Added more caching to channelhandler as well as players in order to cut back on unnecessary database calls.

This commit is contained in:
Griatch 2012-04-26 13:38:34 +02:00
parent a8373c685f
commit 1a6ef5d983
6 changed files with 75 additions and 45 deletions

View file

@ -410,6 +410,7 @@ class CmdCBoot(MuxCommand):
nick.delete()
# disconnect player
channel.disconnect_from(player)
CHANNELHANDLER.update()
class CmdCemit(MuxCommand):
"""

View file

@ -10,7 +10,7 @@ to just write
For this to work, 'newbie', the name of the channel, must
be identified by the cmdhandler as a command name. The
channelhandler stores all channels as custom 'commands'
that the cmdhandler can import and look through.
that the cmdhandler can import and look through.
Warning - channel names take precedence over command names,
so make sure to not pick clashing channel names.
@ -20,7 +20,7 @@ the channelhandler at all - the create_channel method handles the update.
To delete a channel cleanly, delete the channel object, then call
update() on the channelhandler. Or use Channel.objects.delete() which
does this for you.
does this for you.
"""
from src.comms.models import Channel, Msg
@ -32,7 +32,7 @@ class ChannelCommand(command.Command):
Channel
Usage:
<channel name or alias> <message>
<channel name or alias> <message>
This is a channel. If you have subscribed to it, you can send to
it by entering its name or alias, followed by the text you want to
@ -41,12 +41,12 @@ class ChannelCommand(command.Command):
# this flag is what identifies this cmd as a channel cmd
# and branches off to the system send-to-channel command
# (which is customizable by admin)
is_channel = True
is_channel = True
key = "general"
help_category = "Channel Names"
locks = "cmd:all()"
obj = None
obj = None
def parse(self):
"""
Simple parser
@ -63,12 +63,12 @@ class ChannelCommand(command.Command):
caller = self.caller
if not msg:
caller.msg("Say what?")
return
return
channel = Channel.objects.get_channel(channelkey)
if not channel:
caller.msg("Channel '%s' not found." % channelkey)
return
return
if not channel.has_connection(caller):
string = "You are not connected to channel '%s'."
caller.msg(string % channelkey)
@ -77,9 +77,9 @@ class ChannelCommand(command.Command):
string = "You are not permitted to send to channel '%s'."
caller.msg(string % channelkey)
return
msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
# we can't use the utils.create function to make the Msg,
# since that creates an import recursive loop.
# since that creates an import recursive loop.
try:
sender = caller.player
except AttributeError:
@ -88,19 +88,20 @@ class ChannelCommand(command.Command):
msgobj = Msg(db_sender=sender, db_message=msg)
msgobj.save()
msgobj.channels = channel
# send new message object to channel
# send new message object to channel
channel.msg(msgobj, from_obj=sender)
class ChannelHandler(object):
"""
Handles the set of commands related to channels.
"""
def __init__(self):
def __init__(self):
self.cached_channel_cmds = []
self.cached_cmdsets = {}
def __str__(self):
return ", ".join(str(cmd) for cmd in self.cached_channel_cmds)
def clear(self):
"""
Reset the cache storage.
@ -114,57 +115,61 @@ class ChannelHandler(object):
if not utils.is_iter(aliases):
aliases = [aliases]
ustring = "%s <message>" % key.lower() + "".join(["\n %s <message>" % alias.lower() for alias in aliases])
desc = channel.desc
desc = channel.desc
string = \
"""
Channel '%s'
Channel '%s'
Usage (not including your personal aliases):
%s
%s
""" % (key, ustring, desc)
return string
return string
def add_channel(self, channel):
"""
Add an individual channel to the handler. This should be
called whenever a new channel is created. To
remove a channel, simply delete the channel object
and run self.update on the handler.
and run self.update on the handler.
"""
# map the channel to a searchable command
cmd = ChannelCommand()
cmd.key = channel.key.strip().lower()
cmd.obj = channel
cmd.__doc__= self._format_help(channel)
if channel.aliases:
if channel.aliases:
cmd.aliases = channel.aliases
cmd.lock_storage = "cmd:all();%s" % channel.locks
cmd.lockhandler.reset()
self.cached_channel_cmds.append(cmd)
self.cached_cmdsets = {}
def update(self):
"Updates the handler completely."
self.cached_channel_cmds = []
self.cached_cmdsets = {}
for channel in Channel.objects.all():
self.add_channel(channel)
def get_cmdset(self, source_object):
"""
Retrieve cmdset for channels this source_object has
access to send to.
access to send to.
"""
# create a temporary cmdset holding all channels
chan_cmdset = cmdset.CmdSet()
chan_cmdset.key = '_channelset'
chan_cmdset.priority = 10
chan_cmdset.duplicates = True
for cmd in [cmd for cmd in self.cached_channel_cmds
if cmd.access(source_object, 'listen')]:
chan_cmdset.add(cmd)
return chan_cmdset
if source_object in self.cached_cmdsets:
return self.cached_cmdsets[source_object]
else:
# create a new cmdset holding all channels
chan_cmdset = cmdset.CmdSet()
chan_cmdset.key = '_channelset'
chan_cmdset.priority = 10
chan_cmdset.duplicates = True
for cmd in [cmd for cmd in self.cached_channel_cmds
if cmd.access(source_object, 'send')]:
chan_cmdset.add(cmd)
self.cached_cmdsets[source_object] = chan_cmdset
return chan_cmdset
CHANNELHANDLER = ChannelHandler()

