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Updated World and files for 3.65 release. --Rumble
This commit is contained in:
parent
8b6d10f523
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174 changed files with 7071 additions and 7035 deletions
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@ -4,10 +4,10 @@ telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
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@
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Development moved to Github:
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https://github.com/welcor/tbamud
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Changelog available at:
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https://github.com/welcor/tbamud/commits/master
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[Jun 28, 2013] - Rumble
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Changelog is now online at: https://github.com/welcor/tbamud/commits/master
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[Jun 21 2013] - Vatiken
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Added 'toupper' as a dg_script command to capitalize the first letter
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of a string.
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@ -5491,9 +5491,9 @@ $n skips around rapidly, in circles.
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~slap slap 0 5 0 0
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Normally you slap SOMEBODY.
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$n looks around for someone to vent $s frustrations on.
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That is rude, the Gods do not allow it.
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$n tries to slap $N, but the Gods intervene.
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$n tries to slap you, but the Gods intervene.
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You slap $N.
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$n slaps $N.
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$n slaps you. Ow!
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How about slapping someone in the same room as you??
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You slap yourself, silly you.
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$n slaps $mself, really strange...
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@ -72,8 +72,7 @@ Example: @RTSTAT 17, 23603, 53429, 2759@n
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%ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO
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%echo% <message>
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Message is sent to all non-sleeping characters in the same room that this
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trigger is executing in.
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Message is sent to all characters in the same room that this trigger is executing in.
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%echoaround% <victim> <message>
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Message will be sent to all characters in the room with victim, except for
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@ -1135,9 +1134,9 @@ define MAX_OPER 4
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#31
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BUGS TYPOS IDEAS
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Usage: bug submit <bug report>
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idea submit <your new idea>
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typo submit <that nasty typo>
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Usage: bug submit <title of bug>
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idea submit <title of idea>
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typo submit <title of typo>
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For making useful suggestions and reporting problems to the Powers that Be. You
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must first submit a title for your report after which you will be able to enter
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@ -2929,8 +2928,8 @@ into a compressed file as: <zone #>_<zone name>.tgz i.e. 1_Sanctus.tgz
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replace the QQ's with your zone number. If you want to keep the existing zone
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number make sure to say so when you ask for an export. The easiest way to add
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a new zone is to first create the new zone and then overwrite the created
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files. A zone consist of up to 5 different files that are located in their own
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directories in lib/world/: <zone_#>.mob .obj .shp .trg .wld .zon
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files. A zone consist of up to 6 different files that are located in their own
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directories in lib/world/: <zone_#>.mob .obj .shp .trg .qst .wld .zon
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#31
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EXPRESSIONS TRIG-EXPRESSIONS TRIGEDIT-EXPRESSIONS INCREMENTS MATHEMATICAL NUMBERS TRIGEDIT-NUMBERS != <> LOGIC && /= || \ RNUMBERS + OPERATORS OPERATIONS == EQUAL ADDITION SUBTRACTION
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@ -3933,14 +3932,7 @@ See also: HOUSE
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HSEDIT EDIT-HOUSE HOUSE-EDIT CREATE-HOUSE HOUSE-CREATE BUILD-HOUSE
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HOUSE-BUILD
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Usage: hsedit <room vnum>
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This command will let you edit (online) any player-house within your designated
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zone. The vnum must be a valid room vnum. If the room is not already a house,
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then a new house is created at that room. If no room number is specified, the
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current room is used as target.
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See Also: HSEDIT-MENU, SHOW-HOUSES
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See: HOUSE, HOUSES, HCONTROL
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#31
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HSEDIT-MENU
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@ -5461,6 +5453,12 @@ See also: MANA, HITPOINTS
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#0
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MXP PROTOCOLS
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say Hi this is @R@*RBright Red@n@*n and this is @*r@rdull red@n@*n
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say Hi this is @*[f500]@[f500]Bright Red@n@*n and this is only @*[f400]@[f400]slightly less bright red@n@*n
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say @*1@1This@n@*n is the MUD's primary colour, while @*2@2This@n@*n is our secondary colour.
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say I like @*G@GGreen Apples@n@*n but not as much as I like @*O@OOranges@n@*n
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say If your client is capable, you will see a @*[U9814/Rook]@[U9814/Rook] here.
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@*<send "look self">look@*</send> = @<send "look self">look@</send> - clickable link to send hidden command
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@*<send "help trial" hint="Click here">How to build your trial@*</send> = @<send "help trial" hint="Click here">How to build your trial@</send>
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@*(HELP CLASS@*) = @(HELP CLASS@) - A clickable link
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@ -5703,7 +5701,7 @@ to include instructions, something like this: to read another page type read #.
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The player would type read 1, and would actually read page 1, then type read 2
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and so on.
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See Also: NOTE, MAP
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See Also: MAP, NOTELL
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#31
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OBJ-TRIGGERS OBJECT-TRIGGERS TRIGEDIT-OBJ-TYPES
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@ -5961,6 +5959,8 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
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M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
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P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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W) Copy object
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X) Delete object
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Q) Quit
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Enter choice :
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@ -7723,8 +7723,9 @@ REDIT-MENU MENU ROOM_MENU BUILDINGS CASTLES REDIT-EDITOR ROOM-MENU EDIT-MENU EDI
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9) Exit up : @c-1@n
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A) Exit down : @c-1@n
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B) Extra descriptions menu @RHELP REDIT-EXTRA@n
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D) Delete Room @RHELP REDIT-DELETE@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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W) Copy Room
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D) Delete Room @RHELP REDIT-DELETE@n
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Q) Quit
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Enter choice :
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@ -8126,7 +8127,7 @@ ROOM-TRIGGERS TRIGEDIT-ROOM-TYPES
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17) Leave @RHELP TRIGEDIT-ROOM-LEAVE@n
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18) Door @RHELP TRIGEDIT-ROOM-DOOR@n
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#31
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RUMBLE TBA THE-BUILDER-ACADEMY
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RUMBLE
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Thanks, I need all the help I can get.
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@ -10018,6 +10019,7 @@ read it.
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Editor command formats: /<letter>
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@n/t - converts @* color codes into color. Use prior to /s.
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@n/a - aborts the editor and changes are lost.
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@n/c - clears the buffer.
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@n/d# - deletes line #, or a range #-#.
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@ -10341,6 +10343,7 @@ trial vnums in their zone. The assigner is loaded to every player in the
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mortal greet room.
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This is what I do to setup a new builder:
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In MUDlet I use an alias "atv # <name>" (matches2 = vnum, matches3 = name)
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send("advance " .. matches[3] .. " 31")
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send("set " .. matches[3] .. " nohassle off")
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@ -10412,13 +10415,15 @@ See also: ATTACH, DETACH, TRIG-ATTACH
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#31
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TRIG-EQUIPMENT ACTOR.EQUIPMENT %ACTOR.EQ% %EQ% TRIG_EQUIPMENT
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%actor.eq()%
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%actor.eq(wield)%
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%actor.eq(wield).vnum%
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if %actor.eq(wield).vnum(6719)%
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Returns the identifier for the object equipped in the subfield position, if
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if any. The specified position may be either a position number (0-18) or the
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name of the location. @RHELP POSITIONS. * checks all positions.
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Examples: @RTSTAT 94, 9116@n
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Examples: @RTSTAT 94, 2700@n
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See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR
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#31
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@ -12461,7 +12466,7 @@ Usage: while expression
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negative, or a break is used. The while loop must be terminated by a done.
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While loops are disabled after looping 100 times.
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Room example: @RTSTAT 24, 2201@n
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Room example: @RTSTAT 24, 2201, 18@n
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Obj example: @RTSTAT 23@n
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Mob example: @RTSTAT 11858@n
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#31
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@ -32,10 +32,10 @@ E
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#1102
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gigantic ice dragon~
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@Ca gigantic ice dragon@n~
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@CA gigantic ice dragon@c stands guard over the castle.
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@CA gigantic ice dragon@c stands guard over the castle.@n
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~
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Huge and intimidating, this dragon is covered in massive armour-plated
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scales, shimmering all different hues of crystal and ice. Large scaley limbs
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Huge and intimidating, this dragon is covered in massive armor-plated
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scales, shimmering all different hues of crystal and ice. Large scaly limbs
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stand firmly against the ground, tipped with razor-sharp claws and encrusted
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with snow as if the dragon has almost become part of the architecture. His
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steely eyes are bright but cold, glimmering with a strange blue fire.
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@ -49,7 +49,7 @@ E
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#1103
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pale queen~
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@Ca pale queen@n~
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@CA pale queen@c gazes forlornly towards the east.
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@CA pale queen@c gazes forlornly towards the east.@n
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~
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Her smooth, delicate features were probably naturally pale, but now her skin
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is tinged with an eerie blue hue. Her sorrowful eyes linger on the eastern side
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@ -65,7 +65,7 @@ E
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#1104
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white-haired king~
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@Ca white-haired king@c~
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@CA white-haired king@c gazes thoughtfully toward the west.
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@CA white-haired king@c gazes thoughtfully toward the west.@n
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~
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||||
Old and sorrowful in appearance, this man's thick white hair is part his own
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and part crystals of snow. His face is haggard and morose, his eyes filled with
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@ -81,7 +81,7 @@ E
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#1105
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icy princess~
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@Can icy princess@n~
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@CAn icy princess@c stands frozen to the spot.
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@CAn icy princess@c stands frozen to the spot.@n
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||||
~
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||||
This young girl has smooth white skin like moon-cream, silver blonde hair
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tumbling down her back, glittering with snow crystals. Her eyes are large and
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@ -16,7 +16,7 @@ priest~
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a priest~
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A priest is praying for his favorite gladiator to win.
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~
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For a priest he seems to be enjoying the blood shed a little too much.
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For a priest he seems to be enjoying the bloodshed a little too much.
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~
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231496 0 0 0 64 0 0 0 0 E
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15 15 1 3d3+150 2d2+2
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@ -26,9 +26,9 @@ E
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#2002
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augur~
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an augur~
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An Augur is trying to predict the winner of the next bout.
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An augur is trying to predict the winner of the next bout.
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~
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||||
Known for their predictions by the reading of omens these men are very
|
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Known for their predictions by the reading of omens, these men are very
|
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popular among the rich.
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~
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2264 0 0 0 64 0 0 0 0 E
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@ -54,7 +54,7 @@ vestal virgin~
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a vestal virgin~
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A Vestal Virgin brushes close against you and winks seductively.
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||||
~
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||||
She doesn't look nearly as innocent as she's suppose to be.
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||||
She doesn't look nearly as innocent as she's supposed to be.
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~
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||||
256030 0 0 0 65616 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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@ -64,11 +64,11 @@ BareHandAttack: 4
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E
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#2005
|
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samnite~
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a samnite warrior~
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A samnite warrior is waiting for his next bout here.
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a Samnite warrior~
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A Samnite warrior is waiting for his next bout.
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~
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This warrior looks depressed, already realizing his fate. He will battle in
|
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the arena until he is killed. Could be today or years from now, but his fate
|
||||
the arena until he is killed. It could be today or years from now, but his fate
|
||||
is unavoidable.
|
||||
~
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||||
67672 0 0 0 0 0 0 0 0 E
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@ -78,8 +78,8 @@ is unavoidable.
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BareHandAttack: 12
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E
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#2006
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thraecian warrior~
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a thraecian warrior~
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thracian warrior~
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a Thracian warrior~
|
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This warrior is covered in sweat, practicing his hand to hand combat skills.
|
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~
|
||||
This guy is huge, well over six feet and pure muscle. Looks like he's been
|
||||
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@ -111,8 +111,8 @@ ostrich bird~
|
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an ostrich~
|
||||
A strange bird with long legs and a long neck stands here.
|
||||
~
|
||||
This must be one of the exotic animals from a far away country the emperor
|
||||
brings in to amuse his people.
|
||||
This must be one of the exotic animals from far away countries that the
|
||||
emperor brings in to amuse his people.
|
||||
~
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10 0 0 0 0 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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@ -123,13 +123,12 @@ E
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#2009
|
||||
horse giraffe~
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a giraffe~
|
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A humungous yellow horse looking animal with brown spots towers above you.
|
||||
An odd animal, looking like a stretched-out horse, towers above you.
|
||||
~
|
||||
Another one of those exotic animals the emperor imports to keep his people
|
||||
happy by slaughtering them in the arena. You think you heard the name before,
|
||||
"giraffee"
|
||||
happy by slaughtering them in the arena. What sort of strange name is 'giraffe'?"
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
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65562 0 0 0 0 0 0 0 0 E
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13 16 2 2d2+130 2d2+2
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130 16900
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8 8 1
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@ -151,12 +150,12 @@ placed over the regular ivory ones and look very sharp.
|
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BareHandAttack: 11
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E
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#2011
|
||||
Retiarri warrior~
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||||
a retiarri warrior~
|
||||
A warrior in training practices with a wicked looking trident
|
||||
retiarius warrior~
|
||||
a retiarius warrior~
|
||||
A warrior in training practices with a wicked looking trident.
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||||
~
|
||||
This warrior is heavily equipped with weapons a dagger, trident and a
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||||
weighted net.
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||||
This warrior is heavily equipped with weapons. He carries a dagger, a
|
||||
trident and a weighted net.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
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@ -165,13 +164,13 @@ weighted net.
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|||
BareHandAttack: 3
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||||
E
|
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#2012
|
||||
mirmillone gladiator~
|
||||
a mirmillone~
|
||||
This is gladiator practices with a shortsword, he looks very skilled.
|
||||
murmillo gladiator~
|
||||
a murmillo~
|
||||
This gladiator practices with a shortsword. He looks very skilled.
|
||||
~
|
||||
He is heavily armored with a helmet arm and leg guards and a funny looking
|
||||
shield. All of his armor has a strange ornament of a fish on them. He swings
|
||||
a shortsword with ease and familiarity.
|
||||
He is heavily armored with a helmet, arm and leg guards and a funny looking
|
||||
shield. The crest of his helmet has a strange ornament of a fish on it. He
|
||||
swings a shortsword with ease and familiarity.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
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@ -182,7 +181,7 @@ E
|
|||
#2013
|
||||
lion~
|
||||
a lion~
|
||||
A lion looks up as you enter, he looks hungry.
|
||||
A lion looks up as you enter. He looks hungry.
|
||||
~
|
||||
These lions are starved then let loose in the arenas with gladiators or
|
||||
unarmed slaves.
|
||||
|
@ -199,8 +198,8 @@ a tiger~
|
|||
A tiger looks at you hungrily.
|
||||
~
|
||||
Another animal that is let loose in the arenas to battle against the
|
||||
gladiators or feed on the slaves this large cat looks like it hasn't eaten in a
|
||||
long time.
|
||||
gladiators or feed on the slaves, this large cat looks like it hasn't eaten
|
||||
in a long time.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
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||||
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@ -223,10 +222,10 @@ veteran of combat of all kinds.
|
|||
E
|
||||
#2016
|
||||
Gaul~
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||||
a gaul~
|
||||
A gaul is practicing, he looks pathetic.
|
||||
a Gaul~
|
||||
A Gaul is practicing. He looks pathetic.
|
||||
~
|
||||
This gladiator looks like he just began his training.
|
||||
This gladiator looks like he has just begun his training.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
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||||
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@ -234,11 +233,11 @@ A gaul is practicing, he looks pathetic.
|
|||
8 8 1
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||||
E
|
||||
#2017
|
||||
emporer titus~
|
||||
Emporer Titus~
|
||||
Emperor Titus is overseeing the ampitheater.
|
||||
Emperor Titus~
|
||||
Emperor Titus~
|
||||
Emperor Titus is overseeing the amphitheater.
|
||||
~
|
||||
Emporer Titus abuses his wealth and power all the while holding these great
|
||||
Emperor Titus abuses his wealth and power, all the while holding these great
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
~
|
||||
10 0 0 0 80 0 0 0 0 E
|
||||
|
@ -250,9 +249,9 @@ E
|
|||
#2018
|
||||
knight~
|
||||
a knight~
|
||||
This gladiator is dressed up like a knight, he looks ridiculous.
|
||||
This gladiator is dressed up like a knight. He looks ridiculous.
|
||||
~
|
||||
This gladiator is dressed up like a knight, for one of the many shows.
|
||||
This gladiator is dressed up like a knight for one of the many shows.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -279,7 +278,7 @@ a civilian~
|
|||
A civilian is screaming at the top of his lungs, enthralled with the battle.
|
||||
~
|
||||
He is watching the bout, screaming his encouragement to his favorite
|
||||
gladiator. He seems to enjoy the blood shed and death.
|
||||
gladiator. He seems to enjoy the bloodshed and death.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
@ -292,8 +291,7 @@ religious official~
|
|||
a religious official~
|
||||
A religious official is wandering aimlessly through the crowd.
|
||||
~
|
||||
He looks lost, he's walking around kissing babies and other political
|
||||
necessities.
|
||||
He walks around, spouting religious dogma to anyone who will listen.
|
||||
~
|
||||
72 0 0 0 80 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -77,7 +77,7 @@ E
|
|||
T 20129
|
||||
T 20134
|
||||
#20106
|
||||
an Old Fool~
|
||||
Old Fool~
|
||||
an old fool~
|
||||
@W[GREET]@n An Old Fool is muttering nonsense here.
|
||||
~
|
||||
|
|
|
@ -169,10 +169,10 @@ BareHandAttack: 10
|
|||
E
|
||||
#2212
|
||||
algae monster~
|
||||
a algae monster~
|
||||
an algae monster~
|
||||
An algae monster is trying to hide from you.
|
||||
~
|
||||
This monster is covered in algae, it looks somewhat human in form, but is
|
||||
This monster is covered in algae. It looks somewhat human in form, but it is
|
||||
impossible to tell for sure. It looks very hostile. Claws and teeth protrude
|
||||
from the fungus covered beast.
|
||||
~
|
||||
|
|
|
@ -46,12 +46,12 @@ the armor in your size too.
|
|||
8 8 1
|
||||
E
|
||||
#23604
|
||||
the trade guard~
|
||||
trade guard~
|
||||
the trade guard~
|
||||
A guard is here, keeping an eye on the trade halls.
|
||||
~
|
||||
He is patrolling the halls, making sure you only leave with what you have
|
||||
payed for. Also he seems to be ready to to use force if necessary to avoid
|
||||
paid for. Also he seems to be ready to to use force if necessary to avoid
|
||||
trouble with the likes of you.
|
||||
~
|
||||
6216 0 0 0 0 0 0 0 650 E
|
||||
|
|
|
@ -215,11 +215,11 @@ Wis: 13
|
|||
E
|
||||
T 24114
|
||||
#24111
|
||||
spot the cat~
|
||||
spot cat~
|
||||
Spot~
|
||||
Spot, Data's pet cat, is sitting washing himself happily.
|
||||
~
|
||||
Spot is Data's orange coloured cat. Data is always trying to become more
|
||||
Spot is Data's orange colored cat. Data is always trying to become more
|
||||
human, so he thinks that having a pet might help him achieve his goal.
|
||||
~
|
||||
14410 0 0 0 65552 0 0 0 350 E
|
||||
|
|
|
@ -89,11 +89,11 @@ Captain Vulcevic, a retired captain from the naval forces, impatiently stands he
|
|||
8 8 1
|
||||
E
|
||||
#25707
|
||||
daron the bootmaster~
|
||||
daron bootmaster~
|
||||
Daron~
|
||||
Daron the Bootmaster stands behind the counter with a shoe horn in one hand and a sanitary footy in the other.
|
||||
~
|
||||
He looks like a competent, young bootmaker.
|
||||
He looks like a competent young bootmaker.
|
||||
~
|
||||
190474 0 0 0 0 0 0 0 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
|
|
|
@ -66,7 +66,7 @@ T 2716
|
|||
#2704
|
||||
tiny wish~
|
||||
a @Ctiny wish@n~
|
||||
A @Ctiny wish@y floats lazily through the air.
|
||||
A @Ctiny wish@y floats lazily through the air.@n
|
||||
~
|
||||
It looks almost like a small wisp of cotton, delicate white strands drifting
|
||||
out from a spherical body as it floats in the air. Almost more like a seedling
|
||||
|
@ -81,12 +81,12 @@ air, as though it were somehow filtering and replenishing it.
|
|||
E
|
||||
T 2703
|
||||
#2705
|
||||
armoured guardian~
|
||||
an armoured guardian~
|
||||
An armoured guardian stands here, blocking the gates to the north.
|
||||
armored guardian~
|
||||
an armored guardian~
|
||||
An armored guardian stands here, blocking the gates to the north.
|
||||
~
|
||||
Tall and menacing, his body is completely covered with black irridescent
|
||||
armour that reveals none of his natural form. Even his eyes are masked by the
|
||||
armor that reveals none of his natural form. Even his eyes are masked by the
|
||||
metal visor over his face, though somehow he seems to perceive his surroundings
|
||||
very well indeed.
|
||||
~
|
||||
|
@ -152,10 +152,10 @@ T 2773
|
|||
#2709
|
||||
fire wrm~
|
||||
a @Rfire wrm@n~
|
||||
A @Rfire wrm@y scuttles about here, filling the air with smoke.
|
||||
A @Rfire wrm@y scuttles about here, filling the air with smoke.@n
|
||||
~
|
||||
This creature wanders about the place devouring anything it sees.
|
||||
Shuffling along on spines that cover its entire body, its gigantic firey mouth
|
||||
Shuffling along on spines that cover its entire body, its gigantic fiery mouth
|
||||
gives it the ability to consume even metals and piles of rubble, making it
|
||||
useful for excavation sites. Black smoke rises from the creature, the product
|
||||
of its constant digestion.
|
||||
|
@ -202,7 +202,7 @@ E
|
|||
#2712
|
||||
newly grown wish~
|
||||
a newly-grown @Cwish@n~
|
||||
A newly-grown @Cwish@y wobbles uncertainly in the air.
|
||||
A newly-grown @Cwish@y wobbles uncertainly in the air.@n
|
||||
~
|
||||
This little creature is still sticky from the sap of its parent vine.
|
||||
Disentangling its delicate strands slowly, it seems to grow larger as the air
|
||||
|
@ -255,12 +255,12 @@ T 2724
|
|||
#2715
|
||||
smoking fire wrm~
|
||||
a smoking @Rfire wrm@n~
|
||||
A @Rfire wrm@y is tethered here, billowing smoke around it.
|
||||
A @Rfire wrm@y is tethered here, billowing smoke around it.@n
|
||||
~
|
||||
Large sharp spines protrude from all over this strange creature, twitching
|
||||
slightly as peristaltic-like contractions ripple through its body. Large
|
||||
amounts of thick black smoke ooze from pores all over its body as it devours the
|
||||
piles of rubble, ore and all with its massive firey mouth, acting almost as
|
||||
piles of rubble, ore and all with its massive fiery mouth, acting almost as
|
||||
living waste disposal.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -286,14 +286,14 @@ BareHandAttack: 4
|
|||
E
|
||||
T 2778
|
||||
#2717
|
||||
irridescent beetle little~
|
||||
a little irridescent beetle~
|
||||
A little irridescent beetle scurries along.
|
||||
iridescent beetle little~
|
||||
a little iridescent beetle~
|
||||
A little iridescent beetle scurries along.
|
||||
~
|
||||
This little glistening beetle has two rather large pinchers that protrude
|
||||
like horns from its head. Tiny legs move almost too quickly to be seen, as the
|
||||
creature scuttles nervously around, streaks of blue and green glinting in its
|
||||
black armour.
|
||||
black armor.
|
||||
~
|
||||
200 0 0 0 2048 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
|
@ -375,7 +375,7 @@ T 2761
|
|||
#2722
|
||||
female humanoid Ve~
|
||||
a female Ve~
|
||||
A female humanoid with scaley skin stands here, her eyes faintly glowing.
|
||||
A female humanoid with scaly skin stands here, her eyes faintly glowing.
|
||||
~
|
||||
This young female is tall and well built, her lean body covered with pale
|
||||
soft scales that shimmer gently in the light, barely noticeable they look more
|
||||
|
@ -445,7 +445,7 @@ the Revealer~
|
|||
The Revealer stands here, guarding the secrets of his people.
|
||||
~
|
||||
This aged memlin is shrunken and wrinkled with time, his large eyes faded in
|
||||
colour as an ember about to die. His expression is firm and troubled, as though
|
||||
color as an ember about to die. His expression is firm and troubled, as though
|
||||
he has seen enough for many lifetimes.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -476,7 +476,7 @@ a young memlin~
|
|||
A young memlin stands eagerly here, as if waiting for something.
|
||||
~
|
||||
This bright-eyed memlin has an expression of almost excited wonder and
|
||||
curiousity on his face. Fidgetting constantly, he wrings his hands as he
|
||||
curiousity on his face. Fidgeting constantly, he wrings his hands as he
|
||||
glances around at everything, flickers of emotion passing over his face like
|
||||
windblown clouds.
|
||||
~
|
||||
|
|
|
@ -125,7 +125,7 @@ lithophiliac~
|
|||
the lithophiliac~
|
||||
A lithophiliac is here, burping his ass off.
|
||||
~
|
||||
He is skinny but still a scary beeing, presuambly because of his dreadful
|
||||
He is skinny but still a scary being, presuambly because of his dreadful
|
||||
smell.
|
||||
~
|
||||
14 0 0 0 4 0 0 0 200 E
|
||||
|
|
|
@ -43,11 +43,11 @@ His sharp, huge teeth show just how unhappy he is as they clamp into you.
|
|||
E
|
||||
#27803
|
||||
leviathan~
|
||||
the demigod Leviathan~
|
||||
Leviathan is here, looking at you with a quizzical expresion.
|
||||
the demigod, Leviathan~
|
||||
Leviathan is here, looking at you with a quizzical expression.
|
||||
~
|
||||
Leviathan, the guardian of the seas--an eternal power guaranteed by the gods
|
||||
to keep an eye on all those travelers that enter Oceania. He is totally green,
|
||||
to keep an eye on all those travelers that enter Oceania. He is totally green
|
||||
and has seaweed as his garb. His ancient eyes belie his youthful countenance.
|
||||
~
|
||||
26 0 0 0 16 0 0 0 1000 E
|
||||
|
|
|
@ -874,10 +874,9 @@ chief engineer hell~
|
|||
the Chief Engineer of Hell~
|
||||
The Chief Engineer of Hell is here playing with the panic button.
|
||||
~
|
||||
He kinda reminds you a an old Bart Simpson. He seems to be enjoying the
|
||||
He kinda reminds you of an old Bart Simpson. He seems to be enjoying the
|
||||
panic button at the moment; Chuckling happily as workers below on the reactor
|
||||
floor frantically check dials and gauges while flashing lights and sirens
|
||||
sound.
|
||||
floor frantically check dials and gauges while flashing lights and sirens sound.
|
||||
~
|
||||
18590 0 0 0 0 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#29500
|
||||
lion~
|
||||
a realy fierce looking lion~
|
||||
a really fierce looking lion~
|
||||
A nasty looking lion stands here!
|
||||
~
|
||||
All teeth and fur, it could rip you apart in a few seconds! Just hope it is
|
||||
not realy hungry!
|
||||
not really hungry!
|
||||
~
|
||||
2168 0 0 0 0 0 0 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -90,13 +90,13 @@ any signs of life.
|
|||
8 8 1
|
||||
E
|
||||
#31307
|
||||
commander of the lord's retinue~
|
||||
commander lord's retinue~
|
||||
the Commander of the Lord's Retinue~
|
||||
The Commander of the Lord's Retinue leads a weary gaggle of men through the desolation.
|
||||
~
|
||||
He face is covered in black dirt and ash, his once-fine armor dented and
|
||||
dirty. By the looks in his black-rimmed eyes, he appears a man at the end of
|
||||
his rope.
|
||||
His face is covered in black dirt and ash, his once-fine armor dented and
|
||||
dirty. By the look in his black-rimmed eyes, he is a man at the end of his
|
||||
rope.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
|
|
@ -135,7 +135,7 @@ A postal worker is here, ready to send or get your mail.
|
|||
~
|
||||
Be careful. No sudden moves. You know how these guys get....
|
||||
~
|
||||
0 0 0 0 0 0 0 0 0 E
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
|
|
|
@ -13,7 +13,7 @@ toward you, breathing a small cloud of smoke.
|
|||
BareHandAttack: 8
|
||||
E
|
||||
#4201
|
||||
king of the dragons~
|
||||
king dragons~
|
||||
the King of the Dragons~
|
||||
The King of the Dragons reclines on his tail here.
|
||||
~
|
||||
|
|
|
@ -41,17 +41,17 @@ weird twitch.
|
|||
BareHandAttack: 4
|
||||
E
|
||||
#4504
|
||||
the assistant~
|
||||
assisstant~
|
||||
the assistant~
|
||||
An assistant stands here nervously.
|
||||
~
|
||||
You see a rabbit wearing an apron. He looks exhausted, and tired. Maybe his
|
||||
shift has been a little too long...
|
||||
You see a rabbit wearing an apron. He looks exhausted and overworked.
|
||||
Maybe his shift has been a little too long...
|
||||
~
|
||||
4234 0 0 0 0 0 0 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
8 8 1
|
||||
E
|
||||
#4509
|
||||
cook badger~
|
||||
|
|
|
@ -13,7 +13,7 @@ says...
|
|||
8 8 2
|
||||
E
|
||||
#5701
|
||||
The Gemini~
|
||||
Gemini Twins~
|
||||
the Gemini~
|
||||
The Gemini stands here.
|
||||
~
|
||||
|
@ -62,7 +62,7 @@ as if she was a man...
|
|||
BareHandAttack: 13
|
||||
E
|
||||
#5704
|
||||
Leo the Lion~
|
||||
Leo Lion~
|
||||
Leo the Lion~
|
||||
Leo the Lion stands here proudly.
|
||||
~
|
||||
|
|
|
@ -12,11 +12,11 @@ quietly to herself.
|
|||
8 8 2
|
||||
E
|
||||
#7802
|
||||
Stamnell the Baker~
|
||||
Stamnell Baker~
|
||||
Stamnell, the baker~
|
||||
The baker Stamnell stands here smiling.
