Griatch
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3e8b43d222
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More fixes and cleanup in wake of ic/ooc changes.
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2011-11-06 23:55:24 +01:00 |
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Griatch
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86f76d0d08
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Contrib: Added chargen module, showing a simple example of creating a character from inside the game.
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2011-11-06 22:28:24 +01:00 |
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Griatch
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703accdd60
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Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage.
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2011-11-06 21:32:00 +01:00 |
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Griatch
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55f6f5b713
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Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore).
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2011-11-06 18:53:10 +01:00 |
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Griatch
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2b2d27ed39
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Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems).
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2011-11-06 17:38:29 +01:00 |
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Griatch
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0ed692c19c
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Fixed a bug that prevented objects inside the room designated as "default home" from escaping when deleting that room. Objects will now be dumped to a null location (and warnings be given) instead of being deleted with the room.
Also noticed that large parts of the server is not covered by i18n.
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2011-11-05 21:19:57 +01:00 |
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Griatch
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ce00d7c920
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LOCALE: Added Swedish translation.
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2011-11-03 22:55:12 +01:00 |
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Griatch
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b6303808ec
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Added a simple quell command to contrib/ for showing how to use a command to launch other commands (in this case with a lower permission than you normally do (including bypassing superuser status).
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2011-11-03 18:23:45 +01:00 |
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Griatch
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e7b46c89b4
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Added the ability for the Command.func() method to return a value. This allows to potentially do e.g. value = caller.execute_cmd('cmdname'). Not used at all by default commands nor the engine itself, but potentially useful for admins wanting to implement some sort of 'nested' command structure, maybe using a custom input language.
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2011-10-27 10:18:18 +02:00 |
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Griatch
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7195e1e773
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Minor fixes to create command.
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2011-10-16 00:40:11 +02:00 |
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Griatch
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70b4b559a5
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Fixed a typeclass access bug in @find. Resolves issue 199.
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2011-10-10 09:14:50 +02:00 |
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Griatch
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8d3817ccd4
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Added at_initial_setup hook. Create a module in game/ and point to it with settings.AT_INITIAL_SETUP_HOOK_MODULE. This module must contain at function at_initial_setup(), which will be called very last in the setup procedure. If no module is given or fail to load, this will fail quietly.
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2011-10-09 19:42:39 +02:00 |
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Griatch
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7f31534618
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Made creation of #1 check for custom room/home assignment by hooks.
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2011-10-09 18:02:43 +02:00 |
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Griatch
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ef84d3790b
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Added another error message to initial_setup.py.
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2011-10-09 16:44:10 +02:00 |
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Griatch
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aee147102b
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Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case).
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2011-10-09 16:32:55 +02:00 |
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Griatch
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8c6b27b5b3
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Fixed a migration that failed under mysql.
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2011-10-05 21:49:43 +02:00 |
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Griatch
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1291509d03
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Added inlines and fixed admin interface to not allow editing User once a Player is created.
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2011-10-04 21:14:41 +02:00 |
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Griatch
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2c4af9076d
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Made some commands sensible to the new form of obj.typeclass (it's not a typeclass instance, not a class). Changed the way TypedObject.swap_typeclass works, so as to properly manage failures.
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2011-10-03 23:53:23 +02:00 |
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Griatch
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c8b4f7518d
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Fix of admin setup for DEBUG=False, based on https://code.djangoproject.com/ticket/10405#comment:11 (thanks to catch22 for finding this)
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2011-10-03 21:25:06 +02:00 |
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Griatch
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bf72239dc9
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Admin interface: some more listings.
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2011-10-02 23:02:43 +02:00 |
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Griatch
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bc0195bbaa
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Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
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2011-10-02 22:37:07 +02:00 |
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Griatch
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7f2e6dd4fa
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Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks.
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2011-10-02 01:21:03 +02:00 |
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Griatch
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6ae1123421
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Fixed hook method descriptions.
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2011-10-01 22:36:55 +02:00 |
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Griatch
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23cd9e31b1
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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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2011-10-01 22:00:22 +02:00 |
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Griatch
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0a1bcd36c2
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Removed FULL_PERSISTENCE setting. It was a "feature" that was added at a time when caching was more inefficient than now. Also the new reload mechanism make FULL_PERSISTENCE=False unfeasable. Use ndb explicitly for non-persistence.
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2011-10-01 15:10:21 +02:00 |
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Griatch
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c8d2e3d6a2
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Fixed some issues with the @script command.
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2011-10-01 13:13:48 +02:00 |
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Griatch
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bab89b191b
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Resolves issue 195. A typo in the sessionhandler that lead to big consequences.
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2011-10-01 12:44:30 +02:00 |
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Griatch
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2597df0512
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Last commit had a typo leading to startup traceback.
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2011-09-20 20:26:35 +02:00 |
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Griatch
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18669c8700
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Fixing so assigning to a nested attribute value doesn't loose data. It is unfortunately not possible to support direct assignment of deeply nested attributes at this time. So if obj.db.mydict = {1:{2:3}}, then obj.db.mydict[1] = 1 will work just fine, but obj.db.mydict[1][2] = 4 will not. For more advanced manipulation such as the latter case, store the dict in a temporary variable and save it back after changes have been done.
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2011-09-20 19:59:08 +02:00 |
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Griatch
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058f8a9519
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Fixed a bug in creating fresh dict-attributes/lists in the new attribute-save system. Resolves issue 191.
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2011-09-20 15:55:58 +02:00 |
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Griatch
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ecf11b38cd
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Fixed an issue with the locks not getting properly set on rooms.
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2011-09-20 13:44:26 +02:00 |
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Griatch
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9a719d7fb0
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Updated rst files to latest wiki.
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2011-09-20 13:21:07 +02:00 |
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Griatch
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475361ad28
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Added functionality to Attributes to store and update dicts and lists dynamically. One side effect of this is that dicts and tuples need to be stored as custom object types which means that e.g. isintance(obj.db.mylist) == type(list) will return False. In order to do checks like this, use src.utils.utils.inherits_from() instead. The Attribute system now also supports tuples. All other iterables except dicts, lists and tuples are stored and retrieved as lists, same as before.
This fixes issue 189.
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2011-09-20 12:37:45 +02:00 |
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Griatch
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1995f61d46
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Put up a warning about not using BaseObject.at_init() at this time (it's not called, as per issue 188). Also removed the deprecated at_cache() hook (it doesn't work anymore now that the caching system is much more efficient and only caches once).
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2011-09-15 10:46:41 +02:00 |
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Griatch
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f1d743f14c
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Checked at_init() due to reported issues of it not getting called. Couldn't find any problems, rather it was called too many times, so removed an unecessary call.
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2011-09-15 01:18:53 +02:00 |
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Griatch
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de9c2ec437
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Cleaned admin interface, removing misleading fields. It's still broken in a few places however, objects give a traceback here, not sure why.
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2011-09-15 00:28:26 +02:00 |
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Griatch
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399919a8a9
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Database schema has changed. Run migrations if you use South. Started work on tidying up admin interface.
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2011-09-14 22:34:10 +02:00 |
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Griatch
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5a2b9e27a0
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Resolves issue 187.
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2011-09-09 23:58:51 +02:00 |
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Griatch
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f8234ec932
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Updated docstring for cmdhandler to better reflect the current functionality.
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2011-09-08 11:59:19 +00:00 |
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Griatch
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7237be87c6
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Fixing typo in lock definitions for @dig as well as docstrings. Patch by sergi.reyner. Resolves issue 186.
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2011-09-08 10:41:55 +00:00 |
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Greg Taylor
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3aad32d7b4
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Fixing issue 183, reported by sergi.reyner. Typo in src/objects/models.py, ocation/location.
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2011-09-07 15:47:19 +00:00 |
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Greg Taylor
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d2e0dfe59c
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Fixing an issue with stopping script LoopingCall instances. Reported and investigated by raydeejay.
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2011-09-07 15:44:13 +00:00 |
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Griatch
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bc587dfd0c
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Fixed bug in get command that let you pick something up several times.
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2011-09-04 07:27:11 +00:00 |
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Griatch
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71bdc47fbb
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Fixed typo. Changed reload argument for evennia.py to be 'reload' rather than 'restart'.
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2011-09-03 15:10:28 +00:00 |
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Griatch
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f13e8cdf7c
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Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
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2011-09-03 10:22:19 +00:00 |
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Griatch
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14dae44a46
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fixed typo
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2011-08-15 20:57:08 +00:00 |
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Griatch
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c7605e9dc5
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Minor cleaup of multiple-match return for commands.
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2011-08-11 21:58:03 +00:00 |
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Griatch
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2b4e008d18
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Scripts and Exits updated. Fixed some deep issues with Scripts that caused object-based scripts to not properly shut down in some situations, as well as spawn multiple instances of themselves. I think this should resolve all "at_repeat doubling" issues reported. Due to optimizations in the typeclass cache loader in a previous update, the Exit cmdsets were not properly loaded (they were loaded at cache time, which now doesn't happen as often). So Exits instead rely on the new "at_cmdset_get" hook called by the cmdhandler. It allows dynamic modification of cmdsets just before they are accessed. Resolves issue173 (I hope). Resolves issue180. Resolves issue 181.
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2011-08-11 21:16:35 +00:00 |
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Griatch
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16affc284b
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Allow for changing the home location of new characters by changing a setting. The given location must exist and is given as a dbref. If one wants more advanced control over start locations, one needs to customize the unloggedin/create command to match the particular game. Resolves issue 178.
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2011-08-06 19:39:06 +00:00 |
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Griatch
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2059fd9701
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Fixed a bug that had global scripts think they were already running. Resolves issue 176. Made the @time command a tad more useful by having it report uptime also in seconds.
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2011-08-06 18:56:05 +00:00 |
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