2022-11-15 20:46:50 +01:00
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# Changelog
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2023-06-17 18:53:48 +02:00
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## Main
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2023-07-14 14:13:32 +02:00
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- Fix: Clean up `get_sides` function in evadventure tutorial to return also
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the calling combatant with its `allies` return, to make it easier to reason around.
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- Feature: Add `SSL_CERTIFICATE_ISSUERS` setting for customizing Telnet+SSL.
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2023-06-26 20:19:09 +02:00
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- Contrib: Refactored `dice.roll` contrib function to use `safe_eval`. Can now
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optionally be used as `dice.roll("2d10 + 4 > 10")`. Old way works too.
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2023-06-17 18:53:48 +02:00
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2023-06-17 09:07:20 +02:00
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## Evennia 2.0.1
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June 17, 2023
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- Fix: A look-bug in the `ExtendedRoom` contrib (InspectorCaracal)
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## Evennia 2.0.0
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2023-05-19 21:24:10 +02:00
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2023-06-10 08:08:07 +02:00
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June 10, 2023
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- **Possible backwards incompatibility**: Updated contrib `ExtendedRoom` now
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supports arbitrary room-states, state-based descriptions, embedded funcparser
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tags, details and random messages. While this feature is made to be as
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backwards-compatible as possible, so many people depend on this contrib class
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that we are updating the major Evennia version to indicate the big changes.
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2023-05-21 21:02:38 +02:00
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- New Contrib: `Container` typeclass with new commands for storing and retrieving
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2023-05-19 21:24:10 +02:00
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things inside them (InspectorCaracal)
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2023-05-21 21:02:38 +02:00
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- Feature: Add `TagCategoryProperty` for setting categories with multiple tags
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as properties directly on objects. Complements `TagProperty`.
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- Feature: Attribute-support for saving/loading `deques` with `maxlen=` set.
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- Feature: Refactor to provide `evennia.SESSION_HANDLER` for easier overloading
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and less risks of circular import problems (Volund)
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- Fix: Allow webclient's goldenlayout UI (default) to understand `msg`
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`cls` kwarg for customizing the CSS class for every resulting `div` (friarzen)
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2023-05-19 21:24:10 +02:00
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- Fix: The `AttributeHandler.all()` now actually accepts `category=` as
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keyword arg, like our docs already claimed it should (Volund)
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2023-05-21 21:02:38 +02:00
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- Fix: `TickerHandler` store key updating was refactored, fixing an issue with
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updating intervals (InspectorCaracal)
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2023-06-10 08:08:07 +02:00
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- Docs: Removed warning about Python3.11 on Windows; upstream Twistd now
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supports 3.11 on Windows.
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2023-05-19 21:24:10 +02:00
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- Docs: New Beginner-Tutorial lessons for NPCs, Base-Combat Twitch-Combat and
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Turnbased-combat (note that the Beginner tutorial is still WIP).
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2023-06-10 09:14:28 +02:00
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- Stabilize how to make the major update in the docs.
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2023-06-10 08:08:07 +02:00
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- Fix: A lot of other minor bug fixes.
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2023-05-19 21:24:10 +02:00
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2023-04-29 08:52:29 +02:00
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## Evennia 1.3.0
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2023-03-18 12:09:42 +01:00
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2023-04-29 08:52:29 +02:00
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Apr 29, 2023
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- Feature: Better ANSI color fallbacks (InspectorCaracal).
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2023-03-18 12:09:42 +01:00
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- Feature: Add support for saving `deque` with `maxlen` to Attributes (before
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`maxlen` was ignored).
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2023-04-29 08:52:29 +02:00
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- Fix: The username validator did not display errors correctly in web
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registration form.
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- Fix: Components contrib had issues with inherited typeclasses (ChrisLR)
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- Fix: f-string fix in clothing contrib (aMiss-aWry)
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- Fix: Have `EvenniaTestCase` properly flush idmapper cache (bradleymarques)
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- Tools: More unit tests for scripts (Storsorken)
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2023-03-18 12:09:42 +01:00
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- Docs: Made separate doc pages for Exits, Characters and Rooms. Expanded on how
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to change the description of an in-game object with templating.
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2023-04-29 08:52:29 +02:00
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- Docs: A multitude of doc issues and typos fixed.
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2023-03-18 12:09:42 +01:00
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2023-02-26 20:21:12 +01:00
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## Evennia 1.2.1
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Feb 26, 2023
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2023-02-25 19:58:12 +01:00
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2023-02-26 20:17:21 +01:00
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- Bug fix: Make sure command parser gives precedence to longer cmd-aliases. So
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if sending `smile at` and the cmd `smile` has alias `smile at`, the match is
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ordered so the result is never interpreted as `smile` with an argument `at`.
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2023-02-26 17:39:36 +01:00
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- Bug fix: || (escaped color tags) were parsed too early in help entries,
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leading to colors when wanting a | separator
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- Bug fix: Make sure spawned objects get `typeclass_path` pointing to the true
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location rather than alias (in line with `create_object`).
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- Bug fix: Building Menu contrib menu no using Replace over Union mergetype to
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avoid clashing with in-game commands while building
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2023-02-26 12:17:17 +01:00
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- Feature: RPSystem contrib `sdesc` command can now view/delete your sdesc.
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2023-02-26 20:21:12 +01:00
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- Bug fix: Change so `script obj = [scriptname|id]` is required to manipulate
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scripts on objects; `script scriptname|id` only works on global scripts.
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- Doc: Add warning about `Django-wiki` (in wiki tutorial) only supporting
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Django <4.0.
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2023-02-25 21:10:14 +01:00
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- Doc: Expanded `XYZGrid` docstring to clarify `MapLink` class will not itself
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spawn anything, children must define their prototypes explicitly.
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- Doc: Explained why `AttributeProperty.at_get/set` will not be called if
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accessing the Attribute from the `AttributeHandler` (bypassing the property)
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2023-02-25 19:58:12 +01:00
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- Bug fix: Evtable options showed spurious empty lines if set without desc
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- Usage fix: The `teleport:` and `teleport_here:` locks where checked in
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`CmdTeleport`, but not actually set on any entities. These locks are now
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set with defaults on all objects,characters,rooms and exits.
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2023-02-25 09:23:59 +01:00
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## Evennia 1.2.0
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2023-01-15 22:43:43 +01:00
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2023-02-25 21:10:14 +01:00
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Feb 25, 2023
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2023-02-25 09:14:27 +01:00
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- Bug fix: `TagHandler.get` did not consistently cast to string (aMiss-aWry)
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- Bug fix: Channels hard to manage if given in different case (aMiss-aWry)
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- Feature: `logger.delete_log` function for deleting custom logs from inside the
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server (aMiss-aWry)
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- Doc: Nginx setup (InspectorCaracal)
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2023-01-28 12:17:43 +01:00
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- Feature: Add `fly/dive` commands to `XYZGrid` contrib to showcase treating its
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Z-axis as a full 3D grid. Also fixed minor bug in `XYZGrid` contrib when using
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a Z axis named using an integer rather than a string.
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- Bug fix: `$an()` inlinefunc didn't understand to use 'an' words starting with a
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capital vowel
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- Bug fix: Another case of the 'duplicate Discord bot connections' bug
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2023-02-25 09:14:27 +01:00
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(InspectorCaracal)
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2023-02-25 09:01:22 +01:00
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- Fix: Make XYZGrid contrib's MapParserErrors more succinct
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2023-01-28 12:17:43 +01:00
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## Evennia 1.1.1
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2023-02-25 21:10:14 +01:00
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Jan 15, 2023
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2023-01-15 22:43:43 +01:00
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- Bug fix: Better handler malformed alias-regex given to nickhandler. A
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regex-relevant character in a channel alias could cause server to not restart.
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2023-01-28 12:17:43 +01:00
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- Feature: Add `attr` keyword to `create_channel`. This allows setting
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attributes on channels at creation, also from `DEFAULT_CHANNELS` definitions.
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2023-01-15 22:43:43 +01:00
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2023-01-07 22:26:16 +01:00
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## Evennia 1.1.0
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Jan 7, 2023
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- Stop new registrations with `settings.NEW_ACCOUNT_REGISTRATION_ENABLED`
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(inspectorcaracal)
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2023-01-08 00:08:29 +01:00
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- Bug fixes.
