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2408 lines
62 KiB
Text
Executable file
2408 lines
62 KiB
Text
Executable file
#1900
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Detta's [Spider Swamp] Description Room~
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@BTheme:@n This zone is a recreation of the Spider Swamp within
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Forgotten Realms (Dungeons & Dragons). It is basically a hot, fetid
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swampland inhabited with spiders, bullywugs, and lizardfolk, with a
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submerged palace called Lost Ajhuutal in the Northern part.
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Have made liberal use of exit/extra descrips here, so examine at will. :)
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@GPlayers:@n Geared towards mid/high level players of around 15-20,
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there are smaller mobs to kill here if you feel like braving the aggressive
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stronger ones ;-). It is also a fairly evil area, with some limitations on what
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you can use and access as a good player here. Some equipment/money to be
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gained, big bad guy to be slaughtered, and lots of xp.
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@RLocation:@n Well the area itself is completely swampish, though at the
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southern part it could easily be joined to a river or lake, and a more foresty
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area would blend seamlessly into the eastern area.
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@MSecrets:@n Yes there are some :-), type LOOK SPOILERS to reveal all.
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@CNote:@n If you have any suggestions, spot any typos, bugs, or
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weirdnesses, please mudmail me - Detta. :-) All input appreciated!
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You can also email me at detta@@builderacademy.net
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East takes you through the other zones I have built here.
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Down takes you to the starting room of this zone.
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~
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19 520 0 0 0 0
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D1
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~
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~
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0 0 2700
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D3
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~
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~
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0 0 1100
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D5
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~
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~
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0 0 1999
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E
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spoilers~
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Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
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really have to look there are a few little neat zone inclusions listed here to
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spoil your zone exploring pleasure. Just type look and then the number to look
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at each one (look 1 for example).
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1: The Leviathan
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2: Spider Cocoons
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3: The Dark Candleholder
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4: The Metal Contraption
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~
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E
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1~
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This is just a little trigger that sets off in room 1911 when you enter. A
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series of messages goes off and then the leviathan mob emerges. If you move
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more than one room away in the middle of fighting the creature it will disappear
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again, reloading fully restored. This is just the framework so far for a little
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quest I'm creating around it. Ooh, additionally the room that the leviathan
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loads in will only let you leave 90% of the time due to slippery mud.
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~
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E
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2~
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The spider's cocoons are used to trap people.. Both players and mobs alike.
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If you fight the whisper spider in room 1993 it will start sending messages
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about wrapping web around you. Ultimately if you do not flee or kill the spider
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quickly you will find yourself wrapped in a cocoon, unable to move or see
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anything. In this state all you can do is send tells, and wriggle which makes
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the cocoon visibly move to everyone else (as immortal you can also use the goto
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command). To open one of these cocoons another player must have a fire torch
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(object 1905) and type burn. This will set it on fire and release the trapped
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mob or player. If a trapped player is not freed within about 5 minutes he/she
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will die.
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~
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E
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3~
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In room 1982, a dark candleholder can be found. On zone reset a candle loads
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inside, and if this is taken, a passage opens up to the north. Once on the
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other side (room 1983), the passage closes and a voice can be heard telling you
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to "leave what you have taken", in reference of course to the candle. If the
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candle is not dropped and you continue on to any other room, it will be purged
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and the voice will kindly remind you of your doom, as you are now essentially
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trapped. However, dropping the candle like a good mudder will cause a drow
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spirit to reveal herself, explaining that she will open the way if you call on
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the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit
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to vanish and the passage out to reopen.. Albeit for a limited time.
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~
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E
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4~
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In room 1990 there is a large metal contraption, that essentially produces
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potions when the right ingredients are put into it. PRESS empties the machine
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of any ingredients it has, SWITCH mixes whatever ingredients are in it together,
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and TURN pours the resulting substance out. If an empty vial (1949) is placed
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into the machine before pouring, you'll get a potion, otherwise the mixture just
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pours onto the floor. There are three books scattered throughout
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the zone with the recipes of each potion in, but for now I'll just put them
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here.
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Red potion (enhances physical strength) -
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fang (1900), egg (1908), blood (1951).
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Blue potion (enhances magical strength) -
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gland (1934), tongue (1950), blood (1951).
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Green potion (enhances dexterity & moves) -
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weed (1901), hide (1923), blood (1951).
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Once the ingredients for one potion are inside, they must be mixed,
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an empty vial placed into the contraption and the mixture poured out.
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If any combination of ingredients other than those listed are combined,
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a black potion will be produced which lowers all three attributes.
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~
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S
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#1901
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Muddy Crossroads~
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An old broken crossroads sign stands wearily here, half rotted with fungus
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and the general decay of time. It appears as though there were indeed paths
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here long ago, but water has saturated the ground, leaving nothing but
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featureless mud.
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~
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19 0 0 0 0 0
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D0
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The ground seems to slope downwards in this direction, making it look
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potentially difficult or impossible to get back up.
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~
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~
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0 0 1907
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D1
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Thick sloshing mud seems to get thicker, slightly churning mud bubbling
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further toward the east.
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~
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~
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0 0 1902
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D2
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The ground appears to get slightly drier and firmer, traces of brown
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struggling plant life marking the way south.
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~
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~
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0 0 1999
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D3
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A great rock casts a dreary shadow over the way west, colder air wafting from
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this direction.
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~
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~
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0 0 1903
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E
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fungus~
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These tiny sprouting mushrooms are typical swamp flora, thriving on the damp
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rotting wood of the abandoned sign.
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~
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E
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old broken crossroads sign~
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This old splintered sign has long lost any visible markings, black rivulets
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of ink staining the rotting wood that stands uselessly here, just a remnant of
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past inhabitants.
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~
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S
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#1902
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Squelching Ground~
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Slick with moisture, the ground is unnaturally swollen and soft. The
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slightest weight leaves deep imprints that quickly well back up with sloshing
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mud and the few sickly bits of plant life that grow here.
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~
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19 0 0 0 0 0
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D0
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The ground dips suddenly, substantial flooding and algae rendering it very
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slippery indeed.
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~
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~
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0 0 1910
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D3
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The ground looks well trodden to this direction, wet mud packed fairly firmly
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and an old piece of wood can be seen protruding from the ground.
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~
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~
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0 0 1901
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E
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sickly bits plant life~
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Limp and miserable, these plants look as though they are barely surviving on
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what little nourishment and sunlight the swamp provides.
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~
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S
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T 1907
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T 1971
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#1903
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Shadow of a Great Rock~
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A massive rock towers from the ground to the north, overhanging at the top
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and casting the boggy ground in shadow. The air is cooler here, the stone
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itself emitting an almost unnatural chill in contrast to the warmth of the
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surroundings.
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~
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19 1 0 0 0 0
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D1
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The ground seems flatter and more stable toward this direction, an upright
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wooden stick breaking the smoothness of the horizon.
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~
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~
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0 0 1901
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D2
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The ground becomes an almost unnatural red colour, glimpses of something
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sparkling winking in and out like stars amongst the mud.
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~
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~
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0 0 1905
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D3
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Shimmering air indicates that the heat increases to this direction, the sound
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of slight bubbling coming from further to the west.
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~
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~
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0 0 1904
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E
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massive rock stone~
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This great stone looks almost as though it were part of a statue that has
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long sunk irretrievably into the swamp. A faint glow surrounds it, and an
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unnatural coldness fills the air as if this place were somehow connected with
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some evil magic.
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~
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S
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T 1971
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#1904
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Drowned Land~
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Water pools slightly deeper here, the mud beneath bubbling slightly with the
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heat of some underground current. Large blisters swell from the ground, popping
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with a hiss and releasing hot, swirling steam into the foggy air.
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~
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19 0 0 0 0 0
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D0
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It looks as though a large log has sunk into the area to the north, making it
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at least stable to walk on.
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~
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~
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0 0 1909
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D1
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Cold air wafts eerily from this direction, a great rock towering visibly
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above the watery ground.
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~
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~
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0 0 1903
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D2
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The soil seems to become more copper-coloured toward the south, a slight
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smell of metal and rust carrying on the air.
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~
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~
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0 0 1906
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S
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T 1971
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#1905
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Bloodied Soil~
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Scarlet stains blossom here and there like spreading wounds in the soil,
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giving the impression that this place has not recovered from some ancient
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battle. Glimpses of metal can be seen half-buried in the ground, the armour and
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weapons of some long-decayed army.
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~
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19 0 0 0 0 0
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D0
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A darkness and chill seem to emanate from this direction, a great rock
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breaking the horizon far to the north.
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~
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~
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0 0 1903
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D3
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Red, metallic water trickles constantly from this direction, a vile smell
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wafting on the western air.
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~
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~
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0 0 1906
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E
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glimpses metal armour weapons~
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Small pieces of weaponry and armour protrude from the ground like shrapnel,
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so deeply rusted and swallowed in mud that they are practically irretrievable
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and are obviously of no further use for warring.
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~
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E
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scarlet stains~
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These large dark patches in the mud glisten slightly crimson in any light,
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the faded blood stains of many fallen warriors.
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~
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S
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T 1971
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#1906
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Crimson Waters~
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Old rusted weapons and armour lie half rotted in scattered pools of slime.
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The rust has leached into the water, discolouring it deep red and filling the
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air with the overwhelming stench of decay and the sickly metallic scent of
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blood.
