2008-06-15 19:06:31 +00:00
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"""
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These commands typically are to do with building or modifying Objects.
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"""
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2008-12-15 04:35:00 +00:00
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from src.objects.models import Object, Attribute
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2008-06-15 19:38:39 +00:00
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# We'll import this as the full path to avoid local variable clashes.
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2008-06-15 19:06:31 +00:00
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import src.flags
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2008-06-15 19:38:39 +00:00
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from src import ansi
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from src import session_mgr
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2007-06-11 12:50:42 +00:00
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2008-12-14 20:21:02 +00:00
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def cmd_teleport(command):
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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"""
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Teleports an object somewhere.
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"""
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2008-12-14 20:21:02 +00:00
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session = command.session
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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pobject = session.get_pobject()
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2008-12-14 20:21:02 +00:00
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if not command.command_argument:
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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session.msg("Teleport where/what?")
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return
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2008-12-14 20:21:02 +00:00
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eq_args = command.command_argument.split('=', 1)
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# The quiet switch suppresses leaving and arrival messages.
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if "quiet" in command.command_switches:
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tel_quietly = True
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else:
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tel_quietly = False
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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# If we have more than one entry in our '=' delimited argument list,
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# then we're doing a @tel <victim>=<location>. If not, we're doing
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# a direct teleport, @tel <destination>.
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if len(eq_args) > 1:
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# Equal sign teleport.
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2008-06-15 19:06:31 +00:00
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victim = Object.objects.standard_plr_objsearch(session, eq_args[0])
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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# Use standard_plr_objsearch to handle duplicate/nonexistant results.
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if not victim:
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return
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2008-06-15 19:06:31 +00:00
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destination = Object.objects.standard_plr_objsearch(session, eq_args[1])
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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# Use standard_plr_objsearch to handle duplicate/nonexistant results.
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if not destination:
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return
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if victim.is_room():
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session.msg("You can't teleport a room.")
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return
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if victim == destination:
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session.msg("You can't teleport an object inside of itself!")
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return
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session.msg("Teleported.")
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2008-12-14 20:21:02 +00:00
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victim.move_to(destination, quiet=tel_quietly)
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
# Direct teleport (no equal sign)
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session,
|
|
|
|
|
command.command_argument)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if target_obj == pobject:
|
|
|
|
|
session.msg("You can't teleport inside yourself!")
|
|
|
|
|
return
|
|
|
|
|
session.msg("Teleported.")
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
pobject.move_to(target_obj, quiet=tel_quietly)
|
2007-05-25 20:13:43 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_stats(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Shows stats about the database.
|
|
|
|
|
4012 objects = 144 rooms, 212 exits, 613 things, 1878 players. (1165 garbage)
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
2008-06-15 19:06:31 +00:00
|
|
|
stats_dict = Object.objects.object_totals()
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("%d objects = %d rooms, %d exits, %d things, %d players. (%d garbage)" %
|
|
|
|
|
(stats_dict["objects"],
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
stats_dict["rooms"],
|
|
|
|
|
stats_dict["exits"],
|
|
|
|
|
stats_dict["things"],
|
|
|
|
|
stats_dict["players"],
|
|
|
|
|
stats_dict["garbage"]))
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_alias(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Assigns an alias to a player object for ease of paging, etc.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Alias whom?")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(eq_args) < 2:
|
|
|
|
|
session.msg("Alias missing.")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
target_string = eq_args[0]
|
|
|
|
|
new_alias = eq_args[1]
|
|
|
|
|
|
|
|
|
|
# An Object instance for the victim.
|
|
|
|
|
target = Object.objects.standard_plr_objsearch(session, target_string)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target:
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("I can't find that player.")
