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1840 lines
32 KiB
Text
Executable file
1840 lines
32 KiB
Text
Executable file
#2500
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The Entrance To The Shadow Grove~
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Before you, the grove of shadows lies. Giant grey trees are all that
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can be seen through the thick shadows. A great sense of both power and
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menace permeates the surrounding area. You have a strange urge to turn
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back and go back the way you've come.
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A small path leads north into the shadows and back south to the plains.
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~
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25 68 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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D2
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The copse of trees and plains are back to the south.
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~
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~
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0 -1 4075
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E
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info credits~
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DT: 2529
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~
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S
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#2501
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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S
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#2502
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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You see a small clearing in the shadows.
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~
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~
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0 -1 2511
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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S
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#2503
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem the glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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S
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#2504
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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S
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#2505
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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S
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#2506
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2510
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D3
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You see a small clearing in the shadows.
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~
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~
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0 -1 2511
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S
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#2507
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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S
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#2508
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2500
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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S
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#2509
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
|
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sounds of moaning and growling come from all directions.
|
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All directions lead into shadows, you are very confused.
|
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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S
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#2510
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
|
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All directions lead into shadows, you are very confused.
|
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~
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25 101 0 0 0 0
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D1
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The shadows part to reveal a small clearing.
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~
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~
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0 -1 2511
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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S
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#2511
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A Small Clearing~
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You are in a small clearing in the shadow grove. There is charred grass
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underfoot, and the signs of fire here and there. It is almost as if the
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plant life shuns this spot. The shadowy mist hovers all around, obscuring
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your view into the grove.
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A small path leads north to some shadowy structure. All other exits are
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shrouded in shadowy mist.
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~
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25 65 0 0 0 0
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D0
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You can barely make out some sort of building to the north.
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~
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~
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0 -1 2512
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2510
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S
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#2512
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The Entrance To The High Tower~
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You have reached the entrance to the High Tower of Sorcery. The
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tower looms above you at an incredible height. It seems to disappear
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into the storm clouds above.
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A diamond gate is to the north, whilst the trail back south has
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disappeared behind you.
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~
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25 64 0 0 0 0
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D0
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The diamond gate looks incredibly strong.
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~
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gate diamond~
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2 2500 2513
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S
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#2513
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Inside The High Tower Of Sorcery~
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You are inside the High Tower of Sorcery. The sight is truly amazing.
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From here, it is obvious that somehow, the tower is much larger on the
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inside than it is on the outside. Young mages walk about, completely
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oblivious to your presence.
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Exits lead north to the common room, west to the dinning room, east
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to a plain hallway and back south through the gate.
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~
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25 72 0 0 0 0
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D0
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The common room looks quite busy and noisy.
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~
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~
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0 -1 2514
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D1
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~
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~
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0 -1 2515
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D2
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~
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gate diamond~
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2 2500 2512
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D3
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~
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~
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0 -1 2516
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S
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#2514
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Common Room~
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You are in the common room. There are many apprentice warlocks here
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talking and resting, playing games, comparing notes. Obviously they
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are taking a break from their rigorous studies. There are benches,
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tables and a small water fountain here, otherwise the room is quite
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unremarkable.
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Exits lead off in all directions.
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~
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25 72 0 0 0 0
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D0
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~
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~
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0 -1 2517
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D1
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The mages' bar can be seen to the east.
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~
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~
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0 -1 2518
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D2
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~
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~
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0 -1 2513
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D3
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~
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~
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0 -1 2519
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S
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#2515
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The Hallway~
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You are in a long hallway, it seems rather unremarkable. The
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hallway continues east and back west.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2530
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D3
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~
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~
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0 -1 2513
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S
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#2516
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The Dining Room~
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You are in the dining area of the student mages. From the number of
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tables and chairs here, you can see that this room could easily seat
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several hundred people. It is oddly deserted here, obviously not meal
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time.