|
||||
~
|
||||
Stamnell has rosey cheeks and round belly. His handlebar mustache has bits
|
||||
Stamnell has rosy cheeks and round belly. His handlebar mustache has specks
|
||||
of flour in it, but he doesn't seem to mind.
|
||||
~
|
||||
147466 0 0 0 0 0 0 0 500 E
|
||||
|
@ -43,7 +43,7 @@ a small human boy~
|
|||
A small boy stands here.
|
||||
~
|
||||
The small boy has a crooked smile across his dirty face. His blonde hair
|
||||
lays messily on his head and he has clothes that looks like they have seen
|
||||
lies messily on his head and he has clothes that looks like they have seen
|
||||
better days.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 750 E
|
||||
|
@ -75,8 +75,8 @@ the village fool~
|
|||
The village fool stands here, making an idiot of himself.
|
||||
~
|
||||
Little more than a nuisance, the fool walks around trying his best to
|
||||
entertain. His ratty clothes dispell dust with every movement as he goes about
|
||||
his way.
|
||||
entertain. His ratty clothes shed dust with every movement as he goes about his
|
||||
way.
|
||||
~
|
||||
8264 0 0 0 0 0 0 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -99,7 +99,7 @@ his way.
|
|||
BareHandAttack: 13
|
||||
E
|
||||
#7808
|
||||
a human servant~
|
||||
human servant~
|
||||
a human servant~
|
||||
A human servant stands here.
|
||||
~
|
||||
|
@ -121,16 +121,16 @@ blood from his constant hunting.
|
|||
254024 0 0 0 0 0 0 0 -100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#7810
|
||||
The elven healer~
|
||||
elven healer~
|
||||
the elven healer~
|
||||
The elven healer hurries about
|
||||
The elven healer hurries about.
|
||||
~
|
||||
The elven healer hurries about from house to house bandaging the sick.
|
||||
Mabye she will have enough time to teach you,
|
||||
Maybe she will have enough time to teach you.
|
||||
~
|
||||
81992 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -182,4 +182,6 @@
|
|||
345.mob
|
||||
555.mob
|
||||
556.mob
|
||||
653.mob
|
||||
654.mob
|
||||
$
|
||||
|
|
|
@ -5,7 +5,7 @@ A Beer Keg is here with the tap already in it.~
|
|||
~
|
||||
23 o 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 50 1 0
|
||||
55 0 0 0
|
||||
55 0 0 0 0
|
||||
T 10400
|
||||
#10401
|
||||
beer glass beer~
|
||||
|
@ -14,7 +14,7 @@ A Beer Glass is on the ground here.~
|
|||
~
|
||||
17 o 0 0 0 ao 0 0 0 0 0 0 0
|
||||
50 50 1 0
|
||||
55 10 0 0
|
||||
55 10 0 0 0
|
||||
#10402
|
||||
forest map~
|
||||
a forest map~
|
||||
|
@ -22,7 +22,7 @@ A forest map lies here rolled up.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 750 0 0
|
||||
1 750 0 0 0
|
||||
E
|
||||
map forest~
|
||||
Area : A Small Forest
|
||||
|
@ -48,13 +48,13 @@ A tacky wooden sign is tacked into the ground by a tall oak.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
wooden sign tacky~
|
||||
+----------------------------+
|
||||
| @DMiz'real@n and Orchan Forest |
|
||||
| DMiz'real n and Orchan Forest |
|
||||
+----------------------------------+
|
||||
| The forest of @DMiz'real@n lies |
|
||||
| The forest of DMiz'real n lies |
|
||||
| to the north of this forest. |
|
||||
|----------------------------------|
|
||||
| To the south lies the Orchan |
|
||||
|
@ -73,7 +73,7 @@ A long sword shines on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 1 12 3
|
||||
8 347 0 5
|
||||
8 347 0 5 0
|
||||
#10405
|
||||
broze armor~
|
||||
bronze armor~
|
||||
|
@ -81,7 +81,7 @@ Bronze aromor glimmers in the light.~
|
|||
~
|
||||
9 0 0 0 0 adf 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
15 362 0 4
|
||||
15 362 0 4 0
|
||||
#10406
|
||||
bronze helm~
|
||||
a bronze helm~
|
||||
|
@ -89,7 +89,7 @@ A bronze helm is on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
5 346 0 4
|
||||
5 346 0 4 0
|
||||
#10407
|
||||
leather boots~
|
||||
a pair of leather boots~
|
||||
|
@ -97,7 +97,7 @@ A pair of boots are strewn about here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 150 0 2
|
||||
3 150 0 2 0
|
||||
#10408
|
||||
metal gloves~
|
||||
a pair of metal gloves~
|
||||
|
@ -105,7 +105,7 @@ A pair of metal gloves lie here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 124 0 2
|
||||
5 124 0 2 0
|
||||
#10409
|
||||
wooden shield~
|
||||
a wooden shield~
|
||||
|
@ -113,7 +113,7 @@ A wooden shield is on the ground here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
3 4 0 3
|
||||
3 4 0 3 0
|
||||
#10410
|
||||
town map~
|
||||
a town map~
|
||||
|
@ -121,7 +121,7 @@ A map has be carelessly droped here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 800 0 0
|
||||
1 800 0 0 0
|
||||
E
|
||||
town map~
|
||||
Area : Orchan Village
|
||||
|
@ -150,7 +150,7 @@ A road sign is staked into the ground on the side of the road~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
road sign~
|
||||
+------+
|
||||
|
@ -177,7 +177,7 @@ A sheet of map parchment has been droped.~
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 170 0 0
|
||||
1 170 0 0 0
|
||||
#10413
|
||||
ink pen~
|
||||
an ink pen~
|
||||
|
@ -185,7 +185,7 @@ An ink pen is on the ground near your feet.~
|
|||
~
|
||||
21 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 225 0 0
|
||||
2 225 0 0 0
|
||||
#10414
|
||||
house sign~
|
||||
a house sign~
|
||||
|
@ -193,7 +193,7 @@ A sign has been placed neatly onto the door.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
+----------------+
|
||||
|
@ -213,7 +213,7 @@ A short sword shimmers from the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 8 3
|
||||
5 312 0 2
|
||||
5 312 0 2 0
|
||||
#10416
|
||||
dagger~
|
||||
a dagger~
|
||||
|
@ -221,7 +221,7 @@ A dagger is stuck in the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 5 3
|
||||
2 224 0 2
|
||||
2 224 0 2 0
|
||||
#10417
|
||||
silver dagger~
|
||||
a silver dagger~
|
||||
|
@ -229,7 +229,7 @@ A silver dagger lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 13 3
|
||||
2 352 0 2
|
||||
2 352 0 2 0
|
||||
#10418
|
||||
diamond encrusted long sword~
|
||||
a diamond encrusted long sword~
|
||||
|
@ -237,7 +237,7 @@ A diamond encrusted long sword shimmers from the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 3 12 3
|
||||
8 647 0 4
|
||||
8 647 0 4 0
|
||||
#10419
|
||||
spear~
|
||||
a spear~
|
||||
|
@ -245,7 +245,7 @@ A spear has benn oddly placed here.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
2 1 8 14
|
||||
3 274 0 2
|
||||
3 274 0 2 0
|
||||
#10420
|
||||
war hammer~
|
||||
a war hammer~
|
||||
|
@ -253,7 +253,7 @@ A war hammer lies on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 1 14 7
|
||||
14 289 0 3
|
||||
14 289 0 3 0
|
||||
#10421
|
||||
diamond encrusted armor~
|
||||
diamond encrusted armor~
|
||||
|
@ -261,7 +261,7 @@ Diamond encrusted armor lies on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
10 624 0 5
|
||||
10 624 0 5 0
|
||||
#10422
|
||||
diamond encrusted leggings~
|
||||
a pair os diamond encrusted leggings~
|
||||
|
@ -269,7 +269,7 @@ A pair os diamond encrusted leggings lies on the ground here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
8 675 0 4
|
||||
8 675 0 4 0
|
||||
#10423
|
||||
diamond gloves~
|
||||
a pair of diamond gloves~
|
||||
|
@ -277,7 +277,7 @@ A pair of diamond gloves have been left here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
5 657 0 4
|
||||
5 657 0 4 0
|
||||
#10424
|
||||
diamond helm~
|
||||
a diamond helm~
|
||||
|
@ -285,7 +285,7 @@ A diamond helm has been placed here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
4 681 0 4
|
||||
4 681 0 4 0
|
||||
#10425
|
||||
siamond shield~
|
||||
a diamond shield~
|
||||
|
@ -293,7 +293,7 @@ A diamond shield lies on the ground.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
7 661 0 4
|
||||
7 661 0 4 0
|
||||
#10426
|
||||
silver boots~
|
||||
a pair of silve boots~
|
||||
|
@ -301,7 +301,7 @@ A pair of silver boots lies on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 628 0 0
|
||||
5 628 0 0 0
|
||||
#10427
|
||||
Zone Description Sign~
|
||||
a Zone Description Sign~
|
||||
|
@ -309,7 +309,7 @@ A Zone Description Sign Has been placed here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
Zone Description Sign~
|
||||
+------------------+
|
||||
|
@ -336,30 +336,30 @@ A maze map(not for mortals)~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 30
|
||||
1 1 0 30 0
|
||||
E
|
||||
map maze~
|
||||
@r-------------------------------------------------------
|
||||
r-------------------------------------------------------
|
||||
|
||||
@b DED
|
||||
@b |
|
||||
@b DED DED DED--MOD--DED X --MOD
|
||||
@b | | | | |
|
||||
@b X -- X -- X CNT-- X X --MOD--DED
|
||||
@b | | | |
|
||||
@b DED-- X X --MOD-- X -- X -- X -- X
|
||||
@b | | | |
|
||||
@b X -- X -- X DED X MOD
|
||||
@b | |
|
||||
@b X DED
|
||||
@b |
|
||||
@b ENT
|
||||
b DED
|
||||
b |
|
||||
b DED DED DED--MOD--DED X --MOD
|
||||
b | | | | |
|
||||
b X -- X -- X CNT-- X X --MOD--DED
|
||||
b | | | |
|
||||
b DED-- X X --MOD-- X -- X -- X -- X
|
||||
b | | | |
|
||||
b X -- X -- X DED X MOD
|
||||
b | |
|
||||
b X DED
|
||||
b |
|
||||
b ENT
|
||||
|
||||
@r-------------------------------------------------------
|
||||
@yENT: Beginning MOD: Monsters Den
|
||||
@yDED: Dead End X: Just a Regular Maze Room
|
||||
@yCNT: Center of the Maze @BRooms: 31
|
||||
@r-------------------------------------------------------@n
|
||||
r-------------------------------------------------------
|
||||
yENT: Beginning MOD: Monsters Den
|
||||
yDED: Dead End X: Just a Regular Maze Room
|
||||
yCNT: Center of the Maze BRooms: 31
|
||||
r------------------------------------------------------- n
|
||||
~
|
||||
#10429
|
||||
Infa Armor~
|
||||
|
@ -367,8 +367,8 @@ Infra Armor~
|
|||
Infra armor sits here~
|
||||
~
|
||||
9 ag 0 0 0 ad 0 0 0 o 0 0 0
|
||||
30 0 0 0
|
||||
16 892 0 7
|
||||
10 0 0 0
|
||||
16 892 0 7 0
|
||||
T 10413
|
||||
E
|
||||
Infa armor~
|
||||
|
@ -388,7 +388,7 @@ Taylors Journal sits here for people to read.~
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 10408
|
||||
#10431
|
||||
Master Map~
|
||||
|
@ -397,44 +397,37 @@ A Master Map lies on the ground here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1000 0 0
|
||||
4 1000 0 0 0
|
||||
E
|
||||
master map~
|
||||
@bMaster Map
|
||||
@r*=================+==================================*
|
||||
@r| @bPage 1 @r| @bForest Map @r|
|
||||
@r| @bPage 2 @r| @bVillage Map @r|
|
||||
@r| @bPage 3 @r| @bMaze Map @r|
|
||||
@r+=================+==================================+
|
||||
| |
|
||||
| @b@uTo look at any of these maps, it is look (#)@n@r |
|
||||
| |
|
||||
*====================================================*@n
|
||||
~
|
||||
E
|
||||
1~
|
||||
@bArea : A Small Forest
|
||||
@bLevel : Any Level
|
||||
@r-------------------------------------------------------
|
||||
@b WOD
|
||||
|
|
||||
BET--WOP--NTF--FTF ENF
|
||||
| | | |
|
||||
HSE LLP--ENF SHK--LKE
|
||||
@r-------------------------------------------------------
|
||||
@bWOD: Further into the Woods LLP: Lightly Lit Path
|
||||
BET: Barricade of Trees ENF: End of Forest
|
||||
WOP: Woodland Path NTF: Near the Tree Fort
|
||||
FTF: Foot of the Fort SHK: A Small Shack
|
||||
LKE: Lake
|
||||
@r-------------------------------------------------------
|
||||
3~
|
||||
r-------------------------------------------------------
|
||||
|
||||
b DED
|
||||
b |
|
||||
b DED DED DED--MOD--DED X --MOD
|
||||
b | | | | |
|
||||
b X -- X -- X CNT-- X X --MOD--DED
|
||||
b | | | |
|
||||
b DED-- X X --MOD-- X -- X -- X -- X
|
||||
b | | | |
|
||||
b X -- X -- X DED X MOD
|
||||
b | |
|
||||
b X DED
|
||||
b |
|
||||
b ENT
|
||||
|
||||
r-------------------------------------------------------
|
||||
yENT: Beginning MOD: Monsters Den
|
||||
yDED: Dead End X: Just a Regular Maze Room
|
||||
yCNT: Center of the Maze BRooms: 31
|
||||
r------------------------------------------------------- n
|
||||
~
|
||||
E
|
||||
2~
|
||||
@bArea : Orchan Village
|
||||
bArea : Orchan Village
|
||||
Level : Any
|
||||
@r-------------------------------------------------------
|
||||
@b
|
||||
r-------------------------------------------------------
|
||||
b
|
||||
MSH
|
||||
|
|
||||
MST--MST--VIW
|
||||
|
@ -445,36 +438,43 @@ Level : Any
|
|||
| | |
|
||||
ELD WPS--ROR
|
||||
|
||||
@r-------------------------------------------------------
|
||||
@bGTE: Gate ELD: Village Elder
|
||||
r-------------------------------------------------------
|
||||
bGTE: Gate ELD: Village Elder
|
||||
ROR: Rock Road VIW: Village Warrior
|
||||
WPS: Weapon Shop MST: Main Street
|
||||
ACS: Amor Shop MSH: Map Shop
|
||||
@r-------------------------------------------------------
|
||||
r-------------------------------------------------------
|
||||
~
|
||||
E
|
||||
3~
|
||||
@r-------------------------------------------------------
|
||||
|
||||
@b DED
|
||||
@b |
|
||||
@b DED DED DED--MOD--DED X --MOD
|
||||
@b | | | | |
|
||||
@b X -- X -- X CNT-- X X --MOD--DED
|
||||
@b | | | |
|
||||
@b DED-- X X --MOD-- X -- X -- X -- X
|
||||
@b | | | |
|
||||
@b X -- X -- X DED X MOD
|
||||
@b | |
|
||||
@b X DED
|
||||
@b |
|
||||
@b ENT
|
||||
|
||||
@r-------------------------------------------------------
|
||||
@yENT: Beginning MOD: Monsters Den
|
||||
@yDED: Dead End X: Just a Regular Maze Room
|
||||
@yCNT: Center of the Maze @BRooms: 31
|
||||
@r-------------------------------------------------------@n
|
||||
1~
|
||||
bArea : A Small Forest
|
||||
bLevel : Any Level
|
||||
r-------------------------------------------------------
|
||||
b WOD
|
||||
|
|
||||
BET--WOP--NTF--FTF ENF
|
||||
| | | |
|
||||
HSE LLP--ENF SHK--LKE
|
||||
r-------------------------------------------------------
|
||||
bWOD: Further into the Woods LLP: Lightly Lit Path
|
||||
BET: Barricade of Trees ENF: End of Forest
|
||||
WOP: Woodland Path NTF: Near the Tree Fort
|
||||
FTF: Foot of the Fort SHK: A Small Shack
|
||||
LKE: Lake
|
||||
r-------------------------------------------------------
|
||||
~
|
||||
E
|
||||
master map~
|
||||
bMaster Map
|
||||
r*=================+==================================*
|
||||
r| bPage 1 r| bForest Map r|
|
||||
r| bPage 2 r| bVillage Map r|
|
||||
r| bPage 3 r| bMaze Map r|
|
||||
r+=================+==================================+
|
||||
| |
|
||||
| b uTo look at any of these maps, it is look (#) n r |
|
||||
| |
|
||||
*====================================================* n
|
||||
~
|
||||
#10432
|
||||
map~
|
||||
|
@ -483,24 +483,7 @@ DO NOT LOOK!~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
E
|
||||
legend~
|
||||
+------+
|
||||
|LEGEND|
|
||||
+---------------------+------+--------------------+
|
||||
| ---: Gate :X:: A Dead End |
|
||||
| : :: Golden Road EHS: Elders House |
|
||||
| MST: Main Street PSH: Items Shop |
|
||||
| TSQ: Town Square BRD: Brick Road |
|
||||
| SIN: Small Intersection INN: Inn |
|
||||
| TPT: Trodden Path JSH: Jaks Shop |
|
||||
| CRD: Cement Road PND: Pond |
|
||||
| DRD: Dirt Road QLA: Quan Road |
|
||||
| STB: Stable CTY: Court Yard |
|
||||
| GRD: Gold Road WEL: Well |
|
||||
+-------------------------------------------------+
|
||||
~
|
||||
1 200 0 0 0
|
||||
E
|
||||
map~
|
||||
______________________________ ___________________________
|
||||
|
@ -535,6 +518,23 @@ map~
|
|||
|
||||
To see the legend it is 'look legend'
|
||||
~
|
||||
E
|
||||
legend~
|
||||
+------+
|
||||
|LEGEND|
|
||||
+---------------------+------+--------------------+
|
||||
| ---: Gate :X:: A Dead End |
|
||||
| : :: Golden Road EHS: Elders House |
|
||||
| MST: Main Street PSH: Items Shop |
|
||||
| TSQ: Town Square BRD: Brick Road |
|
||||
| SIN: Small Intersection INN: Inn |
|
||||
| TPT: Trodden Path JSH: Jaks Shop |
|
||||
| CRD: Cement Road PND: Pond |
|
||||
| DRD: Dirt Road QLA: Quan Road |
|
||||
| STB: Stable CTY: Court Yard |
|
||||
| GRD: Gold Road WEL: Well |
|
||||
+-------------------------------------------------+
|
||||
~
|
||||
#10433
|
||||
spy glasses~
|
||||
spy glasses~
|
||||
|
@ -542,16 +542,16 @@ A pair of spy glasses lies here.~
|
|||
~
|
||||
12 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 10
|
||||
1 1000 0 10 0
|
||||
T 10417
|
||||
#10434
|
||||
Infra Armor~
|
||||
the Infra Armor~
|
||||
Infra armor sits here~
|
||||
~
|
||||
9 ag 0 0 0 d 0 0 0 o 0 0 0
|
||||
30 0 0 0
|
||||
16 892 0 7
|
||||
9 ag 0 0 0 ad 0 0 0 o 0 0 0
|
||||
10 0 0 0
|
||||
16 892 0 7 0
|
||||
A
|
||||
1 3
|
||||
A
|
||||
|
@ -565,6 +565,6 @@ A bag is neatly folded here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 10416
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ The end of a long dining table protrudes from the west.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
end table~
|
||||
Majestic and intricately carved, this massive table fills the entire
|
||||
|
@ -19,7 +19,7 @@ The end of a long dining table protrudes from the east.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
end table~
|
||||
Majestic and intricately carved, this massive table fills the entire
|
||||
|
@ -33,7 +33,7 @@ A long dining table stretches to the east and west.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
long dining table~
|
||||
Made by the finest of carpenters, this immensely long table has several legs
|
||||
|
@ -48,7 +48,7 @@ A throne of quartz and beryl stands frozen in the center of the room.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
throne quartz beryl~
|
||||
Sculpted as if from ice itself, the transparent quartz of this throne
|
||||
|
@ -63,7 +63,7 @@ A grand glass piano stands abandoned to dust and snow.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1107
|
||||
E
|
||||
grand glass piano~
|
||||
|
@ -80,7 +80,7 @@ A case of jewellery glistens in the light.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
case jewellery~
|
||||
Once polished and transparent, this delicate case is now slightly frosted
|
||||
|
@ -96,7 +96,7 @@ A silver flame writhes silently on a crystal stand.~
|
|||
~
|
||||
1 dq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
silver flame crystal stand~
|
||||
Slowly undulating, the ripples of this fire are cool and reflective, giving
|
||||
|
@ -112,7 +112,7 @@ Blossoms of edelweiss nod sorrowfully in the stirring air.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
blossoms flowers edelweiss~
|
||||
Delicately star-shaped, and the pure colour of spun white wool, these tiny
|
||||
|
@ -126,7 +126,7 @@ A diamond bracelet glints brightly from the shadows.~
|
|||
~
|
||||
11 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 400 0 0
|
||||
1 400 0 0 0
|
||||
T 1109
|
||||
E
|
||||
diamond bracelet~
|
||||
|
@ -143,7 +143,7 @@ An ivory bed spread with silk stands in the center of the room.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
ivory bed silk~
|
||||
Smooth creamy curving lines make up the white frame of this bed, polished
|
||||
|
@ -158,7 +158,7 @@ A crystal chalice sparkles with holy light.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
crystal chalice~
|
||||
Clear as pure water, this delicate chalice sparkles as though imbued with its
|
||||
|
@ -172,7 +172,7 @@ A pewter blade glints sharply.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
pewter blade~
|
||||
Beautifully fashioned, this blade is extremely sharp along both its edges.
|
||||
|
@ -187,7 +187,7 @@ A sleep ring lies here~
|
|||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 4 0 0
|
||||
2 4 0 0 0
|
||||
#1113
|
||||
rosewood bed~
|
||||
a rosewood bed, covered with satin~
|
||||
|
@ -195,7 +195,7 @@ A bed of rosewood stands undisturbed, covered with satin.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
rosewood bed~
|
||||
Darkly beautiful, this bed has been carved from richly-hued rosewood.
|
||||
|
@ -211,7 +211,7 @@ A bed of mahogany and velvet stands frozen with ice.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bed mahogany velvet~
|
||||
The deep, dark wood of this bedframe glistens as though freshly polished, a
|
||||
|
@ -226,7 +226,7 @@ A crystalline bed stands here, covered with feather-down.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
crystalline bed~
|
||||
This bed's slender frame has been carved from some crystalline substance,
|
||||
|
@ -241,7 +241,7 @@ A frosted plum has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
frosted plum~
|
||||
Richly purple, this fruit is blossoming with beads of frozen juice. Its
|
||||
|
@ -255,7 +255,7 @@ A brick of cheese stands frozen in place.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
frozen brick cheese~
|
||||
This rich-coloured cheese looks as though it was once smooth and creamy.
|
||||
|
@ -269,7 +269,7 @@ A pewter goblet glints subtly.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 30 15 0
|
||||
35 10 0 0
|
||||
35 10 0 0 0
|
||||
E
|
||||
pewter goblet~
|
||||
This pretty goblet has been engraved with the image of a winged dragon. The
|
||||
|
@ -283,7 +283,7 @@ A barrel of ale has been cracked open.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
60 60 3 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
barrel ale~
|
||||
This large wooden barrel has had its top deliberately cracked and forced off.
|
||||
|
@ -296,7 +296,7 @@ An iron maiden stands against the wall.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
iron maiden~
|
||||
This medival torture device is visciously built, designed to cause
|
||||
|
@ -313,7 +313,7 @@ A bucket dangles above the well.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1127
|
||||
E
|
||||
bucket rope~
|
||||
|
@ -328,7 +328,7 @@ A rope hangs down into the well.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1126
|
||||
E
|
||||
rope~
|
||||
|
@ -343,7 +343,7 @@ A gold coin shines brightly here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
gold coin~
|
||||
This shiny, round coin has been abandoned for some strange reason. Perhaps
|
||||
|
@ -356,7 +356,7 @@ A handful of sludge lies in a lumpy pile.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
handful sludge~
|
||||
Mostly consisting of mud and a few green tufts of moss or fungi, this handful
|
||||
|
@ -370,7 +370,7 @@ An object for helping with triggers lies here.~
|
|||
~
|
||||
6 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1126
|
||||
white key~
|
||||
@Wa white key@n~
|
||||
|
@ -378,7 +378,7 @@ white key~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
white key~
|
||||
This pale key is elegant and intricately carved. It seems to have been
|
||||
|
@ -392,7 +392,7 @@ dark key~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
dark key~
|
||||
Oily black and glistening, this dark key looks as though it has been carved
|
||||
|
@ -406,7 +406,7 @@ crystal tiara~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 300 0 0
|
||||
1 300 0 0 0
|
||||
E
|
||||
crystal tiara~
|
||||
Delicate and shimmering, a thin band of crystal has been twisted by some
|
||||
|
@ -422,7 +422,7 @@ snow-speckled gown~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 400 0 0
|
||||
2 400 0 0 0
|
||||
E
|
||||
snow-speckled gown~
|
||||
Long and flowing, this elegant white gown appears to made out of an extremely
|
||||
|
@ -439,7 +439,7 @@ A DG test map lies here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
T 1134
|
||||
E
|
||||
DG test map~
|
||||
|
|
|
@ -9,7 +9,7 @@ A list of the staff's emails has been left here.~
|
|||
T 1205
|
||||
E
|
||||
list email staff~
|
||||
@RHELP CONTACT@n for the most recent listing or:
|
||||
RHELP CONTACT n for the most recent listing or:
|
||||
|
||||
~
|
||||
#1201
|
||||
|
@ -160,8 +160,8 @@ A staff only board is floating here.~
|
|||
0 0 0 0 0
|
||||
#1228
|
||||
advertising bulletin boards gen_boards~
|
||||
a advertising bulletin board~
|
||||
A advertising board is hovering here.~
|
||||
an advertising bulletin board~
|
||||
An advertising board is hovering here.~
|
||||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
|
@ -304,14 +304,14 @@ A piece of fireworks is planted in a champagne bottle.~
|
|||
0 0 0 0 0
|
||||
T 1297
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
E
|
||||
bottle champagne~
|
||||
The bottle is filled partially with water so it doesn't tilt over. Someone
|
||||
has obviously drunk the champagne first.
|
||||
~
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
#1299
|
||||
christmas tree~
|
||||
a christmas tree~
|
||||
|
|
|
@ -5,7 +5,7 @@ Some apprehension lays here in waiting.~
|
|||
~
|
||||
12 0 0 0 0 an 0 0 0 tu 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
apprehension~
|
||||
Everyone has a little. Some have more than others. It is that feeling of
|
||||
|
@ -19,7 +19,7 @@ A fist sized smooth metal grenade looks armed.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1350
|
||||
E
|
||||
grenade~
|
||||
|
@ -34,7 +34,7 @@ A pile of gold coins is half-buried in the mud and muck.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000000 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1351
|
||||
E
|
||||
pile gold coins~
|
||||
|
@ -48,7 +48,7 @@ A small silver plated pistol.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1352
|
||||
#1304
|
||||
kiss candy~
|
||||
|
@ -57,7 +57,7 @@ A sweet kiss has lost its way and lies here waiting~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
kiss candy ~
|
||||
Fyre has selected only the finest of ingredients for this chocolate
|
||||
|
@ -72,7 +72,7 @@ Some common sense has been left here. Better give it to someone that needs it.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
common sense~
|
||||
Common sense seems to be lacking in the world. Be sure to spread this
|
||||
|
@ -85,7 +85,7 @@ A policy on how to get new builders started, called "Order of Events" is hoverin
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
order events policy starting newbie builders~
|
||||
HELP STAFF
|
||||
|
@ -97,7 +97,7 @@ A building report example.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
building report example~
|
||||
HELP REPORT
|
||||
|
@ -109,7 +109,7 @@ A manual of tips on how to use proper grammar.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
grammar tips~
|
||||
HELP GRAMMAR
|
||||
|
@ -121,7 +121,7 @@ The zone proposal guidelines were left here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
zone proposal guidelines~
|
||||
HELP PROPOSAL
|
||||
|
@ -133,7 +133,7 @@ A zone completion policy for builder's.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
zone completion policy~
|
||||
HELP COMPLETION
|
||||
|
@ -145,7 +145,7 @@ Something you definitely deserve was left here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1312
|
||||
suggestions~
|
||||
some suggestions~
|
||||
|
@ -153,7 +153,7 @@ Some Suggestions for a would be builder.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
suggestions~
|
||||
HELP SUGGESTIONS
|
||||
|
@ -178,7 +178,7 @@ be sure it worked and then feel free to delete away.
