Griatch
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8b5f3628ab
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Added info about creating the tutorial world to the Limbo desc. Also refactored some of the lock functions a bit for efficiency.
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2012-02-06 21:48:50 +01:00 |
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Griatch
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d36a79b2cc
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Went over the Command class' basic methods, cleaning up and optimizing while still trying to keep things clean, such as using cleverer loops and try...except instead of if statements. Also cleaned up the way attributes are retrieved. Results in roughly a halving of the time that the code spends in the command.py module.
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2012-02-06 00:59:41 +01:00 |
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Griatch
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cdab5a240b
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Added RSS feed support to Evennia. This uses the @rss2chan command to tie a feed to an in-game channel. Updates to the feed will henceforth be echoed to the channel. The reader requires the python-feedreader package to be installed.
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2012-01-28 20:12:59 +01:00 |
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Griatch
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ae251d3892
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Fixed an error in the help for @ban.
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2012-01-27 23:56:17 +01:00 |
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Griatch
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1d40f688e5
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Added the @ban and @unban commands to the default command sets, allowing an admin to filter access from users without outright deleting their accounts. The ban list is stored in the database, but the checking is not hard-coded in the server/portal, but done in the normal login command(s), meaning it can be customized easily. Also contrib/menu_login has been updated to check for banned connections.
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2012-01-27 23:53:03 +01:00 |
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Griatch
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fb78758356
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Implemented working MCCP (data compression) and MSSP (mud-listing crawler support). Moved all user-level customization modules from gamesrc/world to gamesrc/conf to reduce clutter.
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2011-11-20 11:52:01 +01:00 |
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Griatch
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68f0a236cb
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Fixed an issue with using WHO when users where OOC. Also made the @ic command able to look for objects globally.
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2011-11-14 19:13:30 +01:00 |
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Griatch
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f950cd8b94
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Red button commands lacked proper locks, causing non-privileged chars to not have access. Fixed.
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2011-11-09 09:53:57 +01:00 |
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Griatch
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a3e4e44a61
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Fixed a bug in the creation mechanism.
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2011-11-09 09:11:56 +01:00 |
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Griatch
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3e8b43d222
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More fixes and cleanup in wake of ic/ooc changes.
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2011-11-06 23:55:24 +01:00 |
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Griatch
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703accdd60
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Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage.
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2011-11-06 21:32:00 +01:00 |
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Griatch
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55f6f5b713
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Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore).
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2011-11-06 18:53:10 +01:00 |
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Griatch
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2b2d27ed39
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Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems).
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2011-11-06 17:38:29 +01:00 |
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Griatch
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e7b46c89b4
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Added the ability for the Command.func() method to return a value. This allows to potentially do e.g. value = caller.execute_cmd('cmdname'). Not used at all by default commands nor the engine itself, but potentially useful for admins wanting to implement some sort of 'nested' command structure, maybe using a custom input language.
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2011-10-27 10:18:18 +02:00 |
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Griatch
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7195e1e773
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Minor fixes to create command.
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2011-10-16 00:40:11 +02:00 |
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Griatch
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70b4b559a5
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Fixed a typeclass access bug in @find. Resolves issue 199.
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2011-10-10 09:14:50 +02:00 |
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Griatch
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aee147102b
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Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case).
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2011-10-09 16:32:55 +02:00 |
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Griatch
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2c4af9076d
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Made some commands sensible to the new form of obj.typeclass (it's not a typeclass instance, not a class). Changed the way TypedObject.swap_typeclass works, so as to properly manage failures.
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2011-10-03 23:53:23 +02:00 |
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Griatch
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bc0195bbaa
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Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces).
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2011-10-02 22:37:07 +02:00 |
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Griatch
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23cd9e31b1
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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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2011-10-01 22:00:22 +02:00 |
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Griatch
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c8d2e3d6a2
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Fixed some issues with the @script command.
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2011-10-01 13:13:48 +02:00 |
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Griatch
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ecf11b38cd
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Fixed an issue with the locks not getting properly set on rooms.
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2011-09-20 13:44:26 +02:00 |
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Griatch
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475361ad28
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Added functionality to Attributes to store and update dicts and lists dynamically. One side effect of this is that dicts and tuples need to be stored as custom object types which means that e.g. isintance(obj.db.mylist) == type(list) will return False. In order to do checks like this, use src.utils.utils.inherits_from() instead. The Attribute system now also supports tuples. All other iterables except dicts, lists and tuples are stored and retrieved as lists, same as before.
This fixes issue 189.
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2011-09-20 12:37:45 +02:00 |
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Griatch
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1995f61d46
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Put up a warning about not using BaseObject.at_init() at this time (it's not called, as per issue 188). Also removed the deprecated at_cache() hook (it doesn't work anymore now that the caching system is much more efficient and only caches once).
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2011-09-15 10:46:41 +02:00 |
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Griatch
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5a2b9e27a0
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Resolves issue 187.
