2008-06-15 19:06:31 +00:00
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"""
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These commands typically are to do with building or modifying Objects.
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"""
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2008-12-15 04:35:00 +00:00
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from src.objects.models import Object, Attribute
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2008-06-15 19:38:39 +00:00
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# We'll import this as the full path to avoid local variable clashes.
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2008-06-15 19:06:31 +00:00
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import src.flags
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2008-06-15 19:38:39 +00:00
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from src import ansi
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2009-01-27 15:21:15 +00:00
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from src.cmdtable import GLOBAL_CMD_TABLE
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2009-04-06 22:24:49 +00:00
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from src import defines_global
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2007-06-11 12:50:42 +00:00
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2008-12-14 20:21:02 +00:00
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def cmd_teleport(command):
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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"""
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Teleports an object somewhere.
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"""
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2009-01-24 20:30:46 +00:00
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source_object = command.source_object
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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2008-12-14 20:21:02 +00:00
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if not command.command_argument:
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2009-01-24 20:30:46 +00:00
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source_object.emit_to("Teleport where/what?")
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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return
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2008-12-14 20:21:02 +00:00
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eq_args = command.command_argument.split('=', 1)
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# The quiet switch suppresses leaving and arrival messages.
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if "quiet" in command.command_switches:
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tel_quietly = True
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else:
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tel_quietly = False
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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# If we have more than one entry in our '=' delimited argument list,
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# then we're doing a @tel <victim>=<location>. If not, we're doing
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# a direct teleport, @tel <destination>.
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if len(eq_args) > 1:
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# Equal sign teleport.
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2009-01-25 03:11:52 +00:00
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victim = source_object.search_for_object(eq_args[0])
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# Use search_for_object to handle duplicate/nonexistant results.
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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if not victim:
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return
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2009-01-25 03:11:52 +00:00
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destination = source_object.search_for_object(eq_args[1])
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# Use search_for_object to handle duplicate/nonexistant results.
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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if not destination:
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return
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if victim.is_room():
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2009-01-24 20:30:46 +00:00
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source_object.emit_to("You can't teleport a room.")
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if victim == destination:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You can't teleport an object inside of itself!")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Teleported.")
|
2008-12-14 20:21:02 +00:00
|
|
|
victim.move_to(destination, quiet=tel_quietly)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
# Direct teleport (no equal sign)
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(command.command_argument)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if target_obj == source_object:
|
|
|
|
|
source_object.emit_to("You can't teleport inside yourself!")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Teleported.")
|
2008-12-14 20:21:02 +00:00
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.move_to(target_obj, quiet=tel_quietly)
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@teleport", cmd_teleport,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_alias(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Assigns an alias to a player object for ease of paging, etc.
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Alias whom?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(eq_args) < 2:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Alias missing.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
target_string = eq_args[0]
|
|
|
|
|
new_alias = eq_args[1]
|
|
|
|
|
|
|
|
|
|
# An Object instance for the victim.
|
2009-01-25 03:11:52 +00:00
|
|
|
target = source_object.search_for_object(target_string)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("I can't find that player.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2009-01-25 03:11:52 +00:00
|
|
|
|
|
|
|
|
if not new_alias.isalnum():
|
|
|
|
|
source_object.emit_to("Aliases must be alphanumeric.")
|
|
|
|
|
return
|
2007-06-11 12:50:42 +00:00
|
|
|
|
2009-04-06 22:24:49 +00:00
|
|
|
old_alias = target.get_attribute_value('ALIAS', default='')
|
|
|
|
|
print "ALIAS", old_alias
|
2009-01-24 20:30:46 +00:00
|
|
|
duplicates = Object.objects.player_alias_search(source_object, new_alias)
|
2008-12-14 20:21:02 +00:00
|
|
|
if not duplicates or old_alias.lower() == new_alias.lower():
|
|
|
|
|
# Either no duplicates or just changing the case of existing alias.
|
2009-01-24 20:30:46 +00:00
|
|
|
if source_object.controls_other(target):
|
2008-12-14 20:21:02 +00:00
|
|
|
target.set_attribute('ALIAS', new_alias)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Alias '%s' set for %s." % (new_alias,
|
2008-12-14 20:21:02 +00:00
|
|
|
target.get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You do not have access to set an alias for %s." %
|
2008-12-14 20:21:02 +00:00
|
|
|
(target.get_name(),))
|
|
|
|
|
else:
|
|
|
|
|
# Duplicates were found.
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Alias '%s' is already in use." % (new_alias,))
|
2008-12-14 20:21:02 +00:00
|
|
|
return
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@alias", cmd_alias)
|
2007-05-23 19:19:20 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_wipe(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Wipes an object's attributes, or optionally only those matching a search
|
|
|
|
|
string.
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
attr_search = False
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Wipe what?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Look for a slash in the input, indicating an attribute wipe.
|
2008-12-14 20:21:02 +00:00
|
|
|
attr_split = command.command_argument.split("/", 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
# If the splitting by the "/" character returns a list with more than 1
|
|
|
|
|
# entry, it's an attribute match.
|
|
|
|
|
if len(attr_split) > 1:
|
|
|
|
|
attr_search = True
|
|
|
|
|
# Strip the object search string from the input with the
|
|
|
|
|
# object/attribute pair.
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstr = attr_split[1]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstr = command.command_argument
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(attr_split[0])
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if attr_search:
|
|
|
|
|
# User has passed an attribute wild-card string. Search for name matches
|
|
|
|
|
# and wipe.
|
2008-12-14 20:21:02 +00:00
|
|
|
attr_matches = target_obj.attribute_namesearch(searchstr,
|
|
|
|
|
exclude_noset=True)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if attr_matches:
|
|
|
|
|
for attr in attr_matches:
|
|
|
|
|
target_obj.clear_attribute(attr.get_name())
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s - %d attributes wiped." % (
|
|
|
|
|
target_obj.get_name(),
|
|
|
|
|
len(attr_matches)))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("No matching attributes found.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
# User didn't specify a wild-card string, wipe entire object.
|
|
|
|
|
attr_matches = target_obj.attribute_namesearch("*", exclude_noset=True)
|
|
|
|
|
for attr in attr_matches:
|
2007-05-29 03:32:48 +00:00
|
|
|
target_obj.clear_attribute(attr.get_name())
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s - %d attributes wiped." % (target_obj.get_name(),
|
2008-12-14 20:21:02 +00:00
|
|
|
len(attr_matches)))
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@wipe", cmd_wipe)
|
2006-12-25 03:30:41 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_set(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Sets flags or attributes on objects.
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Set what?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
# Break into target and value by the equal sign.
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(eq_args) < 2:
|
2008-12-14 20:21:02 +00:00
|
|
|
# Equal signs are not optional for @set.
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Set what?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
victim = source_object.search_for_object(eq_args[0])
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not victim:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(victim):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
attrib_args = eq_args[1].split(':', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(attrib_args) > 1:
|
|
|
|
|
# We're dealing with an attribute/value pair.
|
2009-04-30 15:01:59 +00:00
|
|
|
attrib_name = attrib_args[0]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
splicenum = eq_args[1].find(':') + 1
|
2009-04-30 15:01:59 +00:00
|
|
|
attrib_value = (eq_args[1][splicenum:]).strip()
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
# In global_defines.py, see NOSET_ATTRIBS for protected attribute names.
|
2009-01-25 03:16:49 +00:00
|
|
|
if not Attribute.objects.is_modifiable_attrib(attrib_name):
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You can't modify that attribute.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if attrib_value:
|
|
|
|
|
# An attribute value was specified, create or set the attribute.
|
|
|
|
|
verb = 'set'
|
|
|
|
|
victim.set_attribute(attrib_name, attrib_value)
|
|
|
|
|
else:
|
|
|
|
|
# No value was given, this means we delete the attribute.
|
2009-04-30 15:01:59 +00:00
|
|
|
ok = victim.clear_attribute(attrib_name)
|
|
|
|
|
if ok: verb = 'attribute cleared'
|
|
|
|
|
else: verb = 'is not a known attribute. If it is a flag, use !flag to clear it'
|
|
|
|
|
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
victim.clear_attribute(attrib_name)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s - %s %s." % (victim.get_name(), attrib_name, verb))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
# Flag manipulation form.
|
|
|
|
|
flag_list = eq_args[1].split()
|
|
|
|
|
|
|
|
|
|
for flag in flag_list:
|
|
|
|
|
flag = flag.upper()
|
|
|
|
|
if flag[0] == '!':
|
|
|
|
|
# We're un-setting the flag.
|
|
|
|
|
flag = flag[1:]
|
2008-06-15 19:06:31 +00:00
|
|
|
if not src.flags.is_modifiable_flag(flag):
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You can't set/unset the flag - %s." % (flag,))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to('%s - %s cleared.' % (victim.get_name(),
|
|
|
|
|
flag.upper(),))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
victim.set_flag(flag, False)
|
2007-05-29 03:32:48 +00:00
|
|
|
else:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# We're setting the flag.
|
2008-06-15 19:06:31 +00:00
|
|
|
if not src.flags.is_modifiable_flag(flag):
|
2009-01-27 15:21:15 +00:00
|
|
|
source_object.emit_to("You can't set/unset the flag - %s." % flag)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to('%s - %s set.' % (victim.get_name(),
|
|
|
|
|
flag.upper(),))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
victim.set_flag(flag, True)
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@set", cmd_set)
|
2006-12-26 00:05:33 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_find(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Searches for an object of a particular name.
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
|
|
|
|
can_find = source_object.has_perm("genperms.builder")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("No search pattern given.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstring = command.command_argument
|
2008-06-15 19:06:31 +00:00
|
|
|
results = Object.objects.global_object_name_search(searchstring)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(results) > 0:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Name matches for: %s" % (searchstring,))
|
2009-05-02 15:55:47 +00:00
|
|
|
s = ""
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
for result in results:
|
2009-05-02 15:55:47 +00:00
|
|
|
s += " %s\n\r" % (result.get_name(fullname=True),)
|
|
|
|
|
s += "%d matches returned." % (len(results),)
|
|
|
|
|
source_object.emit_to(s)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("No name matches found for: %s" % (searchstring,))
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@find", cmd_find,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2007-05-29 03:32:48 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_create(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-04-25 17:41:58 +00:00
|
|
|
@create
|
|
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
Usage: @create objname [:parent]
|
2009-04-25 17:41:58 +00:00
|
|
|
|
|
|
|
|
Creates a new object. If parent is given, the object is created as a child of this
|
|
|
|
|
parent. The parent script is assumed to be located under game/gamesrc/parents
|
|
|
|
|
and any further directory structure is given in Python notation. So if you
|
|
|
|
|
have a correct parent object defined in parents/examples/red_button.py, you could
|
|
|
|
|
load create a new object inheriting from this parent like this:
|
2009-04-30 15:01:59 +00:00
|
|
|
@create button:examples.red_button
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You must supply a name!")
|
2009-04-25 17:41:58 +00:00
|
|
|
return
|
|
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
eq_args = command.command_argument.split(':', 1)
|
2009-04-25 17:41:58 +00:00
|
|
|
target_name = eq_args[0]
|
|
|
|
|
|
|
|
|
|
# Create and set the object up.
|
|
|
|
|
# TODO: This dictionary stuff is silly. Feex.
|
|
|
|
|
odat = {"name": target_name,
|
2009-04-30 15:01:59 +00:00
|
|
|
"type": defines_global.OTYPE_THING,
|
2009-04-25 17:41:58 +00:00
|
|
|
"location": source_object,
|
|
|
|
|
"owner": source_object}
|
|
|
|
|
new_object = Object.objects.create_object(odat)
|
|
|
|
|
|
|
|
|
|
if len(eq_args)>1:
|
|
|
|
|
parent_str = eq_args[1]
|
|
|
|
|
if parent_str and new_object.set_script_parent(parent_str):
|
|
|
|
|
source_object.emit_to("You create %s as a child of %s." %
|
|
|
|
|
(new_object, parent_str))
|
|
|
|
|
else:
|
|
|
|
|
source_object.emit_to("'%s' is not a valid parent. Using default." %
|
|
|
|
|
parent_str)
|
|
|
|
|
else:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You create a new thing: %s" % (new_object,))
|
2009-04-25 17:41:58 +00:00
|
|
|
|
|
|
|
|
# Trigger stuff to happen after said object is created.
|
|
|
|
|
new_object.scriptlink.at_object_creation()
|
|
|
|
|
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@create", cmd_create,
|
2009-04-25 17:41:58 +00:00
|
|
|
priv_tuple=("genperms.builder"),auto_help=True)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-23 17:25:22 +00:00
|
|
|
def cmd_cpattr(command):
|
|
|
|
|
"""
|
|
|
|
|
Copies a given attribute to another object.
|
|
|
|
|
|
2009-01-24 20:48:16 +00:00
|
|
|
@cpattr <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
|
|
|
|
|
@cpattr <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
|
|
|
|
|
@cpattr <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
|
|
|
|
|
@cpattr <attr> = <obj1>[,<obj2>,<obj3>,...]
|
2009-01-23 17:25:22 +00:00
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What do you want to copy?")
|
2009-01-23 17:25:22 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Split up source and target[s] via the equals sign.
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
|
|
|
|
|
if len(eq_args) < 2:
|
|
|
|
|
# There must be both a source and a target pair for cpattr
|
2009-01-24 20:48:16 +00:00
|
|
|
source_object.emit_to("You have not supplied both a source and a target(s).")
|
2009-01-23 17:25:22 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Check that the source object and attribute exists, by splitting the eq_args 'source' entry with '/'
|
|
|
|
|
source = eq_args[0].split('/', 1)
|
|
|
|
|
source_string = source[0].strip()
|
|
|
|
|
source_attr_string = source[1].strip().upper()
|
|
|
|
|
|
|
|
|
|
# Check whether src_obj exists
|
2009-01-25 03:11:52 +00:00
|
|
|
src_obj = source_object.search_for_object(source_string)
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
if not src_obj:
|
2009-01-24 20:48:16 +00:00
|
|
|
source_object.emit_to("Source object does not exist.")
|
2009-01-23 17:25:22 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Check whether src_obj has src_attr
|
|
|
|
|
src_attr = src_obj.attribute_namesearch(source_attr_string)
|
|
|
|
|
|
|
|
|
|
if not src_attr:
|
2009-01-24 20:48:16 +00:00
|
|
|
source_object.emit_to("Source object does not have attribute: %s" + source_attr_string)
|
2009-01-24 19:21:09 +00:00
|
|
|
return
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
# For each target object, check it exists
|
|
|
|
|
# Remove leading '' from the targets list.
|
2009-01-24 20:48:16 +00:00
|
|
|
targets = eq_args[1].strip().split(',')
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
for target in targets:
|
|
|
|
|
tar = target.split('/', 1)
|
2009-01-24 19:21:09 +00:00
|
|
|
tar_string = tar[0].strip()
|
|
|
|
|
tar_attr_string = tar[1].strip().upper()
|
2009-01-23 17:25:22 +00:00
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
tar_obj = source_object.search_for_object(tar_string)
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
# Does target exist?
|
2009-01-24 19:21:09 +00:00
|
|
|
if not tar_obj:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Target object does not exist: " + tar_string)
|
2009-01-24 19:21:09 +00:00
|
|
|
# Continue if target does not exist, but give error on this item
|
|
|
|
|
continue
|
2009-01-23 17:25:22 +00:00
|
|
|
|
|
|
|
|
# If target attribute is not given, use source_attr_string for name
|
2009-01-24 19:21:09 +00:00
|
|
|
if tar_attr_string == '':
|
2009-01-24 20:48:16 +00:00
|
|
|
tar_attr_string = source_attr_string
|
2009-01-23 17:49:04 +00:00
|
|
|
|
2009-01-24 20:48:16 +00:00
|
|
|
# Set or update the new attribute on the target object
|
2009-01-23 17:25:22 +00:00
|
|
|
src_attr_contents = src_obj.get_attribute_value(source_attr_string)
|
|
|
|
|
tar_obj.set_attribute(tar_attr_string, src_attr_contents)
|
2009-01-24 20:48:16 +00:00
|
|
|
source_object.emit_to("%s - %s set." % (tar_obj.get_name(),
|
|
|
|
|
tar_attr_string))
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@cpattr", cmd_cpattr,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2009-01-23 17:25:22 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_nextfree(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Returns the next free object number.
|
2009-01-24 20:30:46 +00:00
|
|
|
"""
|
2008-06-15 19:06:31 +00:00
|
|
|
nextfree = Object.objects.get_nextfree_dbnum()
|
2009-01-27 15:21:15 +00:00
|
|
|
command.source_object.emit_to("Next free object number: #%s" % nextfree)
|
|
|
|
|
GLOBAL_CMD_TABLE.add_command("@nextfree", cmd_nextfree,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_open(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Handle the opening of exits.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@open <Name>
|
|
|
|
|
@open <Name>=<Dbref>
|
|
|
|
|
@open <Name>=<Dbref>,<Name>
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Open an exit to where?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
exit_name = eq_args[0]
|
|
|
|
|
|
|
|
|
|
if len(exit_name) == 0:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You must supply an exit name.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# If we have more than one entry in our '=' delimited argument list,
|
|
|
|
|
# then we're doing a @open <Name>=<Dbref>[,<Name>]. If not, we're doing
|
|
|
|
|
# an un-linked exit, @open <Name>.
|
|
|
|
|
if len(eq_args) > 1:
|
|
|
|
|
# Opening an exit to another location via @open <Name>=<Dbref>[,<Name>].
|
2008-12-14 20:21:02 +00:00
|
|
|
comma_split = eq_args[1].split(',', 1)
|
2009-01-25 03:11:52 +00:00
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-04-30 15:01:59 +00:00
|
|
|
destination = source_object.search_for_object(comma_split[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not destination:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if destination.is_exit():
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You can't open an exit to an exit!")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": exit_name,
|
2009-04-30 15:01:59 +00:00
|
|
|
"type": defines_global.OTYPE_EXIT,
|
2009-01-24 20:30:46 +00:00
|
|
|
"location": source_object.get_location(),
|
|
|
|
|
"owner": source_object,
|
|
|
|
|
"home": destination}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You open the an exit - %s to %s" % (
|
|
|
|
|
new_object.get_name(),
|
|
|
|
|
destination.get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(comma_split) > 1:
|
|
|
|
|
second_exit_name = ','.join(comma_split[1:])
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": second_exit_name,
|
2009-04-30 15:01:59 +00:00
|
|
|
"type": defines_global.OTYPE_EXIT,
|
2008-12-14 20:21:02 +00:00
|
|
|
"location": destination,
|
2009-01-24 20:30:46 +00:00
|
|
|
"owner": source_object,
|
|
|
|
|
"home": source_object.get_location()}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You open the an exit - %s to %s" % (
|
2008-12-14 20:21:02 +00:00
|
|
|
new_object.get_name(),
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.get_location().get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# Create an un-linked exit.
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": exit_name,
|
2009-04-30 15:01:59 +00:00
|
|
|
"type": defines_global.OTYPE_EXIT,
|
2009-01-24 20:30:46 +00:00
|
|
|
"location": source_object.get_location(),
|
|
|
|
|
"owner": source_object,
|
|
|
|
|
"home": None}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-27 15:21:15 +00:00
|
|
|
source_object.emit_to("You open an unlinked exit - %s" % new_object)
|
|
|
|
|
GLOBAL_CMD_TABLE.add_command("@open", cmd_open,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2009-01-18 02:34:50 +00:00
|
|
|
|
|
|
|
|
def cmd_chown(command):
|
|
|
|
|
"""
|
|
|
|
|
Changes the ownership of an object. The new owner specified must be a
|
|
|
|
|
player object.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@chown <Object>=<NewOwner>
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
2009-01-18 02:34:50 +00:00
|
|
|
|
|
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Change the ownership of what?")
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
target_name = eq_args[0]
|
|
|
|
|
owner_name = eq_args[1]
|
|
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Change the ownership of what?")
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(target_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-01-18 02:34:50 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(target_obj):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
|
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
owner_obj = source_object.search_for_object(owner_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-01-18 02:34:50 +00:00
|
|
|
if not owner_obj:
|
|
|
|
|
return
|
|
|
|
|
if not owner_obj.is_player():
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Only players may own objects.")
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
|
|
|
|
if target_obj.is_player():
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You may not change the ownership of player objects.")
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_owner(owner_obj)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s now owns %s." % (owner_obj, target_obj))
|
2009-01-18 02:34:50 +00:00
|
|
|
else:
|
|
|
|
|
# We haven't provided a target.
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Who should be the new owner of the object?")
|
2009-01-18 02:34:50 +00:00
|
|
|
return
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@chown", cmd_chown)
|
2009-01-18 02:40:57 +00:00
|
|
|
|
|
|
|
|
def cmd_chzone(command):
|
|
|
|
|
"""
|
|
|
|
|
Changes an object's zone. The specified zone may be of any object type, but
|
|
|
|
|
will typically be a THING.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@chzone <Object>=<NewZone>
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
2009-01-18 02:40:57 +00:00
|
|
|
|
|
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Change the zone of what?")
|
2009-01-18 02:40:57 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
target_name = eq_args[0]
|
|
|
|
|
zone_name = eq_args[1]
|
|
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Change the zone of what?")
|
2009-01-18 02:40:57 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(target_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-01-18 02:40:57 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(target_obj):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
2009-01-18 02:40:57 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Allow the clearing of a zone
|
|
|
|
|
if zone_name.lower() == "none":
|
|
|
|
|
target_obj.set_zone(None)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s is no longer zoned." % (target_obj))
|
2009-01-18 02:40:57 +00:00
|
|
|
return
|
|
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
zone_obj = source_object.search_for_object(zone_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-01-18 02:40:57 +00:00
|
|
|
if not zone_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_zone(zone_obj)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("%s is now in zone %s." % (target_obj, zone_obj))
|
2009-01-18 02:40:57 +00:00
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# We haven't provided a target zone.
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What should the object's zone be set to?")
|
2009-01-18 02:40:57 +00:00
|
|
|
return
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@chzone", cmd_chzone)
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_link(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Sets an object's home or an exit's destination.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@link <Object>=<Target>
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Link what?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
target_name = eq_args[0]
|
2008-12-14 20:21:02 +00:00
|
|
|
dest_name = eq_args[1]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What do you want to link?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(target_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(target_obj):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# If we do something like "@link blah=", we unlink the object.
|
|
|
|
|
if len(dest_name) == 0:
|
|
|
|
|
target_obj.set_home(None)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You have unlinked %s." % (target_obj,))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
destination = source_object.search_for_object(dest_name)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not destination:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_home(destination)
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You link %s to %s." % (target_obj, destination))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# We haven't provided a target.
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You must provide a destination to link to.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@link", cmd_link,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_unlink(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Unlinks an object.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
@unlink <Object>
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("Unlink what?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
else:
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(command.command_argument)
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(target_obj):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_home(None)
|
2009-01-27 15:21:15 +00:00
|
|
|
source_object.emit_to("You have unlinked %s." % target_obj.get_name())
|
|
|
|
|
GLOBAL_CMD_TABLE.add_command("@unlink", cmd_unlink,
|
|
|
|
|
priv_tuple=("genperms.builder"))
|
2006-12-25 03:30:41 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_dig(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-04-30 15:01:59 +00:00
|
|
|
Creates a new room object.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
@dig[/teleport] roomname [:parent] [=exitthere,exithere]
|
|
|
|
|
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
args = command.command_argument
|
|
|
|
|
switches = command.command_switches
|
|
|
|
|
|
|
|
|
|
parent = ''
|
|
|
|
|
exits = []
|
|
|
|
|
|
|
|
|
|
#handle arguments
|
|
|
|
|
if ':' in args:
|
|
|
|
|
roomname, args = args.split(':',1)
|
|
|
|
|
if '=' in args:
|
|
|
|
|
parent, args = args.split('=',1)
|
|
|
|
|
if ',' in args:
|
|
|
|
|
exits = args.split(',',1)
|
|
|
|
|
else:
|
|
|
|
|
exits = args
|
|
|
|
|
else:
|
|
|
|
|
parent = args
|
|
|
|
|
elif '=' in args:
|
|
|
|
|
roomname, args = args.split('=',1)
|
|
|
|
|
if ',' in args:
|
|
|
|
|
exits = args.split(',',1)
|
|
|
|
|
else:
|
|
|
|
|
exits = [args]
|
|
|
|
|
else:
|
|
|
|
|
roomname = args
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not roomname:
|
2009-04-30 15:01:59 +00:00
|
|
|
source_object.emit_to("You must supply a new room name.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
# Create and set the object up.
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": roomname,
|
2009-04-30 15:01:59 +00:00
|
|
|
"type": defines_global.OTYPE_ROOM,
|
2008-12-14 20:21:02 +00:00
|
|
|
"location": None,
|
2009-01-24 20:30:46 +00:00
|
|
|
"owner": source_object}
|
2009-04-30 15:01:59 +00:00
|
|
|
new_room = Object.objects.create_object(odat)
|
|
|
|
|
source_object.emit_to("Created a new room '%s'." % (new_room,))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
if parent:
|
|
|
|
|
#(try to) set the script parent
|
|
|
|
|
if not new_room.set_script_parent(parent):
|
|
|
|
|
source_object.emit_to("%s is not a valid parent. Used default room." % parent)
|
|
|
|
|
if exits:
|
|
|
|
|
#create exits to (and possibly back from) the new room)
|
|
|
|
|
destination = new_room #search_for_object(roomname)
|
|
|
|
|
|
|
|
|
|
if destination and not destination.is_exit():
|
|
|
|
|
location = source_object.get_location()
|
|
|
|
|
|
|
|
|
|
#create an exit from here to the new room.
|
|
|
|
|
odat = {"name": exits[0].strip(),
|
|
|
|
|
"type": defines_global.OTYPE_EXIT,
|
|
|
|
|
"location": location,
|
|
|
|
|
"owner": source_object,
|
|
|
|
|
"home": destination}
|
|
|
|
|
new_object = Object.objects.create_object(odat)
|
|
|
|
|
source_object.emit_to("Created exit from %s to %s named '%s'." % (location,destination,new_object))
|
|
|
|
|
|
|
|
|
|
if len(exits)>1:
|
|
|
|
|
#create exit back to this room
|
|
|
|
|
odat = {"name": exits[1].strip(),
|
|
|
|
|
"type": defines_global.OTYPE_EXIT,
|
|
|
|
|
"location": destination,
|
|
|
|
|
"owner": source_object,
|
|
|
|
|
"home": location}
|
|
|
|
|
new_object = Object.objects.create_object(odat)
|
|
|
|
|
source_object.emit_to("Created exit back from %s to %s named '%s'" % (destination, location, new_object))
|
|
|
|
|
if 'teleport' in switches:
|
|
|
|
|
source_object.move_to(new_room)
|
|
|
|
|
|
|
|
|
|
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@dig", cmd_dig,
|
2009-04-30 15:01:59 +00:00
|
|
|
priv_tuple=("genperms.builder"),)
|
2007-05-24 14:22:11 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_name(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Handle naming an object.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
@name <Object>=<Value>
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-15 05:23:29 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What do you want to name?")
|
2008-12-14 20:21:02 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
2009-01-24 20:30:46 +00:00
|
|
|
|
|
|
|
|
if len(eq_args) < 2:
|
|
|
|
|
source_object.emit_to("Name it what?")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
# Only strip spaces from right side in case they want to be silly and
|
|
|
|
|
# have a left-padded object name.
|
|
|
|
|
new_name = eq_args[1].rstrip()
|
|
|
|
|
|
|
|
|
|
if len(eq_args) < 2 or eq_args[1] == '':
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What would you like to name that object?")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(eq_args[0])
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
ansi_name = ansi.parse_ansi(new_name, strip_formatting=True)
|
2009-04-06 22:24:49 +00:00
|
|
|
|
|
|
|
|
if Object.objects.filter(name__iexact=new_name,
|
|
|
|
|
type=defines_global.OTYPE_PLAYER):
|
|
|
|
|
source_object.emit_to("There is already a player with that name.")
|
|
|
|
|
return
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("You have renamed %s to %s." % (target_obj,
|
|
|
|
|
ansi_name))
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj.set_name(new_name)
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@name", cmd_name)
|
2007-05-24 17:44:17 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_description(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Set an object's description.
|
|
|
|
|
"""
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object = command.source_object
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
2009-01-24 20:30:46 +00:00
|
|
|
source_object.emit_to("What do you want to describe?")
|
2008-12-14 20:21:02 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if len(eq_args) < 2:
|
|
|
|
|
source_object.emit_to("How would you like to describe that object?")
|
|
|
|
|
return
|
2006-12-03 00:25:10 +00:00
|
|
|
|
2009-01-25 03:11:52 +00:00
|
|
|
target_obj = source_object.search_for_object(eq_args[0])
|
|
|
|
|
# Use search_for_object to handle duplicate/nonexistant results.
|
2009-01-24 20:30:46 +00:00
|
|
|
if not target_obj:
|
|
|
|
|
return
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-01-24 20:30:46 +00:00
|
|
|
if not source_object.controls_other(target_obj):
|
|
|
|
|
source_object.emit_to(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
new_desc = eq_args[1]
|
|
|
|
|
if new_desc == '':
|
|
|
|
|
source_object.emit_to("%s - DESCRIPTION cleared." % target_obj)
|
|
|
|
|
target_obj.set_description(None)
|
|
|
|
|
else:
|
|
|
|
|
source_object.emit_to("%s - DESCRIPTION set." % target_obj)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
target_obj.set_description(new_desc)
|
2009-01-27 15:21:15 +00:00
|
|
|
GLOBAL_CMD_TABLE.add_command("@describe", cmd_description)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2009-04-30 15:01:59 +00:00
|
|
|
def cmd_recover(command):
|
|
|
|
|
"""
|
|
|
|
|
@recover
|
|
|
|
|
|
|
|
|
|
Recovers @destroyed non-player objects.
|
|
|
|
|
|
|
|
|
|
Usage:
|
2009-05-01 07:16:44 +00:00
|
|
|
@recover[/switches] [obj [,obj2, ...]]
|
2009-04-30 15:01:59 +00:00
|
|
|
|
|
|
|
|
switches:
|
|
|
|
|
ROOM - recover as ROOM type instead of THING
|
|
|
|
|
EXIT - recover as EXIT type instead of THING
|
|
|
|
|
|
|
|
|
|
If no argument is given, a list of all recoverable objects will be given.
|
|
|
|
|
|
2009-05-01 07:16:44 +00:00
|
|
|
Objects scheduled for destruction with the @destroy command are cleaned out
|
2009-04-30 15:01:59 +00:00
|
|
|
by the game at regular intervals. Up until the time of the next cleanup you can
|
|
|
|
|
recover the object using this command (use @ps to check when the next cleanup is due).
|
2009-05-01 07:16:44 +00:00
|
|
|
Note that exits linked to @destroyed rooms will not be automatically recovered
|
|
|
|
|
to its former state, you have to @recover those manually.
|
2009-04-30 15:01:59 +00:00
|
|
|
|
2009-05-01 07:16:44 +00:00
|
|
|
Objects are returned as type THING if the object type is not explicitly set using the
|
|
|
|
|
switches. Note that recovering an item as the wrong type will most likely make it
|
|
|
|
|
nonfunctional.
|
2009-04-30 15:01:59 +00:00
|
|
|
"""
|
|
|
|
|
|
|
|
|
|
source_object = command.source_object
|
|
|
|
|
args = command.command_argument
|
|
|
|
|
switches = command.command_switches
|
|
|
|
|
going_objects = Object.objects.filter(type__exact=defines_global.OTYPE_GOING)
|
|
|
|
|
|
|
|
|
|
if not args:
|
|
|
|
|
s = " Objects scheduled for destruction:"
|
|
|
|
|
if going_objects:
|
|
|
|
|
for o in going_objects:
|
|
|
|
|
s += '\n %s' % o
|
|
|
|
|
else:
|
|
|
|
|
s += " None."
|
|
|
|
|
source_object.emit_to(s)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if ',' in args:
|
|
|
|
|
objlist = args.split(',')
|
|
|
|
|
else:
|
|
|
|
|
objlist = [args]
|
|
|
|
|
|
|
|
|
|
for objname in objlist:
|
|
|
|
|
obj = Object.objects.list_search_object_namestr(going_objects, objname)
|
|
|
|
|
if len(obj) == 1:
|
|
|
|
|
if 'ROOM' in switches:
|
|
|
|
|
obj[0].type = defines_global.OTYPE_ROOM
|
|
|
|
|
source_object.emit_to("%s recovered as type ROOM." % obj[0])
|
|
|
|
|
elif 'EXIT' in switches:
|
|
|
|
|
obj[0].type = defines_global.OTYPE_EXIT
|
|
|
|
|
source_object.emit_to("%s recovered as type EXIT." % obj[0])
|
|
|
|
|
else:
|
|
|
|
|
obj[0].type = defines_global.OTYPE_THING
|
|
|
|
|
source_object.emit_to("%s recovered as type THING." % obj[0])
|
|
|
|
|
obj[0].save()
|
|
|
|
|
else:
|
|
|
|
|
source_object.emit_to("No (or multiple) matches for %s." % objname)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLOBAL_CMD_TABLE.add_command("@recover", cmd_recover,
|
2009-05-01 15:34:43 +00:00
|
|
|
priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
|
2009-04-30 15:01:59 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_destroy(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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"""
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2009-04-30 15:01:59 +00:00
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@destroy
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Destroys one or many objects.
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Usage:
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@destroy[/<switches>] obj [,obj2, obj3, ...]
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switches:
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override - The @destroy command will usually avoid accidentally destroying
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player objects as well as objects with the SAFE flag. This
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switch overrides this safety.
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instant - Destroy the object immediately, without delay.
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The objects are set to GOING and will be permanently destroyed next time the system
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does cleanup. Until then non-player objects can still be saved by using the
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@recover command. The contents of a room will be moved out before it is destroyed,
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but its exits will also be destroyed. Note that player objects can not be recovered.
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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"""
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2009-04-30 15:01:59 +00:00
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2009-01-24 20:30:46 +00:00
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source_object = command.source_object
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2009-04-30 15:01:59 +00:00
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args = command.command_argument
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switches = command.command_switches
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if not args:
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2009-01-24 20:30:46 +00:00
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source_object.emit_to("Destroy what?")
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2009-04-30 15:01:59 +00:00
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return
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if ',' in args:
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targetlist = args.split(',')
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else:
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targetlist = [args]
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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2008-12-14 20:21:02 +00:00
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# Safety feature. Switch required to delete players and SAFE objects.
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2009-04-30 15:01:59 +00:00
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switch_override = False
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if "override" in switches:
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
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|
switch_override = True
|
2009-04-30 15:01:59 +00:00
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for targetname in targetlist:
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target_obj = source_object.search_for_object(targetname)
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# Use search_for_object to handle duplicate/nonexistant results.
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if not target_obj:
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2007-05-29 03:32:48 +00:00
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return
|
2009-04-30 15:01:59 +00:00
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if target_obj.is_player() or target_obj.has_flag('SAFE'):
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if source_object.id == target_obj.id:
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source_object.emit_to("You can't destroy yourself.")
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return
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if not switch_override:
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source_object.emit_to("You must use @destroy/override on Players and objects with the SAFE flag set.")
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return
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if target_obj.is_superuser():
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source_object.emit_to("You can't destroy a superuser.")
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return
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elif target_obj.is_garbage():
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source_object.emit_to("That object is already destroyed.")
|
2007-05-29 03:32:48 +00:00
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return
|
2009-04-30 15:01:59 +00:00
|
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|
elif target_obj.is_going() and 'instant' not in switches:
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source_object.emit_to("That object is already scheduled for destruction.")
|
2008-12-14 20:21:02 +00:00
|
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return
|
2009-04-30 15:01:59 +00:00
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# Run any scripted things that happen before destruction.
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target_obj.scriptlink.at_object_destruction(pobject=source_object)
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#destroy the object (sets it to GOING)
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target_obj.destroy()
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if 'instant' in switches:
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#sets to GARBAGE right away (makes dbref available)
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target_obj.delete()
|
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source_object.emit_to("You destroy %s." % target_obj.get_name())
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else:
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source_object.emit_to("You schedule %s for destruction." % target_obj.get_name())
|
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|
2009-01-27 15:21:15 +00:00
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GLOBAL_CMD_TABLE.add_command("@destroy", cmd_destroy,
|
2009-05-01 15:34:43 +00:00
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priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
|