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~
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19 0 0 0 0 0
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D0
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A rhythmic blast of heat comes from this direction, cloudy steam obscuring
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the view of what lies beyond.
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~
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~
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0 0 1904
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D1
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Red soil sprinkles the eastern path, silver glinting metals sparkling here
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and there in the distance.
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~
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~
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0 0 1905
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D3
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A putrid smell wafts on the western air, the smell of death, and deep waters
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ripple in the restless breeze.
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~
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~
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0 0 1912
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E
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scattered pools slime~
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These slippery pools are coated with floating algae and slime of various
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organic kinds. The water is presumably toxic as it is so saturated with rust
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and rot that it glints scarlet in the light.
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~
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E
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old rusted weapons armour rotted~
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These battered pieces of metal and algae-encrusted leather are all that is
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left of an obviously mighty battle. There are no corpses to be found, all that
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died presumably devoured by creatures here or rotted long before these metals
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began to rust.
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~
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S
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T 1971
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#1907
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Slippery Slope~
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Slick with mud, the ground is incredibly hard to walk on without slipping.
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Sloping steeply down from the south, thin rivulets of water trickle their way
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lazily down, accumulating in a watery pool at the base.
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~
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19 0 0 0 0 0
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D2
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The way south looks too steep and too slippery to even begin trying to climb.
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~
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~
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0 0 -1
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D3
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Rocky spikes break up the horizon line, gaping like the open jaw of some
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predatory creature.
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~
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~
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0 0 1908
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E
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thin rivulets water watery pool base~
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Tiny veins of sparkling water line the surface of this slanted ground, muddy
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churning water bubbling continously in the pool that saturates the lower ground.
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~
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S
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T 1971
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#1908
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Scattered Rocks~
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Small jagged peaks protrude from the marshy ground, providing a solid but
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treacherous path for walking. Thin layers of slime glisten on the sharp rocks,
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along with various other old and unidentifiable stains.
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~
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19 0 0 0 0 0
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D0
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More scattered broken rocks can be seen trailing off to the north, water
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deepening steadily around them.
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~
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~
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0 0 1915
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D1
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A little pool can be see glistening off to the east, and the solid path
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curves around steadily to the south where the ground rises.
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~
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~
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0 0 1907
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D2
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A massive piece of broken stone rises from the ground in this direction, it
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appears to have once stood upright, torn from the jagged base here and
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overturned by some unimaginable force.
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~
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~
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0 0 1924
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D3
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The thick smell of swamp fungus and rotting wood saturates the breeze, an
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overturned tree's skeletal branches grasping at the air.
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~
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~
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0 0 1909
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E
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thin layers slime old unidentifiable stains~
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The slick green coating of algae is obvious over all of these rocks, decaying
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plant slime as well as darker and more ominous stains paint the jagged surfaces
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various shades of red and black.
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~
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E
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small jagged peaks sharp rocks~
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These rocks look almost like the remnants of a huge embedded boulder or
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statue that has been broken away by some massive force. Firmly entrenched in
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the mud, the rough-edged base spikes out like several rows of teeth.
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~
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S
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T 1971
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#1909
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Rotting Branch~
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Blue and green mould carpets this large crumbling branch, half sunk into the
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soil it nevertheless is so large that it almost completely blocks further
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advancement. Tiny fungi sprinkle the rotting wood and surrounding mud, products
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of its continuing decomposition.
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~
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19 0 0 0 0 0
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D1
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Little stony peaks rise from the slippery mud here, providing a somewhat
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stable, albeit dangerous footpath.
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~
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~
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0 0 1908
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D2
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Waves of steamy heat cascade on the shimmering air from this direction, the
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sound of simmering water and mud bubbling continously.
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~
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~
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0 0 1904
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E
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blue green mould tiny fungi~
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These dark creeping moulds cover the wood in an almost velvety texture,
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little swamp mushrooms sprouting here and there, feeding off of the damp and
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rot.
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~
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S
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T 1971
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#1910
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Flooded Waterway~
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This deep ditch looks as though it may once have been a rushing river, though
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now it is just a watery bog, its high sloping sides sodden with slime from
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rotting vegetation and the wild overgrowth of algae and desperate creeping swamp
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vines.
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~
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19 0 0 0 0 0
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D0
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The way to the north grows darker and deeper, a strange ominous feeling
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hanging over the area like an invisible shadow.
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~
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~
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0 0 1911
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D2
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The ground seems to become muddier and softer, but the sloping sides of this
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ditch level out into flatter land.
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~
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~
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0 0 1902
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S
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T 1971
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#1911
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Dark Waters~
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The water here is so dark that nothing can be seen beneath the single layer
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of scum that floats everywhere. Insects dart quickly here and there, apparently
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fleeing from the more ominous shadows that slide just beneath the surface.
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~
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19 4 0 0 0 0
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D2
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The way south looks very slippery indeed, difficult to climb out of but not
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impossible.
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~
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~
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0 0 1910
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E
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ominous shadows~
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Dark rippling shadows stir unnaturally beneath the water, the movements of
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some hidden creature no doubt.
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~
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E
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insects~
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These simple swamp insects flit so fast it is hard to see them properly, tiny
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and plated with defensive exoskeletons they pause only to feed on the smaller
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zooplankton in the water.
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~
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S
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T 1908
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T 1993
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#1912
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Ditch of the Dead~
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Forlorn water swirls slowly in this forsaken riverbed, churning as though
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stirred by some unseen current. Strange things surface with the movement,
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glimpses of shiny metal and splintered bone are all that mark this place as the
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grave it has become.
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~
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19 0 0 0 0 0
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D0
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The vast splayed roots of a giant tree stand upturned in the air, blocking
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any view of what lies beyond.
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~
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~
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0 0 1913
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D1
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Red waters leach slowly from this direction, polluting the soil and filling
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the air with an eye-watering metallic scent.
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~
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~
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0 0 1906
|
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E
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splintered bone~
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|
Pieces of decaying bone are all that remain of any organic corpses, bleached
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almost white from the alkaline water here and stripped by predators of all flesh
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that hadn't rotted away naturally.
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~
|
|
E
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glimpses shiny metal~
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|
Old broken pieces of weapons and shields float in shards amongst the bubbling
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water, stirring as though in some cauldron of death.
|
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~
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S
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T 1971
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#1913
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|
Toppled Tree~
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|
The vast roots of this overturned tree splay in all directions like the legs
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of an attacking spider. Almost as thick as branches they are hard and brittle
|
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as though this tree died years ago. Dark streaks marr the wood, evidence
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|
perhaps of long past lightning storms, or the use of powerful magic in this
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area.
|
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~
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19 0 0 0 0 0
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D0
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This giant tree's trunk continues on into the north, sloping slightly
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downward as it becomes increasingly submerged in the mud.
|
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~
|
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~
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0 0 1914
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D2
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A foul smell wafts on the discoloured air, water bubbling and simmering away
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to the south.
|
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~
|
|
~
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|
0 0 1912
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|
D5
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The bark of the trunk has rotted away, leaving a gaping hole that leads into
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the hollow trunk.
|
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~
|
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~
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0 0 1918
|
|
E
|
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dark streaks~
|
|
These are charred areas in the wood that have burnt in strange patterns. It
|
|
looks as though it may indeed be the work of lightning, though evil magic is
|
|
more likely considering these whereabouts.
|
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~
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S
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T 1970
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T 1971
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#1914
|
|
Scorched Trunk~
|
|
This massive trunk has been half swallowed by the gurgling ground, only the
|
|
huge reaching branches hold it from complete submersion. Black unnatural burn
|
|
marks weave their way like rotting vines all along the ancient bark.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Huge splaying branches reach out in every direction, preventing further
|
|
advancement.
|
|
~
|
|
~
|
|
0 0 -1
|
|
D1
|
|
Huge splaying branches reach out in every direction, preventing further
|
|
advancement.
|
|
~
|
|
~
|
|
0 0 -1
|
|
D2
|
|
The giant grasping roots of the tree can be seen reaching darkly into the
|
|
air.
|
|
~
|
|
~
|
|
0 0 1913
|
|
D3
|
|
Huge splaying branches reach out in every direction, preventing further
|
|
advancement.
|
|
~
|
|
~
|
|
0 0 -1
|
|
E
|
|
black unnatural burn marks rotting vines~
|
|
These strange and ominous markings appear almost to have been designed, not
|
|
just the random streaks of lightning or fire. The evils of lethal magic are
|
|
almost certainly at work here.
|
|
~
|
|
S
|
|
T 1971
|
|
#1915
|
|
Stony Path~
|
|
All around the murky water simmers and bubbles, releasing terrible stench
|
|
into the air as it laps around this small trail of island rocks, the only path
|
|
through this watery part of the swamp.
|
|
~
|
|
19 0 0 0 0 0
|
|
D2
|
|
The trail of jagged rocks continues to the south, the stones becoming
|
|
suddenly larger and less natural as though broken off from some designed
|
|
stonework.
|
|
~
|
|
~
|
|
0 0 1908
|
|
D3
|
|
Dark discoloured water churns gently in the breeze, the slippery algae-laden
|
|
surface glinting with each ripple.
|
|
~
|
|
~
|
|
0 0 1916
|
|
E
|
|
small trail island rocks~
|
|
These little rocks stick up like stalagmites from the muddy and unstable
|
|
ground, perilous but weight-supporting enough to act as a trail.