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
return
|
2007-06-11 12:50:42 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
old_alias = target.get_attribute_value('ALIAS')
|
|
|
|
|
duplicates = Object.objects.player_alias_search(pobject, new_alias)
|
|
|
|
|
if not duplicates or old_alias.lower() == new_alias.lower():
|
|
|
|
|
# Either no duplicates or just changing the case of existing alias.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if pobject.controls_other(target):
|
2008-12-14 20:21:02 +00:00
|
|
|
target.set_attribute('ALIAS', new_alias)
|
|
|
|
|
session.msg("Alias '%s' set for %s." % (new_alias,
|
|
|
|
|
target.get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("You do not have access to set an alias for %s." %
|
|
|
|
|
(target.get_name(),))
|
|
|
|
|
else:
|
|
|
|
|
# Duplicates were found.
|
|
|
|
|
session.msg("Alias '%s' is already in use." % (new_alias,))
|
|
|
|
|
return
|
2007-05-23 19:19:20 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_wipe(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Wipes an object's attributes, or optionally only those matching a search
|
|
|
|
|
string.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
attr_search = False
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Wipe what?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Look for a slash in the input, indicating an attribute wipe.
|
2008-12-14 20:21:02 +00:00
|
|
|
attr_split = command.command_argument.split("/", 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
# If the splitting by the "/" character returns a list with more than 1
|
|
|
|
|
# entry, it's an attribute match.
|
|
|
|
|
if len(attr_split) > 1:
|
|
|
|
|
attr_search = True
|
|
|
|
|
# Strip the object search string from the input with the
|
|
|
|
|
# object/attribute pair.
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstr = attr_split[1]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstr = command.command_argument
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, attr_split[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if attr_search:
|
|
|
|
|
# User has passed an attribute wild-card string. Search for name matches
|
|
|
|
|
# and wipe.
|
2008-12-14 20:21:02 +00:00
|
|
|
attr_matches = target_obj.attribute_namesearch(searchstr,
|
|
|
|
|
exclude_noset=True)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if attr_matches:
|
|
|
|
|
for attr in attr_matches:
|
|
|
|
|
target_obj.clear_attribute(attr.get_name())
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("%s - %d attributes wiped." % (target_obj.get_name(),
|
|
|
|
|
len(attr_matches)))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
else:
|
|
|
|
|
session.msg("No matching attributes found.")
|
|
|
|
|
else:
|
|
|
|
|
# User didn't specify a wild-card string, wipe entire object.
|
|
|
|
|
attr_matches = target_obj.attribute_namesearch("*", exclude_noset=True)
|
|
|
|
|
for attr in attr_matches:
|
2007-05-29 03:32:48 +00:00
|
|
|
target_obj.clear_attribute(attr.get_name())
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("%s - %d attributes wiped." % (target_obj.get_name(),
|
|
|
|
|
len(attr_matches)))
|
2006-12-25 03:30:41 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_set(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Sets flags or attributes on objects.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Set what?")
|
|
|
|
|
return
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
# Break into target and value by the equal sign.
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(eq_args) < 2:
|
2008-12-14 20:21:02 +00:00
|
|
|
# Equal signs are not optional for @set.
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Set what?")
|
|
|
|
|
return
|
|
|
|
|
|
2008-06-15 19:06:31 +00:00
|
|
|
victim = Object.objects.standard_plr_objsearch(session, eq_args[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not victim:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not pobject.controls_other(victim):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
attrib_args = eq_args[1].split(':', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(attrib_args) > 1:
|
|
|
|
|
# We're dealing with an attribute/value pair.
|
|
|
|
|
attrib_name = attrib_args[0].upper()
|
|
|
|
|
splicenum = eq_args[1].find(':') + 1
|
|
|
|
|
attrib_value = eq_args[1][splicenum:]
|
|
|
|
|
|
|
|
|
|
# In global_defines.py, see NOSET_ATTRIBS for protected attribute names.
|
2008-12-14 20:21:02 +00:00
|
|
|
if not Attribute.objects.is_modifiable_attrib(attrib_name) and not pobject.is_superuser():
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("You can't modify that attribute.")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if attrib_value:
