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951 lines
18 KiB
Text
951 lines
18 KiB
Text
#25400
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Entering the Village~
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All at once the darkness and thick foliage give way to a large, grubby
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village. Looking around, you see that most of the inhabitants of this place
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must have little or no money. Dogs with only three legs, chickens clucking to
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and fro, all of it just seems so... Well, poor and grubby. You only have a
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short time to register these facts, though, as you are suddenly surrounded by a
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group of heavily armed men and taken to a holding cell. Holding Cell You sit in
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a stinky, dirt floored holding cell, with no idea why you have been put here.
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Obviously this village is under some sort of militaristic control, and visitors
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are unwelcome. The only thing to keep you occupied is the fact that the small
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hole in the ground used for a toilet stinks so bad that you have to keep trying
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to hold your breath, and every time you take in air you have to cover your mouth
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with your arm and breath that way or else you'll gag.
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D1
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door cell~
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2 25414 25401
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E
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credits~
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*Mordecai's Village
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*Written by Kaan for Dibrova
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Mordecai is a pagan worshipper of a God that does not exist. He possesses
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an extreme charisma, though, and has gathered together a large following
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where he has established his own village, or more aptly put - cult.
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His main goal is money, so he has stolen the Lord's daughter, Penelope (see
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Lord's Keep, also available for download) in order to ransom her off.
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The entrance into this zone is made to be a trap - the original intent was
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to have a spec_proc on a room that would teleport a player every few ticks
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into the Holding Cell, a message displayed to the player that they were
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captured by Mordecai's guards. In the cell is a hole that does not show up
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in the room descrip, but is there and the key is there to the door.
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Midlevel mobs and eq, with a bit of fun in the descrips. Enjoy.
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* note: Some of the decsrips in this zone may not be to your taste.
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You might find them vulgar. That said, fair warning.
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~
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S
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#25401
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A Dirt Path~
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A worn dirt path leads east, north and south from here. To the north and
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south, you can see more holding cells, to the east you see a number of huts,
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tents, and outbuildings.
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D2
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D3
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door cell~
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2 -1 25400
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S
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#25402
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A Dirt Path~
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This is the end of a path which leads to the camp prisoner's holding cells,
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one of which is directly west of you, currently closed. To the southwest, right
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next to the cell, is what appears to be an outhouse. To the northwest is
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another holding cell.
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D2
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0 -1 25408
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D3
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door cell~
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2 -1 25405
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#25403
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A Dirt Path~
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You stand at the end of a dirt path, or as Mordecai would have it, one of the
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'roads' in the village. A crude bamboo holding cell is directly west of you,
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with an outhouse just north of it. To the south are more cells.
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D2
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0 -1 25401
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D3
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door cell~
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2 -1 25404
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#25404
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A Holding Cell~
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Much like your own, this cell offers no comfort whatsoever. In fact, this
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cell is MUCH more uncomfortable than yours was. Sitting close enough for you to
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reach through the bars and touch it is an outhouse. Actually, all you know for
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sure is that it is a small square building that smells like something out of a
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cheap 'B' horror movie. Just the same, you assume it's an outhouse. Another
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clue to the small building's capacity is the tepid trail, a mini stream, of
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urine which runs downhill right through the middle of this cell - EWWWWWW!
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D1
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door cell~
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2 -1 25403
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#25405
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A Holding Cell~
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This cell seems about the same as the others outside. A small building,
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which looks as if it might be an outhouse, lies to the south, wedged right up
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against the side of the cell.
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254 0 0 0 0 0
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D1
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door cell~
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2 -1 25402
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#25406
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An Outhouse~
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This small space smells worse than a huge stable holding four hundred head of
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cattle who haven't been outside for three months. This place smells BAD. Two
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holes dug in opposing corners offer incense to remember, your feet squish into
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the wet dirt floor, and although you consider yourself a relatively strong
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person, you find your gorge rising, and your inability to suppress it only
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validates the fact that this place REALLY STINKS.
