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Added a plugin system for server and portal. This allows for plugging in your own services without having to edit any modules in src/server/. Also made some various cleanups and fixes.
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commit
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8 changed files with 100 additions and 80 deletions
23
game/gamesrc/conf/examples/portal_services_plugin.py
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23
game/gamesrc/conf/examples/portal_services_plugin.py
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@ -0,0 +1,23 @@
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"""
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This plugin module can define user-created services for the Server to start.
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To use, copy this module up one level to game/gamesrc/conf/ and set
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settings.SERVER_SERVICES_PLUGIN_MODULE to point to this module.
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This module must handle all imports and setups required to start a twisted
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services (see examples in src/server/server.py). It must also contain a
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function start_plugin_services(application). Evennia will call this function
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with the main Server application (so your services can be added to it). The
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function should not return anything. Plugin services are started last in
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the Server startup process.
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"""
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def start_plugin_services(server):
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"""
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This hook is called by Evennia, last in the Server startup process.
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server - a reference to the main server application.
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"""
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pass
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23
game/gamesrc/conf/examples/server_services_plugin.py
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game/gamesrc/conf/examples/server_services_plugin.py
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@ -0,0 +1,23 @@
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"""
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This plugin module can define user-created services for the Portal to start.
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To use, copy this module up one level to game/gamesrc/conf/ and set
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settings.PORTAL_SERVICES_PLUGIN_MODULE to point to this module.
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This module must handle all imports and setups required to start a twisted
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service (see examples in src/server/server.py). It must also contain a
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function start_plugin_services(application). Evennia will call this function
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with the main Portal application (so your services can be added to it). The
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function should not return anything. Plugin services are started last in
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the Portal startup process.
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"""
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def start_plugin_services(portal):
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"""
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This hook is called by Evennia, last in the Portal startup process.
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portal - a reference to the main portal application.
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"""
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pass
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@ -40,7 +40,8 @@ if not os.path.exists('settings.py'):
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_CREATED_SETTINGS = True
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string = \
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"""#
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"""
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######################################################################
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# Evennia MU* server configuration file
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#
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# You may customize your setup by copy&pasting the variables you want
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@ -50,60 +51,14 @@ if not os.path.exists('settings.py'):
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# This way you'll always have a sane default to fall back on
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# (also, the master config file may change with server updates).
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#
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######################################################################
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from src.settings_default import *
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######################################################################
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# Evennia base server config
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# Custom settings
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######################################################################
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######################################################################
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# Evennia Database config
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######################################################################
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######################################################################
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# Evennia pluggable modules
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######################################################################
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######################################################################
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# Default command sets
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######################################################################
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######################################################################
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# Typeclasses
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######################################################################
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######################################################################
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# Batch processors
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######################################################################
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######################################################################
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# Game Time setup
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######################################################################
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######################################################################
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# In-game access
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######################################################################
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######################################################################
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# In-game Channels created from server start
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######################################################################
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######################################################################
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# External Channel connections
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######################################################################
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######################################################################
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# Process Pool setup
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######################################################################
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######################################################################
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# Django web features
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######################################################################
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######################################################################
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# Evennia components
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######################################################################
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######################################################################
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# SECRET_KEY was randomly seeded when settings.py was first created.
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@ -120,17 +75,15 @@ SECRET_KEY = '%s'
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# obs - this string cannot be under i18n since settings didn't exist yet.
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print """
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Welcome to Evennia (version %(version)s)!
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Welcome to Evennia!
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This looks like your first startup so we created a fresh
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game/settings.py file for you. No database has yet been created,
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so you may configure your settings file now if you want. If you
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are just playing around to test things out, you don't have to
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touch anything.
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This looks like your first startup, so we created a fresh
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game/settings.py file for you. No database has yet been created.
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You may edit the settings file now if you like, but if you just
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want to quickly get started you don't have to touch anything.
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(re)run 'python manage.py syncdb' once you are ready to continue.
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""" % {'version': VERSION}
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"""
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#------------------------------------------------------------
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@ -166,13 +119,8 @@ os.environ['DJANGO_SETTINGS_MODULE'] = 'game.settings'
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#------------------------------------------------------------
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if __name__ == "__main__":
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# checks if the settings file was created this run
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if _CREATED_SETTINGS:
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print """
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Edit your new settings.py file as needed, then run
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'python manage syncdb' and follow the prompts to
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create the database and your superuser account.
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"""
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# if settings were created, info has already been printed.
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sys.exit()
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# run the standard django manager, if dependencies match
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@ -56,7 +56,7 @@ def cmdparser(raw_string, cmdset, caller, match_index=None):
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and (not cmd.arg_regex or
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cmd.arg_regex.match(l_raw_string[len(cmdname):]))])
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except Exception:
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log_trace("raw_input:%s" % raw_string)
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log_trace("cmdhandler error. raw_input:%s" % raw_string)
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if not matches:
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# no matches found.
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@ -391,19 +391,11 @@ class CmdSet(object):
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unique[cmd.key] = cmd
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self.commands = unique.values()
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def at_cmdset_creation(self):
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"""
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Hook method - this should be overloaded in the inheriting
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class, and should take care of populating the cmdset
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by use of self.add().