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1314
|
||||
graduation certificate~
|
||||
a graduation certificate~
|
||||
|
@ -186,7 +186,7 @@ A certificate for graduating from TBA has been abandoned here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
certificate graduation~
|
||||
It rambles on in some officialese language about how great the person is who
|
||||
|
@ -199,7 +199,7 @@ A gnarled wooden staff beacons you.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
T 1389
|
||||
E
|
||||
gnarled wooden staff~
|
||||
|
@ -214,7 +214,7 @@ An orb meant to top a staff must have fallen out here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
orb staff topping~
|
||||
The orb is about the size of a small fist. It appears to have been meant to
|
||||
|
@ -227,7 +227,7 @@ A broken and useless staff has been discarded here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
broken staff~
|
||||
It appears to have once been a very nice staff that someone ruined by
|
||||
|
@ -240,7 +240,7 @@ A christmas hat with reindeer horns coming out of it lies here.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
christmas hat reindeer~
|
||||
This festive hat is trimmed with red and gold tinsel, green velvety material
|
||||
|
@ -248,13 +248,13 @@ peaking in the middle with two large reindeer horns branching out either side.
|
|||
Very fetching.
|
||||
~
|
||||
#1319
|
||||
a festive Christmas cracker~
|
||||
festive Christmas cracker~
|
||||
a festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @ncracker~
|
||||
A festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @gcracker lies here, ready to be pulled.~
|
||||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
christmas cracker festive~
|
||||
This is a very fun looking Christmas cracker, and fun things are always best
|
||||
|
@ -268,7 +268,7 @@ The World's smallest violin is waiting for someone to play it.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
smallest violin~
|
||||
This violin is meant for those with a sarcastic wit and too much spare time
|
||||
|
@ -281,7 +281,7 @@ Yes, this is everything including the kitchen sink.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
kitchen sink~
|
||||
Rumble thought of everything......
|
||||
|
@ -293,7 +293,7 @@ An oath lays on the ground waiting to be sworn.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
|
@ -309,10 +309,10 @@ A builder intro note has been dropped here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
introduction note paper~
|
||||
This has been moved to @RHELP INTRO@n.
|
||||
This has been moved to RHELP INTRO n.
|
||||
~
|
||||
#1329
|
||||
test backpack~
|
||||
|
@ -321,7 +321,7 @@ A locked backpack with Test written on its front.~
|
|||
~
|
||||
15 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
100 10 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1349
|
||||
#1330
|
||||
straightjacket jacket straitjacket~
|
||||
|
@ -330,7 +330,7 @@ A pristine white straitjacket is waiting for you.~
|
|||
~
|
||||
11 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 100 0 0
|
||||
10 100 0 0 0
|
||||
T 1345
|
||||
T 1346
|
||||
#1331
|
||||
|
@ -340,7 +340,7 @@ A curved goat's horn overflows with fruit, vegetables, and ears of grain.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 100 0 0
|
||||
15 100 0 0 0
|
||||
E
|
||||
cornucopia goats horn~
|
||||
"Cornucopia" comes from the Latin "cornu copiae," which translates literally
|
||||
|
@ -358,7 +358,7 @@ A trial vnum assigner helps people work on thier trial vnum.~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
0 0 0 0 0
|
||||
T 1365
|
||||
T 1366
|
||||
T 1306
|
||||
|
@ -374,7 +374,7 @@ A post-it note is stuck here as a reminder to someone.~
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1334
|
||||
pilot precise pen~
|
||||
a fine pen~
|
||||
|
@ -382,15 +382,15 @@ A Pilot Precision Pen awaits someone's use.~
|
|||
~
|
||||
21 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1335
|
||||
a novelty prize~
|
||||
novelty prize~
|
||||
a novelty prize~
|
||||
A novelty prize lies on the ground.~
|
||||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
novelty prize~
|
||||
This is a rather cheap-looking novelty prize. Congratulations on winning
|
||||
|
@ -403,7 +403,7 @@ A beautifully wrapped @RC@gh@Rr@gi@Rs@gt@Rm@ga@Rs @gp@Rr@ge@Rs@ge@Rn@gt@g has be
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1973
|
||||
E
|
||||
wrapped christmas present~
|
||||
|
@ -418,7 +418,7 @@ bright christmas lights~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bright christmas lights~
|
||||
This string of Christmas lights is brightly coloured, and brings an air of
|
||||
|
@ -431,7 +431,7 @@ A large Christmas pine tree, covered with tinsel and baubles lights up the room.
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
Christmas tree pine large~
|
||||
This large and beautiful tree gives off a rich scent of fresh pine, long
|
||||
|
@ -440,13 +440,13 @@ baubles hang here and there, along with assorted wooden toys. Soft glowing
|
|||
lights surround the entire tree with a warm halo-like haze.
|
||||
~
|
||||
#1339
|
||||
a Christmas pudding~
|
||||
Christmas pudding~
|
||||
a plump Christmas pudding~
|
||||
A plump Christmas pudding has been left here, what's wrong with it?~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
pudding christmas~
|
||||
A wonderfully delicious looking pudding filled with festive fruits and
|
||||
|
@ -459,7 +459,7 @@ christmas santa claus hat~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
christmas santa claus hat~
|
||||
This bright red hat is trimmed with soft white fur, a little fluffy pom-pom
|
||||
|
@ -472,7 +472,7 @@ A Christmas stocking hangs expectantly from the wall.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
christmas stocking~
|
||||
This rather large knitted stocking has been designed to hold a LOT of
|
||||
|
@ -485,7 +485,7 @@ A pretty heart shaped candy with a message on it lies here.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1309
|
||||
#1343
|
||||
code conduct~
|
||||
|
@ -494,7 +494,7 @@ The Code of Conduct was placed here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
code conduct~
|
||||
The United States Military Code of Conduct
|
||||
|
@ -532,7 +532,7 @@ A sword so ultimately powerful that it is cheesy.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 5 14
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1345
|
||||
key gateguard~
|
||||
a key~
|
||||
|
@ -540,7 +540,7 @@ The gateguards key was left here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1369
|
||||
Memorial 9.11 9/11 stone pyramid 911~
|
||||
a 911 memorial~
|
||||
|
@ -548,7 +548,7 @@ A tapered pyramid of dark stone rises from floor to ceiling.~
|
|||
~
|
||||
8 e 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
plaque base~
|
||||
To the memory of the thousands who died, and for the hundreds of millions
|
||||
|
@ -571,7 +571,7 @@ An American flag is hung at half mast to mourn the World's loss.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
flag american mast half 1FEB03~
|
||||
The flag hangs limp and still unstirred by the wind. As if it mourns along with the
|
||||
|
@ -629,7 +629,7 @@ A large pile of cash and coins are labeled "Rumble's Gambling Winnings."~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
150 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1389
|
||||
obvious award~
|
||||
the "thanks for stating the obvious" award~
|
||||
|
@ -637,7 +637,7 @@ The "thanks for stating the obvious" award lies here majestically, waiting to be
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
obvious award~
|
||||
This award was created for those who have the knack of stating what everyone
|
||||
|
@ -650,7 +650,7 @@ The "I don't know how to talk on the right channel" award is waiting to be award
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
award channel~
|
||||
The award is huge and cumbersome. It is a large gold plated telephone
|
||||
|
@ -664,7 +664,7 @@ A bottle of deodorant is begging to be sprayed~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 1 0
|
||||
1 9 0 0
|
||||
1 9 0 0 0
|
||||
T 1362
|
||||
E
|
||||
deodorant bottle~
|
||||
|
@ -678,7 +678,7 @@ A postal worker's shotgun is beckoning you.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
1 1 1 12
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 45
|
||||
E
|
||||
shotgun~
|
||||
|
@ -691,7 +691,7 @@ Dorothy left her ruby slippers here. Maybe they can take you home.~
|
|||
~
|
||||
11 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1391
|
||||
E
|
||||
ruby slippers~
|
||||
|
@ -811,7 +811,7 @@ This poem was written by a Marine stationed in Okinawa Japan.
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1398
|
||||
rotten mistletoe~
|
||||
some rotten mistletoe~
|
||||
|
@ -819,5 +819,5 @@ This mistletoe reeks of mold and decay.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 1
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,15 +5,15 @@ A strange looking helmet with an ornamental fish on it.~
|
|||
~
|
||||
9 e 0 0 0 ae 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 500 0 0
|
||||
3 500 0 0 0
|
||||
#2001
|
||||
shortsword~
|
||||
a shortsword~
|
||||
A short, thick sword is stuck in the ground up to it's hilt.~
|
||||
A short, thick sword is stuck in the ground up to its hilt.~
|
||||
~
|
||||
5 emn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 3
|
||||
6 1000 0 0
|
||||
6 1000 0 0 0
|
||||
#2002
|
||||
shield~
|
||||
a shield~
|
||||
|
@ -21,7 +21,7 @@ A strange oblong shaped shield with a fish painted on it is lying here.~
|
|||
~
|
||||
9 eq 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
6 450 0 0
|
||||
6 450 0 0 0
|
||||
#2003
|
||||
leg shield~
|
||||
some leg shields~
|
||||
|
@ -29,7 +29,7 @@ A pair of metal plates lie on the floor.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#2004
|
||||
arm shield~
|
||||
some arm shields~
|
||||
|
@ -37,15 +37,15 @@ A set of arm shields are lying in the dust.~
|
|||
~
|
||||
9 e 0 0 0 ai 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 300 0 0
|
||||
3 300 0 0 0
|
||||
#2005
|
||||
net~
|
||||
a net~
|
||||
A net with weighted lead balls on it's egdes is lying here.~
|
||||
A net, with weighted lead balls on its edges, is lying here.~
|
||||
~
|
||||
12 e 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 200 0 0
|
||||
15 200 0 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -57,7 +57,7 @@ A trident with barbed points was left here.~
|
|||
~
|
||||
5 emn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 6 3 11
|
||||
6 500 0 0
|
||||
6 500 0 0 0
|
||||
#2007
|
||||
dagger~
|
||||
a dagger~
|
||||
|
@ -65,7 +65,7 @@ An old dull looking dagger was discarded here.~
|
|||
~
|
||||
5 en 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 3 14
|
||||
3 300 0 0
|
||||
3 300 0 0 0
|
||||
#2008
|
||||
pot~
|
||||
a smelly pot~
|
||||
|
@ -73,7 +73,7 @@ A smelly pot is stinking up the entire room.~
|
|||
~
|
||||
12 dh 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
20 10 0 0
|
||||
20 10 0 0 0
|
||||
A
|
||||
6 -2
|
||||
A
|
||||
|
@ -85,7 +85,7 @@ A long sharpened iron tusk was left here.~
|
|||
~
|
||||
5 en 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 3 11
|
||||
10 100 0 0
|
||||
10 100 0 0 0
|
||||
#2010
|
||||
warriors medal~
|
||||
the warriors medal~
|
||||
|
@ -93,7 +93,7 @@ A medal is lying here~
|
|||
~
|
||||
11 amnoq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 25
|
||||
1 1000 0 25 0
|
||||
A
|
||||
13 25
|
||||
A
|
||||
|
@ -107,7 +107,7 @@ A medal is lying here~
|
|||
~
|
||||
11 amnpq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 25
|
||||
1 1000 0 25 0
|
||||
A
|
||||
2 2
|
||||
A
|
||||
|
@ -121,7 +121,7 @@ A medal is lying here~
|
|||
~
|
||||
11 amopq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 25
|
||||
1 1000 0 25 0
|
||||
A
|
||||
12 25
|
||||
A
|
||||
|
@ -135,7 +135,7 @@ A medal is lying here~
|
|||
~
|
||||
11 anopq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 25
|
||||
1 1000 0 25 0
|
||||
A
|
||||
12 25
|
||||
A
|
||||
|
@ -149,7 +149,7 @@ A medal is lying here~
|
|||
~
|
||||
11 aq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 25
|
||||
1 1000 0 25 0
|
||||
A
|
||||
18 3
|
||||
A
|
||||
|
|
|
@ -5,7 +5,7 @@ A dragontooth necklace is here.~
|
|||
~
|
||||
8 a 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 480 0 0
|
||||
1 480 0 0 0
|
||||
E
|
||||
dragontooth necklace~
|
||||
The teeth from several dragons have been strung up on a rawhide necklace.
|
||||
|
@ -23,7 +23,7 @@ A pile of sticks is lying on the ground.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 50 0 0
|
||||
2 50 0 0 0
|
||||
E
|
||||
pile sticks~
|
||||
This is just a simple pile of sticks that was left here, most likely from a
|
||||
|
@ -82,7 +82,7 @@ O-O-O-O-O-O-O-O-O-O-O-O
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#23303
|
||||
bird feather~
|
||||
a bird feather~
|
||||
|
@ -90,7 +90,7 @@ A colorful bird feather has dropped on the ground before you.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
bird feather~
|
||||
The feather is bright with colors ranging from blue to orange to green.
|
||||
|
@ -103,7 +103,7 @@ A large tumbleweed is blowing around in the wind.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
tumbleweed weed~
|
||||
The tumbleweed consists of many dead twigs bunched together. It's
|
||||
|
@ -116,7 +116,7 @@ A fragile looking skull is sitting on the ground.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 0
|
||||
3 1 0 0 0
|
||||
E
|
||||
skull~
|
||||
The skull looks up at you with its empty eyes. The skull is covered with
|
||||
|
@ -129,7 +129,7 @@ A large rock is sitting here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
large rock~
|
||||
The rock is rather plain. You notice a few small chips on the surface.
|
||||
|
@ -141,7 +141,7 @@ There is a pile of dust at your feet.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
Pile dust~
|
||||
This is just a simple pile of dust. There is nothing special about it.
|
||||
|
@ -153,7 +153,7 @@ A broken lantern has been left here.~
|
|||
~
|
||||
1 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 10 0
|
||||
3 125 0 0
|
||||
3 125 0 0 0
|
||||
E
|
||||
broken lantern~
|
||||
The lantern appears to be out of gas. The glass top has been shattered,
|
||||
|
@ -166,7 +166,7 @@ A torn shirt has been left here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
torn shirt~
|
||||
The shirt has almost been ripped to shreads. It might be possible to still
|
||||
|
@ -179,7 +179,7 @@ A beautiful onyx ring has been left here.~
|
|||
~
|
||||
8 a 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
onyx ring~
|
||||
The beautiful ring sparkles in the light of the day. The ring holds no
|
||||
|
@ -193,7 +193,7 @@ A shimmering glass stone is here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
E
|
||||
glass stone~
|
||||
As you look at the beautiful rock, you see a slight shade of blue coming
|
||||
|
@ -206,7 +206,7 @@ A small candle is lying on the floor in front of you.~
|
|||
~
|
||||
1 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
E
|
||||
candle~
|
||||
As you look at the candle, you notice there isn't much left of it. It could
|
||||
|
@ -219,7 +219,7 @@ A canteen is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 10 0 0
|
||||
15 1 0 0
|
||||
15 1 0 0 0
|
||||
E
|
||||
canteen~
|
||||
The canteen is rather simple looking. The outside is made out of cat skin,
|
||||
|
@ -232,7 +232,7 @@ A coil of rope is here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 0
|
||||
3 1 0 0 0
|
||||
E
|
||||
coil rope~
|
||||
There is 50' of rope here which could be used for climbing. The rope
|
||||
|
@ -240,16 +240,16 @@ appears to be in good shape.
|
|||
~
|
||||
#23337
|
||||
burnt out torch~
|
||||
a brunt out torch~
|
||||
a burnt out torch~
|
||||
A burnt out torch has been left here.~
|
||||
~
|
||||
1 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 2 0
|
||||
3 75 0 0
|
||||
3 75 0 0 0
|
||||
E
|
||||
burned out torch~
|
||||
burnt out torch~
|
||||
The torch is in reasonably good shape. You might still be able to get some
|
||||
light from it, but don's expect it to last long.
|
||||
light from it, but don't expect it to last long.
|
||||
~
|
||||
#23340
|
||||
red dagger~
|
||||
|
@ -258,7 +258,7 @@ A red dagger is here.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
2 2 2 3
|
||||
4 150 0 0
|
||||
4 150 0 0 0
|
||||
E
|
||||
red dagger~
|
||||
This weapon is rather extravagant looking. The handle is made from ivory.
|
||||
|
@ -276,7 +276,7 @@ A torch is here.~
|
|||
~
|
||||
1 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 10 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
E
|
||||
torch~
|
||||
The torch is simple looking. There doesnt appear to be anything special
|
||||
|
@ -289,7 +289,7 @@ A mace is lying on the ground.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
1 1 2 11
|
||||
4 900 0 0
|
||||
4 900 0 0 0
|
||||
E
|
||||
mace~
|
||||
The weapon is quite large in size. You notice several large spikes coming
|
||||
|
@ -302,7 +302,7 @@ A small dirk has been left here.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
2 1 3 14
|
||||
3 500 0 0
|
||||
3 500 0 0 0
|
||||
E
|
||||
dirk~
|
||||
As you look at the dirk, you notice how small it is. However, it is quite
|
||||
|
@ -315,7 +315,7 @@ A pair of dragonmail gloves are here.~
|
|||
~
|
||||
9 a 0 0 0 aho 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
7 700 0 0
|
||||
7 700 0 0 0
|
||||
E
|
||||
dragonmail gloves~
|
||||
These fine gloves were hand made from the scales of a dragon. They look
|
||||
|
@ -328,7 +328,7 @@ A toy top is here.~
|
|||
~
|
||||
8 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 125 0 0
|
||||
2 125 0 0 0
|
||||
E
|
||||
toy top~
|
||||
This is just a simple toy top from a child. You could amuse yourself by
|
||||
|
@ -341,7 +341,7 @@ A large dragonscale backpack has been left here.~
|
|||
~
|
||||
15 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
250 1 -1 0
|
||||
5 140 0 0
|
||||
5 140 0 0 0
|
||||
E
|
||||
dragonscale backpack~
|
||||
The pack is considerably large and could carry a lot. It is green and very
|
||||
|
@ -354,7 +354,7 @@ A feather is here.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
feather~
|
||||
This is a feather of a hawk. There is nothing special about it.
|
||||
|
@ -366,7 +366,7 @@ A pair of dragonscale boots is here.~
|
|||
~
|
||||
9 0 0 0 0 ago 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
8 850 0 0
|
||||
8 850 0 0 0
|
||||
E
|
||||
dragonscale boots boot~
|
||||
As you look at the boots, you notice they are in excellent condition. They
|
||||
|
@ -380,7 +380,7 @@ A suit of dragonscale armour is here.~
|
|||
~
|
||||
9 b 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
10 400 0 0
|
||||
10 400 0 0 0
|
||||
E
|
||||
dragonscale armour~
|
||||
The suit of armour is quite large, but would provide excellent protection
|
||||
|
@ -396,7 +396,7 @@ A dragonscale warhelm is here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
8 150 0 0
|
||||
8 150 0 0 0
|
||||
E
|
||||
dragonscale warhelm~
|
||||
This is a simple helmet, designed to protect your head in battle.
|
||||
|
@ -408,7 +408,7 @@ A ruby gem is lying on the ground before you.~
|
|||
~
|
||||
8 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 600 0 0
|
||||
1 600 0 0 0
|
||||
E
|
||||
ruby gem~
|
||||
The gem reflects off the sun, making a red rainbow in front of you. You
|
||||
|
|
|
@ -238,7 +238,7 @@ guard belt drow~
|
|||
by the drow guards in a method only know to them.
|
||||
~
|
||||
#23919
|
||||
a drow guard bracelet~
|
||||
drow guard bracelet~
|
||||
a drow bracelet~
|
||||
A drow guard's bracelet.~
|
||||
~
|
||||
|
|
|
@ -5,7 +5,7 @@ A glinting key of diamond has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
2500 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#2501
|
||||
oven black~
|
||||
an oven~
|
||||
|
@ -13,7 +13,7 @@ an oven~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2502
|
||||
locker~
|
||||
a meat locker~
|
||||
|
@ -21,7 +21,7 @@ a meat locker~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
locker~
|
||||
You just had the horrid thought that a cadaver might be in there.
|
||||
|
@ -33,7 +33,7 @@ a spice rack~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
10 150 50 0
|
||||
10 150 50 0 0
|
||||
#2504
|
||||
slice bread traveller~
|
||||
a slice of traveller's bread~
|
||||
|
@ -41,7 +41,7 @@ A slice of traveller's bread is here looking very tasty.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0
|
||||
1 12 3 0
|
||||
1 12 3 0 0
|
||||
#2505
|
||||
chunk meat~
|
||||
a large chunk of meat~
|
||||
|
@ -49,7 +49,7 @@ A large chunk of meat is here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 1
|
||||
2 20 5 0
|
||||
2 20 5 0 0
|
||||
#2506
|
||||
sandwich~
|
||||
a finger sandwich~
|
||||
|
@ -57,7 +57,7 @@ A finger sandwich is here.~
|
|||
~
|
||||
19 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 0 0 0
|
||||
2 15 5 0
|
||||
2 15 5 0 0
|
||||
E
|
||||
sandwich finger~
|
||||
It would look quite tasty if someone had first removed the fingernails!
|
||||
|
@ -69,7 +69,7 @@ A straw broom is here leaning against the wall.~
|
|||
~
|
||||
22 d 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 5 600 0
|
||||
5 5 600 0 0
|
||||
E
|
||||
broom straw~
|
||||
A magical flying broomstick? Nah! Not here.
|
||||
|
@ -81,7 +81,7 @@ A cabinet is here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5000 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2509
|
||||
bar silver~
|
||||
a bar of silver~
|
||||
|
@ -89,7 +89,7 @@ A bar of silver has been left here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1000 500 0
|
||||
10 1000 500 0 0
|
||||
#2510
|
||||
bar gold~
|
||||
a bar of gold~
|
||||
|
@ -97,7 +97,7 @@ A bar of gold has been left here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
11 200 75 0
|
||||
11 200 75 0 0
|
||||
#2511
|
||||
bar mithril~
|
||||
a bar of mithril~
|
||||
|
@ -105,7 +105,7 @@ A bar of mithril has been left here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
12 300 95 0
|
||||
12 300 95 0 0
|
||||
#2512
|
||||
bar adamantite~
|
||||
a bar of adamantite~
|
||||
|
@ -113,7 +113,7 @@ A bar of adamantite has been left here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 500 100 0
|
||||
15 500 100 0 0
|
||||
#2513
|
||||
hammer mithril~
|
||||
a mithril hammer~
|
||||
|
@ -121,7 +121,7 @@ A mithril hammer has been left here~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 7
|
||||
19 1000 100 0
|
||||
19 1000 100 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -133,7 +133,7 @@ A chest is here.~
|
|||
~
|
||||
15 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
5000 15 1316 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2515
|
||||
key~
|
||||
a small key~
|
||||
|
@ -141,7 +141,7 @@ A small key has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2516
|
||||
long sword~
|
||||
a long sword~
|
||||
|
@ -149,7 +149,7 @@ A long sword has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
8 1000 100 0
|
||||
8 1000 100 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -161,7 +161,7 @@ A finely crafted dagger made of silver is on the ground here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 3 11
|
||||
5 150 120 0
|
||||
5 150 120 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -173,7 +173,7 @@ A curved scimitar is here in a jewel-covered sheath.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 3
|
||||
10 175 19 0
|
||||
10 175 19 0 0
|
||||
A
|
||||
13 3
|
||||
#2519
|
||||
|
@ -183,7 +183,7 @@ A wooden staff is against the wall here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 8
|
||||
6 10 5 0
|
||||
6 10 5 0 0
|
||||
#2520
|
||||
cabinet silver~
|
||||
a silver chased cabinet~
|
||||
|
@ -191,7 +191,7 @@ A large cabinet with a silver finish is here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5000 15 2523 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2521
|
||||
cabinet silver~
|
||||
a silver chased cabinet~
|
||||
|
@ -199,7 +199,7 @@ A large cabinet with a silver finish is here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5000 15 2523 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2522
|
||||
key old~
|
||||
an old key~
|
||||
|
@ -207,7 +207,7 @@ An old key is here~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2523
|
||||
key silvery~
|
||||
a silvery key~
|
||||
|
@ -215,7 +215,7 @@ A silvery key has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2524
|
||||
key silvery~
|
||||
a silvery key~
|
||||
|
@ -223,7 +223,7 @@ A silvery key has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2525
|
||||
staff red white~
|
||||
a red and white staff~
|
||||
|
@ -231,7 +231,7 @@ A red and white staff is leaning against the wall here~
|
|||
~
|
||||
4 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 3 3 28
|
||||
8 550 50 0
|
||||
8 550 50 0 0
|
||||
#2526
|
||||
staff burnt~
|
||||
a burnt staff~
|
||||
|
@ -239,7 +239,7 @@ A burnt staff is leaning against the wall here.~
|
|||
~
|
||||
4 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 4 4 4
|
||||
6 900 60 0
|
||||
6 900 60 0 0
|
||||
#2527
|
||||
rod black~
|
||||
a black rod~
|
||||
|
@ -247,7 +247,7 @@ A black rod has been left here.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 3 3 22
|
||||
4 800 200 0
|
||||
4 800 200 0 0
|
||||
#2528
|
||||
stick wooden wand~
|
||||
a wooden stick~
|
||||
|
@ -255,7 +255,7 @@ A wooden stick is here~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 10 10 3
|
||||
4 600 60 0
|
||||
4 600 60 0 0
|
||||
#2529
|
||||
wand metal~
|
||||
a metal wand~
|
||||
|
@ -263,7 +263,7 @@ A metal wand is here.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 20 4 25
|
||||
5 800 350 0
|
||||
5 800 350 0 0
|
||||
#2530
|
||||
cauldron black~
|
||||
a black cauldron~
|
||||
|
@ -271,7 +271,7 @@ A large black cauldron is here bubbling.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2531
|
||||
wings bat~
|
||||
a small pair of bat wings~
|
||||
|
@ -279,7 +279,7 @@ A small pair of bat wings is here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 1 0
|
||||
2 1 1 0 0
|
||||
#2532
|
||||
eyeball eye~
|
||||
an eyeball~
|
||||
|
@ -287,7 +287,7 @@ An eyeball has been left here~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
#2533
|
||||
book tome~
|
||||
the book of magic~
|
||||
|
@ -295,7 +295,7 @@ An enormous book is lying open here~
|
|||
~
|
||||
15 ag 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2534
|
||||
spectacles glasses~
|
||||
a pair of spectacles~
|
||||
|
@ -303,7 +303,7 @@ A pair of wire-rimmed spectacles has been left here.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1000 500 0
|
||||
4 1000 500 0 0
|
||||
A
|
||||
3 1
|
||||
A
|
||||
|
@ -315,7 +315,7 @@ A golden altar stands here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2536
|
||||
medallion heart~
|
||||
a heart shaped medallion~
|
||||
|
@ -323,7 +323,7 @@ A heart shaped medallion is here.~
|
|||
~
|
||||
9 bdei 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1000 100 0
|
||||
3 1000 100 0 0
|
||||
A
|
||||
4 2
|
||||
A
|
||||
|
@ -335,7 +335,7 @@ A large chest is here.~
|
|||
~
|
||||
15 ag 0 0 0 0 0 0 0 0 0 0 0
|
||||
2000 15 2538 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#2538
|
||||
key intricate~
|
||||
an intricately carved key~
|
||||
|
@ -343,17 +343,17 @@ An intricately carved key has been left here.~
|
|||
~
|
||||
18 acdgq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
A
|
||||
24 -1
|
||||
#2539
|
||||
a pile of coins~
|
||||
pile coins~
|
||||
a pile of coins is here~
|
||||
A pile of coins is here.~
|
||||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
235 0 0 0
|
||||
23 235 0 0
|
||||
23 235 0 0 0
|
||||
#2540
|
||||
cloak brown~
|
||||
a brown cloak~
|
||||
|
@ -361,7 +361,7 @@ A travel worn cloak has carelessly been left here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 200 25 0
|
||||
5 200 25 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -373,7 +373,7 @@ Some multicolored cloth is on the ground here~
|
|||
~
|
||||
9 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 150 50 0
|
||||
4 150 50 0 0
|
||||
A
|
||||
2 2
|
||||
A
|
||||
|
@ -385,7 +385,7 @@ A pair of old boots is here, they look very comfortable.~
|
|||
~
|
||||
9 g 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 350 90 0
|
||||
2 350 90 0 0
|
||||
A
|
||||
14 15
|
||||
#2543
|
||||
|
@ -395,7 +395,7 @@ A small seashell has been left here.~
|
|||
~
|
||||
22 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 650 110 0
|
||||
2 650 110 0 0
|
||||
#2544
|
||||
backpack leather~
|
||||
a leather backpack~
|
||||
|
@ -403,7 +403,7 @@ A leather backpack is here.~
|
|||
~
|
||||
15 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
750 0 -1 0
|
||||
9 750 50 0
|
||||
9 750 50 0 0
|
||||
#2545
|
||||
cup brew herbal tea~
|
||||
a herbal brew~
|
||||
|
@ -411,7 +411,7 @@ A herbal brew is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 11 1
|
||||
10 11 5 0
|
||||
10 11 5 0 0
|
||||
#2546
|
||||
waybread~
|
||||
a waybread~
|
||||
|
@ -419,7 +419,7 @@ A loaf of waybread has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
32 0 0 0
|
||||
3 65 5 0
|
||||
3 65 5 0 0
|
||||
#2547
|
||||
cleaver~
|
||||
a meat cleaver~
|
||||
|
@ -427,7 +427,7 @@ A meat cleaver is sticking in the wall here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 1
|
||||
8 600 100 0
|
||||
8 600 100 0 0
|
||||
#2548
|
||||
shackles chain~
|
||||
some chain shackles~
|
||||
|
@ -435,7 +435,7 @@ Some chain shackles have been discarded here~
|
|||
~
|
||||
13 gh 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 750 1000 0
|
||||
15 750 1000 0 0
|
||||
A
|
||||
12 -50
|
||||
A
|
||||
|
@ -447,7 +447,7 @@ A long dagger that seems to be made of silver is here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 11
|
||||
5 120 50 0
|
||||
5 120 50 0 0
|
||||
A
|
||||
18 1
|
||||
#2550
|
||||
|
@ -457,7 +457,7 @@ A scroll is here.~
|
|||
~
|
||||
2 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
21 4 17 38
|
||||
5 300 100 0
|
||||
5 300 100 0 0
|
||||
#2551
|
||||
scroll bound~
|
||||
a bound scroll~
|
||||
|
@ -465,7 +465,7 @@ A bound scroll is here blowing in the breeze.~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
16 1 2 34
|
||||
3 950 300 0
|
||||
3 950 300 0 0
|
||||
A
|
||||
17 -6
|
||||
#2552
|
||||
|
@ -475,7 +475,7 @@ A long cylindrical tube is rolling around here.~
|
|||
~
|
||||
15 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
100 5 -1 0
|
||||
8 500 50 0
|
||||
8 500 50 0 0
|
||||
#2553
|
||||
scroll old~
|
||||
an old scroll~
|
||||
|
@ -483,7 +483,7 @@ An old scroll has been left here.~
|
|||
~
|
||||
2 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 12 -1 -1
|
||||
2 500 100 0
|
||||
2 500 100 0 0
|
||||
#2554
|
||||
scroll blue~
|
||||
a scroll written on blue paper~
|
||||
|
@ -491,7 +491,7 @@ A blue scroll has been left here.~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
24 24 -1 -1
|
||||
5 200 150 0
|
||||
5 200 150 0 0
|
||||
#2555
|
||||
pouch leather~
|
||||
a leather pouch~
|
||||
|
@ -499,7 +499,7 @@ A leather pouch is on the ground here.~
|
|||
~
|
||||
15 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
150 0 -1 0
|
||||
2 175 5 0
|
||||
2 175 5 0 0
|
||||
#2556
|
||||
spoon silver~
|
||||
a silver stirring spoon~
|
||||
|
@ -507,7 +507,7 @@ A silver stirring spoon has been left here.~
|
|||
~
|
||||
12 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 565 90 0
|
||||
1 565 90 0 0
|
||||
A
|
||||
24 -1
|
||||
#2557
|
||||
|
@ -517,7 +517,7 @@ A blue potion is here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
24 27 27 27
|
||||
2 900 50 0
|
||||
2 900 50 0 0
|
||||
#2558
|
||||
potion red~
|
||||
a bright red potion~
|
||||
|
@ -525,7 +525,7 @@ A bright red potion is here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 15 -1 -1
|
||||
2 150 50 0
|
||||
2 150 50 0 0
|
||||
#2559
|
||||
potion green~
|
||||
a green potion~
|
||||
|
@ -533,7 +533,7 @@ A green potion is here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 4 2 14
|
||||
2 150 15 0
|
||||
2 150 15 0 0
|
||||
#2560
|
||||
potion effervescent~
|
||||
an effervescent potion~
|
||||
|
@ -541,7 +541,7 @@ An effervescent potion is bubbling away here~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
16 18 19 20
|
||||
2 1000 150 0
|
||||
2 1000 150 0 0
|
||||
E
|
||||
potion effervescent~
|
||||
Ahh! Schwepes Sparkling Soda a refreshing drink.