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2023-01-07 22:26:16 +01:00
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## Evennia 1.0.2
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2022-12-21 17:10:54 +01:00
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Dec 21, 2022
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2023-01-08 00:08:29 +01:00
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- Bug fix release. Fix more issues with discord bot reconnecting. Some doc
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2022-12-21 17:10:54 +01:00
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updates.
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2023-01-07 22:26:16 +01:00
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## Evennia 1.0.1
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2022-12-23 16:33:43 +01:00
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Dec 7, 2022
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2022-12-21 17:10:54 +01:00
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2023-01-08 00:08:29 +01:00
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- Bug fix release. Main issue was reconnect bug for discord bot.
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2022-12-21 17:10:54 +01:00
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2023-01-07 22:26:16 +01:00
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## Evennia 1.0.0
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2022-11-15 20:46:50 +01:00
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2022-12-03 16:35:46 +01:00
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2019-2022
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2022-12-03 13:44:11 +01:00
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2022-12-03 16:35:46 +01:00
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_Changed to using `main` branch to follow github standard. Old `master` branch remains
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for now but will not be used anymore, so as to not break installs during transition._
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2022-11-15 20:46:50 +01:00
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2023-01-07 22:26:16 +01:00
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Also changing to using semantic versioning with this version.
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2022-12-03 09:57:42 +01:00
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Increase requirements: Django 4.1+, Twisted 22.10+ Python 3.10, 3.11. PostgreSQL 11+.
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2022-11-15 20:46:50 +01:00
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- New `drop:holds()` lock default to limit dropping nonsensical things. Access check
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defaults to True for backwards-compatibility in 0.9, will be False in 1.0
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- REST API allows you external access to db objects through HTTP requests (Tehom)
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- `Object.normalize_name` and `.validate_name` added to (by default) enforce latinify
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on character name and avoid potential exploits using clever Unicode chars (trhr)
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- New `utils.format_grid` for easily displaying long lists of items in a block.
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- Using `lunr` search indexing for better `help` matching and suggestions. Also improve
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the main help command's default listing output.
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- Added `content_types` indexing to DefaultObject's ContentsHandler. (volund)
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- Made most of the networking classes such as Protocols and the SessionHandlers
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replaceable via `settings.py` for modding enthusiasts. (volund)
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- The `initial_setup.py` file can now be substituted in `settings.py` to customize
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initial game database state. (volund)
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- Added new Traits contrib, converted and expanded from Ainneve project.
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- Added new `requirements_extra.txt` file for easily getting all optional dependencies.
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- Change default multi-match syntax from 1-obj, 2-obj to obj-1, obj-2.
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- Make `object.search` support 'stacks=0' keyword - if ``>0``, the method will return
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N identical matches instead of triggering a multi-match error.
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- Add `tags.has()` method for checking if an object has a tag or tags (PR by ChrisLR)
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- Make IP throttle use Django-based cache system for optional persistence (PR by strikaco)
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- Renamed Tutorial classes "Weapon" and "WeaponRack" to "TutorialWeapon" and
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"TutorialWeaponRack" to prevent collisions with classes in mygame
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- New `crafting` contrib, adding a full crafting subsystem (Griatch 2020)
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- The `rplanguage` contrib now auto-capitalizes sentences and retains ellipsis (...). This
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change means that proper nouns at the start of sentences will not be treated as nouns.
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- Make MuxCommand `lhs/rhslist` always be lists, also if empty (used to be the empty string)
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- Fix typo in UnixCommand contrib, where `help` was given as `--hel`.
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- Latin (la) i18n translation (jamalainm)
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- Made the `evennia` dir possible to use without gamedir for purpose of doc generation.
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- Make Scripts' timer component independent from script object deletion; can now start/stop
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timer without deleting Script. The `.persistent` flag now only controls if timer survives
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reload - Script has to be removed with `.delete()` like other typeclassed entities.
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- Add `utils.repeat` and `utils.unrepeat` as shortcuts to TickerHandler add/remove, similar
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to how `utils.delay` is a shortcut for TaskHandler add.
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- Refactor the classic `red_button` example to use `utils.delay/repeat` and modern recommended
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code style and paradigms instead of relying on `Scripts` for everything.
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- Expand `CommandTest` with ability to check multiple message-receivers; inspired by PR by
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user davewiththenicehat. Also add new doc string.
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- Add central `FuncParser` as a much more powerful replacement for the old `parse_inlinefunc`
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function.
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- Attribute/NAttribute got a homogenous representation, using intefaces, both
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`AttributeHandler` and `NAttributeHandler` has same api now.
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- Add `evennia/utils/verb_conjugation` for automatic verb conjugation (English only). This
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is useful for implementing actor-stance emoting for sending a string to different targets.
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- New version of Italian translation (rpolve)
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- `utils.evmenu.ask_yes_no` is a helper function that makes it easy to ask a yes/no question
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to the user and respond to their input. This complements the existing `get_input` helper.
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- Allow sending messages with `page/tell` without a `=` if target name contains no spaces.
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- New FileHelpStorage system allows adding help entries via external files.
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- `sethelp` command now warns if shadowing other help-types when creating a new
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entry.
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- Help command now uses `view` lock to determine if cmd/entry shows in index and
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`read` lock to determine if it can be read. It used to be `view` in the role
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of the latter. Migration swaps these around.
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- In modules given by `settings.PROTOTYPE_MODULES`, spawner will now first look for a global
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list `PROTOTYPE_LIST` of dicts before loading all dicts in the module as prototypes.
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- New Channel-System using the `channel` command and nicks. Removed the `ChannelHandler` and the
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concept of a dynamically created `ChannelCmdSet`.
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- Add `Msg.db_receiver_external` field to allowe external, string-id message-receivers.
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- Renamed `app.css` to `website.css` for consistency. Removed old prosimii-css files.
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- Remove `mygame/web/static_overrides` and -`template_overrides`, reorganize website/admin/client/api
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into a more consistent structure for overriding. Expanded webpage documentation considerably.
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- REST API list-view was shortened (#2401). New CSS/HTML. Add ReDoc for API autodoc page.
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- Update and fix dummyrunner with cleaner code and setup.
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- Made `iter_to_str` format prettier strings, using Oxford comma.
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- Added an MXP anchor tag to also support clickable web links.
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- New `tasks` command for managing tasks started with `utils.delay` (PR by davewiththenicehat)
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- Make `help` index output clickable for webclient/clients with MXP (PR by davewiththenicehat)
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- Custom `evennia` launcher commands (e.g. `evennia mycmd foo bar`). Add new commands as callables
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accepting `*args`, as `settings.EXTRA_LAUNCHER_COMMANDS = {'mycmd': 'path.to.callable', ...}`.
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- New `XYZGrid` contrib, adding x,y,z grid coordinates with in-game map and
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pathfinding. Controlled outside of the game via custom evennia launcher command.
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- `Script.delete` has new kwarg `stop_task=True`, that can be used to avoid
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infinite recursion when wanting to set up Script to delete-on-stop.
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- Command executions now done on copies to make sure `yield` don't cause crossovers. Add
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`Command.retain_instance` flag for reusing the same command instance.
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- The `typeclass` command will now correctly search the correct database-table for the target
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obj (avoids mistakenly assigning an AccountDB-typeclass to a Character etc).
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- Merged `script` and `scripts` commands into one, for both managing global- and
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on-object Scripts. Moved `CmdScripts` and `CmdObjects` to `commands/default/building.py`.
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- Keep GMCP function case if outputfunc starts with capital letter (so `cmd_name` -> `Cmd.Name`
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but `Cmd_nAmE` -> `Cmd.nAmE`). This helps e.g Mudlet's legacy `Client_GUI` implementation)
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- Prototypes now allow setting `prototype_parent` directly to a prototype-dict.
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This makes it easier when dynamically building in-module prototypes.
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- `RPSystem contrib` was expanded to support case, so /tall becomes 'tall man'
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while /Tall becomes 'Tall man'. One can turn this off if wanting the old style.
