Updated World and files for 3.65 release. --Rumble

This commit is contained in:
Rumble 2014-02-27 18:47:00 -06:00
parent 8b6d10f523
commit 20a88c09b9
174 changed files with 7071 additions and 7035 deletions

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@ -4,10 +4,10 @@ telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
@ @
Development moved to Github: Development moved to Github:
https://github.com/welcor/tbamud https://github.com/welcor/tbamud
Changelog available at: Changelog available at:
https://github.com/welcor/tbamud/commits/master https://github.com/welcor/tbamud/commits/master
[Jun 28, 2013] - Rumble
Changelog is now online at: https://github.com/welcor/tbamud/commits/master
[Jun 21 2013] - Vatiken [Jun 21 2013] - Vatiken
Added 'toupper' as a dg_script command to capitalize the first letter Added 'toupper' as a dg_script command to capitalize the first letter
of a string. of a string.

File diff suppressed because it is too large Load diff

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@ -72,8 +72,7 @@ Example: @RTSTAT 17, 23603, 53429, 2759@n
%ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO %ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO
%echo% <message> %echo% <message>
Message is sent to all non-sleeping characters in the same room that this Message is sent to all characters in the same room that this trigger is executing in.
trigger is executing in.
%echoaround% <victim> <message> %echoaround% <victim> <message>
Message will be sent to all characters in the room with victim, except for Message will be sent to all characters in the room with victim, except for
@ -1135,9 +1134,9 @@ define MAX_OPER 4
#31 #31
BUGS TYPOS IDEAS BUGS TYPOS IDEAS
Usage: bug submit <bug report> Usage: bug submit <title of bug>
idea submit <your new idea> idea submit <title of idea>
typo submit <that nasty typo> typo submit <title of typo>
For making useful suggestions and reporting problems to the Powers that Be. You For making useful suggestions and reporting problems to the Powers that Be. You
must first submit a title for your report after which you will be able to enter must first submit a title for your report after which you will be able to enter
@ -2929,8 +2928,8 @@ into a compressed file as: <zone #>_<zone name>.tgz i.e. 1_Sanctus.tgz
replace the QQ's with your zone number. If you want to keep the existing zone replace the QQ's with your zone number. If you want to keep the existing zone
number make sure to say so when you ask for an export. The easiest way to add number make sure to say so when you ask for an export. The easiest way to add
a new zone is to first create the new zone and then overwrite the created a new zone is to first create the new zone and then overwrite the created
files. A zone consist of up to 5 different files that are located in their own files. A zone consist of up to 6 different files that are located in their own
directories in lib/world/: <zone_#>.mob .obj .shp .trg .wld .zon directories in lib/world/: <zone_#>.mob .obj .shp .trg .qst .wld .zon
#31 #31
EXPRESSIONS TRIG-EXPRESSIONS TRIGEDIT-EXPRESSIONS INCREMENTS MATHEMATICAL NUMBERS TRIGEDIT-NUMBERS != <> LOGIC && /= || \ RNUMBERS + OPERATORS OPERATIONS == EQUAL ADDITION SUBTRACTION EXPRESSIONS TRIG-EXPRESSIONS TRIGEDIT-EXPRESSIONS INCREMENTS MATHEMATICAL NUMBERS TRIGEDIT-NUMBERS != <> LOGIC && /= || \ RNUMBERS + OPERATORS OPERATIONS == EQUAL ADDITION SUBTRACTION
@ -3933,14 +3932,7 @@ See also: HOUSE
HSEDIT EDIT-HOUSE HOUSE-EDIT CREATE-HOUSE HOUSE-CREATE BUILD-HOUSE HSEDIT EDIT-HOUSE HOUSE-EDIT CREATE-HOUSE HOUSE-CREATE BUILD-HOUSE
HOUSE-BUILD HOUSE-BUILD
Usage: hsedit <room vnum> See: HOUSE, HOUSES, HCONTROL
This command will let you edit (online) any player-house within your designated
zone. The vnum must be a valid room vnum. If the room is not already a house,
then a new house is created at that room. If no room number is specified, the
current room is used as target.
See Also: HSEDIT-MENU, SHOW-HOUSES
#31 #31
HSEDIT-MENU HSEDIT-MENU
@ -5461,6 +5453,12 @@ See also: MANA, HITPOINTS
#0 #0
MXP PROTOCOLS MXP PROTOCOLS
say Hi this is @R@*RBright Red@n@*n and this is @*r@rdull red@n@*n
say Hi this is @*[f500]@[f500]Bright Red@n@*n and this is only @*[f400]@[f400]slightly less bright red@n@*n
say @*1@1This@n@*n is the MUD's primary colour, while @*2@2This@n@*n is our secondary colour.
say I like @*G@GGreen Apples@n@*n but not as much as I like @*O@OOranges@n@*n
say If your client is capable, you will see a @*[U9814/Rook]@[U9814/Rook] here.
@*<send "look self">look@*</send> = @<send "look self">look@</send> - clickable link to send hidden command @*<send "look self">look@*</send> = @<send "look self">look@</send> - clickable link to send hidden command
@*<send "help trial" hint="Click here">How to build your trial@*</send> = @<send "help trial" hint="Click here">How to build your trial@</send> @*<send "help trial" hint="Click here">How to build your trial@*</send> = @<send "help trial" hint="Click here">How to build your trial@</send>
@*(HELP CLASS@*) = @(HELP CLASS@) - A clickable link @*(HELP CLASS@*) = @(HELP CLASS@) - A clickable link
@ -5703,7 +5701,7 @@ to include instructions, something like this: to read another page type read #.
The player would type read 1, and would actually read page 1, then type read 2 The player would type read 1, and would actually read page 1, then type read 2
and so on. and so on.
See Also: NOTE, MAP See Also: MAP, NOTELL
#31 #31
OBJ-TRIGGERS OBJECT-TRIGGERS TRIGEDIT-OBJ-TYPES OBJ-TRIGGERS OBJECT-TRIGGERS TRIGEDIT-OBJ-TYPES
@ -5961,6 +5959,8 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
W) Copy object
X) Delete object
Q) Quit Q) Quit
Enter choice : Enter choice :
@ -7723,8 +7723,9 @@ REDIT-MENU MENU ROOM_MENU BUILDINGS CASTLES REDIT-EDITOR ROOM-MENU EDIT-MENU EDI
9) Exit up : @c-1@n 9) Exit up : @c-1@n
A) Exit down : @c-1@n A) Exit down : @c-1@n
B) Extra descriptions menu @RHELP REDIT-EXTRA@n B) Extra descriptions menu @RHELP REDIT-EXTRA@n
D) Delete Room @RHELP REDIT-DELETE@n
S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
W) Copy Room
D) Delete Room @RHELP REDIT-DELETE@n
Q) Quit Q) Quit
Enter choice : Enter choice :
@ -8126,7 +8127,7 @@ ROOM-TRIGGERS TRIGEDIT-ROOM-TYPES
17) Leave @RHELP TRIGEDIT-ROOM-LEAVE@n 17) Leave @RHELP TRIGEDIT-ROOM-LEAVE@n
18) Door @RHELP TRIGEDIT-ROOM-DOOR@n 18) Door @RHELP TRIGEDIT-ROOM-DOOR@n
#31 #31
RUMBLE TBA THE-BUILDER-ACADEMY RUMBLE
Thanks, I need all the help I can get. Thanks, I need all the help I can get.
@ -10018,6 +10019,7 @@ read it.
Editor command formats: /<letter> Editor command formats: /<letter>
@n/t - converts @* color codes into color. Use prior to /s.
@n/a - aborts the editor and changes are lost. @n/a - aborts the editor and changes are lost.
@n/c - clears the buffer. @n/c - clears the buffer.
@n/d# - deletes line #, or a range #-#. @n/d# - deletes line #, or a range #-#.
@ -10341,6 +10343,7 @@ trial vnums in their zone. The assigner is loaded to every player in the
mortal greet room. mortal greet room.
This is what I do to setup a new builder: This is what I do to setup a new builder:
In MUDlet I use an alias "atv # <name>" (matches2 = vnum, matches3 = name)
send("advance " .. matches[3] .. " 31") send("advance " .. matches[3] .. " 31")
send("set " .. matches[3] .. " nohassle off") send("set " .. matches[3] .. " nohassle off")
@ -10412,13 +10415,15 @@ See also: ATTACH, DETACH, TRIG-ATTACH
#31 #31
TRIG-EQUIPMENT ACTOR.EQUIPMENT %ACTOR.EQ% %EQ% TRIG_EQUIPMENT TRIG-EQUIPMENT ACTOR.EQUIPMENT %ACTOR.EQ% %EQ% TRIG_EQUIPMENT
%actor.eq()% %actor.eq(wield)%
%actor.eq(wield).vnum%
if %actor.eq(wield).vnum(6719)%
Returns the identifier for the object equipped in the subfield position, if Returns the identifier for the object equipped in the subfield position, if
if any. The specified position may be either a position number (0-18) or the if any. The specified position may be either a position number (0-18) or the
name of the location. @RHELP POSITIONS. * checks all positions. name of the location. @RHELP POSITIONS. * checks all positions.
Examples: @RTSTAT 94, 9116@n Examples: @RTSTAT 94, 2700@n
See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR
#31 #31
@ -12461,7 +12466,7 @@ Usage: while expression
negative, or a break is used. The while loop must be terminated by a done. negative, or a break is used. The while loop must be terminated by a done.
While loops are disabled after looping 100 times. While loops are disabled after looping 100 times.
Room example: @RTSTAT 24, 2201@n Room example: @RTSTAT 24, 2201, 18@n
Obj example: @RTSTAT 23@n Obj example: @RTSTAT 23@n
Mob example: @RTSTAT 11858@n Mob example: @RTSTAT 11858@n
#31 #31

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@ -32,10 +32,10 @@ E
#1102 #1102
gigantic ice dragon~ gigantic ice dragon~
@Ca gigantic ice dragon@n~ @Ca gigantic ice dragon@n~
@CA gigantic ice dragon@c stands guard over the castle. @CA gigantic ice dragon@c stands guard over the castle.@n
~ ~
Huge and intimidating, this dragon is covered in massive armour-plated Huge and intimidating, this dragon is covered in massive armor-plated
scales, shimmering all different hues of crystal and ice. Large scaley limbs scales, shimmering all different hues of crystal and ice. Large scaly limbs
stand firmly against the ground, tipped with razor-sharp claws and encrusted stand firmly against the ground, tipped with razor-sharp claws and encrusted
with snow as if the dragon has almost become part of the architecture. His with snow as if the dragon has almost become part of the architecture. His
steely eyes are bright but cold, glimmering with a strange blue fire. steely eyes are bright but cold, glimmering with a strange blue fire.
@ -49,7 +49,7 @@ E
#1103 #1103
pale queen~ pale queen~
@Ca pale queen@n~ @Ca pale queen@n~
@CA pale queen@c gazes forlornly towards the east. @CA pale queen@c gazes forlornly towards the east.@n
~ ~
Her smooth, delicate features were probably naturally pale, but now her skin Her smooth, delicate features were probably naturally pale, but now her skin
is tinged with an eerie blue hue. Her sorrowful eyes linger on the eastern side is tinged with an eerie blue hue. Her sorrowful eyes linger on the eastern side
@ -65,7 +65,7 @@ E
#1104 #1104
white-haired king~ white-haired king~
@Ca white-haired king@c~ @Ca white-haired king@c~
@CA white-haired king@c gazes thoughtfully toward the west. @CA white-haired king@c gazes thoughtfully toward the west.@n
~ ~
Old and sorrowful in appearance, this man's thick white hair is part his own Old and sorrowful in appearance, this man's thick white hair is part his own
and part crystals of snow. His face is haggard and morose, his eyes filled with and part crystals of snow. His face is haggard and morose, his eyes filled with
@ -81,7 +81,7 @@ E
#1105 #1105
icy princess~ icy princess~
@Can icy princess@n~ @Can icy princess@n~
@CAn icy princess@c stands frozen to the spot. @CAn icy princess@c stands frozen to the spot.@n
~ ~
This young girl has smooth white skin like moon-cream, silver blonde hair This young girl has smooth white skin like moon-cream, silver blonde hair
tumbling down her back, glittering with snow crystals. Her eyes are large and tumbling down her back, glittering with snow crystals. Her eyes are large and

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@ -16,7 +16,7 @@ priest~
a priest~ a priest~
A priest is praying for his favorite gladiator to win. A priest is praying for his favorite gladiator to win.
~ ~
For a priest he seems to be enjoying the blood shed a little too much. For a priest he seems to be enjoying the bloodshed a little too much.
~ ~
231496 0 0 0 64 0 0 0 0 E 231496 0 0 0 64 0 0 0 0 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2
@ -26,9 +26,9 @@ E
#2002 #2002
augur~ augur~
an augur~ an augur~
An Augur is trying to predict the winner of the next bout. An augur is trying to predict the winner of the next bout.
~ ~
Known for their predictions by the reading of omens these men are very Known for their predictions by the reading of omens, these men are very
popular among the rich. popular among the rich.
~ ~
2264 0 0 0 64 0 0 0 0 E 2264 0 0 0 64 0 0 0 0 E
@ -54,7 +54,7 @@ vestal virgin~
a vestal virgin~ a vestal virgin~
A Vestal Virgin brushes close against you and winks seductively. A Vestal Virgin brushes close against you and winks seductively.
~ ~
She doesn't look nearly as innocent as she's suppose to be. She doesn't look nearly as innocent as she's supposed to be.
~ ~
256030 0 0 0 65616 0 0 0 0 E 256030 0 0 0 65616 0 0 0 0 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1
@ -64,11 +64,11 @@ BareHandAttack: 4
E E
#2005 #2005
samnite~ samnite~
a samnite warrior~ a Samnite warrior~
A samnite warrior is waiting for his next bout here. A Samnite warrior is waiting for his next bout.
~ ~
This warrior looks depressed, already realizing his fate. He will battle in This warrior looks depressed, already realizing his fate. He will battle in
the arena until he is killed. Could be today or years from now, but his fate the arena until he is killed. It could be today or years from now, but his fate
is unavoidable. is unavoidable.
~ ~
67672 0 0 0 0 0 0 0 0 E 67672 0 0 0 0 0 0 0 0 E
@ -78,8 +78,8 @@ is unavoidable.
BareHandAttack: 12 BareHandAttack: 12
E E
#2006 #2006
thraecian warrior~ thracian warrior~
a thraecian warrior~ a Thracian warrior~
This warrior is covered in sweat, practicing his hand to hand combat skills. This warrior is covered in sweat, practicing his hand to hand combat skills.
~ ~
This guy is huge, well over six feet and pure muscle. Looks like he's been This guy is huge, well over six feet and pure muscle. Looks like he's been
@ -111,8 +111,8 @@ ostrich bird~
an ostrich~ an ostrich~
A strange bird with long legs and a long neck stands here. A strange bird with long legs and a long neck stands here.
~ ~
This must be one of the exotic animals from a far away country the emperor This must be one of the exotic animals from far away countries that the
brings in to amuse his people. emperor brings in to amuse his people.
~ ~
10 0 0 0 0 0 0 0 0 E 10 0 0 0 0 0 0 0 0 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1
@ -123,13 +123,12 @@ E
#2009 #2009
horse giraffe~ horse giraffe~
a giraffe~ a giraffe~
A humungous yellow horse looking animal with brown spots towers above you. An odd animal, looking like a stretched-out horse, towers above you.
~ ~
Another one of those exotic animals the emperor imports to keep his people Another one of those exotic animals the emperor imports to keep his people
happy by slaughtering them in the arena. You think you heard the name before, happy by slaughtering them in the arena. What sort of strange name is 'giraffe'?"
"giraffee"
~ ~
65546 0 0 0 0 0 0 0 0 E 65562 0 0 0 0 0 0 0 0 E
13 16 2 2d2+130 2d2+2 13 16 2 2d2+130 2d2+2
130 16900 130 16900
8 8 1 8 8 1
@ -151,12 +150,12 @@ placed over the regular ivory ones and look very sharp.
BareHandAttack: 11 BareHandAttack: 11
E E
#2011 #2011
Retiarri warrior~ retiarius warrior~
a retiarri warrior~ a retiarius warrior~
A warrior in training practices with a wicked looking trident A warrior in training practices with a wicked looking trident.
~ ~
This warrior is heavily equipped with weapons a dagger, trident and a This warrior is heavily equipped with weapons. He carries a dagger, a
weighted net. trident and a weighted net.
~ ~
65608 0 0 0 0 0 0 0 0 E 65608 0 0 0 0 0 0 0 0 E
19 14 -1 3d3+190 3d3+3 19 14 -1 3d3+190 3d3+3
@ -165,13 +164,13 @@ weighted net.
BareHandAttack: 3 BareHandAttack: 3
E E
#2012 #2012
mirmillone gladiator~ murmillo gladiator~
a mirmillone~ a murmillo~
This is gladiator practices with a shortsword, he looks very skilled. This gladiator practices with a shortsword. He looks very skilled.
~ ~
He is heavily armored with a helmet arm and leg guards and a funny looking He is heavily armored with a helmet, arm and leg guards and a funny looking
shield. All of his armor has a strange ornament of a fish on them. He swings shield. The crest of his helmet has a strange ornament of a fish on it. He
a shortsword with ease and familiarity. swings a shortsword with ease and familiarity.
~ ~
65608 0 0 0 0 0 0 0 0 E 65608 0 0 0 0 0 0 0 0 E
17 15 0 3d3+170 2d2+2 17 15 0 3d3+170 2d2+2
@ -182,7 +181,7 @@ E
#2013 #2013
lion~ lion~
a lion~ a lion~
A lion looks up as you enter, he looks hungry. A lion looks up as you enter. He looks hungry.
~ ~
These lions are starved then let loose in the arenas with gladiators or These lions are starved then let loose in the arenas with gladiators or
unarmed slaves. unarmed slaves.
@ -199,8 +198,8 @@ a tiger~
A tiger looks at you hungrily. A tiger looks at you hungrily.
~ ~
Another animal that is let loose in the arenas to battle against the Another animal that is let loose in the arenas to battle against the
gladiators or feed on the slaves this large cat looks like it hasn't eaten in a gladiators or feed on the slaves, this large cat looks like it hasn't eaten
long time. in a long time.
~ ~
10 0 0 0 0 0 0 0 0 E 10 0 0 0 0 0 0 0 0 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2
@ -223,10 +222,10 @@ veteran of combat of all kinds.
E E
#2016 #2016
Gaul~ Gaul~
a gaul~ a Gaul~
A gaul is practicing, he looks pathetic. A Gaul is practicing. He looks pathetic.
~ ~
This gladiator looks like he just began his training. This gladiator looks like he has just begun his training.
~ ~
72 0 0 0 0 0 0 0 0 E 72 0 0 0 0 0 0 0 0 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1
@ -234,11 +233,11 @@ A gaul is practicing, he looks pathetic.
8 8 1 8 8 1
E E
#2017 #2017
emporer titus~ Emperor Titus~
Emporer Titus~ Emperor Titus~
Emperor Titus is overseeing the ampitheater. Emperor Titus is overseeing the amphitheater.
~ ~
Emporer Titus abuses his wealth and power all the while holding these great Emperor Titus abuses his wealth and power, all the while holding these great
games to distract the ignorant masses. He is very good at it. games to distract the ignorant masses. He is very good at it.
~ ~
10 0 0 0 80 0 0 0 0 E 10 0 0 0 80 0 0 0 0 E
@ -250,9 +249,9 @@ E
#2018 #2018
knight~ knight~
a knight~ a knight~
This gladiator is dressed up like a knight, he looks ridiculous. This gladiator is dressed up like a knight. He looks ridiculous.
~ ~
This gladiator is dressed up like a knight, for one of the many shows. This gladiator is dressed up like a knight for one of the many shows.
~ ~
72 0 0 0 0 0 0 0 0 E 72 0 0 0 0 0 0 0 0 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2
@ -279,7 +278,7 @@ a civilian~
A civilian is screaming at the top of his lungs, enthralled with the battle. A civilian is screaming at the top of his lungs, enthralled with the battle.
~ ~
He is watching the bout, screaming his encouragement to his favorite He is watching the bout, screaming his encouragement to his favorite
gladiator. He seems to enjoy the blood shed and death. gladiator. He seems to enjoy the bloodshed and death.
~ ~
72 0 0 0 80 0 0 0 0 E 72 0 0 0 80 0 0 0 0 E
11 17 3 2d2+110 1d2+1 11 17 3 2d2+110 1d2+1
@ -292,8 +291,7 @@ religious official~
a religious official~ a religious official~
A religious official is wandering aimlessly through the crowd. A religious official is wandering aimlessly through the crowd.
~ ~
He looks lost, he's walking around kissing babies and other political He walks around, spouting religious dogma to anyone who will listen.
necessities.
~ ~
72 0 0 0 80 0 0 0 0 E 72 0 0 0 80 0 0 0 0 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2

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@ -77,7 +77,7 @@ E
T 20129 T 20129
T 20134 T 20134
#20106 #20106
an Old Fool~ Old Fool~
an old fool~ an old fool~
@W[GREET]@n An Old Fool is muttering nonsense here. @W[GREET]@n An Old Fool is muttering nonsense here.
~ ~

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@ -169,12 +169,12 @@ BareHandAttack: 10
E E
#2212 #2212
algae monster~ algae monster~
a algae monster~ an algae monster~
An algae monster is trying to hide from you. An algae monster is trying to hide from you.
~ ~
This monster is covered in algae, it looks somewhat human in form, but is This monster is covered in algae. It looks somewhat human in form, but it is
impossible to tell for sure. It looks very hostile. Claws and teeth protrude impossible to tell for sure. It looks very hostile. Claws and teeth protrude
from the fungus covered beast. from the fungus covered beast.
~ ~
2110 0 0 0 1048660 0 0 0 0 E 2110 0 0 0 1048660 0 0 0 0 E
18 14 0 3d3+180 3d3+3 18 14 0 3d3+180 3d3+3

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@ -46,13 +46,13 @@ the armor in your size too.
8 8 1 8 8 1
E E
#23604 #23604
the trade guard~ trade guard~
the trade guard~ the trade guard~
A guard is here, keeping an eye on the trade halls. A guard is here, keeping an eye on the trade halls.
~ ~
He is patrolling the halls, making sure you only leave with what you have He is patrolling the halls, making sure you only leave with what you have
payed for. Also he seems to be ready to to use force if necessary to avoid paid for. Also he seems to be ready to to use force if necessary to avoid
trouble with the likes of you. trouble with the likes of you.
~ ~
6216 0 0 0 0 0 0 0 650 E 6216 0 0 0 0 0 0 0 650 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1

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@ -215,11 +215,11 @@ Wis: 13
E E
T 24114 T 24114
#24111 #24111
spot the cat~ spot cat~
Spot~ Spot~
Spot, Data's pet cat, is sitting washing himself happily. Spot, Data's pet cat, is sitting washing himself happily.
~ ~
Spot is Data's orange coloured cat. Data is always trying to become more Spot is Data's orange colored cat. Data is always trying to become more
human, so he thinks that having a pet might help him achieve his goal. human, so he thinks that having a pet might help him achieve his goal.
~ ~
14410 0 0 0 65552 0 0 0 350 E 14410 0 0 0 65552 0 0 0 350 E

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@ -89,11 +89,11 @@ Captain Vulcevic, a retired captain from the naval forces, impatiently stands he
8 8 1 8 8 1
E E
#25707 #25707
daron the bootmaster~ daron bootmaster~
Daron~ Daron~
Daron the Bootmaster stands behind the counter with a shoe horn in one hand and a sanitary footy in the other. Daron the Bootmaster stands behind the counter with a shoe horn in one hand and a sanitary footy in the other.
~ ~
He looks like a competent, young bootmaker. He looks like a competent young bootmaker.
~ ~
190474 0 0 0 0 0 0 0 900 E 190474 0 0 0 0 0 0 0 900 E
33 9 -9 6d6+330 5d5+5 33 9 -9 6d6+330 5d5+5

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@ -66,7 +66,7 @@ T 2716
#2704 #2704
tiny wish~ tiny wish~
a @Ctiny wish@n~ a @Ctiny wish@n~
A @Ctiny wish@y floats lazily through the air. A @Ctiny wish@y floats lazily through the air.@n
~ ~
It looks almost like a small wisp of cotton, delicate white strands drifting It looks almost like a small wisp of cotton, delicate white strands drifting
out from a spherical body as it floats in the air. Almost more like a seedling out from a spherical body as it floats in the air. Almost more like a seedling
@ -81,12 +81,12 @@ air, as though it were somehow filtering and replenishing it.
E E
T 2703 T 2703
#2705 #2705
armoured guardian~ armored guardian~
an armoured guardian~ an armored guardian~
An armoured guardian stands here, blocking the gates to the north. An armored guardian stands here, blocking the gates to the north.
~ ~
Tall and menacing, his body is completely covered with black irridescent Tall and menacing, his body is completely covered with black irridescent
armour that reveals none of his natural form. Even his eyes are masked by the armor that reveals none of his natural form. Even his eyes are masked by the
metal visor over his face, though somehow he seems to perceive his surroundings metal visor over his face, though somehow he seems to perceive his surroundings
very well indeed. very well indeed.
~ ~
@ -152,10 +152,10 @@ T 2773
#2709 #2709
fire wrm~ fire wrm~
a @Rfire wrm@n~ a @Rfire wrm@n~
A @Rfire wrm@y scuttles about here, filling the air with smoke. A @Rfire wrm@y scuttles about here, filling the air with smoke.@n
~ ~
This creature wanders about the place devouring anything it sees. This creature wanders about the place devouring anything it sees.
Shuffling along on spines that cover its entire body, its gigantic firey mouth Shuffling along on spines that cover its entire body, its gigantic fiery mouth
gives it the ability to consume even metals and piles of rubble, making it gives it the ability to consume even metals and piles of rubble, making it
useful for excavation sites. Black smoke rises from the creature, the product useful for excavation sites. Black smoke rises from the creature, the product
of its constant digestion. of its constant digestion.
@ -202,7 +202,7 @@ E
#2712 #2712
newly grown wish~ newly grown wish~
a newly-grown @Cwish@n~ a newly-grown @Cwish@n~
A newly-grown @Cwish@y wobbles uncertainly in the air. A newly-grown @Cwish@y wobbles uncertainly in the air.@n
~ ~
This little creature is still sticky from the sap of its parent vine. This little creature is still sticky from the sap of its parent vine.
Disentangling its delicate strands slowly, it seems to grow larger as the air Disentangling its delicate strands slowly, it seems to grow larger as the air
@ -255,12 +255,12 @@ T 2724
#2715 #2715
smoking fire wrm~ smoking fire wrm~
a smoking @Rfire wrm@n~ a smoking @Rfire wrm@n~
A @Rfire wrm@y is tethered here, billowing smoke around it. A @Rfire wrm@y is tethered here, billowing smoke around it.@n
~ ~
Large sharp spines protrude from all over this strange creature, twitching Large sharp spines protrude from all over this strange creature, twitching
slightly as peristaltic-like contractions ripple through its body. Large slightly as peristaltic-like contractions ripple through its body. Large
amounts of thick black smoke ooze from pores all over its body as it devours the amounts of thick black smoke ooze from pores all over its body as it devours the
piles of rubble, ore and all with its massive firey mouth, acting almost as piles of rubble, ore and all with its massive fiery mouth, acting almost as
living waste disposal. living waste disposal.
~ ~
10 0 0 0 0 0 0 0 0 E 10 0 0 0 0 0 0 0 0 E
@ -286,14 +286,14 @@ BareHandAttack: 4
E E
T 2778 T 2778
#2717 #2717
irridescent beetle little~ iridescent beetle little~
a little irridescent beetle~ a little iridescent beetle~
A little irridescent beetle scurries along. A little iridescent beetle scurries along.
~ ~
This little glistening beetle has two rather large pinchers that protrude This little glistening beetle has two rather large pinchers that protrude
like horns from its head. Tiny legs move almost too quickly to be seen, as the like horns from its head. Tiny legs move almost too quickly to be seen, as the
creature scuttles nervously around, streaks of blue and green glinting in its creature scuttles nervously around, streaks of blue and green glinting in its
black armour. black armor.
~ ~
200 0 0 0 2048 0 0 0 0 E 200 0 0 0 2048 0 0 0 0 E
5 19 7 1d1+50 1d2+0 5 19 7 1d1+50 1d2+0
@ -375,7 +375,7 @@ T 2761
#2722 #2722
female humanoid Ve~ female humanoid Ve~
a female Ve~ a female Ve~
A female humanoid with scaley skin stands here, her eyes faintly glowing. A female humanoid with scaly skin stands here, her eyes faintly glowing.
~ ~
This young female is tall and well built, her lean body covered with pale This young female is tall and well built, her lean body covered with pale
soft scales that shimmer gently in the light, barely noticeable they look more soft scales that shimmer gently in the light, barely noticeable they look more
@ -445,7 +445,7 @@ the Revealer~
The Revealer stands here, guarding the secrets of his people. The Revealer stands here, guarding the secrets of his people.
~ ~
This aged memlin is shrunken and wrinkled with time, his large eyes faded in This aged memlin is shrunken and wrinkled with time, his large eyes faded in
colour as an ember about to die. His expression is firm and troubled, as though color as an ember about to die. His expression is firm and troubled, as though
he has seen enough for many lifetimes. he has seen enough for many lifetimes.
~ ~
10 0 0 0 0 0 0 0 0 E 10 0 0 0 0 0 0 0 0 E
@ -476,7 +476,7 @@ a young memlin~
A young memlin stands eagerly here, as if waiting for something. A young memlin stands eagerly here, as if waiting for something.
~ ~
This bright-eyed memlin has an expression of almost excited wonder and This bright-eyed memlin has an expression of almost excited wonder and
curiousity on his face. Fidgetting constantly, he wrings his hands as he curiousity on his face. Fidgeting constantly, he wrings his hands as he
glances around at everything, flickers of emotion passing over his face like glances around at everything, flickers of emotion passing over his face like
windblown clouds. windblown clouds.
~ ~

View file

@ -125,7 +125,7 @@ lithophiliac~
the lithophiliac~ the lithophiliac~
A lithophiliac is here, burping his ass off. A lithophiliac is here, burping his ass off.
~ ~
He is skinny but still a scary beeing, presuambly because of his dreadful He is skinny but still a scary being, presuambly because of his dreadful
smell. smell.
~ ~
14 0 0 0 4 0 0 0 200 E 14 0 0 0 4 0 0 0 200 E

View file

@ -43,11 +43,11 @@ His sharp, huge teeth show just how unhappy he is as they clamp into you.
E E
#27803 #27803
leviathan~ leviathan~
the demigod Leviathan~ the demigod, Leviathan~
Leviathan is here, looking at you with a quizzical expresion. Leviathan is here, looking at you with a quizzical expression.
~ ~
Leviathan, the guardian of the seas--an eternal power guaranteed by the gods Leviathan, the guardian of the seas--an eternal power guaranteed by the gods
to keep an eye on all those travelers that enter Oceania. He is totally green, to keep an eye on all those travelers that enter Oceania. He is totally green
and has seaweed as his garb. His ancient eyes belie his youthful countenance. and has seaweed as his garb. His ancient eyes belie his youthful countenance.
~ ~
26 0 0 0 16 0 0 0 1000 E 26 0 0 0 16 0 0 0 1000 E

View file

@ -874,10 +874,9 @@ chief engineer hell~
the Chief Engineer of Hell~ the Chief Engineer of Hell~
The Chief Engineer of Hell is here playing with the panic button. The Chief Engineer of Hell is here playing with the panic button.
~ ~
He kinda reminds you a an old Bart Simpson. He seems to be enjoying the He kinda reminds you of an old Bart Simpson. He seems to be enjoying the
panic button at the moment; Chuckling happily as workers below on the reactor panic button at the moment; Chuckling happily as workers below on the reactor
floor frantically check dials and gauges while flashing lights and sirens floor frantically check dials and gauges while flashing lights and sirens sound.
sound.
~ ~
18590 0 0 0 0 0 0 0 -1000 E 18590 0 0 0 0 0 0 0 -1000 E
30 10 -8 6d6+300 5d5+5 30 10 -8 6d6+300 5d5+5

View file

@ -1,10 +1,10 @@
#29500 #29500
lion~ lion~
a realy fierce looking lion~ a really fierce looking lion~
A nasty looking lion stands here! A nasty looking lion stands here!
~ ~
All teeth and fur, it could rip you apart in a few seconds! Just hope it is All teeth and fur, it could rip you apart in a few seconds! Just hope it is
not realy hungry! not really hungry!
~ ~
2168 0 0 0 0 0 0 0 0 E 2168 0 0 0 0 0 0 0 0 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2

View file

@ -90,13 +90,13 @@ any signs of life.
8 8 1 8 8 1
E E
#31307 #31307
commander of the lord's retinue~ commander lord's retinue~
the Commander of the Lord's Retinue~ the Commander of the Lord's Retinue~
The Commander of the Lord's Retinue leads a weary gaggle of men through the desolation. The Commander of the Lord's Retinue leads a weary gaggle of men through the desolation.
~ ~
He face is covered in black dirt and ash, his once-fine armor dented and His face is covered in black dirt and ash, his once-fine armor dented and
dirty. By the looks in his black-rimmed eyes, he appears a man at the end of dirty. By the look in his black-rimmed eyes, he is a man at the end of his
his rope. rope.
~ ~
72 0 0 0 0 0 0 0 900 E 72 0 0 0 0 0 0 0 900 E
15 15 1 3d3+150 2d2+2 15 15 1 3d3+150 2d2+2

