Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty
pes IN FLIGHT and UNDERWATER are finally being used!
Removed all of the Dragon_Breathes.
Removed context help system.
Added invis level on reconnect.
[May 15 2007] - Rumble
Fixed object stacking to match s-desc and item_number.
Added wizupdate command.
Added valid_dg_target check to object remove trigs.
- Updated idle timer to keep track of imms too (thanks Jamdog).
- Standardized OLC messages.
- Removed special procedures that were replaced with trigedit.
- Updated README.WIN, README.MSVC8, and README.CYGWIN.
--Rumble
- Added ZZZ directories to plrfiles and plrvars (thanks Zizazat).
- Added 00 files to plrfiles directories (thanks Khorlane).
- Added mail check at reconnect and when coming back from AFK.
- Added JamDog's updated levenshtein_distance that compiles clean with MSVC++.
- Added AFK to player L-desc.
--Rumble
- Added "Top of File" to the do_file command (thanks Rhade).
- Removed socials from wizhelp.
- Changed zlist with no arg to list zones.
- Wiznet can now be seen while in OLC, again (thanks Fizban).
- Updated socials, help, changelog, world, and news.
--Rumble
such options (on/off) which can handle this.
Cleanup of house.c and objsave.c - now, when loading objects from a rentfile (either
house- or crashfile), the items are loaded into a temporary list of type obj_save_data.
This stores location data for the autoequip function, and makes it a lot easier to
handle listrent. Another bonus us that one only has to change load code in one spot.
(this spot is called objsave_parse_objects(), and simply takes a FILE pointer as argument)
Added "hcontrol show [room]" option to show items saved to a specific house file.
(used the old House_listrent() code)
Welcor