Griatch
11d1114f61
Some minor cleanups.
2013-02-01 21:51:38 +01:00
Stephen Hansen
9d0baa2d5c
Remove sleep hack on startup, move so portal always starts before server.
2013-01-31 15:40:20 -08:00
Stephen Hansen
5cfff771f2
Initial support for pypy + evennia
2013-01-31 14:34:52 -08:00
Griatch
58c010ef46
Some further work on the OOBhandler mechanism.
2013-01-04 10:35:29 +01:00
Griatch
2d206c5e68
Removed "\" from secret key generation, to avoid accidental escapes in key. Based on patch by user cam.turn in Issue 337.
2012-12-12 02:27:50 +01:00
Griatch
92f6b06626
Added new start/stop hooks to server. These are read differently depending on if the server is reloaded or reset/shutdown. OBS: If you have already implemented your own version of AT_STARTSTOP_MODULE, you need to add stubs for new hooks. You can find the required hooks in gamesrc/conf/examples/at_startstop.py.
...
gamesrc/conf/examples
2012-10-28 22:02:22 +01:00
Griatch
52af816977
Added hooks at_access_success and at_access_failure to allow for custom messaging for certain lock errors. Resolves Issue 311.
2012-10-28 14:07:18 +01:00
Griatch
4dff822764
Fixed bug in @batchcommand (Resolves Issue 287). Also updated @dig to again handle deleting ranges of dbrefs (with or without # in front).
2012-10-14 16:24:21 +02:00
Griatch
83fa9397d5
Added a plugin system for server and portal. This allows for plugging in your own services without having to edit any modules in src/server/. Also made some various cleanups and fixes.
2012-09-18 22:52:33 +02:00
Griatch
056fee5c70
Changing all text files to explicitly have .txt endings. This helps online code browsers to properly identify the files.
2012-09-02 13:05:47 +02:00
Griatch
4edde61be4
Minor cleanups and a fix to manage.py that lead to a traceback if running without arguments.
2012-08-22 13:28:38 +02:00
Griatch
bc34a76173
Changed default login from email+password to the more familiar username+password.
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The old system has been moved to contrib/mux-login.py.
This change was done due to the need for an email seems counterintuitive to
many new developers, giving the impression that it is actually required by
django (it is not, rather it was supposedly similar to MUX).
2012-08-13 20:25:46 +02:00
Griatch
563361a676
Added small warning for using the django test server (which of course knows nothing
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about running the web client).
2012-08-02 15:21:23 +02:00
Griatch
9921d9b28c
Some minor fixes and cleanups in runner.py.
2012-07-07 01:52:53 +02:00
Griatch
c301ec4922
Putting the game/logs directory under version control since it seems some users don't auto-create this at server-start.
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If you see problems with an already existing game/logs directory upon pulling this commit, remove the old one first (saving away old logs if necessary).
2012-07-06 10:09:53 +02:00
Griatch
4c849ec351
Cleaned and updated the i18n strings for various server-core system. Removed i18n for all strings that are only visible on stdout or in logs. Still missing i18n on certain specific things such as model field help and attribute warnings. Updated Swedish translation to match.
2012-06-14 02:43:35 +02:00
Griatch
6fa5e42909
Fixed a typo in the example command template.
2012-05-19 11:01:48 +02:00
Griatch
96e95ca525
Raised Python requirement to 2.6+. Some spurious work on the mdsp support.
2012-05-05 23:52:13 +02:00
Griatch
c49fbd7d99
Removed 'with' statement; it's available in Python2.5, but one needs to use the future import to do that, so easiest to remove it. Resolves issue 230.
2012-05-04 10:03:41 +02:00
Griatch
94477b8340
Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups.
2012-05-01 14:19:54 +02:00
Griatch
4977153de2
Fixed a formatting error in the twisted setup string for Windows.
2012-04-02 00:27:14 +02:00
Griatch
1ce5c6b84a
Changed SECRET_KEY to be randomly generated by manage.py when settings.py is first created, rather than to rely on people manually changing the default from settings_default when first starting the server.
2012-03-31 11:32:26 +02:00
Griatch
45c5be8468
More whitespace cleanup.
2012-03-30 23:57:04 +02:00
Griatch
e042366f31
Removed the conf/ modules, putting them into conf/examples instead, in line with other API changes. The gamesrc/ folder is now completely empty and all new modules have to be added explicitly.
2012-03-25 19:52:51 +02:00
Griatch
b2f45a7cf4
Fixed an inconsistent API name. (db_serverconfs -> db_serverconfigs)
2012-03-25 18:21:22 +02:00
Griatch
e7869ed830
Removed the old base* start files from game/gamesrc. This is in line with the new API usage. Unfortunately this will likely lead to some collisions for people.
2012-03-25 17:23:10 +02:00
Griatch
b2d91d9bb5
Switched settings_default to use src/ base modules instead of modules in game/gamesrc/ as default (these will be removed)
2012-03-25 17:13:39 +02:00
Griatch
4398d42360
Added new templates to gamesrc/*/examples. The old base* modules still in place. Some cleanup of the API.
2012-03-25 16:35:22 +02:00
Griatch
88c0087fbd
Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead).
2012-03-25 13:09:17 +02:00
Griatch
0d01462077
Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.
...
As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
2012-03-24 23:02:45 +01:00
Griatch
7a2cdd3842
Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc.
2012-03-24 18:25:32 +01:00
Griatch
8350c7dca7
Added #INSERT capabilities to @batchcmd processor too. This allows to group and run multiple batch-cmd batchfiles from one central batchfile. You can not mix batchcmd and batchcode files however - that would go beyond the use cases for the respective batch processors (and give unnecessarily complex code for little gain).
2012-03-21 10:24:49 +01:00
Griatch
8b99b8a130
Added #INSERT parameter for batch-code processor. This should resolve the issue of wanting to combine several batch files. Also improved traceback feedback from the batch-code processor.
2012-03-21 01:53:33 +01:00
Griatch
1ca8df9e70
Fixed issues with batch-code processor not working correctly. Also added some better parsing. Resolves issue 221.
2012-03-20 22:29:37 +01:00
Griatch
309c03ce43
Added at_server_start() and at_server_stop() hooks to allow users to safely initialize their custom systems whenever the server restarts.
2012-03-07 20:32:04 +01:00
Griatch
c513486b5a
Made a fix in runner concerning profiling of the Portal.
2012-02-26 13:45:07 +01:00
Griatch
061c6c46f3
Removed i18n from runner.py as well. These infrastructure programs have little need for it.
2012-02-15 18:56:27 +01:00
Griatch
7675673010
Cleaned up the evennia.py program, removing some i18n strings in order to handle missing settings files.
2012-02-15 18:53:15 +01:00
Griatch
3b88767865
Made fixes to the migrations.
2012-02-15 14:27:26 +01:00
Griatch
44b5ae07ba
Fixed an issue that didn't allow the runner to launch profiled Portal in interactive mode.
2012-02-05 17:39:43 +01:00
Griatch
fdceb93dcb
Added an option to game/runner.py for launching the components under the cProfile python profiler.
2012-02-03 00:15:25 +01:00
Griatch
fb78758356
Implemented working MCCP (data compression) and MSSP (mud-listing crawler support). Moved all user-level customization modules from gamesrc/world to gamesrc/conf to reduce clutter.
2011-11-20 11:52:01 +01:00
Griatch
88c1b0601f
Added a minor fix in the instructions to chargen.
2011-11-13 18:58:10 +01:00
Griatch
f950cd8b94
Red button commands lacked proper locks, causing non-privileged chars to not have access. Fixed.
2011-11-09 09:53:57 +01:00
Griatch
eaa4ef8a20
Fixed an overly-zealous python module check for a module that was optional.
2011-11-07 14:22:21 +01:00
Griatch
3e8b43d222
More fixes and cleanup in wake of ic/ooc changes.
2011-11-06 23:55:24 +01:00
Griatch
86f76d0d08
Contrib: Added chargen module, showing a simple example of creating a character from inside the game.
2011-11-06 22:28:24 +01:00
Griatch
703accdd60
Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage.
2011-11-06 21:32:00 +01:00
Griatch
e379816866
Fixed some bugs, added an example connection screen for the menu-login system.
2011-11-06 19:16:34 +01:00
Griatch
55f6f5b713
Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore).
2011-11-06 18:53:10 +01:00