|
|
~
|
|
S
|
|
T 1971
|
|
#1916
|
|
Puddle of Algae~
|
|
Various slimes of green, brown and red slide across the surface of this muddy
|
|
water. Plant life of various kinds tangle and intertwine into each other
|
|
beneath the water, making it very easy to become caught.
|
|
~
|
|
19 0 0 0 0 0
|
|
D1
|
|
The bleak surface of the dark water is broken here and there with the peak of
|
|
a jagged rock, leading off further to the east.
|
|
~
|
|
~
|
|
0 0 1915
|
|
D3
|
|
Pieces of wood protrude from the ground to the west, a large dark hole
|
|
visibly gaping through the mud.
|
|
~
|
|
~
|
|
0 0 1917
|
|
S
|
|
T 1971
|
|
#1917
|
|
Buried Tree~
|
|
A flat area of bark protrudes slightly from the sopping ground here, a gaping
|
|
hole leading into darkness beneath, as though some hollow tree has become buried
|
|
just below the surface, the sound of thick mud dripping within a concealed space
|
|
below.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Thin, mossy trees wave wearily, blocking any further view of what lies to the
|
|
north.
|
|
~
|
|
~
|
|
0 0 1921
|
|
D1
|
|
Dark discoloured water churns gently in the breeze, the slippery algae-laden
|
|
surface glinting with each ripple.
|
|
~
|
|
~
|
|
0 0 1916
|
|
D3
|
|
A small battered bridge can be seen further off to the west, though no body
|
|
of water appears to be present.
|
|
~
|
|
~
|
|
0 0 1922
|
|
D5
|
|
Broken, splintered wood gapes widely around this mud-slicked hole. It
|
|
appears a tree has become submerged within the ground, the contents of its
|
|
hollow trunk just beyond the scope of normal vision.
|
|
~
|
|
~
|
|
0 0 1920
|
|
E
|
|
bark gaping hole darkness~
|
|
Broken, splintered wood gapes widely around this mud-slicked hole. It
|
|
appears a tree has become submerged within the ground, the contents of its
|
|
hollow trunk just beyond the scope of normal vision.
|
|
~
|
|
S
|
|
T 1970
|
|
T 1971
|
|
#1918
|
|
Within the Roots~
|
|
Dark and dank with the smell of decay, the rotting wood all around makes this
|
|
place even more miserable. The floor slants slightly downward to the north, and
|
|
each movement makes it dip a little more as if the swamp were threatening to
|
|
consume it whole.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
The long hollow trunk of the tree continues, nothing but the smell of rotting
|
|
wood and thick mud giving any clues as to what lies beyond the darkness.
|
|
~
|
|
~
|
|
0 0 1919
|
|
D4
|
|
Above, the grasping roots of this upturned tree can be seen clawing like
|
|
brittle fingers at the foggy air.
|
|
~
|
|
~
|
|
0 0 1913
|
|
S
|
|
#1919
|
|
Hollow Trunk~
|
|
Mud oozes slowly through cracks in the ancient wood, making the ground sticky
|
|
and treacherously slippery. The roof of the trunk curves sharply around, so low
|
|
as to give the place a smothering claustrophobic feel. Little worms and maggots
|
|
wriggle their way through the fungating bark, making the enclosure seem to crawl
|
|
revoltingly.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
The trunk dips even lower, creaking sounds and the smell of mouldy damp
|
|
wafting from the darkness ahead.
|
|
~
|
|
~
|
|
0 0 1920
|
|
D2
|
|
The trunk slopes upwards, the grasping tendrils of roots can be seen further
|
|
ahead in this direction, clawing at the foggy air.
|
|
~
|
|
~
|
|
0 0 1918
|
|
E
|
|
worms maggots~
|
|
These little creatures are gorging on the filth and decay that coats this
|
|
dying tree, it seems almost that every scavenging insect in the place as homed
|
|
in on this location.
|
|
~
|
|
S
|
|
#1920
|
|
Submerged~
|
|
Completely beneath ground level, drips of mud trickly slowly down the walls
|
|
from a large hole in the ceiling. It seems as though extra weight in this part
|
|
of the submerged tree would sink it very quickly, the wood moaning and groaning
|
|
at any extra burden.
|
|
~
|
|
19 9 0 0 0 0
|
|
D2
|
|
The wood enclosure seems to slope vaguely upwards, trickling mud running in
|
|
rivulets from the south and gathering in a small puddle here.
|
|
~
|
|
~
|
|
0 0 1919
|
|
D4
|
|
Shafts of vague light and a relatively fresh breath of air from this
|
|
direction indicate that it likely leads to open ground.
|
|
~
|
|
~
|
|
0 0 1917
|
|
S
|
|
#1921
|
|
Straggling Trees~
|
|
Weak bending trunks support the anemic looking branches and leaves of these
|
|
stunted willows. Swaying miserably in the slight breeze, their bark seems to
|
|
creak and groan, swamp moss spreading slowly as if to consume them. Thin
|
|
grasses lean pathetically against the lanky trunks, almost like weary children
|
|
clinging to their mothers.
|
|
~
|
|
19 4 0 0 0 0
|
|
D0
|
|
A large gathering of trees can be seen extending to the north, a small gap
|
|
opening the way.
|
|
~
|
|
~
|
|
0 0 1955
|
|
D1
|
|
The gaping hollow of an old, crumbling tree shrouds everything that lies to
|
|
the east in darkness.
|
|
~
|
|
~
|
|
0 0 1951
|
|
D2
|
|
Thick mud sloshes lazily around the massive submerged trunk of a tree, its
|
|
roots sticking high into the air further south.
|
|
~
|
|
~
|
|
0 0 1917
|
|
E
|
|
weak trunks branches leaves willows bark~
|
|
These frail looking trees look as though they are barely surviving off of the
|
|
watery soil and fog shrouded sunlight, bending weakly in the slightest breeze.
|
|
~
|
|
E
|
|
moss grasses~
|
|
The plant life here is abundant but miserable looking, as though there is
|
|
constant competition to survive, nutrients being scavenged by almost every form
|
|
of life imaginable.
|
|
~
|
|
S
|
|
T 1971
|
|
#1922
|
|
A Broken Bridge~
|
|
Crumbled brick and stone stick up from the surrounding quagmire, creating an
|
|
almost natural mosaic walkway through the watery slime. No river runs through
|
|
here though the presence of this ancient bridge indicates that once there did.
|
|
~
|
|
19 4 0 0 0 0
|
|
D1
|
|
The sloping curve of a buried tree can be seen, rising like another small
|
|
wooden bridge out of the watery ground.
|
|
~
|
|
~
|
|
0 0 1917
|
|
D3
|
|
A little, broken path extends its way through the soggy, marshy grounds that
|
|
lie to the west.
|
|
~
|
|
~
|
|
0 0 1923
|
|
S
|
|
T 1971
|
|
#1923
|
|
Sunken Road~
|
|
Beneath the shallow murky water, a layer of hard stone winds smoothly along,
|
|
no naturally formed path and an indication that long ago these grounds saw dry
|
|
land, though now the smooth road is pitted with fungus and shelled creatures.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
The ground slopes downward, jagged rocks standing like little islands amongst
|
|
the murky waters.
|
|
~
|
|
~
|
|
0 0 1925
|
|
D1
|
|
A jumbled collection of stone and brick are somehow still clinging to each
|
|
other, forming a bridge that extends to the east.
|
|
~
|
|
~
|
|
0 0 1922
|
|
E
|
|
fungus~
|
|
This is the same miserable organism that grows abundantly on every surface on
|
|
sight, flat and sickly green, they are just another indication that the entire
|
|
place is rotting.
|
|
~
|
|
E
|
|
shelled creatures~
|
|
Little snails, and the encrustations of crabs and mollusks decorate the
|
|
surfaces with their coloured remains. It is impossible to tell which of these
|
|
are alive and which are long dead, most seem perfectly content to stay
|
|
completely motionless.
|
|
~
|
|
S
|
|
T 1971
|
|
#1924
|
|
Peak of the Rock~
|
|
All around, the misty smog of the swampland rises, blocking what may have
|
|
been a spectacular view if not for the waves of heat that cause the air to
|
|
shimmer and swim, making everything seem eerily unreal.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1908
|
|
D5
|
|
~
|
|
~
|
|
0 0 1903
|
|
S
|
|
T 1971
|
|
#1925
|
|
Rising Water~
|
|
The ground slopes lower here, deeper water gurgling around the various rock
|
|
crevices and jagged stones that break the surface. To the east and the west,
|
|
large cavernous mouths protrude, though the hollows within appear to be
|
|
underwater.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A sunken path leads treacherously to the north, looking as though it was
|
|
originally a continuation of the same path that extends to the south.
|
|
~
|
|
~
|
|
0 0 1928
|
|
D1
|
|
The open mouth of a cavern gapes, ominously black and silent. Slanted vaguely downward, it is actually more like a hole than a cave.
|
|
~
|
|
~
|
|
0 0 1926
|
|
D2
|
|
A submerged pathway winds its way gradually up to the south, curving around
|
|
just out of sight.
|
|
~
|
|
~
|
|
0 0 1923
|
|
D3
|
|
A dark opening gurgles slightly with the sound of water sloshing its way
|
|
around rocks, agitated with some unseen movement.