|
|
|
|
|
# An attribute value was specified, create or set the attribute.
|
|
|
|
|
verb = 'set'
|
|
|
|
|
victim.set_attribute(attrib_name, attrib_value)
|
|
|
|
|
else:
|
|
|
|
|
# No value was given, this means we delete the attribute.
|
|
|
|
|
verb = 'cleared'
|
|
|
|
|
victim.clear_attribute(attrib_name)
|
|
|
|
|
session.msg("%s - %s %s." % (victim.get_name(), attrib_name, verb))
|
|
|
|
|
else:
|
|
|
|
|
# Flag manipulation form.
|
|
|
|
|
flag_list = eq_args[1].split()
|
|
|
|
|
|
|
|
|
|
for flag in flag_list:
|
|
|
|
|
flag = flag.upper()
|
|
|
|
|
if flag[0] == '!':
|
|
|
|
|
# We're un-setting the flag.
|
|
|
|
|
flag = flag[1:]
|
2008-06-15 19:06:31 +00:00
|
|
|
if not src.flags.is_modifiable_flag(flag):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("You can't set/unset the flag - %s." % (flag,))
|
|
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg('%s - %s cleared.' % (victim.get_name(),
|
|
|
|
|
flag.upper(),))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
victim.set_flag(flag, False)
|
2007-05-29 03:32:48 +00:00
|
|
|
else:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# We're setting the flag.
|
2008-06-15 19:06:31 +00:00
|
|
|
if not src.flags.is_modifiable_flag(flag):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("You can't set/unset the flag - %s." % (flag,))
|
|
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg('%s - %s set.' % (victim.get_name(),
|
|
|
|
|
flag.upper(),))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
victim.set_flag(flag, True)
|
2006-12-26 00:05:33 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_find(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Searches for an object of a particular name.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
can_find = pobject.user_has_perm("genperms.builder")
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("No search pattern given.")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
searchstring = command.command_argument
|
2008-06-15 19:06:31 +00:00
|
|
|
results = Object.objects.global_object_name_search(searchstring)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(results) > 0:
|
|
|
|
|
session.msg("Name matches for: %s" % (searchstring,))
|
|
|
|
|
for result in results:
|
|
|
|
|
session.msg(" %s" % (result.get_name(fullname=True),))
|
|
|
|
|
session.msg("%d matches returned." % (len(results),))
|
|
|
|
|
else:
|
|
|
|
|
session.msg("No name matches found for: %s" % (searchstring,))
|
2007-05-29 03:32:48 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_create(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Creates a new object of type 'THING'.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("You must supply a name!")
|
|
|
|
|
else:
|
|
|
|
|
# Create and set the object up.
|
2008-12-14 20:21:02 +00:00
|
|
|
# TODO: This dictionary stuff is silly. Feex.
|
|
|
|
|
odat = {"name": command.command_argument,
|
|
|
|
|
"type": 3,
|
|
|
|
|
"location": pobject,
|
|
|
|
|
"owner": pobject}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
session.msg("You create a new thing: %s" % (new_object,))
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_nextfree(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Returns the next free object number.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-06-15 19:06:31 +00:00
|
|
|
nextfree = Object.objects.get_nextfree_dbnum()
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Next free object number: #%s" % (nextfree,))
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_open(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Handle the opening of exits.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@open <Name>
|
|
|
|
|
@open <Name>=<Dbref>
|
|
|
|
|
@open <Name>=<Dbref>,<Name>
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Open an exit to where?")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
exit_name = eq_args[0]
|
|
|
|
|
|
|
|
|
|
if len(exit_name) == 0:
|
|
|
|
|
session.msg("You must supply an exit name.")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# If we have more than one entry in our '=' delimited argument list,
