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updated do_set, added autoloot, autogold, autosplit, autosac, and autoassist. Removed whitespace from files. --Rumble
This commit is contained in:
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11 changed files with 675 additions and 485 deletions
30
ChangeLog
30
ChangeLog
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@ -1,18 +1,30 @@
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atbaMUD is currently being developed by The Builder Academy. If you need any
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tbaMUD is currently being developed by The Builder Academy. If you need any
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help or find any bugs please stop by: builderacademy.net 9091
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tbaMUD 3.51
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- Changed page to level 1.
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- Snooping log message is now only visible by higher imms.
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- Moved nohassle, holylight, showvnums, color, compact, syslog, poofin,
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poofout, and autoexit to toggle <option>.
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- Added "Did you mean" to unknown commands instead of Huh?!? (thanks Rhade).
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- Updated do_set Alphabetically. Removed set idnum & lessons (practice still
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there). Can no longer set level to 0 (thanks Fizban).
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- Added autoloot, autogold, autosplit, autosac, and autoassist.
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- Removed all whitespace (tabs and spaces at EOL).
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- Added years to messages (thanks Rhade).
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- Updated version and files to new name: tbaMUD!
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- Renamed medit_alias and oedit_namelist to _keyword for consistency.
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- Moved numerous protos only used once from .h files to appropriate .c file.
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- Moved numerous protos only used once from .h files to appropriate .c file
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(thanks Del).
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- Renamed numerous functions for clarity (mostly shop functions like copy_list
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to copy_shop_list, etc).
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to copy_shop_list, etc) (thanks Del).
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- Renamed update_objects to update_all_objects so it wouldn't be confused with
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update_object.
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- Renamed data to dg_data in function queue_head in dg_event.c for clarity.
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- Moved function log_death_trap to a log since that is all it did anyways.
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- Renamed unmatched gettimeofday protos.
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update_object (thanks Del).
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- Renamed data to dg_data in function queue_head in dg_event.c for clarity
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(thanks Del).
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- Moved function log_death_trap to a log since that is all it did anyways
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(thanks Del).
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- Renamed unmatched gettimeofday protos (thanks Del).
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- Renamed oasis_copy.o and oasis_list.o to appropriate .c for CXREF_FILES.
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- Fixed a bunch of strange bugs in objsave.c and altered build_player_index()
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to conform to gcc 4.1 standards. This mainly consisted of removing a cast
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@ -225,7 +237,7 @@ CircleMUD 3.5
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- Added buildwalk and dig.
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Release history:
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Version 3.51 release: January, 2007
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Version 3.51 release: February, 2007
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Version 3.5 release: December 11, 2006
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Version 3.1 (yes, no beta pl): November 18, 2002
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Version 3.00 beta pl22 release: October 4, 2002
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@ -255,4 +267,4 @@ Version 2.11 release: September 19, 1993
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Version 2.10 release: September 1, 1993
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Version 2.02 release: Late August 1993
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Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
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Version 2.00 release: July 16, 1993 (Initial public release)
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@ -951,7 +951,7 @@ when done type /fi to format with indent.
