Added a MuxCommandOOC class to handle the OOC commands in a more uniform way.
Fixed the @ic/@ooc and page commands. Resolves issue 233. Resolves issue 234.
Made utils.variable_from_module more generic (it can now load pretty much any form of module it's given and also supports searching and returning multiple variables).
Removed the variable-load functionality from utils.load_module; this is now purely a loader - use variable_from_module instead.
I found out that one couldn't import from src.commands.default due to the __init__ file being restrictive for the sake of the ev API. Removed that and instead imported the default commands into ev.py with the help of utils.variable_from_module instead. Some more fixes in ev followed on this.
As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.
Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
attributes on objects. Behind the scenes, only the DBREF is stored since storing dbobjects cannot be pickled. One used to be able to store single objects this way, but objects hidden in nested iterable structures were not found. Note that ONLY lists and dictionaries are supported to store on attributes - custom iterables will be stored and retrieved as a generic list instead - this is a tradeoff to be able to store database objects.
To migrate, give the following commands from game/:
migrate.py migrate objects
migrate.py migrate scripts
migrate.py migrate players
To convert to django-south operations, easiest is if you are willing to drop your old database (e.g. delete evennia.db if you use default sqlite3). Then do: "game/manage.py syncdb" followed by "game/manage.py migrate". That should do it. If you ever deletes your database, just rerun those two commands.
If you want to convert an existing database, do
game/manage.py convert_to_south comms
game/manage.py convert_to_south config
game/manage.py convert_to_south help
game/manage.py convert_to_south objects
game/manage.py convert_to_south players
game/manage.py convert_to_south scripts
In the future, you will then be able to do ./manage.py migrate when we tell you the schema has changed.
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)
As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
cleaned up and rewritten to make it easier to add new protocols in the future - all new protocols need to inherit from server.session.Session, whi
ch implements a set of hooks that Evennia uses to communicate. The current web client protocol is functional but does not implement any of rcaskey
's suggestions as of yet - it uses a separate data object passed through msg() to communicate between the server and the various protocols. Also the client itself could probably need cleanup and 'prettification'. The fact that the system runs a hybrid of Django and Twisted, getting the best of both worlds should allow for many possibilities in the future. /Griatch