|
|
~
|
|
~
|
|
0 0 1927
|
|
S
|
|
T 1971
|
|
#1926
|
|
Flooded Cave~
|
|
Scarce light penetrates the dark waters of this cavern, but what little can
|
|
be seen is slick with swamp slime and mosses, the odd glittering piece of armour
|
|
shining like stars from the inky depths below.
|
|
~
|
|
19 13 0 0 0 0
|
|
D3
|
|
Open air breathes gently from the west, natural light rippling vaguely on the
|
|
surface of the breaking waters.
|
|
~
|
|
~
|
|
0 0 1925
|
|
D5
|
|
An even darker cave can be seen through the swirling mud and algae below, the
|
|
same sparkling pieces of metal sliding in and out of view.
|
|
~
|
|
~
|
|
0 0 1954
|
|
E
|
|
glittering armour~
|
|
Once in a while, something shiny moves to the surface, lingering just long
|
|
enough to reveal itself as a piece of warrior's equipment before sinking back
|
|
down into the deep.
|
|
~
|
|
S
|
|
#1927
|
|
Underwater Enclosure~
|
|
Sharp rocks protrude dangerously and invisibly from the darkness, muddy water
|
|
swirling about and creating the apparent illusion of dark shadows and shapes
|
|
swimming cautiously about.
|
|
~
|
|
19 13 0 0 0 0
|
|
D1
|
|
Murky water and spiked rocks travel in a vague north to south path just
|
|
outside the enclosure.
|
|
~
|
|
~
|
|
0 0 1925
|
|
S
|
|
#1928
|
|
Sunken Road~
|
|
Small pieces of coloured glass glint up from beneath the water, broken bits
|
|
of slate and chunks of stone mixing with the wreckage to create an unstable
|
|
surface for walking on, the slick overgrowth of plant life making it even more
|
|
treacherous.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
The path continues wet and treacherous to the north, smooth paved surfaces
|
|
crumbled into broken pieces of stone and grit.
|
|
~
|
|
~
|
|
0 0 1934
|
|
D2
|
|
The ground seems to tilt slightly downward, the sound of bubbling, rushing
|
|
water swirling around the island rocks that stick up.
|
|
~
|
|
~
|
|
0 0 1925
|
|
D3
|
|
The eerie sound of echoing droplets and gently murmuring water are all that
|
|
come from the cavernous mouth in this direction.
|
|
~
|
|
~
|
|
0 0 1929
|
|
S
|
|
T 1971
|
|
#1929
|
|
A Great Cavern~
|
|
Water trickles lazily into this vast cavern, covering the rock floor with an
|
|
inch or two of sloshing muck. The great stone walls have been excavated
|
|
roughly, leaving sharp spikes and serrated areas that look almost deliberately
|
|
made.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
The dark depths of the cavern don't reveal much visually, but the sound of
|
|
running water can be heard more intensely.
|
|
~
|
|
~
|
|
0 0 1932
|
|
D1
|
|
The open air swirls hazily around, mist and humidity wafting in from the hot
|
|
sticky swamp atmosphere.
|
|
~
|
|
~
|
|
0 0 1928
|
|
D3
|
|
A subtle flickering light comes from this direction, sly shadows darting in
|
|
and out of existance along the stone walls.
|
|
~
|
|
~
|
|
0 0 1930
|
|
S
|
|
#1930
|
|
A Great Cavern~
|
|
Light flickers eerily throughout this cave, apparently emanating from small
|
|
torches that have been placed in the natural cavernous cracks and crevices.
|
|
Dark green moss carpets the floor, squishing loudly with saturated water when
|
|
stepped on.
|
|
~
|
|
19 8 0 0 0 0
|
|
D0
|
|
The ground continues somewhat smoother to the north, dark cool stone curving
|
|
around to form the continuing wall.
|
|
~
|
|
~
|
|
0 0 1931
|
|
D1
|
|
Sloshing mud and jagged stone surfaces are all that reveal themselves in the
|
|
few shafts of light cast this way.
|
|
~
|
|
~
|
|
0 0 1929
|
|
S
|
|
#1931
|
|
Cavernous Gates~
|
|
Two large bamboo gates stand imposingly to the north, bright glowing light
|
|
visible within and large flickering shadows creeping through the gaps of them.
|
|
The rest of the cavern has been rather deliberately smoothed from the look of
|
|
it, as if to make a somewhat grander impression.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
Tall bamboo gates stand here, a rough rope wrapped around them and attached
|
|
with what looks like a wooden padlock.
|
|
~
|
|
bamboogates~
|
|
1 1906 1933
|
|
D1
|
|
The sound of rushing water echoes loudly off the rough rocky surfaces that
|
|
continue to the east.
|
|
~
|
|
~
|
|
0 0 1932
|
|
D2
|
|
Gentle flickering light, cascades through the shadows from this part of the
|
|
cavern, the subtle scent of green mosses wafting on the air.
|
|
~
|
|
~
|
|
0 0 1930
|
|
S
|
|
#1932
|
|
A Great Cavern~
|
|
A large fissure in the side of the wall here lets in a continuous stream of
|
|
trickling water. Dribbling noisily along the projecting rocks, the sound echoes
|
|
as if a large stream gushed through this place, the sounds of rushing water
|
|
amplifying along the stone walls and floor.
|
|
~
|
|
19 9 0 0 0 0
|
|
D2
|
|
A subtle scent of fresh air wafts from the south, the sound of birds and
|
|
outside wild life echoing in what appears to be the entrance to this cave.
|
|
~
|
|
~
|
|
0 0 1929
|
|
D3
|
|
Very soft flickering light and smoothly sanded stone create a somewhat more
|
|
finished appearance in this part of the cavern.
|
|
~
|
|
~
|
|
0 0 1931
|
|
S
|
|
#1933
|
|
A Primitive Throne Room~
|
|
A great fire burns in the middle of this room, giving off the horrible stench
|
|
of some cooking flesh. Bits and pieces of broken armour and swords are hung
|
|
here and there as decoration for the walls, along with various animal and
|
|
humanoid skulls. At the far north end, several swords have been tied together
|
|
and bent to form a crude jewelled throne. To the south, two large bamboo gates
|
|
stand, guardians to the way out.
|
|
~
|
|
19 12 0 0 0 0
|
|
D2
|
|
Tall bamboo gates stand here, a rough rope wrapped around them and attached
|
|
with what looks like a wooden padlock.
|
|
~
|
|
bamboogates~
|
|
1 1906 1931
|
|
E
|
|
great fire~
|
|
This raging fire seems to be kept continually going, the sickly smell of
|
|
flesh and burning leather wafting in the smokey air around it.
|
|
~
|
|
E
|
|
pieces broken armour decoration walls~
|
|
Glittering pieces of broken and bent metal embed the walls like jewels, no
|
|
doubt serving the secondary purpose of displaying the vanquishing of foes.
|
|
~
|
|
E
|
|
swords crude jewelled throne~
|
|
These rather beautiful swords have been carelessly bent and fastened together
|
|
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
|
hilts and firelight reflecting off the still shiny metal.
|
|
~
|
|
S
|
|
#1934
|
|
Mirey Path~
|
|
Water flows slowly down this submerged path, agitating particles of dirt and
|
|
sand so that everything beneath the surface is cloudy. Only the feel of laid
|
|
stone and grit indicates the path that lies here, a slight mist hovering over
|
|
the surface of the muggy water.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A small enclosure can be seen to the north, tiny wisps of smoke escaping into
|
|
the air.
|
|
~
|
|
~
|
|
0 0 1936
|
|
D1
|
|
A little greenish cave opens to the east, the forlorn sound of dripping water
|
|
coming from within.
|
|
~
|
|
~
|
|
0 0 1935
|
|
D2
|
|
The land slants gradually down, water trickling amongst cloudy particles of
|
|
grit and swirling masses of plant life.
|
|
~
|
|
~
|
|
0 0 1928
|
|
S
|
|
T 1971
|
|
#1935
|
|
Dripping Cave~
|
|
Dank and cold, the sound of continuous dripping makes this place seem even
|
|
more miserable. Thin layers of green slime coat the walls, and a few organic
|
|
encrustations higher up show that at one time water flooded this cave.
|
|
~
|
|
19 9 0 0 0 0
|
|
D3
|
|
Slight wisps of mist swirl just inside from the gaping entrance to the west,
|
|
the sound of lazily trickling water coming from outside.
|
|
~
|
|
~
|
|
0 0 1934
|
|
S
|
|
T 1971
|
|
#1936
|
|
Cluttered Campsite~
|
|
A rudimentary shelter has been constructed here, various stiff reeds roped
|
|
together, grasses thatched together to make a somewhat waterproof ceiling.
|
|
Wisps of smoke and glowing embers cling to life as the recently used campfire
|
|
slowly dies away. Various cooking utensils and simple clay pots lie soiled and
|
|
strewn about.
|
|
~
|
|
19 0 0 0 0 0
|
|
D2
|
|
Muddy, grimey water swirls lazily away, stirring up the gravelly ground as it
|
|
trickles noisily.
|
|
~
|
|
~
|
|
0 0 1934
|
|
D3
|
|
Taller grasses sway gently in the air, a faint sound of droplets echoing can
|
|
be heard, as though some hidden cave lies beneath.