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See also: TEXT-EDITOR
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#31
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BUFFERS DEFINES MAXSIZE MAX_SIZE MAXBUFFERS PAGE_LENGTHS MAX_BUFFERS
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BUFFERS DEFINES MAXSIZE MAX_SIZE MAXBUFFERS MAX_BUFFERS
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define MAX_SOCK_BUF (24 * 1024) /* Size of kernel's sock buf */
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define MAX_PROMPT_LENGTH 96 /* Max length of prompt */
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@ -1111,7 +1111,7 @@ MAILING - Player is writing mail
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CSH - Player needs to be crash-saved
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SITEOK - Player has been site-cleared
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NOSHOUT - Player in not on the shout channel
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NOSHOUT - Player is not on the gossip channel
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NOGOS - Player is not on the gossip channel
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NOTITLE - Player not allowed to set title
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DELETED - Player deleted - space reusable
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LOADRM - Player uses nonstandard loadroom
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@ -2476,8 +2476,9 @@ The following are valid fields:
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Field Level Required Who Value Type Description
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----------------------------------------------------------------------------
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afk LVL_BUILDER BOTH NUMBER AFK flag
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ac LVL_BUILDER BOTH NUMBER Armor class
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age LVL_BUILDER BOTH NUMBER Character's age
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age LVL_GOD BOTH NUMBER Character's age
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align LVL_BUILDER BOTH NUMBER Alignment
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bank LVL_BUILDER PC NUMBER Gold in bank
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brief LVL_GOD PC BINARY Brief mode
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@ -2489,7 +2490,7 @@ damroll LVL_BUILDER BOTH NUMBER Damage modifier
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deleted LVL_IMPL PC BINARY DELETED flag
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dex LVL_BUILDER BOTH NUMBER Dexterity
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drunk LVL_BUILDER BOTH MISC Drunkenness
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exp LVL_BUILDER BOTH NUMBER Experience points
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exp LVL_GOD BOTH NUMBER Experience points
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frozen LVL_FREEZE PC BINARY FROZEN flag
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gold LVL_BUILDER BOTH NUMBER Gold (On hand)
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height LVL_BUILDER BOTH NUMBER Height
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@ -2501,8 +2502,8 @@ int LVL_BUILDER BOTH NUMBER Intelligence
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invis LVL_GOD PC NUMBER Invisible (level)
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invstart LVL_BUILDER PC BINARY Invisible Start
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killer LVL_GOD PC BINARY KILLER flag
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lessons LVL_BUILDER PC NUMBER #100 of practices
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level LVL_IMPL BOTH NUMBER Level
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lessons LVL_GOD PC NUMBER # of practices
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level LVL_GRGOD BOTH NUMBER Level
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loadroom LVL_BUILDER PC MISC Room to load in
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mana LVL_BUILDER BOTH NUMBER Current mana
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maxhit LVL_BUILDER BOTH NUMBER Max HP
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@ -2512,18 +2513,18 @@ move LVL_BUILDER BOTH NUMBER Current movement
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nodelete LVL_GOD PC BINARY Undeletable flag
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nohassle LVL_GOD PC BINARY NOHASSLE flag
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nosummon LVL_BUILDER PC BINARY NOSUMMON flag
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nowizlist LVL_GOD PC BINARY Not Wizlistable flag
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nowizlist LVL_GRGOD PC BINARY Not Wizlistable flag
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olc LVL_GRGOD PC MISC Zone to OLC
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passwd LVL_IMPL PC MISC Player password
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poofin LVL_IMMORT PC MISC Poofin
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poofout LVL_IMMORT PC MISC Poofout
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practices LVL_BUILDER PC NUMBER #100 of practices
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quest LVL_GOD PC BINARY QUESTING flag
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practices LVL_GOD PC NUMBER # of practices
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quest LVL_GOD PC BINARY QUEST flag
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race LVL_BUILDER BOTH MISC Race h/e/g/a/b/m/w/t/d/r/s
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room LVL_IMPL BOTH NUMBER Move to room
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roomflag LVL_GOD PC BINARY ROOMFLAGS flag
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showvnum LVL_GOD PC BINARY ShowVnums
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sex LVL_GOD BOTH MISC Sex
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siteok LVL_GOD PC BINARY SITEOK flag
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siteok LVL_GOD PC BINARY SITEOK
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str LVL_BUILDER BOTH NUMBER Strength
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stradd LVL_BUILDER BOTH NUMBER Additional STR (18/xx)
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thief LVL_GOD PC BINARY THIEF flag
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@ -2723,7 +2724,7 @@ Usage: wizhelp
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Gives a list of the special commands available at your level.
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The following wizard commands are implemented with level in the brackets:
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[31]; [32]advance [32]aedit [31]at [31]attach [33]ban [31]buildwalk
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[31]; [33]advance [32]aedit [31]at [31]attach [33]ban [31]buildwalk
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[34]cedit [32]checkload [33]copyover [31]date [32]dc [31]detach [31]dig
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[31]echo [34]export [32]file [32]force [33]freeze [32]gecho [31]goto
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[31]handbook [33]hcontrol [32]hedit [34]helpcheck [31]holylight [31]imotd [31]invis
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@ -7743,6 +7744,31 @@ head and legs X2.
