evennia/game
2011-11-06 23:55:24 +01:00
..
gamesrc More fixes and cleanup in wake of ic/ooc changes. 2011-11-06 23:55:24 +01:00
logs Added empty log dir (mercurial don't allow that normally), as well as fixed an issue with i18n when starting without a settings.py file. 2011-09-13 10:18:20 +02:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage. 2011-11-06 21:32:00 +01:00
manage.py Covered more error messages when the setting file won't load in the managerCovered more error messages when the setting file won't load in the manager.. 2011-10-04 00:17:39 +02:00
runner.py Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00