|
||||
|
@ -553,7 +553,7 @@ A milky white potion is here.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
14 42 -1 -1
|
||||
2 750 50 0
|
||||
2 750 50 0 0
|
||||
#2562
|
||||
staff black~
|
||||
a black staff~
|
||||
|
@ -561,7 +561,7 @@ A black staff is leaning against the wall here.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
18 2 2 2
|
||||
5 500 50 0
|
||||
5 500 50 0 0
|
||||
#2563
|
||||
flute golden~
|
||||
a golden flute~
|
||||
|
@ -569,7 +569,7 @@ A golden flute has been left here.~
|
|||
~
|
||||
4 fg 0 0 0 ao 0 0 0 0 0 0 0
|
||||
22 1 1 7
|
||||
4 150 50 0
|
||||
4 150 50 0 0
|
||||
A
|
||||
3 -5
|
||||
#2564
|
||||
|
@ -579,7 +579,7 @@ A small figurine in the shape of a humanoid is standing here.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
21 10 10 32
|
||||
4 600 65 0
|
||||
4 600 65 0 0
|
||||
#2565
|
||||
belt holster~
|
||||
a holstered belt~
|
||||
|
@ -587,7 +587,7 @@ A holstered belt is here.~
|
|||
~
|
||||
15 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
20 0 -1 0
|
||||
4 290 29 0
|
||||
4 290 29 0 0
|
||||
#2566
|
||||
wand~
|
||||
a blackened wand~
|
||||
|
@ -595,7 +595,7 @@ A blackened wand is here.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
17 5 1 26
|
||||
4 250 50 0
|
||||
4 250 50 0 0
|
||||
#2567
|
||||
chisel runed~
|
||||
a runed chisel~
|
||||
|
@ -603,7 +603,7 @@ A runed chisel is here.~
|
|||
~
|
||||
5 ag 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 3 11
|
||||
6 150 50 0
|
||||
6 150 50 0 0
|
||||
A
|
||||
2 1
|
||||
#2568
|
||||
|
@ -613,7 +613,7 @@ A beltpouch is here.~
|
|||
~
|
||||
15 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
5 750 50 0
|
||||
5 750 50 0 0
|
||||
#2569
|
||||
dust~
|
||||
some sparkling dust~
|
||||
|
@ -621,7 +621,7 @@ Some sparkling dust is in a pile here.~
|
|||
~
|
||||
4 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 1 1 38
|
||||
2 1000 150 0
|
||||
2 1000 150 0 0
|
||||
#2570
|
||||
cowl dark~
|
||||
a dark cowl~
|
||||
|
@ -629,7 +629,7 @@ A dark cowl is here.~
|
|||
~
|
||||
9 abgj 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 120 40 0
|
||||
5 120 40 0 0
|
||||
A
|
||||
17 -8
|
||||
A
|
||||
|
@ -641,7 +641,7 @@ An ashen wand is here~
|
|||
~
|
||||
3 j 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 4 4 5
|
||||
4 200 60 0
|
||||
4 200 60 0 0
|
||||
#2572
|
||||
club spiked~
|
||||
a huge spiked club~
|
||||
|
@ -649,7 +649,7 @@ A huge spiked club has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 5 8
|
||||
29 750 200 0
|
||||
29 750 200 0 0
|
||||
#2573
|
||||
robe grey~
|
||||
a grey robe~
|
||||
|
@ -657,7 +657,7 @@ A pile of grey cloth has been left here.~
|
|||
~
|
||||
15 gjk 0 0 0 ak 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
8 500 75 0
|
||||
8 500 75 0 0
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
|
@ -669,7 +669,7 @@ A glinting hoop of silvery metal is here.~
|
|||
~
|
||||
9 gjk 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 500 50 0
|
||||
5 500 50 0 0
|
||||
A
|
||||
17 -5
|
||||
#2575
|
||||
|
@ -679,7 +679,7 @@ A pile of grey cloth has been left here.~
|
|||
~
|
||||
9 gjk 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 120 12 0
|
||||
7 120 12 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -691,7 +691,7 @@ A grey piece of wood shod in iron has been left here.~
|
|||
~
|
||||
5 gjk 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 8
|
||||
7 900 300 0
|
||||
7 900 300 0 0
|
||||
A
|
||||
18 3
|
||||
#2577
|
||||
|
@ -701,7 +701,7 @@ A small clear cube is sitting here.~
|
|||
~
|
||||
9 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 500 100 0
|
||||
5 500 100 0 0
|
||||
A
|
||||
17 -5
|
||||
#2578
|
||||
|
@ -711,7 +711,7 @@ A pile of black cloth is on the ground here.~
|
|||
~
|
||||
15 gjl 0 0 0 ak 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
8 500 75 0
|
||||
8 500 75 0 0
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
|
@ -723,7 +723,7 @@ A hoop of black onyx is here.~
|
|||
~
|
||||
9 gjl 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 850 85 0
|
||||
6 850 85 0 0
|
||||
A
|
||||
19 2
|
||||
#2580
|
||||
|
@ -733,7 +733,7 @@ A pile of black cloth is on the ground here.~
|
|||
~
|
||||
9 gjl 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 900 95 0
|
||||
8 900 95 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -745,7 +745,7 @@ A piece of black glass is here.~
|
|||
~
|
||||
5 gjl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 1
|
||||
8 120 20 0
|
||||
8 120 20 0 0
|
||||
A
|
||||
19 3
|
||||
#2582
|
||||
|
@ -755,7 +755,7 @@ A pile of white cloth is on the ground here.~
|
|||
~
|
||||
15 gkl 0 0 0 ak 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
7 750 75 0
|
||||
7 750 75 0 0
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
|
@ -767,7 +767,7 @@ A hoop of silvery metal is here.~
|
|||
~
|
||||
9 gkl 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 500 100 0
|
||||
5 500 100 0 0
|
||||
A
|
||||
18 2
|
||||
#2584
|
||||
|
@ -777,7 +777,7 @@ A pile of white cloth is on the ground here.~
|
|||
~
|
||||
9 gikl 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 900 150 0
|
||||
7 900 150 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -789,7 +789,7 @@ An ivory hilted dagger has been left here~
|
|||
~
|
||||
5 gikl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 11
|
||||
8 120 15 0
|
||||
8 120 15 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -801,7 +801,7 @@ A small spiked collar is here.~
|
|||
~
|
||||
9 g 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
9 100 50 0
|
||||
9 100 50 0 0
|
||||
A
|
||||
17 -2
|
||||
A
|
||||
|
@ -813,7 +813,7 @@ A multi-colored pile of cloth is here.~
|
|||
~
|
||||
15 ag 0 0 0 ac 0 0 0 0 0 0 0
|
||||
100 0 -1 0
|
||||
8 250 55 0
|
||||
8 250 55 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -825,7 +825,7 @@ A small ring with a green gemstone is here.~
|
|||
~
|
||||
9 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 500 100 0
|
||||
5 500 100 0 0
|
||||
A
|
||||
12 20
|
||||
#2589
|
||||
|
@ -835,7 +835,7 @@ A beautifully crafted hoop of emerald is here.~
|
|||
~
|
||||
9 g 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 300 35 0
|
||||
5 300 35 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -847,7 +847,7 @@ A large clear crystal cube is here.~
|
|||
~
|
||||
9 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 200 20 0
|
||||
6 200 20 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -859,7 +859,7 @@ A wavy bladed knife made of ebony is here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 11
|
||||
9 600 50 0
|
||||
9 600 50 0 0
|
||||
A
|
||||
2 2
|
||||
A
|
||||
|
@ -871,7 +871,7 @@ Some green dragon scales which have been sewn together are here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
9 1000 100 0
|
||||
9 1000 100 0 0
|
||||
E
|
||||
green scale shirt~
|
||||
This Green dragon scale shirt was made from a poor unfortunate green dragon.
|
||||
|
@ -888,7 +888,7 @@ A key made of a strange grey metal has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#2594
|
||||
key black obsidian~
|
||||
a black key~
|
||||
|
@ -896,7 +896,7 @@ A key made of black obsidian has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#2595
|
||||
key white ivory~
|
||||
a white key~
|
||||
|
@ -904,5 +904,5 @@ A key made of white ivory has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
$~
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#25404
|
||||
armour lieutenant silver chain mesh~
|
||||
the lieutenant's armour~
|
||||
Some armour made of silver chain mesh lies here.~
|
||||
armor lieutenant silver chain mesh~
|
||||
the lieutenant's armor~
|
||||
Some armor made of silver chain mesh lies here.~
|
||||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
30 700 0 30
|
||||
30 700 0 30 0
|
||||
E
|
||||
armour~
|
||||
It look well-used and well worn by its previous owner. The mesh is turned
|
||||
|
@ -21,16 +21,16 @@ A golden locket lies here.~
|
|||
~
|
||||
9 agk 0 0 0 ac 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
6 450 0 20
|
||||
E
|
||||
locket~
|
||||
It is engraved with a line of text etched in fine writing.
|
||||
~
|
||||
6 450 0 20 0
|
||||
E
|
||||
text~
|
||||
To my darling daughter Penelope for her 16th birthday. Much love, Arnold -
|
||||
Lord of Jareth.
|
||||
~
|
||||
E
|
||||
locket~
|
||||
It is engraved with a line of text etched in fine writing.
|
||||
~
|
||||
A
|
||||
4 2
|
||||
A
|
||||
|
@ -42,7 +42,7 @@ A fishtail dagger lays here.~
|
|||
~
|
||||
5 amn 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 2 7 11
|
||||
12 10 0 10
|
||||
12 10 0 10 0
|
||||
A
|
||||
1 1
|
||||
A
|
||||
|
@ -54,7 +54,7 @@ Some armor made from leather scraps is here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
18 10 0 5
|
||||
18 10 0 5 0
|
||||
#25409
|
||||
peanut butter pickle sandwich~
|
||||
a peanut butter and pickle sandwich~
|
||||
|
@ -62,7 +62,7 @@ A peanut butter and pickle sandwich lies in the dust here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 2 0 0
|
||||
3 2 0 0 0
|
||||
#25412
|
||||
mordecai's robe~
|
||||
Mordecai's Robe~
|
||||
|
@ -70,7 +70,7 @@ Mordecai's Robe lies here.~
|
|||
~
|
||||
9 ij 0 0 0 ak 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
20 850 0 31
|
||||
20 850 0 20 0
|
||||
E
|
||||
robe~
|
||||
It is a long, black robe with a flowing cape. It is jet black with a thin
|
||||
|
@ -88,7 +88,7 @@ A scrumptous looking chicken drumstick lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 5 0 0
|
||||
3 5 0 0 0
|
||||
#25414
|
||||
key bamboo~
|
||||
the Bamboo Key~
|
||||
|
@ -96,7 +96,7 @@ There is a bamboo key lying here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
3600 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
#25415
|
||||
key skull~
|
||||
the skull-shaped key~
|
||||
|
@ -104,7 +104,7 @@ There is a skull-shaped key lying here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
3652 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
#25416
|
||||
coins gold stash~
|
||||
Mordecai's Stash~
|
||||
|
@ -112,7 +112,7 @@ Mordecai's stash has been left here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#25417
|
||||
key dull gray~
|
||||
the dull grey key~
|
||||
|
@ -120,7 +120,7 @@ A dull grey key has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#25418
|
||||
hole~
|
||||
a hole~
|
||||
|
@ -128,7 +128,7 @@ a hole~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
hole~
|
||||
It is a putrid, rotting, grub-infested mud hole in the ground that stinks
|
||||
|
@ -141,5 +141,5 @@ A cob, stipped of its corn is here.~
|
|||
~
|
||||
4 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 1 1 17
|
||||
1 1 0 1
|
||||
1 1 0 1 0
|
||||
$~
|
||||
|
|
|
@ -45,7 +45,7 @@ A beautiful gown has been left here.~
|
|||
~
|
||||
9 b 0 0 0 ak 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
10 1 0 40 0
|
||||
10 1 0 25 0
|
||||
A
|
||||
13 25
|
||||
A
|
||||
|
@ -57,7 +57,7 @@ A strange trinket of some sort has been left here.~
|
|||
~
|
||||
12 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 35 0
|
||||
10 1 0 20 0
|
||||
A
|
||||
17 -3
|
||||
A
|
||||
|
@ -79,7 +79,7 @@ A shimmering crown has been dropped here.~
|
|||
~
|
||||
11 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 40 0
|
||||
10 1 0 25 0
|
||||
A
|
||||
17 -6
|
||||
A
|
||||
|
@ -93,7 +93,7 @@ A molded fist made of an unknown material has been left here.~
|
|||
~
|
||||
5 ajmop 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 5 7 7
|
||||
8 1 0 45 0
|
||||
8 1 0 30 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -145,7 +145,7 @@ A ring with a teardrop insignia has been left here.~
|
|||
~
|
||||
11 ajmn 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 40 0
|
||||
5 1 0 25 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -171,14 +171,14 @@ A fine jacket has been left here.~
|
|||
10 0 0 0
|
||||
8 800 0 20 0
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
E
|
||||
stately jacket~
|
||||
The dark jacket is really quite nice. The material is smooth and clean.
|
||||
Heavy metal buttons are sewn in a straight line from top to bottom.
|
||||
~
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
A
|
||||
23 2
|
||||
#26415
|
||||
|
|
|
@ -20,16 +20,16 @@ A glistening black axe is lying here.~
|
|||
2 2 6 3
|
||||
5 100 0 5 0
|
||||
E
|
||||
evil runes~
|
||||
The runes are unreadable but unmistakably Khan-li in origin, testifying to
|
||||
the evil magic bestowed upon this weapon.
|
||||
~
|
||||
E
|
||||
blackened axe black glistening~
|
||||
This incredibly sharp axe looks to be made of some normal metal which has
|
||||
then been blackened with magic. Only the handle appears naturally dark, carved
|
||||
out of glistening obsidian and inscribed with evil runes.
|
||||
~
|
||||
E
|
||||
evil runes~
|
||||
The runes are unreadable but unmistakably Khan-li in origin, testifying to
|
||||
the evil magic bestowed upon this weapon.
|
||||
~
|
||||
A
|
||||
1 2
|
||||
A
|
||||
|
@ -52,7 +52,7 @@ but does not look otherwise contaminated.
|
|||
#2703
|
||||
phosphorescent mushroom fungi fungus~
|
||||
@Ga phosphorescent mushroom@n~
|
||||
@GA phosphorescent mushroom@g grows here, glowing faintly.~
|
||||
@GA phosphorescent mushroom@g grows here, glowing faintly.@n~
|
||||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
|
@ -100,39 +100,39 @@ A ragged book has been left here.~
|
|||
0 0 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
1~
|
||||
@G
|
||||
@gEntry 1@n
|
||||
I have lost all interest in keeping this diary. Since the sorceress has
|
||||
taken over, life has not been worth writing about. I shall instead record
|
||||
anything I observe that may aid in her demise, though it will mean my death
|
||||
should this book be found.
|
||||
~
|
||||
E
|
||||
2~
|
||||
@G
|
||||
@gEntry 2@n
|
||||
Someone came to help us today, he told me he knew how to destroy the
|
||||
sorceress once and for all. I thought he would be the one to succeed but he
|
||||
was killed by the toothy one. Now the abominable creature has holed itself
|
||||
into a cave from which there is no return... or so it is claimed.
|
||||
ragged diary~
|
||||
This dark leather book is almost falling apart, although there appears to be
|
||||
very little written inside it. The word gPRIVATE n has been carefully carved
|
||||
into the cover.
|
||||
|
||||
(type look 1, 2, or 3 to view pages)
|
||||
~
|
||||
E
|
||||
3~
|
||||
@G
|
||||
@gEntry 3@n
|
||||
G
|
||||
gEntry 3 n
|
||||
Somehow I fear this may be my last entry. I have been recruited, along with
|
||||
several others for a secret task by the sorceress' evil bird. What the task is
|
||||
I do not yet know, but I know that the sorceress has a particular way of
|
||||
keeping her secrets, and it does not involve the survival of witnesses.
|
||||
~
|
||||
E
|
||||
ragged diary~
|
||||
This dark leather book is almost falling apart, although there appears to be
|
||||
very little written inside it. The word @gPRIVATE@n has been carefully carved
|
||||
into the cover.
|
||||
|
||||
(type look 1, 2, or 3 to view pages)
|
||||
2~
|
||||
G
|
||||
gEntry 2 n
|
||||
Someone came to help us today, he told me he knew how to destroy the
|
||||
sorceress once and for all. I thought he would be the one to succeed but he
|
||||
was killed by the toothy one. Now the abominable creature has holed itself
|
||||
into a cave from which there is no return... or so it is claimed.
|
||||
~
|
||||
E
|
||||
1~
|
||||
G
|
||||
gEntry 1 n
|
||||
I have lost all interest in keeping this diary. Since the sorceress has
|
||||
taken over, life has not been worth writing about. I shall instead record
|
||||
anything I observe that may aid in her demise, though it will mean my death
|
||||
should this book be found.
|
||||
~
|
||||
#2707
|
||||
carcass stone~
|
||||
|
@ -239,7 +239,7 @@ A leathery pouch is lying here.~
|
|||
15 50 0 1 0
|
||||
E
|
||||
leathery water pouch~
|
||||
Apparantly made for holding water, this tan-coloured leather has been
|
||||
Apparently made for holding water, this tan-coloured leather has been
|
||||
treated with some form of sticky resin, making it relatively leak-proof.
|
||||
~
|
||||
#2715
|
||||
|
@ -300,15 +300,15 @@ A mouldy puddle stagnates in the corner.~
|
|||
50 5 -1 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
loose floorboards~
|
||||
These floorboards look a little loose, as though they have been pried open
|
||||
and set carefully back into place.
|
||||
~
|
||||
E
|
||||
mouldy puddle~
|
||||
This looks like it may have once been water, but has turned into a greenish
|
||||
glob of undrinkable slime from the influence of mould and various fungi.
|
||||
~
|
||||
E
|
||||
loose floorboards~
|
||||
These floorboards look a little loose, as though they have been pried open
|
||||
and set carefully back into place.
|
||||
~
|
||||
#2721
|
||||
white bone key~
|
||||
a white bone key~
|
||||
|
@ -352,9 +352,9 @@ and are chillingly life-like. Mostly in the closed position, from time to time
|
|||
they open as if by accident.
|
||||
~
|
||||
#2724
|
||||
firey spine~
|
||||
a @Rfirey spine@n~
|
||||
A @Rfirey spine@n lies here.~
|
||||
fiery spine~
|
||||
a @Rfiery spine@n~
|
||||
A @Rfiery spine@n lies here.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 9 14
|
||||
|
@ -376,7 +376,7 @@ The massive stone skull of a dragon sits ominously on the altar.~
|
|||
E
|
||||
massive stone dragon skull~
|
||||
This enormous stone skull appears to have come from an actual dragon corpse.
|
||||
Apparantly once made of bone, it has long since petrified into smooth stone.
|
||||
Apparently once made of bone, it has long since petrified into smooth stone.
|
||||
Long jagged teeth frame the slightly open jaw, and the two immense eye sockets
|
||||
are empty, filled with an unnatural darkness.
|
||||
~
|
||||
|
@ -715,7 +715,7 @@ A tiny opal lies here, attached to a fragile gold chain.~
|
|||
E
|
||||
tiny opal pendant gold chain~
|
||||
A tiny fire opal lies embedded in a delicate circle of gold, its smooth white
|
||||
surface flecked with brilliat shades of scarlet and crimson. A slight glow
|
||||
surface flecked with brilliant shades of scarlet and crimson. A slight glow
|
||||
seems to come from it as though some inner source of light is shining through, a
|
||||
fragile gold chain trailing from the tip of its gold setting.
|
||||
~
|
||||
|
@ -778,7 +778,7 @@ A dusty white vest lies forgotten here.~
|
|||
E
|
||||
dusty white vest~
|
||||
This simple, loose-fitting vest is made of comfortable breathable material,
|
||||
well-suited for hot humid environments. Apparantly once a brilliant white, it
|
||||
well-suited for hot humid environments. Apparently once a brilliant white, it
|
||||
has faded and grayed with dust.
|
||||
~
|
||||
A
|
||||
|
@ -829,7 +829,7 @@ E
|
|||
loose-fitting breeches~
|
||||
These large breeches have been designed for maximum ease of movement,
|
||||
comfortable and light material delicately sewn to hold in place without
|
||||
restricting. Well-used and grimey they are nonetheless intact.
|
||||
restricting. Well-used and grimy, they are nonetheless intact.
|
||||
~
|
||||
A
|
||||
2 2
|
||||
|
@ -972,31 +972,26 @@ A silver-leafed book lies here.~
|
|||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
silver-leafed book time~
|
||||
This beautiful shimmering book is bound with leather and overlaid with fine
|
||||
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
|
||||
cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
||||
2, or 3).
|
||||
~
|
||||
E
|
||||
1 one~
|
||||
FIRST AGE - AGE OF SORROW
|
||||
3 three~
|
||||
THIRD AGE - AGE OF REBIRTH
|
||||
|
||||
This is an accounting of things past, the first age.
|
||||
This is an accounting of things future, the third age.
|
||||
|
||||
The first efforts of the Cui in shaping their world resulted in the separating
|
||||
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
||||
those of light, the intention being that the interactions between the two would
|
||||
allow for motion of forces whilst keeping the balance relatively stable.
|
||||
With the canvas wiped clean and the hearts of the Cui weighed heavy with
|
||||
grief and regret, they will invest their last energies in creating a new race. A
|
||||
form of life that embodies the whole scope of the balance, having the ability to
|
||||
sway itself to dark or light as it pleases.
|
||||
|
||||
However, the Cui were not prepared for the outright carnage that resulted.
|
||||
Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
||||
blood, destroying many of their sub-races that Cui had sacrificed themselves to
|
||||
create.
|
||||
The internal nature of these opposing forces means that the race will have to
|
||||
keep peace within itself or suffer complete self-inflicted destruction. Thus,
|
||||
along with the power to choose, this life will have the burning desire of its
|
||||
Cui makers to continue itself, to survive, to flourish and grow.
|
||||
|
||||
Dismayed, the Cui sought to make peace between the two, realising that all
|
||||
they had worked for was about to destroy itself. Finally, they sought to make
|
||||
a more drastic change...
|
||||
With only one of the Cui remaining, this race is left almost entirely to its own
|
||||
devices, only a few perceiving and heeding the whisperings of their sole
|
||||
remaining parent and the occasional Ve offspring.
|
||||
|
||||
Beyond this point no speaking creature can see.
|
||||
|
||||
~
|
||||
E
|
||||
|
@ -1028,27 +1023,32 @@ and uninhabited the third age will begin.
|
|||
|
||||
~
|
||||
E
|
||||
3 three~
|
||||
THIRD AGE - AGE OF REBIRTH
|
||||
1 one~
|
||||
FIRST AGE - AGE OF SORROW
|
||||
|
||||
This is an accounting of things future, the third age.
|
||||
This is an accounting of things past, the first age.
|
||||
|
||||
With the canvass wiped clean and the hearts of the Cui weighed heavy with
|
||||
grief and regret, they will invest their last energies in creating a new race. A
|
||||
form of life that embodies the whole scope of the balance, having the ability to
|
||||
sway itself to dark or light as it pleases.
|
||||
The first efforts of the Cui in shaping their world resulted in the separating
|
||||
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
||||
those of light, the intention being that the interactions between the two would
|
||||
allow for motion of forces whilst keeping the balance relatively stable.
|
||||
|
||||
The internal nature of these opposing forces means that the race will have to
|
||||
keep peace within itself or suffer complete self-inflicted destruction. Thus,
|
||||
along with the power to choose, this life will have the burning desire of its
|
||||
Cui makers to continue itself, to survive, to flourish and grow.
|
||||
However, the Cui were not prepared for the outright carnage that resulted.
|
||||
Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
||||
blood, destroying many of their sub-races that Cui had sacrificed themselves to
|
||||
create.
|
||||
|
||||
With only one of the Cui remaining, this race is left almost entirely to its own
|
||||
devices, only a few perceiving and heeding the whisperings of their sole
|
||||
remaining parent and the occassional Ve offspring.
|
||||
|
||||
Beyond this point no speaking creature can see.
|
||||
Dismayed, the Cui sought to make peace between the two, realising that all
|
||||
they had worked for was about to destroy itself. Finally, they sought to make
|
||||
a more drastic change...
|
||||
|
||||
~
|
||||
E
|
||||
silver-leafed book time~
|
||||
This beautiful shimmering book is bound with leather and overlaid with fine
|
||||
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
|
||||
cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
||||
2, or 3).
|
||||
~
|
||||
#2766
|
||||
strip white meat~
|
||||
|
@ -1060,7 +1060,7 @@ A strip of white meat has been left here to rot.~
|
|||
1 10 0 0 0
|
||||
E
|
||||
strip white meat~
|
||||
This long piece of white flesh is fresh and healthy-looking. Apparantly some
|
||||
This long piece of white flesh is fresh and healthy-looking. Apparently some
|
||||
sort of poultry, it smells a bit like... chicken?
|
||||
~
|
||||
#2767
|
||||
|
@ -1099,8 +1099,8 @@ A boiled potato lies here.~
|
|||
1 10 0 0 0
|
||||
E
|
||||
boiled potato~
|
||||
This slightly mud-stained vegetable looks not long plucked from the ground,
|
||||
recently boiled it is still somewhat warm to the touch and a sprinkling of salt
|
||||
This slightly mud-stained vegetable looks not long plucked from the ground.
|
||||
Recently boiled, it is still somewhat warm to the touch. A sprinkling of salt
|
||||
coats its light brown skin.
|
||||
~
|
||||
#2770
|
||||
|
@ -1233,7 +1233,7 @@ icy mana ring~
|
|||
This cool glassy ring has been forged from a silvery metal and interwoven
|
||||
with blue crystal, the two substances spiralling around each other in a
|
||||
never-ending circle, a symbol of the flowing of unseen forces. It looks as
|
||||
though it may impart some powerful magic unto the wearer if@c used@n.
|
||||
though it may impart some powerful magic unto the wearer if c used n.
|
||||
~
|
||||
#2777
|
||||
Goethite staff flame fire~
|
||||
|
|
|
@ -5,7 +5,7 @@ A red cloak is lying here.~
|
|||
~
|
||||
9 a 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 175 0 0
|
||||
5 175 0 0 0
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
|
@ -17,7 +17,7 @@ A pair of brown boots are lying here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 1000 0 0
|
||||
6 1000 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -31,7 +31,7 @@ A wood, and old vase has been left here.~
|
|||
~
|
||||
17 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 12 15 0
|
||||
12 150 0 0
|
||||
12 150 0 0 0
|
||||
E
|
||||
look vase~
|
||||
This is a very old vase, inside is clear water wich you can drink, it says
|
||||
|
@ -45,7 +45,7 @@ A silver plate is stuck to the wall.~
|
|||
~
|
||||
17 aik 0 0 0 0 0 0 0 0 0 0 0
|
||||
10 10 14 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
look plate~
|
||||
This plate is filled with blessed water.
