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Contrib: Added the contrib/menu_login module.
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contrib/menu_login.py
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contrib/menu_login.py
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"""
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Alternative Login system
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Contribution 2011 - Griatch
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This is an alternative login system for Evennia, using the
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contrib.menusystem module. As opposed to the default system it doesn't
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use emails for authentication and also don't auto-creates a Character
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with the same name as the Player (instead assuming some sort of
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character-creation to come next).
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"""
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import re
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import traceback
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.server import sessionhandler
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from src.players.models import PlayerDB
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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from src.comms.models import Channel
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from src.utils import create, logger, utils, ansi
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from src.commands.command import Command
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from src.commands.cmdset import CmdSet
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from src.commands.cmdhandler import CMD_LOGINSTART
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from contrib.menusystem import MenuNode, MenuTree, CMD_NOINPUT, CMD_NOMATCH
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CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
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# Commands run on the unloggedin screen. Note that this is not using settings.UNLOGGEDIN_CMDSET but
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# the menu system, which is why some are named for the numbers in the menu.
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#
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# Also note that the menu system will automatically assign all
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# commands used in its structure a property "menutree" holding a reference
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# back to the menutree. This allows the commands to do direct manipulation
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# for example by triggering a conditional jump to another node.
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#
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# Menu entry 1a - Entering a Username
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class CmdBackToStart(Command):
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"""
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Step back to node0
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"""
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key = CMD_NOINPUT
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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self.menutree.goto("START")
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class CmdUsernameSelect(Command):
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"""
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Handles the entering of a username and
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checks if it exists.
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"""
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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player = PlayerDB.objects.get_player_from_name(self.args)
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if not player:
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self.caller.msg("{rThis account name couldn't be found. Did you create it? If you did, make sure you spelled it right (case doesn't matter).{n")
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self.menutree.goto("node1a")
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else:
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self.menutree.player = player # store the player so next step can find it
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self.menutree.goto("node1b")
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# Menu entry 1b - Entering a Password
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class CmdPasswordSelectBack(Command):
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"""
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Steps back from the Password selection
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"""
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key = CMD_NOINPUT
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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self.menutree.goto("node1a")
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class CmdPasswordSelect(Command):
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"""
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Handles the entering of a password and logs into the game.
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"""
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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if not hasattr(self.menutree, "player"):
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self.caller.msg("{rSomething went wrong! The player was not remembered from last step!{n")
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self.menutree.goto("node1a")
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return
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player = self.menutree.player
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if not player.user.check_password(self.args):
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self.caller.msg("{rIncorrect password.{n")
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self.menutree.goto("node1b")
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return
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# we are ok, log us in.
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self.caller.msg("{gWelcome %s! Logging in ...{n" % player.key)
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self.caller.session_login(player)
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# abort menu, do cleanup.
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self.menutree.goto("END")
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# we are logged in. Look around.
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character = player.character
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if character:
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character.execute_cmd("look")
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else:
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# we have no character yet; use player's look, if it exists
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player.execute_cmd("look")
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# Menu entry 2a - Creating a Username
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class CmdUsernameCreate(Command):
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"""
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Handle the creation of a valid username
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"""
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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playername = self.args
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# sanity check on the name
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if not re.findall('^[\w. @+-]+$', playername) or not (3 <= len(playername) <= 30):
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self.caller.msg("\n\r {rAccount name should be between 3 and 30 characters. Letters, spaces, dig\
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its and @/./+/-/_ only.{n") # this echoes the restrictions made by django's auth module.
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self.menutree.goto("node2a")
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return
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if PlayerDB.objects.get_player_from_name(playername):
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self.caller.msg("\n\r {rAccount name %s already exists.{n" % playername)
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self.menutree.goto("node2a")
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return
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# store the name for the next step
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self.menutree.playername = playername
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self.menutree.goto("node2b")
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# Menu entry 2b - Creating a Password
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class CmdPasswordCreateBack(Command):
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"Step back from the password creation"
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key = CMD_NOINPUT
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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self.menutree.goto("node2a")
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class CmdPasswordCreate(Command):
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"Handle the creation of a password. This also creates the actual Player/User object."
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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password = self.args
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if not hasattr(self.menutree, 'playername'):
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self.caller.msg("{rSomething went wrong! Playername not remembered from previous step!{n")
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self.menutree.goto("node2a")
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return
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playername = self.menutree.playername
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if len(password) < 3:
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# too short password
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string = "{rYour password must be at least 3 characters or longer."
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string += "\n\rFor best security, make it at least 8 characters long, "
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string += "avoid making it a real word and mix numbers into it.{n"
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self.caller.msg(string)
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self.menutree.goto("node2b")
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return
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# everything's ok. Create the new player account. Don't create a Character here.