View file

@ -135,7 +135,7 @@ A postal worker is here, ready to send or get your mail.
~ ~
Be careful. No sudden moves. You know how these guys get.... Be careful. No sudden moves. You know how these guys get....
~ ~
0 0 0 0 0 0 0 0 0 E 10 0 0 0 0 0 0 0 0 E
30 10 -8 6d6+300 5d5+5 30 10 -8 6d6+300 5d5+5
300 90000 300 90000
8 8 1 8 8 1

View file

@ -13,7 +13,7 @@ toward you, breathing a small cloud of smoke.
BareHandAttack: 8 BareHandAttack: 8
E E
#4201 #4201
king of the dragons~ king dragons~
the King of the Dragons~ the King of the Dragons~
The King of the Dragons reclines on his tail here. The King of the Dragons reclines on his tail here.
~ ~

View file

@ -41,17 +41,17 @@ weird twitch.
BareHandAttack: 4 BareHandAttack: 4
E E
#4504 #4504
the assistant~ assisstant~
the assistant~ the assistant~
An assistant stands here nervously. An assistant stands here nervously.
~ ~
You see a rabbit wearing an apron. He looks exhausted, and tired. Maybe his You see a rabbit wearing an apron. He looks exhausted and overworked.
shift has been a little too long... Maybe his shift has been a little too long...
~ ~
4234 0 0 0 0 0 0 0 1000 E 4234 0 0 0 0 0 0 0 1000 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1
100 10000 100 10000
8 8 0 8 8 1
E E
#4509 #4509
cook badger~ cook badger~

View file

@ -13,7 +13,7 @@ says...
8 8 2 8 8 2
E E
#5701 #5701
The Gemini~ Gemini Twins~
the Gemini~ the Gemini~
The Gemini stands here. The Gemini stands here.
~ ~
@ -62,7 +62,7 @@ as if she was a man...
BareHandAttack: 13 BareHandAttack: 13
E E
#5704 #5704
Leo the Lion~ Leo Lion~
Leo the Lion~ Leo the Lion~
Leo the Lion stands here proudly. Leo the Lion stands here proudly.
~ ~

View file

@ -12,11 +12,11 @@ quietly to herself.
8 8 2 8 8 2
E E
#7802 #7802
Stamnell the Baker~ Stamnell Baker~
Stamnell, the baker~ Stamnell, the baker~
The baker Stamnell stands here smiling. The baker Stamnell stands here smiling.
~ ~
Stamnell has rosey cheeks and round belly. His handlebar mustache has bits Stamnell has rosy cheeks and round belly. His handlebar mustache has specks
of flour in it, but he doesn't seem to mind. of flour in it, but he doesn't seem to mind.
~ ~
147466 0 0 0 0 0 0 0 500 E 147466 0 0 0 0 0 0 0 500 E
@ -43,7 +43,7 @@ a small human boy~
A small boy stands here. A small boy stands here.
~ ~
The small boy has a crooked smile across his dirty face. His blonde hair The small boy has a crooked smile across his dirty face. His blonde hair
lays messily on his head and he has clothes that looks like they have seen lies messily on his head and he has clothes that looks like they have seen
better days. better days.
~ ~
200 0 0 0 0 0 0 0 750 E 200 0 0 0 0 0 0 0 750 E
@ -75,8 +75,8 @@ the village fool~
The village fool stands here, making an idiot of himself. The village fool stands here, making an idiot of himself.
~ ~
Little more than a nuisance, the fool walks around trying his best to Little more than a nuisance, the fool walks around trying his best to
entertain. His ratty clothes dispell dust with every movement as he goes about entertain. His ratty clothes shed dust with every movement as he goes about his
his way. way.
~ ~
8264 0 0 0 0 0 0 0 600 E 8264 0 0 0 0 0 0 0 600 E
7 18 5 1d1+70 1d2+1 7 18 5 1d1+70 1d2+1
@ -99,7 +99,7 @@ his way.
BareHandAttack: 13 BareHandAttack: 13
E E
#7808 #7808
a human servant~ human servant~
a human servant~ a human servant~
A human servant stands here. A human servant stands here.
~ ~
@ -121,16 +121,16 @@ blood from his constant hunting.
254024 0 0 0 0 0 0 0 -100 E 254024 0 0 0 0 0 0 0 -100 E
7 18 5 1d1+70 1d2+1 7 18 5 1d1+70 1d2+1
70 4900 70 4900
8 8 2 8 8 1
BareHandAttack: 7 BareHandAttack: 7
E E
#7810 #7810
The elven healer~ elven healer~
the elven healer~ the elven healer~
The elven healer hurries about The elven healer hurries about.
~ ~
The elven healer hurries about from house to house bandaging the sick. The elven healer hurries about from house to house bandaging the sick.
Mabye she will have enough time to teach you, Maybe she will have enough time to teach you.
~ ~
81992 0 0 0 0 0 0 0 0 E 81992 0 0 0 0 0 0 0 0 E
10 17 4 2d2+100 1d2+1 10 17 4 2d2+100 1d2+1

View file

@ -182,4 +182,6 @@
345.mob 345.mob
555.mob 555.mob
556.mob 556.mob
653.mob
654.mob
$ $

View file

@ -5,7 +5,7 @@ A Beer Keg is here with the tap already in it.~
~ ~
23 o 0 0 0 0 0 0 0 0 0 0 0 23 o 0 0 0 0 0 0 0 0 0 0 0
50 50 1 0 50 50 1 0
55 0 0 0 55 0 0 0 0
T 10400 T 10400
#10401 #10401
beer glass beer~ beer glass beer~
@ -14,7 +14,7 @@ A Beer Glass is on the ground here.~
~ ~
17 o 0 0 0 ao 0 0 0 0 0 0 0 17 o 0 0 0 ao 0 0 0 0 0 0 0
50 50 1 0 50 50 1 0
55 10 0 0 55 10 0 0 0
#10402 #10402
forest map~ forest map~
a forest map~ a forest map~
@ -22,7 +22,7 @@ A forest map lies here rolled up.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 750 0 0 1 750 0 0 0
E E
map forest~ map forest~
Area : A Small Forest Area : A Small Forest
@ -48,13 +48,13 @@ A tacky wooden sign is tacked into the ground by a tall oak.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
wooden sign tacky~ wooden sign tacky~
+----------------------------+ +----------------------------+
| @DMiz'real@n and Orchan Forest | | DMiz'real n and Orchan Forest |
+----------------------------------+ +----------------------------------+
| The forest of @DMiz'real@n lies | | The forest of DMiz'real n lies |
| to the north of this forest. | | to the north of this forest. |
|----------------------------------| |----------------------------------|
| To the south lies the Orchan | | To the south lies the Orchan |
@ -73,7 +73,7 @@ A long sword shines on the ground.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 1 12 3 2 1 12 3
8 347 0 5 8 347 0 5 0
#10405 #10405
broze armor~ broze armor~
bronze armor~ bronze armor~
@ -81,7 +81,7 @@ Bronze aromor glimmers in the light.~
~ ~
9 0 0 0 0 adf 0 0 0 0 0 0 0 9 0 0 0 0 adf 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
15 362 0 4 15 362 0 4 0
#10406 #10406
bronze helm~ bronze helm~
a bronze helm~ a bronze helm~
@ -89,7 +89,7 @@ A bronze helm is on the ground.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0
5 346 0 4 5 346 0 4 0
#10407 #10407
leather boots~ leather boots~
a pair of leather boots~ a pair of leather boots~
@ -97,7 +97,7 @@ A pair of boots are strewn about here.~
~ ~
9 0 0 0 0 ag 0 0 0 0 0 0 0 9 0 0 0 0 ag 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
3 150 0 2 3 150 0 2 0
#10408 #10408
metal gloves~ metal gloves~
a pair of metal gloves~ a pair of metal gloves~
@ -105,7 +105,7 @@ A pair of metal gloves lie here.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
5 124 0 2 5 124 0 2 0
#10409 #10409
wooden shield~ wooden shield~
a wooden shield~ a wooden shield~
@ -113,7 +113,7 @@ A wooden shield is on the ground here.~
~ ~
9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 0 aj 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
3 4 0 3 3 4 0 3 0
#10410 #10410
town map~ town map~
a town map~ a town map~
@ -121,7 +121,7 @@ A map has be carelessly droped here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 800 0 0 1 800 0 0 0
E E
town map~ town map~
Area : Orchan Village Area : Orchan Village
@ -150,7 +150,7 @@ A road sign is staked into the ground on the side of the road~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
road sign~ road sign~
+------+ +------+
@ -177,7 +177,7 @@ A sheet of map parchment has been droped.~
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 170 0 0 1 170 0 0 0
#10413 #10413
ink pen~ ink pen~
an ink pen~ an ink pen~
@ -185,7 +185,7 @@ An ink pen is on the ground near your feet.~
~ ~
21 0 0 0 0 ao 0 0 0 0 0 0 0 21 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 225 0 0 2 225 0 0 0
#10414 #10414
house sign~ house sign~
a house sign~ a house sign~
@ -193,7 +193,7 @@ A sign has been placed neatly onto the door.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
sign~ sign~
+----------------+ +----------------+
@ -213,7 +213,7 @@ A short sword shimmers from the ground.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
1 1 8 3 1 1 8 3
5 312 0 2 5 312 0 2 0
#10416 #10416
dagger~ dagger~
a dagger~ a dagger~
@ -221,7 +221,7 @@ A dagger is stuck in the ground.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
1 1 5 3 1 1 5 3
2 224 0 2 2 224 0 2 0
#10417 #10417
silver dagger~ silver dagger~
a silver dagger~ a silver dagger~
@ -229,7 +229,7 @@ A silver dagger lies here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 2 13 3 2 2 13 3
2 352 0 2 2 352 0 2 0
#10418 #10418
diamond encrusted long sword~ diamond encrusted long sword~
a diamond encrusted long sword~ a diamond encrusted long sword~
@ -237,7 +237,7 @@ A diamond encrusted long sword shimmers from the ground.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
4 3 12 3 4 3 12 3
8 647 0 4 8 647 0 4 0
#10419 #10419
spear~ spear~
a spear~ a spear~
@ -245,7 +245,7 @@ A spear has benn oddly placed here.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
2 1 8 14 2 1 8 14
3 274 0 2 3 274 0 2 0
#10420 #10420
war hammer~ war hammer~
a war hammer~ a war hammer~
@ -253,7 +253,7 @@ A war hammer lies on the ground.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 1 14 7 2 1 14 7
14 289 0 3 14 289 0 3 0
#10421 #10421
diamond encrusted armor~ diamond encrusted armor~
diamond encrusted armor~ diamond encrusted armor~
@ -261,7 +261,7 @@ Diamond encrusted armor lies on the ground.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
10 624 0 5 10 624 0 5 0
#10422 #10422
diamond encrusted leggings~ diamond encrusted leggings~
a pair os diamond encrusted leggings~ a pair os diamond encrusted leggings~
@ -269,7 +269,7 @@ A pair os diamond encrusted leggings lies on the ground here.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
8 675 0 4 8 675 0 4 0
#10423 #10423
diamond gloves~ diamond gloves~
a pair of diamond gloves~ a pair of diamond gloves~
@ -277,7 +277,7 @@ A pair of diamond gloves have been left here.~
~ ~
9 0 0 0 0 ah 0 0 0 0 0 0 0 9 0 0 0 0 ah 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
5 657 0 4 5 657 0 4 0
#10424 #10424
diamond helm~ diamond helm~
a diamond helm~ a diamond helm~
@ -285,7 +285,7 @@ A diamond helm has been placed here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0
4 681 0 4 4 681 0 4 0
#10425 #10425
siamond shield~ siamond shield~
a diamond shield~ a diamond shield~
@ -293,7 +293,7 @@ A diamond shield lies on the ground.~
~ ~
9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 0 aj 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
7 661 0 4 7 661 0 4 0
#10426 #10426
silver boots~ silver boots~
a pair of silve boots~ a pair of silve boots~
@ -301,7 +301,7 @@ A pair of silver boots lies on the ground.~
~ ~
9 0 0 0 0 ag 0 0 0 0 0 0 0 9 0 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 628 0 0 5 628 0 0 0
#10427 #10427
Zone Description Sign~ Zone Description Sign~
a Zone Description Sign~ a Zone Description Sign~
@ -309,7 +309,7 @@ A Zone Description Sign Has been placed here.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
Zone Description Sign~ Zone Description Sign~
+------------------+ +------------------+
@ -336,30 +336,30 @@ A maze map(not for mortals)~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 30 1 1 0 30 0
E E
map maze~ map maze~
@r------------------------------------------------------- r-------------------------------------------------------
@b DED b DED
@b | b |
@b DED DED DED--MOD--DED X --MOD b DED DED DED--MOD--DED X --MOD
@b | | | | | b | | | | |
@b X -- X -- X CNT-- X X --MOD--DED b X -- X -- X CNT-- X X --MOD--DED
@b | | | | b | | | |
@b DED-- X X --MOD-- X -- X -- X -- X b DED-- X X --MOD-- X -- X -- X -- X
@b | | | | b | | | |
@b X -- X -- X DED X MOD b X -- X -- X DED X MOD
@b | | b | |
@b X DED b X DED
@b | b |
@b ENT b ENT
@r------------------------------------------------------- r-------------------------------------------------------
@yENT: Beginning MOD: Monsters Den yENT: Beginning MOD: Monsters Den
@yDED: Dead End X: Just a Regular Maze Room yDED: Dead End X: Just a Regular Maze Room
@yCNT: Center of the Maze @BRooms: 31 yCNT: Center of the Maze BRooms: 31
@r-------------------------------------------------------@n r------------------------------------------------------- n
~ ~
#10429 #10429
Infa Armor~ Infa Armor~
@ -367,8 +367,8 @@ Infra Armor~
Infra armor sits here~ Infra armor sits here~
~ ~
9 ag 0 0 0 ad 0 0 0 o 0 0 0 9 ag 0 0 0 ad 0 0 0 o 0 0 0
30 0 0 0 10 0 0 0
16 892 0 7 16 892 0 7 0
T 10413 T 10413
E E
Infa armor~ Infa armor~
@ -388,7 +388,7 @@ Taylors Journal sits here for people to read.~
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 10408 T 10408
#10431 #10431
Master Map~ Master Map~
@ -397,44 +397,37 @@ A Master Map lies on the ground here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 1000 0 0 4 1000 0 0 0
E E
master map~ 3~
@bMaster Map r-------------------------------------------------------
@r*=================+==================================*
@r| @bPage 1 @r| @bForest Map @r| b DED
@r| @bPage 2 @r| @bVillage Map @r| b |
@r| @bPage 3 @r| @bMaze Map @r| b DED DED DED--MOD--DED X --MOD
@r+=================+==================================+ b | | | | |
| | b X -- X -- X CNT-- X X --MOD--DED
| @b@uTo look at any of these maps, it is look (#)@n@r | b | | | |
| | b DED-- X X --MOD-- X -- X -- X -- X
*====================================================*@n b | | | |
~ b X -- X -- X DED X MOD
E b | |
1~ b X DED
@bArea : A Small Forest b |
@bLevel : Any Level b ENT
@r-------------------------------------------------------
@b WOD r-------------------------------------------------------
| yENT: Beginning MOD: Monsters Den
BET--WOP--NTF--FTF ENF yDED: Dead End X: Just a Regular Maze Room
| | | | yCNT: Center of the Maze BRooms: 31
HSE LLP--ENF SHK--LKE r------------------------------------------------------- n
@r-------------------------------------------------------
@bWOD: Further into the Woods LLP: Lightly Lit Path
BET: Barricade of Trees ENF: End of Forest
WOP: Woodland Path NTF: Near the Tree Fort
FTF: Foot of the Fort SHK: A Small Shack
LKE: Lake
@r-------------------------------------------------------
~ ~
E E
2~ 2~
@bArea : Orchan Village bArea : Orchan Village
Level : Any Level : Any
@r------------------------------------------------------- r-------------------------------------------------------
@b b
MSH MSH
| |
MST--MST--VIW MST--MST--VIW
@ -445,36 +438,43 @@ Level : Any
| | | | | |
ELD WPS--ROR ELD WPS--ROR
@r------------------------------------------------------- r-------------------------------------------------------
@bGTE: Gate ELD: Village Elder bGTE: Gate ELD: Village Elder
ROR: Rock Road VIW: Village Warrior ROR: Rock Road VIW: Village Warrior
WPS: Weapon Shop MST: Main Street WPS: Weapon Shop MST: Main Street
ACS: Amor Shop MSH: Map Shop ACS: Amor Shop MSH: Map Shop
@r------------------------------------------------------- r-------------------------------------------------------
~ ~
E E
3~ 1~
@r------------------------------------------------------- bArea : A Small Forest
bLevel : Any Level
@b DED r-------------------------------------------------------
@b | b WOD
@b DED DED DED--MOD--DED X --MOD |
@b | | | | | BET--WOP--NTF--FTF ENF
@b X -- X -- X CNT-- X X --MOD--DED | | | |
@b | | | | HSE LLP--ENF SHK--LKE
@b DED-- X X --MOD-- X -- X -- X -- X r-------------------------------------------------------
@b | | | | bWOD: Further into the Woods LLP: Lightly Lit Path
@b X -- X -- X DED X MOD BET: Barricade of Trees ENF: End of Forest
@b | | WOP: Woodland Path NTF: Near the Tree Fort
@b X DED FTF: Foot of the Fort SHK: A Small Shack
@b | LKE: Lake
@b ENT r-------------------------------------------------------
~
@r------------------------------------------------------- E
@yENT: Beginning MOD: Monsters Den master map~
@yDED: Dead End X: Just a Regular Maze Room bMaster Map
@yCNT: Center of the Maze @BRooms: 31 r*=================+==================================*
@r-------------------------------------------------------@n r| bPage 1 r| bForest Map r|
r| bPage 2 r| bVillage Map r|
r| bPage 3 r| bMaze Map r|
r+=================+==================================+
| |
| b uTo look at any of these maps, it is look (#) n r |
| |
*====================================================* n
~ ~
#10432 #10432
map~ map~
@ -483,24 +483,7 @@ DO NOT LOOK!~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 200 0 0 1 200 0 0 0
E
legend~
+------+
|LEGEND|
+---------------------+------+--------------------+
| ---: Gate :X:: A Dead End |
| : :: Golden Road EHS: Elders House |
| MST: Main Street PSH: Items Shop |
| TSQ: Town Square BRD: Brick Road |
| SIN: Small Intersection INN: Inn |
| TPT: Trodden Path JSH: Jaks Shop |
| CRD: Cement Road PND: Pond |
| DRD: Dirt Road QLA: Quan Road |
| STB: Stable CTY: Court Yard |
| GRD: Gold Road WEL: Well |
+-------------------------------------------------+
~
E E
map~ map~
______________________________ ___________________________ ______________________________ ___________________________
@ -535,6 +518,23 @@ map~
To see the legend it is 'look legend' To see the legend it is 'look legend'
~ ~
E
legend~
+------+
|LEGEND|
+---------------------+------+--------------------+
| ---: Gate :X:: A Dead End |
| : :: Golden Road EHS: Elders House |
| MST: Main Street PSH: Items Shop |
| TSQ: Town Square BRD: Brick Road |
| SIN: Small Intersection INN: Inn |
| TPT: Trodden Path JSH: Jaks Shop |
| CRD: Cement Road PND: Pond |
| DRD: Dirt Road QLA: Quan Road |
| STB: Stable CTY: Court Yard |
| GRD: Gold Road WEL: Well |
+-------------------------------------------------+
~
#10433 #10433
spy glasses~ spy glasses~
spy glasses~ spy glasses~
@ -542,16 +542,16 @@ A pair of spy glasses lies here.~
~ ~
12 0 0 0 0 ae 0 0 0 0 0 0 0 12 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 10 1 1000 0 10 0
T 10417 T 10417
#10434 #10434
Infra Armor~ Infra Armor~
the Infra Armor~ the Infra Armor~
Infra armor sits here~ Infra armor sits here~
~ ~
9 ag 0 0 0 d 0 0 0 o 0 0 0 9 ag 0 0 0 ad 0 0 0 o 0 0 0
30 0 0 0 10 0 0 0
16 892 0 7 16 892 0 7 0
A A
1 3 1 3
A A
@ -565,6 +565,6 @@ A bag is neatly folded here.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 10416 T 10416
$~ $~

View file

@ -5,7 +5,7 @@ The end of a long dining table protrudes from the west.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
end table~ end table~
Majestic and intricately carved, this massive table fills the entire Majestic and intricately carved, this massive table fills the entire
@ -19,7 +19,7 @@ The end of a long dining table protrudes from the east.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
end table~ end table~
Majestic and intricately carved, this massive table fills the entire Majestic and intricately carved, this massive table fills the entire
@ -33,7 +33,7 @@ A long dining table stretches to the east and west.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
long dining table~ long dining table~
Made by the finest of carpenters, this immensely long table has several legs Made by the finest of carpenters, this immensely long table has several legs
@ -48,7 +48,7 @@ A throne of quartz and beryl stands frozen in the center of the room.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
throne quartz beryl~ throne quartz beryl~
Sculpted as if from ice itself, the transparent quartz of this throne Sculpted as if from ice itself, the transparent quartz of this throne
@ -63,7 +63,7 @@ A grand glass piano stands abandoned to dust and snow.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
T 1107 T 1107
E E
grand glass piano~ grand glass piano~
@ -80,7 +80,7 @@ A case of jewellery glistens in the light.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
case jewellery~ case jewellery~
Once polished and transparent, this delicate case is now slightly frosted Once polished and transparent, this delicate case is now slightly frosted
@ -96,7 +96,7 @@ A silver flame writhes silently on a crystal stand.~
~ ~
1 dq 0 0 0 a 0 0 0 0 0 0 0 1 dq 0 0 0 a 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
1 1000 0 0 1 1000 0 0 0
E E
silver flame crystal stand~ silver flame crystal stand~
Slowly undulating, the ripples of this fire are cool and reflective, giving Slowly undulating, the ripples of this fire are cool and reflective, giving
@ -112,7 +112,7 @@ Blossoms of edelweiss nod sorrowfully in the stirring air.~
~ ~
11 0 0 0 0 ae 0 0 0 0 0 0 0 11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
E E
blossoms flowers edelweiss~ blossoms flowers edelweiss~
Delicately star-shaped, and the pure colour of spun white wool, these tiny Delicately star-shaped, and the pure colour of spun white wool, these tiny
@ -126,7 +126,7 @@ A diamond bracelet glints brightly from the shadows.~
~ ~
11 0 0 0 0 am 0 0 0 0 0 0 0 11 0 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 400 0 0 1 400 0 0 0
T 1109 T 1109
E E
diamond bracelet~ diamond bracelet~
@ -143,7 +143,7 @@ An ivory bed spread with silk stands in the center of the room.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
ivory bed silk~ ivory bed silk~
Smooth creamy curving lines make up the white frame of this bed, polished Smooth creamy curving lines make up the white frame of this bed, polished
@ -158,7 +158,7 @@ A crystal chalice sparkles with holy light.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
E E
crystal chalice~ crystal chalice~
Clear as pure water, this delicate chalice sparkles as though imbued with its Clear as pure water, this delicate chalice sparkles as though imbued with its
@ -172,7 +172,7 @@ A pewter blade glints sharply.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 5 0 0 1 5 0 0 0
E E
pewter blade~ pewter blade~
Beautifully fashioned, this blade is extremely sharp along both its edges. Beautifully fashioned, this blade is extremely sharp along both its edges.
@ -187,7 +187,7 @@ A sleep ring lies here~
~ ~
11 0 0 0 0 ab 0 0 0 0 0 0 0 11 0 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 4 0 0 2 4 0 0 0
#1113 #1113
rosewood bed~ rosewood bed~
a rosewood bed, covered with satin~ a rosewood bed, covered with satin~
@ -195,7 +195,7 @@ A bed of rosewood stands undisturbed, covered with satin.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
rosewood bed~ rosewood bed~
Darkly beautiful, this bed has been carved from richly-hued rosewood. Darkly beautiful, this bed has been carved from richly-hued rosewood.
@ -211,7 +211,7 @@ A bed of mahogany and velvet stands frozen with ice.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
bed mahogany velvet~ bed mahogany velvet~
The deep, dark wood of this bedframe glistens as though freshly polished, a The deep, dark wood of this bedframe glistens as though freshly polished, a
@ -226,7 +226,7 @@ A crystalline bed stands here, covered with feather-down.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
crystalline bed~ crystalline bed~
This bed's slender frame has been carved from some crystalline substance, This bed's slender frame has been carved from some crystalline substance,
@ -241,7 +241,7 @@ A frosted plum has been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
1 1 0 0 1 1 0 0 0
E E
frosted plum~ frosted plum~
Richly purple, this fruit is blossoming with beads of frozen juice. Its Richly purple, this fruit is blossoming with beads of frozen juice. Its
@ -255,7 +255,7 @@ A brick of cheese stands frozen in place.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0
1 1 0 0 1 1 0 0 0
E E
frozen brick cheese~ frozen brick cheese~
This rich-coloured cheese looks as though it was once smooth and creamy. This rich-coloured cheese looks as though it was once smooth and creamy.
@ -269,7 +269,7 @@ A pewter goblet glints subtly.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
30 30 15 0 30 30 15 0
35 10 0 0 35 10 0 0 0
E E
pewter goblet~ pewter goblet~
This pretty goblet has been engraved with the image of a winged dragon. The This pretty goblet has been engraved with the image of a winged dragon. The
@ -283,7 +283,7 @@ A barrel of ale has been cracked open.~
~ ~
23 0 0 0 0 0 0 0 0 0 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0
60 60 3 0 60 60 3 0
0 0 0 0 0 0 0 0 0
E E
barrel ale~ barrel ale~
This large wooden barrel has had its top deliberately cracked and forced off. This large wooden barrel has had its top deliberately cracked and forced off.
@ -296,7 +296,7 @@ An iron maiden stands against the wall.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
iron maiden~ iron maiden~
This medival torture device is visciously built, designed to cause This medival torture device is visciously built, designed to cause
@ -313,7 +313,7 @@ A bucket dangles above the well.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
T 1127 T 1127
E E
bucket rope~ bucket rope~
@ -328,7 +328,7 @@ A rope hangs down into the well.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
T 1126 T 1126
E E
rope~ rope~
@ -343,7 +343,7 @@ A gold coin shines brightly here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0
E E
gold coin~ gold coin~
This shiny, round coin has been abandoned for some strange reason. Perhaps This shiny, round coin has been abandoned for some strange reason. Perhaps
@ -356,7 +356,7 @@ A handful of sludge lies in a lumpy pile.~
~ ~
13 0 0 0 0 a 0 0 0 0 0 0 0 13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0
E E
handful sludge~ handful sludge~
Mostly consisting of mud and a few green tufts of moss or fungi, this handful Mostly consisting of mud and a few green tufts of moss or fungi, this handful
@ -370,7 +370,7 @@ An object for helping with triggers lies here.~
~ ~
6 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#1126 #1126
white key~ white key~
@Wa white key@n~ @Wa white key@n~
@ -378,7 +378,7 @@ white key~
~ ~
18 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0
E E
white key~ white key~
This pale key is elegant and intricately carved. It seems to have been This pale key is elegant and intricately carved. It seems to have been
@ -392,7 +392,7 @@ dark key~
~ ~
18 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
dark key~ dark key~
Oily black and glistening, this dark key looks as though it has been carved Oily black and glistening, this dark key looks as though it has been carved
@ -406,7 +406,7 @@ crystal tiara~
~ ~
11 0 0 0 0 ae 0 0 0 0 0 0 0 11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 300 0 0 1 300 0 0 0
E E
crystal tiara~ crystal tiara~
Delicate and shimmering, a thin band of crystal has been twisted by some Delicate and shimmering, a thin band of crystal has been twisted by some
@ -422,7 +422,7 @@ snow-speckled gown~
~ ~
11 0 0 0 0 ad 0 0 0 0 0 0 0 11 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 400 0 0 2 400 0 0 0
E E
snow-speckled gown~ snow-speckled gown~
Long and flowing, this elegant white gown appears to made out of an extremely Long and flowing, this elegant white gown appears to made out of an extremely
@ -439,7 +439,7 @@ A DG test map lies here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0
T 1134 T 1134
E E
DG test map~ DG test map~

View file

@ -9,7 +9,7 @@ A list of the staff's emails has been left here.~
T 1205 T 1205
E E
list email staff~ list email staff~
@RHELP CONTACT@n for the most recent listing or: RHELP CONTACT n for the most recent listing or:
~ ~
#1201 #1201
@ -160,8 +160,8 @@ A staff only board is floating here.~
0 0 0 0 0 0 0 0 0 0
#1228 #1228
advertising bulletin boards gen_boards~ advertising bulletin boards gen_boards~
a advertising bulletin board~ an advertising bulletin board~
A advertising board is hovering here.~ An advertising board is hovering here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
@ -304,14 +304,14 @@ A piece of fireworks is planted in a champagne bottle.~
0 0 0 0 0 0 0 0 0 0
T 1297 T 1297
E E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
E
bottle champagne~ bottle champagne~
The bottle is filled partially with water so it doesn't tilt over. Someone The bottle is filled partially with water so it doesn't tilt over. Someone
has obviously drunk the champagne first. has obviously drunk the champagne first.
~ ~
E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
#1299 #1299
christmas tree~ christmas tree~
a christmas tree~ a christmas tree~

