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Setting up 3.5.0 as trunk
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28
lib/README
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28
lib/README
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Getting To Know Your "lib" Directory
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------------------------------------------------------------------------------
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etc/ Files maintained by the game which you should not touch while
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the game is running.
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house/ Crash-save files for player houses.
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misc/ Miscellaneous database files such as fight messages, invalid names,
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and socials.
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plralias/ All of your player's aliases are stored here in the same
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three letter encoding scheme as the plrobjs/ directory.
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plrfiles/ ASCII player files.
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plrobjs/ The hierarchy containing player object files (i.e. crash files,
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rent files, cryo-rent files, etc.).
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plrvars/ Trigger variables.
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text/ Files meant to be directly read by players such as MOTD (message of
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the day), help files, and the immortal handbook. You can change
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these files while the game is running, and then have the mud re-read
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them using the 'reboot' command.
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world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
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triggers, and zones).
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0
lib/etc/badsites
Normal file
0
lib/etc/badsites
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0
lib/etc/hcontrol
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0
lib/etc/hcontrol
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1
lib/house/README
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1
lib/house/README
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@ -0,0 +1 @@
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This directory is to save objects in player houses.
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0
lib/misc/bugs
Normal file
0
lib/misc/bugs
Normal file
0
lib/misc/ideas
Normal file
0
lib/misc/ideas
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887
lib/misc/messages
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887
lib/misc/messages
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* Note: all lines between records which start with '*' are comments and
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* are ignored. Comments can only be between records, not within them.
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*
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* This file is where the damage messages go for offensive spells, and
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* skills such as kick and backstab. Also, starting with Circle 3.0, these
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* messages are used for failed spells, and weapon messages for misses and
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* death blows.
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*
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* All records must start with 'M' in the first column (for 'Message').
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* The next line must contain the damage number (defined in spells.h),
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* then the messages (one per line):
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* Death Message (damager, damagee, onlookers)
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* Miss Message (damager, damagee, onlookers)
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* Hit message (damager, damagee, onlookers)
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* God message (damager, damagee, onlookers)
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*
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* All messages must be contained in one line. They will be sent through
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* act(), meaning that all standard act() codes apply, and each message will
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* automatically be wrapped to 79 columns when they are printed. '#' can
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* be substituted for a message if none should be printed. Note however
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* that, unlike the socials file, all twelve lines must be present for each
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* record, regardless of any '#' fields which may be contained in it.
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***************************************************************************
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* Offensive Spells *
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***************************************************************************
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* Burning Hands
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M
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5
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You have burned $N to death!
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You have been burned to death by $n!
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$n has burned $N to death!
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You miss $N with your burning hands.
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$n reaches for you with burning hands, but misses!
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$n tries to burn $N, but $E escapes!
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You burn $N with your hot little hands!
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You cry out in pain as $n grabs you with burning hands!
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$N cries out as $n burns $M!
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Your attempt to burn $N nears BLASPHEMY!!!
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The pitiful creature before you tries to burn you.
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Unaware of the risks, $n tries to burn $N.
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* Call Lightning
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M
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6
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Your lightning bolt kills $N!
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You are electrocuted to death by a lightning bolt sent by $n!
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The dead body of $N sizzles in the heat from a lightning bolt sent by $n!
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Your lightning bolt scores the ground in front of $N, a misser!
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The ground before you is scored as $n misses you with lightning!
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$N jumps backwards in time to avoid lightning sent by $n!
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You hit $N with your lightning, bullseye!
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You are hit by lightning sent by $n, OUCH!
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$N screams in pain as lightning from $n penetrates $M!
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$N stops your lightning with a single gesture, BEWARE!!!
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You stop $n's lightning with a sure hand, no time for children's games...
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$n's lightning disappears as $N makes a simple gesture.
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* Chill Touch
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M
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8
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You chill $N, remember to put flowers on $S grave...
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You feel chilled by $n and then you feel no more -- R.I.P.
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$n touches $N who slumps to the ground as a dead lump, rather chilly isn't it?
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The atmosphere turns chilly as you miss $N!
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You dodge $n and $s chill touch!
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$n tries unsuccesfully to chill $N!
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You chill $N!
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You feel your life flowing away as $n chills you!
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$n chills $N who suddenly seem less lively!
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Are you trying to chill $N? -- what a joke!!
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$n tries to chill you, what a laugh...
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$N starts to laugh as $n turns chilly!
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* Color Spray
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M
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10
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YOU KILLED $N!!! -- don't you feel ashamed...
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Your head is filled with all the colors of the rainbow before it bursts!
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$n makes $N into a colorful corpse!
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Your spray of color misses $N -- what a dull world...
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$n unsuccesfully tries to add color to your life!
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$n splashes color everywhere except $N.
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Your own private rainbow hits $N in the face -- WOWIE!!
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A sudden burst of colors sends you reeling!
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$n throws colors at $N who in vain tries to escape!
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Your spray of colors turn into butterflies as $N frowns.
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Your frown is enough to turn $n's color spray into little butterflies.
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The air is filled with butterflies as $N frowns at $n's color spray.
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* Dispel Evil
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M
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22
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$N is dissolved by your goodness.
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$n dissolves you, you regret having been so evil, and die...
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$n completely dissolves $N!
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$N is unaffected by your goodness!
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$n thinks that $e is really good, and tries to dispell you.
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$N laughs at $n as $e tries to dispell $M!
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$N shivers and suffers from $S evilness!
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$n makes your soul hurt and suffer!
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$n makes $N's evil spirit shiver and suffer!
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Did you really expect $M to suffer?
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$n unfruitfully tries to dispell you.
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$n is stupid...
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* Earthquake
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M
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23
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The earth opens beneath $N's feet and swallows $M whole!
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The earth opens beneath your feet and swallows you whole!
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The earth opens beneath $N's feet and swallows $M whole!
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$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
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You desperately try to keep your balance as the earth shakes beneath your feet!
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$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
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$N falls down and hurts $Mself!
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You fall down and hurt yourself!
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$N falls down and hurts $Mself!
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$N gracefully levitates as the earth shifts beneath $S feet under $M.
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You gracefully levitate as the earth shifts underneath you.
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$N gracefully levitates as the earth shifts beneath $S feet under $M.
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* Energy Drain
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M
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25
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$N crumples as you kill $M by draining $S energy!
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As $n drains your last energy you look forward to the peace of the graveyard...
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$n drains the energy of $N who crumples as a lifeless cocoon!
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You need more draining lessons...
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Luckily for you $n slept during draining-lessons!
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$n fails to drain $N -- what a waste of energy!
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You drain $N of some of $S energy!
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You feel less energic as $n drains you!
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$n drains $N -- what a waste of energy!
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You waste energy trying to drain $N!
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How amusing -- $n tries to drain you!
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$N's eyes twinkle with laughter as $n tries to drain $M.
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* Fireball
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M
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26
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Your fireball hits $N with full force, causing an immediate death!
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As you burst into flames of death $n grins evilly...
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The heat from a fireball from $n turns $N into a charred corpse!
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Your fireball blooms few feet before $N who claps $S hands in wonder.
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$n aims a fireball at you but it blooms few feet before you; you clap your hands at the show.
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A fireball from $n misses $N -- what great fireworks around here!!
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You throw a fireball at $N and have the satisfaction of seeing $M enveloped in flames!
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You are enveloped in flames from a fireball sent by $n -- OUCH!!
|
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$n smirks as $s fireball explodes into the face of $N!
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How shameful to throw fireballs at a GOD!!!
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You choose to ignore $n's shameful attempt to fireball you.
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$n's fireball is tactfully ignored by $N.
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* Harm
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M
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27
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As you finish the incantation of the spell, $N falls dead due to the amount of harm $E takes!
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You feel light headed as $n completes a spell which causes you so much harm that you just snuff it.
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As $n touches $M, $N takes the full brunt of a harm spell and collapses. Dead.
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Swinging out at $N, you miss and your harm spell goes off harmlessly.
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You duck out of the way of $n and $s harm spell misses you.
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Showing remarkable dexterity, $N avoids $n's reach and subsequent harm spell.
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You watch the pained expression on $N's face as you hit $M with your harm spell.
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You grimace in pain as $n's harm spell strikes you.
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A large grin crosses $n's face as $s harm spell causes $N grievous pain.
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Harm a god? Are you serious? Of course $N avoids it casually.
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$n tries to harm you. Poor sod.
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What a buffoon! $n looks somewhat perturbed as $N ignores the recently cast harm spell.
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* Lightning Bolt
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M
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30
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Your lightning bolt shatters $N to pieces!
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You feel enlightened by the lightning bolt $n sends, and then all is darkness -- R.I.P.!
|
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$N recieves the full blast of a lightning bolt from $n... and is no more.
|
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Your aim goes from bad to worse, and your lightning bolt misses $N!
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$n has bad aim and $s lightning bolt misses you!
|
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$n tries to hit $N with a lightning bolt but only hits the sky!
|
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The lightning bolt hits $N with full impact!
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YOU'RE HIT! A lightning bolt from $n has reached its goal!
|
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$N wavers under the impact of the lightning bolt sent by $n!
|
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Your lightning bolt is extinguished as mighty $N moves $S ears!
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You move your ears to extinguish $n's lightning bolt.
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$N moves $S ears and $n's lightning bolt is extinguished!
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|
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* Magic Missile
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M
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32
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The magic missile tears away the remaining life of $N!
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You only have time to notice $n uttering strange sounds before everything is dark!
|
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The magic missile sent by $n causes $N to stagger and collaps in a lifeless heap!
|
||||
The magic missile penetrates the air miles above $N.
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You don't even have to duck as $n sends a magic missile way over your head.
|
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$n tries in vain to correct the course of the magic missile meant to hit $N.
|
||||
You watch with selfpride as your magic missile hits $N!
|
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You stagger as a magic missile from $n hits you!
|
||||
$n throws a magic missile at $N who staggers under the blow!
|
||||
Your magic missile makes $N roar with laughter.
|
||||
You can't help laughing as $n sends a magic missile at you.
|
||||
$N starts to roar with laughter as $n sends a magic missile at $M.
|
||||
|
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* Shocking Grasp
|
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M
|
||||
37
|
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$N dies while looking rather shocked!
|
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$n shocks you. Unfortunately your heart can't stand it...
|
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$n reveals with a shock that $N has left $S body!
|
||||
$N rather shockingly evades your grasp!
|
||||
You nimbly dodge a shocking grasp from $n!
|
||||
$N shockingly evades the grasp of $n!
|
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You get a good hold of the shocked $N!
|
||||
You get a shock as $n gets too close to you!
|
||||
$N looks shocked as $n grasps at $M!
|
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You shockingly realize you can't shock $N...
|
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These puny creatures are shocking at times...
|
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The atmosphere gets loaded as $n tries to shock $N!
|
||||
|
||||
* Dispel Good
|
||||
M
|
||||
46
|
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$N is dissolved by your evil.
|
||||
$n dissolves you -- the price paid for leading a good life -- you die...
|
||||
$n completely dissolves $N!
|
||||
$N is unaffected by your evil!
|
||||
$n thinks that $e is really evil, and tries to dispell you.
|
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$N laughs at $n as $e tries to dispell $M!
|
||||
$N shivers and suffers from $S goodness!
|
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$n makes your soul hurt and suffer!
|
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$n makes $N's good spirit shiver and suffer!
|
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Did you really expect $M to suffer?
|
||||
$n unfruitfully tries to dispell you.
|
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$n is stupid...
|
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|
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***************************************************************************
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* Offensive Skills *
|
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***************************************************************************
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|
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* Backstab
|
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M
|
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131
|
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$N makes a strange sound but is suddenly very silent as you place $p in $S back.
|
||||
Suddenly $n stabs you in the back, R.I.P....
|
||||
$n places $p in the back of $N, resulting in some strange noises, a lot of blood, and a corpse.
|
||||
$N quickly avoids your backstab and you nearly cut your own finger!
|
||||
$n tries to backstab you, but you avoid $m!
|
||||
$n tries to backstab $N but nearly cuts $s own finger!
|
||||
$N makes a strange sound as you place $p in $S back!
|
||||
Suddenly $n stabs you in the back!
|
||||
$n places $p in the back of $N, resulting in some strange noises and some blood!
|
||||
$N sends you a look that makes you forget all about backstabbing.
|
||||
$n tries to backstab you, but changes $s mind.
|
||||
$n tries to backstab $N, but changes $s mind.
|
||||
|
||||
* Bash
|
||||
M
|
||||
132
|
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$N doesn't recover from your bash! -- $E is dead.
|
||||
As $n bashes at you, you give up living and die...
|
||||
$N dies after $n has bashed $M!
|
||||
As $N avoids your bash, you topple over and fall to the ground!
|
||||
You dodge a bash from $n who loses $s balance and falls!
|
||||
$N avoids being bashed by $n who loses $s balance and falls!
|
||||
Your bash at $N sends $M sprawling!
|
||||
$n sends you sprawling with a powerful bash!
|
||||
$n sends $N sprawling with a powerful bash!
|
||||
Your effort to bash $N sends YOU sprawling on the ground.
|
||||
$n fruitlessly tries to bash you and is sent sprawling.
|
||||
$n dares a bash at $N and is sent sprawling without touching $M.
|
||||
|
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* Kick
|
||||
M
|
||||
134
|
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Your kick at $N's kidneys made $M die.
|
||||
$n kills you by kicking your kidneys in!
|
||||
$N dies from $n's last kick in $S kidneys!
|
||||
Your beautiful full-circle kick misses $N by a mile.
|
||||
$n makes a nice balletstep which plants $s foot a mile above your head.
|
||||
$n makes a nice balletstep which plants $s foot a mile above $N's head.
|
||||
Your boots need polishing again -- blood all over them...
|
||||
$n wipes $s boots in your face!
|
||||
$n wipes $s boots in the face of $N!
|
||||
$N makes you kick at a huge stone appearing from nowhere -- OUCH!
|
||||
You make $n kick a huge stone appearing from nowhere -- *giggle*
|
||||
$n starts kicking a huge stone which suddenly appears.
|
||||
M
|
||||
134
|
||||
Your kick at $N's face splits $S head open -- yummy!
|
||||
$n aims a kick at your face which splits your head in two!
|
||||
$n neatly kicks $N's head into pieces -- YUMMY!
|
||||
You miss your kick at $N's groin, much to $S relief...
|
||||
$n misses a kick at your groin, you breathe lighter now...
|
||||
$n misses a kick at $N's groin, much to $N's relief...
|
||||
Your kick hits $N in the solar plexus!
|
||||
You're hit in solar plexus, wow, this is breathtaking!!
|
||||
$n kicks $N in solar plexus, $N is rendered breathless!
|
||||
You attempt to kick $N but lose your balance and fall face down in some mud that has suddenly appeared.
|
||||
When $n tries to kick you, you quickly make him fall in some mud you have created.
|
||||
$n falls face down in some mud created by $N.
|
||||
|
||||
***************************************************************************
|
||||
* Weapon Attacks *
|
||||
***************************************************************************
|
||||
|
||||
* Hit
|
||||
M
|
||||
300
|
||||
You punch $N's head with a blow that crushes $S skull!
|
||||
$n punches your head with a blow that crushes your skull!
|
||||
$n punches $N's head so hard that $S skull cracks open!
|
||||
You swing your fist at $N, but miss $M!
|
||||
You barely avoid $n's fist as $e takes a swing at you!
|
||||
$N barely avoids a blow from $n!
|
||||
#
|
||||
#
|
||||
#
|
||||
Your fist flops as your body refuses to fight the mighty $N.
|
||||
$n seems to be having trouble getting $s body to fight you!!
|
||||
$n's body rebels against $m when $e tries to punch $N.
|
||||
M
|
||||
300
|
||||
You punch $N in $S kidneys resulting in $S immediate death!
|
||||
You recieve a punch in your kidneys which ends your worldly misery -- R.I.P.!
|
||||
$n punches $N in the kidneys causing immediate death!
|
||||
You wildly punch at the air, missing $N.
|
||||
$n misses a wild punch at you.
|
||||
$n practices shadow-boxing while $N takes a break.
|
||||
#
|
||||
#
|
||||
#
|
||||
Instead of letting you punch $M, $N forces you to play Punch and Judy!!!
|
||||
You convince $n of playing Punch and Judy instead of punching you.
|
||||
$N convinces $n that no punching is necessary.
|
||||
M
|
||||
300
|
||||
You hit $N with such force that $S neck snaps in two!
|
||||
$n hits you with such force that your neck snaps in two!
|
||||
$N's neck is snapped in two by a powerful blow from $n!
|
||||
You try to hit $N who easily avoids the blow.
|
||||
$n tries to hit you but you easily avoid the blow.
|
||||
$n tries to hit $N who easily avoids the blow.
|
||||
#
|
||||
#
|
||||
#
|
||||
You try to hit $N but hit yourself instead!
|
||||
$n tries to hit you but you hits $mself instead!
|
||||
$n tries to hit $N but hits $mself instead!
|
||||
M
|
||||
300
|
||||
You hit $N with a blow that breaks $S spine!
|
||||
$n hits you with a blow that breaks your spine!
|
||||
$n hits $N with a blow that breaks $S spine!
|
||||
$N ducks under your fist as you try to hit $M.
|
||||
You duck under $n's fist as $e takes a swing at you.
|
||||
$N ducks under $n's fist as $e takes a swing at $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
It isn't polite to swing at a GOD!
|
||||
$n tries to take a swing at you -- how pathetic!
|
||||
$n pathetically tries to take a swing at $N - ha!
|
||||
|
||||
* Sting
|
||||
M
|
||||
301
|
||||
You drive a sting directly into the heart of $N, killing $M!
|
||||
With a powerful driving force, $n's sting tears right through your chest causing instant death!
|
||||
$n drives $s sting through $N's chest, killing $M!
|
||||
You miss $N with your stinging blow!
|
||||
$n drives $s stinging blow at you, barely missing!
|
||||
You watch in fright as $n stings at $N, missing by mere inches!
|
||||
#
|
||||
#
|
||||
#
|
||||
Sting -- God... What are you thinking?
|
||||
$n tries to sting you, somewhat comical to tell the truth.
|
||||
$n stings at $N, then looks horrified as $N grins at $m!
|
||||
M
|
||||
301
|
||||
You violently sting $N repeatedly, causing $S death!
|
||||
You die a horrid death as $n stings you repeatedly all over your body!
|
||||
As $n stings $N all over the place, $N falls lifeless to the ground.
|
||||
You sting towards $N, but miss $M!
|
||||
$n misses you with $s sting!
|
||||
You watch on as $n stings at $N, but misses!
|
||||
#
|
||||
#
|
||||
#
|
||||
You sting at $N, and all that happens is that $E slaps himself as if a mosquito bit $M.
|
||||
Was that a bee you just felt? Oh.. wait, it was just $n.
|
||||
$N begins to slap at $Mself as $n tries to sting $M.
|
||||
|
||||
* Whip
|
||||
M
|
||||
302
|
||||
You whip $N's head right off of $S body!
|
||||
$n whips your head right off of your body!
|
||||
$n whips $N's head right off of $S body!
|
||||
You crack your whip at $N but it hits you in the face!
|
||||
$n cracks $s whip at you and it hits $m in the face!
|
||||
$n cracks $s whip at $N but only hits $mself in the face!
|
||||
#
|
||||
#
|
||||
#
|
||||
You'd better stop before $N whips your butt.
|
||||
Pathetic little $n is trying to whip you... how cute.
|
||||
$n tries to whip $N - isn't he cute?
|
||||
M
|
||||
302
|
||||
Your dextrous whip messily tears $N's torso right off!
|
||||
$n's whip messily tears you right in half!
|
||||
With an evil grin, $n messily whips $N in half!
|
||||
You try to whip $N but whip the ground instead!
|
||||
$n tries to whip you but whips the ground instead!
|
||||
$n tries to whip $N but whips the ground instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
Don't try to whip $N.
|
||||
$n is trying to whip you. Yawn.
|
||||
$n tries to whip $N - yawn.
|
||||
|
||||
* Slash
|
||||
M
|
||||
303
|
||||
You beautifully slash $N into two parts -- both dead.
|
||||
Your upper body is disconnected from your legs as $n slashes at you -- R.I.P.!
|
||||
$N is slashed in two by a masterful stroke of $n!
|
||||
Your desperate slash at $N is easily avoided by $M.
|
||||
You easily avoid a slash from $n.
|
||||
$N nimbly avoids $n's slash.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your cunning slash at $N is fruitless.
|
||||
You nimbly stop a slash from $n.
|
||||
$N stops a cunning slash from $n who looks disappointed.
|
||||
M
|
||||
303
|
||||
Your slash at $N results in a pool of blood and $S immediate death!
|
||||
Blood spurts all over as $n slashes at you. You die...
|
||||
$n slashes at $N who colors everything red with blood from $S lethal wound.
|
||||
You miss $N by an inch, curse that brat!
|
||||
You manage to dodge $n's slash and laugh, HA!
|
||||
$n's slash misses $N who laughs in sheer delight, HA!
|
||||
#
|
||||
#
|
||||
#
|
||||
Come on, what makes you think you can slash at a GOD?!
|
||||
You barely register the puny creature before you...
|
||||
The great $N seems to ignore $n's slashes.
|
||||
M
|
||||
303
|
||||
$N cries out in agony as you slash $S ribcage open!
|
||||
Your ribcage is slashed open by $n -- R.I.P.!
|
||||
$n nicely dissects $N's ribcage with a single slash!
|
||||
You try to slash $N but miss by a mile.
|
||||
$n's slash misses you by a mile.
|
||||
$n's slash at $N misses $M by a mile.
|
||||
#
|
||||
#
|
||||
#
|
||||
It's rude to try to slash a GOD, you know.
|
||||
$n tries to slash you -- how rude!
|
||||
$n tries to slash $N -- how rude!
|
||||
M
|
||||
303
|
||||
Your powerful slash cleanly cuts off $N's head, which rolls away with a look of horror on it.
|
||||
You briefly feel the sensation of flight as $n slices your head cleanly off!
|
||||
$n cleanly slices off $N's head which rolls away with a look of horror on it!
|
||||
$N is cooled by the breeze of your missed slash at $M.
|
||||
$n cools you with the breeze of $s missed slash at you.
|
||||
$n cools $N with the breeze of $s missed slash.
|
||||
#
|
||||
#
|
||||
#
|
||||
Yeah, right.
|
||||
$n tries to slash you... yeah, right.
|
||||
$n tries to slash $N... yeah, right.
|
||||
|
||||
* Bite
|
||||
M
|
||||
304
|
||||
You sink your teeth deep into $N's neck -- blood sprays everywhere!
|
||||
$n sinks $s teeth deep into your neck, tearing your jugular vein to bits!
|
||||
$n sinks $s teeth deep into $N's neck, tearing $S jugular vein to bits!
|
||||
You snap your teeth at $N but miss him.
|
||||
$n snaps $s teeth at you fiercly but misses.
|
||||
$n fiercly snaps $s teeth at $N but misses the mark.
|
||||
#
|
||||
#
|
||||
#
|
||||
You attempt to bite $N. Ouch! That hurt!
|
||||
$n tries to bite you, how funny.
|
||||
$n tries to bite $N - funny, huh?
|
||||
M
|
||||
304
|
||||
You bite $N through $S ribcage and into $S heart -- $e falls to the ground in agony.
|
||||
$n bites you right through your ribcage and into your heart -- you fall to the ground writhing in agony...
|
||||
$n's powerful jaw bites through $N's ribcage into $S heart -- $E falls to the ground writhing in agony!
|
||||
You try to bite $N but bite your tongue instead.
|
||||
$n tries to bite you but bites $s tongue instead!
|
||||
$n tries to bite $N but bites $s own tongue instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
Aren't you trying to bite off more than you can chew?
|
||||
$n snaps at you but realizes $e is biting off more than $e can chew.
|
||||
$n stupidly tries to bite off more than $e can chew by snapping at $N.
|
||||
|
||||
* Bludgeon
|
||||
M
|
||||
305
|
||||
You forcefully bludgeon $N whose head suddenly cracks open like a walnut!
|
||||
$n bludgeons your head which cracks open like a walnut!
|
||||
$n ruthlessly bludgeons $N whose head cracks open like a walnut!
|
||||
You fruitlessly try to bludgeon $N.
|
||||
You easily dodge $n's attempt to bludgeon you.
|
||||
$n tries to bludgeon $N who easily avoids the blow.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
|
||||
Your patience is tried when $n tries to clobber you.
|
||||
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
|
||||
M
|
||||
305
|
||||
Your relentless bludgeoning of $N finally results in $S broken neck!
|
||||
$n's relentless bludgeoning of you finally results in your broken neck!
|
||||
$n's relentless bludgeoning of $N finally results in $N's broken neck!
|
||||
You try to bludgeon $N who simply laughs at you.
|
||||
$n tries to bludgeon you, but you avoid $m and laugh.
|
||||
$N laughs at $n's attempt to bludgeon $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
|
||||
Your patience is tried when $n tries to clobber you.
|
||||
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
|
||||
|
||||
* Crush
|
||||
M
|
||||
306
|
||||
You crush $N right out of existence!
|
||||
$n crushes you right out of existence!
|
||||
$n crushes $N right out of existence!
|
||||
You try to crush $N who jumps out of the way!
|
||||
$n tries to crush you but you jump out of the way!
|
||||
$n tries to crush $N who jumps out of the way!
|
||||
#
|
||||
#
|
||||
#
|
||||
A pox on thee and thy pitiful crush on $N!
|
||||
$n seems to have a crush on you...
|
||||
$n seems to have a crush on $N...
|
||||
M
|
||||
306
|
||||
You crush $N's entire body, making a terrible mess!
|
||||
$n crushes your entire body, making a terrible mess!
|
||||
$n crushes $N's entire body, making a terrible mess!
|
||||
You hopelessly try to crush $N.
|
||||
$n hopelessly tries to crush you.
|
||||
$n hopelessly tries to crush $N.
|
||||
#
|
||||
#
|
||||
#
|
||||
A pox on thee and thy pitiful crush on $N!
|
||||
$n seems to have a crush on you...
|
||||
$n seems to have a crush on $N...
|
||||
|
||||
* Pound
|
||||
M
|
||||
307
|
||||
You pound $N right into the ground!
|
||||
$n pounds you six feet under.
|
||||
$n pounds $N mightily on the head, crushing $S entire body!
|
||||
You pound at the air as $N nimbly steps out of the way!
|
||||
You jump out of the way in a panic as $n pounds at you!
|
||||
$n looks perturbed as $s pound misses $N!
|
||||
#
|
||||
#
|
||||
#
|
||||
You pound $N! And $E thanks you for it? *boggle*
|
||||
$n gives you a pound. Wonder what the exchange rate is...
|
||||
$n starts giving pounds to $N who begins to count the money.
|
||||
M
|
||||
307
|
||||
You pound on $N with reckless abandon when you realize that $E is dead.
|
||||
With $s reckless pounding attacks, you succomb to death.
|
||||
$N falls under $n's pounding blows, yet $n continues $s attack!
|
||||
You hear the air whistle as you split the air with your pound!
|
||||
$n pounds in your direction, causing a whistling sound!
|
||||
With a loud whistle through the air, $n misses $s pounding attack upon $N!
|
||||
#
|
||||
#
|
||||
#
|
||||
Who are you trying to kid?
|
||||
Hmmm... I think you missed the joke that $n was trying to tell you.
|
||||
$N looks somewhat perplexed as $n tries to pound him!
|
||||
|
||||
* Claw
|
||||
M
|
||||
308
|
||||
You claw $N's face right off!
|
||||
$n claws your face right off!
|
||||
$n claws $N's face right off!
|
||||
You try to claw at $N but miss!
|
||||
$n tries to claw at you but misses by a hair!
|
||||
$n tries to claw at $N, missing by a hair!
|
||||
#
|
||||
#
|
||||
#
|
||||
You dummy! Not the claw, the claw!
|
||||
$n must be crazy - trying to claw at you!
|
||||
$n must be crazy - trying to claw at $N!
|
||||
M
|
||||
308
|
||||
Your razor-sharp claws rip $N wide open!
|
||||
$n's razor-sharp claws rip you wide open!
|
||||
$n's razor-sharp claws rip $N wide open!
|
||||
You try to claw at $N but almost nick yourself instead!
|
||||
$n tries to claw at you but nearly nicks $mself instead!
|
||||
$n tries to claw at $N but nearly nicks $mself instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
You dummy! Not the claw, the claw!
|
||||
$n must be crazy - trying to claw at you!
|
||||
$n must be crazy - trying to claw at $N!
|
||||
|
||||
* Maul
|
||||
M
|
||||
309
|
||||
You maul $N across the chest and $E screams in pain as $E falls lifeless to the ground.
|
||||
As $n mauls you in the chest, you feel a searing pain... then nothing.
|
||||
With a brutal maul to the chest, $n slaughters $N!
|
||||
You swing wildly with your maul, almost hitting yourself!
|
||||
Phew! $n missed you with $s wild maul!
|
||||
$n mauls at $N, missing wildly!
|
||||
#
|
||||
#
|
||||
#
|
||||
Mauling a God? What would your poor mother think? Of course, you probably wouldn't hesitate to maul her too.
|
||||
$n tries to maul you, and as $e fails, looks quite horrified. How pleasant.
|
||||
$N laughs as $n tries to maul $M. How comical.
|
||||
|
||||
* Thrash
|
||||
M
|
||||
310
|
||||
You bring $N within the thrashing of $S life, and then thrash $M one last time, killing $M.
|
||||
$n thrashes you violently, and you die.
|
||||
With a horrible thrashing, $N falls lifeless under $n's blows!
|
||||
You miss your thrash against $N!
|
||||
What a stroke of luck, $n seems to have missed you with $s thrash!
|
||||
$n thrashes madly at $N, missing $M!
|
||||
#
|
||||
#
|
||||
#
|
||||
Thrash a God? More likely that $N would thrash you, don't you think?
|
||||
What a fool, $n tried to thrash you. *sigh*
|
||||
Looking rather silly, $n tries to thrash at $N.
|
||||
|
||||
* Pierce
|
||||
M
|
||||
311
|
||||
You succesfully pierce $N and $S dead body falls to the ground in a lifeless heap.
|
||||
$n pierces you. You are no longer a living member of this world -- R.I.P.!
|
||||
$n pierces $N whose suddenly lifeless body falls to the ground!
|
||||
You try to pierce $N but pierce the air instead!
|
||||
$n pierces holes in the air.
|
||||
$n tries to pierce air instead of fighting $N.
|
||||
#
|
||||
#
|
||||
#
|
||||
The mighty $N begins to think you a nuisance!!!
|
||||
Your patience is almost gone when you stare back at $n.
|
||||
The air is loaded when $N angrily wards off a piercing attack from $n.
|
||||
M
|
||||
311
|
||||
You pierce $N's heart, you heartbreaker you...
|
||||
$n breaks your heart, goodbye cruel world...
|
||||
$n pierces the heart of $N who falls to the ground clutching at the wound!
|
||||
You lunge at $N without managing to pierce $M.
|
||||
$n tries to pierce you but fails miserably.
|
||||
$n lunges at $N but can't pierce $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
The great $N sends you a piercing look, OOPS!
|
||||
You return $n's pierce with a piercing look, hmmm...
|
||||
$N returns $n's pierce with a piercing look, hmmm...
|
||||
|
||||
* Blast
|
||||
M
|
||||
312
|
||||
You blast $N with all of your might, killing $M!
|
||||
With $s powerful blast, $n tears your life from your body!
|
||||
$N falls lifeless as $n's blast rips $M apart!
|
||||
You blast wildly, missing $N by a mere inch or two!
|
||||
You skillfully avoid $n's wild blast!
|
||||
$n misses $N with $s wild blast! What luck $N seems to have!
|
||||
#
|
||||
#
|
||||
#
|
||||
Are you kidding? What do you expect your feeble blast to do to $N?
|
||||
$n tried to blast you. Good thing you have blastproof armour.
|
||||
$n looks afraid of the consequences as $e tries fruitlessly to blast $N.
|
||||
|
||||
* Punch
|
||||
M
|
||||
313
|
||||
You punch at $N causing $S face to collapse under the blow, blood everywhere. Doesn't look like $N will recover. Ever.
|
||||
$n's forceful punch causes you to see red, until you die shortly thereafter.
|
||||
$n punches $N right in the face! There is blood everywhere, and $N seems to be dead!
|
||||
You miss $N with your haymaker!
|
||||
$n throws a haymaker at you which whistles by your ear!
|
||||
$n just misses $N with a strong punch!
|
||||
#
|
||||
#
|
||||
#
|
||||
Punch a God? May be smarter to punch a wall for a bit. You might do more damage to it.
|
||||
Is that a quiet whistling noise you hear as $n is swinging $s fist about?
|
||||
$n looks like $e would prefer to have punched a wall rather than trying to punch $N.
|
||||
|
||||
* Stab
|
||||
M
|
||||
314
|
||||
You stab $N through the heart! Instant death!
|
||||
$n drives a stab at you, it pierces your heart! RIP!
|
||||
$n stabs brutally at $N, killing him as $N is impaled by $n!
|
||||
You stab at $N, missing!
|
||||
$n misses a particularily nasty stab in your direction!
|
||||
$n stabs at $N! $e misses!
|
||||
#
|
||||
#
|
||||
#
|
||||
You stab at $N! Too bad $E's a god, huh?
|
||||
$n stabs at you! Lucky for you that you are immune to this kind of thing.
|
||||
You watch in pity as $n stabs towards $N missing in the most futile way possible!
|
||||
M
|
||||
314
|
||||
You stab forth towards $N, hitting $M in the abdomen causing a messy but mortal wound!
|
||||
$n stabs you in the stomach, and you watch your insides fall out as you die.
|
||||
Making a mess of $N, $n kills $M with a stab to the midsection.
|
||||
You stab at $N, barely missing $M!
|
||||
$n stabs at you, missing by a good mile or so!
|
||||
$N grins at $n as the stab sent by $n goes wide!
|
||||
#
|
||||
#
|
||||
#
|
||||
Gods can't be stabbed, did noone ever teach you that? And $N just so happens to be one.
|
||||
It sure is nice being a god isn't it... especially since $n can't hit you with $s stabs.
|
||||
$n stabs at $N only to discover $N's immunity to stabbing weapons.
|
||||
|
||||
* Suffering
|
||||
M
|
||||
399
|
||||
#
|
||||
You feel wounded -- too wounded -- you die...
|
||||
$N lies suffering on the ground until no blood is left in $S body.
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You lie on the ground suffering from your terrible wounds...
|
||||
$N lies helplessly on the ground and suffers...
|
||||
#
|
||||
Suffer god victim - should never see.
|
||||
Suffer god room - should never see.
|
||||
M
|
||||
399
|
||||
#
|
||||
You can only lie still as your last heartbeat ebbs...
|
||||
$N suffers from bloodlack, and the lack of a beating heart...
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You lie on the ground suffering from bleeding wounds...
|
||||
$N lies immobile on the ground, suffering...
|
||||
#
|
||||
Suffer god victim -- should never see.
|
||||
Suffer god room -- should never see.
|
||||
|
||||
* Poison
|
||||
M
|
||||
33
|
||||
#
|
||||
Poison burns intensely in your veins... you shiver... you die.
|
||||
$N has a few cramps and dies, suffering.
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You feel burning poison in your blood, and suffer.
|
||||
$N looks really sick and shivers uncomfortably.
|
||||
#
|
||||
You have become poisoned somehow.
|
||||
$N has somehow become poisioned.
|
||||
|
||||
|
||||
***************************************************************************
|
||||
* NPC Attacks *
|
||||
***************************************************************************
|
||||
|
||||
* Fire Breath
|
||||
M
|
||||
202
|
||||
$N is killed by fire breath.
|
||||
You are burned to ash, as $n breathes on you.
|
||||
$n makes $N to ash.
|
||||
$N is missed by fire breath.
|
||||
$n breathes fire at you, but you avoids it.
|
||||
$N avoids $n's firebreath.
|
||||
$N is hit by fire breath.
|
||||
$n burns you.
|
||||
$N is partly made ash, as $n breaths fire.
|
||||
$N, being immortal, is just warmed.
|
||||
$n warms you.
|
||||
$n warms $N.
|
||||
|
||||
* Gas Breath
|
||||
M
|
||||
203
|
||||
$N is killed by gas breath.
|
||||
You die from the gas $n breathes on you.
|
||||
$n kills $N with a gas breath.
|
||||
$N is missed by gas breath.
|
||||
$n breathes gas at you, but it has no effect.
|
||||
$N avoids $n's gas.
|
||||
$N is hit by gas breath.
|
||||
$n gasses you.
|
||||
$N is gassed by $n.
|
||||
$N is immortal, so can't be gassed.
|
||||
$n wants to gas you, but can't.
|
||||
$n tries to gas $N, but can't.
|
||||
|
||||
* Frost Breath
|
||||
M
|
||||
204
|
||||
$N is killed by frost breath.
|
||||
You are frozen to ice, as $n breathes on you.
|
||||
$n makes $N to ice.
|
||||
$N is missed by frost breath.
|
||||
$n breathes frost at you, but you avoid it.
|
||||
$N avoids $n's frost breath.
|
||||
$N is hit by frost breath.
|
||||
$n freezes you with $s breath.
|
||||
$N is partly made ice, as $n breathes frost.
|
||||
$N is immortal, and thus avoids your frost breath.
|
||||
$n supplies you with air conditioning.
|
||||
$n supplies $N with air conditioning.
|
||||
|
||||
* Acid Breath
|
||||
M
|
||||
205
|
||||
$N is killed by your acid breath.
|
||||
You are corroded to nothing, as $n breathes on you.
|
||||
$n corrodes $N to nothing.
|
||||
$N is missed by acid.
|
||||
$n breathes acid at you, but you avoids it.
|
||||
$N avoids $n's acidbreath.
|
||||
$N is hit by acid.
|
||||
$n corrodes you.
|
||||
$N is corroded as $n breaths acid.
|
||||
$N is immortal, and thus is immune to acid.
|
||||
$n helps you clean your hands with a little acid.
|
||||
$n helps $N cleaning.
|
||||
|
||||
* Lightning Breath
|
||||
M
|
||||
206
|
||||
$N is killed by your lightning breath.
|
||||
You are killed by $n's lightning breath.
|
||||
$n killes $N with a lightning breath.
|
||||
$N is missed by your lightning breath.
|
||||
$n breathes lightning at you, but you avoids it.
|
||||
$N avoids $n's lightning breath.
|
||||
$N is hit by your lightning breath.
|
||||
$n hits you with a lightning breath.
|
||||
$N is hit by $n's lightning breath.
|
||||
$N is immortal and immune to lightning breath.
|
||||
$n tries to breath lightning upon you.
|
||||
$n tries to breath lightning upon $N.
|
||||
|
||||
$
|
||||
796
lib/misc/socials
Normal file
796
lib/misc/socials
Normal file
|
|
@ -0,0 +1,796 @@
|
|||
accuse 0 5
|
||||
Accuse who??
|
||||
#
|
||||
You look accusingly at $M.
|
||||
$n looks accusingly at $N.
|
||||
$n looks accusingly at you.
|
||||
Accuse somebody who's not even there??
|
||||
You accuse yourself.
|
||||
$n seems to have a bad conscience.
|
||||
|
||||
applaud 0 0
|
||||
Clap, clap, clap.
|
||||
$n gives a round of applause.
|
||||
#
|
||||
|
||||
beg 0 0
|
||||
You beg the gods for mercy. (No way you're gonna get it! :-))
|
||||
The gods fall down laughing at $n's request for mercy.
|
||||
You desperately try to squeeze a few coins from $M.
|
||||
$n begs you for money. You gratiously let $m peep at your fortune.
|
||||
$n begs $N for a dime or two -- or twenty!
|
||||
Your money-lender seems to be out for the moment.
|
||||
How? - begging yourself for money doesn't help.
|
||||
#
|
||||
|
||||
bleed 0 0
|
||||
You bleed profusely, making an awful mess...
|
||||
$n bleeds profusely, making an awful mess...
|
||||
#
|
||||
|
||||
blush 0 0
|
||||
Your cheeks are burning.
|
||||
$n blushes.
|
||||
#
|
||||
|
||||
bounce 0 0
|
||||
BOIINNNNNNGG!
|
||||
$n bounces around.
|
||||
#
|
||||
|
||||
bow 0 5
|
||||
You bow deeply.
|
||||
$n bows deeply.
|
||||
You bow before $M.
|
||||
$n bows before $N.
|
||||
$n bows before you.
|
||||
Who's that?
|
||||
You kiss your toes.
|
||||
$n folds up like a jacknife and kisses $s own toes.
|
||||
|
||||
brb 0 0
|
||||
Come back soon!
|
||||
$n will be right back!
|
||||
#
|
||||
|
||||
burp 0 0
|
||||
You burp loudly.
|
||||
$n burps loudly.
|
||||
#
|
||||
|
||||
cackle 0 0
|
||||
You cackle gleefully.
|
||||
$n throws back $s head and cackles with insane glee!
|
||||
#
|
||||
|
||||
chuckle 0 0
|
||||
You chuckle politely.
|
||||
$n chuckles politely.
|
||||
#
|
||||
|
||||
clap 0 0
|
||||
You clap your small hands together.
|
||||
$n shows $s approval by clapping $s small hands together.
|
||||
#
|
||||
|
||||
comb 0 0
|
||||
You comb your hair -- perfect.
|
||||
$n combs $s hair, what a dashing specimen!
|
||||
You patiently untangle $N's hair -- what a mess!
|
||||
$n tries patiently to untangle $N's hair.
|
||||
$n pulls your hair in an attempt to comb it.
|
||||
That person is not here.
|
||||
You pull your hair, but it will not be combed.
|
||||
$n tries to comb $s tangled hair.
|
||||
|
||||
comfort 0 5
|
||||
Do you feel uncomfortable?
|
||||
#
|
||||
You comfort $M.
|
||||
$n comforts $N.
|
||||
$n comforts you.
|
||||
Comfort who?
|
||||
You make a vain attempt to comfort yourself.
|
||||
#
|
||||
|
||||
cough 0 0
|
||||
Yuck, try to cover your mouth next time!
|
||||
$n coughs loudly.
|
||||
#
|
||||
|
||||
cringe 1 0
|
||||
You cringe in terror.
|
||||
$n cringes in terror!
|
||||
You cringe away from $M.
|
||||
$n cringes away from $N in mortal terror.
|
||||
$n cringes away from you.
|
||||
I don't see anyone by that name here.. what are you afraid of?
|
||||
I beg your pardon?
|
||||
#
|
||||
|
||||
cry 0 5
|
||||
Waaaaah..
|
||||
$n bursts into tears.
|
||||
You cry on $S shoulder.
|
||||
$n cries on $N's shoulder.
|
||||
$n cries on your shoulder.
|
||||
Who's that?
|
||||
You cry to yourself.
|
||||
$n sobs quietly to $mself.
|
||||
|
||||
cuddle 1 5
|
||||
Who do you feel like cuddling today?
|
||||
#
|
||||
You cuddle $M.
|
||||
$n cuddles $N.
|
||||
$n cuddles you.
|
||||
They aren't here.
|
||||
You must feel very cuddly indeed. :)
|
||||
#
|
||||
|
||||
curse 0 0
|
||||
You swear loudly for a long time.
|
||||
$n swears: #@*"*&^$$%@*&!!!!!!
|
||||
#
|
||||
|
||||
curtsey 0 0
|
||||
You curtsey to your audience.
|
||||
$n curtseys gracefully.
|
||||
#
|
||||
|
||||
dance 1 8
|
||||
Feels silly, doesn't it?
|
||||
$n tries to dance breakdance but nearly breaks $s neck!
|
||||
You lead $M to the dancefloor.
|
||||
$n sends $N across the dancefloor.
|
||||
$n sends you across the dancefloor.
|
||||
Eh, WHO?
|
||||
You skip and dance around by yourself.
|
||||
$n skips a light Fandango.
|
||||
|
||||
daydream 1 0
|
||||
You dream of better times.
|
||||
$n looks absent-minded, $s eyes staring into space.
|
||||
#
|
||||
|
||||
drool 1 0
|
||||
You start to drool.
|
||||
$n starts to drool.
|
||||
You drool all over $N.
|
||||
$n drools all over $N.
|
||||
$n drools all over you.
|
||||
Pardon??
|
||||
Sure, go ahead and drool...yuk!
|
||||
$n drools on $mself. What a sight.
|
||||
|
||||
embrace 0 0
|
||||
You reach but come away empty. :(
|
||||
$n reaches out for an embrace, but no one is there.
|
||||
You embrace $M warmly.
|
||||
$n embraces $N warmly.
|
||||
$n embraces you warmly.
|
||||
Alas, your embracee is not here.
|
||||
You embrace yourself??
|
||||
$n wraps his arms around himself for a warm self-embrace.
|
||||
|
||||
fart 0 0
|
||||
Where are your manners?
|
||||
$n lets off a real rip-roarer!
|
||||
#
|
||||
|
||||
flip 0 0
|
||||
You flip head over heels.
|
||||
$n flips head over heels.
|
||||
#
|
||||
|
||||
flirt 1 5
|
||||
You flirt outrageously.
|
||||
$n flirts outragously.
|
||||
You flirt outrageously with $N.
|
||||
$n flirts outrageously with $N.
|
||||
$n flirts outrageously with you.
|
||||
Sorry, your dearly beloved is not around.
|
||||
You flirt with yourself. Must look stupid.
|
||||
$n thinks $e is the most wonderful person in the world.
|
||||
|
||||
fondle 0 5
|
||||
Who needs to be fondled?
|
||||
#
|
||||
You fondly fondle $M.
|
||||
$n fondly fondles $N.
|
||||
$n fondly fondles you.
|
||||
You fondly try to fondle someone not in the room, but who cares.
|
||||
You fondly fondle yourself, feels funny doesn't it?
|
||||
$n fondly fondles $mself -- this is going too far!!
|
||||
|
||||
french 0 0
|
||||
French whom??
|
||||
#
|
||||
You give $N a long and passionate kiss, it seems to take forever...
|
||||
$n kisses $N passionately.
|
||||
$n gives you a long and passionate kiss, it seems to take forever...
|
||||
Your heart is filled with despair as that person is not here.
|
||||
You gather yourself in your arms and try to kiss yourself.
|
||||
$n makes an attempt at kissing $mself.
|
||||
|
||||
frown 0 0
|
||||
What's bothering you?
|
||||
$n frowns.
|
||||
#
|
||||
|
||||
fume 1 5
|
||||
Take it easy now! Count to ten, very slowly.
|
||||
$n grits $s teeth and fumes with rage.
|
||||
You stare at $M, fuming.
|
||||
$n stares at $N, fuming with rage.
|
||||
$n stares at you, fuming with rage!
|
||||
Fume away.. they ain't here.
|
||||
That's right - hate yourself!
|
||||
$n clenches $s fists and stomps his feet, fuming with anger.
|
||||
|
||||
gasp 0 0
|
||||
You gasp in astonishment.
|
||||
$n gasps in astonishment.
|
||||
#
|
||||
|
||||
giggle 0 0
|
||||
You giggle.
|
||||
$n giggles.
|
||||
#
|
||||
|
||||
glare 0 5
|
||||
You glare at nothing in particular.
|
||||
$n glares around $m.
|
||||
You glare icily at $M.
|
||||
$n glares at $N.
|
||||
$n glares icily at you, you feel cold to your bones.
|
||||
You try to glare at somebody who is not present.
|
||||
You glare icily at your feet, they are suddenly very cold.
|
||||
$n glares at $s feet, what is bothering $m?
|
||||
|
||||
greet 0 0
|
||||
Greet Who?
|
||||
#
|
||||
You greet $m with a light kiss on his cheek.
|
||||
$n greets $N with a light kiss on its cheek.
|
||||
$n greets you with a light kiss on your cheek.
|
||||
Please -- try someone who is here?
|
||||
So, you've finally discovered yourself!
|
||||
$n greets $mself.. $e always was a strange one.
|
||||
|
||||
grin 0 0
|
||||
You grin evilly.
|
||||
$n grins evilly.
|
||||
#
|
||||
|
||||
groan 0 0
|
||||
You groan loudly.
|
||||
$n groans loudly.
|
||||
#
|
||||
|
||||
grope 0 5
|
||||
Whom do you wish to grope??
|
||||
#
|
||||
Well, what sort of noise do you expect here?
|
||||
$n gropes $N.
|
||||
$n gropes you.
|
||||
Try someone who's here.
|
||||
You grope yourself -- YUCK.
|
||||
$n gropes $mself -- YUCK.
|
||||
|
||||
grovel 1 0
|
||||
You grovel in the dirt.
|
||||
$n grovels in the dirt.
|
||||
You grovel before $M
|
||||
$n grovels in the dirt before $N.
|
||||
$n grovels in the dirt before you.
|
||||
Who?
|
||||
That seems a little silly to me..
|
||||
#
|
||||
|
||||
growl 0 0
|
||||
Grrrrrrrrrr...
|
||||
$n growls.
|
||||
#
|
||||
|
||||
hiccup 0 0
|
||||
*HIC*
|
||||
$n hiccups.
|
||||
#
|
||||
|
||||
hug 1 5
|
||||
Hug who?
|
||||
#
|
||||
You hug $M.
|
||||
$n hugs $N.
|
||||
$n hugs you.
|
||||
Sorry, friend, I can't see that person here.
|
||||
You hug yourself.
|
||||
$n hugs $mself.
|
||||
|
||||
kiss 0 0
|
||||
Isn't there someone you want to kiss?
|
||||
#
|
||||
You kiss $M.
|
||||
$n kisses $N.
|
||||
$n kisses you.
|
||||
Never around when required.
|
||||
All the lonely people :(
|
||||
#
|
||||
|
||||
laugh 0 0
|
||||
You fall down laughing.
|
||||
$n falls down laughing.
|
||||
#
|
||||
|
||||
lick 0 0
|
||||
You lick your mouth and smile.
|
||||
$n licks $s mouth and smiles.
|
||||
You lick $M.
|
||||
$n licks $N.
|
||||
$n licks you.
|
||||
Lick away, nobody's here with that name.
|
||||
You lick yourself.
|
||||
$n licks $mself -- YUCK.
|
||||
|
||||
love 0 0
|
||||
You love the whole world.
|
||||
$n loves everybody in the world.
|
||||
You tell your true feelings to $N.
|
||||
$n whispers softly to $N.
|
||||
$n whispers to you sweet words of love.
|
||||
Alas, your love is not present...
|
||||
Well, we already know you love yourself (lucky someone does!)
|
||||
$n loves $mself, can you believe it?
|
||||
|
||||
massage 0 0
|
||||
Massage what, thin air?
|
||||
#
|
||||
You gently massage $N's shoulders.
|
||||
$n massages $N's shoulders.
|
||||
$n gently massages your shoulders...ahhhhhhhhhh...
|
||||
You can only massage someone in the same room as you.
|
||||
You practise yoga as you try to massage yourself.
|
||||
$n gives a show on yoga-positions, trying to massage $mself.
|
||||
|
||||
moan 0 0
|
||||
You start to moan.
|
||||
$n starts moaning.
|
||||
#
|
||||
|
||||
nibble 0 0
|
||||
Nibble on who?
|
||||
#
|
||||
You nibble on $N's ear.
|
||||
$n nibbles on $N's ear.
|
||||
$n nibbles on your ear.
|
||||
Sorry, not here, better go back to dreaming about it.
|
||||
You nibble on your OWN ear???????????????????
|
||||
$n nibbles on $s OWN ear (I wonder how it is done!!).
|
||||
|
||||
nod 1 0
|
||||
You nod solemnly.
|
||||
$n nods solemnly.
|
||||
#
|
||||
|
||||
nudge 0 0
|
||||
Nudge? Nudge??? The HELL you say!!!!
|
||||
#
|
||||
You nudge $M with your elbow.
|
||||
$n nudges $N suggestively with $s elbow.
|
||||
$n nudges you suggestively. You two have an understanding.
|
||||
Eh? That person isn't here, you know.
|
||||
Well, just nudge yourself, but how do you get your elbow in that position?
|
||||
$n nudges $mself with $s elbows, making $m look like a large chicken.
|
||||
|
||||
nuzzle 1 5
|
||||
Nuzzle who??
|
||||
#
|
||||
You nuzzle $S neck softly.
|
||||
$n softly nuzzles $N's neck.
|
||||
$n softly nuzzles your neck.
|
||||
No.. they aren't here..
|
||||
I'm sorry, friend, but that's impossible.
|
||||
#
|
||||
|
||||
pat 0 0
|
||||
Pat who??
|
||||
#
|
||||
You pat $N on $S head.
|
||||
$n pats $N on $S head.
|
||||
$n pats you on your head.
|
||||
Who, where, what??
|
||||
You pat yourself on your head, very reassuring.
|
||||
$n pats $mself on the head.
|
||||
|
||||
peer 1 0
|
||||
You peer around you, uncertain that what you see is actually true.
|
||||
$n peers around, looking as if $e has trouble seeing everything clearly.
|
||||
#
|
||||
|
||||
point 1 0
|
||||
You point whereto?
|
||||
$n points in all directions, seemingly confused.
|
||||
You point at $M -- $E DOES look funny.
|
||||
$n muffles a laugh, pointing at $N.
|
||||
$n points at you... how rude!
|
||||
You must have a VERY long index-finger...
|
||||
You point at yourself. Insinuating something?
|
||||
$n points at $mself, suggesting that the center of matters is $e.
|
||||
|
||||
poke 0 0
|
||||
Poke who??
|
||||
#
|
||||
You poke $M in the ribs.
|
||||
$n pokes $N in the ribs.
|
||||
$n pokes you in the ribs.
|
||||
You can't poke someone who's not here!
|
||||
You poke yourself in the ribs, feeling very silly.
|
||||
$n pokes $mself in the ribs, looking very sheepish.
|
||||
|
||||
ponder 1 0
|
||||
You ponder over matters as they appear to you at this moment.
|
||||
$n sinks deeply into $s own thoughts.
|
||||
#
|
||||
|
||||
pout 0 0
|
||||
Ah, don't take it so hard.
|
||||
$n pouts.
|
||||
#
|
||||
|
||||
pray 0 0
|
||||
You feel righteous, and maybe a little foolish.
|
||||
$n begs and grovels to the powers that be.
|
||||
You crawl in the dust before $M.
|
||||
$n falls down and grovels in the dirt before $N.
|
||||
$n kisses the dirt at your feet.
|
||||
No such person around; your prayers vanish into the endless voids.
|
||||
Talk about narcissism...
|
||||
$n performs some strange yoga-exercises and mumbles a prayer to $mself.
|
||||
|
||||
puke 0 0
|
||||
You puke.
|
||||
$n pukes.
|
||||
You puke on $M.
|
||||
$n pukes on $N.
|
||||
$n pukes on your clothes!
|
||||
Once again?
|
||||
You puke on yourself.
|
||||
$n pukes on $s clothes.
|
||||
|
||||
punch 0 0
|
||||
Punch the air? Sure, go ahead, fine by me...
|
||||
$n starts shadow-boxing.
|
||||
You punch $M right in the face! Yuck, the BLOOD!
|
||||
$n punches weakly at $N, missing by miles.
|
||||
$n tries a punch at you but misses by a good quarter-mile...
|
||||
Punch who?
|
||||
You punch yourself in the face resulting in your own nose being bloodied.
|
||||
$n punches $mself in the face, looking kind of stupid.
|
||||
|
||||
purr 0 0
|
||||
MMMMEEEEEEEEOOOOOOOOOWWWWWWWWWWWW.
|
||||
$n purrs contentedly.
|
||||
#
|
||||
|
||||
roll 1 0
|
||||
You roll your eyes in disgust.
|
||||
$n rolls $s eyes in disgust.
|
||||
You look at $M and roll your eyes in disgust.
|
||||
$n looks at $N in contempt and rolls $s eyes with disgust.
|
||||
$n stares at you and rolls $s eyes in digust.
|
||||
Um... who?
|
||||
You roll your eyes, disgusted with your own incompetence.
|
||||
$n rolls $s eyes, disgusted with $mself.
|
||||
|
||||
ruffle 0 0
|
||||
You've got to ruffle SOMEONE.
|
||||
#
|
||||
You ruffle $N's hair playfully.
|
||||
$n ruffles $N's hair playfully.
|
||||
$n ruffles your hair playfully.
|
||||
Might be a bit difficult.
|
||||
You ruffle your hair, wondering how far you can go before the rest think you're crazy.
|
||||
$n ruffles $s hair -- weirdo!
|
||||
|
||||
scream 0 0
|
||||
ARRRRRRRRRRGH!!!!!
|
||||
$n screams loudly!
|
||||
#
|
||||
|
||||
shake 0 5
|
||||
You shake your head.
|
||||
$n shakes $s head.
|
||||
You shake $S hand.
|
||||
$n shakes $N's hand.
|
||||
$n shakes your hand.
|
||||
Sorry good buddy, but that person doesn't seem to be here.
|
||||
You are shaken by yourself.
|
||||
$n shakes and quivers like a bowlful of jelly.
|
||||
|
||||
shiver 0 0
|
||||
Brrrrrrrrr.
|
||||
$n shivers uncomfortably.
|
||||
#
|
||||
|
||||
shrug 0 0
|
||||
You shrug.
|
||||
$n shrugs helplessly.
|
||||
#
|
||||
|
||||
sigh 0 0
|
||||
You sigh.
|
||||
$n sighs loudly.
|
||||
#
|
||||
|
||||
sing 0 0
|
||||
You raise your clear (?) voice towards the sky.
|
||||
SEEK SHELTER AT ONCE! $n has begun to sing.
|
||||
#
|
||||
|
||||
slap 0 0
|
||||
Normally you slap SOMEBODY.
|
||||
#
|
||||
You slap $N.
|
||||
$n slaps $N.
|
||||
You are slapped by $n.
|
||||
How about slapping someone in the same room as you??
|
||||
You slap yourself, silly you.
|
||||
$n slaps $mself, really strange...
|
||||
|
||||
smile 1 0
|
||||
You smile happily.
|
||||
$n smiles happily.
|
||||
You smile at $M.
|
||||
$n beams a smile at $N.
|
||||
$n smiles at you.
|
||||
There's no one by that name around.
|
||||
You smile at yourself.
|
||||
$n smiles at $mself.
|
||||
|
||||
smirk 0 0
|
||||
You smirk.
|
||||
$n smirks.
|
||||
#
|
||||
|
||||
snap 0 0
|
||||
PRONTO! You snap your fingers.
|
||||
$n snaps $s fingers.
|
||||
#
|
||||
|
||||
snarl 0 0
|
||||
You snarl like a viscious animal.
|
||||
$n snarls like a cornered, viscious animal.
|
||||
You snarl at $M angrily. Control yourself!
|
||||
$n snarls angrily at $N. $e$u seems incapable of controlling $mself.
|
||||
$n snarls viciously at you. $U$s self-control seems to have gone bananas.
|
||||
Eh? Who? Not here, my friend.
|
||||
You snarl at yourself, obviously suffering from schizophrenia.
|
||||
$n snarls at $mself, and suddenly looks very frightened.
|
||||
|
||||
sneeze 0 0
|
||||
Gesundheit!
|
||||
$n sneezes.
|
||||
#
|
||||
|
||||
snicker 0 0
|
||||
You snicker softly.
|
||||
$n snickers softly.
|
||||
#
|
||||
|
||||
sniff 0 0
|
||||
You sniff sadly. *SNIFF*
|
||||
$n sniffs sadly.
|
||||
#
|
||||
|
||||
snore 0 0
|
||||
Zzzzzzzzzzzzzzzzz.
|
||||
$n snores loudly.
|
||||
#
|
||||
|
||||
snowball 0 0
|
||||
Who do you want to throw a snowball at??
|
||||
#
|
||||
You throw a snowball in $N's face.
|
||||
$n conjures a snowball from thin air and throws it at $N.
|
||||
$n conjures a snowball from thin air and throws it at you.
|
||||
You stand with the snowball in your hand because your victim is not here.
|
||||
You conjure a snowball from thin air and throw it at yourself.
|
||||
$n conjures a snowball out of the thin air and throws it at $mself.
|
||||
|
||||
snuggle 1 5
|
||||
Who?
|
||||
#
|
||||
you snuggle $M.
|
||||
$n snuggles up to $N.
|
||||
$n snuggles up to you.
|
||||
They aren't here.
|
||||
Hmmm...
|
||||
#
|
||||
|
||||
spank 0 8
|
||||
You spank WHO? Eh? How? Naaah, you'd never.
|
||||
$n spanks the thin air with a flat hand.
|
||||
You spank $M vigorously, long and hard. Your hand hurts.
|
||||
$n spanks $N over $s knee. It hurts to even watch.
|
||||
$n spanks you long and hard. You feel like a naughty child.
|
||||
Are you sure about this? I mean, that person isn't even here!
|
||||
Hmm, not likely.
|
||||
#
|
||||
|
||||
spit 0 0
|
||||
You spit over your left shoulder.
|
||||
$n spits over $s left shoulder.
|
||||
You spit on $M.
|
||||
$n spits in $N's face.
|
||||
$n spits in your face.
|
||||
Can you spit that far?
|
||||
You drool down your front.
|
||||
$n drools down $s front.
|
||||
|
||||
squeeze 0 0
|
||||
Where, what, how, WHO???
|
||||
#
|
||||
You squeeze $M fondly.
|
||||
$n squeezes $N fondly.
|
||||
$n squeezes you fondly.
|
||||
Where, what, how, WHO???
|
||||
You squeeze yourself -- try to relax a little!
|
||||
$n squeezes $mself.
|
||||
|
||||
stare 0 5
|
||||
You stare at the sky.
|
||||
$n stares at the sky.
|
||||
You stare dreamily at $N, completely lost in $S eyes..
|
||||
$n stares dreamily at $N.
|
||||
$n stares dreamily at you, completely lost in your eyes.
|
||||
You stare and stare but can't see that person anywhere...
|
||||
You stare dreamily at yourself - enough narcissism for now.
|
||||
$n stares dreamily at $mself - NARCISSIST!
|
||||
|
||||
steam 0 0
|
||||
You let out some steam, much to the others' relief (and your own!)
|
||||
$n lets out a lot of steam, much to your relief.
|
||||
#
|
||||
|
||||
stroke 0 0
|
||||
Whose thigh would you like to stroke?
|
||||
#
|
||||
You gently stroke $S inner thigh.
|
||||
$n gently strokes $N's inner thigh... hmm...
|
||||
$n gently strokes your inner thigh with feathery touches.
|
||||
That person is not within reach.
|
||||
You are about to do something you would rather not be caught doing.
|
||||
$n starts to do something disgusting and then stops.
|
||||
|
||||
strut 0 0
|
||||
Strut your stuff.
|
||||
$n struts proudly.
