This website requires JavaScript.
Explore
Help
Sign in
Andreas
/
evennia
Watch
1
Star
0
Fork
You've already forked evennia
0
mirror of
https://github.com/evennia/evennia.git
synced
2026-04-02 22:17:17 +02:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
Actions
6ae1123421
evennia
/
src
/
players
History
Download ZIP
Download TAR.GZ
Griatch
6ae1123421
Fixed hook method descriptions.
2011-10-01 22:36:55 +02:00
..
migrations
Database schema has changed. Run migrations if you use South. Started work on tidying up admin interface.
2011-09-14 22:34:10 +02:00
__init__.py
Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
2010-08-29 18:46:58 +00:00
admin.py
Cleaned admin interface, removing misleading fields. It's still broken in a few places however, objects give a traceback here, not sure why.
2011-09-15 00:28:26 +02:00
manager.py
Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
2011-09-03 10:22:19 +00:00
models.py
Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
2011-10-01 22:00:22 +02:00
player.py
Fixed hook method descriptions.
2011-10-01 22:36:55 +02:00