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Exits lead west to the kitchen, and back east.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2513
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D3
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~
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door wooden~
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1 -1 2520
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S
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#2517
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A Dark Hallway~
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You are in a dark hallway. It is apparent that this area is seldom
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used by the regular occupants of the tower. Dust covers the floors
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here.
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The faint outline of a trapdoor can be seen in the dust.
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~
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25 73 0 0 0 0
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D2
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~
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~
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0 -1 2514
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D5
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~
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trapdoor~
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1 -1 2521
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S
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#2518
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The Mages' Tavern~
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You are in the mages' tavern. The air is smokey and filled with the
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smells of foreign food and drink. The other patrons pay you little heed,
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as they obviously have more interesting things to contemplate.
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The only exit leads back west.
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~
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25 72 0 0 0 0
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D3
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~
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~
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0 -1 2514
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S
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#2519
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The Magic Shop~
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You are in the High Tower's store of magic. This place sells all
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sorts of herbs, parchment and other reagents used in magical studies.
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The only exit leads back east to the common room.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2514
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S
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#2520
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The Kitchen~
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You are in a small kitchen. All the usual kitchen type utensils and
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equipment is here, including some not so usual ones. Among the later,
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a huge black oven against one wall, it must be at least 12 feet high.
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Opposite the oven is an equally enormous meat locker, large enough
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to comfortably store several hapless adventurers no doubt. In the middle
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of the room, hanging in mid-air is a spice rack.
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~
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25 72 0 0 0 0
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D1
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~
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door wooden~
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1 -1 2516
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S
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#2521
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Below The Trapdoor~
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You are below the trapdoor. It is very dark and dusty here, very
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little light filters through from above. A faint sound of dripping
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water can be heard in the distance below.
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A rope ladder leads down.
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~
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25 73 0 0 0 0
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D4
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~
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trapdoor~
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1 -1 2517
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D5
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~
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~
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0 -1 2522
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S
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#2522
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A Damp Intersection~
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You are in a damp intersection of what seems to be the basement of
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the tower. The sound of running water can be heard coming from the
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south, other than that, an almost tangible stillness fills the air.
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Passages lead off in all directions, and a ladder leads up.
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~
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25 73 0 0 0 0
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D0
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~
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~
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0 -1 2523
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D1
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A faint light can be seen in the distance up the east passage.
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~
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~
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0 -1 2524
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D2
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~
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~
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0 -1 2525
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D3
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~
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~
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0 -1 2526
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D4
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~
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~
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0 -1 2521
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S
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#2523
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A Dark Passage~
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You are at the end of a dark passage which ends in a stout wooden door.
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Other then through the door, the only apparent exit is back the way you
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came.
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~
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25 73 0 0 0 0
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D0
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~
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door oak~
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2 2522 2527
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D2
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~
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~
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0 -1 2522
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S
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#2524
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A Dark Passage~
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You are at the end of a dark passage. A half opened door is to the
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east, shedding soft light around the edges. Faint snoring sounds can
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be heard behind the door.
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Exits lead east through the door, or back west.
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~
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25 73 0 0 0 0
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D1
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~
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door~
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1 -1 2528
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D3
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~
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~
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0 -1 2522
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S
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#2525
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The Stagnant Pool~
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You are at the edge of a stagnant pool of water. The smell here is quite
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nauseating. This is apparently where the denizens of the tower dispose of
|
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their garbage. Faint gurgling can be heard from beneath the surface of the
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pool.
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Exits lead back north, or perhaps for the very adventurous, down into the
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pool.
|
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~
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25 73 0 0 0 0
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D0
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~
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~
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0 -1 2522
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D5
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No light penetrates the gloom of the stagnant pool.