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See also: MEDIT-AC
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#31
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TOGGLES CONFIGURE SETTINGS
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Usage: toggle
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toggle <option> <argument>
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TOGGLE shows you the current values of various toggles available on the MUD.
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This command can also be used to change these values, if used with the correct
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argument. When a toggle is set, it will be saved in that state until the next
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time you change it. Level IMP toggle includes:
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SlowNameserver: OFF Trackthru Doors: ON
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Buildwalk: OFF NoWiz: OFF ClsOLC: OFF
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NoHassle: ON Holylight: ON ShowVnums: ON
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Syslog: normal
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Hit Pnt Display: OFF Brief: OFF Summonable: OFF
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Move Display: OFF Compact: ON Quest: OFF
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Mana Display: OFF NoTell: OFF NoRepeat: OFF
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AutoExits: OFF NoShout: OFF Wimpy: OFF
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NoGossip: OFF NoAuction: OFF NoGrats: OFF
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AutoLoot: ON AutoGold: ON AutoSplit: ON
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AutoSac: ON AutoAssist: ON AFK: OFF
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Pagelength: 32 Color: off
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See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
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#0
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TELEPORTERS
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Usage: teleport <zone>
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@ -8218,14 +8244,14 @@ ASSIST
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Usage: ASSIST <person in need>
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If Joe is being beaten senseless by a poodle and you feel brave enough to help
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him, type ASSIST JOE to hit the poodle. Note that the poodle will keep
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hitting Joe; assist only makes you start to fight whomever the person you are
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If Joe is being beaten senseless by a poodle and you feel brave enough to help
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him, type ASSIST JOE to hit the poodle. Note that the poodle will keep
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hitting Joe; assist only makes you start to fight whomever the person you are
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assisting is fighting.
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> assist Joe
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See also: FLEE, KILL, RESCUE
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See also: AUTOASSIST, FLEE, KILL, RESCUE
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#0
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QUESTIONS
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@ -9105,25 +9131,36 @@ Thirst and Hunger are modified by objects in units of hours. So an object
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with 24 drink units will quench thirst for 24 hours. Same for food.
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Immortals never become hungry, thirsty or full.
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#0
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EMOTES : GEMOTES GMOTES EMOTICONS EMOTIONS
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EMOTES : EMOTIONS
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Usage: emote <message>
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: <message>
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gemote <message>
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Show people what you're feeling. The shorthand for emote is ":".
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"emote <string>" will display your name, then the string.
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Example:
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If your name is "Helt",
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If your name is "Rhade",
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> emote is feeling very sad today.
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will display:
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Helt is feeling very sad today.
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Rhade is feeling very sad today.
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gemote does the same thing except over the gossip channel. So not just the people
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in your room see it, everyone on the gossip channel does. Please don't abuse this.
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See also: SOCIALS, GEMOTE
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#0
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GEMOTES GMOTES EMOTICONS
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See also: SOCIALS
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Usage: gemote <social>
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Allows you to perform socials over gossip for everyone on the gossip channel
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to see.
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Example:
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If your name is "Manivo",
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> gemote spork Shamra
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will display:
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Gossip: Manivo sporks Shamra ruthlessly.
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See also: SOCIALS, EMOTE
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#0
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ENTER
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@ -9189,7 +9226,7 @@ Examples:
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See also: GROUP, SNEAK
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#0
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GET TAKE LOOT
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GET TAKE-ALL-CORPSE LOOT
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"Get" and "take" are exactly the same and can be used interchangeably.
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@ -9204,12 +9241,12 @@ it up. 'get' can also be used to extract items from containers.
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Examples:
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> get sword corpse
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> get all corpse
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> take all corpse
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> get all all.bag
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> get all.bread all.bag
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> take all.bread all.bag
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> get all 2.corpse (to retrieve items from the second corpse in a room)
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See also: DROP, PUT
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See also: DROP, PUT, AUTOLOOT, AUTOGOLD
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#0
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GIVE PAY BRIBE
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@ -10461,7 +10498,7 @@ the same room with you, and you type SPLIT 100, you will give each of the
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other 4 group members 20 coins each. (100 coins is split 5 ways; you keep
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your share and give everyone else their share).