View file

@ -5,7 +5,7 @@ Some apprehension lays here in waiting.~
~ ~
12 0 0 0 0 an 0 0 0 tu 0 0 0 12 0 0 0 0 an 0 0 0 tu 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
E E
apprehension~ apprehension~
Everyone has a little. Some have more than others. It is that feeling of Everyone has a little. Some have more than others. It is that feeling of
@ -19,7 +19,7 @@ A fist sized smooth metal grenade looks armed.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 1350 T 1350
E E
grenade~ grenade~
@ -34,7 +34,7 @@ A pile of gold coins is half-buried in the mud and muck.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
1000000 0 0 0 1000000 0 0 0
1 1 0 0 1 1 0 0 0
T 1351 T 1351
E E
pile gold coins~ pile gold coins~
@ -48,7 +48,7 @@ A small silver plated pistol.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
1 1 1 0 1 1 1 0
1 1 0 0 1 1 0 0 0
T 1352 T 1352
#1304 #1304
kiss candy~ kiss candy~
@ -57,7 +57,7 @@ A sweet kiss has lost its way and lies here waiting~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
kiss candy ~ kiss candy ~
Fyre has selected only the finest of ingredients for this chocolate Fyre has selected only the finest of ingredients for this chocolate
@ -72,7 +72,7 @@ Some common sense has been left here. Better give it to someone that needs it.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
common sense~ common sense~
Common sense seems to be lacking in the world. Be sure to spread this Common sense seems to be lacking in the world. Be sure to spread this
@ -85,7 +85,7 @@ A policy on how to get new builders started, called "Order of Events" is hoverin
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
order events policy starting newbie builders~ order events policy starting newbie builders~
HELP STAFF HELP STAFF
@ -97,7 +97,7 @@ A building report example.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
building report example~ building report example~
HELP REPORT HELP REPORT
@ -109,7 +109,7 @@ A manual of tips on how to use proper grammar.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
grammar tips~ grammar tips~
HELP GRAMMAR HELP GRAMMAR
@ -121,7 +121,7 @@ The zone proposal guidelines were left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
zone proposal guidelines~ zone proposal guidelines~
HELP PROPOSAL HELP PROPOSAL
@ -133,7 +133,7 @@ A zone completion policy for builder's.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
zone completion policy~ zone completion policy~
HELP COMPLETION HELP COMPLETION
@ -145,7 +145,7 @@ Something you definitely deserve was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1312 #1312
suggestions~ suggestions~
some suggestions~ some suggestions~
@ -153,7 +153,7 @@ Some Suggestions for a would be builder.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
suggestions~ suggestions~
HELP SUGGESTIONS HELP SUGGESTIONS
@ -178,7 +178,7 @@ be sure it worked and then feel free to delete away.
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1314 #1314
graduation certificate~ graduation certificate~
a graduation certificate~ a graduation certificate~
@ -186,7 +186,7 @@ A certificate for graduating from TBA has been abandoned here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
certificate graduation~ certificate graduation~
It rambles on in some officialese language about how great the person is who It rambles on in some officialese language about how great the person is who
@ -199,7 +199,7 @@ A gnarled wooden staff beacons you.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
T 1389 T 1389
E E
gnarled wooden staff~ gnarled wooden staff~
@ -214,7 +214,7 @@ An orb meant to top a staff must have fallen out here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
orb staff topping~ orb staff topping~
The orb is about the size of a small fist. It appears to have been meant to The orb is about the size of a small fist. It appears to have been meant to
@ -227,7 +227,7 @@ A broken and useless staff has been discarded here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
broken staff~ broken staff~
It appears to have once been a very nice staff that someone ruined by It appears to have once been a very nice staff that someone ruined by
@ -240,7 +240,7 @@ A christmas hat with reindeer horns coming out of it lies here.~
~ ~
11 0 0 0 0 ae 0 0 0 0 0 0 0 11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
christmas hat reindeer~ christmas hat reindeer~
This festive hat is trimmed with red and gold tinsel, green velvety material This festive hat is trimmed with red and gold tinsel, green velvety material
@ -248,13 +248,13 @@ peaking in the middle with two large reindeer horns branching out either side.
Very fetching. Very fetching.
~ ~
#1319 #1319
a festive Christmas cracker~ festive Christmas cracker~
a festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @ncracker~ a festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @ncracker~
A festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @gcracker lies here, ready to be pulled.~ A festive @rC@wh@rr@wi@rs@wt@rm@wa@rs@n @gcracker lies here, ready to be pulled.~
~ ~
0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
christmas cracker festive~ christmas cracker festive~
This is a very fun looking Christmas cracker, and fun things are always best This is a very fun looking Christmas cracker, and fun things are always best
@ -268,7 +268,7 @@ The World's smallest violin is waiting for someone to play it.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
smallest violin~ smallest violin~
This violin is meant for those with a sarcastic wit and too much spare time This violin is meant for those with a sarcastic wit and too much spare time
@ -281,7 +281,7 @@ Yes, this is everything including the kitchen sink.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
kitchen sink~ kitchen sink~
Rumble thought of everything...... Rumble thought of everything......
@ -293,7 +293,7 @@ An oath lays on the ground waiting to be sworn.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
oath~ oath~
I do solemnly swear that I will support and defend the Constitution of the I do solemnly swear that I will support and defend the Constitution of the
@ -309,10 +309,10 @@ A builder intro note has been dropped here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
introduction note paper~ introduction note paper~
This has been moved to @RHELP INTRO@n. This has been moved to RHELP INTRO n.
~ ~
#1329 #1329
test backpack~ test backpack~
@ -321,7 +321,7 @@ A locked backpack with Test written on its front.~
~ ~
15 0 0 0 0 ak 0 0 0 0 0 0 0 15 0 0 0 0 ak 0 0 0 0 0 0 0
100 10 -1 0 100 10 -1 0
1 1 0 0 1 1 0 0 0
T 1349 T 1349
#1330 #1330
straightjacket jacket straitjacket~ straightjacket jacket straitjacket~
@ -330,7 +330,7 @@ A pristine white straitjacket is waiting for you.~
~ ~
11 0 0 0 0 ak 0 0 0 0 0 0 0 11 0 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 100 0 0 10 100 0 0 0
T 1345 T 1345
T 1346 T 1346
#1331 #1331
@ -340,7 +340,7 @@ A curved goat's horn overflows with fruit, vegetables, and ears of grain.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
15 100 0 0 15 100 0 0 0
E E
cornucopia goats horn~ cornucopia goats horn~
"Cornucopia" comes from the Latin "cornu copiae," which translates literally "Cornucopia" comes from the Latin "cornu copiae," which translates literally
@ -358,7 +358,7 @@ A trial vnum assigner helps people work on thier trial vnum.~
~ ~
12 q 0 0 0 a 0 0 0 0 0 0 0 12 q 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0
T 1365 T 1365
T 1366 T 1366
T 1306 T 1306
@ -374,7 +374,7 @@ A post-it note is stuck here as a reminder to someone.~
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1334 #1334
pilot precise pen~ pilot precise pen~
a fine pen~ a fine pen~
@ -382,15 +382,15 @@ A Pilot Precision Pen awaits someone's use.~
~ ~
21 0 0 0 0 ano 0 0 0 0 0 0 0 21 0 0 0 0 ano 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1335 #1335
a novelty prize~ novelty prize~
a novelty prize~ a novelty prize~
A novelty prize lies on the ground.~ A novelty prize lies on the ground.~
~ ~
0 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
novelty prize~ novelty prize~
This is a rather cheap-looking novelty prize. Congratulations on winning This is a rather cheap-looking novelty prize. Congratulations on winning
@ -403,7 +403,7 @@ A beautifully wrapped @RC@gh@Rr@gi@Rs@gt@Rm@ga@Rs @gp@Rr@ge@Rs@ge@Rn@gt@g has be
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 1973 T 1973
E E
wrapped christmas present~ wrapped christmas present~
@ -418,7 +418,7 @@ bright christmas lights~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
bright christmas lights~ bright christmas lights~
This string of Christmas lights is brightly coloured, and brings an air of This string of Christmas lights is brightly coloured, and brings an air of
@ -431,7 +431,7 @@ A large Christmas pine tree, covered with tinsel and baubles lights up the room.
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
Christmas tree pine large~ Christmas tree pine large~
This large and beautiful tree gives off a rich scent of fresh pine, long This large and beautiful tree gives off a rich scent of fresh pine, long
@ -440,13 +440,13 @@ baubles hang here and there, along with assorted wooden toys. Soft glowing
lights surround the entire tree with a warm halo-like haze. lights surround the entire tree with a warm halo-like haze.
~ ~
#1339 #1339
a Christmas pudding~ Christmas pudding~
a plump Christmas pudding~ a plump Christmas pudding~
A plump Christmas pudding has been left here, what's wrong with it?~ A plump Christmas pudding has been left here, what's wrong with it?~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
pudding christmas~ pudding christmas~
A wonderfully delicious looking pudding filled with festive fruits and A wonderfully delicious looking pudding filled with festive fruits and
@ -459,7 +459,7 @@ christmas santa claus hat~
~ ~
11 0 0 0 0 ae 0 0 0 0 0 0 0 11 0 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
christmas santa claus hat~ christmas santa claus hat~
This bright red hat is trimmed with soft white fur, a little fluffy pom-pom This bright red hat is trimmed with soft white fur, a little fluffy pom-pom
@ -472,7 +472,7 @@ A Christmas stocking hangs expectantly from the wall.~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
99 0 -1 0 99 0 -1 0
1 1 0 0 1 1 0 0 0
E E
christmas stocking~ christmas stocking~
This rather large knitted stocking has been designed to hold a LOT of This rather large knitted stocking has been designed to hold a LOT of
@ -485,7 +485,7 @@ A pretty heart shaped candy with a message on it lies here.~
~ ~
0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 1309 T 1309
#1343 #1343
code conduct~ code conduct~
@ -494,7 +494,7 @@ The Code of Conduct was placed here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
code conduct~ code conduct~
The United States Military Code of Conduct The United States Military Code of Conduct
@ -532,7 +532,7 @@ A sword so ultimately powerful that it is cheesy.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 4 5 14 0 4 5 14
1 1 0 0 1 1 0 0 0
#1345 #1345
key gateguard~ key gateguard~
a key~ a key~
@ -540,7 +540,7 @@ The gateguards key was left here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1369 #1369
Memorial 9.11 9/11 stone pyramid 911~ Memorial 9.11 9/11 stone pyramid 911~
a 911 memorial~ a 911 memorial~
@ -548,7 +548,7 @@ A tapered pyramid of dark stone rises from floor to ceiling.~
~ ~
8 e 0 0 0 0 0 0 0 0 0 0 0 8 e 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
plaque base~ plaque base~
To the memory of the thousands who died, and for the hundreds of millions To the memory of the thousands who died, and for the hundreds of millions
@ -571,7 +571,7 @@ An American flag is hung at half mast to mourn the World's loss.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
flag american mast half 1FEB03~ flag american mast half 1FEB03~
The flag hangs limp and still unstirred by the wind. As if it mourns along with the The flag hangs limp and still unstirred by the wind. As if it mourns along with the
@ -629,7 +629,7 @@ A large pile of cash and coins are labeled "Rumble's Gambling Winnings."~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
150 0 0 0 150 0 0 0
1 1 0 0 1 1 0 0 0
#1389 #1389
obvious award~ obvious award~
the "thanks for stating the obvious" award~ the "thanks for stating the obvious" award~
@ -637,7 +637,7 @@ The "thanks for stating the obvious" award lies here majestically, waiting to be
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
obvious award~ obvious award~
This award was created for those who have the knack of stating what everyone This award was created for those who have the knack of stating what everyone
@ -650,7 +650,7 @@ The "I don't know how to talk on the right channel" award is waiting to be award
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
award channel~ award channel~
The award is huge and cumbersome. It is a large gold plated telephone The award is huge and cumbersome. It is a large gold plated telephone
@ -664,7 +664,7 @@ A bottle of deodorant is begging to be sprayed~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 1 0 0 1 1 0
1 9 0 0 1 9 0 0 0
T 1362 T 1362
E E
deodorant bottle~ deodorant bottle~
@ -678,7 +678,7 @@ A postal worker's shotgun is beckoning you.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
1 1 1 12 1 1 1 12
1 1 0 0 1 1 0 0 0
T 45 T 45
E E
shotgun~ shotgun~
@ -691,7 +691,7 @@ Dorothy left her ruby slippers here. Maybe they can take you home.~
~ ~
11 0 0 0 0 a 0 0 0 0 0 0 0 11 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
T 1391 T 1391
E E
ruby slippers~ ruby slippers~
@ -811,7 +811,7 @@ This poem was written by a Marine stationed in Okinawa Japan.
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#1398 #1398
rotten mistletoe~ rotten mistletoe~
some rotten mistletoe~ some rotten mistletoe~
@ -819,5 +819,5 @@ This mistletoe reeks of mold and decay.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
1 0 0 1 1 0 0 1
1 1 0 0 1 1 0 0 0
$~ $~

View file

@ -5,15 +5,15 @@ A strange looking helmet with an ornamental fish on it.~
~ ~
9 e 0 0 0 ae 0 0 0 0 0 0 0 9 e 0 0 0 ae 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 500 0 0 3 500 0 0 0
#2001 #2001
shortsword~ shortsword~
a shortsword~ a shortsword~
A short, thick sword is stuck in the ground up to it's hilt.~ A short, thick sword is stuck in the ground up to its hilt.~
~ ~
5 emn 0 0 0 an 0 0 0 0 0 0 0 5 emn 0 0 0 an 0 0 0 0 0 0 0
0 3 4 3 0 3 4 3
6 1000 0 0 6 1000 0 0 0
#2002 #2002
shield~ shield~
a shield~ a shield~
@ -21,7 +21,7 @@ A strange oblong shaped shield with a fish painted on it is lying here.~
~ ~
9 eq 0 0 0 aj 0 0 0 0 0 0 0 9 eq 0 0 0 aj 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
6 450 0 0 6 450 0 0 0
#2003 #2003
leg shield~ leg shield~
some leg shields~ some leg shields~
@ -29,7 +29,7 @@ A pair of metal plates lie on the floor.~
~ ~
9 0 0 0 0 af 0 0 0 0 0 0 0 9 0 0 0 0 af 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 100 0 0 3 100 0 0 0
#2004 #2004
arm shield~ arm shield~
some arm shields~ some arm shields~
@ -37,15 +37,15 @@ A set of arm shields are lying in the dust.~
~ ~
9 e 0 0 0 ai 0 0 0 0 0 0 0 9 e 0 0 0 ai 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
3 300 0 0 3 300 0 0 0
#2005 #2005
net~ net~
a net~ a net~
A net with weighted lead balls on it's egdes is lying here.~ A net, with weighted lead balls on its edges, is lying here.~
~ ~
12 e 0 0 0 ao 0 0 0 0 0 0 0 12 e 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
15 200 0 0 15 200 0 0 0
A A
18 2 18 2
A A
@ -57,7 +57,7 @@ A trident with barbed points was left here.~
~ ~
5 emn 0 0 0 an 0 0 0 0 0 0 0 5 emn 0 0 0 an 0 0 0 0 0 0 0
0 6 3 11 0 6 3 11
6 500 0 0 6 500 0 0 0
#2007 #2007
dagger~ dagger~
a dagger~ a dagger~
@ -65,7 +65,7 @@ An old dull looking dagger was discarded here.~
~ ~
5 en 0 0 0 an 0 0 0 0 0 0 0 5 en 0 0 0 an 0 0 0 0 0 0 0
2 2 3 14 2 2 3 14
3 300 0 0 3 300 0 0 0
#2008 #2008
pot~ pot~
a smelly pot~ a smelly pot~
@ -73,7 +73,7 @@ A smelly pot is stinking up the entire room.~
~ ~
12 dh 0 0 0 a 0 0 0 0 0 0 0 12 dh 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
20 10 0 0 20 10 0 0 0
A A
6 -2 6 -2
A A
@ -85,7 +85,7 @@ A long sharpened iron tusk was left here.~
~ ~
5 en 0 0 0 an 0 0 0 0 0 0 0 5 en 0 0 0 an 0 0 0 0 0 0 0
0 3 3 11 0 3 3 11
10 100 0 0 10 100 0 0 0
#2010 #2010
warriors medal~ warriors medal~
the warriors medal~ the warriors medal~
@ -93,7 +93,7 @@ A medal is lying here~
~ ~
11 amnoq 0 0 0 ac 0 0 0 0 0 0 0 11 amnoq 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 25 1 1000 0 25 0
A A
13 25 13 25
A A
@ -107,7 +107,7 @@ A medal is lying here~
~ ~
11 amnpq 0 0 0 ac 0 0 0 0 0 0 0 11 amnpq 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 25 1 1000 0 25 0
A A
2 2 2 2
A A
@ -121,7 +121,7 @@ A medal is lying here~
~ ~
11 amopq 0 0 0 ac 0 0 0 0 0 0 0 11 amopq 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 25 1 1000 0 25 0
A A
12 25 12 25
A A
@ -135,7 +135,7 @@ A medal is lying here~
~ ~
11 anopq 0 0 0 ac 0 0 0 0 0 0 0 11 anopq 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 25 1 1000 0 25 0
A A
12 25 12 25
A A
@ -149,7 +149,7 @@ A medal is lying here~
~ ~
11 aq 0 0 0 ac 0 0 0 0 0 0 0 11 aq 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1000 0 25 1 1000 0 25 0
A A
18 3 18 3
A A

View file

@ -5,7 +5,7 @@ A dragontooth necklace is here.~
~ ~
8 a 0 0 0 ac 0 0 0 0 0 0 0 8 a 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 480 0 0 1 480 0 0 0
E E
dragontooth necklace~ dragontooth necklace~
The teeth from several dragons have been strung up on a rawhide necklace. The teeth from several dragons have been strung up on a rawhide necklace.
@ -23,7 +23,7 @@ A pile of sticks is lying on the ground.~
~ ~
13 0 0 0 0 a 0 0 0 0 0 0 0 13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 50 0 0 2 50 0 0 0
E E
pile sticks~ pile sticks~
This is just a simple pile of sticks that was left here, most likely from a This is just a simple pile of sticks that was left here, most likely from a
@ -82,7 +82,7 @@ O-O-O-O-O-O-O-O-O-O-O-O
~ ~
16 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 10 0 0 1 10 0 0 0
#23303 #23303
bird feather~ bird feather~
a bird feather~ a bird feather~
@ -90,7 +90,7 @@ A colorful bird feather has dropped on the ground before you.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 50 0 0 1 50 0 0 0
E E
bird feather~ bird feather~
The feather is bright with colors ranging from blue to orange to green. The feather is bright with colors ranging from blue to orange to green.
@ -103,7 +103,7 @@ A large tumbleweed is blowing around in the wind.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
tumbleweed weed~ tumbleweed weed~
The tumbleweed consists of many dead twigs bunched together. It's The tumbleweed consists of many dead twigs bunched together. It's
@ -116,7 +116,7 @@ A fragile looking skull is sitting on the ground.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1 0 0 3 1 0 0 0
E E
skull~ skull~
The skull looks up at you with its empty eyes. The skull is covered with The skull looks up at you with its empty eyes. The skull is covered with
@ -129,7 +129,7 @@ A large rock is sitting here.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
large rock~ large rock~
The rock is rather plain. You notice a few small chips on the surface. The rock is rather plain. You notice a few small chips on the surface.
@ -141,7 +141,7 @@ There is a pile of dust at your feet.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
Pile dust~ Pile dust~
This is just a simple pile of dust. There is nothing special about it. This is just a simple pile of dust. There is nothing special about it.
@ -153,7 +153,7 @@ A broken lantern has been left here.~
~ ~
1 a 0 0 0 ao 0 0 0 0 0 0 0 1 a 0 0 0 ao 0 0 0 0 0 0 0
0 0 10 0 0 0 10 0
3 125 0 0 3 125 0 0 0
E E
broken lantern~ broken lantern~
The lantern appears to be out of gas. The glass top has been shattered, The lantern appears to be out of gas. The glass top has been shattered,
@ -166,7 +166,7 @@ A torn shirt has been left here.~
~ ~
11 0 0 0 0 ad 0 0 0 0 0 0 0 11 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1 0 0 10 1 0 0 0
E E
torn shirt~ torn shirt~
The shirt has almost been ripped to shreads. It might be possible to still The shirt has almost been ripped to shreads. It might be possible to still
@ -179,7 +179,7 @@ A beautiful onyx ring has been left here.~
~ ~
8 a 0 0 0 ab 0 0 0 0 0 0 0 8 a 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
E E
onyx ring~ onyx ring~
The beautiful ring sparkles in the light of the day. The ring holds no The beautiful ring sparkles in the light of the day. The ring holds no
@ -193,7 +193,7 @@ A shimmering glass stone is here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 0 0 2 1 0 0 0
E E
glass stone~ glass stone~
As you look at the beautiful rock, you see a slight shade of blue coming As you look at the beautiful rock, you see a slight shade of blue coming
@ -206,7 +206,7 @@ A small candle is lying on the floor in front of you.~
~ ~
1 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 0 0 2 1 0 0 0
E E
candle~ candle~
As you look at the candle, you notice there isn't much left of it. It could As you look at the candle, you notice there isn't much left of it. It could
@ -219,7 +219,7 @@ A canteen is here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
10 10 0 0 10 10 0 0
15 1 0 0 15 1 0 0 0
E E
canteen~ canteen~
The canteen is rather simple looking. The outside is made out of cat skin, The canteen is rather simple looking. The outside is made out of cat skin,
@ -232,7 +232,7 @@ A coil of rope is here.~
~ ~
12 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1 0 0 3 1 0 0 0
E E
coil rope~ coil rope~
There is 50' of rope here which could be used for climbing. The rope There is 50' of rope here which could be used for climbing. The rope
@ -240,16 +240,16 @@ appears to be in good shape.
~ ~
#23337 #23337
burnt out torch~ burnt out torch~
a brunt out torch~ a burnt out torch~
A burnt out torch has been left here.~ A burnt out torch has been left here.~
~ ~
1 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 0 a 0 0 0 0 0 0 0
0 0 2 0 0 0 2 0
3 75 0 0 3 75 0 0 0
E E
burned out torch~ burnt out torch~
The torch is in reasonably good shape. You might still be able to get some The torch is in reasonably good shape. You might still be able to get some
light from it, but don's expect it to last long. light from it, but don't expect it to last long.
~ ~
#23340 #23340
red dagger~ red dagger~
@ -258,7 +258,7 @@ A red dagger is here.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
2 2 2 3 2 2 2 3
4 150 0 0 4 150 0 0 0
E E
red dagger~ red dagger~
This weapon is rather extravagant looking. The handle is made from ivory. This weapon is rather extravagant looking. The handle is made from ivory.
@ -276,7 +276,7 @@ A torch is here.~
~ ~
1 a 0 0 0 ao 0 0 0 0 0 0 0 1 a 0 0 0 ao 0 0 0 0 0 0 0
0 0 10 0 0 0 10 0
2 200 0 0 2 200 0 0 0
E E
torch~ torch~
The torch is simple looking. There doesnt appear to be anything special The torch is simple looking. There doesnt appear to be anything special
@ -289,7 +289,7 @@ A mace is lying on the ground.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
1 1 2 11 1 1 2 11
4 900 0 0 4 900 0 0 0
E E
mace~ mace~
The weapon is quite large in size. You notice several large spikes coming The weapon is quite large in size. You notice several large spikes coming
@ -302,7 +302,7 @@ A small dirk has been left here.~
~ ~
5 0 0 0 0 ano 0 0 0 0 0 0 0 5 0 0 0 0 ano 0 0 0 0 0 0 0
2 1 3 14 2 1 3 14
3 500 0 0 3 500 0 0 0
E E
dirk~ dirk~
As you look at the dirk, you notice how small it is. However, it is quite As you look at the dirk, you notice how small it is. However, it is quite
@ -315,7 +315,7 @@ A pair of dragonmail gloves are here.~
~ ~
9 a 0 0 0 aho 0 0 0 0 0 0 0 9 a 0 0 0 aho 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
7 700 0 0 7 700 0 0 0
E E
dragonmail gloves~ dragonmail gloves~
These fine gloves were hand made from the scales of a dragon. They look These fine gloves were hand made from the scales of a dragon. They look
@ -328,7 +328,7 @@ A toy top is here.~
~ ~
8 a 0 0 0 ao 0 0 0 0 0 0 0 8 a 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 125 0 0 2 125 0 0 0
E E
toy top~ toy top~
This is just a simple toy top from a child. You could amuse yourself by This is just a simple toy top from a child. You could amuse yourself by
@ -341,7 +341,7 @@ A large dragonscale backpack has been left here.~
~ ~
15 0 0 0 0 ad 0 0 0 0 0 0 0 15 0 0 0 0 ad 0 0 0 0 0 0 0
250 1 -1 0 250 1 -1 0
5 140 0 0 5 140 0 0 0
E E
dragonscale backpack~ dragonscale backpack~
The pack is considerably large and could carry a lot. It is green and very The pack is considerably large and could carry a lot. It is green and very
@ -354,7 +354,7 @@ A feather is here.~
~ ~
12 0 0 0 0 ao 0 0 0 0 0 0 0 12 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 50 0 0 1 50 0 0 0
E E
feather~ feather~
This is a feather of a hawk. There is nothing special about it. This is a feather of a hawk. There is nothing special about it.
@ -366,7 +366,7 @@ A pair of dragonscale boots is here.~
~ ~
9 0 0 0 0 ago 0 0 0 0 0 0 0 9 0 0 0 0 ago 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
8 850 0 0 8 850 0 0 0
E E
dragonscale boots boot~ dragonscale boots boot~
As you look at the boots, you notice they are in excellent condition. They As you look at the boots, you notice they are in excellent condition. They
@ -380,7 +380,7 @@ A suit of dragonscale armour is here.~
~ ~
9 b 0 0 0 ad 0 0 0 0 0 0 0 9 b 0 0 0 ad 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
10 400 0 0 10 400 0 0 0
E E
dragonscale armour~ dragonscale armour~
The suit of armour is quite large, but would provide excellent protection The suit of armour is quite large, but would provide excellent protection
@ -396,7 +396,7 @@ A dragonscale warhelm is here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
8 150 0 0 8 150 0 0 0
E E
dragonscale warhelm~ dragonscale warhelm~
This is a simple helmet, designed to protect your head in battle. This is a simple helmet, designed to protect your head in battle.
@ -408,7 +408,7 @@ A ruby gem is lying on the ground before you.~
~ ~
8 a 0 0 0 ao 0 0 0 0 0 0 0 8 a 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 600 0 0 1 600 0 0 0
E E
ruby gem~ ruby gem~
The gem reflects off the sun, making a red rainbow in front of you. You The gem reflects off the sun, making a red rainbow in front of you. You

View file

@ -238,7 +238,7 @@ guard belt drow~
by the drow guards in a method only know to them. by the drow guards in a method only know to them.
~ ~
#23919 #23919
a drow guard bracelet~ drow guard bracelet~
a drow bracelet~ a drow bracelet~
A drow guard's bracelet.~ A drow guard's bracelet.~
~ ~