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~
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~
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0 -1 2529
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S
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#2526
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A Dark Passage~
|
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You are in a dark passage, which comes to an abrupt stop at what appears
|
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to be a cave-in to the west. It is certainly unpassable, and perhaps quite
|
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dangerous just being this close.
|
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The only exit leads back east.
|
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~
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25 73 0 0 0 0
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D1
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~
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~
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0 -1 2522
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S
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#2527
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A Dark Cell~
|
|
You are in a dark cell. Straw and dirt cover the floors here, it is
|
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very dark. Someone, or something seems to be chained to the far wall.
|
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The only exit is back south.
|
|
~
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25 73 0 0 0 0
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D2
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~
|
|
door oak~
|
|
2 2522 2523
|
|
S
|
|
#2528
|
|
The Jailor's office~
|
|
You are in the Jailor's office. It is rather messy here. Judging
|
|
by the sleeping form of the Jailor on duty, you can surmise that very
|
|
few, if any prisoners survive long enough to spend much time in these
|
|
dank dungeons.
|
|
The only exit leads back west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 2524
|
|
S
|
|
#2529
|
|
Below The Stagnant Pool~
|
|
As you dive beneath the putrid waters, you feel a strong tug and a
|
|
whirlpool drags you under. You are sucked into blackness. You feel
|
|
your lungs burst from lack of oxygen. Just as you feel your life fading,
|
|
you notice a change in direction... and are sucked under by a rip tide.
|
|
~
|
|
25 77 0 0 0 0
|
|
S
|
|
T 2500
|
|
#2530
|
|
The Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a faint
|
|
magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2532
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2531
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2533
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2515
|
|
S
|
|
#2531
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2536
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2535
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2530
|
|
S
|
|
#2532
|
|
A Store Room~
|
|
You are in a small store room. Assorted junk is piled on shelves or
|
|
leaning against walls.
|
|
The only apparent exit it back south.
|
|
~
|
|
25 73 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2533
|
|
A Broom Closet~
|
|
You are in a dark broom closet. Many straw brooms and other cleaning
|
|
instruments have been left here, apparently unused (perhaps the maid
|
|
quit?).
|
|
The only exit leads back north to the hallway.
|
|
~
|
|
25 73 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2534
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2538
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2537
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
walls wall~
|
|
The walls shed a warm light
|
|
~
|
|
S
|
|
#2535
|
|
The Guardians' chamber~
|
|
You are in the chamber of the tower guardians. It is rather sparsely
|
|
furnished, but then again the odd occupants don't look to need furniture.
|
|
Here and there a disembodied pair of hands or eyes flits about.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
S
|
|
#2536
|
|
A Guest Bedroom~
|
|
You are in a small guest bedroom. A small cot is in one corner, and a
|
|
dusty mirror on one wall, other than that the room looks quite bare, and
|
|
unused.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
mirror~
|
|
Why, someone seems to be looking back at you from the other side!
|
|
~
|
|
S
|
|
#2537
|
|
A Guest Bedroom~
|
|
You are in a comfortable looking bedroom. A small globe of magical
|
|
energy floats overhead, providing light. A small cot is in one corner
|
|
looking ever so comfortable, so comfortable in fact... someone is sleeping
|
|
in it.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
S
|
|
#2538
|
|
A hallway~
|
|
You are in a long hallway leading from the south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
Stairs lead up to the next level and the hallway leads back south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2539
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2534
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2540
|
|
S
|
|
#2539
|
|
The Burnt Room~
|
|
You are in what looks to have once been a guest bed room. The walls
|
|
are blackened and burnt by what you could only imagine to be magical fire.
|
|
There is no sign of the previous occupant, undoubtedly he left in a hurry.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 73 0 0 0 0
|
|
D3
|
|
~
|
|
door charred~
|
|
1 -1 2538
|
|
S
|
|
#2540
|
|
A Hallway~
|
|
You are in a long hallway leading west from here. The walls emit a
|
|
faint magical glow which provides enough light to see by. Some faint
|
|
moonlight can be seen in the cul de sac to the east.
|
|
The hallway continues west and stairs lead down to the level below.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2542
|
|
D1
|
|
Faint moonlight can be seen to the east.
