Setting up 3.5.0 as trunk

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Getting To Know Your "lib" Directory
------------------------------------------------------------------------------
etc/ Files maintained by the game which you should not touch while
the game is running.
house/ Crash-save files for player houses.
misc/ Miscellaneous database files such as fight messages, invalid names,
and socials.
plralias/ All of your player's aliases are stored here in the same
three letter encoding scheme as the plrobjs/ directory.
plrfiles/ ASCII player files.
plrobjs/ The hierarchy containing player object files (i.e. crash files,
rent files, cryo-rent files, etc.).
plrvars/ Trigger variables.
text/ Files meant to be directly read by players such as MOTD (message of
the day), help files, and the immortal handbook. You can change
these files while the game is running, and then have the mud re-read
them using the 'reboot' command.
world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
triggers, and zones).

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This directory is to save objects in player houses.

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* Note: all lines between records which start with '*' are comments and
* are ignored. Comments can only be between records, not within them.
*
* This file is where the damage messages go for offensive spells, and
* skills such as kick and backstab. Also, starting with Circle 3.0, these
* messages are used for failed spells, and weapon messages for misses and
* death blows.
*
* All records must start with 'M' in the first column (for 'Message').
* The next line must contain the damage number (defined in spells.h),
* then the messages (one per line):
* Death Message (damager, damagee, onlookers)
* Miss Message (damager, damagee, onlookers)
* Hit message (damager, damagee, onlookers)
* God message (damager, damagee, onlookers)
*
* All messages must be contained in one line. They will be sent through
* act(), meaning that all standard act() codes apply, and each message will
* automatically be wrapped to 79 columns when they are printed. '#' can
* be substituted for a message if none should be printed. Note however
* that, unlike the socials file, all twelve lines must be present for each
* record, regardless of any '#' fields which may be contained in it.
***************************************************************************
* Offensive Spells *
***************************************************************************
* Burning Hands
M
5
You have burned $N to death!
You have been burned to death by $n!
$n has burned $N to death!
You miss $N with your burning hands.
$n reaches for you with burning hands, but misses!
$n tries to burn $N, but $E escapes!
You burn $N with your hot little hands!
You cry out in pain as $n grabs you with burning hands!
$N cries out as $n burns $M!
Your attempt to burn $N nears BLASPHEMY!!!
The pitiful creature before you tries to burn you.
Unaware of the risks, $n tries to burn $N.
* Call Lightning
M
6
Your lightning bolt kills $N!
You are electrocuted to death by a lightning bolt sent by $n!
The dead body of $N sizzles in the heat from a lightning bolt sent by $n!
Your lightning bolt scores the ground in front of $N, a misser!
The ground before you is scored as $n misses you with lightning!
$N jumps backwards in time to avoid lightning sent by $n!
You hit $N with your lightning, bullseye!
You are hit by lightning sent by $n, OUCH!
$N screams in pain as lightning from $n penetrates $M!
$N stops your lightning with a single gesture, BEWARE!!!
You stop $n's lightning with a sure hand, no time for children's games...
$n's lightning disappears as $N makes a simple gesture.
* Chill Touch
M
8
You chill $N, remember to put flowers on $S grave...
You feel chilled by $n and then you feel no more -- R.I.P.
$n touches $N who slumps to the ground as a dead lump, rather chilly isn't it?
The atmosphere turns chilly as you miss $N!
You dodge $n and $s chill touch!
$n tries unsuccesfully to chill $N!
You chill $N!
You feel your life flowing away as $n chills you!
$n chills $N who suddenly seem less lively!
Are you trying to chill $N? -- what a joke!!
$n tries to chill you, what a laugh...
$N starts to laugh as $n turns chilly!
* Color Spray
M
10
YOU KILLED $N!!! -- don't you feel ashamed...
Your head is filled with all the colors of the rainbow before it bursts!
$n makes $N into a colorful corpse!
Your spray of color misses $N -- what a dull world...
$n unsuccesfully tries to add color to your life!
$n splashes color everywhere except $N.
Your own private rainbow hits $N in the face -- WOWIE!!
A sudden burst of colors sends you reeling!
$n throws colors at $N who in vain tries to escape!
Your spray of colors turn into butterflies as $N frowns.
Your frown is enough to turn $n's color spray into little butterflies.
The air is filled with butterflies as $N frowns at $n's color spray.
* Dispel Evil
M
22
$N is dissolved by your goodness.
$n dissolves you, you regret having been so evil, and die...
$n completely dissolves $N!
$N is unaffected by your goodness!
$n thinks that $e is really good, and tries to dispell you.
$N laughs at $n as $e tries to dispell $M!
$N shivers and suffers from $S evilness!
$n makes your soul hurt and suffer!
$n makes $N's evil spirit shiver and suffer!
Did you really expect $M to suffer?
$n unfruitfully tries to dispell you.
$n is stupid...
* Earthquake
M
23
The earth opens beneath $N's feet and swallows $M whole!
The earth opens beneath your feet and swallows you whole!
The earth opens beneath $N's feet and swallows $M whole!
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
You desperately try to keep your balance as the earth shakes beneath your feet!
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
$N falls down and hurts $Mself!
You fall down and hurt yourself!
$N falls down and hurts $Mself!
$N gracefully levitates as the earth shifts beneath $S feet under $M.
You gracefully levitate as the earth shifts underneath you.
$N gracefully levitates as the earth shifts beneath $S feet under $M.
* Energy Drain
M
25
$N crumples as you kill $M by draining $S energy!
As $n drains your last energy you look forward to the peace of the graveyard...
$n drains the energy of $N who crumples as a lifeless cocoon!
You need more draining lessons...
Luckily for you $n slept during draining-lessons!
$n fails to drain $N -- what a waste of energy!
You drain $N of some of $S energy!
You feel less energic as $n drains you!
$n drains $N -- what a waste of energy!
You waste energy trying to drain $N!
How amusing -- $n tries to drain you!
$N's eyes twinkle with laughter as $n tries to drain $M.
* Fireball
M
26
Your fireball hits $N with full force, causing an immediate death!
As you burst into flames of death $n grins evilly...
The heat from a fireball from $n turns $N into a charred corpse!
Your fireball blooms few feet before $N who claps $S hands in wonder.
$n aims a fireball at you but it blooms few feet before you; you clap your hands at the show.
A fireball from $n misses $N -- what great fireworks around here!!
You throw a fireball at $N and have the satisfaction of seeing $M enveloped in flames!
You are enveloped in flames from a fireball sent by $n -- OUCH!!
$n smirks as $s fireball explodes into the face of $N!
How shameful to throw fireballs at a GOD!!!
You choose to ignore $n's shameful attempt to fireball you.
$n's fireball is tactfully ignored by $N.
* Harm
M
27
As you finish the incantation of the spell, $N falls dead due to the amount of harm $E takes!
You feel light headed as $n completes a spell which causes you so much harm that you just snuff it.
As $n touches $M, $N takes the full brunt of a harm spell and collapses. Dead.
Swinging out at $N, you miss and your harm spell goes off harmlessly.
You duck out of the way of $n and $s harm spell misses you.
Showing remarkable dexterity, $N avoids $n's reach and subsequent harm spell.
You watch the pained expression on $N's face as you hit $M with your harm spell.
You grimace in pain as $n's harm spell strikes you.
A large grin crosses $n's face as $s harm spell causes $N grievous pain.
Harm a god? Are you serious? Of course $N avoids it casually.
$n tries to harm you. Poor sod.
What a buffoon! $n looks somewhat perturbed as $N ignores the recently cast harm spell.
* Lightning Bolt
M
30
Your lightning bolt shatters $N to pieces!
You feel enlightened by the lightning bolt $n sends, and then all is darkness -- R.I.P.!
$N recieves the full blast of a lightning bolt from $n... and is no more.
Your aim goes from bad to worse, and your lightning bolt misses $N!
$n has bad aim and $s lightning bolt misses you!
$n tries to hit $N with a lightning bolt but only hits the sky!
The lightning bolt hits $N with full impact!
YOU'RE HIT! A lightning bolt from $n has reached its goal!
$N wavers under the impact of the lightning bolt sent by $n!
Your lightning bolt is extinguished as mighty $N moves $S ears!
You move your ears to extinguish $n's lightning bolt.
$N moves $S ears and $n's lightning bolt is extinguished!
* Magic Missile
M
32
The magic missile tears away the remaining life of $N!
You only have time to notice $n uttering strange sounds before everything is dark!
The magic missile sent by $n causes $N to stagger and collaps in a lifeless heap!
The magic missile penetrates the air miles above $N.
You don't even have to duck as $n sends a magic missile way over your head.
$n tries in vain to correct the course of the magic missile meant to hit $N.
You watch with selfpride as your magic missile hits $N!
You stagger as a magic missile from $n hits you!
$n throws a magic missile at $N who staggers under the blow!
Your magic missile makes $N roar with laughter.
You can't help laughing as $n sends a magic missile at you.
$N starts to roar with laughter as $n sends a magic missile at $M.
* Shocking Grasp
M
37
$N dies while looking rather shocked!
$n shocks you. Unfortunately your heart can't stand it...
$n reveals with a shock that $N has left $S body!
$N rather shockingly evades your grasp!
You nimbly dodge a shocking grasp from $n!
$N shockingly evades the grasp of $n!
You get a good hold of the shocked $N!
You get a shock as $n gets too close to you!
$N looks shocked as $n grasps at $M!
You shockingly realize you can't shock $N...
These puny creatures are shocking at times...
The atmosphere gets loaded as $n tries to shock $N!
* Dispel Good
M
46
$N is dissolved by your evil.
$n dissolves you -- the price paid for leading a good life -- you die...
$n completely dissolves $N!
$N is unaffected by your evil!
$n thinks that $e is really evil, and tries to dispell you.
$N laughs at $n as $e tries to dispell $M!
$N shivers and suffers from $S goodness!
$n makes your soul hurt and suffer!
$n makes $N's good spirit shiver and suffer!
Did you really expect $M to suffer?
$n unfruitfully tries to dispell you.
$n is stupid...
***************************************************************************
* Offensive Skills *
***************************************************************************
* Backstab
M
131
$N makes a strange sound but is suddenly very silent as you place $p in $S back.
Suddenly $n stabs you in the back, R.I.P....
$n places $p in the back of $N, resulting in some strange noises, a lot of blood, and a corpse.
$N quickly avoids your backstab and you nearly cut your own finger!
$n tries to backstab you, but you avoid $m!
$n tries to backstab $N but nearly cuts $s own finger!
$N makes a strange sound as you place $p in $S back!
Suddenly $n stabs you in the back!
$n places $p in the back of $N, resulting in some strange noises and some blood!
$N sends you a look that makes you forget all about backstabbing.
$n tries to backstab you, but changes $s mind.
$n tries to backstab $N, but changes $s mind.
* Bash
M
132
$N doesn't recover from your bash! -- $E is dead.
As $n bashes at you, you give up living and die...
$N dies after $n has bashed $M!
As $N avoids your bash, you topple over and fall to the ground!
You dodge a bash from $n who loses $s balance and falls!
$N avoids being bashed by $n who loses $s balance and falls!
Your bash at $N sends $M sprawling!
$n sends you sprawling with a powerful bash!
$n sends $N sprawling with a powerful bash!
Your effort to bash $N sends YOU sprawling on the ground.
$n fruitlessly tries to bash you and is sent sprawling.
$n dares a bash at $N and is sent sprawling without touching $M.
* Kick
M
134
Your kick at $N's kidneys made $M die.
$n kills you by kicking your kidneys in!
$N dies from $n's last kick in $S kidneys!
Your beautiful full-circle kick misses $N by a mile.
$n makes a nice balletstep which plants $s foot a mile above your head.
$n makes a nice balletstep which plants $s foot a mile above $N's head.
Your boots need polishing again -- blood all over them...
$n wipes $s boots in your face!
$n wipes $s boots in the face of $N!
$N makes you kick at a huge stone appearing from nowhere -- OUCH!
You make $n kick a huge stone appearing from nowhere -- *giggle*
$n starts kicking a huge stone which suddenly appears.
M
134
Your kick at $N's face splits $S head open -- yummy!
$n aims a kick at your face which splits your head in two!
$n neatly kicks $N's head into pieces -- YUMMY!
You miss your kick at $N's groin, much to $S relief...
$n misses a kick at your groin, you breathe lighter now...
$n misses a kick at $N's groin, much to $N's relief...
Your kick hits $N in the solar plexus!
You're hit in solar plexus, wow, this is breathtaking!!
$n kicks $N in solar plexus, $N is rendered breathless!
You attempt to kick $N but lose your balance and fall face down in some mud that has suddenly appeared.
When $n tries to kick you, you quickly make him fall in some mud you have created.
$n falls face down in some mud created by $N.
***************************************************************************
* Weapon Attacks *
***************************************************************************
* Hit
M
300
You punch $N's head with a blow that crushes $S skull!
$n punches your head with a blow that crushes your skull!
$n punches $N's head so hard that $S skull cracks open!
You swing your fist at $N, but miss $M!
You barely avoid $n's fist as $e takes a swing at you!
$N barely avoids a blow from $n!
#
#
#
Your fist flops as your body refuses to fight the mighty $N.
$n seems to be having trouble getting $s body to fight you!!
$n's body rebels against $m when $e tries to punch $N.
M
300
You punch $N in $S kidneys resulting in $S immediate death!
You recieve a punch in your kidneys which ends your worldly misery -- R.I.P.!
$n punches $N in the kidneys causing immediate death!
You wildly punch at the air, missing $N.
$n misses a wild punch at you.
$n practices shadow-boxing while $N takes a break.
#
#
#
Instead of letting you punch $M, $N forces you to play Punch and Judy!!!
You convince $n of playing Punch and Judy instead of punching you.
$N convinces $n that no punching is necessary.
M
300
You hit $N with such force that $S neck snaps in two!
$n hits you with such force that your neck snaps in two!
$N's neck is snapped in two by a powerful blow from $n!
You try to hit $N who easily avoids the blow.
$n tries to hit you but you easily avoid the blow.
$n tries to hit $N who easily avoids the blow.
#
#
#
You try to hit $N but hit yourself instead!
$n tries to hit you but you hits $mself instead!
$n tries to hit $N but hits $mself instead!
M
300
You hit $N with a blow that breaks $S spine!
$n hits you with a blow that breaks your spine!
$n hits $N with a blow that breaks $S spine!
$N ducks under your fist as you try to hit $M.
You duck under $n's fist as $e takes a swing at you.
$N ducks under $n's fist as $e takes a swing at $M.
#
#
#
It isn't polite to swing at a GOD!
$n tries to take a swing at you -- how pathetic!
$n pathetically tries to take a swing at $N - ha!
* Sting
M
301
You drive a sting directly into the heart of $N, killing $M!
With a powerful driving force, $n's sting tears right through your chest causing instant death!
$n drives $s sting through $N's chest, killing $M!
You miss $N with your stinging blow!
$n drives $s stinging blow at you, barely missing!
You watch in fright as $n stings at $N, missing by mere inches!
#
#
#
Sting -- God... What are you thinking?
$n tries to sting you, somewhat comical to tell the truth.
$n stings at $N, then looks horrified as $N grins at $m!
M
301
You violently sting $N repeatedly, causing $S death!
You die a horrid death as $n stings you repeatedly all over your body!
As $n stings $N all over the place, $N falls lifeless to the ground.
You sting towards $N, but miss $M!
$n misses you with $s sting!
You watch on as $n stings at $N, but misses!
#
#
#
You sting at $N, and all that happens is that $E slaps himself as if a mosquito bit $M.
Was that a bee you just felt? Oh.. wait, it was just $n.
$N begins to slap at $Mself as $n tries to sting $M.
* Whip
M
302
You whip $N's head right off of $S body!
$n whips your head right off of your body!
$n whips $N's head right off of $S body!
You crack your whip at $N but it hits you in the face!
$n cracks $s whip at you and it hits $m in the face!
$n cracks $s whip at $N but only hits $mself in the face!
#
#
#
You'd better stop before $N whips your butt.
Pathetic little $n is trying to whip you... how cute.
$n tries to whip $N - isn't he cute?
M
302
Your dextrous whip messily tears $N's torso right off!
$n's whip messily tears you right in half!
With an evil grin, $n messily whips $N in half!
You try to whip $N but whip the ground instead!
$n tries to whip you but whips the ground instead!
$n tries to whip $N but whips the ground instead!
#
#
#
Don't try to whip $N.
$n is trying to whip you. Yawn.
$n tries to whip $N - yawn.
* Slash
M
303
You beautifully slash $N into two parts -- both dead.
Your upper body is disconnected from your legs as $n slashes at you -- R.I.P.!
$N is slashed in two by a masterful stroke of $n!
Your desperate slash at $N is easily avoided by $M.
You easily avoid a slash from $n.
$N nimbly avoids $n's slash.
#
#
#
Your cunning slash at $N is fruitless.
You nimbly stop a slash from $n.
$N stops a cunning slash from $n who looks disappointed.
M
303
Your slash at $N results in a pool of blood and $S immediate death!
Blood spurts all over as $n slashes at you. You die...
$n slashes at $N who colors everything red with blood from $S lethal wound.
You miss $N by an inch, curse that brat!
You manage to dodge $n's slash and laugh, HA!
$n's slash misses $N who laughs in sheer delight, HA!
#
#
#
Come on, what makes you think you can slash at a GOD?!
You barely register the puny creature before you...
The great $N seems to ignore $n's slashes.
M
303
$N cries out in agony as you slash $S ribcage open!
Your ribcage is slashed open by $n -- R.I.P.!
$n nicely dissects $N's ribcage with a single slash!
You try to slash $N but miss by a mile.
$n's slash misses you by a mile.
$n's slash at $N misses $M by a mile.
#
#
#
It's rude to try to slash a GOD, you know.
$n tries to slash you -- how rude!
$n tries to slash $N -- how rude!
M
303
Your powerful slash cleanly cuts off $N's head, which rolls away with a look of horror on it.
You briefly feel the sensation of flight as $n slices your head cleanly off!
$n cleanly slices off $N's head which rolls away with a look of horror on it!
$N is cooled by the breeze of your missed slash at $M.
$n cools you with the breeze of $s missed slash at you.
$n cools $N with the breeze of $s missed slash.
#
#
#
Yeah, right.
$n tries to slash you... yeah, right.
$n tries to slash $N... yeah, right.
* Bite
M
304
You sink your teeth deep into $N's neck -- blood sprays everywhere!
$n sinks $s teeth deep into your neck, tearing your jugular vein to bits!
$n sinks $s teeth deep into $N's neck, tearing $S jugular vein to bits!
You snap your teeth at $N but miss him.
$n snaps $s teeth at you fiercly but misses.
$n fiercly snaps $s teeth at $N but misses the mark.
#
#
#
You attempt to bite $N. Ouch! That hurt!
$n tries to bite you, how funny.
$n tries to bite $N - funny, huh?
M
304
You bite $N through $S ribcage and into $S heart -- $e falls to the ground in agony.
$n bites you right through your ribcage and into your heart -- you fall to the ground writhing in agony...
$n's powerful jaw bites through $N's ribcage into $S heart -- $E falls to the ground writhing in agony!
You try to bite $N but bite your tongue instead.
$n tries to bite you but bites $s tongue instead!
$n tries to bite $N but bites $s own tongue instead!
#
#
#
Aren't you trying to bite off more than you can chew?
$n snaps at you but realizes $e is biting off more than $e can chew.
$n stupidly tries to bite off more than $e can chew by snapping at $N.
* Bludgeon
M
305
You forcefully bludgeon $N whose head suddenly cracks open like a walnut!
$n bludgeons your head which cracks open like a walnut!
$n ruthlessly bludgeons $N whose head cracks open like a walnut!
You fruitlessly try to bludgeon $N.
You easily dodge $n's attempt to bludgeon you.
$n tries to bludgeon $N who easily avoids the blow.
#
#
#
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
Your patience is tried when $n tries to clobber you.
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
M
305
Your relentless bludgeoning of $N finally results in $S broken neck!
$n's relentless bludgeoning of you finally results in your broken neck!
$n's relentless bludgeoning of $N finally results in $N's broken neck!
You try to bludgeon $N who simply laughs at you.
$n tries to bludgeon you, but you avoid $m and laugh.
$N laughs at $n's attempt to bludgeon $M.
#
#
#
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
Your patience is tried when $n tries to clobber you.
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
* Crush
M
306
You crush $N right out of existence!
$n crushes you right out of existence!
$n crushes $N right out of existence!
You try to crush $N who jumps out of the way!
$n tries to crush you but you jump out of the way!
$n tries to crush $N who jumps out of the way!
#
#
#
A pox on thee and thy pitiful crush on $N!
$n seems to have a crush on you...
$n seems to have a crush on $N...
M
306
You crush $N's entire body, making a terrible mess!
$n crushes your entire body, making a terrible mess!
$n crushes $N's entire body, making a terrible mess!
You hopelessly try to crush $N.
$n hopelessly tries to crush you.
$n hopelessly tries to crush $N.
#
#
#
A pox on thee and thy pitiful crush on $N!
$n seems to have a crush on you...
$n seems to have a crush on $N...
* Pound
M
307
You pound $N right into the ground!
$n pounds you six feet under.
$n pounds $N mightily on the head, crushing $S entire body!
You pound at the air as $N nimbly steps out of the way!
You jump out of the way in a panic as $n pounds at you!
$n looks perturbed as $s pound misses $N!
#
#
#
You pound $N! And $E thanks you for it? *boggle*
$n gives you a pound. Wonder what the exchange rate is...
$n starts giving pounds to $N who begins to count the money.
M
307
You pound on $N with reckless abandon when you realize that $E is dead.
With $s reckless pounding attacks, you succomb to death.
$N falls under $n's pounding blows, yet $n continues $s attack!
You hear the air whistle as you split the air with your pound!
$n pounds in your direction, causing a whistling sound!
With a loud whistle through the air, $n misses $s pounding attack upon $N!
#
#
#
Who are you trying to kid?
Hmmm... I think you missed the joke that $n was trying to tell you.
$N looks somewhat perplexed as $n tries to pound him!
* Claw
M
308
You claw $N's face right off!
$n claws your face right off!
$n claws $N's face right off!
You try to claw at $N but miss!
$n tries to claw at you but misses by a hair!
$n tries to claw at $N, missing by a hair!
#
#
#
You dummy! Not the claw, the claw!
$n must be crazy - trying to claw at you!
$n must be crazy - trying to claw at $N!
M
308
Your razor-sharp claws rip $N wide open!
$n's razor-sharp claws rip you wide open!
$n's razor-sharp claws rip $N wide open!
You try to claw at $N but almost nick yourself instead!
$n tries to claw at you but nearly nicks $mself instead!
$n tries to claw at $N but nearly nicks $mself instead!
#
#
#
You dummy! Not the claw, the claw!
$n must be crazy - trying to claw at you!
$n must be crazy - trying to claw at $N!
* Maul
M
309
You maul $N across the chest and $E screams in pain as $E falls lifeless to the ground.
As $n mauls you in the chest, you feel a searing pain... then nothing.
With a brutal maul to the chest, $n slaughters $N!
You swing wildly with your maul, almost hitting yourself!
Phew! $n missed you with $s wild maul!
$n mauls at $N, missing wildly!
#
#
#
Mauling a God? What would your poor mother think? Of course, you probably wouldn't hesitate to maul her too.
$n tries to maul you, and as $e fails, looks quite horrified. How pleasant.
$N laughs as $n tries to maul $M. How comical.
* Thrash
M
310
You bring $N within the thrashing of $S life, and then thrash $M one last time, killing $M.
$n thrashes you violently, and you die.
With a horrible thrashing, $N falls lifeless under $n's blows!
You miss your thrash against $N!
What a stroke of luck, $n seems to have missed you with $s thrash!
$n thrashes madly at $N, missing $M!
#
#
#
Thrash a God? More likely that $N would thrash you, don't you think?
What a fool, $n tried to thrash you. *sigh*
Looking rather silly, $n tries to thrash at $N.
* Pierce
M
311
You succesfully pierce $N and $S dead body falls to the ground in a lifeless heap.
$n pierces you. You are no longer a living member of this world -- R.I.P.!
$n pierces $N whose suddenly lifeless body falls to the ground!
You try to pierce $N but pierce the air instead!
$n pierces holes in the air.
$n tries to pierce air instead of fighting $N.
#
#
#
The mighty $N begins to think you a nuisance!!!
Your patience is almost gone when you stare back at $n.
The air is loaded when $N angrily wards off a piercing attack from $n.
M
311
You pierce $N's heart, you heartbreaker you...
$n breaks your heart, goodbye cruel world...
$n pierces the heart of $N who falls to the ground clutching at the wound!
You lunge at $N without managing to pierce $M.
$n tries to pierce you but fails miserably.
$n lunges at $N but can't pierce $M.
#
#
#
The great $N sends you a piercing look, OOPS!
You return $n's pierce with a piercing look, hmmm...
$N returns $n's pierce with a piercing look, hmmm...
* Blast
M
312
You blast $N with all of your might, killing $M!
With $s powerful blast, $n tears your life from your body!
$N falls lifeless as $n's blast rips $M apart!
You blast wildly, missing $N by a mere inch or two!
You skillfully avoid $n's wild blast!
$n misses $N with $s wild blast! What luck $N seems to have!
#
#
#
Are you kidding? What do you expect your feeble blast to do to $N?
$n tried to blast you. Good thing you have blastproof armour.
$n looks afraid of the consequences as $e tries fruitlessly to blast $N.
* Punch
M
313
You punch at $N causing $S face to collapse under the blow, blood everywhere. Doesn't look like $N will recover. Ever.
$n's forceful punch causes you to see red, until you die shortly thereafter.
$n punches $N right in the face! There is blood everywhere, and $N seems to be dead!
You miss $N with your haymaker!
$n throws a haymaker at you which whistles by your ear!
$n just misses $N with a strong punch!
#
#
#
Punch a God? May be smarter to punch a wall for a bit. You might do more damage to it.
Is that a quiet whistling noise you hear as $n is swinging $s fist about?
$n looks like $e would prefer to have punched a wall rather than trying to punch $N.
* Stab
M
314
You stab $N through the heart! Instant death!
$n drives a stab at you, it pierces your heart! RIP!
$n stabs brutally at $N, killing him as $N is impaled by $n!
You stab at $N, missing!
$n misses a particularily nasty stab in your direction!
$n stabs at $N! $e misses!
#
#
#
You stab at $N! Too bad $E's a god, huh?
$n stabs at you! Lucky for you that you are immune to this kind of thing.
You watch in pity as $n stabs towards $N missing in the most futile way possible!
M
314
You stab forth towards $N, hitting $M in the abdomen causing a messy but mortal wound!
$n stabs you in the stomach, and you watch your insides fall out as you die.
Making a mess of $N, $n kills $M with a stab to the midsection.
You stab at $N, barely missing $M!
$n stabs at you, missing by a good mile or so!
$N grins at $n as the stab sent by $n goes wide!
#
#
#
Gods can't be stabbed, did noone ever teach you that? And $N just so happens to be one.
It sure is nice being a god isn't it... especially since $n can't hit you with $s stabs.
$n stabs at $N only to discover $N's immunity to stabbing weapons.
* Suffering
M
399
#
You feel wounded -- too wounded -- you die...
$N lies suffering on the ground until no blood is left in $S body.
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You lie on the ground suffering from your terrible wounds...
$N lies helplessly on the ground and suffers...
#
Suffer god victim - should never see.
Suffer god room - should never see.
M
399
#
You can only lie still as your last heartbeat ebbs...
$N suffers from bloodlack, and the lack of a beating heart...
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You lie on the ground suffering from bleeding wounds...
$N lies immobile on the ground, suffering...
#
Suffer god victim -- should never see.
Suffer god room -- should never see.
* Poison
M
33
#
Poison burns intensely in your veins... you shiver... you die.
$N has a few cramps and dies, suffering.
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You feel burning poison in your blood, and suffer.
$N looks really sick and shivers uncomfortably.
#
You have become poisoned somehow.
$N has somehow become poisioned.
***************************************************************************
* NPC Attacks *
***************************************************************************
* Fire Breath
M
202
$N is killed by fire breath.
You are burned to ash, as $n breathes on you.
$n makes $N to ash.
$N is missed by fire breath.
$n breathes fire at you, but you avoids it.
$N avoids $n's firebreath.
$N is hit by fire breath.
$n burns you.
$N is partly made ash, as $n breaths fire.
$N, being immortal, is just warmed.
$n warms you.
$n warms $N.
* Gas Breath
M
203
$N is killed by gas breath.
You die from the gas $n breathes on you.
$n kills $N with a gas breath.
$N is missed by gas breath.
$n breathes gas at you, but it has no effect.
$N avoids $n's gas.
$N is hit by gas breath.
$n gasses you.
$N is gassed by $n.
$N is immortal, so can't be gassed.
$n wants to gas you, but can't.
$n tries to gas $N, but can't.
* Frost Breath
M
204
$N is killed by frost breath.
You are frozen to ice, as $n breathes on you.
$n makes $N to ice.
$N is missed by frost breath.
$n breathes frost at you, but you avoid it.
$N avoids $n's frost breath.
$N is hit by frost breath.
$n freezes you with $s breath.
$N is partly made ice, as $n breathes frost.
$N is immortal, and thus avoids your frost breath.
$n supplies you with air conditioning.
$n supplies $N with air conditioning.
* Acid Breath
M
205
$N is killed by your acid breath.
You are corroded to nothing, as $n breathes on you.
$n corrodes $N to nothing.
$N is missed by acid.
$n breathes acid at you, but you avoids it.
$N avoids $n's acidbreath.
$N is hit by acid.
$n corrodes you.
$N is corroded as $n breaths acid.
$N is immortal, and thus is immune to acid.
$n helps you clean your hands with a little acid.
$n helps $N cleaning.
* Lightning Breath
M
206
$N is killed by your lightning breath.
You are killed by $n's lightning breath.
$n killes $N with a lightning breath.
$N is missed by your lightning breath.
$n breathes lightning at you, but you avoids it.
$N avoids $n's lightning breath.
$N is hit by your lightning breath.
$n hits you with a lightning breath.
$N is hit by $n's lightning breath.
$N is immortal and immune to lightning breath.
$n tries to breath lightning upon you.
$n tries to breath lightning upon $N.
$

796
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@ -0,0 +1,796 @@
accuse 0 5
Accuse who??
#
You look accusingly at $M.
$n looks accusingly at $N.
$n looks accusingly at you.
Accuse somebody who's not even there??
You accuse yourself.
$n seems to have a bad conscience.
applaud 0 0
Clap, clap, clap.
$n gives a round of applause.
#
beg 0 0
You beg the gods for mercy. (No way you're gonna get it! :-))
The gods fall down laughing at $n's request for mercy.
You desperately try to squeeze a few coins from $M.
$n begs you for money. You gratiously let $m peep at your fortune.
$n begs $N for a dime or two -- or twenty!
Your money-lender seems to be out for the moment.
How? - begging yourself for money doesn't help.
#
bleed 0 0
You bleed profusely, making an awful mess...
$n bleeds profusely, making an awful mess...
#
blush 0 0
Your cheeks are burning.
$n blushes.
#
bounce 0 0
BOIINNNNNNGG!
$n bounces around.
#
bow 0 5
You bow deeply.
$n bows deeply.
You bow before $M.
$n bows before $N.
$n bows before you.
Who's that?
You kiss your toes.
$n folds up like a jacknife and kisses $s own toes.
brb 0 0
Come back soon!
$n will be right back!
#
burp 0 0
You burp loudly.
$n burps loudly.
#
cackle 0 0
You cackle gleefully.
$n throws back $s head and cackles with insane glee!
#
chuckle 0 0
You chuckle politely.
$n chuckles politely.
#
clap 0 0
You clap your small hands together.
$n shows $s approval by clapping $s small hands together.
#
comb 0 0
You comb your hair -- perfect.
$n combs $s hair, what a dashing specimen!
You patiently untangle $N's hair -- what a mess!
$n tries patiently to untangle $N's hair.
$n pulls your hair in an attempt to comb it.
That person is not here.
You pull your hair, but it will not be combed.
$n tries to comb $s tangled hair.
comfort 0 5
Do you feel uncomfortable?
#
You comfort $M.
$n comforts $N.
$n comforts you.
Comfort who?
You make a vain attempt to comfort yourself.
#
cough 0 0
Yuck, try to cover your mouth next time!
$n coughs loudly.
#
cringe 1 0
You cringe in terror.
$n cringes in terror!
You cringe away from $M.
$n cringes away from $N in mortal terror.
$n cringes away from you.
I don't see anyone by that name here.. what are you afraid of?
I beg your pardon?
#
cry 0 5
Waaaaah..
$n bursts into tears.
You cry on $S shoulder.
$n cries on $N's shoulder.
$n cries on your shoulder.
Who's that?
You cry to yourself.
$n sobs quietly to $mself.
cuddle 1 5
Who do you feel like cuddling today?
#
You cuddle $M.
$n cuddles $N.
$n cuddles you.
They aren't here.
You must feel very cuddly indeed. :)
#
curse 0 0
You swear loudly for a long time.
$n swears: #@*"*&^$$%@*&!!!!!!
#
curtsey 0 0
You curtsey to your audience.
$n curtseys gracefully.
#
dance 1 8
Feels silly, doesn't it?
$n tries to dance breakdance but nearly breaks $s neck!
You lead $M to the dancefloor.
$n sends $N across the dancefloor.
$n sends you across the dancefloor.
Eh, WHO?
You skip and dance around by yourself.
$n skips a light Fandango.
daydream 1 0
You dream of better times.
$n looks absent-minded, $s eyes staring into space.
#
drool 1 0
You start to drool.
$n starts to drool.
You drool all over $N.
$n drools all over $N.
$n drools all over you.
Pardon??
Sure, go ahead and drool...yuk!
$n drools on $mself. What a sight.
embrace 0 0
You reach but come away empty. :(
$n reaches out for an embrace, but no one is there.
You embrace $M warmly.
$n embraces $N warmly.
$n embraces you warmly.
Alas, your embracee is not here.
You embrace yourself??
$n wraps his arms around himself for a warm self-embrace.
fart 0 0
Where are your manners?
$n lets off a real rip-roarer!
#
flip 0 0
You flip head over heels.
$n flips head over heels.
#
flirt 1 5
You flirt outrageously.
$n flirts outragously.
You flirt outrageously with $N.
$n flirts outrageously with $N.
$n flirts outrageously with you.
Sorry, your dearly beloved is not around.
You flirt with yourself. Must look stupid.
$n thinks $e is the most wonderful person in the world.
fondle 0 5
Who needs to be fondled?
#
You fondly fondle $M.
$n fondly fondles $N.
$n fondly fondles you.
You fondly try to fondle someone not in the room, but who cares.
You fondly fondle yourself, feels funny doesn't it?
$n fondly fondles $mself -- this is going too far!!
french 0 0
French whom??
#
You give $N a long and passionate kiss, it seems to take forever...
$n kisses $N passionately.
$n gives you a long and passionate kiss, it seems to take forever...
Your heart is filled with despair as that person is not here.
You gather yourself in your arms and try to kiss yourself.
$n makes an attempt at kissing $mself.
frown 0 0
What's bothering you?
$n frowns.
#
fume 1 5
Take it easy now! Count to ten, very slowly.
$n grits $s teeth and fumes with rage.
You stare at $M, fuming.
$n stares at $N, fuming with rage.
$n stares at you, fuming with rage!
Fume away.. they ain't here.
That's right - hate yourself!
$n clenches $s fists and stomps his feet, fuming with anger.
gasp 0 0
You gasp in astonishment.
$n gasps in astonishment.
#
giggle 0 0
You giggle.
$n giggles.
#
glare 0 5
You glare at nothing in particular.
$n glares around $m.
You glare icily at $M.
$n glares at $N.
$n glares icily at you, you feel cold to your bones.
You try to glare at somebody who is not present.
You glare icily at your feet, they are suddenly very cold.
$n glares at $s feet, what is bothering $m?
greet 0 0
Greet Who?
#
You greet $m with a light kiss on his cheek.
$n greets $N with a light kiss on its cheek.
$n greets you with a light kiss on your cheek.
Please -- try someone who is here?
So, you've finally discovered yourself!
$n greets $mself.. $e always was a strange one.
grin 0 0
You grin evilly.
$n grins evilly.
#
groan 0 0
You groan loudly.
$n groans loudly.
#
grope 0 5
Whom do you wish to grope??
#
Well, what sort of noise do you expect here?
$n gropes $N.
$n gropes you.
Try someone who's here.
You grope yourself -- YUCK.
$n gropes $mself -- YUCK.
grovel 1 0
You grovel in the dirt.
$n grovels in the dirt.
You grovel before $M
$n grovels in the dirt before $N.
$n grovels in the dirt before you.
Who?
That seems a little silly to me..
#
growl 0 0
Grrrrrrrrrr...
$n growls.
#
hiccup 0 0
*HIC*
$n hiccups.
#
hug 1 5
Hug who?
#
You hug $M.
$n hugs $N.
$n hugs you.
Sorry, friend, I can't see that person here.
You hug yourself.
$n hugs $mself.
kiss 0 0
Isn't there someone you want to kiss?
#
You kiss $M.
$n kisses $N.
$n kisses you.
Never around when required.
All the lonely people :(
#
laugh 0 0
You fall down laughing.
$n falls down laughing.
#
lick 0 0
You lick your mouth and smile.
$n licks $s mouth and smiles.
You lick $M.
$n licks $N.
$n licks you.
Lick away, nobody's here with that name.
You lick yourself.
$n licks $mself -- YUCK.
love 0 0
You love the whole world.
$n loves everybody in the world.
You tell your true feelings to $N.
$n whispers softly to $N.
$n whispers to you sweet words of love.
Alas, your love is not present...
Well, we already know you love yourself (lucky someone does!)
$n loves $mself, can you believe it?
massage 0 0
Massage what, thin air?
#
You gently massage $N's shoulders.
$n massages $N's shoulders.
$n gently massages your shoulders...ahhhhhhhhhh...
You can only massage someone in the same room as you.
You practise yoga as you try to massage yourself.
$n gives a show on yoga-positions, trying to massage $mself.
moan 0 0
You start to moan.
$n starts moaning.
#
nibble 0 0
Nibble on who?
#
You nibble on $N's ear.
$n nibbles on $N's ear.
$n nibbles on your ear.
Sorry, not here, better go back to dreaming about it.
You nibble on your OWN ear???????????????????
$n nibbles on $s OWN ear (I wonder how it is done!!).
nod 1 0
You nod solemnly.
$n nods solemnly.
#
nudge 0 0
Nudge? Nudge??? The HELL you say!!!!
#
You nudge $M with your elbow.
$n nudges $N suggestively with $s elbow.
$n nudges you suggestively. You two have an understanding.
Eh? That person isn't here, you know.
Well, just nudge yourself, but how do you get your elbow in that position?
$n nudges $mself with $s elbows, making $m look like a large chicken.
nuzzle 1 5
Nuzzle who??
#
You nuzzle $S neck softly.
$n softly nuzzles $N's neck.
$n softly nuzzles your neck.
No.. they aren't here..
I'm sorry, friend, but that's impossible.
#
pat 0 0
Pat who??
#
You pat $N on $S head.
$n pats $N on $S head.
$n pats you on your head.
Who, where, what??
You pat yourself on your head, very reassuring.
$n pats $mself on the head.
peer 1 0
You peer around you, uncertain that what you see is actually true.
$n peers around, looking as if $e has trouble seeing everything clearly.
#
point 1 0
You point whereto?
$n points in all directions, seemingly confused.
You point at $M -- $E DOES look funny.
$n muffles a laugh, pointing at $N.
$n points at you... how rude!
You must have a VERY long index-finger...
You point at yourself. Insinuating something?
$n points at $mself, suggesting that the center of matters is $e.
poke 0 0
Poke who??
#
You poke $M in the ribs.
$n pokes $N in the ribs.
$n pokes you in the ribs.
You can't poke someone who's not here!
You poke yourself in the ribs, feeling very silly.
$n pokes $mself in the ribs, looking very sheepish.
ponder 1 0
You ponder over matters as they appear to you at this moment.
$n sinks deeply into $s own thoughts.
#
pout 0 0
Ah, don't take it so hard.
$n pouts.
#
pray 0 0
You feel righteous, and maybe a little foolish.
$n begs and grovels to the powers that be.
You crawl in the dust before $M.
$n falls down and grovels in the dirt before $N.
$n kisses the dirt at your feet.
No such person around; your prayers vanish into the endless voids.
Talk about narcissism...
$n performs some strange yoga-exercises and mumbles a prayer to $mself.
puke 0 0
You puke.
$n pukes.
You puke on $M.
$n pukes on $N.
$n pukes on your clothes!
Once again?
You puke on yourself.
$n pukes on $s clothes.
punch 0 0
Punch the air? Sure, go ahead, fine by me...
$n starts shadow-boxing.
You punch $M right in the face! Yuck, the BLOOD!
$n punches weakly at $N, missing by miles.
$n tries a punch at you but misses by a good quarter-mile...
Punch who?
You punch yourself in the face resulting in your own nose being bloodied.
$n punches $mself in the face, looking kind of stupid.
purr 0 0
MMMMEEEEEEEEOOOOOOOOOWWWWWWWWWWWW.
$n purrs contentedly.
#
roll 1 0
You roll your eyes in disgust.
$n rolls $s eyes in disgust.
You look at $M and roll your eyes in disgust.
$n looks at $N in contempt and rolls $s eyes with disgust.
$n stares at you and rolls $s eyes in digust.
Um... who?
You roll your eyes, disgusted with your own incompetence.
$n rolls $s eyes, disgusted with $mself.
ruffle 0 0
You've got to ruffle SOMEONE.
#
You ruffle $N's hair playfully.
$n ruffles $N's hair playfully.
$n ruffles your hair playfully.
Might be a bit difficult.
You ruffle your hair, wondering how far you can go before the rest think you're crazy.
$n ruffles $s hair -- weirdo!
scream 0 0
ARRRRRRRRRRGH!!!!!
$n screams loudly!
#
shake 0 5
You shake your head.
$n shakes $s head.
You shake $S hand.
$n shakes $N's hand.
$n shakes your hand.
Sorry good buddy, but that person doesn't seem to be here.
You are shaken by yourself.
$n shakes and quivers like a bowlful of jelly.
shiver 0 0
Brrrrrrrrr.
$n shivers uncomfortably.
#
shrug 0 0
You shrug.
$n shrugs helplessly.
#
sigh 0 0
You sigh.
$n sighs loudly.
#
sing 0 0
You raise your clear (?) voice towards the sky.
SEEK SHELTER AT ONCE! $n has begun to sing.
#
slap 0 0
Normally you slap SOMEBODY.
#
You slap $N.
$n slaps $N.
You are slapped by $n.
How about slapping someone in the same room as you??
You slap yourself, silly you.
$n slaps $mself, really strange...
smile 1 0
You smile happily.
$n smiles happily.
You smile at $M.
$n beams a smile at $N.
$n smiles at you.
There's no one by that name around.
You smile at yourself.
$n smiles at $mself.
smirk 0 0
You smirk.
$n smirks.
#
snap 0 0
PRONTO! You snap your fingers.
$n snaps $s fingers.
#
snarl 0 0
You snarl like a viscious animal.
$n snarls like a cornered, viscious animal.
You snarl at $M angrily. Control yourself!
$n snarls angrily at $N. $e$u seems incapable of controlling $mself.
$n snarls viciously at you. $U$s self-control seems to have gone bananas.
Eh? Who? Not here, my friend.
You snarl at yourself, obviously suffering from schizophrenia.
$n snarls at $mself, and suddenly looks very frightened.
sneeze 0 0
Gesundheit!
$n sneezes.
#
snicker 0 0
You snicker softly.
$n snickers softly.
#
sniff 0 0
You sniff sadly. *SNIFF*
$n sniffs sadly.
#
snore 0 0
Zzzzzzzzzzzzzzzzz.
$n snores loudly.
#
snowball 0 0
Who do you want to throw a snowball at??
#
You throw a snowball in $N's face.
$n conjures a snowball from thin air and throws it at $N.
$n conjures a snowball from thin air and throws it at you.
You stand with the snowball in your hand because your victim is not here.
You conjure a snowball from thin air and throw it at yourself.
$n conjures a snowball out of the thin air and throws it at $mself.
snuggle 1 5
Who?
#
you snuggle $M.
$n snuggles up to $N.
$n snuggles up to you.
They aren't here.
Hmmm...
#
spank 0 8
You spank WHO? Eh? How? Naaah, you'd never.
$n spanks the thin air with a flat hand.
You spank $M vigorously, long and hard. Your hand hurts.
$n spanks $N over $s knee. It hurts to even watch.
$n spanks you long and hard. You feel like a naughty child.
Are you sure about this? I mean, that person isn't even here!
Hmm, not likely.
#
spit 0 0
You spit over your left shoulder.
$n spits over $s left shoulder.
You spit on $M.
$n spits in $N's face.
$n spits in your face.
Can you spit that far?
You drool down your front.
$n drools down $s front.
squeeze 0 0
Where, what, how, WHO???
#
You squeeze $M fondly.
$n squeezes $N fondly.
$n squeezes you fondly.
Where, what, how, WHO???
You squeeze yourself -- try to relax a little!
$n squeezes $mself.
stare 0 5
You stare at the sky.
$n stares at the sky.
You stare dreamily at $N, completely lost in $S eyes..
$n stares dreamily at $N.
$n stares dreamily at you, completely lost in your eyes.
You stare and stare but can't see that person anywhere...
You stare dreamily at yourself - enough narcissism for now.
$n stares dreamily at $mself - NARCISSIST!
steam 0 0
You let out some steam, much to the others' relief (and your own!)
$n lets out a lot of steam, much to your relief.
#
stroke 0 0
Whose thigh would you like to stroke?
#
You gently stroke $S inner thigh.
$n gently strokes $N's inner thigh... hmm...
$n gently strokes your inner thigh with feathery touches.
That person is not within reach.
You are about to do something you would rather not be caught doing.
$n starts to do something disgusting and then stops.
strut 0 0
Strut your stuff.
$n struts proudly.
#
sulk 1 0
You sulk.
$n sulks in the corner.
#
tackle 0 5
You tackle the air. It stands not a chance.
$n starts running around $mself in a desparate attempt to tackle the air.
You ruthlessly tackle $M to the ground.
$n ruthlessly tackles $N, pinning $M to the ground.
$n suddenly lunges at you and tackles you to the ground!
That person isn't here (luck for them, it would seem...)
Tackle yourself? Yeah, right....
$n makes a dextrous move and kicks $s left leg away with $s right.
tango 0 8
With whom would you like to tango?
$n puts a rose between $s teeth, but takes out it since noone joins $m.
You put a rose between your teeth and tango with $M seductively.
$n puts a rose between $s teeth and tangos with $N seductively.
$n puts a rose between $s teeth and tangos with you seductively.
That person isn't around. Better sit this one out.
Feels rather stupid, doesn't it?
$n puts a rose between $s teeth and tries to tango with $mself.
taunt 0 0
You taunt the nothing in front of you.
$n taunts something that seems to be right in front of $m.
You taunt $M, to your own delight.
$n taunts $N rather insultingly. $U$n seems to enjoy it tremendously.
$n taunts you. It really hurts your feelings.
Hmmmmmmm.....nope, no one by that name here.
You taunt yourself, almost making you cry...:(
$n taunts $mself to tears.
thank 0 5
Thank you too.
#
You thank $N heartily.
$n thanks $N heartily.
$n thanks you heartily.
No one answers to that name here.
You thank yourself since nobody else wants to!
$n thanks $mself since you won't.
think 1 0
You think about life, the universe and everything.
$n sinks deeply into thought about the meaning of life.
You think about what purpose $E has in relation to your part of life.
$n stops and thinks about $N, completely lost in thought.
Your ears burn as $n thinks about you.. you wonder what about.
You'd better think harder, if you hope to make contact!
You think about yourself (for once).
$n thinks about $mself for a change.....(?)
tickle 0 0
Who do you want to tickle??
#
You tickle $N.
$n tickles $N.
$n tickles you - hee hee hee.
Who is that??
You tickle yourself, how funny!
$n tickles $mself.
twiddle 0 0
You patiently twiddle your thumbs.
$n patiently twiddles $s thumbs.
#
wave 0 0
You wave.
$n waves happily.
You wave goodbye to $N.
$n waves goodbye to $N.
$n waves goodbye to you. Have a good journey.
They didn't wait for you to wave goodbye.
Are you going on adventures as well??
$n waves goodbye to $mself.
whine 0 0
You whine pitifully.
$n whines pitifully about the whole situation.
#
whistle 0 0
You whistle appreciatively.
$n whistles appreciatively.
#
wiggle 0 0
Your wiggle your bottom.
$n wiggles $s bottom.
#
wink 0 5
Have you got something in your eye?
$n winks suggestively.
You wink suggestively at $N.
$n winks at $N.
$n winks suggestively at you.
No one with that name is present.
You wink at yourself?? -- what are you up to?
$n winks at $mself -- something strange is going on...
worship 0 5
You find yourself head-down in the dirt, worshipping.
$n starts worshipping nothing at all.
You fall to your knees and worship $M deeply.
$n falls to $s knees, worshipping $N with uncanny dedication.
$n kneels before you in solemn worship.
Uh.. who? They're not here, pal.
You seem sure to have found a true deity.....
$n falls to $s knees and humbly worships $mself.
yawn 0 0
Gosh, will you trade those teeth for mine?? -- you get my glasseyes in the bargain too!
$n yawns.
#
yodel 0 0
You start yodelling loudly and rather beautifully in your own ears.
$n starts a yodelling session that goes right to the bone.
#
$

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asshole
balls
bastard
basterd
basturd
bitch
cock
crap
cum
cunt
dick
fag
fuck
fuk
lick
orgasm
penis
piss
prick
pussy
shit
suck
twat
whore

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#!/bin/sh
echo "Purging $1"
cd $1
date >> deleted
../../../bin/delobjs ../../etc/players *.objs >> ../deleted
cd ..