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D1
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0 -1 25409
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#25407
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An Outhouse~
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This outhouse, smelly by anyone's standards, but not that bad by outhouse
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standards, is a small 8x8 cubicle which allows relief to most of the village.
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Although it IS the public poop hole, it is relatively kept up and, against your
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better judgement, you find yourself wanting to try it out - just for the heck of
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it.
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D1
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0 -1 25408
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#25408
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A Dirt Path~
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This path leads north to a row of holding cells or west into a building which
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looks to be an outhouse.
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254 0 0 0 0 0
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D0
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0 -1 25402
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D3
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0 -1 25407
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#25409
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A Dirt Path~
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This path leads south to a row of holding cells or west into a building which
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smells SO bad, it MUST be an outhouse.
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254 0 0 0 0 0
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D2
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0 -1 25403
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D3
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0 -1 25406
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#25410
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A Dirt Path~
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This path leads T's off to the west, leading to a row of holding cells, to
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the east you may enter the main section of the village, and directly north and
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south of you are long, low buildings which look a great deal like barracks.
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254 0 0 0 0 0
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D0
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0 -1 25412
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0 -1 25414
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D2
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0 -1 25413
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D3
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0 -1 25411
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#25411
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A Dirt Path~
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This path leads east towards the main part of the village or west to a row of
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holding cells.
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254 0 0 0 0 0
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0 -1 25410
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0 -1 25401
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#25412
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Barracks~
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Long and low, this building houses all the single men and women who have
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chosen to fight for Mordecai's cause. Two rows of beds run the length of the
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walls, both east and west, all with a matching trunk next to it.
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254 0 0 0 0 0
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D2
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0 -1 25410
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#25413
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Barracks~
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This building houses all the single men and women who have chosen Mordecai as
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their savior and leader. Rows of beds line walls to either side, all complete
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with a foot locker next to each bed.
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254 0 0 0 0 0
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D0
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0 -1 25410
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#25414
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A Dirt Path~
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This path leads east to a crossing of paths (possibly the center of the
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village) and west toward some low buildings and a row od holding cells.
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#25415
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A Muddy Crossing~
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This section of trail has got to be the messiest, gookiest, nastiest crossing
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in the whole town. The mud here is up past you ankles, making travel difficult,
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and disgusting. You catch a faint odor breezing it's way from the north, and in
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looking in that direction, you see why. To the north is a barn, while to the
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south is a huge tent set up on a hill.
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0 -1 25414
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#25416
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A Muddy Trail~
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The trail does not get any better here, the mud is still deep as hell and to
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make matters worse, it even is beginning to smell a bit. A ways north of you is
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a hay barn, to the northeast and northwest are chicken coops.
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D2
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0 -1 25415
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#25417
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A Muddier Trail~
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Damn this mud is deep! To both the east and west you see chicken coops, both
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holding a few chickens. To the north is a hay barn, which seems to be stocked
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well.
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254 0 0 0 0 0
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0 -1 25420
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#25418
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Chicken Coop~
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You stand just inside a chicken coop, ankle deep in (no pun intended) chicken
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shit. Little cluckers run around you pecking here and pecking there, generally
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being a nuisance.
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0 -1 25417
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#25419
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Chicken Coop~
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You stand just inside a chicken coop, surrounded by a bunch of annoying
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chickens who seem to think you are the guy that's bringing the food. By the
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way, what's that on the bottom of your shoe?
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254 0 0 0 0 0
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D3
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0 -1 25417
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#25420
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Hay Barn~
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This open air structure holds what appears to be the entire supply of hay for
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the village. Bales upon bales fill this tin roofed building, alomost to the
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rafters.
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254 0 0 0 0 0
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0 -1 25417
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#25421
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Cow Barn~
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This has got to be the smelliest place in Dibrova! Not even the pet shop in
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Jareth can compare to this. Stalls line the east wall, with a cow milling about
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in each one. The floor os covered in fecal matter, obviously from the cows in
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the stalls. Watch your step!