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See also: FOLLOW, GROUP
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See also: AUTOSPLIT, FOLLOW, GROUP
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#0
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STEAL
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@ -10501,21 +10538,66 @@ Usage: toggle
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TOGGLE shows you the current values of various toggles available on the MUD.
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This command can also be used to change these values, if used with the correct
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argument. When a toggle is set, it will be saved in that state until the next
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time you change it. Level IMP toggle includes:
|
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time you change it.
|
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|
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SlowNameserver: OFF Trackthru Doors: ON
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Buildwalk: OFF NoWiz: OFF ClsOLC: OFF
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NoHassle: ON Holylight: ON ShowVnums: ON
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Syslog: normal
|
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Hit Pnt Display: OFF Brief: OFF Summonable: OFF
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Move Display: OFF Compact: ON Quest: OFF
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Mana Display: OFF NoTell: OFF NoRepeat: OFF
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AutoExits: ON NoShout: OFF Wimpy: OFF
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AutoExits: OFF NoShout: OFF Wimpy: OFF
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NoGossip: OFF NoAuction: OFF NoGrats: OFF
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AFK: OFF Pagelength: 45 Color: on
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AutoLoot: ON AutoGold: ON AutoSplit: ON
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AutoSac: ON AutoAssist: ON AFK: OFF
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Pagelength: 23 Color: off
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See also: DISPLAY, NOSHOUT, NOSUMM, NOTELL, QUEST, REPEAT, WIMP
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#0
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AUTOGOLD
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Usage: toggle autogold
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Enables you to automatically take the gold from any mob you kill. This will
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not take any equipment or objects.
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See Also: TOGGLE, TAKE
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#0
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AUTOSACRIFICE SACRIFICE
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Usage: toggle autosac
|
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Enables you to automatically sacrifice any mob you kill. If you do not have
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autoloot and autoloot enabled the objects and gold will also be sacrificed.
|
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|
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See Also: TOGGLE
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#0
|
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AUTOLOOT
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|
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Usage: toggle autoloot
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|
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Enables you to automatically "take all corpse" from any mob you kill. You
|
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will loot everything, this includes cursed objects, until you can no longer
|
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carry anymore weight. If this happens and you also have autosac enabled the
|
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items you can't pick up will be sacrificed with the mob.
|
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|
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See Also: TOGGLE, TAKE, SPLIT
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#0
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AUTOSPLIT
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|
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Usage: toggle autosplit
|
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|
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Enables you to automatically split the money from any mob you kill with your
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fellow group members.
|
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|
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See Also: TOGGLE, GROUP
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#0
|
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AUTOASSIST
|
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|
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Usage: toggle autoassist
|
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|
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Enables you to automatically assist a fellow group member when they are
|
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attacked without having to manually type "assist."
|
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|
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See Also: TOGGLE, ASSIST
|
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#0
|
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TRACK TRAIL
|
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|
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Usage: track [target]
|
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|
@ -10780,7 +10862,7 @@ DELETE SUICIDE
|
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select the option to delete your character.
|
||||
|
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#0
|
||||
SEARCH FLY PEEK SCAN WHOIS OOC AUTOGOLD AUTOSACRIFICE AUTOLOOT AUTOSPLIT OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING CLANS MUSIC
|
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SEARCH FLY PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING CLANS MUSIC
|
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|
||||
Not implemented.