View file

@ -5,7 +5,7 @@ A glinting key of diamond has been left here.~
~ ~
18 cdq 0 0 0 ao 0 0 0 0 0 0 0 18 cdq 0 0 0 ao 0 0 0 0 0 0 0
2500 0 0 0 2500 0 0 0
2 1 0 0 2 1 0 0 0
#2501 #2501
oven black~ oven black~
an oven~ an oven~
@ -13,7 +13,7 @@ an oven~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
1000 5 -1 0 1000 5 -1 0
0 0 0 0 0 0 0 0 0
#2502 #2502
locker~ locker~
a meat locker~ a meat locker~
@ -21,7 +21,7 @@ a meat locker~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
1000 5 -1 0 1000 5 -1 0
0 0 0 0 0 0 0 0 0
E E
locker~ locker~
You just had the horrid thought that a cadaver might be in there. You just had the horrid thought that a cadaver might be in there.
@ -33,7 +33,7 @@ a spice rack~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
50 0 -1 0 50 0 -1 0
10 150 50 0 10 150 50 0 0
#2504 #2504
slice bread traveller~ slice bread traveller~
a slice of traveller's bread~ a slice of traveller's bread~
@ -41,7 +41,7 @@ A slice of traveller's bread is here looking very tasty.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0
1 12 3 0 1 12 3 0 0
#2505 #2505
chunk meat~ chunk meat~
a large chunk of meat~ a large chunk of meat~
@ -49,7 +49,7 @@ A large chunk of meat is here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
24 0 0 1 24 0 0 1
2 20 5 0 2 20 5 0 0
#2506 #2506
sandwich~ sandwich~
a finger sandwich~ a finger sandwich~
@ -57,7 +57,7 @@ A finger sandwich is here.~
~ ~
19 q 0 0 0 a 0 0 0 0 0 0 0 19 q 0 0 0 a 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0
2 15 5 0 2 15 5 0 0
E E
sandwich finger~ sandwich finger~
It would look quite tasty if someone had first removed the fingernails! It would look quite tasty if someone had first removed the fingernails!
@ -69,7 +69,7 @@ A straw broom is here leaning against the wall.~
~ ~
22 d 0 0 0 ao 0 0 0 0 0 0 0 22 d 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 5 600 0 5 5 600 0 0
E E
broom straw~ broom straw~
A magical flying broomstick? Nah! Not here. A magical flying broomstick? Nah! Not here.
@ -81,7 +81,7 @@ A cabinet is here.~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
5000 5 -1 0 5000 5 -1 0
0 0 0 0 0 0 0 0 0
#2509 #2509
bar silver~ bar silver~
a bar of silver~ a bar of silver~
@ -89,7 +89,7 @@ A bar of silver has been left here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1000 500 0 10 1000 500 0 0
#2510 #2510
bar gold~ bar gold~
a bar of gold~ a bar of gold~
@ -97,7 +97,7 @@ A bar of gold has been left here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
11 200 75 0 11 200 75 0 0
#2511 #2511
bar mithril~ bar mithril~
a bar of mithril~ a bar of mithril~
@ -105,7 +105,7 @@ A bar of mithril has been left here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
12 300 95 0 12 300 95 0 0
#2512 #2512
bar adamantite~ bar adamantite~
a bar of adamantite~ a bar of adamantite~
@ -113,7 +113,7 @@ A bar of adamantite has been left here.~
~ ~
8 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
15 500 100 0 15 500 100 0 0
#2513 #2513
hammer mithril~ hammer mithril~
a mithril hammer~ a mithril hammer~
@ -121,7 +121,7 @@ A mithril hammer has been left here~
~ ~
5 g 0 0 0 an 0 0 0 0 0 0 0 5 g 0 0 0 an 0 0 0 0 0 0 0
0 2 6 7 0 2 6 7
19 1000 100 0 19 1000 100 0 0
A A
18 2 18 2
A A
@ -133,7 +133,7 @@ A chest is here.~
~ ~
15 a 0 0 0 0 0 0 0 0 0 0 0 15 a 0 0 0 0 0 0 0 0 0 0 0
5000 15 1316 0 5000 15 1316 0
0 0 0 0 0 0 0 0 0
#2515 #2515
key~ key~
a small key~ a small key~
@ -141,7 +141,7 @@ A small key has been left here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#2516 #2516
long sword~ long sword~
a long sword~ a long sword~
@ -149,7 +149,7 @@ A long sword has been left here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 8 3 0 1 8 3
8 1000 100 0 8 1000 100 0 0
A A
18 1 18 1
A A
@ -161,7 +161,7 @@ A finely crafted dagger made of silver is on the ground here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 3 3 11 0 3 3 11
5 150 120 0 5 150 120 0 0
A A
18 2 18 2
A A
@ -173,7 +173,7 @@ A curved scimitar is here in a jewel-covered sheath.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 7 3 0 2 7 3
10 175 19 0 10 175 19 0 0
A A
13 3 13 3
#2519 #2519
@ -183,7 +183,7 @@ A wooden staff is against the wall here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 1 4 8 0 1 4 8
6 10 5 0 6 10 5 0 0
#2520 #2520
cabinet silver~ cabinet silver~
a silver chased cabinet~ a silver chased cabinet~
@ -191,7 +191,7 @@ A large cabinet with a silver finish is here.~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
5000 15 2523 0 5000 15 2523 0
0 0 0 0 0 0 0 0 0
#2521 #2521
cabinet silver~ cabinet silver~
a silver chased cabinet~ a silver chased cabinet~
@ -199,7 +199,7 @@ A large cabinet with a silver finish is here.~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
5000 15 2523 0 5000 15 2523 0
0 0 0 0 0 0 0 0 0
#2522 #2522
key old~ key old~
an old key~ an old key~
@ -207,7 +207,7 @@ An old key is here~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#2523 #2523
key silvery~ key silvery~
a silvery key~ a silvery key~
@ -215,7 +215,7 @@ A silvery key has been left here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#2524 #2524
key silvery~ key silvery~
a silvery key~ a silvery key~
@ -223,7 +223,7 @@ A silvery key has been left here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#2525 #2525
staff red white~ staff red white~
a red and white staff~ a red and white staff~
@ -231,7 +231,7 @@ A red and white staff is leaning against the wall here~
~ ~
4 0 0 0 0 ao 0 0 0 0 0 0 0 4 0 0 0 0 ao 0 0 0 0 0 0 0
20 3 3 28 20 3 3 28
8 550 50 0 8 550 50 0 0
#2526 #2526
staff burnt~ staff burnt~
a burnt staff~ a burnt staff~
@ -239,7 +239,7 @@ A burnt staff is leaning against the wall here.~
~ ~
4 0 0 0 0 ao 0 0 0 0 0 0 0 4 0 0 0 0 ao 0 0 0 0 0 0 0
20 4 4 4 20 4 4 4
6 900 60 0 6 900 60 0 0
#2527 #2527
rod black~ rod black~
a black rod~ a black rod~
@ -247,7 +247,7 @@ A black rod has been left here.~
~ ~
3 0 0 0 0 ao 0 0 0 0 0 0 0 3 0 0 0 0 ao 0 0 0 0 0 0 0
20 3 3 22 20 3 3 22
4 800 200 0 4 800 200 0 0
#2528 #2528
stick wooden wand~ stick wooden wand~
a wooden stick~ a wooden stick~
@ -255,7 +255,7 @@ A wooden stick is here~
~ ~
3 0 0 0 0 ao 0 0 0 0 0 0 0 3 0 0 0 0 ao 0 0 0 0 0 0 0
20 10 10 3 20 10 10 3
4 600 60 0 4 600 60 0 0
#2529 #2529
wand metal~ wand metal~
a metal wand~ a metal wand~
@ -263,7 +263,7 @@ A metal wand is here.~
~ ~
3 0 0 0 0 ao 0 0 0 0 0 0 0 3 0 0 0 0 ao 0 0 0 0 0 0 0
20 20 4 25 20 20 4 25
5 800 350 0 5 800 350 0 0
#2530 #2530
cauldron black~ cauldron black~
a black cauldron~ a black cauldron~
@ -271,7 +271,7 @@ A large black cauldron is here bubbling.~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
1000 0 -1 0 1000 0 -1 0
0 0 0 0 0 0 0 0 0
#2531 #2531
wings bat~ wings bat~
a small pair of bat wings~ a small pair of bat wings~
@ -279,7 +279,7 @@ A small pair of bat wings is here.~
~ ~
13 0 0 0 0 a 0 0 0 0 0 0 0 13 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 1 0 2 1 1 0 0
#2532 #2532
eyeball eye~ eyeball eye~
an eyeball~ an eyeball~
@ -287,7 +287,7 @@ An eyeball has been left here~
~ ~
13 0 0 0 0 ao 0 0 0 0 0 0 0 13 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 1 0 1 1 1 0 0
#2533 #2533
book tome~ book tome~
the book of magic~ the book of magic~
@ -295,7 +295,7 @@ An enormous book is lying open here~
~ ~
15 ag 0 0 0 0 0 0 0 0 0 0 0 15 ag 0 0 0 0 0 0 0 0 0 0 0
500 0 -1 0 500 0 -1 0
0 0 0 0 0 0 0 0 0
#2534 #2534
spectacles glasses~ spectacles glasses~
a pair of spectacles~ a pair of spectacles~
@ -303,7 +303,7 @@ A pair of wire-rimmed spectacles has been left here.~
~ ~
9 g 0 0 0 ae 0 0 0 0 0 0 0 9 g 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 1000 500 0 4 1000 500 0 0
A A
3 1 3 1
A A
@ -315,7 +315,7 @@ A golden altar stands here.~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
1000 5 -1 0 1000 5 -1 0
0 0 0 0 0 0 0 0 0
#2536 #2536
medallion heart~ medallion heart~
a heart shaped medallion~ a heart shaped medallion~
@ -323,7 +323,7 @@ A heart shaped medallion is here.~
~ ~
9 bdei 0 0 0 ac 0 0 0 0 0 0 0 9 bdei 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1000 100 0 3 1000 100 0 0
A A
4 2 4 2
A A
@ -335,7 +335,7 @@ A large chest is here.~
~ ~
15 ag 0 0 0 0 0 0 0 0 0 0 0 15 ag 0 0 0 0 0 0 0 0 0 0 0
2000 15 2538 0 2000 15 2538 0
0 0 0 0 0 0 0 0 0
#2538 #2538
key intricate~ key intricate~
an intricately carved key~ an intricately carved key~
@ -343,17 +343,17 @@ An intricately carved key has been left here.~
~ ~
18 acdgq 0 0 0 ao 0 0 0 0 0 0 0 18 acdgq 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
A A
24 -1 24 -1
#2539 #2539
a pile of coins~ pile coins~
a pile of coins is here~ a pile of coins is here~
A pile of coins is here.~ A pile of coins is here.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
235 0 0 0 235 0 0 0
23 235 0 0 23 235 0 0 0
#2540 #2540
cloak brown~ cloak brown~
a brown cloak~ a brown cloak~
@ -361,7 +361,7 @@ A travel worn cloak has carelessly been left here.~
~ ~
9 0 0 0 0 ac 0 0 0 0 0 0 0 9 0 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 200 25 0 5 200 25 0 0
A A
17 -5 17 -5
A A
@ -373,7 +373,7 @@ Some multicolored cloth is on the ground here~
~ ~
9 g 0 0 0 ak 0 0 0 0 0 0 0 9 g 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 150 50 0 4 150 50 0 0
A A
2 2 2 2
A A
@ -385,7 +385,7 @@ A pair of old boots is here, they look very comfortable.~
~ ~
9 g 0 0 0 ag 0 0 0 0 0 0 0 9 g 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 350 90 0 2 350 90 0 0
A A
14 15 14 15
#2543 #2543
@ -395,7 +395,7 @@ A small seashell has been left here.~
~ ~
22 g 0 0 0 ab 0 0 0 0 0 0 0 22 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 650 110 0 2 650 110 0 0
#2544 #2544
backpack leather~ backpack leather~
a leather backpack~ a leather backpack~
@ -403,7 +403,7 @@ A leather backpack is here.~
~ ~
15 0 0 0 0 ak 0 0 0 0 0 0 0 15 0 0 0 0 ak 0 0 0 0 0 0 0
750 0 -1 0 750 0 -1 0
9 750 50 0 9 750 50 0 0
#2545 #2545
cup brew herbal tea~ cup brew herbal tea~
a herbal brew~ a herbal brew~
@ -411,7 +411,7 @@ A herbal brew is here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
5 5 11 1 5 5 11 1
10 11 5 0 10 11 5 0 0
#2546 #2546
waybread~ waybread~
a waybread~ a waybread~
@ -419,7 +419,7 @@ A loaf of waybread has been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0
3 65 5 0 3 65 5 0 0
#2547 #2547
cleaver~ cleaver~
a meat cleaver~ a meat cleaver~
@ -427,7 +427,7 @@ A meat cleaver is sticking in the wall here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 3 4 1 0 3 4 1
8 600 100 0 8 600 100 0 0
#2548 #2548
shackles chain~ shackles chain~
some chain shackles~ some chain shackles~
@ -435,7 +435,7 @@ Some chain shackles have been discarded here~
~ ~
13 gh 0 0 0 al 0 0 0 0 0 0 0 13 gh 0 0 0 al 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
15 750 1000 0 15 750 1000 0 0
A A
12 -50 12 -50
A A
@ -447,7 +447,7 @@ A long dagger that seems to be made of silver is here.~
~ ~
5 g 0 0 0 an 0 0 0 0 0 0 0 5 g 0 0 0 an 0 0 0 0 0 0 0
0 2 4 11 0 2 4 11
5 120 50 0 5 120 50 0 0
A A
18 1 18 1
#2550 #2550
@ -457,7 +457,7 @@ A scroll is here.~
~ ~
2 0 0 0 0 ao 0 0 0 0 0 0 0 2 0 0 0 0 ao 0 0 0 0 0 0 0
21 4 17 38 21 4 17 38
5 300 100 0 5 300 100 0 0
#2551 #2551
scroll bound~ scroll bound~
a bound scroll~ a bound scroll~
@ -465,7 +465,7 @@ A bound scroll is here blowing in the breeze.~
~ ~
2 g 0 0 0 ao 0 0 0 0 0 0 0 2 g 0 0 0 ao 0 0 0 0 0 0 0
16 1 2 34 16 1 2 34
3 950 300 0 3 950 300 0 0
A A
17 -6 17 -6
#2552 #2552
@ -475,7 +475,7 @@ A long cylindrical tube is rolling around here.~
~ ~
15 g 0 0 0 a 0 0 0 0 0 0 0 15 g 0 0 0 a 0 0 0 0 0 0 0
100 5 -1 0 100 5 -1 0
8 500 50 0 8 500 50 0 0
#2553 #2553
scroll old~ scroll old~
an old scroll~ an old scroll~
@ -483,7 +483,7 @@ An old scroll has been left here.~
~ ~
2 0 0 0 0 ao 0 0 0 0 0 0 0 2 0 0 0 0 ao 0 0 0 0 0 0 0
10 12 -1 -1 10 12 -1 -1
2 500 100 0 2 500 100 0 0
#2554 #2554
scroll blue~ scroll blue~
a scroll written on blue paper~ a scroll written on blue paper~
@ -491,7 +491,7 @@ A blue scroll has been left here.~
~ ~
2 g 0 0 0 ao 0 0 0 0 0 0 0 2 g 0 0 0 ao 0 0 0 0 0 0 0
24 24 -1 -1 24 24 -1 -1
5 200 150 0 5 200 150 0 0
#2555 #2555
pouch leather~ pouch leather~
a leather pouch~ a leather pouch~
@ -499,7 +499,7 @@ A leather pouch is on the ground here.~
~ ~
15 g 0 0 0 ao 0 0 0 0 0 0 0 15 g 0 0 0 ao 0 0 0 0 0 0 0
150 0 -1 0 150 0 -1 0
2 175 5 0 2 175 5 0 0
#2556 #2556
spoon silver~ spoon silver~
a silver stirring spoon~ a silver stirring spoon~
@ -507,7 +507,7 @@ A silver stirring spoon has been left here.~
~ ~
12 g 0 0 0 ao 0 0 0 0 0 0 0 12 g 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 565 90 0 1 565 90 0 0
A A
24 -1 24 -1
#2557 #2557
@ -517,7 +517,7 @@ A blue potion is here.~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
24 27 27 27 24 27 27 27
2 900 50 0 2 900 50 0 0
#2558 #2558
potion red~ potion red~
a bright red potion~ a bright red potion~
@ -525,7 +525,7 @@ A bright red potion is here.~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
15 15 -1 -1 15 15 -1 -1
2 150 50 0 2 150 50 0 0
#2559 #2559
potion green~ potion green~
a green potion~ a green potion~
@ -533,7 +533,7 @@ A green potion is here.~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
20 4 2 14 20 4 2 14
2 150 15 0 2 150 15 0 0
#2560 #2560
potion effervescent~ potion effervescent~
an effervescent potion~ an effervescent potion~
@ -541,7 +541,7 @@ An effervescent potion is bubbling away here~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
16 18 19 20 16 18 19 20
2 1000 150 0 2 1000 150 0 0
E E
potion effervescent~ potion effervescent~
Ahh! Schwepes Sparkling Soda a refreshing drink. Ahh! Schwepes Sparkling Soda a refreshing drink.
@ -553,7 +553,7 @@ A milky white potion is here.~
~ ~
10 0 0 0 0 ao 0 0 0 0 0 0 0 10 0 0 0 0 ao 0 0 0 0 0 0 0
14 42 -1 -1 14 42 -1 -1
2 750 50 0 2 750 50 0 0
#2562 #2562
staff black~ staff black~
a black staff~ a black staff~
@ -561,7 +561,7 @@ A black staff is leaning against the wall here.~
~ ~
4 g 0 0 0 ao 0 0 0 0 0 0 0 4 g 0 0 0 ao 0 0 0 0 0 0 0
18 2 2 2 18 2 2 2
5 500 50 0 5 500 50 0 0
#2563 #2563
flute golden~ flute golden~
a golden flute~ a golden flute~
@ -569,7 +569,7 @@ A golden flute has been left here.~
~ ~
4 fg 0 0 0 ao 0 0 0 0 0 0 0 4 fg 0 0 0 ao 0 0 0 0 0 0 0
22 1 1 7 22 1 1 7
4 150 50 0 4 150 50 0 0
A A
3 -5 3 -5
#2564 #2564
@ -579,7 +579,7 @@ A small figurine in the shape of a humanoid is standing here.~
~ ~
4 g 0 0 0 ao 0 0 0 0 0 0 0 4 g 0 0 0 ao 0 0 0 0 0 0 0
21 10 10 32 21 10 10 32
4 600 65 0 4 600 65 0 0
#2565 #2565
belt holster~ belt holster~
a holstered belt~ a holstered belt~
@ -587,7 +587,7 @@ A holstered belt is here.~
~ ~
15 0 0 0 0 al 0 0 0 0 0 0 0 15 0 0 0 0 al 0 0 0 0 0 0 0
20 0 -1 0 20 0 -1 0
4 290 29 0 4 290 29 0 0
#2566 #2566
wand~ wand~
a blackened wand~ a blackened wand~
@ -595,7 +595,7 @@ A blackened wand is here.~
~ ~
3 g 0 0 0 ao 0 0 0 0 0 0 0 3 g 0 0 0 ao 0 0 0 0 0 0 0
17 5 1 26 17 5 1 26
4 250 50 0 4 250 50 0 0
#2567 #2567
chisel runed~ chisel runed~
a runed chisel~ a runed chisel~
@ -603,7 +603,7 @@ A runed chisel is here.~
~ ~
5 ag 0 0 0 an 0 0 0 0 0 0 0 5 ag 0 0 0 an 0 0 0 0 0 0 0
0 2 3 11 0 2 3 11
6 150 50 0 6 150 50 0 0
A A
2 1 2 1
#2568 #2568
@ -613,7 +613,7 @@ A beltpouch is here.~
~ ~
15 0 0 0 0 al 0 0 0 0 0 0 0 15 0 0 0 0 al 0 0 0 0 0 0 0
50 0 -1 0 50 0 -1 0
5 750 50 0 5 750 50 0 0
#2569 #2569
dust~ dust~
some sparkling dust~ some sparkling dust~
@ -621,7 +621,7 @@ Some sparkling dust is in a pile here.~
~ ~
4 0 0 0 0 ao 0 0 0 0 0 0 0 4 0 0 0 0 ao 0 0 0 0 0 0 0
20 1 1 38 20 1 1 38
2 1000 150 0 2 1000 150 0 0
#2570 #2570
cowl dark~ cowl dark~
a dark cowl~ a dark cowl~
@ -629,7 +629,7 @@ A dark cowl is here.~
~ ~
9 abgj 0 0 0 ac 0 0 0 0 0 0 0 9 abgj 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 120 40 0 5 120 40 0 0
A A
17 -8 17 -8
A A
@ -641,7 +641,7 @@ An ashen wand is here~
~ ~
3 j 0 0 0 ao 0 0 0 0 0 0 0 3 j 0 0 0 ao 0 0 0 0 0 0 0
20 4 4 5 20 4 4 5
4 200 60 0 4 200 60 0 0
#2572 #2572
club spiked~ club spiked~
a huge spiked club~ a huge spiked club~
@ -649,7 +649,7 @@ A huge spiked club has been left here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 3 5 8 0 3 5 8
29 750 200 0 29 750 200 0 0
#2573 #2573
robe grey~ robe grey~
a grey robe~ a grey robe~
@ -657,7 +657,7 @@ A pile of grey cloth has been left here.~
~ ~
15 gjk 0 0 0 ak 0 0 0 0 0 0 0 15 gjk 0 0 0 ak 0 0 0 0 0 0 0
50 0 -1 0 50 0 -1 0
8 500 75 0 8 500 75 0 0
A A
17 -9 17 -9
A A
@ -669,7 +669,7 @@ A glinting hoop of silvery metal is here.~
~ ~
9 gjk 0 0 0 am 0 0 0 0 0 0 0 9 gjk 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 500 50 0 5 500 50 0 0
A A
17 -5 17 -5
#2575 #2575
@ -679,7 +679,7 @@ A pile of grey cloth has been left here.~
~ ~
9 gjk 0 0 0 ac 0 0 0 0 0 0 0 9 gjk 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
7 120 12 0 7 120 12 0 0
A A
17 -10 17 -10
A A
@ -691,7 +691,7 @@ A grey piece of wood shod in iron has been left here.~
~ ~
5 gjk 0 0 0 an 0 0 0 0 0 0 0 5 gjk 0 0 0 an 0 0 0 0 0 0 0
0 2 7 8 0 2 7 8
7 900 300 0 7 900 300 0 0
A A
18 3 18 3
#2577 #2577
@ -701,7 +701,7 @@ A small clear cube is sitting here.~
~ ~
9 ag 0 0 0 ao 0 0 0 0 0 0 0 9 ag 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 500 100 0 5 500 100 0 0
A A
17 -5 17 -5
#2578 #2578
@ -711,7 +711,7 @@ A pile of black cloth is on the ground here.~
~ ~
15 gjl 0 0 0 ak 0 0 0 0 0 0 0 15 gjl 0 0 0 ak 0 0 0 0 0 0 0
50 0 -1 0 50 0 -1 0
8 500 75 0 8 500 75 0 0
A A
17 -9 17 -9
A A
@ -723,7 +723,7 @@ A hoop of black onyx is here.~
~ ~
9 gjl 0 0 0 am 0 0 0 0 0 0 0 9 gjl 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 850 85 0 6 850 85 0 0
A A
19 2 19 2
#2580 #2580
@ -733,7 +733,7 @@ A pile of black cloth is on the ground here.~
~ ~
9 gjl 0 0 0 ac 0 0 0 0 0 0 0 9 gjl 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
8 900 95 0 8 900 95 0 0
A A
17 -10 17 -10
A A
@ -745,7 +745,7 @@ A piece of black glass is here.~
~ ~
5 gjl 0 0 0 an 0 0 0 0 0 0 0 5 gjl 0 0 0 an 0 0 0 0 0 0 0
0 2 7 1 0 2 7 1
8 120 20 0 8 120 20 0 0
A A
19 3 19 3
#2582 #2582
@ -755,7 +755,7 @@ A pile of white cloth is on the ground here.~
~ ~
15 gkl 0 0 0 ak 0 0 0 0 0 0 0 15 gkl 0 0 0 ak 0 0 0 0 0 0 0
50 0 -1 0 50 0 -1 0
7 750 75 0 7 750 75 0 0
A A
17 -9 17 -9
A A
@ -767,7 +767,7 @@ A hoop of silvery metal is here.~
~ ~
9 gkl 0 0 0 am 0 0 0 0 0 0 0 9 gkl 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 500 100 0 5 500 100 0 0
A A
18 2 18 2
#2584 #2584
@ -777,7 +777,7 @@ A pile of white cloth is on the ground here.~
~ ~
9 gikl 0 0 0 ac 0 0 0 0 0 0 0 9 gikl 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
7 900 150 0 7 900 150 0 0
A A
17 -10 17 -10
A A
@ -789,7 +789,7 @@ An ivory hilted dagger has been left here~
~ ~
5 gikl 0 0 0 an 0 0 0 0 0 0 0 5 gikl 0 0 0 an 0 0 0 0 0 0 0
0 2 6 11 0 2 6 11
8 120 15 0 8 120 15 0 0
A A
18 1 18 1
A A
@ -801,7 +801,7 @@ A small spiked collar is here.~
~ ~
9 g 0 0 0 ac 0 0 0 0 0 0 0 9 g 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
9 100 50 0 9 100 50 0 0
A A
17 -2 17 -2
A A
@ -813,7 +813,7 @@ A multi-colored pile of cloth is here.~
~ ~
15 ag 0 0 0 ac 0 0 0 0 0 0 0 15 ag 0 0 0 ac 0 0 0 0 0 0 0
100 0 -1 0 100 0 -1 0
8 250 55 0 8 250 55 0 0
A A
17 -10 17 -10
A A
@ -825,7 +825,7 @@ A small ring with a green gemstone is here.~
~ ~
9 g 0 0 0 ab 0 0 0 0 0 0 0 9 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 500 100 0 5 500 100 0 0
A A
12 20 12 20
#2589 #2589
@ -835,7 +835,7 @@ A beautifully crafted hoop of emerald is here.~
~ ~
9 g 0 0 0 am 0 0 0 0 0 0 0 9 g 0 0 0 am 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 300 35 0 5 300 35 0 0
A A
17 -5 17 -5
A A
@ -847,7 +847,7 @@ A large clear crystal cube is here.~
~ ~
9 ag 0 0 0 ao 0 0 0 0 0 0 0 9 ag 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 200 20 0 6 200 20 0 0
A A
17 -10 17 -10
A A
@ -859,7 +859,7 @@ A wavy bladed knife made of ebony is here.~
~ ~
5 g 0 0 0 an 0 0 0 0 0 0 0 5 g 0 0 0 an 0 0 0 0 0 0 0
0 3 4 11 0 3 4 11
9 600 50 0 9 600 50 0 0
A A
2 2 2 2
A A
@ -871,7 +871,7 @@ Some green dragon scales which have been sewn together are here.~
~ ~
9 g 0 0 0 ad 0 0 0 0 0 0 0 9 g 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
9 1000 100 0 9 1000 100 0 0
E E
green scale shirt~ green scale shirt~
This Green dragon scale shirt was made from a poor unfortunate green dragon. This Green dragon scale shirt was made from a poor unfortunate green dragon.
@ -888,7 +888,7 @@ A key made of a strange grey metal has been left here.~
~ ~
18 cdq 0 0 0 ao 0 0 0 0 0 0 0 18 cdq 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 0 0 2 1 0 0 0
#2594 #2594
key black obsidian~ key black obsidian~
a black key~ a black key~
@ -896,7 +896,7 @@ A key made of black obsidian has been left here.~
~ ~
18 cdq 0 0 0 ao 0 0 0 0 0 0 0 18 cdq 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 0 0 2 1 0 0 0
#2595 #2595
key white ivory~ key white ivory~
a white key~ a white key~
@ -904,5 +904,5 @@ A key made of white ivory has been left here.~
~ ~
18 cdq 0 0 0 ao 0 0 0 0 0 0 0 18 cdq 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 1 0 0 2 1 0 0 0
$~ $~

View file

@ -1,11 +1,11 @@
#25404 #25404
armour lieutenant silver chain mesh~ armor lieutenant silver chain mesh~
the lieutenant's armour~ the lieutenant's armor~
Some armour made of silver chain mesh lies here.~ Some armor made of silver chain mesh lies here.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
30 700 0 30 30 700 0 30 0
E E
armour~ armour~
It look well-used and well worn by its previous owner. The mesh is turned It look well-used and well worn by its previous owner. The mesh is turned
@ -21,16 +21,16 @@ A golden locket lies here.~
~ ~
9 agk 0 0 0 ac 0 0 0 0 0 0 0 9 agk 0 0 0 ac 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
6 450 0 20 6 450 0 20 0
E
locket~
It is engraved with a line of text etched in fine writing.
~
E E
text~ text~
To my darling daughter Penelope for her 16th birthday. Much love, Arnold - To my darling daughter Penelope for her 16th birthday. Much love, Arnold -
Lord of Jareth. Lord of Jareth.
~ ~
E
locket~
It is engraved with a line of text etched in fine writing.
~
A A
4 2 4 2
A A
@ -42,7 +42,7 @@ A fishtail dagger lays here.~
~ ~
5 amn 0 0 0 an 0 0 0 0 0 0 0 5 amn 0 0 0 an 0 0 0 0 0 0 0
1 2 7 11 1 2 7 11
12 10 0 10 12 10 0 10 0
A A
1 1 1 1
A A
@ -54,7 +54,7 @@ Some armor made from leather scraps is here.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
18 10 0 5 18 10 0 5 0
#25409 #25409
peanut butter pickle sandwich~ peanut butter pickle sandwich~
a peanut butter and pickle sandwich~ a peanut butter and pickle sandwich~
@ -62,7 +62,7 @@ A peanut butter and pickle sandwich lies in the dust here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
3 2 0 0 3 2 0 0 0
#25412 #25412
mordecai's robe~ mordecai's robe~
Mordecai's Robe~ Mordecai's Robe~
@ -70,7 +70,7 @@ Mordecai's Robe lies here.~
~ ~
9 ij 0 0 0 ak 0 0 0 0 0 0 0 9 ij 0 0 0 ak 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0
20 850 0 31 20 850 0 20 0
E E
robe~ robe~
It is a long, black robe with a flowing cape. It is jet black with a thin It is a long, black robe with a flowing cape. It is jet black with a thin
@ -88,7 +88,7 @@ A scrumptous looking chicken drumstick lies here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
3 5 0 0 3 5 0 0 0
#25414 #25414
key bamboo~ key bamboo~
the Bamboo Key~ the Bamboo Key~
@ -96,7 +96,7 @@ There is a bamboo key lying here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
3600 0 0 0 3600 0 0 0
1 1000 0 0 1 1000 0 0 0
#25415 #25415
key skull~ key skull~
the skull-shaped key~ the skull-shaped key~
@ -104,7 +104,7 @@ There is a skull-shaped key lying here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
3652 0 0 0 3652 0 0 0
1 1000 0 0 1 1000 0 0 0
#25416 #25416
coins gold stash~ coins gold stash~
Mordecai's Stash~ Mordecai's Stash~
@ -112,7 +112,7 @@ Mordecai's stash has been left here.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
1000 0 0 0 1000 0 0 0
10 1 0 0 10 1 0 0 0
#25417 #25417
key dull gray~ key dull gray~
the dull grey key~ the dull grey key~
@ -120,7 +120,7 @@ A dull grey key has been left here.~
~ ~
18 cdq 0 0 0 a 0 0 0 0 0 0 0 18 cdq 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1 0 0 10 1 0 0 0
#25418 #25418
hole~ hole~
a hole~ a hole~
@ -128,7 +128,7 @@ a hole~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
100 0 -1 0 100 0 -1 0
0 0 0 0 0 0 0 0 0
E E
hole~ hole~
It is a putrid, rotting, grub-infested mud hole in the ground that stinks It is a putrid, rotting, grub-infested mud hole in the ground that stinks
@ -141,5 +141,5 @@ A cob, stipped of its corn is here.~
~ ~
4 q 0 0 0 a 0 0 0 0 0 0 0 4 q 0 0 0 a 0 0 0 0 0 0 0
4 1 1 17 4 1 1 17
1 1 0 1 1 1 0 1 0
$~ $~

View file

@ -45,7 +45,7 @@ A beautiful gown has been left here.~
~ ~
9 b 0 0 0 ak 0 0 0 0 0 0 0 9 b 0 0 0 ak 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0
10 1 0 40 0 10 1 0 25 0
A A
13 25 13 25
A A
@ -57,7 +57,7 @@ A strange trinket of some sort has been left here.~
~ ~
12 a 0 0 0 ao 0 0 0 0 0 0 0 12 a 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1 0 35 0 10 1 0 20 0
A A
17 -3 17 -3
A A
@ -79,7 +79,7 @@ A shimmering crown has been dropped here.~
~ ~
11 a 0 0 0 ae 0 0 0 0 0 0 0 11 a 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 1 0 40 0 10 1 0 25 0
A A
17 -6 17 -6
A A
@ -93,7 +93,7 @@ A molded fist made of an unknown material has been left here.~
~ ~
5 ajmop 0 0 0 an 0 0 0 0 0 0 0 5 ajmop 0 0 0 an 0 0 0 0 0 0 0
3 5 7 7 3 5 7 7
8 1 0 45 0 8 1 0 30 0
A A
18 2 18 2
A A
@ -145,7 +145,7 @@ A ring with a teardrop insignia has been left here.~
~ ~
11 ajmn 0 0 0 ab 0 0 0 0 0 0 0 11 ajmn 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 1 0 40 0 5 1 0 25 0
A A
18 2 18 2
A A
@ -171,14 +171,14 @@ A fine jacket has been left here.~
10 0 0 0 10 0 0 0
8 800 0 20 0 8 800 0 20 0
E E
buttons~
The heavy buttons are engraved with small anchors.
~
E
stately jacket~ stately jacket~
The dark jacket is really quite nice. The material is smooth and clean. The dark jacket is really quite nice. The material is smooth and clean.
Heavy metal buttons are sewn in a straight line from top to bottom. Heavy metal buttons are sewn in a straight line from top to bottom.
~ ~
E
buttons~
The heavy buttons are engraved with small anchors.
~
A A
23 2 23 2
#26415 #26415

View file

@ -20,16 +20,16 @@ A glistening black axe is lying here.~
2 2 6 3 2 2 6 3
5 100 0 5 0 5 100 0 5 0
E E
evil runes~
The runes are unreadable but unmistakably Khan-li in origin, testifying to
the evil magic bestowed upon this weapon.
~
E
blackened axe black glistening~ blackened axe black glistening~
This incredibly sharp axe looks to be made of some normal metal which has This incredibly sharp axe looks to be made of some normal metal which has
then been blackened with magic. Only the handle appears naturally dark, carved then been blackened with magic. Only the handle appears naturally dark, carved
out of glistening obsidian and inscribed with evil runes. out of glistening obsidian and inscribed with evil runes.
~ ~
E
evil runes~
The runes are unreadable but unmistakably Khan-li in origin, testifying to
the evil magic bestowed upon this weapon.
~
A A
1 2 1 2
A A
@ -52,7 +52,7 @@ but does not look otherwise contaminated.
#2703 #2703
phosphorescent mushroom fungi fungus~ phosphorescent mushroom fungi fungus~
@Ga phosphorescent mushroom@n~ @Ga phosphorescent mushroom@n~
@GA phosphorescent mushroom@g grows here, glowing faintly.~ @GA phosphorescent mushroom@g grows here, glowing faintly.@n~
~ ~
1 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
@ -100,39 +100,39 @@ A ragged book has been left here.~
0 0 0 0 0 0 0 0
5 1 0 0 0 5 1 0 0 0
E E
1~ ragged diary~
@G This dark leather book is almost falling apart, although there appears to be
@gEntry 1@n very little written inside it. The word gPRIVATE n has been carefully carved
I have lost all interest in keeping this diary. Since the sorceress has into the cover.
taken over, life has not been worth writing about. I shall instead record
anything I observe that may aid in her demise, though it will mean my death (type look 1, 2, or 3 to view pages)
should this book be found.
~
E
2~
@G
@gEntry 2@n
Someone came to help us today, he told me he knew how to destroy the
sorceress once and for all. I thought he would be the one to succeed but he
was killed by the toothy one. Now the abominable creature has holed itself
into a cave from which there is no return... or so it is claimed.
~ ~
E E
3~ 3~
@G G
@gEntry 3@n gEntry 3 n
Somehow I fear this may be my last entry. I have been recruited, along with Somehow I fear this may be my last entry. I have been recruited, along with
several others for a secret task by the sorceress' evil bird. What the task is several others for a secret task by the sorceress' evil bird. What the task is
I do not yet know, but I know that the sorceress has a particular way of I do not yet know, but I know that the sorceress has a particular way of
keeping her secrets, and it does not involve the survival of witnesses. keeping her secrets, and it does not involve the survival of witnesses.
~ ~
E E
ragged diary~ 2~
This dark leather book is almost falling apart, although there appears to be G
very little written inside it. The word @gPRIVATE@n has been carefully carved gEntry 2 n
into the cover. Someone came to help us today, he told me he knew how to destroy the
sorceress once and for all. I thought he would be the one to succeed but he
(type look 1, 2, or 3 to view pages) was killed by the toothy one. Now the abominable creature has holed itself
into a cave from which there is no return... or so it is claimed.
~
E
1~
G
gEntry 1 n
I have lost all interest in keeping this diary. Since the sorceress has
taken over, life has not been worth writing about. I shall instead record
anything I observe that may aid in her demise, though it will mean my death
should this book be found.
~ ~
#2707 #2707
carcass stone~ carcass stone~
@ -239,7 +239,7 @@ A leathery pouch is lying here.~
15 50 0 1 0 15 50 0 1 0
E E
leathery water pouch~ leathery water pouch~
Apparantly made for holding water, this tan-coloured leather has been Apparently made for holding water, this tan-coloured leather has been
treated with some form of sticky resin, making it relatively leak-proof. treated with some form of sticky resin, making it relatively leak-proof.
~ ~
#2715 #2715
@ -300,15 +300,15 @@ A mouldy puddle stagnates in the corner.~
50 5 -1 0 50 5 -1 0
0 0 0 0 0 0 0 0 0 0
E E
loose floorboards~
These floorboards look a little loose, as though they have been pried open
and set carefully back into place.
~
E
mouldy puddle~ mouldy puddle~
This looks like it may have once been water, but has turned into a greenish This looks like it may have once been water, but has turned into a greenish
glob of undrinkable slime from the influence of mould and various fungi. glob of undrinkable slime from the influence of mould and various fungi.
~ ~
E
loose floorboards~
These floorboards look a little loose, as though they have been pried open
and set carefully back into place.
~
#2721 #2721
white bone key~ white bone key~
a white bone key~ a white bone key~
@ -352,9 +352,9 @@ and are chillingly life-like. Mostly in the closed position, from time to time
they open as if by accident. they open as if by accident.
~ ~
#2724 #2724
firey spine~ fiery spine~
a @Rfirey spine@n~ a @Rfiery spine@n~
A @Rfirey spine@n lies here.~ A @Rfiery spine@n lies here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
2 3 9 14 2 3 9 14
@ -376,7 +376,7 @@ The massive stone skull of a dragon sits ominously on the altar.~
E E
massive stone dragon skull~ massive stone dragon skull~
This enormous stone skull appears to have come from an actual dragon corpse. This enormous stone skull appears to have come from an actual dragon corpse.
Apparantly once made of bone, it has long since petrified into smooth stone. Apparently once made of bone, it has long since petrified into smooth stone.
Long jagged teeth frame the slightly open jaw, and the two immense eye sockets Long jagged teeth frame the slightly open jaw, and the two immense eye sockets
are empty, filled with an unnatural darkness. are empty, filled with an unnatural darkness.
~ ~
@ -715,7 +715,7 @@ A tiny opal lies here, attached to a fragile gold chain.~
E E
tiny opal pendant gold chain~ tiny opal pendant gold chain~
A tiny fire opal lies embedded in a delicate circle of gold, its smooth white A tiny fire opal lies embedded in a delicate circle of gold, its smooth white
surface flecked with brilliat shades of scarlet and crimson. A slight glow surface flecked with brilliant shades of scarlet and crimson. A slight glow
seems to come from it as though some inner source of light is shining through, a seems to come from it as though some inner source of light is shining through, a
fragile gold chain trailing from the tip of its gold setting. fragile gold chain trailing from the tip of its gold setting.
~ ~
@ -778,7 +778,7 @@ A dusty white vest lies forgotten here.~
E E
dusty white vest~ dusty white vest~
This simple, loose-fitting vest is made of comfortable breathable material, This simple, loose-fitting vest is made of comfortable breathable material,
well-suited for hot humid environments. Apparantly once a brilliant white, it well-suited for hot humid environments. Apparently once a brilliant white, it
has faded and grayed with dust. has faded and grayed with dust.
~ ~
A A
@ -829,7 +829,7 @@ E
loose-fitting breeches~ loose-fitting breeches~
These large breeches have been designed for maximum ease of movement, These large breeches have been designed for maximum ease of movement,
comfortable and light material delicately sewn to hold in place without comfortable and light material delicately sewn to hold in place without
restricting. Well-used and grimey they are nonetheless intact. restricting. Well-used and grimy, they are nonetheless intact.
~ ~
A A
2 2 2 2
@ -972,31 +972,26 @@ A silver-leafed book lies here.~
0 0 0 0 0 0 0 0
1 1 0 0 0 1 1 0 0 0
E E
silver-leafed book time~ 3 three~
This beautiful shimmering book is bound with leather and overlaid with fine THIRD AGE - AGE OF REBIRTH
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
cover, spelling out Book of Time. There appears to be three chapters (look 1,
2, or 3).
~
E
1 one~
FIRST AGE - AGE OF SORROW
This is an accounting of things past, the first age. This is an accounting of things future, the third age.
The first efforts of the Cui in shaping their world resulted in the separating With the canvas wiped clean and the hearts of the Cui weighed heavy with
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar, grief and regret, they will invest their last energies in creating a new race. A
those of light, the intention being that the interactions between the two would form of life that embodies the whole scope of the balance, having the ability to
allow for motion of forces whilst keeping the balance relatively stable. sway itself to dark or light as it pleases.
However, the Cui were not prepared for the outright carnage that resulted. The internal nature of these opposing forces means that the race will have to
Dynar and Khan'li both working to slaughter the other and spilling oceans of keep peace within itself or suffer complete self-inflicted destruction. Thus,
blood, destroying many of their sub-races that Cui had sacrificed themselves to along with the power to choose, this life will have the burning desire of its
create. Cui makers to continue itself, to survive, to flourish and grow.
Dismayed, the Cui sought to make peace between the two, realising that all With only one of the Cui remaining, this race is left almost entirely to its own
they had worked for was about to destroy itself. Finally, they sought to make devices, only a few perceiving and heeding the whisperings of their sole
a more drastic change... remaining parent and the occasional Ve offspring.
Beyond this point no speaking creature can see.
~ ~
E E
@ -1028,27 +1023,32 @@ and uninhabited the third age will begin.
~ ~
E E
3 three~ 1 one~
THIRD AGE - AGE OF REBIRTH FIRST AGE - AGE OF SORROW
This is an accounting of things future, the third age. This is an accounting of things past, the first age.
With the canvass wiped clean and the hearts of the Cui weighed heavy with The first efforts of the Cui in shaping their world resulted in the separating
grief and regret, they will invest their last energies in creating a new race. A of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
form of life that embodies the whole scope of the balance, having the ability to those of light, the intention being that the interactions between the two would
sway itself to dark or light as it pleases. allow for motion of forces whilst keeping the balance relatively stable.
The internal nature of these opposing forces means that the race will have to However, the Cui were not prepared for the outright carnage that resulted.
keep peace within itself or suffer complete self-inflicted destruction. Thus, Dynar and Khan'li both working to slaughter the other and spilling oceans of
along with the power to choose, this life will have the burning desire of its blood, destroying many of their sub-races that Cui had sacrificed themselves to
Cui makers to continue itself, to survive, to flourish and grow. create.
With only one of the Cui remaining, this race is left almost entirely to its own Dismayed, the Cui sought to make peace between the two, realising that all
devices, only a few perceiving and heeding the whisperings of their sole they had worked for was about to destroy itself. Finally, they sought to make
remaining parent and the occassional Ve offspring. a more drastic change...
Beyond this point no speaking creature can see.
~
E
silver-leafed book time~
This beautiful shimmering book is bound with leather and overlaid with fine
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
cover, spelling out Book of Time. There appears to be three chapters (look 1,
2, or 3).
~ ~
#2766 #2766
strip white meat~ strip white meat~
@ -1060,7 +1060,7 @@ A strip of white meat has been left here to rot.~
1 10 0 0 0 1 10 0 0 0
E E
strip white meat~ strip white meat~
This long piece of white flesh is fresh and healthy-looking. Apparantly some This long piece of white flesh is fresh and healthy-looking. Apparently some
sort of poultry, it smells a bit like... chicken? sort of poultry, it smells a bit like... chicken?
~ ~
#2767 #2767
@ -1099,9 +1099,9 @@ A boiled potato lies here.~
1 10 0 0 0 1 10 0 0 0
E E
boiled potato~ boiled potato~
This slightly mud-stained vegetable looks not long plucked from the ground, This slightly mud-stained vegetable looks not long plucked from the ground.
recently boiled it is still somewhat warm to the touch and a sprinkling of salt Recently boiled, it is still somewhat warm to the touch. A sprinkling of salt
coats its light brown skin. coats its light brown skin.
~ ~
#2770 #2770
fresh carrot~ fresh carrot~
@ -1233,7 +1233,7 @@ icy mana ring~
This cool glassy ring has been forged from a silvery metal and interwoven This cool glassy ring has been forged from a silvery metal and interwoven
with blue crystal, the two substances spiralling around each other in a with blue crystal, the two substances spiralling around each other in a
never-ending circle, a symbol of the flowing of unseen forces. It looks as never-ending circle, a symbol of the flowing of unseen forces. It looks as
though it may impart some powerful magic unto the wearer if@c used@n. though it may impart some powerful magic unto the wearer if c used n.
~ ~
#2777 #2777
Goethite staff flame fire~ Goethite staff flame fire~