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#25422
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Pasture~
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This small but lush and open plot of land provides food for the cows which
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graze here at this time. Fenced in, this pasture's only exit is south into the
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Stinky Barn.
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D2
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0 -1 25421
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#25423
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A Dirt Trail~
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This trail leads south to a huge tent set upon a hill, to the southeast you
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see another structure, a more permanent looking place. To the north the trail
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gets very muddy.
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0 -1 25415
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0 -1 25424
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#25424
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A Dirt Trail~
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The trail continues it's way up the hill to the tent, but also branches off
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both to the east and west here. To the east you see a wooden building, not a
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lodging, but maybe some sort of storage structure. West the trail twists and
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turns, if it leads to anything, you cannot see what that might be.
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0 -1 25423
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D1
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0 -1 25426
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0 -1 25425
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0 -1 25427
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#25425
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Food Tent~
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This is where the village comes to eat their meals, three times daily. A
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raised chair at the head of the long table looks down on all, this must
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obviously be Mordecai's seat of honor. Currently, there is no one here eating.
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#25426
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Food Storage and Preparation~
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This building houses all the foodstuffs for the village. Rows of bushel
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baskets filled with dried vegetables and grains line the walls, while skinned
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animals hang above them, collecting flies and who knows what else. An area near
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the rear of the building looks to be seignated as the prep area with a hand pump
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for water and many different kinds of spices and seasonings on shelves.
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D3
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0 -1 25424
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#25427
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A Twisty Turning Trail~
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This trail heads through some trees to an unknown destination, but generally
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in an easterly direction.
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D1
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0 -1 25424
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0 -1 25428
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#25428
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A Twisty Turning Trail~
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The trail ends here, at a small stone building. The entrance to the building
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is directly south of you, but it doesn't appear as if you will be getting in any
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time soon, since the door is oak bound in iron, and no apparent windows from
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where you stand.
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0 -1 25427
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door~
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2 -1 25429
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#25429
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Weapon Cache~
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Various implements of destruction are stored here, just waiting for some
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lucky soul to come along and abuse them.
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D0
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door~
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2 -1 25428
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#25430
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A Dirt Path~
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The trail continues east toward the center of the village. You begin to see
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tents and huts the farther east you go, these must be the permanent residences
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of the village.
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0 -1 25431
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0 -1 25415
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#25431
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A Dirt Trail~
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The trail heads east into the center of the village, to the north and south
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of you are tents, large enough to hold a family or at a few people.
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0 -1 25432
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0 -1 25430
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#25432
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A Meeting of Two Trails~
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Here the two main trails in the village meet. One of them heads west and the
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other runs north to south.
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0 -1 25444
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0 -1 25441
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D3
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0 -1 25431
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#25433
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Tent Dwelling~
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This tent, roughly 10x10, serves as the primary dwelling for one of the
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families under Mordecai's 'care'. Four cots sit side by side along one wall and
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a leather chest sits in a corner, holding what you assume would be all of their
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wordly belongings.
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D1
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0 -1 25441
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#25434
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Tent Dwelling~
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This tent, roughly 10x10, serves as the primary dwelling for one of the
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families under Mordecai's 'care'. Four cots sit side by side along one wall and
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a leather chest sits in a corner holding what you assume would all of their
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worldy possessions.
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254 0 0 0 0 0
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D3
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0 -1 25441
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#25435
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Tent Dwelling~
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This tent, roughly 10x10, serves as the primary dwelling for one of the
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families under Mordecai's 'care'. Four cots sit side by side along one wall and
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a leather chest sits in a corner holding what you assume would be all of their
|
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worldly possessions.