|
|
~
|
|
~
|
|
0 -1 2541
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2538
|
|
S
|
|
#2541
|
|
A Cul De Sac~
|
|
You are in a small cul de sac. A window to the east is letting in
|
|
moonlight and a pleasant breeze. Through it, the surrounding country
|
|
side can be seen.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
Stretching out as far as the eye can see is a canopy of dark tree
|
|
tops which can only be the Haon-Dor-Dark Forest. A faint light in
|
|
the distance to the northeast marks what is probably the city of
|
|
Midgaard.
|
|
~
|
|
~
|
|
0 -1 -1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2540
|
|
E
|
|
window~
|
|
Stretching out as far as the eye can see is a canopy of dark tree tops which
|
|
can only be the Haon-Dor-Dark Forest. A faint light in the distance to the
|
|
northeast marks what is probably the city of Midgaard.
|
|
~
|
|
S
|
|
#2542
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2544
|
|
S
|
|
#2543
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a door to the north, and the hallway continues west or back
|
|
east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2545
|
|
S
|
|
#2544
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2542
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2543
|
|
S
|
|
#2545
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by. Flashes of
|
|
light can be seen under the doorway to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
A flash of blue light momentarily lights up the door's outline.
|
|
~
|
|
door oak~
|
|
1 -1 2546
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2547
|
|
S
|
|
#2546
|
|
The Apprentices' Workshop~
|
|
You are in a small workshop. Writing implements and parchment are
|
|
strewn about on a few worktables. In the far corner several young mages
|
|
have a small kitten cornered and seem to be testing spells upon it.
|
|
The only apparent exit leads back south to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2545
|
|
S
|
|
#2547
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues south and back east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2548
|
|
S
|
|
#2548
|
|
The Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a closed metal door to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2547
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2549
|
|
S
|
|
#2549
|
|
A Classroom~
|
|
You are in a large classroom filled with bored looking students of the
|
|
art. The instructor stops in his lecture on the fine uses of magic missile
|
|
at your entry and lunges to attack you.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2548
|
|
S
|
|
#2550
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2548
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2552
|
|
S
|
|
#2551
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2553
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2554
|
|
S
|
|
#2552
|
|
An Empty Classroom~
|
|
You are in an empty classroom. Some strange sigils are written on a
|
|
blackboard which is floating in the air here. Other than a few desks,
|
|
it is bare of furnishings.
|
|
The only apparent exit leads back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2550
|
|
S
|
|
#2553
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues east and north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2554
|
|
An Empty Classroom~
|
|
You are in an apparently empty classroom. A strange feeling of being
|
|
watched comes over you, and you hear the faint rustle of robes.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2551
|
|
S
|
|
#2555
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A sturdy iron door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2556
|
|
D2
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2553
|
|
S
|
|
#2556
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a large oaken door to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2558
|
|
D2
|
|
~
|
|
door large oaken~
|
|
1 -1 2559
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2557
|
|
The Amphitheater~
|
|
You are in a small amphitheater. Rows of comfortable looking chairs
|
|
circle a large podium. The echos of your footsteps seem very loud here.
|
|
The only apparent exit leads north to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2555
|
|
S
|
|
#2558
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A small door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2560
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 2561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2556
|
|
S
|
|
#2559
|
|
The Training Room~
|
|
You are in a large training room. It is filled with battle scared
|
|
manikins, and many other devices used in the practice of fighting.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2556
|
|
S
|
|
#2560
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2562
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2558
|
|
S
|
|
#2561
|
|
A Dueling Room~
|
|
You are in a large room used for duals arcane. The walls, ceiling and
|
|
floor all bare the scars of many fiery spells, but still look quite strong
|
|
and hold fast.