|
||||
#
|
||||
|
||||
sulk 1 0
|
||||
You sulk.
|
||||
$n sulks in the corner.
|
||||
#
|
||||
|
||||
tackle 0 5
|
||||
You tackle the air. It stands not a chance.
|
||||
$n starts running around $mself in a desparate attempt to tackle the air.
|
||||
You ruthlessly tackle $M to the ground.
|
||||
$n ruthlessly tackles $N, pinning $M to the ground.
|
||||
$n suddenly lunges at you and tackles you to the ground!
|
||||
That person isn't here (luck for them, it would seem...)
|
||||
Tackle yourself? Yeah, right....
|
||||
$n makes a dextrous move and kicks $s left leg away with $s right.
|
||||
|
||||
tango 0 8
|
||||
With whom would you like to tango?
|
||||
$n puts a rose between $s teeth, but takes out it since noone joins $m.
|
||||
You put a rose between your teeth and tango with $M seductively.
|
||||
$n puts a rose between $s teeth and tangos with $N seductively.
|
||||
$n puts a rose between $s teeth and tangos with you seductively.
|
||||
That person isn't around. Better sit this one out.
|
||||
Feels rather stupid, doesn't it?
|
||||
$n puts a rose between $s teeth and tries to tango with $mself.
|
||||
|
||||
taunt 0 0
|
||||
You taunt the nothing in front of you.
|
||||
$n taunts something that seems to be right in front of $m.
|
||||
You taunt $M, to your own delight.
|
||||
$n taunts $N rather insultingly. $U$n seems to enjoy it tremendously.
|
||||
$n taunts you. It really hurts your feelings.
|
||||
Hmmmmmmm.....nope, no one by that name here.
|
||||
You taunt yourself, almost making you cry...:(
|
||||
$n taunts $mself to tears.
|
||||
|
||||
thank 0 5
|
||||
Thank you too.
|
||||
#
|
||||
You thank $N heartily.
|
||||
$n thanks $N heartily.
|
||||
$n thanks you heartily.
|
||||
No one answers to that name here.
|
||||
You thank yourself since nobody else wants to!
|
||||
$n thanks $mself since you won't.
|
||||
|
||||
think 1 0
|
||||
You think about life, the universe and everything.
|
||||
$n sinks deeply into thought about the meaning of life.
|
||||
You think about what purpose $E has in relation to your part of life.
|
||||
$n stops and thinks about $N, completely lost in thought.
|
||||
Your ears burn as $n thinks about you.. you wonder what about.
|
||||
You'd better think harder, if you hope to make contact!
|
||||
You think about yourself (for once).
|
||||
$n thinks about $mself for a change.....(?)
|
||||
|
||||
tickle 0 0
|
||||
Who do you want to tickle??
|
||||
#
|
||||
You tickle $N.
|
||||
$n tickles $N.
|
||||
$n tickles you - hee hee hee.
|
||||
Who is that??
|
||||
You tickle yourself, how funny!
|
||||
$n tickles $mself.
|
||||
|
||||
twiddle 0 0
|
||||
You patiently twiddle your thumbs.
|
||||
$n patiently twiddles $s thumbs.
|
||||
#
|
||||
|
||||
wave 0 0
|
||||
You wave.
|
||||
$n waves happily.
|
||||
You wave goodbye to $N.
|
||||
$n waves goodbye to $N.
|
||||
$n waves goodbye to you. Have a good journey.
|
||||
They didn't wait for you to wave goodbye.
|
||||
Are you going on adventures as well??
|
||||
$n waves goodbye to $mself.
|
||||
|
||||
whine 0 0
|
||||
You whine pitifully.
|
||||
$n whines pitifully about the whole situation.
|
||||
#
|
||||
|
||||
whistle 0 0
|
||||
You whistle appreciatively.
|
||||
$n whistles appreciatively.
|
||||
#
|
||||
|
||||
wiggle 0 0
|
||||
Your wiggle your bottom.
|
||||
$n wiggles $s bottom.
|
||||
#
|
||||
|
||||
wink 0 5
|
||||
Have you got something in your eye?
|
||||
$n winks suggestively.
|
||||
You wink suggestively at $N.
|
||||
$n winks at $N.
|
||||
$n winks suggestively at you.
|
||||
No one with that name is present.
|
||||
You wink at yourself?? -- what are you up to?
|
||||
$n winks at $mself -- something strange is going on...
|
||||
|
||||
worship 0 5
|
||||
You find yourself head-down in the dirt, worshipping.
|
||||
$n starts worshipping nothing at all.
|
||||
You fall to your knees and worship $M deeply.
|
||||
$n falls to $s knees, worshipping $N with uncanny dedication.
|
||||
$n kneels before you in solemn worship.
|
||||
Uh.. who? They're not here, pal.
|
||||
You seem sure to have found a true deity.....
|
||||
$n falls to $s knees and humbly worships $mself.
|
||||
|
||||
yawn 0 0
|
||||
Gosh, will you trade those teeth for mine?? -- you get my glasseyes in the bargain too!
|
||||
$n yawns.
|
||||
#
|
||||
|
||||
yodel 0 0
|
||||
You start yodelling loudly and rather beautifully in your own ears.
|
||||
$n starts a yodelling session that goes right to the bone.
|
||||
#
|
||||
|
||||
$
|
||||
7306
lib/misc/socials.new
Normal file
7306
lib/misc/socials.new
Normal file
File diff suppressed because it is too large
Load diff
0
lib/misc/typos
Normal file
0
lib/misc/typos
Normal file
24
lib/misc/xnames
Normal file
24
lib/misc/xnames
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
asshole
|
||||
balls
|
||||
bastard
|
||||
basterd
|
||||
basturd
|
||||
bitch
|
||||
cock
|
||||
crap
|
||||
cum
|
||||
cunt
|
||||
dick
|
||||
fag
|
||||
fuck
|
||||
fuk
|
||||
lick
|
||||
orgasm
|
||||
penis
|
||||
piss
|
||||
prick
|
||||
pussy
|
||||
shit
|
||||
suck
|
||||
twat
|
||||
whore
|
||||
1
lib/plralias/A-E/00
Normal file
1
lib/plralias/A-E/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plralias/F-J/00
Normal file
1
lib/plralias/F-J/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plralias/K-O/00
Normal file
1
lib/plralias/K-O/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plralias/P-T/00
Normal file
1
lib/plralias/P-T/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plralias/U-Z/00
Normal file
1
lib/plralias/U-Z/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plralias/ZZZ/00
Normal file
1
lib/plralias/ZZZ/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/A-E/00
Normal file
1
lib/plrobjs/A-E/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/F-J/00
Normal file
1
lib/plrobjs/F-J/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/K-O/00
Normal file
1
lib/plrobjs/K-O/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/P-T/00
Normal file
1
lib/plrobjs/P-T/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/U-Z/00
Normal file
1
lib/plrobjs/U-Z/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrobjs/ZZZ/00
Normal file
1
lib/plrobjs/ZZZ/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
7
lib/plrobjs/purgedir
Executable file
7
lib/plrobjs/purgedir
Executable file
|
|
@ -0,0 +1,7 @@
|
|||
#!/bin/sh
|
||||
|
||||
echo "Purging $1"
|
||||
cd $1
|
||||
date >> deleted
|
||||
../../../bin/delobjs ../../etc/players *.objs >> ../deleted
|
||||
cd ..
|
||||
10
lib/plrobjs/purgeobjs
Executable file
10
lib/plrobjs/purgeobjs
Executable file
|
|
@ -0,0 +1,10 @@
|
|||
#!/bin/sh
|
||||
|
||||
echo "Purging old rent files, please wait..."
|
||||
purgedir A-E
|
||||
purgedir F-J
|
||||
purgedir K-O
|
||||
purgedir P-T
|
||||
purgedir U-Z
|
||||
rm -f ZZZ/*
|
||||
echo "Done."
|
||||
7
lib/plrobjs/searchfor
Executable file
7
lib/plrobjs/searchfor
Executable file
|
|
@ -0,0 +1,7 @@
|
|||
#!/bin/sh
|
||||
|
||||
../../bin/listrent A-E/* | fgrep -i $1
|
||||
../../bin/listrent F-J/* | fgrep -i $1
|
||||
../../bin/listrent K-O/* | fgrep -i $1
|
||||
../../bin/listrent P-T/* | fgrep -i $1
|
||||
../../bin/listrent U-Z/* | fgrep -i $1
|
||||
1
lib/plrvars/A-E/00
Normal file
1
lib/plrvars/A-E/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrvars/F-J/00
Normal file
1
lib/plrvars/F-J/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrvars/K-O/00
Normal file
1
lib/plrvars/K-O/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrvars/P-T/00
Normal file
1
lib/plrvars/P-T/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
1
lib/plrvars/U-Z/00
Normal file
1
lib/plrvars/U-Z/00
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is a placeholder file so the directory will be created
|
||||
8
lib/text/background
Normal file
8
lib/text/background
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
(lib/text/background)
|
||||
|
||||
There once was a guy who played MUDs
|
||||
But the MUDs that he played were all duds
|
||||
"I'll write one," said he.
|
||||
And he brushed off his C.
|
||||
And soon played his game with his buds.
|
||||
|
||||
591
lib/text/contexthelp
Normal file
591
lib/text/contexthelp
Normal file
|
|
@ -0,0 +1,591 @@
|
|||
#001 * CONTEXT_OEDIT_MAIN_MENU
|
||||
*OEDIT-MENU~
|
||||
#002 * CONTEXT_OEDIT_EDIT_NAMELIST
|
||||
Enter a list of @ukeywords@n seperated by spaces.
|
||||
|
||||
The list may not contain color codes and should not contain small words
|
||||
like 'an', 'a', 'the' or 'of'.
|
||||
|
||||
When making drink containers, do not include the name of the liquid in
|
||||
this list. It will be added automatically.
|
||||
|
||||
Example: axe wood wooden
|
||||
~
|
||||
#003 * CONTEXT_OEDIT_SHORTDESC
|
||||
Enter a @ushort description@n for the object. A short description is
|
||||
used when the name of the object is put into sentences, or is listed
|
||||
in inventories, containers etc.
|
||||
|
||||
It should contain words like 'a', 'an' or 'the' if needed, but no
|
||||
capitalization or punctuation.
|
||||
|
||||
Example: a wooden axe
|
||||
|
||||
When making drink containers, do not include the name of the liquid in
|
||||
this list. It will be added automatically.
|
||||
~
|
||||
#004 * CONTEXT_OEDIT_LONGDESC
|
||||
Enter a @ulong description@n for the object. The long description is
|
||||
used when the object is in the room, ie. not in containers.
|
||||
|
||||
The long description is never put into lists or sentences, and should
|
||||
therefore have correct grammar, capitalization and punctuation.
|
||||
|
||||
Example: An axe with a wooden shaft has been thrown here.
|
||||
~
|
||||
#005 * CONTEXT_OEDIT_ACTDESC
|
||||
Never shown
|
||||
~
|
||||
#006 * CONTEXT_OEDIT_TYPE
|
||||
Select a type for the object. Depending on the choice of type, the
|
||||
values have different meaning. The types are:
|
||||
0) UNDEFINED - not meaningful. Do not use.
|
||||
1) LIGHT - a lightsource.
|
||||
2) SCROLL - a scroll with magical spells.
|
||||
3) WAND - a magical wand; point at target to use.
|
||||
4) STAFF - a magical staff; hit all in room with spell(s).
|
||||
5) WEAPON - any kind of damaging weapon.
|
||||
6) FIRE WEAPON - not implemented. Do not use.
|
||||
7) MISSILE - not implemented. Do not use.
|
||||
8) TREASURE - not implemented. Do not use.
|
||||
9) ARMOR - a piece of armor.
|
||||
10) POTION - a magical potion. Quaff to use.
|
||||
11) WORN - worn, but not armor.
|
||||
12) OTHER - if no other categori applies, use this.
|
||||
13) TRASH - what it says; taken by scavengers.
|
||||
14) TRAP - not implemented. Do not use.
|
||||
15) CONTAINER - something something else can be in.
|
||||
16) NOTE - can be written on with a PEN.
|
||||
17) LIQ CONTAINER- for storing liquids.
|
||||
18) KEY - for opening doors.
|
||||
19) FOOD - for eating.
|
||||
20) MONEY - a pile of gold.
|
||||
21) PEN - can write on NOTEs.
|
||||
22) BOAT - when carried, one can traverse water.
|
||||
23) FOUNTAIN - a BIG liquid container. Can fill other liquid conts.
|
||||
~
|
||||
#007 * CONTEXT_OEDIT_EXTRAS
|
||||
Select a set of bits from this list:
|
||||
1) GLOW Item is glowing (cosmetic).
|
||||
2) HUM Item is humming (cosmetic).
|
||||
3) NORENT Item cannot be rented.
|
||||
4) NODONATE Item cannot be donated.
|
||||
5) NOINVIS Item cannot be made invisible.
|
||||
6) INVISIBLE Item is invisible.
|
||||
7) MAGIC Item has a magical aura and cannot be enchanted.
|
||||
8) NODROP Item is cursed and cannot be dropped.
|
||||
9) BLESS Item is blessed (cosmetic).
|
||||
10) ANTI_GOOD Item cannot be used by good-aligned characters.
|
||||
11) ANTI_EVIL Item cannot be used by evil-aligned characters.
|
||||
12) ANTI_NEUTRAL Item cannot be used by neutral align characters.
|
||||
13) ANTI_MAGIC_USER Item cannot be used by the Mage class.
|
||||
14) ANTI_CLERIC Item cannot be used by the Cleric class.
|
||||
15) ANTI_THIEF Item cannot be used by the Thief class.
|
||||
16) ANTI_WARRIOR Item cannot be used by the Warrior class.
|
||||
17) NOSELL Shopkeepers will not buy or sell the item.
|
||||
|
||||
Use '0' to quit the menu.
|
||||
Any other number sets or removes the corresponding bit.
|
||||
~
|
||||
#008 * CONTEXT_OEDIT_WEAR
|
||||
A list of possible wear locations from this list:
|
||||
1) TAKE Item can be taken (picked up off the ground).
|
||||
2) FINGER Item can be worn on the fingers.
|
||||
3) NECK Item can be worn around the neck.
|
||||
4) BODY Item can be worn on the body.
|
||||
5) HEAD Item can be worn on the head.
|
||||
6) LEGS Item can be worn on the legs.
|
||||
7) FEET Item can be worn on the feet.
|
||||
8) HANDS Item can be worn on the hands.
|
||||
9) ARMS Item can be worn on the arms.
|
||||
10) SHIELD Item can be used as a shield.
|
||||
11) ABOUT Item can be worn about the body.
|
||||
12) WAIST Item can be worn around the waist.
|
||||
13) WRIST Item can be worn around the wrist.
|
||||
14) WIELD Item can be wielded; e.g. weapons.
|
||||
15) HOLD Item can be held (the "hold" command).
|
||||
|
||||
Most items should be 'TAKE' to be able to pick them up.
|
||||
Use '0' to quit the menu.
|
||||
Any other number sets or removes the corresponding bit.
|
||||
~
|
||||
#009 * CONTEXT_OEDIT_WEIGHT
|
||||
Enter the weight of the object in pounds. Weapons over 40 pounds are
|
||||
too heavy to use for most people. Be reasonable.
|
||||
~
|
||||
#010 * CONTEXT_OEDIT_COST
|
||||
Enter the cost in gold pieces for this object. This will be the base
|
||||
price used when dealing with shopkeepers.
|
||||
~
|
||||
#011 * CONTEXT_OEDIT_COSTPERDAY
|
||||
Enter the rent cost. This is how many gold pieces the object will cost
|
||||
per day when renting.
|
||||
~
|
||||
#012 * CONTEXT_OEDIT_TIMER
|
||||
You shouldn't have to alter this setting, except when making objects
|
||||
with otimer triggers attached. This counter will drop by one for each
|
||||
mud hour that passes. Unless there's a trigger attached, nothing more
|
||||
will happen.
|
||||
~
|
||||
#013 * CONTEXT_OEDIT_VALUE_1
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
"Spell level" - the level of the spell cast by the item.
|
||||
"Modifier to hitroll" - the addition the item has to natural hitroll.
|
||||
"Apply to AC" - the apply to AC this item has. This is tripled if worn
|
||||
on body, and doubled on arms and legs.
|
||||
"Max weight to contain" - the weight this container can contain in pounds.
|
||||
"Max drink units" - the number of 'drink units' the container can hold.
|
||||
Note that one drinks some 4-6 drink units per time.
|
||||
"Hours to fill stomach" - the time this food will satiate you.
|
||||
"Number of gold coins" - the size of the money pile.
|
||||
~
|
||||
#014 * CONTEXT_OEDIT_VALUE_2
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
"Max number of charges" - how many charges does it have when fully recharged ?
|
||||
"Number of damage dice" - the number of dice to roll to determine the damage
|
||||
the item causes. This is calculated as xdy
|
||||
(read: x dice of size y)
|
||||
Ie. 1d5 would mean you enter '1' at the prompt.
|
||||
|
||||
Container flags:
|
||||
1) CLOSEABLE Container can be closed and locked.
|
||||
2) PICKPROOF Lock on container cannot be picked.
|
||||
3) CLOSED Container is closed when created.
|
||||
4) LOCKED Container is locked when created.
|
||||
Exit the menu with '0'.
|
||||
|
||||
"Initial drink units" - number of drink units in the item when loaded. This
|
||||
must be equal or less than the max capacity.
|
||||
~
|
||||
#015 * CONTEXT_OEDIT_VALUE_3
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
"Number of hours" - how long will the light burn. Use -1 to get infinate
|
||||
light. These are rare, though.
|
||||
"Number of charges remaining" - the number of charges in the item when
|
||||
loaded. This must be less than or equal to the max.
|
||||
"Size of damage dice" - the size of the dice to roll to determine the damage
|
||||
the item causes. This is calculated as xdy
|
||||
(read: x dice of size y)
|
||||
Ie. 1d5 would mean you enter '5' at the prompt.
|
||||
"Vnum of key to open container" - if the container is locked, you need to
|
||||
set a key to open it.
|
||||
|
||||
A list of liquid types. Choose one from the list.
|
||||
~
|
||||
#016 * CONTEXT_OEDIT_VALUE_4
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
A list of weapon types - choose one to have the weapon attack with the
|
||||
right sound effects.
|
||||
Only piercing and stabbing can backstab.
|
||||
"Poisoned" - anything besides '0' will make the item poisonous.
|
||||
~
|
||||
#017 * CONTEXT_OEDIT_APPLY
|
||||
Select an apply from the list below:
|
||||
|
||||
0 NONE No effect - used to quit the menu.
|
||||
1 STR Apply to strength.
|
||||
2 DEX Apply to dexterity.
|
||||
3 INT Apply to intelligence.
|
||||
4 WIS Apply to wisdom.
|
||||
5 CON Apply to constitution.
|
||||
6 CHA Apply to charisma.
|
||||
7 CLASS DO NOT USE!
|
||||
8 LEVEL DO NOT USE!
|
||||
9 AGE Apply to character's MUD age, in MUD-years.
|
||||
10 CHAR_WEIGHT Apply to weight.
|
||||
11 CHAR_HEIGHT Apply to height.
|
||||
12 MANA Apply to MAX mana points.
|
||||
13 HIT Apply to MAX hit points.
|
||||
14 MOVE Apply to MAX movement points.
|
||||
15 GOLD DO NOT USE!
|
||||
16 EXP DO NOT USE!
|
||||
17 AC Apply to armor class (AC).
|
||||
18 HITROLL Apply to hitroll.
|
||||
19 DAMROLL Apply to damage roll bonus.
|
||||
20 SAVING_PARA Apply to save throw: paralyze
|
||||
21 SAVING_ROD Apply to save throw: rods
|
||||
22 SAVING_PETRI Apply to save throw: petrif
|
||||
23 SAVING_BREATH Apply to save throw: breath
|
||||
24 SAVING_SPELL Apply to save throw: spells
|
||||
~
|
||||
#018 * CONTEXT_OEDIT_APPLYMOD
|
||||
Decide how this apply has effect by typing a number.
|
||||
The number may be negative, and this helps in some situations:
|
||||
|
||||
Good when positive:
|
||||
STR, DEX, INT, WIS, CON, CHA, MANA, HIT, MOVE, HITROLL, DAMROLL
|
||||
|
||||
Good when negative:
|
||||
AGE, AC, SAVING_*
|
||||
~
|
||||
#019 * CONTEXT_OEDIT_EXTRADESC_KEY
|
||||
Enter the keywordlist seperated by spaces, which is needed to see
|
||||
the description.
|
||||
|
||||
Example: table desk
|
||||
~
|
||||
#020 * CONTEXT_OEDIT_CONFIRM_SAVEDB
|
||||
Not used ?
|
||||
~
|
||||
#021 * CONTEXT_OEDIT_CONFIRM_SAVESTRING
|
||||
If you type 'y', the object is saved to disk right away.
|
||||
'n' will let you quit without saving, while
|
||||
'a' will abort the quit.
|
||||
~
|
||||
#022 * CONTEXT_OEDIT_PROMPT_APPLY
|
||||
Enter a number from the list to the left to alter one of the applies.
|
||||
|
||||
This is how you alter the effect on hitroll, damroll, saving throws, AC,
|
||||
age, height, weight or stats.
|
||||
~
|
||||
#023 * CONTEXT_OEDIT_EXTRADESC_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#024 * CONTEXT_OEDIT_EXTRADESC_MENU
|
||||
Select an option to the left.
|
||||
'1' to change the keyword list for this description.
|
||||
'2' to change the description shown.
|
||||
'3' to go to next description in this room.
|
||||
If no such description exists, and this one is used, make a new one.
|
||||
'0' to leave the menu.
|
||||
~
|
||||
#025 * CONTEXT_OEDIT_LEVEL
|
||||
Enter the minimum level one must be to wield/hold/wear the object.
|
||||
~
|
||||
#026 * CONTEXT_OEDIT_PERM
|
||||
Enter the effects this item has on people using it. These are permanent
|
||||
bits which are set when the object is worn/wielded/held.
|
||||
|
||||
When wearing an object with this flag,
|
||||
1) BLIND The wearer goes blind
|
||||
2) INVIS The wearer becomes invisible
|
||||
3) DET-ALIGN The wearer detects alignments
|
||||
4) DET-INVIS The wearer sees invisible objects and players.
|
||||
5) DET-MAGIC The wearer sees magic on objects
|
||||
6) SENSE-LIFE The wearer sees hidden mobs/players
|
||||
7) WATWALK The wearer can walk on water
|
||||
8) SANCT The wearer is protected by sanctuary
|
||||
9) GROUP DO NOT USE - reserved for internal use
|
||||
10) CURSE The wearer is influenced by a curse
|
||||
11) INFRA The wearer sees in the dark
|
||||
12) POISON The wearer is poisoned
|
||||
13) PROT-EVIL The wearer is protected from evil
|
||||
14) PROT-GOOD The wearer is protected from good
|
||||
15) SLEEP The wearer is magically put to sleep
|
||||
16) !TRACK The wearer cannot be tracked
|
||||
17) UNUSED DO NOT USE
|
||||
18) UNUSED DO NOT USE
|
||||
19) SNEAK The wearer moves silently
|
||||
20) HIDE The wearer is hidden - use with caution
|
||||
21) UNUSED DO NOT USE
|
||||
22) CHARM DO NOT USE - reserved for internal use
|
||||
~
|
||||
/* this line should not give any problems */
|
||||
#027 * CONTEXT_REDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#028 * CONTEXT_REDIT_NAME
|
||||
test
|
||||
~
|
||||
#029 * CONTEXT_REDIT_DESC
|
||||
Never shown
|
||||
~
|
||||
#030 * CONTEXT_REDIT_FLAGS
|
||||
test
|
||||
~
|
||||
#031 * CONTEXT_REDIT_SECTOR
|
||||
test
|
||||
~
|
||||
#032 * CONTEXT_REDIT_EXIT_MENU
|
||||
test
|
||||
~
|
||||
#033 * CONTEXT_REDIT_CONFIRM_SAVEDB
|
||||
test
|
||||
~
|
||||
#034 * CONTEXT_REDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#035 * CONTEXT_REDIT_EXIT_NUMBER
|
||||
test
|
||||
~
|
||||
#036 * CONTEXT_REDIT_EXIT_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#037 * CONTEXT_REDIT_EXIT_KEYWORD
|
||||
test
|
||||
~
|
||||
#038 * CONTEXT_REDIT_EXIT_KEY
|
||||
test
|
||||
~
|
||||
#039 * CONTEXT_REDIT_EXIT_DOORFLAGS
|
||||
test
|
||||
~
|
||||
#040 * CONTEXT_REDIT_EXTRADESC_MENU
|
||||
test
|
||||
~
|
||||
#041 * CONTEXT_REDIT_EXTRADESC_KEY
|
||||
test
|
||||
~
|
||||
#042 * CONTEXT_REDIT_EXTRADESC_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#043 * CONTEXT_ZEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#044 * CONTEXT_ZEDIT_DELETE_ENTRY
|
||||
test
|
||||
~
|
||||
#045 * CONTEXT_ZEDIT_NEW_ENTRY
|
||||
test
|
||||
~
|
||||
#046 * CONTEXT_ZEDIT_CHANGE_ENTRY
|
||||
test
|
||||
~
|
||||
#047 * CONTEXT_ZEDIT_COMMAND_TYPE
|
||||
test
|
||||
~
|
||||
#048 * CONTEXT_ZEDIT_IF_FLAG
|
||||
test
|
||||
~
|
||||
#049 * CONTEXT_ZEDIT_ARG1
|
||||
test
|
||||
~
|
||||
#050 * CONTEXT_ZEDIT_ARG2
|
||||
test
|
||||
~
|
||||
#051 * CONTEXT_ZEDIT_ARG3
|
||||
test
|
||||
~
|
||||
#052 * CONTEXT_ZEDIT_ZONE_NAME
|
||||
test
|
||||
~
|
||||
#053 * CONTEXT_ZEDIT_ZONE_LIFE
|
||||
test
|
||||
~
|
||||
#054 * CONTEXT_ZEDIT_ZONE_BOT
|
||||
test
|
||||
~
|
||||
#055 * CONTEXT_ZEDIT_ZONE_TOP
|
||||
test
|
||||
~
|
||||
#056 * CONTEXT_ZEDIT_ZONE_RESET
|
||||
test
|
||||
~
|
||||
#057 * CONTEXT_ZEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#058 * CONTEXT_ZEDIT_SARG1
|
||||
test
|
||||
~
|
||||
#059 * CONTEXT_ZEDIT_SARG2
|
||||
test
|
||||
~
|
||||
#060 * CONTEXT_MEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#061 * CONTEXT_MEDIT_ALIAS
|
||||
test
|
||||
~
|
||||
#062 * CONTEXT_MEDIT_S_DESC
|
||||
test
|
||||
~
|
||||
#063 * CONTEXT_MEDIT_L_DESC
|
||||
test
|
||||
~
|
||||
#064 * CONTEXT_MEDIT_D_DESC
|
||||
Never shown
|
||||
~
|
||||
#065 * CONTEXT_MEDIT_NPC_FLAGS
|
||||
test
|
||||
~
|
||||
#066 * CONTEXT_MEDIT_AFF_FLAGS
|
||||
test
|
||||
~
|
||||
#067 * CONTEXT_MEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#068 * CONTEXT_MEDIT_SEX
|
||||
test
|
||||
~
|
||||
#069 * CONTEXT_MEDIT_HITROLL
|
||||
test
|
||||
~
|
||||
#070 * CONTEXT_MEDIT_DAMROLL
|
||||
test
|
||||
~
|
||||
#071 * CONTEXT_MEDIT_NDD
|
||||
test
|
||||
~
|
||||
#072 * CONTEXT_MEDIT_SDD
|
||||
test
|
||||
~
|
||||
#073 * CONTEXT_MEDIT_NUM_HP_DICE
|
||||
test
|
||||
~
|
||||
#074 * CONTEXT_MEDIT_SIZE_HP_DICE
|
||||
test
|
||||
~
|
||||
#075 * CONTEXT_MEDIT_ADD_HP
|
||||
test
|
||||
~
|
||||
#076 * CONTEXT_MEDIT_AC
|
||||
test
|
||||
~
|
||||
#077 * CONTEXT_MEDIT_EXP
|
||||
test
|
||||
~
|
||||
#078 * CONTEXT_MEDIT_GOLD
|
||||
test
|
||||
~
|
||||
#079 * CONTEXT_MEDIT_POS
|
||||
test
|
||||
~
|
||||
#080 * CONTEXT_MEDIT_DEFAULT_POS
|
||||
test
|
||||
~
|
||||
#081 * CONTEXT_MEDIT_ATTACK
|
||||
test
|
||||
~
|
||||
#082 * CONTEXT_MEDIT_LEVEL
|
||||
test
|
||||
~
|
||||
#083 * CONTEXT_MEDIT_ALIGNMENT
|
||||
test
|
||||
~
|
||||
#084 * CONTEXT_SEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#085 * CONTEXT_SEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#086 * CONTEXT_SEDIT_NOITEM1
|
||||
test
|
||||
~
|
||||
#087 * CONTEXT_SEDIT_NOITEM2
|
||||
test
|
||||
~
|
||||
#088 * CONTEXT_SEDIT_NOCASH1
|
||||
test
|
||||
~
|
||||
#089 * CONTEXT_SEDIT_NOCASH2
|
||||
test
|
||||
~
|
||||
#090 * CONTEXT_SEDIT_NOBUY
|
||||
test
|
||||
~
|
||||
#091 * CONTEXT_SEDIT_BUY
|
||||
test
|
||||
~
|
||||
#092 * CONTEXT_SEDIT_SELL
|
||||
test
|
||||
~
|
||||
#093 * CONTEXT_SEDIT_PRODUCTS_MENU
|
||||
test
|
||||
~
|
||||
#094 * CONTEXT_SEDIT_ROOMS_MENU
|
||||
test
|
||||
~
|
||||
#095 * CONTEXT_SEDIT_NAMELIST_MENU
|
||||
test
|
||||
~
|
||||
#096 * CONTEXT_SEDIT_NAMELIST
|
||||
test
|
||||
~
|
||||
#097 * CONTEXT_SEDIT_OPEN1
|
||||
test
|
||||
~
|
||||
#098 * CONTEXT_SEDIT_OPEN2
|
||||
test
|
||||
~
|
||||
#099 * CONTEXT_SEDIT_CLOSE1
|
||||
test
|
||||
~
|
||||
#100 * CONTEXT_SEDIT_CLOSE2
|
||||
test
|
||||
~
|
||||
#101 * CONTEXT_SEDIT_KEEPER
|
||||
test
|
||||
~
|
||||
#102 * CONTEXT_SEDIT_BUY_PROFIT
|
||||
test
|
||||
~
|
||||
#103 * CONTEXT_SEDIT_SELL_PROFIT
|
||||
test
|
||||
~
|
||||
#104 * CONTEXT_SEDIT_TYPE_MENU
|
||||
test
|
||||
~
|
||||
#105 * CONTEXT_SEDIT_DELETE_TYPE
|
||||
test
|
||||
~
|
||||
#106 * CONTEXT_SEDIT_DELETE_PRODUCT
|
||||
test
|
||||
~
|
||||
#107 * CONTEXT_SEDIT_NEW_PRODUCT
|
||||
test
|
||||
~
|
||||
#108 * CONTEXT_SEDIT_DELETE_ROOM
|
||||
test
|
||||
~
|
||||
#109 * CONTEXT_SEDIT_NEW_ROOM
|
||||
test
|
||||
~
|
||||
#110 * CONTEXT_SEDIT_SHOP_FLAGS
|
||||
test
|
||||
~
|
||||
#111 * CONTEXT_SEDIT_NOTRADE
|
||||
test
|
||||
~
|
||||
#112 * CONTEXT_TRIGEDIT_MAIN_MENU
|
||||
This is the Trigger edit page.
|
||||
|
||||
From here you have access to all the options needed to create a script.
|
||||
The page is divided into two sections;
|
||||
One describing the triggers' type and arguments,
|
||||
and one showing the command list (point 6).
|
||||
~
|
||||
#113 * CONTEXT_TRIGEDIT_TRIGTYPE
|
||||
test
|
||||
~
|
||||
#114 * CONTEXT_TRIGEDIT_CONFIRM_SAVESTRING
|
||||
If you type 'y', the trigger is saved to disk right away.
|
||||
'n' will let you quit without saving, while
|
||||
'a' will abort the quit
|
||||
~
|
||||
#115 * CONTEXT_TRIGEDIT_NAME
|
||||
This will let you decide on the name of the trigger.
|
||||
Anything will go, but it is recommended you keep it
|
||||
short and to the point.
|
||||
~
|
||||
#116 * CONTEXT_TRIGEDIT_INTENDED
|
||||
Here you decide on the type of thing this trigger is made for.
|
||||
You can attach it to other types later, but this decides which
|
||||
list of types you will get when you get to that point.
|
||||
~
|
||||
#117 * CONTEXT_TRIGEDIT_TYPES
|
||||
test
|
||||
~
|
||||
#118 * CONTEXT_TRIGEDIT_COMMANDS
|
||||
test
|
||||
~
|
||||
#119 * CONTEXT_TRIGEDIT_NARG
|
||||
test
|
||||
~
|
||||
#120 * CONTEXT_TRIGEDIT_ARGUMENT
|
||||
test
|
||||
~
|
||||
#121 * CONTEXT_SCRIPT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#122 * CONTEXT_SCRIPT_NEW_TRIGGER
|
||||
test
|
||||
~
|
||||
#123 * CONTEXT_SCRIPT_DEL_TRIGGER
|
||||
~
|
||||
35
lib/text/credits
Normal file
35
lib/text/credits
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
(lib/text/credits)
|
||||
|
||||
C I R C L E M U D 3 . 5
|
||||
|
||||
|
||||
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University. Additional development coordinated by Alex Fletcher,
|
||||
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
|
||||
|
||||
CircleMUD is freeware and can be downloaded via anonymous FTP from
|
||||
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
|
||||
can be contacted at cdev@@circlemud.org.
|
||||
|
||||
Type HELP CIRCLEMUD for more information.
|
||||
|
||||
============================================================================
|
||||
|
||||
|
||||
|
||||
Original game idea, concept, and design:
|
||||
|
||||
Katja Nyboe [Superwoman] (katz@@freja.diku.dk)
|
||||
Tom Madsen [Stormbringer] (noop@@freja.diku.dk)
|
||||
Hans Henrik Staerfeldt [God] (bombman@@freja.diku.dk)
|
||||
Michael Seifert [Papi] (seifert@@freja.diku.dk)
|
||||
Sebastian Hammer [Quinn] (quinn@@freja.diku.dk)
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
|
||||
Stephan Dahl.
|
||||
|
||||
Originally developed at:
|
||||
DIKU - The Department of Computer Science at the University of Copenhagen.
|
||||
11
lib/text/greetings
Normal file
11
lib/text/greetings
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
Your MUD Name Here
|
||||
lib/text/greetings
|
||||
|
||||
Based on CircleMUD 3.5,
|
||||
Created by Jeremy Elson
|
||||
|
||||
A derivative of DikuMUD (GAMMA 0.0),
|
||||
created by Hans-Henrik Staerfeldt, Katja Nyboe,
|
||||
Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
||||
By what name do you wish to be known?
|
||||
9
lib/text/handbook
Normal file
9
lib/text/handbook
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
(lib/text/handbook)
|
||||
|
||||
This is the immortal handbook and should contain guidelines for immortals.
|
||||
|
||||
Right now it doesn't say anything particularly useful -- bug the higher-ups
|
||||
to write their policies here.
|
||||
|
||||
The Builder Academy tutorial zone begins in room 3. @RGOTO 3@n to begin your
|
||||
training.
|
||||
1
lib/text/hedit/README
Normal file
1
lib/text/hedit/README
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is the new help directory that works with the online help editor.
|
||||
10960
lib/text/hedit/help.hlp
Normal file
10960
lib/text/hedit/help.hlp
Normal file
File diff suppressed because it is too large
Load diff
2
lib/text/hedit/index
Normal file
2
lib/text/hedit/index
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
help.hlp
|
||||
$
|
||||
2
lib/text/hedit/index.mini
Normal file
2
lib/text/hedit/index.mini
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
help.hlp
|
||||
$
|
||||
18
lib/text/hedit/iscreen
Normal file
18
lib/text/hedit/iscreen
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
For a list of commands available to you, type: @RCOMMANDS@n
|
||||
For a list of immortal commands type: @RWIZHELP@n
|
||||
|
||||
To learn more about the above, type: @RHELP <COMMAND>@n
|
||||
|
||||
New to the game ? @RHANDBOOK@n
|
||||
@RPOLICY@n
|
||||
|
||||
Help with redit ? @RHELP REDIT@n | @RHELP REDIT-MENU@n
|
||||
Help with oedit ? @RHELP OEDIT@n | @RHELP OEDIT-MENU@n
|
||||
Help with medit ? @RHELP MEDIT@n | @RHELP MEDIT-MENU@n
|
||||
Help with zedit ? @RHELP ZEDIT@n | @RHELP ZEDIT-MENU@n
|
||||
Help with sedit ? @RHELP SEDIT@n | @RHELP SEDIT-MENU@n
|
||||
Help with trigedit ? @RHELP TRIGEDIT@n | @RHELP TRIGEDIT-MENU@n
|
||||
|
||||
Have other unanswered questions ? @RHELP BUILDING@n
|
||||
|
||||
Any capital letters in red should be typed for further information.
|
||||
21
lib/text/hedit/screen
Normal file
21
lib/text/hedit/screen
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
-------------------------------------------------------------------------------
|
||||
Movement: | Communication:
|
||||
NORTH SOUTH EAST WEST UP DOWN | SAY GSAY SHOUT HOLLER TELL ASK WHISPER
|
||||
LOOK EXITS ENTER LEAVE | MAIL RECEIVE CHECK GOSSIP GRATS AUCTION
|
||||
SLEEP WAKE REST SIT STAND | NOTELL NOSHOUT NOGOSSIP NOGRATS NOAUCTION
|
||||
(LOCK UNLOCK OPEN CLOSE) |
|
||||
-------------------------------------------------------------------------------
|
||||
Objects: | Information:
|
||||
GET DROP JUNK DONATE PUT GIVE WEAR | SCORE HELP INFO WHO NEWS TIME WEATHER
|
||||
GRAB INVENTORY EQUIPMENT REMOVE | WHERE CONSIDER LEVELS WIZLIST IMMLIST
|
||||
EXAMINE EAT DRINK TASTE SIP POUR | CREDITS TOGGLE FLAGS WIZHELP
|
||||
-------------------------------------------------------------------------------
|
||||
Combat: | Utility:
|
||||
KILL WIELD FLEE ASSIST TRACK | ! BUG IDEA TYPO QUIT SAVE BRIEF COMPACT
|
||||
(KICK BASH RESCUE BACKSTAB CAST) | TITLE NOSUMMON COMMANDS SOCIALS DISPLAY
|
||||
-------------------------------------------------------------------------------
|
||||
Further information available by HELP <keyword>, keyword being a command or
|
||||
(for example) one of the following:
|
||||
|
||||
SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC SPELLS LINK
|
||||
-------------------------------------------------------------------------------
|
||||
2
lib/text/help/README
Normal file
2
lib/text/help/README
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
These are the stock helpfiles that are no longer used. The new helpfiles are
|
||||
in the hedit directory.
|
||||
1426
lib/text/help/commands.hlp
Normal file
1426
lib/text/help/commands.hlp
Normal file
File diff suppressed because it is too large
Load diff
6
lib/text/help/index
Normal file
6
lib/text/help/index
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
||||
6
lib/text/help/index.mini
Normal file
6
lib/text/help/index.mini
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
||||
421
lib/text/help/info.hlp
Normal file
421
lib/text/help/info.hlp
Normal file
|
|
@ -0,0 +1,421 @@
|
|||
AC
|
||||
|
||||
"AC" is your armor class. It is a number from -10 to 10, roughly
|
||||
defined as follows:
|
||||
|
||||
|
||||
AC Roughly equivalent to
|
||||
-----------------------------------------------------------
|
||||
10 Naked person
|
||||
0 Very Heavily armored (Plate mail, and "two shields")
|
||||
-10 Armored battle tank
|
||||
|
||||
The score command displays your armor class as a number such as 78/10;
|
||||
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
|
||||
-10 to 10.)
|
||||
|
||||
See also: SCORE
|
||||
#
|
||||
AREAS
|
||||
|
||||
This is a listing of the areas available for exploration on this
|
||||
CircleMUD.
|
||||
|
||||
Limbo -- DikuMud
|
||||
River Island Of Minos -- Mahatma of HexOynx
|
||||
God Simplex -- CircleMUD, modified by Taz of Tazmania
|
||||
The Straight Path -- Steppin of ChicagoMUD
|
||||
The High Tower Of Magic -- Skylar of SillyMUD*
|
||||
Midgaard -- DikuMud
|
||||
The Three Of Swords -- C.A.W.
|
||||
Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
|
||||
The Chessboard -- Exxon of SillyMUD
|
||||
Mount Moria -- Redferne of DikuMud*
|
||||
The Great Eastern Desert -- Rorschach
|
||||
The Drow City -- Rorschach
|
||||
The City Of Thalos -- Rorschach
|
||||
The Great Pyramid -- Andersen of HexOynx*
|
||||
New Thalos -- Duke Of SillyMUD*
|
||||
The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
|
||||
of CircleMUD
|
||||
The Orc Enclave -- C.A.W.
|
||||
Arachnos -- Mahatma of HexOynx
|
||||
Rand's Tower -- C.A.W.
|
||||
The Dwarven Kingdom -- Depeche of DikuMud
|
||||
The Sewers -- Redferne of DikuMud
|
||||
Redferne's Residence -- DikuMud, modified by Cyron of VieMud
|
||||
Rome -- Onivel of JediMUD
|
||||
King Welmar's Castle -- CircleMUD*
|
||||
Newbie Zone -- Maynard of StrangeMUD
|
||||
|
||||
All those marked with * have been heavily modified by Furry of VieMud
|
||||
C.A.W. stands for the Curious Areas Workshop. For more information
|
||||
mail <fletchra@qsilver.queensu.ca>.
|
||||
|
||||
See also: CREDITS
|
||||
#
|
||||
BOARDS
|
||||
|
||||
Bulletin boards are the forum of inter-player communication on the MUD.
|
||||
There are different bulletin boards for different purposes -- for example,
|
||||
a standard mortal board, a board for immortals, a board for fun "social"
|
||||
messages, etc. Naturally, not all players may be allowed to read all
|
||||
types of boards.
|
||||
|
||||
Type "LOOK BOARD" to see the messages already posted on a board. Type
|
||||
"WRITE <subject>" to post a message to a board; terminate a message with
|
||||
a '@' as the first character on a line. Type "READ <number>" to read a
|
||||
post. Type "REMOVE <number>" to remove your own messages.
|
||||
|
||||
Example:
|
||||
|
||||
> look at board
|
||||
> write Am I using these boards correctly?
|
||||
[writes the message; terminates with a '@']
|
||||
> look at board
|
||||
> read 6
|
||||
> remove 6
|
||||
|
||||
See also: MAIL, READ, WRITE
|
||||
#
|
||||
CLERIC
|
||||
|
||||
Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
|
||||
only wield bludgeoning weapons. This class gives you the wisdom of peace,
|
||||
blessing and healing, though it is possible to learn more violent spells.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
EXPERIENCE XP
|
||||
|
||||
Whenever you kill a monster or a player, you earn experience points. When
|
||||
enough experience points are earned, you raise a level.
|
||||
Things you should know about experience points:
|
||||
|
||||
* When damaging a monster, you get experience points.
|
||||
|
||||
* If you kill a monster of higher level than yourself, you get bonus
|
||||
experience points. If killing a monster of lower level you'll gain
|
||||
less experience points
|
||||
|
||||
See also: GROUP, SCORE
|
||||
#
|
||||
FLAGS
|
||||
|
||||
Players sometimes have FLAGS after their names in the WHO list. These
|
||||
flags are always in parentheses, not brackets or braces.
|
||||
|
||||
FLAG MEANING
|
||||
----------- ---------------------------------------------------------
|
||||
(KILLER) Player is trying to kill other players. That means you
|
||||
can try to kill him/her without being flagged.
|
||||
(THIEF) Player is trying to steal from other players. Fire away.
|
||||
(invis) Player is invisible; you can see him/her because you are
|
||||
sensitive to the presence of invisible things.
|
||||
(writing) Player is writing on the board; do not disturb.
|
||||
(mailing) Player is writing mail; do not disturb.
|
||||
(deaf) Player has chosen not to hear shouts.
|
||||
(notell) Player has chosen not to accept tells.
|
||||
(quest) Player is participating in a quest currently being run by
|
||||
the Gods.
|
||||
|
||||
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
|
||||
#
|
||||
GUILD
|
||||
|
||||
The Guildhouse is the place where mortals may go to escape the troubles and
|
||||
perils of a cruel world. Each guild is heavily guarded, so that only members
|
||||
may enter the building. Guilds are also the places where people come to
|
||||
learn and practice the skills of their trade.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
HOUSES
|
||||
|
||||
Houses have been implemented as of CircleMUD 3.0. A house entails two things:
|
||||
access control and crash protection. Only you and your guests will be allowed
|
||||
to enter the house. Your house will be crash-saved every five minutes. You
|
||||
can force your house to save by typing 'save' while standing in your house.
|
||||
In the event of a crash, the objects in your house as of the last crash-save
|
||||
will be loaded back into your house when the MUD reboots. Also, if you own
|
||||
a house, and quit from the game while standing in your house, you will be
|
||||
loaded into your house next time you enter the game.
|
||||
|
||||
Guests of your house can be defined using the HOUSE command. See HOUSE for
|
||||
more information.
|
||||
|
||||
Houses are an alternative to renting. You can simply enter your house and
|
||||
quit; your objects will drop to the ground and be crash-saved for when you
|
||||
return. There is currently no limit to the number of objects which can be
|
||||
stored in your house. Of course, players must expect to pay a much higher
|
||||
premium for the convenience of houses; contact your local Implementor for
|
||||
a fee schedule.
|
||||
|
||||
See also: HOUSE
|
||||
#
|
||||
IMPLEMENTOR
|
||||
|
||||
The most powerful being in existence.
|
||||
#
|
||||
INN INNS CRYOGENIC CRYO RECEPTION
|
||||
|
||||
Inns are places where the weary traveler may rest while the innkeeper looks
|
||||
after his equipment and treasure.
|
||||
|
||||
Specifically, the game will save your equipment while you are logged out.
|
||||
There is a daily cost for renting, based on your equipment. Each item has
|
||||
a per diem charge. The per diem charge is calculated to the nearest second,
|
||||
however -- if you rent at the rate of 2400 coins per day, and you come back
|
||||
39 hours later, you will be charged 3900 coins.
|
||||
|
||||
A CRYOGENIC CENTER will store your items for a one-time charge of four
|
||||
days rent.
|
||||
|
||||
Rent files are deleted if you run out of money to pay the per diem charges
|
||||
or after 30 days. Cryogenic-rent files are deleted after 60 days.
|
||||
|
||||
See also: OFFER, RENT
|
||||
#
|
||||
LINK
|
||||
|
||||
A lot of players have problems with their links to the game. This can be
|
||||
very hazardous to your health in the middle of a battle, of course.
|
||||
|
||||
I. If your link is broken, you will automatically attempt to flee each
|
||||
time someone attempts to hit you. If you manage to flee, then you
|
||||
will be saved by divine forces, and put in a safe place until you
|
||||
reconnect to the game.
|
||||
|
||||
II. If your link jams (freezes), you have a problem. The only solution we
|
||||
can give is that you break your link as quickly as possible. By
|
||||
breaking the link you can hope that the above procedure is initiated.
|
||||
|
||||
Do not try to get out of a fight by breaking link. You will be not
|
||||
reimbursed for any experience or equipment if you purposefully
|
||||
cut your link.
|
||||
#
|
||||
"MAGIC USER" WIZARD MAGE
|
||||
|
||||
This is the class of powerful and violent magic, but the magic user do not
|
||||
control the nature, and can therefore not bless and such.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
MANA
|
||||
|
||||
Mana is used when casting spells. You must have a certain amount of mana
|
||||
in order to cast any particular spell. If you do not have enough mana to
|
||||
cast the spell you must rest until you gain enough points to cast.
|
||||
|
||||
See also: SPELLS
|
||||
#
|
||||
MIDGAARD MAP
|
||||
|
||||
Temple Altar
|
||||
|
|
||||
|
|
||||
Reading -- Temple -- Donations
|
||||
Room of
|
||||
Midgaard Post Reception
|
||||
| Office /
|
||||
Cleric | | /
|
||||
Guild----Temple Square----Grunting---Bar
|
||||
(Fountain) Boar Inn
|
||||
Magic |
|
||||
Shop Bakery | Grocer Weaponsmith
|
||||
| | | | | East
|
||||
<---West-----+------+----Market----+--------+--------Gate--->
|
||||
Gate | | Square | | |
|
||||
| Mage Armory | Pet Warrior Wally's
|
||||
(Wall Guild | Shop Guild World of Water
|
||||
Road) |
|
||||
| | Uncle Juans's
|
||||
| | |
|
||||
+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
|
||||
| | | | | |
|
||||
| Grubby | Thieves Levee Warehouse
|
||||
| Inn | Guild |
|
||||
(Wall Dump |
|
||||
Road) Sewers/ |
|
||||
| |
|
||||
| Midgaard
|
||||
<=== [Bridge] =============================== River =============>
|
||||
|
|
||||
|
|
||||
+(Concourse)+------------+-------------+----------+
|
||||
| | | | |
|
||||
| + +----Cafe +---Penny |
|
||||
| | Park--v | | Lane |
|
||||
| City | +--+--+ | |
|
||||
| Guard----+----+----+--o--+-----+----+---City |
|
||||
| HQ | | Hall |
|
||||
| + +--(Emerald)--+ |
|
||||
(Concourse) | | (Concourse)
|
||||
| +------(Park-+-Road)-------+ |
|
||||
| | | |
|
||||
| +--(Emerald)-+ +---Elm |
|
||||
| | | Street |
|
||||
| + + |
|
||||
| | | |
|
||||
+-----------+------(Concourse)---------+----------+
|
||||
|
|
||||
Graveyard
|
||||
Entrance
|
||||
#
|
||||
SHOPS
|
||||
|
||||
Shops are places where the adventurer may purchase equipment for his quests,
|
||||
and where he may sell his treasure if he should manage to survive the perils
|
||||
with his life and sanity intact. Many shops trade only in a specific type of
|
||||
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
|
||||
of high quality!
|
||||
|
||||
To some people, the prospect of obtaining the entire inventory of a shop by
|
||||
murdering the keeper may appear tempting - but beware: The shopkeepers are
|
||||
often rugged, capable men; roughened by years of trading and, indeed, surviving
|
||||
in a world where the only safe prospect is death in the end.
|
||||
|
||||
See also: BUY, SELL, LIST, VALUE
|
||||
#
|
||||
SPELL SPELLS
|
||||
|
||||
Magic User Cleric
|
||||
|
||||
(1) Magic Missile (1) Armor
|
||||
(1) - (1) Cure Light
|
||||
|
||||
(2) Detect Magic (2) Create Water
|
||||
(2) Detect Invisible (2) Create Food
|
||||
|
||||
(3) Chill Touch (3) Detect Poison
|
||||
(3) Infravision (3) -
|
||||
|
||||
(4) Invisibility (4) Cure Blindness
|
||||
(4) Armor (4) Detect Evil
|
||||
(4) - (4) Detect Alignment
|
||||
|
||||
(5) Burning Hands (5) Bless
|
||||
|
||||
(6) Locate Object (6) Blindness
|
||||
(6) Strength (6) Detect Invisible
|
||||
|
||||
(7) Shocking Grasp (7) Infravision
|
||||
|
||||
(8) Sleep (8) Protection From Evil
|
||||
(8) - (8) Poison
|
||||
|
||||
(9) Lightning Bolt (9) Cure Critical
|
||||
(9) Blindness (9) Group Armor
|
||||
|
||||
(10) Detect Poison (10) Summon
|
||||
(10) - (10) Remove Poison
|
||||
|
||||
(11) Color Spray (11) -
|
||||
|
||||
(12) - (12) Earthquake
|
||||
(12) - (12) Word of Recall
|
||||
|
||||
(13) Energy Drain (13) -
|
||||
|
||||
(14) Curse (14) Detect Evil
|
||||
(14) Poison (14) Detect Good
|
||||
(14) - (14) Dispel Evil
|
||||
(14) - (14) Dispel Good
|
||||
|
||||
(15) Fireball (15) Call Lightning
|
||||
(15) - (15) Sanctuary
|
||||
|
||||
(16) Charm Person (16) Heal
|
||||
|
||||
(17) Sense Life (17) Control Weather
|
||||
|
||||
(19) - (19) Harm
|
||||
|
||||
(22) - (22) Group Heal
|
||||
|
||||
(26) Enchant Weapon (26) Remove Curse
|
||||
#
|
||||
THIEF THIEVES
|
||||
|
||||
Thieves are known to have very special qualities, that no other class offers.
|
||||
Their specialty tends to be in the darker, sneakier art. Many of these
|
||||
qualities can come in handy in many situations, such as picking locks.
|
||||
|
||||
You can improve you skills by using the practice command.
|
||||
|
||||
Skills available to thieves:
|
||||
|
||||
sneak, hide, steal, backstab, pick lock, track
|
||||
|
||||
See the help on each skill for more information.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
WARRIOR FIGHTER
|
||||
|
||||
Warriors are known to have more strength than the average player. This makes
|
||||
them better at hand-to-hand-combat, as they possess skills of violence and
|
||||
fighting unequaled by the members of any other class. However, they lack the
|
||||
ability to use magic of any sort.
|
||||
|
||||
You can improve your skills by using the practice command.
|
||||
|
||||
Skills available to warriors:
|
||||
|
||||
kick, rescue, track, bash
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
CIRCLE CIRCLEMUD CREDITS
|
||||
C I R C L E M U D 3 . 0
|
||||
|
||||
CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University.
|
||||
|
||||
Many, many people contributed to CircleMUD in one way or another throughout
|
||||
the course of its development. Although it's impossible for me to remember
|
||||
them all, I'd like to extend special thanks to certain people:
|
||||
|
||||
-- Jeff Fink and George Greer, for submitting a veritable mountain of
|
||||
excellent code.
|
||||
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
|
||||
reporting.
|
||||
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
|
||||
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
|
||||
code and area submissions.
|
||||
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
|
||||
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
|
||||
Amiga port.
|
||||
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
|
||||
-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
|
||||
for starting the ball rolling.
|
||||
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
|
||||
there in the very early days of Circle's development.
|
||||
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
|
||||
-- Jules (hamotek sheli) for being the greatest.
|
||||
|
||||
...plus everyone else in the Circle community who has submitted material!
|
||||
Thanks everyone!
|
||||
|
||||
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
|
||||
To report bugs: bugs@circlemud.org
|
||||
To get help: help@circlemud.org
|
||||
URL: http://www.circlemud.org/
|
||||
Mailing List: listserv@post.queensu.ca
|
||||
(write "subscribe circle <first name> <last name>")
|
||||
|
||||
--Jeremy Elson (jelson@circlemud.org)
|
||||
|
||||
See also: AREAS
|
||||
#
|
||||
$
|
||||
35
lib/text/help/socials.hlp
Normal file
35
lib/text/help/socials.hlp
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
FRENCH
|
||||
|
||||
Don't you know how they kiss in France?? -- try it!
|
||||
#
|
||||
KISS
|
||||
|
||||
Well can't you guess?
|
||||
#
|
||||
SMILE
|
||||
|
||||
Whenever you feel like smiling...
|
||||
#
|
||||
SOCIALS
|
||||
|
||||
Usage: <social> [<victim>]
|
||||
|
||||
Socials are commands used to show your affective state to others. The
|
||||
actor, victim and bystanders may receive different messages. Generally,
|
||||
social commands are used only to express emotion and not to take action,
|
||||
but it is possible that some mobs (or players) will take action based on
|
||||
the social. (Slap a dragon lately?)
|
||||
|
||||
Example:
|
||||
|
||||
> shake homer
|
||||
> applaud marge
|
||||
> stare
|
||||
|
||||
The SOCIALS command generates a canonical listing of all available socials.
|
||||
|
||||
> socials
|
||||
|
||||
See also: EMOTE
|
||||
#
|
||||
$
|
||||
557
lib/text/help/spells.hlp
Normal file
557
lib/text/help/spells.hlp
Normal file
|
|
@ -0,0 +1,557 @@
|
|||
ARMOR
|
||||
|
||||
Usage : cast 'armor' [target]
|
||||
Accumulative: No
|
||||
Duration : 24 Hours
|
||||
Level : Mage level 4, Cleric level 1.
|
||||
|
||||
The Armor spell will improve your AC by 2.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
BLESS
|
||||
|
||||
Usage : cast 'bless' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : 6 Hours, permanent for objects.
|
||||
Level : Cleric level 5.
|
||||
|
||||
Bless on a victim will improve the victims saving throw versus spells
|
||||
by 1, and furthermore improve the hitroll by 2.
|
||||
|
||||
Bless on an item currently has no defined action. It is only possible
|
||||
to bless non-evil items, and the object blessed may weigh no more
|
||||
than five pounds per level of caster.
|
||||
#
|
||||
BLINDNESS
|
||||
|
||||
Usage : cast 'blindness' <victim>
|
||||
Accumulative: No
|
||||
Duration : 2 hours.
|
||||
Level : Mage level 9, Cleric level 6.
|
||||
|
||||
Blindness will blind a victim failing its saving throw.
|
||||
A blinded person will have -4 penalty to both hitroll and AC.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
"BURNING HANDS"
|
||||
|
||||
Usage : cast 'burning hands' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 5.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the chill touch spell.
|
||||
|
||||
See also: "CHILL TOUCH"
|
||||
#
|
||||
"CALL LIGHTNING"
|
||||
|
||||
Usage : cast 'call lightning' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell will use the "force of nature" to make a lightning
|
||||
strike the victim. It is therefore only possible to call lightning
|
||||
outside, and it has to be raining (or worse).
|
||||
|
||||
See also: "CONTROL WEATHER", WEATHER
|
||||
#
|
||||
CAST
|
||||
|
||||
Usage: cast '<spell name>' [target]
|
||||
|
||||
For "magical" people. If you want to throw a spell at someone or something.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'burning hands' <player>
|
||||
Note that the name of the spell must be enclosed by "'"s.
|
||||
|
||||
See also: help on each individual spell:
|
||||
|
||||
Examples:
|
||||
|
||||
> help cure ligh
|
||||
> help ventri
|
||||
> help energy drain
|
||||
#
|
||||
"CHARM PERSON"
|
||||
|
||||
Usage : cast 'charm person' <victim>
|
||||
Accumulative: No
|
||||
Duration : (432/Intelligence points of person) hours
|
||||
Level : Mage level 16.
|
||||
|
||||
Is is not possible to charm anyone that is already charmed, if
|
||||
you're charmed yourself, or if the person is higher level than
|
||||
yourself. The person will get a saving throw versus "paralysation".
|
||||
|
||||
A charmed person will follow you, and not be able to attack you, you
|
||||
can order the charmed person using the order command.
|
||||
|
||||
See also: FOLLOW, ORDER
|
||||
#
|
||||
"CHILL TOUCH"
|
||||
|
||||
Usage : cast 'chill touch' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 3.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the magic missile spell.
|
||||
A victim failing its saving throw will get its strength
|
||||
reduced by one.
|
||||
|
||||
See also: "MAGIC MISSILE"
|
||||
#
|
||||
COLORSPRAY "COLOR SPRAY"
|
||||
|
||||
Usage : cast 'color spray' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 11.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the lightning bolt spell.
|
||||
|
||||
See also: "LIGHTNING BOLT"
|
||||
|
||||
For help on actual color, see: ANSI
|
||||
#
|
||||
"CONTROL WEATHER"
|
||||
|
||||
Usage : cast 'control weather' <'better' | 'worse'>
|
||||
Accumulative: Yes
|
||||
Duration : -
|
||||
Level : Cleric level 17.
|
||||
|
||||
This spell will change the "course" of the current weather.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'control wea' worse
|
||||
#
|
||||
"CREATE FOOD"
|
||||
|
||||
Usage : cast 'create food'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
This spell instantly creates a fresh waybread. The waybread will be
|
||||
filling for the next (5+level) hours, up to a maximum of 24 hours.
|
||||
|
||||
See also: "CREATE WATER"
|
||||
#
|
||||
"CREATE WATER"
|
||||
|
||||
Usage : cast 'create water' <drink container>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
Expect disastrous results if cast upon a drink container which contains
|
||||
another liquid than water. Empty or water containers will be filled
|
||||
depending on the level of the caster.
|
||||
|
||||
Double amount of water will be created if it is raining (or worse).
|
||||
|
||||
See also: "CREATE FOOD"
|
||||
#
|
||||
"CURE BLIND"
|
||||
|
||||
Usage : cast 'cure blind' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 4.
|
||||
|
||||
This spell will cure a person blinded by the "blindness" spell, it
|
||||
can not remove blindness caused by for example cursed items.
|
||||
#
|
||||
"CURE CRITIC"
|
||||
|
||||
Usage : cast 'cure critic' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 9.
|
||||
|
||||
This spell cures 3d8+3 hitpoints of damage.
|
||||
#
|
||||
"CURE LIGHT"
|
||||
|
||||
Usage : cast 'cure light' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 1.
|
||||
|
||||
Cures minor wounds and scratches.
|
||||
#
|
||||
CURSE
|
||||
|
||||
Usage : cast 'curse' <victim | object>
|
||||
Accumulative: Yes
|
||||
Duration : 7 Days, permanent on objects.
|
||||
Level : Mage level 14.
|
||||
|
||||
Curse cast on a person that fails the saving throw, will reduce their
|
||||
hitroll and damage roll both by one. It will also reduce the saving
|
||||
throw versus paralysation by one.
|
||||
|
||||
When cast upon an object, the object will become undropable.
|
||||
#
|
||||
"DETECT ALIGNMENT"
|
||||
|
||||
Usage : cast 'detect alignment'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Cleric level 4.
|
||||
|
||||
Allows the caster to detect the alignment of those around them.
|
||||
Evil will show as a red aura, good in a blue aura.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"DETECT INVISIBILITY"
|
||||
|
||||
Usage : cast 'detect invisibility' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level/4
|
||||
Level : Mage level 2, Cleric level 6.
|
||||
|
||||
This spell enables you to see invisible items and players.
|
||||
#
|
||||
"DETECT MAGIC"
|
||||
|
||||
Usage : cast 'detect magic' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 2.
|
||||
|
||||
This spell will let you see the magical aura surrounding magical
|
||||
objects.