|
|
~
|
|
~
|
|
0 0 1937
|
|
E
|
|
rudimentary shelter stiff reeds~
|
|
This primitive enclosure is of only basic use in shielding rainfall and heavy
|
|
winds. Open on one side, it seems for the most part abandoned, as though the
|
|
creatures who made it only gather here for certain occasions.
|
|
~
|
|
E
|
|
cooking utensils simple clay pots~
|
|
These recently used tools have been dumped on the ground with pieces of flesh
|
|
still clinging to them, the smell of rotting is almost unbearable and flies buzz
|
|
almost frantically around the filthy surfaces.
|
|
~
|
|
S
|
|
T 1971
|
|
#1937
|
|
Grassy Hole~
|
|
Tall grasses wave slowly in the air, drops of moisture trickling down their
|
|
lengths and echoing slightly as they hit rock surface below. A deep black hole
|
|
gapes widely in the ground, concealed perfectly until almost falling into it.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Copious amounts of smoke fill the air thickly, staining the ground and plant
|
|
life darkly black and blocking any further view.
|
|
~
|
|
~
|
|
0 0 1943
|
|
D1
|
|
The smell of smoke wafts on the eastern breeze, smoke rising visibly into the
|
|
air and the roped walls of some structure only just visible through the grasses.
|
|
~
|
|
~
|
|
0 0 1936
|
|
D5
|
|
Nothing can be seen within the dark recesses of this hole, just a chill
|
|
feeling as though something unnatural lingers, and the sound of droplets hitting
|
|
stone.
|
|
~
|
|
~
|
|
0 0 1938
|
|
S
|
|
T 1971
|
|
#1938
|
|
Rainy Chasm~
|
|
Hardly any natural light penetrates this darkness, just the continuous sound
|
|
of dripping and trickling water all around. The stoney chill of the surrounding
|
|
rock seems to pierce through everything, feeling almost supernatural in its
|
|
strength.
|
|
~
|
|
19 13 0 0 0 0
|
|
D0
|
|
Bright light shines from the larger cavern to the north, sending flickering
|
|
shadows all around and the choking smell of smoke.
|
|
~
|
|
~
|
|
0 0 1939
|
|
D4
|
|
Shafts of natural light trickle down from amidst waving grasses, little drops
|
|
of water drip down, collecting in rivulets along the ceiling.
|
|
~
|
|
~
|
|
0 0 1937
|
|
S
|
|
T 1971
|
|
#1939
|
|
Firelit Cavern~
|
|
A great fire burns steadily here, smoke billowing around the ceiling and
|
|
escaping through a small hole. Dancing light casts flickering shadows all about
|
|
the room, piles of dried bracken and wood nearby to keep the fire fueled.
|
|
~
|
|
19 8 0 0 0 0
|
|
D0
|
|
A smallish, moss-covered cavern yawns widely to the north, the wafting smoke
|
|
making it difficult to see much else.
|
|
~
|
|
~
|
|
0 0 1940
|
|
D1
|
|
A slight scratching sound can be heard coming from the cavern to the east,
|
|
and a makeshift gate of reeds has been fastened across its entrance.
|
|
~
|
|
~
|
|
0 0 1941
|
|
D2
|
|
A faint natural glow comes from this part of the cavern, trickling water
|
|
echoing loudly as it drips onto the stone.
|
|
~
|
|
~
|
|
0 0 1938
|
|
D3
|
|
A rather sickening smell of raw and cooking meat wafts on the western air,
|
|
scattered leaves covering the contents of the cave beyond.
|
|
~
|
|
~
|
|
0 0 1942
|
|
S
|
|
T 1971
|
|
#1940
|
|
Nesting Grounds~
|
|
Cozy piles of green mosses and dried grass form a thick layer of bedding on
|
|
the floor here. Gentle heat wafts from the room to the south, filling the place
|
|
with shimmering warm air. Several large eggs lie nestled here and there,
|
|
partially covered with the grasses.
|
|
~
|
|
19 8 0 0 0 0
|
|
D2
|
|
Bright flickering fire sends shadows dancing all around, a curtain of smoke
|
|
veiling anything that lies beyond.
|
|
~
|
|
~
|
|
0 0 1939
|
|
S
|
|
T 1971
|
|
#1941
|
|
Hatchery~
|
|
Thin reeds have been tied across the exit to the west, acting as a miniature
|
|
gate to prevent the young ones from wandering out. Little bits of meat are left
|
|
rotting about the floor, and bits of broken egg-shell are scattered about, the
|
|
few intact eggs rocking gently as though about to hatch.
|
|
~
|
|
19 8 0 0 0 0
|
|
D3
|
|
Bright flickering fire sends shadows dancing all around, a curtain of smoke
|
|
ve iling anything that lies beyond.
|
|
~
|
|
~
|
|
0 0 1939
|
|
S
|
|
T 1971
|
|
#1942
|
|
Stone Larder~
|
|
Cool stone shelves support large slabs of raw flesh while smoke wafts lazily
|
|
in from the east, slowly cooking smaller pieces that hang from hooks in the
|
|
ceiling. In the corner, large leaves cover what appears to be the half
|
|
butchered corpse of some unidentifiable animal.
|
|
~
|
|
19 8 0 0 0 0
|
|
D1
|
|
Bright flickering fire sends shadows dancing all around, a curtain of smoke
|
|
ve iling anything that lies beyond.
|
|
~
|
|
~
|
|
0 0 1939
|
|
S
|
|
T 1971
|
|
#1943
|
|
Smokey Path~
|
|
Creeping plants and mosses cover the slimey broken slate that makes up this
|
|
abandoned path. From a large crack in the ground, dark smoke billows slowly up
|
|
into the sky, shrouding the place in darkness and creating the claustrophobic
|
|
feeling of being unable to breathe.
|
|
~
|
|
19 1 0 0 0 0
|
|
D0
|
|
The water runs deeper to the north, shimmering fog wafting restlessly and
|
|
clouding any further view.
|
|
~
|
|
~
|
|
0 0 1945
|
|
D1
|
|
A well-travelled way lies to the east, stalks of reeds having obviously been
|
|
brushed aside.
|
|
~
|
|
~
|
|
0 0 1944
|
|
D2
|
|
Tall grasses swish in the heavy air, the sound of trickling water echoing
|
|
strangely from some area of the ground.
|
|
~
|
|
~
|
|
0 0 1937
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1950
|
|
S
|
|
T 1971
|
|
T 1978
|
|
#1944
|
|
Wetlands~
|
|
Tall reeds poke slightly above the surface of this murmuring pool, soft mud
|
|
giving easily beneath and sending clouds of darkness up into the water. Broken
|
|
stalks litter the bottom, and deep footprints can be seen imprinted in the
|
|
watery ground, indicating that this way is well travelled.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Deep waters and eerie blue mists swirl silently around, both almost purposely
|
|
hiding the way from view.
|
|
~
|
|
~
|
|
0 0 1946
|
|
D1
|
|
A muddy path of slate stretches to the east, reeds and other plantlife
|
|
rustling with the movements of small animals.
|
|
~
|
|
~
|
|
0 0 1965
|
|
D3
|
|
The way west is shrouded from view by a black cloud of hot billowing smoke,
|
|
the air almost stiflingly warm.
|
|
~
|
|
~
|
|
0 0 1943
|
|
S
|
|
T 1971
|
|
#1945
|
|
Eerie Wetlands~
|
|
Strange mist hovers just above the surface of the high murky waters here,
|
|
clouding everything so that only ghosts and shadows can be seen moving about in
|
|
the periphery of vision. The air is hot and stifling, but the cloudy moisture
|
|
leaves a bone-chilling cold on every surface.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Some sort of entrance can be seen through the brush, a black stair descending
|
|
into darkness.
|
|
~
|
|
~
|
|
0 0 1976
|
|
D1
|
|
Swirling blue mist, and a chill moisture drift about the air, algae-infested
|
|
waters stirring silently.
|
|
~
|
|
~
|
|
0 0 1946
|
|
D2
|
|
A wave of heat shimmers from the south, dark smoke wafting its way up into
|
|
the muggy air.
|
|
~
|
|
~
|
|
0 0 1943
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1949
|
|
S
|
|
T 1971
|
|
#1946
|
|
Eerie Wetlands~
|
|
A deadly silence seems to settle here, even the sounds of cricket chirpings
|
|
die away as the bluish haze around this place swirls ever thicker. The water
|
|
slides easily, thick algae blocking any view as to what lies beneath.
|
|
~
|
|
19 0 0 0 0 0
|
|
D2
|
|
A well travelled way lies to the south, broken reeds and muddy footprints
|
|
left as recent evidence.
|
|
~
|
|
~
|
|
0 0 1944
|
|
D3
|
|
Stifling air wafts from the east, the chill of swamp moisture clinging to
|
|
everything it touches.
|
|
~
|
|
~
|
|
0 0 1945
|
|
D5
|
|
The way down is impossibly black, deep cold water offering no hint of what
|
|
lies beneath the stirring surface.
|
|
~
|
|
~
|
|
0 0 1947
|
|
S
|
|
T 1971
|
|
#1947
|
|
Absolute Darkness~
|
|
The water is much colder at this depth, every movement sending mud and plant
|
|
life swirling about. The blackness seems all-encompassing, nothing visible in
|
|
any direction, just the slimey touch of unseen creatures brushing past.
|
|
~
|
|
19 13 0 0 0 0
|
|
D4
|
|
Faint shafts of natural light penetrate the darkness, the stalks of gently
|
|
swaying reeds only just visible through the murkiness.