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#!/bin/sh
echo "Purging old rent files, please wait..."
purgedir A-E
purgedir F-J
purgedir K-O
purgedir P-T
purgedir U-Z
rm -f ZZZ/*
echo "Done."

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#!/bin/sh
../../bin/listrent A-E/* | fgrep -i $1
../../bin/listrent F-J/* | fgrep -i $1
../../bin/listrent K-O/* | fgrep -i $1
../../bin/listrent P-T/* | fgrep -i $1
../../bin/listrent U-Z/* | fgrep -i $1

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(lib/text/background)
There once was a guy who played MUDs
But the MUDs that he played were all duds
"I'll write one," said he.
And he brushed off his C.
And soon played his game with his buds.

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#001 * CONTEXT_OEDIT_MAIN_MENU
*OEDIT-MENU~
#002 * CONTEXT_OEDIT_EDIT_NAMELIST
Enter a list of @ukeywords@n seperated by spaces.
The list may not contain color codes and should not contain small words
like 'an', 'a', 'the' or 'of'.
When making drink containers, do not include the name of the liquid in
this list. It will be added automatically.
Example: axe wood wooden
~
#003 * CONTEXT_OEDIT_SHORTDESC
Enter a @ushort description@n for the object. A short description is
used when the name of the object is put into sentences, or is listed
in inventories, containers etc.
It should contain words like 'a', 'an' or 'the' if needed, but no
capitalization or punctuation.
Example: a wooden axe
When making drink containers, do not include the name of the liquid in
this list. It will be added automatically.
~
#004 * CONTEXT_OEDIT_LONGDESC
Enter a @ulong description@n for the object. The long description is
used when the object is in the room, ie. not in containers.
The long description is never put into lists or sentences, and should
therefore have correct grammar, capitalization and punctuation.
Example: An axe with a wooden shaft has been thrown here.
~
#005 * CONTEXT_OEDIT_ACTDESC
Never shown
~
#006 * CONTEXT_OEDIT_TYPE
Select a type for the object. Depending on the choice of type, the
values have different meaning. The types are:
0) UNDEFINED - not meaningful. Do not use.
1) LIGHT - a lightsource.
2) SCROLL - a scroll with magical spells.
3) WAND - a magical wand; point at target to use.
4) STAFF - a magical staff; hit all in room with spell(s).
5) WEAPON - any kind of damaging weapon.
6) FIRE WEAPON - not implemented. Do not use.
7) MISSILE - not implemented. Do not use.
8) TREASURE - not implemented. Do not use.
9) ARMOR - a piece of armor.
10) POTION - a magical potion. Quaff to use.
11) WORN - worn, but not armor.
12) OTHER - if no other categori applies, use this.
13) TRASH - what it says; taken by scavengers.
14) TRAP - not implemented. Do not use.
15) CONTAINER - something something else can be in.
16) NOTE - can be written on with a PEN.
17) LIQ CONTAINER- for storing liquids.
18) KEY - for opening doors.
19) FOOD - for eating.
20) MONEY - a pile of gold.
21) PEN - can write on NOTEs.
22) BOAT - when carried, one can traverse water.
23) FOUNTAIN - a BIG liquid container. Can fill other liquid conts.
~
#007 * CONTEXT_OEDIT_EXTRAS
Select a set of bits from this list:
1) GLOW Item is glowing (cosmetic).
2) HUM Item is humming (cosmetic).
3) NORENT Item cannot be rented.
4) NODONATE Item cannot be donated.
5) NOINVIS Item cannot be made invisible.
6) INVISIBLE Item is invisible.
7) MAGIC Item has a magical aura and cannot be enchanted.
8) NODROP Item is cursed and cannot be dropped.
9) BLESS Item is blessed (cosmetic).
10) ANTI_GOOD Item cannot be used by good-aligned characters.
11) ANTI_EVIL Item cannot be used by evil-aligned characters.
12) ANTI_NEUTRAL Item cannot be used by neutral align characters.
13) ANTI_MAGIC_USER Item cannot be used by the Mage class.
14) ANTI_CLERIC Item cannot be used by the Cleric class.
15) ANTI_THIEF Item cannot be used by the Thief class.
16) ANTI_WARRIOR Item cannot be used by the Warrior class.
17) NOSELL Shopkeepers will not buy or sell the item.
Use '0' to quit the menu.
Any other number sets or removes the corresponding bit.
~
#008 * CONTEXT_OEDIT_WEAR
A list of possible wear locations from this list:
1) TAKE Item can be taken (picked up off the ground).
2) FINGER Item can be worn on the fingers.
3) NECK Item can be worn around the neck.
4) BODY Item can be worn on the body.
5) HEAD Item can be worn on the head.
6) LEGS Item can be worn on the legs.
7) FEET Item can be worn on the feet.
8) HANDS Item can be worn on the hands.
9) ARMS Item can be worn on the arms.
10) SHIELD Item can be used as a shield.
11) ABOUT Item can be worn about the body.
12) WAIST Item can be worn around the waist.
13) WRIST Item can be worn around the wrist.
14) WIELD Item can be wielded; e.g. weapons.
15) HOLD Item can be held (the "hold" command).
Most items should be 'TAKE' to be able to pick them up.
Use '0' to quit the menu.
Any other number sets or removes the corresponding bit.
~
#009 * CONTEXT_OEDIT_WEIGHT
Enter the weight of the object in pounds. Weapons over 40 pounds are
too heavy to use for most people. Be reasonable.
~
#010 * CONTEXT_OEDIT_COST
Enter the cost in gold pieces for this object. This will be the base
price used when dealing with shopkeepers.
~
#011 * CONTEXT_OEDIT_COSTPERDAY
Enter the rent cost. This is how many gold pieces the object will cost
per day when renting.
~
#012 * CONTEXT_OEDIT_TIMER
You shouldn't have to alter this setting, except when making objects
with otimer triggers attached. This counter will drop by one for each
mud hour that passes. Unless there's a trigger attached, nothing more
will happen.
~
#013 * CONTEXT_OEDIT_VALUE_1
Depending on the @utype@n of the item this value have different meanings;
"Spell level" - the level of the spell cast by the item.
"Modifier to hitroll" - the addition the item has to natural hitroll.
"Apply to AC" - the apply to AC this item has. This is tripled if worn
on body, and doubled on arms and legs.
"Max weight to contain" - the weight this container can contain in pounds.
"Max drink units" - the number of 'drink units' the container can hold.
Note that one drinks some 4-6 drink units per time.
"Hours to fill stomach" - the time this food will satiate you.
"Number of gold coins" - the size of the money pile.
~
#014 * CONTEXT_OEDIT_VALUE_2
Depending on the @utype@n of the item this value have different meanings;
A list of spells - choose one of them to have the item cast the spell.
"Max number of charges" - how many charges does it have when fully recharged ?
"Number of damage dice" - the number of dice to roll to determine the damage
the item causes. This is calculated as xdy
(read: x dice of size y)
Ie. 1d5 would mean you enter '1' at the prompt.
Container flags:
1) CLOSEABLE Container can be closed and locked.
2) PICKPROOF Lock on container cannot be picked.
3) CLOSED Container is closed when created.
4) LOCKED Container is locked when created.
Exit the menu with '0'.
"Initial drink units" - number of drink units in the item when loaded. This
must be equal or less than the max capacity.
~
#015 * CONTEXT_OEDIT_VALUE_3
Depending on the @utype@n of the item this value have different meanings;
A list of spells - choose one of them to have the item cast the spell.
"Number of hours" - how long will the light burn. Use -1 to get infinate
light. These are rare, though.
"Number of charges remaining" - the number of charges in the item when
loaded. This must be less than or equal to the max.
"Size of damage dice" - the size of the dice to roll to determine the damage
the item causes. This is calculated as xdy
(read: x dice of size y)
Ie. 1d5 would mean you enter '5' at the prompt.
"Vnum of key to open container" - if the container is locked, you need to
set a key to open it.
A list of liquid types. Choose one from the list.
~
#016 * CONTEXT_OEDIT_VALUE_4
Depending on the @utype@n of the item this value have different meanings;
A list of spells - choose one of them to have the item cast the spell.
A list of weapon types - choose one to have the weapon attack with the
right sound effects.
Only piercing and stabbing can backstab.
"Poisoned" - anything besides '0' will make the item poisonous.
~
#017 * CONTEXT_OEDIT_APPLY
Select an apply from the list below:
0 NONE No effect - used to quit the menu.
1 STR Apply to strength.
2 DEX Apply to dexterity.
3 INT Apply to intelligence.
4 WIS Apply to wisdom.
5 CON Apply to constitution.
6 CHA Apply to charisma.
7 CLASS DO NOT USE!
8 LEVEL DO NOT USE!
9 AGE Apply to character's MUD age, in MUD-years.
10 CHAR_WEIGHT Apply to weight.
11 CHAR_HEIGHT Apply to height.
12 MANA Apply to MAX mana points.
13 HIT Apply to MAX hit points.
14 MOVE Apply to MAX movement points.
15 GOLD DO NOT USE!
16 EXP DO NOT USE!
17 AC Apply to armor class (AC).
18 HITROLL Apply to hitroll.
19 DAMROLL Apply to damage roll bonus.
20 SAVING_PARA Apply to save throw: paralyze
21 SAVING_ROD Apply to save throw: rods
22 SAVING_PETRI Apply to save throw: petrif
23 SAVING_BREATH Apply to save throw: breath
24 SAVING_SPELL Apply to save throw: spells
~
#018 * CONTEXT_OEDIT_APPLYMOD
Decide how this apply has effect by typing a number.
The number may be negative, and this helps in some situations:
Good when positive:
STR, DEX, INT, WIS, CON, CHA, MANA, HIT, MOVE, HITROLL, DAMROLL
Good when negative:
AGE, AC, SAVING_*
~
#019 * CONTEXT_OEDIT_EXTRADESC_KEY
Enter the keywordlist seperated by spaces, which is needed to see
the description.
Example: table desk
~
#020 * CONTEXT_OEDIT_CONFIRM_SAVEDB
Not used ?
~
#021 * CONTEXT_OEDIT_CONFIRM_SAVESTRING
If you type 'y', the object is saved to disk right away.
'n' will let you quit without saving, while
'a' will abort the quit.
~
#022 * CONTEXT_OEDIT_PROMPT_APPLY
Enter a number from the list to the left to alter one of the applies.
This is how you alter the effect on hitroll, damroll, saving throws, AC,
age, height, weight or stats.
~
#023 * CONTEXT_OEDIT_EXTRADESC_DESCRIPTION
Never shown
~
#024 * CONTEXT_OEDIT_EXTRADESC_MENU
Select an option to the left.
'1' to change the keyword list for this description.
'2' to change the description shown.
'3' to go to next description in this room.
If no such description exists, and this one is used, make a new one.
'0' to leave the menu.
~
#025 * CONTEXT_OEDIT_LEVEL
Enter the minimum level one must be to wield/hold/wear the object.
~
#026 * CONTEXT_OEDIT_PERM
Enter the effects this item has on people using it. These are permanent
bits which are set when the object is worn/wielded/held.
When wearing an object with this flag,
1) BLIND The wearer goes blind
2) INVIS The wearer becomes invisible
3) DET-ALIGN The wearer detects alignments
4) DET-INVIS The wearer sees invisible objects and players.
5) DET-MAGIC The wearer sees magic on objects
6) SENSE-LIFE The wearer sees hidden mobs/players
7) WATWALK The wearer can walk on water
8) SANCT The wearer is protected by sanctuary
9) GROUP DO NOT USE - reserved for internal use
10) CURSE The wearer is influenced by a curse
11) INFRA The wearer sees in the dark
12) POISON The wearer is poisoned
13) PROT-EVIL The wearer is protected from evil
14) PROT-GOOD The wearer is protected from good
15) SLEEP The wearer is magically put to sleep
16) !TRACK The wearer cannot be tracked
17) UNUSED DO NOT USE
18) UNUSED DO NOT USE
19) SNEAK The wearer moves silently
20) HIDE The wearer is hidden - use with caution
21) UNUSED DO NOT USE
22) CHARM DO NOT USE - reserved for internal use
~
/* this line should not give any problems */
#027 * CONTEXT_REDIT_MAIN_MENU
test
~
#028 * CONTEXT_REDIT_NAME
test
~
#029 * CONTEXT_REDIT_DESC
Never shown
~
#030 * CONTEXT_REDIT_FLAGS
test
~
#031 * CONTEXT_REDIT_SECTOR
test
~
#032 * CONTEXT_REDIT_EXIT_MENU
test
~
#033 * CONTEXT_REDIT_CONFIRM_SAVEDB
test
~
#034 * CONTEXT_REDIT_CONFIRM_SAVESTRING
test
~
#035 * CONTEXT_REDIT_EXIT_NUMBER
test
~
#036 * CONTEXT_REDIT_EXIT_DESCRIPTION
Never shown
~
#037 * CONTEXT_REDIT_EXIT_KEYWORD
test
~
#038 * CONTEXT_REDIT_EXIT_KEY
test
~
#039 * CONTEXT_REDIT_EXIT_DOORFLAGS
test
~
#040 * CONTEXT_REDIT_EXTRADESC_MENU
test
~
#041 * CONTEXT_REDIT_EXTRADESC_KEY
test
~
#042 * CONTEXT_REDIT_EXTRADESC_DESCRIPTION
Never shown
~
#043 * CONTEXT_ZEDIT_MAIN_MENU
test
~
#044 * CONTEXT_ZEDIT_DELETE_ENTRY
test
~
#045 * CONTEXT_ZEDIT_NEW_ENTRY
test
~
#046 * CONTEXT_ZEDIT_CHANGE_ENTRY
test
~
#047 * CONTEXT_ZEDIT_COMMAND_TYPE
test
~
#048 * CONTEXT_ZEDIT_IF_FLAG
test
~
#049 * CONTEXT_ZEDIT_ARG1
test
~
#050 * CONTEXT_ZEDIT_ARG2
test
~
#051 * CONTEXT_ZEDIT_ARG3
test
~
#052 * CONTEXT_ZEDIT_ZONE_NAME
test
~
#053 * CONTEXT_ZEDIT_ZONE_LIFE
test
~
#054 * CONTEXT_ZEDIT_ZONE_BOT
test
~
#055 * CONTEXT_ZEDIT_ZONE_TOP
test
~
#056 * CONTEXT_ZEDIT_ZONE_RESET
test
~
#057 * CONTEXT_ZEDIT_CONFIRM_SAVESTRING
test
~
#058 * CONTEXT_ZEDIT_SARG1
test
~
#059 * CONTEXT_ZEDIT_SARG2
test
~
#060 * CONTEXT_MEDIT_MAIN_MENU
test
~
#061 * CONTEXT_MEDIT_ALIAS
test
~
#062 * CONTEXT_MEDIT_S_DESC
test
~
#063 * CONTEXT_MEDIT_L_DESC
test
~
#064 * CONTEXT_MEDIT_D_DESC
Never shown
~
#065 * CONTEXT_MEDIT_NPC_FLAGS
test
~
#066 * CONTEXT_MEDIT_AFF_FLAGS
test
~
#067 * CONTEXT_MEDIT_CONFIRM_SAVESTRING
test
~
#068 * CONTEXT_MEDIT_SEX
test
~
#069 * CONTEXT_MEDIT_HITROLL
test
~
#070 * CONTEXT_MEDIT_DAMROLL
test
~
#071 * CONTEXT_MEDIT_NDD
test
~
#072 * CONTEXT_MEDIT_SDD
test
~
#073 * CONTEXT_MEDIT_NUM_HP_DICE
test
~
#074 * CONTEXT_MEDIT_SIZE_HP_DICE
test
~
#075 * CONTEXT_MEDIT_ADD_HP
test
~
#076 * CONTEXT_MEDIT_AC
test
~
#077 * CONTEXT_MEDIT_EXP
test
~
#078 * CONTEXT_MEDIT_GOLD
test
~
#079 * CONTEXT_MEDIT_POS
test
~
#080 * CONTEXT_MEDIT_DEFAULT_POS
test
~
#081 * CONTEXT_MEDIT_ATTACK
test
~
#082 * CONTEXT_MEDIT_LEVEL
test
~
#083 * CONTEXT_MEDIT_ALIGNMENT
test
~
#084 * CONTEXT_SEDIT_MAIN_MENU
test
~
#085 * CONTEXT_SEDIT_CONFIRM_SAVESTRING
test
~
#086 * CONTEXT_SEDIT_NOITEM1
test
~
#087 * CONTEXT_SEDIT_NOITEM2
test
~
#088 * CONTEXT_SEDIT_NOCASH1
test
~
#089 * CONTEXT_SEDIT_NOCASH2
test
~
#090 * CONTEXT_SEDIT_NOBUY
test
~
#091 * CONTEXT_SEDIT_BUY
test
~
#092 * CONTEXT_SEDIT_SELL
test
~
#093 * CONTEXT_SEDIT_PRODUCTS_MENU
test
~
#094 * CONTEXT_SEDIT_ROOMS_MENU
test
~
#095 * CONTEXT_SEDIT_NAMELIST_MENU
test
~
#096 * CONTEXT_SEDIT_NAMELIST
test
~
#097 * CONTEXT_SEDIT_OPEN1
test
~
#098 * CONTEXT_SEDIT_OPEN2
test
~
#099 * CONTEXT_SEDIT_CLOSE1
test
~
#100 * CONTEXT_SEDIT_CLOSE2
test
~
#101 * CONTEXT_SEDIT_KEEPER
test
~
#102 * CONTEXT_SEDIT_BUY_PROFIT
test
~
#103 * CONTEXT_SEDIT_SELL_PROFIT
test
~
#104 * CONTEXT_SEDIT_TYPE_MENU
test
~
#105 * CONTEXT_SEDIT_DELETE_TYPE
test
~
#106 * CONTEXT_SEDIT_DELETE_PRODUCT
test
~
#107 * CONTEXT_SEDIT_NEW_PRODUCT
test
~
#108 * CONTEXT_SEDIT_DELETE_ROOM
test
~
#109 * CONTEXT_SEDIT_NEW_ROOM
test
~
#110 * CONTEXT_SEDIT_SHOP_FLAGS
test
~
#111 * CONTEXT_SEDIT_NOTRADE
test
~
#112 * CONTEXT_TRIGEDIT_MAIN_MENU
This is the Trigger edit page.
From here you have access to all the options needed to create a script.
The page is divided into two sections;
One describing the triggers' type and arguments,
and one showing the command list (point 6).
~
#113 * CONTEXT_TRIGEDIT_TRIGTYPE
test
~
#114 * CONTEXT_TRIGEDIT_CONFIRM_SAVESTRING
If you type 'y', the trigger is saved to disk right away.
'n' will let you quit without saving, while
'a' will abort the quit
~
#115 * CONTEXT_TRIGEDIT_NAME
This will let you decide on the name of the trigger.
Anything will go, but it is recommended you keep it
short and to the point.
~
#116 * CONTEXT_TRIGEDIT_INTENDED
Here you decide on the type of thing this trigger is made for.
You can attach it to other types later, but this decides which
list of types you will get when you get to that point.
~
#117 * CONTEXT_TRIGEDIT_TYPES
test
~
#118 * CONTEXT_TRIGEDIT_COMMANDS
test
~
#119 * CONTEXT_TRIGEDIT_NARG
test
~
#120 * CONTEXT_TRIGEDIT_ARGUMENT
test
~
#121 * CONTEXT_SCRIPT_MAIN_MENU
test
~
#122 * CONTEXT_SCRIPT_NEW_TRIGGER
test
~
#123 * CONTEXT_SCRIPT_DEL_TRIGGER
~

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(lib/text/credits)
C I R C L E M U D 3 . 5
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University. Additional development coordinated by Alex Fletcher,
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
CircleMUD is freeware and can be downloaded via anonymous FTP from
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
can be contacted at cdev@@circlemud.org.
Type HELP CIRCLEMUD for more information.
============================================================================
Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@@freja.diku.dk)
Michael Seifert [Papi] (seifert@@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@@freja.diku.dk)
------------------------------------------------------------------------------
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
Stephan Dahl.
Originally developed at:
DIKU - The Department of Computer Science at the University of Copenhagen.

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Your MUD Name Here
lib/text/greetings
Based on CircleMUD 3.5,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?

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(lib/text/handbook)
This is the immortal handbook and should contain guidelines for immortals.
Right now it doesn't say anything particularly useful -- bug the higher-ups
to write their policies here.
The Builder Academy tutorial zone begins in room 3. @RGOTO 3@n to begin your
training.

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This is the new help directory that works with the online help editor.

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help.hlp
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help.hlp
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For a list of commands available to you, type: @RCOMMANDS@n
For a list of immortal commands type: @RWIZHELP@n
To learn more about the above, type: @RHELP <COMMAND>@n
New to the game ? @RHANDBOOK@n
@RPOLICY@n
Help with redit ? @RHELP REDIT@n | @RHELP REDIT-MENU@n
Help with oedit ? @RHELP OEDIT@n | @RHELP OEDIT-MENU@n
Help with medit ? @RHELP MEDIT@n | @RHELP MEDIT-MENU@n
Help with zedit ? @RHELP ZEDIT@n | @RHELP ZEDIT-MENU@n
Help with sedit ? @RHELP SEDIT@n | @RHELP SEDIT-MENU@n
Help with trigedit ? @RHELP TRIGEDIT@n | @RHELP TRIGEDIT-MENU@n
Have other unanswered questions ? @RHELP BUILDING@n
Any capital letters in red should be typed for further information.

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-------------------------------------------------------------------------------
Movement: | Communication:
NORTH SOUTH EAST WEST UP DOWN | SAY GSAY SHOUT HOLLER TELL ASK WHISPER
LOOK EXITS ENTER LEAVE | MAIL RECEIVE CHECK GOSSIP GRATS AUCTION
SLEEP WAKE REST SIT STAND | NOTELL NOSHOUT NOGOSSIP NOGRATS NOAUCTION
(LOCK UNLOCK OPEN CLOSE) |
-------------------------------------------------------------------------------
Objects: | Information:
GET DROP JUNK DONATE PUT GIVE WEAR | SCORE HELP INFO WHO NEWS TIME WEATHER
GRAB INVENTORY EQUIPMENT REMOVE | WHERE CONSIDER LEVELS WIZLIST IMMLIST
EXAMINE EAT DRINK TASTE SIP POUR | CREDITS TOGGLE FLAGS WIZHELP
-------------------------------------------------------------------------------
Combat: | Utility:
KILL WIELD FLEE ASSIST TRACK | ! BUG IDEA TYPO QUIT SAVE BRIEF COMPACT
(KICK BASH RESCUE BACKSTAB CAST) | TITLE NOSUMMON COMMANDS SOCIALS DISPLAY
-------------------------------------------------------------------------------
Further information available by HELP <keyword>, keyword being a command or
(for example) one of the following:
SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC SPELLS LINK
-------------------------------------------------------------------------------

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These are the stock helpfiles that are no longer used. The new helpfiles are
in the hedit directory.

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commands.hlp
info.hlp
socials.hlp
spells.hlp
wizhelp.hlp
$

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commands.hlp
info.hlp
socials.hlp
spells.hlp
wizhelp.hlp
$

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AC
"AC" is your armor class. It is a number from -10 to 10, roughly
defined as follows:
AC Roughly equivalent to
-----------------------------------------------------------
10 Naked person
0 Very Heavily armored (Plate mail, and "two shields")
-10 Armored battle tank
The score command displays your armor class as a number such as 78/10;
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
-10 to 10.)
See also: SCORE
#
AREAS
This is a listing of the areas available for exploration on this
CircleMUD.
Limbo -- DikuMud
River Island Of Minos -- Mahatma of HexOynx
God Simplex -- CircleMUD, modified by Taz of Tazmania
The Straight Path -- Steppin of ChicagoMUD
The High Tower Of Magic -- Skylar of SillyMUD*
Midgaard -- DikuMud
The Three Of Swords -- C.A.W.
Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
The Chessboard -- Exxon of SillyMUD
Mount Moria -- Redferne of DikuMud*
The Great Eastern Desert -- Rorschach
The Drow City -- Rorschach
The City Of Thalos -- Rorschach
The Great Pyramid -- Andersen of HexOynx*
New Thalos -- Duke Of SillyMUD*
The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
of CircleMUD
The Orc Enclave -- C.A.W.
Arachnos -- Mahatma of HexOynx
Rand's Tower -- C.A.W.
The Dwarven Kingdom -- Depeche of DikuMud
The Sewers -- Redferne of DikuMud
Redferne's Residence -- DikuMud, modified by Cyron of VieMud
Rome -- Onivel of JediMUD
King Welmar's Castle -- CircleMUD*
Newbie Zone -- Maynard of StrangeMUD
All those marked with * have been heavily modified by Furry of VieMud
C.A.W. stands for the Curious Areas Workshop. For more information
mail <fletchra@qsilver.queensu.ca>.
See also: CREDITS
#
BOARDS
Bulletin boards are the forum of inter-player communication on the MUD.
There are different bulletin boards for different purposes -- for example,
a standard mortal board, a board for immortals, a board for fun "social"
messages, etc. Naturally, not all players may be allowed to read all
types of boards.
Type "LOOK BOARD" to see the messages already posted on a board. Type
"WRITE <subject>" to post a message to a board; terminate a message with
a '@' as the first character on a line. Type "READ <number>" to read a
post. Type "REMOVE <number>" to remove your own messages.
Example:
> look at board
> write Am I using these boards correctly?
[writes the message; terminates with a '@']
> look at board
> read 6
> remove 6
See also: MAIL, READ, WRITE
#
CLERIC
Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
only wield bludgeoning weapons. This class gives you the wisdom of peace,
blessing and healing, though it is possible to learn more violent spells.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
#
EXPERIENCE XP
Whenever you kill a monster or a player, you earn experience points. When
enough experience points are earned, you raise a level.
Things you should know about experience points:
* When damaging a monster, you get experience points.
* If you kill a monster of higher level than yourself, you get bonus
experience points. If killing a monster of lower level you'll gain
less experience points
See also: GROUP, SCORE
#
FLAGS
Players sometimes have FLAGS after their names in the WHO list. These
flags are always in parentheses, not brackets or braces.
FLAG MEANING
----------- ---------------------------------------------------------
(KILLER) Player is trying to kill other players. That means you
can try to kill him/her without being flagged.
(THIEF) Player is trying to steal from other players. Fire away.
(invis) Player is invisible; you can see him/her because you are
sensitive to the presence of invisible things.
(writing) Player is writing on the board; do not disturb.
(mailing) Player is writing mail; do not disturb.
(deaf) Player has chosen not to hear shouts.
(notell) Player has chosen not to accept tells.
(quest) Player is participating in a quest currently being run by
the Gods.
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
#
GUILD
The Guildhouse is the place where mortals may go to escape the troubles and
perils of a cruel world. Each guild is heavily guarded, so that only members
may enter the building. Guilds are also the places where people come to
learn and practice the skills of their trade.
See also: PRACTICE
#
HOUSES
Houses have been implemented as of CircleMUD 3.0. A house entails two things:
access control and crash protection. Only you and your guests will be allowed
to enter the house. Your house will be crash-saved every five minutes. You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots. Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for
more information.
Houses are an alternative to renting. You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return. There is currently no limit to the number of objects which can be
stored in your house. Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.
See also: HOUSE
#
IMPLEMENTOR
The most powerful being in existence.
#
INN INNS CRYOGENIC CRYO RECEPTION
Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure.
Specifically, the game will save your equipment while you are logged out.
There is a daily cost for renting, based on your equipment. Each item has
a per diem charge. The per diem charge is calculated to the nearest second,
however -- if you rent at the rate of 2400 coins per day, and you come back
39 hours later, you will be charged 3900 coins.
A CRYOGENIC CENTER will store your items for a one-time charge of four
days rent.
Rent files are deleted if you run out of money to pay the per diem charges
or after 30 days. Cryogenic-rent files are deleted after 60 days.
See also: OFFER, RENT
#
LINK
A lot of players have problems with their links to the game. This can be
very hazardous to your health in the middle of a battle, of course.
I. If your link is broken, you will automatically attempt to flee each
time someone attempts to hit you. If you manage to flee, then you
will be saved by divine forces, and put in a safe place until you
reconnect to the game.
II. If your link jams (freezes), you have a problem. The only solution we
can give is that you break your link as quickly as possible. By
breaking the link you can hope that the above procedure is initiated.
Do not try to get out of a fight by breaking link. You will be not
reimbursed for any experience or equipment if you purposefully
cut your link.
#
"MAGIC USER" WIZARD MAGE
This is the class of powerful and violent magic, but the magic user do not
control the nature, and can therefore not bless and such.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
#
MANA
Mana is used when casting spells. You must have a certain amount of mana
in order to cast any particular spell. If you do not have enough mana to
cast the spell you must rest until you gain enough points to cast.
See also: SPELLS
#
MIDGAARD MAP
Temple Altar
|
|
Reading -- Temple -- Donations
Room of
Midgaard Post Reception
| Office /
Cleric | | /
Guild----Temple Square----Grunting---Bar
(Fountain) Boar Inn
Magic |
Shop Bakery | Grocer Weaponsmith
| | | | | East
<---West-----+------+----Market----+--------+--------Gate--->
Gate | | Square | | |
| Mage Armory | Pet Warrior Wally's
(Wall Guild | Shop Guild World of Water
Road) |
| | Uncle Juans's
| | |
+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
| | | | | |
| Grubby | Thieves Levee Warehouse
| Inn | Guild |
(Wall Dump |
Road) Sewers/ |
| |
| Midgaard
<=== [Bridge] =============================== River =============>
|
|
+(Concourse)+------------+-------------+----------+
| | | | |
| + +----Cafe +---Penny |
| | Park--v | | Lane |
| City | +--+--+ | |
| Guard----+----+----+--o--+-----+----+---City |
| HQ | | Hall |
| + +--(Emerald)--+ |
(Concourse) | | (Concourse)
| +------(Park-+-Road)-------+ |
| | | |
| +--(Emerald)-+ +---Elm |
| | | Street |
| + + |
| | | |
+-----------+------(Concourse)---------+----------+
|
Graveyard
Entrance
#
SHOPS
Shops are places where the adventurer may purchase equipment for his quests,
and where he may sell his treasure if he should manage to survive the perils
with his life and sanity intact. Many shops trade only in a specific type of
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
of high quality!
To some people, the prospect of obtaining the entire inventory of a shop by
murdering the keeper may appear tempting - but beware: The shopkeepers are
often rugged, capable men; roughened by years of trading and, indeed, surviving
in a world where the only safe prospect is death in the end.
See also: BUY, SELL, LIST, VALUE
#
SPELL SPELLS
Magic User Cleric
(1) Magic Missile (1) Armor
(1) - (1) Cure Light
(2) Detect Magic (2) Create Water
(2) Detect Invisible (2) Create Food
(3) Chill Touch (3) Detect Poison
(3) Infravision (3) -
(4) Invisibility (4) Cure Blindness
(4) Armor (4) Detect Evil
(4) - (4) Detect Alignment
(5) Burning Hands (5) Bless
(6) Locate Object (6) Blindness
(6) Strength (6) Detect Invisible
(7) Shocking Grasp (7) Infravision
(8) Sleep (8) Protection From Evil
(8) - (8) Poison
(9) Lightning Bolt (9) Cure Critical
(9) Blindness (9) Group Armor
(10) Detect Poison (10) Summon
(10) - (10) Remove Poison
(11) Color Spray (11) -
(12) - (12) Earthquake
(12) - (12) Word of Recall
(13) Energy Drain (13) -
(14) Curse (14) Detect Evil
(14) Poison (14) Detect Good
(14) - (14) Dispel Evil
(14) - (14) Dispel Good
(15) Fireball (15) Call Lightning
(15) - (15) Sanctuary
(16) Charm Person (16) Heal
(17) Sense Life (17) Control Weather
(19) - (19) Harm
(22) - (22) Group Heal
(26) Enchant Weapon (26) Remove Curse
#
THIEF THIEVES
Thieves are known to have very special qualities, that no other class offers.
Their specialty tends to be in the darker, sneakier art. Many of these
qualities can come in handy in many situations, such as picking locks.
You can improve you skills by using the practice command.
Skills available to thieves:
sneak, hide, steal, backstab, pick lock, track
See the help on each skill for more information.
See also: PRACTICE
#
WARRIOR FIGHTER
Warriors are known to have more strength than the average player. This makes
them better at hand-to-hand-combat, as they possess skills of violence and
fighting unequaled by the members of any other class. However, they lack the
ability to use magic of any sort.
You can improve your skills by using the practice command.
Skills available to warriors:
kick, rescue, track, bash
See also: PRACTICE
#
CIRCLE CIRCLEMUD CREDITS
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.
Many, many people contributed to CircleMUD in one way or another throughout
the course of its development. Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:
-- Jeff Fink and George Greer, for submitting a veritable mountain of
excellent code.
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
reporting.
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions.
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
Amiga port.
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
for starting the ball rolling.
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
there in the very early days of Circle's development.
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
-- Jules (hamotek sheli) for being the greatest.
...plus everyone else in the Circle community who has submitted material!
Thanks everyone!
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
To report bugs: bugs@circlemud.org
To get help: help@circlemud.org
URL: http://www.circlemud.org/
Mailing List: listserv@post.queensu.ca
(write "subscribe circle <first name> <last name>")
--Jeremy Elson (jelson@circlemud.org)
See also: AREAS
#
$

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FRENCH
Don't you know how they kiss in France?? -- try it!
#
KISS
Well can't you guess?
#
SMILE
Whenever you feel like smiling...
#
SOCIALS
Usage: <social> [<victim>]
Socials are commands used to show your affective state to others. The
actor, victim and bystanders may receive different messages. Generally,
social commands are used only to express emotion and not to take action,
but it is possible that some mobs (or players) will take action based on
the social. (Slap a dragon lately?)
Example:
> shake homer
> applaud marge
> stare
The SOCIALS command generates a canonical listing of all available socials.
> socials
See also: EMOTE
#
$

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ARMOR
Usage : cast 'armor' [target]
Accumulative: No
Duration : 24 Hours
Level : Mage level 4, Cleric level 1.
The Armor spell will improve your AC by 2.
See also: AC
#
BLESS
Usage : cast 'bless' <victim | object>
Accumulative: No
Duration : 6 Hours, permanent for objects.
Level : Cleric level 5.
Bless on a victim will improve the victims saving throw versus spells
by 1, and furthermore improve the hitroll by 2.
Bless on an item currently has no defined action. It is only possible
to bless non-evil items, and the object blessed may weigh no more
than five pounds per level of caster.
#
BLINDNESS
Usage : cast 'blindness' <victim>
Accumulative: No
Duration : 2 hours.
Level : Mage level 9, Cleric level 6.
Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and AC.
See also: AC
#
"BURNING HANDS"
Usage : cast 'burning hands' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 5.
Save : Versus spell for half damage.
This spell is more powerful than the chill touch spell.
See also: "CHILL TOUCH"
#
"CALL LIGHTNING"
Usage : cast 'call lightning' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 15.
Save : Versus spell for half damage.
This spell will use the "force of nature" to make a lightning
strike the victim. It is therefore only possible to call lightning
outside, and it has to be raining (or worse).
See also: "CONTROL WEATHER", WEATHER
#
CAST
Usage: cast '<spell name>' [target]
For "magical" people. If you want to throw a spell at someone or something.
Example:
> cast 'burning hands' <player>
Note that the name of the spell must be enclosed by "'"s.
See also: help on each individual spell:
Examples:
> help cure ligh
> help ventri
> help energy drain
#
"CHARM PERSON"
Usage : cast 'charm person' <victim>
Accumulative: No
Duration : (432/Intelligence points of person) hours
Level : Mage level 16.
Is is not possible to charm anyone that is already charmed, if
you're charmed yourself, or if the person is higher level than
yourself. The person will get a saving throw versus "paralysation".
A charmed person will follow you, and not be able to attack you, you
can order the charmed person using the order command.
See also: FOLLOW, ORDER
#
"CHILL TOUCH"
Usage : cast 'chill touch' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 3.
Save : Versus spell for half damage.
This spell is more powerful than the magic missile spell.
A victim failing its saving throw will get its strength
reduced by one.
See also: "MAGIC MISSILE"
#
COLORSPRAY "COLOR SPRAY"
Usage : cast 'color spray' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 11.
Save : Versus spell for half damage.
This spell is more powerful than the lightning bolt spell.
See also: "LIGHTNING BOLT"
For help on actual color, see: ANSI
#
"CONTROL WEATHER"
Usage : cast 'control weather' <'better' | 'worse'>
Accumulative: Yes
Duration : -
Level : Cleric level 17.
This spell will change the "course" of the current weather.
Example:
> cast 'control wea' worse
#
"CREATE FOOD"
Usage : cast 'create food'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 2.
This spell instantly creates a fresh waybread. The waybread will be
filling for the next (5+level) hours, up to a maximum of 24 hours.
See also: "CREATE WATER"
#
"CREATE WATER"
Usage : cast 'create water' <drink container>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 2.
Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty or water containers will be filled
depending on the level of the caster.
Double amount of water will be created if it is raining (or worse).
See also: "CREATE FOOD"
#
"CURE BLIND"
Usage : cast 'cure blind' <victim>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 4.
This spell will cure a person blinded by the "blindness" spell, it
can not remove blindness caused by for example cursed items.
#
"CURE CRITIC"
Usage : cast 'cure critic' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 9.
This spell cures 3d8+3 hitpoints of damage.
#
"CURE LIGHT"
Usage : cast 'cure light' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 1.
Cures minor wounds and scratches.
#
CURSE
Usage : cast 'curse' <victim | object>
Accumulative: Yes
Duration : 7 Days, permanent on objects.
Level : Mage level 14.
Curse cast on a person that fails the saving throw, will reduce their
hitroll and damage roll both by one. It will also reduce the saving
throw versus paralysation by one.
When cast upon an object, the object will become undropable.
#
"DETECT ALIGNMENT"
Usage : cast 'detect alignment'
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Cleric level 4.
Allows the caster to detect the alignment of those around them.
Evil will show as a red aura, good in a blue aura.
See also: "DETECT INVISIBILITY"
#
"DETECT INVISIBILITY"
Usage : cast 'detect invisibility' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level/4
Level : Mage level 2, Cleric level 6.
This spell enables you to see invisible items and players.
#
"DETECT MAGIC"
Usage : cast 'detect magic' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Mage level 2.
This spell will let you see the magical aura surrounding magical
objects.
#
"DETECT POISON"
Usage : cast 'detect poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Level : Mage level 10, Cleric level 3.
Cast on food or drinks (drink containers) you will be able to
sense if it is poisoned.
Cast on a person you will be able to see if that person is
poisoned.
#
"DISPEL EVIL"
Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 14.
Save : Special
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer 100 damage points.
If the victim is higher level than caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
See also: DISPEL GOOD
#
"DISPEL GOOD"
Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 14.
Save : Special
This spell will only affect good creatures. A good person of level
equal or less than caster will suffer 100 damage points.
If the victim is higher level than caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
See also: DISPEL EVIL
#
EARTHQUAKE
Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 12.
Save : -
This spell will damage everybody except the caster by
1d8+level_of_caster hitpoints.
#
"ENCHANT WEAPON"
Usage : cast 'enchant weapon' <weapon>
Accumulative: No
Duration : Permanent
Level : Mage level 26.
This spell will enchant non-magical (non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as for example damage. The only way to know if a weapon
is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20..20+ +2 +2
#
"ENERGY DRAIN"
Usage : cast 'energy drain' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 13.
Save : Versus spell for half damage.
This spell does not give much damage, but victims failing their
saving throws will loose up to 40,000 XP points. You will gain
a quarter of this XP.
Beware that this spell is evil.
#
FIREBALL
Usage : cast 'fireball' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 15.
Save : Versus spell for half damage.
This spell is the most powerful spell a magic user can cast.
See also: "COLOR SPRAY"
#
HARM
Usage : cast 'harm' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 19.
Save : Versus spell for half damage.
This spell removes all but 1d4 hitpoints from the victim. The
maximum number of damage points are 100. It is not possible to
kill using this spell (but almost).
#
HEAL
Usage : cast 'heal' <victim>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 16.
Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed. A victim who is blinded will also
be cured by the heal spell.
See also: "CURE BLINDNESS"
#
INFRAVISION
Usage : cast 'infravision'
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Mage level 3, Cleric level 7.
Allows the caster to detect the heat given off by objects giving them
the ability to have much better vision in dark conditions.
See also: "DETECT INVISIBILITY"
#
INVISIBILITY
Usage : cast 'invisibility' <victim | object>
Accumulative: Yes (Duration)
Duration : 24 hours, permanent on objects.
Level : Mage level 4.
Makes the target of the spell invisible to everyone except those who have
the "detect invisibility" spell.
Attacking while invisible will immediately break the spell.
See also: "DETECT INVISIBILITY"
#
"LIGHTNING BOLT"
Usage : cast 'lightning bolt' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 9.
Save : Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See also: "SHOCKING GRASP"
#
"LOCATE OBJECT"
Usage : cast 'locate object' <object>
Accumulative: -
Duration : Instantaneous
Level : Mage level 6.
If possible you will know exactly where an object is, or the
name of the person using it. If more than one object by the
same name exists, you will get a listing of several objects.
The maximum number of objects you can simultaneously locate is
your level divided by 2.
#
"MAGIC MISSILE"
Usage : cast 'magic missile' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 1.
Save : Versus spell for half damage.
Causes a bolt of magical energy to be thrown from the casters hands at the
victim.
#
POISON
Usage : cast 'poison' <victim | food | drink>
Accumulative: Yes on persons.
Duration : Level hours, or permanent on food and drinks.
Level : Cleric Level 8, Mage level 14.
Casting poison on food or drink (containers) will poison it. Eating
poisoned food/drinks will poison the person eating or drinking.
A person who is poisoned will suffer damage every hour, lose strength, and
gain less points than usual.
See also: "REMOVE POISON", "DETECT POISON"
#
"PROTECTION FROM EVIL"
Usage : cast 'protection from evil' [self]
Accumulative: Yes (Duration)
Duration : 24 hours
Level : Cleric level 8.
The meaning of this spell is not yet fully defined.
#
"REMOVE CURSE"
Usage : cast 'remove curse' <victim | object>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 26.
Will remove a curse on carried objects or any persons in the room.
#
"REMOVE POISON"
Usage : cast 'remove poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 10.
Will remove the affects of poison from a victim or an object.
See also: POISON
#
SANCTUARY
Usage : cast 'sanctuary' [self]
Accumulative: Yes (Duration)
Duration : 4 hours
Level : Cleric level 15.
When protected by sanctuary you will only receive 1/2 the normal damage
caused by a particular blow.
See also: ARMOR, BLESS
#
"SHOCKING GRASP"
Usage : cast 'shocking grasp' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 7.
Save : Versus spell for half damage.
This spell is more powerful than the burning hands spell.
See also: "BURNING HANDS"
#
"SENSE LIFE"
Usage : cast 'sense life'
Accumulative: Yes (Duration)
Duration : Level hours.
Level : Cleric level 5, Mage level 17.
Allows the caster to sense the presence of a player or monster in the
room which is hiding. The true identity will remain hidden however.
Invisible persons are also considered hidden.
See also: HIDE
#
STRENGTH
Usage : cast 'strength' <victim>
Accumulative: Yes
Duration : Level/2 + 4
Level : Mage level 6.
A person will gain 1 strength point per spell (2 points if level of
caster is greater than 18). Maximum strength is 18/100.
#
SUMMON
Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 10.
Will summon a person of the name spoken. It is not possible to
summon someone of three or more levels above yourself.
If you attempt to summon a monster, it will get a saving throw.
See also: NOSUMMON
#
VENTRILOQUATE
Usage : cast 'ventriloquate' <victim | object> <text>
Accumulative: -
Duration : Instantaneous
Level : Mage level 1.
Save : Versus spell victim only sees attempted cast.
For all people in the same room as the caster that fail a saving throw, the
spell will make the object or victim appear to say the text written.
Example:
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
#
"WORD OF RECALL"
Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 12.
The caster will be transferred back to his hometown sanctuary (usually the
Temple of Midgaard).
#
$

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ADVANCE
Usage: advance <victim> <level>
ADVANCE moves a player to a new level. If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.
Example:
> advance rasmussen 34
See also: SET
#
WIZAT
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
AT can be used to perform an action in a location other than where you are
standing. The first argument can be a virtual room number or the name of a
character or object. The remainder of the line is passed to the command
interpreter.
Examples:
> at 3001 look
> at fido kill fido
> at 3.corpse get all corpse
> at catje wave catje
See also: GOTO
#
BAN UNBAN
Usage: ban [<all | new | select> <site>]
unban <site>
These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game. You may ban a site to ALL, NEW
or SELECT players. Banning a site to NEW players prevents any new players
from registering. Banning a site to ALL players disallows ANY connections
from that site. Banning a site SELECTively allows only players with site-ok
flags to log in from that site. Ban with no argument returns a list of
currently banned sites.
Unban removes the ban.
Examples:
> ban all whitehouse.gov
> unban ai.mit.edu
See also: WIZLOCK
#
DATE
Shows the current real time. (Not a social)
#
DC
Usage: dc <descriptor number>
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
the player will lose his/her link, but, unlike PURGE, will not extract the
player or dump the player's inventory on the ground.
DC is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the "Get name" state.
See also: USERS
#
ECHO GECHO QECHO SEND
Usage: echo <message>
gecho <message>
send <victim> <message>
qecho <message>
ECHO displays a string to everyone in your room.
GECHO displays the string to everyone in the game.
QECHO displays the string to everyone with the QUEST flag.
SEND displays the string to a particular person.
Examples:
> echo Hi, everyone in the room.
> gecho Hi, everyone in the game, isn't this annoying?
> send rasmussen You are being watched.
#
FORCE
Usage: force <victim | all> <command> <arguments>
FORCE forces a character, either monster or player, to perform a certain
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
your room.
Example:
> force fido drop meat
> force all save
> force room look fido
If you are invisible to the one being forced, the force will be performed
silently.
#
FREEZE THAW
Usage: freeze <victim>
thaw <victim>
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
a player from playing. If frozen, the game will ignore all commands entered
by the player, including QUIT, until the player is unfrozen with THAW.
Obviously, this command should only be used in extreme disciplinary
circumstances.
See also: SET -> FROZEN
#
GOTO TRANS WIZTELEPORT
Usage: goto <location>
trans <victim>
teleport <victim> <location>
These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.
For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.
Examples:
> goto 3001
> goto rasmussen
> trans fido
> teleport fido 3001
> teleport fido 2.fido
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
#
HANDBOOK
Usage: handbook
Guidelines for having an Immortal character -- you should read it.
#
HCONTROL
Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last 'rent' payment date.
See also: HOUSE, HOUSES
#
HOLYLIGHT
Usage: holylight
A toggle which allows you to see:
Invisible people and objects, even if you don't have 'detect invisibility'
Hidden people, even if you don't have 'sense life'
Dark rooms, even if you don't have a light
It is expected most immortals will keep HOLYLIGHT on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.
#
IMOTD
Usage: imotd
Displays the Immortal message of the day. This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.
See also: MOTD
#
INVIS
Usage: invis [level]
INVIS sets your invisibility level. With no argument, invis toggles between
making you fully visible and fully invisible. If you specify a level, only
people at and above the level you specify will be able to see you.
Examples:
> invis
> invis 31
See also: VISIBLE
#
LAST
Usage: last <player_name>
For checking the last time a person logged on, their sitename, and their
ID number.
Example:
> last ras
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
See also: STAT
#
LOAD
Usage: load <mob | obj> <virtual number>
LOAD is used to create mobiles and objects. The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number.
Example:
> load obj 3099
You create a bulletin board.
> load mob 3005
You create the receptionist.
See also: VNUM
#
MUTE
Usage: mute <victim>
MUTE is used to shut a player up. When muted, a player will not be able to
use most communication channels until he/she is unmuted.
See also: FLAGS
#
NOHASSLE
Usage: nohassle
Toggles a flag to prevent aggressive monsters from attacking.
#
NOTITLE
Usage: notitle <vicitim>
Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title. The definition of offensive
is left as an exercise for the reader.
See also: TITLE
#
NOWIZ
Usage: nowiz
Allows you to hear or ignore messages coming over the wiznet.
See also: WIZNET
#
OLC
Usage: olc { . | set | show | obj | mob | room} [args]
.: Repeat last modification command
set: Set OLC characteristics
show: Show OLC characteristics
obj: Modify an object
mob: Modify a mob
room: Modify a room
OnLine Creation. A feature which will eventually allow the creation
of areas ONLINE, without having to reboot the system.
See also: SHOW->ZONES, ZRESET
#
PAGE
Usage: page <player | all> <message>
PAGE is used to send a message, along with a beep, to another player. Use
PAGE ALL to send a message and a beep to everyone in the game.
Examples:
> page rasmussen Hey, are you still at the keyboard?
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
Do not abuse this command.
#
PARDON
Usage: pardon <victim>
Removes killer and thief flags from a player.
#
POOFIN POOFOUT
Usage: poofin <message>
poofout <message>
Sets the message seen by players when you use GOTO to move to a different
room. POOFIN with no argument resets your poofin to the default "appears with
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
a puff of smoke."
See also: GOTO
#
PURGE
Usage: purge [name]
Purge destroys things. If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players. If the argument is an object,
that object (and all of its contents, if any) will be destroyed. If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.
If the argument is the name of a player, the player's inventory and equipment
will drop on the ground and the player will lose his/her connection. For this
reason, PURGE should only be used on players in disciplinary situations.
Examples:
> purge
> purge Pom
> purge sword
> purge dragon
See also: DC
#
RELOAD
Usage: reload < '*' | all | file >
Reload is used to reload text files such as the MOTD from disk into memory.
reload * reloads all the text files below.
Valid files are:
background (/mud_dir/lib/text/background)
credits (/mud_dir/lib/text/credits)
greetings (/mud_dir/lib/text/greetings)
handbook (/mud_dir/lib/text/handbook)
help (/mud_dir/lib/text/help)
immlist (/mud_dir/lib/text/immlist)
imotd (/mud_dir/lib/text/imotd)
news (/mud_dir/lib/text/news)
motd (/mud_dir/lib/text/motd)
info (/mud_dir/lib/text/info)
policy (/mud_dir/lib/text/policies)
wizlist (/mud_dir/lib/text/wizlist)
xhelp (/mud_dir/lib/text/help/*)
#
REROLL
Usage: reroll <player>
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
See also: STAT
#
RESTORE
Usage: restore <player | mobile>
RESTORE restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 100%.
#
RETURN
Usage: return
RETURN returns you to your regular body if you are switched into a mob.
See also: SWITCH
#
ROOMFLAGS
Usage: roomflags
Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.
#
SET
Usage: set [ file | player ] <character> <field> <value>
SET is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.
SET PLAYER forces set to look for a player and not a mobile; useful for
players with names such as 'guard'.
SET FILE lets you change players who are not logged on. If you use SET FILE
on a player who IS logged on, your change will be lost. If you wish to set
a player who is in the game but is linkless, use set twice -- once with the
FILE argument, and once without -- to make sure that the change takes.
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
The following are valid fields:
Field Level Required Who Value Type Decription
-----------------------------------------------------------------------------
age LVL_GRGOD BOTH NUMBER Character's age
brief LVL_GOD PC BINARY Brief mode
invstart LVL_GOD PC BINARY Invisible @ Start
title LVL_GOD PC MISC Player's title
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
maxhit LVL_GRGOD BOTH NUMBER Max HP
maxmana LVL_GRGOD BOTH NUMBER Max mana
maxmove LVL_GRGOD BOTH NUMBER Max movement
hit LVL_GRGOD BOTH NUMBER Current HP
mana LVL_GRGOD BOTH NUMBER Current mana
move LVL_GRGOD BOTH NUMBER Current movement
align LVL_GOD BOTH NUMBER Alignment
str LVL_GRGOD BOTH NUMBER Strength
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
int LVL_GRGOD BOTH NUMBER Inteligence
wis LVL_GRGOD BOTH NUMBER Wisdom
dex LVL_GRGOD BOTH NUMBER Dexterity
con LVL_GRGOD BOTH NUMBER Constitution
cha LVL_GRGOD BOTH NUMBER Charisma
sex LVL_GRGOD BOTH MISC Sex
ac LVL_GRGOD BOTH NUMBER Armor class
gold LVL_GOD BOTH NUMBER Gold (On hand)
bank LVL_GOD PC NUMBER Gold in bank
exp LVL_GRGOD BOTH NUMBER Experience points
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
damroll LVL_GRGOD BOTH NUMBER Damage modifier
invis LVL_IMPL PC NUMBER Invisible (level)
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
frozen LVL_FREEZE PC BINARY FROZEN flag
practices LVL_GRGOD PC NUMBER # of practices
lessons LVL_GRGOD PC NUMBER # of practices
drunk LVL_GRGOD BOTH MISC Drunkeness
hunger LVL_GRGOD BOTH MISC Hrs to hunger
thirst LVL_GRGOD BOTH MISC Hrs to thirst
killer LVL_GOD PC BINARY KILLER flag
thief LVL_GOD PC BINARY THIEF flag
level LVL_IMPL BOTH NUMBER Level
room LVL_IMPL BOTH NUMBER Move to room
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
siteok LVL_GRGOD PC BINARY SITEOK flag
deleted LVL_IMPL PC BINARY DELETED flag
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
quest LVL_GOD PC BINARY QUESTING flag
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
color LVL_GOD PC BINARY COLOR flag
idnum LVL_IMPL PC NUMBER ID Number
passwd LVL_IMPL PC MISC Player password
nodelete LVL_GOD PC BINARY Undeletable flag
See also: STAT
#
SHOW
Usage: show <mode> [argument]
Valid Modes:
death errors godrooms houses
player rent shops stats
zones
The SHOW command displays information. Some modes of show require additional
information, such as a player name.
death: Shows all death traps in the game.
errors: Shows errant rooms.
godrooms: Shows the rooms in the 'god zone'.
houses: Shows the houses that are currently defined.
player: Shows player summary information, simply provide a player name.
rent: Shows the filename and path to a players rent file.
shops: Shows all the shops in the game and their buy/sell parameters.
stats: Shows game status information including players in game, mobs etc.
zones: Shows all the zones in the game and their current reset status.
An age of -1 means it is in the 'to be reset next' queue.
See also: STAT, ZRESET
#
SHUTDOWN
Usage: shutdown [reboot | die | pause]
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
meaningless. If you are using autorun, the following arguments are available:
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
restart the MUD.
DIE Kill the autorun script; the MUD will not reboot until autorun is
explicitly run again.
PAUSE Create a file called 'paused' in Circle's root directory; do not
try to restart the MUD until 'paused' is removed.
#
SKILLSET
Usage: skillset <name> '<skill>' <value>
Sets the specified skill to the specified value.
See also: SET
#
SLOWNS
Usage: slowns
Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, USERS will show only IP addresses.
(128.123.222.111 etc).
See also: USERS
#
SNOOP
Usage: snoop [player]
Snoop allows you to listen in on another player's session; everything the
player sees or types will be displayed on your terminal preceded by a '%'.
Obviously, there are many ethical considerations to the use of this command;
snoop should be used minimally, and only for disciplinary purposes.
Type snoop <your name> or just snoop to stop snooping.
#
SNOWBALL
Snowball is just a social -- it prints a funny message, and nothing more.
#
STAT
Usage: stat [player | object | mobile | file] <name>
Gives information about players, monsters, and objects in the game. The type
argument is optional.
STAT PLAYER will search only for players; useful for statting people with
names such as Red or Cityguard.
STAT OBJECT will search only for objects.
STAT MOBILE will search only for monsters.
STAT FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.
Examples:
> stat fido
> stat player red
> stat mobile red
> stat file niandra
> stat object thunderbolt
See also: VSTAT
#
STRING
Usage: string <type> <name> <field> [<string> | <keyword>]
For changing the text-strings associated with objects and characters. The
format is:
Type is either 'obj' or 'char'.
Field is one of the following(the names may be abbreviated):
Name (the call-name of an obj/char - kill giant)
Short (for inventory lists (obj's) and actions (char's))
Long (for when obj/character is seen in room)
Title (for players)
Description (For look at. For obj's, must be followed by a keyword)
Delete-description (only for obj's. Must be followed by keyword)
Where a string is expected as the last argument, a newline will make you enter
a string mode, and the game will prompt you for new lines to the string until
you exceed the maximum length for the string or you end a line with a '@'.
Mobiles and objects currently cannot be strung.
#
SWITCH
Usage: switch <monster>
SWITCH is used to take over the body of mobiles; useful for interactive
adventures. If the monster in which you are switched is killed you will be
returned to your own body.
See also: RETURN
#
SYSLOG
Usage: syslog [off | brief | normal | complete]
The SYSLOG command controls how detailed of an on-line system log you see.
Messages surrounded by '[' and ']' are syslog messages and are in green
if you have color on.
The messages you receive are level dependent.
Examples:
> syslog complete
> syslog off
See also: COLOR
#
UNAFFECT
Usage: unaffect <victim>
Removes all affections (i.e., spell effects) from a player.
See also: STAT
#
UPTIME
Usage: uptime
Displays when the game was booted and calculates how long ago that was.
#
USERS
Usage: users [switches]
USERS gives a list of all sockets (i.e., connections) currently active on the
MUD. The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.
The following switches are available:
-k or -o Show only outlaws (killers and thieves).
-p Show only sockets in the playing sockets.
-d Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name> Show the socket with <name> associated with it.
-h <host> Show all sockets from <host>.
-c list Show only sockets whose characters' classes are in list.
See also: DC, SLOWNS
#
VNUM
Usage: vnum <mob | obj> <name>
Gives a list of the virtual numbers of objects or mobiles which have the
specified name.
Examples:
> vnum obj ring
1. [ 904] a platinum ring
2. [ 2543] a seashell ring
3. [ 2588] a small emerald ring
> vnum mob dragon
1. [ 1] Puff
2. [ 908] the dragon turtle
3. [ 2548] the Master of Illusions
#
VSTAT
Usage: vstat < mob | obj > <virtual number>
Used to stat a prototypical mobile or object by virtual number.
Examples:
> vstat obj 3000
> vstat mob 3001
See also: LOAD, STAT, VNUM
#
WIZHELP
Usage: wizhelp
Gives a list of the special commands available at your level.
#
WIZLOCK
Usage: wizlock [value]
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
allows only characters level n and above to log on. WIZLOCK with no argument
displays the current WIZLOCK level.
See also: BAN
#
WIZNET ;
The immortal communication channel.
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
Examples:
>; <text> - just sends text
>; @ - shows all gods that are on and visible to you
- also shows if the gods who are visible to you are writing
This code was provided by Gnort.
See also: NOWIZ
#
ZRESET
Usage: zreset < zone | '*' | '.' >
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
the zone you are in to reset.
See also: SHOW -> ZONES
#
$

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*************************************************************************
* The following people have reached immortality on CircleMUD. They are *
* to be treated with respect and awe. Occasional prayers to them are *
* advisable. Annoying them is not recommended. Stealing from them is *
* punishable by immediate death. *
*************************************************************************
Immortals
~~~~~~~~~

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(lib/text/imotd)
Welcome to CircleMUD 3.5!
This is the immortal MOTD -- the file that immortals will see when they
log in to the game. You should change it to something more interesting
when you get a chance (as well as most of the other files in lib/text.)
If you need help, find a bug, or wish to contribute please stop by
The Builder Academy at: builderacademy.net 9091

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(lib/text/info)
[Note: Further information can be gained on the capitalized words by using the
HELP-command]
Classes, skills, and guilds:
When you enter the game the first time, you are asked to select a class; either
THIEF, WARRIOR, CLERIC, or MAGIC user. Characters belonging to each of these
classes have their own qualities, abilities, and handicaps.
It is not unusual that people belonging to different classes, by joining
their efforts and combining their skills, find their chances of survival and
progress greatly improved. Indeed, a team consisting of members from all four
classes can be an extremely powerful unit; capable of opening doors without
keys, creating food supplies out of nothing, and destroying an enemy in
several different ways. It is not advisable for a new player to offend the
members of such a group!
In order to learn the tricks of your specific trade, you need to find your
GUILD, which may take a little exploring. However, you can usually find a
guild in any reasonably populated city. Once you've found it, you need to
look up your guildmaster and PRACTICE.
Equipment:
It is never wise to travel without the proper equipment. You may purchase this
in the SHOPS found in any larger city, or you may be lucky and find some left
around, dropped by someone who doesn't need it anymore, for one reason or
another.
About Staying Fit - Eating and Drinking:
At one time or another, you'll see the message "You are hungry". This means
that it's time to find something edible before too long. People don't starve
to death in this world, so have no fear. However, when you are hungry, you do
not build up lost energy, so eventually you'll be unable to do anything but sit
around and feel sorry for yourself, until someone comes by. Then, you can only
hope that it's a benevolent person, rather than a greedy thief or a warrior
lusting for blood.
General hints:
See help on the group command.
See help on the consider command.
See help on resting.
See help on your class (magic user, cleric, warrior or thief).
See Also: HELP

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(lib/text/motd)
Welcome to
C I R C L E M U D 3 . 5
"We addict players for their own enjoyment."
Created by Jeremy Elson

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(lib/text/news)
THE CIRCLEMUD HERALD
"We addict players for their own enjoyment."
December, 2006
NEW COMMANDS AND NEW MUD BEHAVIOR:
---------------------------------
** You can now use the history command to see the last 100 communications
from all the channels. It clears upon viewing or log off.
** Your mail will now be saved so you will not lose it when you log off.
** You can now use the AFK toggle to let people see you are gone under
who.
** You now have almost 180 stock zones to play.
** You can now interact with rooms, mobs, and objects through triggers.
** Multiple objects will now be stacked and preceeded by a quantity so
your inventory won't be as long. (3) A waybread.
** Over 100 new socials, and the gemote command to use socials over the
gossip channel. Socials can now target bodyparts too, behave.
** You can now use color! @RHELP COLORCODES@n.
** Added new invisible mobs and objects so everything may not be as it
appears (not even visible with detect invis).
** Added an online dictionary. Tell m-w <word>.
** The player description length has been increased so please write a
decent description for yourself.
** You can now set your pagelength with the same command.
** You can now "look around" to see anything of interest in the room. But,
some things may still be hidden and require further investigation.
** You can now use "all" and "all.x" very generally with the get, put,
drop, junk, donate, give, wear and remove commands. Type HELP GET
for more info.
** The "track" function will show you the first step on the shortest
path to anyone in the game.
** You can now remove your own messages from the board. Also, if you
put someone else's name in parentheses in the message header, they
will be able to remove the message too.
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
** Fountains have now been implemented. You can drink from fountains
or fill containers from fountains using the FILL command.
** The SHOUT command, as always, only reaches people in your zone (you
can see who these people are by typing WHERE). The HOLLER command
reaches everyone in the game but costs extra movement points.
** When you are writing a message, you will now not be interrupted
by tells, shouts, emotes, socials, and even people talking in the
same room.
*****************************************************************************
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
quitting, your hit points, move points, and mana will be fully restored
when you come back! This doesn't work if you're poisoned.
*****************************************************************************
** Use the ASSIST command to engage in mortal combat with someone in the
room who is getting pummeled.
** Use the SPLIT command to split gold among the members of your group
(including yourself) who are in the room. i.e. If you are in a group
with 4 other people who are in the room with you, type "SPLIT 100"
to give each of them 20 coins.
** You can use the VISIBLE command to break a spell of invisibility before
it expires.

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(lib/text/policies)
This file should list, in no uncertain terms, the policies you must abide
by on this MUD.
Bug the higher-ups to make some policies and write them in this file, lest
a political disaster ensue...

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*************************************************************************
* The following people have reached immortality on CircleMUD. They are *
* to be treated with respect and awe. Occasional prayers to them are *
* advisable. Annoying them is not recommended. Stealing from them is *
* punishable by immediate death. *
*************************************************************************
Implementors
~~~~~~~~~~~~
Greater Gods
~~~~~~~~~~~~
Gods
~~~~

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#0
An undefined string.~
an undefined string.~
An undefined string.~
An undefined string.~
d 0 0 E
0 20 0 0d0+0 0d0+0
0 0
0 0 0
Str: 3
Dex: 3
Int: 3
Wis: 3
E
#1
Puff dragon fractal~
Puff~
Puff the Fractal Dragon is here, contemplating a higher reality.
~
Is that some type of differential curve involving some strange, and unknown
calculus that she seems to be made out of?
~
bdnopqr dkp 1000 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
BareHandAttack: 12
E
T 95
#2
cleric healer~
the healer~
A healer in a white luminescent robe is tending to the wounded.
~
Nothing. This beautiful woman at one time used to piously offer her healing
skills to any in need. But times are rough and now she can only afford to help
those that are just starting their adventures. Type 'heal' to see what services
she offers.
~
bdnopr 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
E
#3
questmaster~
the questmaster~
The questmaster is waiting for a brave adventurer to step forth.
~
Many adventurers come here to seek glory by attempting to solve the quests
given to them by this old man. The quests are not easy, sometimes nearly
impossible. But they will always be a challenge. The questmaster looks at you
and says, 'help autoquest should show you all you need to know'.
~
bdnopr 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 138
T 139
T 143
#4
healer~
the healer~
A healer in a white luminescent robe is tending to the wounded.
~
This beautiful woman at one time used to piously offer her healing skills to
any in need. But times are rough and now she can only afford to help those that
are just starting their adventures. Type 'heal' to see what services she
offers. Type 'heal <spell>' to buy one of her spells.
~
bdnopqr 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
E
#5
jack russell~
Jack Russell~
Jack Russell hunts with his dogs.
~
The Jack Russell takes its name from the Reverend John Russell who bred one
of the finest strains of terriers for working fox in Devonshire, England in the
mid-to-late 1800's. Rev. Russell (1795-1883), apart from his church
activities, had a passion for fox hunting and the breeding of fox hunting dogs
he is also said to be a rather flamboyant character, probably accounting for his
strain of terrier's notability and the name of our terrier today.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#6
john russell~
John Russell~
John Russell seems to have lost his dog.
~
John Russell maintained his strain of fox terriers bred strictly for working,
and the terrier we know of today as the Jack Russell is much the same as the
pre-1900's fox terrier. The Jack Russell has survived the changes that have
occured in the modern-day Fox Terrier because it has been preserved by working
terrier enthusiasts in England for more than 100 years.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#7
jack russell terrier~
the Jack Russell terrier~
A Jack Russell terrier is following a scent.
~
Jack Russell Terriers are a type, or strain, of working terrier they are not
purebred in the sense that they have a broad genetic make-up, a broad standard,
and do not breed true to type. You will see different "types" of JRTs, from
long-bodied, short, crooked legs to a more proportioned length of body and
longer legs. This is a result of having been bred strictly for hunting since
their beginning in the early 1800's, and their preservation as a working breed
since.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
#8
wishbone~
Wishbone~
Wishbone begins yet another adventure.
~
Wishbone is a Jack Russell Terrier played by a dog named Soccer. This
adorable little actor has his own series on PBS and gets credit for introducing
children to over 40 stories from classic literature. Wishbone became so popular
after his series started in 1994 that he now has his own line of children's
books and plush toys.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#9
sick looking dog~
a sick looking dog~
A sick looking dog gags on something in its mouth.
~
The dog is unkept and unhealthy. It does not look like it has been eating
very well.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 95
#10
clone~
the clone~
A boring old clone is standing here.
~
This clone is nothing to look at. No, really, it is quite boring.
~
bdnopr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#11
zombie undead humanoid~
the zombie~
A strange humanoid is here. How odd, its flesh seems to be falling off!
~
This strange humanoid is moving rather slowly, and appears to be a corpse, a
walking corpse! It must be a zombie or something of the sort.
~
bdnopr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
BareHandAttack: 7
E
#12
moose eddie~
Moose, the Jack Russel Terrier~
Moose is lounging about enjoying his fame.
~
Moose is the name of the cute little Jack Russell Terrier who became famous
when he landed the role of Eddie in the TV show Frasier. Moose is also a
leading star in the movie My Dog Skip and is known for his performances
throughout the U. S. Currently Moose lives in Los Angeles with two of his
sons, Enzo and Moosie.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#13
kind soul~
a kind soul~
A very kind and caring soul is here looking out for those who need it.
~
She immediately reminds you of your mother. Constantly worrying about
everyone and everything. She is always around to help out those who have hit
hard times and need a little boost.
~
bdnopqr 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
T 94
#14
tutorial questmaster~
the tutorial questmaster~
A questmaster is waiting for a brave adventurer to step forth.
~
Many adventurers come here to seek glory by attempting to solve the quests
given to them by this old woman. The quests are not easy, sometimes nearly
impossible. But they will always be a challenge. The questmaster looks at you
and says, 'are you up for a challenge? '
~
bdnopqr 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
T 3
T 1
#15
quest mobile~
a quest mob~
A quest mob wanders around aimlessly waiting to be slaughtered.
~
This mobiles sole purpose is to be hunted down and killed.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
T 144
#16
ogre questogre~
a quest ogre~
A huge quest ogre has a pair of wings attached to its back as if he could fly.
~
Though large and intimidating this ogre does not seem to realize that he
would strike fear into the hearts of most mortals. Instead everything seems to
scare it to death. It is as if he has seen the future and he knows he is going
to die. A crude pair of small wings are attached to its back and it seems to be
trying to fly away.
~
bdnopqr 0 0 E
1 20 10 0d0+10 0d0+0
10 100
8 8 1
E
T 2
#17
Socrates~
Socrates~
Socrates patiently waits to help new builders.
~
Socrates (469-399BC), Greek philosopher, who profoundly affected Western
philosophy through his influence on Plato. Born in Athens, the son of
Sophroniscus, a sculptor, and Phaenarete, a midwife, he received the regular
elementary education in literature.
~
bdnopqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 196
T 194
T 183
#18
Friedrich Nietzsche~
Friedrich Nietzsche~
Friedrich Nietzsche searches for those wishing to become Overmen.
~
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
classical philologist, who was one of the most provocative and influential
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
that traditional values had lost their power in the lives of individuals.
Nietzsche maintained that all human behavior is motivated by the will to power.
~
bdnopqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 199
#19
aerial servant shape~
the aerial servant~
An amorphous shape is floating in the air.
~
As you stare at this amorphous shape, it begins to appear to take the shape
of a cloud-like humanoid.
~
bdnopr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#20
elemental~
the elemental~
An elemental is standing patiently here.
~
This creature is the essence of the elements, and appears to be waiting
patiently for something to occur.
~
bdnopr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#21
Plato~
Plato~
Plato offers advice to any who are in need.
~
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
influential thinkers in Western philosophy.
~
bdnopqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 198
T 184
#22
aristotle~
Aristotle~
Aristotle wanders the hallways constantly in search of more knowledge.
~
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
Plato and Socrates the distinction of being the most famous of ancient
philosophers.
~
bdnopqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 197
T 185
#23
confucius~
Confucius~
Confucius is busy following the way.
~
Confucianism, major system of thought in China, developed from the teachings
of Confucius and his disciples, and concerned with the principles of good
conduct, practical wisdom, and proper social relationships. Confucianism has
influenced the Chinese attitude toward life, set the patterns of living and
standards of social value, and provided the background for Chinese political
theories and institutions.
~
bdnopqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 186
#24
gateguard guard~
the gateguard~
The gateguard watches the gate carefully swinging the key around on its chain.
~
He stands his watch carefully eyeing anyone who approaches. Disdain for the
local government and the miserable wages has corrupted most of the gateguards.
A simple bribe of about 10 gold is all it takes to get past them.
~
bdnopqr 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 4
T 5
T 7
T 8
#25
variable questmaster master~
the variable questmaster~
The variable questmaster is waiting to set you.
~
This questmaster will save a variable to your player file to remember wether
or not you have done his quest. This way you can only do this quest once.
~
bdnopqr 0 0 E
0 20 10 1d1+0 1d1+0
0 0
8 8 1
E
T 192
T 191
T 190
#26
protector magic eight ball~
the protector of the magic eight ball~
The protector of the magic eight balls ensures everyone gets an eight ball before they leave.
~
This strange humanoid lacks any distinguishing features. It is dressed in a
white robe cinched about the waist with a white rope. It seems to have a
strange power about it.
~
bdnopqr 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 0
E
T 188
#27
man james bond stockdale admiral~
James Stockdale~
A man beaten to the brink of his life stares up at you with powerful eyes.
~
James Stockdale was shotdown by anti-aircraft fire during Vietnam. He was
held as a POW for seven years. He spent over half of this time in solitary
confinement in leg irons. Even being incapacitated he was still able to lead
the POW underground resistance successfully. For this he was routinely tortured
and beaten resulting in permament disablement from a repeatedly broken leg,
broken back, and shoulders being wrenched from their sockets. When his captors
attempted to use him as televised propaganda he slit his scalp with a razor.
When they covered the cut with a hat he beat himself with a stool until his face
was swollen beyond recognition. As a final attempt he slit his wrists rather
than allow himself to be used or let down his fellow POW's. His captors found
him unconscious and near death. The torture stopped after that and they no
longer attempted to use him. He received the Medal of Honor for his actions.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 187
#28
carl von clausewitz~
Carl Von Clausewitz~
Carl Von Clausewitz is hunkered down in a corner of the cell plotting an escape plan.
~
Carl von Clausewitz was born in Burg bei Magdeburg, Prussia in 1780.
Clausewitz's father was an officer in the Prussian Army Carl entered the
Prussian military service at the age of twelve years, eventually attaining the
rank of Major General. He is most famous for his military treatise Vom Kriege,
translated into English as On War.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 182
#29
epictetus crippled man~
Epictetus~
A crippled man seems content with his life and abysmal surroundings.
~
Epictetus spent his youth as a slave in Rome to Epaphroditos, a very wealthy
freedman of Nero. Even as a slave, Epictetus used his time productively,
studying Stoic Philosophy under Musonius Rufus. He was eventually freed and
lived a relatively hard life in ill health in Rome, during which time he became
a cripple due to a bad knee. He was exiled along with other philosophers by the
emperor Domitian sometime between 89 and 95.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 181
#30
spy underground resistance~
the spy for the underground~
A spy from the underground resistance is discreetly looking for some new recruits.
~
The underground resistance has been blamed for most of the crime in the city
and it has been rumoured that many new recruits often end up missing. The few
that do manage to come back are often damaged both physically and mentally.
~
d 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 2
E
T 174
#31
prison commissar~
the Commissar~
The prison commissar walks with his back straight and his nose held high.
~
The Commissar is the highest ranking official in the prison and is
responsible for all interrogation and the propaganda it produces.
~
bd 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 173
#32
hired muscle~
the hired muscle~
Some hired muscle is willing to do just about anything for the right price.
~
This grisly mercenary is covered in scars from numerous fights. His eyes
show an intense hatred and a blankness of intelligence that seems to convey the
truth about brawn without brains.
~
d 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#33
Homer Simpson~
Homer Simpson~
Homer Simpson is wandering around aimlessly in a dream like state.
~
The infamous cartoon character has come to life and roams this World spouting
words of wisdom to fellow travellers. He is decked out in his usual blue pants
and food stained white t-shirt.
~
d 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 178
#34
chuck norris~
Chuck Norris~
The one, the only, Chuck Norris dominates the World around him.
~
Chuck is a martial arts star, winning numerous martial arts championships
including being a six-time undefeated World Professional MiddleWeight Karate
Champion with a record of 65-5. He is also a renowned teacher in the martial
arts and if you are lucky he may pass on some of his wisdom to you.
~
bdnopqr dkp 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
T 175
#97
waitress jenny jennifer woman girl maiden~
Jenny the waitress~
The waitress is waiting with a pot of coffee.
~
Although she seems to be a mere maiden, Jennifer is a veteran of the greasy
spoon, and enjoys serving the builders who come here in their overalls after a
hard day laying bricks and writing triggers.
~
bdno 0 10 E
10 10 4 10d10+100 10d10+10
100 10000
8 8 2
E
#98
travelling saleswoman woman~
the travelling saleswoman~
This saleswoman is laden with gagdets and gizmos that are outrageously priced.
~
A combination of good business sense, charming personality, and good looks
has made her a success at pushing useless products on uneducated buyers. Only
on a rare occasion does she sell anything useful.
~
bd 0 0 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 2
E
T 98
#99
death grim reaper Hookah~
Death~
Death the Grim Reaper is smoking a Hookah.
~
The dark-robed skeletal figure radiates an unendurable coldness. It is
however, his day off, and he is using a water pipe that he picked up in
Istanbul. It smells like he is smoking strawberries.
~
bdelnopqr dfkp 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
$

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#10000
hermit~
the hermit~
A hermit is standing here, oblivious to you and the rest of the world.
~
This recluse has been living outside of the city for too long. He is
disheveled and in depserate need of a bath and clean clothes. He must be strong
and determined to survive out here on his own.
~
cdgl f 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 13
E
#10001
bobcat~
the bobcat~
A bobcat is crouching here, protectively guarding her young.
~
Normally this animal would flee at the first sign of humans, but she has her
young close by and will not leave them. You have heard about how ferocious
animals can become when protecting their young. Now you are about to experience
it first hand.
~
bdgm 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 8
E
#10002
chipmunk~
the chipmunk~
A cute little chipmunk scurries around gathering nuts.
~
It's cheeks are puffed out to the max and look like they are ready to
explode. It must be gathering food to stash away for emergencies. It's a small
brown furry critter with black and white strips running from the top of it's
head all the way down to it's tail.
~
dgh 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 4
E
#10003
fox~
the fox~
A red fox sneaks slowly away from you, trying to go unnoticed.
~
It looks more of a brown than red. The fox is extremely alert with it's ears
coming to fine points listening for any sound of danger. It's big bushy tail is
a sure sign of it's good health. It saw you coming a mile away and does not
seem very scared.
~
cdg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 4
E
#10004
coyote~
the coyote~
A skinny grey coyote fades into the trees as you approach.
~
Although the coyote looks a little too skinny it is definitely still in very
good shape. This scavenger has learned to live off the land and has become a
common nuisance to the farmers in the area. Entire packs have been known to
take down a stray cow
~
cdeg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 4
E
#10005
doe~
the doe~
A graceful doe flicks it's white tail at you.
~
The doe stares at you carefully. You see a flash of white from the underside
of it's tail as it warns other deer of your presence. It looks very frightened
of you and could run at any second.
~
dgh 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 4
E
#10006
buck~
the buck~
A large buck with a full rack of antlers stares back at you.
~
There must be at least 12 points on the impressive antlers this buck is
wielding. You wonder what it would feel like to be butted with those things.
Maybe you're about to find out.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 10
E
#10007
merchant~
the merchant~
A merchant is here travelling between the capital and Dun Maura.
~
This merchant looks like he has been travelling for some time between cities.
He is definitely gifted at the art of selling useless junk that no one really
needs. He looks experienced and you wonder how many times he's had to defend
himself being out in the wilderness like this.
~
bdgl 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#10008
peddler~
the peddler~
A peddler is bringing his wares to the city to sell.
~
This peddler has a bunch of useless junk that he hopes to be able to sell at
a profit to the suckers in the city. He looks very untrustworthy. You hold
your purse a little tighter as you walk by.
~
bdgl 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#10009
possum~
the possum~
A possum is hanging from a tree by it's tail.
~
This odd creature has eyes that look to be made for seeing in the dark.
It's about 2 feet long including a hairless tail. It looks stupid and slow.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 4
E
#10010
alligator~
the alligator~
An alligator crawls slowly towards you.
~
This large scaly creature has a set of jaws on it that make you take a few
steps back. It looks extremely tough and you doubt many weapons could penetrate
that thick hide.
~
bdfg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 4
E
#10011
raccoon~
the raccoon~
A raccoon is sitting in a tree just above you.
~
This miniature bandit looks very interested in what you're doing. He watches
you without any sign of fear. It uses it's human like hands to climb around in
the trees. It is grey and black with the unforgettable mask around it's eyes.
~
cdg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 8
E
#10012
skunk~
the skunk~
A skunk waddles slowly past.
~
You freeze in your footsteps as you see the familiar black feline with a
white stripe down it's back and on it's tail. This animal is scared of no one
since only an idiot would attack it and chance being skunked.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 8
E
#10013
bobcat baby~
the baby bobcat~
A little baby bobcat is playing here.
~
This cute little critter looks like a house pet. Except for those sharp
claws and teeth that it must just be learning how to use. It's tempting to go
ahead and pet the cute little fella.
~
bdg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 8
E
#10014
lynx~
the lynx~
A lynx hisses at you as you walk by.
~
This small and stocky feline has definitely adapted to these forests. It's
ears have small tufts of hair sticking out of the ends. It is about two or
three times the size of any cat you've ever seen. It walks with agility and
purpose.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 8
E
#10015
hunter~
the hunter~
A hunter roams these woods in pursuit of a big buck.
~
Clad in hides from his latest kills this veteran of the wilderness stalks his
prey silently. Waiting for the opportunity to strike.
~
dg s 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10016
huntress~
the huntress~
The huntress tracks her prey with skill and determination.
~
Covered in hides and fur from her past killings she looks very experienced
and adept.
~
dg s 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
$

170
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@ -0,0 +1,170 @@
#10100
farmer bob~
farmer Bob~
Farmer Bob wanders about looking for his lost cow.
~
He looks very old and tired. A lifetime's worth of hard work on the farm has
aged him beyond his years.
~
dg 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10101
lost cow~
a lost cow~
A cow roams about aimlessly, munching on any grass it can find.
~
The cow is large and brown, with a short fur coat. It is extremely docile
and friendly. Domesticated to life on a farm. Strange for it to be out roaming
around.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#10102
reddish brown weasel~
the reddish brown weasel~
A reddish brown weasel slinks along the road.
~
The weasel is a rodent that can prey on animals larger than itself. It is
very intelligent and resourceful.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10103
cow calf~
the calf~
A newborn cow calf looks for its mother.
~
The calf can barely walk on it's own four feet. It stumbles awkwardly
towards you looking for it's mother.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10104
heifer ~
the heifer~
A heifer looks up at you.
~
The heifer is a young cow that has not yet calfed.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#10105
fisherman~
the fisherman~
A fisherman walks between the cities to sell his latest catch.
~
He walks past with a long purposeful stride. On his way to making some
money.
~
dg 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10106
bandit pillaging~
a pillaging bandit~
A bandit pillages everything in sight.
~
The bandit has a big grin on his face and greets you with a wave. He must
have just made a killing.
~
dg 0 -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10107
merchant robbed~
a robbed merchant~
A merchant is here crying at his recent losses.
~
A shame to see a grown man cry, but he has lost alot. He relates to you how
his caravan was looted by bandits. All his accumulated wealth taken away in an
instant.
~
dg 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10108
clairvoyant gypsy~
a clairvoyant gypsy~
A gypsy brags of her clairvoyant ability and stares at you shocked by your future.
~
She grasps your palm and stares in horror up into your eyes. She says, 'for
a minimal fee I can tell you of yer future. '
~
dg 0 100 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10109
trader greedy~
a greedy trader~
A greedy trader has been mugged recently and has nothing of value.
~
He is upset at his loss, but knows how to get it all back.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10110
groundhog~
the groundhog~
A small brown furry groundhog runs towards it's hole as you approach.
~
It is a grizzled thickset marmot. Built low to the ground and about the size
of a small dog.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10111
wanderer~
the wanderer~
The wanderer is out on one her missions.
~
She is clad in only a burlap sack and roams the realm looking for something
or someone only known to her.
~
dg 0 800 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#10112
Bubba~
Bubba~
Bubba staggers by, a little tipsy from his moonshine.
~
He reeks of homemade moonshine. Most likely made from corn. He is the
typical hillbilly, and fits his name to a tee.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
$

245
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@ -0,0 +1,245 @@
#10304
kami~
the guardian of earth~
Kami, the guardian of earth stands here.
~
@WKami has long pointy ears, and dreen skin, he also has two antenna on his
head. Kami wears a white robe like thing that has a strange symbol on the
front.
@n
~
bdnopqr k 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
T 10304
#10305
Namekian Priest~
a Namekian Priest~
A Namekian Priest stands here looking at you.
~
It looks unfinished. He looks just like the other people in this village,
his green skin, antenna, and namekian cloths.
~
bd cdef 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
T 10305
#10306
Mr. Popo~
the guardians helper~
Mr. Popo is kneeling here tending to his flowers whistling.
~
@WMr. Popo is a short fat man, his skin is fully black. He wears a turban
with a jewel in the center, also around his body he wears a red vest, and on his
legs he wears tan pants.
@n
~
bdnopqr k 0 E
1 20 9 0d0+10 1d2+0
10 100
6 6 1
E
#10307
large wolf~
a large wolf~
A large wolf stands here growling.
~
The wolf has a very dirty looking coat, she seems angy at something.
~
dg d 0 E
2 20 8 0d0+20 0d2+0
20 400
8 8 2
BareHandAttack: 4
E
#10316
Matilda~
Matilda~
Matilda sits behind her desk writing something on a piece of paper.
~
She is a very pretty woman, and is also very polite, she smile sweetly at you
and then goes baack to writing on her paper.
~
bde cdef 0 E
1 20 9 0d0+10 1d2+0
10 100
6 6 2
E
T 10314
#10318
Newbie Fighter~
a Newbie Fighter~
A Newbie Fighter stands here looking at you.
~
He seems to be not a lot to look at, he looks koind of weak, his health seems
to be good though.
~
bd 0 0 E
20 14 10 8d8+400 6d6+4
3000 40000
8 8 1
E
#10319
Vegeta~
Vegeta~
Vegeta stands here, grinning evilly at you.
~
@YVegeta has a huge golden aura, his hair is blond and his muscles are huge.
Occasionnly bolts of electricity arc therogh his aura. @n
~
bde cdef 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
BareHandAttack: 13
E
T 10319
#10329
Roshi~
Master Roshi~
Master Roshi sits here reading a magazine and making weird noises.
~
He wears a large turtle shell, and large funny looking sunglasses, the sun
shines off of his head, and he wears an old hawain shirt.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
6 6 1
E
T 10329
T 10331
T 10332
#10339
Truncks~
Truncks~
Truncks is here playing his game system paying you no mind.
~
The purple haird boy wears nothing more then a capsul corp t-shirt, blue
jeans, and a pair of semi worn-out socks.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
6 6 1
E
T 10339
#10345
Bulma~
Bulma~
A beautiful woman is here tending to the garden.
~
Here hair is purple and she wears no clothing you have seen, it seems to be
made completly of a red materal, she has a very shaped figure, curves in all the
right places.
~
dg 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 2
E
T 10345
#10346
Namekian Townsmen~
a Namek Townsmen~
A Namek Townsmen is walking around here.
~
You see nothing special...
~
dg cdef 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#10361
Elder Namek~
the Elder Namek~
The Elder Namek sits in his large chair breathing heavily.
~
This has to be the largest Namek ever, sitting at a height of about 8'7" and
weighing over 800lb, he could eaisly crush you. But he won't because of his age
and he is a peace loveing man that looks like any other Namek.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
6 6 0
E
#10362
Statue~
a Dragon Statue~
A Dragon Statue sits here.
~
It is a large statue of a dragon.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#10368
large bird~
a large bird~
A large bird flies around here.
~
You see nothing special...
~
dg 0 0 E
27 11 10 5d5+270 4d4+4
270 72900
8 8 0
E
#10378
Rabbit~
a rabbit~
A brown rabbit hops around happily.
~
It looks like a brown fluffy rabbit.
~
bd 0 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 2
E
#10379
Rabbit~
a rabbit~
A white rabbit hops around happily.
~
It looks like a small white fluffy rabbit.
~
bd 0 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
E
#10398
Gambler~
a Gambler~
A Gambler is here gambling away his money.
~
He wears the usual biker outfit, all leather, and he swings a chain around
his head.
~
dg 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
#10399
Biker~
a Biker~
A Biker stands here swingging a chain around.
~
He has the usual gamblers dice, and holds a knife in his left hand.
~
dg 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
$

257
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@ -0,0 +1,257 @@
#10400
Lena~
Lena~
Map maker Lena sits behind the desk selling and making maps.
~
It looks unfinished. She has beautiful fair skin, her clothing looks new, a
nice silk shirt, and a pair of silk pants. Her long whit hair flows gently down
her back, and she wears a small pair of half-moon glasses.
~
bd cdefk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
E
T 10406
#10401
Chwin~
Chwin~
Chwin stands behind his desk polishing a sword.
~
Chwin has a rugged look about him, his cloths are torn in some places, and
his hair is all messed up.
~
bd cdefk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 10406
#10402
Arwin Mic'Zell~
Arwin Mic'Zell~
Arwin Mic'Zell fiddles with some armour behind his desk.
~
It looks unfinished. Arwin Mic'Zell wears some of the finest cloths you have
ever seen, they seem to be custom made, and very expensive. He has short blond
hair, and he stands rather tall.
~
bd cdefk 0 E
34 9 10 6d6+340 5d5+5
340 115600
8 8 1
E
T 10406
#10403
elven townsmen~
an elven townsmen~
An elven townsmen walks around the city.
~
It looks unfinished. It is hard to tell this townsmen from the others, they
all look almost exactly the same, his hair is blond, and shoulder length. His
cloths look new and he has a peaceful aura about him.
~
dg ef 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1
E
#10404
elven woman~
an elven woman~
An elven woman walks about the city.
~
She has long flowing white hair, her body is well built, but still beautiful.
Her cloths are well crafted and she looks to be loving.
~
dg ef 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
BareHandAttack: 13
E
#10405
Village Elder~
the Village Elder~
The Village Elder stands here watching you.
~
This man seems to be the oldest elf in the village, he has short white hair,
his face is worn looking. Even though he looks old, he still seems to be
beautiful. His clothes look to be some of the best you have seen.
~
bd ef 0 E
21 13 12 4d4+210 3d3+3
210 44100
6 6 1
BareHandAttack: 13
E
T 10411
T 10412
T 10414
#10406
Ligern~
Ligern~
Ligern, the village warrior, sits watching the fire.
~
Ligern looks to be younge, but he has many scars all over his body, the fire
light illuminates his body, makeing him seem older then he actually is.
Although he has many scars, he looks to be strong, and more powerfulthen any
other in the village.
~
bd ef 0 E
31 10 20 6d6+310 5d5+5
310 96100
8 8 1
E
#10407
squirrel~
a small squirrel~
A small squirrel frolics around.
~
A chestnut brown squirrel, the is about medium size moves around in the
woods.
~
dg 0 0 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 2
E
#10408
ugly troll~
an ugly troll~
An ugly troll stumbles around here.
~
This has to be one of the ugliest things ever seen, it has large cuts on it's
body, and in some places it is missing skin. He wears nothing but a loincloth,
and a small belt.
~
dfg 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1
E
#10409
Jak~
Jak~
Jak the shop keeper sits behind his desk.
~
He wears a long raddy trench coat, and his hair is all straggly. He has
multiple cuts on his face, and a long beard.
~
bd cdefk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 10406
#10410
orc~
an orc~
An orc moves in the shadows.
~
This creature almost matches a trolls uglyness, the stench that comes from
him smells like rotting flesh. His armor looks weak, and he wears no weapon.
He looks to be a little strong.
~
dfg 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 13
E
#10411
wood imp~
a wood imp~
A wood imp watches you carefully.
~
This wood imp looks like a giant tree, he stands at 8'3" and has a moss
beard. His branches are all messed up and he has no leaves.
~
dgkl e 0 E
16 15 10 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 7
E
#10412
elide postmistress postmaster~
postmistress Elide~
A woman stands about the room, giving people there mail.
~
She wears a pair of specticles, and a long white coat. Her hair is a bright
pink, and is in a pony tail. She stands up straight looking at you sternly.
~
abdlnopr 0 0 E
34 9 20 6d6+340 5d5+5
340 115600
8 8 2
E
#10413
Jewel~
Jewel~
Jewel stands here smiling sweetle.
~
Jewel looks rather pretty. She has long brown hair, and she wears some odd
looking clothes. She has a well built body and looks very nice.
~
bd 0 0 E
34 9 20 6d6+340 5d5+5
340 115600
8 8 2
E
#10414
hell beast~
hells hound~
A hell hound looks at you angrily.
~
This is a very large dog, his hair is messed up, and he glows a bit.
~
dfg cdef 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 3
E
#10415
kelly dog~
a border collie~
A pretty border collie sits by the chair.
~
She is a medium sized black and white dog, she has a long fluffy tail, and a
small head. Her head cocks sideways as you look at her, and she wears an
expression as if asking who you are.
~
bdg 0 0 E
2 20 8 0d0+20 1d2+0
20 400
6 6 2
E
#10416
guard town armored~
Town Gurad~
A heavily armored Guard stands here.
~
The gurad looks to be unnaffected by your presence. His large form is
completely covered by armor. His face expressionless, his body motionless. He
just looks to be one big living statue.
~
bd 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#10429
Weatherman~
the Weatherman~
The Weatherman watches the sky.
~
He seems to be a regular man, wearing large glasses, and other business
clothes.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 10416
$

365
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#10602
priest~
the Elcardorian priest~
An Elcardorian orthodox priest stands here with a stern look on his face.
~
At first sight, he's not the kind of priest you want to leave your children
with. Than again, with the aura of calmness oozing out of him. Maybe taking a
rest next to him would not be such a big risk.
~
bdnopr h 1000 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 12
Str: 3
Dex: 3
Int: 3
Wis: 3
E
#10603
executioner~
the executioner~
The Executioner stands here waiting for his next beheading.
~
A black hood covers his entire face. Three holes have been cut out of the
dark cloth. The eyes peering out behind the mask look to be slightly crazed and
definitely blood thirsty.
~
bdefnopqr cdefhmn 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 6
Str: 20
Dex: 20
Int: 20
Wis: 20
E
#10605
suncas rebel foot soldier~
a Suncas rebel foot soldier~
A rebel from the Suncas clan looks at you, paranoia in his eyes.
~
No more than a boy this teenager stands before you waiting for the overthrow
of the Elcardian Empire. No more than a boy this teenager stands before you
waiting for the overthrow of the Elcardorian Empire.
~
cdglm 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 7 1
E
#10606
elite Suncas rebel soldier~
an elite Suncas rebel soldier~
An elite Suncas rebel soldier is standing here.
~
This grizzled veteran looks more like a mercenary than a soldier. Wich in
fact may actually be the case. The Suncas rebels have been known to hire help
when they need it.
~
cdgln 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10607
suncas rebel commando~
a rebel commando~
A rebel commando from the Suncas clan stands here.
~
Scars seem to cover this middle-aged man from head to toe. He appears to be
missing a few fingers and he walks with a favoring to his left leg.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10608
rebel leader Sujin Suncas~
Sujin Suncas~
The rebel leader Sujin Suncas is sitting here.
~
The mastermind behind the latest attempt at overthrowing the Mayor. He is
young, but a brilliant fire burns in his eyes that some people would call
craziness, but he calls eccentricity. He is the motivation behind all the
rebels.
~
bdjnopqr 0 -350 E
10 17 4 2d2+100 1d2+1
100 10000
6 8 1
E
#10609
elcardorian infantry~
an Elcardorian infantry man~
An Elcardorian infantry man stands here.
~
This grunt has no purpose other than to sacrifice his life for his army, and
maybe take a few enemies out in the pursuit of that end. He is heavily muscled
and adequately trained.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#10610
officer elcardorian military~
an Elcardorian military officer~
An officer of the Elcardorian military guards his township here.
~
He holds himself with an air of authority. A hard look in his eyes shows his
years of experience and training. He has probably led more men into battle than
you've ever met.
~
dg 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#10611
elcardorian military captain~
an elcardorian military captain~
An Elcardorian military captain struts his sword around here.
~
The Captain is in charge of keeping the peace by order of the Mayor. It is
the Captain's responsibility that everyone within the city behaves. More often
than not this includes crushing any rebel uprisings.
~
dgi hk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#10613
sick dying man~
a sick and dying man~
A man is slowly dying from loss of blood.
~
Wounds cover his body. Some from whips, others from jagged blades, and still
others from piercing weapons and hot brands. This poor soul looks to have been
broken with pain to spill his guts and tell his story.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
2 6 1
E
#10614
grandfather sunshine~
grandfather sunshine~
Grandfather sunshine is here tending the cash.
~
His beaming smile seems to brighten everyone's day. The typical elderly
grandfather he looks very trusting and kind. White hair, beard, and mustache
give him a jovial look.
~
bcdnpr 0 10 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
Str: 15
Dex: 15
Int: 15
Wis: 15
E
#10615
political prisoner parliaments elcardorian~
a political prisoner~
A member of the Elcardorian parliaments stands before you, now as a prisoner.
~
At one time this guy used to stick his nose up in the air believing that he
was above the law because of his position he held within the government. Now he
has been humbled by chains and torture.
~
bd 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#10616
suncas prison guard~
a Suncas prison guard~
The Suncas prison guard is here making sure that no one leaves the dungeons.
~
He looks tired and inept. The monotony of his job has caused him to become
bored and lax. Of course so few of the prisoners stay long enough down here to
even attempt to escape so a guard is more for looks than need.
~
dglmnopqr hk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#10617
panhandler bum begger~
a panhandler~
A panhandler broke off his ass, begging for your charity is sitting here.
~
This poor lady has seen better days. At least she is begging and not selling
her soul body. That will probably come later. She looks up at you with those
pitiful puppy-dog eyes trying to find a little sympathy.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
6 6 2
E
#10632
brack~
Brack, the weaponsmith~
Brack, the weaponsmith displays his creations with pride.
~
The burly man resembles the anvil that he pounds upon. Blunt is about the
only word to describe him. He definitely knows his metal-working though. He
holds his tools and works the forge with a love for the craft that only the
gifted can possess.
~
bd h 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
Str: 20
Dex: 20
Int: 15
Wis: 15
E
#10633
penny teller~
Penny, the bank teller~
Penny, the bank teller is handling some money.
~
A strange gleam flickers in her eyes as she counts out some coins behind the
counter. She does not look like the kind of person you would want to trust your
fortune with. She immediately puts on a facade when she realizes you are
staring.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
Str: 10
Dex: 10
Int: 20
Wis: 20
E
#10634
tring armourer~
Tring, the armourer~
Tring, the armourer pounds away at a stubborn cast.
~
Elcardorian armour has been known for its strength and durability around the
realm. It is just about as famous as its outrageous prices. This stocky old
man makes some of the finest in the city, and he prices it that way too.
~
bd h 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
Str: 20
Dex: 20
Int: 20
Wis: 20
E
T 10600
#10635
mayor's wife~
the mayor's wife~
The mayor's wife is here hinting at you to leave.
~
They say behind every great man there is a woman, and she is one of those
women. She has long black here with green eyes and looks deceivingly frail.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#10636
elcardorian mayor~
the Elcardorian Mayor~
Coughing in bed, the Elcadorian mayor really doesn't want to fight any more.
~
This once powerful man has withered away into almost nothing. His strength
and will has been drained from him. Too bad it will soon be too late for you to
know what happened to him.
~
bd h 0 E
10 17 4 2d2+100 1d2+1
100 10000
5 5 1
Str: 5
Dex: 5
Int: 5
Wis: 5
E
#10637
grandmother sunshine~
grandmother sunshine~
Grandmother sunshine is here baking goodies.
~
Her mere presence brightens the room. She treats everyone like a long lost
grandson and immediately makes you feel at home. Her kindness and sincerity
puts you to ease immediately. The cookies she is baking smell delicious.
~
bcdnopr 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#10638
grocer elcardorian~
the elcardorian grocer~
The grocer of Elcardo smiles at you in hopes of a sale.
~
His bussiness continues to do well no matter who is fighting who, or who is
running what. The grocer could care less about rebels. As long as people need
food and suppies, he's happy.
~
bd h 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
Str: 15
Dex: 25
Int: 25
Wis: 10
E
#10639
lara~
Lara~
Lara is here looking you up and down.
~
Rumors state that Lara was an outcast from a far distant city of mages. She
was caught up in some horrible feud and had no choice but to flee. So she setup
shop in Elcardo and seems happy and successful with the change.
~
bcdnopr 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
Str: 15
Dex: 20
Int: 20
Wis: 20
E
#10640
Shape Dark Hooded Man~
a Shadowy figure~
A dark hooded man roams the streets
~
You can see almost nothing about this man because his black cloak covers him
fully. Just between the opening of the coat, a glint of steel catches your
eyes. Odds are this man would like to be left alone. He is almost certainly a
rebel which is apperant by the symbol on the head hilt of the dagger. Who is he
stalking?
~
cdg 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
$

263
lib/world/mob/107.mob Normal file
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@ -0,0 +1,263 @@
#10700
spirit iuel strongarm~
a spirit~
A strongarm of Iuel is not willing to trade in business.
~
This ghostly apparition uses benign forces to mold and shape various
instruments of death and destruction.
~
bdo 0 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
#10701
wisdom iuel~
a spirit~
The wisdom of Iuel hangs over the atmosphere.
~
The wisdom and experience of all time can be found from this spirit. It has
always been, and forever will be. Gaining knowledge and insight into
everything.
~
bdo 0 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
#10702
iuel spirit~
a spirit~
A brewing cauldron is in the middle of the room bubbling.
~
Within the cauldron an ethereal spirit stands, slowly stirring the contents.
No longer a living presence in this world it has nothing to fear, but it still
dwells in the lost arts of the arcane.
~
bdo dk 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
#10703
iuel spirit~
a spirit~
A stoned drugkeeper stares at you with an empty eye.
~
The shade of the drugkeeper is eternally doped. His abuses in mortality seem
to have somehow transferred over to the other side. It knows it's drugs.
~
bdo 0 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
#10704
spirit ieul~
the thieving spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
The spirit floats towards you slowly, looking for anything of value.
~
cdgo 0 500 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
E
#10705
assassin spirit~
the assassin spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
The spirit fades slowly in and out of existence, barely still part of the
real world. It stares with dull lifeless eyes at everything around it, seeming
to be looking for something.
~
dglo 0 500 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
E
#10706
knight spirit~
the fallen knight's spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
The shadowy figure seems to blink in and out of existence, it's form never
really even discernable, besides the fact that it looks human in form and is
layered in armor.
~
cdgo 0 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
#10707
trulling spirit~
the trulling spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
An ephemereal form that almost seems to disappear when looked at directly.
~
cdgo 0 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
#10708
dark blessing spirit~
the dark blessing spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
This shade from another life is strangely dark, almost black and seems to
carry with it an ill boding.
~
cdgo 0 500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10709
vampric spirit~
the vampric spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
A lost soul of a long dead vampire, it's body has become lost with time and
only it's lifeless spirit can now seek fresh blood that it cannot consume.
~
cdgo 0 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
#10710
ghoulic spirit~
the ghoulic spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
This hunched over spirit barely even looks human, or what was once a human,
grotesque features marc it as a ghoul that long since died.
~
cdgo 0 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
#10711
spell spirit iuel~
the spell chanting spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
The wandering spirit is the remains of a powerful mage that found
immortality. But could not bring it's mortal body along for the ride.
~
cdgo 0 500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10712
spirit soul snatcher~
the soul snatching spirit of Iuel~
A spirit of Iuel haunting these grounds waves a shakey hand at you.
~
This undead spirit has lost it's bodily form and now lusts for anothers to
absorb and return to life.
~
bcdgo 0 500 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
E
#10713
fat rat pets~
a fat rat~
A fat rat sits on a mat eating slabs of cat grining like the mad hat-ter.
~
This tamed rat waddles awkwardly due to it's massive girth.
~
dg 0 200 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#10714
dog pets wog~
a wog dog~
A wog dog chews on a log releasing gas, causing a fog is here.
~
This trained dog can roll over like a log, go for a jog, fetch a cog, and
maybe kill a frog.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#10715
boy roy petshops~
a boy named Roy~
A small boy named Roy sits here playing with this toy, his face full of joy.
~
The boy looks rather coy and begins to annoy everyone which he seems to
enjoy.
~
bdo 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#10716
rabid wolverine~
a rabid wolverine~
A wolverine sick with disease growls at you.
~
This angry beasts fur is matted and brown from dirt. It foams at the mouth
and snarls at anything that moves, even it's own shadow.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10717
sabertooth tiger~
a sabertooth tiger~
A red and black striped tiger crawls in the shadows hoping not to be seen.
~
The large beast is the size of a small horse. It's muscular body rippling as
it stalks back and forth waiting for some easy prey.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10718
king crab~
a king crab~
A huge crab scutters around in the muddy waters.
~
The large crab has a set of deadly claws on two of it's eight long limbs.
Each limb measuring almost a span in length. It's hard crustaceous shell and
casings give it better armor than most other animals.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#10719
messenger spirit postmasters~
a spirit~
Writing equipment floats around in the air, waiting to take a message.
~
Leafs of paper and other parchment float about the room ominously. Quills
and ink bottles also. It is here where you may mail anyone within the mud.
~
abdnopr 0 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
$

601
lib/world/mob/115.mob Normal file
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#11500
woodchuck~
the woodchuck~
A woodchuck runs for its hole.
~
This small brown animal is covered in thick fur and is about the size of a
small dog. It is built very low to the ground and is actually pretty quick.
~
dg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#11501
rat~
a large grey rat~
A large dusty rat crawls around here.
~
This rat seems to be oblivious to all around it.
~
cdeg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#11502
goblin raider~
a goblin raider~
A goblin raider stands here with a really angry look on his face.
~
The goblin charges around looking for anything valuable to loot. He eyes you
up and down trying to determine what you might have of value.
~
dg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#11503
mon goblin~
a mon's goblin~
A mon's goblin is walking around looking for more artifacts to steal.
~
He carries a sack of useless loot. Loot only to him you guess.
~
dg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#11504
hulk goblin~
a hulk goblin~
A hulk goblin is here tearing the place down.
~
Larger than the typical goblin this beast relies on his brawn to win.
~
cdg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#11505
bat~
a small black bat~
This is a small unfeathered viscious looking bat.
~
It squeaks and flutters its wings in anticipation to flight, and possibly a
feast.
~
deg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#11506
goblin bomber~
a goblin bomber~
A goblin bomber is here setting up an explosive.
~
He carries a flask of gunpowder, flint, and some wicks. Hardly the type of
person you would trust with explosives.
~
cdg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#11507
centaur archer~
a centaur archer~
A centaur archer looks for a point of elevation to fire his arrows from.
~
This beast has the upper body of a troll. Huge arms and a barrel chest gives
proof to his earned position within the military ranks of centaurs as an expert
archer.
~
cdg 0 -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11508
monk peaceful~
a peaceful monk~
A peaceful monk wanders the halls in thought.
~
He looks peaceful until you notice what looks like troll armour hidden
underneath his robes.
~
bdgln 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 11
Str: 20
Dex: 20
Int: 9
Wis: 9
E
#11509
centaur warrior~
a centaur warrior~
A centaur warrior runs around the area looking for someone to kill
~
The brown coat of this centaurs body is thick and matted with dirt and grime.
It looks like she has had a long battle.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#11510
rat~
an oversized rat~
An oversized rat with large fangs looks at you curiously.
~
This one looks weak. Though those fangs look deadly.
~
dg 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 4
E
#11511
crazy crazed monk~
a crazed monk~
A crazy monk stands her muttering gibberish.
~
It appears he saw some things that he really wished he hadn't.
~
bcdln 0 800 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 13
E
#11512
monk deranged~
a deranged monk~
A deranged monk screams in fear at your presence and cowers in the corner.
~
His eyes have become unfocused and seem to be looking within. No one is home
upstairs.
~
bdegnop ap 500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 12
Str: 20
Dex: 7
Int: 20
Wis: 20
E
#11513
centaur swordswoman~
a centaur swordswoman~
A centaur swordswoman stands here looking pretty.
~
She simply stomps over any remaining monks that live. Crushin skulls and
breaking bones as she passes.
~
cdg 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#11514
monk prayer~
a monk that was praying~
A monk who was kneeling in prayer before you interrupted him.
~
The monk looks upset to have been interrupted from his daily ritual.
~
bd 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11515
centaur axesman~
a centaur axesman~
A centaur axeman is here waiting to pick a fight.
~
He looks crazed and in pursuit of more blood.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11516
centaur warpriest~
a centaur warpriest~
A centaur warpriest stands his ground, casting spells on all the enemies.
~
Some centaurs have taken up the arcane arts. Before you stands one of them.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11517
centaur samite healer~
a centaur samite healer~
A centaur samite healer runs around trying to revive the wounded centaurs
~
He dwells in the arcane art of healing and looks to be very gifted at it.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#11518
doom priest guildmaster~
the Doom Priest guildmaster~
The Doom Priest guildmaster assesses your abilities and prepares for your training.
~
He is aged and weathered from a hard life. But, a power emanates from him
and the cold stare from his green eyes shows a wisdom and intelligence
unparalleled.
~
bdenopr dfhk 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11519
goblin horde~
a goblin horde~
A goblin horde rushes in, attacking you from all directions.
~
These goblins are short, fat, and smelly.
~
cdg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
E
#11520
fat goblin~
a fat goblin~
An obese goblin charges in, trying to run you over.
~
She is damn ugly, and smells funny. Hard to believe something as disgusting
as this creature can survive its own breath.
~
cdg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
E
#11521
white tan centaur~
a white and tan centaur~
A white and tan centaur gallops in your direction.
~
This massive beast is half horse and half man.
~
bd 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11522
centaur armoured~
an armoured centaur~
A heavily armoured centaur points an intimidating finger in your direction.
~
This centaur has been equipped for battle with chainmail. He stomps around
heavily from the added weight.
~
bd 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11523
dying monk~
a dying monk~
A dying monk sits here in agony.
~
This man looks as if he has been attacked by a pack of some wild beasts.
~
bdh 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
5 5 0
Str: 3
Dex: 3
Int: 3
Wis: 3
E
#11524
ensign goblin~
an ensign goblin~
An ensign goblin straight out from military camp, leads the raid at the frontlines.
~
He looks a little bit cleaner than the typical goblin, must be more educated.
~
cdg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#11525
raging troll~
a raging troll~
A raging troll cletches his fist in anger pulling the surroundings down.
~
This troll looks to be in a battle frenzy. A glazed look covers his eyes as
he snorts and grunts in anger.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11526
stone skined troll~
a stone skinned troll~
With skin of stone hardness, this troll runs up and down the monestary crashing into everything in his path.
~
The skin of this troll looks like rock! He uses his arms and legs as
bludgeoning weapons against anything he comes across.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11527
enormously troll~
an enormously huge troll~
An enormously huge troll stands his ground, ready to take on a whole party of warriors.
~
This troll is in a blood rage looking for another innocent victim to
slaughter. He looks your way.
~
cdg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11528
doom priest guild guardian~
a Doom Priest guild guardian~
A powerful Doom Priest guards the stairwell going down.
~
He carries no weapons and wear no armour. He needs no such thing to protect
himself. A power and intelligence can be seen when looking at this priest. He
acknowledges your presence and stands even closer to the Doom Priest guild
entrance.
~
bdenopr dfhk 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11529
lamb~
a small lamb~
A small lamb is here looking for little boo peek.
~
This poor lamb looks lost and lonely.
~
dg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#11530
little bow peek~
little bow peek~
Little bow peek is here looking for her lost sheep
~
Nothing.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#11534
bird~
a small white bird~
A very small white bird is pirched here.
~
This bird looks very gentle and sweet.
~
bdepr 0 1000 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 8
Str: 9
Dex: 20
Int: 20
Wis: 20
E
#11537
fish~
a small fish~
A small black fish swims here.
~
This fish looks good.
~
bde 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 1
Str: 3
Dex: 3
Int: 3
Wis: 3
E
#11538
piglet~
a small piglet~
A small piglet dashes around.
~
The small pig is covered in mud and is enjoying the mess it is making.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#11539
snake~
the small snake~
A small snake lurks here waiting for something to eat.
~
This snake looks as if it has been waiting for a while.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
Str: 25
Dex: 25
Int: 3
Wis: 3
E
#11541
lost goblin~
a lost goblin~
A goblin is sneaking around looking for some backup.
~
This goblin seems to have lost his counterparts. He is not quite so sure of
himself without friends to hide behind.
~
bdl 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 10
Str: 25
Dex: 3
Int: 3
Wis: 3
E
#11553
toad~
a very large purple toad~
A large purple toad squats here.
~
This thing looks uninterested in everything.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 12
E
#11563
goblin~
a goblin soldier~
A goblin soldier is finishing off a few of the remaining monks.
~
This yellow-green beast is barely even humanoid in resemblance. You can
smell him from here.
~
dg 0 -400 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 7
Str: 20
Dex: 16
Int: 9
Wis: 9
E
#11564
ghost monk~
a ghost of a monk~
The ghost of a monk who died in an unfair game of politics haunts this room forever.
~
Nothing.
~
bcdfnoq cdfhk 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 10
E
#11575
troll small~
a small troll~
A small troll stomps around trying to look tough.
~
This thing looks pretty weak Though it is a troll and shouldn't be
underestimated.
~
dg 0 -400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 1
Str: 3
Dex: 20
Int: 20
Wis: 20
E
#11585
grass~
the grass~
A heap of grass lies here.
~
The grass looks like some kind of weed.
~
bd 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
Str: 20
Dex: 3
Int: 3
Wis: 3
E
#11588
wounded monk~
a wounded monk~
A wounded monk is scrunched up here in the corner.
~
The monk looks as if he had been attacked.
~
bd 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 10
Str: 25
Dex: 25
Int: 20
Wis: 20
E
#11589
orc~
orc~
A very large orc is here dead.
~
This orc looks as if it was torn apart by a pack of wolves.
~
bd 0 -500 E
3 19 8 0d0+30 1d2+0
30 900
0 0 1
E
$

494
lib/world/mob/117.mob Normal file
View file

@ -0,0 +1,494 @@
#11700
guard holden~
Tower Guard Holden~
Tower Guard Holden is here inspecting visitors.
~
It looks unfinished. A tall male guard in armor stands here inspecting each
visitor into the tower before they enter for security. He is rather satisfied
with his duties now and carries an arrogant smirk.
~
bdegmn kn 150 E
15 15 1 3d3+150 2d2+2
300 25000
8 8 1
E
T 11703
#11701
guard stradler~
Tower Guard Stradler~
Tower Guard Stradler cheerfully surveys the crowd.
~
Stradler is a charming and attractive guard. He inspects visitor's
inventories for security here. The ladies (and a few men) seem to flock to him
for inspection. He stands proud and tall for the safety of the people of Los
Torres.
~
bdegmn n 175 E
15 15 1 3d3+150 2d2+2
325 24000
8 8 1
E
T 11704
#11702
citizen~
citizen~
A citizen stands here.
~
The citizen of Los Torres stands here, minding her own business. She does
not want to be bothered, she has many, many errands to run. She looks in her
purse, counts her money and checks for her ID cards.
~
dg 0 25 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#11703
hired assassin~
a hired assassin~
A governmentally hired assassin stalks around here.
~
An assassin veiled in red lurks around in the forest to match the color of
the leaves and be unseen. He crunches on the twigs making it a dead giveaway as
to where he is. He has been ordered by the government to kidnap any people who
are planning to attack them.
~
cdefgn k -200 E
13 16 2 2d2+130 2d2+2
200 18000
8 8 1
E
#11704
zulthan waiter~
Zulthan the Waiter~
Zulthan the Waiter takes orders from customers here.
~
Zulthan the Waiter is here taking orders and retrieving food for people. He
seems very busy, but he is very happy doing what he does. He has brown hair and
is very short. He is also a bit on the pudgy side as well, though he doesn't
seem to care.
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
T 11700
#11705
cassandra lacela~
Cassandra Lacela~
Cassandra Lacela kinda stands here, like, drunk, you know...
~
Cassandra Lacela stands here, kind of. She slurs her tongue and her hair is
all messed up. She must be drunk. She is wearing a white dress with some red
and purple stains on it. She lazily will take her customer's orders and she
seems to have an obsession with lace, due to the decor in the room.
~
bdnopr 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
T 11706
#11706
official lesalie~
the Government Official Lesalie~
The Government Official Lesalie is here.
~
The Government Official Lesalie is here in his brown suit. He is wearing a
white tie and brown pants. He has brown hair and seems to be very tall. He has
a scar in his left cheek that looks like a slash from a weapon or a claw of
sorts.
~
bdo hp 0 E
15 15 1 3d3+150 2d2+2
150 22500
4 8 1
E
T 11718
#11707
salesman derresor maosund~
Salesman Derresor Maosund~
Salesman Derresor Maosund stands here checking his inventory of armor.
~
Salesman Derresor Maosund smiles at his customers as they browse his display
and ask him questions on 'What does this armor do' and 'How much are these
boots'. He is wearing a black robe over what seems to be flowing black pants
and a black shirt.
~
bdg d 0 E
20 14 -2 4d4+200 4d5+4
0 0
8 8 1
BareHandAttack: 13
E
T 11707
#11708
sniper assassin~
a Sniper Assassin~
A Sniper Assassin hides here spying on citizens.
~
The assassin here looks through the wall patiently at the citizens walking
past. She has long red hair that matches her red outfit. She has very unique
sniping skills as well as some interesting close up combat technique to boot.
She is mumbling to herself as she carefully watches to anyone opposing the
government.
~
bdel s -200 E
14 16 1 3d2+140 2d4+2
450 21000
8 8 2
E
#11709
assassin chieftan~
the Assassin Chieftan~
The Assassin Chieftan stands here guarding over her prisoner.
~
The Chieftan of the Red Assassins stands here with her specially gold rimmed
red veil and her dull gold badge that reads 'Red Assassin Chieftan'. She gives
orders to her assassins from the government and checks over her prisoner. She
has long black hair that flies out from behind her veiled head. She has a very
tall and skinny figure and she stands with her hand on her hip.
~
bdeln dfk -200 E
17 15 0 3d3+170 2d2+2
1000 29500
8 8 2
E
T 11714
#11710
government official visconti~
the Government Official Visconti~
The Government Official Visconti crawls up in his own filth.
~
The Goverment Official Visconti, famous now for the addition of the top floor
in the second tower, is covered in dirt, with ragged clothing and a bruised
face. He has a stubbled beard growing from lack of grooming and he smells like
a skunk in an exhaust pipe!
~
dg 0 0 E
13 16 2 2d2+130 2d2+2
130 16900
4 8 1
E
T 11729
#11711
guard ackley~
Tower Guard Ackley~
Tower Guard Ackley stands here, slacking off.
~
He stands short, and has a severe acne problem. He often bites at his nails
and shivers uncontrollably. He has a major temper problem, and can go off the
deep end easily when someone comments on one of his flaws. He snorts loudly at
random people for a laugh, and makes lewd gestures at those who have
disrespected him before.
~
bd 0 -50 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#11712
government official miranda~
the Government Official Miranda~
The Government Official Miranda stands here.
~
Oh, busy, busy, busy! That's how she wishes her life was. Now she's been
stuck in this dark place for so long all she has left to do now is cry. Her
brown overcoat and pink dress are all tattered, torn and wet. Her face is
covered in dirt, though it is hard to tell through her bushy medium length hair.
~
bdh 0 0 E
12 16 2 2d2+120 2d2+2
120 12500
8 8 2
E
T 11730
#11713
government official phel~
the Government Official Phel~
The Government Official Phel is standing here.
~
He grins, he manipulates, he's the sneaky official Phel. Known for his
persuasive skills around the town, nobody is exactly sure if this guy's
trustworthy or not. He wears a dark green suit as he works his busy day. His
hair is blonde with a white streak of hair down the right. His eyes are colored
differentyly, one being brown and one being hazel.
~
bde 0 -100 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#11714
government official gertrude~
the Government Official Gertrude~
The Government Official Gertrude sneers wickedly as she works.
~
The pink suited Gertrude always wears a sneer and does things for her own
interest instead of who she is supposed to represent. She constantly sends off
any messages of complaint to her, and is blatantly corrupt.
~
bd 0 -150 E
14 16 1 2d2+140 2d2+2
140 17500
8 8 2
E
#11715
government official cecille~
the Government Official Cecille~
The Government Official Cecille hums ignorantly to herself.
~
Cecille looks pretty darn dumb to be an official. She is wearing a light
pink buttoned shirt and a matching skirt. She is humming a song that she made
up five seconds ago and its rather irritating. She seems like she would be
easily persuaded to believe one way or the other even if its unjust.
~
bdln 0 0 E
11 17 3 2d2+110 1d2+1
110 11500
8 8 2
BareHandAttack: 8
E
#11716
government official thedoric~
the Government Official Thedoric~
The Government Official Thedoric grins fakely as he greets his clients.
~
Thedoric is heavily biased toward certain beliefs in life and is not afraid
to go to extreme measures to ensure that his beliefs are reality. He is wearing
a red suit and has medium length black hair. He always wears a rather fake grin
as he meets with people. He tends to favor those who agree with him, and maybe
he's a bit irrational when it comes to those who don't...
~
bdeln 0 -250 E
18 14 0 3d3+180 3d3+3
250 32400
8 8 1
BareHandAttack: 7
E
#11717
government official luther~
the Government Official Luther~
The Government Official Luther tries his best to keep the council in line.
~
Luther is trying all he can do to keep the council in line as of now. He is
wearing a blue trench coat over a blue dress shirt with white pants. He has
very short brown hair with deep blue eyes. He is scrambling to save the city
from the council, though he looks like he could use some help. Maybe you should
say hello to him?
~
bd 0 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
T 11721
#11718
bodyguard verno~
the Empress's bodyguard Verno~
The Empress's bodyguard Verno blocks anyone from seeing the Empress.
~
Verno, it would seem, stands very tall though he also has a very large
waistline. He is wearing a standard black tuxedo and he has his arms folded,
stepping right in front of the path so that no one will go through. He has a
bald head and is also wearing a pair of black sunglasses.
~
bde 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
BareHandAttack: 6
E
T 11719
T 11720
#11719
empress leraillia~
Empress Leraillia~
Empress Lerallia smiles warmly at you.
~
Leraillia is very exquisitely dressed. She is wearing an untied scarlet red
robe over a shirt that hangs down to her thighs at some parts. The shirt is cut
so tat triangular flaps hang from the waste. Her pants are very loose and have
several chains hanging from various spots. The pants are flared a lot at the
bottom, so much that it totally covers her feet. She has long blonde hair and
sky blue colored eyes. Her lips are the scarlet of her robe.
~
bdegnopr defhk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
BareHandAttack: 8
E
T 11731
#11720
artist~
the artist~
The artist paints another picture.
~
The artist wears a paint covered smock and a black beret. He stands in
disgust trying to think of ideas for his next masterpiece.
~
bd 0 50 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#11721
journalist~
a journalist~
A journalist wanders around asking people questions.
~
The journalist is dressed nicely, and is carrying a notepad, a pen and a
sheet of questions to ask the citizens of Los Torres. The questions mainly deal
with the government, though most people seem unwilling to answer them.
~
dg 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#11722
fat chef~
a really fat chef~
A really fat chef stands behind the counter chopping onions.
~
The chef is extremely fat, I mean, totally huge. He has a thick, black,
curly mustache. He is wearing a big poofy hat that chefs normally wear and a
big white apron that somehow manages to fit around his grandiose waist.
~
bd 0 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
E
#11723
cryng man~
a crying man~
A crying man mopes on one of the pews about how he lost his wedding ring.
~
The man has totally wrinkled clothing and bangs his fist on the pew
repeatedly for some reason, making all the citizens nearby uncomfortable.
~
bd 0 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
T 11727
#11724
government official johanes~
the Government Official Johanes~
The Government Official Johanes works on his papers.
~
He looks busy and self important.
~
dg 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
#11725
maid~
the maid~
The maid stands here doing laundry.
~
The maid is a short skynni woman, wearing a black dress and a white apron.
She carries a bunch of towels in her hand and is busy doing the laundrywork to
care about anything else.
~
bd 0 150 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#11726
karate instructor~
the Karate Instructor~
The Karate Instructor practices Tae Kwon Do.
~
It looks unfinished. The instructor is bald headed, very short and thin.
He wears a white uniform with a black belt tied around the waist. He is
currently practicing one of his forms right now with his eyes closed, thinking
about what he is doing.
~
bd f 100 E
15 15 1 3d3+150 3d2+3
150 23500
8 8 1
BareHandAttack: 13
E
#11727
librarian~
the librarian~
The Librarian stands here, swatting dust particles that come by.
~
The librarian wears her brown hair down to her waist, and has bright green
eyes. She stands aware, looking t the air. She seems very conscious about
having dust in the room, as she keept slapping them out of the air with a
feather duster.
~
bd 0 200 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 2
E
#11728
little alex~
little Alex~
Little Alex is here running around in circles.
~
The confused little boy named Alex is bored, so he'll just run around in
circles now. H is wearing blue overalls and a red striped T-shirt.
~
bcd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#11729
clever josie~
clever Josie~
Clever Josie sits in the corner reading a book.
~
Clever Josie the know-it--all of the bunch. She is reading to herself in the
corner quietly. She is the only one of the children that is behaving nicely.
She has medium length brown heair and cat-shaped black glasses. She is wearing
a brown dress with pockets at the front.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 2
E
#11730
teacher~
the teacher~
The teacher stands here cleaning up after her kids.
~
The teacher wears her hair in a bun, and is wearing small wire glasses. She
has a green dress on and she is aggravated by the mess that all of her students
had made when they left.
~
bd 0 50 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 2
E
#11731
janitor~
the janitor~
The janitor kneels here, cleaning something off the walls.
~
The janitor has short black hair, and a stubbly beard. He wears a red
T-shirt and blue jeans, and seems very cranky. HE is unhappy that he has to
clean up the messes that people make on the walls.
~
bd 0 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
BareHandAttack: 13
E
$

851
lib/world/mob/118.mob Normal file
View file

@ -0,0 +1,851 @@
#11800
young girl~
a young girl~
A young girl sits cross-legged on the floor, her eyes closed as though asleep.
~
This girl's age is impossible to tell, sometimes it seems as though she is a
small child and then the light shifts and she seems a woman. The only thing
remaining constant is her peaceful expression and her eyes, which remain
serenely closed as though she is deep in some dream state.
~
bdnopr fk 0 E
10 17 4 2d2+100 1d2+1
0 10000
6 6 2
E
T 11804
#11801
eccentric shopwoman woman~
the eccentric shopwoman~
A slightly eccentric looking shopwoman watches over her collection.
~
A vaguely wild look sparks in her eyes as she bustles about the shop, frizzy
hair poking out from a tightly woven braid and fresh smears of dust and dirt
streaking her face. Her expression is focused and intense, piercingly aware of
all around her.
~
bde k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
T 11800
T 11801
T 11802
#11802
child colouring~
a colouring child~
A child is colouring quietly with crayons here.
~
This young girl looks to be between three and five years old. Her bright
blue eyes are slightly vacant as though she is far away in some imaginary place,
and her lips move silently as though she is singing or whispering to herself.
A coloured crayon moves back and forth as she draws around her splayed fingers,
leaving the white canvas of paper covered with the smeared dark outlines of
hands.
~
bd 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
T 11814
T 11818
#11803
shadow baby little~
a shadow-baby~
A little shadow-baby kicks restlessly within its cot.
~
This little baby smiles brightly as it coos and gurgles to itself. Little
shadowy limbs flail and kick randomly as its tiny muscles strengthen themselves
slowly. It is impossible to tell by its little porcelain face whether it is
male or female, but its little navy jumpsuit is distinctly boyish. The only
thing unusual is its ghostly transparence, fading in and out of visibility like
a flickering shadow.
~
bd 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
T 11815
#11804
little girl~
a little girl of about four years~
A little girl, about four years old stands here.
~
This little girl has soft brown hair that hangs in little ringlets around her
face. Bright starry eyes peer keenly around as though everything is new and
exciting. She fidgets constantly, as though a little hyper, and her small
fingers are blistered from constant colouring or writing.
~
bd cdk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
T 11807
T 11815
#11805
tiny humming bird~
a tiny humming-bird~
A tiny humming-bird flits rapidly about.
~
This minute little creature is barely the size of a ping pong ball, tiny
glittering wings beating so rapidly they can only be seen in a blur. A long
slender beak curves delicately from its irridescent green head, shimmering blue
feathers continuing down its body.
~
dg 0 0 E
5 19 7 1d1+50 1d2+0
0 2500
8 8 0
E
T 11816
T 11896
#11806
pregnant shadow woman~
a pregnant shadow-woman~
A pregnant shadow-woman busies herself cooking.
~
This young woman is darkly faded and flickers slightly as though she is only
a hologram, or some strange ghost. She is young, perhaps only in her late teens
or early twenties, the slight swell of her belly announcing the coming birth of
another child. Her long dark hair is uncut, and her naturally pretty face has
been carefully made up, eyes sparkling as she prepares food for the family.
~
bd 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
T 11815
#11807
shadow man bearded shadow-man~
a bearded shadow-man~
A shadow-man stands obliviously, absorbed in playing his trumpet.
~
This young man is in his early thirties, a bushy brown beard covering almost
all of his face but his two squinting blue eyes. Large in build, and slightly
overweight, his expression is vacant and far away. Completely absorbed in his
somewhat unsuccessful music playing, the only thing remarkable about him is the
fact that his hand is mauled and deformed, only three fingers grasping the
trumpet where there should be five.
~
bd 0 -1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 11815
#11808
young shadow child~
a young shadow-child~
A young shadow-child leans against the railing, staring out dreamily.
~
This little girl is very quiet and still, staring out at the scenery as
though deep in a world of daydreams. Her fingers absent-mindedly caress back
and forth along the polished wood, her eyes unblinking as she looks out over the
mountains. Her whole form flickers, as a flame that is dying, one moment solid
and the next transparent and fading, a shadow-grey hue darkening her features.
~
bdnopr 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11815
#11809
playing child~
a playing child~
A child sits here, playing quietly.
~
About five years old, this little girl seems to be keeping herself company
while she waits for something. Her hands are busy dancing and playing with
imaginary toys, but her eyes are strangely cold and distant. Her bitten nails
are painted a pretty girly pink and her long brown hair is tied into two woven
plaits, long blue ribbons trailing down her back.
~
bdnopqr 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 2
E
T 11820
T 11821
#11810
ghostly figure rearing spider nightmare~
a nightmare~
The ghostly figure of a rearing spider creeps here.
~
This horrible creature looks most like a spider, its splayed legs dark and
twitching like a demon's hand. Moving fast and furtively, it makes no sound as
it stalks its potential prey, an unnatural chill clouding the air around it.
~
dfg dfks 0 E
10 17 4 2d2+100 1d2+1
0 10000
8 8 0
E
T 11816
#11811
small girl Ridley~
Ridley~
A small girl sits quietly rearranging words.
~
Dark haired and sombre, she looks more like she is working than playing, her
small forehead furrowed in concentration as she continually stacks and restacks
the lettered blocks. Her lips move silently as she mumbles words to herself,
intensely focused blue eyes far too old for the rest of her face.
~
bdnopqr k 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11827
T 11828
T 11867
#11813
strange man tunnel-man daniel~
Daniel~
A strange man stands here, creating a swirling tunnel from thin air.
~
Tall and dark, at first glance he appears to be one of the shadow-folk, but
his presence is unwavering, completely bound to this world, and no part of
theirs. His face is unusual, almost too bland as though he were a painting
half-finished, and his expression is cold and distant, firmly fixed on the
strange magic his hands are creating.
~
bdenopqr k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 11833
#11814
gurgling baby shadow-baby~
a gurgling shadow-baby~
A shadow-baby sits in a highchair here, gurgling to himself.
~
Only just able to sit up, this little baby is partially slumped against the
sides of his highchair. Bright blue eyes sparkle happily from his cherubic
face, and little wisps of blonde hair stick haphazardly out from all sides of
his head.
~
bdnopqr 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
T 11815
#11815
tiny shadow-girl girl~
a tiny shadow-girl~
A tiny shadow-girl sucks contentedly on her bottle.
~
Probably about two years old, this little girl is scarcely more than a baby.
Her little round face is flushed and chubby-cheeked, fine black hair fastened
neatly into pigtails. Humming happily to herself, she pauses only now and again
to suck at her bottle.
~
bdnopqr 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 2
E
T 11815
#11816
blonde shadow-girl girl~
a blonde shadow-girl~
A blonde shadow-girl is playing a clapping game here.
~
This pretty little girl is about five years old, her face alive with wonder
and mischief. Long uncut hair cascades down her back, shimmering shades of gold
in the light. Smiling widely, she sings in a high-pitched little voice as she
claps her hands to the rhythm of the nursery rhyme.
~
bdnopqr 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
T 11815
T 11825
T 11826
#11817
young shadow-boy boy~
a young shadow-boy~
A young shadow-boy is playing a clapping game here.
~
He looks about six or seven, his small face flushed with singing and
sprinklings of freckles standing out prominently against his skin. Tufts of
untamed dark hair stick out all over the place, his wide grin revealing several
gaps where his adult teeth are beginning to grow in.
~
bdnopqr 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
T 11815
T 11824
#11818
gardening shadow-man man ~
a gardening shadow-man~
A shadow-man is here, tending to the roses.
~
He looks to be in his late thirties, several days worth of stubble darkening
the lower portion of his face like a shadow. Cool blue eyes concentrate on his
work, frail dark hair beginning to thin in places, the first signs of wrinkles
cracking across his face. His hands move quickly, roughly adjusting the live
roses, crushing the thorny dead ones, his hands scarlet-stained with blood.
~
bdnopqr 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 11815
#11819
young shadow-woman woman~
a young shadow-woman~
A young shadow-woman is covered in flour here.
~
She looks to be in her late twenties, sparkling blue eyes slightly worn, and
the first shadows of time and stress creeping across her face. Long, uncut
brown hair cascades down her back, tied into a rough ponytail and greyed here
and there with pats of flour.
~
bdmnopqr 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11815
#11820
curly haired shadow-girl girl~
a curly-haired shadow-girl~
A curly-haired shadow-girl watches over the garden.
~
Humming quietly to herself, she looks to be about eight years old. Her large
blue eyes are slightly more faded than the rest of her, as though they would
have had a ghostly appearance even in life. Her fingers clutch the branches of
the tree as she climbs amongst them, peering out towards the garden and the
flowers dancing there.
~
bdnopqr 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11815
#11821
insect~
an insect~
An insect flits unobtrusively amongst the shadows.
~
This little jewelled insect shimmers shades of green and blue, its dark body
glossy and segmented. Two sleek silver-webbed wings extend from either side of
its back, several wirey black legs curled cautiously close to its abdomen.
~
dghnopqr 0 0 E
10 17 4 2d2+100 1d2+1
0 10000
8 8 0
BareHandAttack: 4
E
T 11816
T 11829
T 11831
#11822
secret evil figure lurking~
a secret~
An evil figure with glowing red eyes lurks in the shadows here.
~
This elongated creature is tall and thin, its black body moving unnaturally
fast as it melds in and out of surrounding shadows. Its face is eerily blank,
just darkness where its mouth, nose, and ears should be. Only two red eyes
blaze like burning coals from the blackness.
~
dg k -1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
T 11816
T 11832
#11823
running girl~
a running girl~
A girl is here, trying to catch her breath.
~
This young girl looks as if she never stops running back and forth, her small
face flushed with exertion as she breathes deeply. Her large blue eyes seem
intently focused on what she is doing as if she pursues a goal that eludes her.
~
bdnopqr k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
T 11835
T 11836
T 11842
#11824
blind girl~
a blind girl~
A girl with no eyes stands in the center of the room.
~
This young girl has a perfectly-featured face except for the complete absence
of her eyes. There are no wounds or visible scars indicating how they were
lost, just two gaping holes where they should be; the blackness within
unnaturally and chillingly dark.
~
bd 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11846
T 11850
#11825
blind girl~
a blind girl~
A girl with no eyes stands in the center of the room.
~
This girl glows faintly blue all over, as if layers of glowing paint have
been repeatedly applied and washed away. Her smoothly featured face is vividly
streaked with the phosphorescent stuff, two black gaping holes staring blankly
where her eyes should be.
~
bd 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11850
T 11851
T 11847
#11826
slobbish shadow-man man~
a slobbish shadow-man~
A shadow-man lounges slobbishly, watching television.
~
This middle-aged man looks as though he has done nothing but lounge on a
couch for the past ten years, a large pot belly protruding from his flabby
torso. His eyes are glazed and dull from watching television, a dark shadow of
stubble spreading over his face and rust-coloured stains covering his
three-fingered right hand.
~
bd 0 -1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 11815
#11827
weeping girl~
a weeping girl~
A girl sits weeping, her tears shattering like ice on the countertop.
~
This young girl is dark haired and solemn faced, her large blue eyes filling
with crystal tears that seem to turn to ice as they drip down her face,
shattering violently on the surface of the counter. Her hands fidget
restlessly, streaked with blood as she plays with the broken tears and mirror
shards.
~
bdnopqr 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11860
#11828
spine creature hideous~
Spine~
A hideous creature moves awkwardly about the garden.
~
This tall fleshy creature has no arms or neck, only a thick naked body and a
large mushroom-domed head. A tiny, black gaping eye is its only human-like
feature, even its movements clumsy and unnatural as it waddles on two bloated,
hairy legs.
~
dg 0 -1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
E
T 11816
T 11861
#11829
fidgety girl~
a fidgety girl~
A fidgety girl sits fondling her knife as she plays.
~
She looks wound tightly with energy, hardly keeping still as her hands roam
from one object to another. Constantly playing and touching, she seems like an
average curious kid except for the long angry cuts that line the insides of her
arms, red blood spilling over her skin like crimson tears.
~
bdnopqr k 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11862
T 11852
#11830
red trout silvery fish~
the red trout~
A silvery fish swims peacefully in the water.
~
This large fish is coated with a fine layer of silvery scales that glint when
struck with light. Its large glassy eyes seem vacant and unperceiving, although
there is a strange surrealism to the creature; almost as if it were some dream
object instead of an actual fish.
~
bdno 0 0 E
6 18 6 1d1+60 1d2+1
0 3600
8 8 0
E
T 11816
T 11864
#11831
taildove bird soft white~
the taildove~
A soft white bird sits quietly amongst the branches.
~
Smooth white feathers coat this bird's slightly plumpish body, a long elegant
tail fanning out as the creature fluffs up and preens itself, the rustling of
its feathers sounding eerily like whispering. Large black eyes peer warily but
innocently about as the dove coos quietly to itself.
~
bdno 0 0 E
6 18 6 1d1+60 1d2+1
0 3600
8 8 0
E
T 11816
T 11864
#11832
vile toad little brown~
the vile toad~
A little brown toad hops through the grass.
~
Brown, leathery skin coated in warts allows this creature to look more like a
clump of mud than any animal. Its tiny black beaded eyes look particularly
perceptive, and there is a strange shimmering effect to the creature, indicating
that it is not quite what it seems.
~
bdno 0 0 E
6 18 6 1d1+60 1d2+1
0 3600
8 8 0
E
T 11816
T 11864
#11833
hiding Ruth girl small~
Ruth~
A small girl hides quietly here.
~
Her eyes are wide and haunted looking, as though she has seen more reason for
fear than her age merits. White-knuckled, she clutches the carpet anxiously,
glancing constantly outward as though waiting for someone to come.
~
bdnopqr k 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11863
#11834
emaciated girl~
an emaciated girl~
An emaciated girl stares blankly into space.
~
Painfully thin, this girl's tiny frame is nothing but skin and bones. About
ten years old, her whole body is made of sharp angles and jutting corners where
soft curves should be developing. Most haunting of all are her large blue eyes,
deeply hollow and vacant, as though some torment has simply driven her soul
away.
~
bdnopqr 0 0 E
8 18 5 1d1+80 1d2+1
0 6400
8 8 2
BareHandAttack: 4
E
T 11870
T 11872
T 11873
#11835
silent girl~
a silent girl~
A silent girl sits huddled close to the flame.
~
Sitting quietly, her pale face is drawn and sunken with what looks like
exhaustion. Her large eyes are glazed and slightly faded, the rest of her
features unremarkable except for the large metal stitches that have been sewn
around her lips; sealing them together. The wire stitches glow vaguely as if
protected by some evil magic, indicating that it will take a very special kind
of blade to 'cut' them.
~
bdnopqr 0 0 E
8 18 5 1d1+80 1d2+1
0 6400
8 8 2
E
T 11874
T 11875
#11836
angry girl bad sue~
Bad Sue~
An angry girl glares suspiciously at you.
~
Wild, frizzy hair frames her pale, dirt-smudged face. Half-crazed eyes flash
fiercely blue as she eyes her surroundings and everything in them with almost
paranoid suspicion. Her movements are rapid and unpredictable, small fists
clenching and unclenching as she bares her teeth like an animal about to bite.
~
bdenopqr dfk 0 E
8 18 5 1d1+100 1d2+1
0 6400
8 8 2
E
T 11878
T 11877
T 11876
#11837
dark serpent~
the dark serpent~
A dark serpent writhes along the ground.
~
Shimmering black and undulating slowly, this mesmerising serpent weaves along
the ground like the shadow of some dancing flame. Two evil emerald eyes seem
uncannily intelligent as the creature surveys its surroundings, a bright ruby
tongue flickering out in a gentle hiss.
~
dg 0 -1000 E
8 18 5 1d1+80 1d2+1
0 6400
8 8 0
BareHandAttack: 4
E
T 11879
#11838
scarred child~
a scarred child~
A badly scarred child gazes wistfully into the garden.
~
At first glance it is almost impossible to tell whether this child is male or
female through the angry red scars covering its skin. The long curly hair,
however, is distinctly female, as is her twelve year old body shape. The rest
of her features are irretrievably marred, it looks as though she is walking
dead, her skin literally slashed into ribbons, and her large blue eyes eerily
glazed.
~
bdnopqr 0 0 E
8 18 5 1d1+80 1d2+1
0 6400
8 8 2
E
T 11884
#11839
ghostly girl~
a ghostly girl~
A ghostly girl fades in and out of existance.
~
Pale and partially transparent, this little girl looks just as though she
were just about to hit her teen years. Some strange event has frozen her in
place however, and a perpetual ghost of a child is all that remains, her faded
blue eyes dulled with time and the loss of innocence without the loss of youth.
~
bdnopqr dk 0 E
8 18 5 1d1+80 1d2+1
0 6400
8 8 2
E
T 11864
T 11811
#11840
cheerful young woman~
a cheerful young woman~
A cheerful-looking young woman smiles as she looks around.
~
Smiling gently, this young woman's face is relaxed and care-free, a hint of
mischief and humour dancing in her large blue eyes. Long wisps of wavy brown
hair trail down her back, drifting in front of her face as she wanders,
examining everything curiously.
~
bd 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
E
T 11893
T 11895
#11841
tired looking shadow-woman woman~
a tired looking shadow-woman~
A tired looking shadow-woman lounges on the bed here.
~
This woman looks to be approaching middle age, her face beautiful but lined
with time and stresses. Her blue eyes look as if they were once full of light,
but now they are dimmed and dull, her eyelids half closed as if she were about
to fall asleep, and her body slumped dejectedly as she lies resting.
~
bd 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11815
#11842
shadow-girl girl~
a shadow-girl~
A shadow-girl huddles in the corner.
~
Looking to be about fourteen, this shadow girl is sitting tightly in the
corner with her knees pulled up to her chest and her head hidden in her arms.
She looks so still as to almost be mistaken for a doll if it weren't for the
heaving of her shoulders with slow breaths and the occasional fidget.
~
bd 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
T 11815
#11843
concerned looking shadow-boy boy~
a concerned looking shadow-boy~
A concerned looking shadow-boy sits quietly watching.
~
In his early teens, this young lad sits quietly, his face furrowed as if in
deep thought and his large blue eyes look slightly puzzled. A smattering of
freckles darkens his face, thick eyebrows and a tangle of dark hair flickering
slightly in the stirring air.
~
bd 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
T 11815
#11844
pretty blonde shadow-girl girl~
a pretty blonde shadow-girl~
A pretty blonde shadow-girl sits embroidering peacefully.
~
This pretty little girl looks to be about twelve years old, a long flowing
length of blonde hair shimmering down her back. Her small eyes are a deep ocean
blue, and her face is perfectly shaped as if sculpted, relaxed into a restful
yet focused expression.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
T 11815
#11845
little dark-haired shadow-girl girl~
a little dark-haired shadow-girl~
A little dark-haired shadow-girl sits playing with lego.
~
About eleven years old, this little girl's chubby face is coated with a
speckling of freckles, large blue eyes concentrating playfully on her work as
she sculpts lego into a spaceship. Long dark hair flows down her back, smooth
and shimmering like liquid as she moves.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 2
E
T 11815
#11846
scruffy shadow-boy boy~
a scruffy shadow-boy~
A scruffy shadow-boy sits building happily with toy bricks.
~
Roughly ten years old, this young boy has an open smiling face, his large
grin full of gaps where his adult teeth are still growing in. Scruffy blonde
hair swirls itself carelessly around his head, sticking up haphazardly as if he
had just crawled out of bed.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
T 11815
#11847
mischievous shadow-girl girl~
a mischievous looking shadow-girl~
A mischievous looking shadow-girl sits watching television.
~
About eight years of age, this young girl has smooth straight brown hair cut
into a bob around her rosy face. Bright eyes peer thoughtfully at the
television she is watching, lighting up with the sparks of some imagination.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 2
E
T 11815
#11848
delicate little shadow-girl girl~
a delicate little shadow-girl~
A delicate little shadow-girl plays on one of the beds.
~
Tiny and slender-limbed, this little girl is about six years old, her pale
face illuminated by two wide blue eyes, rimmed with heavy sweeping lashes.
Soft blonde hair cascades down her back in a shimmering wave, tumbling in front
of her face as she plays.
~
bd 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 2
E
T 11815
#11849
freckled shadow-girl girl~
a freckled shadow-girl~
A freckled shadow-girl dances here, lost in a daydream.
~
Fine brown hair frames this little four year old girl's face, a little nose
and big blue eyes surrounded with an abundance of freckles. She hums quietly to
herself, stumbling rather ungracefully about the room as she attempts to dance.
~
bd 0 0 E
0 20 10 1d1+0 1d1+0
0 0
8 8 2
E
T 11815
#11850
tiny shadow-toddler toddler~
a tiny shadow-toddler~
A tiny shadow-toddler wanders about, looking for food.
~
Barely out of baby years, this little girl wanders around the room with a
blank expression on her face. Careless wisps of blonde hair stick up all around
her head, and her face is dirty and smudged where she has been eating whatever
she can find.
~
bd 0 0 E
2 20 8 0d0+20 1d2+0
20 400
8 8 2
E
T 11815
$

210
lib/world/mob/12.mob Normal file
View file

@ -0,0 +1,210 @@
#1200
innkeeper receptionists~
the Immortal Innkeeper~
The Immortal Innkeeper is organizing her books here.
~
She appears to be having no problem tallying things up.
~
bdnopr p 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
E
#1201
postmasters~
the Immortal Postmaster~
The Immortal Postmaster is hard at work here.
~
Scary... A postal worker... Working?
~
abdnopr kp 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
E
#1202
being amorphous spirit wandering~
the wandering spirit~
A strange amorphous being wanders these halls eternally cleaning.
~
This spirit, having lived out its days in the mortal world, now works off its
final sins by doing menial labour in this realm's purgatory. In this case,
those chores seem to be cleaning up after the immortals of the land.
~
cdgnopqr dkps 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
T 3011
#1203
malikar twat~
Malikar the Janitor~
Malikar the Janitor stands here, looking lost.
~
It looks like Malikar is suffering from a bad concience he must have buggered
Emershia one time too many.
~
cdgnpr a -1000 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 13
E
#1204
imp~
the Imp~
A small imp sits here, grinning devilishly.
~
This small imp is used for testing.
~
cdeglnopqr bdhk -1000 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#1205
bug~
the bug~
a nasty little bug is crawling around here, annoying the implementors.
~
You are looking at a nasty little bug, it seems to be consisting of binary
numbers. 000@r1@n0@r1@n00 00@r1@n00@r1@n0@r1@n @r1@n0@r11111@n0 @r11111111@n
@r11111111@n @r1@n0@r11111@n0 00@r1@n0@r1@n00@r1@n 00@r1@n00@r1@n00
~
dfgnopq np -1000 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 1
E
#1206
frosty little ice cube icecube~
the frosty little ice cube~
A frosty little ice cube walks about doing whatever Spector says.
~
It is a little ice cube that Spector has given life to. It looks like a
normal ice cube, only now it has little arms and feet made out of ice. From
what you can see, it has no eyes, yet it can make it's way about without bumping
into things.
~
bdenopqr cdefkp 1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 0
E
#1207
cluster faeries faery~
a cluster of rainbow-colored faeries~
Zipping from plant to plant is a cluster of rainbow-colored faeries.
~
There are about twenty tiny, ickle faeries floating around, each a completely
different shade from its friends. They are all female and continually giggle
and dart around sharing their own jokes and keeping forbidden people out of this
holy sanctuary.
~
dgh 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
T 1205
#1209
Julia~
Julia~
Taylor's secretary stands here holding a note pad.
~
She is a very pretty woman, her hair is shoulder length and a beautiful
brown, and here body is slim and curvey. She stands about 5'4" and looks to be
light.
~
bdelnopqr cdef 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 2
E
#1210
Dragon~
a Large Dragon~
Puff the @gMagic @rDragon
~
A Large Dragon
~
dgoq dhr -1000 E
31 10 -8 6d6+310 5d5+5
310 96100
8 8 1
BareHandAttack: 4
Str: 25
Dex: 25
Int: 25
Wis: 25
E
#1211
Santa~
Santa's mob~
Santa, this mob is not appropate on a PG mud.
~
Santa, I changed this mob because the world's slut, porn star and other such
themes/words are not appropate for this mud. If you have a problem with this
you may speak to Rumble, but as he is not here right now the desision lays upon
me. If you wish to know who altered it, my name is Shamra and I am a level 33,
please do not make mobs/objects/rooms/triggers like this again.
~
bcdfnoq djp -1000 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
#1217
dog puppy peishu~
a shitzu puppy dog~
A friendly Shitzu puppy dog named Peishu is playing here.
~
Peishu is a friendly Shitzu puppy dog bred from ancient chinese ancestors he
has a long line of geneology dating back to the times of Confucius. He is
Gina's favorite pet and doesn't look too dangerous.
~
bdegnopr dfk 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
BareHandAttack: 4
E
#1233
hidden mob~
the hidden mob~
.a hidden mob
~
This mob is hidden so no one can see it.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#1267
color mob~
@Rtests the color mob@n~
The color test mob.
~
The color test mob is so colorful.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#1299
test mob~
the test mob~
.the test mob is our friend.
~
Test mobs can be whatever you want them to be.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
$

516
lib/world/mob/120.mob Normal file
View file

@ -0,0 +1,516 @@
#12000
judge adjudicator~
the adjudicator~
An adjudicator is watching the games intently.
~
The adjudicator is a retired gladiator and scars cover all exposed parts of
his body. Although he is getting on in years, he remains healthy and fit.
~
bdl h 100 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 1
E
#12001
scorekeeper~
the scorekeeper~
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
~
The scorekeeper is a young man of about 25 years of age and is very intently
studying his clipboard.
~
bdl 0 100 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#12003
spectator fan~
the spectator~
A spectator is here watching the games.
~
The spectator is filthy, half drunk and screaming his head off.
~
bd 0 -100 E
5 19 7 1d1+50 1d2+0
50 2500
6 6 0
E
#12004
noble nobleman~
the nobleman~
A nobleman stands here looking aloof.
~
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
attitude. While he is getting old and his hair and beard are streaked with
gray, he is by no means an easy target.
~
bdhl d 500 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 1
E
#12005
slave~
the slave~
A slave stands here, wishing that she was free.
~
A very pretty young woman who was captured instead of being killed when the
Roman legions subjugated her land.
~
bd 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
E
#12006
gladiator~
the gladiator~
There is a gladiator standing here.
~
A well muscled man who is very heavily armored and armed to the teeth. He
lives for combat.
~
bd 0 -250 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#12007
driver~
the chariot driver~
There is a chariot driver here.
~
You see a very slight and small individual whose whole life is centered
around nothing but horses and speed.
~
bd 0 100 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12008
coach trainer~
the coach~
There is a coach standing here, going over last minute strategy.
~
As you try to look over his shoulder and listen in on his mumbling, he looks
up at you and gives you a glare that chills you to the bone.
~
bdl 0 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#12009
healer~
the healer~
A healer is standing here.
~
You see a young man, still learning about magical healing, wearing a white
coat and using a stethoscope.
~
bdel d 900 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 12001
#12010
herbalist young lady beautiful~
the herbalist~
There is a beautiful young lady here, carrying herbs to help the healer with.
~
The herbalist is a very beautiful young lady who is about 22 years old. She
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
proportioned and she stands about 5' 5" tall.
~
bdhl d 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#12011
shopkeeper~
Titus' shopkeeper~
Titus' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
bdl dh 750 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 1
E
#12012
peddler~
the peddler~
A poor peddler is standing here, trying to support his meager existence.
~
You see a small, dirty man who doesn't look very healthy.
~
bdghn 0 250 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 1
E
#12013
page~
the page~
A page stands here, waiting to run an errand.
~
You see a young boy who looks very strong and very fast. He has the look of
a scholar about him.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1
E
#12014
plaintiff~
the plaintiff~
The plaintiff stands here, pleading his case.
~
He looks pitiful. Absolutely pitiful.
~
bd 0 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#12015
master~
the ticket master~
A ticket master is here, looking at you expectantly.
~
He seems to be waiting for you to either buy a ticket or to get out of his
way so that he can sell tickets to people that actually want them.
~
bdl 0 100 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#12016
vendor~
the stadium vendor~
A stadium vendor is walking here, selling overpriced hotdogs and beer.
~
The vendor is a scruffy looking man who isn't afraid of a fight and looks
like he has had just about enough of smart-mouthed spectators.
~
dg 0 -150 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
#12017
citizen~
the citizen~
A citizen of Rome is standing here.
~
It appears to be your ordinary citizen going about his business.
~
dgl 0 900 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
#12018
gateguard guard~
the gateguard~
A gateguard stands here, tending the gate.
~
You see a strong, loyal public defender.
~
bcdel 0 1000 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
T 12002
#12019
soldier~
the soldier~
A soldier on leave is walking around looking for entertainment.
~
You see a member of one of the Emperor's elite legions. He looks VERY
strong. You have this vague feeling that his entertainment isn't going to be a
very wholesome activity.
~
dgl 0 300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#12020
emperor julius caesar~
Julius Caesar~
Julius Caesar, the Emperor of Rome, is sitting here.
~
You see a man who is dressed in the finest of clothes, has eaten the best of
foods and lived in the most opulent palace that Rome has ever known.
~
bdl dhp 990 E
27 11 -6 5d5+270 4d4+4
270 72900
8 8 1
E
T 12001
#12021
guard royal bodyguard~
the royal bodyguard~
There is a royal bodyguard here, ready to die for the Emperor, if necessary.
~
The bodyguard is dressed in the finest of armor and wields only the deadliest
of weapons. He is very strong and would put up one hell of a fight. He has
been trained to be suspicious of all but the most innocent visitors, and likely
to take offense of anyone with less than pure intentions.
~
bdikl d 990 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 6
Str: 18
StrAdd: 90
E
T 12002
#12022
judge justice~
the judge~
A judge is standing here, reading a case.
~
He seems to be quite interested in the case, perhaps you shouldn't disturb
him now, later would probably be a better time.
~
bdl 0 990 E
21 13 -2 4d4+210 3d3+3
210 44100
6 6 1
E
#12023
master scheduler~
the master scheduler~
The master scheduler is here, writing in an appointment book.
~
As you look at him, he looks up at you and asks, 'Do you have an appointment?
' He waits for a few seconds and then asks, 'Would you like one? '
~
bdl 0 900 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#12024
slimeball slime ball green~
the slimeball~
A green ball of slime is hanging over you, oozing downward.
~
There is a green 'ball' of slime oozing from the coating on the walls.
~
bcdfqr dfk -500 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 0
BareHandAttack: 9
Int: 3
E
#12025
froboz wizard~
Froboz~
Froboz the wizard is standing here, working on a new spell.
~
You see a middle-aged man whose knowledge of magic, both offensive and
defensive, is legendary. He literally glows with a pink aura.
~
bdelno dh 300 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 1
E
T 12001
#12026
titus andronicus~
Titus Andronicus~
Titus Andronicus is standing here, polishing a few swords.
~
As you look at him, he suddenly swings a newly sharpened sword at you!
Watch out!
~
bdeflno dh 500 E
24 12 -4 4d4+240 4d4+4
240 57600
8 8 1
BareHandAttack: 3
E
#12027
senator~
the senator~
A senator is here, waiting for debate to begin.
~
He seems to be quite bored and is playing with the edge of his toga.
~
bdl 0 350 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12028
bailiff~
the bailiff~
The bailiff stands here, keeping order in the courtroom.
~
He is a very stern man and insists on absolute quiet in his courtroom unless
the judge has given someone permisson to speak.
~
bdl d 900 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
E
#12029
defendant~
the defendant~
The defendant stands here, pleading her case.
~
She looks to be well organized and full of confidence.
~
bdl 0 200 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 2
E
#12030
jupiter king god~
Jupiter~
Jupiter, King of the Gods, is watching over his realm here.
~
He is the strongest of the Gods, and certainly no easy mark! His powers
transcend the plane of the physical, and could easily kill an unprepared mortal.
~
bdeilnopqr dhkp 1000 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
BareHandAttack: 10
Str: 25
Dex: 25
Int: 25
Wis: 25
E
T 12001
#12031
venus goddess~
Venus~
Venus, the Goddess of Beauty and Knowledge, is resting here.
~
Venus is probably one of the most beautiful women you have ever seen if not
THE most beautiful. She is very powerful and tough under that outer image of
beauty.
~
bdelnopqr dhkp 1000 E
28 11 -6 5d5+280 4d4+4
280 78400
5 5 2
BareHandAttack: 12
Str: 20
Dex: 20
Int: 20
Wis: 20
E
T 12001
#12032
mars god~
Mars~
Mars, the God of War and State, is sitting down here.
~
Mars is a tall God with burning, hateful eyes and a large scowl on his face.
~
bdelnopqr dhkp 1000 E
27 11 -6 5d5+270 4d4+4
270 72900
6 6 1
BareHandAttack: 7
Str: 25
Dex: 20
Int: 20
Wis: 20
E
T 12001
#12033
mercury messenger god~
Mercury~
Mercury, the messenger of the Gods, is standing here.
~
Mercury is a handsome, youthful God and wears a large grin on his face.
~
bdelnopqr dkp 1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
BareHandAttack: 13
Str: 20
Dex: 25
Int: 20
Wis: 20
E
#12034
shopkeeper~
Froboz' shopkeeper~
Froboz' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
bdlno dh 650 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 1
E
#12035
executioner~
the executioner~
The executioner stands here, waiting to torture some sorry soul.
~
You see a burly man who is wearing a black hood that obscures his face. He
has a very sadistic attitude and clearly loves his work.
~
bcdfno d -1000 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
E
#12036
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
bdl d 900 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
E
#12037
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
bdl d 900 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
E
$

285
lib/world/mob/125.mob Normal file
View file

@ -0,0 +1,285 @@
#12500
great oaken tree~
the great oaken tree~
A large ancient tree is here, wavering in the breeze.
~
Before you stands an ancient tree. Its bark has been petrified over time and
there appears to be a hole in the trunk, possibly a nest of sorts.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#12501
soldier hannah~
the Hannah soldier~
A Hannah soldier toils away at cleaning up the streets.
~
He is loading a cart with dead bodies and other debris. He is vary wary of
trouble and keeps an eye peeled to his surroundings, waiting for another attack.
~
dg 0 500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#12502
city guard~
the hannah city guard~
A hannah city guard stands here, trying to prevent bloodshed.
~
It is this mans job to clean up the streets of all the monsters that have
imperiled the city. Until this is done the remainder of the townspeople have
taken refuge in the temple.
~
dg 0 600 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
Str: 25
Dex: 20
Int: 12
Wis: 12
E
#12503
orc~
a disgusting orc~
A disgusting orc wanders the streets here.
~
This small yellow humanoid has small horns sticking out of its head and a pig
snout. He roams the streets looking for something to pillage or rape.
~
dg 0 -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
Str: 18
Dex: 18
Int: 25
Wis: 25
E
#12504
looter thiefing~
a thiefing looter~
A thief sulks along the street looting the abandoned homes.
~
This looter is taking advantage of the city's downfall and has amassed a
large sack of goodies.
~
dg 0 -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
Str: 25
Dex: 25
Int: 25
Wis: 25
E
T 12501
#12505
john~
John~
John the shopkeeper sits here.
~
Before you stands a very large muscular man. He seems very friendly as he
smiles then returns to his work. You have heard a few people in the temple say
he used to be one of the Kings most elite guards. He truly must have been a
fierce opponent in battle if the rumors are true.
~
bdo 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12506
doctor~
a doctor~
A doctor was busy performing an amputation before you interrupted him.
~
He looks at you, wondering why you would intrude upon all those poor people.
He tries to ignore you and get back to his work.
~
bd 0 400 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#12507
troll crazed~
a crazed troll~
A crazed troll charges anything that moves.
~
This tall brown beast has gone berserk and is looking for some blood.
~
dgq u -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#12508
goblin smelly~
a smelly goblin~
A goblin can be smelled before you even see him.
~
This greenish beast is covered in filth. Snot oozes from its nose. Spit
drools from its mouth.
~
dg 0 -500 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#12509
girl crying~
a crying girl~
A small girl weeps at the loss of her family.
~
Her faced is smudged and filthy from wiping away her tears with grubby hands.
She looks up at you pitifully.
~
dg 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#12510
homeless woman~
a homeless woman~
A woman who lost her home and husband in the battle.
~
She is one of the few survivors of the battle. She mourns the loss of her
home and husband.
~
dg 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#12511
broken man~
a broken man~
A man weeps in misery at the loss of everything he has ever known.
~
He has given up on life, everything he had is now gone, taken away from him.
He just wants to know why.
~
dg 0 100 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12512
stray dog~
a stray dog~
A stray dog runs around the temple looking for its owners.
~
The dogs fur is matted and filthy. Its been running the streets for a while
now.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#12513
lost boy~
a lost boy~
A boy is lost, from his family and friends.
~
He sucks his thumb innocently looking for a friend.
~
dg 0 1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#12562
atropos~
Atropos~
Atropos is here selling baked items.
~
He smiles at your patronage and claps his hands together causing a spray of
flower everwhere. Atropos says, 'What can I get ya today? '
~
bdo 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12564
Elina~
Elina~
Elina is here greeting you.
~
She smiles warmly and looks like she really wants to help.
~
bd 0 600 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#12566
taber man short fat~
Taber the shopkeeper~
A short fat man with a bloody apron on stands here smiling.
~
You see a short fat man before you. He is holding a large meat cleaver and
his blood-stained apron makes him appear at first like a common criminal. He
sets his cleaver down and beams a smile at you as he begins to show you his cuts
of meat.
~
bdo 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12569
ascepleptous~
ascepleptous~
Ascepleptous the healer is here, tending to the wounded.
~
He has a gentle hand and friendly smile as he gives aid to those in need.
~
bdmo 0 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#12597
the elite guard~
an elite temple guard~
An elite temple guard is here.
~
Ther guard has worked his way through the ranks from a mere soldier to his
present day exulted position as an elite guard. She seems very proud of
herself.
~
bd 0 800 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
Str: 25
Dex: 25
Int: 25
Wis: 25
E
#12598
temple guard~
a temple guard~
A big temple guard is here.
~
The temple guards were the ones that held the monsters at bay from entering
the temple and slaughtering the entire city. They are very respected.
~
dg 0 600 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
Str: 25
Dex: 25
Int: 12
Wis: 12
E
$

440
lib/world/mob/13.mob Normal file
View file

@ -0,0 +1,440 @@
#1300
friedrich~
Friedrich Nietzsche~
Friedrich Nietzsche searches for those wishing to become Overmen.
~
Nietzsche, Friedrich Wilhelm (1844-1900), German philosopher, poet, and
classical philologist, who was one of the most provocative and influential
thinkers of the 19th century. One of Nietzsche's fundamental contentions was
that traditional values had lost their power in the lives of individuals.
Nietzsche maintained that all human behavior is motivated by the will to power.
~
bdnopqr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
Str: 25
Dex: 25
Int: 25
Wis: 25
E
T 1300
#1301
Socrates~
Socrates~
Socrates patiently waits to help new builders.
~
Socrates (469-399BC), Greek philosopher, who profoundly affected Western
philosophy through his influence on Plato. Born in Athens, the son of
Sophroniscus, a sculptor, and Phaenarete, a midwife, he received the regular
elementary education in literature
~
bd 0 0 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
E
T 1303
T 1305
#1302
plato~
Plato~
Plato offers advice to any who are in need.
~
Plato (circa 428-347 BC), Greek philosopher, one of the most creative and
influential thinkers in Western philosophy.
~
bd 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 1301
#1303
librarian~
the librarian~
The Builder Academy librarian sorts through her inventory.
~
She is in charge of keeping all articles of how to build in order and
available to anyone who needs them.
~
bd 0 0 E
31 10 -8 6d6+310 5d5+5
310 96100
8 8 2
E
#1304
aristotle~
Aristotle~
Aristotle wanders the hallways constantly in search of more knowledge.
~
Aristotle (384-322 BC), Greek philosopher and scientist, who shares with
Plato and Socrates the distinction of being the most famous of ancient
philosophers.
~
bd 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 1302
#1305
confucius~
Confucius~
Confucius is busy following the way.
~
Confucianism, major system of thought in China, developed from the teachings
of Confucius and his disciples, and concerned with the principles of good
conduct, practical wisdom, and proper social relationships. Confucianism has
influenced the Chinese attitude toward life, set the patterns of living and
standards of social value, and provided the background for Chinese political
theories and institutions.
~
bd 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 1304
#1306
lag monster~
the lag monster~
The evil lag monster is here eating up bandwidth.
~
He grins evilly and laughs at your misery. A constant torrent of bits and
data flow into his gaping maw as he consumes every ounce of bandwidth possible.
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
E
#1307
cute little rabbit~
the cute little rabbit~
A cute little rabbit hops around innocently.
~
The rabbit is pure white with beady black eyes. The ears and whiskers are
constantly twitching as it hops around looking for something to chew on.
~
bd 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
T 1398
#1308
santa claus man~
Santa Claus~
A merry old man with rosy-red cheeks and a full white beard is dressed all in red.
~
"Santa Claus" is the American version of St. Nicholas, who originally
descended from the Dutch Sinte Klaas. Santa's gift-giving role in Christmas
rites follows from his fame as the friend of children. His story also tells
that he used to give donations o spread to Europe and Chritmas presents were
distributed on Dec. 6 during the pageant of St. Nicholas. In many countries,
this day is still the day of gift-giving although in America it's celebrated on
Dec. 24 and 25.
~
bd k 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
#1309
dentist spaulding~
Rumble's Dentist~
Rumble's Dentist seems to enjoy his job a little too much.
~
Dressed in bright white pullover pants and shirt he looks competent. A name
tag reads "Mr. Spalding. " A blue face mask covers his face and a white
hairnet makes him look more like a doctor than a dentist. He wears plastic
gloves and matching white shoes. The only part of his body that is visible are
the eyes. Very disturbing eyes.
~
bd 0 0 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
E
T 1331
#1310
questmaster~
the questmaster~
The questmaster is waiting for a brave adventurer to step forth.
~
Many adventurers come here to seek glory by attempting to solve the quests
given to them by this old woman. The quests are not easy, sometimes nearly
impossible. But they will always be a challenge. The questmaster looks at you
and says, 'are you up for a challenge?'
~
bdnopqr 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
T 1400
T 1402
#1311
apprehensive ogre~
an apprehensive ogre~
The huge ogre cowers in the corner, afraid of what will happen next.
~
Though large and intimidating this ogre does not seem to realize that he
would strike fear into the hearts of most mortals. Instead everything seems to
scare it shitless. It is as if he has seen the future and he knows he is going
to die.
~
bdnopqr 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 1401
T 1403
#1312
gateguard guard~
the gateguard~
The gateguard watches the gate carefully swinging the key around on its chain.
~
He stands his watch carefully watching anyone who approaches. Disdain for
the local government and the miserable wages has corrupted most of the
gateguards. A simple bribe of about 10 gold is all it takes to get past them.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 4
T 5
T 7
T 8
#1313
black cat~
the black cat~
A black cat roams about suspiciously.
~
No animal has been more revered or feared in history, and no animal has been
more closely associated with Halloween than the black cat. The witch's best
friend and helper ... A reincarnated evil spirit ... The harbinger of bad
luck. Countless tales recall the mystical qualities of black cats from King
Charles I of England, who was so obsessed with the fear of losing his black cat
that he had it guarded 24-seven, to fishermen's wives keeping a black cat at
home to prevent sea-going disasters. In Australia and Britain black cats are
considered lucky, while in America we basically believe the opposite.
_
( \
\ \
/ / |\\
/ / .-`````-. / ^`-.
\ \ / \_/ {|} `o
\ \ / .---. \\ _ ,--'
\ \/ / \, \( `^^^
\ \/\ (\ )
\ ) \ ) \ \
jgs ) /__ \__ ) (\ \___
(___)))__))(__))(__)))
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
E
T 1395
#1314
annoying verizon wireless guy~
the annoying Verizon Wireless guy~
The Verizon Wireless guy is walking around annoying everyone while checking his cell phone reception.
~
Rumble created this guy to help relieve his frustrations with Verizon. If
you wish to trade horror stories about billing and cell phones just ask Rumble.
He has seen it all.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 1307
#1315
spy~
Rumble's personal spy~
A spy roams secretly about gleaning information for Rumble.
~
Rumble hired this guy to delve into the underground of TBA. He secretly
wanders the halls of TBA looking for troublemakers.
~
bdenopqr bdfkpst 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
E
T 1354
#1316
Martin Luther King~
Martin Luther King Jr.~
Martin Luther King is in the middle of delivering one of his many speeches.
~
American clergyman and Nobel Prize winner, one of the principal leaders of
the American civil rights movement and a prominent advocate of nonviolent
protest. Kings challenges to segregation and racial discrimination in the
1950s and 1960s helped convince many white Americans to support the cause of
civil rights in the United States. After his assassination in 1968, King
became a symbol of protest in the struggle for racial justice.
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
#1317
variable questmaster master~
the variable questmaster~
The variable questmaster is waiting to set you.
~
This questmaster will save a variable to your player file to remember wether
or not you have done his quest. This way you can only do this quest once.
~
bd 0 0 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
E
T 1409
T 1410
T 1411
#1318
groundhog hog~
the groundhog~
A small brown furry groundhog sticks its head out of the ground.
~
Groundhog Day, a Canadian and American tradition, the day (February 2) that the
groundhog, or woodchuck, comes out of his hole after winter hibernation to look for his
shadow; foretells six more weeks of bad weather if he sees it; spring is coming if he cannot
see his shadow because of clouds; supposedly goes back into his hole if more bad weather is
coming and stays above ground if spring is near; statistical evidence does not support this
tradition.
This tradition is from a old European belief that if it is sunny on Candlemas Day, then
the winter would remain another six weeks. Candlemas Day was celebrated on February second
and commemorated the purification of the Virgin Mary. Candles for sacred uses were blessed
on this day.
Six more weeks of winter for 2003!
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 0
E
T 1357
#1319
albert einstein guy~
Einstein~
A guy sporting the aged Don King look is calculating things in his head.
~
He frizzled grey hair sticks out in every direction. He sports a black and
white peppered mustache and seems to be daydreaming or in deep thought. A
pencil is stuck behind one ear and a notepad sticks out of his back pocket.
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
T 1327
#1320
richard simmons~
Richard Simmons~
Richards Simmons is here to motivate and annoy you!
~
It is the one and only Richard Simmons. One of the World's most revered
fitness experts. Born and raised in New Orleans, Simmons prevailed over his
own weight problem and then set out to help others. Simmons' success as a
fitness expert and advocate led to numerous local and national television and
radio appearances, and in the mid- 70's, Simmons began a four-year run on
"General Hospital". Following that, Simmons hosted "The Richard Simmons Show",
a nationally syndicated, Emmy Award-winning series that ran for four years.
He has sold over 27 million units of his products like "Sweatin' to the Oldies"
to his current (16th) infomercial for his "Blast Off the Pounds" program. He
has released more than 30 videos and published nine books (3 best-selling
cookbooks).
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
#1321
protector magic eight ball~
the protector of the magic eight ball~
The protector of the magic eight balls ensures everyone gets an eight ball before they leave.
~
This strange humanoid lacks any distinguishing features. It is dressed in a
white robe cinched about the waist with a white rope. It seems to have a
strange power about it.
~
bd 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
E
T 1416
#1322
thanksgiving turkey~
the thanksgiving turkey~
A full grown turkey with a large beard struts back and forth bobbing its head.
~
This large foul has a mix of brown and white feathers covering everything but
its bald head and neck which is a reddish-blue. The long flap of skin under the
chin means this is a large Tom ready to be served up for a meal.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
T 1363
#1323
hidden mob~
the hidden mob~
.A hidden mob.
~
This mob is hiding. You shouldn't be reading this.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 0
E
#1324
bedbug~
a bedbug~
A bedbug lies in waiting.
~
This nasty bugger sneaks up on people while they sleep and savagely bites
them!
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#1328
Shakespeare~
William Shakespeare~
William Shakespeare is here searching for fresh talent.
~
William is an English poet and playwright who has a reputation as one of the
greatest of all writers in the English language and in Western literature, as
well as one of the world's pre-eminent dramatists.
~
bd 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
$

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#13000
hopelessness feeling~
a feeling of hopelessness~
A feeling of hopelessness threatens to overcome you.
~
Depression, hopelessness, fear and anxiety all come together to try and bring
you down. They threaten to overcome and overpower you. Seperately, each is a
dangerous foe, but together they are near unstoppable. Perhaps, before they
grow any more in numbers, or torment your soul any further you should just kill
yourself and end your pain.
~
bdefglmnpr fk -1000 E
20 14 -2 4d4+200 3d3+3
0 40000
8 8 2
BareHandAttack: 8
E
T 13008
#13001
depression feeling~
a feeling of depression~
A feeling of depression threatens to drag you down.
~
Depression, hopelessness, fear and anxiety all come together to try and bring
you down. They threaten to overcome and overpower you. Seperately, each is a
dangerous foe, but together they are near unstoppable. Perhaps, before they
grow any more in numbers, or torment your soul any further you should just kill
yourself and end your pain.
~
bdefglmnopr defhk -1000 E
21 13 -2 4d4+210 3d3+3
0 44100
8 8 2
BareHandAttack: 11
E
T 13008
#13002
fear feeling~
a feeling of fear~
A feeling of fear stings in the pit of your stomach.
~
Depression, hopelessness, fear and anxiety all come together to try and bring
you down. They threaten to overcome and overpower you. Seperately, each is a
dangerous foe, but together they are near unstoppable. Perhaps, before they
grow any more in numbers, or torment your soul any further you should just kill
yourself and end your pain.
~
bcdefglmnpr defhkmn -1000 E
25 12 -5 5d5+250 4d4+4
0 62500
8 8 1
BareHandAttack: 1
E
T 13008
#13003
anxiety feeling~
a feeling of anxiety~
A feeling of anxiety gnaws at the back of your mind.
~
Depression, hopelessness, fear and anxiety all come together to try and bring
you down. They threaten to overcome and overpower you. Seperately, each is a
dangerous foe, but together they are near unstoppable. Perhaps, before they
grow any more in numbers, or torment your soul any further you should just kill
yourself and end your pain.
~
bdefglmnopr defhkmn -1000 E
25 12 -5 5d5+250 4d4+4
0 62500
8 8 0
BareHandAttack: 4
E
T 13008
#13004
mist~
the swirling mist~
The swirling mists try to strike out at you!
~
It looks unfinished. This stray tendril of a mist seems to come from nowhere
just as it seems to lead nowhere. But looks can be deceiving. Something about
the mist beckons and draws you toward it. Draws you in to it. Something about
it forces you to wield whatever weapons are at your disposal and defend
yourself.
~
bdefglnopr bdfhk 0 E
32 10 -9 10d10+320 7d5+6
50000 102400
8 8 0
BareHandAttack: 2
E
T 13012
T 13013
#13005
suicide~
suicide~
The urge to commit suicide rips at your will.
~
Suicide is the act of killing oneself. But this isn't you. So if you kill
this is it really suicide? Or is it murder? Whatever this is, it is dangerous
and may be the cause of feelings that keep spreading through you and attepting
to drag down your soul.
~
bdefgmop bfhp 0 E
32 10 -9 6d6+320 6d5+6
50000 102400
8 8 0
BareHandAttack: 9
E
T 13016
T 13012
$

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$

279
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#14000
Wyvern guard commander wyv~
the wyvern guard commander~
A mighty wyvern stands here defending his city.
~
This huge wyvern holds himself with military precision. His claws are
extremely sharp as if he has taken the time to file them to fine points. His
scales are a dull red and flex over the massive muscles underneath his hide.
His glance scans the room and focuses on you intently. He crooks one huge talon
as you look at him as if to ask what you want from him, better not waist his
time.
~
bdeglno cdefkn -400 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 8
E
#14001
Dust Devil wyv~
a dust devil~
A small tornado of dust spins here.
~
This is a funnel of air about three feet tall. It spins in circles kicking
up sand and dust as it goes. There looks to be a human face within the tiny
storm.
~
cdgq 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 12
E
#14002
Sand Crab Wyv~
a sand crab~
A small crab is crawling across the sand here.
~
This little crab has two large claws to defend itself and a thick shell to
hide under. Looks like you wouldn't want it to get a good hold of you with
those pincers.
~
degl fk 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 9
E
#14003
Heat Monster wyv~
a heat monster~
A monster made entirely of heat walks here in human form.
~
This figure looks vaguely human in shape but keeps wavering in the light.
Waves of heated air flow from it and you wonder what kind of energy it took to
create this thing. The fiendish face of the monster grins demonically at you.
~
dgln k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 10
E
#14004
guardian red dragon wyv~
the guardian red dragon~
A gigantic red dragon lies here blocking your way.
~
This huge dragon sprawls across your way leaving you only a little room to
pass by it. Smoke and hot air Jet forth from its fanged maw and nostrils, while
sparks of reddish light reflect off its deep red scales and the treasure
imbedded in its belli. Its eyes are closed and although it is over 100 feet
long if it is sleeping.. You might be able to get passed it. What a guardian!
~
bcdeglo cdefhkn -1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 2
BareHandAttack: 4
E
#14005
wyvern citizen wyv~
a wyvern citizen~
A working class wyvern walks these streets without fear.
~
This is an adult wyvern on his way to run some errands. His gaze passes over
you and dismisses you as soon as it does. How pathetic you are.
~
cdgl k -200 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 8
E
#14006
Hatchling Wyvern wyv~
a hatchling wyvern~
A newly hatched wyvern is here.
~
This is a tiny version of the other larger inhabitants of this city. It is
so young that its scales are still shiny from birth. The baby wyvern looks back
at you with curiosity, who is this strange being?
~
cdghl k -100 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 8
E
#14007
Wyvern guard wyv~
a wyvern guard~
A wyvern guard is here on duty.
~
This wyvern is powerfully built and carries himself with confidence. He
watches the crowds intently looking for signs of trouble within his city. His
dull red scales glint faintly in the light and his footsteps echo heavily over
the voices of those of his lighter brethren. A deadly opponent.
~
deglnop fkmn -250 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 4
E
#14008
wyvern sentry wyv~
a wyvern sentry~
A mighty wyvern stands here watching the gates.
~
This is a truly majestic example of the wyvern race. She stands with neck
raised to a height of ten feet and her dull blue scales reflect the light giving
everything around her a bluish tinge. She looks at you as if assessing your
possible danger to her. A forked tung flickers in and out of her mouth tasting
the air.
~
bdeglmo cfkn -350 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 8
E
#14009
wyvern royal attendant wyv~
a royal wyvern attendant~
A wyvern in royal colors stands here.
~
This wyvern is dressed in the house colors of the ruling family of the city.
Deep red scales match a set of glowing red eyes which look at you distastefully.
Though he says nothing the 15 foot long reptile conveys a feeling of great
arrogance and disdain. He must be very important.
~
cdglno cdekmn -400 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 4
E
#14010
Lord wyverns wyvern wyv~
the Lord of the wyverns~
The great Lord of the wyverns is here in all his glory.
~
This is the largest wyvern you have ever seen. Fully 20 feet long, he dwarfs
even some dragons you've seen. Unlike other males his coloring is a deep
crimson. There is an other difference as well, he has a set of huge wings
folded across his back. His eyes pass serenely over you and the rest of the
room. You represent no threat to such a creature.
~
bdeglnopqr cdefhkmn -500 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 8
E
#14011
Wyvern wyv wizard~
a wyvern wizard~
A wyvern wizard is here researching new items to sell.
~
This wyvern holds a wand in one hand and a spell book in the other. He looks
at you carefully to make sure you don't try to walk off with anything from his
shop.
~
bcdeghnopr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 12
E
#14012
wyvern water worker wyv~
a wyvern water worker~
A wyvern stands here filling cups and barrels with water.
~
This wyvern holds a forked stick in one hand and the Handel of a pump in the
other. He watches you with interest. Wonder if he's hungry or looking for
business?
~
bcdeghnopr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 2
BareHandAttack: 8
E
#14013
Wyvern wyv trader~
a wyvern trader~
A wyvern is here checking over his goods.
~
This wyvern holds a jeweler's monocle in one hand and a tablet in the other.
There is a shrewd look in his eye. Looks like he drives a hard bargain.
~
bcdeghlnopr cdefghkmn 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 8
E
#14014
wyvern weapon master wyv~
a wyvern weapon master~
A huge wyvern is here sharpening his claws.
~
He looks very well capable of crushing you with one claw tied behind his
back. It's a good thing he's selling weapons and not using them... On you.
~
bcdeglnopqr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 3
E
#14015
wyvern armor expert wyv~
a wyvern armor expert~
A wyvern is here tanning some hides.
~
This wyvern holds a knife in one hand and a piece of hide in the other.
Wonder if she wants your hide too?
~
bcdglnopqr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 2
BareHandAttack: 4
E
#14016
wyvern cook wyv~
a wyvern cook~
A big wyvern is here selling his home cooked meals.
~
This wyvern looks like he's had a few too many of his own creations. On the
other hand maybe he's had a few too many of his customers.
~
bcdeghlnopr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 8
E
#14017
wyvern healer wyv~
a wyvern healer~
A wyvern in the garb of a healer stands here.
~
This wyvern holds a staff in one hand and a bag of herbs in the other. Is
that a smile on his face? Or is he just thinking of how much he can charge you?
~
bcdghlnopr cdefghkmn 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 4
E
$

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#1500
allah god yahweh~
Allah~
You resist the urge to avert your eyes from the sight of the one true God.
~
The sight is for each man a different, a mirror into the true nature of each
person's body and soul. At first a proud, bitter old man, but just as easily a
gentle extended hand, a smile, and gardens... Gardens.
~
bdeilnopqr h 1000 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 1
E
#1501
michael angel archangel~
Michael~
The archangel Michael turns and begins to look you over.
~
At first you see nothing but a bright and comforting glow; then the image
sharpens suddenly, and you see a face, eyes, hands, but then that too fades, and
you see nothing.
~
bdl h 1000 E
29 11 -7 5d5+290 4d4+4
290 84100
8 8 1
E
#1502
gabriel angel archangel~
Gabriel~
The archangel Gabriel smiles, and begins to tell you something.
~
Known as the Messenger, it is this angel that has brought the Divine Word to
the chosen prophets, and in turn brought the Seal of the Prophets on a
miraculous journey to the holy city of Jerusalem.
~
bdl h 1000 E
29 11 -7 5d5+290 4d4+4
290 84100
8 8 1
E
#1503
raphael angel archangel~
Raphael~
The archangel Raphael looks up and frowns at you in disapproval.
~
It is impossible to get a solid glance at the archangel. He is nothing that
is human, and with a mere whisper, he dispels every image that you attempt to
create in your mind.
~
bdl h 1000 E
29 11 -7 5d5+290 4d4+4
290 84100
8 8 1
E
#1504
uriel angel archangel~
Uriel~
Uriel, the angel of darkness, stands here guarding the way forward.
~
After the Fall of the bringer of light, the Lord had need for the service of
a fourth, and it was this angel, Uriel, that rose to the highest ranks.
~
bdl h 1000 E
29 11 -7 5d5+290 4d4+4
290 84100
8 8 1
E
#1505
cherub cherubin cherubim~
the cherubin~
The cherubin of the blazing sword looks at you and begins to chuckle.
~
The monster before you seems to be nothing more than a baby or young child,
wrapped in a glowing white cloth, but as you try to walk past, the beast grins
and cackles, drawing its sword and blocking the way.
~
bdf h 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
E
#1506
jester~
the jester~
A mad, drunken jester is sitting here, lost in his deepening stupor.
~
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
something obscure: dragons, the temple, the falling of great empires. He laughs
at you and takes another drink.
~
bd 0 -300 E
13 16 2 2d2+130 2d2+2
130 16900
6 6 1
E
#1507
jinn sprite~
the jinn~
One of the jinn dances in and out of the air before your eyes, taunting you.
~
You have heard legends of these creatures, the mischievous little demons said
to be trapped in lamps and bottles, capable of granting all kinds of powerful
wishes. To you, it looks like nothing more than an annoying little sprite.
~
cdg b 0 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 0
E
#1508
man old~
the slumped old man~
A slumped, shaking old man stands up and begins to yell at the world.
~
He wears a faded uniform, decorated with honors of his own creation,
slackened jaws and pasty white bags sagging under his ugly, hating eyes. A tuft
of reckless dark hair scatters across his forehead, and his right hand shakes
and shakes.
~
bdf dk -1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
E
#1509
caliph hakim al-hakim~
al-Hakim~
The mad Caliph al-Hakim is here, dissecting a young boy.
~
The darkest skin, and eyes so white. Covered only in a shoddy woolen tunic,
he has not bathed in months nor eaten in days, and yet his smile, so charming.
~
bdf dk -1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
E
#1510
judas escariot apostle~
Judas Escariot~
The wayward apostle approaches slowly, extending his arms in a hug.
~
You see nothing but the sadness of a man who would sell his own God.
~
bcd dk -1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1511
pharoah~
Pharoah~
Pharoah has been sent here in retribution for a lifetime of evils.
~
Richly clothed and postured in arrogance and love of power, he looks at you
with nothing more than a smirk of contempt.
~
bd dk -1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1512
abu bakr first caliph~
Abu Bakr~
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
~
You see a simple man, dressed in dark and unadorned robes, bent over and
pensive, reliving the memories of a man he never thought would die.
~
bd dk 1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1513
umar second caliph~
Umar~
You see Umar, second of the Rashidun, the successors of the Prophet.
~
You are amazed at the piety of the man. He looks at you in sadness, saying:
"I do not wish to fight you, but if you refuse the truth of the Word, then I
must. "
~
bd dk 1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1514
uthman third caliph~
Uthman~
The third of the rightly-guided Caliphs, Uthman, stands before you.
~
He was chosen as leader by a clique of jealous rivals who could agree upon no
other. The memory of the Prophet fading quickly from the minds of the faithful,
he could do little, and was in the end killed by his enemies.
~
bdf dk 1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
E
#1515
ali fourth last caliph~
Ali~
You have come before Ali, fourth and last of the Rashidun.
~
Some view him as the closest to God among all of the Caliphs, the one most
deserving of our respect and reverence. Still others saw him as a schismatic, a
heretic, one to be killed and forgotten. To look at him now is for you to
decide for yourself.
~
bdf dk 1000 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
E
#1516
angel beautiful iblis~
Iblis~
You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
~
He smiles calmly, and begins to tell you of the time when he would not kneel,
would not prostrate himself before the first human beings. And then he gestures
at you, smiling, and conjures an image of all the temptations that will be yours
if you in turn but follow him.
~
bcdf dk -1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1517
iblis satan devil voice~
the Temptation~
You pause nervously as a voice whispers at you from over your shoulder.
~
There is no physical figure attached to the presence that dominates this
place, just tormented laughter, moaning, screaming, and begging.
~
bcdf dk -1000 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 1
E
#1518
serpent dragon devil iblis~
the raging dragon~
A raging dragon turns to you in violent lust for your soul.
~
The serpent of babylon, the aged and violet hued monster that has watched all
of mankind succumb before its power, turns to you as its last victim.
~
bcdf dk -1000 E
27 11 -6 5d5+270 4d4+4
270 72900
8 8 1
E
#1519
demon fire~
the demon~
The hell-fire around you is dominated by a massive, burning demon.
~
You see nothing but the inexorably red and burning anger of the lord of the
underworld that you fear to be your fate.
~
bcdf dk -1000 E
27 11 -6 5d5+270 4d4+4
270 72900
8 8 1
E
#1520
baby innocent~
the innocent baby~
Lying on the ground wrapped in blankets is the most innocent of babies.
~
The baby is barely aware of your presence, lost in a sleepy and contented
yawn.
~
bd dk 1000 E
22 13 -3 4d4+220 3d3+3
220 48400
4 4 1
E
#1521
boy teenage~
the teenage boy~
You stop in surprise at the sight of a teenage boy staring off to the distance.
~
He is young, and has not yet seen the bloodiness of this world. You follow
his gaze and notice that he is gazing in wonderment at the fullness of the moon.
~
bd dk 1000 E
24 12 -4 4d4+240 4d4+4
240 57600
8 8 1
E
#1522
man~
the man~
A middle-aged man is here, kneeling in prayer.
~
He is tired, the lines of age marking his face, but in his robe, kneeling, he
is the image of perfect contentment.
~
bdl dk 1000 E
26 12 -5 5d5+260 4d4+4
260 67600
5 5 1
E
#1523
soul~
the bodyless soul~
You are overwhelmed by the presence of a soul that has transcended its body.
~
You sense certain tastes and smells, the winds through the gardens. Nothing
can explain or describe this perfection, this utter bliss.
~
bdf dk 1000 E
28 11 -6 5d5+280 4d4+4
280 78400
8 8 1
E
$

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#15000
gwydion guard royal~
Gwydion~
Gwydion the Royal Guard is here on duty.
~
As all members of the Guard, Gwydion wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
abdg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#15001
king welmar~
King Welmar~
The wise King Welmar sits here in his throne.
~
In his later middle-age, with his beard starting to grey, King Welmar is
still very powerfully built, and wouldn't take kindly to an attack. Despite
that, you know he is well-loved throughout the land, and has a reputation as a
wise and just ruler.
~
abd dh 1000 E
33 9 -9 6d6+330 5d5+5
330 108900
6 8 1
E
#15002
ghost horrible~
the horrible ghost~
You hear a frightening wail, and see a horrible ghost approaching.
~
The ghost is almost translucent, and looks really SCARY!
~
bcdefnopqr dks -700 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 0
E
#15003
jim guard royal~
Jim~
Jim the Royal Guard is here on duty.
~
As all members of the Guard, Jim wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
adg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#15004
brian guard royal~
Brian~
Brian the Royal Guard is here, training with the Master.
~
As all members of the Guard, Brian wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
abdg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#15005
mick guard royal~
Mick~
Mick the Royal Guard is here, training with the Master.
~
As all members of the Guard, Mick wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
abdg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#15006
matt guard royal~
Matt~
Matt the Royal Guard is here on duty.
~
As all members of the Guard, Matt wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
adg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#15007
jochem guard royal~
Jochem~
Jochem the Royal Guard sits here, off duty.
~
As all members of the Guard, Jochem wears the chain mail required of them as
uniform. He seems very well trained, and moves like a fighter who has seen more
than one battle, and longs to see the next!
~
adg 0 900 E
13 16 2 2d2+130 2d2+2
130 16900
6 6 1
E
#15008
anne guard royal~
Anne~
Anne the Royal Guard is here on duty.
~
As all members of the Guard, Anne wears the chain mail required of them as
uniform. She seems very well trained, and moves like a fighter who has seen
more than one battle, and longs to see the next!
~
adg 0 900 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 2
E
#15009
andrew guard royal~
Andrew~
Andrew the Royal Guard is here on duty.
~
As all members of the Guard, Andrew wears the chain mail required of them as
uniform. He seems very well trained, and moves like a fighter who has seen more
than one battle, and longs to see the next!
~
adg 0 900 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
E
#15010
bertram bert guard royal~
Bertram~
Bertram the Royal Guard is here on duty.
~
As all members of the Guard, Bertram wears the chain mail required of them as
uniform. He seems very well trained, and carries his scars with pride. This
guy seems tough...
~
adg 0 900 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#15011
jeanette guard royal~
Jeanette~
Jeanette the Royal Guard is here on duty.
~
As all members of the Guard, Jeanette wears the chain mail required of them
as uniform. She seems very well trained, and carries her scars with pride.
This girl could be nasty if she wanted to...
~
adg 0 900 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 2
E
#15012
peter captain guard royal~
Peter, the Captain of the Royal Guard~
Peter, the Captain of the Royal Guard, walks around inspecting.
~
As all members of the Guard, Peter wears the chain mail required of them as
uniform. Even though all the other guards seem well trained, you realise none
of them would stand a chance against this man in a fight. He stands at least
two metres tall, but still moves with an almost feline grace. He actually
radiates strength and confidence, and you have to fight a sudden urge to come to
attention as you see him.
~
adg 0 900 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 1
E
#15013
master trainingmaster~
the Training Master~
The Training Master is here, supervising.
~
Aged, but experienced, the Training Master is skilled in the use of virtually
every weapon type invented by Man.
~
abdg 0 950 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
E
#15014
herald royal~
the Royal Herald~
The Royal Herald is standing here.
~
This is a young, powerfully built man, whose primary function is to make
Royal Announcements.
~
dg 0 800 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
E
#15015
ergan murderer~
Ergan the Murderer~
Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
~
You remember a time almost a decade ago, when the news of the day was how
this man had slaughtered the entire population of the little village of
Townsbridge. He was imprisoned, and here he is - a shadow of the undoubtedly
great warrior he once was, but still to be reckoned with.
~
cdefghno ps -1000 E
13 16 2 2d2+130 2d2+2
130 16900
6 6 1
E
T 15000
#15016
butler james~
James the Butler~
James the Butler is standing here, looking pompous.
~
The typical perfect butler: upper middle age, a bit bald and with an
impressive belly.
~
adg 0 500 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
#15017
woman cleaning~
the Cleaning Woman~
There is a Cleaning Woman here, trying not be noticed.
~
Although she has a menial job, she seems to like it.
~
adg 0 800 E
1 20 9 0d0+10 1d2+0
10 100
8 8 2
E
#15018
cockroach roach~
the cockroach~
A large cockroach is crawling by the wall.
~
Very large indeed, and they say cockroaches are hard to kill...
~
degqr 0 -250 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 0
E
#15019
astrologer~
the Astrologer~
The Astrologer is sitting here, studying a book.
~
He is old and white-haired, with a long beard. As you see him, you can
almost believe the rumours about stars deciding Fate, and that astrology is
capable of seeing the future.
~
abdelno 0 900 E
23 13 -3 4d4+230 3d3+3
230 52900
6 6 1
E
#15020
tim guard lifeguard~
Tim, the King's Lifeguard~
Tim, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tom. There seems to be no doubt that he
is completely prepared to give his life for the King, if necessary.
~
abd d 900 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#15021
tom guard lifeguard~
Tom, the King's Lifeguard~
Tom, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tim. There seems to be no doubt that he
is completely prepared to give his life for the King, if necessary.
~
abd d 900 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
#15022
chef cook~
the Chef~
The Chef is here, shouting orders to the other cooks.
~
It seems he has been tasting his own food a bit too enthusiastically. He is,
in other words, a bit fat.
~
bdehlno 0 500 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 1
E
#15023
cook~
the cook~
There is a cook here, making himself busy with a pot.
~
A junior cook, eager to do the Chef's bidding.
~
bdh 0 300 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 1
E
#15024
david man guard~
David~
David, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly to an
attempt to get past him.
~
abd d 250 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 1
E
#15025
dick man guard~
Dick~
Dick, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly to an
attempt to get past him.
~
abd d 250 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 1
E
#15026
jerry guard royal~
Jerry~
Jerry the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Jerry wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
adg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
5 5 1
E
#15027
michael guard royal~
Michael~
Michael the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Michael wears the chain mail required of them as
uniform. He seems very well trained, and moves like an experienced fighter.
~
adg 0 800 E
11 17 3 2d2+110 1d2+1
110 12100
5 5 1
E
#15028
hans guard royal~
Hans~
Hans the Royal Guard is here on duty.
~
As all members of the Guard, Hans wears the chain mail required of them as
uniform. He seems very well trained, and moves like a fighter who has seen more
than one battle, and longs to see the next!
~
adg 0 900 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
E
#15029
boris guard royal~
Boris~
Boris the Royal Guard is here on duty.
~
As all members of the Guard, Boris wears the chain mail required of them as
uniform. He seems very well trained, and carries his scars with pride. This
guy seems tough...
~
adg 0 900 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#15030
zombie villager~
the zombie~
A zombie is shambling over some corpses here, moving quite silently.
~
It is entirely possible that this zombie was once one of the villagers of
Townsbridge who has been brought to an undead life by a fuelling desire for
revenge.
~
bdefnpr dfks 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 0
E
#15031
skeleton villager~
the skeleton~
A skeleton is moving about with a loud clatter here, climbing over corpses.
~
It is entirely possible that this skeleton was once one of the villagers of
Townsbridge who has been brought to an undead life by a fuelling desire for
revenge.
~
bdefnpr dfk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
E
#15032
pit fiend demon~
the pit fiend~
A large demon surrounded by flames rises out of the dark pool.
~
It is a horrifying thing, this demonic creature from the depths of the Abyss.
It glares down at you through blood-red eyes, and bares its huge white fangs and
its razor-sharp talons.
~
bdeflnopqr dfhk 1000 E
33 9 -9 6d6+330 5d5+5
330 108900
6 8 1
E
T 15001
$

509
lib/world/mob/16.mob Normal file
View file

@ -0,0 +1,509 @@
#1600
serf~
a serf~
A dirty serf shuffles along here.
~
The serf is in rags, smells, and you actually think you can see lice on him.
~
dg k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
BareHandAttack: 8
E
#1601
squire~
a squire~
A squire is on an errand from his lord.
~
A squire stands here on a mission for his lord. He is dressed in rags,
smells bad, and looks like he is in a hurry.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 11
E
#1602
benlad~
Sir Benlad~
Sir Benlad slaps you with his gauntlet and challenges you!
~
Sir Benlad is clad in his renowned green armor, rumored to be impervious to
normal weaponry. He bears a huge battle axe.
~
dgq dfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 9
E
#1603
Galahad~
Sir Galahad~
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
~
Sir Galahad is dressed all in white armor and walks with pride.
~
dgq dfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 12
E
#1604
Gareth knight~
Sir Gareth~
A knight with armor of many colors stands here.
~
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield of
many colors. He anxiously awaits an opportunity to help a damsel in distress.
~
dg 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 13
E
#1605
Garlon~
Sir Garlon~
Sir Garlon, the invisible knight, is waiting here.
~
Sir Garlon (the vile villian) is hiding here. He was given his invisibility
power by the witch of the fens for the furtherment of evil.
~
dg bdfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 9
Str: 18
Dex: 18
Int: 10
Wis: 10
E
#1606
gawaine~
Sir Gawaine~
Sir Gawaine, the strong, is on a mission of vengeance!
~
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and
wears his famous horned helm.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 6
E
#1607
merlin~
Merlin~
The mighty Merlin is here grumbling over a book.
~
Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in an
earthy colored robe and bears a twisted staff. His flowing white beard offsets
his rosy cheeks and sparkling blue eyes.
~
bdq dfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 7
E
#1608
king pellinore~
King Pellinore~
King Pellinore is here searching for the Questing Beast.
~
King Pellinore tells you that his family has been searching for the Questing
Beast for generations and asks if you have seen it. Pelinore is just past
middle age, though he is still a stout fighter.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 13
E
#1609
tristram~
Sir Tristram~
Sir Tristram smirks at you.
~
Sir Tristram, suitor of Isolade, is considered by many to be second only to
Lancelot in his skill of arms.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 10
E
#1610
mordred boy~
Mordred~
An boy in golden armor gives you an elfin laugh and strikes with his spear!
~
Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden
armor and his unholy spear.
~
dgnp dfst 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 11
E
#1611
knight barant~
Barant Les Apres~
A knight in a flowing white cape swings a spiked ball here.
~
Barant Les Apres, King of the Hundred Knights stands here. Barant wears a
white cape and carries a spiked ball and chain. He hefts his weapon and grins
at you.
~
dgl k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 5
E
#1612
fool dagonet~
Dagonet~
A fool in motley cavorts here!
~
Dagonet, the court jester of Arthur, is a master of his craft. He dances on
his hands while juggling a set of knives. You get the impression that he could
handle himself well in a fight.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 12
E
#1613
Knight turquine~
Sir Turquine~
A knight with a wolf helm cackles with glee!
~
Turquine is dressed in scale mail and a wolf helm. He is a slender whip of
a man, and his eyes dart left and right.
~
dg 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 7
E
#1614
Perimones knight~
Perimones~
A knight dressed in red shimmering armor faces you!
~
Perimones, the red knight, has a red beard and mustache. He is a short
stocky man. His ruby armor is shimmering in the sunlight, and he wears the
silken red favor of Galenvine on his sleeve.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#1615
nobleman~
a nobleman~
A nobleman stands here in all his finery.
~
The nobleman wears the finest cotton and wool clothing available. Riches
adorn him in the form of chains, and a rather heavy looking purse. He seems
intent on going somewhere.
~
cdg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1616
merchant~
a merchant~
A brightly clothed merchant hawks his goods to you!
~
The merchant wears a bright tunic to draw attention and signify his wares.
~
cdg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 10
E
#1617
servant~
a servant~
A servant is rushing by.
~
The servant has a plate of hot food that looks delicious.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1618
demon~
a demon~
A towering, black scaled demon has come to eat your soul!
~
As it breathes the ground you stand on rumbles, and you are seared by its
hot breath. It is this demon which has been laughing at you in all your
visions. Merlin has bound this demon here to use its power in the fabrication
of magic items, however his hold has slipped a few times, enabling the demon to
give out a few artifacts to encourage the downfall of Camelot.
~
dg chk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 8
E
#1619
Iron Jack~
Iron Jack~
Iron Jack, the armorer of Camelot is here.
~
Iron Jack wears his smith apron, leather leggings, and has corded muscular
arms.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 6
E
#1620
persante~
Persante of Inde~
Persante of Inde is here, marshalling the troops of Camelot.
~
Persante is called the blue knight because of his brilliant blue armor. He
is mounted on a fine charger, and is waving his blue pennant.
~
dgq k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 12
E
#1621
dodinas le savage~
Dodinas Le Savage~
Dodinas le Savage is here, holding a wicked looking sword!
~
Dodinas is a whirlwind of weapons and martial skill, felling all who
challenge him. He is mounted atop his famed steed Rue.
~
dgq k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 3
E
#1622
lionel~
Lionel~
Lionel the knight, staggers past.
~
Lionel is covered in blood, and is walking as if stunned. It looks like he
is going to fall.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#1623
gaheris~
Gaheris~
Gaheris, Gawaine's brother, is here.
~
Gaheris has long red hair, and a gray stallion. He is extremely angry and
is looking for someone to take it out on.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 10
E
#1624
crow~
a crow~
A crow cocks it's head sideways, staring at you inquiringly.
~
One of merlins pets, this crow is suppose to have extraordinary
intelligence.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 8
E
#1625
toad~
a toad~
A toad is hopping around on the floor.
~
This toad is used by merlin for various experiments. It is unnaturally
large.
~
bd k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
E
#1626
cat~
a cat~
A cat rubs up against your leg, shedding half it's fur on you.
~
Another one of Merlins experimental pet this cat looks extremely dangerous.
It is the largest cat you have ever seen.
~
bd k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 8
E
#1627
master bleise~
Master Bleise~
Master Bleise is here paging through some books.
~
He is completely absorbed in his reading and does not even look up when you
enter.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#1628
cook~
a cook~
A fat cook is walking around with a spoons tasting all the food.
~
She must weigh over 200 pounds.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 8
E
#1629
guard~
a guard~
A guard is standing a sharp watch.
~
He seems to be suspicious of everyone.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 6
E
#1630
archer~
a archer~
An archer is dying here.
~
He looks like he'll die any minute now.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 12
E
#1631
infantryman~
a dying infantryman~
An infantryman is dying here.
~
He looks to be almost dead.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 7
E
#1632
knight~
a dying knight~
A knight is slowly bleeding to death.
~
He has suffered several wounds during his battles. It doesn't look like
he'll last much longer.
~
bdl dfk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1633
wolf~
a large wolf~
A wolf is chewing on something, It looks like... someone's Arm!
~
The wolf is huge, it's shoulder comes up to about your waist and it looks
hungry.
~
dgq dks 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1634
creature beast~
a questing beast~
A long necked, lion pawed, spotted, creature is here gnawing on a femur.
~
It looks hungry!
~
dfghnpq bdks 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 4
E
#1635
damsel~
a damsel in distress~
A damsel in distress is here, screaming for help!
~
The damsel in distress has been badly roughed up by the ruffians. She is
tied with here hands behind her back. Her coartly gowns are soiled and
tattered.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 4
E
$

188
lib/world/mob/169.mob Normal file
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#16900
gibberling, bloodthirsty~
a bloodthirsty gibberling~
A bloodthirsty gibberling is here, grunting loudly.
~
This hunchbacked, vicious, monstrosity is spawn of the numerous reviled and
feared race of gibberlings. The creature utters howls, shrieks, and insane
chattering noises from it's grinning, canine visage, which is encircled by a
wild black mane, almost covering it's pointed ears.
~
dfg k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 14
Int: 5
E
#16901
cougar, cuogar, ~
the cougar~
A cougar is on the prowl here.
~
It is a muscular cougar with gleaming fangs, stealthily searching the area
for fresh meat to fill it's savage belly until the next kill.
~
dgi 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 9
E
#16902
gibberling, shifty~
the shifty gibberling~
A shifty gibberling is lingering here.
~
It looks unfinished. An unusually quiet gibberling is chattering softly in
the shadows, and you can almost see a glint of unusually high intellect in the
creatures' beady black eyes.
~
cdgh k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
Int: 15
E
#16903
gibberling, raider~
a gibberling raider~
A gibberling raider is here, snarling like an animal.
~
This gibberling is obviously what you could call a gibberling soldier, if
there is such a thing. It seems even more bloodthirsty and vicious than the
average gibberling, not to mention larger in girth. The shrieking and clicking
noises it continually makes, are enough to unnerve even the most experienced
warriors.
~
dfg k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#16904
gibberling, mutant~
the mutant gibberling~
A mutant gibberling is going completely insane here!
~
The face of this four-armed gibberling, is completely disfigured and twisted
into an even more disgusting expression, than the usual horrific scowl of these
vicious creatures. Even the other gibberlings seem to avoid contact with it.
~
cdfg k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
Int: 5
Wis: 5
E
#16905
gibberling, king, cheiftain~
the gibberling chieftain~
The king of the gibberlings is here!
~
You see before you the most massive gibberling you have ever seen in your
life, his canine features are twisted into a permanent scowl of hate for all
living creatures save his own kind, for which he merely feels no emotion. A
white mane frames his terrible face, and each rasping breath he takes, seems to
drain some of your lifeforce, to replenish his own horrifying being.
~
bdl k 0 E
7 18 5 1d1+70 1d2+1
70 4900
6 8 1
Str: 14
Dex: 8
Int: 6
Wis: 7
E
#16906
female gibberling~
a female gibberling~
A female gibberling is running around, screeching!
~
You never stopped to think that there must be female gibberlings until you
met one face to face. She is just as horrific as any of the other gibberlings,
and of course completely insane, as she leaps and pounces around you, baring her
razor-sharp teeth!
~
dfg k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 4
Str: 10
Dex: 7
Wis: 5
E
#16907
fat, gibberling, butcher~
the gibberling butcher~
A fat female gibberling is here, loudly burping and grunting.
~
You observe a disgusting, foul-smelling, obese gibberling, whose bulky frame
is almost completely covered in refuse, and scraps of half-eaten meat. Her
beady eyes gleam with a maniacal glint as she consumes any and all edible
materials in sight!
~
bd k 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 9
Int: 3
Wis: 3
E
#16908
gibberling, shaman~
the gibberling shaman~
A gibberling shaman stands here.
~
The gibberling shaman is not only the gibberlings religious leader, but also
a sinister practitioner of dark rituals who loves nothing more than to drink the
vital fluids of kills made in or near the caves. His glowing green eyes peer
out, sunken deep into his dog-face, with a sadistic intelligence found seldom
among the savage hordes of gibberlings.
~
bdf k 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 0
BareHandAttack: 12
Wis: 15
E
#16909
small, marmot~
a small marmot~
A small marmot is scurrying about.
~
It's a small, furry mammal found in the mountainous regions, and it appears
to be in a playful mood.
~
dgh 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
Int: 18
E
#16921
mutant hulk gibberling~
mutant hulk gibberling~
A massive, two headed gibberling is growling at you!
~
The two-headed beast drooling and growling before you, is almost as massive
as the gibberling king, but much more savage. He has apparently been confined
to this dark chamber either as a punishment, or because he is too crazed and
bloodthirsty to dwell even among the general population of gibberlings in the
cave.
~
bdf ku 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 10
Dex: 4
Int: 3
Wis: 4
E
$

528
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View file

@ -0,0 +1,528 @@
#1700
knight reknown~
a knight~
A knight of reknown slaps you with his gauntlet and challenges you!
~
The knight of reknown is mounted on a warhorse, uses a lance, and you can
see his morningstar on his horse. His colors fly from a banner carried by his
squire.
~
bdq k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 11
E
#1701
knight quality~
a knight~
A knight of quality looks down upon you from his mount.
~
The knight is in full plate mail on a barded horse and carries a lance.
~
bdq k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 11
E
#1702
king arthur~
King Arthur~
King Arthur sits upon his throne awaiting the return of the grail.
~
King Arthur is a black bearded barrel chested man. He is in full plate
armor emblazoned with the sign of a gold dragon. He carries Excalibur in a
strange looking sheath.
~
bdq dfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 3
E
#1703
serf~
a serf~
A dirty serf shuffles along here.
~
The serf is in rags, smells, and you actually think you can see lice on him.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 13
E
#1704
squire~
a squire~
A squire is here on an errand from his lord.
~
He is practicing diligently to becom a knight.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 11
E
#1705
black knight~
the black knight~
A knight dressed in black armor says "NONE SHALL PASS"
~
The black knight has black armor and a visored helm. He stands resting on a
two handed sword.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 10
E
#1706
lamorak knight~
Sir Lamorak~
Sir Lamorak hefts his bastard sword as he considers you.
~
Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of
the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and
mounted.
~
dg 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 3
E
#1707
lancelot~
Sir Lancelot~
Sir Lancelot, champion of the Round Table, smiles at you.
~
Sir Lancelot is wearing polished steel armor. His visor is up, and his hand
raises in salute to you.
~
bdq dfk 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#1708
woman morgan~
Morgan Le Fey~
A beautiful woman with an inviting smile beckons to you!
~
Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have seen
through her disguise. She is wearing silk robes which do little to hide her
ugly and hateful, twisted body.
~
dgl bdfkst 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 5
E
#1709
lady~
a lady~
A lady in waiting bats her eyes at you!
~
The lady in waiting snuggles up closer to you, pressing you for the details
of your last campaign. She is clad in a long gown and garlands of flowers are
in her hair.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 8
E
#1710
queen gwenivere~
Queen gwenivere~
A raven haired queen winks at you from behind her fan.
~
Gwenivere tells you a sorry tale about her forbidden love with Lancelot.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 8
E
#1711
nobleman~
a nobleman~
A nobleman stands here in all his finery.
~
The nobleman wears the finest cotton and wool clothing available. Riches
adorn him in the form of chains, and a rather heavy looking purse. He seems
intent on going somewhere.
~
cdg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1712
merchant~
a merchant~
A brightly clothed merchant hawks his goods to you!
~
The merchant wears a bright tunic to draw attention and signify his wares.
~
cdg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 5
E
#1713
monk~
a monk~
A monk is here, mumbling in Latin.
~
The monk has a brown robe with a hood on it. He has tied it off with a
piece of rope. The top of his head is shaved in the Fransician fashion.
~
dg km 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 7
E
#1714
troubadour~
a troubadour~
A troubadour is here, strumming a merry tune.
~
The troubadour is playing on a mandolin, and is dressed in festival colors.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 5
E
#1715
bard~
a bard~
A bard is here, singing a sweet ballad.
~
The bard is dressed in silk leggings, a leather vest, and bright orange
shirt.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 12
E
#1716
entertainer~
an entertainer~
An entertainer is here, leaping with great acrobatic prowess!
~
The entertainer is doing handsprings and backflips in a dizzying
progression.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 8
E
#1717
servant~
a servant~
A servant is rushing by
~
The servant has a plate of hot food that looks delicious.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1718
stablehand~
a stablehand~
A stablehand is cleaning up after the horses.
~
He looks like he was raised in these stables. He walks with a wide gait and
has a piece of straw between his teeth.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 13
E
#1719
stirrup~
Stirrup~
Stirrup, the stable master of Camelot is here.
~
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
~
dg 0 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
E
#1720
horse~
a riding horse~
A riding horse is here.
~
The riding horse is saddled with light tack, and has long slender limbs for
speed.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1721
horse warhorse~
a horse~
A medium warhorse is tethered here.
~
The medium warhorse is has heavy tack and leather barding.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 4
E
#1722
horse warhorse~
a warhorse~
A heavy warhorse paws the ground and snorts in preparation for battle!
~
The heavy warhorse has full chain barding and stands 17 hands.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 10
E
#1723
slave~
a slave~
A slave is here, cringing from everything.
~
The slave is dirty and unkempt, but she retains a vestage of her former
station and bearing.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#1724
scot clan chief~
the scottish clan chief~
The Scot clan chief is here, seizing his clansman's women and whiskey!
~
The Scot clan chief towers over you. He looks like he could toss a tree end
over end and have it land pointing away from him. He looks like he could heave
a sheaf with a fork more than 20' in the air. He looks like he could down a
barrel of ale and still have his whiskey. He looks...
~
bdq k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 9
E
#1725
scottish clansmen~
a scottish clansman~
A Scot clansman is here, ready to seize your women and whiskey!
~
The Scot clansman is wearing a kilt, leather sandles, and has a long swath
of cloth wrapped around his shoulders. He carries a beautiful claymore which
is about 4' long.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 3
E
#1726
spectator~
a spectator~
A spectator is enthralled in the jousting match.
~
She jumps up and down screaming in an annoying ear-piercing shriek. She is
very much into the game and seems to have the hots for one of the jousters.
~
dgl kp 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 13
E
#1727
sheep~
a sheep~
A sheep is grazing here.
~
Looks like you could make some nice clothes out of the wool from that sheep.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1728
ram~
a ram~
A ram is guarding his flock.
~
Yet another animal with a set of horns. He looks mean.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 9
E
#1729
oxen~
a oxen~
An oxen is pulling a plow, tilling the fields.
~
A large beast with some impressive horns. It looks like it could plow all
day.
~
dgpq k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 6
E
#1730
archbishop bishop~
the archbishop~
The Archbishop of Cantebury is praying that you'll leave him alone.
~
You've heard about this guy before, he is close to king arthur, has known
him most of his life.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 10
E
#1731
goat~
a goat~
A goat with some wicked looking horns is about to charge.
~
You've done nothing to this goat but it seems ready to attack you.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1732
mule~
a stubborn mule~
A stubborn mule is standing in your way.
~
This mule doesn't move for anybody.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1733
cow~
a cow~
A cow looks at you stupidly.
~
This cow has a long thick brown hair covering it that is matted in mud and
refuse. Flies are everywhere. You try to keep your distance.
~
dgq k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1734
shepherd~
a shepherd~
A shepherd is looking for his flock of sheep.
~
He watches over his flock, keeping an eye out for wolves.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 7
E
#1735
sheep dog~
a sheep dog~
A sheep dog barks at you playfully.
~
This dog seems smarter than most people you've known..
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 4
E
#1736
farmer~
a farmer~
A farmer is hard at work.
~
He looks tired and overworked. He must put in long hours and make very
little money.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
#1737
guard~
a guard~
A guard is protecting the city.
~
He looks like he's in a bad mood.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
$

217
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#17500
east wizard Shadimar~
Shadimar~
Shadimar, the Wizard of the East stands here.
~
The Wizard of the East is a small wizened figure with a long, white beard.
His thin, stick-like limbs and torso look frail, but for some reason give a
formidable impression of strength.
~
bd h 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 12
Int: 18
Wis: 18
E
#17501
large squid~
the large squid~
A large squid rests just beneath the surface of the water here.
~
This squid is absolutely huge! It's almost half the size of a man,
discounting the tentacles, and it looks hungry. Not to mention dangerous.
~
bdfm 0 125 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 1
E
T 17500
#17502
lesser Kraken squid~
the lesser Kraken~
A lesser Kraken is here, eyeing you with hunger.
~
The lesser Kraken is two-thirds the length of a man, diregarding the
tentacles. Which is hard to do, due to the sharp, claw-like tip on on the end
of all eight limbs.
~
bdfm 0 225 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 14
E
T 17500
#17503
Kraken squid~
a Kraken~
A Kraken swims here, growling menacingly.
~
The Kraken is massive, larger than a man and with powerful stingers on the
end of each tentacle.
~
bdfm 0 300 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 1
E
T 17500
#17504
greater Kraken squid~
a greater Kraken~
A greater Kraken lurks in these waters. Watch out!!!!
~
This monster of a squid fills the waters infront of you. The tentacles are
too long to see in your field of vision to estimate its size. You notice the
little beady eyes looking back at you, and the large beak opening and closing in
anticipation.
~
bdfm 0 410 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 6
E
T 17500
#17505
water elemental~
the Water Elemental~
A Water Elemental stands before you, rippling to faint vibrations.
~
The Water Elemental is a vaguely man shaped statue of liquid water. It may
be liquid, but it looks tough.
~
bdfm 0 410 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
E
T 17501
#17506
Trilless sorceress north northern~
Trilless~
Trilless the Northern Sorceress is here, radiating goodness and well-being.
~
An aged woman, Trilless has long grey-white hair and pale, wrinkled skin.
She wears white robes, and she gives forth an aura of purity and goodness. The
only splash of color in her form is her eyes, which are a shade of piercing
electric blue.
~
bdi dfghm 1000 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 12
Int: 15
Wis: 15
E
#17507
guard guardian light~
the Light Guardian~
The Light Guardian stands here, glowing with intense light.
~
A glowing figure in brightly luminous armour, the Light Guardian looks to be
a formidable foe.
~
bdm 0 1000 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 3
Str: 18
Dex: 18
Int: 5
Wis: 5
E
#17508
sentinel Dark guard~
the Dark Sentinel~
A Dark Sentinel watches vigilantly, sucking light from the room.
~
The black, light-absorbing armour of the Dark Sentinel draws you in, and it
becomes an effort not to fall over.
~
bdm n -1000 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
Str: 18
Dex: 18
Int: 5
Wis: 5
E
#17509
Shadimar spectre~
Shadimar's Spectre~
Shadimar's Spectre floats here, glowing with faint grey light.
~
This is not the true Shadimar, it is but a pale vision of him. You can see
the background through the Spectre's form.
~
bd 0 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 12
E
T 17504
#17510
Carcophan Spectre~
Carcophan's Spectre~
Carcophan's Spectre floats here, absorbing the little light availible.
~
This spectre of carcophan is just as evil as the man in real life. He now
must haunt these halls looking for revenge on the one that sent him to hell, or
at least this eternal limbo.
~
bd dfk 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
E
T 17511
#17511
Carcophan south southern Wizard Evil~
Carcophan~
Carcophan the Southern Wizard stands here, radiating pure evil.
~
If it wasn't for his aura of darkness, Carcophan could merely be a genteel
old man with salt-and-peppered hair and a dignified stance. But the dark
flowing robes and occolt sigils adorning them let you know that this is not
someone to be trifled with.
~
bdj hn -1000 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 12
Str: 18
Dex: 18
Int: 18
Wis: 18
E
T 17513
T 17515
#17512
inverse salamander~
the inverse Salamander~
An inverse salamander crouches into the ground here, absorbing light and heat.
~
According to legend and myth, the Salamander is supposed to be a being of
fire and light. The reptillian form you see before you looks to be the exact
opposite, as it sucks the light and warmth from the room with its dark, liquid
eyes.
~
bdm 0 -900 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 8
E
T 17514
$

178
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@ -0,0 +1,178 @@
#1809
john connor~
John Connor~
John Connor is giving orders here.
~
The leader of the Resistance Force he is a hardened veteran with the scars
to prove it.
~
bdinpqr dfk 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
BareHandAttack: 7
E
#1810
terminator~
a series 800 terminator~
A terminator is looking for a human to kill.
~
This metal endoskeleton is the perfect killing weapon. The mechanical red
eyes scan the area for anything living.
~
dg k 0 E
31 10 -8 6d6+310 5d5+5
310 96100
8 8 0
BareHandAttack: 9
E
#1811
hunter killer~
a aerial hunter killer~
A flying hunter killer zooms past you, it's turbines whining.
~
This flying metal machine has a mind of it's own and was made for the sole
purpose of hunting down humans and killing them.
~
dg k 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
BareHandAttack: 12
E
#1812
hunter killer tank~
a hunter killer tank~
A huge metal tank rolls past, bones crunching under it's weight.
~
Yet another machine made by machines to purge the world of humans.
~
dg k 0 E
31 10 -8 6d6+310 5d5+5
310 96100
8 8 0
BareHandAttack: 12
E
#1813
Centurion~
a centurion~
A centurion runs past.
~
This four legged gun pod is fast and deadly accurate.
~
dg k 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
BareHandAttack: 12
E
#1814
silverfish~
a silverfish~
A silverfish is trying to sneak up on you.
~
This small centipede like robot finds it's way into the resistance force
hideouts and explodes, sending razor sharp shrapnel in all directions.
~
dg k 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
BareHandAttack: 10
E
#1816
T1000~
the T1000~
A T1000 is shapeshifting before you.
~
A poly-alloy or liquid medal, this is the latest and greatest invention of
the robots.
~
bdfnpqr bcfkpt 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 0
BareHandAttack: 11
E
#1817
guerilla soldier~
a guerilla soldier~
A soldier of the resistance force is looking for a terminator to kill.
~
Born in battle, it's all this soldier has ever known.
~
dg k 0 E
32 10 -9 6d6+320 5d5+5
320 102400
8 8 0
BareHandAttack: 7
E
#1818
terminator~
an autonomous terminator~
An autonomous terminator is guarding skynet.
~
This terminator was made as a sentry to keep all from entering skynet
laboratories.
~
bd k 0 E
32 10 -9 6d6+320 5d5+5
320 102400
8 8 0
E
#1819
guerilla child~
a guerilla child~
A child is learning helping the soldiers with their wounds.
~
Even the children take part in this war with the machines. They care for
the wounded, run messages, help with the equipment. No one is free until the
machines are destroyed.
~
bcd k 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
BareHandAttack: 4
E
#1820
guerilla officer~
a guerilla officer~
An officer of the resistance force is leading his soldiers into battle.
~
His eyes tell you what he dares not say to his troops, this battle is
hopless, lives are waster killing machines that can just be rebuilt.
~
dg k 0 E
32 10 -9 6d6+320 5d5+5
320 102400
8 8 0
BareHandAttack: 6
E
#1821
german shepherd~
a german shepherd~
A german shepherd sniffs your hand.
~
The resistance uses this dog to detect terminators.
~
bd k 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 0
BareHandAttack: 4
E
#1822
kyle reese~
Kyle Reese~
Kyle Reese is hiding from the terminators.
~
If only he knew what the future held for him.
~
dgil bdfk 0 E
33 9 -9 6d6+330 5d5+5
330 108900
8 8 1
BareHandAttack: 12
E
$

205
lib/world/mob/186.mob Normal file
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@ -0,0 +1,205 @@
#18601
pitbeast pit-beast~
the pit beast~
The big, ugly pit-beast is standing here sizing you up.
~
Ick... What a disgusting creature! It is black and green and slimy and it
is drooling everywhere... Looks mean too.
~
bcd 0 -750 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 0
E
#18602
newbie monster~
the newbie monster~
The newbie monster stands here looking confused. Kill him! Kill him!
~
What an odd looking little beast. He looks harmless, but you never can tell.
He is only about 4 feet tall, but he pretty muscular looking... Maybe you
should ask if he needs help? Nah... Kill him.
~
cdg 0 0 E
2 20 8 0d0+20 1d2+0
20 400
8 8 1
E
#18603
pet dragon baby~
the baby dragon~
Someone's little pet dragon has gotten loose, and is sniffing about here.
~
Awwww... How cute! A little baby dragon. He's about 3 feet long and you
just want to cuddle him to death... No, you really want to kill him to tell the
truth. But, remember, even a little dragon can be a big problem.
~
dg 0 100 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 1
E
#18604
keeper guard monster~
the Newbie Guard~
The Newbie Guard is here wondering where that dragon went.
~
The Guard also had the job of taking care of the Alchemist's pet dragon, but
he doesn't seem to be doing a good job of it. He looks at you and says, 'Have
you seen that dragon? Master will have my head if I don't find him. '
~
bd 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#18605
alchemist newbie~
the Newbie Alchemist~
The Newbie Alchemist is here trying to make something.
~
He is a funny looking, furry little dude. He looks really busy trying to mix
up a batch of something or other.
~
bd 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 0
E
#18606
crawler creepy bug thing~
the creepy crawler~
A creepy little crawling thing is scuttling along the floor at your feet.
~
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin like
this disgusting, little, six-legged, brown bug.
~
dg 0 -250 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#18607
newbie zombie~
the zombiefied newbie~
A VERY gaunt looking newbie... it looks like a zombie!
~
This guy has been lost in here too long... It is more zombie than man now.
You would feel sorry for it, but it is moving in to attack!
~
cdfg 0 -500 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 0
E
#18608
quasit imp thing~
the quasit~
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
~
Little green, vaguely humoniod shaped creature, with a long pointed tail.
It is hard to say because before you ever get a good look at it, it darts back
into the shadows.
~
cdfgh 0 -800 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#18609
minotaur~
the massive Minotaur~
The Great Minotaur is wondering just what you'll taste like.
~
A massive man, with the head of a bull. He looks as strong as bull too, but
not nearly as smart. Actually, now that you consider it... He looks a heck of
a lot meaner than any bull you have ever seen... And he is coming this way!
~
dgjk 0 -1000 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#18610
spectre ghost~
the dark spectre~
The dark spectre is lurking in the shadows.
~
The soul of a long since passed on adventurer... It lurks here waiting for a
chance to bring death to any who cross its path.
~
bdgl bdt -850 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 0
E
#18611
newbie annoying jerk~
the annoying newbie~
A newbie is here annoying the hell out of you.
~
What a jerk! He won't shut up, and he keeps making the most irritating
comments about everything. Better silence him with cold, tempered steel
MUHAHAHAHAHAHAHAHAHAHA!
~
cdg 0 -500 E
2 20 8 0d0+20 1d2+0
20 400
8 8 1
E
#18612
newbie clueless moron~
the clueless newbie~
A newbie is here looking terribly confused.
~
What a moron! Every question that is answered in the help files, he will ask
and he will probably ask 2 or 3 times too. This guy just doesn't get it, best
put him out of his misery.
~
cdg 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#18613
newbie talkative~
the talkative newbie~
A newbie is here talking a lot.
~
Well, at least this gal seems pretty cool. Talks a lot, but she's a
friendly, interesting sort. Seems to have a clue what she's doing also, unlike
some others you might see.
~
dg 0 100 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
E
#18614
newbie lost~
the lost newbie~
A newbie is here wandering about aimlessly.
~
Hmmm... Looks like he has been around a while, but he wandered a little too
far from home this time. Don't think he knows quite where he is, maybe you
should help him out?
~
dg 0 300 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 1
E
#18615
newbie smart~
the smart newbie~
A newbie is here, and he looks quite sure of himself.
~
Here is a guy who has it all together. Nice equipment too, must have read
the help files, Eh?
~
cdg 0 500 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
$

169
lib/world/mob/187.mob Normal file
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#18702
lion cub~
a small lion cub~
A small lion cubs lays here, looking helpless.
~
It looks so cute and cuddly, but looks can be deceiving.
~
bdg 0 -50 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
E
#18703
funny clown kablooey~
Kablooey~
Kablooey, the funny clown stands here making jokes.
~
Kablooey is about the funniest thing you have ever seen. His huge red nose
and long pink hair cause a laugh to rise in your throat. His pants are so large
he has to wear suspenders to keep them up, and those feet .... They look like
boats!
~
bcdg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
T 18702
#18705
minstrel Renuer~
Renuer, the wandering minstrel~
Renuer, the wandering minstrel stands here playing a sad song.
~
His face is drooped and sad conveying the song he currently plays.
~
cdg 0 800 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#18706
Matrissa welcomer~
Matrissa~
Matrissa is here greeting you.
~
A smiling young woman stands here greeting and smiling at all who enter the
circus. Her warm smile and friendly voice make you at ease as you listen.
~
bdl 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 7
E
T 18700
#18707
mole~
a mole~
A small black mole.
~
A small black mole is sitting here waiting to be wacked at by someone.
~
bd 0 0 E
3 19 8 0d0+30 1d2+0
30 900
6 6 0
BareHandAttack: 4
E
#18708
chick~
a chick~
A small yellow chick is sitting here
~
Ths small, yellow chick has a cute little beak. It looks up at you with cute
baby eyes. Awww, how precious.
~
bd 0 1000 E
3 19 8 0d0+30 1d2+0
30 900
8 6 0
BareHandAttack: 4
E
#18709
frail old man~
a frail old man~
A frail, old man is lying here
~
This frail old man is laying on the ground close to the back wall. He is
pale and emancipated. He looks up at you with fear in his eyes. He is truely a
poor soul if you ever saw one.
~
bdlo 0 1000 E
3 19 8 0d0+30 1d2+0
30 900
6 6 1
E
#18710
evil wicked slaver Tekus~
Tekus the Slaver~
Tekus the Slaver is standing here, watching his slave
~
This cruel, wicked man is standing here with a stance of authority. His
stern face looks at you with hatred and pleasure at the same time. Come hit my
slave he seems to say with his eyes. I dare you....
~
bdlo 0 -650 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 13
E
#18711
walrus boy creature~
walrus boy~
A sad looking Walrus Boy is sitting here
~
This poor creature looks as if it is out of a story book of some kind. The
head of a boy and the body of a walrus. It's sad eyes look up at you as if
pleading for mercy.
~
bdo 0 850 E
3 19 8 0d0+30 1d2+0
30 900
6 6 1
BareHandAttack: 7
E
#18712
croc man~
croc man~
A snarling Croc Man is standing here
~
This huge looking half man half croc, glares at you with hatred and distain.
There is only on thing that it wants.... Your flesh!
~
bdo 0 -500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 9
E
T 18701
#18722
organ grinder~
the organ grinder~
The organ grinder who plays a merry tune, is here.
~
He looks really happy.
~
dgh 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 7
E
#18723
Ringmaster~
the Ringmaster~
The powerfull Ringmaster stands here.
~
Dressed well, the Ringmaster commands all who are part of the circus. He has
a ominous presence to him.
~
bcdg 0 -100 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 2
E
$

554
lib/world/mob/19.mob Normal file
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#1900
young bullywug xyoung~
a young bullywug~
A young bullywug scavenges about.
~
This rather small bullywug has the same frog-like features as its adult kin,
only slightly paler and less muscular. Its mottled hide looks soft in places,
affording it less protection than the armour-like skin of a full grown bullywug.
~
bdm k -200 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 1
E
T 1905
#1901
small cricket~
a small cricket~
A small cricket chirps obnoxiously.
~
This little green insect is covered with an unusually tough exoskeleton,
perhaps evolved to survive the attacks of local predators. Large multi-faceted
eyes peer alertly about and every few seconds the creature announces its
presence with its characteristic chirp.
~
dg 0 0 E
5 19 7 1d1+50 1d2+0
0 2500
8 8 0
E
T 1900
#1902
xleviathanfortrigx scaly leviathan head~
the scaly leviathan~
A scaly leviathan's monstrous head protrudes from the water.
~
Sharp serrated teeth frame the open massive jaw of this creature. Two tiny
black eyes peer out from the scale armour of its gigantic face. Deep below the
water, the enormous undulating shadow of its body sends waves rippling across
the surface.
~
bdfnop k -100 E
22 13 -3 4d4+220 3d3+3
0 48400
8 8 0
BareHandAttack: 4
E
T 1991
T 1906
#1903
menacing lizard warrior~
a lizard warrior~
A menacing lizard warrior stands at post.
~
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
scales armour almost his entire body, making him blend seamlessly into shadow,
only his fierce yellow eyes piercingly obvious.
~
defgno dfk -200 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
T 1909
#1904
menacing lizard warrior xgateopenerx~
a lizard warrior~
A menacing lizard warrior stands at post.
~
This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey
scales armour almost his entire body, making him blend seamlessly into shadow,
only his fierce yellow eyes piercingly obvious.
~
bdefnopr k -200 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
T 1965
#1905
tiny lizard hatchling~
a tiny lizard hatchling~
A tiny lizard hatchling crawls about.
~
This tiny lizard is humanoid but crawling about on four legs as though
newly-born. Soft transluscent scales cover its whole body and its small eyes
are still squinted shut as though asleep.
~
bd 0 0 E
7 18 5 1d1+70 1d2+1
0 4900
8 8 0
BareHandAttack: 4
E
#1906
Lizard King lizard king enormously tall man~
the Lizard King~
An enormously tall lizard man lounges on the throne.
~
Unusually tall, this reptilian humanoid is covered from head to toe in
magnificent flecked green scales. His long sweeping tail flicks restlessly from
side to side, and his cruel black eyes seem extraordinarily intelligent.
~
bdefno k 18 E
19 14 -1 3d3+190 3d3+3
500 43320
8 8 1
E
#1907
bullywug subleader xlead~
a bullywug subleader~
The bullywug subleader patrols cautiously.
~
This large, bipedal amphibian looks almost like a frog. Covered in smooth,
mottled olive green hide he looks naturally well-armoured. A wide gaping mouth
covers much of his face, the only other noteworthy feature being his large
bulbousy eyes that peer keenly about.
~
degmo k -200 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
E
T 1904
#1908
jet-black jet black crow~
a jet-black crow~
A jet-black crow hops warily along the ground.
~
This large bird is covered in shimmering inky feathers that glisten almost
irridescent in any light. Its large, sharp beak is curved and predatory, as is
the look in its tiny beaded eyes.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
0 10000
8 8 0
BareHandAttack: 4
E
T 1901
#1909
hairy leader~
a hairy spider~
A hairy spider hunts the area for prey.
~
This vicious, black, hunting spider is most often found in jungles and
caverns, though the damp of the swampland is equally acceptable as long as there
is food to be found. Incredibly large, effective eyes ensure that even the dark
cannot serve as a hiding place from this predator.
~
defgm fk 12 E
12 16 2 2d2+120 2d2+2
0 14400
8 8 2
BareHandAttack: 4
E
#1910
hairy spider~
a hairy spider~
A hairy spider hunts the area for prey.
~
This vicious, black, hunting spider is most often found in jungles and
caverns, though the damp of the swampland is equally acceptable as long as there
is food to be found. Incredibly large, effective eyes ensure that even the dark
cannot serve as a hiding place from this predator.
~
bdefgm fk -400 E
10 17 4 2d2+100 1d2+1
0 10000
8 8 0
BareHandAttack: 4
E
T 1910
#1911
cross spider~
a cross spider~
A cross spider scuttles about warily.
~
This rather plain-looking spider has the characteristic sleek legs and large
fangs of its more dangerous arachnoid kin. Large bulbous eyes peer keenly and
evily about, watching for any opportunity this creature could take to capture a
new meal.
~
dfg k -400 E
15 15 1 3d3+150 2d2+2
0 22500
8 8 0
BareHandAttack: 4
E
#1912
bolas spider~
a bolas spider~
A bolas spider clicks its fangs, filling the air with a heady scent.
~
The air seems vaguely foggy around this creature, a powerful almost
hypnotising scent wafting around it. The natural pheremones of this animal are
apparantly as deadly as they are intoxicating, judging by the predatory gleam in
its calculating eyes.
~
dg k -400 E
15 15 1 3d3+150 2d2+2
0 22500
8 8 0
BareHandAttack: 4
E
T 1914
#1913
fishing spider~
a fishing spider~
A fishing spider scurries about on spindley legs.
~
This delicate-looking spider is light and agile enough to run across the
surface of still waters with its long, slender legs. Small in size and almost
fragile in appearance, only its large glistening fangs betray the ferocity of
this creature.
~
dg gkp -400 E
17 15 0 3d3+170 2d2+2
0 28900
8 8 0
BareHandAttack: 4
E
#1914
flat spider~
a flat spider~
A flat spider moves stealthily and quickly along.
~
This extremely agile little spider moves in sudden quick bursts, scuttling
rapidly from one hiding place to another. Its tiny beady eyes take in the
surroundings with ease, its relatively small fangs clicking almost impatiently
with the urge to kill.
~
dfgl ks -400 E
17 15 0 3d3+170 2d2+2
0 28900
8 8 0
BareHandAttack: 4
E
#1915
widow spider~
a widow spider~
A widow spider wanders silently about.
~
This black bulbousy spider has an unproportionately large belly, scarlet
markings decorating its black hide like fresh blood. Abnormally large poison
sacks are visible behind its substantial fangs, indicating that this spider's
bite could be worse than most.
~
dg ks -400 E
17 15 0 3d3+170 2d2+2
0 28900
8 8 0
BareHandAttack: 4
E
T 1913
#1916
mangora spider beautiful~
a mangora spider~
A beautiful mangora spider shimmers as it hurries along.
~
This large delicate-looking spider is covered in beautiful soft velvety fur.
Shimmering like a large jewel, the deep reddish purple colouring of its soft
hide stands out strikingly.
~
dgh dek -400 E
18 14 0 3d3+180 3d3+3
0 32400
8 8 0
BareHandAttack: 4
E
T 1902
#1917
bird eating spider bird-eating~
a bird-eating spider~
A bird-eating spider lies in wait here, cleaning its pincers.
~
This large, incredibly ferocious spider has intimidatingly huge fangs,
coupled with a sturdy hairy body and long well-armoured forearms. Although its
pincers are slick with fresh blood, its eyes look almost murderously hungry.
~
dg k -400 E
18 14 0 3d3+180 3d3+3
0 32400
8 8 0
BareHandAttack: 4
E
T 1911
#1918
jumping spider~
a jumping spider~
A jumping spider crouches here, ready to spring.
~
This light-bodied spider has large, powerful legs that allow it to jump both
great distances forward and into the air. Long, lean pincers glisten unsheathed
and ready for striking as its body stays tense for a leap.
~
bdf k -400 E
15 15 1 3d3+150 2d2+2
0 22500
8 8 0
BareHandAttack: 4
E
#1919
funnel spider~
a funnel spider~
A funnel spider's large eyes gleam in the shadows.
~
This spider keeps as much of its body shrouded in darkness as it can.
Enormously large, vulnerable looking eyes peer cautiously about, so keenly able
in the dark, this spider is probably all but blind in sunlight.
~
bd k -400 E
18 14 0 3d3+180 3d3+3
0 32400
8 8 0
BareHandAttack: 4
E
#1920
crab spider~
a crab spider~
A crab spider darts over the landscape in sudden bursts.
~
This smallish, pancake-shaped spider moves quickly and decisively in almost
random directions whilst managing to stay in the same area. Highly intelligent
eyes survey the surroundings, burning with a fierce predatory lust.
~
bdf k -400 E
15 15 1 3d3+150 2d2+2
0 22500
8 8 0
BareHandAttack: 4
E
#1921
trapdoor spider~
a trapdoor spider~
A trapdoor spider crouches, attempting to hide itself.
~
This stealthy spider gets its name from its love of hiding places and
attacking its prey with a quick ambush. Dark shades of drab colours, its
relatively small body is easy to conceal, only the glint of its smooth fangs and
dark eyes easily betray its presence.
~
bdf k -400 E
19 14 -1 3d3+190 3d3+3
0 36100
8 8 0
BareHandAttack: 4
E
#1922
water spider~
a water spider~
A water spider lingers here, spinning wisps of silk.
~
This spider has tiny spines all over its body that seem to trap a bubble of
air around the creature, allowing it to breathe underwater. Its round dark eyes
appear slightly clouded, as though some mucusy residue protects them from the
water.
~
bd gk -400 E
19 14 -1 3d3+190 3d3+3
0 36100
8 8 0
BareHandAttack: 4
E
T 1903
#1923
spitting spider~
a spitting spider~
A spitting spider flexes its fangs menacingly.
~
This particularly ugly spider is short and squat, sharp wiry black hairs
sticking up like spines all over its body. Large glands sit behind its front
fangs, producing copious amounts of sticky webbing that the creature can project
at will from its mouth.
~
dg k -400 E
19 14 -1 3d3+190 3d3+3
0 36100
8 8 0
BareHandAttack: 4
E
T 1918
#1924
wasp spider~
@ya @Dw@ya@Ds@yp@D s@yp@Di@yd@De@yr@n~
@yA @Dw@ya@Ds@yp@D s@yp@Di@yd@De@yr lurks here, sticky ooze coating its forelegs.
~
This smallish spider has a subtly striped hide, and a constant stream of
sticky web-like substance that it coats its legs with, particularly useful for
capturing and entangling unobservant prey.
~
dfg k -400 E
17 15 0 3d3+170 2d2+2
0 28900
8 8 0
BareHandAttack: 4
E
T 1925
#1925
magnificent orb spider~
a magnificent orb spider~
A magnificent orb spider stands here, jewelled eyes perceiving all.
~
This large regal looking spider has striking scarlet patterning all over its
bulging round body. Delicate, long legs look far too fragile to support it but
its movements are quick and elegant. Blackberry clusters of gleaming eyes watch
the entrance way without let up, seeing through cloaks of darkness and magic
alike.
~
bdelnopr dfk -400 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 0
BareHandAttack: 4
E
T 1912
T 1916
#1935
enormous whisper spider~
an enormous whisper spider~
An enormous whisper spider stirs from her blanket of webbing.
~
This massive spider is almost ten feet in width, long jointed legs clicking
slightly as they support the weight of its huge bulbousy black body. The two
signature grey stripes of the whisper species mark this creature's underbelly,
and two blood red eyes peer effortlessly through the dark.
~
bdnp dfk 0 E
23 13 -3 4d4+500 3d3+3
230 52900
8 8 2
BareHandAttack: 4
E
T 1922
#1936
tall glowering drow lord Selvetarm prince aranea~
Selvetarm, Prince of the Aranea~
A dark and glowering drow lord stands proudly here.
~
An aura of immense confidence and fearlessness surrounds him, jet-black skin
shimmering slightly as though moonlit, complimenting the silvery hair that
cascades down his back. Bloodlust burns in his fierce eyes, like burning coals
they glow vaguely red, casting his regal features in an eerie crimson hue.
~
bdnor ck -500 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 1
E
T 1936
T 1938
T 1975
#1937
spirit maiden Drow xdrowfortrigx~
a Drow spirit maiden~
A spirit maiden of the Drow flickers in the light of her held candle.
~
Sorrowful ruby eyes glint like rose petals in her shimmering dusky skin.
Long silver hair floats softly about her face in a starlit haze, casting her
delicate features in and out of shadows as her entire slender form flickers
eerily.
~
bdenopqr dfk 500 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 2
E
T 1946
#1938
vicious drider~
a vicious drider~
A vicious drider prowls through the shadows.
~
This strange creature has the head and torso of a drow, and the legs and
lower body of a giant spider. Evil and unnaturally bloodthirsty, its scarlet
glowing eyes show no sign of any remaining higher emotion, just an insatiable
lust for killing.
~
dfg dfk -500 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
E
T 1977
#1939
albino frog~
an albino frog~
An albino frog hops blindly along.
~
This sickly-looking creature is obviously used to dwelling in dark places as
its pale skin offers absolutely no protection from the sun. Its light-pink eyes
are almost completely useless, gazing blindly about as it moves cautiously from
rock to rock.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
0 3600
8 8 0
BareHandAttack: 4
E
T 1956
#1940
tiny fly glittering dragonfly~
a tiny glittering dragonfly~
A tiny glittering dragonfly flexes its wings.
~
This tiny jewelled insect is sleek and shimmering with beautiful irridescent
colours. Fragile silvery wings open and close reflexively as it rests, delicate
metallic veins sparkling as they catch the light.
~
bd 0 0 E
2 20 8 0d0+20 1d2+0
0 400
8 8 0
BareHandAttack: 4
E
T 1963
#1941
scruffy-haired gnome xgnomex~
a scruffy-haired gnome~
A scruffy-haired gnome rubs his eyes, blinking with confusion.
~
Similar in appearance to a dwarf, this little humanoid is somewhat frailer,
being the lighter build of his gnomish kin. Long wisps of frizzy grey hair
stick out haphazardly from both his head and his large, pointed ears.
Friendly-faced, his skin is lined with many years of laughter and sorrow alike,
wise grey eyes twinkling with a stubborn humour.
~
bd k 100 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
E
T 1964
T 1966
#1942
giant spider~
a giant spider~
A giant spider moves silently through the shadows.
~
This spider's legs alone are larger than most humanoids, glistening
razor-sharp fangs the size of spears protrude menacingly as its calculating eyes
pierce all darkness. Extremely intelligent, these spiders are often used as
viciously effective guards, eager to kill and devour even those of their own
kind.
~
dfgr k -500 E
19 14 -1 3d3+190 3d3+3
0 36100
8 8 0
BareHandAttack: 4
E
$

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#200
baker's assistant~
the baker's assistant~
An assistant to the baker is learning the trade.
~
He sifts some flour with glazed over eyes that seem to be somewhere else.
Obviously daydreaming of better things. His white apron is covered in floor.
He stands a good six feet tall, all skin and bones.
~
bd 0 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
E
#201
apprentice healer~
the apprentice healer~
An apprentice healer helps any who are in need.
~
He has devoted his life to selflessly aid those who are in need of either
physical or mental aid. The clerics of Sanctus are well known for their aiding
those physically wounded, but are seldom known for their great prowess in the
emotoinal aid they give.
~
dg 0 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
E
T 146
#202
horse pets ~
the horse~
A beautiful horse shakes it's head and swishes it's tail.
~
The horse has been well groomed and seems to be in excellent shape.
~
bd 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
#203
stablemasters petshops~
the stablemaster~
The stablemaster is busily cleaning out the stalls.
~
He looks and smells like the rest of the stables. His clothes are the same
color and texture as the manure that he shovels into a wheelbarrow beside him.
He could definitely use a bath. But he does know his horses and makes a living
selling, training, and breeding them.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 338
#204
horse pets mare~
the fine mare~
A gentle and kind horse stares at you.
~
The horse seems to be well trained and somewhat.... Lazy. Doesn't look
like it would be fast, but it probably has some great endurance.
~
bd 0 0 E
6 18 6 1d1+60 1d2+1
60 3600
8 8 1
E
#205
horse pets stallion~
the stallion~
A sleek and mean looking horse tramps impatiently.
~
The horse looks about ready to bolt, a strange gleam in it's eyes makes you
wonder why this animal is even standing here. The animal looks wild.
~
bd 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#206
chunky philosopher man old~
a chunky philosopher~
An old man roams about whispering to himself.
~
He is a large middle-aged man missing most of his hair. He ambles about
seemingly oblivious to his own girth and the world around him. Occasionally he
rambles on about truth, existence, and other esoteric topics that better mind
than his have already questioned.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
T 200
#207
angel jack russell terrier~
Angel~
Angel, the Jack Russel Terrier, is racing around looking for someone to play with.
~
This dog has to be on drugs. She never stops running around looking for
attention or someone to play with. Her breath smells strangely of bacon. She
appears to be beggin for some treats.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
BareHandAttack: 4
E
T 152
T 153
T 155
T 156
#208
haruspex diviner~
the haruspex~
A haruspex is predicting your demise.
~
She is a diviner of what the future holds. Her predictions are gathered by
the inspection of the entrails of sacrificial animals.
~
dg 0 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 2
E
#209
bob midget dwarf achondroplastic~
Bob, the achondroplastic dwarf~
Bob is bobbing and weaving his way past people who don't seem to notice him.
~
He is noticeably upset about the lack of attention the big people give him.
He is desperately trying not to be trampled on or shoved out of the way. His
short stature puts him about waist level to most people. Bob is an
achondroplastic dwarf. His torso is normal while his limbs are extremely short.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#210
questmaster shopkeeper~
the quest shopkeeper~
A shopkeeper with a variety of powerful quest items waits for a customer.
~
Experienced adventurers often come to her since she carries the best
equipment in the realm. But, the prices are steep and only the most experienced
questors can afford to pay her.
~
bdnopqr 0 0 E
30 10 -8 6d6+300 5d5+5
300 90000
8 8 2
E
T 167
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#2000
senator official~
a senator~
An official is trying to look important here.
~
This senator is busy sucking up to the higher authorities.
~
cdgl dfk 0 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 1
BareHandAttack: 13
E
#2001
priest~
a priest~
A priest is praying for his favorite gladiator to win.
~
For a priest he seems to be enjoying the blood shed a little too much.
~
dglpqr fk 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#2002
augur~
an augur~
An Augur is trying to predict the winner of the next bout.
~
Known for their predictions by the reading of omens these men are very
popular among the rich.
~
deghl fk 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#2003
magistrate~
a magistrate~
A magistrate is standing here with his nose stuck up in the air.
~
He looks rather ridiculous and extremely full of himself.
~
bdl fp 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 10
E
#2004
vestal virgin~
a vestal virgin~
A Vestal Virgin brushes close against you and winks seductively.
~
She doesn't look nearly as innocent as she's suppose to be.
~
bcdelnopqr dfkp 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
BareHandAttack: 4
E
#2005
samnite~
a samnite warrior~
A samnite warrior is waiting for his next bout here.
~
This warrior looks depressed, already realizing his fate. He will battle in
the arena until he is killed. Could be today or years from now, but his fate
is unavoidable.
~
deglq k 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 12
E
#2006
thraecian warrior~
a thraecian warrior~
This warrior is covered in sweat, practicing his hand to hand combat skills.
~
This guy is huge, well over six feet and pure muscle. Looks like he's been
training for years.
~
bdlq dfk 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 9
E
#2007
slave~
a slave~
A slave is hauling dead bodies to the graves.
~
This slave looks like he's almost been worked to death, cleaning up after
the animals, hauling the corpses to the common grave, retrieving armor and
weapons from the dead. He will soon be left alone in the arena and the starved
wild animals will feed on him for the entertainment of the populace.
~
dgl k 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
E
#2008
ostrich bird~
an ostrich~
A strange bird with long legs and a long neck stands here.
~
This must be one of the exotic animals from a far away country the emperor
brings in to amuse his people.
~
bd k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 4
E
#2009
horse giraffe~
a giraffe~
A humungous yellow horse looking animal with brown spots towers above you.
~
Another one of those exotic animals the emperor imports to keep his people
happy by slaughtering them in the arena. You think you heard the name before,
"giraffee"
~
bdq k 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
BareHandAttack: 4
E
#2010
elephant~
an elephant~
A huge grey beast with long tusks and large floppy ears trumpets at you.
~
Yet another exotic animal the emperor imports so his people can watch it be
riddled with arrows and then slaughtered by gladiators. Metal tusks have been
placed over the regular ivory ones and look very sharp.
~
bdq k 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
BareHandAttack: 11
E
#2011
Retiarri warrior~
a retiarri warrior~
A warrior in training practices with a wicked looking trident
~
This warrior is heavily equipped with weapons a dagger, trident and a
weighted net.
~
dgq k 0 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 1
BareHandAttack: 3
E
#2012
mirmillone gladiator~
a mirmillone~
This is gladiator practices with a shortsword, he looks very skilled.
~
He is heavily armored with a helmet arm and leg guards and a funny looking
shield. All of his armor has a strange ornament of a fish on them. He swings
a shortsword with ease and familiarity.
~
dgq k 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
BareHandAttack: 3
E
#2013
lion~
a lion~
A lion looks up as you enter, he looks hungry.
~
These lions are starved then let loose in the arenas with gladiators or
unarmed slaves.
~
bdg dk 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 8
E
#2014
tiger~
a tiger~
A tiger looks at you hungrily.
~
Another animal that is let loose in the arenas to battle against the
gladiators or feed on the slaves this large cat looks like it hasn't eaten in a
long time.
~
bd k 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
BareHandAttack: 8
E
#2015
Gladiator~
a gladiator~
A professional gladiator pushes you out of his way.
~
Years of experience and the battle scars to prove it makes this gladiator a
veteran of combat of all kinds.
~
dgnqr fk 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
E
#2016
Gaul~
a gaul~
A gaul is practicing, he looks pathetic.
~
This gladiator looks like he just began his training.
~
dg k 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#2017
emporer titus~
Emporer Titus~
Emperor Titus is overseeing the ampitheater.
~
Emporer Titus abuses his wealth and power all the while holding these great
games to distract the ignorant masses. He is very good at it.
~
bd dfk 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
BareHandAttack: 10
E
#2018
knight~
a knight~
This gladiator is dressed up like a knight, he looks ridiculous.
~
This gladiator is dressed up like a knight, for one of the many shows.
~
dg k 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
BareHandAttack: 10
E
#2019
soldier~
a soldier~
A soldier stands here catching his breath before the next battle.
~
Another member of the dozen or so gladiators.
~
dgl dfk 0 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
BareHandAttack: 5
E
#2020
civilian~
a civilian~
A civilian is screaming at the top of his lungs, enthralled with the battle.
~
He is watching the bout, screaming his encouragement to his favorite
gladiator. He seems to enjoy the blood shed and death.
~
dg dfk 0 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
BareHandAttack: 7
E
#2021
religious official~
a religious official~
A religious official is wandering aimlessly through the crowd.
~
He looks lost, he's walking around kissing babies and other political
necessities.
~
dg dfk 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#2022
lanista~
a lanista~
A lanista is busy training gladiators.
~
The lanista is a former gladiator who has managed to survive long enough to
retire and pass on all his skills to others.
~
bdqr dfk 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
E
$

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#20000
lost woman adventurer~
a lost adventurer~
A dirty woman dressed in ragged clothing wanders past.
~
She definitely looks like she's had better days. It looks as if she has not
bathed or eaten for several days. You smell her long before and after you see
her. She hobbles along aimlessly.
~
dgi 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 2
E
#20001
bunny rabbit fuzzy~
the rabbit~
A cute, furry rabbit is hopping about here.
~
A large, white, furry rabbit with a big bushy tail.
~
dg 0 500 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 8
E
#20002
fawn deer~
the fawn~
A little fawn is standing here.
~
A cute, little fawn. It looks quite lost. Perhaps it has lost it's mother.
~
dg 0 300 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#20003
bear cub~
a bear cub~
A bear cub stares warily at your intrusion.
~
A small, black bear cub. Better hope it's mother is not around.
~
dg 0 300 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#20004
wondering missionary~
the missionary~
A wondering missionary is looking for someone to preach too.
~
The missionary looks a bit rough and seems that he has been walking around
for quite some time. Perhaps a nice warm meal would help to up his spirits a
bit.
~
dgh 0 350 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 13
E
#20005
man woodsman~
a woodsman~
A grizzy old man stomps past with confidence.
~
This man has lived out in the wilderness for the majority of his life. Few
things surprise or threaten him on his own turf.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#20006
mother bear~
an angry black bear~
A huge black bear crashes through the brush as you approach.
~
The thick black fur covering this massive animal can bring a good price if
you can kill it, and find a fur trader. Unfortunately, bears are not an easy
kill. They are even known to become aggressive when cornered or protecting
their young.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#20007
sairith fur trader man~
Sairith, the fur trader~
An old man covered from head to toe in fur pelts shows them off and starts to haggle.
~
This old man looks at you with a toothless grin and begins to haggle with you
immediately. He swears that he sells the finest furs in the realm and you could
never find a better bargain anywhere else.
~
bdnopqr dfk 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#20008
trapper man talbath~
Talbath, the trapper~
An old man strolls past walking his trapline.
~
It looks like he's had a long day out in the wilderness. He is checking his
trapline for any catch that he can take back to the trading post and sell.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#20009
fox red~
the red fox~
A red fox lopes along, trying to keep a safe distance from you.
~
This sly little create is reddish brown with a white-tipped tail. Foxes are
well known for their cunning and intelligence. Usually passive and wary they
have been known to raid local farms when food becomes sparse.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#20010
crazy lunatic man jaron~
Jaron, the lunatic~
An old man with a crazy look in his eyes squints up at you and begins to rant and rave.
~
You've heard stories about this man before. Jaron used to be a well known
citizen. But he was a witness to something terrible that drove him crazy. He
now roams the wilderness looking for something that he can never seem to find.
You suddenly realize that he is naked, solely covered by dirt and grime.
~
dg 0 0 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#20011
Captain~
the soaked captain~
The soaked captain is drying off here.
~
Once a captain of a barge that would travel down the river. His boat seemed
to have ran afoul on some rocks and he barely was able to SWIM for his life.
He has to have been very strong and good at swiming to have fought off the river
like he did.
~
bdg 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
5 5 1
E
T 20011
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#20101
crab~
a grumpy-looking crab~
A very unhappy crab crawls around the area.
~
The crab has a protective shell that serves to shield its soft inner body.
When danger approaches, it uses its razor-sharp pincers to defend itself.
~
cdg t 0 E
10 17 2 2d2+100 1d2+1
0 10000
8 8 0
BareHandAttack: 8
E
T 20110
#20102
jellyfish fish jelly~
a pale-looking jellyfish~
An innocent-looking jellyfish floats here.
~
This jellyfish has no features, except for its tentacles and the rounded top.
It's white and near translucent, and you can see its insides which looks like
silverish ribbons.
~
bdfo bkst -200 E
15 15 1 3d3+150 2d2+2
0 22500
8 8 0
BareHandAttack: 1
E
#20103
seagull bird~
a hungry seagull~
A seagull flies here, flapping its wings and soaring in the sky.
~
The seagull has a white body, but the tip of its wings and the tail are
painted black. Its beck is yellow, which it uses to break the shells of crabs,
its main food source.
~
dg gs 0 E
20 14 -2 4d4+200 3d3+3
0 40000
8 8 0
BareHandAttack: 4
E
T 20111
#20104
creature siren~
a stunningly beautiful siren~
A siren rests here, singing in a soothing voice.
~
The siren has golden-coloured eyes, and her body is lean. She has a fair
complexion, and her voluptuous, full lips are the main features of this
marvelous creature.
~
bdeo dfkmn 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 2
BareHandAttack: 8
E
T 20113
T 20114
#20105
woman lady tryny shopkeeper widow~
Tryny the Widow~
@W[GREET]@n Tryny the Widow Shopkeeper is here, waiting to sell you things.
~
Tryny has looks depressed and in need of comforting. Her black hair lined
with streaks of grey, and her face has numerous wrinkles on it.
~
bd mn 0 E
10 17 4 2d2+100 1d2+1
100 0
8 8 2
E
T 20129
T 20134
#20106
an Old Fool~
an old fool~
@W[GREET]@n An Old Fool is muttering nonsense here.
~
An old man stands before you, lean and wiry from time. His skin is wrinkled
and charred black from the sun, and he is bald, with only a few miserable
strands of hair left on his head.
~
bdel 0 0 E
7 18 5 1d1+70 1d2+1
70 0
8 8 1
BareHandAttack: 13
E
T 20136
T 20137
T 20138
T 20140
T 20141
T 20142
T 20145
#20197
receptionist woman blonde~
a blonde receptionist~
An blonde woman in her late 40s is here, waiting to help you.
~
The receptionist wears a smart business suit and holds a suitcase that holds
plenty of important documents. To delete/add questflags to unable you to do the
quest again or enable quest, type @rplease add/delete@n
~
bd 0 0 E
34 9 -10 6d6+10000 5d5+5
10000 115600
8 8 2
E
T 20188
#20198
tourguide guide man~
a cheerful tour guide~
A tour guide stands here, ready to assist you.
~
Hair neatly comb, and with a smile plastered on his face, this tour guide
will give you some stuff to begin your exploration of the Sapphire Islands.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 1
E
T 20195
T 20196
#20199
woman chef cook~
a plump cook~
A horizontally-challenged cook is here, awaiting your orders.
~
This lady looks plump and is undeniably horizontally challenged.
~
bd 0 0 E
34 9 -10 6d6+340 5d5+5
340 115600
8 8 2
E
T 20199
T 20198
$

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#2200
zombie guard~
a zombie guard~
A decomposing guard is still standing watch here.
~
The flesh is falling off this guy, while green puss oozes from old wounds.
He looks Dead!
~
bdlm k -750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 3
E
#2201
zombie knight~
a zombie knight~
A rotten knight in black armor is standing here.
~
A once noble knight in armor, it now looks like it spent a few weeks laying
out in the sun and has shriveled up. His black armor sits loosely over the
remains of this undead monsters body.
~
cdgl dfk -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 3
E
#2202
zombie servant~
a zombie servant~
A zombie servants rotten head almost falls off as he bows before you.
~
This dead servant was brought back to life. You wonder why!
~
dgnopr k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 13
E
#2203
maid~
a zombie maid~
A zombie maid picks up after all the zombies.
~
She might have once been an attractive woman, but now she's just another
soulless husk of a human being.
~
dgnopr k -750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 5
E
#2204
zombie lord~
a zombie lord~
A richly dressed zombie walks around with his nose stuck up in the air.
~
At one time he used to be dressed in the finest of finery. You catch
glimpses of gold trimming on the old rotten clothing, hints of this mans
greatness at one time. The downfall of his empire seems to weep in his sunken
eyes.
~
dg k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 6
E
#2205
zombie lady~
a zombie lady~
A smelly zombie brushes up against you seductively.
~
Dressed in clothes that were once very flattering, the decaying flesh and
oozing green puss don't do much to help this lady now.
~
dg k -750 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 8
E
#2206
skeleton bones~
a skeleton~
A pile of human bones is lying here.
~
What you first think is just a pile of bones, you now realize that it is
actually alive and looks ready to attack.
~
bd k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 5
E
#2207
undead~
an undead corpse~
An undead corpse walks past you.
~
This corpse just stood up and walked past you. How unnerving.
~
dg k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 13
E
#2208
head maid~
the head maid~
A zombie head maid is supervising the cleaning of the tower.
~
She looks tough, all the other maids cower towards her. She holds herself
with an air of authority that is expected to be respected and followed.
~
bd k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 8
E
#2209
blistered zombie~
a blistered zombie~
A blistered zombie is smoldering from the heat.
~
The heat has caused this zombie to be covered in blisters. Very little
clothing remains, what does is slowly smoldering into ash.
~
bd k -750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 13
E
#2210
zombie~
a smoking zombie~
A zombie stands here negligent to the heat.
~
This zombie is charred and smoke pours off his smoldering flesh. The smell
is none too appealing and makes your eyes burn.
~
bd k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 7
E
#2211
zombie~
a flaming zombie~
A zombie has caught on fire here.
~
Smoke and flames roll off this zombie causing the horrible stench of burnt
hair and flesh to make you gag. It seems oblivious to the world.
~
bd k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 10
E
#2212
algae monster~
a algae monster~
An algae monster is trying to hide from you.
~
This monster is covered in algae, it looks somewhat human in form, but is
impossible to tell for sure. It looks very hostile. Claws and teeth protrude
from the fungus covered beast.
~
bcdefl bdfkt 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 10
E
#2213
vampire~
a vampire~
A vampire looks at you and grins evilly.
~
This vampire must be about 7 feet tall and looks really upset about you
disturbing him. He wears a black cape that fails to conceal his broad
shoulders. He looks to be much more than just your average vampire.
~
bcdefnpqr dfkt -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 4
E
#2214
damsel~
a damsel in distresss~
A damsel in distress sings so beautifully.
~
Such a beautiful voice, but such an ugly face. She reminds you of those
sirens you've heard of.
~
bd k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 8
E
#2215
prisoner~
a prisoner~
A prisoner is standing here, looking hopeless.
~
The blank eyes seem to already have seen the future and the fate that will
become of him.
~
dg k 0 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 13
E
#2216
Inquisitor~
the inquisitor~
An inquisitor is here, applying her trade to the prisoners.
~
She seems to enjoy her work a little too much. She is dressed in tight
black leather and various tools of her trade hang about her.
~
bdjl k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 8
E
#2217
head inquisitor~
the head inquisitor~
The head inquisitor is supervising the interrogations.
~
She really seems to enjoy inflicting pain on others, she suddenly notices
you and smiles seductively. Yet another prisoner in her eyes.
~
bdf k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 7
E
#2218
animator dead~
the animator of the dead~
An animator of the dead is weaving an intricate spell.
~
Dressed completely in black, he hardly looks human. He makes several
intricate gestures while mumbling incomprehensible words. He suddenly notices
you, and loses his concentration.
~
bdfnpr k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 12
E
#2219
zombie~
a zombie~
A zombie stumbles past you.
~
This guy has been dead for a long time. The body is decomposed and ridden
with maggots.
~
dg k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 13
E
#2220
zombie~
a moldy zombie~
A zombie covered in mold is lying on the floor.
~
This zombie has been lying on the ground too long and has gotten moldy.
~
dg k -750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 0
BareHandAttack: 10
E
#2221
wraith~
a wraith~
A wraith floats past you.
~
This thing sends a chill down your spine as it slowly floats by, seeming to
fade in and out of existence, you can't tell if it's real or just your
imagination.
~
dgjl k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 6
E
#2222
shade~
a shade~
A shade is slowly fading in and out of existence.
~
It looks unreal, and definitely undead.
~
bdf k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 9
E
#2223
zombie~
a frozen zombie~
A zombie with icicles hanging on it shuffles by.
~
The cold has taken ahold of this zombie and turned it into a popsicle. It
moves even slower than normal.
~
dg k -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 6
E
#2224
zombie king~
a zombie king~
A zombie king orders you to leave at once.
~
Surprisingly, he looks like he would do well in a battle. Years of
rulership has left him with a smug arrogance in which he expects everything and
everyone to obey his every command.
~
bdfl dfk -750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 11
E
#2225
zombie queen~
a zombie queen~
A zombie queen sniffs in disdain at you.
~
Once beautiful, she is now just another one of the rotting undead.
~
bdflmpr k 30 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 8
E
#2226
guard~
a dungeon guard~
A dungeon guard stands his watch vigilantly.
~
He stands with pride and honor, the perfect guard. He wears a grey robe
over his armor with two crossed thunderbolts emblazoned on it.
~
cdgl dfk 750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 6
E
#2227
dungeon sentry~
a dungeon sentry~
This sentry is standing watch over a large locked door to the south.
~
She stands rigidly at attention. Heels together, feet seperated at a 45
degree angle, back straight, closed hands against the seam of her trousers.
She doesn't move an inch.
~
bdlm dfk 750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 10
E
#2228
master~
a dungeon master~
The dungeon master is here protecting the cell to the south.
~
She looks tough and very serious, She carries a wicked sword with two
crossed lightning bolts engraved on the handle.
~
bdlnpqr dfhk 750 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 2
BareHandAttack: 14
E
#2229
princess~
a princess~
The princess is sitting in a corner, cowering in fear.
~
Her face is streaked with dried tears, she looks like she has given up hope
on life, will you save her?
~
bdgh k 750 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 8
E
T 2204
#2230
lord undead~
the Lord of the Undead~
The Lord of the Undead ignores your pitiful existence.
~
The master of the tower, his only equal is the gods, that is if he ever
escapes confinement from his warded cell.
~
bcde dfk -1000 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 5
E
$

135
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#22000
dust bunny cloud~
a dust bunny~
@nA @Rterrifying @Ddust bunny@n blows @Ggr@gim@Ge@n in your face.
~
@cIt appears to be nothing than an airy blob of dust, with glowing red chunks
of fungus for eyes. The way the dirt curls in some places almost seems like it
is reaching out for something...@n
~
bd h 600 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 0
E
#22001
Snuffins mouse~
@WSnuffins@y the mouse@n~
@nA small @ymouse @nchews nervously on a piece of @Ycheese@n.
~
@WSnuffins @cis a mouse, small in stature and by his sudden, @Rjerky @cmovements,
very nervous. He wears a single, @Ws@Dt@Wr@Di@Wp@De@Wd @ctie and bowl hat about his head,
seeming ready to go at a moments notice. The whiskers around his incessantly
twitching nose are long and frazzled, while patches of fur from his back seem to
have fallen out.
@n
~
bd h 1000 E
20 17 -10 4d4+200 3d3+3
200 40000
8 8 1
BareHandAttack: 8
E
T 22001
T 22002
#22002
oreo cat kitty kitten~
@DO@Wre@Do@n the cat~
A huge, hissing cat sits atop a red cushion.
~
@cThis frightening feline is both tall and sleek. Her face and tail are
completely @Dblack@c, save for a smattering of @Wivory @caround her nose, while her
torso and legs are pure, unbroken @Dwhite@c. A silver @Bpendant @changs from a @Dblack@c
collar around her neck.@n
~
bdhr 0 -1000 E
19 15 -1 3d3+190 3d3+3
200 36100
5 8 2
BareHandAttack: 8
E
#22003
icemonster~
@cthe @Cice@Dmons@Cter@n~
@nAn @Cice@Dmons@Cter @ngrowls angrily.
~
@cA tremendous creation of @Cice@c, this colossal monster has a strange kind of
beauty to it. Two pairs of @Ccr@Wys@Cta@Wll@Cin@We@c legs stretch out from a @Ctranslucent@c,
central body. A lop-sided sphere of @Cice@c sits exactly where a head would be, and
a long @Cic@Wic@Cle@c sticks out from it, perfectly simulating a nose. This beast has
no visible eyes, but by its angry snarls and growls, it definitely senses your
presence here.@n
~
bcd 0 -1000 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 0
BareHandAttack: 3
E
#22004
slime blob scum~
a blob of @Doven @yscum@n~
@nA blob of @yslime@n skulks past.@n
~
@cA mutant has been born out of coalesced oven scum and filth! It's a big,
green-and-brown blob that absolutely @Greeks@c.@n
~
bd 0 500 E
15 19 1 3d3+150 2d2+2
100 22500
8 8 0
BareHandAttack: 4
E
#22005
kitchen pixie~
a @Wkitchen @Cpixie@n~
A @Wkitchen @Cpixie@n flitters by nervously.
~
@cIt's a @Wkitchen @Cpixie@c, right out of the fairy tales! She is very small and
scrawny, with a pinched, upturned nose and pouty lips. A pair of wings attached
to her back flap at a maddeningly quick pace.@n
~
bd n 1000 E
17 18 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 14
E
#22006
spaghetti demon pile~
a @Rspaghetti @Ddemon@n~
@nA living pile of @Rspaghetti @wlurches past.@n
~
@cThis mass of long, wet noodles seems to have suddenly mutated into a gross
kind of monster. It roars and growls out of a dent into the clump of modly
noodles, though it apparently has no eyes. Old spaghetti sauce seeps out and
leaves a trail everywhere this demon goes.@n
~
bd 0 0 E
17 18 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 2
E
T 22000
#22007
turkey sandwich~
a turkey sandwich~
@nA @Dturkey @ysandwich @nmutter distractedly.
~
@cIt looks...Like a turkey sandwich. A nice-sized sliver of meat rests
between two thick slices of @Wwhite@c bread. It seems to have everything a
person might want out of a sandwich- @Glettuce@c, @Rtomato@c and @Gpickles@c.
@YMustard@c is even dripping off the side. A pair of beachball-sized olives
skewered on colored toothpicks represent eyes. By the looks of things, this
sandwich can't move, though the slices of bread flap and make mumbling noises
occasionally.@n
~
bd h 0 E
20 17 -3 4d4+200 3d3+3
200 40000
5 5 0
BareHandAttack: 12
E
T 22003
$

113
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#23200
Wizard merchant~
a wizard~
A tall man wearing a wizards hat stands behind a counter.
~
The wizard is tall man with a grey beard. You can see such great wisdom in
his eyes. His hat makes him look very comical.
~
bcdelnopqr dfhmp 600 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 12
E
#23201
Baker lady woman~
the Baker~
A beautiful Baker stands behind a counter full of goodies.
~
You see a tall slender woman with some flour over her close and a touch on
her nose. She is very attractive and has a friendly attitude.
~
bcdelnopqr dfhkm 150 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 2
E
#23202
man shopkeeper merchant Zorg~
Zorg the shopkeeper~
Zorg the shopkeeper sits behind a table with his feet proped up.
~
You see a medium sized man with long hair. His hygene is a little bit
questionable. His beard needs to be tended to. He looks as though he could get
out and excercise ALOT!
~
bdelnopqr dfhn -200 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
E
#23203
Lora Croft~
Lora Croft~
You see Lora Croft examining some of the weapons she sells.
~
You see a beautiful well built woman. She wears a white tank top shirt that
is almost see through. She looks very strong yet femanine
~
bdelnopqr dfhkm 250 E
24 12 -4 4d4+240 4d4+4
240 57600
8 8 2
E
#23204
tarzan petshops~
Tarzan~
Tarzan walks about feeding the pets.
~
Tarzan seems to be a strange individual. Someone forgot to tell him that
causal day doesn't mean to just prance around in a short cloth wrapped around
his waist. He seems to know what he is doing though, all the Pets seem to
worship him.
~
bcdelnopqr dfhkm 300 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 1
E
#23205
sabertooth tiger pets~
Sabertooth Tiger~
A Sabertooth Tiger stands here protecting it's owner.
~
You see a large feline with very long, very sharp teeth. The tiger watches
you suspiciously, growling at you as you try to approach.
~
bcdenpqr dfp -100 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 0
BareHandAttack: 4
E
#23206
anaconda pets~
Anaconda~
A large anaconda watches you closely.
~
The snake looks at you evilly, flicking it's tongue to you, wondering how
good you taste.
~
bcdlnqr dfk -100 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 0
BareHandAttack: 6
E
#23207
Armourer~
the armourer~
The armourer is here forging new items.
~
You see a very large man. He holds a large hammer and his muscles bulge as
he swings the hammer. He is very strong and has a soft smile. He looks pleased
to see you.
~
bdnopr df 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 1
BareHandAttack: 7
E
$

339
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@ -0,0 +1,339 @@
#23301
earthworm worm~
an earthworm~
A large earthworm is here.
~
The worm is almost as big as you are and looks quite tough. You notice
several scars on this creature.
~
bd 0 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 0
BareHandAttack: 3
E
#23304
huge vulture bird~
a huge vulture~
A huge vulture is busily flying around you.
~
She is the size of 2 eagles put together. Her claws are long and extremely
sharp. She appears to be blind in one eye, making it more difficult to see her
enemies.
~
dgh 0 -300 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 2
BareHandAttack: 11
E
#23307
roach~
a small roach~
A small roach is crawling around in the sand by your feet.
~
The roach is rather small compared to the average size bug. You notice it
has 5 legs instead of four. This gives him the ability to move much more
quickly.
~
bd 0 -275 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
BareHandAttack: 9
E
#23310
black beetle~
a black beetle~
A mean looking black beetle is here.
~
The beetle is the size of a small bird and is missing a leg. He probably
lost it in combat, but that doesnt make him any less strong.
~
bd 0 -250 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
BareHandAttack: 4
E
#23311
sand dragon~
a sand dragon~
A large sand dragon is here.
~
She stands about as tall as a tree, but much wider. Her toenails are in
badly need of being cut. Her sharp teeth are slightly discolored, dripping
with saliva.
~
bd 0 -300 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 2
BareHandAttack: 3
E
#23313
snake~
a snake~
A small snake is coiled up in an eye of one of the skulls looking at you.
~
The snake must be a baby for it to be able to curl up inside an eye socket
like it has. It watches you with its deadly eyes, ready to attack.
~
bd 0 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 0
BareHandAttack: 11
E
#23316
butterfly~
a butterfly~
A beautiful butterfly is flying around your head.
~
Her wings look like silk. When she moves you could swear you hear music.
~
dg 0 250 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 2
BareHandAttack: 1
E
#23318
apparition~
an apparition~
An apparition is floating before your eyes!
~
You can see right through the creature. Could this be a figment of your
imagination?
~
bd 0 -300 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 12
E
#23323
giant spider~
a giant spider~
A giant spider is standing here.
~
The creature is quite a big larger than you could have possibly imagined.
It almost looks to have been made out of metal. It chitters evilly at you.
~
bd 0 -275 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 4
E
#23325
spider mutant~
a mutant spider~
A mutant spider is here chittering evilly at you.
~
He is quite a bit smaller than you are, but is obviously much tougher.
Maybe you should think twice before attacking him.
~
bd 0 -350 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 5
E
#23329
giant bat~
a giant bat~
A giant bat is flying around in here.
~
The bat is quite large. Her wings stretch from wall to wall, making you
feel rather small.
~
bd 0 -300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 4
E
#23331
ladybug~
ladybug~
A beautiful ladybug is here.
~
The creature is rather delicate looking, but looks can be deceiving.
~
bd 0 -250 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 3
E
#23335
hermit~
a hermit~
A lonely hermit is here.
~
He is very dirty and could use a good bath. He appears to be harmless, but
you should still keep your distance.
~
bd 0 250 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
BareHandAttack: 3
E
#23340
red dragon~
a red dragon~
A large red dragon is here.
~
She looks at you with glowing yellow eyes. Her nails are long and sharp and
could easily rip you apart.
~
bd 0 -300 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 2
BareHandAttack: 11
E
#23341
blue dragon~
a blue dragon~
A large blue dragon stands here, blocking your way.
~
The creature is quite large. You can smell a foul odor coming from it.
~
bd 0 -300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 6
E
#23345
cat~
a two-headed cat~
A two-headed cat is here, hissing at you.
~
The creature looks quite grotesque. Drool hangs from both of its mouths,
making it look rather unattractive.
~
bd 0 -325 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 8
E
#23351
dragonfly~
a dragonfly~
A rather large dragonfly is here.
~
Her wings flap at a tremendous speed, sending a breeze cascading across your
face. She looks rather tough.
~
bd 0 -250 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 2
BareHandAttack: 1
E
#23356
yellow dragon~
a yellow dragon~
A yellow dragon is standing here.
~
The hideous looking creature watches you closely. You observe the creature
and notice it has puss oozing from its eyes. It will probably go blind soon.
~
bd 0 -300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 5
E
#23362
dragon child kid~
a dragon child~
A small dragon child is sitting here watching you.
~
The child is rather small, but he looks tough. His family probably isn't
far away.
~
bd 0 -275 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
BareHandAttack: 8
E
#23366
lost adventurer~
the lost adventurer~
An adventurer has lost his way and is trying to figure out how to get home.
~
He looks hungry and dehydrated. He is slowly losing his wits as he realizes
how lost and how much trouble he is in.
~
bd 0 0 E
15 15 1 3d3+150 2d2+2
150 22500
8 8 1
E
#23370
hawk~
a hawk~
A hawk is flying around above you.
~
You see nothing special about the creature. He looks mean and could
probably kill you easily.
~
bd 0 -250 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 6
E
#23376
dragon~
a dragon~
A dragon is here.
~
This particular dragon looks rather small, possibly due to a growth stunt.
It could still more than likely kill you.
~
bd 0 -300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 12
E
#23380
dragon queen~
the dragon queen~
The dragon queen is here, looking directly at YOU!
~
She is very large in size, and appears to be very tough. Maybe with some
help you could take her out.
~
bd 0 -500 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 2
BareHandAttack: 5
E
#23391
green dragon~
a green dragon~
A green dragon is standing before you.
~
The dragon is completely green. Its eyes glow yellow, making you cringe in
fear.
~
bd 0 -300 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 1
BareHandAttack: 8
E
$

165
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#23400
samantha clerk~
Samantha, the clerk~
Samantha smiles as you enter her shop.
~
Samantha is a beautiful young elf, who seems to be happy with what she does.
She is very pleased to see you.
~
bdenopr dfp 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#23401
newbie training mob~
a newbie training mob~
The newbie training mob stands here mocking you.
~
The newbie training mob looks very scrawny and sickly.
~
bd df 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#23402
newbie dummy mob~
the dummy mob~
A newbie dummy mob is unsure what it is doing.
~
This mob looks like a punching bag, that would bounce right back up, if it
got knocked to the ground.
~
bde df 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
E
#23403
Kobold~
a kobold~
A Kobold is snearing at you.
~
You see a small rat man, which stands about 3 feet tall. In his hand is a
small dagger which is jagged and chipped. The clothes on this rat man are torn
and a bit oversized.
~
dg 0 1 E
1 20 9 0d0+10 1d2+0
10 100
8 8 1
BareHandAttack: 11
E
#23404
Badger~
a badger~
A badger is here hissing.
~
You see a large badger with red eyes staring back at you. The badger seems
to be unusally strong.
~
dg 0 0 E
2 20 8 0d0+20 1d2+0
20 400
8 8 2
BareHandAttack: 8
E
#23405
Brownie~
a brownie~
A brownie is here trying to hide.
~
You see a tiny humanoid. The brownie is a little larger than a fairy, and
does not have wings. They are skilled with ranged items.
~
dg bdfs 6 E
2 20 8 0d0+20 1d2+0
20 400
8 8 1
BareHandAttack: 1
E
#23406
Bulette~
a bulette~
You see a bulette snooping around
~
You see a very large insect type creature that looks like an overgrown
beetle. It is armored with a very tough shell.
~
dg 0 0 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
BareHandAttack: 7
E
#23407
Osquip~
a osquip~
An osquip snaps at you.
~
You see a large rodent with 6 legs and appears to be of a beaver family.
It also looks like a large Rat. The Osquip is the size of a small dog.
~
dg d -8 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#23408
urd~
a urd~
An urd is flying overhead
~
An Urd is of the Kobold family, except that the Urd has wings and can fly.
Urds are three feet tall and have short ivory horns and red rimmed eyes.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
BareHandAttack: 10
E
#23409
Water weird~
a water weird~
A water weird is angered to see you.
~
This water weird is still young. It seems to be made out of water, and seems
to be of a serpent type. It's body blends into the water.
~
bd df 0 E
4 19 7 0d0+40 1d2+0
40 1600
8 8 0
BareHandAttack: 3
E
#23410
Armourer~
the armourer~
The Armourer is watching you eagerly.
~
The Armourer is the size of a hobbit. He looks well equipped and seems to
have been in a battle or two. He has a kind looking face.
~
bdnopr df -250 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23495
Brownie~
a brownie~
A brownie is here trying to hide.
~
You see a tiny humanoid. The brownie is a little larger than a fairy, and
does not have wings. They are skilled with ranged items.
~
dgh bdf 0 E
2 20 8 0d0+20 1d2+0
20 400
8 8 1
BareHandAttack: 1
E
$

171
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#23500
dwarven knight~
the dwarven knight~
A dwarven knight is standing here, guarding his post.
~
He look intimidating, but could easily be out smarted.
~
bd 0 -400 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 3
E
T 23500
#23503
dwarf dwarven teenager~
the dwarven teenager~
A wandering dwarven teenager is here.
~
She is tall and looks quite scrawny. Her hair is matted down and her
clothes are ratty looking. She must work here in the caves.
~
bd 0 300 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 2
BareHandAttack: 7
E
T 23503
#23508
dwarf mutant dwarven~
a mutant dwarf~
A dwarven mutant is here, chittering evilly.
~
She is an ugly thing. Her face is deformed and covered in scars. You
notice she has an extra arm and only one eye. How gross!
~
bd 0 -1000 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 7
E
#23510
scout~
the scout~
A scout is here, pacing back and forth.
~
He looks tough. His body is covered in hair, which has been matted down by
sweat. He could use a bath.
~
bd 0 -500 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 3
E
#23517
soldier~
the dwarven soldier~
A dwarven soldier is here.
~
He is well built and looks quite intelligent. He paces his post waiting for
enemies.
~
bd 0 -300 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
BareHandAttack: 11
E
#23520
dwarven dwarf child~
the dwarven child~
A dwarven child is wandering around aimlessly.
~
What a scrawny looking thing! She looks like a bag of bones and could badly
use a good meal.
~
bd 0 -200 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 2
BareHandAttack: 7
E
#23523
Dwarf Dwarven worker~
the dwarven mine worker~
A dwarven mine worker is standing here.
~
He is short and stocky and seems to be balding on the top. He is covered in
dust and could use a bath.
~
bd 0 -400 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 1
BareHandAttack: 9
E
#23534
ranger~
the ranger~
A ranger is here.
~
She is a dwarf just like all the others that live and work in this cave.
She is taller than the rest of the dwarves and appears to be much cleaner.
~
bd 0 400 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 2
BareHandAttack: 6
E
#23547
elderly dwarf~
the elderly dwarf~
An elderly dwarf stands before you.
~
She is a ratty old thing, but looks nice enough. You can see pain and
suffering when you look into her eyes. Could it be possible that she has been
stuck down here all of her life?
~
bd 0 400 E
12 16 2 2d2+120 2d2+2
120 14400
8 8 2
BareHandAttack: 9
E
#23549
turtle~
the turtle~
A brightly colored turtle is here.
~
His black little eyes glare at you, giving you the feeling that maybe you
shouldn't have come this way.
~
bd 0 -250 E
13 16 2 2d2+130 2d2+2
130 16900
8 8 1
BareHandAttack: 4
E
#23551
water snake~
the water snake~
A water snake is swimming through the water.
~
She is black and very large. If she got a good hold of you she could
proably crush you.
~
bd 0 -1000 E
11 17 3 2d2+110 1d2+1
110 12100
8 8 2
BareHandAttack: 4
E
#23558
scout leader~
the scout leader~
A mean looking scout leader is here.
~
He's very well built. His looks alone could kill you. You notice several
scars covering his face. How gross!
~
bd 0 -900 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
BareHandAttack: 6
E
$

419
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#23601
assistant stonewright shopkeeper trader~
the stonewrights' assistant~
The assistant to the stonewright is here, ready to sell you some stones.
~
The stonewrights' assistant is a musculous man, obviously strong from
helping the stonewright with the rocks. And he obviously has been sent here,
because he's expendable - the stonewright wasn't...
~
bdeo dk 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23602
weaponsmith assistant trader~
the weaponsmiths' assistant~
The assistant to the dwarven weaponsmith is ready to fo business with you here.
~
The weaponsmith himself is too valuable to the dwarven community to stand in
these halls. His assistant, on the other hand, is still a young dwarf, who
knows a little about the making of weapons, but is, as they say in these parts,
worth a dime a dozen.
~
bdo 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23603
armoursmith assistant trader~
the armoursmiths' assistant~
The assistant to the Armoursmith is here, showing you his wares.
~
Having realised how many people with bad intentions come to buy their armor,
the dwarves have decided to only send the assistants to the tradehalls, leaving
the masters i the safety of their workshops. Thus a young dwarf, no more than
seventy or eighty years old, tends the stall for the armoursmith. But don't
let his age fool you. He knows how to wield the hammer to make the armor last.
Having discovered the possibilities in trade, the dwarves have decided to make
the armor in your size too.
~
bdo 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23604
the trade guard~
the trade guard~
A guard is here, keeping an eye on the trade halls.
~
He is patrolling the halls, making sure you only leave with what you have
payed for. Also he seems to be ready to to use force if necessary to avoid
trouble with the likes of you.
~
dglm 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23605
guard trade~
the trade guard~
A guard is here, keeping an eye on the flow of traders.
~
This dwarf has foumd a good spot, from which he can see if people are
carrying stolen goods from the trade area. He looks ready to call for backup,
if needed.
~
bdlm 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23606
guard trade sergeant dwarf~
the sergeant of the trade hall guards~
The sergeant of the guards is patrolling the trade halls, eyeing you suspiciously.
~
A short look on this dwarf makes you realise he might not actually want to
be here, but has been ordered by his superiors to go around here, almost under
open sky, compared to his warm cosy bunk in the barraks in the town itself.
He seems to be just on the verge of becoming provocative just to get a fight
going. He still keeps his poor men busy, though.
~
dgilm 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23607
gateguard guard dwarven~
the dwarven gateguard~
A dwarven gateguard is keeping an eye on the gates.
~
He is guarding the gate, making sure you or anyone else with your intentions
say out of his city. You are convinced he wouldn't hesitate a second if you
tried to walk by him, but just throw you back from where you came.
~
bdlm 0 650 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23608
gateguard lieutenant dwarven guard leader~
the lieutenant of the gateguards~
The leader of the gateguards, a lieutenant, is controlling the guard.
~
A scarred war veteran of a dwarf, promoted to the rank of lieutenant, so the
kings guards could use his knowledge in controlling the new recruits, he is the
one to talk to, if you would ever dream of getting inside the city. Come to
think of it, he looks like he might accept a small bribe, should you be
interested.
~
bdlmnop 0 280 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 23612
T 23613
T 23614
#23609
torg weaponsmith dwarven~
Torg~
Torg, the dwarven weaponsmith is pounding while the iron is hot.
~
A stout and strong dwarf, he resembles every caricature ever made of dwarven
weaponsmiths. Short, bald and with a long beard, working his head off in the
smoky smithy. You notice he is very careful about striking at the right angle
with every stroke, and you realise you're standing in front of one of the
masters of forgery, Torg himself.
~
bdenopqr 0 650 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23610
ralf armoursmith dwarven~
Ralf~
Ralf, legendary dwarven armoursmith, has gone all but deaf in the noise.
~
He didn't hear you approaching. Actually you are quite sure he wouldn't
have heard you if you'd entered mounted on horseback. He is totally absorbed
in his work, making the armours for future wars. His stature is that of and
old dwarf, yet he uses his hammer like it was made of air. Again and again it
pounds on the metal, making those small dents that will strengthen the armour
rather than weaken it.
~
bdenopqr 0 650 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23611
stonewright dwarven~
the dwarven stonewright~
The dwarven stonewright is making another rock into a headstone.
~
He looks really strong and you realise he's the one responsible for all of
the headstones on the floor. He isn't really concentrating at the moment,
though. It seems he's more interested in keeping an eye on you, making sure
nothing is removed from his workshop.
~
bdelnopqr 0 650 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23612
foreman dwarf miner~
the dwarven foreman~
You are being watch by a dwarf, who spends most of his time watching others work.
~
The foreman stares back at you. He says, 'You are interupting the work - Go
away !'
~
dglm 0 450 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23613
spider small~
a small spider~
A small spider scurries along, oblivious.
~
It's small has eight legs and doesn't care about you. It's nothing but a
baby spider.
~
dfg 0 7 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 1
E
#23614
spider large~
a large spider~
A large spider has decided that your middle name is 'lunch'.
~
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
~
dfgq 0 0 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 0
BareHandAttack: 1
E
#23615
guard dwarf~
a dwarven guard~
A dwarven guard, with the emblem of the kings guard on his armor stands here.
~
You are face to face with one of the guards of the dwarven court. He looks
very strong and able, and you're certain the axe he's wielding could cleave you
just like a log...
~
bdlm 0 650 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23616
guard sergeant dwarf~
a sergeant of the kings guard~
A sergeant of the kings guard is getting his people lined up for inspection.
~
Battlescarred, and ready to get more of them, he looks like everything you'd
expect an old military career-dwarf to look. You don't think irritating him
would be such a good idea.
~
bdlm 0 500 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23617
guard lieutenant dwarf~
a dwarven lieutenant~
A Lieutenant is inspecting the troops.
~
Being lieutenant in the dwarven army is not easy. You have captains trying
to keep you down, seargants trying to get you demoted and other lieutenants
trying to make you look bad in front of the captain. This lieutenant looks
quite strong and ready to beat the crap out of anyone disrupting his chances of
promotion.
~
dglm d 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23618
captain guard dwarf~
a dwarven captain~
A captain of the guard is looking extremely important here.
~
He has an aura of importance surroundung him. He seems busy doing
absolutely nothing right now, but the scars on his face, the muscles on his
arms suggest he is ready for combat, should it be necessary.
~
dglm 0 500 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
#23619
prince dwarf~
the dwarven prince~
A young dwarf is here, sleeping.
~
You deem from what you've heard that you're standing in front of the prince
of the dwarves. He is asleep, but you quickly realise if you woke him, he'd
beat the living crap out of you.
~
dgo h 500 E
14 16 1 2d2+140 2d2+2
140 19600
4 4 1
E
#23620
trade minister dwarf~
the dwarven minister of trade~
The dwarven minister of trade is an important person. And he's here.
~
It has taken some time for this old dwarf to get to the position he's at
today. He is a master of retoric and can talk almost any salesman down in
price, while sellig his own goods more and more expensively.
~
bdl 0 400 E
14 16 1 2d2+140 2d2+2
140 19600
6 6 1
E
#23621
dwarf cleric~
the dwarven cleric~
The dwarven cleric is here, praying.
~
An old, whitebearded dwarf, he seems to have been here as long as the rock
walls around you. He looks at you with eyes sad with age. He slowly lowers
his head, while mumbling something like 'Too late for saving.. .. Had I been
younger... '
~
bdlo hm 400 E
14 16 1 2d2+140 2d2+2
140 19600
8 8 1
E
T 23600
#23622
dwarf king~
the dwarven King~
The King of the dwarves is sitting here, watching you from above.
~
You feel confident this dwarf would be a match for you. Not only does it
take some force to get to the throne of the dwarven kingdom, rich as it is, but
the real trick is staying there. Many dwarves would like to be the king, so he
has developed a very good technique; If in doubt about your opponents
intentions, force him to understand yours.
~
bdl h 400 E
14 16 1 2d2+140 2d2+2
140 19600
6 6 1
E
#23623
dwarf male~
a dwarf~
A longbearded dwarf is walking here.
~
He has got a long beard, a small body and strong limbs. A dwarf if you ever
saw one.
~
dgl k 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
T 23604
#23624
dwarf woman female~
a dwarf woman~
A longbearded dwarf woman is walking here.
~
Had she not worn her clothes in a slightly different way than the men, you
might have mistaken her for one. The beard, stoutness and strong limbs are all
there. Obviously a dwarf.
~
dgl 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
T 23604
#23625
dwarf child kid~
a dwarf child~
You see an very small person here. Must be a kid.
~
In front of you, you see one of natures miracles, according to his parents.
You however, think he looks just like his father except this young dwarf has
not had all the training his father has. He can strike you back, though.
~
dghl 0 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#23626
dwarf miner aggressive~
a dwarven miner ~
A dwarven miner has heard the bell and is now looking for whoever stole the titanium.
~
This fierce-looking dwarf is ready to give his life to stop thieves from
stealing the hardearned titanium he and his fellow miners has been mining
lately.
~
bdfl k 800 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 2
E
#23627
dwarf miner~
a dwarven miner~
A dwarven miner is here, taking a break.
~
This old dwarf has a beard that almost reaches his toes. He's so used to
walkng around in the mines he almost needs no light.
~
dg 0 800 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
T 23608
#23628
foreman dwarf miner~
the foreman~
The foreman is looking for loafers here. Boy, can he shout if he finds one...
~
The foreman is the one to see if you want to enter the mines. He has strong
eyes and won't tolerate any laziness on the part of his workers. However, as
he seldom enters the mine itself, the miners have started going there to avoid
him...
~
bd k 400 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 13
E
T 23605
$

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#23700
construction worker dwarf~
a dwarven worker~
A dwarven construction worker is here, tending the road.
~
He's small and quite ugly. But the way he takes care of the road, you know
he loves his work.
~
dglm 0 100 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#23701
construction worker dwarf foreman~
the foreman~
The foreman for the construction workers is here, getting an overview.
~
A little higher than the original construction worker, this dwarf has been
instructed by his superiors to keep an eye on his fellow workers. He rather
enjoys that power...
~
dglm 0 100 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23702
guard dwarven~
a dwarven guard~
A dwarven guard is standing here, guarding.
~
This guard looks to be in exceptional shape, and very tough. For a dwarf
he's look like he might actually pose a threat, should you encounter him in
battle.
~
bdlm 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23703
guard dwarven~
a dwarven guard~
A dwarven guard is walking here, guarding the area.
~
This guard looks to be in exceptional shape, and very tough. For a dwarf
he's look like he might actually pose a threat, should you encounter him in
battle.
~
dglm 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#23704
lookout guard dwarf dwarven~
the lookout~
The dwarven lookout is here, watching over the traderoute.
~
This is one dwarf you do not want to mess with. He's so high in the ranks,
that he alone can determine when to set off the traps, you've noticed further
down the road.
~
bdlmr dk 500 E
10 17 4 2d2+100 1d2+1
100 10000
6 6 1
BareHandAttack: 13
E
#23705
trader dwarven~
the dwarven trader~
The dwarven trader is on his way to a meeting with fellow traders.
~
The dwarves has long known not to trust anybody except dwarves. This dwarf
has been given only the amount of gold necessary to perform his duties, and has
been assigned an escort. He walks as if he owns the world, as traders have
always done, and keeps his money in his hands always, lest someone steal them.
~
bcdelmno dfk 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
T 23702
T 23706
T 23708
#23706
bodyguard guard dwarf~
a bodyguard~
A bodyguard for the dwarven trader, is here, guarding.
~
When he vulunteered for this duty, he was certain to see the world. And
sure enough. Following the trader whereever he goes, takes him around to parts
of the world he only dreamed about.
~
bdlm k 400 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
T 23703
T 23704
T 23705
T 23707
#23707
dog cur~
a cur dog~
A cur dog is here, barking at you.
~
It looks as though it's almost starved to death. And smells if its been
buried a week.
~
dfgh s -100 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#23708
mouse~
a small mouse~
A small mouse scurries about here.
~
It looks soft and ready for your blade..
~
dg s 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
#23709
crow~
a crow~
A crow is flying around here, looking for carcasses.
~
A black crow. Just another black crow. How should that be anything worth
looking at.
~
cdg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 8
E
#23710
hawk~
a hawk~
A hawk has landed not far from you. It stares at you with one eye.
~
A hawk, seemingly untamed and ready to put both beak and claws to use.
~
dfgh 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 8
E
#23711
centipede white~
a small white centipede~
A small white centipede tries to hide under a nearby rock.
~
Well, it doesn't have a hundred legs. But it's a close race. And it's
really not worth looking at.
~
dg 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 0
BareHandAttack: 4
E
$

252
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#23802
fish~
the large fish~
A large fish swims here.
~
This fish looks very mean and hungry.
~
cdg 0 -20 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 0
BareHandAttack: 4
E
#23833
swordfish~
a large swordfish~
A large swordfish swims here.
~
This fish has a very long and sharp looking nose and appears to not notice
you.
~
dg h -20 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 0
BareHandAttack: 14
E
#23841
Monster~
the ugly monster~
A large ugly monster stands here.
~
This monster looks hungry for blood. There are many blood stains around his
mouth and about his body. Many different bones line his neck connected by some
kind of metal.
~
bcde u -100 E
23 13 -3 4d4+230 3d3+3
230 52900
8 8 1
BareHandAttack: 4
Str: 25
Dex: 9
Int: 4
Wis: 5
E
T 23841
T 23842
#23842
rat~
the small rat~
A small rat is here running in circles.
~
The rat looks as if it has many wounds on his back as if something has
attacked it or something. The rat itself looks all but sick, it has a lot of
energy and appears to have been running in circles for hours.
~
bde j 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 0
BareHandAttack: 8
Str: 3
Dex: 4
Int: 4
Wis: 4
E
#23849
Crystal wyvern~
the crystal wyvern~
A large statue stands firm here.
~
This statue appears to be solid yet alive. It looks very strong but not to
fast but it seems to not be moving at all. The statue stands firm looking east
towards where you came from.
~
bd b 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
BareHandAttack: 6
Str: 25
Dex: 3
Int: 15
Wis: 15
E
#23851
spider~
a large spider~
A large spider with a look for blood is stuck to the wall here.
~
This spider has many corpses strown about his web and it seems to want to
add you.
~
bde 0 -100 E
24 12 -4 4d4+240 4d4+4
240 57600
8 8 0
BareHandAttack: 4
E
#23855
man~
the old man~
A very old looking man stands tall here.
~
This man appears to be very old and has many war wounds. He also seems to
be experienced in the art of war. The old man looks not to be a warrior or
fighter but rather a spell caster. Wearing many valuable looking pieces of eq
makes you wonder can this guy be serious.
~
bdn 0 0 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
BareHandAttack: 11
Str: 5
Dex: 14
Int: 20
Wis: 20
E
#23860
troll~
the large troll~
A large troll with markings of some king of clan stands here.
~
The troll looks to be tired and stressed.
~
bd 0 -100 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 1
BareHandAttack: 13
Str: 20
Dex: 10
Int: 20
Wis: 25
E
T 23853
T 23854
T 23856
T 23857
T 23858
T 23859
T 23860
#23874
Queen Plegia~
the queen plegia~
Queen Plegia sits atop her throne here.
~
The queen looks as if she has a lot of power and experience. She has
beautifull white hair and baby blue eyes. She appears to not question your
intrusion rather seems glad you came.
~
bd 0 100 E
26 12 -5 5d5+260 4d4+4
260 67600
8 8 2
BareHandAttack: 12
E
#23875
dragon~
a crystal dragon~
A large crystal covered dragon rests here.
~
This dragon seems to be very old and very experienced due to the massive war
wounds on it's back and wings. The dragon looks very tough and seems to be
made of crystal.
~
bd t 0 E
26 12 -5 5d5+260 4d4+4
260 67600
5 5 1
BareHandAttack: 8
Str: 18
Dex: 3
Int: 13
Wis: 18
E
#23876
trout~
the trout~
A large trout swims here.
~
This trout looks a little bit mean. His eyes are glowing red and his scales
are slightly glowing. The fish swims here unaware of your entrance.
~
dg 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 0
E
#23877
bird~
the blue bird~
A swift blue bird is flying here.
~
This bird seems very fast not very strong but very fast. This bird is
flying around very fast making it hard for you to keep up with.
~
dg 0 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 2
Str: 3
Dex: 20
Int: 3
Wis: 3
E
#23878
crab~
the little crab~
A small crab sits here.
~
This crab looks very tough. The crab has only one claw but that has been
enough to keep it alive so far. The crab also is missing a leg which appears
to have been eaten.
~
dg 0 0 E
22 13 -3 4d4+220 3d3+3
220 48400
8 8 0
BareHandAttack: 1
E
#23879
duck~
the swimming duck~
A swimming duck is here in the water.
~
The duck has many colorfull feathers and seems flawless in pattern and color
of it's feathers. The duck itself seems very calm and easy. The water around
the duck seems to be cleaner than the rest.
~
dg 0 0 E
24 12 -4 4d4+240 4d4+4
240 57600
8 8 0
E
#23880
swallow~
the swallow~
A large swallow is here hunting fish.
~
This swallow looks very hungry and has determination in his eye but has had
no luck as of yet. The bird is very persistant and seems almost dead from
hunger but he keeps searching.
~
dg 0 0 E
25 12 -5 5d5+250 4d4+4
250 62500
8 8 0
E
$

506
lib/world/mob/239.mob Normal file
View file

@ -0,0 +1,506 @@
#23900
snake red coral~
a red coral snake~
A red coral snake squirms among the rocks here.
~
A slippery red coral snake slides about on his belly through the rocks and sand
looking for something to eat, it may even try to eat you.
~
dg 0 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 4
E
#23901
snake diamond rattle~
a diamond-back rattle snake~
A diamond-back rattle snake is coiled up ready to strike.
~
A diamond-back rattle snake is coiled up amongst the rocks here ready to
strike at anything that moves or trys to step on it.
~
dg 0 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 4
E
#23902
brown scorpion ~
a brown scorpion~
A brown scorpion crawls around the rocks stalking its prey.
~
A brown scorpion stalks amongst the rocks looking for victims to attack with
it's sharp stinger and suck its life force dry.
~
dg 0 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 1
E
#23903
red scorpion~
a red scorpion~
A red scorpion quivers its posion stinger at you.
~
A red scorpion is the largest of all scorpions and quivers its deadly
stinger at you with confidence of victory.
~
dg 0 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 1
E
#23904
black scorpion~
a black scorpion~
A black scorpion is sharpening its viscious stinger here.
~
A black scorpion passes its time while waiting for victims by polishing its
armor and sharpening its deadly stinger.
~
dghn bs 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 1
E
#23905
spider red~
a red spider~
A red spider is building a trap in the desert floor.
~
A red spider is passing time building a web trap in the desert floor in
hopes of catching some food for her new born babies.
~
dg 0 0 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 0
BareHandAttack: 4
E
#23906
black spider hairy~
a hairy black spider~
A hairy black spider crawls amongst the rocks of slate.
~
A hairy black spider is crawling in the rocks in quest of things to dine
upon. It looks famished and would probably eat anything, even you.
~
dg 0 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 4
E
#23907
travelling bugbear weary~
a weary travelling bugbear~
A weary travelling bugbear is limping aimlessly about the desert.
~
A weary travelling bugbear seems lost and dying as he wanders aimlessly
about the desert. He seems lost and confused.
~
cdeghlnq dhks 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
BareHandAttack: 11
E
#23908
sand storm twirling~
a sand storm~
A twirling sand storm spins about picking up dust along its path.
~
A twirling cloud of dust raises up sand and dust and spins it around and
around in a fearful vortex.
~
cdeghmno bdk 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 10
E
#23909
angry thorn cactus~
a cactus~
An angry thorn cactus is looking for some water.
~
An angry and thirsty cactus is desperately looking for some water to drink,
and at this point would even take the blood of any animal that it happens to
wander into because its throat is so dry and parched.
~
cdghlm 0 0 E
19 14 -1 3d3+190 3d3+3
190 36100
8 8 0
BareHandAttack: 11
E
#23910
cave dweller hairy~
a hairy cave dweller~
A hairy cave dweller is hiding behind a rock waiting to ambush you.
~
A hairy cave dweller is covered with matted hair and a long scraggly beard.
He is hungry and would do almost anything for some food.
~
dg dk 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 7
E
#23911
gargantuan hairy bigfoot sasquatch beast~
a sasquatch~
A gargantuan hairy beast with big feet is walking in the snow.
~
A gargantuan hairy beast with the stature of a slump-backed human with huge
feet is roaming around the mountain top looking for something to eat, maybe
it's gonna be you?
~
cdegmoq 0 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 0
BareHandAttack: 7
E
#23912
stone dwarf dwarven sentinel stern~
a dwarven sentinel~
A stern faced dwarven sentinel peers across the lands.
~
A stern faced dwarven Sentinel guards the trail with a watchful eye for the
NewHaven dwarves' enemies. It was crafted ages ago by dwarven stone cutters.
Magical spells woven into the stone protect the Sentinel from the harsh climate
here. The eyes stare northward and into the Southern Desert far below. The
Sentinel has a stern countenance and wields a stone hammer and finely crafted
shield.
~
bcdeglnopq dfhk 1000 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 0
BareHandAttack: 5
E
#23913
dark~
the dark~
The pitch black of the dark surrounds you.
~
The sea of dark around you in these chambers surrounds you, scares you,
engulfs you in a total pitch black sea of nothing, leaving you all alone.
~
cdegloq bdfks 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 0
BareHandAttack: 12
E
#23914
hawk sharp talon bird~
a hawk~
A hawk with sharp talons is on a limb here.
~
A hawk with sharp talons is guarding it's territory. It hates competition and
you.
~
degl 0 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 8
E
#23915
eagle brown bird~
a brown eagle~
A brown eagle has sharp claws of steel.
~
The eagle is a magnificant bird of prey, has sharp eyesight, claws to grasp
it's prey, and a 15 macra wingspan.
~
cdegl dsu 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 0
BareHandAttack: 8
E
#23916
cardinal bird~
a cardinal~
A red-chested cardinal flies around gathering pinion nuts.
~
A beautiful red cardinal is busy gathering food and insects around the limbs
of the tree. It is too busy to notice you.
~
cdgh 0 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
E
#23917
root dark~
a dark root~
A dark root of the tree penetrates the hard soil and supporting the tree.
~
A long cylinder of sinew and fiber below the ground supporting the tree.
The fingers of the hand of the tree grasping deep into the earth with the grip
of a giant.
~
bcdegopqr bdfu 0 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 0
BareHandAttack: 13
E
T 23905
T 23906
#23918
nice shopkeeper michelle~
a nice shop keeper~
Michelle has a shop here that's going out of business.
~
Michelle has a friendly face and a nice smile. She seems very busy but not
so busy that she can't help you with what you need. The shop isn't doing that
well but the owner still keeps her on because she does such a good job and
works for nothing.
~
bdenopq dfh 1000 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 2
BareHandAttack: 1
E
#23919
rodent chipmunk~
a chipmunk~
A small chipmunk with puffy cheeks chatters and barks here.
~
A small rodent with a brown body and some yellow-white stripes down its back
is running around the shrubs and trees gathering fruit and nuts for its young.
~
cdghmnr 0 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 4
E
#23920
man drow mage~
a drow mage~
A man in black robes stands here.
~
The Drow mage is a powerful magi with knowledge of spells long forgotten in
other cultures. He is unhappy with his position in the Matriarch society of the
Drow and could probably easily be angered into a fight.
~
dgmnopr dfkn -500 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 1
BareHandAttack: 5
E
#23921
drow cleric~
a drow cleric~
A drow cleric walks along the passage.
~
A cleric of the drow social system is an evil healer and spell caster. She
is a young drow matriarch with potential to be a drow priestess some day in her
future.
~
deghopqr bdfkt -500 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 2
BareHandAttack: 7
E
#23922
cyclops guardian~
a guardian cyclops~
An enormous cyclops guardian is protecting the entrance.
~
An enormous cyclops guards the entrance. It is about 8 metrons tall, weight
is about 350 stonga, very large muscles, one eye, and a bald head.
~
bdelopr cdfmp 0 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 1
BareHandAttack: 7
E
#23923
drow guard~
a drow guard~
A drow guard patrols the hallways.
~
A drow guard keeps intruders from entering the inner chambers of the drow
sanctum. The life of a drow guard is usually short and honorable. They would
gladly sacrifice their lives to defend the colony.
~
dgnopr dfk 0 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 0
E
T 23907
#23924
drow priestess~
a drow priestess~
A powerful drow priestess chants some prayers to her gods here.
~
A drow priestess is barely clothed. She has a blank expression on her face
and pale white skin. The priestess eyes are pitch black and deep as the ocean
and you can see the evil forces that dwell within her dark soul through these
windows of her mind.
~
degjnopqr bdfkn 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 2
BareHandAttack: 8
E
T 23908
#23925
drow guard~
a drow guard~
A drow guard keeps watch here with a vigilance.
~
A male drow guard is stronger than the female drow guards but is lower in
rank within the Matriarch society. He would gladly die defending the inner
sanctum of the drow chapel.
~
cdegnopqr dfkns 0 E
20 14 -2 4d4+200 3d3+3
200 40000
8 8 1
BareHandAttack: 5
E
#23926
goblin guard~
a goblin guard~
A goblin guard stands here to keep out intruders.
~
A smelly fat blob of ugliness with short black hair and wide nose. Thin
long fingers with black nails used to claw its enemy. Not much is known of
goblin culture, some think it was an early model of the orc, crafted by some
evil wizard in search of a slave type race that he could use in fighting his
battle and building his fortress.
~
cdgmopr bdk 0 E
18 14 0 3d3+180 3d3+3
180 32400
8 8 0
BareHandAttack: 8
E
#23927
old guard goblin~
an older goblin guard~
An older goblin guard tries to hold in his pot belly as he keeps watch.
~
An older goblin guard has to keep working because he knows no other skills
and there is no retirement in the goblin society, they work till they die.
This one looks like he won't have to work too much longer.
~
dglmor fk 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 0
BareHandAttack: 8
E
#23928
goblin warrior~
a goblin warrior~
A goblin warrior defends his land from invaders.
~
A goblin warrior has many battle scars. The goblins are not very skilled
warriors and have not ever won a major battle in the history of the world.
They are not known for their weapons or armor. They defend their lands out of
necessity rather than desire.
~
degpq 0 0 E
17 15 0 3d3+170 2d2+2
170 28900
8 8 0
BareHandAttack: 8
E
#23929
old aged hermit man~
an old hermit~
An old and decrepit hermit smokes his pipe here.
~
An old and decrepit hermit has decided he wants nothing to do with society
anymore. He has a wrinkled brow, long scraggly gray beard, bent back, weak and
frail arms and legs, and is smoking his pipe.
~
bdeglopqr dfgkmn 1000 E
21 13 -2 4d4+210 3d3+3
210 44100
8 8 1
BareHandAttack: 10
E
T 23909
#23930
orc slave~
an orc slave~
An orc slave lays here grunting.
~
Captured in the caverns of the drow, this orc is their prisoner slave now.
He is forced to mine adamite along with all the other slaves that have been
captured by the drow.
~
bd k 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
E
#23931
dwarf slave~
a dwarf slave~
A dwarf slave lies not making a sound.
~
A dwarf slave was captured by the drow guards wandering in the caves trying
to find NewHaven. Now he must live here till he can escape or is rescued by
his fellow dwarves. Until then he will be forced to work in the slave labor
camps of the drow.
~
bd k 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
E
#23932
elf slave~
an elf slave~
An elf slave is pacing the cell.
~
An elf slave is anxious and wants to find a way to escape slavery by his
drow captors. He has been forced to mine for them and has been beaten,
whipped, and humilitated by the drow guards. He is weak and has lost hope of
rescue by his friends.
~
bdg dk 1000 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
E
#23933
minotaur slave~
a minotaur slave~
A minotaur slave wants to be free to run.
~
A minotaur slave captured by the drow is very unhappy. He is forced to live
inside these caves, working in the drow mines pulling carts of ore instead of
roaming the surface of the world out in the open and free, with fresh air and
green grass.
~
bdgnoq dfku 0 E
16 15 0 3d3+160 2d2+2
160 25600
8 8 1
E
$

431
lib/world/mob/240.mob Normal file
View file

@ -0,0 +1,431 @@
#24000
minotaur~
the minotaur~
A huge minotaur stands here, keeping the peace.
~
He is a massive, humanoid beast with the body of a man and the head of a
bull. His legs are also hoofed and shaped as that of a bull's. This is a very
strong creature, and should not be taken lightly.
~
dgmq 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
BareHandAttack: 3
E
#24001
minotaur sentry~
the sentry~
A minotaur sentry is here guarding the gates.
~
This half-man half-bull sentry is here to guard the gates and give warning
of any possible attack. It looks like he alone could withstand a small army.
He stands at least 8 feet tall and must be over 300 pounds.
~
bdglq 0 0 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
BareHandAttack: 3
E
#24002
minotaur warrior~
the warrior~
A minotaur warrior carrying a deadly war-axe.
~
This minotaur is suited for battle. You notice a sinking feeling in your
stomach the second you saw him. You are more than intimidated by this war
machine. The minotaur carries himself with pride and confidence.
~
dglq 0 0 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 1
E
#24003
minotaur woman~
the minotaur woman~
A female minotaur is sharpening her husbands weapons.
~
Although the woman minotuar are usually only expected to raise the family it
is sometimes heard of that they will become warriors. This is usually not
acceptable and they must leave the city. Except in the case of widows without
any children.
~
bdg 0 0 E
9 17 4 1d1+90 1d2+1
90 8100
6 8 2
BareHandAttack: 13
E
#24004
minotaur man~
the minotaur~
A large minotaur pushes you out of its way.
~
This rude minotaur seems to be in his prime. He holds himself with
confidence and ignores you outright. It seems like he thinks you are not even
worthy of notice. Maybe you could teach him differently, or maybe not.
~
dgl 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 1
E
#24005
minotaur child~
the minotaur child~
A minotaur child is playing here.
~
This little brat is dangerous. He seems to be pretending that he is
fighting some imaginary foe. He is running around pretending to impale his foe
with his miniature set of horns. Those horns look awfully sharp.
~
dghl 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#24006
young minotaur~
the young minotaur~
A young, vibrant minotaur stomps past without a worry in the world.
~
This minotaur looks to be in its adolescent years. It is almost full grown,
about seven feet tall and looks to be busy. Probably running some errand or
doing some task.
~
dgl 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 7
E
#24007
old minotaur~
the old minotaur~
An old minotaur is here rambling on about past battles and adventures.
~
This ancient minotaur is just a shadow of the former warrior he must have
been. Scars riddle his body, you almost dismiss him as not being a threat when
you catch a glimpse of his eyes. Those eyes have seen and experienced more
than you ever will in your lifetime.
~
dgl 0 200 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
E
#24008
healer minotaur~
the minotaur healer~
A minotaur healer is making house calls to the sick and wounded.
~
The healers are used during war to aid those who have fallen to the enemy.
It is a rather simple job. Either the victim can get up and continue fighting
or the healer will finish them off.
~
dg 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 2
E
#24009
vorn~
Vorn~
Vorn stands here conducting his business.
~
This is the minotaur solely responsible for the wealth of the city. He
conducts all business matters and has managed to build this city into what it
is today. He looks deceiving.
~
bdgl 0 -1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24010
zarn~
Zarn~
Zarn, the Grand Master is busy ruling the city.
~
He is in charge of day to day operations of the city. He is supposed to be
the supreme ruler of the city. But many advise him, including the war master
who to most is the true ruler of the city.
~
bdgl 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 1
BareHandAttack: 5
E
#24011
master minotaur~
the War Master~
The War Master is planning for battle.
~
This grizzled old minotaur is not only the best and strongest warrior in the
city, but also the undefeated champion of the arena. He has more scars than
wrinkles. Most of his fur has turned grey. He looks like he knows what you
are thinking.
~
bdgl 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24012
advisor minotaur~
the minotaur advisor~
The advisor to the grand master is doing some research here.
~
The advisor's job is to make sure the grand master does not make any
mistakes. He is responsible for more than the grand master himself, but he
gets no credit.
~
dgl 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 1
E
#24013
minotaur interrogator~
the interrogator~
A large minotaur hides in the corner, waiting for its next victim.
~
This minotaur has an evil grin and seems to enjoy his work of inflicting
pain on others. You wonder which is more important to him, inflicting the pain
or getting the information out of his subjects.
~
bdg 0 -1000 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
#24014
minotaur master~
the weapons master~
A large minotaur wielding a wicked looking pole arm struts by.
~
This battle veteran wield his polearm with a familiarity that's scary. You
wonder if he sleeps with it. He has a 1000 yard gaze that is even more
frightening. He must have seen many battles.
~
bdgl 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24015
trainer minotaur~
the trainer~
A large minotaur stands beside a rack of training weapons and armor.
~
This veteran is responsible for training all minotaurs able to fight to do
exactly that. He has had years of training and even more practice at the real
thing during the wars against the centaurs.
~
dgl 0 300 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
#24016
loremaster minotaur~
the loremaster~
A grizzled, old minotaur rests here, throughout the realm he is known as the loremaster.
~
Perhaps the most famous minotaur to ever live. This minotaur's age is
unknown. He has outlived his friends by decades. No one alive knows when he
was born, and he will not tell anyone his real age. He remains a mystery to
many.
~
dgnopqr 0 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24017
priest minotaur~
the priest~
A priest blesses all who worship Vardis.
~
The minotaurs worship only one god. Vardis, the god of war. This priest is
responsible for the upkeep of the sole place of worship in the city. He often
goes into battle to bless all those who fight for their god.
~
bdg 0 300 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
E
#24018
merchant minotaur~
the merchant~
A wealthy minotaur with a pouch full of gold walks past you.
~
This and many other minotaurs work for Vorn in keeping the trading and
supply routes open between the cities. They have all accumulated great wealth
from their adventures and most of them live the life of the rich.
~
dgl 0 300 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 1
E
#24019
noble minotaur~
the noble~
A minotaur with its nose stuck up in the air almost walks into you.
~
This arrogant minotaur has lived the better life. It has never gone through
the hardships of battle, or the typical training given to most warriors.
Instead she has learned how to live off from others. You pity her.
~
dgl 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 2
E
#24020
tradesman minotaur~
the tradesman~
A minotaur tradesman is busy calculating profits.
~
He looks intelligent. But he has never experienced the training for battle.
He has lived his life eating from the silver spoon. Some think they can avoid
war by seperating themselves from those who fight. They are so wrong.
~
dgl 0 300 E
9 17 4 1d1+90 1d2+1
90 8100
8 8 1
E
#24021
guildsman minotaur~
the guildsman~
A minotaur guildsman is waiting for someone to train.
~
It is fighters like this guildsman that pass down the knowledge and
experience they have received over generations and in numerous battles that
make the minotaur one of the fiercest fighters in the realm.
~
dgl 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24022
lady minotaur~
the lady~
A lady minotaur gazes at you with total admiration, of your gold.
~
If someone could ever consider a minotaur beautiful, you pity them. This
beastly lady is intimidating and just the thought of..... Frightens you.
~
dgl 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
BareHandAttack: 4
E
#24023
scribe minotaur~
the scribe~
A small minotaur is here writing something down.
~
This educated minotaur has been hired by Vorn to take care of the paperwork
in running the estate. It's hard to believe a minotaur could look like a geek,
but this one does.
~
dgl 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 1
BareHandAttack: 13
E
#24024
butcher minotaur~
the butcher~
A minotaur is carrying some meat to the market.
~
This minotaur has blood smeared all face and hands. He must be the butcher
for the city. He is caring a few slabs of bloody meat slung over each
shoulder.
~
dgl 0 300 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
BareHandAttack: 10
E
#24025
woman minotaur~
the woman~
A young female minotaur is running some errand.
~
How anyone could consider a minotaur is beyond you. You can not help but to
remember the story about the young man who ran away with a beautiful minotaur
once. It sickens you.
~
dgl 0 300 E
8 18 5 1d1+80 1d2+1
80 6400
8 8 2
BareHandAttack: 4
E
#24026
woman minotaur~
the old woman~
An old female minotaur is rambling about how beautiful she used to be.
~
This old wrinkled hag has more stretch marks and sags than your waterskin.
If she was beautiful once it must not have been in this century.
~
dgl 0 300 E
7 18 5 1d1+70 1d2+1
70 4900
8 8 2
E
#24027
Trang~
Trang~
Trang, the minotaur armorer is hammering something, he ignores you.
~
This burly minotaur is very scary looking. He has huge arms and a scarred
face and body from the heat of the furnaces. He looks disagreeable.
~
bdglnopqr 0 1000 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24028
targ~
Targ~
Targ, the supplies shop owner scowls at you.
~
He has been running this shop for years and knows everyone in the city. He
makes you feel very uncomfortable. Minotaurs typically don't like the other
races and Targ is no exception.
~
bdglnopqr 0 100 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
#24029
garge~
Garge~
Garge, looks at you and immediately begins to ignore you.
~
He deals in those hard to find items that are desired by everyone. But he
is very picky about who he sells to. Don't get on his bad side or he will
never deal with you.
~
bdgnopqr 0 100 E
10 17 4 2d2+100 1d2+1
100 10000
8 8 1
E
$

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