|
||||
#
|
||||
"DETECT POISON"
|
||||
|
||||
Usage : cast 'detect poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 10, Cleric level 3.
|
||||
|
||||
Cast on food or drinks (drink containers) you will be able to
|
||||
sense if it is poisoned.
|
||||
|
||||
Cast on a person you will be able to see if that person is
|
||||
poisoned.
|
||||
#
|
||||
"DISPEL EVIL"
|
||||
|
||||
Usage : cast 'dispel evil' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect evil creatures. An evil person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL GOOD
|
||||
#
|
||||
"DISPEL GOOD"
|
||||
|
||||
Usage : cast 'dispel good' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect good creatures. A good person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL EVIL
|
||||
#
|
||||
EARTHQUAKE
|
||||
|
||||
Usage : cast 'earthquake'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
Save : -
|
||||
|
||||
This spell will damage everybody except the caster by
|
||||
1d8+level_of_caster hitpoints.
|
||||
#
|
||||
"ENCHANT WEAPON"
|
||||
|
||||
Usage : cast 'enchant weapon' <weapon>
|
||||
Accumulative: No
|
||||
Duration : Permanent
|
||||
Level : Mage level 26.
|
||||
|
||||
This spell will enchant non-magical (non-modifying) weapons only.
|
||||
By non-modifying weapons we refer to weapons that might alter any
|
||||
ability such as for example damage. The only way to know if a weapon
|
||||
is suitable for enchantment is to fully identify it.
|
||||
|
||||
The enchantment will modify the weapon as:
|
||||
|
||||
Level Hit Roll Damage
|
||||
|
||||
0..17 +1 +1
|
||||
18..19 +2 +1
|
||||
20..20+ +2 +2
|
||||
#
|
||||
"ENERGY DRAIN"
|
||||
|
||||
Usage : cast 'energy drain' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 13.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell does not give much damage, but victims failing their
|
||||
saving throws will loose up to 40,000 XP points. You will gain
|
||||
a quarter of this XP.
|
||||
|
||||
Beware that this spell is evil.
|
||||
#
|
||||
FIREBALL
|
||||
|
||||
Usage : cast 'fireball' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is the most powerful spell a magic user can cast.
|
||||
|
||||
See also: "COLOR SPRAY"
|
||||
#
|
||||
HARM
|
||||
|
||||
Usage : cast 'harm' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 19.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell removes all but 1d4 hitpoints from the victim. The
|
||||
maximum number of damage points are 100. It is not possible to
|
||||
kill using this spell (but almost).
|
||||
#
|
||||
HEAL
|
||||
|
||||
Usage : cast 'heal' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 16.
|
||||
|
||||
Heal will heal all the hitpoints from a person, except 1d4 points.
|
||||
Maximum 100 points can be healed. A victim who is blinded will also
|
||||
be cured by the heal spell.
|
||||
|
||||
See also: "CURE BLINDNESS"
|
||||
#
|
||||
INFRAVISION
|
||||
|
||||
Usage : cast 'infravision'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 3, Cleric level 7.
|
||||
|
||||
Allows the caster to detect the heat given off by objects giving them
|
||||
the ability to have much better vision in dark conditions.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
INVISIBILITY
|
||||
|
||||
Usage : cast 'invisibility' <victim | object>
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours, permanent on objects.
|
||||
Level : Mage level 4.
|
||||
|
||||
Makes the target of the spell invisible to everyone except those who have
|
||||
the "detect invisibility" spell.
|
||||
|
||||
Attacking while invisible will immediately break the spell.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"LIGHTNING BOLT"
|
||||
|
||||
Usage : cast 'lightning bolt' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 9.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the shocking grasp spell.
|
||||
|
||||
See also: "SHOCKING GRASP"
|
||||
#
|
||||
"LOCATE OBJECT"
|
||||
|
||||
Usage : cast 'locate object' <object>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 6.
|
||||
|
||||
If possible you will know exactly where an object is, or the
|
||||
name of the person using it. If more than one object by the
|
||||
same name exists, you will get a listing of several objects.
|
||||
The maximum number of objects you can simultaneously locate is
|
||||
your level divided by 2.
|
||||
#
|
||||
"MAGIC MISSILE"
|
||||
|
||||
Usage : cast 'magic missile' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
Causes a bolt of magical energy to be thrown from the casters hands at the
|
||||
victim.
|
||||
#
|
||||
POISON
|
||||
|
||||
Usage : cast 'poison' <victim | food | drink>
|
||||
Accumulative: Yes on persons.
|
||||
Duration : Level hours, or permanent on food and drinks.
|
||||
Level : Cleric Level 8, Mage level 14.
|
||||
|
||||
Casting poison on food or drink (containers) will poison it. Eating
|
||||
poisoned food/drinks will poison the person eating or drinking.
|
||||
|
||||
A person who is poisoned will suffer damage every hour, lose strength, and
|
||||
gain less points than usual.
|
||||
|
||||
See also: "REMOVE POISON", "DETECT POISON"
|
||||
#
|
||||
"PROTECTION FROM EVIL"
|
||||
|
||||
Usage : cast 'protection from evil' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours
|
||||
Level : Cleric level 8.
|
||||
|
||||
The meaning of this spell is not yet fully defined.
|
||||
#
|
||||
"REMOVE CURSE"
|
||||
|
||||
Usage : cast 'remove curse' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 26.
|
||||
|
||||
Will remove a curse on carried objects or any persons in the room.
|
||||
#
|
||||
"REMOVE POISON"
|
||||
|
||||
Usage : cast 'remove poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will remove the affects of poison from a victim or an object.
|
||||
|
||||
See also: POISON
|
||||
#
|
||||
SANCTUARY
|
||||
|
||||
Usage : cast 'sanctuary' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 4 hours
|
||||
Level : Cleric level 15.
|
||||
|
||||
When protected by sanctuary you will only receive 1/2 the normal damage
|
||||
caused by a particular blow.
|
||||
|
||||
See also: ARMOR, BLESS
|
||||
#
|
||||
"SHOCKING GRASP"
|
||||
|
||||
Usage : cast 'shocking grasp' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 7.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the burning hands spell.
|
||||
|
||||
See also: "BURNING HANDS"
|
||||
#
|
||||
"SENSE LIFE"
|
||||
|
||||
Usage : cast 'sense life'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : Level hours.
|
||||
Level : Cleric level 5, Mage level 17.
|
||||
|
||||
Allows the caster to sense the presence of a player or monster in the
|
||||
room which is hiding. The true identity will remain hidden however.
|
||||
Invisible persons are also considered hidden.
|
||||
|
||||
See also: HIDE
|
||||
#
|
||||
STRENGTH
|
||||
|
||||
Usage : cast 'strength' <victim>
|
||||
Accumulative: Yes
|
||||
Duration : Level/2 + 4
|
||||
Level : Mage level 6.
|
||||
|
||||
A person will gain 1 strength point per spell (2 points if level of
|
||||
caster is greater than 18). Maximum strength is 18/100.
|
||||
#
|
||||
SUMMON
|
||||
|
||||
Usage : cast 'summon' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will summon a person of the name spoken. It is not possible to
|
||||
summon someone of three or more levels above yourself.
|
||||
If you attempt to summon a monster, it will get a saving throw.
|
||||
|
||||
See also: NOSUMMON
|
||||
#
|
||||
VENTRILOQUATE
|
||||
|
||||
Usage : cast 'ventriloquate' <victim | object> <text>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell victim only sees attempted cast.
|
||||
|
||||
For all people in the same room as the caster that fail a saving throw, the
|
||||
spell will make the object or victim appear to say the text written.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
|
||||
#
|
||||
"WORD OF RECALL"
|
||||
|
||||
Usage : cast 'word of recall'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
|
||||
The caster will be transferred back to his hometown sanctuary (usually the
|
||||
Temple of Midgaard).
|
||||
#
|
||||
$
|
||||
728
lib/text/help/wizhelp.hlp
Normal file
728
lib/text/help/wizhelp.hlp
Normal file
|
|
@ -0,0 +1,728 @@
|
|||
ADVANCE
|
||||
|
||||
Usage: advance <victim> <level>
|
||||
|
||||
ADVANCE moves a player to a new level. If used to promote a player to an
|
||||
immortal level, and if you have the autowiz program installed, the wizlist and
|
||||
immlist will automatically be recreated.
|
||||
|
||||
Example:
|
||||
|
||||
> advance rasmussen 34
|
||||
|
||||
See also: SET
|
||||
#
|
||||
WIZAT
|
||||
|
||||
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
|
||||
|
||||
AT can be used to perform an action in a location other than where you are
|
||||
standing. The first argument can be a virtual room number or the name of a
|
||||
character or object. The remainder of the line is passed to the command
|
||||
interpreter.
|
||||
|
||||
Examples:
|
||||
|
||||
> at 3001 look
|
||||
> at fido kill fido
|
||||
> at 3.corpse get all corpse
|
||||
> at catje wave catje
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
BAN UNBAN
|
||||
|
||||
Usage: ban [<all | new | select> <site>]
|
||||
unban <site>
|
||||
|
||||
These commands prevent anyone from a site with a hostname containing the
|
||||
site substring from logging in to the game. You may ban a site to ALL, NEW
|
||||
or SELECT players. Banning a site to NEW players prevents any new players
|
||||
from registering. Banning a site to ALL players disallows ANY connections
|
||||
from that site. Banning a site SELECTively allows only players with site-ok
|
||||
flags to log in from that site. Ban with no argument returns a list of
|
||||
currently banned sites.
|
||||
|
||||
Unban removes the ban.
|
||||
|
||||
Examples:
|
||||
|
||||
> ban all whitehouse.gov
|
||||
> unban ai.mit.edu
|
||||
|
||||
See also: WIZLOCK
|
||||
#
|
||||
DATE
|
||||
|
||||
Shows the current real time. (Not a social)
|
||||
#
|
||||
DC
|
||||
|
||||
Usage: dc <descriptor number>
|
||||
|
||||
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
|
||||
the player will lose his/her link, but, unlike PURGE, will not extract the
|
||||
player or dump the player's inventory on the ground.
|
||||
|
||||
DC is also useful for disconnecting people who have accidentally left
|
||||
themselves at the main menu, or connections sitting in the "Get name" state.
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
ECHO GECHO QECHO SEND
|
||||
|
||||
Usage: echo <message>
|
||||
gecho <message>
|
||||
send <victim> <message>
|
||||
qecho <message>
|
||||
|
||||
ECHO displays a string to everyone in your room.
|
||||
GECHO displays the string to everyone in the game.
|
||||
QECHO displays the string to everyone with the QUEST flag.
|
||||
SEND displays the string to a particular person.
|
||||
|
||||
Examples:
|
||||
|
||||
> echo Hi, everyone in the room.
|
||||
> gecho Hi, everyone in the game, isn't this annoying?
|
||||
> send rasmussen You are being watched.
|
||||
#
|
||||
FORCE
|
||||
|
||||
Usage: force <victim | all> <command> <arguments>
|
||||
|
||||
FORCE forces a character, either monster or player, to perform a certain
|
||||
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
|
||||
your room.
|
||||
|
||||
Example:
|
||||
|
||||
> force fido drop meat
|
||||
> force all save
|
||||
> force room look fido
|
||||
|
||||
If you are invisible to the one being forced, the force will be performed
|
||||
silently.
|
||||
#
|
||||
FREEZE THAW
|
||||
|
||||
Usage: freeze <victim>
|
||||
thaw <victim>
|
||||
|
||||
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
|
||||
a player from playing. If frozen, the game will ignore all commands entered
|
||||
by the player, including QUIT, until the player is unfrozen with THAW.
|
||||
|
||||
Obviously, this command should only be used in extreme disciplinary
|
||||
circumstances.
|
||||
|
||||
See also: SET -> FROZEN
|
||||
#
|
||||
GOTO TRANS WIZTELEPORT
|
||||
|
||||
Usage: goto <location>
|
||||
trans <victim>
|
||||
teleport <victim> <location>
|
||||
|
||||
These commands are used to transports yourself and others to different rooms.
|
||||
GOTO allows you to go to other rooms; TRANS transports a person from wherever
|
||||
they are to the room YOU are in; TELEPORT transports your victim to some other
|
||||
location.
|
||||
|
||||
For both GOTO and TELEPORT, the location specifier can be either a virtual
|
||||
room number, or the name of a character or object.
|
||||
|
||||
Examples:
|
||||
|
||||
> goto 3001
|
||||
> goto rasmussen
|
||||
> trans fido
|
||||
> teleport fido 3001
|
||||
> teleport fido 2.fido
|
||||
|
||||
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
|
||||
#
|
||||
HANDBOOK
|
||||
|
||||
Usage: handbook
|
||||
|
||||
Guidelines for having an Immortal character -- you should read it.
|
||||
#
|
||||
HCONTROL
|
||||
|
||||
Usage: hcontrol build <house vnum> <exit dir> <player name>
|
||||
hcontrol destroy <house vnum>
|
||||
hcontrol pay <house vnum>
|
||||
hcontrol show
|
||||
|
||||
House control, controls the addition, removal, and payments of houses.
|
||||
Hcontrol show will show all the houses currently defined in the game
|
||||
along with their last 'rent' payment date.
|
||||
|
||||
See also: HOUSE, HOUSES
|
||||
#
|
||||
HOLYLIGHT
|
||||
|
||||
Usage: holylight
|
||||
|
||||
A toggle which allows you to see:
|
||||
Invisible people and objects, even if you don't have 'detect invisibility'
|
||||
Hidden people, even if you don't have 'sense life'
|
||||
Dark rooms, even if you don't have a light
|
||||
|
||||
It is expected most immortals will keep HOLYLIGHT on most of the time;
|
||||
it exists so that you have the ability to see what mortals see for
|
||||
debugging purposes.
|
||||
#
|
||||
IMOTD
|
||||
|
||||
Usage: imotd
|
||||
|
||||
Displays the Immortal message of the day. This file usually contains
|
||||
new information on commands recently added, new features and other
|
||||
important information that immortals should be aware of.
|
||||
|
||||
See also: MOTD
|
||||
#
|
||||
INVIS
|
||||
|
||||
Usage: invis [level]
|
||||
|
||||
INVIS sets your invisibility level. With no argument, invis toggles between
|
||||
making you fully visible and fully invisible. If you specify a level, only
|
||||
people at and above the level you specify will be able to see you.
|
||||
|
||||
Examples:
|
||||
|
||||
> invis
|
||||
> invis 31
|
||||
|
||||
See also: VISIBLE
|
||||
#
|
||||
LAST
|
||||
|
||||
Usage: last <player_name>
|
||||
|
||||
For checking the last time a person logged on, their sitename, and their
|
||||
ID number.
|
||||
|
||||
Example:
|
||||
|
||||
> last ras
|
||||
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
LOAD
|
||||
|
||||
Usage: load <mob | obj> <virtual number>
|
||||
|
||||
LOAD is used to create mobiles and objects. The first argument specifies if
|
||||
you are trying to load a mobile or an object; the second is the virtual
|
||||
number.
|
||||
|
||||
Example:
|
||||
|
||||
> load obj 3099
|
||||
You create a bulletin board.
|
||||
|
||||
> load mob 3005
|
||||
You create the receptionist.
|
||||
|
||||
See also: VNUM
|
||||
#
|
||||
MUTE
|
||||
|
||||
Usage: mute <victim>
|
||||
|
||||
MUTE is used to shut a player up. When muted, a player will not be able to
|
||||
use most communication channels until he/she is unmuted.
|
||||
|
||||
See also: FLAGS
|
||||
#
|
||||
NOHASSLE
|
||||
|
||||
Usage: nohassle
|
||||
|
||||
Toggles a flag to prevent aggressive monsters from attacking.
|
||||
#
|
||||
NOTITLE
|
||||
|
||||
Usage: notitle <vicitim>
|
||||
|
||||
Prevent players from being able to set their own titles; i.e., if the
|
||||
player consistently has an offensive title. The definition of offensive
|
||||
is left as an exercise for the reader.
|
||||
|
||||
See also: TITLE
|
||||
#
|
||||
NOWIZ
|
||||
|
||||
Usage: nowiz
|
||||
|
||||
Allows you to hear or ignore messages coming over the wiznet.
|
||||
|
||||
See also: WIZNET
|
||||
#
|
||||
OLC
|
||||
|
||||
Usage: olc { . | set | show | obj | mob | room} [args]
|
||||
|
||||
.: Repeat last modification command
|
||||
set: Set OLC characteristics
|
||||
show: Show OLC characteristics
|
||||
obj: Modify an object
|
||||
mob: Modify a mob
|
||||
room: Modify a room
|
||||
|
||||
OnLine Creation. A feature which will eventually allow the creation
|
||||
of areas ONLINE, without having to reboot the system.
|
||||
|
||||
See also: SHOW->ZONES, ZRESET
|
||||
#
|
||||
PAGE
|
||||
|
||||
Usage: page <player | all> <message>
|
||||
|
||||
PAGE is used to send a message, along with a beep, to another player. Use
|
||||
PAGE ALL to send a message and a beep to everyone in the game.
|
||||
|
||||
Examples:
|
||||
|
||||
> page rasmussen Hey, are you still at the keyboard?
|
||||
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
|
||||
|
||||
Do not abuse this command.
|
||||
#
|
||||
PARDON
|
||||
|
||||
Usage: pardon <victim>
|
||||
|
||||
Removes killer and thief flags from a player.
|
||||
#
|
||||
POOFIN POOFOUT
|
||||
|
||||
Usage: poofin <message>
|
||||
poofout <message>
|
||||
|
||||
Sets the message seen by players when you use GOTO to move to a different
|
||||
room. POOFIN with no argument resets your poofin to the default "appears with
|
||||
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
|
||||
a puff of smoke."
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
PURGE
|
||||
|
||||
Usage: purge [name]
|
||||
|
||||
Purge destroys things. If used with no arguments, it will clear a room of all
|
||||
mobiles and objects, but will not harm players. If the argument is an object,
|
||||
that object (and all of its contents, if any) will be destroyed. If the
|
||||
argument is a mobile, the mobile will be destroyed, leaving its inventory and
|
||||
equipment lying on the ground.
|
||||
|
||||
If the argument is the name of a player, the player's inventory and equipment
|
||||
will drop on the ground and the player will lose his/her connection. For this
|
||||
reason, PURGE should only be used on players in disciplinary situations.
|
||||
|
||||
Examples:
|
||||
|
||||
> purge
|
||||
> purge Pom
|
||||
> purge sword
|
||||
> purge dragon
|
||||
|
||||
See also: DC
|
||||
#
|
||||
RELOAD
|
||||
|
||||
Usage: reload < '*' | all | file >
|
||||
|
||||
Reload is used to reload text files such as the MOTD from disk into memory.
|
||||
reload * reloads all the text files below.
|
||||
|
||||
Valid files are:
|
||||
|
||||
background (/mud_dir/lib/text/background)
|
||||
credits (/mud_dir/lib/text/credits)
|
||||
greetings (/mud_dir/lib/text/greetings)
|
||||
handbook (/mud_dir/lib/text/handbook)
|
||||
help (/mud_dir/lib/text/help)
|
||||
immlist (/mud_dir/lib/text/immlist)
|
||||
imotd (/mud_dir/lib/text/imotd)
|
||||
news (/mud_dir/lib/text/news)
|
||||
motd (/mud_dir/lib/text/motd)
|
||||
info (/mud_dir/lib/text/info)
|
||||
policy (/mud_dir/lib/text/policies)
|
||||
wizlist (/mud_dir/lib/text/wizlist)
|
||||
xhelp (/mud_dir/lib/text/help/*)
|
||||
#
|
||||
REROLL
|
||||
|
||||
Usage: reroll <player>
|
||||
|
||||
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
RESTORE
|
||||
|
||||
Usage: restore <player | mobile>
|
||||
|
||||
RESTORE restores a player or mobile to full hit, mana, and movement points.
|
||||
If used on immortals, it also sets all skill levels to 100%.
|
||||
#
|
||||
RETURN
|
||||
|
||||
Usage: return
|
||||
|
||||
RETURN returns you to your regular body if you are switched into a mob.
|
||||
|
||||
See also: SWITCH
|
||||
#
|
||||
ROOMFLAGS
|
||||
|
||||
Usage: roomflags
|
||||
|
||||
Toggles a flag which causes the virtual room number and room flags, if any,
|
||||
to be displayed next to room names.
|
||||
#
|
||||
SET
|
||||
|
||||
Usage: set [ file | player ] <character> <field> <value>
|
||||
|
||||
SET is an extremely powerful command, capable of setting dozens of aspects of
|
||||
characters, both players and mobiles.
|
||||
|
||||
SET PLAYER forces set to look for a player and not a mobile; useful for
|
||||
players with names such as 'guard'.
|
||||
|
||||
SET FILE lets you change players who are not logged on. If you use SET FILE
|
||||
on a player who IS logged on, your change will be lost. If you wish to set
|
||||
a player who is in the game but is linkless, use set twice -- once with the
|
||||
FILE argument, and once without -- to make sure that the change takes.
|
||||
|
||||
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
|
||||
|
||||
The following are valid fields:
|
||||
|
||||
Field Level Required Who Value Type Decription
|
||||
-----------------------------------------------------------------------------
|
||||
age LVL_GRGOD BOTH NUMBER Character's age
|
||||
brief LVL_GOD PC BINARY Brief mode
|
||||
invstart LVL_GOD PC BINARY Invisible @ Start
|
||||
title LVL_GOD PC MISC Player's title
|
||||
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
|
||||
maxhit LVL_GRGOD BOTH NUMBER Max HP
|
||||
maxmana LVL_GRGOD BOTH NUMBER Max mana
|
||||
maxmove LVL_GRGOD BOTH NUMBER Max movement
|
||||
hit LVL_GRGOD BOTH NUMBER Current HP
|
||||
mana LVL_GRGOD BOTH NUMBER Current mana
|
||||
move LVL_GRGOD BOTH NUMBER Current movement
|
||||
align LVL_GOD BOTH NUMBER Alignment
|
||||
str LVL_GRGOD BOTH NUMBER Strength
|
||||
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
|
||||
int LVL_GRGOD BOTH NUMBER Inteligence
|
||||
wis LVL_GRGOD BOTH NUMBER Wisdom
|
||||
dex LVL_GRGOD BOTH NUMBER Dexterity
|
||||
con LVL_GRGOD BOTH NUMBER Constitution
|
||||
cha LVL_GRGOD BOTH NUMBER Charisma
|
||||
sex LVL_GRGOD BOTH MISC Sex
|
||||
ac LVL_GRGOD BOTH NUMBER Armor class
|
||||
gold LVL_GOD BOTH NUMBER Gold (On hand)
|
||||
bank LVL_GOD PC NUMBER Gold in bank
|
||||
exp LVL_GRGOD BOTH NUMBER Experience points
|
||||
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
|
||||
damroll LVL_GRGOD BOTH NUMBER Damage modifier
|
||||
invis LVL_IMPL PC NUMBER Invisible (level)
|
||||
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
|
||||
frozen LVL_FREEZE PC BINARY FROZEN flag
|
||||
practices LVL_GRGOD PC NUMBER # of practices
|
||||
lessons LVL_GRGOD PC NUMBER # of practices
|
||||
drunk LVL_GRGOD BOTH MISC Drunkeness
|
||||
hunger LVL_GRGOD BOTH MISC Hrs to hunger
|
||||
thirst LVL_GRGOD BOTH MISC Hrs to thirst
|
||||
killer LVL_GOD PC BINARY KILLER flag
|
||||
thief LVL_GOD PC BINARY THIEF flag
|
||||
level LVL_IMPL BOTH NUMBER Level
|
||||
room LVL_IMPL BOTH NUMBER Move to room
|
||||
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
|
||||
siteok LVL_GRGOD PC BINARY SITEOK flag
|
||||
deleted LVL_IMPL PC BINARY DELETED flag
|
||||
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
|
||||
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
|
||||
quest LVL_GOD PC BINARY QUESTING flag
|
||||
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
|
||||
color LVL_GOD PC BINARY COLOR flag
|
||||
idnum LVL_IMPL PC NUMBER ID Number
|
||||
passwd LVL_IMPL PC MISC Player password
|
||||
nodelete LVL_GOD PC BINARY Undeletable flag
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
SHOW
|
||||
|
||||
Usage: show <mode> [argument]
|
||||
|
||||
Valid Modes:
|
||||
|
||||
death errors godrooms houses
|
||||
player rent shops stats
|
||||
zones
|
||||
|
||||
The SHOW command displays information. Some modes of show require additional
|
||||
information, such as a player name.
|
||||
|
||||
death: Shows all death traps in the game.
|
||||
errors: Shows errant rooms.
|
||||
godrooms: Shows the rooms in the 'god zone'.
|
||||
houses: Shows the houses that are currently defined.
|
||||
player: Shows player summary information, simply provide a player name.
|
||||
rent: Shows the filename and path to a players rent file.
|
||||
shops: Shows all the shops in the game and their buy/sell parameters.
|
||||
stats: Shows game status information including players in game, mobs etc.
|
||||
zones: Shows all the zones in the game and their current reset status.
|
||||
An age of -1 means it is in the 'to be reset next' queue.
|
||||
|
||||
See also: STAT, ZRESET
|
||||
#
|
||||
SHUTDOWN
|
||||
|
||||
Usage: shutdown [reboot | die | pause]
|
||||
|
||||
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
|
||||
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
|
||||
meaningless. If you are using autorun, the following arguments are available:
|
||||
|
||||
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
|
||||
restart the MUD.
|
||||
|
||||
DIE Kill the autorun script; the MUD will not reboot until autorun is
|
||||
explicitly run again.
|
||||
|
||||
PAUSE Create a file called 'paused' in Circle's root directory; do not
|
||||
try to restart the MUD until 'paused' is removed.
|
||||
#
|
||||
SKILLSET
|
||||
|
||||
Usage: skillset <name> '<skill>' <value>
|
||||
|
||||
Sets the specified skill to the specified value.
|
||||
|
||||
See also: SET
|
||||
#
|
||||
SLOWNS
|
||||
|
||||
Usage: slowns
|
||||
|
||||
Toggles whether or not IP addresses are resolved into readable site names.
|
||||
If slow nameserver is enabled, USERS will show only IP addresses.
|
||||
(128.123.222.111 etc).
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
SNOOP
|
||||
|
||||
Usage: snoop [player]
|
||||
|
||||
Snoop allows you to listen in on another player's session; everything the
|
||||
player sees or types will be displayed on your terminal preceded by a '%'.
|
||||
|
||||
Obviously, there are many ethical considerations to the use of this command;
|
||||
snoop should be used minimally, and only for disciplinary purposes.
|
||||
|
||||
Type snoop <your name> or just snoop to stop snooping.
|
||||
#
|
||||
SNOWBALL
|
||||
|
||||
Snowball is just a social -- it prints a funny message, and nothing more.
|
||||
#
|
||||
STAT
|
||||
|
||||
Usage: stat [player | object | mobile | file] <name>
|
||||
|
||||
Gives information about players, monsters, and objects in the game. The type
|
||||
argument is optional.
|
||||
|
||||
STAT PLAYER will search only for players; useful for statting people with
|
||||
names such as Red or Cityguard.
|
||||
|
||||
STAT OBJECT will search only for objects.
|
||||
|
||||
STAT MOBILE will search only for monsters.
|
||||
|
||||
STAT FILE is used to stat players who are not logged in; the information
|
||||
displayed comes from the playerfile.
|
||||
|
||||
Examples:
|
||||
|
||||
> stat fido
|
||||
> stat player red
|
||||
> stat mobile red
|
||||
> stat file niandra
|
||||
> stat object thunderbolt
|
||||
|
||||
See also: VSTAT
|
||||
#
|
||||
STRING
|
||||
|
||||
Usage: string <type> <name> <field> [<string> | <keyword>]
|
||||
|
||||
For changing the text-strings associated with objects and characters. The
|
||||
format is:
|
||||
|
||||
Type is either 'obj' or 'char'.
|
||||
|
||||
Field is one of the following(the names may be abbreviated):
|
||||
|
||||
Name (the call-name of an obj/char - kill giant)
|
||||
Short (for inventory lists (obj's) and actions (char's))
|
||||
Long (for when obj/character is seen in room)
|
||||
Title (for players)
|
||||
Description (For look at. For obj's, must be followed by a keyword)
|
||||
Delete-description (only for obj's. Must be followed by keyword)
|
||||
|
||||
Where a string is expected as the last argument, a newline will make you enter
|
||||
a string mode, and the game will prompt you for new lines to the string until
|
||||
you exceed the maximum length for the string or you end a line with a '@'.
|
||||
|
||||
Mobiles and objects currently cannot be strung.
|
||||
#
|
||||
SWITCH
|
||||
|
||||
Usage: switch <monster>
|
||||
|
||||
SWITCH is used to take over the body of mobiles; useful for interactive
|
||||
adventures. If the monster in which you are switched is killed you will be
|
||||
returned to your own body.
|
||||
|
||||
See also: RETURN
|
||||
#
|
||||
SYSLOG
|
||||
|
||||
Usage: syslog [off | brief | normal | complete]
|
||||
|
||||
The SYSLOG command controls how detailed of an on-line system log you see.
|
||||
Messages surrounded by '[' and ']' are syslog messages and are in green
|
||||
if you have color on.
|
||||
|
||||
The messages you receive are level dependent.
|
||||
|
||||
Examples:
|
||||
|
||||
> syslog complete
|
||||
> syslog off
|
||||
|
||||
See also: COLOR
|
||||
#
|
||||
UNAFFECT
|
||||
|
||||
Usage: unaffect <victim>
|
||||
|
||||
Removes all affections (i.e., spell effects) from a player.
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
UPTIME
|
||||
|
||||
Usage: uptime
|
||||
|
||||
Displays when the game was booted and calculates how long ago that was.
|
||||
#
|
||||
USERS
|
||||
|
||||
Usage: users [switches]
|
||||
|
||||
USERS gives a list of all sockets (i.e., connections) currently active on the
|
||||
MUD. The multi-column display shows the socket number (used by DC), class,
|
||||
level, and name of the player connected, connection state, idle time, and
|
||||
hostname.
|
||||
|
||||
The following switches are available:
|
||||
|
||||
-k or -o Show only outlaws (killers and thieves).
|
||||
-p Show only sockets in the playing sockets.
|
||||
-d Show only non-playing (deadweight) sockets.
|
||||
-l min-max Show only sockets whose characters are from level min to max.
|
||||
-n <name> Show the socket with <name> associated with it.
|
||||
-h <host> Show all sockets from <host>.
|
||||
-c list Show only sockets whose characters' classes are in list.
|
||||
|
||||
See also: DC, SLOWNS
|
||||
#
|
||||
VNUM
|
||||
|
||||
Usage: vnum <mob | obj> <name>
|
||||
|
||||
Gives a list of the virtual numbers of objects or mobiles which have the
|
||||
specified name.
|
||||
|
||||
Examples:
|
||||
|
||||
> vnum obj ring
|
||||
1. [ 904] a platinum ring
|
||||
2. [ 2543] a seashell ring
|
||||
3. [ 2588] a small emerald ring
|
||||
|
||||
> vnum mob dragon
|
||||
1. [ 1] Puff
|
||||
2. [ 908] the dragon turtle
|
||||
3. [ 2548] the Master of Illusions
|
||||
#
|
||||
VSTAT
|
||||
|
||||
Usage: vstat < mob | obj > <virtual number>
|
||||
|
||||
Used to stat a prototypical mobile or object by virtual number.
|
||||
|
||||
Examples:
|
||||
|
||||
> vstat obj 3000
|
||||
> vstat mob 3001
|
||||
|
||||
See also: LOAD, STAT, VNUM
|
||||
#
|
||||
WIZHELP
|
||||
|
||||
Usage: wizhelp
|
||||
|
||||
Gives a list of the special commands available at your level.
|
||||
#
|
||||
WIZLOCK
|
||||
|
||||
Usage: wizlock [value]
|
||||
|
||||
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
|
||||
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
|
||||
allows only characters level n and above to log on. WIZLOCK with no argument
|
||||
displays the current WIZLOCK level.
|
||||
|
||||
See also: BAN
|
||||
#
|
||||
WIZNET ;
|
||||
|
||||
The immortal communication channel.
|
||||
|
||||
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
|
||||
|
||||
Examples:
|
||||
|
||||
>; <text> - just sends text
|
||||
>; @ - shows all gods that are on and visible to you
|
||||
- also shows if the gods who are visible to you are writing
|
||||
|
||||
This code was provided by Gnort.
|
||||
|
||||
See also: NOWIZ
|
||||
#
|
||||
ZRESET
|
||||
|
||||
Usage: zreset < zone | '*' | '.' >
|
||||
|
||||
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
|
||||
the zone you are in to reset.
|
||||
|
||||
See also: SHOW -> ZONES
|
||||
#
|
||||
$
|
||||
9
lib/text/immlist
Normal file
9
lib/text/immlist
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Immortals
|
||||
~~~~~~~~~
|
||||
11
lib/text/imotd
Normal file
11
lib/text/imotd
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
(lib/text/imotd)
|
||||
|
||||
Welcome to CircleMUD 3.5!
|
||||
|
||||
This is the immortal MOTD -- the file that immortals will see when they
|
||||
log in to the game. You should change it to something more interesting
|
||||
when you get a chance (as well as most of the other files in lib/text.)
|
||||
|
||||
If you need help, find a bug, or wish to contribute please stop by
|
||||
The Builder Academy at: builderacademy.net 9091
|
||||
|
||||
48
lib/text/info
Normal file
48
lib/text/info
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
(lib/text/info)
|
||||
|
||||
[Note: Further information can be gained on the capitalized words by using the
|
||||
HELP-command]
|
||||
|
||||
Classes, skills, and guilds:
|
||||
|
||||
When you enter the game the first time, you are asked to select a class; either
|
||||
THIEF, WARRIOR, CLERIC, or MAGIC user. Characters belonging to each of these
|
||||
classes have their own qualities, abilities, and handicaps.
|
||||
It is not unusual that people belonging to different classes, by joining
|
||||
their efforts and combining their skills, find their chances of survival and
|
||||
progress greatly improved. Indeed, a team consisting of members from all four
|
||||
classes can be an extremely powerful unit; capable of opening doors without
|
||||
keys, creating food supplies out of nothing, and destroying an enemy in
|
||||
several different ways. It is not advisable for a new player to offend the
|
||||
members of such a group!
|
||||
|
||||
In order to learn the tricks of your specific trade, you need to find your
|
||||
GUILD, which may take a little exploring. However, you can usually find a
|
||||
guild in any reasonably populated city. Once you've found it, you need to
|
||||
look up your guildmaster and PRACTICE.
|
||||
|
||||
Equipment:
|
||||
|
||||
It is never wise to travel without the proper equipment. You may purchase this
|
||||
in the SHOPS found in any larger city, or you may be lucky and find some left
|
||||
around, dropped by someone who doesn't need it anymore, for one reason or
|
||||
another.
|
||||
|
||||
About Staying Fit - Eating and Drinking:
|
||||
|
||||
At one time or another, you'll see the message "You are hungry". This means
|
||||
that it's time to find something edible before too long. People don't starve
|
||||
to death in this world, so have no fear. However, when you are hungry, you do
|
||||
not build up lost energy, so eventually you'll be unable to do anything but sit
|
||||
around and feel sorry for yourself, until someone comes by. Then, you can only
|
||||
hope that it's a benevolent person, rather than a greedy thief or a warrior
|
||||
lusting for blood.
|
||||
|
||||
General hints:
|
||||
|
||||
See help on the group command.
|
||||
See help on the consider command.
|
||||
See help on resting.
|
||||
See help on your class (magic user, cleric, warrior or thief).
|
||||
|
||||
See Also: HELP
|
||||
8
lib/text/motd
Normal file
8
lib/text/motd
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
(lib/text/motd)
|
||||
|
||||
Welcome to
|
||||
|
||||
C I R C L E M U D 3 . 5
|
||||
"We addict players for their own enjoyment."
|
||||
Created by Jeremy Elson
|
||||
|
||||
84
lib/text/news
Normal file
84
lib/text/news
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
(lib/text/news)
|
||||
|
||||
THE CIRCLEMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
December, 2006
|
||||
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
---------------------------------
|
||||
|
||||
** You can now use the history command to see the last 100 communications
|
||||
from all the channels. It clears upon viewing or log off.
|
||||
|
||||
** Your mail will now be saved so you will not lose it when you log off.
|
||||
|
||||
** You can now use the AFK toggle to let people see you are gone under
|
||||
who.
|
||||
|
||||
** You now have almost 180 stock zones to play.
|
||||
|
||||
** You can now interact with rooms, mobs, and objects through triggers.
|
||||
|
||||
** Multiple objects will now be stacked and preceeded by a quantity so
|
||||
your inventory won't be as long. (3) A waybread.
|
||||
|
||||
** Over 100 new socials, and the gemote command to use socials over the
|
||||
gossip channel. Socials can now target bodyparts too, behave.
|
||||
|
||||
** You can now use color! @RHELP COLORCODES@n.
|
||||
|
||||
** Added new invisible mobs and objects so everything may not be as it
|
||||
appears (not even visible with detect invis).
|
||||
|
||||
** Added an online dictionary. Tell m-w <word>.
|
||||
|
||||
** The player description length has been increased so please write a
|
||||
decent description for yourself.
|
||||
|
||||
** You can now set your pagelength with the same command.
|
||||
|
||||
** You can now "look around" to see anything of interest in the room. But,
|
||||
some things may still be hidden and require further investigation.
|
||||
|
||||
** You can now use "all" and "all.x" very generally with the get, put,
|
||||
drop, junk, donate, give, wear and remove commands. Type HELP GET
|
||||
for more info.
|
||||
|
||||
** The "track" function will show you the first step on the shortest
|
||||
path to anyone in the game.
|
||||
|
||||
** You can now remove your own messages from the board. Also, if you
|
||||
put someone else's name in parentheses in the message header, they
|
||||
will be able to remove the message too.
|
||||
|
||||
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
|
||||
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
|
||||
|
||||
** Fountains have now been implemented. You can drink from fountains
|
||||
or fill containers from fountains using the FILL command.
|
||||
|
||||
** The SHOUT command, as always, only reaches people in your zone (you
|
||||
can see who these people are by typing WHERE). The HOLLER command
|
||||
reaches everyone in the game but costs extra movement points.
|
||||
|
||||
** When you are writing a message, you will now not be interrupted
|
||||
by tells, shouts, emotes, socials, and even people talking in the
|
||||
same room.
|
||||
|
||||
*****************************************************************************
|
||||
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
|
||||
quitting, your hit points, move points, and mana will be fully restored
|
||||
when you come back! This doesn't work if you're poisoned.
|
||||
*****************************************************************************
|
||||
|
||||
** Use the ASSIST command to engage in mortal combat with someone in the
|
||||
room who is getting pummeled.
|
||||
|
||||
** Use the SPLIT command to split gold among the members of your group
|
||||
(including yourself) who are in the room. i.e. If you are in a group
|
||||
with 4 other people who are in the room with you, type "SPLIT 100"
|
||||
to give each of them 20 coins.
|
||||
|
||||
** You can use the VISIBLE command to break a spell of invisibility before
|
||||
it expires.
|
||||
8
lib/text/policies
Normal file
8
lib/text/policies
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
(lib/text/policies)
|
||||
|
||||
This file should list, in no uncertain terms, the policies you must abide
|
||||
by on this MUD.
|
||||
|
||||
Bug the higher-ups to make some policies and write them in this file, lest
|
||||
a political disaster ensue...
|
||||
|
||||
16
lib/text/wizlist
Normal file
16
lib/text/wizlist
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Implementors
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Greater Gods
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Gods
|
||||
~~~~
|
||||
|
||||
598
lib/world/mob/0.mob
Normal file
598
lib/world/mob/0.mob
Normal file
|
|
@ -0,0 +1,598 @@
|
|||
#0
|
||||
An undefined string.~
|
||||
an undefined string.~
|
||||
An undefined string.~
|
||||
An undefined string.~
|
||||
d 0 0 E
|
||||
0 20 0 0d0+0 0d0+0
|
||||
0 0
|
||||
0 0 0
|
||||
Str: 3
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#1
|
||||
Puff dragon fractal~
|
||||
Puff~
|
||||
Puff the Fractal Dragon is here, contemplating a higher reality.
|
||||
~
|
||||
Is that some type of differential curve involving some strange, and unknown
|
||||
calculus that she seems to be made out of?
|
||||
~
|
||||
bdnopqr dkp 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
BareHandAttack: 12
|
||||
E
|
||||
T 95
|
||||
#2
|
||||
cleric healer~
|
||||
the healer~
|
||||
A healer in a white luminescent robe is tending to the wounded.
|
||||
~
|
||||
Nothing. This beautiful woman at one time used to piously offer her healing
|
||||
skills to any in need. But times are rough and now she can only afford to help
|
||||
those that are just starting their adventures. Type 'heal' to see what services
|
||||
she offers.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
#3
|
||||
questmaster~
|
||||
the questmaster~
|
||||
The questmaster is waiting for a brave adventurer to step forth.
|
||||
~
|
||||
Many adventurers come here to seek glory by attempting to solve the quests
|
||||
given to them by this old man. The quests are not easy, sometimes nearly
|
||||
impossible. But they will always be a challenge. The questmaster looks at you
|
||||
and says, 'help autoquest should show you all you need to know'.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 138
|
||||
T 139
|
||||
T 143
|
||||
#4
|
||||
healer~
|
||||
the healer~
|
||||
A healer in a white luminescent robe is tending to the wounded.
|
||||
~
|
||||
This beautiful woman at one time used to piously offer her healing skills to
|
||||
any in need. But times are rough and now she can only afford to help those that
|
||||
are just starting their adventures. Type 'heal' to see what services she
|
||||
offers. Type 'heal <spell>' to buy one of her spells.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
#5
|
||||
jack russell~
|
||||
Jack Russell~
|
||||
Jack Russell hunts with his dogs.
|
||||
~
|
||||
The Jack Russell takes its name from the Reverend John Russell who bred one
|
||||
of the finest strains of terriers for working fox in Devonshire, England in the
|
||||
mid-to-late 1800's. Rev. Russell (1795-1883), apart from his church
|
||||
activities, had a passion for fox hunting and the breeding of fox hunting dogs
|
||||
he is also said to be a rather flamboyant character, probably accounting for his
|
||||
strain of terrier's notability and the name of our terrier today.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#6
|
||||
john russell~
|
||||
John Russell~
|
||||
John Russell seems to have lost his dog.
|
||||
~
|
||||
John Russell maintained his strain of fox terriers bred strictly for working,
|
||||
and the terrier we know of today as the Jack Russell is much the same as the
|
||||
pre-1900's fox terrier. The Jack Russell has survived the changes that have
|
||||
occured in the modern-day Fox Terrier because it has been preserved by working
|
||||
terrier enthusiasts in England for more than 100 years.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#7
|
||||
jack russell terrier~
|
||||
the Jack Russell terrier~
|
||||
A Jack Russell terrier is following a scent.
|
||||
~
|
||||
Jack Russell Terriers are a type, or strain, of working terrier they are not
|
||||
purebred in the sense that they have a broad genetic make-up, a broad standard,
|
||||
and do not breed true to type. You will see different "types" of JRTs, from
|
||||
long-bodied, short, crooked legs to a more proportioned length of body and
|
||||
longer legs. This is a result of having been bred strictly for hunting since
|
||||
their beginning in the early 1800's, and their preservation as a working breed
|
||||
since.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
#8
|
||||
wishbone~
|
||||
Wishbone~
|
||||
Wishbone begins yet another adventure.
|
||||
~
|
||||
Wishbone is a Jack Russell Terrier played by a dog named Soccer. This
|
||||
adorable little actor has his own series on PBS and gets credit for introducing
|
||||
children to over 40 stories from classic literature. Wishbone became so popular
|
||||
after his series started in 1994 that he now has his own line of children's
|
||||
books and plush toys.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#9
|
||||
sick looking dog~
|
||||
a sick looking dog~
|
||||
A sick looking dog gags on something in its mouth.
|
||||
~
|
||||
The dog is unkept and unhealthy. It does not look like it has been eating
|
||||
very well.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 95
|
||||
#10
|
||||
clone~
|
||||
the clone~
|
||||
A boring old clone is standing here.
|
||||
~
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#11
|
||||
zombie undead humanoid~
|
||||
the zombie~
|
||||
A strange humanoid is here. How odd, its flesh seems to be falling off!
|
||||
~
|
||||
This strange humanoid is moving rather slowly, and appears to be a corpse, a
|
||||
walking corpse! It must be a zombie or something of the sort.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#12
|
||||
moose eddie~
|
||||
Moose, the Jack Russel Terrier~
|
||||
Moose is lounging about enjoying his fame.
|
||||
~
|
||||
Moose is the name of the cute little Jack Russell Terrier who became famous
|
||||
when he landed the role of Eddie in the TV show Frasier. Moose is also a
|
||||
leading star in the movie My Dog Skip and is known for his performances
|
||||
throughout the U. S. Currently Moose lives in Los Angeles with two of his
|
||||
sons, Enzo and Moosie.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#13
|
||||
kind soul~
|
||||
a kind soul~
|
||||
A very kind and caring soul is here looking out for those who need it.
|
||||
~
|
||||
She immediately reminds you of your mother. Constantly worrying about
|
||||
everyone and everything. She is always around to help out those who have hit
|
||||
hard times and need a little boost.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
T 94
|
||||
#14
|
||||
tutorial questmaster~
|
||||
the tutorial questmaster~
|
||||
A questmaster is waiting for a brave adventurer to step forth.
|
||||
~
|
||||
Many adventurers come here to seek glory by attempting to solve the quests
|
||||
given to them by this old woman. The quests are not easy, sometimes nearly
|
||||
impossible. But they will always be a challenge. The questmaster looks at you
|
||||
and says, 'are you up for a challenge? '
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
T 3
|
||||
T 1
|
||||
#15
|
||||
quest mobile~
|
||||
a quest mob~
|
||||
A quest mob wanders around aimlessly waiting to be slaughtered.
|
||||
~
|
||||
This mobiles sole purpose is to be hunted down and killed.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
T 144
|
||||
#16
|
||||
ogre questogre~
|
||||
a quest ogre~
|
||||
A huge quest ogre has a pair of wings attached to its back as if he could fly.
|
||||
~
|
||||
Though large and intimidating this ogre does not seem to realize that he
|
||||
would strike fear into the hearts of most mortals. Instead everything seems to
|
||||
scare it to death. It is as if he has seen the future and he knows he is going
|
||||
to die. A crude pair of small wings are attached to its back and it seems to be
|
||||
trying to fly away.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
1 20 10 0d0+10 0d0+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 2
|
||||
#17
|
||||
Socrates~
|
||||
Socrates~
|
||||
Socrates patiently waits to help new builders.
|
||||
~
|
||||
Socrates (469-399BC), Greek philosopher, who profoundly affected Western
|
||||
philosophy through his influence on Plato. Born in Athens, the son of
|
||||
Sophroniscus, a sculptor, and Phaenarete, a midwife, he received the regular
|
||||
elementary education in literature.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 196
|
||||
T 194
|
||||
T 183
|
||||
#18
|
||||
Friedrich Nietzsche~
|
||||
Friedrich Nietzsche~
|
||||
Friedrich Nietzsche searches for those wishing to become Overmen.
|
||||
~
|
||||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 199
|
||||
#19
|
||||
aerial servant shape~
|
||||
the aerial servant~
|
||||
An amorphous shape is floating in the air.
|
||||
~
|
||||
As you stare at this amorphous shape, it begins to appear to take the shape
|
||||
of a cloud-like humanoid.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#20
|
||||
elemental~
|
||||
the elemental~
|
||||
An elemental is standing patiently here.
|
||||
~
|
||||
This creature is the essence of the elements, and appears to be waiting
|
||||
patiently for something to occur.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#21
|
||||
Plato~
|
||||
Plato~
|
||||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 198
|
||||
T 184
|
||||
#22
|
||||
aristotle~
|
||||
Aristotle~
|
||||
Aristotle wanders the hallways constantly in search of more knowledge.
|
||||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 197
|
||||
T 185
|
||||
#23
|
||||
confucius~
|
||||
Confucius~
|
||||
Confucius is busy following the way.
|
||||
~
|
||||
Confucianism, major system of thought in China, developed from the teachings
|
||||
of Confucius and his disciples, and concerned with the principles of good
|
||||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 186
|
||||
#24
|
||||
gateguard guard~
|
||||
the gateguard~
|
||||
The gateguard watches the gate carefully swinging the key around on its chain.
|
||||
~
|
||||
He stands his watch carefully eyeing anyone who approaches. Disdain for the
|
||||
local government and the miserable wages has corrupted most of the gateguards.
|
||||
A simple bribe of about 10 gold is all it takes to get past them.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 4
|
||||
T 5
|
||||
T 7
|
||||
T 8
|
||||
#25
|
||||
variable questmaster master~
|
||||
the variable questmaster~
|
||||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember wether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 1
|
||||
E
|
||||
T 192
|
||||
T 191
|
||||
T 190
|
||||
#26
|
||||
protector magic eight ball~
|
||||
the protector of the magic eight ball~
|
||||
The protector of the magic eight balls ensures everyone gets an eight ball before they leave.
|
||||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 0
|
||||
E
|
||||
T 188
|
||||
#27
|
||||
man james bond stockdale admiral~
|
||||
James Stockdale~
|
||||
A man beaten to the brink of his life stares up at you with powerful eyes.
|
||||
~
|
||||
James Stockdale was shotdown by anti-aircraft fire during Vietnam. He was
|
||||
held as a POW for seven years. He spent over half of this time in solitary
|
||||
confinement in leg irons. Even being incapacitated he was still able to lead
|
||||
the POW underground resistance successfully. For this he was routinely tortured
|
||||
and beaten resulting in permament disablement from a repeatedly broken leg,
|
||||
broken back, and shoulders being wrenched from their sockets. When his captors
|
||||
attempted to use him as televised propaganda he slit his scalp with a razor.
|
||||
When they covered the cut with a hat he beat himself with a stool until his face
|
||||
was swollen beyond recognition. As a final attempt he slit his wrists rather
|
||||
than allow himself to be used or let down his fellow POW's. His captors found
|
||||
him unconscious and near death. The torture stopped after that and they no
|
||||
longer attempted to use him. He received the Medal of Honor for his actions.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 187
|
||||
#28
|
||||
carl von clausewitz~
|
||||
Carl Von Clausewitz~
|
||||
Carl Von Clausewitz is hunkered down in a corner of the cell plotting an escape plan.
|
||||
~
|
||||
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia in 1780.
|
||||
Clausewitz's father was an officer in the Prussian Army Carl entered the
|
||||
Prussian military service at the age of twelve years, eventually attaining the
|
||||
rank of Major General. He is most famous for his military treatise Vom Kriege,
|
||||
translated into English as On War.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 182
|
||||
#29
|
||||
epictetus crippled man~
|
||||
Epictetus~
|
||||
A crippled man seems content with his life and abysmal surroundings.
|
||||
~
|
||||
Epictetus spent his youth as a slave in Rome to Epaphroditos, a very wealthy
|
||||
freedman of Nero. Even as a slave, Epictetus used his time productively,
|
||||
studying Stoic Philosophy under Musonius Rufus. He was eventually freed and
|
||||
lived a relatively hard life in ill health in Rome, during which time he became
|
||||
a cripple due to a bad knee. He was exiled along with other philosophers by the
|
||||
emperor Domitian sometime between 89 and 95.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 181
|
||||
#30
|
||||
spy underground resistance~
|
||||
the spy for the underground~
|
||||
A spy from the underground resistance is discreetly looking for some new recruits.
|
||||
~
|
||||
The underground resistance has been blamed for most of the crime in the city
|
||||
and it has been rumoured that many new recruits often end up missing. The few
|
||||
that do manage to come back are often damaged both physically and mentally.
|
||||
~
|
||||
d 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 2
|
||||
E
|
||||
T 174
|
||||
#31
|
||||
prison commissar~
|
||||
the Commissar~
|
||||
The prison commissar walks with his back straight and his nose held high.
|
||||
~
|
||||
The Commissar is the highest ranking official in the prison and is
|
||||
responsible for all interrogation and the propaganda it produces.
|
||||
~
|
||||
bd 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 173
|
||||
#32
|
||||
hired muscle~
|
||||
the hired muscle~
|
||||
Some hired muscle is willing to do just about anything for the right price.
|
||||
~
|
||||
This grisly mercenary is covered in scars from numerous fights. His eyes
|
||||
show an intense hatred and a blankness of intelligence that seems to convey the
|
||||
truth about brawn without brains.
|
||||
~
|
||||
d 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#33
|
||||
Homer Simpson~
|
||||
Homer Simpson~
|
||||
Homer Simpson is wandering around aimlessly in a dream like state.
|
||||
~
|
||||
The infamous cartoon character has come to life and roams this World spouting
|
||||
words of wisdom to fellow travellers. He is decked out in his usual blue pants
|
||||
and food stained white t-shirt.
|
||||
~
|
||||
d 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 178
|
||||
#34
|
||||
chuck norris~
|
||||
Chuck Norris~
|
||||
The one, the only, Chuck Norris dominates the World around him.
|
||||
~
|
||||
Chuck is a martial arts star, winning numerous martial arts championships
|
||||
including being a six-time undefeated World Professional MiddleWeight Karate
|
||||
Champion with a record of 65-5. He is also a renowned teacher in the martial
|
||||
arts and if you are lucky he may pass on some of his wisdom to you.
|
||||
~
|
||||
bdnopqr dkp 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 175
|
||||
#97
|
||||
waitress jenny jennifer woman girl maiden~
|
||||
Jenny the waitress~
|
||||
The waitress is waiting with a pot of coffee.
|
||||
~
|
||||
Although she seems to be a mere maiden, Jennifer is a veteran of the greasy
|
||||
spoon, and enjoys serving the builders who come here in their overalls after a
|
||||
hard day laying bricks and writing triggers.
|
||||
~
|
||||
bdno 0 10 E
|
||||
10 10 4 10d10+100 10d10+10
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#98
|
||||
travelling saleswoman woman~
|
||||
the travelling saleswoman~
|
||||
This saleswoman is laden with gagdets and gizmos that are outrageously priced.
|
||||
~
|
||||
A combination of good business sense, charming personality, and good looks
|
||||
has made her a success at pushing useless products on uneducated buyers. Only
|
||||
on a rare occasion does she sell anything useful.
|
||||
~
|
||||
bd 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 2
|
||||
E
|
||||
T 98
|
||||
#99
|
||||
death grim reaper Hookah~
|
||||
Death~
|
||||
Death the Grim Reaper is smoking a Hookah.
|
||||
~
|
||||
The dark-robed skeletal figure radiates an unendurable coldness. It is
|
||||
however, his day off, and he is using a water pipe that he picked up in
|
||||
Istanbul. It smells like he is smoking strawberries.
|
||||
~
|
||||
bdelnopqr dfkp 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
$
|
||||
1426
lib/world/mob/1.mob
Normal file
1426
lib/world/mob/1.mob
Normal file
File diff suppressed because it is too large
Load diff
256
lib/world/mob/100.mob
Normal file
256
lib/world/mob/100.mob
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
#10000
|
||||
hermit~
|
||||
the hermit~
|
||||
A hermit is standing here, oblivious to you and the rest of the world.
|
||||
~
|
||||
This recluse has been living outside of the city for too long. He is
|
||||
disheveled and in depserate need of a bath and clean clothes. He must be strong
|
||||
and determined to survive out here on his own.
|
||||
~
|
||||
cdgl f 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#10001
|
||||
bobcat~
|
||||
the bobcat~
|
||||
A bobcat is crouching here, protectively guarding her young.
|
||||
~
|
||||
Normally this animal would flee at the first sign of humans, but she has her
|
||||
young close by and will not leave them. You have heard about how ferocious
|
||||
animals can become when protecting their young. Now you are about to experience
|
||||
it first hand.
|
||||
~
|
||||
bdgm 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#10002
|
||||
chipmunk~
|
||||
the chipmunk~
|
||||
A cute little chipmunk scurries around gathering nuts.
|
||||
~
|
||||
It's cheeks are puffed out to the max and look like they are ready to
|
||||
explode. It must be gathering food to stash away for emergencies. It's a small
|
||||
brown furry critter with black and white strips running from the top of it's
|
||||
head all the way down to it's tail.
|
||||
~
|
||||
dgh 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10003
|
||||
fox~
|
||||
the fox~
|
||||
A red fox sneaks slowly away from you, trying to go unnoticed.
|
||||
~
|
||||
It looks more of a brown than red. The fox is extremely alert with it's ears
|
||||
coming to fine points listening for any sound of danger. It's big bushy tail is
|
||||
a sure sign of it's good health. It saw you coming a mile away and does not
|
||||
seem very scared.
|
||||
~
|
||||
cdg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10004
|
||||
coyote~
|
||||
the coyote~
|
||||
A skinny grey coyote fades into the trees as you approach.
|
||||
~
|
||||
Although the coyote looks a little too skinny it is definitely still in very
|
||||
good shape. This scavenger has learned to live off the land and has become a
|
||||
common nuisance to the farmers in the area. Entire packs have been known to
|
||||
take down a stray cow
|
||||
~
|
||||
cdeg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10005
|
||||
doe~
|
||||
the doe~
|
||||
A graceful doe flicks it's white tail at you.
|
||||
~
|
||||
The doe stares at you carefully. You see a flash of white from the underside
|
||||
of it's tail as it warns other deer of your presence. It looks very frightened
|
||||
of you and could run at any second.
|
||||
~
|
||||
dgh 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10006
|
||||
buck~
|
||||
the buck~
|
||||
A large buck with a full rack of antlers stares back at you.
|
||||
~
|
||||
There must be at least 12 points on the impressive antlers this buck is
|
||||
wielding. You wonder what it would feel like to be butted with those things.
|
||||
Maybe you're about to find out.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#10007
|
||||
merchant~
|
||||
the merchant~
|
||||
A merchant is here travelling between the capital and Dun Maura.
|
||||
~
|
||||
This merchant looks like he has been travelling for some time between cities.
|
||||
He is definitely gifted at the art of selling useless junk that no one really
|
||||
needs. He looks experienced and you wonder how many times he's had to defend
|
||||
himself being out in the wilderness like this.
|
||||
~
|
||||
bdgl 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#10008
|
||||
peddler~
|
||||
the peddler~
|
||||
A peddler is bringing his wares to the city to sell.
|
||||
~
|
||||
This peddler has a bunch of useless junk that he hopes to be able to sell at
|
||||
a profit to the suckers in the city. He looks very untrustworthy. You hold
|
||||
your purse a little tighter as you walk by.
|
||||
~
|
||||
bdgl 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#10009
|
||||
possum~
|
||||
the possum~
|
||||
A possum is hanging from a tree by it's tail.
|
||||
~
|
||||
This odd creature has eyes that look to be made for seeing in the dark.
|
||||
It's about 2 feet long including a hairless tail. It looks stupid and slow.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10010
|
||||
alligator~
|
||||
the alligator~
|
||||
An alligator crawls slowly towards you.
|
||||
~
|
||||
This large scaly creature has a set of jaws on it that make you take a few
|
||||
steps back. It looks extremely tough and you doubt many weapons could penetrate
|
||||
that thick hide.
|
||||
~
|
||||
bdfg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10011
|
||||
raccoon~
|
||||
the raccoon~
|
||||
A raccoon is sitting in a tree just above you.
|
||||
~
|
||||
This miniature bandit looks very interested in what you're doing. He watches
|
||||
you without any sign of fear. It uses it's human like hands to climb around in
|
||||
the trees. It is grey and black with the unforgettable mask around it's eyes.
|
||||
|
||||
~
|
||||
cdg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#10012
|
||||
skunk~
|
||||
the skunk~
|
||||
A skunk waddles slowly past.
|
||||
~
|
||||
You freeze in your footsteps as you see the familiar black feline with a
|
||||
white stripe down it's back and on it's tail. This animal is scared of no one
|
||||
since only an idiot would attack it and chance being skunked.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#10013
|
||||
bobcat baby~
|
||||
the baby bobcat~
|
||||
A little baby bobcat is playing here.
|
||||
~
|
||||
This cute little critter looks like a house pet. Except for those sharp
|
||||
claws and teeth that it must just be learning how to use. It's tempting to go
|
||||
ahead and pet the cute little fella.
|
||||
~
|
||||
bdg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#10014
|
||||
lynx~
|
||||
the lynx~
|
||||
A lynx hisses at you as you walk by.
|
||||
~
|
||||
This small and stocky feline has definitely adapted to these forests. It's
|
||||
ears have small tufts of hair sticking out of the ends. It is about two or
|
||||
three times the size of any cat you've ever seen. It walks with agility and
|
||||
purpose.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#10015
|
||||
hunter~
|
||||
the hunter~
|
||||
A hunter roams these woods in pursuit of a big buck.
|
||||
~
|
||||
Clad in hides from his latest kills this veteran of the wilderness stalks his
|
||||
prey silently. Waiting for the opportunity to strike.
|
||||
~
|
||||
dg s 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10016
|
||||
huntress~
|
||||
the huntress~
|
||||
The huntress tracks her prey with skill and determination.
|
||||
~
|
||||
Covered in hides and fur from her past killings she looks very experienced
|
||||
and adept.
|
||||
~
|
||||
dg s 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
$
|
||||
170
lib/world/mob/101.mob
Normal file
170
lib/world/mob/101.mob
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
#10100
|
||||
farmer bob~
|
||||
farmer Bob~
|
||||
Farmer Bob wanders about looking for his lost cow.
|
||||
~
|
||||
He looks very old and tired. A lifetime's worth of hard work on the farm has
|
||||
aged him beyond his years.
|
||||
~
|
||||
dg 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10101
|
||||
lost cow~
|
||||
a lost cow~
|
||||
A cow roams about aimlessly, munching on any grass it can find.
|
||||
~
|
||||
The cow is large and brown, with a short fur coat. It is extremely docile
|
||||
and friendly. Domesticated to life on a farm. Strange for it to be out roaming
|
||||
around.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#10102
|
||||
reddish brown weasel~
|
||||
the reddish brown weasel~
|
||||
A reddish brown weasel slinks along the road.
|
||||
~
|
||||
The weasel is a rodent that can prey on animals larger than itself. It is
|
||||
very intelligent and resourceful.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10103
|
||||
cow calf~
|
||||
the calf~
|
||||
A newborn cow calf looks for its mother.
|
||||
~
|
||||
The calf can barely walk on it's own four feet. It stumbles awkwardly
|
||||
towards you looking for it's mother.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10104
|
||||
heifer ~
|
||||
the heifer~
|
||||
A heifer looks up at you.
