evennia/src/commands
2011-04-30 21:09:19 +00:00
..
default Mixed batch of minor bug fixes and cleanups. 2011-04-30 21:09:19 +00:00
__init__.py Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced. 2008-06-15 19:38:39 +00:00
cmdhandler.py Mixed batch of minor bug fixes and cleanups. 2011-04-30 21:09:19 +00:00
cmdparser.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
cmdset.py Mixed batch of minor bug fixes and cleanups. 2011-04-30 21:09:19 +00:00
cmdsethandler.py Migrate. Added the "view" access restriction (to make objects invisible). Also changed the input of ObjectDB.objects.object_search() to not require a caller as an argument (this makes it consistent with other search methods). All default systems should have updated to the new call, but if you have custom calls, you need to change them to fit the new syntax (this is only important if explicitly use ObjectDB.objects.object_search; if you just use caller.search you should be fine) 2011-04-24 11:26:51 +00:00
command.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00
connection_screen.py Fixed a bug in serverconfig. Tweaked how the default connection screen is stored, to allow for server updates. 2011-04-12 22:22:04 +00:00