View file

@ -5,7 +5,7 @@ A red cloak is lying here.~
~ ~
9 a 0 0 0 ak 0 0 0 0 0 0 0 9 a 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 175 0 0 5 175 0 0 0
A A
17 -10 17 -10
A A
@ -17,7 +17,7 @@ A pair of brown boots are lying here.~
~ ~
11 0 0 0 0 ag 0 0 0 0 0 0 0 11 0 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 1000 0 0 6 1000 0 0 0
A A
17 -5 17 -5
A A
@ -31,7 +31,7 @@ A wood, and old vase has been left here.~
~ ~
17 g 0 0 0 a 0 0 0 0 0 0 0 17 g 0 0 0 a 0 0 0 0 0 0 0
12 12 15 0 12 12 15 0
12 150 0 0 12 150 0 0 0
E E
look vase~ look vase~
This is a very old vase, inside is clear water wich you can drink, it says This is a very old vase, inside is clear water wich you can drink, it says
@ -45,7 +45,7 @@ A silver plate is stuck to the wall.~
~ ~
17 aik 0 0 0 0 0 0 0 0 0 0 0 17 aik 0 0 0 0 0 0 0 0 0 0 0
10 10 14 0 10 10 14 0
0 0 0 0 0 0 0 0 0
E E
look plate~ look plate~
This plate is filled with blessed water. This plate is filled with blessed water.
@ -57,7 +57,7 @@ A sweater is lying here.~
~ ~
11 0 0 0 0 ad 0 0 0 0 0 0 0 11 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 400 0 0 3 400 0 0 0
A A
17 -10 17 -10
#27911 #27911
@ -67,7 +67,7 @@ A bible has been left here.~
~ ~
1 amo 0 0 0 ao 0 0 0 0 0 0 0 1 amo 0 0 0 ao 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
5 50 0 0 5 50 0 0 0
A A
17 -5 17 -5
A A
@ -81,7 +81,7 @@ A wood slab has been left here.~
~ ~
22 0 0 0 0 ak 0 0 0 0 0 0 0 22 0 0 0 0 ak 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
28 120 0 0 28 120 0 0 0
A A
1 -1 1 -1
A A
@ -95,7 +95,7 @@ A basket has been left here.~
~ ~
15 i 0 0 0 ao 0 0 0 0 0 0 0 15 i 0 0 0 ao 0 0 0 0 0 0 0
150 1 -1 0 150 1 -1 0
3 100 0 0 3 100 0 0 0
#27924 #27924
ring Cardinal Cardinal's ruby~ ring Cardinal Cardinal's ruby~
Cardinal's ruby ring~ Cardinal's ruby ring~
@ -103,7 +103,7 @@ A ruby ring has been left here.~
~ ~
9 a 0 0 0 ab 0 0 0 0 0 0 0 9 a 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 440 0 0 2 440 0 0 0
A A
18 2 18 2
A A
@ -117,7 +117,7 @@ A pair of dirty pants has been left here.~
~ ~
11 k 0 0 0 af 0 0 0 0 0 0 0 11 k 0 0 0 af 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 1000 0 0 4 1000 0 0 0
A A
17 -5 17 -5
A A
@ -129,7 +129,7 @@ A green piece of cloth is lying here.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 125 0 0 4 125 0 0 0
A A
17 -9 17 -9
A A
@ -143,7 +143,7 @@ A pair of sandals are lying here.~
~ ~
11 a 0 0 0 ag 0 0 0 0 0 0 0 11 a 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 250 0 0 2 250 0 0 0
A A
17 -3 17 -3
A A
@ -157,7 +157,7 @@ A stone shield has been left here.~
~ ~
9 bh 0 0 0 aj 0 0 0 0 0 0 0 9 bh 0 0 0 aj 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
10 1000 0 0 10 1000 0 0 0
A A
1 -1 1 -1
A A
@ -171,7 +171,7 @@ A pair of stone sleeves are lying here.~
~ ~
9 bh 0 0 0 ai 0 0 0 0 0 0 0 9 bh 0 0 0 ai 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
12 275 0 0 12 275 0 0 0
A A
1 -1 1 -1
A A
@ -185,7 +185,7 @@ A pair of leggings made out of stone are lying here.~
~ ~
9 bdh 0 0 0 af 0 0 0 0 0 0 0 9 bdh 0 0 0 af 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
15 257 0 0 15 257 0 0 0
A A
13 -1 13 -1
A A
@ -199,7 +199,7 @@ A shiny sword is lying here.~
~ ~
5 ckmno 0 0 0 an 0 0 0 0 0 0 0 5 ckmno 0 0 0 an 0 0 0 0 0 0 0
2 6 6 0 2 6 6 0
5 825 0 0 5 825 0 0 0
A A
1 1 1 1
A A
@ -213,7 +213,7 @@ A chain has been left here.~
~ ~
11 ao 0 0 0 acm 0 0 0 0 0 0 0 11 ao 0 0 0 acm 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 853 0 0 3 853 0 0 0
A A
17 -5 17 -5
A A
@ -227,7 +227,7 @@ A bright collar has been left here.~
~ ~
11 b 0 0 0 ac 0 0 0 0 0 0 0 11 b 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 150 0 0 3 150 0 0 0
A A
17 -5 17 -5
A A
@ -241,7 +241,7 @@ A grey stone fountain babbles here.~
~ ~
23 0 0 0 0 0 0 0 0 0 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0
500 500 2 0 500 500 2 0
505 0 0 0 505 0 0 0 0
E E
look fountain~ look fountain~
Is not just a fountain, it is an ornament of the city. Is not just a fountain, it is an ornament of the city.
@ -253,7 +253,7 @@ A magic potion has been left here~
~ ~
2 c 0 0 0 a 0 0 0 0 0 0 0 2 c 0 0 0 a 0 0 0 0 0 0 0
30 3 43 3 30 3 43 3
2 562 0 0 2 562 0 0 0
#27945 #27945
lamp copper~ lamp copper~
a copper lamp~ a copper lamp~
@ -261,7 +261,7 @@ A copper lamp has been left here.~
~ ~
1 adhn 0 0 0 ao 0 0 0 0 0 0 0 1 adhn 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 500 0 0 6 500 0 0 0
A A
9 -5 9 -5
A A
@ -275,7 +275,7 @@ Some flowers have been left here.~
~ ~
12 ck 0 0 0 ao 0 0 0 0 0 0 0 12 ck 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 100 0 0 1 100 0 0 0
A A
6 1 6 1
#27949 #27949
@ -285,7 +285,7 @@ A dagger stained with blood has been left here.~
~ ~
5 djnp 0 0 0 an 0 0 0 0 0 0 0 5 djnp 0 0 0 an 0 0 0 0 0 0 0
2 2 12 0 2 2 12 0
7 120 0 0 7 120 0 0 0
A A
2 1 2 1
A A
@ -299,7 +299,7 @@ A hermit mace has been left here.~
~ ~
5 jp 0 0 0 an 0 0 0 0 0 0 0 5 jp 0 0 0 an 0 0 0 0 0 0 0
1 2 6 10 1 2 6 10
8 500 0 0 8 500 0 0 0
#27955 #27955
magical key~ magical key~
a magical key~ a magical key~
@ -307,7 +307,7 @@ A magical key has been left here.~
~ ~
18 cf 0 0 0 a 0 0 0 0 0 0 0 18 cf 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 1 0 0 5 1 0 0 0
#27957 #27957
magic belt~ magic belt~
a magic belt~ a magic belt~
@ -315,7 +315,7 @@ A magic belt is lying here.~
~ ~
9 aop 0 0 0 al 0 0 0 0 0 0 0 9 aop 0 0 0 al 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
10 120 0 20 10 120 0 20 0
A A
24 -2 24 -2
A A
@ -327,7 +327,7 @@ A bronze statue of Louis XIV is here.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
look statue~ look statue~
This statue was made in honor of the king Louis XIV. This statue was made in honor of the king Louis XIV.
@ -339,7 +339,7 @@ A white dress is lying here.~
~ ~
11 a 0 0 0 adk 0 0 0 0 0 0 0 11 a 0 0 0 adk 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 500 0 0 4 500 0 0 0
E E
look dress~ look dress~
It is a beautifull dress, you cant imagine yourself using it. It is a beautifull dress, you cant imagine yourself using it.
@ -355,7 +355,7 @@ A black hood is lying here.~
~ ~
11 jnp 0 0 0 aek 0 0 0 0 0 0 0 11 jnp 0 0 0 aek 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
2 500 0 0 2 500 0 0 0
A A
17 -5 17 -5
A A
@ -369,7 +369,7 @@ A bronze key is lying here.~
~ ~
18 c 0 0 0 ao 0 0 0 0 0 0 0 18 c 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
8 1 0 0 8 1 0 0 0
E E
look key~ look key~
This key is the one that open the principal door of the Musketeers H. Q. This key is the one that open the principal door of the Musketeers H. Q.
@ -381,10 +381,10 @@ A blody guillotine is here.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
look guillotine~ guillotine~
This guillotine was built to punich the revolutioners. This guillotine was built to punish the revolutioners.
~ ~
#27971 #27971
French cake~ French cake~
@ -393,7 +393,7 @@ A French cake has been left here it looks delicius.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
1 50 0 0 1 50 0 0 0
#27972 #27972
Musketeer hat~ Musketeer hat~
a Musketeer hat~ a Musketeer hat~
@ -401,7 +401,7 @@ A brown hat has been left here.~
~ ~
11 kn 0 0 0 ae 0 0 0 0 0 0 0 11 kn 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
5 120 0 0 5 120 0 0 0
A A
17 -4 17 -4
A A
@ -415,7 +415,7 @@ A sword has been left here.~
~ ~
5 fl 0 0 0 an 0 0 0 0 0 0 0 5 fl 0 0 0 an 0 0 0 0 0 0 0
3 4 6 3 3 4 6 3
1 100 0 0 1 100 0 0 0
A A
6 1 6 1
A A
@ -429,7 +429,7 @@ A sword is lying here.~
~ ~
5 aop 0 0 0 an 0 0 0 0 0 0 0 5 aop 0 0 0 an 0 0 0 0 0 0 0
3 4 5 3 3 4 5 3
3 500 0 0 3 500 0 0 0
A A
4 1 4 1
A A
@ -443,7 +443,7 @@ A pair of brown gloves has been left here.~
~ ~
11 mn 0 0 0 ah 0 0 0 0 0 0 0 11 mn 0 0 0 ah 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 5 0 0 1 5 0 0 0
A A
17 -5 17 -5
A A
@ -457,7 +457,7 @@ A peace of bread has been left here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
3 58 0 0 3 58 0 0 0
#27987 #27987
horseshoes~ horseshoes~
a set of horseshoes~ a set of horseshoes~
@ -465,7 +465,7 @@ A set of horseshoes has been left here.~
~ ~
11 c 0 0 0 ag 0 0 0 0 0 0 0 11 c 0 0 0 ag 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
12 400 0 0 12 400 0 0 0
E E
look horseshoes~ look horseshoes~
This object can only be use by a horse sorry if you liked them but, you cant This object can only be use by a horse sorry if you liked them but, you cant
@ -484,7 +484,7 @@ A staff has been left here.~
~ ~
4 gi 0 0 0 ao 0 0 0 0 0 0 0 4 gi 0 0 0 ao 0 0 0 0 0 0 0
30 5 5 3 30 5 5 3
1 180 0 0 1 180 0 0 0
E E
look staff~ look staff~
This is a magical an powerful staff that blesses all the persons that are This is a magical an powerful staff that blesses all the persons that are
@ -497,7 +497,7 @@ An oxided key has been left here.~
~ ~
18 bcdh 0 0 0 ao 0 0 0 0 0 0 0 18 bcdh 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
8 100 0 0 8 100 0 0 0
E E
look key~ look key~
This is a key of a cell, what ever muste be in that cell you should live it This is a key of a cell, what ever muste be in that cell you should live it
@ -510,7 +510,7 @@ The cadaver of a man is lying here.~
~ ~
12 0 0 0 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
look corpse~ look corpse~
This is the corpse of the man that once had the iron mask on his head. This is the corpse of the man that once had the iron mask on his head.
@ -522,7 +522,7 @@ A platinum key is lying here.~
~ ~
18 f 0 0 0 ao 0 0 0 0 0 0 0 18 f 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 100 0 0 3 100 0 0 0
E E
look key~ look key~
This is not an ordinary key, this key can open a secret passage that leads to This is not an ordinary key, this key can open a secret passage that leads to
@ -535,7 +535,7 @@ A royal crown has been left here.~
~ ~
11 a 0 0 0 ae 0 0 0 0 0 0 0 11 a 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
8 250 0 0 8 250 0 0 0
A A
19 -5 19 -5
A A
@ -547,7 +547,7 @@ An iron mask is lying here.~
~ ~
11 b 0 0 0 ae 0 0 0 0 0 0 0 11 b 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
12 180 0 0 12 180 0 0 0
A A
19 -5 19 -5
A A
@ -559,7 +559,7 @@ A Musketeer cape is lying here.~
~ ~
9 ekn 0 0 0 adk 0 0 0 0 0 0 0 9 ekn 0 0 0 adk 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
4 150 0 0 4 150 0 0 0
A A
17 -5 17 -5
A A
@ -573,7 +573,7 @@ A necklace has been left here.~
~ ~
11 jk 0 0 0 ac 0 0 0 0 0 0 0 11 jk 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 250 0 0 3 250 0 0 0
A A
13 10 13 10
A A
@ -587,7 +587,7 @@ A pair of gloves have been left here.~
~ ~
11 afop 0 0 0 ah 0 0 0 0 0 0 0 11 afop 0 0 0 ah 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
6 1000 0 0 6 1000 0 0 0
A A
12 25 12 25
A A
@ -599,7 +599,7 @@ A chain has been left here~
~ ~
9 0 0 0 0 acdhklm 0 0 0 0 0 0 0 9 0 0 0 0 acdhklm 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
16 500 0 0 16 500 0 0 0
A A
1 -1 1 -1
A A
@ -611,7 +611,7 @@ A dark mask is lying here.~
~ ~
11 bmn 0 0 0 ae 0 0 0 0 0 0 0 11 bmn 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 100 0 0 1 100 0 0 0
A A
19 -5 19 -5
A A

View file

@ -5,7 +5,7 @@ A tasseled bracelet is lying here.~
~ ~
9 g 0 0 0 am 0 0 0 0 0 0 0 9 g 0 0 0 am 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
3 400 0 0 3 400 0 0 0
A A
12 5 12 5
#28101 #28101
@ -15,7 +15,7 @@ A red ring is lying here.~
~ ~
12 g 0 0 0 ab 0 0 0 0 0 0 0 12 g 0 0 0 ab 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 120 0 0 1 120 0 0 0
A A
3 1 3 1
A A
@ -27,7 +27,7 @@ A small pendant is lying here.~
~ ~
9 g 0 0 0 ac 0 0 0 0 0 0 0 9 g 0 0 0 ac 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
1 100 0 0 1 100 0 0 0
A A
13 8 13 8
A A
@ -39,7 +39,7 @@ A pair of dark sleeves is lying here.~
~ ~
9 g 0 0 0 ai 0 0 0 0 0 0 0 9 g 0 0 0 ai 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
3 400 0 0 3 400 0 0 0
#28104 #28104
shoes birch bark tiny~ shoes birch bark tiny~
a pair of birch bark shoes~ a pair of birch bark shoes~
@ -47,7 +47,7 @@ A tiny pair of shoes is here.~
~ ~
9 g 0 0 0 ag 0 0 0 0 0 0 0 9 g 0 0 0 ag 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
2 50 0 0 2 50 0 0 0
A A
18 1 18 1
#28105 #28105
@ -57,7 +57,7 @@ A red-handled knife is lying here.~
~ ~
5 g 0 0 0 an 0 0 0 0 0 0 0 5 g 0 0 0 an 0 0 0 0 0 0 0
0 2 4 11 0 2 4 11
1 100 0 0 1 100 0 0 0
A A
18 1 18 1
A A
@ -69,7 +69,7 @@ A small jerkin is lying here.~
~ ~
9 g 0 0 0 ad 0 0 0 0 0 0 0 9 g 0 0 0 ad 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
3 114 0 0 3 114 0 0 0
A A
12 3 12 3
A A
@ -83,15 +83,15 @@ A brown belt is lying here.~
~ ~
9 g 0 0 0 al 0 0 0 0 0 0 0 9 g 0 0 0 al 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
2 60 0 0 2 60 0 0 0
#28108 #28108
a wooden ring~ wooden ring~
a wooden ring~ a wooden ring~
A small loop of wood is lying here.~ A small loop of wood is lying here.~
~ ~
12 g 0 0 0 a 0 0 0 0 0 0 0 12 g 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 30 0 0 1 30 0 0 0
A A
13 3 13 3
#28109 #28109
@ -101,7 +101,7 @@ A small pair of mittens is lying here.~
~ ~
9 g 0 0 0 ah 0 0 0 0 0 0 0 9 g 0 0 0 ah 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0
1 75 0 0 1 75 0 0 0
A A
18 1 18 1
A A
@ -113,7 +113,7 @@ A small talon is lying here.~
~ ~
12 g 0 0 0 ao 0 0 0 0 0 0 0 12 g 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 40 0 0 1 40 0 0 0
A A
4 1 4 1
A A
@ -125,7 +125,7 @@ A modest rucksack is lying here.~
~ ~
15 g 0 0 0 ak 0 0 0 0 0 0 0 15 g 0 0 0 ak 0 0 0 0 0 0 0
65 1 -1 0 65 1 -1 0
2 30 0 0 2 30 0 0 0
#28112 #28112
lantern carved small wood~ lantern carved small wood~
a carved lantern~ a carved lantern~
@ -133,7 +133,7 @@ A small lantern of wood is lying here.~
~ ~
1 g 0 0 0 ao 0 0 0 0 0 0 0 1 g 0 0 0 ao 0 0 0 0 0 0 0
0 0 102 0 0 0 102 0
2 50 0 0 2 50 0 0 0
A A
4 1 4 1
#28113 #28113
@ -143,7 +143,7 @@ A conical, peculiar hat is lying here.~
~ ~
9 g 0 0 0 ae 0 0 0 0 0 0 0 9 g 0 0 0 ae 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0
1 60 0 0 1 60 0 0 0
A A
12 3 12 3
A A
@ -155,7 +155,7 @@ A pair of brown leggings is lying here.~
~ ~
9 g 0 0 0 af 0 0 0 0 0 0 0 9 g 0 0 0 af 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
2 40 0 0 2 40 0 0 0
A A
4 1 4 1
A A
@ -167,7 +167,7 @@ A tankard of beer is here.~
~ ~
17 0 0 0 0 a 0 0 0 0 0 0 0 17 0 0 0 0 a 0 0 0 0 0 0 0
3 3 1 0 3 3 1 0
8 12 0 0 8 12 0 0 0
#28116 #28116
soup substantial plate~ soup substantial plate~
a substantial soup~ a substantial soup~
@ -175,7 +175,7 @@ A plate of soup is here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0
1 27 0 0 1 27 0 0 0
#28117 #28117
pastry khanjar~ pastry khanjar~
a pastry of Khanjar~ a pastry of Khanjar~
@ -183,7 +183,7 @@ A nice pastry is here.~
~ ~
19 0 0 0 0 a 0 0 0 0 0 0 0 19 0 0 0 0 a 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0
1 8 0 0 1 8 0 0 0
#28120 #28120
mask green leather~ mask green leather~
a green leather mask~ a green leather mask~
@ -191,7 +191,7 @@ A green mask is lying here.~
~ ~
9 cd 0 0 0 ae 0 0 0 0 0 0 0 9 cd 0 0 0 ae 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 80 0 0 1 80 0 0 0
A A
1 1 1 1
A A
@ -203,7 +203,7 @@ A small bronze key is lying here.~
~ ~
18 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 1 0 0 1 1 0 0 0
#28131 #28131
key iron~ key iron~
a small iron key~ a small iron key~
@ -211,5 +211,5 @@ A small iron key is lying here.~
~ ~
18 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 0 a 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 100 0 0 1 100 0 0 0
$~ $~

View file

@ -5,7 +5,13 @@ A cadaver is pinned to the altar with a large knife~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
25 1 0 0 25 1 0 0 0
E
corpse fresh~
The corpse lying here is disgusting at best. Looking closely at it, you
notice that it has been disembowled, but can find no trace of the entrails
whatsoever.
~
E E
altar~ altar~
The altar before you is covered with glyphs and symbols that mean nothing to The altar before you is covered with glyphs and symbols that mean nothing to
@ -13,12 +19,6 @@ you. It obviously is not the original altar that was in this cathedral. There
are fresh blood stains down the side of it and the top is stained a very deep are fresh blood stains down the side of it and the top is stained a very deep
brown. brown.
~ ~
E
corpse fresh~
The corpse lying here is disgusting at best. Looking closely at it, you
notice that it has been disembowled, but can find no trace of the entrails
whatsoever.
~
#29901 #29901
knife long curved~ knife long curved~
a long, curved knife~ a long, curved knife~
@ -26,7 +26,7 @@ A long curved knife.~
~ ~
5 j 0 0 0 an 0 0 0 0 0 0 0 5 j 0 0 0 an 0 0 0 0 0 0 0
0 2 4 3 0 2 4 3
2 350 0 0 2 350 0 0 0
E E
knife long curved~ knife long curved~
This long knife has a long curved blade with a bone handle. The blade is This long knife has a long curved blade with a bone handle. The blade is
@ -41,17 +41,17 @@ A strange sapphire amulet rests on the ground here.~
~ ~
9 g 0 0 0 ac 0 0 0 0 0 0 0 9 g 0 0 0 ac 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10 200 0 0 10 200 0 0 0
E
runes~
My mistake. They are *totally* indecipherable.
~
E E
amulet sapphire~ amulet sapphire~
This necklace is comprised of a large sapphire hanging on a brass chain. This necklace is comprised of a large sapphire hanging on a brass chain.
There are some runes in the back of the sapphire, but they are almost totally There are some runes in the back of the sapphire, but they are almost totally
indecipherable. indecipherable.
~ ~
E
runes~
My mistake. They are *totally* indecipherable.
~
A A
2 -1 2 -1
A A
@ -63,7 +63,7 @@ An ivory key has been left here.~
~ ~
18 0 0 0 0 ao 0 0 0 0 0 0 0 18 0 0 0 0 ao 0 0 0 0 0 0 0
29909 0 0 0 29909 0 0 0
10 5 0 0 10 5 0 0 0
E E
key ivory bone~ key ivory bone~
You stare at the shiny white surface of this key, noticing strange brownish You stare at the shiny white surface of this key, noticing strange brownish
@ -73,11 +73,11 @@ ivory, but rather of bone. Erk.
#29904 #29904
coffin ebony~ coffin ebony~
the coffin~ the coffin~
&n~ .hidden coffin~
~ ~
15 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0
500 5 0 0 500 5 0 0
0 0 0 0 0 0 0 0 0
#29905 #29905
carcass evalynn~ carcass evalynn~
the carcass of Evalynn~ the carcass of Evalynn~
@ -85,7 +85,7 @@ The carcass of Evalynn is lying here almost as if she had just died~
~ ~
15 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 0 a 0 0 0 0 0 0 0
0 0 -1 0 0 0 -1 0
29 1 0 0 29 1 0 0 0
E E
corpse evalynn~ corpse evalynn~
Evalynn's corpse does not seem to have decayed at all over the past few Evalynn's corpse does not seem to have decayed at all over the past few
@ -98,7 +98,7 @@ A dark potion is sitting here on the floor, sucking up all the light.~
~ ~
10 g 0 0 0 ao 0 0 0 0 0 0 0 10 g 0 0 0 ao 0 0 0 0 0 0 0
30 38 -1 -1 30 38 -1 -1
10 200 0 0 10 200 0 0 0
E E
potion dark~ potion dark~
This potion almost seems to be made of the complete and utter absence of This potion almost seems to be made of the complete and utter absence of
@ -111,7 +111,7 @@ An elegant ivory staff rests here, giving off a strange pure white light.~
~ ~
4 g 0 0 0 ao 0 0 0 0 0 0 0 4 g 0 0 0 ao 0 0 0 0 0 0 0
15 3 3 36 15 3 3 36
20 800 0 0 20 800 0 0 0
E E
staff ivory~ staff ivory~
This staff is really weird. Not only is it carved from a beautiful white This staff is really weird. Not only is it carved from a beautiful white
@ -125,7 +125,7 @@ A not-too-small, not-too-large pile of coins glistens in the light.~
~ ~
20 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 0 a 0 0 0 0 0 0 0
1500 0 0 0 1500 0 0 0
15 150 0 0 15 150 0 0 0
E E
coins pile~ coins pile~
The coins look to be quite pretty. The pile before you isn't that big, but The coins look to be quite pretty. The pile before you isn't that big, but
@ -139,7 +139,7 @@ A strange sword lies here.~
~ ~
5 j 0 0 0 an 0 0 0 0 0 0 0 5 j 0 0 0 an 0 0 0 0 0 0 0
0 2 8 3 0 2 8 3
10 500 0 0 10 500 0 0 0
E E
sword rune~ sword rune~
The sword looks rather strange, and has cryptic runes engraved into the The sword looks rather strange, and has cryptic runes engraved into the
@ -154,7 +154,7 @@ A key made of gold seems to have been forgotten on the ground here.~
~ ~
18 0 0 0 0 ao 0 0 0 0 0 0 0 18 0 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
3 1 0 0 3 1 0 0 0
E E
key gold golden~ key gold golden~
This fine key is made out of gold. There is a very tiny ruby set into the This fine key is made out of gold. There is a very tiny ruby set into the
@ -167,7 +167,7 @@ A sinister key of blood beckons...~
~ ~
18 gh 0 0 0 ao 0 0 0 0 0 0 0 18 gh 0 0 0 ao 0 0 0 0 0 0 0
29911 0 0 0 29911 0 0 0
1 1 0 0 1 1 0 0 0
E E
key blood~ key blood~
This key seems to have been formed by mystically forming human blood into the This key seems to have been formed by mystically forming human blood into the
@ -180,7 +180,7 @@ A pile of well-crushed bones is lying on the floor here.~
~ ~
13 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
E E
bones pile crushed~ bones pile crushed~
The bones in this pile look to have been crushed by a large force. Like that The bones in this pile look to have been crushed by a large force. Like that
@ -195,7 +195,7 @@ A strange black cape lies here.~
~ ~
9 j 0 0 0 ak 0 0 0 0 0 0 0 9 j 0 0 0 ak 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
3 400 0 0 3 400 0 0 0
E E
cape black satin~ cape black satin~
This cape seems to be rather black. It feels like it is made of velvet or This cape seems to be rather black. It feels like it is made of velvet or
@ -213,7 +213,7 @@ A strange necklace made of onyx stones lies here.~
~ ~
9 gh 0 0 0 ac 0 0 0 0 0 0 0 9 gh 0 0 0 ac 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0
5 1 0 0 5 1 0 0 0
E E
necklace onyx~ necklace onyx~
This necklace is pretty much just a string with a number of black onyx stones This necklace is pretty much just a string with a number of black onyx stones
@ -229,7 +229,7 @@ A tremendously large halberd stained with blood rests here.~
~ ~
5 0 0 0 0 an 0 0 0 0 0 0 0 5 0 0 0 0 an 0 0 0 0 0 0 0
0 2 15 3 0 2 15 3
30 800 0 0 30 800 0 0 0
E E
halberd giant~ halberd giant~
This has got to be the largest weapon you have ever seen. Sure, halberds are This has got to be the largest weapon you have ever seen. Sure, halberds are
@ -248,7 +248,7 @@ A beautiful sword glowing white is floating upright here.~
~ ~
5 akl 0 0 0 an 0 0 0 0 0 0 0 5 akl 0 0 0 an 0 0 0 0 0 0 0
0 2 10 3 0 2 10 3
10 800 0 0 10 800 0 0 0
E E
avenger holy sword~ avenger holy sword~
This beautiful weapon has been forged out of an unknown metal and seems to This beautiful weapon has been forged out of an unknown metal and seems to

View file

@ -121,11 +121,11 @@ A
#31412 #31412
robe soiled~ robe soiled~
a soiled and bloodstained robe~ a soiled and bloodstained robe~
A soiled and bloodstained robe has been dicarded.~ A soiled and bloodstained robe has been discarded.~
~ ~
9 0 0 0 0 ak 0 0 0 0 0 0 0 9 0 0 0 0 ak 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0
0 0 0 1 0 4 10 0 1 0
#31413 #31413
ring enchantment~ ring enchantment~
the Ring of Enchantment~ the Ring of Enchantment~

View file

@ -268,9 +268,9 @@ bardiche spiked~
This spiked piece fo metal looks to be a fearsome weapon, indeed. This spiked piece fo metal looks to be a fearsome weapon, indeed.
~ ~
#31526 #31526
guardsman's armour~ guardsman's armor~
a guardsman's armour~ a guardsman's armor~
A guards piece of expensive lightweight armour rest on the floor.~ A guard's piece of expensive lightweight armor rests on the floor.~
~ ~
9 0 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 0 ad 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0

View file

@ -429,7 +429,7 @@ A stewpot full of foul-smelling meat rests over a small fire.~
20 0 0 0 20 0 0 0
1 1 0 0 0 1 1 0 0 0
#32341 #32341
torch arnate sconce~ torch ornate sconce~
a torch in an ornate black sconce~ a torch in an ornate black sconce~
A torch glows from an ornate black sconce.~ A torch glows from an ornate black sconce.~
~ ~

View file

@ -436,9 +436,9 @@ A
A A
18 3 18 3
#32547 #32547
dainty kercheif~ dainty kerchief~
a dainty kercheif~ a dainty kerchief~
A dainty kercheif lies on the ground.~ A dainty kerchief lies on the ground.~
~ ~
12 o 0 0 0 ao 0 0 0 0 0 0 0 12 o 0 0 0 ao 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
@ -492,7 +492,7 @@ A silly-looking joker's cap with bells at the ends lies here.~
~ ~
9 0 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 0 ae 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0
0 0 0 15 0 4 20 0 15 0
A A
6 2 6 2
#32553 #32553

View file

@ -746,15 +746,15 @@ A pure gold sceptre is topped with a perfect crystal orb of power.~
10 0 0 0 10 0 0 0
10 1000 0 30 0 10 1000 0 30 0
E E
orb~
The orb of power is transparent to the point of sightlessness. It holds
within a vast store of power.
~
E
sceptre~ sceptre~
The second of the crown jewels, this sceptre is amazingly light, and The second of the crown jewels, this sceptre is amazingly light, and
amazingly powerful. It is pure gold, but topped with an orb of power. amazingly powerful. It is pure gold, but topped with an orb of power.
~ ~
E
orb~
The orb of power is transparent to the point of sightlessness. It holds
within a vast store of power.
~
A A
5 2 5 2
A A

View file

@ -368,12 +368,6 @@ A heavy book is lying here.~
0 0 0 0 0 0 0 0
5 550 55 0 0 5 550 55 0 0
E E
book journal~
The large book is quite heavy and made of leather. On the front the
embossed letters are too faded to read. But a bookmark page at the end of the
book looks readable.
~
E
bookmarked page writing ~ bookmarked page writing ~
Today many of the merchants left to find a better location for their wares. Today many of the merchants left to find a better location for their wares.
I have decided to stay here despite the evil gossip of black magic and human I have decided to stay here despite the evil gossip of black magic and human
@ -385,6 +379,12 @@ common people have always had to make do. I think Zamba is better off without
all the tourist and having to follow the laws of all the surrounding town. We all the tourist and having to follow the laws of all the surrounding town. We
are much better off being apart from outsiders. are much better off being apart from outsiders.
~ ~
E
book journal~
The large book is quite heavy and made of leather. On the front the
embossed letters are too faded to read. But a bookmark page at the end of the
book looks readable.
~
#7530 #7530
black robe~ black robe~
a black robe~ a black robe~
@ -505,7 +505,7 @@ vial powder black~
within the vial. within the vial.
~ ~
#7538 #7538
a torch~ torch~
a torch~ a torch~
A small torch is mounted to the wall.~ A small torch is mounted to the wall.~
~ ~