|
||||
|
@ -57,7 +57,7 @@ A sweater is lying here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 400 0 0
|
||||
3 400 0 0 0
|
||||
A
|
||||
17 -10
|
||||
#27911
|
||||
|
@ -67,7 +67,7 @@ A bible has been left here.~
|
|||
~
|
||||
1 amo 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
5 50 0 0
|
||||
5 50 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -81,7 +81,7 @@ A wood slab has been left here.~
|
|||
~
|
||||
22 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
28 120 0 0
|
||||
28 120 0 0 0
|
||||
A
|
||||
1 -1
|
||||
A
|
||||
|
@ -95,7 +95,7 @@ A basket has been left here.~
|
|||
~
|
||||
15 i 0 0 0 ao 0 0 0 0 0 0 0
|
||||
150 1 -1 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#27924
|
||||
ring Cardinal Cardinal's ruby~
|
||||
Cardinal's ruby ring~
|
||||
|
@ -103,7 +103,7 @@ A ruby ring has been left here.~
|
|||
~
|
||||
9 a 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 440 0 0
|
||||
2 440 0 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -117,7 +117,7 @@ A pair of dirty pants has been left here.~
|
|||
~
|
||||
11 k 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1000 0 0
|
||||
4 1000 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -129,7 +129,7 @@ A green piece of cloth is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 125 0 0
|
||||
4 125 0 0 0
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
|
@ -143,7 +143,7 @@ A pair of sandals are lying here.~
|
|||
~
|
||||
11 a 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 250 0 0
|
||||
2 250 0 0 0
|
||||
A
|
||||
17 -3
|
||||
A
|
||||
|
@ -157,7 +157,7 @@ A stone shield has been left here.~
|
|||
~
|
||||
9 bh 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 1000 0 0
|
||||
10 1000 0 0 0
|
||||
A
|
||||
1 -1
|
||||
A
|
||||
|
@ -171,7 +171,7 @@ A pair of stone sleeves are lying here.~
|
|||
~
|
||||
9 bh 0 0 0 ai 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
12 275 0 0
|
||||
12 275 0 0 0
|
||||
A
|
||||
1 -1
|
||||
A
|
||||
|
@ -185,7 +185,7 @@ A pair of leggings made out of stone are lying here.~
|
|||
~
|
||||
9 bdh 0 0 0 af 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
15 257 0 0
|
||||
15 257 0 0 0
|
||||
A
|
||||
13 -1
|
||||
A
|
||||
|
@ -199,7 +199,7 @@ A shiny sword is lying here.~
|
|||
~
|
||||
5 ckmno 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 6 6 0
|
||||
5 825 0 0
|
||||
5 825 0 0 0
|
||||
A
|
||||
1 1
|
||||
A
|
||||
|
@ -213,7 +213,7 @@ A chain has been left here.~
|
|||
~
|
||||
11 ao 0 0 0 acm 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 853 0 0
|
||||
3 853 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -227,7 +227,7 @@ A bright collar has been left here.~
|
|||
~
|
||||
11 b 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 150 0 0
|
||||
3 150 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -241,7 +241,7 @@ A grey stone fountain babbles here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 2 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
look fountain~
|
||||
Is not just a fountain, it is an ornament of the city.
|
||||
|
@ -253,7 +253,7 @@ A magic potion has been left here~
|
|||
~
|
||||
2 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 3 43 3
|
||||
2 562 0 0
|
||||
2 562 0 0 0
|
||||
#27945
|
||||
lamp copper~
|
||||
a copper lamp~
|
||||
|
@ -261,7 +261,7 @@ A copper lamp has been left here.~
|
|||
~
|
||||
1 adhn 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 500 0 0
|
||||
6 500 0 0 0
|
||||
A
|
||||
9 -5
|
||||
A
|
||||
|
@ -275,7 +275,7 @@ Some flowers have been left here.~
|
|||
~
|
||||
12 ck 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
A
|
||||
6 1
|
||||
#27949
|
||||
|
@ -285,7 +285,7 @@ A dagger stained with blood has been left here.~
|
|||
~
|
||||
5 djnp 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 12 0
|
||||
7 120 0 0
|
||||
7 120 0 0 0
|
||||
A
|
||||
2 1
|
||||
A
|
||||
|
@ -299,7 +299,7 @@ A hermit mace has been left here.~
|
|||
~
|
||||
5 jp 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 2 6 10
|
||||
8 500 0 0
|
||||
8 500 0 0 0
|
||||
#27955
|
||||
magical key~
|
||||
a magical key~
|
||||
|
@ -307,7 +307,7 @@ A magical key has been left here.~
|
|||
~
|
||||
18 cf 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#27957
|
||||
magic belt~
|
||||
a magic belt~
|
||||
|
@ -315,7 +315,7 @@ A magic belt is lying here.~
|
|||
~
|
||||
9 aop 0 0 0 al 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 120 0 20
|
||||
10 120 0 20 0
|
||||
A
|
||||
24 -2
|
||||
A
|
||||
|
@ -327,7 +327,7 @@ A bronze statue of Louis XIV is here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
look statue~
|
||||
This statue was made in honor of the king Louis XIV.
|
||||
|
@ -339,7 +339,7 @@ A white dress is lying here.~
|
|||
~
|
||||
11 a 0 0 0 adk 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 500 0 0
|
||||
4 500 0 0 0
|
||||
E
|
||||
look dress~
|
||||
It is a beautifull dress, you cant imagine yourself using it.
|
||||
|
@ -355,7 +355,7 @@ A black hood is lying here.~
|
|||
~
|
||||
11 jnp 0 0 0 aek 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 500 0 0
|
||||
2 500 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -369,7 +369,7 @@ A bronze key is lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
E
|
||||
look key~
|
||||
This key is the one that open the principal door of the Musketeers H. Q.
|
||||
|
@ -381,10 +381,10 @@ A blody guillotine is here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
look guillotine~
|
||||
This guillotine was built to punich the revolutioners.
|
||||
guillotine~
|
||||
This guillotine was built to punish the revolutioners.
|
||||
~
|
||||
#27971
|
||||
French cake~
|
||||
|
@ -393,7 +393,7 @@ A French cake has been left here it looks delicius.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
#27972
|
||||
Musketeer hat~
|
||||
a Musketeer hat~
|
||||
|
@ -401,7 +401,7 @@ A brown hat has been left here.~
|
|||
~
|
||||
11 kn 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 120 0 0
|
||||
5 120 0 0 0
|
||||
A
|
||||
17 -4
|
||||
A
|
||||
|
@ -415,7 +415,7 @@ A sword has been left here.~
|
|||
~
|
||||
5 fl 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 4 6 3
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
A
|
||||
6 1
|
||||
A
|
||||
|
@ -429,7 +429,7 @@ A sword is lying here.~
|
|||
~
|
||||
5 aop 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 4 5 3
|
||||
3 500 0 0
|
||||
3 500 0 0 0
|
||||
A
|
||||
4 1
|
||||
A
|
||||
|
@ -443,7 +443,7 @@ A pair of brown gloves has been left here.~
|
|||
~
|
||||
11 mn 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -457,7 +457,7 @@ A peace of bread has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 58 0 0
|
||||
3 58 0 0 0
|
||||
#27987
|
||||
horseshoes~
|
||||
a set of horseshoes~
|
||||
|
@ -465,7 +465,7 @@ A set of horseshoes has been left here.~
|
|||
~
|
||||
11 c 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
12 400 0 0
|
||||
12 400 0 0 0
|
||||
E
|
||||
look horseshoes~
|
||||
This object can only be use by a horse sorry if you liked them but, you cant
|
||||
|
@ -484,7 +484,7 @@ A staff has been left here.~
|
|||
~
|
||||
4 gi 0 0 0 ao 0 0 0 0 0 0 0
|
||||
30 5 5 3
|
||||
1 180 0 0
|
||||
1 180 0 0 0
|
||||
E
|
||||
look staff~
|
||||
This is a magical an powerful staff that blesses all the persons that are
|
||||
|
@ -497,7 +497,7 @@ An oxided key has been left here.~
|
|||
~
|
||||
18 bcdh 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 100 0 0
|
||||
8 100 0 0 0
|
||||
E
|
||||
look key~
|
||||
This is a key of a cell, what ever muste be in that cell you should live it
|
||||
|
@ -510,7 +510,7 @@ The cadaver of a man is lying here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
look corpse~
|
||||
This is the corpse of the man that once had the iron mask on his head.
|
||||
|
@ -522,7 +522,7 @@ A platinum key is lying here.~
|
|||
~
|
||||
18 f 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
E
|
||||
look key~
|
||||
This is not an ordinary key, this key can open a secret passage that leads to
|
||||
|
@ -535,7 +535,7 @@ A royal crown has been left here.~
|
|||
~
|
||||
11 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 250 0 0
|
||||
8 250 0 0 0
|
||||
A
|
||||
19 -5
|
||||
A
|
||||
|
@ -547,7 +547,7 @@ An iron mask is lying here.~
|
|||
~
|
||||
11 b 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
12 180 0 0
|
||||
12 180 0 0 0
|
||||
A
|
||||
19 -5
|
||||
A
|
||||
|
@ -559,7 +559,7 @@ A Musketeer cape is lying here.~
|
|||
~
|
||||
9 ekn 0 0 0 adk 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 150 0 0
|
||||
4 150 0 0 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -573,7 +573,7 @@ A necklace has been left here.~
|
|||
~
|
||||
11 jk 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 250 0 0
|
||||
3 250 0 0 0
|
||||
A
|
||||
13 10
|
||||
A
|
||||
|
@ -587,7 +587,7 @@ A pair of gloves have been left here.~
|
|||
~
|
||||
11 afop 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 1000 0 0
|
||||
6 1000 0 0 0
|
||||
A
|
||||
12 25
|
||||
A
|
||||
|
@ -599,7 +599,7 @@ A chain has been left here~
|
|||
~
|
||||
9 0 0 0 0 acdhklm 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
16 500 0 0
|
||||
16 500 0 0 0
|
||||
A
|
||||
1 -1
|
||||
A
|
||||
|
@ -611,7 +611,7 @@ A dark mask is lying here.~
|
|||
~
|
||||
11 bmn 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
A
|
||||
19 -5
|
||||
A
|
||||
|
|
|
@ -5,7 +5,7 @@ A tasseled bracelet is lying here.~
|
|||
~
|
||||
9 g 0 0 0 am 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 400 0 0
|
||||
3 400 0 0 0
|
||||
A
|
||||
12 5
|
||||
#28101
|
||||
|
@ -15,7 +15,7 @@ A red ring is lying here.~
|
|||
~
|
||||
12 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 120 0 0
|
||||
1 120 0 0 0
|
||||
A
|
||||
3 1
|
||||
A
|
||||
|
@ -27,7 +27,7 @@ A small pendant is lying here.~
|
|||
~
|
||||
9 g 0 0 0 ac 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
A
|
||||
13 8
|
||||
A
|
||||
|
@ -39,7 +39,7 @@ A pair of dark sleeves is lying here.~
|
|||
~
|
||||
9 g 0 0 0 ai 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 400 0 0
|
||||
3 400 0 0 0
|
||||
#28104
|
||||
shoes birch bark tiny~
|
||||
a pair of birch bark shoes~
|
||||
|
@ -47,7 +47,7 @@ A tiny pair of shoes is here.~
|
|||
~
|
||||
9 g 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
2 50 0 0
|
||||
2 50 0 0 0
|
||||
A
|
||||
18 1
|
||||
#28105
|
||||
|
@ -57,7 +57,7 @@ A red-handled knife is lying here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 11
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -69,7 +69,7 @@ A small jerkin is lying here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 114 0 0
|
||||
3 114 0 0 0
|
||||
A
|
||||
12 3
|
||||
A
|
||||
|
@ -83,15 +83,15 @@ A brown belt is lying here.~
|
|||
~
|
||||
9 g 0 0 0 al 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
2 60 0 0
|
||||
2 60 0 0 0
|
||||
#28108
|
||||
a wooden ring~
|
||||
wooden ring~
|
||||
a wooden ring~
|
||||
A small loop of wood is lying here.~
|
||||
~
|
||||
12 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
A
|
||||
13 3
|
||||
#28109
|
||||
|
@ -101,7 +101,7 @@ A small pair of mittens is lying here.~
|
|||
~
|
||||
9 g 0 0 0 ah 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 75 0 0
|
||||
1 75 0 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -113,7 +113,7 @@ A small talon is lying here.~
|
|||
~
|
||||
12 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 40 0 0
|
||||
1 40 0 0 0
|
||||
A
|
||||
4 1
|
||||
A
|
||||
|
@ -125,7 +125,7 @@ A modest rucksack is lying here.~
|
|||
~
|
||||
15 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
65 1 -1 0
|
||||
2 30 0 0
|
||||
2 30 0 0 0
|
||||
#28112
|
||||
lantern carved small wood~
|
||||
a carved lantern~
|
||||
|
@ -133,7 +133,7 @@ A small lantern of wood is lying here.~
|
|||
~
|
||||
1 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 102 0
|
||||
2 50 0 0
|
||||
2 50 0 0 0
|
||||
A
|
||||
4 1
|
||||
#28113
|
||||
|
@ -143,7 +143,7 @@ A conical, peculiar hat is lying here.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 60 0 0
|
||||
1 60 0 0 0
|
||||
A
|
||||
12 3
|
||||
A
|
||||
|
@ -155,7 +155,7 @@ A pair of brown leggings is lying here.~
|
|||
~
|
||||
9 g 0 0 0 af 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
2 40 0 0
|
||||
2 40 0 0 0
|
||||
A
|
||||
4 1
|
||||
A
|
||||
|
@ -167,7 +167,7 @@ A tankard of beer is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 1 0
|
||||
8 12 0 0
|
||||
8 12 0 0 0
|
||||
#28116
|
||||
soup substantial plate~
|
||||
a substantial soup~
|
||||
|
@ -175,7 +175,7 @@ A plate of soup is here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 0 0 0
|
||||
1 27 0 0
|
||||
1 27 0 0 0
|
||||
#28117
|
||||
pastry khanjar~
|
||||
a pastry of Khanjar~
|
||||
|
@ -183,7 +183,7 @@ A nice pastry is here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 8 0 0
|
||||
1 8 0 0 0
|
||||
#28120
|
||||
mask green leather~
|
||||
a green leather mask~
|
||||
|
@ -191,7 +191,7 @@ A green mask is lying here.~
|
|||
~
|
||||
9 cd 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 80 0 0
|
||||
1 80 0 0 0
|
||||
A
|
||||
1 1
|
||||
A
|
||||
|
@ -203,7 +203,7 @@ A small bronze key is lying here.~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#28131
|
||||
key iron~
|
||||
a small iron key~
|
||||
|
@ -211,5 +211,5 @@ A small iron key is lying here.~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,13 @@ A cadaver is pinned to the altar with a large knife~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
25 1 0 0
|
||||
25 1 0 0 0
|
||||
E
|
||||
corpse fresh~
|
||||
The corpse lying here is disgusting at best. Looking closely at it, you
|
||||
notice that it has been disembowled, but can find no trace of the entrails
|
||||
whatsoever.
|
||||
~
|
||||
E
|
||||
altar~
|
||||
The altar before you is covered with glyphs and symbols that mean nothing to
|
||||
|
@ -13,12 +19,6 @@ you. It obviously is not the original altar that was in this cathedral. There
|
|||
are fresh blood stains down the side of it and the top is stained a very deep
|
||||
brown.
|
||||
~
|
||||
E
|
||||
corpse fresh~
|
||||
The corpse lying here is disgusting at best. Looking closely at it, you
|
||||
notice that it has been disembowled, but can find no trace of the entrails
|
||||
whatsoever.
|
||||
~
|
||||
#29901
|
||||
knife long curved~
|
||||
a long, curved knife~
|
||||
|
@ -26,7 +26,7 @@ A long curved knife.~
|
|||
~
|
||||
5 j 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 3
|
||||
2 350 0 0
|
||||
2 350 0 0 0
|
||||
E
|
||||
knife long curved~
|
||||
This long knife has a long curved blade with a bone handle. The blade is
|
||||
|
@ -41,17 +41,17 @@ A strange sapphire amulet rests on the ground here.~
|
|||
~
|
||||
9 g 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 200 0 0
|
||||
E
|
||||
runes~
|
||||
My mistake. They are *totally* indecipherable.
|
||||
~
|
||||
10 200 0 0 0
|
||||
E
|
||||
amulet sapphire~
|
||||
This necklace is comprised of a large sapphire hanging on a brass chain.
|
||||
There are some runes in the back of the sapphire, but they are almost totally
|
||||
indecipherable.
|
||||
~
|
||||
E
|
||||
runes~
|
||||
My mistake. They are *totally* indecipherable.
|
||||
~
|
||||
A
|
||||
2 -1
|
||||
A
|
||||
|
@ -63,7 +63,7 @@ An ivory key has been left here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
29909 0 0 0
|
||||
10 5 0 0
|
||||
10 5 0 0 0
|
||||
E
|
||||
key ivory bone~
|
||||
You stare at the shiny white surface of this key, noticing strange brownish
|
||||
|
@ -73,11 +73,11 @@ ivory, but rather of bone. Erk.
|
|||
#29904
|
||||
coffin ebony~
|
||||
the coffin~
|
||||
&n~
|
||||
.hidden coffin~
|
||||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 5 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#29905
|
||||
carcass evalynn~
|
||||
the carcass of Evalynn~
|
||||
|
@ -85,7 +85,7 @@ The carcass of Evalynn is lying here almost as if she had just died~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
29 1 0 0
|
||||
29 1 0 0 0
|
||||
E
|
||||
corpse evalynn~
|
||||
Evalynn's corpse does not seem to have decayed at all over the past few
|
||||
|
@ -98,7 +98,7 @@ A dark potion is sitting here on the floor, sucking up all the light.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
30 38 -1 -1
|
||||
10 200 0 0
|
||||
10 200 0 0 0
|
||||
E
|
||||
potion dark~
|
||||
This potion almost seems to be made of the complete and utter absence of
|
||||
|
@ -111,7 +111,7 @@ An elegant ivory staff rests here, giving off a strange pure white light.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 3 3 36
|
||||
20 800 0 0
|
||||
20 800 0 0 0
|
||||
E
|
||||
staff ivory~
|
||||
This staff is really weird. Not only is it carved from a beautiful white
|
||||
|
@ -125,7 +125,7 @@ A not-too-small, not-too-large pile of coins glistens in the light.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1500 0 0 0
|
||||
15 150 0 0
|
||||
15 150 0 0 0
|
||||
E
|
||||
coins pile~
|
||||
The coins look to be quite pretty. The pile before you isn't that big, but
|
||||
|
@ -139,7 +139,7 @@ A strange sword lies here.~
|
|||
~
|
||||
5 j 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
10 500 0 0
|
||||
10 500 0 0 0
|
||||
E
|
||||
sword rune~
|
||||
The sword looks rather strange, and has cryptic runes engraved into the
|
||||
|
@ -154,7 +154,7 @@ A key made of gold seems to have been forgotten on the ground here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 0
|
||||
3 1 0 0 0
|
||||
E
|
||||
key gold golden~
|
||||
This fine key is made out of gold. There is a very tiny ruby set into the
|
||||
|
@ -167,7 +167,7 @@ A sinister key of blood beckons...~
|
|||
~
|
||||
18 gh 0 0 0 ao 0 0 0 0 0 0 0
|
||||
29911 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
key blood~
|
||||
This key seems to have been formed by mystically forming human blood into the
|
||||
|
@ -180,7 +180,7 @@ A pile of well-crushed bones is lying on the floor here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bones pile crushed~
|
||||
The bones in this pile look to have been crushed by a large force. Like that
|
||||
|
@ -195,7 +195,7 @@ A strange black cape lies here.~
|
|||
~
|
||||
9 j 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 400 0 0
|
||||
3 400 0 0 0
|
||||
E
|
||||
cape black satin~
|
||||
This cape seems to be rather black. It feels like it is made of velvet or
|
||||
|
@ -213,7 +213,7 @@ A strange necklace made of onyx stones lies here.~
|
|||
~
|
||||
9 gh 0 0 0 ac 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
necklace onyx~
|
||||
This necklace is pretty much just a string with a number of black onyx stones
|
||||
|
@ -229,7 +229,7 @@ A tremendously large halberd stained with blood rests here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 15 3
|
||||
30 800 0 0
|
||||
30 800 0 0 0
|
||||
E
|
||||
halberd giant~
|
||||
This has got to be the largest weapon you have ever seen. Sure, halberds are
|
||||
|
@ -248,7 +248,7 @@ A beautiful sword glowing white is floating upright here.~
|
|||
~
|
||||
5 akl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 10 3
|
||||
10 800 0 0
|
||||
10 800 0 0 0
|
||||
E
|
||||
avenger holy sword~
|
||||
This beautiful weapon has been forged out of an unknown metal and seems to
|
||||
|
|
|
@ -121,11 +121,11 @@ A
|
|||
#31412
|
||||
robe soiled~
|
||||
a soiled and bloodstained robe~
|
||||
A soiled and bloodstained robe has been dicarded.~
|
||||
A soiled and bloodstained robe has been discarded.~
|
||||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
0 0 0 1 0
|
||||
4 10 0 1 0
|
||||
#31413
|
||||
ring enchantment~
|
||||
the Ring of Enchantment~
|
||||
|
|
|
@ -268,9 +268,9 @@ bardiche spiked~
|
|||
This spiked piece fo metal looks to be a fearsome weapon, indeed.
|
||||
~
|
||||
#31526
|
||||
guardsman's armour~
|
||||
a guardsman's armour~
|
||||
A guards piece of expensive lightweight armour rest on the floor.~
|
||||
guardsman's armor~
|
||||
a guardsman's armor~
|
||||
A guard's piece of expensive lightweight armor rests on the floor.~
|
||||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
|
|
|
@ -429,7 +429,7 @@ A stewpot full of foul-smelling meat rests over a small fire.~
|
|||
20 0 0 0
|
||||
1 1 0 0 0
|
||||
#32341
|
||||
torch arnate sconce~
|
||||
torch ornate sconce~
|
||||
a torch in an ornate black sconce~
|
||||
A torch glows from an ornate black sconce.~
|
||||
~
|
||||
|
|
|
@ -436,9 +436,9 @@ A
|
|||
A
|
||||
18 3
|
||||
#32547
|
||||
dainty kercheif~
|
||||
a dainty kercheif~
|
||||
A dainty kercheif lies on the ground.~
|
||||
dainty kerchief~
|
||||
a dainty kerchief~
|
||||
A dainty kerchief lies on the ground.~
|
||||
~
|
||||
12 o 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
|
@ -492,7 +492,7 @@ A silly-looking joker's cap with bells at the ends lies here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
0 0 0 15 0
|
||||
4 20 0 15 0
|
||||
A
|
||||
6 2
|
||||
#32553
|
||||
|
|
|
@ -746,15 +746,15 @@ A pure gold sceptre is topped with a perfect crystal orb of power.~
|
|||
10 0 0 0
|
||||
10 1000 0 30 0
|
||||
E
|
||||
orb~
|
||||
The orb of power is transparent to the point of sightlessness. It holds
|
||||
within a vast store of power.
|
||||
~
|
||||
E
|
||||
sceptre~
|
||||
The second of the crown jewels, this sceptre is amazingly light, and
|
||||
amazingly powerful. It is pure gold, but topped with an orb of power.
|
||||
~
|
||||
E
|
||||
orb~
|
||||
The orb of power is transparent to the point of sightlessness. It holds
|
||||
within a vast store of power.
|
||||
~
|
||||
A
|
||||
5 2
|
||||
A
|
||||
|
|
|
@ -368,12 +368,6 @@ A heavy book is lying here.~
|
|||
0 0 0 0
|
||||
5 550 55 0 0
|
||||
E
|
||||
book journal~
|
||||
The large book is quite heavy and made of leather. On the front the
|
||||
embossed letters are too faded to read. But a bookmark page at the end of the
|
||||
book looks readable.
|
||||
~
|
||||
E
|
||||
bookmarked page writing ~
|
||||
Today many of the merchants left to find a better location for their wares.
|
||||
I have decided to stay here despite the evil gossip of black magic and human
|
||||
|
@ -385,6 +379,12 @@ common people have always had to make do. I think Zamba is better off without
|
|||
all the tourist and having to follow the laws of all the surrounding town. We
|
||||
are much better off being apart from outsiders.
|
||||
~
|
||||
E
|
||||
book journal~
|
||||
The large book is quite heavy and made of leather. On the front the
|
||||
embossed letters are too faded to read. But a bookmark page at the end of the
|
||||
book looks readable.
|
||||
~
|
||||
#7530
|
||||
black robe~
|
||||
a black robe~
|
||||
|
@ -505,7 +505,7 @@ vial powder black~
|
|||
within the vial.
|
||||
~
|
||||
#7538
|
||||
a torch~
|
||||
torch~
|
||||
a torch~
|
||||
A small torch is mounted to the wall.~
|
||||
~
|
||||
|
|
|
@ -28,7 +28,7 @@ A delectible pastry has been left here.~
|
|||
2 0 0 0
|
||||
1 30 3 0 0
|
||||
#7804
|
||||
an apple pie~
|
||||
apple pie~
|
||||
a freshly baked apple pie~
|
||||
A pie has been dropped here.~
|
||||
~
|
||||
|
@ -36,7 +36,7 @@ A pie has been dropped here.~
|
|||
4 0 0 0
|
||||
1 40 5 0 0
|
||||
#7805
|
||||
a slice of cake~
|
||||
slice cake~
|
||||
a slice of cake~
|
||||
A slice of cake has been dropped here.~
|
||||
~
|
||||
|
@ -44,7 +44,7 @@ A slice of cake has been dropped here.~
|
|||
1 0 0 0
|
||||
1 20 2 0 0
|
||||
#7806
|
||||
a muffin~
|
||||
muffin~
|
||||
a hot muffin~
|
||||
A muffin has been tossed to the side here.~
|
||||
~
|
||||
|
@ -52,7 +52,7 @@ A muffin has been tossed to the side here.~
|
|||
1 0 0 0
|
||||
1 10 2 0 0
|
||||
#7807
|
||||
a huge chocolate chip cookie~
|
||||
huge chocolate chip cookie~
|
||||
a huge chocolate chip cookie~
|
||||
A rather large circular object has been left here.~
|
||||
~
|
||||
|
@ -68,7 +68,7 @@ A glass of white liquid has been dropped here.~
|
|||
1 1 10 0
|
||||
1 15 1 0 0
|
||||
#7809
|
||||
a small fuzzy pouch~
|
||||
small fuzzy pouch~
|
||||
a small fuzzy pouch~
|
||||
A small fuzzy pouch has been left here. ~
|
||||
~
|
||||
|
@ -76,7 +76,7 @@ A small fuzzy pouch has been left here. ~
|
|||
8 1 -1 0
|
||||
3 15 1 0 0
|
||||
#7810
|
||||
a large travelers pack~
|
||||
large travelers pack~
|
||||
a large travelers pack~
|
||||
A lump of material lies here.~
|
||||
~
|
||||
|
@ -84,7 +84,7 @@ A lump of material lies here.~
|
|||
45 1 -1 0
|
||||
5 50 5 0 0
|
||||
#7811
|
||||
some soft tanned leather boots~
|
||||
soft tanned leather boots~
|
||||
some soft tanned leather boots~
|
||||
A pair of boots have been tossed aside here.~
|
||||
~
|
||||
|
@ -92,7 +92,7 @@ A pair of boots have been tossed aside here.~
|
|||
1 0 0 0
|
||||
5 50 5 0 0
|
||||
#7812
|
||||
a leather haversack~
|
||||
leather haversack~
|
||||
a leather haversack~
|
||||
A crumpled piece of leather has been tossed here.~
|
||||
~
|
||||
|
@ -134,7 +134,7 @@ Some colorful pants have been discarded here.~
|
|||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
#7818
|
||||
a pink polkadot frock~
|
||||
pink polkadot frock~
|
||||
a pink polkadot frock~
|
||||
A colorful heap of cloth lies here.~
|
||||
~
|
||||
|
|
|
@ -181,4 +181,6 @@
|
|||
345.obj
|
||||
555.obj
|
||||
556.obj
|
||||
653.obj
|
||||
654.obj
|
||||
$
|
||||
|
|
|
@ -3,4 +3,6 @@
|
|||
211.qst
|
||||
555.qst
|
||||
556.qst
|
||||
653.qst
|
||||
654.qst
|
||||
$
|
||||
|
|
|
@ -163,4 +163,6 @@
|
|||
345.shp
|
||||
555.shp
|
||||
556.shp
|
||||
653.shp
|
||||
654.shp
|
||||
$
|
||||
|
|
|
@ -410,11 +410,12 @@ Switch Echo Example~
|
|||
2 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* put a wait in here so it doesn't fire before the player enters the room
|
||||
* Since this is an ENTER trigger we must put a wait in here
|
||||
* so it doesn't fire before the player enters the room
|
||||
wait 1
|
||||
switch %random.3%
|
||||
switch %random.4%
|
||||
case 1
|
||||
* only the person entering the room will see this.
|
||||
* only the person (actor) entering the room will see this.
|
||||
%send% %actor% You trip over a root as you walk into the room.
|
||||
* everyone in the room except the actor will see this.
|
||||
%echoaround% %actor% %actor.name% trips on a root while walking into the room.
|
||||
|
@ -431,6 +432,19 @@ switch %random.3%
|
|||
case 3
|
||||
%echo% A light breeze picks up, causing the leaves to rustle quietly.
|
||||
break
|
||||
case 4
|
||||
* echoes go to everyone, even sleeping players. To prevent this try:
|
||||
set target_char %self.people%
|
||||
while %target_char%
|
||||
set tmp_target %target_char.next_in_room%
|
||||
if %target_char.pos% != sleeping
|
||||
%send% %target_char% You are not sleeping
|
||||
else
|
||||
%send% %target_char% You are sleeping
|
||||
end
|
||||
set target_char %tmp_target%
|
||||
done
|
||||
break
|
||||
default
|
||||
* this should be here, even if it's never reached
|
||||
%echo% This is the default case, just in case I missed something. Get it? Just in case!
|
||||
|
@ -1637,7 +1651,7 @@ Room Speech Example~
|
|||
* set the first word
|
||||
set word %speech.car%
|
||||
* set the rest of the speech string
|
||||
se rest %speech.cdr%
|
||||
set rest %speech.cdr%
|
||||
* while there is a first word keep going
|
||||
while %word%
|
||||
%echo% the first word is: %word%
|
||||
|
@ -2269,6 +2283,7 @@ Obj Load Example~
|
|||
1 n 50
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Squeak when loading.
|
||||
%echo% %self.shortdesc% lets out a faint squeak as if gasping for breath.
|
||||
~
|
||||
#89
|
||||
|
@ -2929,7 +2944,7 @@ set leper 31200
|
|||
set altar 31400
|
||||
set mcgintey 31500
|
||||
set wharf 31700
|
||||
set dock 31800
|
||||
set dock 31801
|
||||
set yllnthad 31900
|
||||
set bay 32200
|
||||
set pale 32300
|
||||
|
|
|
@ -1604,7 +1604,7 @@ end
|
|||
~
|
||||
#175
|
||||
Chuck Norris - 34~
|
||||
0 ab 12
|
||||
0 ab 8
|
||||
~
|
||||
* Chuck Norris Facts!