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~
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254 0 0 0 0 0
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D3
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~
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~
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0 -1 25444
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S
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#25436
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|
Tent Dwelling~
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|
This tent, roughly 10x10, serves as the primary dwelling for one of the
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families under Mordecai's 'care'. Four cots sit side by side along one wall,
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|
and a leather chest sits in a corner, holding what you assume would be all of
|
|
their worldly possessions.
|
|
~
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254 0 0 0 0 0
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D1
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~
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~
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0 -1 25445
|
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S
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#25437
|
|
Hut~
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|
Made of muddy claya and straw, this small hut serves as a permanent home to a
|
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family of four. In this cramped 8x8 area, four cots and a large chest all
|
|
occupy what little living area there was.
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|
~
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254 0 0 0 0 0
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D3
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~
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~
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0 -1 25446
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S
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|
#25438
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|
Hut~
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|
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
|
family of four. In this cramped 8x8 area, four cots and a large chest all
|
|
occupy what little living area there was.
|
|
~
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254 0 0 0 0 0
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D3
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|
~
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~
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0 -1 25442
|
|
S
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|
#25439
|
|
Hut~
|
|
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
|
family of four. In this cramped 8x8 area, four cots and a large chest all
|
|
occupy what little living area there was.
|
|
~
|
|
254 0 0 0 0 0
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D1
|
|
~
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~
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0 -1 25446
|
|
S
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|
#25440
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|
Hut~
|
|
Made of muddy clay and straw, this small hut serves as a permanent home to a
|
|
family of four. In this cramped 8x8 area, four cots and a large chest all
|
|
occupy what little living area there was.
|
|
~
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254 0 0 0 0 0
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D1
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~
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|
~
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0 -1 25444
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S
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|
#25441
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|
The Trail Out of Town~
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|
This trail leads south into the wilderness, leaving the village behind. To
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|
the north the trail leads into the main part of the village.
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~
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254 0 0 0 0 0
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|
D0
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|
~
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~
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0 -1 25432
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D1
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~
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~
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0 -1 25434
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|
D2
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|
~
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|
~
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0 -1 25442
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|
D3
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~
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~
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0 -1 25433
|
|
S
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|
#25442
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|
The Trail Out of Town~
|
|
This trail leads south into the wilderness, even now the way becomes a bit
|
|
more choked with trees. To the north you see the main part of the village.
|
|
~
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|
254 0 0 0 0 0
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|
D0
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~
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~
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0 -1 25441
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D1
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~
|
|
~
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|
0 -1 25438
|
|
D2
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|
~
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|
~
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|
0 -1 25443
|
|
S
|
|
#25443
|
|
The Trail Out of Town~
|
|
You are now at the outskirts of the village. You may leave it to the south
|
|
or go back into the main section to the north.
|
|
~
|
|
254 0 0 0 0 0
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|
D0
|
|
~
|
|
~
|
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0 -1 25442
|
|
S
|
|
#25444
|
|
A Dusty Trail~
|
|
This trail north and south of you. South it leads to the meeting of this
|
|
trail and another running west. To the north there are some tents and huts and
|
|
farther north, upon a hill, you see a few more permanent looking structures.
|
|
~
|
|
254 0 0 0 0 0
|
|
D0
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|
~
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|
~
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|
0 -1 25445
|
|
D1
|
|
~
|
|
~
|
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0 -1 25435
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25432
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25440
|
|
S
|
|
#25445
|
|
A Dusty Trail~
|
|
The trail leads north to south, huts and tents spaced out at intervals.
|
|
~
|
|
254 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
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|
0 -1 25446
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25444
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25436
|
|
S
|
|
#25446
|
|
A Dusty Trail~
|
|
The trail leads north and south from here. North you see what appear the
|
|
main buildings for this village, possibly even Mordecai's place of dwelling.
|
|
South of you are the many huts and tents which serve as homes for Mordecai's
|
|
people.
|
|
~
|
|
254 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25447
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25437
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25445
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25439
|
|
S
|
|
#25447
|
|
A Dusty Trail~
|
|
Here you stand at the top of a large sloping hill, which slopes downward to
|
|
the east. It appears as if a temple or place of worship has been erected there,
|
|
you may enter it to the east. North of you are the main buildings for Mordecai,
|
|
south are the many huts and tents of the village people.