|
|
~
|
|
~
|
|
0 0 1946
|
|
S
|
|
#1948
|
|
[Private Set Aside Room for Trigger]~
|
|
Set aside for the sheer purpose of having the leviathan load here and
|
|
teleporting it to room 1911 as part of the trigger. ;) And then I added some
|
|
more words at the end of this descrip because the error in zcheck was bugging me
|
|
:P
|
|
~
|
|
19 152 0 0 0 0
|
|
S
|
|
T 1994
|
|
#1949
|
|
Endless Marshlands~
|
|
The swamp seems to stretch almost endlessly to the west, far off shapes and
|
|
shadows potentially only the product of imagination. Almost untouched, the
|
|
quiet water and still reeds can be seen for miles.
|
|
~
|
|
19 0 0 0 0 0
|
|
D1
|
|
Chilly air breezes from the west, damp and clinging miserably to everything
|
|
like a cold sweat.
|
|
~
|
|
~
|
|
0 0 1945
|
|
D2
|
|
A vast and confusing landscape stretches to the south, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1950
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1952
|
|
S
|
|
T 1971
|
|
#1950
|
|
Endless Marshlands~
|
|
Far off into the distant west, the same landscape can be seen that is visible
|
|
here. Desperate creeping plant life, hovering insects and scummy algae-infested
|
|
water appears to be all there is.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A vast and confusing landscape stretches to the north, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1949
|
|
D1
|
|
Dark smoke snakes its way through the air, staining everything around it
|
|
black, nearby grasses withering with the heat.
|
|
~
|
|
~
|
|
0 0 1943
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1953
|
|
S
|
|
T 1971
|
|
#1951
|
|
Crumbling Oak~
|
|
This ancient oak tree has long since decayed into little more than a shell.
|
|
Sharp spokes of wood stick up like a thorny crown where the higher parts of the
|
|
tree have snapped away, presumably buried deep within the surrounding mud.
|
|
~
|
|
19 13 0 0 0 0
|
|
D3
|
|
Tall, thin trees weave hypnotically in the wind, the croaks and chirps of
|
|
various wildlife filling the air.
|
|
~
|
|
~
|
|
0 0 1921
|
|
S
|
|
#1952
|
|
Endless Marshlands~
|
|
Deep muddy water sloshes about with every disturbance, bending reeds swish
|
|
wearily back and forth, and almost eternally around in the swirling mists
|
|
everything seems to look exactly the same.
|
|
~
|
|
19 4 0 0 0 0
|
|
D1
|
|
A vast and confusing landscape stretches to the east, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1953
|
|
D2
|
|
A vast and confusing landscape stretches to the south, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1952
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1953
|
|
S
|
|
T 1971
|
|
#1953
|
|
Endless Marshlands~
|
|
Deep muddy water sloshes about with every disturbance, bending reeds swish
|
|
wearily back and forth, and almost eternally around in the swirling mists
|
|
everything seems to look exactly the same.
|
|
~
|
|
19 4 0 0 0 0
|
|
D0
|
|
A vast and confusing landscape stretches to the north, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1950
|
|
D1
|
|
A vast and confusing landscape stretches to the east, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1953
|
|
D3
|
|
A vast and confusing landscape stretches far to the west, heavy fog making it
|
|
difficult to see any straight path through.
|
|
~
|
|
~
|
|
0 0 1952
|
|
S
|
|
T 1971
|
|
#1954
|
|
Air-Filled Cavern~
|
|
A large bubble of air is trapped within this cave, creating the illusion that
|
|
this place is above ground, although swirling mud and grasses can be seen
|
|
dancing in the water just around the opening.
|
|
~
|
|
19 13 0 0 0 0
|
|
D4
|
|
Dark swirling waters block most of the upper cavern from sight, minimal light
|
|
penetrates the surface, bits of floating debris making it hard to see what lies
|
|
beyond.
|
|
~
|
|
~
|
|
0 0 1926
|
|
S
|
|
#1955
|
|
Opening in a Circle of Trees~
|
|
All around, the ancient and brittle bark of dying trees fills all view, the
|
|
odd green shoot of a struggling youngster colouring the gloominess, and the
|
|
scent of new plant life freshening the air, even as fungi consume the rotting
|
|
elders.
|
|
~
|
|
19 0 0 0 0 0
|
|
D1
|
|
Swaying branches trail leisurely over the murky waters, the sounds of
|
|
rustling and crow's screeching carrying on the air.
|
|
~
|
|
~
|
|
0 0 1957
|
|
D2
|
|
The trees grow thinner to the south, a large tree stump can be seen vaguely
|
|
off to the southeast, and even further south a large rock breaks the horizon.
|
|
~
|
|
~
|
|
0 0 1921
|
|
D3
|
|
Gnarled black tree branches stick rigidly out into the air like the upturned
|
|
spears of some dark army.
|
|
~
|
|
~
|
|
0 0 1956
|
|
S
|
|
T 1971
|
|
#1956
|
|
Circle of Trees~
|
|
Tall dark trunks emerge from the sloshing mud, fragile and crooked with age,
|
|
slimy swamp algae covering them with slick green ooze. Spindly desperate
|
|
branches grasp blindly at the air like the skeletal fingers of some long buried
|
|
giant.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Thick, brittle treetrunks continue on and around to the north, the sounds of
|
|
wildlife crunching through the leaves.
|
|
~
|
|
~
|
|
0 0 1962
|
|
D1
|
|
The trees seem to grow more sparse, what looks like a clearing veers off to
|
|
the southeast.
|
|
~
|
|
~
|
|
0 0 1955
|
|
S
|
|
T 1971
|
|
#1957
|
|
Circle of Trees~
|
|
The fluttering of wings disturbs the still air every now and again and the
|
|
mournful screeching of crows can be heard from the swaying branches above.
|
|
Most of the trees here are dead, only one or two trailing green leaves into the
|
|
watery surroundings.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A vast array of dried branches forms a canopy overhead, a mighty tree
|
|
standing proudly to the north, even as it decays.
|
|
~
|
|
~
|
|
0 0 1958
|
|
D3
|
|
It becomes more visible to the west, trees giving way to what looks like a
|
|
clearing.
|
|
~
|
|
~
|
|
0 0 1955
|
|
S
|
|
T 1971
|
|
#1958
|
|
Circle of Trees~
|
|
The great shell of a long dead cypress tree stands here, mighty branches
|
|
creating a skeletal leaf-less canopy. The persistant creep of swamp vines and
|
|
moss coats nearly the entire trunk, as though the bog were trying to reclaim it.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Tangled tree roots stretch out to the north, creeping through the treacherous
|
|
mud as though grasping for safety.
|
|
~
|
|
~
|
|
0 0 1959
|
|
D2
|
|
The sound of snapping twigs and squawking birds comes from the south, the
|
|
continuing treeline rustling with unseen movement.
|
|
~
|
|
~
|
|
0 0 1957
|
|
S
|
|
T 1971
|
|
#1959
|
|
Circle of Trees~
|
|
The mud here is dangerously sticky, only the buried weaving roots of the
|
|
surrounding trees acting as footholds. It seems as though the brittle wood
|
|
moans gently, complaining at the cruelty of the wind, restless breezes scurrying
|
|
here and there as though being chased.
|
|
~
|
|
19 0 0 0 0 3
|
|
D2
|
|
A line of trees continues around, curving as if to form a large circle that
|
|
shrouds the outside from view.
|
|
~
|
|
~
|
|
0 0 1958
|
|
D3
|
|
A trickle of water runs bubbling and churning over a submerged trail.
|
|
~
|
|
~
|
|
0 0 1960
|
|
S
|
|
T 1971
|
|
#1960
|
|
Drowned Path~
|
|
Clear water runs here as several surrounding streams trickle into this large
|
|
pool. Dirt and grit settle slowly at the bottom, covering partially what appear
|
|
to be the carefully set slate tiles of an ancient road running north and south.
|
|
~
|
|
19 0 0 0 0 3
|
|
D0
|
|
A small junction lies ahead, this path meeting with a larger west-to-east
|
|
trail.
|
|
~
|
|
~
|
|
0 0 1966
|
|
D1
|
|
Trees grow thickly around, spreading in a carefully sculpted line to the east
|
|
that curves its way around in a circular shape.
|
|
~
|
|
~
|
|
0 0 1959
|
|
D2
|
|
A massive statue can be seen rising from the ground, a small clearing flanked
|
|
on all sides by the watchful presence of trees.
|
|
~
|
|
~
|
|
0 0 1963
|
|
D3
|
|
Trees grow thickly around, spreading in a carefully sculpted line to the west
|
|
that curves its way around in a circular shape.
|
|
~
|
|
~
|
|
0 0 1961
|
|
S
|
|
T 1971
|
|
#1961
|
|
Circle of Trees~
|
|
Pale green saplings sway gently in the breeze, struggling for life though
|
|
they seem to be well-tended. Leaning in on each other, their green waving
|
|
branches seem to rustle uncomfortably, whispering quietly with each other.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A greenish film of water and slime coats a long-neglected path to the north.
|
|
~
|
|
~
|
|
0 0 1964
|
|
D1
|
|
The water grows higher as the land seems to sink, thick bubbling mud and
|
|
shallow streams coating the way eastward.