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- Change `EvTable` fixed-height rebalance algorithm to fill with empty lines at end of
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column instead of inserting rows based on cell-size (could be mistaken for a bug).
|
|
|
|
|
- Split `return_appearance` hook with helper methods and have it use a template
|
|
|
|
|
string in order to make it easier to override.
|
|
|
|
|
- Add validation question to default account creation.
|
|
|
|
|
- Add `LOCALECHO` client option to add server-side echo for clients that does
|
|
|
|
|
not support this (useful for getting a complete log).
|
|
|
|
|
- Make `@lazy_property` decorator create read/delete-protected properties. This is
|
|
|
|
|
because it's used for handlers, and e.g. self.locks=[] is a common beginner mistake.
|
|
|
|
|
- Add `$pron()` inlinefunc for pronoun parsing in actor-stance strings using
|
|
|
|
|
`msg_contents`.
|
|
|
|
|
- Update defauklt website to show Telnet/SSL/SSH connect info. Added new
|
|
|
|
|
`SERVER_HOSTNAME` setting for use in the server:port stanza.
|
|
|
|
|
- Changed all `at_before/after_*` hooks to `at_pre/post_*` for consistency
|
|
|
|
|
across Evennia (the old names still work but are deprecated)
|
|
|
|
|
- Change `settings.COMMAND_DEFAULT_ARG_REGEX` default from `None` to a regex meaning that
|
|
|
|
|
a space or `/` must separate the cmdname and args. This better fits common expectations.
|
|
|
|
|
- Add confirmation question to `ban`/`unban` commands.
|
|
|
|
|
- Check new `teleport` and `teleport_here` lock-types in `teleport` command to optionally
|
|
|
|
|
allow to limit teleportation of an object or to a specific destination.
|
|
|
|
|
- Add `settings.MXP_ENABLED=True` and `settings.MXP_OUTGOING_ONLY=True` as sane defaults,
|
|
|
|
|
to avoid known security issues with players entering MXP links.
|
|
|
|
|
- Add browser name to webclient `CLIENT_NAME` in `session.protocol_flags`, e.g.
|
|
|
|
|
`"Evennia webclient (websocket:firefox)"` or `"evennia webclient (ajax:chrome)"`.
|
|
|
|
|
- `TagHandler.add/has(tag=...)` kwarg changed to `add/has(key=...)` for consistency
|
|
|
|
|
with other handlers.
|
|
|
|
|
- Make `DefaultScript.delete`, `DefaultChannel.delete` and `DefaultAccount.delete` return
|
|
|
|
|
bool True/False if deletion was successful (like `DefaultObject.delete` before them)
|
|
|
|
|
- `contrib.custom_gametime` days/weeks/months now always starts from 1 (to match
|
|
|
|
|
the standard calendar form ... there is no month 0 every year after all).
|
|
|
|
|
- `AttributeProperty`/`NAttributeProperty` to allow managing Attributes/NAttributes
|
|
|
|
|
on typeclasses in the same way as Django fields.
|
|
|
|
|
- Give build/system commands a `@name` to fall back to if the non-@ name is used
|
|
|
|
|
by another command (like `open` and `@open`. If no duplicate, @ is optional.
|
|
|
|
|
- Move legacy channel-management commands (`ccreate`, `addcom` etc) to a contrib
|
|
|
|
|
since their work is now fully handled by the single `channel` command.
|
|
|
|
|
- Expand `examine` command's code to much more extensible and modular. Show
|
|
|
|
|
attribute categories and value types (when not strings).
|
|
|
|
|
- `AttributeHandler.remove(key, return_exception=False, category=None, ...)` changed
|
|
|
|
|
to `.remove(key, category=None, return_exception=False, ...)` for consistency.
|
|
|
|
|
- New `command cooldown` contrib for making it easier to manage commands using
|
|
|
|
|
dynamic cooldowns between uses (owllex)
|
|
|
|
|
- Restructured `contrib/` folder, placing all contribs as separate packages under
|
|
|
|
|
subfolders. All imports will need to be updated.
|
|
|
|
|
- Made `MonitorHandler.add/remove` support `category` for monitoring Attributes
|
|
|
|
|
with a category (before only key was used, ignoring category entirely).
|
|
|
|
|
- Move `create_*` functions into db managers, leaving `utils.create` only being
|
|
|
|
|
wrapper functions (consistent with `utils.search`). No change of api otherwise.
|
|
|
|
|
- Add support for `$dbref()` and `$search` when assigning an Attribute value
|
|
|
|
|
with the `set` command. This allows assigning real objects from in-game.
|
|
|
|
|
- Add ability to examine `/script` and `/channel` entities with `examine` command.
|
|
|
|
|
- Homogenize manager search methods to return querysets and not lists.
|
|
|
|
|
- Restructure unit tests to always honor default settings; make new parents in
|
|
|
|
|
on location for easy use in game dir.
|
|
|
|
|
- The `Lunr` search engine used by help excludes common words; the settings-list
|
|
|
|
|
`LUNR_STOP_WORD_FILTER_EXCEPTIONS` can be extended to make sure common names are included.
|
|
|
|
|
- Add `.deserialize()` method to `_Saver*` structures to help completely
|
|
|
|
|
decouple structures from database without needing separate import.
|
|
|
|
|
- Add `run_in_main_thread` as a helper for those wanting to code server code
|
|
|
|
|
from a web view.
|
|
|
|
|
- Update `evennia.utils.logger` to use Twisted's new logging API. No change in Evennia API
|
|
|
|
|
except more standard aliases logger.error/info/exception/debug etc can now be used.
|
|
|
|
|
- Have `type/force` default to `update`-mode rather than `reset`mode and add more verbose
|
|
|
|
|
warning when using reset mode.
|
|
|
|
|
- Attribute storage support defaultdics (Hendher)
|
|
|
|
|
- Add ObjectParent mixin to default game folder template as an easy, ready-made
|
|
|
|
|
way to override features on all ObjectDB-inheriting objects easily.
|
|
|
|
|
source location, mimicking behavior of `at_pre_move` hook - returning False will abort move.
|
|
|
|
|
- Add `TagProperty`, `AliasProperty` and `PermissionProperty` to assign these
|
|
|
|
|
data in a similar way to django fields.
|
|
|
|
|
- New `at_pre_object_receive(obj, source_location)` method on Objects. Called on
|
|
|
|
|
destination, mimicking behavior of `at_pre_move` hook - returning False will abort move.
|
|
|
|
|
- New `at_pre_object_leave(obj, destination)` method on Objects. Called on
|
|
|
|
|
- The db pickle-serializer now checks for methods `__serialize_dbobjs__` and `__deserialize_dbobjs__`
|
|
|
|
|
to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute.
|
|
|
|
|
- Optimizations to rpsystem contrib performance. Breaking change: `.get_sdesc()` will
|
|
|
|
|
now return `None` instead of `.db.desc` if no sdesc is set; fallback in hook (inspectorCaracal)
|
|
|
|
|
- Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)
|
|
|
|
|
- Simplified `EvMenu.options_formatter` hook to use `EvColumn` and f-strings (inspectorcaracal)
|
|
|
|
|
- Allow `# CODE`, `# HEADER` etc as well as `#CODE`/`#HEADER` in batchcode
|
|
|
|
|
files - this works better with black linting.
|
|
|
|
|
- Added `move_type` str kwarg to `move_to()` calls, optionally identifying the type of
|
|
|
|
|
move being done ('teleport', 'disembark', 'give' etc). (volund)
|
|
|
|
|
- Made RPSystem contrib msg calls pass `pose` or `say` as msg-`type` for use in
|
|
|
|
|
e.g. webclient pane filtering where desired. (volund)
|
|
|
|
|
- Added `Account.uses_screenreader(session=None)` as a quick shortcut for
|
|
|
|
|
finding if a user uses a screenreader (and adjust display accordingly).
|
|
|
|
|
- Fixed bug in `cmdset.remove()` where a command could not be deleted by `key`,
|
|
|
|
|
even though doc suggested one could (ChrisLR)
|
|
|
|
|
- New contrib `name_generator` for building random real-world based or fantasy-names
|
|
|
|
|
based on phonetic rules.