|
|
~
|
|
254 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25448
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25449
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25446
|
|
S
|
|
#25448
|
|
The End of the Road~
|
|
Directly north of you looms Mordecai's home, a tall stone structure with a
|
|
sloping peaked roof. It appears that he fears none of his people, for the door
|
|
to his home is wide open. To the east you see another stone house, this one a
|
|
bit smaller than Mordecai's, and west of you is yet another stone house.
|
|
~
|
|
254 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25452
|
|
D1
|
|
~
|
|
door~
|
|
0 -1 25450
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25447
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25451
|
|
S
|
|
#25449
|
|
Outdoor Temple~
|
|
This small basin, set in an almost tranquil setting, has been fashioned into
|
|
a place of worship by the people of the village. Wooden benches serving as
|
|
pughs have been set into side of the hill. At the bottom of the basin, a stage
|
|
with a podium has been erected, obviously for Mordecai and his sermons.
|
|
~
|
|
254 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25447
|
|
S
|
|
#25450
|
|
Lieutenant Caspan's Home~
|
|
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
|
|
granted this home in recognition of his extreme loyalty, and he doesn't appear
|
|
at all pleased to see that you have invaded his sanctuary.
|
|
~
|
|
254 0 0 0 0 0
|
|
D3
|
|
~
|
|
door~
|
|
0 -1 25448
|
|
S
|
|
#25451
|
|
The Wives~
|
|
The interior of this home smells of both stale perfume and rotten fish.
|
|
Mordecai keeps his favorites for the month in this home, in apparent 'luxury',
|
|
treating them well for the services they render. Heaps of stained bedding lie
|
|
in disarray all over the floor. Pillows, torn and in some places, bloodstained,
|
|
lie in heaped in different corners.
|
|
~
|
|
254 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25448
|
|
S
|
|
#25452
|
|
Mordecai's Home~
|
|
This is the home of the Great Mordecai? One cot, one wash basin (dry and
|
|
apparently unused for the most part), and a wardrobe on the east wall are all
|
|
that occupy this place. One would think a man of Mordecai's stature would have
|
|
just a bit more in the way of luxuries.
|
|
~
|
|
254 0 0 0 0 0
|
|
D1
|
|
~
|
|
wardrobe~
|
|
2 -1 25454
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25448
|
|
S
|
|
#25453
|
|
Penelope's Cell~
|
|
Ah, the fair Penelope, daughter of the Lord of Jareth. Such a sight to
|
|
behold, in all her beauty and majesty, such a wondrous vision. And so very well
|
|
guarded!
|
|
~
|
|
254 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25452
|
|
S
|
|
#25454
|
|
Mordecai's Stash~
|
|
You have finally figured out why Mordecai didn't have any good stuff in his
|
|
home. It was all here. A plush, velvet upholstered chair sits in the center of
|
|
his wealth, obviously the place where Mordecai enjoys a great deal of his time.
|
|
~
|
|
254 0 0 0 0 0
|
|
D3
|
|
~
|
|
wardrobe~
|
|
2 -1 25452
|
|
S
|
|
#25455
|
|
Dark and Gloomy Tunnel~
|
|
This is the end of the tunnel. Above you, a faint light filters through
|
|
cracks in a trap door.
|
|
~
|
|
254 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25456
|
|
D4
|
|
~
|
|
~
|
|
0 -1 25453
|
|
S
|
|
#25456
|
|
A Dark and Gloomy Tunnel~
|
|
The tunnel continues along it's dark and gloomy way heading in a direction
|
|
only the maker of this place would know.
|
|
~
|
|
254 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25455
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25457
|
|
S
|
|
#25457
|
|
A Dark and Gloomy Tunnel~
|
|
Still dark. Still Gloomy. Still going.
|
|
~
|
|
254 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25456
|
|
S
|
|
$~
|