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try:
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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typeclass = settings.BASE_PLAYER_TYPECLASS
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new_player = create.create_player(playername, None, password,
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typeclass=typeclass,
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permissions=permissions,
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create_character=False)
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if not new_player:
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self.msg("There was an error creating the Player. This error was logged. Contact an admin.")
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self.menutree.goto("START")
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return
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utils.init_new_player(new_player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = Channel.objects.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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# tell the caller everything went well.
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string = "{gA new account '%s' was created. Now go log in from the menu!{n"
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self.caller.msg(string % (playername))
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self.menutree.goto("START")
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except Exception:
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# We are in the middle between logged in and -not, so we have to handle tracebacks
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# ourselves at this point. If we don't, we won't see any errors at all.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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self.caller.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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# Menu entry 3 - help screen
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LOGIN_SCREEN_HELP = \
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"""
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Welcome to %s!
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To login you need to first create an account. This is easy and
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free to do: Choose option {w(1){n in the menu and enter an account
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name and password when prompted. Obs- the account name is {wnot{n
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the name of the Character you will play in the game!
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It's always a good idea (not only here, but everywhere on the net)
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to not use a regular word for your password. Make it longer than 3
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characters (ideally 6 or more) and mix numbers and capitalization
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into it. The password also handles whitespace, so why not make it
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a small sentence - easy to remember, hard for a computer to crack.
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Once you have an account, use option {w(2){n to log in using the
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account name and password you specified.
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Use the {whelp{n command once you're logged in to get more
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aid. Hope you enjoy your stay!
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(return to go back)""" % settings.SERVERNAME
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# Menu entry 4
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class CmdUnloggedinQuit(Command):
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"""
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We maintain a different version of the quit command
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here for unconnected players for the sake of simplicity. The logged in
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version is a bit more complicated.
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"""
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key = "4"
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aliases = ["quit", "qu", "q"]
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locks = "cmd:all()"
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def func(self):
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"Simply close the connection."
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self.menutree.goto("END")
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self.caller.msg("Good bye! Disconnecting ...")
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self.caller.session_disconnect()
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# The login menu tree, using the commands above
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START = MenuNode("START", text=utils.string_from_module(CONNECTION_SCREEN_MODULE) + "\n\rPick one of the following:",
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links=["node1a", "node2a", "node3", "END"],
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linktexts=["Log in with an existing account",
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"Create a new account",
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"Help",
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"Quit",],
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selectcmds=[None, None, None, CmdUnloggedinQuit])
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node1a = MenuNode("node1a", text="Please enter your account name (empty to abort).",
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links=["START", "node1b"],
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helptext=["Enter the account name you previously registered with."],
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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selectcmds=[CmdBackToStart, CmdUsernameSelect],
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nodefaultcmds=True) # if we don't, default help/look will be triggered by names starting with l/h ...
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node1b = MenuNode("node1b", text="Please enter your password (empty to go back).",
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links=["node1a", "END"],
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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selectcmds=[CmdPasswordSelectBack, CmdPasswordSelect],
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nodefaultcmds=True)
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node2a = MenuNode("node2a", text="Please enter your desired account name (empty to abort).",
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links=["START", "node2b"],
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helptext="Account name can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.",
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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selectcmds=[CmdBackToStart, CmdUsernameCreate],
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nodefaultcmds=True)
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node2b = MenuNode("node2b", text="Please enter your password (empty to go back).",
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links=["node2a", "START"],
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helptext="Your password cannot contain any characters.",
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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selectcmds=[CmdPasswordCreateBack, CmdPasswordCreate],
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nodefaultcmds=True)
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node3 = MenuNode("node3", text=LOGIN_SCREEN_HELP,
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links=["START"],
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helptext="",
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keywords=[CMD_NOINPUT],
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selectcmds=[CmdBackToStart])
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# access commands
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class UnloggedInCmdSet(CmdSet):
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"Cmdset for the unloggedin state"
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key = "UnloggedinState"
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priority = 0
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def at_cmdset_creation(self):
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self.add(CmdUnloggedinLook())
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class CmdUnloggedinLook(Command):
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"""
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An unloggedin version of the look command. This is called by the server when the player
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first connects. It sets up the menu before handing off to the menu's own look command..
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"""
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key = CMD_LOGINSTART
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aliases = ["look", "l"]
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locks = "cmd:all()"
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def func(self):
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"Execute the menu"
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menu = MenuTree(self.caller, nodes=(START, node1a, node1b, node2a, node2b, node3), exec_end=None)
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menu.start()
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