|
||||
eval max %random.89%
|
||||
|
|
|
@ -18,7 +18,7 @@ if %actor.is_pc%
|
|||
Eval test %test1.strlen%
|
||||
Eval che %sum%/1
|
||||
If %che% == %sum%
|
||||
%echo% @WComputing results...@n
|
||||
%echo% WComputing results... n
|
||||
if (%speech%/===)
|
||||
if (%sum%==1)
|
||||
set sum Yes
|
||||
|
@ -44,23 +44,23 @@ if %actor.is_pc%
|
|||
end
|
||||
eval opt1 8 + %test%
|
||||
eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5
|
||||
%echo% @WWizzzzzzzzzz....@n
|
||||
%echo% WWizzzzzzzzzz.... n
|
||||
if (%opt1%-2) == (%opt2%)
|
||||
%echo% @c...%y%...@n
|
||||
%echo% @c:@C..%y%..@c:@n
|
||||
%echo% @c:@C:@G %speech% @C :@c:@n
|
||||
%echo% @c:@C:.%y%.:@c:@n
|
||||
%echo% @c:@C: %wid1%@G %sum% @C%wid1% :@c:@n
|
||||
%echo% @c:@C:.%y%.:@c:@n
|
||||
%echo% @c:..%y%..:@n
|
||||
%echo% c...%y%... n
|
||||
%echo% c: C..%y%.. c: n
|
||||
%echo% c: C: G %speech% C : c: n
|
||||
%echo% c: C:.%y%.: c: n
|
||||
%echo% c: C: %wid1% G %sum% C%wid1% : c: n
|
||||
%echo% c: C:.%y%.: c: n
|
||||
%echo% c:..%y%..: n
|
||||
else
|
||||
%echo% @r....%y%...@n
|
||||
%echo% @r:@R...%y%..@r:@n
|
||||
%echo% @r:@R:@G %speech% @R :@r:@n
|
||||
%echo% @r:@R:..%y%.:@r:@n
|
||||
%echo% @r:@R: %wid1%@G %sum% @R%wid1% :@r:@n
|
||||
%echo% @r:@R:..%y%.:@r:@n
|
||||
%echo% @r:...%y%..:@n
|
||||
%echo% r....%y%... n
|
||||
%echo% r: R...%y%.. r: n
|
||||
%echo% r: R: G %speech% R : r: n
|
||||
%echo% r: R:..%y%.: r: n
|
||||
%echo% r: R: %wid1% G %sum% R%wid1% : r: n
|
||||
%echo% r: R:..%y%.: r: n
|
||||
%echo% r:...%y%..: n
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -226,46 +226,46 @@ end
|
|||
eval forest_sounds %random.25%
|
||||
switch %forest_sounds%
|
||||
case 1
|
||||
%echo% @gThe gently chirping of crickets peacefully resonate across the forest.@n
|
||||
%echo% gThe gently chirping of crickets peacefully resonate across the forest. n
|
||||
break
|
||||
case 2
|
||||
%echo% A haze of @yfir@Wefl@yies@n dart inbetween some ancient cedars.
|
||||
%echo% A haze of yfir Wefl yies n dart inbetween some ancient cedars.
|
||||
break
|
||||
case 3
|
||||
%echo% @DA thick fog drifts in, dampening the moss.@n
|
||||
%echo% DA thick fog drifts in, dampening the moss. n
|
||||
break
|
||||
case 4
|
||||
%echo% @DThe area is surrounded by a visually impeneratable mist.@n
|
||||
%echo% DThe area is surrounded by a visually impeneratable mist. n
|
||||
break
|
||||
case 5
|
||||
%echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n
|
||||
%echo% DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it. n
|
||||
break
|
||||
case 6
|
||||
%echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n
|
||||
%echo% DThe damp fallen clouds swirl slightly in an eddying wind. n
|
||||
break
|
||||
case 7
|
||||
%echo% @DThe thick brume shifts and ebbs away slightly.@n
|
||||
%echo% DThe thick brume shifts and ebbs away slightly. n
|
||||
break
|
||||
case 8
|
||||
%echo% A hushed whispering sound seems to emanate from the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n.
|
||||
%echo% A hushed whispering sound seems to emanate from the patch of rt wo ra wd rs wt ro wo rl ws n.
|
||||
break
|
||||
case 9
|
||||
%echo% The largest @rt@wo@ra@wd@rs@wt@ro@wo@rl@n yawns openly and mumbles something to one of its friends.
|
||||
%echo% The largest rt wo ra wd rs wt ro wo rl n yawns openly and mumbles something to one of its friends.
|
||||
break
|
||||
case 10
|
||||
%echo% Like a diminutive choir, the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n let loose a high-pitched song of peace.
|
||||
%echo% Like a diminutive choir, the patch of rt wo ra wd rs wt ro wo rl ws n let loose a high-pitched song of peace.
|
||||
break
|
||||
case 11
|
||||
%echo% From the east, tiny voices talk amongst themselves in their own plant-like language.
|
||||
break
|
||||
case 12
|
||||
%echo% The patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n sway synchronisingly in the silver moonlight.
|
||||
%echo% The patch of rt wo ra wd rs wt ro wo rl ws n sway synchronisingly in the silver moonlight.
|
||||
break
|
||||
case 13
|
||||
%echo% The peaceful chirping of bird-song floats down from above.
|
||||
break
|
||||
case 14
|
||||
%echo% @gA piping little note sings down to you from above.@n
|
||||
%echo% gA piping little note sings down to you from above. n
|
||||
break
|
||||
case 15
|
||||
%echo% The tweeting of a newly born bird calling to its mother echoes around the forest.
|
||||
|
@ -277,16 +277,16 @@ switch %forest_sounds%
|
|||
%echo% The sound of ruffling and the snapping of small twigs reaches your ears.
|
||||
break
|
||||
case 18
|
||||
%echo% @gA rapid chattering drifts down from the giant trees to the northeast.@n
|
||||
%echo% gA rapid chattering drifts down from the giant trees to the northeast. n
|
||||
break
|
||||
case 19
|
||||
%echo% With inequable grace, a snowy white owl ghosts in on silent wings.
|
||||
break
|
||||
case 20
|
||||
%echo% A @dblack @Dbat@n flutters across the forest, high above.
|
||||
%echo% A dblack Dbat n flutters across the forest, high above.
|
||||
break
|
||||
case 21
|
||||
%echo% @gA relaxed nattering can be heard in the top of a tree to the south.@n
|
||||
%echo% gA relaxed nattering can be heard in the top of a tree to the south. n
|
||||
break
|
||||
case 22
|
||||
%echo% A hedgehog slowly wanders inbetween some trees and out of view.
|
||||
|
@ -295,10 +295,10 @@ switch %forest_sounds%
|
|||
%echo% A faint wind breathes in from all directions, steeping the mists.
|
||||
break
|
||||
case 24
|
||||
%echo% A @rr@ya@bi@gn@cb@mo@rw@n-colored butterfly floats across the clearing.
|
||||
%echo% A rr ya bi gn cb mo rw n-colored butterfly floats across the clearing.
|
||||
break
|
||||
case 25
|
||||
%echo% A strange @Yglowing @wluminescence@n drifts off to the north, fading into the damp fog.
|
||||
%echo% A strange Yglowing wluminescence n drifts off to the north, fading into the damp fog.
|
||||
break
|
||||
default
|
||||
break
|
||||
|
@ -473,7 +473,7 @@ if %cmd% == go
|
|||
set p_dir %arg%
|
||||
extract px 1 %playerco%
|
||||
extract py 2 %playerco%
|
||||
set [%py%][%px%] @g\*@n
|
||||
set [%py%][%px%] g\* n
|
||||
switch %p_dir%
|
||||
case right
|
||||
if %px%!=10
|
||||
|
@ -522,7 +522,7 @@ if %cmd% == go
|
|||
eval holech %%[%py%][%px%]%%
|
||||
if %holech%/=@@
|
||||
if !(%chase%>0)
|
||||
set alert @MYou fall into a bottomless pit!@n
|
||||
set alert MYou fall into a bottomless pit! n
|
||||
unset points
|
||||
set nextlev 0
|
||||
global nextlev
|
||||
|
@ -543,14 +543,14 @@ if %cmd% == go
|
|||
global points
|
||||
eval exo (%nextlev%*950)
|
||||
nop %actor.exp(%exo%)%
|
||||
set [%py%][%px%] @c.@n
|
||||
set [%py%][%px%] c. n
|
||||
global [%py%][%px%]
|
||||
eval prize_count (%prize_count%)+1
|
||||
set winner [%prize_count%]
|
||||
if %prize_count%>=%numofprizes%
|
||||
eval nextlev (%nextlev%)+1
|
||||
global nextlev
|
||||
set winner @YYou Win!!!@n Moving to level %nextlev%.
|
||||
set winner YYou Win!!! n Moving to level %nextlev%.
|
||||
set px 10
|
||||
set py 10
|
||||
set ax 1
|
||||
|
@ -577,22 +577,22 @@ if %cmd% == go
|
|||
eval spec_prize [%random.10%][%random.10%]
|
||||
global spec_prize
|
||||
else
|
||||
set %spec_prize% @yY@n
|
||||
set %spec_prize% yY n
|
||||
eval spec_prize
|
||||
global spec_prize
|
||||
end
|
||||
end
|
||||
if %sizem%
|
||||
set [%py%][%px%] @GO@n
|
||||
set [%py%][%px%] GO n
|
||||
unset sizem
|
||||
else
|
||||
set [%py%][%px%] @Go@n
|
||||
set [%py%][%px%] Go n
|
||||
set sizem 1
|
||||
global sizem
|
||||
end
|
||||
extract ax 1 %animal%
|
||||
extract ay 2 %animal%
|
||||
set [%ay%][%ax%] @r\*@n
|
||||
set [%ay%][%ax%] r\* n
|
||||
if !%dir_chosen%
|
||||
set dir_chosen 1
|
||||
if %px%>%ax%
|
||||
|
@ -665,7 +665,7 @@ if %cmd% == go
|
|||
set animal %ax% %ay%
|
||||
global animal
|
||||
end
|
||||
eval [%ay%][%ax%] @Ra@n
|
||||
eval [%ay%][%ax%] Ra n
|
||||
eval ch_3 %%[%py%][%px%]%%
|
||||
set ch_3 %ch_3%
|
||||
if %ch_3.contains(a)%
|
||||
|
@ -685,7 +685,7 @@ if %cmd% == go
|
|||
set py 10
|
||||
%force% %actor% createnewgame
|
||||
else
|
||||
set alert You have been eaten by the @Ranimal@n.
|
||||
set alert You have been eaten by the Ranimal n.
|
||||
set points 0
|
||||
global points
|
||||
set nextlev 0
|
||||
|
@ -731,26 +731,26 @@ if %cmd% == go
|
|||
if %cht%>0
|
||||
set chy You can FLY and chase the animal %cht% more times.
|
||||
end
|
||||
set snd %send% %actor% @n
|
||||
set snd %send% %actor% n
|
||||
%force% %actor% cls
|
||||
%snd% ) \\ / (
|
||||
%snd% /\|\\ )\\_/( /\|\\
|
||||
%snd% \* / \| \\ (/\\\|/\\) / \| \\ \*
|
||||
%snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\|
|
||||
%snd% \| '\^\` \| \\\|/ '\^\` \|
|
||||
%snd% \| \| V level: %levlev% \| Dir: @C %arg%@n
|
||||
%snd% \| %printrow10% \| @M@@@n = Bottomless Pit \| Points: @Y%points%@n
|
||||
%snd% \| %printrow9% \| @yY@n = Power Up \| Exp: @C%exx%@n
|
||||
%snd% \| %printrow8% \| @Wp@n = Prize \| AMU: %dedu%
|
||||
%snd% \| %printrow7% \| @Go@n = You \|
|
||||
%snd% \| %printrow6% \| @Ra@n = Animal \|
|
||||
%snd% \| %printrow5% \| @cTo Move Type:@n \|
|
||||
%snd% \| %printrow4% \| @Cgo <up\|down\|left\|right>@n\|
|
||||
%snd% \| \| V level: %levlev% \| Dir: C %arg% n
|
||||
%snd% \| %printrow10% \| M@@ n = Bottomless Pit \| Points: Y%points% n
|
||||
%snd% \| %printrow9% \| yY n = Power Up \| Exp: C%exx% n
|
||||
%snd% \| %printrow8% \| Wp n = Prize \| AMU: %dedu%
|
||||
%snd% \| %printrow7% \| Go n = You \|
|
||||
%snd% \| %printrow6% \| Ra n = Animal \|
|
||||
%snd% \| %printrow5% \| cTo Move Type: n \|
|
||||
%snd% \| %printrow4% \| Cgo <up\|down\|left\|right> n\|
|
||||
%snd% \| %printrow3% \| \|
|
||||
%snd% \| %printrow2% \| @BCost of AMU exp per MV@n \|
|
||||
%snd% \| %printrow1% \| @BIf you have exp.@n \|
|
||||
%snd% \| %printrow2% \| BCost of AMU exp per MV n \|
|
||||
%snd% \| %printrow1% \| BIf you have exp. n \|
|
||||
%snd% \| \| \|
|
||||
%snd% \| \| NEEDED: @R%numop%@n HAVE: @G%przc%@n \|
|
||||
%snd% \| \| NEEDED: R%numop% n HAVE: G%przc% n \|
|
||||
%snd% \| .______________________\|______________________. \|
|
||||
%snd% \|' l /\\ / \\\\ \\ /\\ l \`\|
|
||||
%snd% \* l / V )) V \\ l \*
|
||||
|
@ -807,8 +807,8 @@ eval animal 1 1
|
|||
global animal
|
||||
eval playerco 10 10
|
||||
global playerco
|
||||
set [1][1] @ra@n
|
||||
set [10][10] @Go@n
|
||||
set [1][1] ra n
|
||||
set [10][10] Go n
|
||||
global [1][1]
|
||||
global [10][10]
|
||||
eval numofprizes 0
|
||||
|
@ -823,25 +823,25 @@ while (%ww%>1)
|
|||
eval n %ww%
|
||||
eval row %random.10%
|
||||
eval r_col (%random.3%-1)
|
||||
set [%n%][1] @c.@n
|
||||
set [%n%][1] c. n
|
||||
global [%n%][1]
|
||||
set [%n%][2] @c.@n
|
||||
set [%n%][2] c. n
|
||||
global [%n%][2]
|
||||
set [%n%][3] @c.@n
|
||||
set [%n%][3] c. n
|
||||
global [%n%][3]
|
||||
set [%n%][4] @c.@n
|
||||
set [%n%][4] c. n
|
||||
global [%n%][4]
|
||||
set [%n%][5] @c.@n
|
||||
set [%n%][5] c. n
|
||||
global [%n%][5]
|
||||
set [%n%][6] @c.@n
|
||||
set [%n%][6] c. n
|
||||
global [%n%][6]
|
||||
set [%n%][7] @c.@n
|
||||
set [%n%][7] c. n
|
||||
global [%n%][7]
|
||||
set [%n%][8] @c.@n
|
||||
set [%n%][8] c. n
|
||||
global [%n%][8]
|
||||
set [%n%][9] @c.@n
|
||||
set [%n%][9] c. n
|
||||
global [%n%][9]
|
||||
set [%n%][10] @c.@n
|
||||
set [%n%][10] c. n
|
||||
global [%n%][10]
|
||||
if (%r_col%)
|
||||
while (%r_col%<3)
|
||||
|
@ -850,7 +850,7 @@ while (%ww%>1)
|
|||
if !(%posis%/=[%n%][%jj%])
|
||||
eval numofprizes %numofprizes%+1
|
||||
global numofprizes
|
||||
eval [%n%][%jj%] @Wp@n
|
||||
eval [%n%][%jj%] Wp n
|
||||
global [%n%][%jj%]
|
||||
set posis %posis% [%n%][%jj%]
|
||||
end
|
||||
|
@ -866,13 +866,13 @@ if (%r_ttt%>0)
|
|||
eval j9 %random.10%
|
||||
eval cer %%[%j9%][%j8%]%%
|
||||
if !(%cer%/=p)
|
||||
eval [%j9%][%j8%] @M\@@@n
|
||||
eval [%j9%][%j8%] M\@@ n
|
||||
global [%j9%][%j8%]
|
||||
end
|
||||
done
|
||||
end
|
||||
if !(%[10][10]%/=p)
|
||||
set [10][10] @c.@n
|
||||
set [10][10] c. n
|
||||
global [10][10]
|
||||
end
|
||||
~
|
||||
|
@ -894,7 +894,7 @@ while %self.varexists(%j%)%
|
|||
done
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% @yO===============SCORE======BOARD=====================O@n
|
||||
%echo% yO===============SCORE======BOARD=====================O n
|
||||
wait 1
|
||||
%echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O
|
||||
set i 1
|
||||
|
@ -932,7 +932,7 @@ while %self.varexists(%j%)%
|
|||
if %d%<9
|
||||
set d 0%j%
|
||||
end
|
||||
%echo% \|@g%d%@n: @w%nam%@n %sp%\| @c%ll%@n \| @y%points%@n \| @W%exp%@n
|
||||
%echo% \| g%d% n: w%nam% n %sp%\| c%ll% n \| y%points% n \| W%exp% n
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% O=#==================================================O
|
||||
|
@ -1114,9 +1114,9 @@ end
|
|||
autolook for (rm 1269) Elaseth's Oubliette~
|
||||
2 g 100
|
||||
~
|
||||
%echo% @n
|
||||
%echo% @n
|
||||
%echo% @DWelcome to hell. Next time heed the gods, they don't play games.@n
|
||||
%echo% n
|
||||
%echo% n
|
||||
%echo% DWelcome to hell. Next time heed the gods, they don't play games. n
|
||||
~
|
||||
#1269
|
||||
harp~
|
||||
|
@ -1288,117 +1288,117 @@ Shuffle Deck~
|
|||
1 c 7
|
||||
*~
|
||||
if %cmd% == shuffle
|
||||
%echo% %deck% card's in the deck.
|
||||
%echo% %deck% cards in the deck.
|
||||
set deck 52
|
||||
global deck
|
||||
*
|
||||
set Ace_Spade's 1
|
||||
global Ace_Spade's
|
||||
set 2_Spade's 1
|
||||
global 2_Spade's
|
||||
set 3_Spade's 1
|
||||
global 3_Spade's
|
||||
set 4_Spade's 1
|
||||
global 4_Spade's
|
||||
set 5_Spade's 1
|
||||
global 5_Spade's
|
||||
set 6_Spade's 1
|
||||
global 6_Spade's
|
||||
set 7_Spade's 1
|
||||
global 7_Spade's
|
||||
set 8_Spade's 1
|
||||
global 8_Spade's
|
||||
set 9_Spade's 1
|
||||
global 9_Spade's
|
||||
set 10_Spade's 1
|
||||
global 10_spade's
|
||||
set Jack_Spade's 1
|
||||
global Jack_Spade's
|
||||
set Queen_Spade's 1
|
||||
global Queen_Spade's
|
||||
set King_Spade's 1
|
||||
global King_Spade's
|
||||
set Ace_Spades 1
|
||||
global Ace_Spades
|
||||
set 2_Spades 1
|
||||
global 2_Spades
|
||||
set 3_Spades 1
|
||||
global 3_Spades
|
||||
set 4_Spades 1
|
||||
global 4_Spades
|
||||
set 5_Spades 1
|
||||
global 5_Spades
|
||||
set 6_Spades 1
|
||||
global 6_Spades
|
||||
set 7_Spades 1
|
||||
global 7_Spades
|
||||
set 8_Spades 1
|
||||
global 8_Spades
|
||||
set 9_Spades 1
|
||||
global 9_Spades
|
||||
set 10_Spades 1
|
||||
global 10_spades
|
||||
set Jack_Spades 1
|
||||
global Jack_Spades
|
||||
set Queen_Spades 1
|
||||
global Queen_Spades
|
||||
set King_Spades 1
|
||||
global King_Spades
|
||||
*
|
||||
set Ace_Heart's 1
|
||||
global Ace_Heart's
|
||||
set 2_Heart's 1
|
||||
global 2_Heart's
|
||||
set 3_Heart's 1
|
||||
global 3_Heart's
|
||||
set 4_Heart's 1
|
||||
global 4_Heart's
|
||||
set 5_Heart's 1
|
||||
global 5_Heart's
|
||||
set 6_Heart's 1
|
||||
global 6_Heart's
|
||||
set 7_Heart's 1
|
||||
global 7_Heart's
|
||||
set 8_Heart's 1
|
||||
global 8_Heart's
|
||||
set 9_Heart's 1
|
||||
global 9_Heart's
|
||||
set 10_Heart's 1
|
||||
global 10_Heart's
|
||||
set Jack_Heart's 1
|
||||
global Jack_Heart's
|
||||
set Queen_Heart's 1
|
||||
global Queen_Heart's
|
||||
set King_Heart's 1
|
||||
global King_Heart's
|
||||
set Ace_Hearts 1
|
||||
global Ace_Hearts
|
||||
set 2_Hearts 1
|
||||
global 2_Hearts
|
||||
set 3_Hearts 1
|
||||
global 3_Hearts
|
||||
set 4_Hearts 1
|
||||
global 4_Hearts
|
||||
set 5_Hearts 1
|
||||
global 5_Hearts
|
||||
set 6_Hearts 1
|
||||
global 6_Hearts
|
||||
set 7_Hearts 1
|
||||
global 7_Hearts
|
||||
set 8_Hearts 1
|
||||
global 8_Hearts
|
||||
set 9_Hearts 1
|
||||
global 9_Hearts
|
||||
set 10_Hearts 1
|
||||
global 10_Hearts
|
||||
set Jack_Hearts 1
|
||||
global Jack_Hearts
|
||||
set Queen_Hearts 1
|
||||
global Queen_Hearts
|
||||
set King_Hearts 1
|
||||
global King_Hearts
|
||||
*
|
||||
set Ace_Club's 1
|
||||
global Ace_Club's
|
||||
set 2_Club's 1
|
||||
global 2_Club's
|
||||
set 3_Club's 1
|
||||
global 3_Club's
|
||||
set 4_Club's 1
|
||||
global 4_Club's
|
||||
set 5_Club's 1
|
||||
global 5_Club's
|
||||
set 6_Club's 1
|
||||
global 6_Club's
|
||||
set 7_Club's 1
|
||||
global 7_Club's
|
||||
set 8_Club's 1
|
||||
global 8_Club's
|
||||
set 9_Club's 1
|
||||
global 9_Club's
|
||||
set 10_Club's 1
|
||||
global 10_Club's
|
||||
set Jack_Club's 1
|
||||
global Jack_Club's
|
||||
set Queen_Club's 1
|
||||
global Queen_Club's
|
||||
set King_Club's 1
|
||||
global King_Club's
|
||||
set Ace_Clubs 1
|
||||
global Ace_Clubs
|
||||
set 2_Clubs 1
|
||||
global 2_Clubs
|
||||
set 3_Clubs 1
|
||||
global 3_Clubs
|
||||
set 4_Clubs 1
|
||||
global 4_Clubs
|
||||
set 5_Clubs 1
|
||||
global 5_Clubs
|
||||
set 6_Clubs 1
|
||||
global 6_Clubs
|
||||
set 7_Clubs 1
|
||||
global 7_Clubs
|
||||
set 8_Clubs 1
|
||||
global 8_Clubs
|
||||
set 9_Clubs 1
|
||||
global 9_Clubs
|
||||
set 10_Clubs 1
|
||||
global 10_Clubs
|
||||
set Jack_Clubs 1
|
||||
global Jack_Clubs
|
||||
set Queen_Clubs 1
|
||||
global Queen_Clubs
|
||||
set King_Clubs 1
|
||||
global King_Clubs
|
||||
*
|
||||
set Ace_Diamond's 1
|
||||
global Ace_Diamond's
|
||||
set 2_Diamond's 1
|
||||
global 2_Diamond's
|
||||
set 3_Diamond's 1
|
||||
global 3_Diamond's
|
||||
set 4_Diamond's 1
|
||||
global 4_Diamond's
|
||||
set 5_Diamond's 1
|
||||
global 5_Diamond's
|
||||
set 6_Diamond's 1
|
||||
global 6_Diamond's
|
||||
set 7_Diamond's 1
|
||||
global 7_Diamond's
|
||||
set 8_Diamond's 1
|
||||
global 8_Diamond's
|
||||
set 9_Diamond's 1
|
||||
global 9_Diamond's
|
||||
set 10_Diamond's 1
|
||||
global 10_Diamond's
|
||||
set Jack_Diamond's 1
|
||||
global Jack_Diamond's
|
||||
set Queen_Diamond's 1
|
||||
global Queen_Diamond's
|
||||
set King_Diamond's 1
|
||||
global King_Diamond's
|
||||
set Ace_Diamonds 1
|
||||
global Ace_Diamonds
|
||||
set 2_Diamonds 1
|
||||
global 2_Diamonds
|
||||
set 3_Diamonds 1
|
||||
global 3_Diamonds
|
||||
set 4_Diamonds 1
|
||||
global 4_Diamonds
|
||||
set 5_Diamonds 1
|
||||
global 5_Diamonds
|
||||
set 6_Diamonds 1
|
||||
global 6_Diamonds
|
||||
set 7_Diamonds 1
|
||||
global 7_Diamonds
|
||||
set 8_Diamonds 1
|
||||
global 8_Diamonds
|
||||
set 9_Diamonds 1
|
||||
global 9_Diamonds
|
||||
set 10_Diamonds 1
|
||||
global 10_Diamonds
|
||||
set Jack_Diamonds 1
|
||||
global Jack_Diamonds
|
||||
set Queen_Diamonds 1
|
||||
global Queen_Diamonds
|
||||
set King_Diamonds 1
|
||||
global King_Diamonds
|
||||
*
|
||||
%echo% %actor.name% shuffles %actor.hisher% deck.
|
||||
%echo% %deck% cards in the deck.
|
||||
|
@ -1409,19 +1409,19 @@ elseif %cmd% == deal
|
|||
switch %random.4%
|
||||
case 1
|
||||
set col
|
||||
set suit Diamond's
|
||||
set suit Diamonds
|
||||
break
|
||||
case 2
|
||||
set col
|
||||
set suit Heart's
|
||||
set suit Hearts
|
||||
break
|
||||
case 3
|
||||
set col
|
||||
set suit Club's
|
||||
set suit Clubs
|
||||
break
|
||||
case 4
|
||||
set col
|
||||
set suit Spade's
|
||||
set suit Spades
|
||||
break
|
||||
default
|
||||
set suit JOKER!
|
||||
|
@ -1503,7 +1503,7 @@ remote spech %world_global.id%
|
|||
~
|
||||
set fire %random.900%
|
||||
wait %fire% sec
|
||||
%echo% @bThe fire crackles softly in the fireplace.@n
|
||||
%echo% bThe fire crackles softly in the fireplace. n
|
||||
~
|
||||
#1289
|
||||
(1209) Taylors Random Office Noises~
|
||||
|
@ -1512,19 +1512,19 @@ wait %fire% sec
|
|||
set office_noises %random.5%
|
||||
switch %office_noises%
|
||||
case 1
|
||||
%echo% @bLoud footsteps can be heard coming from the hall outside.@n
|
||||
%echo% bLoud footsteps can be heard coming from the hall outside. n
|
||||
break
|
||||
case 2
|
||||
%echo% @bThe sound of thunder echoes in from outside.@n
|
||||
%echo% bThe sound of thunder echoes in from outside. n
|
||||
break
|
||||
case 3
|
||||
%echo% @bA large book falls off the desk, hitting the floor with a loud thud.@n
|
||||
%echo% bA large book falls off the desk, hitting the floor with a loud thud. n
|
||||
break
|
||||
case 4
|
||||
%echo% @bTalking can be heard coming from outside the door.@n
|
||||
%echo% bTalking can be heard coming from outside the door. n
|
||||
break
|
||||
case 5
|
||||
%echo% @bThe sound of chirping birds flows in though the window.@n
|
||||
%echo% bThe sound of chirping birds flows in though the window. n
|
||||
break
|
||||
default
|
||||
break
|
||||
|
|
|
@ -550,12 +550,13 @@ drop rose
|
|||
2 c 100
|
||||
xdeathx~
|
||||
wait 300 s
|
||||
if (%actor.varexists(zn19_death)%)
|
||||
rdelete zn19_death %actor.id%
|
||||
%send% %actor% You feel an agonising piercing pain as spider's fangs sink into you.
|
||||
%at% 1993 %purge% cocoon
|
||||
%at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured.
|
||||
%damage% %actor% 9999
|
||||
if %actor.varexists(zn19_death)%
|
||||
rdelete zn19_death %actor.id%
|
||||
%send% %actor% You feel an agonising piercing pain as spider's fangs sink into you.
|
||||
%at% 1993 %purge% cocoon
|
||||
%at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured.
|
||||
%damage% %actor% 9999
|
||||
end
|
||||
~
|
||||
#1936
|
||||
(1936) Selvetarm casts blind~
|
||||
|
@ -762,7 +763,7 @@ attach 1926 %self.id%
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == red
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a @Rred vial@n.
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a Rred vial n.
|
||||
%send% %actor% You feel your muscles beginning to bulge enormously, your whole body becoming stronger and more hardy.
|
||||
dg_affect %actor% str 5 24
|
||||
dg_affect %actor% maxhit 100 24
|
||||
|
@ -779,7 +780,7 @@ end
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == blue
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a @Bblue vial@n.
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a Bblue vial n.
|
||||
%send% %actor% Your magical aura begins to glow brightly.
|
||||
dg_affect %actor% int 5 24
|
||||
dg_affect %actor% maxmana 100 24
|
||||
|
@ -796,7 +797,7 @@ end
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == green
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a @Ggreen vial@n.
