Griatch
31edce0ba1
Added utils.utils.run_async as a simple wrapper to the Twisted deferred system. This allows for easily making a long-time-running process or command asynchronous.
2010-10-21 20:15:11 +00:00
Griatch
547eb53b32
Made search(*playername) commands correctly return a Player typeclass and not a character. Initial startup/character creation: Default permissions are now assigned on player level rather than character level (this gives more safety to @puppet operations). Made @puppet command work only on Character objects.
2010-10-21 18:58:47 +00:00
Ari Mudev
c9861e06de
Red button typo.
2010-10-19 01:39:25 +00:00
Ari Mudev
04ae472e1a
Tweak @create help to provide a working example as intended.
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The rest of the documentation for this command should probably be audited, but the copy-paste method of experimentation works now.
2010-10-19 01:30:24 +00:00
Griatch
9459178c43
Fixed character swap mechanisms. Created an example command @puppet for switching control between characters (note that it does not currently check permissions, nor make sure the target has the appropriate cmdsets).
2010-10-18 21:07:26 +00:00
Ari Mudev
922a7d5064
Windows fix. Always start twistd.py using a Python interpreter.
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This allows .py files to be associated with an editor. Before this fix, twistd.bat simply "started" twistd.py, which would tend to open the file in an editor if the file associations were set.
This fix simply prepends the python interpreter path to the twistd.py path when twistd.bat is built programmatically so it is always "run as a python program" no matter the current Windows .py file association.
2010-10-18 16:37:07 +00:00
Griatch
151595a042
Turned off Django DEBUG in the default setup. This resolves all issues with memory leakage and resource hogging seen in issue112.
2010-10-11 17:22:39 +00:00
Griatch
7080de4022
Implemented @encoding command as a default way for managing encodings on a per-player level.
2010-10-03 20:34:46 +00:00
Griatch
c29649cd53
Made characters disappear from the room when their controlling player logs off. This is a trivial thing to customize, but the old default (leave the character objects in the room, although "headless") confused people.
2010-10-03 19:49:48 +00:00
Griatch
7904916dba
Fixed a simple list-bug in @objects command. This resolves issue111.
2010-09-26 09:21:01 +00:00
Griatch
164eb5b89b
Some command bugfixes. Added some more debug messages for pinning down issue101.
2010-09-19 06:57:08 +00:00
Griatch
27b7570aab
Fixed a bug in @debug (resolves issue107). Also moved @debug command to commands/default/tests.py instead.
2010-09-12 16:37:00 +00:00
Griatch
af89dd1ef7
Some minor bugfixes.
2010-09-12 16:19:02 +00:00
Griatch
5361bd03d3
Made @create not overwrite a script-defined 'desc' attribute if it exists. Resolves issue109.
2010-09-12 15:14:09 +00:00
Griatch
8bedd4d793
Fixed and debugged object_search to more generically search for any attribute name except 'key' (issue110). Also included alias-search as a last-resort if normal searches fail. This is now also working for global searches (issue106).
2010-09-12 15:07:12 +00:00
Griatch
e125763ea5
Made so the default add_default_cmdset script also removes the added cmdset when stopped. Fixed the function of @delplayer command.
2010-09-05 18:20:39 +00:00
Griatch
212061abb6
Made so the @scripts command properly display when scripts will fire next.
2010-09-05 16:35:39 +00:00
Griatch
a2291953f2
Changed erroneous DateField to DateTimeField in ObjectDB, so you might have to resync your database. Fixed lots of formatting issues in the info and list commands. Resolved issue105.
2010-09-05 14:42:09 +00:00
Griatch
1ed013dc11
Fixed a bug in @open (issue104). Some other refinements.
2010-09-04 21:52:35 +00:00
Ari Mudev
cbdeae5334
Add 'page-pose' functionality.
2010-09-04 18:58:13 +00:00
Ari Mudev
d9e854404d
Add common alias to "say" command (single double-quote).
2010-09-04 18:55:52 +00:00
Ari Mudev
56a03367f7
Allow speaking and posing while blind.
2010-09-04 18:53:52 +00:00
Griatch
cfbb249d96
Added more functionality to page command (resolving and going beyond issue102). Cleaned up the output of sevreral commands as well as added a few more useful functions in src/utils/utils.py.
2010-09-04 17:21:26 +00:00
Ari Mudev
6413f2251e
Fix trivial typo in @service help.
2010-09-04 16:21:01 +00:00
Ari Mudev
98c898ffeb
Add "exam" alias to examine command; it is an extremely common alias in other codebases.
2010-09-04 16:04:16 +00:00
Ari Mudev
25dec92db5
Fix trivial typo.
2010-09-04 16:00:31 +00:00
Ari Mudev
e4a71ef420
Fix red button nudge lid aliases.
2010-09-04 15:39:43 +00:00
Ari Mudev
09cc31dafc
Fix nudge lid randomness, fix order of emits.
2010-09-04 15:35:38 +00:00
Griatch
7d8edf0235
Better (and correct) output from the 'groups' command.
2010-09-04 14:19:07 +00:00
Ari Mudev
39e66dbc34
Remove debugging print statements introduced in r1044.