|
||||
~
|
||||
The heifer is a young cow that has not yet calfed.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#10105
|
||||
fisherman~
|
||||
the fisherman~
|
||||
A fisherman walks between the cities to sell his latest catch.
|
||||
~
|
||||
He walks past with a long purposeful stride. On his way to making some
|
||||
money.
|
||||
~
|
||||
dg 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10106
|
||||
bandit pillaging~
|
||||
a pillaging bandit~
|
||||
A bandit pillages everything in sight.
|
||||
~
|
||||
The bandit has a big grin on his face and greets you with a wave. He must
|
||||
have just made a killing.
|
||||
~
|
||||
dg 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10107
|
||||
merchant robbed~
|
||||
a robbed merchant~
|
||||
A merchant is here crying at his recent losses.
|
||||
~
|
||||
A shame to see a grown man cry, but he has lost alot. He relates to you how
|
||||
his caravan was looted by bandits. All his accumulated wealth taken away in an
|
||||
instant.
|
||||
~
|
||||
dg 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10108
|
||||
clairvoyant gypsy~
|
||||
a clairvoyant gypsy~
|
||||
A gypsy brags of her clairvoyant ability and stares at you shocked by your future.
|
||||
~
|
||||
She grasps your palm and stares in horror up into your eyes. She says, 'for
|
||||
a minimal fee I can tell you of yer future. '
|
||||
~
|
||||
dg 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10109
|
||||
trader greedy~
|
||||
a greedy trader~
|
||||
A greedy trader has been mugged recently and has nothing of value.
|
||||
~
|
||||
He is upset at his loss, but knows how to get it all back.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10110
|
||||
groundhog~
|
||||
the groundhog~
|
||||
A small brown furry groundhog runs towards it's hole as you approach.
|
||||
~
|
||||
It is a grizzled thickset marmot. Built low to the ground and about the size
|
||||
of a small dog.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10111
|
||||
wanderer~
|
||||
the wanderer~
|
||||
The wanderer is out on one her missions.
|
||||
~
|
||||
She is clad in only a burlap sack and roams the realm looking for something
|
||||
or someone only known to her.
|
||||
~
|
||||
dg 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#10112
|
||||
Bubba~
|
||||
Bubba~
|
||||
Bubba staggers by, a little tipsy from his moonshine.
|
||||
~
|
||||
He reeks of homemade moonshine. Most likely made from corn. He is the
|
||||
typical hillbilly, and fits his name to a tee.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
245
lib/world/mob/103.mob
Normal file
245
lib/world/mob/103.mob
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
#10304
|
||||
kami~
|
||||
the guardian of earth~
|
||||
Kami, the guardian of earth stands here.
|
||||
~
|
||||
@WKami has long pointy ears, and dreen skin, he also has two antenna on his
|
||||
head. Kami wears a white robe like thing that has a strange symbol on the
|
||||
front.
|
||||
@n
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
T 10304
|
||||
#10305
|
||||
Namekian Priest~
|
||||
a Namekian Priest~
|
||||
A Namekian Priest stands here looking at you.
|
||||
~
|
||||
It looks unfinished. He looks just like the other people in this village,
|
||||
his green skin, antenna, and namekian cloths.
|
||||
~
|
||||
bd cdef 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
T 10305
|
||||
#10306
|
||||
Mr. Popo~
|
||||
the guardians helper~
|
||||
Mr. Popo is kneeling here tending to his flowers whistling.
|
||||
~
|
||||
@WMr. Popo is a short fat man, his skin is fully black. He wears a turban
|
||||
with a jewel in the center, also around his body he wears a red vest, and on his
|
||||
legs he wears tan pants.
|
||||
@n
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
6 6 1
|
||||
E
|
||||
#10307
|
||||
large wolf~
|
||||
a large wolf~
|
||||
A large wolf stands here growling.
|
||||
~
|
||||
The wolf has a very dirty looking coat, she seems angy at something.
|
||||
~
|
||||
dg d 0 E
|
||||
2 20 8 0d0+20 0d2+0
|
||||
20 400
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#10316
|
||||
Matilda~
|
||||
Matilda~
|
||||
Matilda sits behind her desk writing something on a piece of paper.
|
||||
~
|
||||
She is a very pretty woman, and is also very polite, she smile sweetly at you
|
||||
and then goes baack to writing on her paper.
|
||||
~
|
||||
bde cdef 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
6 6 2
|
||||
E
|
||||
T 10314
|
||||
#10318
|
||||
Newbie Fighter~
|
||||
a Newbie Fighter~
|
||||
A Newbie Fighter stands here looking at you.
|
||||
~
|
||||
He seems to be not a lot to look at, he looks koind of weak, his health seems
|
||||
to be good though.
|
||||
~
|
||||
bd 0 0 E
|
||||
20 14 10 8d8+400 6d6+4
|
||||
3000 40000
|
||||
8 8 1
|
||||
E
|
||||
#10319
|
||||
Vegeta~
|
||||
Vegeta~
|
||||
Vegeta stands here, grinning evilly at you.
|
||||
~
|
||||
@YVegeta has a huge golden aura, his hair is blond and his muscles are huge.
|
||||
Occasionnly bolts of electricity arc therogh his aura. @n
|
||||
~
|
||||
bde cdef 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 10319
|
||||
#10329
|
||||
Roshi~
|
||||
Master Roshi~
|
||||
Master Roshi sits here reading a magazine and making weird noises.
|
||||
~
|
||||
He wears a large turtle shell, and large funny looking sunglasses, the sun
|
||||
shines off of his head, and he wears an old hawain shirt.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
6 6 1
|
||||
E
|
||||
T 10329
|
||||
T 10331
|
||||
T 10332
|
||||
#10339
|
||||
Truncks~
|
||||
Truncks~
|
||||
Truncks is here playing his game system paying you no mind.
|
||||
~
|
||||
The purple haird boy wears nothing more then a capsul corp t-shirt, blue
|
||||
jeans, and a pair of semi worn-out socks.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
6 6 1
|
||||
E
|
||||
T 10339
|
||||
#10345
|
||||
Bulma~
|
||||
Bulma~
|
||||
A beautiful woman is here tending to the garden.
|
||||
~
|
||||
Here hair is purple and she wears no clothing you have seen, it seems to be
|
||||
made completly of a red materal, she has a very shaped figure, curves in all the
|
||||
right places.
|
||||
~
|
||||
dg 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 2
|
||||
E
|
||||
T 10345
|
||||
#10346
|
||||
Namekian Townsmen~
|
||||
a Namek Townsmen~
|
||||
A Namek Townsmen is walking around here.
|
||||
~
|
||||
You see nothing special...
|
||||
~
|
||||
dg cdef 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#10361
|
||||
Elder Namek~
|
||||
the Elder Namek~
|
||||
The Elder Namek sits in his large chair breathing heavily.
|
||||
~
|
||||
This has to be the largest Namek ever, sitting at a height of about 8'7" and
|
||||
weighing over 800lb, he could eaisly crush you. But he won't because of his age
|
||||
and he is a peace loveing man that looks like any other Namek.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
6 6 0
|
||||
E
|
||||
#10362
|
||||
Statue~
|
||||
a Dragon Statue~
|
||||
A Dragon Statue sits here.
|
||||
~
|
||||
It is a large statue of a dragon.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#10368
|
||||
large bird~
|
||||
a large bird~
|
||||
A large bird flies around here.
|
||||
~
|
||||
You see nothing special...
|
||||
~
|
||||
dg 0 0 E
|
||||
27 11 10 5d5+270 4d4+4
|
||||
270 72900
|
||||
8 8 0
|
||||
E
|
||||
#10378
|
||||
Rabbit~
|
||||
a rabbit~
|
||||
A brown rabbit hops around happily.
|
||||
~
|
||||
It looks like a brown fluffy rabbit.
|
||||
~
|
||||
bd 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 2
|
||||
E
|
||||
#10379
|
||||
Rabbit~
|
||||
a rabbit~
|
||||
A white rabbit hops around happily.
|
||||
~
|
||||
It looks like a small white fluffy rabbit.
|
||||
~
|
||||
bd 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
E
|
||||
#10398
|
||||
Gambler~
|
||||
a Gambler~
|
||||
A Gambler is here gambling away his money.
|
||||
~
|
||||
He wears the usual biker outfit, all leather, and he swings a chain around
|
||||
his head.
|
||||
~
|
||||
dg 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#10399
|
||||
Biker~
|
||||
a Biker~
|
||||
A Biker stands here swingging a chain around.
|
||||
~
|
||||
He has the usual gamblers dice, and holds a knife in his left hand.
|
||||
~
|
||||
dg 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
257
lib/world/mob/104.mob
Normal file
257
lib/world/mob/104.mob
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
#10400
|
||||
Lena~
|
||||
Lena~
|
||||
Map maker Lena sits behind the desk selling and making maps.
|
||||
~
|
||||
It looks unfinished. She has beautiful fair skin, her clothing looks new, a
|
||||
nice silk shirt, and a pair of silk pants. Her long whit hair flows gently down
|
||||
her back, and she wears a small pair of half-moon glasses.
|
||||
~
|
||||
bd cdefk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
T 10406
|
||||
#10401
|
||||
Chwin~
|
||||
Chwin~
|
||||
Chwin stands behind his desk polishing a sword.
|
||||
~
|
||||
Chwin has a rugged look about him, his cloths are torn in some places, and
|
||||
his hair is all messed up.
|
||||
~
|
||||
bd cdefk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 10406
|
||||
#10402
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell~
|
||||
Arwin Mic'Zell fiddles with some armour behind his desk.
|
||||
~
|
||||
It looks unfinished. Arwin Mic'Zell wears some of the finest cloths you have
|
||||
ever seen, they seem to be custom made, and very expensive. He has short blond
|
||||
hair, and he stands rather tall.
|
||||
~
|
||||
bd cdefk 0 E
|
||||
34 9 10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 10406
|
||||
#10403
|
||||
elven townsmen~
|
||||
an elven townsmen~
|
||||
An elven townsmen walks around the city.
|
||||
~
|
||||
It looks unfinished. It is hard to tell this townsmen from the others, they
|
||||
all look almost exactly the same, his hair is blond, and shoulder length. His
|
||||
cloths look new and he has a peaceful aura about him.
|
||||
~
|
||||
dg ef 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 1
|
||||
E
|
||||
#10404
|
||||
elven woman~
|
||||
an elven woman~
|
||||
An elven woman walks about the city.
|
||||
~
|
||||
She has long flowing white hair, her body is well built, but still beautiful.
|
||||
Her cloths are well crafted and she looks to be loving.
|
||||
~
|
||||
dg ef 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#10405
|
||||
Village Elder~
|
||||
the Village Elder~
|
||||
The Village Elder stands here watching you.
|
||||
~
|
||||
This man seems to be the oldest elf in the village, he has short white hair,
|
||||
his face is worn looking. Even though he looks old, he still seems to be
|
||||
beautiful. His clothes look to be some of the best you have seen.
|
||||
~
|
||||
bd ef 0 E
|
||||
21 13 12 4d4+210 3d3+3
|
||||
210 44100
|
||||
6 6 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 10411
|
||||
T 10412
|
||||
T 10414
|
||||
#10406
|
||||
Ligern~
|
||||
Ligern~
|
||||
Ligern, the village warrior, sits watching the fire.
|
||||
~
|
||||
Ligern looks to be younge, but he has many scars all over his body, the fire
|
||||
light illuminates his body, makeing him seem older then he actually is.
|
||||
Although he has many scars, he looks to be strong, and more powerfulthen any
|
||||
other in the village.
|
||||
~
|
||||
bd ef 0 E
|
||||
31 10 20 6d6+310 5d5+5
|
||||
310 96100
|
||||
8 8 1
|
||||
E
|
||||
#10407
|
||||
squirrel~
|
||||
a small squirrel~
|
||||
A small squirrel frolics around.
|
||||
~
|
||||
A chestnut brown squirrel, the is about medium size moves around in the
|
||||
woods.
|
||||
~
|
||||
dg 0 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 2
|
||||
E
|
||||
#10408
|
||||
ugly troll~
|
||||
an ugly troll~
|
||||
An ugly troll stumbles around here.
|
||||
~
|
||||
This has to be one of the ugliest things ever seen, it has large cuts on it's
|
||||
body, and in some places it is missing skin. He wears nothing but a loincloth,
|
||||
and a small belt.
|
||||
~
|
||||
dfg 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 1
|
||||
E
|
||||
#10409
|
||||
Jak~
|
||||
Jak~
|
||||
Jak the shop keeper sits behind his desk.
|
||||
~
|
||||
He wears a long raddy trench coat, and his hair is all straggly. He has
|
||||
multiple cuts on his face, and a long beard.
|
||||
~
|
||||
bd cdefk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 10406
|
||||
#10410
|
||||
orc~
|
||||
an orc~
|
||||
An orc moves in the shadows.
|
||||
~
|
||||
This creature almost matches a trolls uglyness, the stench that comes from
|
||||
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
|
||||
He looks to be a little strong.
|
||||
~
|
||||
dfg 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#10411
|
||||
wood imp~
|
||||
a wood imp~
|
||||
A wood imp watches you carefully.
|
||||
~
|
||||
This wood imp looks like a giant tree, he stands at 8'3" and has a moss
|
||||
beard. His branches are all messed up and he has no leaves.
|
||||
~
|
||||
dgkl e 0 E
|
||||
16 15 10 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#10412
|
||||
elide postmistress postmaster~
|
||||
postmistress Elide~
|
||||
A woman stands about the room, giving people there mail.
|
||||
~
|
||||
She wears a pair of specticles, and a long white coat. Her hair is a bright
|
||||
pink, and is in a pony tail. She stands up straight looking at you sternly.
|
||||
~
|
||||
abdlnopr 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
#10413
|
||||
Jewel~
|
||||
Jewel~
|
||||
Jewel stands here smiling sweetle.
|
||||
~
|
||||
Jewel looks rather pretty. She has long brown hair, and she wears some odd
|
||||
looking clothes. She has a well built body and looks very nice.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 20 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
#10414
|
||||
hell beast~
|
||||
hells hound~
|
||||
A hell hound looks at you angrily.
|
||||
~
|
||||
This is a very large dog, his hair is messed up, and he glows a bit.
|
||||
~
|
||||
dfg cdef 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#10415
|
||||
kelly dog~
|
||||
a border collie~
|
||||
A pretty border collie sits by the chair.
|
||||
~
|
||||
She is a medium sized black and white dog, she has a long fluffy tail, and a
|
||||
small head. Her head cocks sideways as you look at her, and she wears an
|
||||
expression as if asking who you are.
|
||||
~
|
||||
bdg 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
6 6 2
|
||||
E
|
||||
#10416
|
||||
guard town armored~
|
||||
Town Gurad~
|
||||
A heavily armored Guard stands here.
|
||||
~
|
||||
The gurad looks to be unnaffected by your presence. His large form is
|
||||
completely covered by armor. His face expressionless, his body motionless. He
|
||||
just looks to be one big living statue.
|
||||
~
|
||||
bd 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#10429
|
||||
Weatherman~
|
||||
the Weatherman~
|
||||
The Weatherman watches the sky.
|
||||
~
|
||||
He seems to be a regular man, wearing large glasses, and other business
|
||||
clothes.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 10416
|
||||
$
|
||||
365
lib/world/mob/106.mob
Normal file
365
lib/world/mob/106.mob
Normal file
|
|
@ -0,0 +1,365 @@
|
|||
#10602
|
||||
priest~
|
||||
the Elcardorian priest~
|
||||
An Elcardorian orthodox priest stands here with a stern look on his face.
|
||||
~
|
||||
At first sight, he's not the kind of priest you want to leave your children
|
||||
with. Than again, with the aura of calmness oozing out of him. Maybe taking a
|
||||
rest next to him would not be such a big risk.
|
||||
~
|
||||
bdnopr h 1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
Str: 3
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#10603
|
||||
executioner~
|
||||
the executioner~
|
||||
The Executioner stands here waiting for his next beheading.
|
||||
~
|
||||
A black hood covers his entire face. Three holes have been cut out of the
|
||||
dark cloth. The eyes peering out behind the mask look to be slightly crazed and
|
||||
definitely blood thirsty.
|
||||
~
|
||||
bdefnopqr cdefhmn 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
Str: 20
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#10605
|
||||
suncas rebel foot soldier~
|
||||
a Suncas rebel foot soldier~
|
||||
A rebel from the Suncas clan looks at you, paranoia in his eyes.
|
||||
~
|
||||
No more than a boy this teenager stands before you waiting for the overthrow
|
||||
of the Elcardian Empire. No more than a boy this teenager stands before you
|
||||
waiting for the overthrow of the Elcardorian Empire.
|
||||
~
|
||||
cdglm 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 7 1
|
||||
E
|
||||
#10606
|
||||
elite Suncas rebel soldier~
|
||||
an elite Suncas rebel soldier~
|
||||
An elite Suncas rebel soldier is standing here.
|
||||
~
|
||||
This grizzled veteran looks more like a mercenary than a soldier. Wich in
|
||||
fact may actually be the case. The Suncas rebels have been known to hire help
|
||||
when they need it.
|
||||
~
|
||||
cdgln 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10607
|
||||
suncas rebel commando~
|
||||
a rebel commando~
|
||||
A rebel commando from the Suncas clan stands here.
|
||||
~
|
||||
Scars seem to cover this middle-aged man from head to toe. He appears to be
|
||||
missing a few fingers and he walks with a favoring to his left leg.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10608
|
||||
rebel leader Sujin Suncas~
|
||||
Sujin Suncas~
|
||||
The rebel leader Sujin Suncas is sitting here.
|
||||
~
|
||||
The mastermind behind the latest attempt at overthrowing the Mayor. He is
|
||||
young, but a brilliant fire burns in his eyes that some people would call
|
||||
craziness, but he calls eccentricity. He is the motivation behind all the
|
||||
rebels.
|
||||
~
|
||||
bdjnopqr 0 -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
6 8 1
|
||||
E
|
||||
#10609
|
||||
elcardorian infantry~
|
||||
an Elcardorian infantry man~
|
||||
An Elcardorian infantry man stands here.
|
||||
~
|
||||
This grunt has no purpose other than to sacrifice his life for his army, and
|
||||
maybe take a few enemies out in the pursuit of that end. He is heavily muscled
|
||||
and adequately trained.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#10610
|
||||
officer elcardorian military~
|
||||
an Elcardorian military officer~
|
||||
An officer of the Elcardorian military guards his township here.
|
||||
~
|
||||
He holds himself with an air of authority. A hard look in his eyes shows his
|
||||
years of experience and training. He has probably led more men into battle than
|
||||
you've ever met.
|
||||
~
|
||||
dg 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#10611
|
||||
elcardorian military captain~
|
||||
an elcardorian military captain~
|
||||
An Elcardorian military captain struts his sword around here.
|
||||
~
|
||||
The Captain is in charge of keeping the peace by order of the Mayor. It is
|
||||
the Captain's responsibility that everyone within the city behaves. More often
|
||||
than not this includes crushing any rebel uprisings.
|
||||
~
|
||||
dgi hk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#10613
|
||||
sick dying man~
|
||||
a sick and dying man~
|
||||
A man is slowly dying from loss of blood.
|
||||
~
|
||||
Wounds cover his body. Some from whips, others from jagged blades, and still
|
||||
others from piercing weapons and hot brands. This poor soul looks to have been
|
||||
broken with pain to spill his guts and tell his story.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
2 6 1
|
||||
E
|
||||
#10614
|
||||
grandfather sunshine~
|
||||
grandfather sunshine~
|
||||
Grandfather sunshine is here tending the cash.
|
||||
~
|
||||
His beaming smile seems to brighten everyone's day. The typical elderly
|
||||
grandfather he looks very trusting and kind. White hair, beard, and mustache
|
||||
give him a jovial look.
|
||||
~
|
||||
bcdnpr 0 10 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
Str: 15
|
||||
Dex: 15
|
||||
Int: 15
|
||||
Wis: 15
|
||||
E
|
||||
#10615
|
||||
political prisoner parliaments elcardorian~
|
||||
a political prisoner~
|
||||
A member of the Elcardorian parliaments stands before you, now as a prisoner.
|
||||
~
|
||||
At one time this guy used to stick his nose up in the air believing that he
|
||||
was above the law because of his position he held within the government. Now he
|
||||
has been humbled by chains and torture.
|
||||
~
|
||||
bd 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#10616
|
||||
suncas prison guard~
|
||||
a Suncas prison guard~
|
||||
The Suncas prison guard is here making sure that no one leaves the dungeons.
|
||||
~
|
||||
He looks tired and inept. The monotony of his job has caused him to become
|
||||
bored and lax. Of course so few of the prisoners stay long enough down here to
|
||||
even attempt to escape so a guard is more for looks than need.
|
||||
~
|
||||
dglmnopqr hk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#10617
|
||||
panhandler bum begger~
|
||||
a panhandler~
|
||||
A panhandler broke off his ass, begging for your charity is sitting here.
|
||||
~
|
||||
This poor lady has seen better days. At least she is begging and not selling
|
||||
her soul body. That will probably come later. She looks up at you with those
|
||||
pitiful puppy-dog eyes trying to find a little sympathy.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
6 6 2
|
||||
E
|
||||
#10632
|
||||
brack~
|
||||
Brack, the weaponsmith~
|
||||
Brack, the weaponsmith displays his creations with pride.
|
||||
~
|
||||
The burly man resembles the anvil that he pounds upon. Blunt is about the
|
||||
only word to describe him. He definitely knows his metal-working though. He
|
||||
holds his tools and works the forge with a love for the craft that only the
|
||||
gifted can possess.
|
||||
~
|
||||
bd h 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
Str: 20
|
||||
Dex: 20
|
||||
Int: 15
|
||||
Wis: 15
|
||||
E
|
||||
#10633
|
||||
penny teller~
|
||||
Penny, the bank teller~
|
||||
Penny, the bank teller is handling some money.
|
||||
~
|
||||
A strange gleam flickers in her eyes as she counts out some coins behind the
|
||||
counter. She does not look like the kind of person you would want to trust your
|
||||
fortune with. She immediately puts on a facade when she realizes you are
|
||||
staring.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
Str: 10
|
||||
Dex: 10
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#10634
|
||||
tring armourer~
|
||||
Tring, the armourer~
|
||||
Tring, the armourer pounds away at a stubborn cast.
|
||||
~
|
||||
Elcardorian armour has been known for its strength and durability around the
|
||||
realm. It is just about as famous as its outrageous prices. This stocky old
|
||||
man makes some of the finest in the city, and he prices it that way too.
|
||||
~
|
||||
bd h 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
Str: 20
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
T 10600
|
||||
#10635
|
||||
mayor's wife~
|
||||
the mayor's wife~
|
||||
The mayor's wife is here hinting at you to leave.
|
||||
~
|
||||
They say behind every great man there is a woman, and she is one of those
|
||||
women. She has long black here with green eyes and looks deceivingly frail.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#10636
|
||||
elcardorian mayor~
|
||||
the Elcardorian Mayor~
|
||||
Coughing in bed, the Elcadorian mayor really doesn't want to fight any more.
|
||||
~
|
||||
This once powerful man has withered away into almost nothing. His strength
|
||||
and will has been drained from him. Too bad it will soon be too late for you to
|
||||
know what happened to him.
|
||||
~
|
||||
bd h 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
5 5 1
|
||||
Str: 5
|
||||
Dex: 5
|
||||
Int: 5
|
||||
Wis: 5
|
||||
E
|
||||
#10637
|
||||
grandmother sunshine~
|
||||
grandmother sunshine~
|
||||
Grandmother sunshine is here baking goodies.
|
||||
~
|
||||
Her mere presence brightens the room. She treats everyone like a long lost
|
||||
grandson and immediately makes you feel at home. Her kindness and sincerity
|
||||
puts you to ease immediately. The cookies she is baking smell delicious.
|
||||
~
|
||||
bcdnopr 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#10638
|
||||
grocer elcardorian~
|
||||
the elcardorian grocer~
|
||||
The grocer of Elcardo smiles at you in hopes of a sale.
|
||||
~
|
||||
His bussiness continues to do well no matter who is fighting who, or who is
|
||||
running what. The grocer could care less about rebels. As long as people need
|
||||
food and suppies, he's happy.
|
||||
~
|
||||
bd h 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
Str: 15
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 10
|
||||
E
|
||||
#10639
|
||||
lara~
|
||||
Lara~
|
||||
Lara is here looking you up and down.
|
||||
~
|
||||
Rumors state that Lara was an outcast from a far distant city of mages. She
|
||||
was caught up in some horrible feud and had no choice but to flee. So she setup
|
||||
shop in Elcardo and seems happy and successful with the change.
|
||||
~
|
||||
bcdnopr 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
Str: 15
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#10640
|
||||
Shape Dark Hooded Man~
|
||||
a Shadowy figure~
|
||||
A dark hooded man roams the streets
|
||||
~
|
||||
You can see almost nothing about this man because his black cloak covers him
|
||||
fully. Just between the opening of the coat, a glint of steel catches your
|
||||
eyes. Odds are this man would like to be left alone. He is almost certainly a
|
||||
rebel which is apperant by the symbol on the head hilt of the dagger. Who is he
|
||||
stalking?
|
||||
~
|
||||
cdg 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
263
lib/world/mob/107.mob
Normal file
263
lib/world/mob/107.mob
Normal file
|
|
@ -0,0 +1,263 @@
|
|||
#10700
|
||||
spirit iuel strongarm~
|
||||
a spirit~
|
||||
A strongarm of Iuel is not willing to trade in business.
|
||||
~
|
||||
This ghostly apparition uses benign forces to mold and shape various
|
||||
instruments of death and destruction.
|
||||
~
|
||||
bdo 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
#10701
|
||||
wisdom iuel~
|
||||
a spirit~
|
||||
The wisdom of Iuel hangs over the atmosphere.
|
||||
~
|
||||
The wisdom and experience of all time can be found from this spirit. It has
|
||||
always been, and forever will be. Gaining knowledge and insight into
|
||||
everything.
|
||||
~
|
||||
bdo 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
#10702
|
||||
iuel spirit~
|
||||
a spirit~
|
||||
A brewing cauldron is in the middle of the room bubbling.
|
||||
~
|
||||
Within the cauldron an ethereal spirit stands, slowly stirring the contents.
|
||||
No longer a living presence in this world it has nothing to fear, but it still
|
||||
dwells in the lost arts of the arcane.
|
||||
~
|
||||
bdo dk 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
#10703
|
||||
iuel spirit~
|
||||
a spirit~
|
||||
A stoned drugkeeper stares at you with an empty eye.
|
||||
~
|
||||
The shade of the drugkeeper is eternally doped. His abuses in mortality seem
|
||||
to have somehow transferred over to the other side. It knows it's drugs.
|
||||
~
|
||||
bdo 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
#10704
|
||||
spirit ieul~
|
||||
the thieving spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
The spirit floats towards you slowly, looking for anything of value.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
E
|
||||
#10705
|
||||
assassin spirit~
|
||||
the assassin spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
The spirit fades slowly in and out of existence, barely still part of the
|
||||
real world. It stares with dull lifeless eyes at everything around it, seeming
|
||||
to be looking for something.
|
||||
~
|
||||
dglo 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
E
|
||||
#10706
|
||||
knight spirit~
|
||||
the fallen knight's spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
The shadowy figure seems to blink in and out of existence, it's form never
|
||||
really even discernable, besides the fact that it looks human in form and is
|
||||
layered in armor.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
#10707
|
||||
trulling spirit~
|
||||
the trulling spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
An ephemereal form that almost seems to disappear when looked at directly.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
#10708
|
||||
dark blessing spirit~
|
||||
the dark blessing spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
This shade from another life is strangely dark, almost black and seems to
|
||||
carry with it an ill boding.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10709
|
||||
vampric spirit~
|
||||
the vampric spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
A lost soul of a long dead vampire, it's body has become lost with time and
|
||||
only it's lifeless spirit can now seek fresh blood that it cannot consume.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
#10710
|
||||
ghoulic spirit~
|
||||
the ghoulic spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
This hunched over spirit barely even looks human, or what was once a human,
|
||||
grotesque features marc it as a ghoul that long since died.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
#10711
|
||||
spell spirit iuel~
|
||||
the spell chanting spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
The wandering spirit is the remains of a powerful mage that found
|
||||
immortality. But could not bring it's mortal body along for the ride.
|
||||
~
|
||||
cdgo 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10712
|
||||
spirit soul snatcher~
|
||||
the soul snatching spirit of Iuel~
|
||||
A spirit of Iuel haunting these grounds waves a shakey hand at you.
|
||||
~
|
||||
This undead spirit has lost it's bodily form and now lusts for anothers to
|
||||
absorb and return to life.
|
||||
~
|
||||
bcdgo 0 500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
E
|
||||
#10713
|
||||
fat rat pets~
|
||||
a fat rat~
|
||||
A fat rat sits on a mat eating slabs of cat grining like the mad hat-ter.
|
||||
~
|
||||
This tamed rat waddles awkwardly due to it's massive girth.
|
||||
~
|
||||
dg 0 200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#10714
|
||||
dog pets wog~
|
||||
a wog dog~
|
||||
A wog dog chews on a log releasing gas, causing a fog is here.
|
||||
~
|
||||
This trained dog can roll over like a log, go for a jog, fetch a cog, and
|
||||
maybe kill a frog.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#10715
|
||||
boy roy petshops~
|
||||
a boy named Roy~
|
||||
A small boy named Roy sits here playing with this toy, his face full of joy.
|
||||
~
|
||||
The boy looks rather coy and begins to annoy everyone which he seems to
|
||||
enjoy.
|
||||
~
|
||||
bdo 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#10716
|
||||
rabid wolverine~
|
||||
a rabid wolverine~
|
||||
A wolverine sick with disease growls at you.
|
||||
~
|
||||
This angry beasts fur is matted and brown from dirt. It foams at the mouth
|
||||
and snarls at anything that moves, even it's own shadow.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10717
|
||||
sabertooth tiger~
|
||||
a sabertooth tiger~
|
||||
A red and black striped tiger crawls in the shadows hoping not to be seen.
|
||||
~
|
||||
The large beast is the size of a small horse. It's muscular body rippling as
|
||||
it stalks back and forth waiting for some easy prey.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10718
|
||||
king crab~
|
||||
a king crab~
|
||||
A huge crab scutters around in the muddy waters.
|
||||
~
|
||||
The large crab has a set of deadly claws on two of it's eight long limbs.
|
||||
Each limb measuring almost a span in length. It's hard crustaceous shell and
|
||||
casings give it better armor than most other animals.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#10719
|
||||
messenger spirit postmasters~
|
||||
a spirit~
|
||||
Writing equipment floats around in the air, waiting to take a message.
|
||||
~
|
||||
Leafs of paper and other parchment float about the room ominously. Quills
|
||||
and ink bottles also. It is here where you may mail anyone within the mud.
|
||||
~
|
||||
abdnopr 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
$
|
||||
601
lib/world/mob/115.mob
Normal file
601
lib/world/mob/115.mob
Normal file
|
|
@ -0,0 +1,601 @@
|
|||
#11500
|
||||
woodchuck~
|
||||
the woodchuck~
|
||||
A woodchuck runs for its hole.
|
||||
~
|
||||
This small brown animal is covered in thick fur and is about the size of a
|
||||
small dog. It is built very low to the ground and is actually pretty quick.
|
||||
~
|
||||
dg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#11501
|
||||
rat~
|
||||
a large grey rat~
|
||||
A large dusty rat crawls around here.
|
||||
~
|
||||
This rat seems to be oblivious to all around it.
|
||||
~
|
||||
cdeg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#11502
|
||||
goblin raider~
|
||||
a goblin raider~
|
||||
A goblin raider stands here with a really angry look on his face.
|
||||
~
|
||||
The goblin charges around looking for anything valuable to loot. He eyes you
|
||||
up and down trying to determine what you might have of value.
|
||||
~
|
||||
dg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#11503
|
||||
mon goblin~
|
||||
a mon's goblin~
|
||||
A mon's goblin is walking around looking for more artifacts to steal.
|
||||
~
|
||||
He carries a sack of useless loot. Loot only to him you guess.
|
||||
~
|
||||
dg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#11504
|
||||
hulk goblin~
|
||||
a hulk goblin~
|
||||
A hulk goblin is here tearing the place down.
|
||||
~
|
||||
Larger than the typical goblin this beast relies on his brawn to win.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#11505
|
||||
bat~
|
||||
a small black bat~
|
||||
This is a small unfeathered viscious looking bat.
|
||||
~
|
||||
It squeaks and flutters its wings in anticipation to flight, and possibly a
|
||||
feast.
|
||||
~
|
||||
deg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#11506
|
||||
goblin bomber~
|
||||
a goblin bomber~
|
||||
A goblin bomber is here setting up an explosive.
|
||||
~
|
||||
He carries a flask of gunpowder, flint, and some wicks. Hardly the type of
|
||||
person you would trust with explosives.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#11507
|
||||
centaur archer~
|
||||
a centaur archer~
|
||||
A centaur archer looks for a point of elevation to fire his arrows from.
|
||||
~
|
||||
This beast has the upper body of a troll. Huge arms and a barrel chest gives
|
||||
proof to his earned position within the military ranks of centaurs as an expert
|
||||
archer.
|
||||
~
|
||||
cdg 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11508
|
||||
monk peaceful~
|
||||
a peaceful monk~
|
||||
A peaceful monk wanders the halls in thought.
|
||||
~
|
||||
He looks peaceful until you notice what looks like troll armour hidden
|
||||
underneath his robes.
|
||||
~
|
||||
bdgln 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
Str: 20
|
||||
Dex: 20
|
||||
Int: 9
|
||||
Wis: 9
|
||||
E
|
||||
#11509
|
||||
centaur warrior~
|
||||
a centaur warrior~
|
||||
A centaur warrior runs around the area looking for someone to kill
|
||||
~
|
||||
The brown coat of this centaurs body is thick and matted with dirt and grime.
|
||||
It looks like she has had a long battle.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#11510
|
||||
rat~
|
||||
an oversized rat~
|
||||
An oversized rat with large fangs looks at you curiously.
|
||||
~
|
||||
This one looks weak. Though those fangs look deadly.
|
||||
~
|
||||
dg 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#11511
|
||||
crazy crazed monk~
|
||||
a crazed monk~
|
||||
A crazy monk stands her muttering gibberish.
|
||||
~
|
||||
It appears he saw some things that he really wished he hadn't.
|
||||
~
|
||||
bcdln 0 800 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#11512
|
||||
monk deranged~
|
||||
a deranged monk~
|
||||
A deranged monk screams in fear at your presence and cowers in the corner.
|
||||
~
|
||||
His eyes have become unfocused and seem to be looking within. No one is home
|
||||
upstairs.
|
||||
~
|
||||
bdegnop ap 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
Str: 20
|
||||
Dex: 7
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#11513
|
||||
centaur swordswoman~
|
||||
a centaur swordswoman~
|
||||
A centaur swordswoman stands here looking pretty.
|
||||
~
|
||||
She simply stomps over any remaining monks that live. Crushin skulls and
|
||||
breaking bones as she passes.
|
||||
~
|
||||
cdg 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#11514
|
||||
monk prayer~
|
||||
a monk that was praying~
|
||||
A monk who was kneeling in prayer before you interrupted him.
|
||||
~
|
||||
The monk looks upset to have been interrupted from his daily ritual.
|
||||
~
|
||||
bd 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11515
|
||||
centaur axesman~
|
||||
a centaur axesman~
|
||||
A centaur axeman is here waiting to pick a fight.
|
||||
~
|
||||
He looks crazed and in pursuit of more blood.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11516
|
||||
centaur warpriest~
|
||||
a centaur warpriest~
|
||||
A centaur warpriest stands his ground, casting spells on all the enemies.
|
||||
~
|
||||
Some centaurs have taken up the arcane arts. Before you stands one of them.
|
||||
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11517
|
||||
centaur samite healer~
|
||||
a centaur samite healer~
|
||||
A centaur samite healer runs around trying to revive the wounded centaurs
|
||||
~
|
||||
He dwells in the arcane art of healing and looks to be very gifted at it.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#11518
|
||||
doom priest guildmaster~
|
||||
the Doom Priest guildmaster~
|
||||
The Doom Priest guildmaster assesses your abilities and prepares for your training.
|
||||
~
|
||||
He is aged and weathered from a hard life. But, a power emanates from him
|
||||
and the cold stare from his green eyes shows a wisdom and intelligence
|
||||
unparalleled.
|
||||
~
|
||||
bdenopr dfhk 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11519
|
||||
goblin horde~
|
||||
a goblin horde~
|
||||
A goblin horde rushes in, attacking you from all directions.
|
||||
~
|
||||
These goblins are short, fat, and smelly.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
E
|
||||
#11520
|
||||
fat goblin~
|
||||
a fat goblin~
|
||||
An obese goblin charges in, trying to run you over.
|
||||
~
|
||||
She is damn ugly, and smells funny. Hard to believe something as disgusting
|
||||
as this creature can survive its own breath.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
E
|
||||
#11521
|
||||
white tan centaur~
|
||||
a white and tan centaur~
|
||||
A white and tan centaur gallops in your direction.
|
||||
~
|
||||
This massive beast is half horse and half man.
|
||||
~
|
||||
bd 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11522
|
||||
centaur armoured~
|
||||
an armoured centaur~
|
||||
A heavily armoured centaur points an intimidating finger in your direction.
|
||||
~
|
||||
This centaur has been equipped for battle with chainmail. He stomps around
|
||||
heavily from the added weight.
|
||||
~
|
||||
bd 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11523
|
||||
dying monk~
|
||||
a dying monk~
|
||||
A dying monk sits here in agony.
|
||||
~
|
||||
This man looks as if he has been attacked by a pack of some wild beasts.
|
||||
~
|
||||
bdh 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
5 5 0
|
||||
Str: 3
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#11524
|
||||
ensign goblin~
|
||||
an ensign goblin~
|
||||
An ensign goblin straight out from military camp, leads the raid at the frontlines.
|
||||
~
|
||||
He looks a little bit cleaner than the typical goblin, must be more educated.
|
||||
|
||||
~
|
||||
cdg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#11525
|
||||
raging troll~
|
||||
a raging troll~
|
||||
A raging troll cletches his fist in anger pulling the surroundings down.
|
||||
~
|
||||
This troll looks to be in a battle frenzy. A glazed look covers his eyes as
|
||||
he snorts and grunts in anger.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11526
|
||||
stone skined troll~
|
||||
a stone skinned troll~
|
||||
With skin of stone hardness, this troll runs up and down the monestary crashing into everything in his path.
|
||||
~
|
||||
The skin of this troll looks like rock! He uses his arms and legs as
|
||||
bludgeoning weapons against anything he comes across.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11527
|
||||
enormously troll~
|
||||
an enormously huge troll~
|
||||
An enormously huge troll stands his ground, ready to take on a whole party of warriors.
|
||||
~
|
||||
This troll is in a blood rage looking for another innocent victim to
|
||||
slaughter. He looks your way.
|
||||
~
|
||||
cdg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11528
|
||||
doom priest guild guardian~
|
||||
a Doom Priest guild guardian~
|
||||
A powerful Doom Priest guards the stairwell going down.
|
||||
~
|
||||
He carries no weapons and wear no armour. He needs no such thing to protect
|
||||
himself. A power and intelligence can be seen when looking at this priest. He
|
||||
acknowledges your presence and stands even closer to the Doom Priest guild
|
||||
entrance.
|
||||
~
|
||||
bdenopr dfhk 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11529
|
||||
lamb~
|
||||
a small lamb~
|
||||
A small lamb is here looking for little boo peek.
|
||||
~
|
||||
This poor lamb looks lost and lonely.
|
||||
~
|
||||
dg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#11530
|
||||
little bow peek~
|
||||
little bow peek~
|
||||
Little bow peek is here looking for her lost sheep
|
||||
~
|
||||
Nothing.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#11534
|
||||
bird~
|
||||
a small white bird~
|
||||
A very small white bird is pirched here.
|
||||
~
|
||||
This bird looks very gentle and sweet.
|
||||
~
|
||||
bdepr 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
Str: 9
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#11537
|
||||
fish~
|
||||
a small fish~
|
||||
A small black fish swims here.
|
||||
~
|
||||
This fish looks good.
|
||||
~
|
||||
bde 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
Str: 3
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#11538
|
||||
piglet~
|
||||
a small piglet~
|
||||
A small piglet dashes around.
|
||||
~
|
||||
The small pig is covered in mud and is enjoying the mess it is making.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#11539
|
||||
snake~
|
||||
the small snake~
|
||||
A small snake lurks here waiting for something to eat.
|
||||
~
|
||||
This snake looks as if it has been waiting for a while.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#11541
|
||||
lost goblin~
|
||||
a lost goblin~
|
||||
A goblin is sneaking around looking for some backup.
|
||||
~
|
||||
This goblin seems to have lost his counterparts. He is not quite so sure of
|
||||
himself without friends to hide behind.
|
||||
~
|
||||
bdl 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
Str: 25
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#11553
|
||||
toad~
|
||||
a very large purple toad~
|
||||
A large purple toad squats here.
|
||||
~
|
||||
This thing looks uninterested in everything.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#11563
|
||||
goblin~
|
||||
a goblin soldier~
|
||||
A goblin soldier is finishing off a few of the remaining monks.
|
||||
~
|
||||
This yellow-green beast is barely even humanoid in resemblance. You can
|
||||
smell him from here.
|
||||
~
|
||||
dg 0 -400 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
Str: 20
|
||||
Dex: 16
|
||||
Int: 9
|
||||
Wis: 9
|
||||
E
|
||||
#11564
|
||||
ghost monk~
|
||||
a ghost of a monk~
|
||||
The ghost of a monk who died in an unfair game of politics haunts this room forever.
|
||||
~
|
||||
Nothing.
|
||||
~
|
||||
bcdfnoq cdfhk 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#11575
|
||||
troll small~
|
||||
a small troll~
|
||||
A small troll stomps around trying to look tough.
|
||||
~
|
||||
This thing looks pretty weak Though it is a troll and shouldn't be
|
||||
underestimated.
|
||||
~
|
||||
dg 0 -400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
Str: 3
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#11585
|
||||
grass~
|
||||
the grass~
|
||||
A heap of grass lies here.
|
||||
~
|
||||
The grass looks like some kind of weed.
|
||||
~
|
||||
bd 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
Str: 20
|
||||
Dex: 3
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#11588
|
||||
wounded monk~
|
||||
a wounded monk~
|
||||
A wounded monk is scrunched up here in the corner.
|
||||
~
|
||||
The monk looks as if he had been attacked.
|
||||
~
|
||||
bd 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#11589
|
||||
orc~
|
||||
orc~
|
||||
A very large orc is here dead.
|
||||
~
|
||||
This orc looks as if it was torn apart by a pack of wolves.
|
||||
~
|
||||
bd 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
0 0 1
|
||||
E
|
||||
$
|
||||
494
lib/world/mob/117.mob
Normal file
494
lib/world/mob/117.mob
Normal file
|
|
@ -0,0 +1,494 @@
|
|||
#11700
|
||||
guard holden~
|
||||
Tower Guard Holden~
|
||||
Tower Guard Holden is here inspecting visitors.
|
||||
~
|
||||
It looks unfinished. A tall male guard in armor stands here inspecting each
|
||||
visitor into the tower before they enter for security. He is rather satisfied
|
||||
with his duties now and carries an arrogant smirk.
|
||||
~
|
||||
bdegmn kn 150 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
300 25000
|
||||
8 8 1
|
||||
E
|
||||
T 11703
|
||||
#11701
|
||||
guard stradler~
|
||||
Tower Guard Stradler~
|
||||
Tower Guard Stradler cheerfully surveys the crowd.
|
||||
~
|
||||
Stradler is a charming and attractive guard. He inspects visitor's
|
||||
inventories for security here. The ladies (and a few men) seem to flock to him
|
||||
for inspection. He stands proud and tall for the safety of the people of Los
|
||||
Torres.
|
||||
~
|
||||
bdegmn n 175 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
325 24000
|
||||
8 8 1
|
||||
E
|
||||
T 11704
|
||||
#11702
|
||||
citizen~
|
||||
citizen~
|
||||
A citizen stands here.
|
||||
~
|
||||
The citizen of Los Torres stands here, minding her own business. She does
|
||||
not want to be bothered, she has many, many errands to run. She looks in her
|
||||
purse, counts her money and checks for her ID cards.
|
||||
~
|
||||
dg 0 25 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#11703
|
||||
hired assassin~
|
||||
a hired assassin~
|
||||
A governmentally hired assassin stalks around here.
|
||||
~
|
||||
An assassin veiled in red lurks around in the forest to match the color of
|
||||
the leaves and be unseen. He crunches on the twigs making it a dead giveaway as
|
||||
to where he is. He has been ordered by the government to kidnap any people who
|
||||
are planning to attack them.
|
||||
~
|
||||
cdefgn k -200 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
200 18000
|
||||
8 8 1
|
||||
E
|
||||
#11704
|
||||
zulthan waiter~
|
||||
Zulthan the Waiter~
|
||||
Zulthan the Waiter takes orders from customers here.
|
||||
~
|
||||
Zulthan the Waiter is here taking orders and retrieving food for people. He
|
||||
seems very busy, but he is very happy doing what he does. He has brown hair and
|
||||
is very short. He is also a bit on the pudgy side as well, though he doesn't
|
||||
seem to care.
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 11700
|
||||
#11705
|
||||
cassandra lacela~
|
||||
Cassandra Lacela~
|
||||
Cassandra Lacela kinda stands here, like, drunk, you know...
|
||||
~
|
||||
Cassandra Lacela stands here, kind of. She slurs her tongue and her hair is
|
||||
all messed up. She must be drunk. She is wearing a white dress with some red
|
||||
and purple stains on it. She lazily will take her customer's orders and she
|
||||
seems to have an obsession with lace, due to the decor in the room.
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
T 11706
|
||||
#11706
|
||||
official lesalie~
|
||||
the Government Official Lesalie~
|
||||
The Government Official Lesalie is here.
|
||||
~
|
||||
The Government Official Lesalie is here in his brown suit. He is wearing a
|
||||
white tie and brown pants. He has brown hair and seems to be very tall. He has
|
||||
a scar in his left cheek that looks like a slash from a weapon or a claw of
|
||||
sorts.
|
||||
~
|
||||
bdo hp 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
4 8 1
|
||||
E
|
||||
T 11718
|
||||
#11707
|
||||
salesman derresor maosund~
|
||||
Salesman Derresor Maosund~
|
||||
Salesman Derresor Maosund stands here checking his inventory of armor.
|
||||
~
|
||||
Salesman Derresor Maosund smiles at his customers as they browse his display
|
||||
and ask him questions on 'What does this armor do' and 'How much are these
|
||||
boots'. He is wearing a black robe over what seems to be flowing black pants
|
||||
and a black shirt.
|
||||
~
|
||||
bdg d 0 E
|
||||
20 14 -2 4d4+200 4d5+4
|
||||
0 0
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 11707
|
||||
#11708
|
||||
sniper assassin~
|
||||
a Sniper Assassin~
|
||||
A Sniper Assassin hides here spying on citizens.
|
||||
~
|
||||
The assassin here looks through the wall patiently at the citizens walking
|
||||
past. She has long red hair that matches her red outfit. She has very unique
|
||||
sniping skills as well as some interesting close up combat technique to boot.
|
||||
She is mumbling to herself as she carefully watches to anyone opposing the
|
||||
government.
|
||||
~
|
||||
bdel s -200 E
|
||||
14 16 1 3d2+140 2d4+2
|
||||
450 21000
|
||||
8 8 2
|
||||
E
|
||||
#11709
|
||||
assassin chieftan~
|
||||
the Assassin Chieftan~
|
||||
The Assassin Chieftan stands here guarding over her prisoner.
|
||||
~
|
||||
The Chieftan of the Red Assassins stands here with her specially gold rimmed
|
||||
red veil and her dull gold badge that reads 'Red Assassin Chieftan'. She gives
|
||||
orders to her assassins from the government and checks over her prisoner. She
|
||||
has long black hair that flies out from behind her veiled head. She has a very
|
||||
tall and skinny figure and she stands with her hand on her hip.
|
||||
~
|
||||
bdeln dfk -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
1000 29500
|
||||
8 8 2
|
||||
E
|
||||
T 11714
|
||||
#11710
|
||||
government official visconti~
|
||||
the Government Official Visconti~
|
||||
The Government Official Visconti crawls up in his own filth.
|
||||
~
|
||||
The Goverment Official Visconti, famous now for the addition of the top floor
|
||||
in the second tower, is covered in dirt, with ragged clothing and a bruised
|
||||
face. He has a stubbled beard growing from lack of grooming and he smells like
|
||||
a skunk in an exhaust pipe!
|
||||
~
|
||||
dg 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
4 8 1
|
||||
E
|
||||
T 11729
|
||||
#11711
|
||||
guard ackley~
|
||||
Tower Guard Ackley~
|
||||
Tower Guard Ackley stands here, slacking off.
|
||||
~
|
||||
He stands short, and has a severe acne problem. He often bites at his nails
|
||||
and shivers uncontrollably. He has a major temper problem, and can go off the
|
||||
deep end easily when someone comments on one of his flaws. He snorts loudly at
|
||||
random people for a laugh, and makes lewd gestures at those who have
|
||||
disrespected him before.
|
||||
~
|
||||
bd 0 -50 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#11712
|
||||
government official miranda~
|
||||
the Government Official Miranda~
|
||||
The Government Official Miranda stands here.
|
||||
~
|
||||
Oh, busy, busy, busy! That's how she wishes her life was. Now she's been
|
||||
stuck in this dark place for so long all she has left to do now is cry. Her
|
||||
brown overcoat and pink dress are all tattered, torn and wet. Her face is
|
||||
covered in dirt, though it is hard to tell through her bushy medium length hair.
|
||||
|
||||
~
|
||||
bdh 0 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 12500
|
||||
8 8 2
|
||||
E
|
||||
T 11730
|
||||
#11713
|
||||
government official phel~
|
||||
the Government Official Phel~
|
||||
The Government Official Phel is standing here.
|
||||
~
|
||||
He grins, he manipulates, he's the sneaky official Phel. Known for his
|
||||
persuasive skills around the town, nobody is exactly sure if this guy's
|
||||
trustworthy or not. He wears a dark green suit as he works his busy day. His
|
||||
hair is blonde with a white streak of hair down the right. His eyes are colored
|
||||
differentyly, one being brown and one being hazel.
|
||||
~
|
||||
bde 0 -100 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#11714
|
||||
government official gertrude~
|
||||
the Government Official Gertrude~
|
||||
The Government Official Gertrude sneers wickedly as she works.
|
||||
~
|
||||
The pink suited Gertrude always wears a sneer and does things for her own
|
||||
interest instead of who she is supposed to represent. She constantly sends off
|
||||
any messages of complaint to her, and is blatantly corrupt.
|
||||
~
|
||||
bd 0 -150 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 17500
|
||||
8 8 2
|
||||
E
|
||||
#11715
|
||||
government official cecille~
|
||||
the Government Official Cecille~
|
||||
The Government Official Cecille hums ignorantly to herself.
|
||||
~
|
||||
Cecille looks pretty darn dumb to be an official. She is wearing a light
|
||||
pink buttoned shirt and a matching skirt. She is humming a song that she made
|
||||
up five seconds ago and its rather irritating. She seems like she would be
|
||||
easily persuaded to believe one way or the other even if its unjust.
|
||||
~
|
||||
bdln 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 11500
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#11716
|
||||
government official thedoric~
|
||||
the Government Official Thedoric~
|
||||
The Government Official Thedoric grins fakely as he greets his clients.
|
||||
~
|
||||
Thedoric is heavily biased toward certain beliefs in life and is not afraid
|
||||
to go to extreme measures to ensure that his beliefs are reality. He is wearing
|
||||
a red suit and has medium length black hair. He always wears a rather fake grin
|
||||
as he meets with people. He tends to favor those who agree with him, and maybe
|
||||
he's a bit irrational when it comes to those who don't...
|
||||
~
|
||||
bdeln 0 -250 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
250 32400
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#11717
|
||||
government official luther~
|
||||
the Government Official Luther~
|
||||
The Government Official Luther tries his best to keep the council in line.
|
||||
~
|
||||
Luther is trying all he can do to keep the council in line as of now. He is
|
||||
wearing a blue trench coat over a blue dress shirt with white pants. He has
|
||||
very short brown hair with deep blue eyes. He is scrambling to save the city
|
||||
from the council, though he looks like he could use some help. Maybe you should
|
||||
say hello to him?
|
||||
~
|
||||
bd 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
T 11721
|
||||
#11718
|
||||
bodyguard verno~
|
||||
the Empress's bodyguard Verno~
|
||||
The Empress's bodyguard Verno blocks anyone from seeing the Empress.
|
||||
~
|
||||
Verno, it would seem, stands very tall though he also has a very large
|
||||
waistline. He is wearing a standard black tuxedo and he has his arms folded,
|
||||
stepping right in front of the path so that no one will go through. He has a
|
||||
bald head and is also wearing a pair of black sunglasses.
|
||||
~
|
||||
bde 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
T 11719
|
||||
T 11720
|
||||
#11719
|
||||
empress leraillia~
|
||||
Empress Leraillia~
|
||||
Empress Lerallia smiles warmly at you.
|
||||
~
|
||||
Leraillia is very exquisitely dressed. She is wearing an untied scarlet red
|
||||
robe over a shirt that hangs down to her thighs at some parts. The shirt is cut
|
||||
so tat triangular flaps hang from the waste. Her pants are very loose and have
|
||||
several chains hanging from various spots. The pants are flared a lot at the
|
||||
bottom, so much that it totally covers her feet. She has long blonde hair and
|
||||
sky blue colored eyes. Her lips are the scarlet of her robe.
|
||||
~
|
||||
bdegnopr defhk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 11731
|
||||
#11720
|
||||
artist~
|
||||
the artist~
|
||||
The artist paints another picture.
|
||||
~
|
||||
The artist wears a paint covered smock and a black beret. He stands in
|
||||
disgust trying to think of ideas for his next masterpiece.
|
||||
~
|
||||
bd 0 50 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#11721
|
||||
journalist~
|
||||
a journalist~
|
||||
A journalist wanders around asking people questions.
|
||||
~
|
||||
The journalist is dressed nicely, and is carrying a notepad, a pen and a
|
||||
sheet of questions to ask the citizens of Los Torres. The questions mainly deal
|
||||
with the government, though most people seem unwilling to answer them.
|
||||
~
|
||||
dg 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#11722
|
||||
fat chef~
|
||||
a really fat chef~
|
||||
A really fat chef stands behind the counter chopping onions.
|
||||
~
|
||||
The chef is extremely fat, I mean, totally huge. He has a thick, black,
|
||||
curly mustache. He is wearing a big poofy hat that chefs normally wear and a
|
||||
big white apron that somehow manages to fit around his grandiose waist.
|
||||
~
|
||||
bd 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
E
|
||||
#11723
|
||||
cryng man~
|
||||
a crying man~
|
||||
A crying man mopes on one of the pews about how he lost his wedding ring.
|
||||
~
|
||||
The man has totally wrinkled clothing and bangs his fist on the pew
|
||||
repeatedly for some reason, making all the citizens nearby uncomfortable.
|
||||
~
|
||||
bd 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
T 11727
|
||||
#11724
|
||||
government official johanes~
|
||||
the Government Official Johanes~
|
||||
The Government Official Johanes works on his papers.
|
||||
~
|
||||
He looks busy and self important.
|
||||
~
|
||||
dg 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
#11725
|
||||
maid~
|
||||
the maid~
|
||||
The maid stands here doing laundry.
|
||||
~
|
||||
The maid is a short skynni woman, wearing a black dress and a white apron.
|
||||
She carries a bunch of towels in her hand and is busy doing the laundrywork to
|
||||
care about anything else.
|
||||
~
|
||||
bd 0 150 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#11726
|
||||
karate instructor~
|
||||
the Karate Instructor~
|
||||
The Karate Instructor practices Tae Kwon Do.
|
||||
~
|
||||
It looks unfinished. The instructor is bald headed, very short and thin.
|
||||
He wears a white uniform with a black belt tied around the waist. He is
|
||||
currently practicing one of his forms right now with his eyes closed, thinking
|
||||
about what he is doing.
|
||||
~
|
||||
bd f 100 E
|
||||
15 15 1 3d3+150 3d2+3
|
||||
150 23500
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#11727
|
||||
librarian~
|
||||
the librarian~
|
||||
The Librarian stands here, swatting dust particles that come by.
|
||||
~
|
||||
The librarian wears her brown hair down to her waist, and has bright green
|
||||
eyes. She stands aware, looking t the air. She seems very conscious about
|
||||
having dust in the room, as she keept slapping them out of the air with a
|
||||
feather duster.
|
||||
~
|
||||
bd 0 200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 2
|
||||
E
|
||||
#11728
|
||||
little alex~
|
||||
little Alex~
|
||||
Little Alex is here running around in circles.
|
||||
~
|
||||
The confused little boy named Alex is bored, so he'll just run around in
|
||||
circles now. H is wearing blue overalls and a red striped T-shirt.
|
||||
~
|
||||
bcd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#11729
|
||||
clever josie~
|
||||
clever Josie~
|
||||
Clever Josie sits in the corner reading a book.
|
||||
~
|
||||
Clever Josie the know-it--all of the bunch. She is reading to herself in the
|
||||
corner quietly. She is the only one of the children that is behaving nicely.
|
||||
She has medium length brown heair and cat-shaped black glasses. She is wearing
|
||||
a brown dress with pockets at the front.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 2
|
||||
E
|
||||
#11730
|
||||
teacher~
|
||||
the teacher~
|
||||
The teacher stands here cleaning up after her kids.
|
||||
~
|
||||
The teacher wears her hair in a bun, and is wearing small wire glasses. She
|
||||
has a green dress on and she is aggravated by the mess that all of her students
|
||||
had made when they left.
|
||||
~
|
||||
bd 0 50 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 2
|
||||
E
|
||||
#11731
|
||||
janitor~
|
||||
the janitor~
|
||||
The janitor kneels here, cleaning something off the walls.
|
||||
~
|
||||
The janitor has short black hair, and a stubbly beard. He wears a red
|
||||
T-shirt and blue jeans, and seems very cranky. HE is unhappy that he has to
|
||||
clean up the messes that people make on the walls.
|
||||
~
|
||||
bd 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
$
|
||||
851
lib/world/mob/118.mob
Normal file
851
lib/world/mob/118.mob
Normal file
|
|
@ -0,0 +1,851 @@
|
|||
#11800
|
||||
young girl~
|
||||
a young girl~
|
||||
A young girl sits cross-legged on the floor, her eyes closed as though asleep.
|
||||
~
|
||||
This girl's age is impossible to tell, sometimes it seems as though she is a
|
||||
small child and then the light shifts and she seems a woman. The only thing
|
||||
remaining constant is her peaceful expression and her eyes, which remain
|
||||
serenely closed as though she is deep in some dream state.
|
||||
~
|
||||
bdnopr fk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
0 10000
|
||||
6 6 2
|
||||
E
|
||||
T 11804
|
||||
#11801
|
||||
eccentric shopwoman woman~
|
||||
the eccentric shopwoman~
|
||||
A slightly eccentric looking shopwoman watches over her collection.
|
||||
~
|
||||
A vaguely wild look sparks in her eyes as she bustles about the shop, frizzy
|
||||
hair poking out from a tightly woven braid and fresh smears of dust and dirt
|
||||
streaking her face. Her expression is focused and intense, piercingly aware of
|
||||
all around her.
|
||||
~
|
||||
bde k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
T 11800
|
||||
T 11801
|
||||
T 11802
|
||||
#11802
|
||||
child colouring~
|
||||
a colouring child~
|
||||
A child is colouring quietly with crayons here.
|
||||
~
|
||||
This young girl looks to be between three and five years old. Her bright
|
||||
blue eyes are slightly vacant as though she is far away in some imaginary place,
|
||||
and her lips move silently as though she is singing or whispering to herself.
|
||||
A coloured crayon moves back and forth as she draws around her splayed fingers,
|
||||
leaving the white canvas of paper covered with the smeared dark outlines of
|
||||
hands.
|
||||
~
|
||||
bd 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
T 11814
|
||||
T 11818
|
||||
#11803
|
||||
shadow baby little~
|
||||
a shadow-baby~
|
||||
A little shadow-baby kicks restlessly within its cot.
|
||||
~
|
||||
This little baby smiles brightly as it coos and gurgles to itself. Little
|
||||
shadowy limbs flail and kick randomly as its tiny muscles strengthen themselves
|
||||
slowly. It is impossible to tell by its little porcelain face whether it is
|
||||
male or female, but its little navy jumpsuit is distinctly boyish. The only
|
||||
thing unusual is its ghostly transparence, fading in and out of visibility like
|
||||
a flickering shadow.
|
||||
~
|
||||
bd 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11804
|
||||
little girl~
|
||||
a little girl of about four years~
|
||||
A little girl, about four years old stands here.
|
||||
~
|
||||
This little girl has soft brown hair that hangs in little ringlets around her
|
||||
face. Bright starry eyes peer keenly around as though everything is new and
|
||||
exciting. She fidgets constantly, as though a little hyper, and her small
|
||||
fingers are blistered from constant colouring or writing.
|
||||
~
|
||||
bd cdk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
T 11807
|
||||
T 11815
|
||||
#11805
|
||||
tiny humming bird~
|
||||
a tiny humming-bird~
|
||||
A tiny humming-bird flits rapidly about.
|
||||
~
|
||||
This minute little creature is barely the size of a ping pong ball, tiny
|
||||
glittering wings beating so rapidly they can only be seen in a blur. A long
|
||||
slender beak curves delicately from its irridescent green head, shimmering blue
|
||||
feathers continuing down its body.
|
||||
~
|
||||
dg 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
0 2500
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
T 11896
|
||||
#11806
|
||||
pregnant shadow woman~
|
||||
a pregnant shadow-woman~
|
||||
A pregnant shadow-woman busies herself cooking.
|
||||
~
|
||||
This young woman is darkly faded and flickers slightly as though she is only
|
||||
a hologram, or some strange ghost. She is young, perhaps only in her late teens
|
||||
or early twenties, the slight swell of her belly announcing the coming birth of
|
||||
another child. Her long dark hair is uncut, and her naturally pretty face has
|
||||
been carefully made up, eyes sparkling as she prepares food for the family.
|
||||
~
|
||||
bd 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11807
|
||||
shadow man bearded shadow-man~
|
||||
a bearded shadow-man~
|
||||
A shadow-man stands obliviously, absorbed in playing his trumpet.
|
||||
~
|
||||
This young man is in his early thirties, a bushy brown beard covering almost
|
||||
all of his face but his two squinting blue eyes. Large in build, and slightly
|
||||
overweight, his expression is vacant and far away. Completely absorbed in his
|
||||
somewhat unsuccessful music playing, the only thing remarkable about him is the
|
||||
fact that his hand is mauled and deformed, only three fingers grasping the
|
||||
trumpet where there should be five.
|
||||
~
|
||||
bd 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11808
|
||||
young shadow child~
|
||||
a young shadow-child~
|
||||
A young shadow-child leans against the railing, staring out dreamily.
|
||||
~
|
||||
This little girl is very quiet and still, staring out at the scenery as
|
||||
though deep in a world of daydreams. Her fingers absent-mindedly caress back
|
||||
and forth along the polished wood, her eyes unblinking as she looks out over the
|
||||
mountains. Her whole form flickers, as a flame that is dying, one moment solid
|
||||
and the next transparent and fading, a shadow-grey hue darkening her features.
|
||||
|
||||
~
|
||||
bdnopr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11809
|
||||
playing child~
|
||||
a playing child~
|
||||
A child sits here, playing quietly.
|
||||
~
|
||||
About five years old, this little girl seems to be keeping herself company
|
||||
while she waits for something. Her hands are busy dancing and playing with
|
||||
imaginary toys, but her eyes are strangely cold and distant. Her bitten nails
|
||||
are painted a pretty girly pink and her long brown hair is tied into two woven
|
||||
plaits, long blue ribbons trailing down her back.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 2
|
||||
E
|
||||
T 11820
|
||||
T 11821
|
||||
#11810
|
||||
ghostly figure rearing spider nightmare~
|
||||
a nightmare~
|
||||
The ghostly figure of a rearing spider creeps here.
|
||||
~
|
||||
This horrible creature looks most like a spider, its splayed legs dark and
|
||||
twitching like a demon's hand. Moving fast and furtively, it makes no sound as
|
||||
it stalks its potential prey, an unnatural chill clouding the air around it.
|
||||
~
|
||||
dfg dfks 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
0 10000
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
#11811
|
||||
small girl Ridley~
|
||||
Ridley~
|
||||
A small girl sits quietly rearranging words.
|
||||
~
|
||||
Dark haired and sombre, she looks more like she is working than playing, her
|
||||
small forehead furrowed in concentration as she continually stacks and restacks
|
||||
the lettered blocks. Her lips move silently as she mumbles words to herself,
|
||||
intensely focused blue eyes far too old for the rest of her face.