|
|
~
|
|
~
|
|
0 0 1960
|
|
D2
|
|
Red leaves and dark trunks shift uneasily in the wind, a gathering of trees
|
|
spreading toward the south.
|
|
~
|
|
~
|
|
0 0 1962
|
|
S
|
|
T 1971
|
|
#1962
|
|
Circle of Trees~
|
|
A patch of red flashes in and out of vision through the thick dark cluster of
|
|
trunks. The beautiful crimson leaves of a black gum tree seem almost to light
|
|
the area as a burning fire illuminates night.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
Younger saplings grow to the north, slender green branches and fresh budding
|
|
leaves adding a sense of freshness to the atmosphere.
|
|
~
|
|
~
|
|
0 0 1961
|
|
D2
|
|
Older trees grow crookedly to the south, gnarled trunks and grasping fingers
|
|
clawing their way through the misty air.
|
|
~
|
|
~
|
|
0 0 1956
|
|
S
|
|
T 1971
|
|
#1963
|
|
Place of Worship~
|
|
A small trail of crushed bones mingles with the broken twigs and branches
|
|
carpeting the floor. A massive stone altar stands within a small clearing here,
|
|
enclosed within the trunks of the surrounding trees. A smoking fire lingers
|
|
here, some burned carcass giving off the smell of cooked flesh. Before the
|
|
altar, a large metal grid is embedded into the ground.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
A small water-logged path leads northward, flanked on either side by closely
|
|
hovering trees.
|
|
~
|
|
~
|
|
0 0 1960
|
|
D5
|
|
A small stone room has been dug deep into the ground, a cold damp chill
|
|
emanating from within.
|
|
~
|
|
~
|
|
0 0 1971
|
|
S
|
|
T 1971
|
|
#1964
|
|
Drizzling Path~
|
|
Rivulets of muddy water trickle lazily across the broken pieces of stone that
|
|
make up this old path, creeping algae and swamp slime give it a carpeted look,
|
|
tinting both the stone and the water slightly green.
|
|
~
|
|
19 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1966
|
|
D2
|
|
~
|
|
~
|
|
0 0 1961
|
|
D3
|
|
~
|
|
~
|
|
0 0 1965
|
|
S
|
|
T 1971
|
|
#1965
|
|
Pool of Mud~
|
|
The grey surface of slate paving stones can barely be seen beneath the
|
|
surface of these dark waters. Small fish dart nervously about, hiding instantly
|
|
at the sight of any shadow, and bulrushes sway gently, spreading ripples
|
|
throughout the pool.
|
|
~
|
|
19 4 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1964
|
|
D3
|
|
~
|
|
~
|
|
0 0 1944
|
|
S
|
|
T 1971
|
|
#1966
|
|
Bend in an Ancient Path~
|
|
Water sloshes noisily down this path which slopes downward to the west,
|
|
coated slightly with the glassy sheen of an inch or two of clear running water,
|
|
the carefully laid mosaic stones and coloured glass can clearly be seen.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1970
|
|
D1
|
|
~
|
|
~
|
|
0 0 1967
|
|
D2
|
|
~
|
|
~
|
|
0 0 1960
|
|
D3
|
|
~
|
|
~
|
|
0 0 1964
|
|
S
|
|
T 1971
|
|
#1967
|
|
Place of Meeting~
|
|
A small campfire flickers lazily in this paved circular area. Several smooth
|
|
rocks are placed strategically all around the center as if making up some sort
|
|
of seating. Beside the fire, a crude wooden platform has been erected.
|
|
~
|
|
19 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1969
|
|
D1
|
|
~
|
|
~
|
|
0 0 1972
|
|
D3
|
|
~
|
|
~
|
|
0 0 1966
|
|
S
|
|
T 1971
|
|
#1968
|
|
[Inside the Cocoon (for Trigger)]~
|
|
This room is for people to be teleported to when they are trapped inside a
|
|
spider's cocoon (or a good time-out room). Only the commands who and gossip
|
|
should work in this room for any players under level 33. Oh the command wriggle
|
|
also works, but only to make the object cocoon visibly wriggle to anyone in room
|
|
1993.
|
|
~
|
|
19 136 0 0 0 0
|
|
S
|
|
T 1921
|
|
#1969
|
|
Wooden Shelter~
|
|
Several dead branches have been roped together with vines to make this small
|
|
shelter. Several reeds and grasses have been used to patch up the gaps, and the
|
|
whole structure has been coated with a layer of mud.
|
|
~
|
|
19 13 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1967
|
|
S
|
|
T 1971
|
|
#1970
|
|
A Cozy Hut~
|
|
Some sort of underground heat seems to warm this little hut, the cracked
|
|
stone floor feeling slightly warm to the touch. Bundles of hollow reeds have
|
|
been used to create small tables, upon which dried grasses and leaves are heaped
|
|
like bedding.
|
|
~
|
|
19 13 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1966
|
|
S
|
|
T 1971
|
|
#1971
|
|
A Dank Prison~
|
|
The walls drip mournfully with muddy water that trickles slowly from the
|
|
ceiling grid. A large sacrificial slab stands in the center of the room,
|
|
covered with gruesome stains. Various metal instruments hang from the walls,
|
|
along with the well-used chains of past unfortunate prisoners here.
|
|
~
|
|
19 13 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 1963
|
|
S
|
|
#1972
|
|
A Large Hut~
|
|
A huge straw mat covers the ground here, decorated with various tribal paints
|
|
to display images of royalty and wealth. Gold and silver glint here and there
|
|
like stars in the dark clay walls, and a large cushioned chair sits against the
|
|
eastern wall.
|
|
~
|
|
19 12 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1967
|
|
D5
|
|
~
|
|
~
|
|
0 0 1973
|
|
S
|
|
T 1971
|
|
#1973
|
|
Trophy Room~
|
|
Flickering fire illuminates the room from a high wooden shelf. Dancing
|
|
shadows creep along the lower shelves which hold a variety of humanoid and
|
|
animal skulls. Small piles of teeth and claws sprinkle the perimeter of the
|
|
floor, and it can only be assumed that these trophies are all that remain of
|
|
past enemies.
|
|
~
|
|
19 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1974
|
|
D4
|
|
~
|
|
~
|
|
0 0 1972
|
|
S
|
|
#1974
|
|
Jumbled Armoury~
|
|
A rough walkway has been cleared through the piles of dented and rusting
|
|
armour that lie here. Miscellaneous scavenged shields and pieces of equipment
|
|
lie scattered around in varying states of decay or repair. A few finer pieces
|
|
hang along the wall, ready for use.
|
|
~
|
|
19 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1975
|
|
D3
|
|
~
|
|
~
|
|
0 0 1973
|
|
S
|
|
#1975
|
|
Treasure Storage~
|
|
Glittering pieces of gold and jewellry line the whole interior of this room,
|
|
embedded into the actual structure of the room and dangling as decorations from
|
|
the wall. Some useless trinkets and pieces of bent metal are also scattered
|
|
around amongst the treasure, collected apparently only for their shiny surfaces.
|
|
~
|
|
19 9 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1974
|
|
S
|
|
#1976
|
|
Palace Entrance~
|
|
A grand obsidian stair slopes gradually down into darkness and the submerged
|
|
palace of Lost Ajhuutal. Creeping swamp plants and mosses glow slightly where
|
|
they touch the black stone, almost pulsing as though they were the living veins
|
|
of the structure itself.
|
|
~
|
|
19 13 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1945
|
|
D5
|
|
~
|
|
~
|
|
0 0 1977
|
|
S
|
|
#1977
|
|
Webbed Corridor~
|
|
Fine silvery filaments of cobweb wave gently in the subtle musty breeze that
|
|
stirs here. Beads of moisture condense on the cool black stone of the walls,
|
|
rivulets of water gathering and trickling like sweat in the suffocating
|
|
humidity.
|
|
~
|
|
19 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1978
|
|
D3
|
|
~
|
|
~
|
|
0 0 1992
|
|
D4
|
|
~
|
|
~
|
|
0 0 1976
|
|
S
|
|
#1978
|
|
Damaged Passageway~
|
|
Great claw-like gashes mark the walls here, the aftermath of some great
|
|
struggle. Broken pieces of the floor lie gathering dust and large dark stains
|
|
have corroded the passage as though splashed with acid or burnt by some powerful
|
|
magic.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1979
|
|
D1
|
|
~
|
|
~
|
|
0 0 1998
|
|
D3
|
|
~
|
|
~
|
|
0 0 1977
|
|
S
|
|
#1979
|
|
Blood-Spattered Corridor~
|
|
Dark red splatters fleck the wall and floors here, filling the air with the
|
|
metallic and unmistakeable stench of congealing blood. New stains freshly cover
|
|
the old, years of lost struggles painted about the room with all that remains of
|
|
the unfortunate victims.
|
|
~
|
|
19 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1991
|
|
D2
|
|
~
|
|
~
|
|
0 0 1978
|
|
D3
|
|
~
|
|
~
|
|
0 0 1980
|
|
S
|
|
#1980
|
|
Halls of the Aranea~
|
|
A few ancient trinkets glitter here, actually embedded into the walls with
|
|
crystallised webbing. The decaying skull of a humanoid can also be spotted here
|
|
and there through the drifting strands of cottony thread, apparently the trophy
|
|
of a past conquest.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1982
|
|
D1
|
|
~
|
|
~
|
|
0 0 1979
|
|
D3
|
|
~
|
|
~
|
|
0 0 1981
|
|
S
|
|
#1981
|
|
Halls of the Aranea~
|
|
Dark and glistening with some sort of saliva-like ooze, hundreds of primitive
|
|
carvings have been intricately woven into the cold, dripping stone walls, most
|
|
depicting various battles including the capture of the mighty leviathan and the
|
|
destruction of Fallorain's army.