View file

@ -28,7 +28,7 @@ A delectible pastry has been left here.~
2 0 0 0 2 0 0 0
1 30 3 0 0 1 30 3 0 0
#7804 #7804
an apple pie~ apple pie~
a freshly baked apple pie~ a freshly baked apple pie~
A pie has been dropped here.~ A pie has been dropped here.~
~ ~
@ -36,7 +36,7 @@ A pie has been dropped here.~
4 0 0 0 4 0 0 0
1 40 5 0 0 1 40 5 0 0
#7805 #7805
a slice of cake~ slice cake~
a slice of cake~ a slice of cake~
A slice of cake has been dropped here.~ A slice of cake has been dropped here.~
~ ~
@ -44,7 +44,7 @@ A slice of cake has been dropped here.~
1 0 0 0 1 0 0 0
1 20 2 0 0 1 20 2 0 0
#7806 #7806
a muffin~ muffin~
a hot muffin~ a hot muffin~
A muffin has been tossed to the side here.~ A muffin has been tossed to the side here.~
~ ~
@ -52,7 +52,7 @@ A muffin has been tossed to the side here.~
1 0 0 0 1 0 0 0
1 10 2 0 0 1 10 2 0 0
#7807 #7807
a huge chocolate chip cookie~ huge chocolate chip cookie~
a huge chocolate chip cookie~ a huge chocolate chip cookie~
A rather large circular object has been left here.~ A rather large circular object has been left here.~
~ ~
@ -68,7 +68,7 @@ A glass of white liquid has been dropped here.~
1 1 10 0 1 1 10 0
1 15 1 0 0 1 15 1 0 0
#7809 #7809
a small fuzzy pouch~ small fuzzy pouch~
a small fuzzy pouch~ a small fuzzy pouch~
A small fuzzy pouch has been left here. ~ A small fuzzy pouch has been left here. ~
~ ~
@ -76,7 +76,7 @@ A small fuzzy pouch has been left here. ~
8 1 -1 0 8 1 -1 0
3 15 1 0 0 3 15 1 0 0
#7810 #7810
a large travelers pack~ large travelers pack~
a large travelers pack~ a large travelers pack~
A lump of material lies here.~ A lump of material lies here.~
~ ~
@ -84,7 +84,7 @@ A lump of material lies here.~
45 1 -1 0 45 1 -1 0
5 50 5 0 0 5 50 5 0 0
#7811 #7811
some soft tanned leather boots~ soft tanned leather boots~
some soft tanned leather boots~ some soft tanned leather boots~
A pair of boots have been tossed aside here.~ A pair of boots have been tossed aside here.~
~ ~
@ -92,7 +92,7 @@ A pair of boots have been tossed aside here.~
1 0 0 0 1 0 0 0
5 50 5 0 0 5 50 5 0 0
#7812 #7812
a leather haversack~ leather haversack~
a leather haversack~ a leather haversack~
A crumpled piece of leather has been tossed here.~ A crumpled piece of leather has been tossed here.~
~ ~
@ -134,7 +134,7 @@ Some colorful pants have been discarded here.~
0 0 0 0 0 0 0 0
1 1 0 0 0 1 1 0 0 0
#7818 #7818
a pink polkadot frock~ pink polkadot frock~
a pink polkadot frock~ a pink polkadot frock~
A colorful heap of cloth lies here.~ A colorful heap of cloth lies here.~
~ ~

View file

@ -181,4 +181,6 @@
345.obj 345.obj
555.obj 555.obj
556.obj 556.obj
653.obj
654.obj
$ $

View file

@ -3,4 +3,6 @@
211.qst 211.qst
555.qst 555.qst
556.qst 556.qst
653.qst
654.qst
$ $

View file

@ -163,4 +163,6 @@
345.shp 345.shp
555.shp 555.shp
556.shp 556.shp
653.shp
654.shp
$ $

View file

@ -410,11 +410,12 @@ Switch Echo Example~
2 g 100 2 g 100
~ ~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
* put a wait in here so it doesn't fire before the player enters the room * Since this is an ENTER trigger we must put a wait in here
* so it doesn't fire before the player enters the room
wait 1 wait 1
switch %random.3% switch %random.4%
case 1 case 1
* only the person entering the room will see this. * only the person (actor) entering the room will see this.
%send% %actor% You trip over a root as you walk into the room. %send% %actor% You trip over a root as you walk into the room.
* everyone in the room except the actor will see this. * everyone in the room except the actor will see this.
%echoaround% %actor% %actor.name% trips on a root while walking into the room. %echoaround% %actor% %actor.name% trips on a root while walking into the room.
@ -431,6 +432,19 @@ switch %random.3%
case 3 case 3
%echo% A light breeze picks up, causing the leaves to rustle quietly. %echo% A light breeze picks up, causing the leaves to rustle quietly.
break break
case 4
* echoes go to everyone, even sleeping players. To prevent this try:
set target_char %self.people%
while %target_char%
set tmp_target %target_char.next_in_room%
if %target_char.pos% != sleeping
%send% %target_char% You are not sleeping
else
%send% %target_char% You are sleeping
end
set target_char %tmp_target%
done
break
default default
* this should be here, even if it's never reached * this should be here, even if it's never reached
%echo% This is the default case, just in case I missed something. Get it? Just in case! %echo% This is the default case, just in case I missed something. Get it? Just in case!
@ -1637,7 +1651,7 @@ Room Speech Example~
* set the first word * set the first word
set word %speech.car% set word %speech.car%
* set the rest of the speech string * set the rest of the speech string
se rest %speech.cdr% set rest %speech.cdr%
* while there is a first word keep going * while there is a first word keep going
while %word% while %word%
%echo% the first word is: %word% %echo% the first word is: %word%
@ -2269,6 +2283,7 @@ Obj Load Example~
1 n 50 1 n 50
~ ~
* By Rumble of The Builder Academy tbamud.com 9091 * By Rumble of The Builder Academy tbamud.com 9091
* Squeak when loading.
%echo% %self.shortdesc% lets out a faint squeak as if gasping for breath. %echo% %self.shortdesc% lets out a faint squeak as if gasping for breath.
~ ~
#89 #89
@ -2929,7 +2944,7 @@ set leper 31200
set altar 31400 set altar 31400
set mcgintey 31500 set mcgintey 31500
set wharf 31700 set wharf 31700
set dock 31800 set dock 31801
set yllnthad 31900 set yllnthad 31900
set bay 32200 set bay 32200
set pale 32300 set pale 32300

View file

@ -1604,7 +1604,7 @@ end
~ ~
#175 #175
Chuck Norris - 34~ Chuck Norris - 34~
0 ab 12 0 ab 8
~ ~
* Chuck Norris Facts! * Chuck Norris Facts!
eval max %random.89% eval max %random.89%

View file

@ -18,7 +18,7 @@ if %actor.is_pc%
Eval test %test1.strlen% Eval test %test1.strlen%
Eval che %sum%/1 Eval che %sum%/1
If %che% == %sum% If %che% == %sum%
%echo% @WComputing results...@n %echo% WComputing results... n
if (%speech%/===) if (%speech%/===)
if (%sum%==1) if (%sum%==1)
set sum Yes set sum Yes
@ -44,23 +44,23 @@ if %actor.is_pc%
end end
eval opt1 8 + %test% eval opt1 8 + %test%
eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5 eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5
%echo% @WWizzzzzzzzzz....@n %echo% WWizzzzzzzzzz.... n
if (%opt1%-2) == (%opt2%) if (%opt1%-2) == (%opt2%)
%echo% @c...%y%...@n %echo% c...%y%... n
%echo% @c:@C..%y%..@c:@n %echo% c: C..%y%.. c: n
%echo% @c:@C:@G %speech% @C :@c:@n %echo% c: C: G %speech% C : c: n
%echo% @c:@C:.%y%.:@c:@n %echo% c: C:.%y%.: c: n
%echo% @c:@C: %wid1%@G %sum% @C%wid1% :@c:@n %echo% c: C: %wid1% G %sum% C%wid1% : c: n
%echo% @c:@C:.%y%.:@c:@n %echo% c: C:.%y%.: c: n
%echo% @c:..%y%..:@n %echo% c:..%y%..: n
else else
%echo% @r....%y%...@n %echo% r....%y%... n
%echo% @r:@R...%y%..@r:@n %echo% r: R...%y%.. r: n
%echo% @r:@R:@G %speech% @R :@r:@n %echo% r: R: G %speech% R : r: n
%echo% @r:@R:..%y%.:@r:@n %echo% r: R:..%y%.: r: n
%echo% @r:@R: %wid1%@G %sum% @R%wid1% :@r:@n %echo% r: R: %wid1% G %sum% R%wid1% : r: n
%echo% @r:@R:..%y%.:@r:@n %echo% r: R:..%y%.: r: n
%echo% @r:...%y%..:@n %echo% r:...%y%..: n
end end
end end
end end
@ -226,46 +226,46 @@ end
eval forest_sounds %random.25% eval forest_sounds %random.25%
switch %forest_sounds% switch %forest_sounds%
case 1 case 1
%echo% @gThe gently chirping of crickets peacefully resonate across the forest.@n %echo% gThe gently chirping of crickets peacefully resonate across the forest. n
break break
case 2 case 2
%echo% A haze of @yfir@Wefl@yies@n dart inbetween some ancient cedars. %echo% A haze of yfir Wefl yies n dart inbetween some ancient cedars.
break break
case 3 case 3
%echo% @DA thick fog drifts in, dampening the moss.@n %echo% DA thick fog drifts in, dampening the moss. n
break break
case 4 case 4
%echo% @DThe area is surrounded by a visually impeneratable mist.@n %echo% DThe area is surrounded by a visually impeneratable mist. n
break break
case 5 case 5
%echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n %echo% DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it. n
break break
case 6 case 6
%echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n %echo% DThe damp fallen clouds swirl slightly in an eddying wind. n
break break
case 7 case 7
%echo% @DThe thick brume shifts and ebbs away slightly.@n %echo% DThe thick brume shifts and ebbs away slightly. n
break break
case 8 case 8
%echo% A hushed whispering sound seems to emanate from the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n. %echo% A hushed whispering sound seems to emanate from the patch of rt wo ra wd rs wt ro wo rl ws n.
break break
case 9 case 9
%echo% The largest @rt@wo@ra@wd@rs@wt@ro@wo@rl@n yawns openly and mumbles something to one of its friends. %echo% The largest rt wo ra wd rs wt ro wo rl n yawns openly and mumbles something to one of its friends.
break break
case 10 case 10
%echo% Like a diminutive choir, the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n let loose a high-pitched song of peace. %echo% Like a diminutive choir, the patch of rt wo ra wd rs wt ro wo rl ws n let loose a high-pitched song of peace.
break break
case 11 case 11
%echo% From the east, tiny voices talk amongst themselves in their own plant-like language. %echo% From the east, tiny voices talk amongst themselves in their own plant-like language.
break break
case 12 case 12
%echo% The patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n sway synchronisingly in the silver moonlight. %echo% The patch of rt wo ra wd rs wt ro wo rl ws n sway synchronisingly in the silver moonlight.
break break
case 13 case 13
%echo% The peaceful chirping of bird-song floats down from above. %echo% The peaceful chirping of bird-song floats down from above.
break break
case 14 case 14
%echo% @gA piping little note sings down to you from above.@n %echo% gA piping little note sings down to you from above. n
break break
case 15 case 15
%echo% The tweeting of a newly born bird calling to its mother echoes around the forest. %echo% The tweeting of a newly born bird calling to its mother echoes around the forest.
@ -277,16 +277,16 @@ switch %forest_sounds%
%echo% The sound of ruffling and the snapping of small twigs reaches your ears. %echo% The sound of ruffling and the snapping of small twigs reaches your ears.
break break
case 18 case 18
%echo% @gA rapid chattering drifts down from the giant trees to the northeast.@n %echo% gA rapid chattering drifts down from the giant trees to the northeast. n
break break
case 19 case 19
%echo% With inequable grace, a snowy white owl ghosts in on silent wings. %echo% With inequable grace, a snowy white owl ghosts in on silent wings.
break break
case 20 case 20
%echo% A @dblack @Dbat@n flutters across the forest, high above. %echo% A dblack Dbat n flutters across the forest, high above.
break break
case 21 case 21
%echo% @gA relaxed nattering can be heard in the top of a tree to the south.@n %echo% gA relaxed nattering can be heard in the top of a tree to the south. n
break break
case 22 case 22
%echo% A hedgehog slowly wanders inbetween some trees and out of view. %echo% A hedgehog slowly wanders inbetween some trees and out of view.
@ -295,10 +295,10 @@ switch %forest_sounds%
%echo% A faint wind breathes in from all directions, steeping the mists. %echo% A faint wind breathes in from all directions, steeping the mists.
break break
case 24 case 24
%echo% A @rr@ya@bi@gn@cb@mo@rw@n-colored butterfly floats across the clearing. %echo% A rr ya bi gn cb mo rw n-colored butterfly floats across the clearing.
break break
case 25 case 25
%echo% A strange @Yglowing @wluminescence@n drifts off to the north, fading into the damp fog. %echo% A strange Yglowing wluminescence n drifts off to the north, fading into the damp fog.
break break
default default
break break
@ -473,7 +473,7 @@ if %cmd% == go
set p_dir %arg% set p_dir %arg%
extract px 1 %playerco% extract px 1 %playerco%
extract py 2 %playerco% extract py 2 %playerco%
set [%py%][%px%] @g\*@n set [%py%][%px%] g\* n
switch %p_dir% switch %p_dir%
case right case right
if %px%!=10 if %px%!=10
@ -522,7 +522,7 @@ if %cmd% == go
eval holech %%[%py%][%px%]%% eval holech %%[%py%][%px%]%%
if %holech%/=@@ if %holech%/=@@
if !(%chase%>0) if !(%chase%>0)
set alert @MYou fall into a bottomless pit!@n set alert MYou fall into a bottomless pit! n
unset points unset points
set nextlev 0 set nextlev 0
global nextlev global nextlev
@ -543,14 +543,14 @@ if %cmd% == go
global points global points
eval exo (%nextlev%*950) eval exo (%nextlev%*950)
nop %actor.exp(%exo%)% nop %actor.exp(%exo%)%
set [%py%][%px%] @c.@n set [%py%][%px%] c. n
global [%py%][%px%] global [%py%][%px%]
eval prize_count (%prize_count%)+1 eval prize_count (%prize_count%)+1
set winner [%prize_count%] set winner [%prize_count%]
if %prize_count%>=%numofprizes% if %prize_count%>=%numofprizes%
eval nextlev (%nextlev%)+1 eval nextlev (%nextlev%)+1
global nextlev global nextlev
set winner @YYou Win!!!@n Moving to level %nextlev%. set winner YYou Win!!! n Moving to level %nextlev%.
set px 10 set px 10
set py 10 set py 10
set ax 1 set ax 1
@ -577,22 +577,22 @@ if %cmd% == go
eval spec_prize [%random.10%][%random.10%] eval spec_prize [%random.10%][%random.10%]
global spec_prize global spec_prize
else else
set %spec_prize% @yY@n set %spec_prize% yY n
eval spec_prize eval spec_prize
global spec_prize global spec_prize
end end
end end
if %sizem% if %sizem%
set [%py%][%px%] @GO@n set [%py%][%px%] GO n
unset sizem unset sizem
else else
set [%py%][%px%] @Go@n set [%py%][%px%] Go n
set sizem 1 set sizem 1
global sizem global sizem
end end
extract ax 1 %animal% extract ax 1 %animal%
extract ay 2 %animal% extract ay 2 %animal%
set [%ay%][%ax%] @r\*@n set [%ay%][%ax%] r\* n
if !%dir_chosen% if !%dir_chosen%
set dir_chosen 1 set dir_chosen 1
if %px%>%ax% if %px%>%ax%
@ -665,7 +665,7 @@ if %cmd% == go
set animal %ax% %ay% set animal %ax% %ay%
global animal global animal
end end
eval [%ay%][%ax%] @Ra@n eval [%ay%][%ax%] Ra n
eval ch_3 %%[%py%][%px%]%% eval ch_3 %%[%py%][%px%]%%
set ch_3 %ch_3% set ch_3 %ch_3%
if %ch_3.contains(a)% if %ch_3.contains(a)%
@ -685,7 +685,7 @@ if %cmd% == go
set py 10 set py 10
%force% %actor% createnewgame %force% %actor% createnewgame
else else
set alert You have been eaten by the @Ranimal@n. set alert You have been eaten by the Ranimal n.
set points 0 set points 0
global points global points
set nextlev 0 set nextlev 0
@ -731,26 +731,26 @@ if %cmd% == go
if %cht%>0 if %cht%>0
set chy You can FLY and chase the animal %cht% more times. set chy You can FLY and chase the animal %cht% more times.
end end
set snd %send% %actor% @n set snd %send% %actor% n
%force% %actor% cls %force% %actor% cls
%snd% ) \\ / ( %snd% ) \\ / (
%snd% /\|\\ )\\_/( /\|\\ %snd% /\|\\ )\\_/( /\|\\
%snd% \* / \| \\ (/\\\|/\\) / \| \\ \* %snd% \* / \| \\ (/\\\|/\\) / \| \\ \*
%snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\| %snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\|
%snd% \| '\^\` \| \\\|/ '\^\` \| %snd% \| '\^\` \| \\\|/ '\^\` \|
%snd% \| \| V level: %levlev% \| Dir: @C %arg%@n %snd% \| \| V level: %levlev% \| Dir: C %arg% n
%snd% \| %printrow10% \| @M@@@n = Bottomless Pit \| Points: @Y%points%@n %snd% \| %printrow10% \| M@@ n = Bottomless Pit \| Points: Y%points% n
%snd% \| %printrow9% \| @yY@n = Power Up \| Exp: @C%exx%@n %snd% \| %printrow9% \| yY n = Power Up \| Exp: C%exx% n
%snd% \| %printrow8% \| @Wp@n = Prize \| AMU: %dedu% %snd% \| %printrow8% \| Wp n = Prize \| AMU: %dedu%
%snd% \| %printrow7% \| @Go@n = You \| %snd% \| %printrow7% \| Go n = You \|
%snd% \| %printrow6% \| @Ra@n = Animal \| %snd% \| %printrow6% \| Ra n = Animal \|
%snd% \| %printrow5% \| @cTo Move Type:@n \| %snd% \| %printrow5% \| cTo Move Type: n \|
%snd% \| %printrow4% \| @Cgo <up\|down\|left\|right>@n\| %snd% \| %printrow4% \| Cgo <up\|down\|left\|right> n\|
%snd% \| %printrow3% \| \| %snd% \| %printrow3% \| \|
%snd% \| %printrow2% \| @BCost of AMU exp per MV@n \| %snd% \| %printrow2% \| BCost of AMU exp per MV n \|
%snd% \| %printrow1% \| @BIf you have exp.@n \| %snd% \| %printrow1% \| BIf you have exp. n \|
%snd% \| \| \| %snd% \| \| \|
%snd% \| \| NEEDED: @R%numop%@n HAVE: @G%przc%@n \| %snd% \| \| NEEDED: R%numop% n HAVE: G%przc% n \|
%snd% \| .______________________\|______________________. \| %snd% \| .______________________\|______________________. \|
%snd% \|' l /\\ / \\\\ \\ /\\ l \`\| %snd% \|' l /\\ / \\\\ \\ /\\ l \`\|
%snd% \* l / V )) V \\ l \* %snd% \* l / V )) V \\ l \*
@ -807,8 +807,8 @@ eval animal 1 1
global animal global animal
eval playerco 10 10 eval playerco 10 10
global playerco global playerco
set [1][1] @ra@n set [1][1] ra n
set [10][10] @Go@n set [10][10] Go n
global [1][1] global [1][1]
global [10][10] global [10][10]
eval numofprizes 0 eval numofprizes 0
@ -823,25 +823,25 @@ while (%ww%>1)
eval n %ww% eval n %ww%
eval row %random.10% eval row %random.10%
eval r_col (%random.3%-1) eval r_col (%random.3%-1)
set [%n%][1] @c.@n set [%n%][1] c. n
global [%n%][1] global [%n%][1]
set [%n%][2] @c.@n set [%n%][2] c. n
global [%n%][2] global [%n%][2]
set [%n%][3] @c.@n set [%n%][3] c. n
global [%n%][3] global [%n%][3]
set [%n%][4] @c.@n set [%n%][4] c. n
global [%n%][4] global [%n%][4]
set [%n%][5] @c.@n set [%n%][5] c. n
global [%n%][5] global [%n%][5]
set [%n%][6] @c.@n set [%n%][6] c. n
global [%n%][6] global [%n%][6]
set [%n%][7] @c.@n set [%n%][7] c. n
global [%n%][7] global [%n%][7]
set [%n%][8] @c.@n set [%n%][8] c. n
global [%n%][8] global [%n%][8]
set [%n%][9] @c.@n set [%n%][9] c. n
global [%n%][9] global [%n%][9]
set [%n%][10] @c.@n set [%n%][10] c. n
global [%n%][10] global [%n%][10]
if (%r_col%) if (%r_col%)
while (%r_col%<3) while (%r_col%<3)
@ -850,7 +850,7 @@ while (%ww%>1)
if !(%posis%/=[%n%][%jj%]) if !(%posis%/=[%n%][%jj%])
eval numofprizes %numofprizes%+1 eval numofprizes %numofprizes%+1
global numofprizes global numofprizes
eval [%n%][%jj%] @Wp@n eval [%n%][%jj%] Wp n
global [%n%][%jj%] global [%n%][%jj%]
set posis %posis% [%n%][%jj%] set posis %posis% [%n%][%jj%]
end end
@ -866,13 +866,13 @@ if (%r_ttt%>0)
eval j9 %random.10% eval j9 %random.10%
eval cer %%[%j9%][%j8%]%% eval cer %%[%j9%][%j8%]%%
if !(%cer%/=p) if !(%cer%/=p)
eval [%j9%][%j8%] @M\@@@n eval [%j9%][%j8%] M\@@ n
global [%j9%][%j8%] global [%j9%][%j8%]
end end
done done
end end
if !(%[10][10]%/=p) if !(%[10][10]%/=p)
set [10][10] @c.@n set [10][10] c. n
global [10][10] global [10][10]
end end
~ ~
@ -894,7 +894,7 @@ while %self.varexists(%j%)%
done done
eval j %j%+1 eval j %j%+1
done done
%echo% @yO===============SCORE======BOARD=====================O@n %echo% yO===============SCORE======BOARD=====================O n
wait 1 wait 1
%echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O %echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O
set i 1 set i 1
@ -932,7 +932,7 @@ while %self.varexists(%j%)%
if %d%<9 if %d%<9
set d 0%j% set d 0%j%
end end
%echo% \|@g%d%@n: @w%nam%@n %sp%\| @c%ll%@n \| @y%points%@n \| @W%exp%@n %echo% \| g%d% n: w%nam% n %sp%\| c%ll% n \| y%points% n \| W%exp% n
eval j %j%+1 eval j %j%+1
done done
%echo% O=#==================================================O %echo% O=#==================================================O
@ -1114,9 +1114,9 @@ end
autolook for (rm 1269) Elaseth's Oubliette~ autolook for (rm 1269) Elaseth's Oubliette~
2 g 100 2 g 100
~ ~
%echo% @n %echo% n
%echo% @n %echo% n
%echo% @DWelcome to hell. Next time heed the gods, they don't play games.@n %echo% DWelcome to hell. Next time heed the gods, they don't play games. n
~ ~
#1269 #1269
harp~ harp~
@ -1288,117 +1288,117 @@ Shuffle Deck~
1 c 7 1 c 7
*~ *~
if %cmd% == shuffle if %cmd% == shuffle
%echo% %deck% card's in the deck. %echo% %deck% cards in the deck.
set deck 52 set deck 52
global deck global deck
* *
set Ace_Spade's 1 set Ace_Spades 1
global Ace_Spade's global Ace_Spades
set 2_Spade's 1 set 2_Spades 1
global 2_Spade's global 2_Spades
set 3_Spade's 1 set 3_Spades 1
global 3_Spade's global 3_Spades
set 4_Spade's 1 set 4_Spades 1
global 4_Spade's global 4_Spades
set 5_Spade's 1 set 5_Spades 1
global 5_Spade's global 5_Spades
set 6_Spade's 1 set 6_Spades 1
global 6_Spade's global 6_Spades
set 7_Spade's 1 set 7_Spades 1
global 7_Spade's global 7_Spades
set 8_Spade's 1 set 8_Spades 1
global 8_Spade's global 8_Spades
set 9_Spade's 1 set 9_Spades 1
global 9_Spade's global 9_Spades
set 10_Spade's 1 set 10_Spades 1
global 10_spade's global 10_spades
set Jack_Spade's 1 set Jack_Spades 1
global Jack_Spade's global Jack_Spades
set Queen_Spade's 1 set Queen_Spades 1
global Queen_Spade's global Queen_Spades
set King_Spade's 1 set King_Spades 1
global King_Spade's global King_Spades
* *
set Ace_Heart's 1 set Ace_Hearts 1
global Ace_Heart's global Ace_Hearts
set 2_Heart's 1 set 2_Hearts 1
global 2_Heart's global 2_Hearts
set 3_Heart's 1 set 3_Hearts 1
global 3_Heart's global 3_Hearts
set 4_Heart's 1 set 4_Hearts 1
global 4_Heart's global 4_Hearts
set 5_Heart's 1 set 5_Hearts 1
global 5_Heart's global 5_Hearts
set 6_Heart's 1 set 6_Hearts 1
global 6_Heart's global 6_Hearts
set 7_Heart's 1 set 7_Hearts 1
global 7_Heart's global 7_Hearts
set 8_Heart's 1 set 8_Hearts 1
global 8_Heart's global 8_Hearts
set 9_Heart's 1 set 9_Hearts 1
global 9_Heart's global 9_Hearts
set 10_Heart's 1 set 10_Hearts 1
global 10_Heart's global 10_Hearts
set Jack_Heart's 1 set Jack_Hearts 1
global Jack_Heart's global Jack_Hearts
set Queen_Heart's 1 set Queen_Hearts 1
global Queen_Heart's global Queen_Hearts
set King_Heart's 1 set King_Hearts 1
global King_Heart's global King_Hearts
* *
set Ace_Club's 1 set Ace_Clubs 1
global Ace_Club's global Ace_Clubs
set 2_Club's 1 set 2_Clubs 1
global 2_Club's global 2_Clubs
set 3_Club's 1 set 3_Clubs 1
global 3_Club's global 3_Clubs
set 4_Club's 1 set 4_Clubs 1
global 4_Club's global 4_Clubs
set 5_Club's 1 set 5_Clubs 1
global 5_Club's global 5_Clubs
set 6_Club's 1 set 6_Clubs 1
global 6_Club's global 6_Clubs
set 7_Club's 1 set 7_Clubs 1
global 7_Club's global 7_Clubs
set 8_Club's 1 set 8_Clubs 1
global 8_Club's global 8_Clubs
set 9_Club's 1 set 9_Clubs 1
global 9_Club's global 9_Clubs
set 10_Club's 1 set 10_Clubs 1
global 10_Club's global 10_Clubs
set Jack_Club's 1 set Jack_Clubs 1
global Jack_Club's global Jack_Clubs
set Queen_Club's 1 set Queen_Clubs 1
global Queen_Club's global Queen_Clubs
set King_Club's 1 set King_Clubs 1
global King_Club's global King_Clubs
* *
set Ace_Diamond's 1 set Ace_Diamonds 1
global Ace_Diamond's global Ace_Diamonds
set 2_Diamond's 1 set 2_Diamonds 1
global 2_Diamond's global 2_Diamonds
set 3_Diamond's 1 set 3_Diamonds 1
global 3_Diamond's global 3_Diamonds
set 4_Diamond's 1 set 4_Diamonds 1
global 4_Diamond's global 4_Diamonds
set 5_Diamond's 1 set 5_Diamonds 1
global 5_Diamond's global 5_Diamonds
set 6_Diamond's 1 set 6_Diamonds 1
global 6_Diamond's global 6_Diamonds
set 7_Diamond's 1 set 7_Diamonds 1
global 7_Diamond's global 7_Diamonds
set 8_Diamond's 1 set 8_Diamonds 1
global 8_Diamond's global 8_Diamonds
set 9_Diamond's 1 set 9_Diamonds 1
global 9_Diamond's global 9_Diamonds
set 10_Diamond's 1 set 10_Diamonds 1
global 10_Diamond's global 10_Diamonds
set Jack_Diamond's 1 set Jack_Diamonds 1
global Jack_Diamond's global Jack_Diamonds
set Queen_Diamond's 1 set Queen_Diamonds 1
global Queen_Diamond's global Queen_Diamonds
set King_Diamond's 1 set King_Diamonds 1
global King_Diamond's global King_Diamonds
* *
%echo% %actor.name% shuffles %actor.hisher% deck. %echo% %actor.name% shuffles %actor.hisher% deck.
%echo% %deck% cards in the deck. %echo% %deck% cards in the deck.
@ -1409,19 +1409,19 @@ elseif %cmd% == deal
switch %random.4% switch %random.4%
case 1 case 1
set col set col
set suit Diamond's set suit Diamonds
break break
case 2 case 2
set col set col
set suit Heart's set suit Hearts
break break
case 3 case 3
set col set col
set suit Club's set suit Clubs
break break
case 4 case 4
set col set col
set suit Spade's set suit Spades
break break
default default
set suit JOKER! set suit JOKER!
@ -1503,7 +1503,7 @@ remote spech %world_global.id%
~ ~
set fire %random.900% set fire %random.900%
wait %fire% sec wait %fire% sec
%echo% @bThe fire crackles softly in the fireplace.@n %echo% bThe fire crackles softly in the fireplace. n
~ ~
#1289 #1289
(1209) Taylors Random Office Noises~ (1209) Taylors Random Office Noises~
@ -1512,19 +1512,19 @@ wait %fire% sec
set office_noises %random.5% set office_noises %random.5%
switch %office_noises% switch %office_noises%
case 1 case 1
%echo% @bLoud footsteps can be heard coming from the hall outside.@n %echo% bLoud footsteps can be heard coming from the hall outside. n
break break
case 2 case 2
%echo% @bThe sound of thunder echoes in from outside.@n %echo% bThe sound of thunder echoes in from outside. n
break break
case 3 case 3
%echo% @bA large book falls off the desk, hitting the floor with a loud thud.@n %echo% bA large book falls off the desk, hitting the floor with a loud thud. n
break break
case 4 case 4
%echo% @bTalking can be heard coming from outside the door.@n %echo% bTalking can be heard coming from outside the door. n
break break
case 5 case 5
%echo% @bThe sound of chirping birds flows in though the window.@n %echo% bThe sound of chirping birds flows in though the window. n
break break
default default
break break

View file

@ -550,12 +550,13 @@ drop rose
2 c 100 2 c 100
xdeathx~ xdeathx~
wait 300 s wait 300 s
if (%actor.varexists(zn19_death)%) if %actor.varexists(zn19_death)%
rdelete zn19_death %actor.id% rdelete zn19_death %actor.id%
%send% %actor% You feel an agonising piercing pain as spider's fangs sink into you. %send% %actor% You feel an agonising piercing pain as spider's fangs sink into you.
%at% 1993 %purge% cocoon %at% 1993 %purge% cocoon
%at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured. %at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured.
%damage% %actor% 9999 %damage% %actor% 9999
end
~ ~
#1936 #1936
(1936) Selvetarm casts blind~ (1936) Selvetarm casts blind~
@ -762,7 +763,7 @@ attach 1926 %self.id%
quaff~ quaff~
if %cmd.mudcommand% == quaff if %cmd.mudcommand% == quaff
if %arg% == red if %arg% == red
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a @Rred vial@n. %echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a Rred vial n.
%send% %actor% You feel your muscles beginning to bulge enormously, your whole body becoming stronger and more hardy. %send% %actor% You feel your muscles beginning to bulge enormously, your whole body becoming stronger and more hardy.
dg_affect %actor% str 5 24 dg_affect %actor% str 5 24
dg_affect %actor% maxhit 100 24 dg_affect %actor% maxhit 100 24
@ -779,7 +780,7 @@ end
quaff~ quaff~
if %cmd.mudcommand% == quaff if %cmd.mudcommand% == quaff
if %arg% == blue if %arg% == blue
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a @Bblue vial@n. %echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a Bblue vial n.
%send% %actor% Your magical aura begins to glow brightly. %send% %actor% Your magical aura begins to glow brightly.
dg_affect %actor% int 5 24 dg_affect %actor% int 5 24
dg_affect %actor% maxmana 100 24 dg_affect %actor% maxmana 100 24
@ -796,7 +797,7 @@ end
quaff~ quaff~
if %cmd.mudcommand% == quaff if %cmd.mudcommand% == quaff
if %arg% == green if %arg% == green
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a @Ggreen vial@n. %echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a Ggreen vial n.
%send% %actor% You feel yourself becoming unnaturally agile and stealthy. %send% %actor% You feel yourself becoming unnaturally agile and stealthy.
dg_affect %actor% dex 5 24 dg_affect %actor% dex 5 24
dg_affect %actor% maxmove 100 24 dg_affect %actor% maxmove 100 24
@ -1027,7 +1028,7 @@ rdelete zn19_all %actor.id%
quaff~ quaff~
if %cmd.mudcommand% == quaff if %cmd.mudcommand% == quaff
if %arg% == black if %arg% == black
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a @Dblack vial.@n %echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a Dblack vial. n
%send% %actor% You suddenly feel quite weak and unwell. %send% %actor% You suddenly feel quite weak and unwell.
dg_affect %actor% maxmana -50 24 dg_affect %actor% maxmana -50 24
dg_affect %actor% maxmove -50 24 dg_affect %actor% maxmove -50 24
@ -1253,7 +1254,7 @@ end
0 f 100 0 f 100
~ ~
eval where %self.room% eval where %self.room%
%zoneecho% %where.vnum% @BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished!@n %zoneecho% %where.vnum% BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished! n
%force% %actor% xxtrigxx %force% %actor% xxtrigxx
~ ~
#1976 #1976
@ -1426,7 +1427,7 @@ if fireworks /= %arg%
set sou[7] a shower of sparks set sou[7] a shower of sparks
set sound %%sou[%sx%]%% set sound %%sou[%sx%]%%
eval sound %sound% eval sound %sound%
%echo% With %sound%, a@%colour% F I R E W O R K@n explodes into light.@n %echo% With %sound%, a %colour% F I R E W O R K n explodes into light. n
%purge% self %purge% self
else else
%send% %actor% Light what? %send% %actor% Light what?