View file

@ -193,7 +193,6 @@ class LockHandler(object):
locks = {}
if not storage_lockstring:
return locks
nlocks = storage_lockstring.count(';') + 1
duplicates = 0
elist = [] # errors
wlist = [] # warnings

View file

@ -247,6 +247,8 @@ class ObjectDB(TypedObject):
"Setter. Allows for self.player = value"
if isinstance(player, TypeClass):
player = player.dbobj
self.db_player = player
self.save()
_set_cache(self, "player", player)
#@player.deleter
def __player_del(self):

View file

@ -46,6 +46,7 @@ from django.contrib.auth.models import User
from django.utils.encoding import smart_str
from django.contrib.contenttypes.models import ContentType
from src.typeclasses.models import _get_cache, _set_cache, _del_cache
from src.server.sessionhandler import SESSIONS
from src.players import manager
from src.typeclasses.models import Attribute, TypedObject, TypeNick, TypeNickHandler
@ -57,6 +58,10 @@ __all__ = ("PlayerAttribute", "PlayerNick", "PlayerDB")
_AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
_GA = object.__getattribute__
_SA = object.__setattr__
_DA = object.__delattr__
#------------------------------------------------------------
#
# PlayerAttribute
@ -186,7 +191,7 @@ class PlayerDB(TypedObject):
#@property
def obj_get(self):
"Getter. Allows for value = self.obj"
return self.db_obj
return _get_cache(self, "obj")
#@obj.setter
def obj_set(self, value):
"Setter. Allows for self.obj = value"
@ -194,16 +199,14 @@ class PlayerDB(TypedObject):
if isinstance(value, TypeClass):
value = value.dbobj
try:
self.db_obj = value
self.save()
_set_cache(self, "obj", value)
except Exception:
logger.log_trace()
raise Exception("Cannot assign %s as a player object!" % value)
#@obj.deleter
def obj_del(self):
"Deleter. Allows for del self.obj"
self.db_obj = None
self.save()
_del_cache(self, "obj")
obj = property(obj_get, obj_set, obj_del)
# whereas the name 'obj' is consistent with the rest of the code,
@ -212,18 +215,18 @@ class PlayerDB(TypedObject):
#@property
def character_get(self):
"Getter. Allows for value = self.character"
return self.db_obj
return _get_cache(self, "obj")
#@character.setter
def character_set(self, value):
"Setter. Allows for self.character = value"
self.obj = value
_set_cache(self, "obj", value)
#@character.deleter
def character_del(self):
"Deleter. Allows for del self.character"
self.db_obj = None
self.save()
_del_cache(self, "obj")
character = property(character_get, character_set, character_del)
# cmdset_storage property
# This seems very sensitive to caching, so leaving it be for now /Griatch
#@property
def cmdset_storage_get(self):
"Getter. Allows for value = self.name. Returns a list of cmdset_storage."
@ -265,16 +268,20 @@ class PlayerDB(TypedObject):
_db_model_name = "playerdb" # used by attributes to safely store objects
_default_typeclass_path = settings.BASE_PLAYER_TYPECLASS or "src.players.player.Player"
# name property (wraps self.user.username)
_name_cache = None
# name property (wraps self.user.username)
#@property
def name_get(self):
"Getter. Allows for value = self.name"
return self.user.username
if not self._name_cache:
self._name_cache = self.user.username
return self._name_cache
#@name.setter
def name_set(self, value):
"Setter. Allows for player.name = newname"
self.user.username = value
self.user.save() # this might be stopped by Django?
self._name_cache = value
#@name.deleter
def name_del(self):
"Deleter. Allows for del self.name"
@ -282,6 +289,19 @@ class PlayerDB(TypedObject):
name = property(name_get, name_set, name_del)
key = property(name_get, name_set, name_del)
_uid_cache = None
#@property
def uid_get(self):
"Getter. Retrieves the user id"
if not self._uid_cache:
self._uid_cache = self.user.id
return self._uid_cache
def uid_set(self, value):
raise Exception("User id cannot be set!")
def uid_del(self):
raise Exception("User id cannot be deleted!")
uid = property(uid_get, uid_set, uid_del)
# sessions property
#@property
def sessions_get(self):
@ -298,9 +318,12 @@ class PlayerDB(TypedObject):
sessions = property(sessions_get, sessions_set, sessions_del)
#@property
_is_superuser_cache = None
def is_superuser_get(self):
"Superusers have all permissions."
return self.user.is_superuser
if self._is_superuser_cache == None:
self._is_superuser_cache = self.user.is_superuser
return self._is_superuser_cache
is_superuser = property(is_superuser_get)
#

View file

@ -65,7 +65,7 @@ def _get_cache(obj, name):
if val: _SA(obj, "_cached_db_%s" % name, val)
return val
def _set_cache(obj, name, val):
"On-model Cache setter"
"On-model Cache setter. Also updates database."
_SA(obj, "db_%s" % name, val)
_GA(obj, "save")()
_SA(obj, "_cached_db_%s" % name, val)