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2011-09-09 23:58:51 +02:00 |
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Griatch
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f8234ec932
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Updated docstring for cmdhandler to better reflect the current functionality.
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2011-09-08 11:59:19 +00:00 |
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Griatch
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7237be87c6
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Fixing typo in lock definitions for @dig as well as docstrings. Patch by sergi.reyner. Resolves issue 186.
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2011-09-08 10:41:55 +00:00 |
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Griatch
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bc587dfd0c
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Fixed bug in get command that let you pick something up several times.
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2011-09-04 07:27:11 +00:00 |
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Griatch
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f13e8cdf7c
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Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
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2011-09-03 10:22:19 +00:00 |
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Griatch
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14dae44a46
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fixed typo
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2011-08-15 20:57:08 +00:00 |
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Griatch
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c7605e9dc5
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Minor cleaup of multiple-match return for commands.
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2011-08-11 21:58:03 +00:00 |
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Griatch
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2b4e008d18
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Scripts and Exits updated. Fixed some deep issues with Scripts that caused object-based scripts to not properly shut down in some situations, as well as spawn multiple instances of themselves. I think this should resolve all "at_repeat doubling" issues reported. Due to optimizations in the typeclass cache loader in a previous update, the Exit cmdsets were not properly loaded (they were loaded at cache time, which now doesn't happen as often). So Exits instead rely on the new "at_cmdset_get" hook called by the cmdhandler. It allows dynamic modification of cmdsets just before they are accessed. Resolves issue173 (I hope). Resolves issue180. Resolves issue 181.
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2011-08-11 21:16:35 +00:00 |
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Griatch
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16affc284b
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Allow for changing the home location of new characters by changing a setting. The given location must exist and is given as a dbref. If one wants more advanced control over start locations, one needs to customize the unloggedin/create command to match the particular game. Resolves issue 178.
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2011-08-06 19:39:06 +00:00 |
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Griatch
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2059fd9701
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Fixed a bug that had global scripts think they were already running. Resolves issue 176. Made the @time command a tad more useful by having it report uptime also in seconds.
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2011-08-06 18:56:05 +00:00 |
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Griatch
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d466d8325f
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Added missing call argument. Resolves issue 177.
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2011-08-06 18:18:42 +00:00 |
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Griatch
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6cb2b8b745
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Working on cleaning some strange behavior when trying to submitting faulty typeclasses to script system. Also fixing bugs here and there.
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2011-07-03 21:01:06 +00:00 |
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Griatch
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8770a263ac
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Fixes, cleanups and bugfixes in various systems.
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2011-06-26 22:03:09 +00:00 |
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Griatch
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1565ac3a72
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Fixed a rare conditional bug affecting Exits with custom cmdsets on them.
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2011-06-26 15:36:49 +00:00 |
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Griatch
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95d672763b
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Multiple fixes and cleanups - command parser excludes inaccessible commands already at parse level now. Fixed the functionality of a few of the lock functions to be more intuitive. Added functionality to the examine command to better show the commands available to an object.
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2011-06-26 14:35:02 +00:00 |
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Griatch
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334c0b1d08
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Fixed a bunch of small issues. The RedButton example hasn't been working for a while, should be ok again now - also cleaned it up a bit.
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2011-06-24 20:12:59 +00:00 |
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Griatch
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1d93d8295f
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Added ability to login directly using SSH auth; based on patch by hagna.
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2011-06-18 10:18:17 +00:00 |
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Griatch
|
88c1002fde
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Added better error handling if SSH keypair fail to generate (issue 167)
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2011-05-31 19:16:03 +00:00 |
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Griatch
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790f840715
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Added the @tunnel command as a wrapper for @dig, for easy building in commonly used directions (n,sw, up, down, in, out etc)
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2011-05-31 15:33:37 +00:00 |
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Griatch
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d2400a8a6b
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Added the ability to give multiple typeclass search-paths to config file. This way you can add a path to your custom directory and don't have to write so much when creating typeclassed objects using e.g. @create.
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2011-05-13 22:26:08 +00:00 |
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Griatch
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b9c1921a0b
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Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165.
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2011-05-12 21:51:11 +00:00 |
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Griatch
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2c47d6a66b
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Made all unittests validate again.
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2011-05-01 20:44:01 +00:00 |
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Griatch
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2973b096e7
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Added cmdset priority info to examine display.
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2011-05-01 18:11:38 +00:00 |
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Griatch
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b8a13a2389
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Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163.
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2011-05-01 18:04:15 +00:00 |
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Griatch
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4bcd5239b5
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Mixed batch of minor bug fixes and cleanups.
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2011-04-30 21:09:19 +00:00 |
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Griatch
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9520e261d8
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Cleaned up @set to list attributes on an object and also to show attribute values without parsing their markup.
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2011-04-25 20:31:50 +00:00 |
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