|
|
|
|
|
- Enable proper serialization of dict subclasses in Attributes (aogier)
|
|
|
|
|
- `object.search` fuzzy-matching now uses `icontains` instead of `istartswith`
|
|
|
|
|
to better match how search works elsewhere (volund)
|
|
|
|
|
- The `.at_traverse` hook now receives a `exit_obj` kwarg, linking back to the
|
|
|
|
|
exit triggering the hook (volund)
|
|
|
|
|
- Contrib `buffs` for managing temporary and permanent RPG status buffs effects (tegiminis)
|
|
|
|
|
- New `at_server_init()` hook called before all other startup hooks for all
|
|
|
|
|
startup modes. Used for more generic overriding (volund)
|
|
|
|
|
- New `search` lock type used to completely hide an object from being found by
|
|
|
|
|
the `DefaultObject.search` (`caller.search`) method. (CloudKeeper)
|
|
|
|
|
- Change setting `MULTISESSION_MODE` to now only control sessions, not how many
|
|
|
|
|
characters can be puppeted simultaneously. New settings now control that.
|
|
|
|
|
- Add new setting `AUTO_CREATE_CHARACTER_WITH_ACCOUNT`, a boolean deciding if
|
|
|
|
|
the new account should also get a matching character (legacy MUD style).
|
|
|
|
|
- Add new setting `AUTO_PUPPET_ON_LOGIN`, boolean deciding if one should
|
|
|
|
|
automatically puppet the last/available character on connection (legacy MUD style)
|
|
|
|
|
- Add new setting `MAX_NR_SIMULTANEUS_PUPPETS` - how many puppets the account
|
|
|
|
|
can run at the same time. Used to limit multi-playing.
|
|
|
|
|
- Make setting `MAX_NR_CHARACTERS` interact better with the new settings above.
|
|
|
|
|
- Allow `$search` funcparser func to search tags and to accept kwargs for more
|
|
|
|
|
powerful searches passed into the regular search functions.
|
|
|
|
|
- `spawner.spawn` and linked methods now has a kwarg `protfunc_raise_errors`
|
|
|
|
|
(default True) to disable strict errors on malformed/not-found protfuncs
|
|
|
|
|
- Improve search performance when having many DB-based prototypes via caching.
|
|
|
|
|
- Remove the `return_parents` kwarg of `evennia.prototypes.spawner.spawn` since it
|
|
|
|
|
was inefficient and unused.
|
|
|
|
|
- Made all id fields BigAutoField for all databases. (owllex)
|
|
|
|
|
- `EvForm` refactored. New `literals` mapping, for literal mappings into the
|
|
|
|
|
main template (e.g. for single-character replacements).
|
|
|
|
|
- `EvForm` `cells` kwarg now accepts `EvCells` with custom formatting options
|
|
|
|
|
(mainly for custom align/valign). `EvCells` now makes use of `utils.justify`.
|
|
|
|
|
- `utils.justify` now supports `align="a"` (absolute alignments. This keeps
|
|
|
|
|
the given left indent but crops/fills to the width. Used in EvCells.
|
|
|
|
|
- `EvTable` now supports passing `EvColumn`s as a list directly, (`EvTable(table=[colA,colB])`)
|
2022-12-01 00:20:26 +01:00
|
|
|
- Add `tags=` search criterion to `DefaultObject.search`.
|
|
|
|
|
- Add `AT_EXIT_TRAVERSE` signal, firing when an exit is traversed.
|
|
|
|
|
- Add integration between Evennia and Discord channels (PR by Inspector Cararacal)
|
2022-12-01 22:53:02 +01:00
|
|
|
- Support for using a Godot-powered client with Evennia (PR by ChrisLR)
|
2022-12-03 09:57:42 +01:00
|
|
|
- Added German translation (patch by Zhuraj)
|
2022-11-15 20:46:50 +01:00
|
|
|
|
|
|
|
|
## Evennia 0.9.5
|
|
|
|
|
|
|
|
|
|
> 2019-2020
|
|
|
|
|
> Released 2020-11-14.
|
|
|
|
|
> Transitional release, including new doc system.
|
|
|
|
|
|
|
|
|
|
Backported from develop: Python 3.8, 3.9 support. Django 3.2+ support, Twisted 21+ support.
|
|
|
|
|
|
|
|
|
|
- `is_typeclass(obj (Object), exact (bool))` now defaults to exact=False
|
|
|
|
|
- `py` command now reroutes stdout to output results in-game client. `py`
|
|
|
|
|
without arguments starts a full interactive Python console.
|
|
|
|
|
- Webclient default to a single input pane instead of two. Now defaults to no help-popup.
|
|
|
|
|
- Webclient fix of prompt display
|
|
|
|
|
- Webclient multimedia support for relaying images, video and sounds via
|
|
|
|
|
`.msg(image=URL)`, `.msg(video=URL)`
|
|
|
|
|
and `.msg(audio=URL)`
|
|
|
|
|
- Add Spanish translation (fermuch)
|
|
|
|
|
- Expand `GLOBAL_SCRIPTS` container to always start scripts and to include all
|
|
|
|
|
global scripts regardless of how they were created.
|
|
|
|
|
- Change settings to always use lists instead of tuples, to make mutable
|
|
|
|
|
settings easier to add to. (#1912)
|
|
|
|
|
- Make new `CHANNEL_MUDINFO` setting for specifying the mudinfo channel
|
|
|
|
|
- Make `CHANNEL_CONNECTINFO` take full channel definition
|
|
|
|
|
- Make `DEFAULT_CHANNELS` list auto-create channels missing at reload
|
|
|
|
|
- Webclient `ANSI->HTML` parser updated. Webclient line width changed from 1.6em to 1.1em
|
|
|
|
|
to better make ANSI graphics look the same as for third-party clients
|
|
|
|
|
- `AttributeHandler.get(return_list=True)` will return `[]` if there are no
|
|
|
|
|
Attributes instead of `[None]`.
|
|
|
|
|
- Remove `pillow` requirement (install especially if using imagefield)
|
|
|
|
|
- Add Simplified Korean translation (aceamro)
|
|
|
|
|
- Show warning on `start -l` if settings contains values unsafe for production.
|
|
|
|
|
- Make code auto-formatted with Black.
|
|
|
|
|
- Make default `set` command able to edit nested structures (PR by Aaron McMillan)
|
|
|
|
|
- Allow running Evennia test suite from core repo with `make test`.
|
|
|
|
|
- Return `store_key` from `TickerHandler.add` and add `store_key` as a kwarg to
|
|
|
|
|
the `TickerHandler.remove` method. This makes it easier to manage tickers.
|
|
|
|
|
- EvMore auto-justify now defaults to False since this works better with all types
|
|
|
|
|
of texts (such as tables). New `justify` bool. Old `justify_kwargs` remains
|
|
|
|
|
but is now only used to pass extra kwargs into the justify function.
|
|
|
|
|
- EvMore `text` argument can now also be a list or a queryset. Querysets will be
|
|
|
|
|
sliced to only return the required data per page.
|
|
|
|
|
- Improve performance of `find` and `objects` commands on large data sets (strikaco)
|
|
|
|
|
- New `CHANNEL_HANDLER_CLASS` setting allows for replacing the ChannelHandler entirely.
|
|
|
|
|
- Made `py` interactive mode support regular quit() and more verbose.
|
|
|
|
|
- Made `Account.options.get` accept `default=None` kwarg to mimic other uses of get. Set
|
|
|
|
|
the new `raise_exception` boolean if ranting to raise KeyError on a missing key.
|
|
|
|
|
- Moved behavior of unmodified `Command` and `MuxCommand` `.func()` to new
|
|
|
|
|
`.get_command_info()` method for easier overloading and access. (Volund)
|
|
|
|
|
- Removed unused `CYCLE_LOGFILES` setting. Added `SERVER_LOG_DAY_ROTATION`
|
|
|
|
|
and `SERVER_LOG_MAX_SIZE` (and equivalent for PORTAL) to control log rotation.
|
|
|
|
|
- Addded `inside_rec` lockfunc - if room is locked, the normal `inside()` lockfunc will
|
|
|
|
|
fail e.g. for your inventory objs (since their loc is you), whereas this will pass.
|
|
|
|
|
- RPSystem contrib's CmdRecog will now list all recogs if no arg is given. Also multiple
|
|
|
|
|
bugfixes.
|
|
|
|
|
- Remove `dummy@example.com` as a default account email when unset, a string is no longer
|
|
|
|
|
required by Django.
|
|
|
|
|
- Fixes to `spawn`, make updating an existing prototype/object work better. Add `/raw` switch
|
|
|
|
|
to `spawn` command to extract the raw prototype dict for manual editing.
|
|
|
|
|
- `list_to_string` is now `iter_to_string` (but old name still works as legacy alias). It will
|
|
|
|
|
now accept any input, including generators and single values.
|
|
|
|
|
- EvTable should now correctly handle columns with wider asian-characters in them.
|
|
|
|
|
- Update Twisted requirement to >=2.3.0 to close security vulnerability
|
|
|
|
|
- Add `$random` inlinefunc, supports minval,maxval arguments that can be ints and floats.
|
|
|
|
|
- Add `evennia.utils.inlinefuncs.raw(<str>)` as a helper to escape inlinefuncs in a string.
|
|
|
|
|
- Make CmdGet/Drop/Give give proper error if `obj.move_to` returns `False`.
|
|
|
|
|
- Make `Object/Room/Exit.create`'s `account` argument optional. If not given, will set perms
|
|
|
|
|
to that of the object itself (along with normal Admin/Dev permission).
|
|
|
|
|
- Make `INLINEFUNC_STACK_MAXSIZE` default visible in `settings_default.py`.
|
|
|
|
|
- Change how `ic` finds puppets; non-priveleged users will use `_playable_characters` list as
|
|
|
|
|
candidates, Builders+ will use list, local search and only global search if no match found.
|
|
|
|
|
- Make `cmd.at_post_cmd()` always run after `cmd.func()`, even when the latter uses delays
|
|
|
|
|
with yield.
|
|
|
|
|
- `EvMore` support for db queries and django paginators as well as easier to override for custom
|
|
|
|
|
pagination (e.g. to create EvTables for every page instead of splittine one table)
|
|
|
|
|
- Using `EvMore pagination`, dramatically improves performance of `spawn/list` and `scripts` listings
|
|
|
|
|
(100x speed increase for displaying 1000+ prototypes/scripts).
|
|
|
|
|
- `EvMenu` now uses the more logically named `.ndb._evmenu` instead of `.ndb._menutree` to store itself.
|
|
|
|
|
Both still work for backward compatibility, but `_menutree` is deprecated.
|
|
|
|
|
- `EvMenu.msg(txt)` added as a central place to send text to the user, makes it easier to override.
|
|
|
|
|
Default `EvMenu.msg` sends with OOB type="menu" for use with OOB and webclient pane-redirects.
|
|
|
|
|
- New EvMenu templating system for quickly building simpler EvMenus without as much code.
|
|
|
|
|
- Add `Command.client_height()` method to match existing `.client_width` (stricako)
|
|
|
|
|
- Include more Web-client info in `session.protocol_flags`.
|
|
|
|
|
- Fixes in multi-match situations - don't allow finding/listing multimatches for 3-box when
|
|
|
|
|
only two boxes in location.
|
|
|
|
|
- Fix for TaskHandler with proper deferred returns/ability to cancel etc (PR by davewiththenicehat)
|
|
|
|
|
- Add `PermissionHandler.check` method for straight string perm-checks without needing lockstrings.
|
|
|
|
|
- Add `evennia.utils.utils.strip_unsafe_input` for removing html/newlines/tags from user input. The
|
|
|
|
|
`INPUT_CLEANUP_BYPASS_PERMISSIONS` is a list of perms that bypass this safety stripping.
|
|
|
|
|
- Make default `set` and `examine` commands aware of Attribute categories.
|
|
|
|
|
|
|
|
|
|
## Evennia 0.9
|
|
|
|
|
|
|
|
|
|
> 2018-2019
|
|
|
|
|
> Released Oct 2019
|
|
|
|
|
|
|
|
|
|
### Distribution
|
|
|
|
|
|
|
|
|
|
- New requirement: Python 3.7 (py2.7 support removed)
|
|
|
|
|
- Django 2.1
|
|
|
|
|
- Twisted 19.2.1
|
|
|
|
|
- Autobahn websockets (removed old tmwx)
|
|
|
|
|
- Docker image updated
|
|
|
|
|
|
|
|
|
|
### Commands
|
|
|
|
|
|
|
|
|
|
- Remove `@`-prefix from all default commands (prefixes still work, optional)
|
|
|
|
|
- Removed default `@delaccount` command, incorporating as `@account/delete` instead. Added confirmation
|
|
|
|
|
question.
|
|
|
|
|
- Add new `@force` command to have another object perform a command.
|
|
|
|
|
- Add the Portal uptime to the `@time` command.
|
|
|
|
|
- Make the `@link` command first make a local search before a global search.
|
|
|
|
|
- Have the default Unloggedin-look command look for optional `connection_screen()` callable in
|
|
|
|
|
`mygame/server/conf/connection_screen.py`. This allows for more flexible welcome screens
|
|
|
|
|
that are calculated on the fly.
|
|
|
|
|
- `@py` command now defaults to escaping html tags in its output when viewing in the webclient.
|
|
|
|
|
Use new `/clientraw` switch to get old behavior (issue #1369).
|
|
|
|
|
- Shorter and more informative, dynamic, listing of on-command vars if not
|
|
|
|
|
setting func() in child command class.
|
|
|
|
|
- New Command helper methods
|
|
|
|
|
- `.client_width()` returns client width of the session running the command.
|
|
|
|
|
- `.styled_table(*args, **kwargs)` returns a formatted evtable styled by user's options
|
|
|
|
|
- `.style_header(*args, **kwargs)` creates styled header entry
|
|
|
|
|
- `.style_separator(*args, **kwargs)` " separator
|
|
|
|
|
- `.style_footer(*args, **kwargs)` " footer
|
|
|
|
|
|
|
|
|
|
### Web
|
|
|
|
|
|
|
|
|
|
- Change webclient from old txws version to use more supported/feature-rich Autobahn websocket library
|
|
|
|
|
|
|
|
|
|
#### Evennia game index
|
|
|
|
|
|
|
|
|
|
- Made Evennia game index client a part of core - now configured from settings file (old configs
|
|
|
|
|
need to be moved)
|
|
|
|
|
- The `evennia connections` command starts a wizard that helps you connect your game to the game index.
|
|
|
|
|
- The game index now accepts games with no public telnet/webclient info (for early prototypes).
|
|
|
|
|
|
|
|
|
|
#### New golden-layout based Webclient UI (@friarzen)
|
|
|
|
|
- Features
|
|
|
|
|
- Much slicker behavior and more professional look
|
|
|
|
|
- Allows tabbing as well as click and drag of panes in any grid position
|
|
|
|
|
- Renaming tabs, assignments of data tags and output types are simple per-pane menus now
|
|
|
|
|
- Any number of input panes, with separate histories
|
|
|
|
|
- Button UI (disabled in JS by default)
|
|
|
|
|
|
|
|
|
|
#### Web/Django standard initiative (@strikaco)
|
|
|
|
|
- Features
|
|
|
|
|
- Adds a series of web-based forms and generic class-based views
|
|
|
|
|
- Accounts
|
|
|
|
|
- Register - Enhances registration; allows optional collection of email address
|
|
|
|
|
- Form - Adds a generic Django form for creating Accounts from the web
|
|
|
|
|
- Characters
|
|
|
|
|
- Create - Authenticated users can create new characters from the website (requires associated form)
|
|
|
|
|
- Detail - Authenticated and authorized users can view select details about characters
|
|
|
|
|
- List - Authenticated and authorized users can browse a list of all characters
|
|
|
|
|
- Manage - Authenticated users can edit or delete owned characters from the web
|
|
|
|
|
- Form - Adds a generic Django form for creating characters from the web
|
|
|
|
|
- Channels
|
|
|
|
|
- Detail - Authorized users can view channel logs from the web
|
|
|
|
|
- List - Authorized users can browse a list of all channels
|
|
|
|
|
- Help Entries
|
|
|
|
|
- Detail - Authorized users can view help entries from the web
|
|
|
|
|
- List - Authorized users can browse a list of all help entries from the web
|
|
|
|
|
- Navbar changes
|
|
|
|
|
- Characters - Link to character list
|
|
|
|
|
- Channels - Link to channel list
|
|
|
|
|
- Help - Link to help entry list
|
|
|
|
|
- Puppeting
|
|
|
|
|
- Users can puppet their own characters within the context of the website
|
|
|
|
|
- Dropdown
|
|
|
|
|
- Link to create characters
|
|
|
|
|
- Link to manage characters
|
|
|
|
|
- Link to quick-select puppets
|
|
|
|
|
- Link to password change workflow
|
|
|
|
|
- Functions
|
|
|
|
|
- Updates Bootstrap to v4 stable
|
|
|
|
|
- Enables use of Django Messages framework to communicate with users in browser
|
|
|
|
|
- Implements webclient/website `_shared_login` functionality as Django middleware
|
|
|
|
|
- 'account' and 'puppet' are added to all request contexts for authenticated users
|
|
|
|
|
- Adds unit tests for all web views
|
|
|
|
|
- Cosmetic
|
|
|
|
|
- Prettifies Django 'forgot password' workflow (requires SMTP to actually function)
|
|
|
|
|
- Prettifies Django 'change password' workflow
|
|
|
|
|
- Bugfixes
|
|
|
|
|
- Fixes bug on login page where error messages were not being displayed
|
|
|
|
|
- Remove strvalue field from admin; it made no sense to have here, being an optimization field
|
|
|
|
|
for internal use.
|
|
|
|
|
|
|
|
|
|
### Prototypes
|
|
|
|
|
|
|
|
|
|
- `evennia.prototypes.save_prototype` now takes the prototype as a normal
|
|
|
|
|
argument (`prototype`) instead of having to give it as `**prototype`.
|
|
|
|
|
- `evennia.prototypes.search_prototype` has a new kwarg `require_single=False` that
|
|
|
|
|
raises a KeyError exception if query gave 0 or >1 results.
|
|
|
|
|
- `evennia.prototypes.spawner` can now spawn by passing a `prototype_key`
|
|
|
|
|
|
|
|
|
|
### Typeclasses
|
|
|
|
|
|
|
|
|
|
- Add new methods on all typeclasses, useful specifically for object handling from the website/admin:
|
|
|
|
|
+ `web_get_admin_url()`: Returns the path to the object detail page in the Admin backend.
|
|
|
|
|
+ `web_get_create_url()`: Returns the path to the typeclass' creation page on the website, if implemented.
|
|
|
|
|
+ `web_get_absolute_url()`: Returns the path to the object's detail page on the website, if implemented.
|
|
|
|
|
+ `web_get_update_url()`: Returns the path to the object's update page on the website, if implemented.
|
|
|
|
|
+ `web_get_delete_url()`: Returns the path to the object's delete page on the website, if implemented.
|
|
|
|
|
- All typeclasses have new helper class method `create`, which encompasses useful functionality
|
|
|
|
|
that used to be embedded for example in the respective `@create` or `@connect` commands.
|
|
|
|
|
- DefaultAccount now has new class methods implementing many things that used to be in unloggedin
|
|
|
|
|
commands (these can now be customized on the class instead):
|
|
|
|
|
+ `is_banned()`: Checks if a given username or IP is banned.
|
|
|
|
|
+ `get_username_validators`: Return list of validators for username validation (see
|
|
|
|
|
`settings.AUTH_USERNAME_VALIDATORS`)
|
|
|
|
|
+ `authenticate`: Method to check given username/password.
|
|
|
|
|
+ `normalize_username`: Normalizes names so (for Unicode environments) users cannot mimic existing usernames by replacing select characters with visually-similar Unicode chars.
|
|
|
|
|
+ `validate_username`: Mechanism for validating a username based on predefined Django validators.
|
|
|
|
|
+ `validate_password`: Mechanism for validating a password based on predefined Django validators.
|
|
|
|
|
+ `set_password`: Apply password to account, using validation checks.
|
|
|
|
|
- `AttributeHandler.remove` and `TagHandler.remove` can now be used to delete by-category. If neither
|
|
|
|
|
key nor category is given, they now work the same as .clear().
|
|
|
|
|
|
|
|
|
|
### Protocols
|
|
|
|
|
|
|
|
|
|
- Support for `Grapevine` MUD-chat network ("channels" supported)
|
|
|
|
|
|
|
|
|
|
### Server
|
|
|
|
|
|
|
|
|
|
- Convert ServerConf model to store its values as a Picklefield (same as
|
|
|
|
|
Attributes) instead of using a custom solution.
|
|
|
|
|
- OOB: Add support for MSDP LIST, REPORT, UNREPORT commands (re-mapped to `msdp_list`,
|
|
|
|
|
`msdp_report`, `msdp_unreport`, inlinefuncs)
|
|
|
|
|
- Added `evennia.ANSIString` to flat API.
|
|
|
|
|
- Server/Portal log files now cycle to names on the form `server_.log_19_03_08_` instead of `server.log___19.3.8`, retaining
|
|
|
|
|
unix file sorting order.
|
|
|
|
|
- Django signals fire for important events: Puppet/Unpuppet, Object create/rename, Login,
|
|
|
|
|
Logout, Login fail Disconnect, Account create/rename
|
|
|
|
|
|
|
|
|
|
### Settings
|
|
|
|
|
|
|
|
|
|
- `GLOBAL_SCRIPTS` - dict defining typeclasses of global scripts to store on the new
|
|
|
|
|
`evennia.GLOBAL_SCRIPTS` container. These will auto-start when Evennia start and will always
|
|
|
|
|
exist.
|
|
|
|
|
- `OPTIONS_ACCOUNTS_DEFAULT` - option dict with option defaults and Option classes
|
|
|
|
|
- `OPTION_CLASS_MODULES` - classes representing an on-Account Option, on special form
|
|
|
|
|
- `VALIDATOR_FUNC_MODULES` - (general) text validator functions, for verifying an input
|
|
|
|
|
is on a specific form.
|
|
|
|
|
|
|
|
|
|
### Utils
|
|
|
|
|
|
|
|
|
|
- `evennia` launcher now fully handles all django-admin commands, like running tests in parallel.
|
|
|
|
|
- `evennia.utils.create.account` now also takes `tags` and `attrs` keywords.
|
|
|
|
|
- `evennia.utils.interactive` decorator can now allow you to use yield(secs) to pause operation
|
|
|
|
|
in any function, not just in Command.func. Likewise, response = yield(question) will work
|
|
|
|
|
if the decorated function has an argument or kwarg `caller`.
|
|
|
|
|
- Added many more unit tests.
|
|
|
|
|
- Swap argument order of `evennia.set_trace` to `set_trace(term_size=(140, 40), debugger='auto')`
|
|
|
|
|
since the size is more likely to be changed on the command line.
|
|
|
|
|
- `utils.to_str(text, session=None)` now acts as the old `utils.to_unicode` (which was removed).
|
|
|
|
|
This converts to the str() type (not to a byte-string as in Evennia 0.8), trying different
|
|
|
|
|
encodings. This function will also force-convert any object passed to it into a string (so
|
|
|
|
|
`force_string` flag was removed and assumed always set).
|
|
|
|
|
- `utils.to_bytes(text, session=None)` replaces the old `utils.to_str()` functionality and converts
|
|
|
|
|
str to bytes.
|
|
|
|
|
- `evennia.MONITOR_HANDLER.all` now takes keyword argument `obj` to only retrieve monitors from that specific
|
|
|
|
|
Object (rather than all monitors in the entire handler).
|
|
|
|
|
- Support adding `\f` in command doc strings to force where EvMore puts page breaks.
|
|
|
|
|
- Validation Functions now added with standard API to homogenize user input validation.
|
|
|
|
|
- Option Classes added to make storing user-options easier and smoother.
|
|
|
|
|
- `evennia.VALIDATOR_CONTAINER` and `evennia.OPTION_CONTAINER` added to load these.
|
|
|
|
|
|
|
|
|
|
### Contribs
|
|
|
|
|
|
|
|
|
|
- Evscaperoom - a full puzzle engine for making multiplayer escape rooms in Evennia. Used to make
|
|
|
|
|
the entry for the MUD-Coder's Guild's 2019 Game Jam with the theme "One Room", where it ranked #1.
|
|
|
|
|
- Evennia game-index client no longer a contrib - moved into server core and configured with new
|
|
|
|
|
setting `GAME_INDEX_ENABLED`.
|
|
|
|
|
- The `extended_room` contrib saw some backwards-incompatible refactoring:
|
|
|
|
|
+ All commands now begin with `CmdExtendedRoom`. So before it was `CmdExtendedLook`, now
|
|
|
|
|
it's `CmdExtendedRoomLook` etc.
|
|
|
|
|
+ The `detail` command was broken out of the `desc` command and is now a new, stand-alone command
|
|
|
|
|
`CmdExtendedRoomDetail`. This was done to make things easier to extend and to mimic how the detail
|
|
|
|
|
command works in the tutorial-world.
|
|
|
|
|
+ The `detail` command now also supports deleting details (like the tutorial-world version).
|
|
|
|
|
+ The new `ExtendedRoomCmdSet` includes all the extended-room commands and is now the recommended way
|
|
|
|
|
to install the extended-room contrib.
|
|
|
|
|
- Reworked `menu_login` contrib to use latest EvMenu standards. Now also supports guest logins.
|
|
|
|
|
- Mail contrib was refactored to have optional Command classes `CmdMail` for OOC+IC mail (added
|
|
|
|
|
to the CharacterCmdSet and `CmdMailCharacter` for IC-only mailing between chars (added to CharacterCmdSet)
|
|
|
|
|
|
|
|
|
|
### Translations
|
|
|
|
|
|
|
|
|
|
- Simplified chinese, courtesy of user MaxAlex.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Evennia 0.8
|
|
|
|
|
|
|
|
|
|
> 2017-2018
|
|
|
|
|
> Released Nov 2018
|
|
|
|
|
|
|
|
|
|
### Requirements
|
|
|
|
|
|
|
|
|
|
- Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0
|
|
|
|
|
- Add `inflect` dependency for automatic pluralization of object names.
|
|
|
|
|
|
|
|
|
|
### Server/Portal
|
|
|
|
|
|
|
|
|
|
- Removed `evennia_runner`, completely refactor `evennia_launcher.py` (the 'evennia' program)
|
|
|
|
|
with different functionality).
|
|
|
|
|
- Both Portal/Server are now stand-alone processes (easy to run as daemon)
|
|
|
|
|
- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
|
|
|
|
|
- Dynamic logging now happens using `evennia -l` rather than by interactive mode.
|
|
|
|
|
- Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
|
|
|
|
|
- The `evennia istart` option will start/switch the Server in foreground (interactive) mode, where it logs
|
|
|
|
|
to terminal and can be stopped with Ctrl-C. Using `evennia reload`, or reloading in-game, will
|
|
|
|
|
return Server to normal daemon operation.
|
|
|
|
|
- For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
|
|
|
|
|
- Alias `evennia restart` to mean the same as `evennia reload`.
|
|
|
|
|
|
|
|
|
|
### Prototype changes
|
|
|
|
|
|
|
|
|
|
- New OLC started from `olc` command for loading/saving/manipulating prototypes in a menu.
|
|
|
|
|
- Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new
|
|
|
|
|
functionality around prototypes.
|
|
|
|
|
- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old,
|
|
|
|
|
module-created prototypes remain as read-only prototypes.
|
|
|
|
|
- All prototypes must have a key `prototype_key` identifying the prototype in listings. This is
|
|
|
|
|
checked to be server-unique. Prototypes created in a module will use the global variable name they
|
|
|
|
|
are assigned to if no `prototype_key` is given.
|
|
|
|
|
- Prototype field `prototype` was renamed to `prototype_parent` to avoid mixing terms.
|
|
|
|
|
- All prototypes must either have `typeclass` or `prototype_parent` defined. If using
|
|
|
|
|
`prototype_parent`, `typeclass` must be defined somewhere in the inheritance chain. This is a
|
|
|
|
|
change from Evennia 0.7 which allowed 'mixin' prototypes without `typeclass`/`prototype_key`. To
|
|
|
|
|
make a mixin now, give it a default typeclass, like `evennia.objects.objects.DefaultObject` and just
|
|
|
|
|
override in the child as needed.
|
|
|
|
|
- Spawning an object using a prototype will automatically assign a new tag to it, named the same as
|
|
|
|
|
the `prototype_key` and with the category `from_prototype`.
|
|
|
|
|
- The spawn command was extended to accept a full prototype on one line.
|
|
|
|
|
- The spawn command got the /save switch to save the defined prototype and its key
|
|
|
|
|
- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
|
|
|
|
|
|
|
|
|
|
### EvMenu
|
|
|
|
|
|
|
|
|
|
- Added `EvMenu.helptext_formatter(helptext)` to allow custom formatting of per-node help.
|
|
|
|
|
- Added `evennia.utils.evmenu.list_node` decorator for turning an EvMenu node into a multi-page listing.
|
|
|
|
|
- A `goto` option callable returning None (rather than the name of the next node) will now rerun the
|
|
|
|
|
current node instead of failing.
|
|
|
|
|
- Better error handling of in-node syntax errors.
|
|
|
|
|
- Improve dedent of default text/helptext formatter. Right-strip whitespace.
|
|
|
|
|
- Add `debug` option when creating menu - this turns off persistence and makes the `menudebug`
|
|
|
|
|
command available for examining the current menu state.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Webclient
|
|
|
|
|
|
|
|
|
|
- Webclient now uses a plugin system to inject new components from the html file.
|
|
|
|
|
- Split-windows - divide input field into any number of horizontal/vertical panes and
|
|
|
|
|
assign different types of server messages to them.
|
|
|
|
|
- Lots of cleanup and bug fixes.
|
|
|
|
|
- Hot buttons plugin (friarzen) (disabled by default).
|
|
|
|
|
|
|
|
|
|
### Locks
|
|
|
|
|
|
|
|
|
|
- New function `evennia.locks.lockhandler.check_lockstring`. This allows for checking an object
|
|
|
|
|
against an arbitrary lockstring without needing the lock to be stored on an object first.
|
|
|
|
|
- New function `evennia.locks.lockhandler.validate_lockstring` allows for stand-alone validation
|
|
|
|
|
of a lockstring.
|
|
|
|
|
- New function `evennia.locks.lockhandler.get_all_lockfuncs` gives a dict {"name": lockfunc} for
|
|
|
|
|
all available lock funcs. This is useful for dynamic listings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Utils
|
|
|
|
|
|
|
|
|
|
- Added new `columnize` function for easily splitting text into multiple columns. At this point it
|
|
|
|
|
is not working too well with ansi-colored text however.
|
|
|
|
|
- Extend the `dedent` function with a new `baseline_index` kwarg. This allows to force all lines to
|
|
|
|
|
the indentation given by the given line regardless of if other lines were already a 0 indentation.
|
|
|
|
|
This removes a problem with the original `textwrap.dedent` which will only dedent to the least
|
|
|
|
|
indented part of a text.
|
|
|
|
|
- Added `exit_cmd` to EvMore pager, to allow for calling a command (e.g. 'look') when leaving the pager.
|
|
|
|
|
- `get_all_typeclasses` will return dict `{"path": typeclass, ...}` for all typeclasses available
|
|
|
|
|
in the system. This is used by the new `@typeclass/list` subcommand (useful for builders etc).
|
|
|
|
|
- `evennia.utils.dbserialize.deserialize(obj)` is a new helper function to *completely* disconnect
|
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|
|
a mutable recovered from an Attribute from the database. This will convert all nested `_Saver*`
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classes to their plain-Python counterparts.
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### General
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- Start structuring the `CHANGELOG` to list features in more detail.
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- Docker image `evennia/evennia:develop` is now auto-built, tracking the develop branch.
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- Inflection and grouping of multiple objects in default room (an box, three boxes)
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- `evennia.set_trace()` is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.
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- Removed the enforcing of `MAX_NR_CHARACTERS=1` for `MULTISESSION_MODE` `0` and `1` by default.
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- Add `evennia.utils.logger.log_sec` for logging security-related messages (marked SS in log).
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### Contribs
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- `Auditing` (Johnny): Log and filter server input/output for security purposes
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- `Build Menu` (vincent-lg): New @edit command to edit object properties in a menu.
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- `Field Fill` (Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.
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- `Health Bar` (Tim Ashley Jenkins): Easily create colorful bars/meters.
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- `Tree select` (Fluttersprite): Wrap EvMenu to create a common type of menu from a string.
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|
- `Turnbattle suite` (Tim Ashley Jenkins)- the old `turnbattle.py` was moved into its own
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`turnbattle/` package and reworked with many different flavors of combat systems:
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- `tb_basic` - The basic turnbattle system, with initiative/turn order attack/defense/damage.
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- `tb_equip` - Adds weapon and armor, wielding, accuracy modifiers.
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- `tb_items` - Extends `tb_equip` with item use with conditions/status effects.
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- `tb_magic` - Extends `tb_equip` with spellcasting.
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- `tb_range` - Adds system for abstract positioning and movement.
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|
|
- The `extended_room` contrib saw some backwards-incompatible refactoring:
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|
- All commands now begin with `CmdExtendedRoom`. So before it was `CmdExtendedLook`, now
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it's `CmdExtendedRoomLook` etc.
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|
|
- The `detail` command was broken out of the `desc` command and is now a new, stand-alone command
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`CmdExtendedRoomDetail`. This was done to make things easier to extend and to mimic how the detail
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command works in the tutorial-world.
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|
- The `detail` command now also supports deleting details (like the tutorial-world version).
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- The new `ExtendedRoomCmdSet` includes all the extended-room commands and is now the recommended way
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|
|
to install the extended-room contrib.
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- Updates and some cleanup of existing contribs.
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### Internationalization
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- Polish translation by user ogotai
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# Overview-Changelogs
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> These are changelogs from a time before we used formal version numbers.
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## Sept 2017:
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Release of Evennia 0.7; upgrade to Django 1.11, change 'Player' to
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|
|
'Account', rework the website template and a slew of other updates.
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|
|
Info on what changed and how to migrate is found here:
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|
|
https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ
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|
|
## Feb 2017:
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|
|
New devel branch created, to lead up to Evennia 0.7.
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|
|
## Dec 2016:
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|
|
Lots of bugfixes and considerable uptick in contributors. Unittest coverage
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|
|
and PEP8 adoption and refactoring.
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|
|
## May 2016:
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|
|
Evennia 0.6 with completely reworked Out-of-band system, making
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|
|
the message path completely flexible and built around input/outputfuncs.
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|
|
A completely new webclient, split into the evennia.js library and a
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|
|
gui library, making it easier to customize.
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|
|
## Feb 2016:
|
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|
|
Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up
|
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|
|
|
a lot of the batchcommand functionality. Started work on new Devel branch.
|
|
|
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|
|
## Sept 2015:
|
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|
|
Evennia 0.5. Merged devel branch, full library format implemented.
|
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|
|
## Feb 2015:
|
|
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|
|
Development currently in devel/ branch. Moved typeclasses to use
|
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|
|
django's proxy functionality. Changed the Evennia folder layout to a
|
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|
|
library format with a stand-alone launcher, in preparation for making
|
|
|
|
|
an 'evennia' pypy package and using versioning. The version we will
|
|
|
|
|
merge with will likely be 0.5. There is also work with an expanded
|
|
|
|
|
testing structure and the use of threading for saves. We also now
|
|
|
|
|
use Travis for automatic build checking.
|
|
|
|
|
|
|
|
|
|
## Sept 2014:
|
|
|
|
|
Updated to Django 1.7+ which means South dependency was dropped and
|
|
|
|
|
minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added
|
|
|
|
|
and the web customization system was overhauled using the latest
|
|
|
|
|
functionality of django. Otherwise, mostly bug-fixes and
|
|
|
|
|
implementation of various smaller feature requests as we got used
|
|
|
|
|
to github. Many new users have appeared.
|
|
|
|
|
|
|
|
|
|
## Jan 2014:
|
|
|
|
|
Moved Evennia project from Google Code to github.com/evennia/evennia.
|
|
|
|
|
|
|
|
|
|
## Nov 2013:
|
|
|
|
|
Moved the internal webserver into the Server and added support for
|
|
|
|
|
out-of-band protocols (MSDP initially). This large development push
|
|
|
|
|
also meant fixes and cleanups of the way attributes were handled.
|
|
|
|
|
Tags were added, along with proper handlers for permissions, nicks
|
|
|
|
|
and aliases.
|
|
|
|
|
|
|
|
|
|
## May 2013:
|
|
|
|
|
Made players able to control more than one Character at the same
|
|
|
|
|
time, through the MULTISESSION_MODE=2 addition. This lead to a lot
|
|
|
|
|
of internal changes for the server.
|
|
|
|
|
|
|
|
|
|
## Oct 2012:
|
|
|
|
|
Changed Evennia from the Modified Artistic 1.0 license to the more
|
|
|
|
|
standard and permissive BSD license. Lots of updates and bug fixes as
|
|
|
|
|
more people start to use it in new ways. Lots of new caching and
|
|
|
|
|
speed-ups.
|
|
|
|
|
|
|
|
|
|
## March 2012:
|
|
|
|
|
Evennia's API has changed and simplified slightly in that the
|
|
|
|
|
base-modules where removed from game/gamesrc. Instead admins are
|
|
|
|
|
encouraged to explicitly create new modules under game/gamesrc/ when
|
|
|
|
|
they want to implement their game - gamesrc/ is empty by default
|
|
|
|
|
except for the example folders that contain template files to use for
|
|
|
|
|
this purpose. We also added the ev.py file, implementing a new, flat
|
|
|
|
|
API. Work is ongoing to add support for mud-specific telnet
|
|
|
|
|
extensions, notably the MSDP and GMCP out-of-band extensions. On the
|
|
|
|
|
community side, evennia's dev blog was started and linked on planet
|
|
|
|
|
Mud-dev aggregator.
|
|
|
|
|
|
|
|
|
|
## Nov 2011:
|
|
|
|
|
After creating several different proof-of-concept game systems (in
|
|
|
|
|
contrib and privately) as well testing lots of things to make sure the
|
|
|
|
|
implementation is basically sound, we are declaring Evennia out of
|
|
|
|
|
Alpha. This can mean as much or as little as you want, admittedly -
|
|
|
|
|
development is still heavy but the issue list is at an all-time low
|
|
|
|
|
and the server is slowly stabilizing as people try different things
|
|
|
|
|
with it. So Beta it is!
|
|
|
|
|
|
|
|
|
|
## Aug 2011:
|
|
|
|
|
Split Evennia into two processes: Portal and Server. After a lot of
|
|
|
|
|
work trying to get in-memory code-reloading to work, it's clear this
|
|
|
|
|
is not Python's forte - it's impossible to catch all exceptions,
|
|
|
|
|
especially in asynchronous code like this. Trying to do so results in
|
|
|
|
|
hackish, flakey and unstable code. With the Portal-Server split, the
|
|
|
|
|
Server can simply be rebooted while players connected to the Portal
|
|
|
|
|
remain connected. The two communicates over twisted's AMP protocol.
|
|
|
|
|
|
|
|
|
|
## May 2011:
|
|
|
|
|
The new version of Evennia, originally hitting trunk in Aug2010, is
|
|
|
|
|
maturing. All commands from the pre-Aug version, including IRC/IMC2
|
|
|
|
|
support works again. An ajax web-client was added earlier in the year,
|
|
|
|
|
including moving Evennia to be its own webserver (no more need for
|
|
|
|
|
Apache or django-testserver). Contrib-folder added.
|
|
|
|
|
|
|
|
|
|
## Aug 2010:
|
|
|
|
|
Evennia-griatch-branch is ready for merging with trunk. This marks a
|
|
|
|
|
rather big change in the inner workings of the server, such as the
|
|
|
|
|
introduction of TypeClasses and Scripts (as compared to the old
|
|
|
|
|
ScriptParents and Events) but should hopefully bring everything
|
|
|
|
|
together into one consistent package as code development continues.
|
|
|
|
|
|
|
|
|
|
## May 2010:
|
|
|
|
|
Evennia is currently being heavily revised and cleaned from
|
|
|
|
|
the years of gradual piecemeal development. It is thus in a very
|
|
|
|
|
'Alpha' stage at the moment. This means that old code snippets
|
|
|
|
|
will not be backwards compatabile. Changes touch almost all
|
|
|
|
|
parts of Evennia's innards, from the way Objects are handled
|
|
|
|
|
to Events, Commands and Permissions.
|
|
|
|
|
|
|
|
|
|
## April 2010:
|
|
|
|
|
Griatch takes over Maintainership of the Evennia project from
|
|
|
|
|
the original creator Greg Taylor.
|
|
|
|
|
|
|
|
|
|
# Older
|
|
|
|
|
|
|
|
|
|
Earlier revisions, with previous maintainer, used SVN on Google Code
|
|
|
|
|
and have no changelogs.
|
|
|
|
|
|
|
|
|
|
First commit (Evennia's birthday) was November 20, 2006.
|