|
|
~
|
|
19 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1980
|
|
D2
|
|
~
|
|
~
|
|
0 0 1992
|
|
D3
|
|
~
|
|
~
|
|
0 0 1994
|
|
S
|
|
#1982
|
|
Zanassu's Altar~
|
|
Cold and unwelcoming, it is impossible to tell if the crystal patterns around
|
|
this room are frost or the intricate webbings of spiders. A great stone altar
|
|
stands here, steps making it possible to actually stand upon it. To the north,
|
|
a great black gate stands, barring the way further into the palace.
|
|
~
|
|
19 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1980
|
|
S
|
|
T 1943
|
|
T 1948
|
|
#1983
|
|
Palace of Lost Ajhuutal~
|
|
Dark menacing shadows jump erratically from the corners and flit swiftly
|
|
along the walls as rows of torches light the room with flickering firelight,
|
|
cold stone and slate paving the chilly corridor.
|
|
~
|
|
19 156 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1984
|
|
D3
|
|
~
|
|
~
|
|
0 0 1988
|
|
S
|
|
T 1945
|
|
T 1947
|
|
T 1942
|
|
#1984
|
|
Palace of Lost Ajhuutal~
|
|
A cool and unnatural breeze wafts through this part of the hall, almost
|
|
seeming to whisper words as it sighs along the jagged crooks and crevices in the
|
|
cavernous wall, wisps of silk glistening as they stir.
|
|
~
|
|
19 137 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1985
|
|
D1
|
|
~
|
|
~
|
|
0 0 1990
|
|
D3
|
|
~
|
|
~
|
|
0 0 1983
|
|
S
|
|
T 1944
|
|
#1985
|
|
Palace of Lost Ahjuutal~
|
|
Damp and miserable, the black surroundings are nonetheless regal to behold,
|
|
tall black columns supporting the increasingly high ceiling and every surface
|
|
sparkling with tiny dark jewels as though starlit.
|
|
~
|
|
19 137 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1989
|
|
D2
|
|
~
|
|
~
|
|
0 0 1984
|
|
D3
|
|
~
|
|
~
|
|
0 0 1986
|
|
S
|
|
#1986
|
|
Palace of Lost Ahjuutal~
|
|
Magnificent tapestries of pure silk line the walls here, simple portrayals of
|
|
victorious battles and weaponry woven by some magic into the crimson and scarlet
|
|
strands. The taste for luxury is further evidenced here by the use of many
|
|
hundred mandora spider furs to cover the substantial floor with lush velvety
|
|
carpeting.
|
|
~
|
|
19 137 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1997
|
|
D1
|
|
~
|
|
~
|
|
0 0 1985
|
|
D3
|
|
~
|
|
~
|
|
0 0 1987
|
|
S
|
|
#1987
|
|
Palace of Lost Ahjuutal~
|
|
The air is sticky and oppressive here although almost too cold to be so
|
|
humid. Slight viscuous moisture coats the floors and walls alike, making the
|
|
naturally dark surroundings glimmer in places as though tiny eyes twinkled in
|
|
and out of existance.
|
|
~
|
|
19 137 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1986
|
|
D2
|
|
~
|
|
~
|
|
0 0 1988
|
|
D3
|
|
~
|
|
~
|
|
0 0 1996
|
|
S
|
|
#1988
|
|
Palace of Lost Ahjuutal~
|
|
Strange and intricate carvings of combat scenes as well as writings line the
|
|
cavernous walls, both runes and some unfathomable language darken the place
|
|
further with the lingering and heady presence of evil magic.
|
|
~
|
|
19 137 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1987
|
|
D1
|
|
~
|
|
~
|
|
0 0 1983
|
|
D3
|
|
~
|
|
~
|
|
0 0 1995
|
|
S
|
|
T 1944
|
|
#1989
|
|
Weaponry of the Spider Demon~
|
|
Glittering silvery metal runs in natural veins through the rock in this room,
|
|
naturally complementing the selection of fine weaponry to be found within.
|
|
Functional and ornamental swords alike hang proudly displayed upon the walls,
|
|
with central glass cases containing elegant two-handed blades as well as
|
|
jewelled maces.
|
|
~
|
|
19 137 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1985
|
|
S
|
|
#1990
|
|
Chamber of Strange Arts~
|
|
Darkly polished shelves hold an assortment of strange bottles and jars, some
|
|
of them shifting slightly now and again as though the contents moved. A
|
|
towering bookshelf on the western side of the room holds ancient looking scrolls
|
|
and pieces of parchment as well as large bound books that lie almost unseen
|
|
beneath layers of dust. At the northern end, a large fire crackles quietly,
|
|
giving off copious amounts of sickly smelling smoke.
|
|
~
|
|
19 136 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1984
|
|
S
|
|
#1991
|
|
Torture Chamber~
|
|
A gleaming black table lies like a coffin on a stand in the center of the
|
|
room, bloody bits of frayed rope left scattered across it. Flickering light
|
|
from a red hot fireplace casts the dingy room in shadows, intermittently
|
|
illuminating a selection of terrifying metal instruments that decorate the
|
|
stained walls.
|
|
~
|
|
19 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1979
|
|
S
|
|
#1992
|
|
Sticky Passage~
|
|
The walls glisten with crystallised strands of cobweb, slightly sticky slime
|
|
glistening as it oozes down the walls, collecting in slippery puddles and
|
|
droplets on the dark floor that sparkle almost like stars.
|
|
~
|
|
19 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1981
|
|
D1
|
|
~
|
|
~
|
|
0 0 1977
|
|
D3
|
|
~
|
|
~
|
|
0 0 1993
|
|
S
|
|
#1993
|
|
Spider Lair~
|
|
New and old cobwebs coat the walls, fluttering in layers like some kind of
|
|
eerie wallpaper. A slight rustling echoes all throughout this dreary cavern,
|
|
and on closer inspection thousands of tiny spiders can be seen scuttling across
|
|
the ceiling and drifting on webbed strands through the musty air.
|
|
~
|
|
19 13 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1992
|
|
S
|
|
T 1935
|
|
#1994
|
|
Food Storage~
|
|
Shelves line the relatively clean walls here, holding a variety of rich food
|
|
and drink. Fermenting pails of wine stand covered in the corners and dried
|
|
meats and herbs hang, slightly swaying from the ceiling. The unmistakeable
|
|
smell of aging cheese fills the air along with the pungently sweet scent of
|
|
ripening fruits.
|
|
~
|
|
19 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1981
|
|
S
|
|
#1995
|
|
Place of Plunder~
|
|
Dancing light from several wall-hung torches keeps the whole room aglow as if
|
|
with sunfire. Gold and silver alike generously line the walls and floor as if
|
|
some incredible heat simply melted the treasure into the structure all at once.
|
|
Sparkling jewels and gems of many colours glitter from assorted piles like
|
|
bundles of freshly picked flowers, left scattered around the many ornamental
|
|
chests as though for casual decoration.
|
|
~
|
|
19 136 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1988
|
|
S
|
|
#1996
|
|
Regal Armoury~
|
|
The ghostly figures of several wooden mannikins stand eerily in this
|
|
dimly-lit room, display stands for various sets and pieces of armour. Coats of
|
|
mail glisten beautifully from the shadowy corners, fine mesh and dark admantite
|
|
alike being woven into regal pieces adorned with gems. Elaborate helmets and
|
|
visors stand encased within crystal columns, and glittering shields shine from
|
|
the walls like moonlight.
|
|
~
|
|
19 137 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1987
|
|
S
|
|
#1997
|
|
Throne of the Champion of Lloth~
|
|
An elaborate jewelled throne stands centrally at the northern end of the
|
|
room, surrounded by the massive column-like legs of an upturned gargantuan
|
|
spider crystallised into the floor. Black, thorny spines protrude here and
|
|
there from the jagged walls, twitching now and again as though some magic has
|
|
rendered the structure alive. Even the beautiful maroon carpet has been utterly
|
|
spoiled, ugly patches of old and drying blood left almost proudly displayed,
|
|
tainting the air with a sickly metallic scent.
|
|
~
|
|
19 13 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1986
|
|
S
|
|
T 1976
|
|
#1998
|
|
Cocooned Cell~
|
|
Dank and cold, old rusted chains hang mostly unused from the walls. Various
|
|
nets and cruel-looking traps litter the area, and an unbearable smell of rotting
|
|
food and waste fills the room. Spider-spun cocoons lie freely about the floor
|
|
or attached to the wall, some opened whereas others seem almost to writhe.
|
|
~
|
|
19 9 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1978
|
|
S
|
|
#1999
|
|
Withered Grasses~
|
|
The air here is smotheringly warm, humidity condensing in the air and
|
|
drifting away to join the wandering mist that swirls forlornly about. Tall
|
|
withered grasses whisper amongst themselves as they bend, almost seeming to
|
|
deliberately make way for passage.
|
|
~
|
|
19 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1901
|
|
S
|
|
T 1971
|
|
$~
|