View file

@ -3,10 +3,10 @@ Seabreeze/Landbreeze - All Rooms~
2 b 75 2 b 75
~ ~
if ( %time.hour% >=7 && %time.hour% <=19) if ( %time.hour% >=7 && %time.hour% <=19)
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n %echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
return 0 return 0
else else
%echo% @WA landbreeze arrives swiftly from the north.@n %echo% WA landbreeze arrives swiftly from the north. n
return 0 return 0
end end
~ ~
@ -14,7 +14,7 @@ end
Seawaves for the Seashore~ Seawaves for the Seashore~
2 b 75 2 b 75
~ ~
%echo% @CThe waves roll onto the beach and breaks gently...@n %echo% CThe waves roll onto the beach and breaks gently... n
return 0 return 0
~ ~
#20103 #20103
@ -22,7 +22,7 @@ Seabreeze only - all~
2 b 100 2 b 100
~ ~
if ( %time.hour% >=7 && %time.hour% <=19) if ( %time.hour% >=7 && %time.hour% <=19)
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n %echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
return 0 return 0
end end
~ ~
@ -30,14 +30,14 @@ end
water swelling - shallow waters~ water swelling - shallow waters~
2 b 50 2 b 50
~ ~
%echo% @CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean.@n %echo% CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean. n
return 0 return 0
~ ~
#20105 #20105
deep wave~ deep wave~
2 b 50 2 b 50
~ ~
%echo% @WA wind howls and blows forcefully, forming froth at the surface of the dark waters.@n %echo% WA wind howls and blows forcefully, forming froth at the surface of the dark waters. n
return 0 return 0
~ ~
#20106 #20106
@ -59,10 +59,10 @@ waves + wind~
eval line %random.2% eval line %random.2%
switch %line% switch %line%
case 1 case 1
%echo% @WHarsh, cold wind tears at you in all directions.@n %echo% WHarsh, cold wind tears at you in all directions. n
break break
default default
%echo% @BThe waves rush in as the ocean body shifts...@n %echo% BThe waves rush in as the ocean body shifts... n
break break
done done
~ ~
@ -73,11 +73,11 @@ wind+pounding~
eval line %random.2% eval line %random.2%
switch %line% switch %line%
case 1 case 1
%echo% @WHarsh, cold wind tears at you in all directions.@n %echo% WHarsh, cold wind tears at you in all directions. n
return 0 return 0
break break
default default
%echo% @BThe incessant waves pounds the base of the cliff...@n %echo% BThe incessant waves pounds the base of the cliff... n
return 0 return 0
break break
done done
@ -237,49 +237,49 @@ tosses char around waters - 20132, 20140, 20141, 20142~
2 g 100 2 g 100
~ ~
if !(%actor.varexists(breath_air)%) if !(%actor.varexists(breath_air)%)
%send% %actor% @RGULP AIR@W! You're running out of oxygen! %send% %actor% RGULP AIR W! You're running out of oxygen!
end end
switch %random.10% switch %random.10%
case 1 case 1
wait 1 secs wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cnorth@B!@n %send% %actor% BThe powerful and formidable currents takes tosses you Cnorth B! n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cnorth@B by the forceful currents!@n %echoaround% %actor% B %actor.name% is pulled screaming Cnorth B by the forceful currents! n
%force% %actor% north %force% %actor% north
break break
case 2 case 2
wait 1 secs wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Csouth@B!@n %send% %actor% BThe powerful and formidable currents takes tosses you Csouth B! n
%echoaround% %actor% @B %actor.name% is pulled screaming @Csouth@B by the forceful currents!@n %echoaround% %actor% B %actor.name% is pulled screaming Csouth B by the forceful currents! n
%force% %actor% south %force% %actor% south
break break
case 3 case 3
wait 1 secs wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Ceast@B!@n %send% %actor% BThe powerful and formidable currents takes tosses you Ceast B! n
%echoaround% %actor% @B %actor.name% is pulled screaming @Ceast@B by the forceful currents!@n %echoaround% %actor% B %actor.name% is pulled screaming Ceast B by the forceful currents! n
%force% %actor% east %force% %actor% east
break break
case 4 case 4
wait 1 secs wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cwest@B!@n %send% %actor% BThe powerful and formidable currents takes tosses you Cwest B! n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n %echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
%force% %actor% west %force% %actor% west
break break
case 5 case 5
wait 1 secs wait 1 secs
%send% %actor% @BThe waves surges and grew to tower over you. Then they come crashing down and @Cdrowns@B you beneath the surface!@n %send% %actor% BThe waves surges and grew to tower over you. Then they come crashing down and Cdrowns B you beneath the surface! n
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n %echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
%force% %actor% down %force% %actor% down
break break
case 6 case 6
wait 1 secs wait 1 secs
%send% %actor% @BYou hit a nearby jagged reef and everything went dark...@n %send% %actor% BYou hit a nearby jagged reef and everything went dark... n
%teleport% %actor% 20146 %teleport% %actor% 20146
%damage% %actor% 100 %damage% %actor% 100
break break
default default
wait 2 secs wait 2 secs
%send% %actor% @BUnderwater seacurrents sucks you @Cdownwards@B and pushes you beneath the surface!@n %send% %actor% BUnderwater seacurrents sucks you Cdownwards B and pushes you beneath the surface! n
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n %echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
%force% %actor% down %force% %actor% down
%damage% %actor% 50 %damage% %actor% 50
break break
@ -291,42 +291,42 @@ Underwater currents - 20139 20145 20144 20143~
~ ~
if %actor.is_pc% if %actor.is_pc%
if !(%actor.varexists(breath_air)%) if !(%actor.varexists(breath_air)%)
%send% %actor% @WPANIC! You ran out of oxygen and feel as if your lungs are going to burst!@n %send% %actor% WPANIC! You ran out of oxygen and feel as if your lungs are going to burst! n
%damage% %actor% 10 %damage% %actor% 10
else else
%send% %actor% @WYou hold your breath as long as you can before they escape through your mouth as bubbles...@n %send% %actor% WYou hold your breath as long as you can before they escape through your mouth as bubbles... n
rdelete breath_air %actor.id% rdelete breath_air %actor.id%
end end
eval line %random.10% eval line %random.10%
switch %line% switch %line%
case 1 case 1
wait 1 secs wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Cnorth@B!@n %send% %actor% BUnderwater sea currents hauls you Cnorth B! n
%echoaround% %actor% @B %actor.name% is pulled @Cnorth@B by invisible hands!@n %echoaround% %actor% B %actor.name% is pulled Cnorth B by invisible hands! n
%force% %actor% north %force% %actor% north
break break
case 2 case 2
wait 1 secs wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Csouth@B!@n %send% %actor% BUnderwater sea currents hauls you Csouth B! n
%echoaround% %actor% @B %actor.name% is pulled @Csouth@B by invisible hands!@n %echoaround% %actor% B %actor.name% is pulled Csouth B by invisible hands! n
%force% %actor% south %force% %actor% south
break break
case 3 case 3
wait 1 secs wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Ceast@B!@n %send% %actor% BUnderwater sea currents hauls you Ceast B! n
%echoaround% %actor% @B %actor.name% is pulled @Ceast@B by invisible hands!@n %echoaround% %actor% B %actor.name% is pulled Ceast B by invisible hands! n
%force% %actor% east %force% %actor% east
break break
case 4 case 4
wait 1 secs wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Cwest@B!@n %send% %actor% BUnderwater sea currents hauls you Cwest B! n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n %echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
%force% %actor% west %force% %actor% west
break break
default default
wait 1 secs wait 1 secs
%send% %actor% @BThe currents suddenly go @Cup@B, and you are dragged above the surface!@n %send% %actor% BThe currents suddenly go Cup B, and you are dragged above the surface! n
%echoaround% %actor% @BThe currents drags %actor.name% @Cup@B@n %echoaround% %actor% BThe currents drags %actor.name% Cup B n
%force% %actor% up %force% %actor% up
break break
done done
@ -395,8 +395,8 @@ if !(%actor.varexists(receive_oceana)%)
*yes you have the requirements *yes you have the requirements
%echo% The island trembles... %echo% The island trembles...
wait 3 secs wait 3 secs
%echoaround% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name%@n %echoaround% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name% n
%send% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over you!@n %send% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over you! n
wait 4 secs wait 4 secs
wait 2 secs wait 2 secs
%send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.' %send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.'
@ -420,12 +420,12 @@ Sword restriction - 20111~
1 j 100 1 j 100
~ ~
if !(%actor.varexists(receive_oceana)%) if !(%actor.varexists(receive_oceana)%)
%send% %actor% You try to wield the sword @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n, but it freezes your hand and you hurriedly drop it onto the floor. %send% %actor% You try to wield the sword bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n, but it freezes your hand and you hurriedly drop it onto the floor.
%echoaround% %actor% %actor.name% accidentally drops @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n to the floor in an attempt to wield it. %echoaround% %actor% %actor.name% accidentally drops bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n to the floor in an attempt to wield it.
%force% %actor% drop oceana %force% %actor% drop oceana
else else
%send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision. %send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision.
%echoaround% %actor% %actor.name% looks refreshed after wielding @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n. %echoaround% %actor% %actor.name% looks refreshed after wielding bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
end end
~ ~
#20123 #20123
@ -438,23 +438,23 @@ if (%arg%==fusion)
if !(%actor.hitp%>=%half_hit%) if !(%actor.hitp%>=%half_hit%)
if !(%actor.mana%<50) if !(%actor.mana%<50)
eval %actor.mana% %actor.mana%-50 eval %actor.mana% %actor.mana%-50
%send% %actor% @BYou weave a web of healing around you with the aid of the blade...@n %send% %actor% BYou weave a web of healing around you with the aid of the blade... n
%echoaround% %actor% @B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n. %echoaround% %actor% B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
while (%actor.hitp%<%half_hit%) while (%actor.hitp%<%half_hit%)
%send% %actor% @BWebs of healing fixes your scars and injuries...@n %send% %actor% BWebs of healing fixes your scars and injuries... n
wait 1 secs wait 1 secs
%damage% %actor% -10 %damage% %actor% -10
done done
%send% %actor% @BYou lost connection with the sword.@n %send% %actor% BYou lost connection with the sword. n
else else
%send% %actor% @BNot enough mana to complete the transition!@n %send% %actor% BNot enough mana to complete the transition! n
%send% %actor% @BYou lost connection with the sword.@n %send% %actor% BYou lost connection with the sword. n
end end
else else
%send% %actor% @BThe blade refuses to heal you because you are healthy enough!@n %send% %actor% BThe blade refuses to heal you because you are healthy enough! n
end end
else else
%send% %actor% @BThat is not a function of the blade.@n %send% %actor% BThat is not a function of the blade. n
end end
~ ~
#20124 #20124
@ -495,11 +495,11 @@ Gulp air! 41 40 42 32~
gulp~ gulp~
if (%arg%==air) if (%arg%==air)
if !(%actor.varexists(breath_air)%) if !(%actor.varexists(breath_air)%)
%send% %actor% @WYou gulp in a mouthful of air!@n %send% %actor% WYou gulp in a mouthful of air! n
set breath_air 1 set breath_air 1
remote breath_air %actor.id% remote breath_air %actor.id%
else else
%send% %actor% @WYou can't take in anymore!@n %send% %actor% WYou can't take in anymore! n
end end
end end
~ ~
@ -513,45 +513,45 @@ if (%arg%==aurorafall)
%damage% %actor% 100 %damage% %actor% 100
eval %actor.mana% %actor.mana%-100 eval %actor.mana% %actor.mana%-100
eval victim %actor.fighting% eval victim %actor.fighting%
%echoaround% %actor% @W%actor.name% performs Aurora Fall with %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W.@n %echoaround% %actor% W%actor.name% performs Aurora Fall with %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W. n
%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n %echoaround% %actor% W%actor.name% whirls bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around %actor.himher% creating bf Br Co Wzen illusions of the blade. n
%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n %send% %actor% WYou whirl bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around you, creating bf Br Co Wsted illusions of the sacred blade. n
wait 2 secs wait 2 secs
%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n %echo% WThe surroundings Dloose W their colours as bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W rapidly Ddrains W energy from them. n
wait 2 secs wait 2 secs
if (%actor.fighting%) if (%actor.fighting%)
if ((%victim.is_pc%)) if ((%victim.is_pc%))
%send% %actor% @WYour blade refuses to kill %victim.himher%.@n %send% %actor% WYour blade refuses to kill %victim.himher%. n
halt halt
end end
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n %echoaround% %actor% W%actor.name%'s movement becomes a Dblur W as %actor.himher% impales %victim.name%, inflicting bretribution W onto the enemy! n
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n %send% %actor% WYou put a step forward, movements becoming a Dblur W as you impale %victim.name% with your blade. n
set count 0 set count 0
while (%count%<10) while (%count%<10)
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%) if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
eval victim %actor.fighting% eval victim %actor.fighting%
%echoaround% %actor% @W%actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@y e@Yx@Wplod@Ye@ys@W with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n %echoaround% %actor% W%actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs y e Yx Wplod Ye ys W with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
%send% %actor% @WYour @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W explodes with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n %send% %actor% WYour bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W explodes with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
%echo% @Y%victim.name% screams with agony!@n %echo% Y%victim.name% screams with agony! n
%damage% %victim% 100 %damage% %victim% 100
eval count %count%+1 eval count %count%+1
wait 2 wait 2
else else
%send% %actor% @WSparks fly from your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground.@n %send% %actor% WSparks fly from your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground. n
%echoaround% %actor% @WSparks fly from %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground!@n %echoaround% %actor% WSparks fly from %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground! n
%echo% The ground trembles... %echo% The ground trembles...
eval count %count%+1 eval count %count%+1
wait 2 wait 2
end end
done done
end end
%echoaround% %actor% @WThe glow on %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n %echoaround% %actor% WThe glow on %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
%send% %actor% @WThe glow on your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n %send% %actor% WThe glow on your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
else else
%send% %actor% @WYou're not in the condition to use this function!@n %send% %actor% WYou're not in the condition to use this function! n
end end
else else
%send% %actor% @WYou're not in the condition to use this function!@n %send% %actor% WYou're not in the condition to use this function! n
end end
end end
~ ~
@ -566,7 +566,7 @@ switch %random.10%
case 1 case 1
switch %random.10% switch %random.10%
case 5 case 5
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n %echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
%send% %actor% You found a spiral shell! %send% %actor% You found a spiral shell!
%load% obj 20101 %actor% inv %load% obj 20101 %actor% inv
break break
@ -576,12 +576,12 @@ case 3
%load% obj 20104 %actor% inv %load% obj 20104 %actor% inv
break break
case 1 case 1
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mhe@Wll!@n %echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mhe Wll! n
%send% %actor% You found a prism shell! %send% %actor% You found a prism shell!
%load% obj 20116 %actor% inv %load% obj 20116 %actor% inv
break break
default default
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrd!@n %echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mh ma Wrd! n
%send% %actor% You found a prism shard! %send% %actor% You found a prism shard!
%load% obj 20115 %actor% inv %load% obj 20115 %actor% inv
break break
@ -593,7 +593,7 @@ case 2
%load% obj 20104 %actor% inv %load% obj 20104 %actor% inv
break break
case 3 case 3
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n %echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
%send% %actor% You found a spiral shell! %send% %actor% You found a spiral shell!
%load% obj 20101 %actor% inv %load% obj 20101 %actor% inv
break break
@ -614,7 +614,7 @@ if %arg%==tryny
wait 2 secs wait 2 secs
say Hello %actor.name%, what brings you here this day? say Hello %actor.name%, what brings you here this day?
wait 2 secs wait 2 secs
say I sell some stuff that you may want to buy, type @Rlist@n to show them. say I sell some stuff that you may want to buy, type Rlist n to show them.
wait 2 secs wait 2 secs
smile smile
end end
@ -705,7 +705,7 @@ CLIMB - 20109~
2 c 100 2 c 100
climb~ climb~
if (%arg%==up) if (%arg%==up)
%send% %actor% @GYou swiftly climb up the vines.@n %send% %actor% GYou swiftly climb up the vines. n
%echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top. %echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top.
%teleport% %actor% 20157 %teleport% %actor% 20157
%force% %actor% look %force% %actor% look
@ -725,7 +725,7 @@ if ((%arg%==man) || (%arg%==fool))
wait 2 secs wait 2 secs
say What do you want %actor.name%? say What do you want %actor.name%?
%send% %actor% 1) Talk %send% %actor% 1) Talk
%send% %actor% 2) Trade @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds for @MP@Wr@Mi@ms@Wm S@Mhe@Wlls@n %send% %actor% 2) Trade MP Wr Mi ms Wm S Mh ma Wrds for MP Wr Mi ms Wm S Mhe Wlls n
%send% %actor% 3) say Can you make me some fine prism equipments? %send% %actor% 3) say Can you make me some fine prism equipments?
else else
%send% %actor% Greet who? %send% %actor% Greet who?
@ -747,11 +747,11 @@ say I will make some for you if you would just bring me some of those stuff.
Numder of shards - 20106~ Numder of shards - 20106~
0 c 100 0 c 100
2~ 2~
%send% %actor% An Old Fool tells you 'Ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n is the same as a single @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.' %send% %actor% An Old Fool tells you 'Ten MP Wr Mi ms Wm S Mh ma Wrds n is the same as a single MP Wr Mi ms Wm S Mhe Wll n.'
wait 2 secs wait 2 secs
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchnage them to ease your load.' %send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchange them to ease your load.'
wait 2 secs wait 2 secs
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.' %send% %actor% An Old Fool tells you 'If you want just MTRADE n with me, and I'll exchange them for you.'
eval i %actor.inventory% eval i %actor.inventory%
set no_of_shards 0 set no_of_shards 0
while (%i%) while (%i%)
@ -770,7 +770,7 @@ CLIMBDOWN! - 20157~
2 c 0 2 c 0
climb~ climb~
if (%arg%==down) if (%arg%==down)
%send% %actor% @GYou swing down the vines.@n %send% %actor% GYou swing down the vines. n
%echoaround% %actor% %actor.name% grabs at hanging vines and swings down. %echoaround% %actor% %actor.name% grabs at hanging vines and swings down.
%teleport% %actor% 20109 %teleport% %actor% 20109
%force% %actor% look %force% %actor% look
@ -796,11 +796,11 @@ done
if (%no_of_shards%<10) if (%no_of_shards%<10)
say You don't have enough shards for me to trade that many shells! say You don't have enough shards for me to trade that many shells!
else else
%send% %actor% You give an Old Fool ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds!@n %send% %actor% You give an Old Fool ten MP Wr Mi ms Wm S Mh ma Wrds! n
%echoaround% %actor% %actor.name% gives ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n to an Old Fool. %echoaround% %actor% %actor.name% gives ten MP Wr Mi ms Wm S Mh ma Wrds n to an Old Fool.
wait 2 secs wait 2 secs
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n. %send% %actor% An Old Fool gives you a MP Wr Mi ms Wm S Mhe Wll n.
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n. %echoaround% %actor% An Old Fool gives %actor.name% a MP Wr Mi ms Wm S Mhe Wll n.
set n 10 set n 10
while (%n%>0) while (%n%>0)
%purge% %actor.inventory(20115)% %purge% %actor.inventory(20115)%
@ -827,8 +827,8 @@ while (%i%)
done done
if (%arg%==anklet) if (%arg%==anklet)
if (%no_of_shells%>=5) if (%no_of_shells%>=5)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return. %send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MA Wn Mk ml We mt n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MA Wn Mk ml We mt n.
set n 5 set n 5
while (%n%>0) while (%n%>0)
%purge% %actor.inventory(20116)% %purge% %actor.inventory(20116)%
@ -841,8 +841,8 @@ if (%arg%==anklet)
else else
if (%arg%==collar) if (%arg%==collar)
if (%no_of_shells%>=5) if (%no_of_shells%>=5)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return. %send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n.
set n 5 set n 5
while (%n%>0) while (%n%>0)
%purge% %actor.inventory(20116)% %purge% %actor.inventory(20116)%
@ -855,8 +855,8 @@ else
else else
if (%arg%==dress) if (%arg%==dress)
if (%no_of_shells%>=15) if (%no_of_shells%>=15)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return. %send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MD Wr Me ms Ws n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MD Wr Me ms Ws n.
set n 15 set n 15
while (%n%>0) while (%n%>0)
%purge% %actor.inventory(20116)% %purge% %actor.inventory(20116)%
@ -882,7 +882,7 @@ say You want me to make equipments for you.
wait 2 secs wait 2 secs
nod nod
wait 2 secs wait 2 secs
say I can make equipments out of prism shells. To do that, @RCREATE <OBJECT>@n and I will make you the item. say I can make equipments out of prism shells. To do that, RCREATE <OBJECT> n and I will make you the item.
%send% %actor% Prism Dress - 15 Shells %send% %actor% Prism Dress - 15 Shells
%send% %actor% Prism Collar - 05 Shells %send% %actor% Prism Collar - 05 Shells
%send% %actor% Prism Anklet - 05 Shells %send% %actor% Prism Anklet - 05 Shells
@ -998,8 +998,8 @@ if (%actor.fighting%)
set victim %actor.fighting% set victim %actor.fighting%
%damage% %victim% 100 %damage% %victim% 100
%force% %victim% scream %force% %victim% scream
%echoaround% %actor% %actor.name%'s @bDeathly@bnirvana@W glows@n! %echoaround% %actor% %actor.name%'s bDeathly bnirvana W glows n!
%send% %actor% Your @bDeathly@bnirvana@W glows@n at %victim.name%. %send% %actor% Your bDeathly bnirvana W glows n at %victim.name%.
end end
~ ~
#20188 #20188
@ -1021,7 +1021,7 @@ elseif %arg% == add
set worthy_oceana 1 set worthy_oceana 1
remote worthy_oceana %actor.id% remote worthy_oceana %actor.id%
else else
say Invalid command! @RPlease Add@n or @Rdelete@n? say Invalid command! RPlease Add n or Rdelete n?
end end
~ ~
#20190 #20190
@ -1039,16 +1039,16 @@ void!~
1 c 1 1 c 1
void~ void~
%teleport% %arg% 0 %teleport% %arg% 0
%send% %arg% @CYou are swept away by a large tsunami!@n %send% %arg% CYou are swept away by a large tsunami! n
%force% %arg% look %force% %arg% look
%echo% @CA large tsunami arrives and sweeps %arg% away!@n %echo% CA large tsunami arrives and sweeps %arg% away! n
~ ~
#20192 #20192
summon someone!- trans!~ summon someone!- trans!~
1 c 1 1 c 1
trans~ trans~
%send% %arg% @CA large tsunami arrives and carries you away!@n %send% %arg% CA large tsunami arrives and carries you away! n
%echo% @CA large tsunami arrives and tosses %arg% onto the ground!@n %echo% CA large tsunami arrives and tosses %arg% onto the ground! n
%teleport% %arg% %actor.name% %teleport% %arg% %actor.name%
%force% %arg% look %force% %arg% look
~ ~
@ -1057,7 +1057,7 @@ Telport Someone - Surfboard =)~
1 c 1 1 c 1
teleport~ teleport~
%teleport% %arg% %teleport% %arg%
%echo% @CA large tsunami arrives!@n %echo% CA large tsunami arrives! n
~ ~
#20194 #20194
remove trig~ remove trig~

View file

@ -27,7 +27,7 @@ testmemory~
~ ~
wait 4 s wait 4 s
poke %actor.name% poke %actor.name%
say i've seen you before, %actor.name%. say I've seen you before, %actor.name%.
mforget %actor.name% mforget %actor.name%
~ ~
#2702 #2702
@ -101,7 +101,7 @@ tell %actor.name% You are not allowed to be here!
wait 1 s wait 1 s
%send% %actor% A dying memlin gasps: Please help me... %send% %actor% A dying memlin gasps: Please help me...
wait 2 s wait 2 s
%send% %actor% A dying memlin gasps: my death cannot be stopped, please end it now. %send% %actor% A dying memlin gasps: My death cannot be stopped, please end it now.
wait 3 s wait 3 s
emote groans with pain as you hear a loud creaking sound. emote groans with pain as you hear a loud creaking sound.
~ ~
@ -479,7 +479,7 @@ end
(2714) child quest on death~ (2714) child quest on death~
0 f 100 0 f 100
~ ~
%echo% BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn... n %echo% BA partially-petrified memlin gasps with his dying breath: My daughter... find her... in the Sandy... Tunn... n
~ ~
#2725 #2725
test for Tink~ test for Tink~
@ -804,7 +804,7 @@ test door~
2 c 100 2 c 100
enter~ enter~
if ("%arg%" == "space") if ("%arg%" == "space")
%send% %actor% A previously concealed space suddenly becomes apparant. %send% %actor% A previously concealed space suddenly becomes apparent.
%echoaround% %actor% %actor.name% has discovered a hidden space! %echoaround% %actor% %actor.name% has discovered a hidden space!
%door% 2740 down flags a %door% 2740 down flags a
%door% 2740 down room 2741 %door% 2740 down room 2741
@ -845,7 +845,7 @@ TESTCOMBAT 2~
~ ~
switch %random.3% switch %random.3%
case 0 case 0
%echo% The warrior raises his sword %echo% The warrior raises his sword.
set raise 1 set raise 1
remote raise %actor.id% remote raise %actor.id%
wait 4 s wait 4 s
@ -884,7 +884,7 @@ rdelete stab %actor.id%
end end
break break
default default
%echo% The warrior raises his sword %echo% The warrior raises his sword.
set raise 1 set raise 1
remote raise %actor.id% remote raise %actor.id%
wait 4 s wait 4 s
@ -986,7 +986,7 @@ eval where %self.room%
if %where.east(bits)% == DOOR CLOSED if %where.east(bits)% == DOOR CLOSED
return 0 return 0
else else
say Impudent fool! Your insolence forces me to take action say Impudent fool! Your insolence forces me to take action!
%damage% %actor% 100 %damage% %actor% 100
end end
~ ~
@ -1244,7 +1244,7 @@ elseif %room.vnum% == 2790
elseif %room.vnum% == 2792 elseif %room.vnum% == 2792
say The direct descendants of a Cui and a Denuo joining are known as Ve. say The direct descendants of a Cui and a Denuo joining are known as Ve.
wait 1 s wait 1 s
say They inherit characteristics of both their parents, usually turning to prophesying and magic arts, their skills and powers outdoing even the strongest of their Denuo brothers. say They inherit characteristics of both their parents, usually turning to prophesying and magic arts, their skills and powers outdoing even the strongest of their Denuo brothers.
wait 3 s wait 3 s
say Ve also have extra powers of perception and foresight, though at times they are uncertain and unclear. say Ve also have extra powers of perception and foresight, though at times they are uncertain and unclear.
elseif %room.vnum% == 2791 elseif %room.vnum% == 2791
@ -1301,7 +1301,7 @@ wait 3 s
wait 6 s wait 6 s
say Well adapted to living and digging small tunnel networks for themselves, the memlins occasionally also build habitats in deep forests. say Well adapted to living and digging small tunnel networks for themselves, the memlins occasionally also build habitats in deep forests.
wait 4 s wait 4 s
say The memlin skills are a mystery to most as they are an unaggressive race, It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them. say The memlin skills are a mystery to most as they are an unaggressive race. It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them.
wait 6 s wait 6 s
say In times of great need, it is said that they can call instant death upon an enemy, though these cases are so rarely witnessed that they are often believed to be myth. say In times of great need, it is said that they can call instant death upon an enemy, though these cases are so rarely witnessed that they are often believed to be myth.
wait 5 s wait 5 s

View file

@ -420,7 +420,7 @@ else
end end
~ ~
#335 #335
Camille Napalm Assembly Quest - 300~ Camille Napalm Assemble Quest - 300~
0 j 100 0 j 100
~ ~
if %actor.is_pc% if %actor.is_pc%
@ -543,7 +543,7 @@ elseif %cmd.mudcommand% == buy
%load% mob %pet_vnum% %load% mob %pet_vnum%
%force% %pet_name% mfollow %actor% %force% %pet_name% mfollow %actor%
dg_affect %pet_name% charm on 999 dg_affect %pet_name% charm on 999
emote opens the stable door and returns leading your horse by its reins. emote opens the stable door and returns leading a horse by its reins.
tell %actor.name% here you go. Treat'em well. tell %actor.name% here you go. Treat'em well.
nop %actor.gold(-%pet_cost%)% nop %actor.gold(-%pet_cost%)%
end end

View file

@ -376,7 +376,7 @@ set leper 31200
set altar 31400 set altar 31400
set mcgintey 31500 set mcgintey 31500
set wharf 31700 set wharf 31700
set dock 31800 set dock 31801
set yllnthad 31900 set yllnthad 31900
set bay 32200 set bay 32200
set pale 32300 set pale 32300

View file

@ -182,4 +182,6 @@
345.trg 345.trg
555.trg 555.trg
556.trg 556.trg
653.trg
654.trg
$ $

View file

@ -46,6 +46,10 @@ D0
~ ~
~ ~
0 0 3 0 0 3
D2
~
~
2 0 -1
S S
T 199 T 199
#3 #3
@ -147,12 +151,12 @@ Writing Good Descriptions~
descriptions. This will also cover proper grammar and the use of the text descriptions. This will also cover proper grammar and the use of the text
editor where you enter all of your long descriptions. editor where you enter all of your long descriptions.
The hardest part for most new builders is writing descriptions. We assume The hardest part for most new builders is writing descriptions. We assume
that you are reasonably literate and know basic English grammar and spelling. that you are reasonably literate and know basic grammar and spelling. If
If this does not describe you, we humbly suggest that you take some English this does not describe you, we humbly suggest that you take some classes,
classes, get a dictionary, and start learning. Proper grammar should be used get a dictionary, and start learning. Proper grammar should be used at all
at all times. If you can write reasonably well, great! I am sure you will still times. If you can write reasonably well, great! I am sure you will still
find this hallway useful. We will discuss some of the issues related to writing find this hallway useful. We will discuss some of the issues related to
specifically for a MUD, such as: writing specifically for a MUD, such as:
@RHELP DESCRIBING @RHELP DESCRIBING
HELP YOU HELP YOU
HELP BIAS HELP BIAS
@ -558,6 +562,10 @@ from you. It's a beautiful reciprocal arrangement.
@(HELP QUOTE@) @(HELP QUOTE@)
~ ~
0 8 0 0 0 0 0 8 0 0 0 0
D2
~
~
0 0 33
E E
Catcher Rye~ Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause, The mark of the immature man is that he wants to die nobly for a cause,

0
lib/world/wld/100.wld Normal file → Executable file
View file

0
lib/world/wld/101.wld Normal file → Executable file
View file

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@ -1216,14 +1216,14 @@ D2
0 0 10462 0 0 10462
S S
#10464 #10464
An Observetion Room~ An Observation Room~
@yThe room is not a small room, but rather vast, books are scattered all around @yThe room is not a small room, but rather vast, books are scattered all
the floor and on the tables. This place seems as though no one has cleaned it around the floor and on the tables. This place seems as though no one has
for months. Large tools scatter the desk off in the corner, and many piles of cleaned it for months. Large tools scatter the desk off in the corner, and many
papers with writing on them scatter this desk as well. The ceiling above is piles of papers with writing on them scatter this desk as well. The ceiling
nothing but a thick looking glass with bars filling in for support. above is nothing but a thick looking glass with bars filling in for support.@n
~ ~
104 8196 0 0 0 0 104 4 0 0 0 0
D2 D2
~ ~
~ ~
@ -1247,7 +1247,7 @@ from the fireplace. @n
104 24 0 0 0 0 104 24 0 0 0 0
E E
main chamber room taylors tays~ main chamber room taylors tays~
@WA small lamp sits in the center of the room letting off a small amount of WA small lamp sits in the center of the room letting off a small amount of
light. A beautiful white shag carpet is covering the whole floor besides in a light. A beautiful white shag carpet is covering the whole floor besides in a
small spot where there is white marble with small flecks of black in them. small spot where there is white marble with small flecks of black in them.
Directly on the wall behind the marble is a large fireplace the sinks deep into Directly on the wall behind the marble is a large fireplace the sinks deep into
@ -1258,7 +1258,7 @@ fireplaces frame is made of small marble bricks, all are black, making the
fireplace standout from the rest of the room. A window lies on the wall fireplace standout from the rest of the room. A window lies on the wall
opposite the fireplace, letting in a little light through the linen curtains. opposite the fireplace, letting in a little light through the linen curtains.
A large squishy looking armchair sits in the middle of the room only a few feet A large squishy looking armchair sits in the middle of the room only a few feet
from the firplace. @n from the firplace. n
~ ~
S S
$~ $~

View file

@ -299,7 +299,7 @@ S
#10615 #10615
Peddler's Road~ Peddler's Road~
Little elf-like people walk by you left and right, You wonder why... Then Little elf-like people walk by you left and right, You wonder why... Then
you realize that the Magic shop is directly in front of you to the south. you realize that the Magic shop is directly in front of you to the north.
There is a small sign here that says the words, Lara's Magic supplies. There is a small sign here that says the words, Lara's Magic supplies.
~ ~
106 0 0 0 0 0 106 0 0 0 0 0

