.{% endblocktrans %}">
<caption><a href="{{ app.app_url }}" class="section">{% blocktrans with app.name as name %}{{ name }}{% endblocktrans %}</a></caption>

View file

@ -22,7 +22,7 @@ SERVER_VERSION = get_evennia_version()
# Setup lists of the most relevant apps so
# the adminsite becomes more readable.
USER_RELATED = ['Players']
USER_RELATED = ['Players', 'Auth']
GAME_ENTITIES = ['Objects', 'Scripts', 'Comms', 'Help']
GAME_SETUP = ['Permissions', 'Config']
CONNECTIONS = ['Irc', 'Imc2']