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11827
|
||||
T 11828
|
||||
T 11867
|
||||
#11813
|
||||
strange man tunnel-man daniel~
|
||||
Daniel~
|
||||
A strange man stands here, creating a swirling tunnel from thin air.
|
||||
~
|
||||
Tall and dark, at first glance he appears to be one of the shadow-folk, but
|
||||
his presence is unwavering, completely bound to this world, and no part of
|
||||
theirs. His face is unusual, almost too bland as though he were a painting
|
||||
half-finished, and his expression is cold and distant, firmly fixed on the
|
||||
strange magic his hands are creating.
|
||||
~
|
||||
bdenopqr k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 11833
|
||||
#11814
|
||||
gurgling baby shadow-baby~
|
||||
a gurgling shadow-baby~
|
||||
A shadow-baby sits in a highchair here, gurgling to himself.
|
||||
~
|
||||
Only just able to sit up, this little baby is partially slumped against the
|
||||
sides of his highchair. Bright blue eyes sparkle happily from his cherubic
|
||||
face, and little wisps of blonde hair stick haphazardly out from all sides of
|
||||
his head.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11815
|
||||
tiny shadow-girl girl~
|
||||
a tiny shadow-girl~
|
||||
A tiny shadow-girl sucks contentedly on her bottle.
|
||||
~
|
||||
Probably about two years old, this little girl is scarcely more than a baby.
|
||||
Her little round face is flushed and chubby-cheeked, fine black hair fastened
|
||||
neatly into pigtails. Humming happily to herself, she pauses only now and again
|
||||
to suck at her bottle.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11816
|
||||
blonde shadow-girl girl~
|
||||
a blonde shadow-girl~
|
||||
A blonde shadow-girl is playing a clapping game here.
|
||||
~
|
||||
This pretty little girl is about five years old, her face alive with wonder
|
||||
and mischief. Long uncut hair cascades down her back, shimmering shades of gold
|
||||
in the light. Smiling widely, she sings in a high-pitched little voice as she
|
||||
claps her hands to the rhythm of the nursery rhyme.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
T 11825
|
||||
T 11826
|
||||
#11817
|
||||
young shadow-boy boy~
|
||||
a young shadow-boy~
|
||||
A young shadow-boy is playing a clapping game here.
|
||||
~
|
||||
He looks about six or seven, his small face flushed with singing and
|
||||
sprinklings of freckles standing out prominently against his skin. Tufts of
|
||||
untamed dark hair stick out all over the place, his wide grin revealing several
|
||||
gaps where his adult teeth are beginning to grow in.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
T 11824
|
||||
#11818
|
||||
gardening shadow-man man ~
|
||||
a gardening shadow-man~
|
||||
A shadow-man is here, tending to the roses.
|
||||
~
|
||||
He looks to be in his late thirties, several days worth of stubble darkening
|
||||
the lower portion of his face like a shadow. Cool blue eyes concentrate on his
|
||||
work, frail dark hair beginning to thin in places, the first signs of wrinkles
|
||||
cracking across his face. His hands move quickly, roughly adjusting the live
|
||||
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11819
|
||||
young shadow-woman woman~
|
||||
a young shadow-woman~
|
||||
A young shadow-woman is covered in flour here.
|
||||
~
|
||||
She looks to be in her late twenties, sparkling blue eyes slightly worn, and
|
||||
the first shadows of time and stress creeping across her face. Long, uncut
|
||||
brown hair cascades down her back, tied into a rough ponytail and greyed here
|
||||
and there with pats of flour.
|
||||
~
|
||||
bdmnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11820
|
||||
curly haired shadow-girl girl~
|
||||
a curly-haired shadow-girl~
|
||||
A curly-haired shadow-girl watches over the garden.
|
||||
~
|
||||
Humming quietly to herself, she looks to be about eight years old. Her large
|
||||
blue eyes are slightly more faded than the rest of her, as though they would
|
||||
have had a ghostly appearance even in life. Her fingers clutch the branches of
|
||||
the tree as she climbs amongst them, peering out towards the garden and the
|
||||
flowers dancing there.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11821
|
||||
insect~
|
||||
an insect~
|
||||
An insect flits unobtrusively amongst the shadows.
|
||||
~
|
||||
This little jewelled insect shimmers shades of green and blue, its dark body
|
||||
glossy and segmented. Two sleek silver-webbed wings extend from either side of
|
||||
its back, several wirey black legs curled cautiously close to its abdomen.
|
||||
~
|
||||
dghnopqr 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
0 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 11816
|
||||
T 11829
|
||||
T 11831
|
||||
#11822
|
||||
secret evil figure lurking~
|
||||
a secret~
|
||||
An evil figure with glowing red eyes lurks in the shadows here.
|
||||
~
|
||||
This elongated creature is tall and thin, its black body moving unnaturally
|
||||
fast as it melds in and out of surrounding shadows. Its face is eerily blank,
|
||||
just darkness where its mouth, nose, and ears should be. Only two red eyes
|
||||
blaze like burning coals from the blackness.
|
||||
~
|
||||
dg k -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 11816
|
||||
T 11832
|
||||
#11823
|
||||
running girl~
|
||||
a running girl~
|
||||
A girl is here, trying to catch her breath.
|
||||
~
|
||||
This young girl looks as if she never stops running back and forth, her small
|
||||
face flushed with exertion as she breathes deeply. Her large blue eyes seem
|
||||
intently focused on what she is doing as if she pursues a goal that eludes her.
|
||||
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
T 11835
|
||||
T 11836
|
||||
T 11842
|
||||
#11824
|
||||
blind girl~
|
||||
a blind girl~
|
||||
A girl with no eyes stands in the center of the room.
|
||||
~
|
||||
This young girl has a perfectly-featured face except for the complete absence
|
||||
of her eyes. There are no wounds or visible scars indicating how they were
|
||||
lost, just two gaping holes where they should be; the blackness within
|
||||
unnaturally and chillingly dark.
|
||||
~
|
||||
bd 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11846
|
||||
T 11850
|
||||
#11825
|
||||
blind girl~
|
||||
a blind girl~
|
||||
A girl with no eyes stands in the center of the room.
|
||||
~
|
||||
This girl glows faintly blue all over, as if layers of glowing paint have
|
||||
been repeatedly applied and washed away. Her smoothly featured face is vividly
|
||||
streaked with the phosphorescent stuff, two black gaping holes staring blankly
|
||||
where her eyes should be.
|
||||
~
|
||||
bd 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11850
|
||||
T 11851
|
||||
T 11847
|
||||
#11826
|
||||
slobbish shadow-man man~
|
||||
a slobbish shadow-man~
|
||||
A shadow-man lounges slobbishly, watching television.
|
||||
~
|
||||
This middle-aged man looks as though he has done nothing but lounge on a
|
||||
couch for the past ten years, a large pot belly protruding from his flabby
|
||||
torso. His eyes are glazed and dull from watching television, a dark shadow of
|
||||
stubble spreading over his face and rust-coloured stains covering his
|
||||
three-fingered right hand.
|
||||
~
|
||||
bd 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11827
|
||||
weeping girl~
|
||||
a weeping girl~
|
||||
A girl sits weeping, her tears shattering like ice on the countertop.
|
||||
~
|
||||
This young girl is dark haired and solemn faced, her large blue eyes filling
|
||||
with crystal tears that seem to turn to ice as they drip down her face,
|
||||
shattering violently on the surface of the counter. Her hands fidget
|
||||
restlessly, streaked with blood as she plays with the broken tears and mirror
|
||||
shards.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11860
|
||||
#11828
|
||||
spine creature hideous~
|
||||
Spine~
|
||||
A hideous creature moves awkwardly about the garden.
|
||||
~
|
||||
This tall fleshy creature has no arms or neck, only a thick naked body and a
|
||||
large mushroom-domed head. A tiny, black gaping eye is its only human-like
|
||||
feature, even its movements clumsy and unnatural as it waddles on two bloated,
|
||||
hairy legs.
|
||||
~
|
||||
dg 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
T 11861
|
||||
#11829
|
||||
fidgety girl~
|
||||
a fidgety girl~
|
||||
A fidgety girl sits fondling her knife as she plays.
|
||||
~
|
||||
She looks wound tightly with energy, hardly keeping still as her hands roam
|
||||
from one object to another. Constantly playing and touching, she seems like an
|
||||
average curious kid except for the long angry cuts that line the insides of her
|
||||
arms, red blood spilling over her skin like crimson tears.
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11862
|
||||
T 11852
|
||||
#11830
|
||||
red trout silvery fish~
|
||||
the red trout~
|
||||
A silvery fish swims peacefully in the water.
|
||||
~
|
||||
This large fish is coated with a fine layer of silvery scales that glint when
|
||||
struck with light. Its large glassy eyes seem vacant and unperceiving, although
|
||||
there is a strange surrealism to the creature; almost as if it were some dream
|
||||
object instead of an actual fish.
|
||||
~
|
||||
bdno 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
0 3600
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
T 11864
|
||||
#11831
|
||||
taildove bird soft white~
|
||||
the taildove~
|
||||
A soft white bird sits quietly amongst the branches.
|
||||
~
|
||||
Smooth white feathers coat this bird's slightly plumpish body, a long elegant
|
||||
tail fanning out as the creature fluffs up and preens itself, the rustling of
|
||||
its feathers sounding eerily like whispering. Large black eyes peer warily but
|
||||
innocently about as the dove coos quietly to itself.
|
||||
~
|
||||
bdno 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
0 3600
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
T 11864
|
||||
#11832
|
||||
vile toad little brown~
|
||||
the vile toad~
|
||||
A little brown toad hops through the grass.
|
||||
~
|
||||
Brown, leathery skin coated in warts allows this creature to look more like a
|
||||
clump of mud than any animal. Its tiny black beaded eyes look particularly
|
||||
perceptive, and there is a strange shimmering effect to the creature, indicating
|
||||
that it is not quite what it seems.
|
||||
~
|
||||
bdno 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
0 3600
|
||||
8 8 0
|
||||
E
|
||||
T 11816
|
||||
T 11864
|
||||
#11833
|
||||
hiding Ruth girl small~
|
||||
Ruth~
|
||||
A small girl hides quietly here.
|
||||
~
|
||||
Her eyes are wide and haunted looking, as though she has seen more reason for
|
||||
fear than her age merits. White-knuckled, she clutches the carpet anxiously,
|
||||
glancing constantly outward as though waiting for someone to come.
|
||||
~
|
||||
bdnopqr k 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11863
|
||||
#11834
|
||||
emaciated girl~
|
||||
an emaciated girl~
|
||||
An emaciated girl stares blankly into space.
|
||||
~
|
||||
Painfully thin, this girl's tiny frame is nothing but skin and bones. About
|
||||
ten years old, her whole body is made of sharp angles and jutting corners where
|
||||
soft curves should be developing. Most haunting of all are her large blue eyes,
|
||||
deeply hollow and vacant, as though some torment has simply driven her soul
|
||||
away.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
0 6400
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 11870
|
||||
T 11872
|
||||
T 11873
|
||||
#11835
|
||||
silent girl~
|
||||
a silent girl~
|
||||
A silent girl sits huddled close to the flame.
|
||||
~
|
||||
Sitting quietly, her pale face is drawn and sunken with what looks like
|
||||
exhaustion. Her large eyes are glazed and slightly faded, the rest of her
|
||||
features unremarkable except for the large metal stitches that have been sewn
|
||||
around her lips; sealing them together. The wire stitches glow vaguely as if
|
||||
protected by some evil magic, indicating that it will take a very special kind
|
||||
of blade to 'cut' them.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
0 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11874
|
||||
T 11875
|
||||
#11836
|
||||
angry girl bad sue~
|
||||
Bad Sue~
|
||||
An angry girl glares suspiciously at you.
|
||||
~
|
||||
Wild, frizzy hair frames her pale, dirt-smudged face. Half-crazed eyes flash
|
||||
fiercely blue as she eyes her surroundings and everything in them with almost
|
||||
paranoid suspicion. Her movements are rapid and unpredictable, small fists
|
||||
clenching and unclenching as she bares her teeth like an animal about to bite.
|
||||
~
|
||||
bdenopqr dfk 0 E
|
||||
8 18 5 1d1+100 1d2+1
|
||||
0 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11878
|
||||
T 11877
|
||||
T 11876
|
||||
#11837
|
||||
dark serpent~
|
||||
the dark serpent~
|
||||
A dark serpent writhes along the ground.
|
||||
~
|
||||
Shimmering black and undulating slowly, this mesmerising serpent weaves along
|
||||
the ground like the shadow of some dancing flame. Two evil emerald eyes seem
|
||||
uncannily intelligent as the creature surveys its surroundings, a bright ruby
|
||||
tongue flickering out in a gentle hiss.
|
||||
~
|
||||
dg 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
0 6400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 11879
|
||||
#11838
|
||||
scarred child~
|
||||
a scarred child~
|
||||
A badly scarred child gazes wistfully into the garden.
|
||||
~
|
||||
At first glance it is almost impossible to tell whether this child is male or
|
||||
female through the angry red scars covering its skin. The long curly hair,
|
||||
however, is distinctly female, as is her twelve year old body shape. The rest
|
||||
of her features are irretrievably marred, it looks as though she is walking
|
||||
dead, her skin literally slashed into ribbons, and her large blue eyes eerily
|
||||
glazed.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
0 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11884
|
||||
#11839
|
||||
ghostly girl~
|
||||
a ghostly girl~
|
||||
A ghostly girl fades in and out of existance.
|
||||
~
|
||||
Pale and partially transparent, this little girl looks just as though she
|
||||
were just about to hit her teen years. Some strange event has frozen her in
|
||||
place however, and a perpetual ghost of a child is all that remains, her faded
|
||||
blue eyes dulled with time and the loss of innocence without the loss of youth.
|
||||
~
|
||||
bdnopqr dk 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
0 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11864
|
||||
T 11811
|
||||
#11840
|
||||
cheerful young woman~
|
||||
a cheerful young woman~
|
||||
A cheerful-looking young woman smiles as she looks around.
|
||||
~
|
||||
Smiling gently, this young woman's face is relaxed and care-free, a hint of
|
||||
mischief and humour dancing in her large blue eyes. Long wisps of wavy brown
|
||||
hair trail down her back, drifting in front of her face as she wanders,
|
||||
examining everything curiously.
|
||||
~
|
||||
bd 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
E
|
||||
T 11893
|
||||
T 11895
|
||||
#11841
|
||||
tired looking shadow-woman woman~
|
||||
a tired looking shadow-woman~
|
||||
A tired looking shadow-woman lounges on the bed here.
|
||||
~
|
||||
This woman looks to be approaching middle age, her face beautiful but lined
|
||||
with time and stresses. Her blue eyes look as if they were once full of light,
|
||||
but now they are dimmed and dull, her eyelids half closed as if she were about
|
||||
to fall asleep, and her body slumped dejectedly as she lies resting.
|
||||
~
|
||||
bd 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11842
|
||||
shadow-girl girl~
|
||||
a shadow-girl~
|
||||
A shadow-girl huddles in the corner.
|
||||
~
|
||||
Looking to be about fourteen, this shadow girl is sitting tightly in the
|
||||
corner with her knees pulled up to her chest and her head hidden in her arms.
|
||||
She looks so still as to almost be mistaken for a doll if it weren't for the
|
||||
heaving of her shoulders with slow breaths and the occasional fidget.
|
||||
~
|
||||
bd 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11843
|
||||
concerned looking shadow-boy boy~
|
||||
a concerned looking shadow-boy~
|
||||
A concerned looking shadow-boy sits quietly watching.
|
||||
~
|
||||
In his early teens, this young lad sits quietly, his face furrowed as if in
|
||||
deep thought and his large blue eyes look slightly puzzled. A smattering of
|
||||
freckles darkens his face, thick eyebrows and a tangle of dark hair flickering
|
||||
slightly in the stirring air.
|
||||
~
|
||||
bd 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11844
|
||||
pretty blonde shadow-girl girl~
|
||||
a pretty blonde shadow-girl~
|
||||
A pretty blonde shadow-girl sits embroidering peacefully.
|
||||
~
|
||||
This pretty little girl looks to be about twelve years old, a long flowing
|
||||
length of blonde hair shimmering down her back. Her small eyes are a deep ocean
|
||||
blue, and her face is perfectly shaped as if sculpted, relaxed into a restful
|
||||
yet focused expression.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11845
|
||||
little dark-haired shadow-girl girl~
|
||||
a little dark-haired shadow-girl~
|
||||
A little dark-haired shadow-girl sits playing with lego.
|
||||
~
|
||||
About eleven years old, this little girl's chubby face is coated with a
|
||||
speckling of freckles, large blue eyes concentrating playfully on her work as
|
||||
she sculpts lego into a spaceship. Long dark hair flows down her back, smooth
|
||||
and shimmering like liquid as she moves.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11846
|
||||
scruffy shadow-boy boy~
|
||||
a scruffy shadow-boy~
|
||||
A scruffy shadow-boy sits building happily with toy bricks.
|
||||
~
|
||||
Roughly ten years old, this young boy has an open smiling face, his large
|
||||
grin full of gaps where his adult teeth are still growing in. Scruffy blonde
|
||||
hair swirls itself carelessly around his head, sticking up haphazardly as if he
|
||||
had just crawled out of bed.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
T 11815
|
||||
#11847
|
||||
mischievous shadow-girl girl~
|
||||
a mischievous looking shadow-girl~
|
||||
A mischievous looking shadow-girl sits watching television.
|
||||
~
|
||||
About eight years of age, this young girl has smooth straight brown hair cut
|
||||
into a bob around her rosy face. Bright eyes peer thoughtfully at the
|
||||
television she is watching, lighting up with the sparks of some imagination.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11848
|
||||
delicate little shadow-girl girl~
|
||||
a delicate little shadow-girl~
|
||||
A delicate little shadow-girl plays on one of the beds.
|
||||
~
|
||||
Tiny and slender-limbed, this little girl is about six years old, her pale
|
||||
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
|
||||
Soft blonde hair cascades down her back in a shimmering wave, tumbling in front
|
||||
of her face as she plays.
|
||||
~
|
||||
bd 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11849
|
||||
freckled shadow-girl girl~
|
||||
a freckled shadow-girl~
|
||||
A freckled shadow-girl dances here, lost in a daydream.
|
||||
~
|
||||
Fine brown hair frames this little four year old girl's face, a little nose
|
||||
and big blue eyes surrounded with an abundance of freckles. She hums quietly to
|
||||
herself, stumbling rather ungracefully about the room as she attempts to dance.
|
||||
~
|
||||
bd 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
#11850
|
||||
tiny shadow-toddler toddler~
|
||||
a tiny shadow-toddler~
|
||||
A tiny shadow-toddler wanders about, looking for food.
|
||||
~
|
||||
Barely out of baby years, this little girl wanders around the room with a
|
||||
blank expression on her face. Careless wisps of blonde hair stick up all around
|
||||
her head, and her face is dirty and smudged where she has been eating whatever
|
||||
she can find.
|
||||
~
|
||||
bd 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 2
|
||||
E
|
||||
T 11815
|
||||
$
|
||||
210
lib/world/mob/12.mob
Normal file
210
lib/world/mob/12.mob
Normal file
|
|
@ -0,0 +1,210 @@
|
|||
#1200
|
||||
innkeeper receptionists~
|
||||
the Immortal Innkeeper~
|
||||
The Immortal Innkeeper is organizing her books here.
|
||||
~
|
||||
She appears to be having no problem tallying things up.
|
||||
~
|
||||
bdnopr p 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
E
|
||||
#1201
|
||||
postmasters~
|
||||
the Immortal Postmaster~
|
||||
The Immortal Postmaster is hard at work here.
|
||||
~
|
||||
Scary... A postal worker... Working?
|
||||
~
|
||||
abdnopr kp 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
E
|
||||
#1202
|
||||
being amorphous spirit wandering~
|
||||
the wandering spirit~
|
||||
A strange amorphous being wanders these halls eternally cleaning.
|
||||
~
|
||||
This spirit, having lived out its days in the mortal world, now works off its
|
||||
final sins by doing menial labour in this realm's purgatory. In this case,
|
||||
those chores seem to be cleaning up after the immortals of the land.
|
||||
~
|
||||
cdgnopqr dkps 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
T 3011
|
||||
#1203
|
||||
malikar twat~
|
||||
Malikar the Janitor~
|
||||
Malikar the Janitor stands here, looking lost.
|
||||
~
|
||||
It looks like Malikar is suffering from a bad concience he must have buggered
|
||||
Emershia one time too many.
|
||||
~
|
||||
cdgnpr a -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1204
|
||||
imp~
|
||||
the Imp~
|
||||
A small imp sits here, grinning devilishly.
|
||||
~
|
||||
This small imp is used for testing.
|
||||
~
|
||||
cdeglnopqr bdhk -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#1205
|
||||
bug~
|
||||
the bug~
|
||||
a nasty little bug is crawling around here, annoying the implementors.
|
||||
~
|
||||
You are looking at a nasty little bug, it seems to be consisting of binary
|
||||
numbers. 000@r1@n0@r1@n00 00@r1@n00@r1@n0@r1@n @r1@n0@r11111@n0 @r11111111@n
|
||||
@r11111111@n @r1@n0@r11111@n0 00@r1@n0@r1@n00@r1@n 00@r1@n00@r1@n00
|
||||
~
|
||||
dfgnopq np -1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#1206
|
||||
frosty little ice cube icecube~
|
||||
the frosty little ice cube~
|
||||
A frosty little ice cube walks about doing whatever Spector says.
|
||||
~
|
||||
It is a little ice cube that Spector has given life to. It looks like a
|
||||
normal ice cube, only now it has little arms and feet made out of ice. From
|
||||
what you can see, it has no eyes, yet it can make it's way about without bumping
|
||||
into things.
|
||||
~
|
||||
bdenopqr cdefkp 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 0
|
||||
E
|
||||
#1207
|
||||
cluster faeries faery~
|
||||
a cluster of rainbow-colored faeries~
|
||||
Zipping from plant to plant is a cluster of rainbow-colored faeries.
|
||||
~
|
||||
There are about twenty tiny, ickle faeries floating around, each a completely
|
||||
different shade from its friends. They are all female and continually giggle
|
||||
and dart around sharing their own jokes and keeping forbidden people out of this
|
||||
holy sanctuary.
|
||||
~
|
||||
dgh 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
T 1205
|
||||
#1209
|
||||
Julia~
|
||||
Julia~
|
||||
Taylor's secretary stands here holding a note pad.
|
||||
~
|
||||
She is a very pretty woman, her hair is shoulder length and a beautiful
|
||||
brown, and here body is slim and curvey. She stands about 5'4" and looks to be
|
||||
light.
|
||||
~
|
||||
bdelnopqr cdef 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 2
|
||||
E
|
||||
#1210
|
||||
Dragon~
|
||||
a Large Dragon~
|
||||
Puff the @gMagic @rDragon
|
||||
~
|
||||
A Large Dragon
|
||||
~
|
||||
dgoq dhr -1000 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
310 96100
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
#1211
|
||||
Santa~
|
||||
Santa's mob~
|
||||
Santa, this mob is not appropate on a PG mud.
|
||||
~
|
||||
Santa, I changed this mob because the world's slut, porn star and other such
|
||||
themes/words are not appropate for this mud. If you have a problem with this
|
||||
you may speak to Rumble, but as he is not here right now the desision lays upon
|
||||
me. If you wish to know who altered it, my name is Shamra and I am a level 33,
|
||||
please do not make mobs/objects/rooms/triggers like this again.
|
||||
~
|
||||
bcdfnoq djp -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
#1217
|
||||
dog puppy peishu~
|
||||
a shitzu puppy dog~
|
||||
A friendly Shitzu puppy dog named Peishu is playing here.
|
||||
~
|
||||
Peishu is a friendly Shitzu puppy dog bred from ancient chinese ancestors he
|
||||
has a long line of geneology dating back to the times of Confucius. He is
|
||||
Gina's favorite pet and doesn't look too dangerous.
|
||||
~
|
||||
bdegnopr dfk 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1233
|
||||
hidden mob~
|
||||
the hidden mob~
|
||||
.a hidden mob
|
||||
~
|
||||
This mob is hidden so no one can see it.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#1267
|
||||
color mob~
|
||||
@Rtests the color mob@n~
|
||||
The color test mob.
|
||||
~
|
||||
The color test mob is so colorful.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#1299
|
||||
test mob~
|
||||
the test mob~
|
||||
.the test mob is our friend.
|
||||
~
|
||||
Test mobs can be whatever you want them to be.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
$
|
||||
516
lib/world/mob/120.mob
Normal file
516
lib/world/mob/120.mob
Normal file
|
|
@ -0,0 +1,516 @@
|
|||
#12000
|
||||
judge adjudicator~
|
||||
the adjudicator~
|
||||
An adjudicator is watching the games intently.
|
||||
~
|
||||
The adjudicator is a retired gladiator and scars cover all exposed parts of
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
~
|
||||
bdl h 100 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 1
|
||||
E
|
||||
#12001
|
||||
scorekeeper~
|
||||
the scorekeeper~
|
||||
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
|
||||
~
|
||||
The scorekeeper is a young man of about 25 years of age and is very intently
|
||||
studying his clipboard.
|
||||
~
|
||||
bdl 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#12003
|
||||
spectator fan~
|
||||
the spectator~
|
||||
A spectator is here watching the games.
|
||||
~
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
~
|
||||
bd 0 -100 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
6 6 0
|
||||
E
|
||||
#12004
|
||||
noble nobleman~
|
||||
the nobleman~
|
||||
A nobleman stands here looking aloof.
|
||||
~
|
||||
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
|
||||
attitude. While he is getting old and his hair and beard are streaked with
|
||||
gray, he is by no means an easy target.
|
||||
~
|
||||
bdhl d 500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 1
|
||||
E
|
||||
#12005
|
||||
slave~
|
||||
the slave~
|
||||
A slave stands here, wishing that she was free.
|
||||
~
|
||||
A very pretty young woman who was captured instead of being killed when the
|
||||
Roman legions subjugated her land.
|
||||
~
|
||||
bd 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
E
|
||||
#12006
|
||||
gladiator~
|
||||
the gladiator~
|
||||
There is a gladiator standing here.
|
||||
~
|
||||
A well muscled man who is very heavily armored and armed to the teeth. He
|
||||
lives for combat.
|
||||
~
|
||||
bd 0 -250 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#12007
|
||||
driver~
|
||||
the chariot driver~
|
||||
There is a chariot driver here.
|
||||
~
|
||||
You see a very slight and small individual whose whole life is centered
|
||||
around nothing but horses and speed.
|
||||
~
|
||||
bd 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12008
|
||||
coach trainer~
|
||||
the coach~
|
||||
There is a coach standing here, going over last minute strategy.
|
||||
~
|
||||
As you try to look over his shoulder and listen in on his mumbling, he looks
|
||||
up at you and gives you a glare that chills you to the bone.
|
||||
~
|
||||
bdl 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#12009
|
||||
healer~
|
||||
the healer~
|
||||
A healer is standing here.
|
||||
~
|
||||
You see a young man, still learning about magical healing, wearing a white
|
||||
coat and using a stethoscope.
|
||||
~
|
||||
bdel d 900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 12001
|
||||
#12010
|
||||
herbalist young lady beautiful~
|
||||
the herbalist~
|
||||
There is a beautiful young lady here, carrying herbs to help the healer with.
|
||||
~
|
||||
The herbalist is a very beautiful young lady who is about 22 years old. She
|
||||
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
~
|
||||
bdhl d 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#12011
|
||||
shopkeeper~
|
||||
Titus' shopkeeper~
|
||||
Titus' shopkeeper is here, minding the store.
|
||||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
bdl dh 750 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 1
|
||||
E
|
||||
#12012
|
||||
peddler~
|
||||
the peddler~
|
||||
A poor peddler is standing here, trying to support his meager existence.
|
||||
~
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
~
|
||||
bdghn 0 250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 1
|
||||
E
|
||||
#12013
|
||||
page~
|
||||
the page~
|
||||
A page stands here, waiting to run an errand.
|
||||
~
|
||||
You see a young boy who looks very strong and very fast. He has the look of
|
||||
a scholar about him.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 1
|
||||
E
|
||||
#12014
|
||||
plaintiff~
|
||||
the plaintiff~
|
||||
The plaintiff stands here, pleading his case.
|
||||
~
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
~
|
||||
bd 0 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#12015
|
||||
master~
|
||||
the ticket master~
|
||||
A ticket master is here, looking at you expectantly.
|
||||
~
|
||||
He seems to be waiting for you to either buy a ticket or to get out of his
|
||||
way so that he can sell tickets to people that actually want them.
|
||||
~
|
||||
bdl 0 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#12016
|
||||
vendor~
|
||||
the stadium vendor~
|
||||
A stadium vendor is walking here, selling overpriced hotdogs and beer.
|
||||
~
|
||||
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
~
|
||||
dg 0 -150 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
#12017
|
||||
citizen~
|
||||
the citizen~
|
||||
A citizen of Rome is standing here.
|
||||
~
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
~
|
||||
dgl 0 900 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
#12018
|
||||
gateguard guard~
|
||||
the gateguard~
|
||||
A gateguard stands here, tending the gate.
|
||||
~
|
||||
You see a strong, loyal public defender.
|
||||
~
|
||||
bcdel 0 1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
T 12002
|
||||
#12019
|
||||
soldier~
|
||||
the soldier~
|
||||
A soldier on leave is walking around looking for entertainment.
|
||||
~
|
||||
You see a member of one of the Emperor's elite legions. He looks VERY
|
||||
strong. You have this vague feeling that his entertainment isn't going to be a
|
||||
very wholesome activity.
|
||||
~
|
||||
dgl 0 300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#12020
|
||||
emperor julius caesar~
|
||||
Julius Caesar~
|
||||
Julius Caesar, the Emperor of Rome, is sitting here.
|
||||
~
|
||||
You see a man who is dressed in the finest of clothes, has eaten the best of
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
~
|
||||
bdl dhp 990 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
270 72900
|
||||
8 8 1
|
||||
E
|
||||
T 12001
|
||||
#12021
|
||||
guard royal bodyguard~
|
||||
the royal bodyguard~
|
||||
There is a royal bodyguard here, ready to die for the Emperor, if necessary.
|
||||
~
|
||||
The bodyguard is dressed in the finest of armor and wields only the deadliest
|
||||
of weapons. He is very strong and would put up one hell of a fight. He has
|
||||
been trained to be suspicious of all but the most innocent visitors, and likely
|
||||
to take offense of anyone with less than pure intentions.
|
||||
~
|
||||
bdikl d 990 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
Str: 18
|
||||
StrAdd: 90
|
||||
E
|
||||
T 12002
|
||||
#12022
|
||||
judge justice~
|
||||
the judge~
|
||||
A judge is standing here, reading a case.
|
||||
~
|
||||
He seems to be quite interested in the case, perhaps you shouldn't disturb
|
||||
him now, later would probably be a better time.
|
||||
~
|
||||
bdl 0 990 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
6 6 1
|
||||
E
|
||||
#12023
|
||||
master scheduler~
|
||||
the master scheduler~
|
||||
The master scheduler is here, writing in an appointment book.
|
||||
~
|
||||
As you look at him, he looks up at you and asks, 'Do you have an appointment?
|
||||
' He waits for a few seconds and then asks, 'Would you like one? '
|
||||
~
|
||||
bdl 0 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#12024
|
||||
slimeball slime ball green~
|
||||
the slimeball~
|
||||
A green ball of slime is hanging over you, oozing downward.
|
||||
~
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
~
|
||||
bcdfqr dfk -500 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
Int: 3
|
||||
E
|
||||
#12025
|
||||
froboz wizard~
|
||||
Froboz~
|
||||
Froboz the wizard is standing here, working on a new spell.
|
||||
~
|
||||
You see a middle-aged man whose knowledge of magic, both offensive and
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
~
|
||||
bdelno dh 300 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 1
|
||||
E
|
||||
T 12001
|
||||
#12026
|
||||
titus andronicus~
|
||||
Titus Andronicus~
|
||||
Titus Andronicus is standing here, polishing a few swords.
|
||||
~
|
||||
As you look at him, he suddenly swings a newly sharpened sword at you!
|
||||
Watch out!
|
||||
~
|
||||
bdeflno dh 500 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
240 57600
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#12027
|
||||
senator~
|
||||
the senator~
|
||||
A senator is here, waiting for debate to begin.
|
||||
~
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
~
|
||||
bdl 0 350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12028
|
||||
bailiff~
|
||||
the bailiff~
|
||||
The bailiff stands here, keeping order in the courtroom.
|
||||
~
|
||||
He is a very stern man and insists on absolute quiet in his courtroom unless
|
||||
the judge has given someone permisson to speak.
|
||||
~
|
||||
bdl d 900 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
E
|
||||
#12029
|
||||
defendant~
|
||||
the defendant~
|
||||
The defendant stands here, pleading her case.
|
||||
~
|
||||
She looks to be well organized and full of confidence.
|
||||
~
|
||||
bdl 0 200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 2
|
||||
E
|
||||
#12030
|
||||
jupiter king god~
|
||||
Jupiter~
|
||||
Jupiter, King of the Gods, is watching over his realm here.
|
||||
~
|
||||
He is the strongest of the Gods, and certainly no easy mark! His powers
|
||||
transcend the plane of the physical, and could easily kill an unprepared mortal.
|
||||
|
||||
~
|
||||
bdeilnopqr dhkp 1000 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
T 12001
|
||||
#12031
|
||||
venus goddess~
|
||||
Venus~
|
||||
Venus, the Goddess of Beauty and Knowledge, is resting here.
|
||||
~
|
||||
Venus is probably one of the most beautiful women you have ever seen if not
|
||||
THE most beautiful. She is very powerful and tough under that outer image of
|
||||
beauty.
|
||||
~
|
||||
bdelnopqr dhkp 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
280 78400
|
||||
5 5 2
|
||||
BareHandAttack: 12
|
||||
Str: 20
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
T 12001
|
||||
#12032
|
||||
mars god~
|
||||
Mars~
|
||||
Mars, the God of War and State, is sitting down here.
|
||||
~
|
||||
Mars is a tall God with burning, hateful eyes and a large scowl on his face.
|
||||
|
||||
~
|
||||
bdelnopqr dhkp 1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
270 72900
|
||||
6 6 1
|
||||
BareHandAttack: 7
|
||||
Str: 25
|
||||
Dex: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
T 12001
|
||||
#12033
|
||||
mercury messenger god~
|
||||
Mercury~
|
||||
Mercury, the messenger of the Gods, is standing here.
|
||||
~
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
~
|
||||
bdelnopqr dkp 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
Str: 20
|
||||
Dex: 25
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#12034
|
||||
shopkeeper~
|
||||
Froboz' shopkeeper~
|
||||
Froboz' shopkeeper is here, minding the store.
|
||||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
bdlno dh 650 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 1
|
||||
E
|
||||
#12035
|
||||
executioner~
|
||||
the executioner~
|
||||
The executioner stands here, waiting to torture some sorry soul.
|
||||
~
|
||||
You see a burly man who is wearing a black hood that obscures his face. He
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
~
|
||||
bcdfno d -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
E
|
||||
#12036
|
||||
baker~
|
||||
the baker~
|
||||
The baker looks at you calmly, wiping flour from his face with one hand.
|
||||
~
|
||||
A fat, nice looking baker. But you can see that he has many scars on his
|
||||
body.
|
||||
~
|
||||
bdl d 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
#12037
|
||||
grocer~
|
||||
the grocer~
|
||||
A grocer stands at the counter, with a slightly impatient look on his face.
|
||||
~
|
||||
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
|
||||
|
||||
~
|
||||
bdl d 900 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
285
lib/world/mob/125.mob
Normal file
285
lib/world/mob/125.mob
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
#12500
|
||||
great oaken tree~
|
||||
the great oaken tree~
|
||||
A large ancient tree is here, wavering in the breeze.
|
||||
~
|
||||
Before you stands an ancient tree. Its bark has been petrified over time and
|
||||
there appears to be a hole in the trunk, possibly a nest of sorts.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#12501
|
||||
soldier hannah~
|
||||
the Hannah soldier~
|
||||
A Hannah soldier toils away at cleaning up the streets.
|
||||
~
|
||||
He is loading a cart with dead bodies and other debris. He is vary wary of
|
||||
trouble and keeps an eye peeled to his surroundings, waiting for another attack.
|
||||
|
||||
~
|
||||
dg 0 500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#12502
|
||||
city guard~
|
||||
the hannah city guard~
|
||||
A hannah city guard stands here, trying to prevent bloodshed.
|
||||
~
|
||||
It is this mans job to clean up the streets of all the monsters that have
|
||||
imperiled the city. Until this is done the remainder of the townspeople have
|
||||
taken refuge in the temple.
|
||||
~
|
||||
dg 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
Str: 25
|
||||
Dex: 20
|
||||
Int: 12
|
||||
Wis: 12
|
||||
E
|
||||
#12503
|
||||
orc~
|
||||
a disgusting orc~
|
||||
A disgusting orc wanders the streets here.
|
||||
~
|
||||
This small yellow humanoid has small horns sticking out of its head and a pig
|
||||
snout. He roams the streets looking for something to pillage or rape.
|
||||
~
|
||||
dg 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
#12504
|
||||
looter thiefing~
|
||||
a thiefing looter~
|
||||
A thief sulks along the street looting the abandoned homes.
|
||||
~
|
||||
This looter is taking advantage of the city's downfall and has amassed a
|
||||
large sack of goodies.
|
||||
~
|
||||
dg 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
T 12501
|
||||
#12505
|
||||
john~
|
||||
John~
|
||||
John the shopkeeper sits here.
|
||||
~
|
||||
Before you stands a very large muscular man. He seems very friendly as he
|
||||
smiles then returns to his work. You have heard a few people in the temple say
|
||||
he used to be one of the Kings most elite guards. He truly must have been a
|
||||
fierce opponent in battle if the rumors are true.
|
||||
~
|
||||
bdo 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12506
|
||||
doctor~
|
||||
a doctor~
|
||||
A doctor was busy performing an amputation before you interrupted him.
|
||||
~
|
||||
He looks at you, wondering why you would intrude upon all those poor people.
|
||||
He tries to ignore you and get back to his work.
|
||||
~
|
||||
bd 0 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#12507
|
||||
troll crazed~
|
||||
a crazed troll~
|
||||
A crazed troll charges anything that moves.
|
||||
~
|
||||
This tall brown beast has gone berserk and is looking for some blood.
|
||||
~
|
||||
dgq u -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#12508
|
||||
goblin smelly~
|
||||
a smelly goblin~
|
||||
A goblin can be smelled before you even see him.
|
||||
~
|
||||
This greenish beast is covered in filth. Snot oozes from its nose. Spit
|
||||
drools from its mouth.
|
||||
~
|
||||
dg 0 -500 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#12509
|
||||
girl crying~
|
||||
a crying girl~
|
||||
A small girl weeps at the loss of her family.
|
||||
~
|
||||
Her faced is smudged and filthy from wiping away her tears with grubby hands.
|
||||
She looks up at you pitifully.
|
||||
~
|
||||
dg 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#12510
|
||||
homeless woman~
|
||||
a homeless woman~
|
||||
A woman who lost her home and husband in the battle.
|
||||
~
|
||||
She is one of the few survivors of the battle. She mourns the loss of her
|
||||
home and husband.
|
||||
~
|
||||
dg 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#12511
|
||||
broken man~
|
||||
a broken man~
|
||||
A man weeps in misery at the loss of everything he has ever known.
|
||||
~
|
||||
He has given up on life, everything he had is now gone, taken away from him.
|
||||
He just wants to know why.
|
||||
~
|
||||
dg 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12512
|
||||
stray dog~
|
||||
a stray dog~
|
||||
A stray dog runs around the temple looking for its owners.
|
||||
~
|
||||
The dogs fur is matted and filthy. Its been running the streets for a while
|
||||
now.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#12513
|
||||
lost boy~
|
||||
a lost boy~
|
||||
A boy is lost, from his family and friends.
|
||||
~
|
||||
He sucks his thumb innocently looking for a friend.
|
||||
~
|
||||
dg 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#12562
|
||||
atropos~
|
||||
Atropos~
|
||||
Atropos is here selling baked items.
|
||||
~
|
||||
He smiles at your patronage and claps his hands together causing a spray of
|
||||
flower everwhere. Atropos says, 'What can I get ya today? '
|
||||
~
|
||||
bdo 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12564
|
||||
Elina~
|
||||
Elina~
|
||||
Elina is here greeting you.
|
||||
~
|
||||
She smiles warmly and looks like she really wants to help.
|
||||
~
|
||||
bd 0 600 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#12566
|
||||
taber man short fat~
|
||||
Taber the shopkeeper~
|
||||
A short fat man with a bloody apron on stands here smiling.
|
||||
~
|
||||
You see a short fat man before you. He is holding a large meat cleaver and
|
||||
his blood-stained apron makes him appear at first like a common criminal. He
|
||||
sets his cleaver down and beams a smile at you as he begins to show you his cuts
|
||||
of meat.
|
||||
~
|
||||
bdo 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12569
|
||||
ascepleptous~
|
||||
ascepleptous~
|
||||
Ascepleptous the healer is here, tending to the wounded.
|
||||
~
|
||||
He has a gentle hand and friendly smile as he gives aid to those in need.
|
||||
~
|
||||
bdmo 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#12597
|
||||
the elite guard~
|
||||
an elite temple guard~
|
||||
An elite temple guard is here.
|
||||
~
|
||||
Ther guard has worked his way through the ranks from a mere soldier to his
|
||||
present day exulted position as an elite guard. She seems very proud of
|
||||
herself.
|
||||
~
|
||||
bd 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
#12598
|
||||
temple guard~
|
||||
a temple guard~
|
||||
A big temple guard is here.
|
||||
~
|
||||
The temple guards were the ones that held the monsters at bay from entering
|
||||
the temple and slaughtering the entire city. They are very respected.
|
||||
~
|
||||
dg 0 600 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 12
|
||||
Wis: 12
|
||||
E
|
||||
$
|
||||
440
lib/world/mob/13.mob
Normal file
440
lib/world/mob/13.mob
Normal file
|
|
@ -0,0 +1,440 @@
|
|||
#1300
|
||||
friedrich~
|
||||
Friedrich Nietzsche~
|
||||
Friedrich Nietzsche searches for those wishing to become Overmen.
|
||||
~
|
||||
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
|
||||
classical philologist, who was one of the most provocative and influential
|
||||
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
|
||||
that traditional values had lost their power in the lives of individuals.
|
||||
Nietzsche maintained that all human behavior is motivated by the will to power.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
Str: 25
|
||||
Dex: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
E
|
||||
T 1300
|
||||
#1301
|
||||
Socrates~
|
||||
Socrates~
|
||||
Socrates patiently waits to help new builders.
|
||||
~
|
||||
Socrates (469-399BC), Greek philosopher, who profoundly affected Western
|
||||
philosophy through his influence on Plato. Born in Athens, the son of
|
||||
Sophroniscus, a sculptor, and Phaenarete, a midwife, he received the regular
|
||||
elementary education in literature
|
||||
~
|
||||
bd 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
T 1303
|
||||
T 1305
|
||||
#1302
|
||||
plato~
|
||||
Plato~
|
||||
Plato offers advice to any who are in need.
|
||||
~
|
||||
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
|
||||
influential thinkers in Western philosophy.
|
||||
~
|
||||
bd 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 1301
|
||||
#1303
|
||||
librarian~
|
||||
the librarian~
|
||||
The Builder Academy librarian sorts through her inventory.
|
||||
~
|
||||
She is in charge of keeping all articles of how to build in order and
|
||||
available to anyone who needs them.
|
||||
~
|
||||
bd 0 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
310 96100
|
||||
8 8 2
|
||||
E
|
||||
#1304
|
||||
aristotle~
|
||||
Aristotle~
|
||||
Aristotle wanders the hallways constantly in search of more knowledge.
|
||||
~
|
||||
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
|
||||
Plato and Socrates the distinction of being the most famous of ancient
|
||||
philosophers.
|
||||
~
|
||||
bd 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 1302
|
||||
#1305
|
||||
confucius~
|
||||
Confucius~
|
||||
Confucius is busy following the way.
|
||||
~
|
||||
Confucianism, major system of thought in China, developed from the teachings
|
||||
of Confucius and his disciples, and concerned with the principles of good
|
||||
conduct, practical wisdom, and proper social relationships. Confucianism has
|
||||
influenced the Chinese attitude toward life, set the patterns of living and
|
||||
standards of social value, and provided the background for Chinese political
|
||||
theories and institutions.
|
||||
~
|
||||
bd 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 1304
|
||||
#1306
|
||||
lag monster~
|
||||
the lag monster~
|
||||
The evil lag monster is here eating up bandwidth.
|
||||
~
|
||||
He grins evilly and laughs at your misery. A constant torrent of bits and
|
||||
data flow into his gaping maw as he consumes every ounce of bandwidth possible.
|
||||
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
#1307
|
||||
cute little rabbit~
|
||||
the cute little rabbit~
|
||||
A cute little rabbit hops around innocently.
|
||||
~
|
||||
The rabbit is pure white with beady black eyes. The ears and whiskers are
|
||||
constantly twitching as it hops around looking for something to chew on.
|
||||
~
|
||||
bd 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
T 1398
|
||||
#1308
|
||||
santa claus man~
|
||||
Santa Claus~
|
||||
A merry old man with rosy-red cheeks and a full white beard is dressed all in red.
|
||||
~
|
||||
"Santa Claus" is the American version of St. Nicholas, who originally
|
||||
descended from the Dutch Sinte Klaas. Santa's gift-giving role in Christmas
|
||||
rites follows from his fame as the friend of children. His story also tells
|
||||
that he used to give donations o spread to Europe and Chritmas presents were
|
||||
distributed on Dec. 6 during the pageant of St. Nicholas. In many countries,
|
||||
this day is still the day of gift-giving although in America it's celebrated on
|
||||
Dec. 24 and 25.
|
||||
~
|
||||
bd k 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
#1309
|
||||
dentist spaulding~
|
||||
Rumble's Dentist~
|
||||
Rumble's Dentist seems to enjoy his job a little too much.
|
||||
~
|
||||
Dressed in bright white pullover pants and shirt he looks competent. A name
|
||||
tag reads "Mr. Spalding. " A blue face mask covers his face and a white
|
||||
hairnet makes him look more like a doctor than a dentist. He wears plastic
|
||||
gloves and matching white shoes. The only part of his body that is visible are
|
||||
the eyes. Very disturbing eyes.
|
||||
~
|
||||
bd 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
T 1331
|
||||
#1310
|
||||
questmaster~
|
||||
the questmaster~
|
||||
The questmaster is waiting for a brave adventurer to step forth.
|
||||
~
|
||||
Many adventurers come here to seek glory by attempting to solve the quests
|
||||
given to them by this old woman. The quests are not easy, sometimes nearly
|
||||
impossible. But they will always be a challenge. The questmaster looks at you
|
||||
and says, 'are you up for a challenge?'
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
T 1400
|
||||
T 1402
|
||||
#1311
|
||||
apprehensive ogre~
|
||||
an apprehensive ogre~
|
||||
The huge ogre cowers in the corner, afraid of what will happen next.
|
||||
~
|
||||
Though large and intimidating this ogre does not seem to realize that he
|
||||
would strike fear into the hearts of most mortals. Instead everything seems to
|
||||
scare it shitless. It is as if he has seen the future and he knows he is going
|
||||
to die.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 1401
|
||||
T 1403
|
||||
#1312
|
||||
gateguard guard~
|
||||
the gateguard~
|
||||
The gateguard watches the gate carefully swinging the key around on its chain.
|
||||
~
|
||||
He stands his watch carefully watching anyone who approaches. Disdain for
|
||||
the local government and the miserable wages has corrupted most of the
|
||||
gateguards. A simple bribe of about 10 gold is all it takes to get past them.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 4
|
||||
T 5
|
||||
T 7
|
||||
T 8
|
||||
#1313
|
||||
black cat~
|
||||
the black cat~
|
||||
A black cat roams about suspiciously.
|
||||
~
|
||||
No animal has been more revered or feared in history, and no animal has been
|
||||
more closely associated with Halloween than the black cat. The witch's best
|
||||
friend and helper ... A reincarnated evil spirit ... The harbinger of bad
|
||||
luck. Countless tales recall the mystical qualities of black cats from King
|
||||
Charles I of England, who was so obsessed with the fear of losing his black cat
|
||||
that he had it guarded 24-seven, to fishermen's wives keeping a black cat at
|
||||
home to prevent sea-going disasters. In Australia and Britain black cats are
|
||||
considered lucky, while in America we basically believe the opposite.
|
||||
|
||||
_
|
||||
( \
|
||||
\ \
|
||||
/ / |\\
|
||||
/ / .-`````-. / ^`-.
|
||||
\ \ / \_/ {|} `o
|
||||
\ \ / .---. \\ _ ,--'
|
||||
\ \/ / \, \( `^^^
|
||||
\ \/\ (\ )
|
||||
\ ) \ ) \ \
|
||||
jgs ) /__ \__ ) (\ \___
|
||||
(___)))__))(__))(__)))
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
T 1395
|
||||
#1314
|
||||
annoying verizon wireless guy~
|
||||
the annoying Verizon Wireless guy~
|
||||
The Verizon Wireless guy is walking around annoying everyone while checking his cell phone reception.
|
||||
~
|
||||
Rumble created this guy to help relieve his frustrations with Verizon. If
|
||||
you wish to trade horror stories about billing and cell phones just ask Rumble.
|
||||
He has seen it all.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 1307
|
||||
#1315
|
||||
spy~
|
||||
Rumble's personal spy~
|
||||
A spy roams secretly about gleaning information for Rumble.
|
||||
~
|
||||
Rumble hired this guy to delve into the underground of TBA. He secretly
|
||||
wanders the halls of TBA looking for troublemakers.
|
||||
~
|
||||
bdenopqr bdfkpst 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
T 1354
|
||||
#1316
|
||||
Martin Luther King~
|
||||
Martin Luther King Jr.~
|
||||
Martin Luther King is in the middle of delivering one of his many speeches.
|
||||
~
|
||||
American clergyman and Nobel Prize winner, one of the principal leaders of
|
||||
the American civil rights movement and a prominent advocate of nonviolent
|
||||
protest. Kings challenges to segregation and racial discrimination in the
|
||||
1950s and 1960s helped convince many white Americans to support the cause of
|
||||
civil rights in the United States. After his assassination in 1968, King
|
||||
became a symbol of protest in the struggle for racial justice.
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#1317
|
||||
variable questmaster master~
|
||||
the variable questmaster~
|
||||
The variable questmaster is waiting to set you.
|
||||
~
|
||||
This questmaster will save a variable to your player file to remember wether
|
||||
or not you have done his quest. This way you can only do this quest once.
|
||||
~
|
||||
bd 0 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
T 1409
|
||||
T 1410
|
||||
T 1411
|
||||
#1318
|
||||
groundhog hog~
|
||||
the groundhog~
|
||||
A small brown furry groundhog sticks its head out of the ground.
|
||||
~
|
||||
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
|
||||
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
|
||||
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
|
||||
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
|
||||
coming and stays above ground if spring is near; statistical evidence does not support this
|
||||
tradition.
|
||||
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
|
||||
the winter would remain another six weeks. Candlemas Day was celebrated on February second
|
||||
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
|
||||
on this day.
|
||||
|
||||
Six more weeks of winter for 2003!
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 0
|
||||
E
|
||||
T 1357
|
||||
#1319
|
||||
albert einstein guy~
|
||||
Einstein~
|
||||
A guy sporting the aged Don King look is calculating things in his head.
|
||||
~
|
||||
He frizzled grey hair sticks out in every direction. He sports a black and
|
||||
white peppered mustache and seems to be daydreaming or in deep thought. A
|
||||
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
|
||||
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 1327
|
||||
#1320
|
||||
richard simmons~
|
||||
Richard Simmons~
|
||||
Richards Simmons is here to motivate and annoy you!
|
||||
~
|
||||
It is the one and only Richard Simmons. One of the World's most revered
|
||||
fitness experts. Born and raised in New Orleans, Simmons prevailed over his
|
||||
own weight problem and then set out to help others. Simmons' success as a
|
||||
fitness expert and advocate led to numerous local and national television and
|
||||
radio appearances, and in the mid- 70's, Simmons began a four-year run on
|
||||
"General Hospital". Following that, Simmons hosted "The Richard Simmons Show",
|
||||
a nationally syndicated, Emmy Award-winning series that ran for four years.
|
||||
He has sold over 27 million units of his products like "Sweatin' to the Oldies"
|
||||
to his current (16th) infomercial for his "Blast Off the Pounds" program. He
|
||||
has released more than 30 videos and published nine books (3 best-selling
|
||||
cookbooks).
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#1321
|
||||
protector magic eight ball~
|
||||
the protector of the magic eight ball~
|
||||
The protector of the magic eight balls ensures everyone gets an eight ball before they leave.
|
||||
~
|
||||
This strange humanoid lacks any distinguishing features. It is dressed in a
|
||||
white robe cinched about the waist with a white rope. It seems to have a
|
||||
strange power about it.
|
||||
~
|
||||
bd 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
T 1416
|
||||
#1322
|
||||
thanksgiving turkey~
|
||||
the thanksgiving turkey~
|
||||
A full grown turkey with a large beard struts back and forth bobbing its head.
|
||||
~
|
||||
This large foul has a mix of brown and white feathers covering everything but
|
||||
its bald head and neck which is a reddish-blue. The long flap of skin under the
|
||||
chin means this is a large Tom ready to be served up for a meal.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 1363
|
||||
#1323
|
||||
hidden mob~
|
||||
the hidden mob~
|
||||
.A hidden mob.
|
||||
~
|
||||
This mob is hiding. You shouldn't be reading this.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 0
|
||||
E
|
||||
#1324
|
||||
bedbug~
|
||||
a bedbug~
|
||||
A bedbug lies in waiting.
|
||||
~
|
||||
This nasty bugger sneaks up on people while they sleep and savagely bites
|
||||
them!