0
lib/world/wld/11.wld Normal file → Executable file
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2
lib/world/wld/115.wld Normal file → Executable file
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@ -687,7 +687,7 @@ S
#11535 #11535
The Garden~ The Garden~
This section of the garden looks abandoned. It appears that no one has cared This section of the garden looks abandoned. It appears that no one has cared
for this section in a long time. There is no apparant sign of life but it is for this section in a long time. There is no apparent sign of life but it is
noticed that there to the north lies the wall to the monestary . noticed that there to the north lies the wall to the monestary .
~ ~
115 32768 0 0 0 0 115 32768 0 0 0 0

View file

@ -30,7 +30,7 @@ The Ice Box Of The Gods~
The Ice Box is for little boys and girls that cannot play nice. Be good The Ice Box is for little boys and girls that cannot play nice. Be good
and maybe someone will come and get you. and maybe someone will come and get you.
~ ~
12 1208 0 0 0 0 12 184 0 0 0 0
S S
#1203 #1203
The Gods' Mortal Board Room~ The Gods' Mortal Board Room~

0
lib/world/wld/125.wld Normal file → Executable file
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0
lib/world/wld/15.wld Normal file → Executable file
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0
lib/world/wld/150.wld Normal file → Executable file
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0
lib/world/wld/169.wld Normal file → Executable file
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0
lib/world/wld/187.wld Normal file → Executable file
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10
lib/world/wld/19.wld Normal file → Executable file
View file

@ -432,7 +432,7 @@ T 1971
#1911 #1911
Dark Waters~ Dark Waters~
The water here is so dark that nothing can be seen beneath the single layer The water here is so dark that nothing can be seen beneath the single layer
of scum that floats everywhere. Insects dart quickly here and there, apparantly of scum that floats everywhere. Insects dart quickly here and there, apparently
fleeing from the more ominous shadows that slide just beneath the surface. fleeing from the more ominous shadows that slide just beneath the surface.
~ ~
19 4 0 0 0 0 19 4 0 0 0 0
@ -898,7 +898,7 @@ S
#1927 #1927
Underwater Enclosure~ Underwater Enclosure~
Sharp rocks protrude dangerously and invisibly from the darkness, muddy water Sharp rocks protrude dangerously and invisibly from the darkness, muddy water
swirling about and creating the apparant illusion of dark shadows and shapes swirling about and creating the apparent illusion of dark shadows and shapes
swimming cautiously about. swimming cautiously about.
~ ~
19 13 0 0 0 0 19 13 0 0 0 0
@ -966,7 +966,7 @@ and out of existance along the stone walls.
S S
#1930 #1930
A Great Cavern~ A Great Cavern~
Light flickers eerily throughout this cave, apparantly emanating from small Light flickers eerily throughout this cave, apparently emanating from small
torches that have been placed in the natural cavernous cracks and crevices. torches that have been placed in the natural cavernous cracks and crevices.
Dark green moss carpets the floor, squishing loudly with saturated water when Dark green moss carpets the floor, squishing loudly with saturated water when
stepped on. stepped on.
@ -1971,7 +1971,7 @@ Treasure Storage~
Glittering pieces of gold and jewellry line the whole interior of this room, Glittering pieces of gold and jewellry line the whole interior of this room,
embedded into the actual structure of the room and dangling as decorations from embedded into the actual structure of the room and dangling as decorations from
the wall. Some useless trinkets and pieces of bent metal are also scattered the wall. Some useless trinkets and pieces of bent metal are also scattered
around amongst the treasure, collected apparantly only for their shiny surfaces. around amongst the treasure, collected apparently only for their shiny surfaces.
~ ~
19 9 0 0 0 0 19 9 0 0 0 0
D3 D3
@ -2063,7 +2063,7 @@ S
Halls of the Aranea~ Halls of the Aranea~
A few ancient trinkets glitter here, actually embedded into the walls with A few ancient trinkets glitter here, actually embedded into the walls with
crystallised webbing. The decaying skull of a humanoid can also be spotted here crystallised webbing. The decaying skull of a humanoid can also be spotted here
and there through the drifting strands of cottony thread, apparantly the trophy and there through the drifting strands of cottony thread, apparently the trophy
of a past conquest. of a past conquest.
~ ~
19 9 0 0 0 0 19 9 0 0 0 0

View file

@ -27,8 +27,9 @@ Objects : 15
Shops : 0 Shops : 0
Triggers : 0 Triggers : 0
Theme : Gladiator Arena Theme : Gladiator Arena
Plot : Modeled after a roman ampitheater. Plot : Modeled after a Roman amphitheater.
Links : 00es Links : 00es
~ ~
S S
#2001 #2001
@ -67,11 +68,10 @@ sign~
S S
#2002 #2002
Gladiators Entrance~ Gladiators Entrance~
Five separate arena's are accessible here, Four for each class and a Five separate arenas are accessible here, one for each class and a fifth
fifth which can be used by any. To the north is the Mages Arena, down which can be used by any. To the north is the Mages Arena, down is the Warriors
is the Warriors Arena. East is the Thieves Arena and west is the Clerics Arena. East is the Thieves Arena and west is the Clerics arena. Stairs leading
arena. Stairs leading up take you into the Main arena in the center of the up take you into the Main arena in the center of the Amphitheater.
Ampitheater.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -137,7 +137,7 @@ S
#2004 #2004
Training Room~ Training Room~
These rooms are set aside by the Lanistas to train the gladiators. The These rooms are set aside by the Lanistas to train the gladiators. The
vairous moves and attacks seem to be more for looks than anything else. various moves and attacks seem to be more for looks than anything else.
Gladiators always have to play to the crowd. Gladiators always have to play to the crowd.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -209,12 +209,11 @@ door~
S S
#2009 #2009
Gladiators Cell~ Gladiators Cell~
Gladiators are usually criminals, slaves, captured fugitives or Gladiators are usually criminals, slaves, captured fugitives or prisoners of
prisoners of war. It would seem that for men of these categories it war. It would seem that for men of these categories it was a matter of going
was a matter of going from the frying pan into the fire, but that is from the frying pan into the fire, but that is a misunderstanding. Becoming a
a misunderstanding. Becoming a gladiator is obviously better fate gladiator is obviously better fate than being put to death by being set upon by
than being put to death by being set upon by wield animals or being wild animals or being tortured in the amphitheater.
tortured in the amphitheater
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -261,7 +260,7 @@ S
#2012 #2012
Gladiators Cells~ Gladiators Cells~
No doubt it was thought too dangerous to allow private citizens to own No doubt it was thought too dangerous to allow private citizens to own
and train gladiators, who could be easily turned into a private army for and train gladiators who could be easily turned into a private army for
revolutionary purposes. Therefore, with very few exceptions, gladiators are revolutionary purposes. Therefore, with very few exceptions, gladiators are
under the control and ownership of the emperor. under the control and ownership of the emperor.
~ ~
@ -296,10 +295,10 @@ door~
1 0 2012 1 0 2012
S S
#2014 #2014
Retiarius Cell~ Retiarii Cell~
This room is set aside for the Retiarius who fight with a net, a spiked This room is set aside for the retiarii who fight with a net, a spiked
trident and a dagger. The floor is lined with straw and a smelly pot sits trident and a dagger. The floor is lined with straw and a smelly pot sits
in the corner, how could anyone live in these conditions? in the corner. How could anyone live in these conditions?
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -332,10 +331,11 @@ door~
1 0 2017 1 0 2017
S S
#2016 #2016
Mirmillones Cell~ Murmillones Cell~
This room is set aside for the Mirmillones, so called from the fish This room is set aside for the murmillones, so called from the fish
ornament on their helmets, armed with a short, thick sword, an oblong shield ornament on their helmets. Each murmillo is armed with a short, thick
and leg and arm shields of metal. A smelly pot sits in the corner. sword, an oblong shield and leg and arm shields of metal. A smelly pot
sits in the corner.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D3 D3
@ -344,8 +344,8 @@ door~
1 0 2015 1 0 2015
S S
#2017 #2017
Retiarrus Cell~ Retiarii Cell~
This is where the Retiarris wait to be brought up to the arena for their This is where the retiarii wait to be brought up to the arena for their
bouts. Most of them are dressed up in funny armor and look like common bouts. Most of them are dressed up in funny armor and look like common
thieves. thieves.
~ ~
@ -358,7 +358,7 @@ S
#2018 #2018
Gladiators Cells~ Gladiators Cells~
Gladiators are owned by a person called a lanista and are trained in the Gladiators are owned by a person called a lanista and are trained in the
lanistas school . Training involves the learning of a series of figures, lanistas school. Training involves the learning of a series of figures
which are broken down into various phases. The training of gladiators has which are broken down into various phases. The training of gladiators has
been taken over by the state. been taken over by the state.
~ ~
@ -381,8 +381,8 @@ door~
1 0 2020 1 0 2020
S S
#2019 #2019
Mirmillones Cell~ Murmillones Cell~
This is where the Mirmillones wait to be brought up to the arena for This is where the murmillones wait to be brought up to the arena for
their bouts. Most of them are dressed up in funny armor and look like common their bouts. Most of them are dressed up in funny armor and look like common
thieves. thieves.
~ ~
@ -406,7 +406,7 @@ door~
S S
#2021 #2021
Prisons~ Prisons~
Cell doors to the east and west are closed and barred from the outside, you Cell doors to the east and west are closed and barred from the outside. You
hear voices muttering in a different and very strange language behind each door. hear voices muttering in a different and very strange language behind each door.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -428,8 +428,8 @@ door~
1 0 2023 1 0 2023
S S
#2022 #2022
Thraecian Cell~ Thracian Cell~
This is where the Thraecians wait to be brought up to the arena for their This is where the Thracians wait to be brought up to the arena for their
bouts. Most of them are dressed up in funny armor and look like common bouts. Most of them are dressed up in funny armor and look like common
thieves. thieves.
~ ~
@ -442,7 +442,7 @@ S
#2023 #2023
Ostrich Cell~ Ostrich Cell~
This is where the exotic animals for the arena games are kept until This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor. needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and The animals are starved before the games so they will be crazed and
aggressive. aggressive.
~ ~
@ -477,10 +477,11 @@ door~
1 0 2026 1 0 2026
S S
#2025 #2025
Animals Cell~ Animal Cell~
This is where animals for the arena games are kept until needed. Straw This is where the exotic animals for the arena games are kept until
lines the floor and the animals refuse is thick on the floor. The animals needed. Straw lines the floor and the animals' refuse is thick on the floor.
are starved before the games so they will be crazed and aggressive. The animals are starved before the games so they will be crazed and
aggressive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D3 D3
@ -489,10 +490,11 @@ door~
1 0 2024 1 0 2024
S S
#2026 #2026
Elephants Cell~ Elephant Cell~
This is where the exotic animals for the arena games are kept until This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor. The needed. Straw lines the floor and the animals' refuse is thick on the floor.
animals are starved before the games so they will be crazed and aggressive. The animals are starved before the games so they will be crazed and
aggressive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -525,11 +527,11 @@ door~
1 0 2029 1 0 2029
S S
#2028 #2028
Giraffes Cell~ Giraffe Cell~
This is where the exotic animals for the arena games are kept until This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the needed. Straw lines the floor and the animals' refuse is thick on the floor.
floor. The animals are starved before the games so they will be crazed The animals are starved before the games so they will be crazed and
and aggressive. aggressive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D3 D3
@ -538,11 +540,11 @@ door~
1 0 2027 1 0 2027
S S
#2029 #2029
Lions Cell~ Lion Cell~
This is were the wild animals for the arena games are kept until This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor. needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and The animals are starved before the games so they will be crazed and
aggressive. aggressive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -575,11 +577,11 @@ door~
1 0 2034 1 0 2034
S S
#2031 #2031
Animals Cell~ Animal Cell~
This is were the wild animals for the arena games are kept until This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor. needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and The animals are starved before the games so they will be crazed and
aggressive. aggressive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D3 D3
@ -605,8 +607,8 @@ D2
S S
#2033 #2033
Prisons~ Prisons~
The prison continues north out the back entrance of ampitheater and south The prison continues north out the back entrance of the amphitheater and
deeper into the prisons. A trail of blood leads to the east. Wheelbarrow south deeper into the prisons. A trail of blood leads east. Wheelbarrow
treadmarks are visible in the blood. treadmarks are visible in the blood.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -626,8 +628,8 @@ S
#2034 #2034
Training Room~ Training Room~
Another practice room the Lanistas set aside for their gladiators. The Another practice room the Lanistas set aside for their gladiators. The
competition is intense and a good gladiator can make their owner very wealthy competition is intense and good gladiators can make their owners very wealthy
and famous. and famous.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -640,7 +642,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -658,7 +660,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -680,7 +682,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -698,7 +700,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -717,11 +719,11 @@ D2
S S
#2039 #2039
Mages Arena~ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air This arena was built solely for gladiatorial duels between mages. The
in this room seems to be charged and you can feel the powerful residue of air in this room seems to be charged and you can feel the powerful residue
forces that have been unleashed during previous battles. The walls glow with a of forces that have been unleashed during previous battles. The walls glow
faint phosphurescent light, making the paintings of various mages locked in with a faint phosphorescent light, making the paintings of various mages
battle along the walls seem alive. Are you ready to Rumble? locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -743,11 +745,11 @@ D3
S S
#2040 #2040
Mages Arena~ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air This arena was built solely for gladiatorial duels between mages. The
in this room seems to be charged and you can feel the powerful residue of air in this room seems to be charged and you can feel the powerful residue
forces that have been unleashed during previous battles. The walls glow with a of forces that have been unleashed during previous battles. The walls glow
faint phosphurescent light, making the paintings of various mages locked in with a faint phosphorescent light, making the paintings of various mages
battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -765,11 +767,11 @@ D3
S S
#2041 #2041
Mages Arena~ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air This arena was built solely for gladiatorial duels between mages. The
in this room seems to be charged and you can feel the powerful residue of air in this room seems to be charged and you can feel the powerful residue
forces that have been unleashed during previous battles. The walls glow with a of forces that have been unleashed during previous battles. The walls glow
faint phosphurescent light, making the paintings of various mages locked in with a faint phosphorescent light, making the paintings of various mages
battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -783,11 +785,11 @@ D1
S S
#2042 #2042
Mages Arena~ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air This arena was built solely for gladiatorial duels between mages. The
in this room seems to be charged and you can feel the powerful residue of air in this room seems to be charged and you can feel the powerful residue
forces that have been unleashed during previous battles. The walls glow with a of forces that have been unleashed during previous battles. The walls glow
faint phosphurescent light, making the paintings of various mages locked in with a faint phosphorescent light, making the paintings of various mages
battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -809,11 +811,11 @@ D3
S S
#2043 #2043
Mages Arena~ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air This arena was built solely for gladiatorial duels between mages. The
in this room seems to be charged and you can feel the powerful residue of air in this room seems to be charged and you can feel the powerful residue
forces that have been unleashed during previous battles. The walls glow with a of forces that have been unleashed during previous battles. The walls glow
faint phosphurescent light, making the paintings of various mages locked in with a faint phosphorescent light, making the paintings of various mages
battle along the walls seem alive. locked in battle along the walls seem alive.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1388,7 +1390,7 @@ D3
S S
#2071 #2071
Main Arena~ Main Arena~
The arena continues east and south the walls are too steep and sloped The arena continues east and south. The walls are too steep and sloped
inward to climb to the north or west. The crowd above starts yelling at inward to climb to the north or west. The crowd above starts yelling at
you to begin fighting soon or they would send in some real gladiators. you to begin fighting soon or they would send in some real gladiators.
~ ~
@ -1405,7 +1407,7 @@ S
#2072 #2072
Main Arena~ Main Arena~
The floor of the arena is covered with a fine sand. The crowd cheers in The floor of the arena is covered with a fine sand. The crowd cheers in
anticipation of the fighting and blood shed. The sound is deafening and anticipation of the fighting and bloodshed. The sound is deafening and
definitely distracting. definitely distracting.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -1445,7 +1447,7 @@ S
#2074 #2074
Main Arena~ Main Arena~
The arena floor is slick with blood and other bodily fluids that make The arena floor is slick with blood and other bodily fluids that make
your stomach turn. Above you is the Imperial Box where Emporer Titus your stomach turn. Above you is the Imperial Box where Emperor Titus
commands the fights of the arena. commands the fights of the arena.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -1464,9 +1466,9 @@ D3
S S
#2075 #2075
Main Arena~ Main Arena~
You stand in the center of the arena, the crowd starts to calm down and You stand in the center of the arena. The crowd starts to calm down
silence blankets the arena as everyone waits in anticipation. Are you and silence blankets the arena as everyone waits in anticipation. Are
ready to Rumble? you ready to Rumble?
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1510,8 +1512,8 @@ S
#2077 #2077
Main Arena~ Main Arena~
The crowd is going wild and you start to wonder if some of them may come The crowd is going wild and you start to wonder if some of them may come
down into the arena after you. In the crowd above you sits the prestigous down into the arena after you. In the crowd above you sits the prestigious
magistrates senators augurs and priests of Rome. magistrates, senators, augurs and priests of Rome.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D2 D2
@ -1525,9 +1527,9 @@ D3
S S
#2078 #2078
Main Arena~ Main Arena~
The walls slope inwards above you making it impossible to scale. The The walls slope inwards above you making them impossible to scale.
heat and noise of the crowd is very aggravating. Your foot sinks into The heat and noise of the crowd is very aggravating. Your foot sinks
a puddle of blood from the last person who came into this arena. into a puddle of blood from the last person who came into this arena.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1546,8 +1548,8 @@ S
#2079 #2079
Main Arena~ Main Arena~
Prisoners can fight for their freedom here to become gladiators and make Prisoners can fight for their freedom here to become gladiators and make
some good money or even better become a famous gladiator and be in awe some good money or, even better, become a famous gladiator and be held in
from all the citizens of Rome. awe by all the citizens of Rome.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1597,10 +1599,10 @@ D3
S S
#2082 #2082
Imperial Box~ Imperial Box~
The emporer sits on his lavish throne, watching the bouts that he has The emperor sits on his lavish throne, watching the bouts that he has
provided for his people so they will look upon him with favor. The Vestal provided for his people so they will look upon him with favor. The Vestal
Virgins sit to both sides of the emporer fanning themselves from the Virgins sit to both sides of the emperor fanning themselves from the
opressive heat. oppressive heat.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -1613,7 +1615,7 @@ D3
0 0 2081 0 0 2081
S S
#2083 #2083
Roman Ampitheatre~ Roman Amphitheater~
Certain criminals are executed here by being given to the wild beasts Certain criminals are executed here by being given to the wild beasts
or are forced to fight to the death as gladiators. It also represents the or are forced to fight to the death as gladiators. It also represents the
domination of Rome over its enemies: prisoners of war are either executed domination of Rome over its enemies: prisoners of war are either executed
@ -1632,7 +1634,7 @@ D3
0 0 2082 0 0 2082
S S
#2084 #2084
Roman Ampitheatre~ Roman Amphitheater~
Several slaves walk into the arena with barrows of sand to cover over the Several slaves walk into the arena with barrows of sand to cover over the
blood stains and prepare for the next bout. The populace is once again blood stains and prepare for the next bout. The populace is once again
getting restless. getting restless.
@ -1648,9 +1650,9 @@ D3
0 0 2083 0 0 2083
S S
#2085 #2085
Roman Ampitheatre~ Roman Amphitheater~
Slaves, that had been forced to exhaust themselves helping to finish Slaves, that had been forced to exhaust themselves helping to finish
building the very amphitheatre in which they are to die, are pushed into the building the very amphitheater in which they are to die, are pushed into the
arena. As the mob screams, howls and roars, barred doors are lifted, arena. As the mob screams, howls and roars, barred doors are lifted,
releasing man-eating lions and tigers who have not been fed for quite a time. releasing man-eating lions and tigers who have not been fed for quite a time.
~ ~
@ -1665,7 +1667,7 @@ D2
0 0 2086 0 0 2086
S S
#2086 #2086
Roman Ampitheatre~ Roman Amphitheater~
At last this fighting seems to have gone on long enough to satisfy, At last this fighting seems to have gone on long enough to satisfy,
momentarily, the mob. The few survivors retire to get their laurel crowns, momentarily, the mob. The few survivors retire to get their laurel crowns,
their bags of gold and to anticipate the adulation of Rome. Squads of their bags of gold and to anticipate the adulation of Rome. Squads of
@ -1686,7 +1688,7 @@ D2
0 0 2087 0 0 2087
S S
#2087 #2087
Roman Ampitheatre~ Roman Amphitheater~
Flashing swords, the clash of steel, and the first wounds arouse the Flashing swords, the clash of steel, and the first wounds arouse the
passions, the hatred and the desperate fury of the gladiators and inflame passions, the hatred and the desperate fury of the gladiators and inflame
the blood-lust of the mob. The shouts and yells and screams of the the blood-lust of the mob. The shouts and yells and screams of the
@ -1707,15 +1709,15 @@ D2
0 0 2088 0 0 2088
S S
#2088 #2088
Roman Ampitheatre~ Roman Amphitheater~
Another fanfare of trumpets announces the entry of two teams of 24 Another fanfare of trumpets announces the entry of two teams of 24
gladiators in charge of two renowned trainers, themselves former gladiators gladiators in charge of two renowned trainers, themselves former gladiators
who, scarred and maimed, have some how survived with their glory from many a who, scarred and maimed, have somehow survived with their glory from many a
combat. According to tradition, 24 men heavily armed as the ancient combat. According to tradition, 24 men heavily armed as the ancient
Samnites, Rome's oldest enemies, face 24 lightly clad and lightly armed Samnites, Rome's oldest enemies, face 24 lightly clad and lightly armed
'Thracians,' each with exposed chests. Both teams march smartly up to face 'Thracians,' each with exposed chests. Both teams march smartly up to face
the Emperor in his resplendent Imperial Box to shout as one man: 'Hail, the Emperor in his resplendent Imperial Box to shout as one man: 'Hail,
Caesar. Those about to die salute you. Caesar. Those about to die salute you.'
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1728,8 +1730,8 @@ D3
0 0 2089 0 0 2089
S S
#2089 #2089
Roman Ampitheatre~ Roman Amphitheater~
A tremendous fanfare of trumpets follows the entrance of the Emporer. A tremendous fanfare of trumpets follows the entrance of the Emperor.
The Games begin. It is the turn of the gladiators, men trained for battle, The Games begin. It is the turn of the gladiators, men trained for battle,
sworn to the gladiators' oath to suffer death by fire, in chains, under sworn to the gladiators' oath to suffer death by fire, in chains, under
the lash or by the sword as their master might decide and to obey as a the lash or by the sword as their master might decide and to obey as a
@ -1746,9 +1748,9 @@ D3
0 0 2090 0 0 2090
S S
#2090 #2090
Roman Ampitheatre~ Roman Amphitheater~
You walk under a spread of canvas which sailors of the fleet have slung You walk under a spread of canvas which sailors of the fleet have slung
as a partial roof from masts all around the amphitheatre's rim, to serve as a partial roof from masts all around the amphitheater's rim, to serve
as a shield against the sun. It makes a hothouse of the upper seats. as a shield against the sun. It makes a hothouse of the upper seats.
After the solemn, long procession of civic dignitaries, priests and After the solemn, long procession of civic dignitaries, priests and
performers, together with images of the gods, the entry of the Emperor performers, together with images of the gods, the entry of the Emperor
@ -1766,8 +1768,8 @@ D3
0 0 2091 0 0 2091
S S
#2091 #2091
Roman Ampitheatre~ Roman Amphitheater~
The first rows are filled with senators, priests, augars, magistrates, The first rows are filled with senators, priests, augurs, magistrates,
and other officials of distinction. Up to the first 17 rows are crammed and other officials of distinction. Up to the first 17 rows are crammed
with the worthy citizens of wealth and standing. Above them and entirely with the worthy citizens of wealth and standing. Above them and entirely
filling the second and third rows up to the very top is the mob making up filling the second and third rows up to the very top is the mob making up
@ -1784,10 +1786,10 @@ D3
0 0 2092 0 0 2092
S S
#2092 #2092
Roman Ampitheatre~ Roman Amphitheater~
The whole amphitheatre and the lavish shows held in it are arranged to The whole amphitheater and the lavish shows held in it are arranged to
keep the populace of this city amused. Excitable and noisy the crowds keep the populace of this city amused. Excitable and noisy, the crowds
near-animal instincts and passions unrestrained by education, good manners near-animal instincts and passions, unrestrained by education, good manners
or breeding, are squashed promiscuously together, men, women and children, or breeding, are squashed promiscuously together, men, women and children,
crying, shouting and sweating in a deafening crescendo of noise. crying, shouting and sweating in a deafening crescendo of noise.
~ ~
@ -1802,11 +1804,11 @@ D1
0 0 2091 0 0 2091
S S
#2093 #2093
Roman Ampitheatre~ Roman Amphitheater~
It is here the Roman's hold their gladiatorial games, with man against It is here the Romans hold their gladiatorial games, with man against
man or man against beast. Trap doors in the floor allow famous gladiators man or man against beast. Trap doors in the floor allow famous gladiators
to make grand entrances, or to allow the Caesar to spring animals into the to make grand entrances, or to allow the Caesar to spring animals into the
arena. The Colosseum looks like it could hold about 50,000 spectators, arena. The Colosseum looks like it could hold about 50,000 spectators.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D0 D0
@ -1819,9 +1821,9 @@ D2
0 0 2092 0 0 2092
S S
#2094 #2094
Roman Ampitheatre~ Roman Amphitheater~
You have entered a great oval amphitheatre, also known as the Colosseum, You have entered a great oval amphitheater, also known as the Colosseum.
crowds of people pour in through the entrance, pushing, shoving and Crowds of people pour in through the entrance, pushing, shoving and
scrambling to fill the top half of the immense number of seats looking down scrambling to fill the top half of the immense number of seats looking down
on the huge arena. It looks like the whole of Rome is here. on the huge arena. It looks like the whole of Rome is here.
~ ~
@ -1840,11 +1842,11 @@ D5
0 0 2001 0 0 2001
S S
#2095 #2095
Roman Ampitheatre~ Roman Amphitheater~
Thousands of people are crowded together, pushing, shoving, trying to Thousands of people are crowded together, pushing, shoving, trying to
find the best view of the arena below. A bout must be getting started soon. find the best view of the arena below. A bout must be getting started soon.
Gladiators fight for money or in order to compensate for crimes they have Gladiators fight for money or in order to compensate for crimes they have
comitted. The money is good and the adoration of the people of Rome is even committed. The money is good and the adoration of the people of Rome is even
better. better.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -1860,7 +1862,7 @@ S
#2096 #2096
Mortuary Cell~ Mortuary Cell~
The losers of various bouts in the arena are piled high while slaves sort The losers of various bouts in the arena are piled high while slaves sort
through the corpses retrieving the weapons and armor for a future battle. through the corpses, retrieving the weapons and armor for a future battle.
Flies are everywhere and you gag at the stench. Flies are everywhere and you gag at the stench.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -1870,9 +1872,9 @@ D3
0 0 2033 0 0 2033
S S
#2097 #2097
Outside the Ampitheater~ Outside the Amphitheater~
The ampitheater towers above you to the south and you stare at the impressive The amphitheater towers above you to the south and you stare at the impressive
roman architecture. The smell of death hangs heavy in the air. So many Roman architecture. The smell of death hangs heavy in the air. So many
gladiators have fought and died in this place. gladiators have fought and died in this place.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
@ -1899,12 +1901,12 @@ D2
S S
#2099 #2099
Trophy Room~ Trophy Room~
Trophies line the walls of all the famous gladiators. You notice 5 Trophies line the walls of all the famous gladiators. You notice five
medals hanging inside a glass case, 4 of them are for the strongest medals hanging inside a glass case. Four of them are for the strongest
gladiators of each class, Mage, Thief, Warrior and Cleric. The fifth is gladiators of each class; Mage, Thief, Warrior and Cleric. The fifth is
for the strongest gladiator alive, no matter what class. Do you think you for the strongest gladiator alive, no matter what class. Do you think you
could compete for and win one of them? A sign listing the rules of the could compete for and win one of them? A sign listing the rules of the
arena is posted here. arena is posted here.
~ ~
20 0 0 0 0 0 20 0 0 0 0 0
D1 D1
@ -1912,18 +1914,18 @@ D1
~ ~
0 0 2000 0 0 2000
E E
godsign~ godsign sign~
This arena is not meant for random player killing of anyone within, This arena is not meant for random player killing of anyone within,
but was instead made for players to challenge and fight against each other but was instead made for players to challenge and fight against each other
to see who is the strongest. Players can challenge each other in any of to see who is the strongest. Players can challenge each other in any of
the arenas, the strongest of each class will be awarded a medal, or if the arenas. The strongest of each class will be awarded a medal, or if
he/she is the strongest of all classes he/she will also receive the he/she is the strongest of all classes he/she will also receive the
gladiators medal. There will only be one medal for each class and the gladiators medal. There will only be one medal for each class and the
gladiators medal. Who ever holds a medal MUST meet all challenges, within gladiators medal. Who ever holds a medal MUST meet all challenges, within
one day of the challange, or forfeit their right to keep it. Do not make one day of the challenge, or forfeit their right to keep it. Do not make
the gods interfere. If you can't meet a challenge for whatever reason the gods interfere. If you can't meet a challenge for whatever reason,
simply give up the medal and win it back at another time. If you are simply give up the medal and win it back at another time. If you are
going to be gone for more than a week junk the medal and inform the gods going to be gone for more than a week, junk the medal and inform the gods
so other players can compete for it. Player looting and Player stealing so other players can compete for it. Player looting and Player stealing
is NOT allowed. Matches can be played to the death or the first to flee. is NOT allowed. Matches can be played to the death or the first to flee.
Either way the loser, if he has the medal, must give it to the winner. Either way the loser, if he has the medal, must give it to the winner.

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@ -71,7 +71,7 @@ D3
S S
#24804 #24804
A Guard Chief's Bedroom~ A Guard Chief's Bedroom~
This room is apparantly the chief of the elven guards bedroom. Decorations This room is apparently the chief of the elven guards bedroom. Decorations
and awards line the walls. In a corner stands a large bed and there is a door and awards line the walls. In a corner stands a large bed and there is a door
to the west. to the west.
~ ~

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@ -844,8 +844,8 @@ S
#25450 #25450
Lieutenant Caspan's Home~ Lieutenant Caspan's Home~
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
granted this home in recognition of his extreme loyalty, and he does appear at granted this home in recognition of his extreme loyalty, and he doesn't appear
all pleased to see that you have invaded his sanctuary. at all pleased to see that you have invaded his sanctuary.
~ ~
254 0 0 0 0 0 254 0 0 0 0 0
D3 D3

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@ -777,7 +777,7 @@ an almost blinding gleam. Every server, without exception, is a strikingly
beautiful young woman wearing skirts which leave little to the imagination and beautiful young woman wearing skirts which leave little to the imagination and
tight blouses which leave even less. As your hostess shows you to your table, tight blouses which leave even less. As your hostess shows you to your table,
hands you your menu, and asks if you would like any drinks, you realize that if hands you your menu, and asks if you would like any drinks, you realize that if
there is any other place in Dibrova you would like to be more than where you are there is any other place in Jareth you would like to be more than where you are
now, it really doesn't matter. now, it really doesn't matter.
~ ~
257 8 0 0 0 0 257 8 0 0 0 0
@ -786,19 +786,6 @@ You see the reception area.
~ ~
~ ~
0 -1 25715 0 -1 25715
E
0~
The sign reads:
Use 'List' to see the available pets.
Use 'Buy <pet>' to buy yourself a pet.
Instructions for having pets:
You can use 'order <pet> <instructions>' to order your pets around.
If you abuse your pet, it will no longer regard you as its master.
If you have several pets you may use 'order followers <instructions>'
You can name the pet you buy with: 'buy <pet> <name>'
Regards,
The Shopkeeper
~
S S
#25732 #25732
Grainy's Bar & Grille~ Grainy's Bar & Grille~
@ -1149,14 +1136,14 @@ D3
door~ door~
1 -1 25747 1 -1 25747
E E
chest coins~
There could be as much as one million gold in that chest...
~
E
rack armor~ rack armor~
The value of that armor must be twenty times the value of any other armor in The value of that armor must be twenty times the value of any other armor in
all the land.. all the land..
~ ~
E
chest coins~
There could be as much as one million gold in that chest...
~
S S
#25749 #25749
The Assassin's Guild~ The Assassin's Guild~

0
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@ -1,9 +1,8 @@
#26100 #26100
Foyer~ Foyer~
You stand at the entrance to a large home, a home almost large enough to be You stand at the entrance to a large home, a home almost large enough to be
called a castle. Direclty in front of you (west) a hallway runs into the called a castle. To the west a hallway runs into the interior of the castle.
interior of the castle. North of you is a door which looks to house a coat North of you is a door which looks to house a coat closet.
closet.
~ ~
261 8 0 0 0 0 261 8 0 0 0 0
D0 D0
@ -372,13 +371,13 @@ D3
~ ~
0 0 26113 0 0 26113
E E
desk~
The desk is basically uninteresting, as are the papers on top of it...
~
E
closet~ closet~
Nice clothes, but not your size at all. Nice clothes, but not your size at all.
~ ~
E
desk~
The desk is basically uninteresting, as are the papers on top of it...
~
S S
#26112 #26112
Pantry~ Pantry~
@ -879,11 +878,11 @@ D3
door~ door~
1 0 26135 1 0 26135
E E
beaker beakers flask flasks burner burners tong tongs~ mortar mortars pestle pestles jar jars~
Looks like normal, fragile lab equipment to you. Looks like normal, fragile lab equipment to you.
~ ~
E E
mortar mortars pestle pestles jar jars~ beaker beakers flask flasks burner burners tong tongs~
Looks like normal, fragile lab equipment to you. Looks like normal, fragile lab equipment to you.
~ ~
S S

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