|
|
The only exit leads north to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door small~
|
|
1 -1 2558
|
|
S
|
|
#2562
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A doorway can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2563
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2560
|
|
S
|
|
#2563
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A wooden door can been seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2562
|
|
S
|
|
#2564
|
|
The Spellmasters' Lounge~
|
|
You are in a large comfortable looking lounge. Off duty spell teachers
|
|
are here relaxing in their idle time. A large coffee machine is against
|
|
the far wall.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2562
|
|
S
|
|
#2565
|
|
A Bedroom~
|
|
You are in a large, plush bedroom. The owner is obviously someone of
|
|
high standing in the magical community here. An ice mirror is on one wall,
|
|
and a scrying globe sit on a stand in the middle of the room. An enormous
|
|
bed can be seen floating about a meter above the floor.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2563
|
|
S
|
|
#2566
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A glass door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2568
|
|
D1
|
|
~
|
|
door glass~
|
|
1 -1 2567
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2563
|
|
S
|
|
#2567
|
|
The Study~
|
|
You are in a small, well kept study. Ancient tomes are on shelves
|
|
on the walls, A huge table sits in the middle of the room, with maps
|
|
weighted down upon it. The only light source here comes from an
|
|
interestingly non-magical oil lamp.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door glass~
|
|
1 -1 2566
|
|
S
|
|
#2568
|
|
Below The Stairs~
|
|
You are at the end of a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by. A lesser guardian is here
|
|
keeping silent watch on the entrance to the levels above.
|
|
Stairs lead up and the hallway continues back south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2569
|
|
S
|
|
#2569
|
|
Atop The Stairway~
|
|
You are atop a stairway. The halls here look quite a bit less used than
|
|
those below. Obviously access to these magic filled corridors is limited
|
|
to those of the upper echelon of mages. The walls here emit a faint blue
|
|
magical aura which provides some light.
|
|
The hallway leads west from here and the stairs go down.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2568
|
|
S
|
|
#2570
|
|
A Hallway~
|
|
You are in a long hallway stretching east and west. The walls here emit
|
|
a faint magical energy providing enough light to see by.
|
|
There is a thick looking wooden door to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2571
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2572
|
|
S
|
|
#2571
|
|
A Small Office~
|
|
You are in a small office. It looks like a calligrapher's
|
|
study, there are quills, inkpots and parchments all about on
|
|
desks and worktables.
|
|
A section to the west seems to be curtained off, but the
|
|
flicker of a candle can be seen through the curtain.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2570
|
|
D3
|
|
~
|
|
curtain~
|
|
1 -1 2573
|
|
S
|
|
#2572
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2574
|
|
S
|
|
#2573
|
|
The Master Scribe's Workshop~
|
|
You are in the workshop of the tower's master scribe. Many half
|
|
finished scrolls lay on the writing table in the center of the room.
|
|
A giant candle flickering with soft blue flames provides the only
|
|
light here.
|
|
The only apparent exit is the way you came in.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
curtain~
|
|
1 -1 2571
|
|
S
|
|
#2574
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A half-closed door can be seen to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
A dark room can be seen through the half-opened door.
|
|
~
|
|
door wooden~
|
|
1 -1 2575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2576
|
|
S
|
|
#2575
|
|
A Store Room~
|
|
You are in a small dark store room. A few common items are stacked
|
|
upon the shelves here, but very little looks interesting.
|
|
~
|
|
25 73 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2574
|
|
S
|
|
#2576
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues south and east from here.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2574
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2577
|
|
S
|
|
#2577
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
An iron bound door can be seen to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2576
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D3
|
|
~
|
|
door iron~
|
|
2 2515 2579
|
|
S
|
|
#2578
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
The sharp sound of metal on metal can be heard to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2577
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D3
|
|
~
|
|
door iron~
|
|
1 -1 2581
|
|
S
|
|
#2579
|
|
A Store Room~
|
|
You are in a large store room. Bins of ores, minerals and
|
|
other rare materials are here along with many neatly stacked
|
|
piles of precious metals. The ring of metal on metal can be
|
|
heard to the south. A large cabinet with sigils of warding
|
|
is bolted to one wall.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door iron~
|
|
2 2515 2577
|
|
D2
|
|
~
|
|
door~
|
|
2 2515 2581
|
|
S
|
|
#2580
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2581
|
|
A Very Hot Room~
|
|
You are in a very hot room. Against one wall is a large forge, magical
|
|
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
|
|
A rune-encrusted mithril anvil is in the center of the room, looking well
|
|
used. Other tools of metallurgy hang on a rack which floats about three
|
|
meters in the air of its own force.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
2 2515 2579
|
|
D1
|
|
~
|
|
door iron~
|
|
1 -1 2578
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 2582
|
|
D4
|
|
~
|
|
vent~
|
|
1 -1 2612
|
|
S
|
|
#2582
|
|
The Master Enchanter's Chamber~
|
|
You have entered the Master Enchanter's chamber. Upon all the walls
|
|
here are racks of finely crafted weapons. A huge chest with a glowing
|
|
lock is set to one side. Several unfinished looking blades rest atop a
|
|
small work table.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2581
|
|
S
|
|
#2583
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2584
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A steel door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2585
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2586
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2585
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2587
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2586
|
|
A Laboratory~
|
|
You are in a small laboratory. Many strange instruments, vials, bottles
|
|
and some scrawled notes are piled about a workbench. This room is very
|
|
untidy, looking almost abandoned, or used by a madman.