|
||||
|
||||
|
@ -10828,7 +10910,7 @@ People may go linkless for many reasons:
|
|||
They might not log off correctly
|
||||
|
||||
#0
|
||||
PAGELENGTHS
|
||||
PAGELENGTHS PAGE_LENGTHS
|
||||
|
||||
Usage: toggle pagelength [#]
|
||||
|
||||
|
@ -10923,7 +11005,7 @@ n - normal
|
|||
@gg - green@n @GG - bright green@n @22 - background green@n
|
||||
@cc - cyan@n @CC - bright cyan@n @33 - background cyan@n
|
||||
@rr - red@n @RR - bright red@n @44 - background red@n
|
||||
@mm - magenta@n @MM - bright magenta@n @55 - background magneta@n
|
||||
@mm - magenta@n @MM - bright magenta@n @55 - background magenta@n
|
||||
@yy - yellow@n @YY - bright yellow@n @66 - background yellow@n
|
||||
@ww - white@n @WW - bright white@n @77 - background white@n
|
||||
|
||||
|
@ -11583,7 +11665,7 @@ The Builder Academy
|
|||
Code Base: [Circlemud] 3.1
|
||||
Latest CircleMUD with OasisOLC and DG Scripts
|
||||
Site: builderacademy.net 9091 [206.123.75.138]
|
||||
Admin Email: rumble@builderacademy.net
|
||||
Admin Email: rumble@@builderacademy.net
|
||||
Theme: Teaching Builders, CircleMUD and DG Scripts development
|
||||
http://www.builderacademy.net/
|
||||
telnet://builderacademy.net:9091
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
Welcome to
|
||||
|
||||
C I R C L E M U D 3 . 5
|
||||
T B A M U D 3 . 5 1
|
||||
"We addict players for their own enjoyment."
|
||||
Created by Jeremy Elson
|
||||
|
||||
|
|
|
@ -1817,7 +1817,14 @@ ACMD(do_toggle)
|
|||
" NoAuction: %-3s "
|
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" NoGrats: %-3s\r\n"
|
||||
|
||||
" AFK: %-3s "
|
||||
" AutoLoot: %-3s "
|
||||
" AutoGold: %-3s "
|
||||
" AutoSplit: %-3s\r\n"
|
||||
|
||||
" AutoSac: %-3s "
|
||||
" AutoAssist: %-3s "
|
||||
" AFK: %-3s\r\n"
|
||||
|
||||
" Pagelength: %-3d "
|
||||
" Color: %s \r\n ",
|
||||
|
||||
|
@ -1841,7 +1848,14 @@ ACMD(do_toggle)
|
|||
ONOFF(PRF_FLAGGED(ch, PRF_NOAUCT)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_NOGRATZ)),
|
||||
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AUTOGOLD)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSPLIT)),
|
||||
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSAC)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AUTOASSIST)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_AFK)),
|
||||
|
||||
GET_PAGE_LENGTH(ch),
|
||||
types[COLOR_LEV(ch)]);
|
||||
return;
|
||||
|
@ -1918,6 +1932,21 @@ ACMD(do_toggle)
|
|||
{"syslog", -1, LVL_IMMORT, "\n", "\n"},
|
||||
{"wimpy", -1, 0, "\n", "\n"},
|
||||
{"pagelength", -1, 0, "\n", "\n"},
|
||||
{"autoloot", PRF_AUTOLOOT, 0,
|
||||
"Autoloot disabled.\r\n",
|
||||
"Autoloot enabled.\r\n"},
|
||||
{"autogold", PRF_AUTOGOLD, 0,
|
||||
"Autogold disabled.\r\n",
|
||||
"Autogold enabled.\r\n"},
|
||||
{"autosplit", PRF_AUTOSPLIT, 0,
|
||||
"Autosplit disabled.\r\n",
|
||||
"Autosplit enabled.\r\n"},
|
||||
{"autosac", PRF_AUTOSAC, 0,
|
||||
"Autosac disabled.\r\n",
|
||||
"Autosac enabled.\r\n"},
|
||||
{"autoassist", PRF_AUTOASSIST, 0,
|
||||
"Autoassist disabled.\r\n",
|
||||
"Autoassist enabled.\r\n"},
|
||||
{"\n", -1, -1, "\n", "\n"} /* must be last */
|
||||
};
|
||||
|
||||
|
@ -2027,8 +2056,6 @@ ACMD(do_toggle)
|
|||
if (!*arg2) {
|
||||
TOGGLE_BIT(PRF_FLAGS(ch), tog_messages[toggle].toggle);
|
||||
result = (PRF_FLAGGED(ch, tog_messages[toggle].toggle));
|
||||
// send_to_char(ch, "Value must either be 'on' or 'off'.\r\n");
|
||||
// return;
|
||||
} else if (!strcmp(arg2, "on")) {
|
||||
SET_BIT(PRF_FLAGS(ch), tog_messages[toggle].toggle);
|
||||
result = 1;
|
||||
|
|
|
@ -986,7 +986,7 @@ ACMD(do_eat)
|
|||
do_drink(ch, argument, 0, SCMD_SIP);
|
||||
return;
|
||||
}
|
||||
if ((GET_OBJ_TYPE(food) != ITEM_FOOD) && (GET_LEVEL(ch) <= LVL_BUILDER)) {
|
||||
if ((GET_OBJ_TYPE(food) != ITEM_FOOD) && (GET_LEVEL(ch) < LVL_IMMORT)) {
|
||||
send_to_char(ch, "You can't eat THAT!\r\n");
|
||||
return;
|
||||
}
|
||||
|
@ -1522,3 +1522,70 @@ ACMD(do_remove)
|
|||
perform_remove(ch, i);
|
||||
}
|
||||
}
|
||||
|
||||
ACMD(do_sac)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *j, *jj, *next_thing2;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
if (!*arg) {
|
||||
send_to_char(ch, "Sacrifice what?\n\r");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
|
||||
send_to_char(ch, "It doesn't seem to be here.\n\r");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CAN_WEAR(j, ITEM_WEAR_TAKE)) {
|
||||
send_to_char(ch, "You can't sacrifice that!\n\r");
|
||||
return;
|
||||
}
|
||||
|
||||
act("$n sacrifices $p.", FALSE, ch, j, 0, TO_ROOM);
|
||||
|
||||
switch (rand_number(0, 5)) {
|
||||
case 0:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n", GET_OBJ_SHORT(j));
|
||||
GET_GOLD(ch) += 1;
|
||||
break;
|
||||
case 1:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe Gods ignore your sacrifice.\r\n", GET_OBJ_SHORT(j));
|
||||
break;
|
||||
case 2:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nZizazat gives you %d experience points.\r\n", GET_OBJ_SHORT(j), (2*GET_OBJ_COST(j)));
|
||||
GET_EXP(ch) += (2*GET_OBJ_COST(j));
|
||||
break;
|
||||
case 3:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), GET_OBJ_COST(j));
|
||||
GET_EXP(ch) += GET_OBJ_COST(j);
|
||||
break;
|
||||
case 4:
|
||||
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins.\r\n", GET_OBJ_COST(j));
|
||||
GET_GOLD(ch) += GET_OBJ_COST(j);
|
||||
break;
|
||||
case 5:
|
||||
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins\r\n", (2*GET_OBJ_COST(j)));
|
||||
GET_GOLD(ch) += (2*GET_OBJ_COST(j));
|
||||
break;
|
||||
default:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n", GET_OBJ_SHORT(j));
|
||||
GET_GOLD(ch) += 1;
|
||||
break;
|
||||
}
|
||||
for (jj = j->contains; jj; jj = next_thing2) {
|
||||
next_thing2 = jj->next_content; /* Next in inventory */
|
||||
obj_from_obj(jj);
|
||||
|
||||
if (j->carried_by)
|
||||
obj_to_room(jj, IN_ROOM(j));
|
||||
else if (IN_ROOM(j) != NOWHERE)
|
||||
obj_to_room(jj, IN_ROOM(j));
|
||||
else
|
||||
assert(FALSE);
|
||||
}
|
||||
extract_obj(j);
|
||||
}
|
||||
|
|
779
src/act.wizard.c
779
src/act.wizard.c
File diff suppressed because it is too large
Load diff
|
@ -199,11 +199,11 @@ const char *preference_bits[] = {
|
|||
"CLS",
|
||||
"BLDWLK",
|
||||
"AFK",
|
||||
"UNUSED1",
|
||||
"UNUSED2",
|
||||
"UNUSED3",
|
||||
"UNUSED4",
|
||||
"UNUSED5",
|
||||
"AUTOLOOT",
|
||||
"AUTOGOLD",
|
||||
"AUTOSPLIT",
|
||||
"AUTOSAC",
|
||||
"AUTOASSIST",
|
||||
"\n"
|
||||
};
|
||||
|
||||
|
|
49
src/fight.c
49
src/fight.c
|
@ -32,6 +32,10 @@ extern struct message_list fight_messages[MAX_MESSAGES];
|
|||
/* External procedures */
|
||||
char *fread_action(FILE *fl, int nr);
|
||||
ACMD(do_flee);
|
||||
ACMD(do_get);
|
||||
ACMD(do_split);
|
||||
ACMD(do_sac);
|
||||
ACMD(do_assist);
|
||||
int backstab_mult(int level);
|
||||
int thaco(int ch_class, int level);
|
||||
int ok_damage_shopkeeper(struct char_data *ch, struct char_data *victim);
|
||||
|
@ -683,6 +687,11 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
|||
*/
|
||||
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
|
||||
{
|
||||
long local_gold = 0;
|
||||
char local_buf[256];
|
||||
struct char_data *tmp_char;
|
||||
struct obj_data *corpse_obj, *coin_obj, *next_obj;
|
||||
|
||||
if (GET_POS(victim) <= POS_DEAD) {
|
||||
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
|
||||
if (PLR_FLAGGED(victim, PLR_NOTDEADYET) || MOB_FLAGGED(victim, MOB_NOTDEADYET))
|
||||
|
@ -839,7 +848,33 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
|||
if (MOB_FLAGGED(ch, MOB_MEMORY))
|
||||
forget(ch, victim);
|
||||
}
|
||||
/* Cant determine GET_GOLD on corpse, so do now and store */
|
||||
if (IS_NPC(victim)) {
|
||||
local_gold = GET_GOLD(victim);
|
||||
sprintf(local_buf,"%ld", (long)local_gold);
|
||||
}
|
||||
|
||||
die(victim, ch);
|
||||
if (IS_AFFECTED(ch, AFF_GROUP) && (local_gold > 0) && PRF_FLAGGED(ch, PRF_AUTOSPLIT) ) {
|
||||
generic_find("corpse", FIND_OBJ_ROOM, ch, &tmp_char, &corpse_obj);
|
||||
if (corpse_obj) {
|
||||
for (coin_obj = corpse_obj->contains; coin_obj; coin_obj = next_obj) {
|
||||
next_obj = coin_obj->next_content;
|
||||
if (CAN_SEE_OBJ(ch, coin_obj) && isname("coin", coin_obj->name))
|
||||
extract_obj(coin_obj);
|
||||
}
|
||||
do_split(ch,local_buf,0,0);
|
||||
}
|
||||
/* need to remove the gold from the corpse */
|
||||
} else if (!IS_NPC(ch) && (ch != victim) && PRF_FLAGGED(ch, PRF_AUTOGOLD)) {
|
||||
do_get(ch, "all.coin corpse", 0, 0);
|
||||
}
|
||||
if (!IS_NPC(ch) && (ch != victim) && PRF_FLAGGED(ch, PRF_AUTOLOOT)) {
|
||||
do_get(ch, "all corpse", 0, 0);
|
||||
}
|
||||
if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOSAC)) {
|
||||
do_sac(ch,"corpse",0,0);
|
||||
}
|
||||
return (-1);
|
||||
}
|
||||
return (dam);
|
||||
|
@ -976,6 +1011,7 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
|
|||
void perform_violence(void)
|
||||
{
|
||||
struct char_data *ch;
|
||||
struct follow_type *k;
|
||||
|
||||
for (ch = combat_list; ch; ch = next_combat_list) {
|
||||
next_combat_list = ch->next_fighting;
|
||||
|
@ -1002,6 +1038,19 @@ void perform_violence(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
for (k = ch->followers; k; k=k->next) {
|
||||
/* should followers auto-assist master? */
|
||||
if (!IS_NPC(k->follower) && !FIGHTING(k->follower) && PRF_FLAGGED(k->follower,
|
||||
PRF_AUTOASSIST) && (IN_ROOM(k->follower) == IN_ROOM(ch)))
|
||||
do_assist(k->follower, GET_NAME(ch), 0, 0);
|
||||
}
|
||||
|
||||
/* should master auto-assist followers? */
|
||||
if (ch->master && PRF_FLAGGED(ch->master, PRF_AUTOASSIST) &&
|
||||
FIGHTING(ch) && !FIGHTING(ch->master) &&
|
||||
(IN_ROOM(ch->master) == IN_ROOM(ch)))
|
||||
do_assist(ch->master, GET_NAME(ch), 0, 0);
|
||||
|
||||
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
|
||||
if (MOB_FLAGGED(ch, MOB_SPEC) && GET_MOB_SPEC(ch) && !MOB_FLAGGED(ch, MOB_NOTDEADYET)) {
|
||||
char actbuf[MAX_INPUT_LENGTH] = "";
|
||||
|
|
|
@ -397,7 +397,7 @@ cpp_extern const struct command_info cmd_info[] = {
|
|||
{ "peace" , "pe" , POS_DEAD , do_peace , LVL_BUILDER, 0 },
|
||||
{ "pick" , "pi" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
|
||||
{ "practice" , "pr" , POS_RESTING , do_practice , 1, 0 },
|
||||
{ "page" , "pag" , POS_DEAD , do_page , LVL_IMMORT, 0 },
|
||||
{ "page" , "pag" , POS_DEAD , do_page , 1, 0 },
|
||||
{ "pardon" , "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
|
||||
{ "policy" , "pol" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
|
||||
{ "pour" , "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
|
||||
|
@ -619,8 +619,23 @@ void command_interpreter(struct char_data *ch, char *argument)
|
|||
if (GET_LEVEL(ch) >= complete_cmd_info[cmd].minimum_level)
|
||||
break;
|
||||
|
||||
if (*complete_cmd_info[cmd].command == '\n')
|
||||
send_to_char(ch, "Huh?!?\r\n");
|
||||
if (*complete_cmd_info[cmd].command == '\n') {
|
||||
int found = 0;
|
||||
send_to_char(ch, "Huh!?!\r\n");
|
||||
|
||||
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++) {
|
||||
if (*arg != *cmd_info[cmd].command || cmd_info[cmd].minimum_level > GET_LEVEL(ch))
|
||||
continue;
|
||||
|
||||
if (levenshtein_distance(arg, (char *) cmd_info[cmd].command) <= 2) {
|
||||
if (!found) {
|
||||
send_to_char(ch, "\r\nDid you mean:\r\n");
|
||||
found = 1;
|
||||
}
|
||||
send_to_char(ch, " %s\r\n", cmd_info[cmd].command);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
|
||||
send_to_char(ch, "You try, but the mind-numbing cold prevents you...\r\n");
|
||||
else if (complete_cmd_info[cmd].command_pointer == NULL)
|
||||
|
|
|
@ -218,6 +218,11 @@
|
|||
#define PRF_CLS (1 << 23) /* Clear screen in OLC */
|
||||
#define PRF_BUILDWALK (1 << 24) /* Build new rooms while walking ? */
|
||||
#define PRF_AFK (1 << 25) /* AFK flag */
|
||||
#define PRF_AUTOLOOT (1 << 26) /* Loot everything from a corpse */
|
||||
#define PRF_AUTOGOLD (1 << 27) /* Loot gold from a corpse */
|
||||
#define PRF_AUTOSPLIT (1 << 28) /* Split gold with group */
|
||||
#define PRF_AUTOSAC (1 << 29) /* Sacrifice a corpse */
|
||||
#define PRF_AUTOASSIST (1 << 30) /* Auto-assist toggle */
|
||||
|
||||
/* Affect bits: used in char_data.char_specials.saved.affected_by */
|
||||
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
|
||||
|
|
|
@ -420,7 +420,7 @@ void update_pos(struct char_data *victim);
|
|||
GET_OBJ_VAL((obj), 3) == 1)
|
||||
|
||||
#define CAN_WEAR(obj, part) OBJWEAR_FLAGGED((obj), (part))
|
||||
|
||||
#define GET_OBJ_SHORT(obj) ((obj)->short_description)
|
||||
|
||||
/* compound utilities and other macros **********************************/
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue