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evennia
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7a2cdd3842
evennia
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game
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7a2cdd3842
Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc.
2012-03-24 18:25:32 +01:00
..
gamesrc
Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc.
2012-03-24 18:25:32 +01:00
logs
Added empty log dir (mercurial don't allow that normally), as well as fixed an issue with i18n when starting without a settings.py file.
2011-09-13 10:18:20 +02:00
__init__.py
More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud).
2008-12-15 03:37:30 +00:00
evennia.py
Cleaned up the evennia.py program, removing some i18n strings in order to handle missing settings files.
2012-02-15 18:53:15 +01:00
manage.py
Added at_server_start() and at_server_stop() hooks to allow users to safely initialize their custom systems whenever the server restarts.
2012-03-07 20:32:04 +01:00
runner.py
Made a fix in runner concerning profiling of the Portal.
2012-02-26 13:45:07 +01:00