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a Ggreen vial n.
|
||||
%send% %actor% You feel yourself becoming unnaturally agile and stealthy.
|
||||
dg_affect %actor% dex 5 24
|
||||
dg_affect %actor% maxmove 100 24
|
||||
|
@ -1027,7 +1028,7 @@ rdelete zn19_all %actor.id%
|
|||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == black
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a @Dblack vial.@n
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a Dblack vial. n
|
||||
%send% %actor% You suddenly feel quite weak and unwell.
|
||||
dg_affect %actor% maxmana -50 24
|
||||
dg_affect %actor% maxmove -50 24
|
||||
|
@ -1253,7 +1254,7 @@ end
|
|||
0 f 100
|
||||
~
|
||||
eval where %self.room%
|
||||
%zoneecho% %where.vnum% @BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished!@n
|
||||
%zoneecho% %where.vnum% BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished! n
|
||||
%force% %actor% xxtrigxx
|
||||
~
|
||||
#1976
|
||||
|
@ -1426,7 +1427,7 @@ if fireworks /= %arg%
|
|||
set sou[7] a shower of sparks
|
||||
set sound %%sou[%sx%]%%
|
||||
eval sound %sound%
|
||||
%echo% With %sound%, a@%colour% F I R E W O R K@n explodes into light.@n
|
||||
%echo% With %sound%, a %colour% F I R E W O R K n explodes into light. n
|
||||
%purge% self
|
||||
else
|
||||
%send% %actor% Light what?
|
||||
|
|
|
@ -3,10 +3,10 @@ Seabreeze/Landbreeze - All Rooms~
|
|||
2 b 75
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
return 0
|
||||
else
|
||||
%echo% @WA landbreeze arrives swiftly from the north.@n
|
||||
%echo% WA landbreeze arrives swiftly from the north. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
@ -14,7 +14,7 @@ end
|
|||
Seawaves for the Seashore~
|
||||
2 b 75
|
||||
~
|
||||
%echo% @CThe waves roll onto the beach and breaks gently...@n
|
||||
%echo% CThe waves roll onto the beach and breaks gently... n
|
||||
return 0
|
||||
~
|
||||
#20103
|
||||
|
@ -22,7 +22,7 @@ Seabreeze only - all~
|
|||
2 b 100
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
@ -30,14 +30,14 @@ end
|
|||
water swelling - shallow waters~
|
||||
2 b 50
|
||||
~
|
||||
%echo% @CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean.@n
|
||||
%echo% CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean. n
|
||||
return 0
|
||||
~
|
||||
#20105
|
||||
deep wave~
|
||||
2 b 50
|
||||
~
|
||||
%echo% @WA wind howls and blows forcefully, forming froth at the surface of the dark waters.@n
|
||||
%echo% WA wind howls and blows forcefully, forming froth at the surface of the dark waters. n
|
||||
return 0
|
||||
~
|
||||
#20106
|
||||
|
@ -59,10 +59,10 @@ waves + wind~
|
|||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
break
|
||||
default
|
||||
%echo% @BThe waves rush in as the ocean body shifts...@n
|
||||
%echo% BThe waves rush in as the ocean body shifts... n
|
||||
break
|
||||
done
|
||||
~
|
||||
|
@ -73,11 +73,11 @@ wind+pounding~
|
|||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
return 0
|
||||
break
|
||||
default
|
||||
%echo% @BThe incessant waves pounds the base of the cliff...@n
|
||||
%echo% BThe incessant waves pounds the base of the cliff... n
|
||||
return 0
|
||||
break
|
||||
done
|
||||
|
@ -237,49 +237,49 @@ tosses char around waters - 20132, 20140, 20141, 20142~
|
|||
2 g 100
|
||||
~
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @RGULP AIR@W! You're running out of oxygen!
|
||||
%send% %actor% RGULP AIR W! You're running out of oxygen!
|
||||
end
|
||||
switch %random.10%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cnorth@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cnorth B by the forceful currents! n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Csouth@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Csouth B by the forceful currents! n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Ceast@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Ceast B by the forceful currents! n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%force% %actor% west
|
||||
break
|
||||
case 5
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe waves surges and grew to tower over you. Then they come crashing down and @Cdrowns@B you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%send% %actor% BThe waves surges and grew to tower over you. Then they come crashing down and Cdrowns B you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%force% %actor% down
|
||||
break
|
||||
case 6
|
||||
wait 1 secs
|
||||
%send% %actor% @BYou hit a nearby jagged reef and everything went dark...@n
|
||||
%send% %actor% BYou hit a nearby jagged reef and everything went dark... n
|
||||
%teleport% %actor% 20146
|
||||
%damage% %actor% 100
|
||||
break
|
||||
default
|
||||
wait 2 secs
|
||||
%send% %actor% @BUnderwater seacurrents sucks you @Cdownwards@B and pushes you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%send% %actor% BUnderwater seacurrents sucks you Cdownwards B and pushes you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%force% %actor% down
|
||||
%damage% %actor% 50
|
||||
break
|
||||
|
@ -291,42 +291,42 @@ Underwater currents - 20139 20145 20144 20143~
|
|||
~
|
||||
if %actor.is_pc%
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @WPANIC! You ran out of oxygen and feel as if your lungs are going to burst!@n
|
||||
%send% %actor% WPANIC! You ran out of oxygen and feel as if your lungs are going to burst! n
|
||||
%damage% %actor% 10
|
||||
else
|
||||
%send% %actor% @WYou hold your breath as long as you can before they escape through your mouth as bubbles...@n
|
||||
%send% %actor% WYou hold your breath as long as you can before they escape through your mouth as bubbles... n
|
||||
rdelete breath_air %actor.id%
|
||||
end
|
||||
eval line %random.10%
|
||||
switch %line%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Cnorth@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Cnorth B by invisible hands! n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Csouth@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Csouth B by invisible hands! n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Ceast@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Ceast B by invisible hands! n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%force% %actor% west
|
||||
break
|
||||
default
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe currents suddenly go @Cup@B, and you are dragged above the surface!@n
|
||||
%echoaround% %actor% @BThe currents drags %actor.name% @Cup@B@n
|
||||
%send% %actor% BThe currents suddenly go Cup B, and you are dragged above the surface! n
|
||||
%echoaround% %actor% BThe currents drags %actor.name% Cup B n
|
||||
%force% %actor% up
|
||||
break
|
||||
done
|
||||
|
@ -395,8 +395,8 @@ if !(%actor.varexists(receive_oceana)%)
|
|||
*yes you have the requirements
|
||||
%echo% The island trembles...
|
||||
wait 3 secs
|
||||
%echoaround% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name%@n
|
||||
%send% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over you!@n
|
||||
%echoaround% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name% n
|
||||
%send% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over you! n
|
||||
wait 4 secs
|
||||
wait 2 secs
|
||||
%send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.'
|
||||
|
@ -420,12 +420,12 @@ Sword restriction - 20111~
|
|||
1 j 100
|
||||
~
|
||||
if !(%actor.varexists(receive_oceana)%)
|
||||
%send% %actor% You try to wield the sword @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n to the floor in an attempt to wield it.
|
||||
%send% %actor% You try to wield the sword bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n to the floor in an attempt to wield it.
|
||||
%force% %actor% drop oceana
|
||||
else
|
||||
%send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
end
|
||||
~
|
||||
#20123
|
||||
|
@ -438,23 +438,23 @@ if (%arg%==fusion)
|
|||
if !(%actor.hitp%>=%half_hit%)
|
||||
if !(%actor.mana%<50)
|
||||
eval %actor.mana% %actor.mana%-50
|
||||
%send% %actor% @BYou weave a web of healing around you with the aid of the blade...@n
|
||||
%echoaround% %actor% @B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
%send% %actor% BYou weave a web of healing around you with the aid of the blade... n
|
||||
%echoaround% %actor% B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
while (%actor.hitp%<%half_hit%)
|
||||
%send% %actor% @BWebs of healing fixes your scars and injuries...@n
|
||||
%send% %actor% BWebs of healing fixes your scars and injuries... n
|
||||
wait 1 secs
|
||||
%damage% %actor% -10
|
||||
done
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
else
|
||||
%send% %actor% @BNot enough mana to complete the transition!@n
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
%send% %actor% BNot enough mana to complete the transition! n
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
end
|
||||
else
|
||||
%send% %actor% @BThe blade refuses to heal you because you are healthy enough!@n
|
||||
%send% %actor% BThe blade refuses to heal you because you are healthy enough! n
|
||||
end
|
||||
else
|
||||
%send% %actor% @BThat is not a function of the blade.@n
|
||||
%send% %actor% BThat is not a function of the blade. n
|
||||
end
|
||||
~
|
||||
#20124
|
||||
|
@ -495,11 +495,11 @@ Gulp air! 41 40 42 32~
|
|||
gulp~
|
||||
if (%arg%==air)
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @WYou gulp in a mouthful of air!@n
|
||||
%send% %actor% WYou gulp in a mouthful of air! n
|
||||
set breath_air 1
|
||||
remote breath_air %actor.id%
|
||||
else
|
||||
%send% %actor% @WYou can't take in anymore!@n
|
||||
%send% %actor% WYou can't take in anymore! n
|
||||
end
|
||||
end
|
||||
~
|
||||
|
@ -513,45 +513,45 @@ if (%arg%==aurorafall)
|
|||
%damage% %actor% 100
|
||||
eval %actor.mana% %actor.mana%-100
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% @W%actor.name% performs Aurora Fall with %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W.@n
|
||||
%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n
|
||||
%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n
|
||||
%echoaround% %actor% W%actor.name% performs Aurora Fall with %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W. n
|
||||
%echoaround% %actor% W%actor.name% whirls bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around %actor.himher% creating bf Br Co Wzen illusions of the blade. n
|
||||
%send% %actor% WYou whirl bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around you, creating bf Br Co Wsted illusions of the sacred blade. n
|
||||
wait 2 secs
|
||||
%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
|
||||
%echo% WThe surroundings Dloose W their colours as bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W rapidly Ddrains W energy from them. n
|
||||
wait 2 secs
|
||||
if (%actor.fighting%)
|
||||
if ((%victim.is_pc%))
|
||||
%send% %actor% @WYour blade refuses to kill %victim.himher%.@n
|
||||
%send% %actor% WYour blade refuses to kill %victim.himher%. n
|
||||
halt
|
||||
end
|
||||
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n
|
||||
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n
|
||||
%echoaround% %actor% W%actor.name%'s movement becomes a Dblur W as %actor.himher% impales %victim.name%, inflicting bretribution W onto the enemy! n
|
||||
%send% %actor% WYou put a step forward, movements becoming a Dblur W as you impale %victim.name% with your blade. n
|
||||
set count 0
|
||||
while (%count%<10)
|
||||
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% @W%actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@y e@Yx@Wplod@Ye@ys@W with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%send% %actor% @WYour @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W explodes with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%echo% @Y%victim.name% screams with agony!@n
|
||||
%echoaround% %actor% W%actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs y e Yx Wplod Ye ys W with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%send% %actor% WYour bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W explodes with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%echo% Y%victim.name% screams with agony! n
|
||||
%damage% %victim% 100
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
else
|
||||
%send% %actor% @WSparks fly from your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground.@n
|
||||
%echoaround% %actor% @WSparks fly from %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground!@n
|
||||
%send% %actor% WSparks fly from your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground. n
|
||||
%echoaround% %actor% WSparks fly from %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground! n
|
||||
%echo% The ground trembles...
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
end
|
||||
done
|
||||
end
|
||||
%echoaround% %actor% @WThe glow on %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
%send% %actor% @WThe glow on your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
%echoaround% %actor% WThe glow on %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
%send% %actor% WThe glow on your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
else
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
end
|
||||
else
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
end
|
||||
end
|
||||
~
|
||||
|
@ -566,7 +566,7 @@ switch %random.10%
|
|||
case 1
|
||||
switch %random.10%
|
||||
case 5
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
|
@ -576,12 +576,12 @@ case 3
|
|||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 1
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mhe@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mhe Wll! n
|
||||
%send% %actor% You found a prism shell!
|
||||
%load% obj 20116 %actor% inv
|
||||
break
|
||||
default
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrd!@n
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mh ma Wrd! n
|
||||
%send% %actor% You found a prism shard!
|
||||
%load% obj 20115 %actor% inv
|
||||
break
|
||||
|
@ -593,7 +593,7 @@ case 2
|
|||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 3
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
|
@ -614,7 +614,7 @@ if %arg%==tryny
|
|||
wait 2 secs
|
||||
say Hello %actor.name%, what brings you here this day?
|
||||
wait 2 secs
|
||||
say I sell some stuff that you may want to buy, type @Rlist@n to show them.
|
||||
say I sell some stuff that you may want to buy, type Rlist n to show them.
|
||||
wait 2 secs
|
||||
smile
|
||||
end
|
||||
|
@ -705,7 +705,7 @@ CLIMB - 20109~
|
|||
2 c 100
|
||||
climb~
|
||||
if (%arg%==up)
|
||||
%send% %actor% @GYou swiftly climb up the vines.@n
|
||||
%send% %actor% GYou swiftly climb up the vines. n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top.
|
||||
%teleport% %actor% 20157
|
||||
%force% %actor% look
|
||||
|
@ -725,7 +725,7 @@ if ((%arg%==man) || (%arg%==fool))
|
|||
wait 2 secs
|
||||
say What do you want %actor.name%?
|
||||
%send% %actor% 1) Talk
|
||||
%send% %actor% 2) Trade @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds for @MP@Wr@Mi@ms@Wm S@Mhe@Wlls@n
|
||||
%send% %actor% 2) Trade MP Wr Mi ms Wm S Mh ma Wrds for MP Wr Mi ms Wm S Mhe Wlls n
|
||||
%send% %actor% 3) say Can you make me some fine prism equipments?
|
||||
else
|
||||
%send% %actor% Greet who?
|
||||
|
@ -747,11 +747,11 @@ say I will make some for you if you would just bring me some of those stuff.
|
|||
Numder of shards - 20106~
|
||||
0 c 100
|
||||
2~
|
||||
%send% %actor% An Old Fool tells you 'Ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n is the same as a single @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.'
|
||||
%send% %actor% An Old Fool tells you 'Ten MP Wr Mi ms Wm S Mh ma Wrds n is the same as a single MP Wr Mi ms Wm S Mhe Wll n.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchnage them to ease your load.'
|
||||
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchange them to ease your load.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.'
|
||||
%send% %actor% An Old Fool tells you 'If you want just MTRADE n with me, and I'll exchange them for you.'
|
||||
eval i %actor.inventory%
|
||||
set no_of_shards 0
|
||||
while (%i%)
|
||||
|
@ -770,7 +770,7 @@ CLIMBDOWN! - 20157~
|
|||
2 c 0
|
||||
climb~
|
||||
if (%arg%==down)
|
||||
%send% %actor% @GYou swing down the vines.@n
|
||||
%send% %actor% GYou swing down the vines. n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and swings down.
|
||||
%teleport% %actor% 20109
|
||||
%force% %actor% look
|
||||
|
@ -796,11 +796,11 @@ done
|
|||
if (%no_of_shards%<10)
|
||||
say You don't have enough shards for me to trade that many shells!
|
||||
else
|
||||
%send% %actor% You give an Old Fool ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds!@n
|
||||
%echoaround% %actor% %actor.name% gives ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n to an Old Fool.
|
||||
%send% %actor% You give an Old Fool ten MP Wr Mi ms Wm S Mh ma Wrds! n
|
||||
%echoaround% %actor% %actor.name% gives ten MP Wr Mi ms Wm S Mh ma Wrds n to an Old Fool.
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%send% %actor% An Old Fool gives you a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
set n 10
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20115)%
|
||||
|
@ -827,8 +827,8 @@ while (%i%)
|
|||
done
|
||||
if (%arg%==anklet)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MA Wn Mk ml We mt n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MA Wn Mk ml We mt n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
@ -841,8 +841,8 @@ if (%arg%==anklet)
|
|||
else
|
||||
if (%arg%==collar)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
@ -855,8 +855,8 @@ else
|
|||
else
|
||||
if (%arg%==dress)
|
||||
if (%no_of_shells%>=15)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MD Wr Me ms Ws n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MD Wr Me ms Ws n.
|
||||
set n 15
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
|
@ -882,7 +882,7 @@ say You want me to make equipments for you.
|
|||
wait 2 secs
|
||||
nod
|
||||
wait 2 secs
|
||||
say I can make equipments out of prism shells. To do that, @RCREATE <OBJECT>@n and I will make you the item.
|
||||
say I can make equipments out of prism shells. To do that, RCREATE <OBJECT> n and I will make you the item.
|
||||
%send% %actor% Prism Dress - 15 Shells
|
||||
%send% %actor% Prism Collar - 05 Shells
|
||||
%send% %actor% Prism Anklet - 05 Shells
|
||||
|
@ -998,8 +998,8 @@ if (%actor.fighting%)
|
|||
set victim %actor.fighting%
|
||||
%damage% %victim% 100
|
||||
%force% %victim% scream
|
||||
%echoaround% %actor% %actor.name%'s @bDeathly@bnirvana@W glows@n!
|
||||
%send% %actor% Your @bDeathly@bnirvana@W glows@n at %victim.name%.
|
||||
%echoaround% %actor% %actor.name%'s bDeathly bnirvana W glows n!
|
||||
%send% %actor% Your bDeathly bnirvana W glows n at %victim.name%.
|
||||
end
|
||||
~
|
||||
#20188
|
||||
|
@ -1021,7 +1021,7 @@ elseif %arg% == add
|
|||
set worthy_oceana 1
|
||||
remote worthy_oceana %actor.id%
|
||||
else
|
||||
say Invalid command! @RPlease Add@n or @Rdelete@n?
|
||||
say Invalid command! RPlease Add n or Rdelete n?
|
||||
end
|
||||
~
|
||||
#20190
|
||||
|
@ -1039,16 +1039,16 @@ void!~
|
|||
1 c 1
|
||||
void~
|
||||
%teleport% %arg% 0
|
||||
%send% %arg% @CYou are swept away by a large tsunami!@n
|
||||
%send% %arg% CYou are swept away by a large tsunami! n
|
||||
%force% %arg% look
|
||||
%echo% @CA large tsunami arrives and sweeps %arg% away!@n
|
||||
%echo% CA large tsunami arrives and sweeps %arg% away! n
|
||||
~
|
||||
#20192
|
||||
summon someone!- trans!~
|
||||
1 c 1
|
||||
trans~
|
||||
%send% %arg% @CA large tsunami arrives and carries you away!@n
|
||||
%echo% @CA large tsunami arrives and tosses %arg% onto the ground!@n
|
||||
%send% %arg% CA large tsunami arrives and carries you away! n
|
||||
%echo% CA large tsunami arrives and tosses %arg% onto the ground! n
|
||||
%teleport% %arg% %actor.name%
|
||||
%force% %arg% look
|
||||
~
|
||||
|
@ -1057,7 +1057,7 @@ Telport Someone - Surfboard =)~
|
|||
1 c 1
|
||||
teleport~
|
||||
%teleport% %arg%
|
||||
%echo% @CA large tsunami arrives!@n
|
||||
%echo% CA large tsunami arrives! n
|
||||
~
|
||||
#20194
|
||||
remove trig~
|
||||
|
|
|
@ -27,7 +27,7 @@ testmemory~
|
|||
~
|
||||
wait 4 s
|
||||
poke %actor.name%
|
||||
say i've seen you before, %actor.name%.
|
||||
say I've seen you before, %actor.name%.
|
||||
mforget %actor.name%
|
||||
~
|
||||
#2702
|
||||
|
@ -101,7 +101,7 @@ tell %actor.name% You are not allowed to be here!
|
|||
wait 1 s
|
||||
%send% %actor% A dying memlin gasps: Please help me...
|
||||
wait 2 s
|
||||
%send% %actor% A dying memlin gasps: my death cannot be stopped, please end it now.
|
||||
%send% %actor% A dying memlin gasps: My death cannot be stopped, please end it now.
|
||||
wait 3 s
|
||||
emote groans with pain as you hear a loud creaking sound.
|
||||
~
|
||||
|
@ -479,7 +479,7 @@ end
|
|||
(2714) child quest on death~
|
||||
0 f 100
|
||||
~
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn... n
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: My daughter... find her... in the Sandy... Tunn... n
|
||||
~
|
||||
#2725
|
||||
test for Tink~
|
||||
|
@ -804,7 +804,7 @@ test door~
|
|||
2 c 100
|
||||
enter~
|
||||
if ("%arg%" == "space")
|
||||
%send% %actor% A previously concealed space suddenly becomes apparant.
|
||||
%send% %actor% A previously concealed space suddenly becomes apparent.
|
||||
%echoaround% %actor% %actor.name% has discovered a hidden space!
|
||||
%door% 2740 down flags a
|
||||
%door% 2740 down room 2741
|
||||
|
@ -845,7 +845,7 @@ TESTCOMBAT 2~
|
|||
~
|
||||
switch %random.3%
|
||||
case 0
|
||||
%echo% The warrior raises his sword
|
||||
%echo% The warrior raises his sword.
|
||||
set raise 1
|
||||
remote raise %actor.id%
|
||||
wait 4 s
|
||||
|
@ -884,7 +884,7 @@ rdelete stab %actor.id%
|
|||
end
|
||||
break
|
||||
default
|
||||
%echo% The warrior raises his sword
|
||||
%echo% The warrior raises his sword.
|
||||
set raise 1
|
||||
remote raise %actor.id%
|
||||
wait 4 s
|
||||
|
@ -986,7 +986,7 @@ eval where %self.room%
|
|||
if %where.east(bits)% == DOOR CLOSED
|
||||
return 0
|
||||
else
|
||||
say Impudent fool! Your insolence forces me to take action
|
||||
say Impudent fool! Your insolence forces me to take action!
|
||||
%damage% %actor% 100
|
||||
end
|
||||
~
|
||||
|
@ -1301,7 +1301,7 @@ wait 3 s
|
|||
wait 6 s
|
||||
say Well adapted to living and digging small tunnel networks for themselves, the memlins occasionally also build habitats in deep forests.
|
||||
wait 4 s
|
||||
say The memlin skills are a mystery to most as they are an unaggressive race, It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them.
|
||||
say The memlin skills are a mystery to most as they are an unaggressive race. It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them.
|
||||
wait 6 s
|
||||
say In times of great need, it is said that they can call instant death upon an enemy, though these cases are so rarely witnessed that they are often believed to be myth.
|
||||
wait 5 s
|
||||
|
|
|
@ -420,7 +420,7 @@ else
|
|||
end
|
||||
~
|
||||
#335
|
||||
Camille Napalm Assembly Quest - 300~
|
||||
Camille Napalm Assemble Quest - 300~
|
||||
0 j 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
|
@ -543,7 +543,7 @@ elseif %cmd.mudcommand% == buy
|
|||
%load% mob %pet_vnum%
|
||||
%force% %pet_name% mfollow %actor%
|
||||
dg_affect %pet_name% charm on 999
|
||||
emote opens the stable door and returns leading your horse by its reins.
|
||||
emote opens the stable door and returns leading a horse by its reins.
|
||||
tell %actor.name% here you go. Treat'em well.
|
||||
nop %actor.gold(-%pet_cost%)%
|
||||
end
|
||||
|
|
|
@ -376,7 +376,7 @@ set leper 31200
|
|||
set altar 31400
|
||||
set mcgintey 31500
|
||||
set wharf 31700
|
||||
set dock 31800
|
||||
set dock 31801
|
||||
set yllnthad 31900
|
||||
set bay 32200
|
||||
set pale 32300
|
||||
|
|
|
@ -182,4 +182,6 @@
|
|||
345.trg
|
||||
555.trg
|
||||
556.trg
|
||||
653.trg
|
||||
654.trg
|
||||
$
|
||||
|
|
|
@ -46,6 +46,10 @@ D0
|
|||
~
|
||||
~
|
||||
0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
2 0 -1
|
||||
S
|
||||
T 199
|
||||
#3
|
||||
|
@ -147,12 +151,12 @@ Writing Good Descriptions~
|
|||
descriptions. This will also cover proper grammar and the use of the text
|
||||
editor where you enter all of your long descriptions.
|
||||
The hardest part for most new builders is writing descriptions. We assume
|
||||
that you are reasonably literate and know basic English grammar and spelling.
|
||||
If this does not describe you, we humbly suggest that you take some English
|
||||
classes, get a dictionary, and start learning. Proper grammar should be used
|
||||
at all times. If you can write reasonably well, great! I am sure you will still
|
||||
find this hallway useful. We will discuss some of the issues related to writing
|
||||
specifically for a MUD, such as:
|
||||
that you are reasonably literate and know basic grammar and spelling. If
|
||||
this does not describe you, we humbly suggest that you take some classes,
|
||||
get a dictionary, and start learning. Proper grammar should be used at all
|
||||
times. If you can write reasonably well, great! I am sure you will still
|
||||
find this hallway useful. We will discuss some of the issues related to
|
||||
writing specifically for a MUD, such as:
|
||||
@RHELP DESCRIBING
|
||||
HELP YOU
|
||||
HELP BIAS
|
||||
|
@ -558,6 +562,10 @@ from you. It's a beautiful reciprocal arrangement.
|
|||
@(HELP QUOTE@)
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 33
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
|
|
0
lib/world/wld/100.wld
Normal file → Executable file
0
lib/world/wld/100.wld
Normal file → Executable file
0
lib/world/wld/101.wld
Normal file → Executable file
0
lib/world/wld/101.wld
Normal file → Executable file
|
@ -1216,14 +1216,14 @@ D2
|
|||
0 0 10462
|
||||
S
|
||||
#10464
|
||||
An Observetion Room~
|
||||
@yThe room is not a small room, but rather vast, books are scattered all around
|
||||
the floor and on the tables. This place seems as though no one has cleaned it
|
||||
for months. Large tools scatter the desk off in the corner, and many piles of
|
||||
papers with writing on them scatter this desk as well. The ceiling above is
|
||||
nothing but a thick looking glass with bars filling in for support.
|
||||
An Observation Room~
|
||||
@yThe room is not a small room, but rather vast, books are scattered all
|
||||
around the floor and on the tables. This place seems as though no one has
|
||||
cleaned it for months. Large tools scatter the desk off in the corner, and many
|
||||
piles of papers with writing on them scatter this desk as well. The ceiling
|
||||
above is nothing but a thick looking glass with bars filling in for support.@n
|
||||
~
|
||||
104 8196 0 0 0 0
|
||||
104 4 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
|
@ -1247,7 +1247,7 @@ from the fireplace. @n
|
|||
104 24 0 0 0 0
|
||||
E
|
||||
main chamber room taylors tays~
|
||||
@WA small lamp sits in the center of the room letting off a small amount of
|
||||
WA small lamp sits in the center of the room letting off a small amount of
|
||||
light. A beautiful white shag carpet is covering the whole floor besides in a
|
||||
small spot where there is white marble with small flecks of black in them.
|
||||
Directly on the wall behind the marble is a large fireplace the sinks deep into
|
||||
|
@ -1258,7 +1258,7 @@ fireplaces frame is made of small marble bricks, all are black, making the
|
|||
fireplace standout from the rest of the room. A window lies on the wall
|
||||
opposite the fireplace, letting in a little light through the linen curtains.
|
||||
A large squishy looking armchair sits in the middle of the room only a few feet
|
||||
from the firplace. @n
|
||||
from the firplace. n
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
@ -299,7 +299,7 @@ S
|
|||
#10615
|
||||
Peddler's Road~
|
||||
Little elf-like people walk by you left and right, You wonder why... Then
|
||||
you realize that the Magic shop is directly in front of you to the south.
|
||||
you realize that the Magic shop is directly in front of you to the north.
|
||||
There is a small sign here that says the words, Lara's Magic supplies.
|
||||
~
|
||||
106 0 0 0 0 0
|
||||
|
|
0
lib/world/wld/11.wld
Normal file → Executable file
0
lib/world/wld/11.wld
Normal file → Executable file
2
lib/world/wld/115.wld
Normal file → Executable file
2
lib/world/wld/115.wld
Normal file → Executable file
|
@ -687,7 +687,7 @@ S
|
|||
#11535
|
||||
The Garden~
|
||||
This section of the garden looks abandoned. It appears that no one has cared
|
||||
for this section in a long time. There is no apparant sign of life but it is
|
||||
for this section in a long time. There is no apparent sign of life but it is
|
||||
noticed that there to the north lies the wall to the monestary .
|
||||
~
|
||||
115 32768 0 0 0 0
|
||||
|
|
|
@ -30,7 +30,7 @@ The Ice Box Of The Gods~
|
|||
The Ice Box is for little boys and girls that cannot play nice. Be good
|
||||
and maybe someone will come and get you.
|
||||
~
|
||||
12 1208 0 0 0 0
|
||||
12 184 0 0 0 0
|
||||
S
|
||||
#1203
|
||||
The Gods' Mortal Board Room~
|
||||
|
|
0
lib/world/wld/125.wld
Normal file → Executable file
0
lib/world/wld/125.wld
Normal file → Executable file
0
lib/world/wld/15.wld
Normal file → Executable file
0
lib/world/wld/15.wld
Normal file → Executable file
0
lib/world/wld/150.wld
Normal file → Executable file
0
lib/world/wld/150.wld
Normal file → Executable file
0
lib/world/wld/169.wld
Normal file → Executable file
0
lib/world/wld/169.wld
Normal file → Executable file
0
lib/world/wld/187.wld
Normal file → Executable file
0
lib/world/wld/187.wld
Normal file → Executable file
10
lib/world/wld/19.wld
Normal file → Executable file
10
lib/world/wld/19.wld
Normal file → Executable file
|
@ -432,7 +432,7 @@ T 1971
|
|||
#1911
|
||||
Dark Waters~
|
||||
The water here is so dark that nothing can be seen beneath the single layer
|
||||
of scum that floats everywhere. Insects dart quickly here and there, apparantly
|
||||
of scum that floats everywhere. Insects dart quickly here and there, apparently
|
||||
fleeing from the more ominous shadows that slide just beneath the surface.
|
||||
~
|
||||
19 4 0 0 0 0
|
||||
|
@ -898,7 +898,7 @@ S
|
|||
#1927
|
||||
Underwater Enclosure~
|
||||
Sharp rocks protrude dangerously and invisibly from the darkness, muddy water
|
||||
swirling about and creating the apparant illusion of dark shadows and shapes
|
||||
swirling about and creating the apparent illusion of dark shadows and shapes
|
||||
swimming cautiously about.
|
||||
~
|
||||
19 13 0 0 0 0
|
||||
|
@ -966,7 +966,7 @@ and out of existance along the stone walls.
|
|||
S
|
||||
#1930
|
||||
A Great Cavern~
|
||||
Light flickers eerily throughout this cave, apparantly emanating from small
|
||||
Light flickers eerily throughout this cave, apparently emanating from small
|
||||
torches that have been placed in the natural cavernous cracks and crevices.
|
||||
Dark green moss carpets the floor, squishing loudly with saturated water when
|
||||
stepped on.
|
||||
|
@ -1971,7 +1971,7 @@ Treasure Storage~
|
|||
Glittering pieces of gold and jewellry line the whole interior of this room,
|
||||
embedded into the actual structure of the room and dangling as decorations from
|
||||
the wall. Some useless trinkets and pieces of bent metal are also scattered
|
||||
around amongst the treasure, collected apparantly only for their shiny surfaces.
|
||||
around amongst the treasure, collected apparently only for their shiny surfaces.
|
||||
~
|
||||
19 9 0 0 0 0
|
||||
D3
|
||||
|
@ -2063,7 +2063,7 @@ S
|
|||
Halls of the Aranea~
|
||||
A few ancient trinkets glitter here, actually embedded into the walls with
|
||||
crystallised webbing. The decaying skull of a humanoid can also be spotted here
|
||||
and there through the drifting strands of cottony thread, apparantly the trophy
|
||||
and there through the drifting strands of cottony thread, apparently the trophy
|
||||
of a past conquest.
|
||||
~
|
||||
19 9 0 0 0 0
|
||||
|
|
|
@ -27,8 +27,9 @@ Objects : 15
|
|||
Shops : 0
|
||||
Triggers : 0
|
||||
Theme : Gladiator Arena
|
||||
Plot : Modeled after a roman ampitheater.
|
||||
Plot : Modeled after a Roman amphitheater.
|
||||
Links : 00es
|
||||
|
||||
~
|
||||
S
|
||||
#2001
|
||||
|
@ -67,11 +68,10 @@ sign~
|
|||
S
|
||||
#2002
|
||||
Gladiators Entrance~
|
||||
Five separate arena's are accessible here, Four for each class and a
|
||||
fifth which can be used by any. To the north is the Mages Arena, down
|
||||
is the Warriors Arena. East is the Thieves Arena and west is the Clerics
|
||||
arena. Stairs leading up take you into the Main arena in the center of the
|
||||
Ampitheater.
|
||||
Five separate arenas are accessible here, one for each class and a fifth
|
||||
which can be used by any. To the north is the Mages Arena, down is the Warriors
|
||||
Arena. East is the Thieves Arena and west is the Clerics arena. Stairs leading
|
||||
up take you into the Main arena in the center of the Amphitheater.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -137,7 +137,7 @@ S
|
|||
#2004
|
||||
Training Room~
|
||||
These rooms are set aside by the Lanistas to train the gladiators. The
|
||||
vairous moves and attacks seem to be more for looks than anything else.
|
||||
various moves and attacks seem to be more for looks than anything else.
|
||||
Gladiators always have to play to the crowd.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -209,12 +209,11 @@ door~
|
|||
S
|
||||
#2009
|
||||
Gladiators Cell~
|
||||
Gladiators are usually criminals, slaves, captured fugitives or
|
||||
prisoners of war. It would seem that for men of these categories it
|
||||
was a matter of going from the frying pan into the fire, but that is
|
||||
a misunderstanding. Becoming a gladiator is obviously better fate
|
||||
than being put to death by being set upon by wield animals or being
|
||||
tortured in the amphitheater
|
||||
Gladiators are usually criminals, slaves, captured fugitives or prisoners of
|
||||
war. It would seem that for men of these categories it was a matter of going
|
||||
from the frying pan into the fire, but that is a misunderstanding. Becoming a
|
||||
gladiator is obviously better fate than being put to death by being set upon by
|
||||
wild animals or being tortured in the amphitheater.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -261,7 +260,7 @@ S
|
|||
#2012
|
||||
Gladiators Cells~
|
||||
No doubt it was thought too dangerous to allow private citizens to own
|
||||
and train gladiators, who could be easily turned into a private army for
|
||||
and train gladiators who could be easily turned into a private army for
|
||||
revolutionary purposes. Therefore, with very few exceptions, gladiators are
|
||||
under the control and ownership of the emperor.
|
||||
~
|
||||
|
@ -296,10 +295,10 @@ door~
|
|||
1 0 2012
|
||||
S
|
||||
#2014
|
||||
Retiarius Cell~
|
||||
This room is set aside for the Retiarius who fight with a net, a spiked
|
||||
Retiarii Cell~
|
||||
This room is set aside for the retiarii who fight with a net, a spiked
|
||||
trident and a dagger. The floor is lined with straw and a smelly pot sits
|
||||
in the corner, how could anyone live in these conditions?
|
||||
in the corner. How could anyone live in these conditions?
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D1
|
||||
|
@ -332,10 +331,11 @@ door~
|
|||
1 0 2017
|
||||
S
|
||||
#2016
|
||||
Mirmillones Cell~
|
||||
This room is set aside for the Mirmillones, so called from the fish
|
||||
ornament on their helmets, armed with a short, thick sword, an oblong shield
|
||||
and leg and arm shields of metal. A smelly pot sits in the corner.
|
||||
Murmillones Cell~
|
||||
This room is set aside for the murmillones, so called from the fish
|
||||
ornament on their helmets. Each murmillo is armed with a short, thick
|
||||
sword, an oblong shield and leg and arm shields of metal. A smelly pot
|
||||
sits in the corner.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D3
|
||||
|
@ -344,8 +344,8 @@ door~
|
|||
1 0 2015
|
||||
S
|
||||
#2017
|
||||
Retiarrus Cell~
|
||||
This is where the Retiarris wait to be brought up to the arena for their
|
||||
Retiarii Cell~
|
||||
This is where the retiarii wait to be brought up to the arena for their
|
||||
bouts. Most of them are dressed up in funny armor and look like common
|
||||
thieves.
|
||||
~
|
||||
|
@ -358,7 +358,7 @@ S
|
|||
#2018
|
||||
Gladiators Cells~
|
||||
Gladiators are owned by a person called a lanista and are trained in the
|
||||
lanistas school . Training involves the learning of a series of figures,
|
||||
lanistas school. Training involves the learning of a series of figures
|
||||
which are broken down into various phases. The training of gladiators has
|
||||
been taken over by the state.
|
||||
~
|
||||
|
@ -381,8 +381,8 @@ door~
|
|||
1 0 2020
|
||||
S
|
||||
#2019
|
||||
Mirmillones Cell~
|
||||
This is where the Mirmillones wait to be brought up to the arena for
|
||||
Murmillones Cell~
|
||||
This is where the murmillones wait to be brought up to the arena for
|
||||
their bouts. Most of them are dressed up in funny armor and look like common
|
||||
thieves.
|
||||
~
|
||||
|
@ -406,7 +406,7 @@ door~
|
|||
S
|
||||
#2021
|
||||
Prisons~
|
||||
Cell doors to the east and west are closed and barred from the outside, you
|
||||
Cell doors to the east and west are closed and barred from the outside. You
|
||||
hear voices muttering in a different and very strange language behind each door.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -428,8 +428,8 @@ door~
|
|||
1 0 2023
|
||||
S
|
||||
#2022
|
||||
Thraecian Cell~
|
||||
This is where the Thraecians wait to be brought up to the arena for their
|
||||
Thracian Cell~
|
||||
This is where the Thracians wait to be brought up to the arena for their
|
||||
bouts. Most of them are dressed up in funny armor and look like common
|
||||
thieves.
|
||||
~
|
||||
|
@ -442,7 +442,7 @@ S
|
|||
#2023
|
||||
Ostrich Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
|
@ -477,10 +477,11 @@ door~
|
|||
1 0 2026
|
||||
S
|
||||
#2025
|
||||
Animals Cell~
|
||||
This is where animals for the arena games are kept until needed. Straw
|
||||
lines the floor and the animals refuse is thick on the floor. The animals
|
||||
are starved before the games so they will be crazed and aggressive.
|
||||
Animal Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D3
|
||||
|
@ -489,10 +490,11 @@ door~
|
|||
1 0 2024
|
||||
S
|
||||
#2026
|
||||
Elephants Cell~
|
||||
Elephant Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor. The
|
||||
animals are starved before the games so they will be crazed and aggressive.
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D1
|
||||
|
@ -525,11 +527,11 @@ door~
|
|||
1 0 2029
|
||||
S
|
||||
#2028
|
||||
Giraffes Cell~
|
||||
Giraffe Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the
|
||||
floor. The animals are starved before the games so they will be crazed
|
||||
and aggressive.
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D3
|
||||
|
@ -538,9 +540,9 @@ door~
|
|||
1 0 2027
|
||||
S
|
||||
#2029
|
||||
Lions Cell~
|
||||
This is were the wild animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
|
||||
Lion Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
|
@ -575,9 +577,9 @@ door~
|
|||
1 0 2034
|
||||
S
|
||||
#2031
|
||||
Animals Cell~
|
||||
This is were the wild animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
|
||||
Animal Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
|
@ -605,8 +607,8 @@ D2
|
|||
S
|
||||
#2033
|
||||
Prisons~
|
||||
The prison continues north out the back entrance of ampitheater and south
|
||||
deeper into the prisons. A trail of blood leads to the east. Wheelbarrow
|
||||
The prison continues north out the back entrance of the amphitheater and
|
||||
south deeper into the prisons. A trail of blood leads east. Wheelbarrow
|
||||
treadmarks are visible in the blood.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -626,7 +628,7 @@ S
|
|||
#2034
|
||||
Training Room~
|
||||
Another practice room the Lanistas set aside for their gladiators. The
|
||||
competition is intense and a good gladiator can make their owner very wealthy
|
||||
competition is intense and good gladiators can make their owners very wealthy
|
||||
and famous.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -640,7 +642,7 @@ Mages Arena~
|
|||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -658,7 +660,7 @@ Mages Arena~
|
|||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -680,7 +682,7 @@ Mages Arena~
|
|||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -698,7 +700,7 @@ Mages Arena~
|
|||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -717,11 +719,11 @@ D2
|
|||
S
|
||||
#2039
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive. Are you ready to Rumble?
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -743,11 +745,11 @@ D3
|
|||
S
|
||||
#2040
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -765,11 +767,11 @@ D3
|
|||
S
|
||||
#2041
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -783,11 +785,11 @@ D1
|
|||
S
|
||||
#2042
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -809,11 +811,11 @@ D3
|
|||
S
|
||||
#2043
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1388,7 +1390,7 @@ D3
|
|||
S
|
||||
#2071
|
||||
Main Arena~
|
||||
The arena continues east and south the walls are too steep and sloped
|
||||
The arena continues east and south. The walls are too steep and sloped
|
||||
inward to climb to the north or west. The crowd above starts yelling at
|
||||
you to begin fighting soon or they would send in some real gladiators.
|
||||
~
|
||||
|
@ -1405,7 +1407,7 @@ S
|
|||
#2072
|
||||
Main Arena~
|
||||
The floor of the arena is covered with a fine sand. The crowd cheers in
|
||||
anticipation of the fighting and blood shed. The sound is deafening and
|
||||
anticipation of the fighting and bloodshed. The sound is deafening and
|
||||
definitely distracting.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -1445,7 +1447,7 @@ S
|
|||
#2074
|
||||
Main Arena~
|
||||
The arena floor is slick with blood and other bodily fluids that make
|
||||
your stomach turn. Above you is the Imperial Box where Emporer Titus
|
||||
your stomach turn. Above you is the Imperial Box where Emperor Titus
|
||||
commands the fights of the arena.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -1464,9 +1466,9 @@ D3
|
|||
S
|
||||
#2075
|
||||
Main Arena~
|
||||
You stand in the center of the arena, the crowd starts to calm down and
|
||||
silence blankets the arena as everyone waits in anticipation. Are you
|
||||
ready to Rumble?
|
||||
You stand in the center of the arena. The crowd starts to calm down
|
||||
and silence blankets the arena as everyone waits in anticipation. Are
|
||||
you ready to Rumble?
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1510,8 +1512,8 @@ S
|
|||
#2077
|
||||
Main Arena~
|
||||
The crowd is going wild and you start to wonder if some of them may come
|
||||
down into the arena after you. In the crowd above you sits the prestigous
|
||||
magistrates senators augurs and priests of Rome.
|
||||
down into the arena after you. In the crowd above you sits the prestigious
|
||||
magistrates, senators, augurs and priests of Rome.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D2
|
||||
|
@ -1525,9 +1527,9 @@ D3
|
|||
S
|
||||
#2078
|
||||
Main Arena~
|
||||
The walls slope inwards above you making it impossible to scale. The
|
||||
heat and noise of the crowd is very aggravating. Your foot sinks into
|
||||
a puddle of blood from the last person who came into this arena.
|
||||
The walls slope inwards above you making them impossible to scale.
|
||||
The heat and noise of the crowd is very aggravating. Your foot sinks
|
||||
into a puddle of blood from the last person who came into this arena.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1546,8 +1548,8 @@ S
|
|||
#2079
|
||||
Main Arena~
|
||||
Prisoners can fight for their freedom here to become gladiators and make
|
||||
some good money or even better become a famous gladiator and be in awe
|
||||
from all the citizens of Rome.
|
||||
some good money or, even better, become a famous gladiator and be held in
|
||||
awe by all the citizens of Rome.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1597,10 +1599,10 @@ D3
|
|||
S
|
||||
#2082
|
||||
Imperial Box~
|
||||
The emporer sits on his lavish throne, watching the bouts that he has
|
||||
The emperor sits on his lavish throne, watching the bouts that he has
|
||||
provided for his people so they will look upon him with favor. The Vestal
|
||||
Virgins sit to both sides of the emporer fanning themselves from the
|
||||
opressive heat.
|
||||
Virgins sit to both sides of the emperor fanning themselves from the
|
||||
oppressive heat.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D1
|
||||
|
@ -1613,7 +1615,7 @@ D3
|
|||
0 0 2081
|
||||
S
|
||||
#2083
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Certain criminals are executed here by being given to the wild beasts
|
||||
or are forced to fight to the death as gladiators. It also represents the
|
||||
domination of Rome over its enemies: prisoners of war are either executed
|
||||
|
@ -1632,7 +1634,7 @@ D3
|
|||
0 0 2082
|
||||
S
|
||||
#2084
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Several slaves walk into the arena with barrows of sand to cover over the
|
||||
blood stains and prepare for the next bout. The populace is once again
|
||||
getting restless.
|
||||
|
@ -1648,9 +1650,9 @@ D3
|
|||
0 0 2083
|
||||
S
|
||||
#2085
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Slaves, that had been forced to exhaust themselves helping to finish
|
||||
building the very amphitheatre in which they are to die, are pushed into the
|
||||
building the very amphitheater in which they are to die, are pushed into the
|
||||
arena. As the mob screams, howls and roars, barred doors are lifted,
|
||||
releasing man-eating lions and tigers who have not been fed for quite a time.
|
||||
~
|
||||
|
@ -1665,7 +1667,7 @@ D2
|
|||
0 0 2086
|
||||
S
|
||||
#2086
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
At last this fighting seems to have gone on long enough to satisfy,
|
||||
momentarily, the mob. The few survivors retire to get their laurel crowns,
|
||||
their bags of gold and to anticipate the adulation of Rome. Squads of
|
||||
|
@ -1686,7 +1688,7 @@ D2
|
|||
0 0 2087
|
||||
S
|
||||
#2087
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Flashing swords, the clash of steel, and the first wounds arouse the
|
||||
passions, the hatred and the desperate fury of the gladiators and inflame
|
||||
the blood-lust of the mob. The shouts and yells and screams of the
|
||||
|
@ -1707,15 +1709,15 @@ D2
|
|||
0 0 2088
|
||||
S
|
||||
#2088
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Another fanfare of trumpets announces the entry of two teams of 24
|
||||
gladiators in charge of two renowned trainers, themselves former gladiators
|
||||
who, scarred and maimed, have some how survived with their glory from many a
|
||||
who, scarred and maimed, have somehow survived with their glory from many a
|
||||
combat. According to tradition, 24 men heavily armed as the ancient
|
||||
Samnites, Rome's oldest enemies, face 24 lightly clad and lightly armed
|
||||
'Thracians,' each with exposed chests. Both teams march smartly up to face
|
||||
the Emperor in his resplendent Imperial Box to shout as one man: 'Hail,
|
||||
Caesar. Those about to die salute you.
|
||||
Caesar. Those about to die salute you.'
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1728,8 +1730,8 @@ D3
|
|||
0 0 2089
|
||||
S
|
||||
#2089
|
||||
Roman Ampitheatre~
|
||||
A tremendous fanfare of trumpets follows the entrance of the Emporer.
|
||||
Roman Amphitheater~
|
||||
A tremendous fanfare of trumpets follows the entrance of the Emperor.
|
||||
The Games begin. It is the turn of the gladiators, men trained for battle,
|
||||
sworn to the gladiators' oath to suffer death by fire, in chains, under
|
||||
the lash or by the sword as their master might decide and to obey as a
|
||||
|
@ -1746,9 +1748,9 @@ D3
|
|||
0 0 2090
|
||||
S
|
||||
#2090
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
You walk under a spread of canvas which sailors of the fleet have slung
|
||||
as a partial roof from masts all around the amphitheatre's rim, to serve
|
||||
as a partial roof from masts all around the amphitheater's rim, to serve
|
||||
as a shield against the sun. It makes a hothouse of the upper seats.
|
||||
After the solemn, long procession of civic dignitaries, priests and
|
||||
performers, together with images of the gods, the entry of the Emperor
|
||||
|
@ -1766,8 +1768,8 @@ D3
|
|||
0 0 2091
|
||||
S
|
||||
#2091
|
||||
Roman Ampitheatre~
|
||||
The first rows are filled with senators, priests, augars, magistrates,
|
||||
Roman Amphitheater~
|
||||
The first rows are filled with senators, priests, augurs, magistrates,
|
||||
and other officials of distinction. Up to the first 17 rows are crammed
|
||||
with the worthy citizens of wealth and standing. Above them and entirely
|
||||
filling the second and third rows up to the very top is the mob making up
|
||||
|
@ -1784,10 +1786,10 @@ D3
|
|||
0 0 2092
|
||||
S
|
||||
#2092
|
||||
Roman Ampitheatre~
|
||||
The whole amphitheatre and the lavish shows held in it are arranged to
|
||||
keep the populace of this city amused. Excitable and noisy the crowds
|
||||
near-animal instincts and passions unrestrained by education, good manners
|
||||
Roman Amphitheater~
|
||||
The whole amphitheater and the lavish shows held in it are arranged to
|
||||
keep the populace of this city amused. Excitable and noisy, the crowds
|
||||
near-animal instincts and passions, unrestrained by education, good manners
|
||||
or breeding, are squashed promiscuously together, men, women and children,
|
||||
crying, shouting and sweating in a deafening crescendo of noise.
|
||||
~
|
||||
|
@ -1802,11 +1804,11 @@ D1
|
|||
0 0 2091
|
||||
S
|
||||
#2093
|
||||
Roman Ampitheatre~
|
||||
It is here the Roman's hold their gladiatorial games, with man against
|
||||
Roman Amphitheater~
|
||||
It is here the Romans hold their gladiatorial games, with man against
|
||||
man or man against beast. Trap doors in the floor allow famous gladiators
|
||||
to make grand entrances, or to allow the Caesar to spring animals into the
|
||||
arena. The Colosseum looks like it could hold about 50,000 spectators,
|
||||
arena. The Colosseum looks like it could hold about 50,000 spectators.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
|
@ -1819,9 +1821,9 @@ D2
|
|||
0 0 2092
|
||||
S
|
||||
#2094
|
||||
Roman Ampitheatre~
|
||||
You have entered a great oval amphitheatre, also known as the Colosseum,
|
||||
crowds of people pour in through the entrance, pushing, shoving and
|
||||
Roman Amphitheater~
|
||||
You have entered a great oval amphitheater, also known as the Colosseum.
|
||||
Crowds of people pour in through the entrance, pushing, shoving and
|
||||
scrambling to fill the top half of the immense number of seats looking down
|
||||
on the huge arena. It looks like the whole of Rome is here.
|
||||
~
|
||||
|
@ -1840,11 +1842,11 @@ D5
|
|||
0 0 2001
|
||||
S
|
||||
#2095
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Thousands of people are crowded together, pushing, shoving, trying to
|
||||
find the best view of the arena below. A bout must be getting started soon.
|
||||
Gladiators fight for money or in order to compensate for crimes they have
|
||||
comitted. The money is good and the adoration of the people of Rome is even
|
||||
committed. The money is good and the adoration of the people of Rome is even
|
||||
better.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -1860,7 +1862,7 @@ S
|
|||
#2096
|
||||
Mortuary Cell~
|
||||
The losers of various bouts in the arena are piled high while slaves sort
|
||||
through the corpses retrieving the weapons and armor for a future battle.
|
||||
through the corpses, retrieving the weapons and armor for a future battle.
|
||||
Flies are everywhere and you gag at the stench.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -1870,9 +1872,9 @@ D3
|
|||
0 0 2033
|
||||
S
|
||||
#2097
|
||||
Outside the Ampitheater~
|
||||
The ampitheater towers above you to the south and you stare at the impressive
|
||||
roman architecture. The smell of death hangs heavy in the air. So many
|
||||
Outside the Amphitheater~
|
||||
The amphitheater towers above you to the south and you stare at the impressive
|
||||
Roman architecture. The smell of death hangs heavy in the air. So many
|
||||
gladiators have fought and died in this place.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
|
@ -1899,9 +1901,9 @@ D2
|
|||
S
|
||||
#2099
|
||||
Trophy Room~
|
||||
Trophies line the walls of all the famous gladiators. You notice 5
|
||||
medals hanging inside a glass case, 4 of them are for the strongest
|
||||
gladiators of each class, Mage, Thief, Warrior and Cleric. The fifth is
|
||||
Trophies line the walls of all the famous gladiators. You notice five
|
||||
medals hanging inside a glass case. Four of them are for the strongest
|
||||
gladiators of each class; Mage, Thief, Warrior and Cleric. The fifth is
|
||||
for the strongest gladiator alive, no matter what class. Do you think you
|
||||
could compete for and win one of them? A sign listing the rules of the
|
||||
arena is posted here.
|
||||
|
@ -1912,18 +1914,18 @@ D1
|
|||
~
|
||||
0 0 2000
|
||||
E
|
||||
godsign~
|
||||
godsign sign~
|
||||
This arena is not meant for random player killing of anyone within,
|
||||
but was instead made for players to challenge and fight against each other
|
||||
to see who is the strongest. Players can challenge each other in any of
|
||||
the arenas, the strongest of each class will be awarded a medal, or if
|
||||
the arenas. The strongest of each class will be awarded a medal, or if
|
||||
he/she is the strongest of all classes he/she will also receive the
|
||||
gladiators medal. There will only be one medal for each class and the
|
||||
gladiators medal. Who ever holds a medal MUST meet all challenges, within
|
||||
one day of the challange, or forfeit their right to keep it. Do not make
|
||||
the gods interfere. If you can't meet a challenge for whatever reason
|
||||
one day of the challenge, or forfeit their right to keep it. Do not make
|
||||
the gods interfere. If you can't meet a challenge for whatever reason,
|
||||
simply give up the medal and win it back at another time. If you are
|
||||
going to be gone for more than a week junk the medal and inform the gods
|
||||
going to be gone for more than a week, junk the medal and inform the gods
|
||||
so other players can compete for it. Player looting and Player stealing
|
||||
is NOT allowed. Matches can be played to the death or the first to flee.
|
||||
Either way the loser, if he has the medal, must give it to the winner.
|
||||
|
|
0
lib/world/wld/200.wld
Normal file → Executable file
0
lib/world/wld/200.wld
Normal file → Executable file
0
lib/world/wld/233.wld
Normal file → Executable file
0
lib/world/wld/233.wld
Normal file → Executable file
0
lib/world/wld/234.wld
Normal file → Executable file
0
lib/world/wld/234.wld
Normal file → Executable file
0
lib/world/wld/235.wld
Normal file → Executable file
0
lib/world/wld/235.wld
Normal file → Executable file
0
lib/world/wld/237.wld
Normal file → Executable file
0
lib/world/wld/237.wld
Normal file → Executable file
0
lib/world/wld/242.wld
Normal file → Executable file
0
lib/world/wld/242.wld
Normal file → Executable file
0
lib/world/wld/243.wld
Normal file → Executable file
0
lib/world/wld/243.wld
Normal file → Executable file
0
lib/world/wld/244.wld
Normal file → Executable file
0
lib/world/wld/244.wld
Normal file → Executable file
0
lib/world/wld/245.wld
Normal file → Executable file
0
lib/world/wld/245.wld
Normal file → Executable file
0
lib/world/wld/246.wld
Normal file → Executable file
0
lib/world/wld/246.wld
Normal file → Executable file
0
lib/world/wld/247.wld
Normal file → Executable file
0
lib/world/wld/247.wld
Normal file → Executable file
|
@ -71,7 +71,7 @@ D3
|
|||
S
|
||||
#24804
|
||||
A Guard Chief's Bedroom~
|
||||
This room is apparantly the chief of the elven guards bedroom. Decorations
|
||||
This room is apparently the chief of the elven guards bedroom. Decorations
|
||||
and awards line the walls. In a corner stands a large bed and there is a door
|
||||
to the west.
|
||||
~
|
||||
|
|
0
lib/world/wld/249.wld
Normal file → Executable file
0
lib/world/wld/249.wld
Normal file → Executable file
0
lib/world/wld/25.wld
Normal file → Executable file
0
lib/world/wld/25.wld
Normal file → Executable file
0
lib/world/wld/250.wld
Normal file → Executable file
0
lib/world/wld/250.wld
Normal file → Executable file
0
lib/world/wld/251.wld
Normal file → Executable file
0
lib/world/wld/251.wld
Normal file → Executable file
0
lib/world/wld/252.wld
Normal file → Executable file
0
lib/world/wld/252.wld
Normal file → Executable file
0
lib/world/wld/253.wld
Normal file → Executable file
0
lib/world/wld/253.wld
Normal file → Executable file
|
@ -844,8 +844,8 @@ S
|
|||
#25450
|
||||
Lieutenant Caspan's Home~
|
||||
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
|
||||
granted this home in recognition of his extreme loyalty, and he does appear at
|
||||
all pleased to see that you have invaded his sanctuary.
|
||||
granted this home in recognition of his extreme loyalty, and he doesn't appear
|
||||
at all pleased to see that you have invaded his sanctuary.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
|
|
0
lib/world/wld/255.wld
Normal file → Executable file
0
lib/world/wld/255.wld
Normal file → Executable file
0
lib/world/wld/256.wld
Normal file → Executable file
0
lib/world/wld/256.wld
Normal file → Executable file
|
@ -777,7 +777,7 @@ an almost blinding gleam. Every server, without exception, is a strikingly
|
|||
beautiful young woman wearing skirts which leave little to the imagination and
|
||||
tight blouses which leave even less. As your hostess shows you to your table,
|
||||
hands you your menu, and asks if you would like any drinks, you realize that if
|
||||
there is any other place in Dibrova you would like to be more than where you are
|
||||
there is any other place in Jareth you would like to be more than where you are
|
||||
now, it really doesn't matter.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
|
@ -786,19 +786,6 @@ You see the reception area.
|
|||
~
|
||||
~
|
||||
0 -1 25715
|
||||
E
|
||||
0~
|
||||
The sign reads:
|
||||
Use 'List' to see the available pets.
|
||||
Use 'Buy <pet>' to buy yourself a pet.
|
||||
Instructions for having pets:
|
||||
You can use 'order <pet> <instructions>' to order your pets around.
|
||||
If you abuse your pet, it will no longer regard you as its master.
|
||||
If you have several pets you may use 'order followers <instructions>'
|
||||
You can name the pet you buy with: 'buy <pet> <name>'
|
||||
Regards,
|
||||
The Shopkeeper
|
||||
~
|
||||
S
|
||||
#25732
|
||||
Grainy's Bar & Grille~
|
||||
|
@ -1149,14 +1136,14 @@ D3
|
|||
door~
|
||||
1 -1 25747
|
||||
E
|
||||
chest coins~
|
||||
There could be as much as one million gold in that chest...
|
||||
~
|
||||
E
|
||||
rack armor~
|
||||
The value of that armor must be twenty times the value of any other armor in
|
||||
all the land..
|
||||
~
|
||||
E
|
||||
chest coins~
|
||||
There could be as much as one million gold in that chest...
|
||||
~
|
||||
S
|
||||
#25749
|
||||
The Assassin's Guild~
|
||||
|
|
0
lib/world/wld/258.wld
Normal file → Executable file
0
lib/world/wld/258.wld
Normal file → Executable file
0
lib/world/wld/259.wld
Normal file → Executable file
0
lib/world/wld/259.wld
Normal file → Executable file
0
lib/world/wld/26.wld
Normal file → Executable file
0
lib/world/wld/26.wld
Normal file → Executable file
0
lib/world/wld/260.wld
Normal file → Executable file
0
lib/world/wld/260.wld
Normal file → Executable file
|
@ -1,9 +1,8 @@
|
|||
#26100
|
||||
Foyer~
|
||||
You stand at the entrance to a large home, a home almost large enough to be
|
||||
called a castle. Direclty in front of you (west) a hallway runs into the
|
||||
interior of the castle. North of you is a door which looks to house a coat
|
||||
closet.
|
||||
called a castle. To the west a hallway runs into the interior of the castle.
|
||||
North of you is a door which looks to house a coat closet.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
|
@ -372,13 +371,13 @@ D3
|
|||
~
|
||||
0 0 26113
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
S
|
||||
#26112
|
||||
Pantry~
|
||||
|
@ -879,11 +878,11 @@ D3
|
|||
door~
|
||||
1 0 26135
|
||||
E
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
mortar mortars pestle pestles jar jars~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
E
|
||||
mortar mortars pestle pestles jar jars~
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
S
|
||||
|
|
0
lib/world/wld/262.wld
Normal file → Executable file
0
lib/world/wld/262.wld
Normal file → Executable file
0
lib/world/wld/263.wld
Normal file → Executable file
0
lib/world/wld/263.wld
Normal file → Executable file
0
lib/world/wld/264.wld
Normal file → Executable file
0
lib/world/wld/264.wld
Normal file → Executable file
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue