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Evennia 1.1.0 minor release
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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### Evennia 1.0.2
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## Evennia 1.1.0
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Jan 7, 2023
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- Stop new registrations with `settings.NEW_ACCOUNT_REGISTRATION_ENABLED`
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(inspectorcaracal)
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- Bug fixes.
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## Evennia 1.0.2
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Dec 21, 2022
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Bug fix release. Fix more issues with discord bot reconnecting. Some doc
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- Bug fix release. Fix more issues with discord bot reconnecting. Some doc
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updates.
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### Evennia 1.0.1
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## Evennia 1.0.1
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Dec 7, 2022
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Bug fix release. Main issue was reconnect bug for discord bot.
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- Bug fix release. Main issue was reconnect bug for discord bot.
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## Evennia 1.0
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## Evennia 1.0.0
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2019-2022
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_Changed to using `main` branch to follow github standard. Old `master` branch remains
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for now but will not be used anymore, so as to not break installs during transition._
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Also changing to using semantic versioning with this version.
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Increase requirements: Django 4.1+, Twisted 22.10+ Python 3.10, 3.11. PostgreSQL 11+.
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- New `drop:holds()` lock default to limit dropping nonsensical things. Access check
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@ -1,23 +1,32 @@
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# Changelog
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### Evennia 1.0.2
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## Evennia 1.1.0
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Jan 7, 2023
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- Stop new registrations with `settings.NEW_ACCOUNT_REGISTRATION_ENABLED`
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(inspectorcaracal)
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- Bug fixes
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## Evennia 1.0.2
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Dec 21, 2022
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Bug fix release. Fix more issues with discord bot reconnecting. Some doc
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updates.
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### Evennia 1.0.1
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## Evennia 1.0.1
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Dec 7, 2022
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Bug fix release. Main issue was reconnect bug for discord bot.
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## Evennia 1.0
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## Evennia 1.0.0
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2019-2022
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_Changed to using `main` branch to follow github standard. Old `master` branch remains
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for now but will not be used anymore, so as to not break installs during transition._
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Also changing to using semantic versioning with this version.
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Increase requirements: Django 4.1+, Twisted 22.10+ Python 3.10, 3.11. PostgreSQL 11+.
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- New `drop:holds()` lock default to limit dropping nonsensical things. Access check
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@ -60,7 +60,7 @@ The default hierarchy is
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- `Admin` - can kick and ban accounts
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- `Developer` - full access, usually also trusted with server access
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There is also the _superuser_, the "owner" of the game you create when you first set up your database. This user goes outside the regular hierarchy and while powerful it's not so suitable for testing since it bypasses all [locks](Locks) (using `quell` or a separate `Developer`-level account is recommended).
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There is also the _superuser_, the "owner" of the game you create when you first set up your database. This user goes outside the regular hierarchy and while powerful it's not so suitable for testing since it bypasses all [locks](../../../Components/Locks.md) (using `quell` or a separate `Developer`-level account is recommended).
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**EvAdventure Answer**
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@ -53,6 +53,9 @@ SERVER_HOSTNAME = "localhost"
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# Lockdown mode will cut off the game from any external connections
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# and only allow connections from localhost. Requires a cold reboot.
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LOCKDOWN_MODE = False
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# Controls whether new account registration is available.
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# Set to False to lock down the registration page and the create account command.
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NEW_ACCOUNT_REGISTRATION_ENABLED = True
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# Activate telnet service
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TELNET_ENABLED = True
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# A list of ports the Evennia telnet server listens on Can be one or many.
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@ -1 +1 @@
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1.0.2
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1.1.0
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@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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[project]
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name = "evennia"
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version = "1.0.2"
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version = "1.1.0"
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maintainers = [{ name = "Griatch", email = "griatch@gmail.com" }]
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description = "A full-featured toolkit and server for text-based multiplayer games (MUDs, MU*, etc)."
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requires-python = ">=3.10"
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