Griatch
110207fd7f
Also tweaked scripts- and player managers to handle id=0.
2012-09-29 17:12:16 +02:00
Griatch
4dbdf680a1
Removed a nested _GA that made made lookup fail in players.models.player_search(). Thanks to Kelketek for pointing this bug out.
2012-09-22 10:23:42 +02:00
Griatch
4c83d3e7a1
Various speed optimizations in various places, following further profiling.
2012-09-20 00:47:28 +02:00
Griatch
0dae03156c
Some optimizations, cleanup and a few bugfixes. Just changing a spurious property retrieval in the typeclass removed an extra, pointless database query.
2012-09-18 01:03:35 +02:00
Griatch
21137cc830
Run Migrations! Added a is_connected field to Players to be able to more conveniently access online status from out-of-process (resolves issue 251). Also cleaned up and added features to the default website.
2012-09-17 19:19:20 +02:00
Griatch
3c96dc9cc9
Fixed a too-inclusive .hgignore file as well as some other fixes.
2012-09-07 19:31:51 +02:00
Griatch
5117bd2a0a
Minor fixes and reducing some sql calls in various managers.
2012-08-22 16:15:52 +02:00
Griatch
a2e7246d15
Changed so deleting a PlayerDB object will automatically also destroy its connected User object.
2012-08-14 00:40:48 +02:00
Griatch
9e2ad59663
Added a fix for running with postgresql-psycopg2. This does not actually resolve the problem as much as circumvent it, so I'm not marking Issue 115 as closed just yet.
2012-06-16 14:51:22 +02:00
Griatch
8ad4f4a9fc
Changed player.search to only search for players explicitly.
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Added a MuxCommandOOC class to handle the OOC commands in a more uniform way.
Fixed the @ic/@ooc and page commands. Resolves issue 233. Resolves issue 234.
2012-05-17 19:42:37 +02:00
Griatch
ed6def0c88
Made XTERM256 properly range between 0-5 (it was erroneously capped at 1-5 which mean the darkest values
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of the colour cube were unreachable).
Fixed some issues with the lock caching.
2012-04-29 01:26:10 +02:00
Griatch
6e08c011a1
Further caching and optimization, making some operations noticeable faster in the end.
2012-04-26 17:47:25 +02:00
Griatch
1a6ef5d983
Added more caching to channelhandler as well as players in order to cut back on unnecessary database calls.
2012-04-26 13:38:34 +02:00
Griatch
4678234e9a
Multiple fixes to ev and utils:
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Made utils.variable_from_module more generic (it can now load pretty much any form of module it's given and also supports searching and returning multiple variables).
Removed the variable-load functionality from utils.load_module; this is now purely a loader - use variable_from_module instead.
I found out that one couldn't import from src.commands.default due to the __init__ file being restrictive for the sake of the ev API. Removed that and instead imported the default commands into ev.py with the help of utils.variable_from_module instead. Some more fixes in ev followed on this.
2012-04-22 12:23:42 +02:00
Griatch
c8df141e89
Further cleanup of source; making class methods _private for clarity in the API.
2012-03-31 15:09:22 +02:00
Griatch
fc156b5a54
Continuing work on API, making local-use class properties _private to make things easier to explore.
2012-03-31 13:06:29 +02:00
Griatch
82a10903d1
Added more comments to help exploration through the ev interface.
2012-03-29 19:42:08 +02:00
Griatch
da51cb063f
ev-API cleanups. ev can now be imported also from a non-django initiated python interpreter (it initiates itself). Gave some more info text and made sure wrapped db_ methods correctly forward their doc strings for introspection.
2012-03-27 09:59:11 +02:00
Griatch
81980605b4
OBS! Run Migrations! Converts old API cmdsets and typeclass paths to new system for already existing objects.
2012-03-25 20:30:05 +02:00
Griatch
0d01462077
Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.
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As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
2012-03-24 23:02:45 +01:00
Griatch
7a2cdd3842
Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc.
2012-03-24 18:25:32 +01:00
Griatch
440d403327
Added some more error catching to the attr migrations.
2012-02-22 11:40:52 +01:00
Griatch
e170505878
Adding full convertion to the migrations, should hopefully cover all cases now.
2012-02-15 18:28:44 +01:00
Griatch
3b88767865
Made fixes to the migrations.
2012-02-15 14:27:26 +01:00
Griatch
d594357335
Another typo.
2012-02-14 23:48:00 +01:00
Griatch
a32aebaa0e
OBS- need to run migrations! Refactored attributes to use a slightly different internal storage format for faster access. Also set up caching of all attribute data, so subsequent reads of an attribute will not hit the database anymore, and writes will re-cache.
2012-02-14 23:40:16 +01:00
Griatch
42d502bfc6
OBS - Database schema has changed! If you use south, you need to run manage.py migrate!
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This adds db indexing on a set of important database fields, all in the interest of optimization.
2012-02-06 13:18:25 +01:00
Griatch
7b2a4e4467
Cleaned up typeclasses, removing a lot of extranenous and ineffective code from the setattr/getattr methods that are called most often.
2012-02-05 21:04:10 +01:00
Griatch
a60cd9bf1f
Fixed User/Player creation in Admin, much more intuitive now. Remains issues with creating attributes since these need to be pickled to/from the database in order to be properly handled.
2011-11-13 18:46:14 +01:00
Griatch
7195e1e773
Minor fixes to create command.
2011-10-16 00:40:11 +02:00
Griatch
1291509d03
Added inlines and fixed admin interface to not allow editing User once a Player is created.
2011-10-04 21:14:41 +02:00
Griatch
bf72239dc9
Admin interface: some more listings.
2011-10-02 23:02:43 +02:00
Griatch
bc0195bbaa
Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
2011-10-02 22:37:07 +02:00
Griatch
7f2e6dd4fa
Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks.
2011-10-02 01:21:03 +02:00
Griatch
6ae1123421
Fixed hook method descriptions.
2011-10-01 22:36:55 +02:00
Griatch
23cd9e31b1
Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
2011-10-01 22:00:22 +02:00
Griatch
de9c2ec437
Cleaned admin interface, removing misleading fields. It's still broken in a few places however, objects give a traceback here, not sure why.
2011-09-15 00:28:26 +02:00
Griatch
399919a8a9
Database schema has changed. Run migrations if you use South. Started work on tidying up admin interface.
2011-09-14 22:34:10 +02:00
Griatch
f13e8cdf7c
Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
2011-09-03 10:22:19 +00:00
Griatch
d2400a8a6b
Added the ability to give multiple typeclass search-paths to config file. This way you can add a path to your custom directory and don't have to write so much when creating typeclassed objects using e.g. @create.
2011-05-13 22:26:08 +00:00
Griatch
b8a13a2389
Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163.
2011-05-01 18:04:15 +00:00
Griatch
27809694d7
Migrate. Added the "view" access restriction (to make objects invisible). Also changed the input of ObjectDB.objects.object_search() to not require a caller as an argument (this makes it consistent with other search methods). All default systems should have updated to the new call, but if you have custom calls, you need to change them to fit the new syntax (this is only important if explicitly use ObjectDB.objects.object_search; if you just use caller.search you should be fine)
2011-04-24 11:26:51 +00:00
Griatch
28fe2ad3f4
Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
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This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.
Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
2011-04-23 11:54:08 +00:00
Griatch
7d30b337d9
Cleanups and bug fixes. Fixed the @unlink command and also made it overally more stable. Resolves issue 161. Added more string conversion routines to handle non-ascii variables being stored in an Attribute. Resolves issue 160.
2011-04-16 22:26:22 +00:00
Griatch
695317e699
Resolves issue 155. Cleaned up the copy functionality and a few minor bugs at the same time. Copying an active character is somewhat confusing though (and deleting a character will currently make the player unable to log back in).
2011-04-07 22:10:51 +00:00
Griatch
6eff51de20
OBS: Migration needed(objects, scripts, players). This resolves issue 136 by allowing database objects to be nested in lists and dictionaries as
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attributes on objects. Behind the scenes, only the DBREF is stored since storing dbobjects cannot be pickled. One used to be able to store single objects this way, but objects hidden in nested iterable structures were not found. Note that ONLY lists and dictionaries are supported to store on attributes - custom iterables will be stored and retrieved as a generic list instead - this is a tradeoff to be able to store database objects.
To migrate, give the following commands from game/:
migrate.py migrate objects
migrate.py migrate scripts
migrate.py migrate players
2011-04-05 23:28:40 +00:00
Greg Taylor
d2d86871e9
Rig up south to be happy with two of our models that FK to one another circularly.
2011-03-24 21:07:09 +00:00
Griatch
9b9f90d91c
gtaylor convinced me to add migrations to the Evennia repo. This means that game/migrate.py is no more. The migrations will help you to adjust your database when Evennia releases a new database change, no need to drop the database or manually adjust tables. To make use of our schema migrations, you need to have Django-South installed.
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To convert to django-south operations, easiest is if you are willing to drop your old database (e.g. delete evennia.db if you use default sqlite3). Then do: "game/manage.py syncdb" followed by "game/manage.py migrate". That should do it. If you ever deletes your database, just rerun those two commands.
If you want to convert an existing database, do
game/manage.py convert_to_south comms
game/manage.py convert_to_south config
game/manage.py convert_to_south help
game/manage.py convert_to_south objects
game/manage.py convert_to_south players
game/manage.py convert_to_south scripts
In the future, you will then be able to do ./manage.py migrate when we tell you the schema has changed.
2011-03-21 00:53:58 +00:00
Griatch
bccd84e480
Fixed some bugs in the access system. Changed the "owner" default permission to "control" instead to more general. Added a new hook for setting locks for objects (the suspicion was that this would give lots of grief to newbies otherwise, now we have a lockdown policy in the absence of lock definitions).
2011-03-17 21:43:18 +00:00
Griatch
08b3de9e5e
OBS: You'll need to resync/rebuild your database!
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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)
As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00