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"""
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pass
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def get_all_cmd_keys_and_aliases(self, caller=None):
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"""
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Returns a list of all command keys and aliases
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available in this cmdset. If caller is given, the
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comands is checked for access on the "call" type
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commands is checked for access on the "call" type
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before being returned.
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"""
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names = []
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@ -412,3 +404,11 @@ class CmdSet(object):
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else:
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[names.extend(cmd._keyaliases) for cmd in self.commands]
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return names
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def at_cmdset_creation(self):
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"""
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Hook method - this should be overloaded in the inheriting
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class, and should take care of populating the cmdset
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by use of self.add().
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"""
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pass
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@ -19,9 +19,11 @@ from twisted.application import internet, service
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from twisted.internet import protocol, reactor
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from twisted.web import server, static
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from django.conf import settings
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from src.utils.utils import get_evennia_version
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from src.utils.utils import get_evennia_version, mod_import
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from src.server.sessionhandler import PORTAL_SESSIONS
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PORTAL_SERVICES_PLUGIN_MODULE = mod_import(settings.PORTAL_SERVICES_PLUGIN_MODULE)
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if os.name == 'nt':
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# For Windows we need to handle pid files manually.
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PORTAL_PIDFILE = os.path.join(settings.GAME_DIR, 'portal.pid')
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@ -285,6 +287,11 @@ if WEBSERVER_ENABLED:
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webserver.setName('EvenniaWebServer%s' % pstring)
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PORTAL.services.addService(webserver)
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if PORTAL_SERVICES_PLUGIN_MODULE:
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# external plugin services to start
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PORTAL_SERVICES_PLUGIN_MODULE.start_plugin_services(PORTAL)
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if os.name == 'nt':
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# Windows only: Set PID file manually
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f = open(os.path.join(settings.GAME_DIR, 'portal.pid'), 'w')
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@ -40,7 +40,11 @@ if os.name == 'nt':
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SERVER_RESTART = os.path.join(settings.GAME_DIR, 'server.restart')
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# module containing hook methods
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SERVER_HOOK_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
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SERVER_STARTSTOP_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
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# module containing plugin services
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SERVER_SERVICES_PLUGIN_MODULE = mod_import(settings.SERVER_SERVICES_PLUGIN_MODULE)
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#------------------------------------------------------------
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# Evennia Server settings
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@ -214,8 +218,8 @@ class Evennia(object):
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[(p.typeclass, p.at_init()) for p in PlayerDB.get_all_cached_instances()]
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# call server hook.
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if SERVER_HOOK_MODULE:
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SERVER_HOOK_MODULE.at_server_start()
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_start()
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def terminal_output(self):
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"""
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@ -296,8 +300,8 @@ class Evennia(object):
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ServerConfig.objects.conf("server_restart_mode", "reset")
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if SERVER_HOOK_MODULE:
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SERVER_HOOK_MODULE.at_server_stop()
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_stop()
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# if _reactor_stopping is true, reactor does not need to be stopped again.
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if os.name == 'nt' and os.path.exists(SERVER_PIDFILE):
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# for Windows we need to remove pid files manually
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@ -401,6 +405,10 @@ if RSS_ENABLED:
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from src.comms import rss
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rss.connect_all()
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if SERVER_SERVICES_PLUGIN_MODULE:
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# external plugin protocols
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SERVER_SERVICES_PLUGIN_MODULE.start_plugin_services(EVENNIA)
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# clear server startup mode
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ServerConfig.objects.conf("server_starting_mode", delete=True)
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@ -152,9 +152,12 @@ DATABASE_PORT = ''
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######################################################################
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# Evennia pluggable modules
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######################################################################
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# Plugin modules extend Evennia in various ways. In the cases with no
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# existing default, there are examples of many of these modules
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# in game/gamesrc/conf/examples.
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# The command parser module to use. See the default module for which
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# functions it must implement.
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# functions it must implement
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COMMAND_PARSER = "src.commands.cmdparser.cmdparser"
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# The handler that outputs errors when searching
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# objects using object.search().
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@ -176,6 +179,14 @@ AT_INITIAL_SETUP_HOOK_MODULE = ""
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# at_server_stop() methods. These methods will be called every time
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# the server starts, reloads and resets/stops respectively.
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AT_SERVER_STARTSTOP_MODULE = ""
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# Module containing a function start_plugin_services(application). This module
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# will be called with the main Evennia Server application when the Server is initiated.
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# It will be called last in the startup sequence.
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SERVER_SERVICES_PLUGIN_MODULE = ""
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# Module containing a function start_plugin_services(application). This module
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# will be called with the main Evennia Portal application when the Portal is initiated.
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# It will be called last in the startup sequence.
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PORTAL_SERVICES_PLUGIN_MODULE = ""
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# Module holding MSSP meta data. This is used by MUD-crawlers to determine
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# what type of game you are running, how many players you have etc.
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MSSP_META_MODULE = ""
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