|
|
The only apparent exits are east and north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2584
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2588
|
|
S
|
|
#2587
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
You can see a steel door to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2589
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2590
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2585
|
|
S
|
|
#2588
|
|
The Mad Alchemist's Workroom~
|
|
You are in the workroom of The Mad Alchemist. Bubbling braziers,
|
|
long glass tubes and scores of oddly shaped vials and bottles are
|
|
everywhere. It is incredibly messy here, crushed glass and other
|
|
trash litter the floor.
|
|
The only apparent exit is the one you entered by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2586
|
|
S
|
|
#2589
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2591
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2587
|
|
S
|
|
#2590
|
|
The Pentagram Chamber~
|
|
You are in a large room with a five pointed star etched into the
|
|
floor. A crackling energy field can be seen to the south, it looks
|
|
quite dangerous.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2587
|
|
D2
|
|
The energy field crackles and glows, nothing seems to be beyond.
|
|
~
|
|
~
|
|
0 -1 2592
|
|
S
|
|
#2591
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2593
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2594
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2589
|
|
S
|
|
#2592
|
|
Inside The Energy Field~
|
|
You feel a stomach twisting sensation as you enter the energy field.
|
|
Nice going! You might as well wait here until the wizard who built this
|
|
trap comes back to imprison your soul as well as your body.
|
|
~
|
|
25 636 0 0 0 0
|
|
S
|
|
#2593
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2595
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2591
|
|
S
|
|
#2594
|
|
An Empty Room~
|
|
You are in an empty room. It is both quiet and comfortable here, it
|
|
looks like a safe place to rest.
|
|
~
|
|
25 76 0 0 0 0
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2591
|
|
S
|
|
#2595
|
|
The Charm Master's Chamber~
|
|
You are in the chambers of the tower's Master of Charm. Some straw
|
|
and dirt litters the floor here, it looks to have been recently used by
|
|
wild animals.
|
|
Strange sounds can be heard through the bars to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
cage bars~
|
|
1 -1 2597
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2593
|
|
S
|
|
#2596
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2598
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2593
|
|
S
|
|
#2597
|
|
The Animal Pens~
|
|
You are in the animal pens. Many caged animals are here looking unhappy.
|
|
Obviously they are destined to be enslaved, or used in some cruel magical
|
|
experimentation.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
cage bars~
|
|
1 -1 2595
|
|
S
|
|
#2598
|
|
The End Of The Hallway~
|
|
You are at the end of a long north-south hallway. The walls emit
|
|
a faint magical glow which provides enough light to see by.
|
|
Stairs here lead up to the next level, and the hallway continues
|
|
south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2599
|
|
S
|
|
#2599
|
|
Atop The Stairway~
|
|
You are atop the stairway to the upper levels of the high tower. The
|
|
walls emit a faint magical glow which provides enough light to see by.
|
|
A hallway leads west from here, and the stairs lead down.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2600
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2598
|
|
S
|
|
$~
|