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Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems).
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0ed692c19c
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2b2d27ed39
10 changed files with 119 additions and 77 deletions
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@ -8,9 +8,7 @@ command line. The process is as follows:
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2) The system checks the state of the caller - loggedin or not
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3) If no command string was supplied, we search the merged cmdset for system command CMD_NOINPUT
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and branches to execute that. --> Finished
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4) Depending on the login/not state, it collects cmdsets from different sources:
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not logged in - uses the single cmdset defined as settings.CMDSET_UNLOGGEDIN
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normal - gathers command sets from many different sources (shown in dropping priority):
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4) Cmdsets are gathered from different sources (in order of dropping priority):
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channels - all available channel names are auto-created into a cmdset, to allow
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for giving the channel name and have the following immediately
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sent to the channel. The sending is performed by the CMD_CHANNEL
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@ -140,26 +138,20 @@ def get_and_merge_cmdsets(caller):
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# Main command-handler function
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def cmdhandler(caller, raw_string, unloggedin=False, testing=False):
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def cmdhandler(caller, raw_string, testing=False):
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"""
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This is the main function to handle any string sent to the engine.
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caller - calling object
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raw_string - the command string given on the command line
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unloggedin - if caller is an authenticated user or not
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testing - if we should actually execute the command or not.
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if True, the command instance will be returned instead.
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"""
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try: # catch bugs in cmdhandler itself
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try: # catch special-type commands
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if unloggedin:
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# not logged in, so it's just one cmdset we are interested in
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cmdset = import_cmdset(settings.CMDSET_UNLOGGEDIN, caller)
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else:
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# We are logged in, collect all relevant cmdsets and merge
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cmdset = get_and_merge_cmdsets(caller)
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cmdset = get_and_merge_cmdsets(caller)
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#print cmdset
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if not cmdset:
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# this is bad and shouldn't happen.
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@ -221,7 +221,7 @@ class CmdSet(object):
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are made, rather later added commands will simply replace
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existing ones to make a unique set.
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"""
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if inherits_from(cmd, "src.commands.cmdset.CmdSet"):
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# this is a command set so merge all commands in that set
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# to this one. We are not protecting against recursive
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@ -235,19 +235,19 @@ class CmdSet(object):
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string += "make sure they are not themself cyclically added to the new cmdset somewhere in the chain."
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raise RuntimeError(string % (cmd, self.__class__))
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cmds = cmd.commands
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elif not is_iter(cmd):
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cmds = [instantiate(cmd)]
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elif is_iter(cmd):
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cmds = [instantiate(c) for c in cmd]
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else:
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cmds = instantiate(cmd)
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cmds = [instantiate(cmd)]
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for cmd in cmds:
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# add all commands
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if not hasattr(cmd, 'obj'):
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cmd.obj = self.cmdsetobj
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try:
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ic = self.commands.index(cmd)
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self.commands[ic] = cmd # replace
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except ValueError:
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self.commands.append(cmd)
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cmd.obj = self.cmdsetobj
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ic = [i for i, oldcmd in enumerate(self.commands) if oldcmd.match(cmd)]
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if ic:
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self.commands[ic[0]] = cmd # replace
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else:
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self.commands.append(cmd)
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# extra run to make sure to avoid doublets
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self.commands = list(set(self.commands))
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#print "In cmdset.add(cmd):", self.key, cmd
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@ -129,7 +129,7 @@ class Command(object):
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previously extracted from the raw string by the system.
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cmdname is always lowercase when reaching this point.
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"""
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return (cmdname == self.key) or (cmdname in self.aliases)
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return cmdname and ((cmdname == self.key) or (cmdname in self.aliases))
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def access(self, srcobj, access_type="cmd", default=False):
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"""
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@ -169,20 +169,10 @@ its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth m
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session.msg("There was an error creating the default Character/Player. This error was logged. Contact an admin.")
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return
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new_player = new_character.player
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# character safety features
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new_character.locks.delete("get")
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new_character.locks.add("get:perm(Wizards)")
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# allow the character itself and the player to puppet this character.
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# set a default description
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new_character.db.desc = "This is a Player."
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new_character.db.FIRST_LOGIN = True
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new_player = new_character.player
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new_player.db.FIRST_LOGIN = True
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# This needs to be called so the engine knows this player is logging in for the first time.
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# (so it knows to call the right hooks during login later)
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utils.init_new_player(player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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@ -191,10 +181,20 @@ its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth m
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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# allow only the character itself and the player to puppet this character (and Immortals).
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# set a default description
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new_character.db.desc = "This is a Player."
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# tell the caller everything went well.
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string = "A new account '%s' was created with the email address %s. Welcome!"
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, email, email))
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except Exception:
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# We are in the middle between logged in and -not, so we have to handle tracebacks
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# ourselves at this point. If we don't, we won't see any errors at all.
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@ -276,7 +276,7 @@ class AMPProtocol(amp.AMP):
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if sess.logged_in and sess.uid:
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# this can happen in the case of auto-authenticating protocols like SSH
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sess.player = PlayerDB.objects.get_player_from_uid(sess.uid)
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sess.at_sync() # this runs initialization without acr
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sess.at_sync() # this runs initialization without acr
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self.factory.server.sessions.portal_connect(sessid, sess)
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@ -13,7 +13,7 @@ from django.conf import settings
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from src.scripts.models import ScriptDB
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from src.comms.models import Channel
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from src.utils import logger
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from src.commands import cmdhandler
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from src.commands import cmdhandler, cmdsethandler
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IDLE_COMMAND = settings.IDLE_COMMAND
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@ -37,7 +37,6 @@ class ServerSession(Session):
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through their session.
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"""
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def at_sync(self):
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"""
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This is called whenever a session has been resynced with the portal.
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@ -48,12 +47,22 @@ class ServerSession(Session):
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the session as it was.
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"""
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if not self.logged_in:
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# assign the unloggedin-command set.
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self.cmdset = cmdsethandler.CmdSetHandler(self)
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self.cmdset_storage = [settings.CMDSET_UNLOGGEDIN]
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self.cmdset.update(init_mode=True)
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self.cmdset.update(init_mode=True)
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return
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character = self.get_character()
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if character:
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# start (persistent) scripts on this object
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ScriptDB.objects.validate(obj=character)
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def at_cmdset_get(self):
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"dummy hook all objects with cmdsets need to have"
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pass
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def session_login(self, player):
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"""
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Startup mechanisms that need to run at login. This is called
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@ -193,8 +202,9 @@ class ServerSession(Session):
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# there is no character, but we are logged in. Use player instead.
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self.get_player().execute_cmd(command_string)
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else:
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# we are not logged in. Use special unlogged-in call.
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cmdhandler.cmdhandler(self, command_string, unloggedin=True)
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# we are not logged in. Use the session directly
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# (it uses the settings.UNLOGGEDIN cmdset)
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cmdhandler.cmdhandler(self, command_string)
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self.update_session_counters()
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def data_out(self, msg, data=None):
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@ -389,6 +389,8 @@ def create_player(name, email, password,
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from src.players.models import PlayerDB
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from src.players.player import Player
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if not email:
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email = "dummy@dummy.com"
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if user:
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new_user = user
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else:
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@ -624,3 +624,15 @@ def string_from_module(modpath, variable=None):
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if not mvars:
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return None
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return mvars[random.randint(0, len(mvars)-1)]
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def init_new_player(player):
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"""
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Helper method to call all hooks, set flags etc on a newly created
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player (and potentially their character, if it exists already)
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"""
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# the FIRST_LOGIN flags are necessary for the system to call
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# the relevant first-login hooks.
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if player.character:
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player.character.db.FIRST_LOGIN = True
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player.db.FIRST_LOGIN = True
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