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#1328
|
||||
Shakespeare~
|
||||
William Shakespeare~
|
||||
William Shakespeare is here searching for fresh talent.
|
||||
~
|
||||
William is an English poet and playwright who has a reputation as one of the
|
||||
greatest of all writers in the English language and in Western literature, as
|
||||
well as one of the world's pre-eminent dramatists.
|
||||
~
|
||||
bd 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
110
lib/world/mob/130.mob
Normal file
110
lib/world/mob/130.mob
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
#13000
|
||||
hopelessness feeling~
|
||||
a feeling of hopelessness~
|
||||
A feeling of hopelessness threatens to overcome you.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
~
|
||||
bdefglmnpr fk -1000 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
0 40000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 13008
|
||||
#13001
|
||||
depression feeling~
|
||||
a feeling of depression~
|
||||
A feeling of depression threatens to drag you down.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
~
|
||||
bdefglmnopr defhk -1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
0 44100
|
||||
8 8 2
|
||||
BareHandAttack: 11
|
||||
E
|
||||
T 13008
|
||||
#13002
|
||||
fear feeling~
|
||||
a feeling of fear~
|
||||
A feeling of fear stings in the pit of your stomach.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
~
|
||||
bcdefglmnpr defhkmn -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
0 62500
|
||||
8 8 1
|
||||
BareHandAttack: 1
|
||||
E
|
||||
T 13008
|
||||
#13003
|
||||
anxiety feeling~
|
||||
a feeling of anxiety~
|
||||
A feeling of anxiety gnaws at the back of your mind.
|
||||
~
|
||||
Depression, hopelessness, fear and anxiety all come together to try and bring
|
||||
you down. They threaten to overcome and overpower you. Seperately, each is a
|
||||
dangerous foe, but together they are near unstoppable. Perhaps, before they
|
||||
grow any more in numbers, or torment your soul any further you should just kill
|
||||
yourself and end your pain.
|
||||
~
|
||||
bdefglmnopr defhkmn -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
0 62500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 13008
|
||||
#13004
|
||||
mist~
|
||||
the swirling mist~
|
||||
The swirling mists try to strike out at you!
|
||||
~
|
||||
It looks unfinished. This stray tendril of a mist seems to come from nowhere
|
||||
just as it seems to lead nowhere. But looks can be deceiving. Something about
|
||||
the mist beckons and draws you toward it. Draws you in to it. Something about
|
||||
it forces you to wield whatever weapons are at your disposal and defend
|
||||
yourself.
|
||||
~
|
||||
bdefglnopr bdfhk 0 E
|
||||
32 10 -9 10d10+320 7d5+6
|
||||
50000 102400
|
||||
8 8 0
|
||||
BareHandAttack: 2
|
||||
E
|
||||
T 13012
|
||||
T 13013
|
||||
#13005
|
||||
suicide~
|
||||
suicide~
|
||||
The urge to commit suicide rips at your will.
|
||||
~
|
||||
Suicide is the act of killing oneself. But this isn't you. So if you kill
|
||||
this is it really suicide? Or is it murder? Whatever this is, it is dangerous
|
||||
and may be the cause of feelings that keep spreading through you and attepting
|
||||
to drag down your soul.
|
||||
~
|
||||
bdefgmop bfhp 0 E
|
||||
32 10 -9 6d6+320 6d5+6
|
||||
50000 102400
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
E
|
||||
T 13016
|
||||
T 13012
|
||||
$
|
||||
1
lib/world/mob/14.mob
Normal file
1
lib/world/mob/14.mob
Normal file
|
|
@ -0,0 +1 @@
|
|||
$
|
||||
279
lib/world/mob/140.mob
Normal file
279
lib/world/mob/140.mob
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
#14000
|
||||
Wyvern guard commander wyv~
|
||||
the wyvern guard commander~
|
||||
A mighty wyvern stands here defending his city.
|
||||
~
|
||||
This huge wyvern holds himself with military precision. His claws are
|
||||
extremely sharp as if he has taken the time to file them to fine points. His
|
||||
scales are a dull red and flex over the massive muscles underneath his hide.
|
||||
His glance scans the room and focuses on you intently. He crooks one huge talon
|
||||
as you look at him as if to ask what you want from him, better not waist his
|
||||
time.
|
||||
~
|
||||
bdeglno cdefkn -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14001
|
||||
Dust Devil wyv~
|
||||
a dust devil~
|
||||
A small tornado of dust spins here.
|
||||
~
|
||||
This is a funnel of air about three feet tall. It spins in circles kicking
|
||||
up sand and dust as it goes. There looks to be a human face within the tiny
|
||||
storm.
|
||||
~
|
||||
cdgq 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#14002
|
||||
Sand Crab Wyv~
|
||||
a sand crab~
|
||||
A small crab is crawling across the sand here.
|
||||
~
|
||||
This little crab has two large claws to defend itself and a thick shell to
|
||||
hide under. Looks like you wouldn't want it to get a good hold of you with
|
||||
those pincers.
|
||||
~
|
||||
degl fk 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#14003
|
||||
Heat Monster wyv~
|
||||
a heat monster~
|
||||
A monster made entirely of heat walks here in human form.
|
||||
~
|
||||
This figure looks vaguely human in shape but keeps wavering in the light.
|
||||
Waves of heated air flow from it and you wonder what kind of energy it took to
|
||||
create this thing. The fiendish face of the monster grins demonically at you.
|
||||
|
||||
~
|
||||
dgln k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#14004
|
||||
guardian red dragon wyv~
|
||||
the guardian red dragon~
|
||||
A gigantic red dragon lies here blocking your way.
|
||||
~
|
||||
This huge dragon sprawls across your way leaving you only a little room to
|
||||
pass by it. Smoke and hot air Jet forth from its fanged maw and nostrils, while
|
||||
sparks of reddish light reflect off its deep red scales and the treasure
|
||||
imbedded in its belli. Its eyes are closed and although it is over 100 feet
|
||||
long if it is sleeping.. You might be able to get passed it. What a guardian!
|
||||
|
||||
~
|
||||
bcdeglo cdefhkn -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#14005
|
||||
wyvern citizen wyv~
|
||||
a wyvern citizen~
|
||||
A working class wyvern walks these streets without fear.
|
||||
~
|
||||
This is an adult wyvern on his way to run some errands. His gaze passes over
|
||||
you and dismisses you as soon as it does. How pathetic you are.
|
||||
~
|
||||
cdgl k -200 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14006
|
||||
Hatchling Wyvern wyv~
|
||||
a hatchling wyvern~
|
||||
A newly hatched wyvern is here.
|
||||
~
|
||||
This is a tiny version of the other larger inhabitants of this city. It is
|
||||
so young that its scales are still shiny from birth. The baby wyvern looks back
|
||||
at you with curiosity, who is this strange being?
|
||||
~
|
||||
cdghl k -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14007
|
||||
Wyvern guard wyv~
|
||||
a wyvern guard~
|
||||
A wyvern guard is here on duty.
|
||||
~
|
||||
This wyvern is powerfully built and carries himself with confidence. He
|
||||
watches the crowds intently looking for signs of trouble within his city. His
|
||||
dull red scales glint faintly in the light and his footsteps echo heavily over
|
||||
the voices of those of his lighter brethren. A deadly opponent.
|
||||
~
|
||||
deglnop fkmn -250 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#14008
|
||||
wyvern sentry wyv~
|
||||
a wyvern sentry~
|
||||
A mighty wyvern stands here watching the gates.
|
||||
~
|
||||
This is a truly majestic example of the wyvern race. She stands with neck
|
||||
raised to a height of ten feet and her dull blue scales reflect the light giving
|
||||
everything around her a bluish tinge. She looks at you as if assessing your
|
||||
possible danger to her. A forked tung flickers in and out of her mouth tasting
|
||||
the air.
|
||||
~
|
||||
bdeglmo cfkn -350 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14009
|
||||
wyvern royal attendant wyv~
|
||||
a royal wyvern attendant~
|
||||
A wyvern in royal colors stands here.
|
||||
~
|
||||
This wyvern is dressed in the house colors of the ruling family of the city.
|
||||
Deep red scales match a set of glowing red eyes which look at you distastefully.
|
||||
Though he says nothing the 15 foot long reptile conveys a feeling of great
|
||||
arrogance and disdain. He must be very important.
|
||||
~
|
||||
cdglno cdekmn -400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#14010
|
||||
Lord wyverns wyvern wyv~
|
||||
the Lord of the wyverns~
|
||||
The great Lord of the wyverns is here in all his glory.
|
||||
~
|
||||
This is the largest wyvern you have ever seen. Fully 20 feet long, he dwarfs
|
||||
even some dragons you've seen. Unlike other males his coloring is a deep
|
||||
crimson. There is an other difference as well, he has a set of huge wings
|
||||
folded across his back. His eyes pass serenely over you and the rest of the
|
||||
room. You represent no threat to such a creature.
|
||||
~
|
||||
bdeglnopqr cdefhkmn -500 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14011
|
||||
Wyvern wyv wizard~
|
||||
a wyvern wizard~
|
||||
A wyvern wizard is here researching new items to sell.
|
||||
~
|
||||
This wyvern holds a wand in one hand and a spell book in the other. He looks
|
||||
at you carefully to make sure you don't try to walk off with anything from his
|
||||
shop.
|
||||
~
|
||||
bcdeghnopr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#14012
|
||||
wyvern water worker wyv~
|
||||
a wyvern water worker~
|
||||
A wyvern stands here filling cups and barrels with water.
|
||||
~
|
||||
This wyvern holds a forked stick in one hand and the Handel of a pump in the
|
||||
other. He watches you with interest. Wonder if he's hungry or looking for
|
||||
business?
|
||||
~
|
||||
bcdeghnopr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14013
|
||||
Wyvern wyv trader~
|
||||
a wyvern trader~
|
||||
A wyvern is here checking over his goods.
|
||||
~
|
||||
This wyvern holds a jeweler's monocle in one hand and a tablet in the other.
|
||||
There is a shrewd look in his eye. Looks like he drives a hard bargain.
|
||||
~
|
||||
bcdeghlnopr cdefghkmn 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14014
|
||||
wyvern weapon master wyv~
|
||||
a wyvern weapon master~
|
||||
A huge wyvern is here sharpening his claws.
|
||||
~
|
||||
He looks very well capable of crushing you with one claw tied behind his
|
||||
back. It's a good thing he's selling weapons and not using them... On you.
|
||||
~
|
||||
bcdeglnopqr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#14015
|
||||
wyvern armor expert wyv~
|
||||
a wyvern armor expert~
|
||||
A wyvern is here tanning some hides.
|
||||
~
|
||||
This wyvern holds a knife in one hand and a piece of hide in the other.
|
||||
Wonder if she wants your hide too?
|
||||
~
|
||||
bcdglnopqr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#14016
|
||||
wyvern cook wyv~
|
||||
a wyvern cook~
|
||||
A big wyvern is here selling his home cooked meals.
|
||||
~
|
||||
This wyvern looks like he's had a few too many of his own creations. On the
|
||||
other hand maybe he's had a few too many of his customers.
|
||||
~
|
||||
bcdeghlnopr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#14017
|
||||
wyvern healer wyv~
|
||||
a wyvern healer~
|
||||
A wyvern in the garb of a healer stands here.
|
||||
~
|
||||
This wyvern holds a staff in one hand and a bag of herbs in the other. Is
|
||||
that a smile on his face? Or is he just thinking of how much he can charge you?
|
||||
|
||||
~
|
||||
bcdghlnopr cdefghkmn 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
$
|
||||
329
lib/world/mob/15.mob
Normal file
329
lib/world/mob/15.mob
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
#1500
|
||||
allah god yahweh~
|
||||
Allah~
|
||||
You resist the urge to avert your eyes from the sight of the one true God.
|
||||
~
|
||||
The sight is for each man a different, a mirror into the true nature of each
|
||||
person's body and soul. At first a proud, bitter old man, but just as easily a
|
||||
gentle extended hand, a smile, and gardens... Gardens.
|
||||
~
|
||||
bdeilnopqr h 1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#1501
|
||||
michael angel archangel~
|
||||
Michael~
|
||||
The archangel Michael turns and begins to look you over.
|
||||
~
|
||||
At first you see nothing but a bright and comforting glow; then the image
|
||||
sharpens suddenly, and you see a face, eyes, hands, but then that too fades, and
|
||||
you see nothing.
|
||||
~
|
||||
bdl h 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
290 84100
|
||||
8 8 1
|
||||
E
|
||||
#1502
|
||||
gabriel angel archangel~
|
||||
Gabriel~
|
||||
The archangel Gabriel smiles, and begins to tell you something.
|
||||
~
|
||||
Known as the Messenger, it is this angel that has brought the Divine Word to
|
||||
the chosen prophets, and in turn brought the Seal of the Prophets on a
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
~
|
||||
bdl h 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
290 84100
|
||||
8 8 1
|
||||
E
|
||||
#1503
|
||||
raphael angel archangel~
|
||||
Raphael~
|
||||
The archangel Raphael looks up and frowns at you in disapproval.
|
||||
~
|
||||
It is impossible to get a solid glance at the archangel. He is nothing that
|
||||
is human, and with a mere whisper, he dispels every image that you attempt to
|
||||
create in your mind.
|
||||
~
|
||||
bdl h 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
290 84100
|
||||
8 8 1
|
||||
E
|
||||
#1504
|
||||
uriel angel archangel~
|
||||
Uriel~
|
||||
Uriel, the angel of darkness, stands here guarding the way forward.
|
||||
~
|
||||
After the Fall of the bringer of light, the Lord had need for the service of
|
||||
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
|
||||
~
|
||||
bdl h 1000 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
290 84100
|
||||
8 8 1
|
||||
E
|
||||
#1505
|
||||
cherub cherubin cherubim~
|
||||
the cherubin~
|
||||
The cherubin of the blazing sword looks at you and begins to chuckle.
|
||||
~
|
||||
The monster before you seems to be nothing more than a baby or young child,
|
||||
wrapped in a glowing white cloth, but as you try to walk past, the beast grins
|
||||
and cackles, drawing its sword and blocking the way.
|
||||
~
|
||||
bdf h 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
E
|
||||
#1506
|
||||
jester~
|
||||
the jester~
|
||||
A mad, drunken jester is sitting here, lost in his deepening stupor.
|
||||
~
|
||||
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
|
||||
something obscure: dragons, the temple, the falling of great empires. He laughs
|
||||
at you and takes another drink.
|
||||
~
|
||||
bd 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
6 6 1
|
||||
E
|
||||
#1507
|
||||
jinn sprite~
|
||||
the jinn~
|
||||
One of the jinn dances in and out of the air before your eyes, taunting you.
|
||||
~
|
||||
You have heard legends of these creatures, the mischievous little demons said
|
||||
to be trapped in lamps and bottles, capable of granting all kinds of powerful
|
||||
wishes. To you, it looks like nothing more than an annoying little sprite.
|
||||
~
|
||||
cdg b 0 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 0
|
||||
E
|
||||
#1508
|
||||
man old~
|
||||
the slumped old man~
|
||||
A slumped, shaking old man stands up and begins to yell at the world.
|
||||
~
|
||||
He wears a faded uniform, decorated with honors of his own creation,
|
||||
slackened jaws and pasty white bags sagging under his ugly, hating eyes. A tuft
|
||||
of reckless dark hair scatters across his forehead, and his right hand shakes
|
||||
and shakes.
|
||||
~
|
||||
bdf dk -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
E
|
||||
#1509
|
||||
caliph hakim al-hakim~
|
||||
al-Hakim~
|
||||
The mad Caliph al-Hakim is here, dissecting a young boy.
|
||||
~
|
||||
The darkest skin, and eyes so white. Covered only in a shoddy woolen tunic,
|
||||
he has not bathed in months nor eaten in days, and yet his smile, so charming.
|
||||
|
||||
~
|
||||
bdf dk -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
E
|
||||
#1510
|
||||
judas escariot apostle~
|
||||
Judas Escariot~
|
||||
The wayward apostle approaches slowly, extending his arms in a hug.
|
||||
~
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
~
|
||||
bcd dk -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1511
|
||||
pharoah~
|
||||
Pharoah~
|
||||
Pharoah has been sent here in retribution for a lifetime of evils.
|
||||
~
|
||||
Richly clothed and postured in arrogance and love of power, he looks at you
|
||||
with nothing more than a smirk of contempt.
|
||||
~
|
||||
bd dk -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1512
|
||||
abu bakr first caliph~
|
||||
Abu Bakr~
|
||||
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
|
||||
~
|
||||
You see a simple man, dressed in dark and unadorned robes, bent over and
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
~
|
||||
bd dk 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1513
|
||||
umar second caliph~
|
||||
Umar~
|
||||
You see Umar, second of the Rashidun, the successors of the Prophet.
|
||||
~
|
||||
You are amazed at the piety of the man. He looks at you in sadness, saying:
|
||||
"I do not wish to fight you, but if you refuse the truth of the Word, then I
|
||||
must. "
|
||||
~
|
||||
bd dk 1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1514
|
||||
uthman third caliph~
|
||||
Uthman~
|
||||
The third of the rightly-guided Caliphs, Uthman, stands before you.
|
||||
~
|
||||
He was chosen as leader by a clique of jealous rivals who could agree upon no
|
||||
other. The memory of the Prophet fading quickly from the minds of the faithful,
|
||||
he could do little, and was in the end killed by his enemies.
|
||||
~
|
||||
bdf dk 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
E
|
||||
#1515
|
||||
ali fourth last caliph~
|
||||
Ali~
|
||||
You have come before Ali, fourth and last of the Rashidun.
|
||||
~
|
||||
Some view him as the closest to God among all of the Caliphs, the one most
|
||||
deserving of our respect and reverence. Still others saw him as a schismatic, a
|
||||
heretic, one to be killed and forgotten. To look at him now is for you to
|
||||
decide for yourself.
|
||||
~
|
||||
bdf dk 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
E
|
||||
#1516
|
||||
angel beautiful iblis~
|
||||
Iblis~
|
||||
You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
|
||||
~
|
||||
He smiles calmly, and begins to tell you of the time when he would not kneel,
|
||||
would not prostrate himself before the first human beings. And then he gestures
|
||||
at you, smiling, and conjures an image of all the temptations that will be yours
|
||||
if you in turn but follow him.
|
||||
~
|
||||
bcdf dk -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1517
|
||||
iblis satan devil voice~
|
||||
the Temptation~
|
||||
You pause nervously as a voice whispers at you from over your shoulder.
|
||||
~
|
||||
There is no physical figure attached to the presence that dominates this
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
~
|
||||
bcdf dk -1000 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 1
|
||||
E
|
||||
#1518
|
||||
serpent dragon devil iblis~
|
||||
the raging dragon~
|
||||
A raging dragon turns to you in violent lust for your soul.
|
||||
~
|
||||
The serpent of babylon, the aged and violet hued monster that has watched all
|
||||
of mankind succumb before its power, turns to you as its last victim.
|
||||
~
|
||||
bcdf dk -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
270 72900
|
||||
8 8 1
|
||||
E
|
||||
#1519
|
||||
demon fire~
|
||||
the demon~
|
||||
The hell-fire around you is dominated by a massive, burning demon.
|
||||
~
|
||||
You see nothing but the inexorably red and burning anger of the lord of the
|
||||
underworld that you fear to be your fate.
|
||||
~
|
||||
bcdf dk -1000 E
|
||||
27 11 -6 5d5+270 4d4+4
|
||||
270 72900
|
||||
8 8 1
|
||||
E
|
||||
#1520
|
||||
baby innocent~
|
||||
the innocent baby~
|
||||
Lying on the ground wrapped in blankets is the most innocent of babies.
|
||||
~
|
||||
The baby is barely aware of your presence, lost in a sleepy and contented
|
||||
yawn.
|
||||
~
|
||||
bd dk 1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
4 4 1
|
||||
E
|
||||
#1521
|
||||
boy teenage~
|
||||
the teenage boy~
|
||||
You stop in surprise at the sight of a teenage boy staring off to the distance.
|
||||
~
|
||||
He is young, and has not yet seen the bloodiness of this world. You follow
|
||||
his gaze and notice that he is gazing in wonderment at the fullness of the moon.
|
||||
|
||||
~
|
||||
bd dk 1000 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
240 57600
|
||||
8 8 1
|
||||
E
|
||||
#1522
|
||||
man~
|
||||
the man~
|
||||
A middle-aged man is here, kneeling in prayer.
|
||||
~
|
||||
He is tired, the lines of age marking his face, but in his robe, kneeling, he
|
||||
is the image of perfect contentment.
|
||||
~
|
||||
bdl dk 1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
5 5 1
|
||||
E
|
||||
#1523
|
||||
soul~
|
||||
the bodyless soul~
|
||||
You are overwhelmed by the presence of a soul that has transcended its body.
|
||||
~
|
||||
You sense certain tastes and smells, the winds through the gardens. Nothing
|
||||
can explain or describe this perfection, this utter bliss.
|
||||
~
|
||||
bdf dk 1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
280 78400
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
447
lib/world/mob/150.mob
Normal file
447
lib/world/mob/150.mob
Normal file
|
|
@ -0,0 +1,447 @@
|
|||
#15000
|
||||
gwydion guard royal~
|
||||
Gwydion~
|
||||
Gwydion the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Gwydion wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
abdg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#15001
|
||||
king welmar~
|
||||
King Welmar~
|
||||
The wise King Welmar sits here in his throne.
|
||||
~
|
||||
In his later middle-age, with his beard starting to grey, King Welmar is
|
||||
still very powerfully built, and wouldn't take kindly to an attack. Despite
|
||||
that, you know he is well-loved throughout the land, and has a reputation as a
|
||||
wise and just ruler.
|
||||
~
|
||||
abd dh 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
6 8 1
|
||||
E
|
||||
#15002
|
||||
ghost horrible~
|
||||
the horrible ghost~
|
||||
You hear a frightening wail, and see a horrible ghost approaching.
|
||||
~
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
~
|
||||
bcdefnopqr dks -700 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 0
|
||||
E
|
||||
#15003
|
||||
jim guard royal~
|
||||
Jim~
|
||||
Jim the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jim wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
adg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#15004
|
||||
brian guard royal~
|
||||
Brian~
|
||||
Brian the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Brian wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
abdg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#15005
|
||||
mick guard royal~
|
||||
Mick~
|
||||
Mick the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Mick wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
abdg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#15006
|
||||
matt guard royal~
|
||||
Matt~
|
||||
Matt the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Matt wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
adg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#15007
|
||||
jochem guard royal~
|
||||
Jochem~
|
||||
Jochem the Royal Guard sits here, off duty.
|
||||
~
|
||||
As all members of the Guard, Jochem wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
adg 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
6 6 1
|
||||
E
|
||||
#15008
|
||||
anne guard royal~
|
||||
Anne~
|
||||
Anne the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Anne wears the chain mail required of them as
|
||||
uniform. She seems very well trained, and moves like a fighter who has seen
|
||||
more than one battle, and longs to see the next!
|
||||
~
|
||||
adg 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 2
|
||||
E
|
||||
#15009
|
||||
andrew guard royal~
|
||||
Andrew~
|
||||
Andrew the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Andrew wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
adg 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
E
|
||||
#15010
|
||||
bertram bert guard royal~
|
||||
Bertram~
|
||||
Bertram the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Bertram wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
~
|
||||
adg 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#15011
|
||||
jeanette guard royal~
|
||||
Jeanette~
|
||||
Jeanette the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jeanette wears the chain mail required of them
|
||||
as uniform. She seems very well trained, and carries her scars with pride.
|
||||
This girl could be nasty if she wanted to...
|
||||
~
|
||||
adg 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 2
|
||||
E
|
||||
#15012
|
||||
peter captain guard royal~
|
||||
Peter, the Captain of the Royal Guard~
|
||||
Peter, the Captain of the Royal Guard, walks around inspecting.
|
||||
~
|
||||
As all members of the Guard, Peter wears the chain mail required of them as
|
||||
uniform. Even though all the other guards seem well trained, you realise none
|
||||
of them would stand a chance against this man in a fight. He stands at least
|
||||
two metres tall, but still moves with an almost feline grace. He actually
|
||||
radiates strength and confidence, and you have to fight a sudden urge to come to
|
||||
attention as you see him.
|
||||
~
|
||||
adg 0 900 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 1
|
||||
E
|
||||
#15013
|
||||
master trainingmaster~
|
||||
the Training Master~
|
||||
The Training Master is here, supervising.
|
||||
~
|
||||
Aged, but experienced, the Training Master is skilled in the use of virtually
|
||||
every weapon type invented by Man.
|
||||
~
|
||||
abdg 0 950 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
E
|
||||
#15014
|
||||
herald royal~
|
||||
the Royal Herald~
|
||||
The Royal Herald is standing here.
|
||||
~
|
||||
This is a young, powerfully built man, whose primary function is to make
|
||||
Royal Announcements.
|
||||
~
|
||||
dg 0 800 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
E
|
||||
#15015
|
||||
ergan murderer~
|
||||
Ergan the Murderer~
|
||||
Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
|
||||
~
|
||||
You remember a time almost a decade ago, when the news of the day was how
|
||||
this man had slaughtered the entire population of the little village of
|
||||
Townsbridge. He was imprisoned, and here he is - a shadow of the undoubtedly
|
||||
great warrior he once was, but still to be reckoned with.
|
||||
~
|
||||
cdefghno ps -1000 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
6 6 1
|
||||
E
|
||||
T 15000
|
||||
#15016
|
||||
butler james~
|
||||
James the Butler~
|
||||
James the Butler is standing here, looking pompous.
|
||||
~
|
||||
The typical perfect butler: upper middle age, a bit bald and with an
|
||||
impressive belly.
|
||||
~
|
||||
adg 0 500 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
#15017
|
||||
woman cleaning~
|
||||
the Cleaning Woman~
|
||||
There is a Cleaning Woman here, trying not be noticed.
|
||||
~
|
||||
Although she has a menial job, she seems to like it.
|
||||
~
|
||||
adg 0 800 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 2
|
||||
E
|
||||
#15018
|
||||
cockroach roach~
|
||||
the cockroach~
|
||||
A large cockroach is crawling by the wall.
|
||||
~
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
~
|
||||
degqr 0 -250 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 0
|
||||
E
|
||||
#15019
|
||||
astrologer~
|
||||
the Astrologer~
|
||||
The Astrologer is sitting here, studying a book.
|
||||
~
|
||||
He is old and white-haired, with a long beard. As you see him, you can
|
||||
almost believe the rumours about stars deciding Fate, and that astrology is
|
||||
capable of seeing the future.
|
||||
~
|
||||
abdelno 0 900 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
6 6 1
|
||||
E
|
||||
#15020
|
||||
tim guard lifeguard~
|
||||
Tim, the King's Lifeguard~
|
||||
Tim, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tom. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
abd d 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#15021
|
||||
tom guard lifeguard~
|
||||
Tom, the King's Lifeguard~
|
||||
Tom, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tim. There seems to be no doubt that he
|
||||
is completely prepared to give his life for the King, if necessary.
|
||||
~
|
||||
abd d 900 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
#15022
|
||||
chef cook~
|
||||
the Chef~
|
||||
The Chef is here, shouting orders to the other cooks.
|
||||
~
|
||||
It seems he has been tasting his own food a bit too enthusiastically. He is,
|
||||
in other words, a bit fat.
|
||||
~
|
||||
bdehlno 0 500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 1
|
||||
E
|
||||
#15023
|
||||
cook~
|
||||
the cook~
|
||||
There is a cook here, making himself busy with a pot.
|
||||
~
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
~
|
||||
bdh 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 1
|
||||
E
|
||||
#15024
|
||||
david man guard~
|
||||
David~
|
||||
David, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
~
|
||||
abd d 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 1
|
||||
E
|
||||
#15025
|
||||
dick man guard~
|
||||
Dick~
|
||||
Dick, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly to an
|
||||
attempt to get past him.
|
||||
~
|
||||
abd d 250 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 1
|
||||
E
|
||||
#15026
|
||||
jerry guard royal~
|
||||
Jerry~
|
||||
Jerry the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Jerry wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
adg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
5 5 1
|
||||
E
|
||||
#15027
|
||||
michael guard royal~
|
||||
Michael~
|
||||
Michael the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Michael wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like an experienced fighter.
|
||||
~
|
||||
adg 0 800 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
5 5 1
|
||||
E
|
||||
#15028
|
||||
hans guard royal~
|
||||
Hans~
|
||||
Hans the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Hans wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and moves like a fighter who has seen more
|
||||
than one battle, and longs to see the next!
|
||||
~
|
||||
adg 0 900 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
E
|
||||
#15029
|
||||
boris guard royal~
|
||||
Boris~
|
||||
Boris the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Boris wears the chain mail required of them as
|
||||
uniform. He seems very well trained, and carries his scars with pride. This
|
||||
guy seems tough...
|
||||
~
|
||||
adg 0 900 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#15030
|
||||
zombie villager~
|
||||
the zombie~
|
||||
A zombie is shambling over some corpses here, moving quite silently.
|
||||
~
|
||||
It is entirely possible that this zombie was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
~
|
||||
bdefnpr dfks 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 0
|
||||
E
|
||||
#15031
|
||||
skeleton villager~
|
||||
the skeleton~
|
||||
A skeleton is moving about with a loud clatter here, climbing over corpses.
|
||||
~
|
||||
It is entirely possible that this skeleton was once one of the villagers of
|
||||
Townsbridge who has been brought to an undead life by a fuelling desire for
|
||||
revenge.
|
||||
~
|
||||
bdefnpr dfk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
E
|
||||
#15032
|
||||
pit fiend demon~
|
||||
the pit fiend~
|
||||
A large demon surrounded by flames rises out of the dark pool.
|
||||
~
|
||||
It is a horrifying thing, this demonic creature from the depths of the Abyss.
|
||||
It glares down at you through blood-red eyes, and bares its huge white fangs and
|
||||
its razor-sharp talons.
|
||||
~
|
||||
bdeflnopqr dfhk 1000 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
6 8 1
|
||||
E
|
||||
T 15001
|
||||
$
|
||||
509
lib/world/mob/16.mob
Normal file
509
lib/world/mob/16.mob
Normal file
|
|
@ -0,0 +1,509 @@
|
|||
#1600
|
||||
serf~
|
||||
a serf~
|
||||
A dirty serf shuffles along here.
|
||||
~
|
||||
The serf is in rags, smells, and you actually think you can see lice on him.
|
||||
|
||||
~
|
||||
dg k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1601
|
||||
squire~
|
||||
a squire~
|
||||
A squire is on an errand from his lord.
|
||||
~
|
||||
A squire stands here on a mission for his lord. He is dressed in rags,
|
||||
smells bad, and looks like he is in a hurry.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1602
|
||||
benlad~
|
||||
Sir Benlad~
|
||||
Sir Benlad slaps you with his gauntlet and challenges you!
|
||||
~
|
||||
Sir Benlad is clad in his renowned green armor, rumored to be impervious to
|
||||
normal weaponry. He bears a huge battle axe.
|
||||
~
|
||||
dgq dfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#1603
|
||||
Galahad~
|
||||
Sir Galahad~
|
||||
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
|
||||
~
|
||||
Sir Galahad is dressed all in white armor and walks with pride.
|
||||
~
|
||||
dgq dfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1604
|
||||
Gareth knight~
|
||||
Sir Gareth~
|
||||
A knight with armor of many colors stands here.
|
||||
~
|
||||
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield of
|
||||
many colors. He anxiously awaits an opportunity to help a damsel in distress.
|
||||
|
||||
~
|
||||
dg 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1605
|
||||
Garlon~
|
||||
Sir Garlon~
|
||||
Sir Garlon, the invisible knight, is waiting here.
|
||||
~
|
||||
Sir Garlon (the vile villian) is hiding here. He was given his invisibility
|
||||
power by the witch of the fens for the furtherment of evil.
|
||||
~
|
||||
dg bdfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 10
|
||||
Wis: 10
|
||||
E
|
||||
#1606
|
||||
gawaine~
|
||||
Sir Gawaine~
|
||||
Sir Gawaine, the strong, is on a mission of vengeance!
|
||||
~
|
||||
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and
|
||||
wears his famous horned helm.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#1607
|
||||
merlin~
|
||||
Merlin~
|
||||
The mighty Merlin is here grumbling over a book.
|
||||
~
|
||||
Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in an
|
||||
earthy colored robe and bears a twisted staff. His flowing white beard offsets
|
||||
his rosy cheeks and sparkling blue eyes.
|
||||
~
|
||||
bdq dfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1608
|
||||
king pellinore~
|
||||
King Pellinore~
|
||||
King Pellinore is here searching for the Questing Beast.
|
||||
~
|
||||
King Pellinore tells you that his family has been searching for the Questing
|
||||
Beast for generations and asks if you have seen it. Pelinore is just past
|
||||
middle age, though he is still a stout fighter.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1609
|
||||
tristram~
|
||||
Sir Tristram~
|
||||
Sir Tristram smirks at you.
|
||||
~
|
||||
Sir Tristram, suitor of Isolade, is considered by many to be second only to
|
||||
Lancelot in his skill of arms.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1610
|
||||
mordred boy~
|
||||
Mordred~
|
||||
An boy in golden armor gives you an elfin laugh and strikes with his spear!
|
||||
~
|
||||
Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden
|
||||
armor and his unholy spear.
|
||||
~
|
||||
dgnp dfst 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1611
|
||||
knight barant~
|
||||
Barant Les Apres~
|
||||
A knight in a flowing white cape swings a spiked ball here.
|
||||
~
|
||||
Barant Les Apres, King of the Hundred Knights stands here. Barant wears a
|
||||
white cape and carries a spiked ball and chain. He hefts his weapon and grins
|
||||
at you.
|
||||
~
|
||||
dgl k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#1612
|
||||
fool dagonet~
|
||||
Dagonet~
|
||||
A fool in motley cavorts here!
|
||||
~
|
||||
Dagonet, the court jester of Arthur, is a master of his craft. He dances on
|
||||
his hands while juggling a set of knives. You get the impression that he could
|
||||
handle himself well in a fight.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1613
|
||||
Knight turquine~
|
||||
Sir Turquine~
|
||||
A knight with a wolf helm cackles with glee!
|
||||
~
|
||||
Turquine is dressed in scale mail and a wolf helm. He is a slender whip of
|
||||
a man, and his eyes dart left and right.
|
||||
~
|
||||
dg 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1614
|
||||
Perimones knight~
|
||||
Perimones~
|
||||
A knight dressed in red shimmering armor faces you!
|
||||
~
|
||||
Perimones, the red knight, has a red beard and mustache. He is a short
|
||||
stocky man. His ruby armor is shimmering in the sunlight, and he wears the
|
||||
silken red favor of Galenvine on his sleeve.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#1615
|
||||
nobleman~
|
||||
a nobleman~
|
||||
A nobleman stands here in all his finery.
|
||||
~
|
||||
The nobleman wears the finest cotton and wool clothing available. Riches
|
||||
adorn him in the form of chains, and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
~
|
||||
cdg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1616
|
||||
merchant~
|
||||
a merchant~
|
||||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
~
|
||||
cdg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1617
|
||||
servant~
|
||||
a servant~
|
||||
A servant is rushing by.
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1618
|
||||
demon~
|
||||
a demon~
|
||||
A towering, black scaled demon has come to eat your soul!
|
||||
~
|
||||
As it breathes the ground you stand on rumbles, and you are seared by its
|
||||
hot breath. It is this demon which has been laughing at you in all your
|
||||
visions. Merlin has bound this demon here to use its power in the fabrication
|
||||
of magic items, however his hold has slipped a few times, enabling the demon to
|
||||
give out a few artifacts to encourage the downfall of Camelot.
|
||||
~
|
||||
dg chk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1619
|
||||
Iron Jack~
|
||||
Iron Jack~
|
||||
Iron Jack, the armorer of Camelot is here.
|
||||
~
|
||||
Iron Jack wears his smith apron, leather leggings, and has corded muscular
|
||||
arms.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#1620
|
||||
persante~
|
||||
Persante of Inde~
|
||||
Persante of Inde is here, marshalling the troops of Camelot.
|
||||
~
|
||||
Persante is called the blue knight because of his brilliant blue armor. He
|
||||
is mounted on a fine charger, and is waving his blue pennant.
|
||||
~
|
||||
dgq k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1621
|
||||
dodinas le savage~
|
||||
Dodinas Le Savage~
|
||||
Dodinas le Savage is here, holding a wicked looking sword!
|
||||
~
|
||||
Dodinas is a whirlwind of weapons and martial skill, felling all who
|
||||
challenge him. He is mounted atop his famed steed Rue.
|
||||
~
|
||||
dgq k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#1622
|
||||
lionel~
|
||||
Lionel~
|
||||
Lionel the knight, staggers past.
|
||||
~
|
||||
Lionel is covered in blood, and is walking as if stunned. It looks like he
|
||||
is going to fall.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#1623
|
||||
gaheris~
|
||||
Gaheris~
|
||||
Gaheris, Gawaine's brother, is here.
|
||||
~
|
||||
Gaheris has long red hair, and a gray stallion. He is extremely angry and
|
||||
is looking for someone to take it out on.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1624
|
||||
crow~
|
||||
a crow~
|
||||
A crow cocks it's head sideways, staring at you inquiringly.
|
||||
~
|
||||
One of merlins pets, this crow is suppose to have extraordinary
|
||||
intelligence.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1625
|
||||
toad~
|
||||
a toad~
|
||||
A toad is hopping around on the floor.
|
||||
~
|
||||
This toad is used by merlin for various experiments. It is unnaturally
|
||||
large.
|
||||
~
|
||||
bd k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
E
|
||||
#1626
|
||||
cat~
|
||||
a cat~
|
||||
A cat rubs up against your leg, shedding half it's fur on you.
|
||||
~
|
||||
Another one of Merlins experimental pet this cat looks extremely dangerous.
|
||||
It is the largest cat you have ever seen.
|
||||
~
|
||||
bd k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1627
|
||||
master bleise~
|
||||
Master Bleise~
|
||||
Master Bleise is here paging through some books.
|
||||
~
|
||||
He is completely absorbed in his reading and does not even look up when you
|
||||
enter.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#1628
|
||||
cook~
|
||||
a cook~
|
||||
A fat cook is walking around with a spoons tasting all the food.
|
||||
~
|
||||
She must weigh over 200 pounds.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1629
|
||||
guard~
|
||||
a guard~
|
||||
A guard is standing a sharp watch.
|
||||
~
|
||||
He seems to be suspicious of everyone.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#1630
|
||||
archer~
|
||||
a archer~
|
||||
An archer is dying here.
|
||||
~
|
||||
He looks like he'll die any minute now.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1631
|
||||
infantryman~
|
||||
a dying infantryman~
|
||||
An infantryman is dying here.
|
||||
~
|
||||
He looks to be almost dead.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1632
|
||||
knight~
|
||||
a dying knight~
|
||||
A knight is slowly bleeding to death.
|
||||
~
|
||||
He has suffered several wounds during his battles. It doesn't look like
|
||||
he'll last much longer.
|
||||
~
|
||||
bdl dfk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1633
|
||||
wolf~
|
||||
a large wolf~
|
||||
A wolf is chewing on something, It looks like... someone's Arm!
|
||||
~
|
||||
The wolf is huge, it's shoulder comes up to about your waist and it looks
|
||||
hungry.
|
||||
~
|
||||
dgq dks 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1634
|
||||
creature beast~
|
||||
a questing beast~
|
||||
A long necked, lion pawed, spotted, creature is here gnawing on a femur.
|
||||
~
|
||||
It looks hungry!
|
||||
~
|
||||
dfghnpq bdks 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1635
|
||||
damsel~
|
||||
a damsel in distress~
|
||||
A damsel in distress is here, screaming for help!
|
||||
~
|
||||
The damsel in distress has been badly roughed up by the ruffians. She is
|
||||
tied with here hands behind her back. Her coartly gowns are soiled and
|
||||
tattered.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
$
|
||||
188
lib/world/mob/169.mob
Normal file
188
lib/world/mob/169.mob
Normal file
|
|
@ -0,0 +1,188 @@
|
|||
#16900
|
||||
gibberling, bloodthirsty~
|
||||
a bloodthirsty gibberling~
|
||||
A bloodthirsty gibberling is here, grunting loudly.
|
||||
~
|
||||
This hunchbacked, vicious, monstrosity is spawn of the numerous reviled and
|
||||
feared race of gibberlings. The creature utters howls, shrieks, and insane
|
||||
chattering noises from it's grinning, canine visage, which is encircled by a
|
||||
wild black mane, almost covering it's pointed ears.
|
||||
~
|
||||
dfg k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 14
|
||||
Int: 5
|
||||
E
|
||||
#16901
|
||||
cougar, cuogar, ~
|
||||
the cougar~
|
||||
A cougar is on the prowl here.
|
||||
~
|
||||
It is a muscular cougar with gleaming fangs, stealthily searching the area
|
||||
for fresh meat to fill it's savage belly until the next kill.
|
||||
~
|
||||
dgi 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#16902
|
||||
gibberling, shifty~
|
||||
the shifty gibberling~
|
||||
A shifty gibberling is lingering here.
|
||||
~
|
||||
It looks unfinished. An unusually quiet gibberling is chattering softly in
|
||||
the shadows, and you can almost see a glint of unusually high intellect in the
|
||||
creatures' beady black eyes.
|
||||
~
|
||||
cdgh k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
Int: 15
|
||||
E
|
||||
#16903
|
||||
gibberling, raider~
|
||||
a gibberling raider~
|
||||
A gibberling raider is here, snarling like an animal.
|
||||
~
|
||||
This gibberling is obviously what you could call a gibberling soldier, if
|
||||
there is such a thing. It seems even more bloodthirsty and vicious than the
|
||||
average gibberling, not to mention larger in girth. The shrieking and clicking
|
||||
noises it continually makes, are enough to unnerve even the most experienced
|
||||
warriors.
|
||||
~
|
||||
dfg k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#16904
|
||||
gibberling, mutant~
|
||||
the mutant gibberling~
|
||||
A mutant gibberling is going completely insane here!
|
||||
~
|
||||
The face of this four-armed gibberling, is completely disfigured and twisted
|
||||
into an even more disgusting expression, than the usual horrific scowl of these
|
||||
vicious creatures. Even the other gibberlings seem to avoid contact with it.
|
||||
~
|
||||
cdfg k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
Int: 5
|
||||
Wis: 5
|
||||
E
|
||||
#16905
|
||||
gibberling, king, cheiftain~
|
||||
the gibberling chieftain~
|
||||
The king of the gibberlings is here!
|
||||
~
|
||||
You see before you the most massive gibberling you have ever seen in your
|
||||
life, his canine features are twisted into a permanent scowl of hate for all
|
||||
living creatures save his own kind, for which he merely feels no emotion. A
|
||||
white mane frames his terrible face, and each rasping breath he takes, seems to
|
||||
drain some of your lifeforce, to replenish his own horrifying being.
|
||||
~
|
||||
bdl k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
6 8 1
|
||||
Str: 14
|
||||
Dex: 8
|
||||
Int: 6
|
||||
Wis: 7
|
||||
E
|
||||
#16906
|
||||
female gibberling~
|
||||
a female gibberling~
|
||||
A female gibberling is running around, screeching!
|
||||
~
|
||||
You never stopped to think that there must be female gibberlings until you
|
||||
met one face to face. She is just as horrific as any of the other gibberlings,
|
||||
and of course completely insane, as she leaps and pounces around you, baring her
|
||||
razor-sharp teeth!
|
||||
~
|
||||
dfg k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
Str: 10
|
||||
Dex: 7
|
||||
Wis: 5
|
||||
E
|
||||
#16907
|
||||
fat, gibberling, butcher~
|
||||
the gibberling butcher~
|
||||
A fat female gibberling is here, loudly burping and grunting.
|
||||
~
|
||||
You observe a disgusting, foul-smelling, obese gibberling, whose bulky frame
|
||||
is almost completely covered in refuse, and scraps of half-eaten meat. Her
|
||||
beady eyes gleam with a maniacal glint as she consumes any and all edible
|
||||
materials in sight!
|
||||
~
|
||||
bd k 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 9
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#16908
|
||||
gibberling, shaman~
|
||||
the gibberling shaman~
|
||||
A gibberling shaman stands here.
|
||||
~
|
||||
The gibberling shaman is not only the gibberlings religious leader, but also
|
||||
a sinister practitioner of dark rituals who loves nothing more than to drink the
|
||||
vital fluids of kills made in or near the caves. His glowing green eyes peer
|
||||
out, sunken deep into his dog-face, with a sadistic intelligence found seldom
|
||||
among the savage hordes of gibberlings.
|
||||
~
|
||||
bdf k 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
Wis: 15
|
||||
E
|
||||
#16909
|
||||
small, marmot~
|
||||
a small marmot~
|
||||
A small marmot is scurrying about.
|
||||
~
|
||||
It's a small, furry mammal found in the mountainous regions, and it appears
|
||||
to be in a playful mood.
|
||||
~
|
||||
dgh 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
Int: 18
|
||||
E
|
||||
#16921
|
||||
mutant hulk gibberling~
|
||||
mutant hulk gibberling~
|
||||
A massive, two headed gibberling is growling at you!
|
||||
~
|
||||
The two-headed beast drooling and growling before you, is almost as massive
|
||||
as the gibberling king, but much more savage. He has apparently been confined
|
||||
to this dark chamber either as a punishment, or because he is too crazed and
|
||||
bloodthirsty to dwell even among the general population of gibberlings in the
|
||||
cave.
|
||||
~
|
||||
bdf ku 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
Dex: 4
|
||||
Int: 3
|
||||
Wis: 4
|
||||
E
|
||||
$
|
||||
528
lib/world/mob/17.mob
Normal file
528
lib/world/mob/17.mob
Normal file
|
|
@ -0,0 +1,528 @@
|
|||
#1700
|
||||
knight reknown~
|
||||
a knight~
|
||||
A knight of reknown slaps you with his gauntlet and challenges you!
|
||||
~
|
||||
The knight of reknown is mounted on a warhorse, uses a lance, and you can
|
||||
see his morningstar on his horse. His colors fly from a banner carried by his
|
||||
squire.
|
||||
~
|
||||
bdq k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1701
|
||||
knight quality~
|
||||
a knight~
|
||||
A knight of quality looks down upon you from his mount.
|
||||
~
|
||||
The knight is in full plate mail on a barded horse and carries a lance.
|
||||
~
|
||||
bdq k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1702
|
||||
king arthur~
|
||||
King Arthur~
|
||||
King Arthur sits upon his throne awaiting the return of the grail.
|
||||
~
|
||||
King Arthur is a black bearded barrel chested man. He is in full plate
|
||||
armor emblazoned with the sign of a gold dragon. He carries Excalibur in a
|
||||
strange looking sheath.
|
||||
~
|
||||
bdq dfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#1703
|
||||
serf~
|
||||
a serf~
|
||||
A dirty serf shuffles along here.
|
||||
~
|
||||
The serf is in rags, smells, and you actually think you can see lice on him.
|
||||
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1704
|
||||
squire~
|
||||
a squire~
|
||||
A squire is here on an errand from his lord.
|
||||
~
|
||||
He is practicing diligently to becom a knight.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1705
|
||||
black knight~
|
||||
the black knight~
|
||||
A knight dressed in black armor says "NONE SHALL PASS"
|
||||
~
|
||||
The black knight has black armor and a visored helm. He stands resting on a
|
||||
two handed sword.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1706
|
||||
lamorak knight~
|
||||
Sir Lamorak~
|
||||
Sir Lamorak hefts his bastard sword as he considers you.
|
||||
~
|
||||
Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of
|
||||
the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and
|
||||
mounted.
|
||||
~
|
||||
dg 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#1707
|
||||
lancelot~
|
||||
Sir Lancelot~
|
||||
Sir Lancelot, champion of the Round Table, smiles at you.
|
||||
~
|
||||
Sir Lancelot is wearing polished steel armor. His visor is up, and his hand
|
||||
raises in salute to you.
|
||||
~
|
||||
bdq dfk 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#1708
|
||||
woman morgan~
|
||||
Morgan Le Fey~
|
||||
A beautiful woman with an inviting smile beckons to you!
|
||||
~
|
||||
Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have seen
|
||||
through her disguise. She is wearing silk robes which do little to hide her
|
||||
ugly and hateful, twisted body.
|
||||
~
|
||||
dgl bdfkst 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#1709
|
||||
lady~
|
||||
a lady~
|
||||
A lady in waiting bats her eyes at you!
|
||||
~
|
||||
The lady in waiting snuggles up closer to you, pressing you for the details
|
||||
of your last campaign. She is clad in a long gown and garlands of flowers are
|
||||
in her hair.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1710
|
||||
queen gwenivere~
|
||||
Queen gwenivere~
|
||||
A raven haired queen winks at you from behind her fan.
|
||||
~
|
||||
Gwenivere tells you a sorry tale about her forbidden love with Lancelot.
|
||||
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1711
|
||||
nobleman~
|
||||
a nobleman~
|
||||
A nobleman stands here in all his finery.
|
||||
~
|
||||
The nobleman wears the finest cotton and wool clothing available. Riches
|
||||
adorn him in the form of chains, and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
~
|
||||
cdg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1712
|
||||
merchant~
|
||||
a merchant~
|
||||
A brightly clothed merchant hawks his goods to you!
|
||||
~
|
||||
The merchant wears a bright tunic to draw attention and signify his wares.
|
||||
|
||||
~
|
||||
cdg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#1713
|
||||
monk~
|
||||
a monk~
|
||||
A monk is here, mumbling in Latin.
|
||||
~
|
||||
The monk has a brown robe with a hood on it. He has tied it off with a
|
||||
piece of rope. The top of his head is shaved in the Fransician fashion.
|
||||
~
|
||||
dg km 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1714
|
||||
troubadour~
|
||||
a troubadour~
|
||||
A troubadour is here, strumming a merry tune.
|
||||
~
|
||||
The troubadour is playing on a mandolin, and is dressed in festival colors.
|
||||
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#1715
|
||||
bard~
|
||||
a bard~
|
||||
A bard is here, singing a sweet ballad.
|
||||
~
|
||||
The bard is dressed in silk leggings, a leather vest, and bright orange
|
||||
shirt.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1716
|
||||
entertainer~
|
||||
an entertainer~
|
||||
An entertainer is here, leaping with great acrobatic prowess!
|
||||
~
|
||||
The entertainer is doing handsprings and backflips in a dizzying
|
||||
progression.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#1717
|
||||
servant~
|
||||
a servant~
|
||||
A servant is rushing by
|
||||
~
|
||||
The servant has a plate of hot food that looks delicious.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1718
|
||||
stablehand~
|
||||
a stablehand~
|
||||
A stablehand is cleaning up after the horses.
|
||||
~
|
||||
He looks like he was raised in these stables. He walks with a wide gait and
|
||||
has a piece of straw between his teeth.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1719
|
||||
stirrup~
|
||||
Stirrup~
|
||||
Stirrup, the stable master of Camelot is here.
|
||||
~
|
||||
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
|
||||
|
||||
~
|
||||
dg 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
E
|
||||
#1720
|
||||
horse~
|
||||
a riding horse~
|
||||
A riding horse is here.
|
||||
~
|
||||
The riding horse is saddled with light tack, and has long slender limbs for
|
||||
speed.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1721
|
||||
horse warhorse~
|
||||
a horse~
|
||||
A medium warhorse is tethered here.
|
||||
~
|
||||
The medium warhorse is has heavy tack and leather barding.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1722
|
||||
horse warhorse~
|
||||
a warhorse~
|
||||
A heavy warhorse paws the ground and snorts in preparation for battle!
|
||||
~
|
||||
The heavy warhorse has full chain barding and stands 17 hands.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1723
|
||||
slave~
|
||||
a slave~
|
||||
A slave is here, cringing from everything.
|
||||
~
|
||||
The slave is dirty and unkempt, but she retains a vestage of her former
|
||||
station and bearing.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#1724
|
||||
scot clan chief~
|
||||
the scottish clan chief~
|
||||
The Scot clan chief is here, seizing his clansman's women and whiskey!
|
||||
~
|
||||
The Scot clan chief towers over you. He looks like he could toss a tree end
|
||||
over end and have it land pointing away from him. He looks like he could heave
|
||||
a sheaf with a fork more than 20' in the air. He looks like he could down a
|
||||
barrel of ale and still have his whiskey. He looks...
|
||||
~
|
||||
bdq k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#1725
|
||||
scottish clansmen~
|
||||
a scottish clansman~
|
||||
A Scot clansman is here, ready to seize your women and whiskey!
|
||||
~
|
||||
The Scot clansman is wearing a kilt, leather sandles, and has a long swath
|
||||
of cloth wrapped around his shoulders. He carries a beautiful claymore which
|
||||
is about 4' long.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#1726
|
||||
spectator~
|
||||
a spectator~
|
||||
A spectator is enthralled in the jousting match.
|
||||
~
|
||||
She jumps up and down screaming in an annoying ear-piercing shriek. She is
|
||||
very much into the game and seems to have the hots for one of the jousters.
|
||||
|
||||
~
|
||||
dgl kp 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1727
|
||||
sheep~
|
||||
a sheep~
|
||||
A sheep is grazing here.
|
||||
~
|
||||
Looks like you could make some nice clothes out of the wool from that sheep.
|
||||
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1728
|
||||
ram~
|
||||
a ram~
|
||||
A ram is guarding his flock.
|
||||
~
|
||||
Yet another animal with a set of horns. He looks mean.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#1729
|
||||
oxen~
|
||||
a oxen~
|
||||
An oxen is pulling a plow, tilling the fields.
|
||||
~
|
||||
A large beast with some impressive horns. It looks like it could plow all
|
||||
day.
|
||||
~
|
||||
dgpq k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#1730
|
||||
archbishop bishop~
|
||||
the archbishop~
|
||||
The Archbishop of Cantebury is praying that you'll leave him alone.
|
||||
~
|
||||
You've heard about this guy before, he is close to king arthur, has known
|
||||
him most of his life.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1731
|
||||
goat~
|
||||
a goat~
|
||||
A goat with some wicked looking horns is about to charge.
|
||||
~
|
||||
You've done nothing to this goat but it seems ready to attack you.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1732
|
||||
mule~
|
||||
a stubborn mule~
|
||||
A stubborn mule is standing in your way.
|
||||
~
|
||||
This mule doesn't move for anybody.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1733
|
||||
cow~
|
||||
a cow~
|
||||
A cow looks at you stupidly.
|
||||
~
|
||||
This cow has a long thick brown hair covering it that is matted in mud and
|
||||
refuse. Flies are everywhere. You try to keep your distance.
|
||||
~
|
||||
dgq k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1734
|
||||
shepherd~
|
||||
a shepherd~
|
||||
A shepherd is looking for his flock of sheep.
|
||||
~
|
||||
He watches over his flock, keeping an eye out for wolves.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1735
|
||||
sheep dog~
|
||||
a sheep dog~
|
||||
A sheep dog barks at you playfully.
|
||||
~
|
||||
This dog seems smarter than most people you've known..
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1736
|
||||
farmer~
|
||||
a farmer~
|
||||
A farmer is hard at work.
|
||||
~
|
||||
He looks tired and overworked. He must put in long hours and make very
|
||||
little money.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#1737
|
||||
guard~
|
||||
a guard~
|
||||
A guard is protecting the city.
|
||||
~
|
||||
He looks like he's in a bad mood.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
217
lib/world/mob/175.mob
Normal file
217
lib/world/mob/175.mob
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
#17500
|
||||
east wizard Shadimar~
|
||||
Shadimar~
|
||||
Shadimar, the Wizard of the East stands here.
|
||||
~
|
||||
The Wizard of the East is a small wizened figure with a long, white beard.
|
||||
His thin, stick-like limbs and torso look frail, but for some reason give a
|
||||
formidable impression of strength.
|
||||
~
|
||||
bd h 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
Int: 18
|
||||
Wis: 18
|
||||
E
|
||||
#17501
|
||||
large squid~
|
||||
the large squid~
|
||||
A large squid rests just beneath the surface of the water here.
|
||||
~
|
||||
This squid is absolutely huge! It's almost half the size of a man,
|
||||
discounting the tentacles, and it looks hungry. Not to mention dangerous.
|
||||
~
|
||||
bdfm 0 125 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
T 17500
|
||||
#17502
|
||||
lesser Kraken squid~
|
||||
the lesser Kraken~
|
||||
A lesser Kraken is here, eyeing you with hunger.
|
||||
~
|
||||
The lesser Kraken is two-thirds the length of a man, diregarding the
|
||||
tentacles. Which is hard to do, due to the sharp, claw-like tip on on the end
|
||||
of all eight limbs.
|
||||
~
|
||||
bdfm 0 225 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 14
|
||||
E
|
||||
T 17500
|
||||
#17503
|
||||
Kraken squid~
|
||||
a Kraken~
|
||||
A Kraken swims here, growling menacingly.
|
||||
~
|
||||
The Kraken is massive, larger than a man and with powerful stingers on the
|
||||
end of each tentacle.
|
||||
~
|
||||
bdfm 0 300 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
T 17500
|
||||
#17504
|
||||
greater Kraken squid~
|
||||
a greater Kraken~
|
||||
A greater Kraken lurks in these waters. Watch out!!!!
|
||||
~
|
||||
This monster of a squid fills the waters infront of you. The tentacles are
|
||||
too long to see in your field of vision to estimate its size. You notice the
|
||||
little beady eyes looking back at you, and the large beak opening and closing in
|
||||
anticipation.
|
||||
~
|
||||
bdfm 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
T 17500
|
||||
#17505
|
||||
water elemental~
|
||||
the Water Elemental~
|
||||
A Water Elemental stands before you, rippling to faint vibrations.
|
||||
~
|
||||
The Water Elemental is a vaguely man shaped statue of liquid water. It may
|
||||
be liquid, but it looks tough.
|
||||
~
|
||||
bdfm 0 410 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
E
|
||||
T 17501
|
||||
#17506
|
||||
Trilless sorceress north northern~
|
||||
Trilless~
|
||||
Trilless the Northern Sorceress is here, radiating goodness and well-being.
|
||||
~
|
||||
An aged woman, Trilless has long grey-white hair and pale, wrinkled skin.
|
||||
She wears white robes, and she gives forth an aura of purity and goodness. The
|
||||
only splash of color in her form is her eyes, which are a shade of piercing
|
||||
electric blue.
|
||||
~
|
||||
bdi dfghm 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 12
|
||||
Int: 15
|
||||
Wis: 15
|
||||
E
|
||||
#17507
|
||||
guard guardian light~
|
||||
the Light Guardian~
|
||||
The Light Guardian stands here, glowing with intense light.
|
||||
~
|
||||
A glowing figure in brightly luminous armour, the Light Guardian looks to be
|
||||
a formidable foe.
|
||||
~
|
||||
bdm 0 1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 5
|
||||
Wis: 5
|
||||
E
|
||||
#17508
|
||||
sentinel Dark guard~
|
||||
the Dark Sentinel~
|
||||
A Dark Sentinel watches vigilantly, sucking light from the room.
|
||||
~
|
||||
The black, light-absorbing armour of the Dark Sentinel draws you in, and it
|
||||
becomes an effort not to fall over.
|
||||
~
|
||||
bdm n -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 5
|
||||
Wis: 5
|
||||
E
|
||||
#17509
|
||||
Shadimar spectre~
|
||||
Shadimar's Spectre~
|
||||
Shadimar's Spectre floats here, glowing with faint grey light.
|
||||
~
|
||||
This is not the true Shadimar, it is but a pale vision of him. You can see
|
||||
the background through the Spectre's form.
|
||||
~
|
||||
bd 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
T 17504
|
||||
#17510
|
||||
Carcophan Spectre~
|
||||
Carcophan's Spectre~
|
||||
Carcophan's Spectre floats here, absorbing the little light availible.
|
||||
~
|
||||
This spectre of carcophan is just as evil as the man in real life. He now
|
||||
must haunt these halls looking for revenge on the one that sent him to hell, or
|
||||
at least this eternal limbo.
|
||||
~
|
||||
bd dfk 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
E
|
||||
T 17511
|
||||
#17511
|
||||
Carcophan south southern Wizard Evil~
|
||||
Carcophan~
|
||||
Carcophan the Southern Wizard stands here, radiating pure evil.
|
||||
~
|
||||
If it wasn't for his aura of darkness, Carcophan could merely be a genteel
|
||||
old man with salt-and-peppered hair and a dignified stance. But the dark
|
||||
flowing robes and occolt sigils adorning them let you know that this is not
|
||||
someone to be trifled with.
|
||||
~
|
||||
bdj hn -1000 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 18
|
||||
Wis: 18
|
||||
E
|
||||
T 17513
|
||||
T 17515
|
||||
#17512
|
||||
inverse salamander~
|
||||
the inverse Salamander~
|
||||
An inverse salamander crouches into the ground here, absorbing light and heat.
|
||||
~
|
||||
According to legend and myth, the Salamander is supposed to be a being of
|
||||
fire and light. The reptillian form you see before you looks to be the exact
|
||||
opposite, as it sucks the light and warmth from the room with its dark, liquid
|
||||
eyes.
|
||||
~
|
||||
bdm 0 -900 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 17514
|
||||
$
|
||||
178
lib/world/mob/18.mob
Normal file
178
lib/world/mob/18.mob
Normal file
|
|
@ -0,0 +1,178 @@
|
|||
#1809
|
||||
john connor~
|
||||
John Connor~
|
||||
John Connor is giving orders here.
|
||||
~
|
||||
The leader of the Resistance Force he is a hardened veteran with the scars
|
||||
to prove it.
|
||||
~
|
||||
bdinpqr dfk 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1810
|
||||
terminator~
|
||||
a series 800 terminator~
|
||||
A terminator is looking for a human to kill.
|
||||
~
|
||||
This metal endoskeleton is the perfect killing weapon. The mechanical red
|
||||
eyes scan the area for anything living.
|
||||
~
|
||||
dg k 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
310 96100
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#1811
|
||||
hunter killer~
|
||||
a aerial hunter killer~
|
||||
A flying hunter killer zooms past you, it's turbines whining.
|
||||
~
|
||||
This flying metal machine has a mind of it's own and was made for the sole
|
||||
purpose of hunting down humans and killing them.
|
||||
~
|
||||
dg k 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1812
|
||||
hunter killer tank~
|
||||
a hunter killer tank~
|
||||
A huge metal tank rolls past, bones crunching under it's weight.
|
||||
~
|
||||
Yet another machine made by machines to purge the world of humans.
|
||||
~
|
||||
dg k 0 E
|
||||
31 10 -8 6d6+310 5d5+5
|
||||
310 96100
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1813
|
||||
Centurion~
|
||||
a centurion~
|
||||
A centurion runs past.
|
||||
~
|
||||
This four legged gun pod is fast and deadly accurate.
|
||||
~
|
||||
dg k 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#1814
|
||||
silverfish~
|
||||
a silverfish~
|
||||
A silverfish is trying to sneak up on you.
|
||||
~
|
||||
This small centipede like robot finds it's way into the resistance force
|
||||
hideouts and explodes, sending razor sharp shrapnel in all directions.
|
||||
~
|
||||
dg k 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#1816
|
||||
T1000~
|
||||
the T1000~
|
||||
A T1000 is shapeshifting before you.
|
||||
~
|
||||
A poly-alloy or liquid medal, this is the latest and greatest invention of
|
||||
the robots.
|
||||
~
|
||||
bdfnpqr bcfkpt 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 0
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#1817
|
||||
guerilla soldier~
|
||||
a guerilla soldier~
|
||||
A soldier of the resistance force is looking for a terminator to kill.
|
||||
~
|
||||
Born in battle, it's all this soldier has ever known.
|
||||
~
|
||||
dg k 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
320 102400
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#1818
|
||||
terminator~
|
||||
an autonomous terminator~
|
||||
An autonomous terminator is guarding skynet.
|
||||
~
|
||||
This terminator was made as a sentry to keep all from entering skynet
|
||||
laboratories.
|
||||
~
|
||||
bd k 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
320 102400
|
||||
8 8 0
|
||||
E
|
||||
#1819
|
||||
guerilla child~
|
||||
a guerilla child~
|
||||
A child is learning helping the soldiers with their wounds.
|
||||
~
|
||||
Even the children take part in this war with the machines. They care for
|
||||
the wounded, run messages, help with the equipment. No one is free until the
|
||||
machines are destroyed.
|
||||
~
|
||||
bcd k 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1820
|
||||
guerilla officer~
|
||||
a guerilla officer~
|
||||
An officer of the resistance force is leading his soldiers into battle.
|
||||
~
|
||||
His eyes tell you what he dares not say to his troops, this battle is
|
||||
hopless, lives are waster killing machines that can just be rebuilt.
|
||||
~
|
||||
dg k 0 E
|
||||
32 10 -9 6d6+320 5d5+5
|
||||
320 102400
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#1821
|
||||
german shepherd~
|
||||
a german shepherd~
|
||||
A german shepherd sniffs your hand.
|
||||
~
|
||||
The resistance uses this dog to detect terminators.
|
||||
~
|
||||
bd k 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1822
|
||||
kyle reese~
|
||||
Kyle Reese~
|
||||
Kyle Reese is hiding from the terminators.
|
||||
~
|
||||
If only he knew what the future held for him.
|
||||
~
|
||||
dgil bdfk 0 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
$
|
||||
205
lib/world/mob/186.mob
Normal file
205
lib/world/mob/186.mob
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
#18601
|
||||
pitbeast pit-beast~
|
||||
the pit beast~
|
||||
The big, ugly pit-beast is standing here sizing you up.
|
||||
~
|
||||
Ick... What a disgusting creature! It is black and green and slimy and it
|
||||
is drooling everywhere... Looks mean too.
|
||||
~
|
||||
bcd 0 -750 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 0
|
||||
E
|
||||
#18602
|
||||
newbie monster~
|
||||
the newbie monster~
|
||||
The newbie monster stands here looking confused. Kill him! Kill him!
|
||||
~
|
||||
What an odd looking little beast. He looks harmless, but you never can tell.
|
||||
He is only about 4 feet tall, but he pretty muscular looking... Maybe you
|
||||
should ask if he needs help? Nah... Kill him.
|
||||
~
|
||||
cdg 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 1
|
||||
E
|
||||
#18603
|
||||
pet dragon baby~
|
||||
the baby dragon~
|
||||
Someone's little pet dragon has gotten loose, and is sniffing about here.
|
||||
~
|
||||
Awwww... How cute! A little baby dragon. He's about 3 feet long and you
|
||||
just want to cuddle him to death... No, you really want to kill him to tell the
|
||||
truth. But, remember, even a little dragon can be a big problem.
|
||||
~
|
||||
dg 0 100 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 1
|
||||
E
|
||||
#18604
|
||||
keeper guard monster~
|
||||
the Newbie Guard~
|
||||
The Newbie Guard is here wondering where that dragon went.
|
||||
~
|
||||
The Guard also had the job of taking care of the Alchemist's pet dragon, but
|
||||
he doesn't seem to be doing a good job of it. He looks at you and says, 'Have
|
||||
you seen that dragon? Master will have my head if I don't find him. '
|
||||
~
|
||||
bd 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#18605
|
||||
alchemist newbie~
|
||||
the Newbie Alchemist~
|
||||
The Newbie Alchemist is here trying to make something.
|
||||
~
|
||||
He is a funny looking, furry little dude. He looks really busy trying to mix
|
||||
up a batch of something or other.
|
||||
~
|
||||
bd 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 0
|
||||
E
|
||||
#18606
|
||||
crawler creepy bug thing~
|
||||
the creepy crawler~
|
||||
A creepy little crawling thing is scuttling along the floor at your feet.
|
||||
~
|
||||
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin like
|
||||
this disgusting, little, six-legged, brown bug.
|
||||
~
|
||||
dg 0 -250 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#18607
|
||||
newbie zombie~
|
||||
the zombiefied newbie~
|
||||
A VERY gaunt looking newbie... it looks like a zombie!
|
||||
~
|
||||
This guy has been lost in here too long... It is more zombie than man now.
|
||||
You would feel sorry for it, but it is moving in to attack!
|
||||
~
|
||||
cdfg 0 -500 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 0
|
||||
E
|
||||
#18608
|
||||
quasit imp thing~
|
||||
the quasit~
|
||||
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
|
||||
~
|
||||
Little green, vaguely humoniod shaped creature, with a long pointed tail.
|
||||
It is hard to say because before you ever get a good look at it, it darts back
|
||||
into the shadows.
|
||||
~
|
||||
cdfgh 0 -800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#18609
|
||||
minotaur~
|
||||
the massive Minotaur~
|
||||
The Great Minotaur is wondering just what you'll taste like.
|
||||
~
|
||||
A massive man, with the head of a bull. He looks as strong as bull too, but
|
||||
not nearly as smart. Actually, now that you consider it... He looks a heck of
|
||||
a lot meaner than any bull you have ever seen... And he is coming this way!
|
||||
~
|
||||
dgjk 0 -1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#18610
|
||||
spectre ghost~
|
||||
the dark spectre~
|
||||
The dark spectre is lurking in the shadows.
|
||||
~
|
||||
The soul of a long since passed on adventurer... It lurks here waiting for a
|
||||
chance to bring death to any who cross its path.
|
||||
~
|
||||
bdgl bdt -850 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 0
|
||||
E
|
||||
#18611
|
||||
newbie annoying jerk~
|
||||
the annoying newbie~
|
||||
A newbie is here annoying the hell out of you.
|
||||
~
|
||||
What a jerk! He won't shut up, and he keeps making the most irritating
|
||||
comments about everything. Better silence him with cold, tempered steel
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
~
|
||||
cdg 0 -500 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 1
|
||||
E
|
||||
#18612
|
||||
newbie clueless moron~
|
||||
the clueless newbie~
|
||||
A newbie is here looking terribly confused.
|
||||
~
|
||||
What a moron! Every question that is answered in the help files, he will ask
|
||||
and he will probably ask 2 or 3 times too. This guy just doesn't get it, best
|
||||
put him out of his misery.
|
||||
~
|
||||
cdg 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#18613
|
||||
newbie talkative~
|
||||
the talkative newbie~
|
||||
A newbie is here talking a lot.
|
||||
~
|
||||
Well, at least this gal seems pretty cool. Talks a lot, but she's a
|
||||
friendly, interesting sort. Seems to have a clue what she's doing also, unlike
|
||||
some others you might see.
|
||||
~
|
||||
dg 0 100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
E
|
||||
#18614
|
||||
newbie lost~
|
||||
the lost newbie~
|
||||
A newbie is here wandering about aimlessly.
|
||||
~
|
||||
Hmmm... Looks like he has been around a while, but he wandered a little too
|
||||
far from home this time. Don't think he knows quite where he is, maybe you
|
||||
should help him out?
|
||||
~
|
||||
dg 0 300 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 1
|
||||
E
|
||||
#18615
|
||||
newbie smart~
|
||||
the smart newbie~
|
||||
A newbie is here, and he looks quite sure of himself.
|
||||
~
|
||||
Here is a guy who has it all together. Nice equipment too, must have read
|
||||
the help files, Eh?
|
||||
~
|
||||
cdg 0 500 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
169
lib/world/mob/187.mob
Normal file
169
lib/world/mob/187.mob
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
#18702
|
||||
lion cub~
|
||||
a small lion cub~
|
||||
A small lion cubs lays here, looking helpless.
|
||||
~
|
||||
It looks so cute and cuddly, but looks can be deceiving.
|
||||
~
|
||||
bdg 0 -50 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
E
|
||||
#18703
|
||||
funny clown kablooey~
|
||||
Kablooey~
|
||||
Kablooey, the funny clown stands here making jokes.
|
||||
~
|
||||
Kablooey is about the funniest thing you have ever seen. His huge red nose
|
||||
and long pink hair cause a laugh to rise in your throat. His pants are so large
|
||||
he has to wear suspenders to keep them up, and those feet .... They look like
|
||||
boats!
|
||||
~
|
||||
bcdg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
T 18702
|
||||
#18705
|
||||
minstrel Renuer~
|
||||
Renuer, the wandering minstrel~
|
||||
Renuer, the wandering minstrel stands here playing a sad song.
|
||||
~
|
||||
His face is drooped and sad conveying the song he currently plays.
|
||||
~
|
||||
cdg 0 800 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#18706
|
||||
Matrissa welcomer~
|
||||
Matrissa~
|
||||
Matrissa is here greeting you.
|
||||
~
|
||||
A smiling young woman stands here greeting and smiling at all who enter the
|
||||
circus. Her warm smile and friendly voice make you at ease as you listen.
|
||||
~
|
||||
bdl 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 7
|
||||
E
|
||||
T 18700
|
||||
#18707
|
||||
mole~
|
||||
a mole~
|
||||
A small black mole.
|
||||
~
|
||||
A small black mole is sitting here waiting to be wacked at by someone.
|
||||
~
|
||||
bd 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
6 6 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#18708
|
||||
chick~
|
||||
a chick~
|
||||
A small yellow chick is sitting here
|
||||
~
|
||||
Ths small, yellow chick has a cute little beak. It looks up at you with cute
|
||||
baby eyes. Awww, how precious.
|
||||
~
|
||||
bd 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 6 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#18709
|
||||
frail old man~
|
||||
a frail old man~
|
||||
A frail, old man is lying here
|
||||
~
|
||||
This frail old man is laying on the ground close to the back wall. He is
|
||||
pale and emancipated. He looks up at you with fear in his eyes. He is truely a
|
||||
poor soul if you ever saw one.
|
||||
~
|
||||
bdlo 0 1000 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
6 6 1
|
||||
E
|
||||
#18710
|
||||
evil wicked slaver Tekus~
|
||||
Tekus the Slaver~
|
||||
Tekus the Slaver is standing here, watching his slave
|
||||
~
|
||||
This cruel, wicked man is standing here with a stance of authority. His
|
||||
stern face looks at you with hatred and pleasure at the same time. Come hit my
|
||||
slave he seems to say with his eyes. I dare you....
|
||||
~
|
||||
bdlo 0 -650 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#18711
|
||||
walrus boy creature~
|
||||
walrus boy~
|
||||
A sad looking Walrus Boy is sitting here
|
||||
~
|
||||
This poor creature looks as if it is out of a story book of some kind. The
|
||||
head of a boy and the body of a walrus. It's sad eyes look up at you as if
|
||||
pleading for mercy.
|
||||
~
|
||||
bdo 0 850 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
6 6 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#18712
|
||||
croc man~
|
||||
croc man~
|
||||
A snarling Croc Man is standing here
|
||||
~
|
||||
This huge looking half man half croc, glares at you with hatred and distain.
|
||||
There is only on thing that it wants.... Your flesh!
|
||||
~
|
||||
bdo 0 -500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
E
|
||||
T 18701
|
||||
#18722
|
||||
organ grinder~
|
||||
the organ grinder~
|
||||
The organ grinder who plays a merry tune, is here.
|
||||
~
|
||||
He looks really happy.
|
||||
~
|
||||
dgh 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#18723
|
||||
Ringmaster~
|
||||
the Ringmaster~
|
||||
The powerfull Ringmaster stands here.
|
||||
~
|
||||
Dressed well, the Ringmaster commands all who are part of the circus. He has
|
||||
a ominous presence to him.
|
||||
~
|
||||
bcdg 0 -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 2
|
||||
E
|
||||
$
|
||||
554
lib/world/mob/19.mob
Normal file
554
lib/world/mob/19.mob
Normal file
|
|
@ -0,0 +1,554 @@
|
|||
#1900
|
||||
young bullywug xyoung~
|
||||
a young bullywug~
|
||||
A young bullywug scavenges about.
|
||||
~
|
||||
This rather small bullywug has the same frog-like features as its adult kin,
|
||||
only slightly paler and less muscular. Its mottled hide looks soft in places,
|
||||
affording it less protection than the armour-like skin of a full grown bullywug.
|
||||
|
||||
~
|
||||
bdm k -200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 1
|
||||
E
|
||||
T 1905
|
||||
#1901
|
||||
small cricket~
|
||||
a small cricket~
|
||||
A small cricket chirps obnoxiously.
|
||||
~
|
||||
This little green insect is covered with an unusually tough exoskeleton,
|
||||
perhaps evolved to survive the attacks of local predators. Large multi-faceted
|
||||
eyes peer alertly about and every few seconds the creature announces its
|
||||
presence with its characteristic chirp.
|
||||
~
|
||||
dg 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
0 2500
|
||||
8 8 0
|
||||
E
|
||||
T 1900
|
||||
#1902
|
||||
xleviathanfortrigx scaly leviathan head~
|
||||
the scaly leviathan~
|
||||
A scaly leviathan's monstrous head protrudes from the water.
|
||||
~
|
||||
Sharp serrated teeth frame the open massive jaw of this creature. Two tiny
|
||||
black eyes peer out from the scale armour of its gigantic face. Deep below the
|
||||
water, the enormous undulating shadow of its body sends waves rippling across
|
||||
the surface.
|
||||
~
|
||||
bdfnop k -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
0 48400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1991
|
||||
T 1906
|
||||
#1903
|
||||
menacing lizard warrior~
|
||||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
defgno dfk -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
T 1909
|
||||
#1904
|
||||
menacing lizard warrior xgateopenerx~
|
||||
a lizard warrior~
|
||||
A menacing lizard warrior stands at post.
|
||||
~
|
||||
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
|
||||
scales armour almost his entire body, making him blend seamlessly into shadow,
|
||||
only his fierce yellow eyes piercingly obvious.
|
||||
~
|
||||
bdefnopr k -200 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
T 1965
|
||||
#1905
|
||||
tiny lizard hatchling~
|
||||
a tiny lizard hatchling~
|
||||
A tiny lizard hatchling crawls about.
|
||||
~
|
||||
This tiny lizard is humanoid but crawling about on four legs as though
|
||||
newly-born. Soft transluscent scales cover its whole body and its small eyes
|
||||
are still squinted shut as though asleep.
|
||||
~
|
||||
bd 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
0 4900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1906
|
||||
Lizard King lizard king enormously tall man~
|
||||
the Lizard King~
|
||||
An enormously tall lizard man lounges on the throne.
|
||||
~
|
||||
Unusually tall, this reptilian humanoid is covered from head to toe in
|
||||
magnificent flecked green scales. His long sweeping tail flicks restlessly from
|
||||
side to side, and his cruel black eyes seem extraordinarily intelligent.
|
||||
~
|
||||
bdefno k 18 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
500 43320
|
||||
8 8 1
|
||||
E
|
||||
#1907
|
||||
bullywug subleader xlead~
|
||||
a bullywug subleader~
|
||||
The bullywug subleader patrols cautiously.
|
||||
~
|
||||
This large, bipedal amphibian looks almost like a frog. Covered in smooth,
|
||||
mottled olive green hide he looks naturally well-armoured. A wide gaping mouth
|
||||
covers much of his face, the only other noteworthy feature being his large
|
||||
bulbousy eyes that peer keenly about.
|
||||
~
|
||||
degmo k -200 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
E
|
||||
T 1904
|
||||
#1908
|
||||
jet-black jet black crow~
|
||||
a jet-black crow~
|
||||
A jet-black crow hops warily along the ground.
|
||||
~
|
||||
This large bird is covered in shimmering inky feathers that glisten almost
|
||||
irridescent in any light. Its large, sharp beak is curved and predatory, as is
|
||||
the look in its tiny beaded eyes.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
0 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1901
|
||||
#1909
|
||||
hairy leader~
|
||||
a hairy spider~
|
||||
A hairy spider hunts the area for prey.
|
||||
~
|
||||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
defgm fk 12 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
0 14400
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1910
|
||||
hairy spider~
|
||||
a hairy spider~
|
||||
A hairy spider hunts the area for prey.
|
||||
~
|
||||
This vicious, black, hunting spider is most often found in jungles and
|
||||
caverns, though the damp of the swampland is equally acceptable as long as there
|
||||
is food to be found. Incredibly large, effective eyes ensure that even the dark
|
||||
cannot serve as a hiding place from this predator.
|
||||
~
|
||||
bdefgm fk -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
0 10000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1910
|
||||
#1911
|
||||
cross spider~
|
||||
a cross spider~
|
||||
A cross spider scuttles about warily.
|
||||
~
|
||||
This rather plain-looking spider has the characteristic sleek legs and large
|
||||
fangs of its more dangerous arachnoid kin. Large bulbous eyes peer keenly and
|
||||
evily about, watching for any opportunity this creature could take to capture a
|
||||
new meal.
|
||||
~
|
||||
dfg k -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
0 22500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1912
|
||||
bolas spider~
|
||||
a bolas spider~
|
||||
A bolas spider clicks its fangs, filling the air with a heady scent.
|
||||
~
|
||||
The air seems vaguely foggy around this creature, a powerful almost
|
||||
hypnotising scent wafting around it. The natural pheremones of this animal are
|
||||
apparantly as deadly as they are intoxicating, judging by the predatory gleam in
|
||||
its calculating eyes.
|
||||
~
|
||||
dg k -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
0 22500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1914
|
||||
#1913
|
||||
fishing spider~
|
||||
a fishing spider~
|
||||
A fishing spider scurries about on spindley legs.
|
||||
~
|
||||
This delicate-looking spider is light and agile enough to run across the
|
||||
surface of still waters with its long, slender legs. Small in size and almost
|
||||
fragile in appearance, only its large glistening fangs betray the ferocity of
|
||||
this creature.
|
||||
~
|
||||
dg gkp -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
0 28900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1914
|
||||
flat spider~
|
||||
a flat spider~
|
||||
A flat spider moves stealthily and quickly along.
|
||||
~
|
||||
This extremely agile little spider moves in sudden quick bursts, scuttling
|
||||
rapidly from one hiding place to another. Its tiny beady eyes take in the
|
||||
surroundings with ease, its relatively small fangs clicking almost impatiently
|
||||
with the urge to kill.
|
||||
~
|
||||
dfgl ks -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
0 28900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1915
|
||||
widow spider~
|
||||
a widow spider~
|
||||
A widow spider wanders silently about.
|
||||
~
|
||||
This black bulbousy spider has an unproportionately large belly, scarlet
|
||||
markings decorating its black hide like fresh blood. Abnormally large poison
|
||||
sacks are visible behind its substantial fangs, indicating that this spider's
|
||||
bite could be worse than most.
|
||||
~
|
||||
dg ks -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
0 28900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1913
|
||||
#1916
|
||||
mangora spider beautiful~
|
||||
a mangora spider~
|
||||
A beautiful mangora spider shimmers as it hurries along.
|
||||
~
|
||||
This large delicate-looking spider is covered in beautiful soft velvety fur.
|
||||
Shimmering like a large jewel, the deep reddish purple colouring of its soft
|
||||
hide stands out strikingly.
|
||||
~
|
||||
dgh dek -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
0 32400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1902
|
||||
#1917
|
||||
bird eating spider bird-eating~
|
||||
a bird-eating spider~
|
||||
A bird-eating spider lies in wait here, cleaning its pincers.
|
||||
~
|
||||
This large, incredibly ferocious spider has intimidatingly huge fangs,
|
||||
coupled with a sturdy hairy body and long well-armoured forearms. Although its
|
||||
pincers are slick with fresh blood, its eyes look almost murderously hungry.
|
||||
~
|
||||
dg k -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
0 32400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1911
|
||||
#1918
|
||||
jumping spider~
|
||||
a jumping spider~
|
||||
A jumping spider crouches here, ready to spring.
|
||||
~
|
||||
This light-bodied spider has large, powerful legs that allow it to jump both
|
||||
great distances forward and into the air. Long, lean pincers glisten unsheathed
|
||||
and ready for striking as its body stays tense for a leap.
|
||||
~
|
||||
bdf k -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
0 22500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1919
|
||||
funnel spider~
|
||||
a funnel spider~
|
||||
A funnel spider's large eyes gleam in the shadows.
|
||||
~
|
||||
This spider keeps as much of its body shrouded in darkness as it can.
|
||||
Enormously large, vulnerable looking eyes peer cautiously about, so keenly able
|
||||
in the dark, this spider is probably all but blind in sunlight.
|
||||
~
|
||||
bd k -400 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
0 32400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1920
|
||||
crab spider~
|
||||
a crab spider~
|
||||
A crab spider darts over the landscape in sudden bursts.
|
||||
~
|
||||
This smallish, pancake-shaped spider moves quickly and decisively in almost
|
||||
random directions whilst managing to stay in the same area. Highly intelligent
|
||||
eyes survey the surroundings, burning with a fierce predatory lust.
|
||||
~
|
||||
bdf k -400 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
0 22500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1921
|
||||
trapdoor spider~
|
||||
a trapdoor spider~
|
||||
A trapdoor spider crouches, attempting to hide itself.
|
||||
~
|
||||
This stealthy spider gets its name from its love of hiding places and
|
||||
attacking its prey with a quick ambush. Dark shades of drab colours, its
|
||||
relatively small body is easy to conceal, only the glint of its smooth fangs and
|
||||
dark eyes easily betray its presence.
|
||||
~
|
||||
bdf k -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
0 36100
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#1922
|
||||
water spider~
|
||||
a water spider~
|
||||
A water spider lingers here, spinning wisps of silk.
|
||||
~
|
||||
This spider has tiny spines all over its body that seem to trap a bubble of
|
||||
air around the creature, allowing it to breathe underwater. Its round dark eyes
|
||||
appear slightly clouded, as though some mucusy residue protects them from the
|
||||
water.
|
||||
~
|
||||
bd gk -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
0 36100
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1903
|
||||
#1923
|
||||
spitting spider~
|
||||
a spitting spider~
|
||||
A spitting spider flexes its fangs menacingly.
|
||||
~
|
||||
This particularly ugly spider is short and squat, sharp wiry black hairs
|
||||
sticking up like spines all over its body. Large glands sit behind its front
|
||||
fangs, producing copious amounts of sticky webbing that the creature can project
|
||||
at will from its mouth.
|
||||
~
|
||||
dg k -400 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
0 36100
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1918
|
||||
#1924
|
||||
wasp spider~
|
||||
@ya @Dw@ya@Ds@yp@D s@yp@Di@yd@De@yr@n~
|
||||
@yA @Dw@ya@Ds@yp@D s@yp@Di@yd@De@yr lurks here, sticky ooze coating its forelegs.
|
||||
~
|
||||
This smallish spider has a subtly striped hide, and a constant stream of
|
||||
sticky web-like substance that it coats its legs with, particularly useful for
|
||||
capturing and entangling unobservant prey.
|
||||
~
|
||||
dfg k -400 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
0 28900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1925
|
||||
#1925
|
||||
magnificent orb spider~
|
||||
a magnificent orb spider~
|
||||
A magnificent orb spider stands here, jewelled eyes perceiving all.
|
||||
~
|
||||
This large regal looking spider has striking scarlet patterning all over its
|
||||
bulging round body. Delicate, long legs look far too fragile to support it but
|
||||
its movements are quick and elegant. Blackberry clusters of gleaming eyes watch
|
||||
the entrance way without let up, seeing through cloaks of darkness and magic
|
||||
alike.
|
||||
~
|
||||
bdelnopr dfk -400 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1912
|
||||
T 1916
|
||||
#1935
|
||||
enormous whisper spider~
|
||||
an enormous whisper spider~
|
||||
An enormous whisper spider stirs from her blanket of webbing.
|
||||
~
|
||||
This massive spider is almost ten feet in width, long jointed legs clicking
|
||||
slightly as they support the weight of its huge bulbousy black body. The two
|
||||
signature grey stripes of the whisper species mark this creature's underbelly,
|
||||
and two blood red eyes peer effortlessly through the dark.
|
||||
~
|
||||
bdnp dfk 0 E
|
||||
23 13 -3 4d4+500 3d3+3
|
||||
230 52900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1922
|
||||
#1936
|
||||
tall glowering drow lord Selvetarm prince aranea~
|
||||
Selvetarm, Prince of the Aranea~
|
||||
A dark and glowering drow lord stands proudly here.
|
||||
~
|
||||
An aura of immense confidence and fearlessness surrounds him, jet-black skin
|
||||
shimmering slightly as though moonlit, complimenting the silvery hair that
|
||||
cascades down his back. Bloodlust burns in his fierce eyes, like burning coals
|
||||
they glow vaguely red, casting his regal features in an eerie crimson hue.
|
||||
~
|
||||
bdnor ck -500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 1
|
||||
E
|
||||
T 1936
|
||||
T 1938
|
||||
T 1975
|
||||
#1937
|
||||
spirit maiden Drow xdrowfortrigx~
|
||||
a Drow spirit maiden~
|
||||
A spirit maiden of the Drow flickers in the light of her held candle.
|
||||
~
|
||||
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
|
||||
Long silver hair floats softly about her face in a starlit haze, casting her
|
||||
delicate features in and out of shadows as her entire slender form flickers
|
||||
eerily.
|
||||
~
|
||||
bdenopqr dfk 500 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 2
|
||||
E
|
||||
T 1946
|
||||
#1938
|
||||
vicious drider~
|
||||
a vicious drider~
|
||||
A vicious drider prowls through the shadows.
|
||||
~
|
||||
This strange creature has the head and torso of a drow, and the legs and
|
||||
lower body of a giant spider. Evil and unnaturally bloodthirsty, its scarlet
|
||||
glowing eyes show no sign of any remaining higher emotion, just an insatiable
|
||||
lust for killing.
|
||||
~
|
||||
dfg dfk -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
E
|
||||
T 1977
|
||||
#1939
|
||||
albino frog~
|
||||
an albino frog~
|
||||
An albino frog hops blindly along.
|
||||
~
|
||||
This sickly-looking creature is obviously used to dwelling in dark places as
|
||||
its pale skin offers absolutely no protection from the sun. Its light-pink eyes
|
||||
are almost completely useless, gazing blindly about as it moves cautiously from
|
||||
rock to rock.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
0 3600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1956
|
||||
#1940
|
||||
tiny fly glittering dragonfly~
|
||||
a tiny glittering dragonfly~
|
||||
A tiny glittering dragonfly flexes its wings.
|
||||
~
|
||||
This tiny jewelled insect is sleek and shimmering with beautiful irridescent
|
||||
colours. Fragile silvery wings open and close reflexively as it rests, delicate
|
||||
metallic veins sparkling as they catch the light.
|
||||
~
|
||||
bd 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
0 400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 1963
|
||||
#1941
|
||||
scruffy-haired gnome xgnomex~
|
||||
a scruffy-haired gnome~
|
||||
A scruffy-haired gnome rubs his eyes, blinking with confusion.
|
||||
~
|
||||
Similar in appearance to a dwarf, this little humanoid is somewhat frailer,
|
||||
being the lighter build of his gnomish kin. Long wisps of frizzy grey hair
|
||||
stick out haphazardly from both his head and his large, pointed ears.
|
||||
Friendly-faced, his skin is lined with many years of laughter and sorrow alike,
|
||||
wise grey eyes twinkling with a stubborn humour.
|
||||
~
|
||||
bd k 100 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
E
|
||||
T 1964
|
||||
T 1966
|
||||
#1942
|
||||
giant spider~
|
||||
a giant spider~
|
||||
A giant spider moves silently through the shadows.
|
||||
~
|
||||
This spider's legs alone are larger than most humanoids, glistening
|
||||
razor-sharp fangs the size of spears protrude menacingly as its calculating eyes
|
||||
pierce all darkness. Extremely intelligent, these spiders are often used as
|
||||
viciously effective guards, eager to kill and devour even those of their own
|
||||
kind.
|
||||
~
|
||||
dfgr k -500 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
0 36100
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
$
|
||||
163
lib/world/mob/2.mob
Normal file
163
lib/world/mob/2.mob
Normal file
|
|
@ -0,0 +1,163 @@
|
|||
#200
|
||||
baker's assistant~
|
||||
the baker's assistant~
|
||||
An assistant to the baker is learning the trade.
|
||||
~
|
||||
He sifts some flour with glazed over eyes that seem to be somewhere else.
|
||||
Obviously daydreaming of better things. His white apron is covered in floor.
|
||||
He stands a good six feet tall, all skin and bones.
|
||||
~
|
||||
bd 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
E
|
||||
#201
|
||||
apprentice healer~
|
||||
the apprentice healer~
|
||||
An apprentice healer helps any who are in need.
|
||||
~
|
||||
He has devoted his life to selflessly aid those who are in need of either
|
||||
physical or mental aid. The clerics of Sanctus are well known for their aiding
|
||||
those physically wounded, but are seldom known for their great prowess in the
|
||||
emotoinal aid they give.
|
||||
~
|
||||
dg 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
E
|
||||
T 146
|
||||
#202
|
||||
horse pets ~
|
||||
the horse~
|
||||
A beautiful horse shakes it's head and swishes it's tail.
|
||||
~
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
~
|
||||
bd 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
#203
|
||||
stablemasters petshops~
|
||||
the stablemaster~
|
||||
The stablemaster is busily cleaning out the stalls.
|
||||
~
|
||||
He looks and smells like the rest of the stables. His clothes are the same
|
||||
color and texture as the manure that he shovels into a wheelbarrow beside him.
|
||||
He could definitely use a bath. But he does know his horses and makes a living
|
||||
selling, training, and breeding them.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 338
|
||||
#204
|
||||
horse pets mare~
|
||||
the fine mare~
|
||||
A gentle and kind horse stares at you.
|
||||
~
|
||||
The horse seems to be well trained and somewhat.... Lazy. Doesn't look
|
||||
like it would be fast, but it probably has some great endurance.
|
||||
~
|
||||
bd 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 1
|
||||
E
|
||||
#205
|
||||
horse pets stallion~
|
||||
the stallion~
|
||||
A sleek and mean looking horse tramps impatiently.
|
||||
~
|
||||
The horse looks about ready to bolt, a strange gleam in it's eyes makes you
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
~
|
||||
bd 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#206
|
||||
chunky philosopher man old~
|
||||
a chunky philosopher~
|
||||
An old man roams about whispering to himself.
|
||||
~
|
||||
He is a large middle-aged man missing most of his hair. He ambles about
|
||||
seemingly oblivious to his own girth and the world around him. Occasionally he
|
||||
rambles on about truth, existence, and other esoteric topics that better mind
|
||||
than his have already questioned.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
T 200
|
||||
#207
|
||||
angel jack russell terrier~
|
||||
Angel~
|
||||
Angel, the Jack Russel Terrier, is racing around looking for someone to play with.
|
||||
~
|
||||
This dog has to be on drugs. She never stops running around looking for
|
||||
attention or someone to play with. Her breath smells strangely of bacon. She
|
||||
appears to be beggin for some treats.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 152
|
||||
T 153
|
||||
T 155
|
||||
T 156
|
||||
#208
|
||||
haruspex diviner~
|
||||
the haruspex~
|
||||
A haruspex is predicting your demise.
|
||||
~
|
||||
She is a diviner of what the future holds. Her predictions are gathered by
|
||||
the inspection of the entrails of sacrificial animals.
|
||||
~
|
||||
dg 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 2
|
||||
E
|
||||
#209
|
||||
bob midget dwarf achondroplastic~
|
||||
Bob, the achondroplastic dwarf~
|
||||
Bob is bobbing and weaving his way past people who don't seem to notice him.
|
||||
~
|
||||
He is noticeably upset about the lack of attention the big people give him.
|
||||
He is desperately trying not to be trampled on or shoved out of the way. His
|
||||
short stature puts him about waist level to most people. Bob is an
|
||||
achondroplastic dwarf. His torso is normal while his limbs are extremely short.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#210
|
||||
questmaster shopkeeper~
|
||||
the quest shopkeeper~
|
||||
A shopkeeper with a variety of powerful quest items waits for a customer.
|
||||
~
|
||||
Experienced adventurers often come to her since she carries the best
|
||||
equipment in the realm. But, the prices are steep and only the most experienced
|
||||
questors can afford to pay her.
|
||||
~
|
||||
bdnopqr 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 2
|
||||
E
|
||||
T 167
|
||||
$
|
||||
316
lib/world/mob/20.mob
Normal file
316
lib/world/mob/20.mob
Normal file
|
|
@ -0,0 +1,316 @@
|
|||
#2000
|
||||
senator official~
|
||||
a senator~
|
||||
An official is trying to look important here.
|
||||
~
|
||||
This senator is busy sucking up to the higher authorities.
|
||||
~
|
||||
cdgl dfk 0 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2001
|
||||
priest~
|
||||
a priest~
|
||||
A priest is praying for his favorite gladiator to win.
|
||||
~
|
||||
For a priest he seems to be enjoying the blood shed a little too much.
|
||||
~
|
||||
dglpqr fk 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#2002
|
||||
augur~
|
||||
an augur~
|
||||
An Augur is trying to predict the winner of the next bout.
|
||||
~
|
||||
Known for their predictions by the reading of omens these men are very
|
||||
popular among the rich.
|
||||
~
|
||||
deghl fk 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#2003
|
||||
magistrate~
|
||||
a magistrate~
|
||||
A magistrate is standing here with his nose stuck up in the air.
|
||||
~
|
||||
He looks rather ridiculous and extremely full of himself.
|
||||
~
|
||||
bdl fp 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2004
|
||||
vestal virgin~
|
||||
a vestal virgin~
|
||||
A Vestal Virgin brushes close against you and winks seductively.
|
||||
~
|
||||
She doesn't look nearly as innocent as she's suppose to be.
|
||||
~
|
||||
bcdelnopqr dfkp 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#2005
|
||||
samnite~
|
||||
a samnite warrior~
|
||||
A samnite warrior is waiting for his next bout here.
|
||||
~
|
||||
This warrior looks depressed, already realizing his fate. He will battle in
|
||||
the arena until he is killed. Could be today or years from now, but his fate
|
||||
is unavoidable.
|
||||
~
|
||||
deglq k 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#2006
|
||||
thraecian warrior~
|
||||
a thraecian warrior~
|
||||
This warrior is covered in sweat, practicing his hand to hand combat skills.
|
||||
~
|
||||
This guy is huge, well over six feet and pure muscle. Looks like he's been
|
||||
training for years.
|
||||
~
|
||||
bdlq dfk 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#2007
|
||||
slave~
|
||||
a slave~
|
||||
A slave is hauling dead bodies to the graves.
|
||||
~
|
||||
This slave looks like he's almost been worked to death, cleaning up after
|
||||
the animals, hauling the corpses to the common grave, retrieving armor and
|
||||
weapons from the dead. He will soon be left alone in the arena and the starved
|
||||
wild animals will feed on him for the entertainment of the populace.
|
||||
~
|
||||
dgl k 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
E
|
||||
#2008
|
||||
ostrich bird~
|
||||
an ostrich~
|
||||
A strange bird with long legs and a long neck stands here.
|
||||
~
|
||||
This must be one of the exotic animals from a far away country the emperor
|
||||
brings in to amuse his people.
|
||||
~
|
||||
bd k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#2009
|
||||
horse giraffe~
|
||||
a giraffe~
|
||||
A humungous yellow horse looking animal with brown spots towers above you.
|
||||
~
|
||||
Another one of those exotic animals the emperor imports to keep his people
|
||||
happy by slaughtering them in the arena. You think you heard the name before,
|
||||
"giraffee"
|
||||
~
|
||||
bdq k 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#2010
|
||||
elephant~
|
||||
an elephant~
|
||||
A huge grey beast with long tusks and large floppy ears trumpets at you.
|
||||
~
|
||||
Yet another exotic animal the emperor imports so his people can watch it be
|
||||
riddled with arrows and then slaughtered by gladiators. Metal tusks have been
|
||||
placed over the regular ivory ones and look very sharp.
|
||||
~
|
||||
bdq k 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#2011
|
||||
Retiarri warrior~
|
||||
a retiarri warrior~
|
||||
A warrior in training practices with a wicked looking trident
|
||||
~
|
||||
This warrior is heavily equipped with weapons a dagger, trident and a
|
||||
weighted net.
|
||||
~
|
||||
dgq k 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#2012
|
||||
mirmillone gladiator~
|
||||
a mirmillone~
|
||||
This is gladiator practices with a shortsword, he looks very skilled.
|
||||
~
|
||||
He is heavily armored with a helmet arm and leg guards and a funny looking
|
||||
shield. All of his armor has a strange ornament of a fish on them. He swings
|
||||
a shortsword with ease and familiarity.
|
||||
~
|
||||
dgq k 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#2013
|
||||
lion~
|
||||
a lion~
|
||||
A lion looks up as you enter, he looks hungry.
|
||||
~
|
||||
These lions are starved then let loose in the arenas with gladiators or
|
||||
unarmed slaves.
|
||||
~
|
||||
bdg dk 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2014
|
||||
tiger~
|
||||
a tiger~
|
||||
A tiger looks at you hungrily.
|
||||
~
|
||||
Another animal that is let loose in the arenas to battle against the
|
||||
gladiators or feed on the slaves this large cat looks like it hasn't eaten in a
|
||||
long time.
|
||||
~
|
||||
bd k 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2015
|
||||
Gladiator~
|
||||
a gladiator~
|
||||
A professional gladiator pushes you out of his way.
|
||||
~
|
||||
Years of experience and the battle scars to prove it makes this gladiator a
|
||||
veteran of combat of all kinds.
|
||||
~
|
||||
dgnqr fk 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
E
|
||||
#2016
|
||||
Gaul~
|
||||
a gaul~
|
||||
A gaul is practicing, he looks pathetic.
|
||||
~
|
||||
This gladiator looks like he just began his training.
|
||||
~
|
||||
dg k 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#2017
|
||||
emporer titus~
|
||||
Emporer Titus~
|
||||
Emperor Titus is overseeing the ampitheater.
|
||||
~
|
||||
Emporer Titus abuses his wealth and power all the while holding these great
|
||||
games to distract the ignorant masses. He is very good at it.
|
||||
~
|
||||
bd dfk 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2018
|
||||
knight~
|
||||
a knight~
|
||||
This gladiator is dressed up like a knight, he looks ridiculous.
|
||||
~
|
||||
This gladiator is dressed up like a knight, for one of the many shows.
|
||||
~
|
||||
dg k 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2019
|
||||
soldier~
|
||||
a soldier~
|
||||
A soldier stands here catching his breath before the next battle.
|
||||
~
|
||||
Another member of the dozen or so gladiators.
|
||||
~
|
||||
dgl dfk 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#2020
|
||||
civilian~
|
||||
a civilian~
|
||||
A civilian is screaming at the top of his lungs, enthralled with the battle.
|
||||
~
|
||||
He is watching the bout, screaming his encouragement to his favorite
|
||||
gladiator. He seems to enjoy the blood shed and death.
|
||||
~
|
||||
dg dfk 0 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#2021
|
||||
religious official~
|
||||
a religious official~
|
||||
A religious official is wandering aimlessly through the crowd.
|
||||
~
|
||||
He looks lost, he's walking around kissing babies and other political
|
||||
necessities.
|
||||
~
|
||||
dg dfk 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#2022
|
||||
lanista~
|
||||
a lanista~
|
||||
A lanista is busy training gladiators.
|
||||
~
|
||||
The lanista is a former gladiator who has managed to survive long enough to
|
||||
retire and pass on all his skills to others.
|
||||
~
|
||||
bdqr dfk 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
170
lib/world/mob/200.mob
Normal file
170
lib/world/mob/200.mob
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
#20000
|
||||
lost woman adventurer~
|
||||
a lost adventurer~
|
||||
A dirty woman dressed in ragged clothing wanders past.
|
||||
~
|
||||
She definitely looks like she's had better days. It looks as if she has not
|
||||
bathed or eaten for several days. You smell her long before and after you see
|
||||
her. She hobbles along aimlessly.
|
||||
~
|
||||
dgi 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 2
|
||||
E
|
||||
#20001
|
||||
bunny rabbit fuzzy~
|
||||
the rabbit~
|
||||
A cute, furry rabbit is hopping about here.
|
||||
~
|
||||
A large, white, furry rabbit with a big bushy tail.
|
||||
~
|
||||
dg 0 500 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#20002
|
||||
fawn deer~
|
||||
the fawn~
|
||||
A little fawn is standing here.
|
||||
~
|
||||
A cute, little fawn. It looks quite lost. Perhaps it has lost it's mother.
|
||||
|
||||
~
|
||||
dg 0 300 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#20003
|
||||
bear cub~
|
||||
a bear cub~
|
||||
A bear cub stares warily at your intrusion.
|
||||
~
|
||||
A small, black bear cub. Better hope it's mother is not around.
|
||||
~
|
||||
dg 0 300 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#20004
|
||||
wondering missionary~
|
||||
the missionary~
|
||||
A wondering missionary is looking for someone to preach too.
|
||||
~
|
||||
The missionary looks a bit rough and seems that he has been walking around
|
||||
for quite some time. Perhaps a nice warm meal would help to up his spirits a
|
||||
bit.
|
||||
~
|
||||
dgh 0 350 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#20005
|
||||
man woodsman~
|
||||
a woodsman~
|
||||
A grizzy old man stomps past with confidence.
|
||||
~
|
||||
This man has lived out in the wilderness for the majority of his life. Few
|
||||
things surprise or threaten him on his own turf.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#20006
|
||||
mother bear~
|
||||
an angry black bear~
|
||||
A huge black bear crashes through the brush as you approach.
|
||||
~
|
||||
The thick black fur covering this massive animal can bring a good price if
|
||||
you can kill it, and find a fur trader. Unfortunately, bears are not an easy
|
||||
kill. They are even known to become aggressive when cornered or protecting
|
||||
their young.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#20007
|
||||
sairith fur trader man~
|
||||
Sairith, the fur trader~
|
||||
An old man covered from head to toe in fur pelts shows them off and starts to haggle.
|
||||
~
|
||||
This old man looks at you with a toothless grin and begins to haggle with you
|
||||
immediately. He swears that he sells the finest furs in the realm and you could
|
||||
never find a better bargain anywhere else.
|
||||
~
|
||||
bdnopqr dfk 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#20008
|
||||
trapper man talbath~
|
||||
Talbath, the trapper~
|
||||
An old man strolls past walking his trapline.
|
||||
~
|
||||
It looks like he's had a long day out in the wilderness. He is checking his
|
||||
trapline for any catch that he can take back to the trading post and sell.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#20009
|
||||
fox red~
|
||||
the red fox~
|
||||
A red fox lopes along, trying to keep a safe distance from you.
|
||||
~
|
||||
This sly little create is reddish brown with a white-tipped tail. Foxes are
|
||||
well known for their cunning and intelligence. Usually passive and wary they
|
||||
have been known to raid local farms when food becomes sparse.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
#20010
|
||||
crazy lunatic man jaron~
|
||||
Jaron, the lunatic~
|
||||
An old man with a crazy look in his eyes squints up at you and begins to rant and rave.
|
||||
~
|
||||
You've heard stories about this man before. Jaron used to be a well known
|
||||
citizen. But he was a witness to something terrible that drove him crazy. He
|
||||
now roams the wilderness looking for something that he can never seem to find.
|
||||
You suddenly realize that he is naked, solely covered by dirt and grime.
|
||||
~
|
||||
dg 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#20011
|
||||
Captain~
|
||||
the soaked captain~
|
||||
The soaked captain is drying off here.
|
||||
~
|
||||
Once a captain of a barge that would travel down the river. His boat seemed
|
||||
to have ran afoul on some rocks and he barely was able to SWIM for his life.
|
||||
He has to have been very strong and good at swiming to have fought off the river
|
||||
like he did.
|
||||
~
|
||||
bdg 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
5 5 1
|
||||
E
|
||||
T 20011
|
||||
$
|
||||
145
lib/world/mob/201.mob
Normal file
145
lib/world/mob/201.mob
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
#20101
|
||||
crab~
|
||||
a grumpy-looking crab~
|
||||
A very unhappy crab crawls around the area.
|
||||
~
|
||||
The crab has a protective shell that serves to shield its soft inner body.
|
||||
When danger approaches, it uses its razor-sharp pincers to defend itself.
|
||||
~
|
||||
cdg t 0 E
|
||||
10 17 2 2d2+100 1d2+1
|
||||
0 10000
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 20110
|
||||
#20102
|
||||
jellyfish fish jelly~
|
||||
a pale-looking jellyfish~
|
||||
An innocent-looking jellyfish floats here.
|
||||
~
|
||||
This jellyfish has no features, except for its tentacles and the rounded top.
|
||||
It's white and near translucent, and you can see its insides which looks like
|
||||
silverish ribbons.
|
||||
~
|
||||
bdfo bkst -200 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
0 22500
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#20103
|
||||
seagull bird~
|
||||
a hungry seagull~
|
||||
A seagull flies here, flapping its wings and soaring in the sky.
|
||||
~
|
||||
The seagull has a white body, but the tip of its wings and the tail are
|
||||
painted black. Its beck is yellow, which it uses to break the shells of crabs,
|
||||
its main food source.
|
||||
~
|
||||
dg gs 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
0 40000
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
T 20111
|
||||
#20104
|
||||
creature siren~
|
||||
a stunningly beautiful siren~
|
||||
A siren rests here, singing in a soothing voice.
|
||||
~
|
||||
The siren has golden-coloured eyes, and her body is lean. She has a fair
|
||||
complexion, and her voluptuous, full lips are the main features of this
|
||||
marvelous creature.
|
||||
~
|
||||
bdeo dfkmn 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 20113
|
||||
T 20114
|
||||
#20105
|
||||
woman lady tryny shopkeeper widow~
|
||||
Tryny the Widow~
|
||||
@W[GREET]@n Tryny the Widow Shopkeeper is here, waiting to sell you things.
|
||||
~
|
||||
Tryny has looks depressed and in need of comforting. Her black hair lined
|
||||
with streaks of grey, and her face has numerous wrinkles on it.
|
||||
~
|
||||
bd mn 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 0
|
||||
8 8 2
|
||||
E
|
||||
T 20129
|
||||
T 20134
|
||||
#20106
|
||||
an Old Fool~
|
||||
an old fool~
|
||||
@W[GREET]@n An Old Fool is muttering nonsense here.
|
||||
~
|
||||
An old man stands before you, lean and wiry from time. His skin is wrinkled
|
||||
and charred black from the sun, and he is bald, with only a few miserable
|
||||
strands of hair left on his head.
|
||||
~
|
||||
bdel 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 0
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 20136
|
||||
T 20137
|
||||
T 20138
|
||||
T 20140
|
||||
T 20141
|
||||
T 20142
|
||||
T 20145
|
||||
#20197
|
||||
receptionist woman blonde~
|
||||
a blonde receptionist~
|
||||
An blonde woman in her late 40s is here, waiting to help you.
|
||||
~
|
||||
The receptionist wears a smart business suit and holds a suitcase that holds
|
||||
plenty of important documents. To delete/add questflags to unable you to do the
|
||||
quest again or enable quest, type @rplease add/delete@n
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+10000 5d5+5
|
||||
10000 115600
|
||||
8 8 2
|
||||
E
|
||||
T 20188
|
||||
#20198
|
||||
tourguide guide man~
|
||||
a cheerful tour guide~
|
||||
A tour guide stands here, ready to assist you.
|
||||
~
|
||||
Hair neatly comb, and with a smile plastered on his face, this tour guide
|
||||
will give you some stuff to begin your exploration of the Sapphire Islands.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 20195
|
||||
T 20196
|
||||
#20199
|
||||
woman chef cook~
|
||||
a plump cook~
|
||||
A horizontally-challenged cook is here, awaiting your orders.
|
||||
~
|
||||
This lady looks plump and is undeniably horizontally challenged.
|
||||
~
|
||||
bd 0 0 E
|
||||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 2
|
||||
E
|
||||
T 20199
|
||||
T 20198
|
||||
$
|
||||
440
lib/world/mob/22.mob
Normal file
440
lib/world/mob/22.mob
Normal file
|
|
@ -0,0 +1,440 @@
|
|||
#2200
|
||||
zombie guard~
|
||||
a zombie guard~
|
||||
A decomposing guard is still standing watch here.
|
||||
~
|
||||
The flesh is falling off this guy, while green puss oozes from old wounds.
|
||||
He looks Dead!
|
||||
~
|
||||
bdlm k -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#2201
|
||||
zombie knight~
|
||||
a zombie knight~
|
||||
A rotten knight in black armor is standing here.
|
||||
~
|
||||
A once noble knight in armor, it now looks like it spent a few weeks laying
|
||||
out in the sun and has shriveled up. His black armor sits loosely over the
|
||||
remains of this undead monsters body.
|
||||
~
|
||||
cdgl dfk -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#2202
|
||||
zombie servant~
|
||||
a zombie servant~
|
||||
A zombie servants rotten head almost falls off as he bows before you.
|
||||
~
|
||||
This dead servant was brought back to life. You wonder why!
|
||||
~
|
||||
dgnopr k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2203
|
||||
maid~
|
||||
a zombie maid~
|
||||
A zombie maid picks up after all the zombies.
|
||||
~
|
||||
She might have once been an attractive woman, but now she's just another
|
||||
soulless husk of a human being.
|
||||
~
|
||||
dgnopr k -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#2204
|
||||
zombie lord~
|
||||
a zombie lord~
|
||||
A richly dressed zombie walks around with his nose stuck up in the air.
|
||||
~
|
||||
At one time he used to be dressed in the finest of finery. You catch
|
||||
glimpses of gold trimming on the old rotten clothing, hints of this mans
|
||||
greatness at one time. The downfall of his empire seems to weep in his sunken
|
||||
eyes.
|
||||
~
|
||||
dg k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#2205
|
||||
zombie lady~
|
||||
a zombie lady~
|
||||
A smelly zombie brushes up against you seductively.
|
||||
~
|
||||
Dressed in clothes that were once very flattering, the decaying flesh and
|
||||
oozing green puss don't do much to help this lady now.
|
||||
~
|
||||
dg k -750 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2206
|
||||
skeleton bones~
|
||||
a skeleton~
|
||||
A pile of human bones is lying here.
|
||||
~
|
||||
What you first think is just a pile of bones, you now realize that it is
|
||||
actually alive and looks ready to attack.
|
||||
~
|
||||
bd k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#2207
|
||||
undead~
|
||||
an undead corpse~
|
||||
An undead corpse walks past you.
|
||||
~
|
||||
This corpse just stood up and walked past you. How unnerving.
|
||||
~
|
||||
dg k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2208
|
||||
head maid~
|
||||
the head maid~
|
||||
A zombie head maid is supervising the cleaning of the tower.
|
||||
~
|
||||
She looks tough, all the other maids cower towards her. She holds herself
|
||||
with an air of authority that is expected to be respected and followed.
|
||||
~
|
||||
bd k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2209
|
||||
blistered zombie~
|
||||
a blistered zombie~
|
||||
A blistered zombie is smoldering from the heat.
|
||||
~
|
||||
The heat has caused this zombie to be covered in blisters. Very little
|
||||
clothing remains, what does is slowly smoldering into ash.
|
||||
~
|
||||
bd k -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2210
|
||||
zombie~
|
||||
a smoking zombie~
|
||||
A zombie stands here negligent to the heat.
|
||||
~
|
||||
This zombie is charred and smoke pours off his smoldering flesh. The smell
|
||||
is none too appealing and makes your eyes burn.
|
||||
~
|
||||
bd k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#2211
|
||||
zombie~
|
||||
a flaming zombie~
|
||||
A zombie has caught on fire here.
|
||||
~
|
||||
Smoke and flames roll off this zombie causing the horrible stench of burnt
|
||||
hair and flesh to make you gag. It seems oblivious to the world.
|
||||
~
|
||||
bd k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2212
|
||||
algae monster~
|
||||
a algae monster~
|
||||
An algae monster is trying to hide from you.
|
||||
~
|
||||
This monster is covered in algae, it looks somewhat human in form, but is
|
||||
impossible to tell for sure. It looks very hostile. Claws and teeth protrude
|
||||
from the fungus covered beast.
|
||||
~
|
||||
bcdefl bdfkt 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2213
|
||||
vampire~
|
||||
a vampire~
|
||||
A vampire looks at you and grins evilly.
|
||||
~
|
||||
This vampire must be about 7 feet tall and looks really upset about you
|
||||
disturbing him. He wears a black cape that fails to conceal his broad
|
||||
shoulders. He looks to be much more than just your average vampire.
|
||||
~
|
||||
bcdefnpqr dfkt -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#2214
|
||||
damsel~
|
||||
a damsel in distresss~
|
||||
A damsel in distress sings so beautifully.
|
||||
~
|
||||
Such a beautiful voice, but such an ugly face. She reminds you of those
|
||||
sirens you've heard of.
|
||||
~
|
||||
bd k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2215
|
||||
prisoner~
|
||||
a prisoner~
|
||||
A prisoner is standing here, looking hopeless.
|
||||
~
|
||||
The blank eyes seem to already have seen the future and the fate that will
|
||||
become of him.
|
||||
~
|
||||
dg k 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2216
|
||||
Inquisitor~
|
||||
the inquisitor~
|
||||
An inquisitor is here, applying her trade to the prisoners.
|
||||
~
|
||||
She seems to enjoy her work a little too much. She is dressed in tight
|
||||
black leather and various tools of her trade hang about her.
|
||||
~
|
||||
bdjl k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2217
|
||||
head inquisitor~
|
||||
the head inquisitor~
|
||||
The head inquisitor is supervising the interrogations.
|
||||
~
|
||||
She really seems to enjoy inflicting pain on others, she suddenly notices
|
||||
you and smiles seductively. Yet another prisoner in her eyes.
|
||||
~
|
||||
bdf k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#2218
|
||||
animator dead~
|
||||
the animator of the dead~
|
||||
An animator of the dead is weaving an intricate spell.
|
||||
~
|
||||
Dressed completely in black, he hardly looks human. He makes several
|
||||
intricate gestures while mumbling incomprehensible words. He suddenly notices
|
||||
you, and loses his concentration.
|
||||
~
|
||||
bdfnpr k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#2219
|
||||
zombie~
|
||||
a zombie~
|
||||
A zombie stumbles past you.
|
||||
~
|
||||
This guy has been dead for a long time. The body is decomposed and ridden
|
||||
with maggots.
|
||||
~
|
||||
dg k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#2220
|
||||
zombie~
|
||||
a moldy zombie~
|
||||
A zombie covered in mold is lying on the floor.
|
||||
~
|
||||
This zombie has been lying on the ground too long and has gotten moldy.
|
||||
~
|
||||
dg k -750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2221
|
||||
wraith~
|
||||
a wraith~
|
||||
A wraith floats past you.
|
||||
~
|
||||
This thing sends a chill down your spine as it slowly floats by, seeming to
|
||||
fade in and out of existence, you can't tell if it's real or just your
|
||||
imagination.
|
||||
~
|
||||
dgjl k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#2222
|
||||
shade~
|
||||
a shade~
|
||||
A shade is slowly fading in and out of existence.
|
||||
~
|
||||
It looks unreal, and definitely undead.
|
||||
~
|
||||
bdf k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#2223
|
||||
zombie~
|
||||
a frozen zombie~
|
||||
A zombie with icicles hanging on it shuffles by.
|
||||
~
|
||||
The cold has taken ahold of this zombie and turned it into a popsicle. It
|
||||
moves even slower than normal.
|
||||
~
|
||||
dg k -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#2224
|
||||
zombie king~
|
||||
a zombie king~
|
||||
A zombie king orders you to leave at once.
|
||||
~
|
||||
Surprisingly, he looks like he would do well in a battle. Years of
|
||||
rulership has left him with a smug arrogance in which he expects everything and
|
||||
everyone to obey his every command.
|
||||
~
|
||||
bdfl dfk -750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#2225
|
||||
zombie queen~
|
||||
a zombie queen~
|
||||
A zombie queen sniffs in disdain at you.
|
||||
~
|
||||
Once beautiful, she is now just another one of the rotting undead.
|
||||
~
|
||||
bdflmpr k 30 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#2226
|
||||
guard~
|
||||
a dungeon guard~
|
||||
A dungeon guard stands his watch vigilantly.
|
||||
~
|
||||
He stands with pride and honor, the perfect guard. He wears a grey robe
|
||||
over his armor with two crossed thunderbolts emblazoned on it.
|
||||
~
|
||||
cdgl dfk 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#2227
|
||||
dungeon sentry~
|
||||
a dungeon sentry~
|
||||
This sentry is standing watch over a large locked door to the south.
|
||||
~
|
||||
She stands rigidly at attention. Heels together, feet seperated at a 45
|
||||
degree angle, back straight, closed hands against the seam of her trousers.
|
||||
She doesn't move an inch.
|
||||
~
|
||||
bdlm dfk 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#2228
|
||||
master~
|
||||
a dungeon master~
|
||||
The dungeon master is here protecting the cell to the south.
|
||||
~
|
||||
She looks tough and very serious, She carries a wicked sword with two
|
||||
crossed lightning bolts engraved on the handle.
|
||||
~
|
||||
bdlnpqr dfhk 750 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 2
|
||||
BareHandAttack: 14
|
||||
E
|
||||
#2229
|
||||
princess~
|
||||
a princess~
|
||||
The princess is sitting in a corner, cowering in fear.
|
||||
~
|
||||
Her face is streaked with dried tears, she looks like she has given up hope
|
||||
on life, will you save her?
|
||||
~
|
||||
bdgh k 750 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 2204
|
||||
#2230
|
||||
lord undead~
|
||||
the Lord of the Undead~
|
||||
The Lord of the Undead ignores your pitiful existence.
|
||||
~
|
||||
The master of the tower, his only equal is the gods, that is if he ever
|
||||
escapes confinement from his warded cell.
|
||||
~
|
||||
bcde dfk -1000 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
$
|
||||
135
lib/world/mob/220.mob
Normal file
135
lib/world/mob/220.mob
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
#22000
|
||||
dust bunny cloud~
|
||||
a dust bunny~
|
||||
@nA @Rterrifying @Ddust bunny@n blows @Ggr@gim@Ge@n in your face.
|
||||
~
|
||||
@cIt appears to be nothing than an airy blob of dust, with glowing red chunks
|
||||
of fungus for eyes. The way the dirt curls in some places almost seems like it
|
||||
is reaching out for something...@n
|
||||
~
|
||||
bd h 600 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 0
|
||||
E
|
||||
#22001
|
||||
Snuffins mouse~
|
||||
@WSnuffins@y the mouse@n~
|
||||
@nA small @ymouse @nchews nervously on a piece of @Ycheese@n.
|
||||
~
|
||||
@WSnuffins @cis a mouse, small in stature and by his sudden, @Rjerky @cmovements,
|
||||
very nervous. He wears a single, @Ws@Dt@Wr@Di@Wp@De@Wd @ctie and bowl hat about his head,
|
||||
seeming ready to go at a moments notice. The whiskers around his incessantly
|
||||
twitching nose are long and frazzled, while patches of fur from his back seem to
|
||||
have fallen out.
|
||||
@n
|
||||
~
|
||||
bd h 1000 E
|
||||
20 17 -10 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 22001
|
||||
T 22002
|
||||
#22002
|
||||
oreo cat kitty kitten~
|
||||
@DO@Wre@Do@n the cat~
|
||||
A huge, hissing cat sits atop a red cushion.
|
||||
~
|
||||
@cThis frightening feline is both tall and sleek. Her face and tail are
|
||||
completely @Dblack@c, save for a smattering of @Wivory @caround her nose, while her
|
||||
torso and legs are pure, unbroken @Dwhite@c. A silver @Bpendant @changs from a @Dblack@c
|
||||
collar around her neck.@n
|
||||
~
|
||||
bdhr 0 -1000 E
|
||||
19 15 -1 3d3+190 3d3+3
|
||||
200 36100
|
||||
5 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#22003
|
||||
icemonster~
|
||||
@cthe @Cice@Dmons@Cter@n~
|
||||
@nAn @Cice@Dmons@Cter @ngrowls angrily.
|
||||
~
|
||||
@cA tremendous creation of @Cice@c, this colossal monster has a strange kind of
|
||||
beauty to it. Two pairs of @Ccr@Wys@Cta@Wll@Cin@We@c legs stretch out from a @Ctranslucent@c,
|
||||
central body. A lop-sided sphere of @Cice@c sits exactly where a head would be, and
|
||||
a long @Cic@Wic@Cle@c sticks out from it, perfectly simulating a nose. This beast has
|
||||
no visible eyes, but by its angry snarls and growls, it definitely senses your
|
||||
presence here.@n
|
||||
~
|
||||
bcd 0 -1000 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#22004
|
||||
slime blob scum~
|
||||
a blob of @Doven @yscum@n~
|
||||
@nA blob of @yslime@n skulks past.@n
|
||||
~
|
||||
@cA mutant has been born out of coalesced oven scum and filth! It's a big,
|
||||
green-and-brown blob that absolutely @Greeks@c.@n
|
||||
~
|
||||
bd 0 500 E
|
||||
15 19 1 3d3+150 2d2+2
|
||||
100 22500
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#22005
|
||||
kitchen pixie~
|
||||
a @Wkitchen @Cpixie@n~
|
||||
A @Wkitchen @Cpixie@n flitters by nervously.
|
||||
~
|
||||
@cIt's a @Wkitchen @Cpixie@c, right out of the fairy tales! She is very small and
|
||||
scrawny, with a pinched, upturned nose and pouty lips. A pair of wings attached
|
||||
to her back flap at a maddeningly quick pace.@n
|
||||
~
|
||||
bd n 1000 E
|
||||
17 18 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 14
|
||||
E
|
||||
#22006
|
||||
spaghetti demon pile~
|
||||
a @Rspaghetti @Ddemon@n~
|
||||
@nA living pile of @Rspaghetti @wlurches past.@n
|
||||
~
|
||||
@cThis mass of long, wet noodles seems to have suddenly mutated into a gross
|
||||
kind of monster. It roars and growls out of a dent into the clump of modly
|
||||
noodles, though it apparently has no eyes. Old spaghetti sauce seeps out and
|
||||
leaves a trail everywhere this demon goes.@n
|
||||
~
|
||||
bd 0 0 E
|
||||
17 18 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 2
|
||||
E
|
||||
T 22000
|
||||
#22007
|
||||
turkey sandwich~
|
||||
a turkey sandwich~
|
||||
@nA @Dturkey @ysandwich @nmutter distractedly.
|
||||
~
|
||||
@cIt looks...Like a turkey sandwich. A nice-sized sliver of meat rests
|
||||
between two thick slices of @Wwhite@c bread. It seems to have everything a
|
||||
person might want out of a sandwich- @Glettuce@c, @Rtomato@c and @Gpickles@c.
|
||||
@YMustard@c is even dripping off the side. A pair of beachball-sized olives
|
||||
skewered on colored toothpicks represent eyes. By the looks of things, this
|
||||
sandwich can't move, though the slices of bread flap and make mumbling noises
|
||||
occasionally.@n
|
||||
~
|
||||
bd h 0 E
|
||||
20 17 -3 4d4+200 3d3+3
|
||||
200 40000
|
||||
5 5 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
T 22003
|
||||
$
|
||||
113
lib/world/mob/232.mob
Normal file
113
lib/world/mob/232.mob
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
#23200
|
||||
Wizard merchant~
|
||||
a wizard~
|
||||
A tall man wearing a wizards hat stands behind a counter.
|
||||
~
|
||||
The wizard is tall man with a grey beard. You can see such great wisdom in
|
||||
his eyes. His hat makes him look very comical.
|
||||
~
|
||||
bcdelnopqr dfhmp 600 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#23201
|
||||
Baker lady woman~
|
||||
the Baker~
|
||||
A beautiful Baker stands behind a counter full of goodies.
|
||||
~
|
||||
You see a tall slender woman with some flour over her close and a touch on
|
||||
her nose. She is very attractive and has a friendly attitude.
|
||||
~
|
||||
bcdelnopqr dfhkm 150 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 2
|
||||
E
|
||||
#23202
|
||||
man shopkeeper merchant Zorg~
|
||||
Zorg the shopkeeper~
|
||||
Zorg the shopkeeper sits behind a table with his feet proped up.
|
||||
~
|
||||
You see a medium sized man with long hair. His hygene is a little bit
|
||||
questionable. His beard needs to be tended to. He looks as though he could get
|
||||
out and excercise ALOT!
|
||||
~
|
||||
bdelnopqr dfhn -200 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
E
|
||||
#23203
|
||||
Lora Croft~
|
||||
Lora Croft~
|
||||
You see Lora Croft examining some of the weapons she sells.
|
||||
~
|
||||
You see a beautiful well built woman. She wears a white tank top shirt that
|
||||
is almost see through. She looks very strong yet femanine
|
||||
~
|
||||
bdelnopqr dfhkm 250 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
240 57600
|
||||
8 8 2
|
||||
E
|
||||
#23204
|
||||
tarzan petshops~
|
||||
Tarzan~
|
||||
Tarzan walks about feeding the pets.
|
||||
~
|
||||
Tarzan seems to be a strange individual. Someone forgot to tell him that
|
||||
causal day doesn't mean to just prance around in a short cloth wrapped around
|
||||
his waist. He seems to know what he is doing though, all the Pets seem to
|
||||
worship him.
|
||||
~
|
||||
bcdelnopqr dfhkm 300 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 1
|
||||
E
|
||||
#23205
|
||||
sabertooth tiger pets~
|
||||
Sabertooth Tiger~
|
||||
A Sabertooth Tiger stands here protecting it's owner.
|
||||
~
|
||||
You see a large feline with very long, very sharp teeth. The tiger watches
|
||||
you suspiciously, growling at you as you try to approach.
|
||||
~
|
||||
bcdenpqr dfp -100 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23206
|
||||
anaconda pets~
|
||||
Anaconda~
|
||||
A large anaconda watches you closely.
|
||||
~
|
||||
The snake looks at you evilly, flicking it's tongue to you, wondering how
|
||||
good you taste.
|
||||
~
|
||||
bcdlnqr dfk -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#23207
|
||||
Armourer~
|
||||
the armourer~
|
||||
The armourer is here forging new items.
|
||||
~
|
||||
You see a very large man. He holds a large hammer and his muscles bulge as
|
||||
he swings the hammer. He is very strong and has a soft smile. He looks pleased
|
||||
to see you.
|
||||
~
|
||||
bdnopr df 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
$
|
||||
339
lib/world/mob/233.mob
Normal file
339
lib/world/mob/233.mob
Normal file
|
|
@ -0,0 +1,339 @@
|
|||
#23301
|
||||
earthworm worm~
|
||||
an earthworm~
|
||||
A large earthworm is here.
|
||||
~
|
||||
The worm is almost as big as you are and looks quite tough. You notice
|
||||
several scars on this creature.
|
||||
~
|
||||
bd 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23304
|
||||
huge vulture bird~
|
||||
a huge vulture~
|
||||
A huge vulture is busily flying around you.
|
||||
~
|
||||
She is the size of 2 eagles put together. Her claws are long and extremely
|
||||
sharp. She appears to be blind in one eye, making it more difficult to see her
|
||||
enemies.
|
||||
~
|
||||
dgh 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 2
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23307
|
||||
roach~
|
||||
a small roach~
|
||||
A small roach is crawling around in the sand by your feet.
|
||||
~
|
||||
The roach is rather small compared to the average size bug. You notice it
|
||||
has 5 legs instead of four. This gives him the ability to move much more
|
||||
quickly.
|
||||
~
|
||||
bd 0 -275 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#23310
|
||||
black beetle~
|
||||
a black beetle~
|
||||
A mean looking black beetle is here.
|
||||
~
|
||||
The beetle is the size of a small bird and is missing a leg. He probably
|
||||
lost it in combat, but that doesnt make him any less strong.
|
||||
~
|
||||
bd 0 -250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23311
|
||||
sand dragon~
|
||||
a sand dragon~
|
||||
A large sand dragon is here.
|
||||
~
|
||||
She stands about as tall as a tree, but much wider. Her toenails are in
|
||||
badly need of being cut. Her sharp teeth are slightly discolored, dripping
|
||||
with saliva.
|
||||
~
|
||||
bd 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 2
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23313
|
||||
snake~
|
||||
a snake~
|
||||
A small snake is coiled up in an eye of one of the skulls looking at you.
|
||||
~
|
||||
The snake must be a baby for it to be able to curl up inside an eye socket
|
||||
like it has. It watches you with its deadly eyes, ready to attack.
|
||||
~
|
||||
bd 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 0
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23316
|
||||
butterfly~
|
||||
a butterfly~
|
||||
A beautiful butterfly is flying around your head.
|
||||
~
|
||||
Her wings look like silk. When she moves you could swear you hear music.
|
||||
|
||||
~
|
||||
dg 0 250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 2
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23318
|
||||
apparition~
|
||||
an apparition~
|
||||
An apparition is floating before your eyes!
|
||||
~
|
||||
You can see right through the creature. Could this be a figment of your
|
||||
imagination?
|
||||
~
|
||||
bd 0 -300 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#23323
|
||||
giant spider~
|
||||
a giant spider~
|
||||
A giant spider is standing here.
|
||||
~
|
||||
The creature is quite a big larger than you could have possibly imagined.
|
||||
It almost looks to have been made out of metal. It chitters evilly at you.
|
||||
|
||||
~
|
||||
bd 0 -275 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23325
|
||||
spider mutant~
|
||||
a mutant spider~
|
||||
A mutant spider is here chittering evilly at you.
|
||||
~
|
||||
He is quite a bit smaller than you are, but is obviously much tougher.
|
||||
Maybe you should think twice before attacking him.
|
||||
~
|
||||
bd 0 -350 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23329
|
||||
giant bat~
|
||||
a giant bat~
|
||||
A giant bat is flying around in here.
|
||||
~
|
||||
The bat is quite large. Her wings stretch from wall to wall, making you
|
||||
feel rather small.
|
||||
~
|
||||
bd 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23331
|
||||
ladybug~
|
||||
ladybug~
|
||||
A beautiful ladybug is here.
|
||||
~
|
||||
The creature is rather delicate looking, but looks can be deceiving.
|
||||
~
|
||||
bd 0 -250 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23335
|
||||
hermit~
|
||||
a hermit~
|
||||
A lonely hermit is here.
|
||||
~
|
||||
He is very dirty and could use a good bath. He appears to be harmless, but
|
||||
you should still keep your distance.
|
||||
~
|
||||
bd 0 250 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23340
|
||||
red dragon~
|
||||
a red dragon~
|
||||
A large red dragon is here.
|
||||
~
|
||||
She looks at you with glowing yellow eyes. Her nails are long and sharp and
|
||||
could easily rip you apart.
|
||||
~
|
||||
bd 0 -300 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 2
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23341
|
||||
blue dragon~
|
||||
a blue dragon~
|
||||
A large blue dragon stands here, blocking your way.
|
||||
~
|
||||
The creature is quite large. You can smell a foul odor coming from it.
|
||||
~
|
||||
bd 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#23345
|
||||
cat~
|
||||
a two-headed cat~
|
||||
A two-headed cat is here, hissing at you.
|
||||
~
|
||||
The creature looks quite grotesque. Drool hangs from both of its mouths,
|
||||
making it look rather unattractive.
|
||||
~
|
||||
bd 0 -325 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23351
|
||||
dragonfly~
|
||||
a dragonfly~
|
||||
A rather large dragonfly is here.
|
||||
~
|
||||
Her wings flap at a tremendous speed, sending a breeze cascading across your
|
||||
face. She looks rather tough.
|
||||
~
|
||||
bd 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 2
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23356
|
||||
yellow dragon~
|
||||
a yellow dragon~
|
||||
A yellow dragon is standing here.
|
||||
~
|
||||
The hideous looking creature watches you closely. You observe the creature
|
||||
and notice it has puss oozing from its eyes. It will probably go blind soon.
|
||||
|
||||
~
|
||||
bd 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23362
|
||||
dragon child kid~
|
||||
a dragon child~
|
||||
A small dragon child is sitting here watching you.
|
||||
~
|
||||
The child is rather small, but he looks tough. His family probably isn't
|
||||
far away.
|
||||
~
|
||||
bd 0 -275 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23366
|
||||
lost adventurer~
|
||||
the lost adventurer~
|
||||
An adventurer has lost his way and is trying to figure out how to get home.
|
||||
~
|
||||
He looks hungry and dehydrated. He is slowly losing his wits as he realizes
|
||||
how lost and how much trouble he is in.
|
||||
~
|
||||
bd 0 0 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 1
|
||||
E
|
||||
#23370
|
||||
hawk~
|
||||
a hawk~
|
||||
A hawk is flying around above you.
|
||||
~
|
||||
You see nothing special about the creature. He looks mean and could
|
||||
probably kill you easily.
|
||||
~
|
||||
bd 0 -250 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#23376
|
||||
dragon~
|
||||
a dragon~
|
||||
A dragon is here.
|
||||
~
|
||||
This particular dragon looks rather small, possibly due to a growth stunt.
|
||||
It could still more than likely kill you.
|
||||
~
|
||||
bd 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#23380
|
||||
dragon queen~
|
||||
the dragon queen~
|
||||
The dragon queen is here, looking directly at YOU!
|
||||
~
|
||||
She is very large in size, and appears to be very tough. Maybe with some
|
||||
help you could take her out.
|
||||
~
|
||||
bd 0 -500 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 2
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23391
|
||||
green dragon~
|
||||
a green dragon~
|
||||
A green dragon is standing before you.
|
||||
~
|
||||
The dragon is completely green. Its eyes glow yellow, making you cringe in
|
||||
fear.
|
||||
~
|
||||
bd 0 -300 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
E
|
||||
$
|
||||
165
lib/world/mob/234.mob
Normal file
165
lib/world/mob/234.mob
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
#23400
|
||||
samantha clerk~
|
||||
Samantha, the clerk~
|
||||
Samantha smiles as you enter her shop.
|
||||
~
|
||||
Samantha is a beautiful young elf, who seems to be happy with what she does.
|
||||
She is very pleased to see you.
|
||||
~
|
||||
bdenopr dfp 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#23401
|
||||
newbie training mob~
|
||||
a newbie training mob~
|
||||
The newbie training mob stands here mocking you.
|
||||
~
|
||||
The newbie training mob looks very scrawny and sickly.
|
||||
~
|
||||
bd df 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#23402
|
||||
newbie dummy mob~
|
||||
the dummy mob~
|
||||
A newbie dummy mob is unsure what it is doing.
|
||||
~
|
||||
This mob looks like a punching bag, that would bounce right back up, if it
|
||||
got knocked to the ground.
|
||||
~
|
||||
bde df 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
#23403
|
||||
Kobold~
|
||||
a kobold~
|
||||
A Kobold is snearing at you.
|
||||
~
|
||||
You see a small rat man, which stands about 3 feet tall. In his hand is a
|
||||
small dagger which is jagged and chipped. The clothes on this rat man are torn
|
||||
and a bit oversized.
|
||||
~
|
||||
dg 0 1 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23404
|
||||
Badger~
|
||||
a badger~
|
||||
A badger is here hissing.
|
||||
~
|
||||
You see a large badger with red eyes staring back at you. The badger seems
|
||||
to be unusally strong.
|
||||
~
|
||||
dg 0 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23405
|
||||
Brownie~
|
||||
a brownie~
|
||||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
dg bdfs 6 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 1
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23406
|
||||
Bulette~
|
||||
a bulette~
|
||||
You see a bulette snooping around
|
||||
~
|
||||
You see a very large insect type creature that looks like an overgrown
|
||||
beetle. It is armored with a very tough shell.
|
||||
~
|
||||
dg 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23407
|
||||
Osquip~
|
||||
a osquip~
|
||||
An osquip snaps at you.
|
||||
~
|
||||
You see a large rodent with 6 legs and appears to be of a beaver family.
|
||||
It also looks like a large Rat. The Osquip is the size of a small dog.
|
||||
~
|
||||
dg d -8 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23408
|
||||
urd~
|
||||
a urd~
|
||||
An urd is flying overhead
|
||||
~
|
||||
An Urd is of the Kobold family, except that the Urd has wings and can fly.
|
||||
Urds are three feet tall and have short ivory horns and red rimmed eyes.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#23409
|
||||
Water weird~
|
||||
a water weird~
|
||||
A water weird is angered to see you.
|
||||
~
|
||||
This water weird is still young. It seems to be made out of water, and seems
|
||||
to be of a serpent type. It's body blends into the water.
|
||||
~
|
||||
bd df 0 E
|
||||
4 19 7 0d0+40 1d2+0
|
||||
40 1600
|
||||
8 8 0
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23410
|
||||
Armourer~
|
||||
the armourer~
|
||||
The Armourer is watching you eagerly.
|
||||
~
|
||||
The Armourer is the size of a hobbit. He looks well equipped and seems to
|
||||
have been in a battle or two. He has a kind looking face.
|
||||
~
|
||||
bdnopr df -250 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23495
|
||||
Brownie~
|
||||
a brownie~
|
||||
A brownie is here trying to hide.
|
||||
~
|
||||
You see a tiny humanoid. The brownie is a little larger than a fairy, and
|
||||
does not have wings. They are skilled with ranged items.
|
||||
~
|
||||
dgh bdf 0 E
|
||||
2 20 8 0d0+20 1d2+0
|
||||
20 400
|
||||
8 8 1
|
||||
BareHandAttack: 1
|
||||
E
|
||||
$
|
||||
171
lib/world/mob/235.mob
Normal file
171
lib/world/mob/235.mob
Normal file
|
|
@ -0,0 +1,171 @@
|
|||
#23500
|
||||
dwarven knight~
|
||||
the dwarven knight~
|
||||
A dwarven knight is standing here, guarding his post.
|
||||
~
|
||||
He look intimidating, but could easily be out smarted.
|
||||
~
|
||||
bd 0 -400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
T 23500
|
||||
#23503
|
||||
dwarf dwarven teenager~
|
||||
the dwarven teenager~
|
||||
A wandering dwarven teenager is here.
|
||||
~
|
||||
She is tall and looks quite scrawny. Her hair is matted down and her
|
||||
clothes are ratty looking. She must work here in the caves.
|
||||
~
|
||||
bd 0 300 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 2
|
||||
BareHandAttack: 7
|
||||
E
|
||||
T 23503
|
||||
#23508
|
||||
dwarf mutant dwarven~
|
||||
a mutant dwarf~
|
||||
A dwarven mutant is here, chittering evilly.
|
||||
~
|
||||
She is an ugly thing. Her face is deformed and covered in scars. You
|
||||
notice she has an extra arm and only one eye. How gross!
|
||||
~
|
||||
bd 0 -1000 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23510
|
||||
scout~
|
||||
the scout~
|
||||
A scout is here, pacing back and forth.
|
||||
~
|
||||
He looks tough. His body is covered in hair, which has been matted down by
|
||||
sweat. He could use a bath.
|
||||
~
|
||||
bd 0 -500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#23517
|
||||
soldier~
|
||||
the dwarven soldier~
|
||||
A dwarven soldier is here.
|
||||
~
|
||||
He is well built and looks quite intelligent. He paces his post waiting for
|
||||
enemies.
|
||||
~
|
||||
bd 0 -300 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23520
|
||||
dwarven dwarf child~
|
||||
the dwarven child~
|
||||
A dwarven child is wandering around aimlessly.
|
||||
~
|
||||
What a scrawny looking thing! She looks like a bag of bones and could badly
|
||||
use a good meal.
|
||||
~
|
||||
bd 0 -200 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 2
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23523
|
||||
Dwarf Dwarven worker~
|
||||
the dwarven mine worker~
|
||||
A dwarven mine worker is standing here.
|
||||
~
|
||||
He is short and stocky and seems to be balding on the top. He is covered in
|
||||
dust and could use a bath.
|
||||
~
|
||||
bd 0 -400 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 1
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#23534
|
||||
ranger~
|
||||
the ranger~
|
||||
A ranger is here.
|
||||
~
|
||||
She is a dwarf just like all the others that live and work in this cave.
|
||||
She is taller than the rest of the dwarves and appears to be much cleaner.
|
||||
~
|
||||
bd 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 2
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#23547
|
||||
elderly dwarf~
|
||||
the elderly dwarf~
|
||||
An elderly dwarf stands before you.
|
||||
~
|
||||
She is a ratty old thing, but looks nice enough. You can see pain and
|
||||
suffering when you look into her eyes. Could it be possible that she has been
|
||||
stuck down here all of her life?
|
||||
~
|
||||
bd 0 400 E
|
||||
12 16 2 2d2+120 2d2+2
|
||||
120 14400
|
||||
8 8 2
|
||||
BareHandAttack: 9
|
||||
E
|
||||
#23549
|
||||
turtle~
|
||||
the turtle~
|
||||
A brightly colored turtle is here.
|
||||
~
|
||||
His black little eyes glare at you, giving you the feeling that maybe you
|
||||
shouldn't have come this way.
|
||||
~
|
||||
bd 0 -250 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
130 16900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23551
|
||||
water snake~
|
||||
the water snake~
|
||||
A water snake is swimming through the water.
|
||||
~
|
||||
She is black and very large. If she got a good hold of you she could
|
||||
proably crush you.
|
||||
~
|
||||
bd 0 -1000 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
110 12100
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23558
|
||||
scout leader~
|
||||
the scout leader~
|
||||
A mean looking scout leader is here.
|
||||
~
|
||||
He's very well built. His looks alone could kill you. You notice several
|
||||
scars covering his face. How gross!
|
||||
~
|
||||
bd 0 -900 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
E
|
||||
$
|
||||
419
lib/world/mob/236.mob
Normal file
419
lib/world/mob/236.mob
Normal file
|
|
@ -0,0 +1,419 @@
|
|||
#23601
|
||||
assistant stonewright shopkeeper trader~
|
||||
the stonewrights' assistant~
|
||||
The assistant to the stonewright is here, ready to sell you some stones.
|
||||
~
|
||||
The stonewrights' assistant is a musculous man, obviously strong from
|
||||
helping the stonewright with the rocks. And he obviously has been sent here,
|
||||
because he's expendable - the stonewright wasn't...
|
||||
~
|
||||
bdeo dk 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23602
|
||||
weaponsmith assistant trader~
|
||||
the weaponsmiths' assistant~
|
||||
The assistant to the dwarven weaponsmith is ready to fo business with you here.
|
||||
~
|
||||
The weaponsmith himself is too valuable to the dwarven community to stand in
|
||||
these halls. His assistant, on the other hand, is still a young dwarf, who
|
||||
knows a little about the making of weapons, but is, as they say in these parts,
|
||||
worth a dime a dozen.
|
||||
~
|
||||
bdo 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23603
|
||||
armoursmith assistant trader~
|
||||
the armoursmiths' assistant~
|
||||
The assistant to the Armoursmith is here, showing you his wares.
|
||||
~
|
||||
Having realised how many people with bad intentions come to buy their armor,
|
||||
the dwarves have decided to only send the assistants to the tradehalls, leaving
|
||||
the masters i the safety of their workshops. Thus a young dwarf, no more than
|
||||
seventy or eighty years old, tends the stall for the armoursmith. But don't
|
||||
let his age fool you. He knows how to wield the hammer to make the armor last.
|
||||
Having discovered the possibilities in trade, the dwarves have decided to make
|
||||
the armor in your size too.
|
||||
~
|
||||
bdo 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23604
|
||||
the trade guard~
|
||||
the trade guard~
|
||||
A guard is here, keeping an eye on the trade halls.
|
||||
~
|
||||
He is patrolling the halls, making sure you only leave with what you have
|
||||
payed for. Also he seems to be ready to to use force if necessary to avoid
|
||||
trouble with the likes of you.
|
||||
~
|
||||
dglm 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23605
|
||||
guard trade~
|
||||
the trade guard~
|
||||
A guard is here, keeping an eye on the flow of traders.
|
||||
~
|
||||
This dwarf has foumd a good spot, from which he can see if people are
|
||||
carrying stolen goods from the trade area. He looks ready to call for backup,
|
||||
if needed.
|
||||
~
|
||||
bdlm 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23606
|
||||
guard trade sergeant dwarf~
|
||||
the sergeant of the trade hall guards~
|
||||
The sergeant of the guards is patrolling the trade halls, eyeing you suspiciously.
|
||||
~
|
||||
A short look on this dwarf makes you realise he might not actually want to
|
||||
be here, but has been ordered by his superiors to go around here, almost under
|
||||
open sky, compared to his warm cosy bunk in the barraks in the town itself.
|
||||
He seems to be just on the verge of becoming provocative just to get a fight
|
||||
going. He still keeps his poor men busy, though.
|
||||
~
|
||||
dgilm 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23607
|
||||
gateguard guard dwarven~
|
||||
the dwarven gateguard~
|
||||
A dwarven gateguard is keeping an eye on the gates.
|
||||
~
|
||||
He is guarding the gate, making sure you or anyone else with your intentions
|
||||
say out of his city. You are convinced he wouldn't hesitate a second if you
|
||||
tried to walk by him, but just throw you back from where you came.
|
||||
~
|
||||
bdlm 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23608
|
||||
gateguard lieutenant dwarven guard leader~
|
||||
the lieutenant of the gateguards~
|
||||
The leader of the gateguards, a lieutenant, is controlling the guard.
|
||||
~
|
||||
A scarred war veteran of a dwarf, promoted to the rank of lieutenant, so the
|
||||
kings guards could use his knowledge in controlling the new recruits, he is the
|
||||
one to talk to, if you would ever dream of getting inside the city. Come to
|
||||
think of it, he looks like he might accept a small bribe, should you be
|
||||
interested.
|
||||
~
|
||||
bdlmnop 0 280 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 23612
|
||||
T 23613
|
||||
T 23614
|
||||
#23609
|
||||
torg weaponsmith dwarven~
|
||||
Torg~
|
||||
Torg, the dwarven weaponsmith is pounding while the iron is hot.
|
||||
~
|
||||
A stout and strong dwarf, he resembles every caricature ever made of dwarven
|
||||
weaponsmiths. Short, bald and with a long beard, working his head off in the
|
||||
smoky smithy. You notice he is very careful about striking at the right angle
|
||||
with every stroke, and you realise you're standing in front of one of the
|
||||
masters of forgery, Torg himself.
|
||||
~
|
||||
bdenopqr 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23610
|
||||
ralf armoursmith dwarven~
|
||||
Ralf~
|
||||
Ralf, legendary dwarven armoursmith, has gone all but deaf in the noise.
|
||||
~
|
||||
He didn't hear you approaching. Actually you are quite sure he wouldn't
|
||||
have heard you if you'd entered mounted on horseback. He is totally absorbed
|
||||
in his work, making the armours for future wars. His stature is that of and
|
||||
old dwarf, yet he uses his hammer like it was made of air. Again and again it
|
||||
pounds on the metal, making those small dents that will strengthen the armour
|
||||
rather than weaken it.
|
||||
~
|
||||
bdenopqr 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23611
|
||||
stonewright dwarven~
|
||||
the dwarven stonewright~
|
||||
The dwarven stonewright is making another rock into a headstone.
|
||||
~
|
||||
He looks really strong and you realise he's the one responsible for all of
|
||||
the headstones on the floor. He isn't really concentrating at the moment,
|
||||
though. It seems he's more interested in keeping an eye on you, making sure
|
||||
nothing is removed from his workshop.
|
||||
~
|
||||
bdelnopqr 0 650 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23612
|
||||
foreman dwarf miner~
|
||||
the dwarven foreman~
|
||||
You are being watch by a dwarf, who spends most of his time watching others work.
|
||||
~
|
||||
The foreman stares back at you. He says, 'You are interupting the work - Go
|
||||
away !'
|
||||
~
|
||||
dglm 0 450 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23613
|
||||
spider small~
|
||||
a small spider~
|
||||
A small spider scurries along, oblivious.
|
||||
~
|
||||
It's small has eight legs and doesn't care about you. It's nothing but a
|
||||
baby spider.
|
||||
~
|
||||
dfg 0 7 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23614
|
||||
spider large~
|
||||
a large spider~
|
||||
A large spider has decided that your middle name is 'lunch'.
|
||||
~
|
||||
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
|
||||
~
|
||||
dfgq 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23615
|
||||
guard dwarf~
|
||||
a dwarven guard~
|
||||
A dwarven guard, with the emblem of the kings guard on his armor stands here.
|
||||
~
|
||||
You are face to face with one of the guards of the dwarven court. He looks
|
||||
very strong and able, and you're certain the axe he's wielding could cleave you
|
||||
just like a log...
|
||||
~
|
||||
bdlm 0 650 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23616
|
||||
guard sergeant dwarf~
|
||||
a sergeant of the kings guard~
|
||||
A sergeant of the kings guard is getting his people lined up for inspection.
|
||||
~
|
||||
Battlescarred, and ready to get more of them, he looks like everything you'd
|
||||
expect an old military career-dwarf to look. You don't think irritating him
|
||||
would be such a good idea.
|
||||
~
|
||||
bdlm 0 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23617
|
||||
guard lieutenant dwarf~
|
||||
a dwarven lieutenant~
|
||||
A Lieutenant is inspecting the troops.
|
||||
~
|
||||
Being lieutenant in the dwarven army is not easy. You have captains trying
|
||||
to keep you down, seargants trying to get you demoted and other lieutenants
|
||||
trying to make you look bad in front of the captain. This lieutenant looks
|
||||
quite strong and ready to beat the crap out of anyone disrupting his chances of
|
||||
promotion.
|
||||
~
|
||||
dglm d 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23618
|
||||
captain guard dwarf~
|
||||
a dwarven captain~
|
||||
A captain of the guard is looking extremely important here.
|
||||
~
|
||||
He has an aura of importance surroundung him. He seems busy doing
|
||||
absolutely nothing right now, but the scars on his face, the muscles on his
|
||||
arms suggest he is ready for combat, should it be necessary.
|
||||
~
|
||||
dglm 0 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
#23619
|
||||
prince dwarf~
|
||||
the dwarven prince~
|
||||
A young dwarf is here, sleeping.
|
||||
~
|
||||
You deem from what you've heard that you're standing in front of the prince
|
||||
of the dwarves. He is asleep, but you quickly realise if you woke him, he'd
|
||||
beat the living crap out of you.
|
||||
~
|
||||
dgo h 500 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
4 4 1
|
||||
E
|
||||
#23620
|
||||
trade minister dwarf~
|
||||
the dwarven minister of trade~
|
||||
The dwarven minister of trade is an important person. And he's here.
|
||||
~
|
||||
It has taken some time for this old dwarf to get to the position he's at
|
||||
today. He is a master of retoric and can talk almost any salesman down in
|
||||
price, while sellig his own goods more and more expensively.
|
||||
~
|
||||
bdl 0 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
6 6 1
|
||||
E
|
||||
#23621
|
||||
dwarf cleric~
|
||||
the dwarven cleric~
|
||||
The dwarven cleric is here, praying.
|
||||
~
|
||||
An old, whitebearded dwarf, he seems to have been here as long as the rock
|
||||
walls around you. He looks at you with eyes sad with age. He slowly lowers
|
||||
his head, while mumbling something like 'Too late for saving.. .. Had I been
|
||||
younger... '
|
||||
~
|
||||
bdlo hm 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
8 8 1
|
||||
E
|
||||
T 23600
|
||||
#23622
|
||||
dwarf king~
|
||||
the dwarven King~
|
||||
The King of the dwarves is sitting here, watching you from above.
|
||||
~
|
||||
You feel confident this dwarf would be a match for you. Not only does it
|
||||
take some force to get to the throne of the dwarven kingdom, rich as it is, but
|
||||
the real trick is staying there. Many dwarves would like to be the king, so he
|
||||
has developed a very good technique; If in doubt about your opponents
|
||||
intentions, force him to understand yours.
|
||||
~
|
||||
bdl h 400 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
140 19600
|
||||
6 6 1
|
||||
E
|
||||
#23623
|
||||
dwarf male~
|
||||
a dwarf~
|
||||
A longbearded dwarf is walking here.
|
||||
~
|
||||
He has got a long beard, a small body and strong limbs. A dwarf if you ever
|
||||
saw one.
|
||||
~
|
||||
dgl k 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
T 23604
|
||||
#23624
|
||||
dwarf woman female~
|
||||
a dwarf woman~
|
||||
A longbearded dwarf woman is walking here.
|
||||
~
|
||||
Had she not worn her clothes in a slightly different way than the men, you
|
||||
might have mistaken her for one. The beard, stoutness and strong limbs are all
|
||||
there. Obviously a dwarf.
|
||||
~
|
||||
dgl 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
T 23604
|
||||
#23625
|
||||
dwarf child kid~
|
||||
a dwarf child~
|
||||
You see an very small person here. Must be a kid.
|
||||
~
|
||||
In front of you, you see one of natures miracles, according to his parents.
|
||||
You however, think he looks just like his father except this young dwarf has
|
||||
not had all the training his father has. He can strike you back, though.
|
||||
~
|
||||
dghl 0 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#23626
|
||||
dwarf miner aggressive~
|
||||
a dwarven miner ~
|
||||
A dwarven miner has heard the bell and is now looking for whoever stole the titanium.
|
||||
~
|
||||
This fierce-looking dwarf is ready to give his life to stop thieves from
|
||||
stealing the hardearned titanium he and his fellow miners has been mining
|
||||
lately.
|
||||
~
|
||||
bdfl k 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
E
|
||||
#23627
|
||||
dwarf miner~
|
||||
a dwarven miner~
|
||||
A dwarven miner is here, taking a break.
|
||||
~
|
||||
This old dwarf has a beard that almost reaches his toes. He's so used to
|
||||
walkng around in the mines he almost needs no light.
|
||||
~
|
||||
dg 0 800 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
T 23608
|
||||
#23628
|
||||
foreman dwarf miner~
|
||||
the foreman~
|
||||
The foreman is looking for loafers here. Boy, can he shout if he finds one...
|
||||
~
|
||||
The foreman is the one to see if you want to enter the mines. He has strong
|
||||
eyes and won't tolerate any laziness on the part of his workers. However, as
|
||||
he seldom enters the mine itself, the miners have started going there to avoid
|
||||
him...
|
||||
~
|
||||
bd k 400 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 23605
|
||||
$
|
||||
176
lib/world/mob/237.mob
Normal file
176
lib/world/mob/237.mob
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
#23700
|
||||
construction worker dwarf~
|
||||
a dwarven worker~
|
||||
A dwarven construction worker is here, tending the road.
|
||||
~
|
||||
He's small and quite ugly. But the way he takes care of the road, you know
|
||||
he loves his work.
|
||||
~
|
||||
dglm 0 100 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#23701
|
||||
construction worker dwarf foreman~
|
||||
the foreman~
|
||||
The foreman for the construction workers is here, getting an overview.
|
||||
~
|
||||
A little higher than the original construction worker, this dwarf has been
|
||||
instructed by his superiors to keep an eye on his fellow workers. He rather
|
||||
enjoys that power...
|
||||
~
|
||||
dglm 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23702
|
||||
guard dwarven~
|
||||
a dwarven guard~
|
||||
A dwarven guard is standing here, guarding.
|
||||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
~
|
||||
bdlm 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23703
|
||||
guard dwarven~
|
||||
a dwarven guard~
|
||||
A dwarven guard is walking here, guarding the area.
|
||||
~
|
||||
This guard looks to be in exceptional shape, and very tough. For a dwarf
|
||||
he's look like he might actually pose a threat, should you encounter him in
|
||||
battle.
|
||||
~
|
||||
dglm 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#23704
|
||||
lookout guard dwarf dwarven~
|
||||
the lookout~
|
||||
The dwarven lookout is here, watching over the traderoute.
|
||||
~
|
||||
This is one dwarf you do not want to mess with. He's so high in the ranks,
|
||||
that he alone can determine when to set off the traps, you've noticed further
|
||||
down the road.
|
||||
~
|
||||
bdlmr dk 500 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
6 6 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#23705
|
||||
trader dwarven~
|
||||
the dwarven trader~
|
||||
The dwarven trader is on his way to a meeting with fellow traders.
|
||||
~
|
||||
The dwarves has long known not to trust anybody except dwarves. This dwarf
|
||||
has been given only the amount of gold necessary to perform his duties, and has
|
||||
been assigned an escort. He walks as if he owns the world, as traders have
|
||||
always done, and keeps his money in his hands always, lest someone steal them.
|
||||
|
||||
~
|
||||
bcdelmno dfk 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
T 23702
|
||||
T 23706
|
||||
T 23708
|
||||
#23706
|
||||
bodyguard guard dwarf~
|
||||
a bodyguard~
|
||||
A bodyguard for the dwarven trader, is here, guarding.
|
||||
~
|
||||
When he vulunteered for this duty, he was certain to see the world. And
|
||||
sure enough. Following the trader whereever he goes, takes him around to parts
|
||||
of the world he only dreamed about.
|
||||
~
|
||||
bdlm k 400 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
T 23703
|
||||
T 23704
|
||||
T 23705
|
||||
T 23707
|
||||
#23707
|
||||
dog cur~
|
||||
a cur dog~
|
||||
A cur dog is here, barking at you.
|
||||
~
|
||||
It looks as though it's almost starved to death. And smells if its been
|
||||
buried a week.
|
||||
~
|
||||
dfgh s -100 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23708
|
||||
mouse~
|
||||
a small mouse~
|
||||
A small mouse scurries about here.
|
||||
~
|
||||
It looks soft and ready for your blade..
|
||||
~
|
||||
dg s 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23709
|
||||
crow~
|
||||
a crow~
|
||||
A crow is flying around here, looking for carcasses.
|
||||
~
|
||||
A black crow. Just another black crow. How should that be anything worth
|
||||
looking at.
|
||||
~
|
||||
cdg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23710
|
||||
hawk~
|
||||
a hawk~
|
||||
A hawk has landed not far from you. It stares at you with one eye.
|
||||
~
|
||||
A hawk, seemingly untamed and ready to put both beak and claws to use.
|
||||
~
|
||||
dfgh 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23711
|
||||
centipede white~
|
||||
a small white centipede~
|
||||
A small white centipede tries to hide under a nearby rock.
|
||||
~
|
||||
Well, it doesn't have a hundred legs. But it's a close race. And it's
|
||||
really not worth looking at.
|
||||
~
|
||||
dg 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
$
|
||||
252
lib/world/mob/238.mob
Normal file
252
lib/world/mob/238.mob
Normal file
|
|
@ -0,0 +1,252 @@
|
|||
#23802
|
||||
fish~
|
||||
the large fish~
|
||||
A large fish swims here.
|
||||
~
|
||||
This fish looks very mean and hungry.
|
||||
~
|
||||
cdg 0 -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23833
|
||||
swordfish~
|
||||
a large swordfish~
|
||||
A large swordfish swims here.
|
||||
~
|
||||
This fish has a very long and sharp looking nose and appears to not notice
|
||||
you.
|
||||
~
|
||||
dg h -20 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 0
|
||||
BareHandAttack: 14
|
||||
E
|
||||
#23841
|
||||
Monster~
|
||||
the ugly monster~
|
||||
A large ugly monster stands here.
|
||||
~
|
||||
This monster looks hungry for blood. There are many blood stains around his
|
||||
mouth and about his body. Many different bones line his neck connected by some
|
||||
kind of metal.
|
||||
~
|
||||
bcde u -100 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
230 52900
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
Str: 25
|
||||
Dex: 9
|
||||
Int: 4
|
||||
Wis: 5
|
||||
E
|
||||
T 23841
|
||||
T 23842
|
||||
#23842
|
||||
rat~
|
||||
the small rat~
|
||||
A small rat is here running in circles.
|
||||
~
|
||||
The rat looks as if it has many wounds on his back as if something has
|
||||
attacked it or something. The rat itself looks all but sick, it has a lot of
|
||||
energy and appears to have been running in circles for hours.
|
||||
~
|
||||
bde j 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
Str: 3
|
||||
Dex: 4
|
||||
Int: 4
|
||||
Wis: 4
|
||||
E
|
||||
#23849
|
||||
Crystal wyvern~
|
||||
the crystal wyvern~
|
||||
A large statue stands firm here.
|
||||
~
|
||||
This statue appears to be solid yet alive. It looks very strong but not to
|
||||
fast but it seems to not be moving at all. The statue stands firm looking east
|
||||
towards where you came from.
|
||||
~
|
||||
bd b 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
Str: 25
|
||||
Dex: 3
|
||||
Int: 15
|
||||
Wis: 15
|
||||
E
|
||||
#23851
|
||||
spider~
|
||||
a large spider~
|
||||
A large spider with a look for blood is stuck to the wall here.
|
||||
~
|
||||
This spider has many corpses strown about his web and it seems to want to
|
||||
add you.
|
||||
~
|
||||
bde 0 -100 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
240 57600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23855
|
||||
man~
|
||||
the old man~
|
||||
A very old looking man stands tall here.
|
||||
~
|
||||
This man appears to be very old and has many war wounds. He also seems to
|
||||
be experienced in the art of war. The old man looks not to be a warrior or
|
||||
fighter but rather a spell caster. Wearing many valuable looking pieces of eq
|
||||
makes you wonder can this guy be serious.
|
||||
~
|
||||
bdn 0 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
Str: 5
|
||||
Dex: 14
|
||||
Int: 20
|
||||
Wis: 20
|
||||
E
|
||||
#23860
|
||||
troll~
|
||||
the large troll~
|
||||
A large troll with markings of some king of clan stands here.
|
||||
~
|
||||
The troll looks to be tired and stressed.
|
||||
~
|
||||
bd 0 -100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
Str: 20
|
||||
Dex: 10
|
||||
Int: 20
|
||||
Wis: 25
|
||||
E
|
||||
T 23853
|
||||
T 23854
|
||||
T 23856
|
||||
T 23857
|
||||
T 23858
|
||||
T 23859
|
||||
T 23860
|
||||
#23874
|
||||
Queen Plegia~
|
||||
the queen plegia~
|
||||
Queen Plegia sits atop her throne here.
|
||||
~
|
||||
The queen looks as if she has a lot of power and experience. She has
|
||||
beautifull white hair and baby blue eyes. She appears to not question your
|
||||
intrusion rather seems glad you came.
|
||||
~
|
||||
bd 0 100 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 2
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#23875
|
||||
dragon~
|
||||
a crystal dragon~
|
||||
A large crystal covered dragon rests here.
|
||||
~
|
||||
This dragon seems to be very old and very experienced due to the massive war
|
||||
wounds on it's back and wings. The dragon looks very tough and seems to be
|
||||
made of crystal.
|
||||
~
|
||||
bd t 0 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
5 5 1
|
||||
BareHandAttack: 8
|
||||
Str: 18
|
||||
Dex: 3
|
||||
Int: 13
|
||||
Wis: 18
|
||||
E
|
||||
#23876
|
||||
trout~
|
||||
the trout~
|
||||
A large trout swims here.
|
||||
~
|
||||
This trout looks a little bit mean. His eyes are glowing red and his scales
|
||||
are slightly glowing. The fish swims here unaware of your entrance.
|
||||
~
|
||||
dg 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 0
|
||||
E
|
||||
#23877
|
||||
bird~
|
||||
the blue bird~
|
||||
A swift blue bird is flying here.
|
||||
~
|
||||
This bird seems very fast not very strong but very fast. This bird is
|
||||
flying around very fast making it hard for you to keep up with.
|
||||
~
|
||||
dg 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 2
|
||||
Str: 3
|
||||
Dex: 20
|
||||
Int: 3
|
||||
Wis: 3
|
||||
E
|
||||
#23878
|
||||
crab~
|
||||
the little crab~
|
||||
A small crab sits here.
|
||||
~
|
||||
This crab looks very tough. The crab has only one claw but that has been
|
||||
enough to keep it alive so far. The crab also is missing a leg which appears
|
||||
to have been eaten.
|
||||
~
|
||||
dg 0 0 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
220 48400
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23879
|
||||
duck~
|
||||
the swimming duck~
|
||||
A swimming duck is here in the water.
|
||||
~
|
||||
The duck has many colorfull feathers and seems flawless in pattern and color
|
||||
of it's feathers. The duck itself seems very calm and easy. The water around
|
||||
the duck seems to be cleaner than the rest.
|
||||
~
|
||||
dg 0 0 E
|
||||
24 12 -4 4d4+240 4d4+4
|
||||
240 57600
|
||||
8 8 0
|
||||
E
|
||||
#23880
|
||||
swallow~
|
||||
the swallow~
|
||||
A large swallow is here hunting fish.
|
||||
~
|
||||
This swallow looks very hungry and has determination in his eye but has had
|
||||
no luck as of yet. The bird is very persistant and seems almost dead from
|
||||
hunger but he keeps searching.
|
||||
~
|
||||
dg 0 0 E
|
||||
25 12 -5 5d5+250 4d4+4
|
||||
250 62500
|
||||
8 8 0
|
||||
E
|
||||
$
|
||||
506
lib/world/mob/239.mob
Normal file
506
lib/world/mob/239.mob
Normal file
|
|
@ -0,0 +1,506 @@
|
|||
#23900
|
||||
snake red coral~
|
||||
a red coral snake~
|
||||
A red coral snake squirms among the rocks here.
|
||||
~
|
||||
A slippery red coral snake slides about on his belly through the rocks and sand
|
||||
looking for something to eat, it may even try to eat you.
|
||||
~
|
||||
dg 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23901
|
||||
snake diamond rattle~
|
||||
a diamond-back rattle snake~
|
||||
A diamond-back rattle snake is coiled up ready to strike.
|
||||
~
|
||||
A diamond-back rattle snake is coiled up amongst the rocks here ready to
|
||||
strike at anything that moves or trys to step on it.
|
||||
~
|
||||
dg 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23902
|
||||
brown scorpion ~
|
||||
a brown scorpion~
|
||||
A brown scorpion crawls around the rocks stalking its prey.
|
||||
~
|
||||
A brown scorpion stalks amongst the rocks looking for victims to attack with
|
||||
it's sharp stinger and suck its life force dry.
|
||||
~
|
||||
dg 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23903
|
||||
red scorpion~
|
||||
a red scorpion~
|
||||
A red scorpion quivers its posion stinger at you.
|
||||
~
|
||||
A red scorpion is the largest of all scorpions and quivers its deadly
|
||||
stinger at you with confidence of victory.
|
||||
~
|
||||
dg 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23904
|
||||
black scorpion~
|
||||
a black scorpion~
|
||||
A black scorpion is sharpening its viscious stinger here.
|
||||
~
|
||||
A black scorpion passes its time while waiting for victims by polishing its
|
||||
armor and sharpening its deadly stinger.
|
||||
~
|
||||
dghn bs 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23905
|
||||
spider red~
|
||||
a red spider~
|
||||
A red spider is building a trap in the desert floor.
|
||||
~
|
||||
A red spider is passing time building a web trap in the desert floor in
|
||||
hopes of catching some food for her new born babies.
|
||||
~
|
||||
dg 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23906
|
||||
black spider hairy~
|
||||
a hairy black spider~
|
||||
A hairy black spider crawls amongst the rocks of slate.
|
||||
~
|
||||
A hairy black spider is crawling in the rocks in quest of things to dine
|
||||
upon. It looks famished and would probably eat anything, even you.
|
||||
~
|
||||
dg 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23907
|
||||
travelling bugbear weary~
|
||||
a weary travelling bugbear~
|
||||
A weary travelling bugbear is limping aimlessly about the desert.
|
||||
~
|
||||
A weary travelling bugbear seems lost and dying as he wanders aimlessly
|
||||
about the desert. He seems lost and confused.
|
||||
~
|
||||
cdeghlnq dhks 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23908
|
||||
sand storm twirling~
|
||||
a sand storm~
|
||||
A twirling sand storm spins about picking up dust along its path.
|
||||
~
|
||||
A twirling cloud of dust raises up sand and dust and spins it around and
|
||||
around in a fearful vortex.
|
||||
~
|
||||
cdeghmno bdk 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#23909
|
||||
angry thorn cactus~
|
||||
a cactus~
|
||||
An angry thorn cactus is looking for some water.
|
||||
~
|
||||
An angry and thirsty cactus is desperately looking for some water to drink,
|
||||
and at this point would even take the blood of any animal that it happens to
|
||||
wander into because its throat is so dry and parched.
|
||||
~
|
||||
cdghlm 0 0 E
|
||||
19 14 -1 3d3+190 3d3+3
|
||||
190 36100
|
||||
8 8 0
|
||||
BareHandAttack: 11
|
||||
E
|
||||
#23910
|
||||
cave dweller hairy~
|
||||
a hairy cave dweller~
|
||||
A hairy cave dweller is hiding behind a rock waiting to ambush you.
|
||||
~
|
||||
A hairy cave dweller is covered with matted hair and a long scraggly beard.
|
||||
He is hungry and would do almost anything for some food.
|
||||
~
|
||||
dg dk 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23911
|
||||
gargantuan hairy bigfoot sasquatch beast~
|
||||
a sasquatch~
|
||||
A gargantuan hairy beast with big feet is walking in the snow.
|
||||
~
|
||||
A gargantuan hairy beast with the stature of a slump-backed human with huge
|
||||
feet is roaming around the mountain top looking for something to eat, maybe
|
||||
it's gonna be you?
|
||||
~
|
||||
cdegmoq 0 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23912
|
||||
stone dwarf dwarven sentinel stern~
|
||||
a dwarven sentinel~
|
||||
A stern faced dwarven sentinel peers across the lands.
|
||||
~
|
||||
A stern faced dwarven Sentinel guards the trail with a watchful eye for the
|
||||
NewHaven dwarves' enemies. It was crafted ages ago by dwarven stone cutters.
|
||||
Magical spells woven into the stone protect the Sentinel from the harsh climate
|
||||
here. The eyes stare northward and into the Southern Desert far below. The
|
||||
Sentinel has a stern countenance and wields a stone hammer and finely crafted
|
||||
shield.
|
||||
~
|
||||
bcdeglnopq dfhk 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 0
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23913
|
||||
dark~
|
||||
the dark~
|
||||
The pitch black of the dark surrounds you.
|
||||
~
|
||||
The sea of dark around you in these chambers surrounds you, scares you,
|
||||
engulfs you in a total pitch black sea of nothing, leaving you all alone.
|
||||
~
|
||||
cdegloq bdfks 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 0
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#23914
|
||||
hawk sharp talon bird~
|
||||
a hawk~
|
||||
A hawk with sharp talons is on a limb here.
|
||||
~
|
||||
A hawk with sharp talons is guarding it's territory. It hates competition and
|
||||
you.
|
||||
~
|
||||
degl 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23915
|
||||
eagle brown bird~
|
||||
a brown eagle~
|
||||
A brown eagle has sharp claws of steel.
|
||||
~
|
||||
The eagle is a magnificant bird of prey, has sharp eyesight, claws to grasp
|
||||
it's prey, and a 15 macra wingspan.
|
||||
~
|
||||
cdegl dsu 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23916
|
||||
cardinal bird~
|
||||
a cardinal~
|
||||
A red-chested cardinal flies around gathering pinion nuts.
|
||||
~
|
||||
A beautiful red cardinal is busy gathering food and insects around the limbs
|
||||
of the tree. It is too busy to notice you.
|
||||
~
|
||||
cdgh 0 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
E
|
||||
#23917
|
||||
root dark~
|
||||
a dark root~
|
||||
A dark root of the tree penetrates the hard soil and supporting the tree.
|
||||
~
|
||||
A long cylinder of sinew and fiber below the ground supporting the tree.
|
||||
The fingers of the hand of the tree grasping deep into the earth with the grip
|
||||
of a giant.
|
||||
~
|
||||
bcdegopqr bdfu 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 0
|
||||
BareHandAttack: 13
|
||||
E
|
||||
T 23905
|
||||
T 23906
|
||||
#23918
|
||||
nice shopkeeper michelle~
|
||||
a nice shop keeper~
|
||||
Michelle has a shop here that's going out of business.
|
||||
~
|
||||
Michelle has a friendly face and a nice smile. She seems very busy but not
|
||||
so busy that she can't help you with what you need. The shop isn't doing that
|
||||
well but the owner still keeps her on because she does such a good job and
|
||||
works for nothing.
|
||||
~
|
||||
bdenopq dfh 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 2
|
||||
BareHandAttack: 1
|
||||
E
|
||||
#23919
|
||||
rodent chipmunk~
|
||||
a chipmunk~
|
||||
A small chipmunk with puffy cheeks chatters and barks here.
|
||||
~
|
||||
A small rodent with a brown body and some yellow-white stripes down its back
|
||||
is running around the shrubs and trees gathering fruit and nuts for its young.
|
||||
|
||||
~
|
||||
cdghmnr 0 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#23920
|
||||
man drow mage~
|
||||
a drow mage~
|
||||
A man in black robes stands here.
|
||||
~
|
||||
The Drow mage is a powerful magi with knowledge of spells long forgotten in
|
||||
other cultures. He is unhappy with his position in the Matriarch society of the
|
||||
Drow and could probably easily be angered into a fight.
|
||||
~
|
||||
dgmnopr dfkn -500 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23921
|
||||
drow cleric~
|
||||
a drow cleric~
|
||||
A drow cleric walks along the passage.
|
||||
~
|
||||
A cleric of the drow social system is an evil healer and spell caster. She
|
||||
is a young drow matriarch with potential to be a drow priestess some day in her
|
||||
future.
|
||||
~
|
||||
deghopqr bdfkt -500 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 2
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23922
|
||||
cyclops guardian~
|
||||
a guardian cyclops~
|
||||
An enormous cyclops guardian is protecting the entrance.
|
||||
~
|
||||
An enormous cyclops guards the entrance. It is about 8 metrons tall, weight
|
||||
is about 350 stonga, very large muscles, one eye, and a bald head.
|
||||
~
|
||||
bdelopr cdfmp 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#23923
|
||||
drow guard~
|
||||
a drow guard~
|
||||
A drow guard patrols the hallways.
|
||||
~
|
||||
A drow guard keeps intruders from entering the inner chambers of the drow
|
||||
sanctum. The life of a drow guard is usually short and honorable. They would
|
||||
gladly sacrifice their lives to defend the colony.
|
||||
~
|
||||
dgnopr dfk 0 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 0
|
||||
E
|
||||
T 23907
|
||||
#23924
|
||||
drow priestess~
|
||||
a drow priestess~
|
||||
A powerful drow priestess chants some prayers to her gods here.
|
||||
~
|
||||
A drow priestess is barely clothed. She has a blank expression on her face
|
||||
and pale white skin. The priestess eyes are pitch black and deep as the ocean
|
||||
and you can see the evil forces that dwell within her dark soul through these
|
||||
windows of her mind.
|
||||
~
|
||||
degjnopqr bdfkn 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 2
|
||||
BareHandAttack: 8
|
||||
E
|
||||
T 23908
|
||||
#23925
|
||||
drow guard~
|
||||
a drow guard~
|
||||
A drow guard keeps watch here with a vigilance.
|
||||
~
|
||||
A male drow guard is stronger than the female drow guards but is lower in
|
||||
rank within the Matriarch society. He would gladly die defending the inner
|
||||
sanctum of the drow chapel.
|
||||
~
|
||||
cdegnopqr dfkns 0 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#23926
|
||||
goblin guard~
|
||||
a goblin guard~
|
||||
A goblin guard stands here to keep out intruders.
|
||||
~
|
||||
A smelly fat blob of ugliness with short black hair and wide nose. Thin
|
||||
long fingers with black nails used to claw its enemy. Not much is known of
|
||||
goblin culture, some think it was an early model of the orc, crafted by some
|
||||
evil wizard in search of a slave type race that he could use in fighting his
|
||||
battle and building his fortress.
|
||||
~
|
||||
cdgmopr bdk 0 E
|
||||
18 14 0 3d3+180 3d3+3
|
||||
180 32400
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23927
|
||||
old guard goblin~
|
||||
an older goblin guard~
|
||||
An older goblin guard tries to hold in his pot belly as he keeps watch.
|
||||
~
|
||||
An older goblin guard has to keep working because he knows no other skills
|
||||
and there is no retirement in the goblin society, they work till they die.
|
||||
This one looks like he won't have to work too much longer.
|
||||
~
|
||||
dglmor fk 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23928
|
||||
goblin warrior~
|
||||
a goblin warrior~
|
||||
A goblin warrior defends his land from invaders.
|
||||
~
|
||||
A goblin warrior has many battle scars. The goblins are not very skilled
|
||||
warriors and have not ever won a major battle in the history of the world.
|
||||
They are not known for their weapons or armor. They defend their lands out of
|
||||
necessity rather than desire.
|
||||
~
|
||||
degpq 0 0 E
|
||||
17 15 0 3d3+170 2d2+2
|
||||
170 28900
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#23929
|
||||
old aged hermit man~
|
||||
an old hermit~
|
||||
An old and decrepit hermit smokes his pipe here.
|
||||
~
|
||||
An old and decrepit hermit has decided he wants nothing to do with society
|
||||
anymore. He has a wrinkled brow, long scraggly gray beard, bent back, weak and
|
||||
frail arms and legs, and is smoking his pipe.
|
||||
~
|
||||
bdeglopqr dfgkmn 1000 E
|
||||
21 13 -2 4d4+210 3d3+3
|
||||
210 44100
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
T 23909
|
||||
#23930
|
||||
orc slave~
|
||||
an orc slave~
|
||||
An orc slave lays here grunting.
|
||||
~
|
||||
Captured in the caverns of the drow, this orc is their prisoner slave now.
|
||||
He is forced to mine adamite along with all the other slaves that have been
|
||||
captured by the drow.
|
||||
~
|
||||
bd k 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
E
|
||||
#23931
|
||||
dwarf slave~
|
||||
a dwarf slave~
|
||||
A dwarf slave lies not making a sound.
|
||||
~
|
||||
A dwarf slave was captured by the drow guards wandering in the caves trying
|
||||
to find NewHaven. Now he must live here till he can escape or is rescued by
|
||||
his fellow dwarves. Until then he will be forced to work in the slave labor
|
||||
camps of the drow.
|
||||
~
|
||||
bd k 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
E
|
||||
#23932
|
||||
elf slave~
|
||||
an elf slave~
|
||||
An elf slave is pacing the cell.
|
||||
~
|
||||
An elf slave is anxious and wants to find a way to escape slavery by his
|
||||
drow captors. He has been forced to mine for them and has been beaten,
|
||||
whipped, and humilitated by the drow guards. He is weak and has lost hope of
|
||||
rescue by his friends.
|
||||
~
|
||||
bdg dk 1000 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
E
|
||||
#23933
|
||||
minotaur slave~
|
||||
a minotaur slave~
|
||||
A minotaur slave wants to be free to run.
|
||||
~
|
||||
A minotaur slave captured by the drow is very unhappy. He is forced to live
|
||||
inside these caves, working in the drow mines pulling carts of ore instead of
|
||||
roaming the surface of the world out in the open and free, with fresh air and
|
||||
green grass.
|
||||
~
|
||||
bdgnoq dfku 0 E
|
||||
16 15 0 3d3+160 2d2+2
|
||||
160 25600
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
431
lib/world/mob/240.mob
Normal file
431
lib/world/mob/240.mob
Normal file
|
|
@ -0,0 +1,431 @@
|
|||
#24000
|
||||
minotaur~
|
||||
the minotaur~
|
||||
A huge minotaur stands here, keeping the peace.
|
||||
~
|
||||
He is a massive, humanoid beast with the body of a man and the head of a
|
||||
bull. His legs are also hoofed and shaped as that of a bull's. This is a very
|
||||
strong creature, and should not be taken lightly.
|
||||
~
|
||||
dgmq 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#24001
|
||||
minotaur sentry~
|
||||
the sentry~
|
||||
A minotaur sentry is here guarding the gates.
|
||||
~
|
||||
This half-man half-bull sentry is here to guard the gates and give warning
|
||||
of any possible attack. It looks like he alone could withstand a small army.
|
||||
He stands at least 8 feet tall and must be over 300 pounds.
|
||||
~
|
||||
bdglq 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#24002
|
||||
minotaur warrior~
|
||||
the warrior~
|
||||
A minotaur warrior carrying a deadly war-axe.
|
||||
~
|
||||
This minotaur is suited for battle. You notice a sinking feeling in your
|
||||
stomach the second you saw him. You are more than intimidated by this war
|
||||
machine. The minotaur carries himself with pride and confidence.
|
||||
~
|
||||
dglq 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 1
|
||||
E
|
||||
#24003
|
||||
minotaur woman~
|
||||
the minotaur woman~
|
||||
A female minotaur is sharpening her husbands weapons.
|
||||
~
|
||||
Although the woman minotuar are usually only expected to raise the family it
|
||||
is sometimes heard of that they will become warriors. This is usually not
|
||||
acceptable and they must leave the city. Except in the case of widows without
|
||||
any children.
|
||||
~
|
||||
bdg 0 0 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
6 8 2
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#24004
|
||||
minotaur man~
|
||||
the minotaur~
|
||||
A large minotaur pushes you out of its way.
|
||||
~
|
||||
This rude minotaur seems to be in his prime. He holds himself with
|
||||
confidence and ignores you outright. It seems like he thinks you are not even
|
||||
worthy of notice. Maybe you could teach him differently, or maybe not.
|
||||
~
|
||||
dgl 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 1
|
||||
E
|
||||
#24005
|
||||
minotaur child~
|
||||
the minotaur child~
|
||||
A minotaur child is playing here.
|
||||
~
|
||||
This little brat is dangerous. He seems to be pretending that he is
|
||||
fighting some imaginary foe. He is running around pretending to impale his foe
|
||||
with his miniature set of horns. Those horns look awfully sharp.
|
||||
~
|
||||
dghl 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#24006
|
||||
young minotaur~
|
||||
the young minotaur~
|
||||
A young, vibrant minotaur stomps past without a worry in the world.
|
||||
~
|
||||
This minotaur looks to be in its adolescent years. It is almost full grown,
|
||||
about seven feet tall and looks to be busy. Probably running some errand or
|
||||
doing some task.
|
||||
~
|
||||
dgl 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#24007
|
||||
old minotaur~
|
||||
the old minotaur~
|
||||
An old minotaur is here rambling on about past battles and adventures.
|
||||
~
|
||||
This ancient minotaur is just a shadow of the former warrior he must have
|
||||
been. Scars riddle his body, you almost dismiss him as not being a threat when
|
||||
you catch a glimpse of his eyes. Those eyes have seen and experienced more
|
||||
than you ever will in your lifetime.
|
||||
~
|
||||
dgl 0 200 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
E
|
||||
#24008
|
||||
healer minotaur~
|
||||
the minotaur healer~
|
||||
A minotaur healer is making house calls to the sick and wounded.
|
||||
~
|
||||
The healers are used during war to aid those who have fallen to the enemy.
|
||||
It is a rather simple job. Either the victim can get up and continue fighting
|
||||
or the healer will finish them off.
|
||||
~
|
||||
dg 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 2
|
||||
E
|
||||
#24009
|
||||
vorn~
|
||||
Vorn~
|
||||
Vorn stands here conducting his business.
|
||||
~
|
||||
This is the minotaur solely responsible for the wealth of the city. He
|
||||
conducts all business matters and has managed to build this city into what it
|
||||
is today. He looks deceiving.
|
||||
~
|
||||
bdgl 0 -1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24010
|
||||
zarn~
|
||||
Zarn~
|
||||
Zarn, the Grand Master is busy ruling the city.
|
||||
~
|
||||
He is in charge of day to day operations of the city. He is supposed to be
|
||||
the supreme ruler of the city. But many advise him, including the war master
|
||||
who to most is the true ruler of the city.
|
||||
~
|
||||
bdgl 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 1
|
||||
BareHandAttack: 5
|
||||
E
|
||||
#24011
|
||||
master minotaur~
|
||||
the War Master~
|
||||
The War Master is planning for battle.
|
||||
~
|
||||
This grizzled old minotaur is not only the best and strongest warrior in the
|
||||
city, but also the undefeated champion of the arena. He has more scars than
|
||||
wrinkles. Most of his fur has turned grey. He looks like he knows what you
|
||||
are thinking.
|
||||
~
|
||||
bdgl 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24012
|
||||
advisor minotaur~
|
||||
the minotaur advisor~
|
||||
The advisor to the grand master is doing some research here.
|
||||
~
|
||||
The advisor's job is to make sure the grand master does not make any
|
||||
mistakes. He is responsible for more than the grand master himself, but he
|
||||
gets no credit.
|
||||
~
|
||||
dgl 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 1
|
||||
E
|
||||
#24013
|
||||
minotaur interrogator~
|
||||
the interrogator~
|
||||
A large minotaur hides in the corner, waiting for its next victim.
|
||||
~
|
||||
This minotaur has an evil grin and seems to enjoy his work of inflicting
|
||||
pain on others. You wonder which is more important to him, inflicting the pain
|
||||
or getting the information out of his subjects.
|
||||
~
|
||||
bdg 0 -1000 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
#24014
|
||||
minotaur master~
|
||||
the weapons master~
|
||||
A large minotaur wielding a wicked looking pole arm struts by.
|
||||
~
|
||||
This battle veteran wield his polearm with a familiarity that's scary. You
|
||||
wonder if he sleeps with it. He has a 1000 yard gaze that is even more
|
||||
frightening. He must have seen many battles.
|
||||
~
|
||||
bdgl 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24015
|
||||
trainer minotaur~
|
||||
the trainer~
|
||||
A large minotaur stands beside a rack of training weapons and armor.
|
||||
~
|
||||
This veteran is responsible for training all minotaurs able to fight to do
|
||||
exactly that. He has had years of training and even more practice at the real
|
||||
thing during the wars against the centaurs.
|
||||
~
|
||||
dgl 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
#24016
|
||||
loremaster minotaur~
|
||||
the loremaster~
|
||||
A grizzled, old minotaur rests here, throughout the realm he is known as the loremaster.
|
||||
~
|
||||
Perhaps the most famous minotaur to ever live. This minotaur's age is
|
||||
unknown. He has outlived his friends by decades. No one alive knows when he
|
||||
was born, and he will not tell anyone his real age. He remains a mystery to
|
||||
many.
|
||||
~
|
||||
dgnopqr 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24017
|
||||
priest minotaur~
|
||||
the priest~
|
||||
A priest blesses all who worship Vardis.
|
||||
~
|
||||
The minotaurs worship only one god. Vardis, the god of war. This priest is
|
||||
responsible for the upkeep of the sole place of worship in the city. He often
|
||||
goes into battle to bless all those who fight for their god.
|
||||
~
|
||||
bdg 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
E
|
||||
#24018
|
||||
merchant minotaur~
|
||||
the merchant~
|
||||
A wealthy minotaur with a pouch full of gold walks past you.
|
||||
~
|
||||
This and many other minotaurs work for Vorn in keeping the trading and
|
||||
supply routes open between the cities. They have all accumulated great wealth
|
||||
from their adventures and most of them live the life of the rich.
|
||||
~
|
||||
dgl 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 1
|
||||
E
|
||||
#24019
|
||||
noble minotaur~
|
||||
the noble~
|
||||
A minotaur with its nose stuck up in the air almost walks into you.
|
||||
~
|
||||
This arrogant minotaur has lived the better life. It has never gone through
|
||||
the hardships of battle, or the typical training given to most warriors.
|
||||
Instead she has learned how to live off from others. You pity her.
|
||||
~
|
||||
dgl 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 2
|
||||
E
|
||||
#24020
|
||||
tradesman minotaur~
|
||||
the tradesman~
|
||||
A minotaur tradesman is busy calculating profits.
|
||||
~
|
||||
He looks intelligent. But he has never experienced the training for battle.
|
||||
He has lived his life eating from the silver spoon. Some think they can avoid
|
||||
war by seperating themselves from those who fight. They are so wrong.
|
||||
~
|
||||
dgl 0 300 E
|
||||
9 17 4 1d1+90 1d2+1
|
||||
90 8100
|
||||
8 8 1
|
||||
E
|
||||
#24021
|
||||
guildsman minotaur~
|
||||
the guildsman~
|
||||
A minotaur guildsman is waiting for someone to train.
|
||||
~
|
||||
It is fighters like this guildsman that pass down the knowledge and
|
||||
experience they have received over generations and in numerous battles that
|
||||
make the minotaur one of the fiercest fighters in the realm.
|
||||
~
|
||||
dgl 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24022
|
||||
lady minotaur~
|
||||
the lady~
|
||||
A lady minotaur gazes at you with total admiration, of your gold.
|
||||
~
|
||||
If someone could ever consider a minotaur beautiful, you pity them. This
|
||||
beastly lady is intimidating and just the thought of..... Frightens you.
|
||||
~
|
||||
dgl 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#24023
|
||||
scribe minotaur~
|
||||
the scribe~
|
||||
A small minotaur is here writing something down.
|
||||
~
|
||||
This educated minotaur has been hired by Vorn to take care of the paperwork
|
||||
in running the estate. It's hard to believe a minotaur could look like a geek,
|
||||
but this one does.
|
||||
~
|
||||
dgl 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#24024
|
||||
butcher minotaur~
|
||||
the butcher~
|
||||
A minotaur is carrying some meat to the market.
|
||||
~
|
||||
This minotaur has blood smeared all face and hands. He must be the butcher
|
||||
for the city. He is caring a few slabs of bloody meat slung over each
|
||||
shoulder.
|
||||
~
|
||||
dgl 0 300 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#24025
|
||||
woman minotaur~
|
||||
the woman~
|
||||
A young female minotaur is running some errand.
|
||||
~
|
||||
How anyone could consider a minotaur is beyond you. You can not help but to
|
||||
remember the story about the young man who ran away with a beautiful minotaur
|
||||
once. It sickens you.
|
||||
~
|
||||
dgl 0 300 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#24026
|
||||
woman minotaur~
|
||||
the old woman~
|
||||
An old female minotaur is rambling about how beautiful she used to be.
|
||||
~
|
||||
This old wrinkled hag has more stretch marks and sags than your waterskin.
|
||||
If she was beautiful once it must not have been in this century.
|
||||
~
|
||||
dgl 0 300 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 2
|
||||
E
|
||||
#24027
|
||||
Trang~
|
||||
Trang~
|
||||
Trang, the minotaur armorer is hammering something, he ignores you.
|
||||
~
|
||||
This burly minotaur is very scary looking. He has huge arms and a scarred
|
||||
face and body from the heat of the furnaces. He looks disagreeable.
|
||||
~
|
||||
bdglnopqr 0 1000 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24028
|
||||
targ~
|
||||
Targ~
|
||||
Targ, the supplies shop owner scowls at you.
|
||||
~
|
||||
He has been running this shop for years and knows everyone in the city. He
|
||||
makes you feel very uncomfortable. Minotaurs typically don't like the other
|
||||
races and Targ is no exception.
|
||||
~
|
||||
bdglnopqr 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
#24029
|
||||
garge~
|
||||
Garge~
|
||||
Garge, looks at you and immediately begins to ignore you.
|
||||
~
|
||||
He deals in those hard to find items that are desired by everyone. But he
|
||||
is very picky about who he sells to. Don't get on his bad side or he will
|
||||
never deal with you.
|
||||
~
|
||||
bdgnopqr 0 100 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 1
|
||||
E
|
||||
$
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue