tbamud/lib
Rumble f5ce466ea2 Made do_toggle appreciate abbreviations, and made sure a toggle is done automatically on
such options (on/off) which can handle this.

Cleanup of house.c and objsave.c - now, when loading objects from a rentfile (either
house- or crashfile), the items are loaded into a temporary list of type obj_save_data.
This stores location data for the autoequip function, and makes it a lot easier to
handle listrent. Another bonus us that one only has to change load code in one spot.
(this spot is called objsave_parse_objects(), and simply takes a FILE pointer as argument)

Added "hcontrol show [room]" option to show items saved to a specific house file.
(used the old House_listrent() code)

Welcor
2007-01-17 01:41:47 +00:00
..
etc Made do_toggle appreciate abbreviations, and made sure a toggle is done automatically on 2007-01-17 01:41:47 +00:00
house Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
misc Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plralias Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrobjs Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrvars Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
text Renamed numerous functions more sensibly and moved all single protos from .h to appropriate .c 2007-01-15 17:48:18 +00:00
world Made do_toggle appreciate abbreviations, and made sure a toggle is done automatically on 2007-01-17 01:41:47 +00:00
README Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should not touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrfiles/ ASCII player files.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

plrvars/  Trigger variables.

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	triggers, and zones).