2010-09-04 14:05:04 +00:00
Griatch
142cb00566
Removed spam-possibilities with page command (issue100). Also did several other refinements to the comm system.
2010-09-04 13:52:01 +00:00
Griatch
d90c2909a2
Fixed a lacking implementation in the Msg API. You need to re-sync the database since Msg now relies on three fields that where commented out before.
2010-09-04 12:18:00 +00:00
Griatch
933e29afee
Gave a more informative error message when reading non-UTF-8 batchfiles containing international symbols (issue97) as well as refactored the processors a bit further. Fixed some minor typographic details in some other commands.
2010-09-04 07:55:25 +00:00
Ari Mudev
76edd254b0
Fix minor typo.
2010-09-03 22:24:58 +00:00
Griatch
ec5295b973
Included 'Alias' field for examine (issue98). Fixed a rare traceback with @reload in situations when it tried to move on before modules has time to finish reloading. Also clarified how @perm and examine display information.
2010-09-03 21:17:51 +00:00
Griatch
9be2b5a64b
Fixed some strange behaviour in the help system due to recent changes in how cmdsets are merged by cmdhandler.
2010-09-02 18:14:45 +00:00
Griatch
4528e26e03
Fixed a minor batchcommand reload bug.
2010-09-02 11:50:45 +00:00
Griatch
4d8fc05157
Cleaned up the batch processors (both cmd- and code processor) and homogenized their interfaces and APIs. Also test-ran the example codes and fixed some bugs.
2010-09-02 11:39:01 +00:00
Griatch
e114c33d8a
Fixed a bug with red_button introduced in a previous revision. Resolves issue95.
2010-09-02 07:48:39 +00:00
Griatch
900f6da80f
Fixed several special cases of handling multiple same-named commands gracefully. Should resolve issue94.
2010-09-01 21:59:13 +00:00
Griatch
03cc4970d0
Fixed the behaviour of some build commands to match that in wiki build tutorial.
2010-08-31 17:31:48 +00:00
Griatch
96be66828c
Added some functionality to command 'get' to match wiki tutorial.
2010-08-31 11:24:08 +00:00
Griatch
2cee32a75b
Fixed bug in @stats (issue93).
2010-08-29 23:39:33 +00:00
Griatch
9148705c89
Fixed a trivial bug in @perm (r92) as well as expanded its functionality a bit.
2010-08-29 23:35:25 +00:00
Griatch
f83c2bddf8
Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
2010-08-29 18:46:58 +00:00
Griatch
df29defbcd
Added gamesrc/utils.py as a convenient shorthand for often-used methods from the engine
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Added a @deluser command and gave it and @boot an option to give a reason for booting/deleting a player
Fixed a bug in @dig that confused exit directions in text
Small bug fixes
/Griatch
2009-12-20 20:51:26 +00:00
Griatch
81bec61d7d
Added the apropos command for broader help searching (uses icontains).
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The suggestions: footer used in help gave too narrow results, now using apropos-style search instead.
Bug fix of state-help command to make it accept switches.
Added several new example commands and cleaned up old ones to be more user-friendly.
Added protection in @delevent to make it harder to delete system events.
Some small bug fixes and other cleanup.
2009-12-20 12:39:08 +00:00
Griatch
c7cbc4854e
Reworked object command tables.
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Object commands used to require re-adding every call in the script parent's __init__ or factory functions, adding the commands to a new command table directly on the object. Since all other attributes can be set up in at_object_creation(), this was both inconsistent and a bit confusing to work with. There is now a method add_commands() directly defined on all objects. It takes the same arguments as the normal add_command()o but use a reserved attribute to create and update a command table on the object. This has the advantange of completely removing the __init__ call in the script parent, all definitions can now be kept in at_object_creation() and are, more importantly, persistent without having to be recreated every call.
- I updated the examine command to show all the commands defined on an object (if any).
- I updated gamesrc/parents/examples/red_button.py considerably using the new command methodology and also using the updated Events.
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Griatch
2009-12-03 00:41:53 +00:00
Griatch
a6ae6e936a
Patched the batch-processor's interactive mode so it will not abort if it processes an object/script parent that changes the player's state. Also added a variable BATCH_IMPORT_PATH to config so one can keep all batch scripts in one location and don't have to write the full path to get them. Default is the new directory game/gamesrc/world.
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Added the permission genperms.admin_nostate so that builders can avoid entering a state when working on a room with a state-changing parent. Superusers have to set the flag ADMIN_NOSTATE on themselves to achieve the same effect (this is necessary since superusers always have all permissions, so they would otherwise never be able to enter states).
/Griatch
2009-10-20 22:21:01 +00:00
Griatch
a711e07b80
Added the capability of evennia commands to consist of more than one word. So the examples.red_button parent can now be pressed with the command 'push button' instead of 'pushbutton' as before. The variable COMMAND_MAXLEN in the config defines how many words your commands may maximum contain (don't set it higher than needed for efficiency reasons).
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The main drawback of multi-word commands are that they can not have any switches; they are intended for in-game use (in states and on objects). Use normal one-word commands for administration and more complex commands with many options.
/Griatch
2009-10-18 19:29:18 +00:00