|
|
|
|
|
# then we're doing a @open <Name>=<Dbref>[,<Name>]. If not, we're doing
|
|
|
|
|
# an un-linked exit, @open <Name>.
|
|
|
|
|
if len(eq_args) > 1:
|
|
|
|
|
# Opening an exit to another location via @open <Name>=<Dbref>[,<Name>].
|
2008-12-14 20:21:02 +00:00
|
|
|
comma_split = eq_args[1].split(',', 1)
|
|
|
|
|
destination = Object.objects.standard_plr_objsearch(session,
|
|
|
|
|
comma_split[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not destination:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if destination.is_exit():
|
|
|
|
|
session.msg("You can't open an exit to an exit!")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": exit_name,
|
|
|
|
|
"type": 4,
|
|
|
|
|
"location": pobject.get_location(),
|
|
|
|
|
"owner": pobject,
|
|
|
|
|
"home":destination}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("You open the an exit - %s to %s" % (new_object.get_name(),
|
|
|
|
|
destination.get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if len(comma_split) > 1:
|
|
|
|
|
second_exit_name = ','.join(comma_split[1:])
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": second_exit_name,
|
|
|
|
|
"type": 4,
|
|
|
|
|
"location": destination,
|
|
|
|
|
"owner": pobject,
|
|
|
|
|
"home": pobject.get_location()}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
2008-12-14 20:21:02 +00:00
|
|
|
session.msg("You open the an exit - %s to %s" % (
|
|
|
|
|
new_object.get_name(),
|
|
|
|
|
pobject.get_location().get_name()))
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# Create an un-linked exit.
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": exit_name,
|
|
|
|
|
"type": 4,
|
|
|
|
|
"location": pobject.get_location(),
|
|
|
|
|
"owner": pobject,
|
|
|
|
|
"home":None}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
session.msg("You open an unlinked exit - %s" % (new_object,))
|
2009-01-18 02:34:50 +00:00
|
|
|
|
|
|
|
|
def cmd_chown(command):
|
|
|
|
|
"""
|
|
|
|
|
Changes the ownership of an object. The new owner specified must be a
|
|
|
|
|
player object.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@chown <Object>=<NewOwner>
|
|
|
|
|
"""
|
|
|
|
|
session = command.session
|
|
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
|
|
|
|
if not command.command_argument:
|
|
|
|
|
session.msg("Change the ownership of what?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
target_name = eq_args[0]
|
|
|
|
|
owner_name = eq_args[1]
|
|
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
|
|
|
|
session.msg("Change the ownership of what?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
|
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, target_name)
|
|
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not pobject.controls_other(target_obj):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
owner_obj = Object.objects.standard_plr_objsearch(session, owner_name)
|
|
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not owner_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not owner_obj.is_player():
|
|
|
|
|
session.msg("Only players may own objects.")
|
|
|
|
|
return
|
|
|
|
|
if target_obj.is_player():
|
|
|
|
|
session.msg("You may not change the ownership of player objects.")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_owner(owner_obj)
|
|
|
|
|
session.msg("%s now owns %s." % (owner_obj, target_obj))
|
|
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# We haven't provided a target.
|
|
|
|
|
session.msg("Who should be the new owner of the object?")
|
|
|
|
|
return
|
2009-01-18 02:40:57 +00:00
|
|
|
|
|
|
|
|
def cmd_chzone(command):
|
|
|
|
|
"""
|
|
|
|
|
Changes an object's zone. The specified zone may be of any object type, but
|
|
|
|
|
will typically be a THING.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@chzone <Object>=<NewZone>
|
|
|
|
|
"""
|
|
|
|
|
session = command.session
|
|
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
|
|
|
|
if not command.command_argument:
|
|
|
|
|
session.msg("Change the zone of what?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
target_name = eq_args[0]
|
|
|
|
|
zone_name = eq_args[1]
|
|
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
|
|
|
|
session.msg("Change the zone of what?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
|
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, target_name)
|
|
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not pobject.controls_other(target_obj):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Allow the clearing of a zone
|
|
|
|
|
if zone_name.lower() == "none":
|
|
|
|
|
target_obj.set_zone(None)
|
|
|
|
|
session.msg("%s is no longer zoned." % (target_obj))
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
zone_obj = Object.objects.standard_plr_objsearch(session, zone_name)
|
|
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not zone_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_zone(zone_obj)
|
|
|
|
|
session.msg("%s is now in zone %s." % (target_obj, zone_obj))
|
|
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# We haven't provided a target zone.
|
|
|
|
|
session.msg("What should the object's zone be set to?")
|
|
|
|
|
return
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_link(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Sets an object's home or an exit's destination.
|
|
|
|
|
|
|
|
|
|
Forms:
|
|
|
|
|
@link <Object>=<Target>
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Link what?")
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
eq_args = command.command_argument.split('=', 1)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
target_name = eq_args[0]
|
2008-12-14 20:21:02 +00:00
|
|
|
dest_name = eq_args[1]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
if len(target_name) == 0:
|
|
|
|
|
session.msg("What do you want to link?")
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if len(eq_args) > 1:
|
2008-06-15 19:06:31 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, target_name)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not pobject.controls_other(target_obj):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# If we do something like "@link blah=", we unlink the object.
|
|
|
|
|
if len(dest_name) == 0:
|
|
|
|
|
target_obj.set_home(None)
|
|
|
|
|
session.msg("You have unlinked %s." % (target_obj,))
|
|
|
|
|
return
|
|
|
|
|
|
2008-06-15 19:06:31 +00:00
|
|
|
destination = Object.objects.standard_plr_objsearch(session, dest_name)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not destination:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_home(destination)
|
|
|
|
|
session.msg("You link %s to %s." % (target_obj,destination))
|
|
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
# We haven't provided a target.
|
|
|
|
|
session.msg("You must provide a destination to link to.")
|
|
|
|
|
return
|
2007-05-24 18:33:02 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_unlink(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Unlinks an object.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
@unlink <Object>
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("Unlink what?")
|
|
|
|
|
return
|
|
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session,
|
|
|
|
|
command.command_argument)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if not pobject.controls_other(target_obj):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
target_obj.set_home(None)
|
|
|
|
|
session.msg("You have unlinked %s." % (target_obj.get_name(),))
|
2006-12-25 03:30:41 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_dig(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Creates a new object of type 'ROOM'.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
@dig <Name>
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
2008-12-14 20:21:02 +00:00
|
|
|
roomname = command.command_argument
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not roomname:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("You must supply a name!")
|
|
|
|
|
else:
|
|
|
|
|
# Create and set the object up.
|
2008-12-14 20:21:02 +00:00
|
|
|
odat = {"name": roomname,
|
|
|
|
|
"type": 2,
|
|
|
|
|
"location": None,
|
|
|
|
|
"owner": pobject}
|
2008-06-15 19:06:31 +00:00
|
|
|
new_object = Object.objects.create_object(odat)
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
|
|
|
|
session.msg("You create a new room: %s" % (new_object,))
|
2007-05-24 14:22:11 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_name(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Handle naming an object.
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
@name <Object>=<Value>
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2009-01-15 05:23:29 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("What do you want to name?")
|
2008-12-14 20:21:02 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
# Only strip spaces from right side in case they want to be silly and
|
|
|
|
|
# have a left-padded object name.
|
|
|
|
|
new_name = eq_args[1].rstrip()
|
|
|
|
|
|
|
|
|
|
if len(eq_args) < 2 or eq_args[1] == '':
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("What would you like to name that object?")
|
|
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, eq_args[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
ansi_name = ansi.parse_ansi(new_name, strip_formatting=True)
|
|
|
|
|
session.msg("You have renamed %s to %s." % (target_obj, ansi_name))
|
|
|
|
|
target_obj.set_name(new_name)
|
2007-05-24 17:44:17 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_description(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Set an object's description.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
if not command.command_argument:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("What do you want to describe?")
|
2008-12-14 20:21:02 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
|
|
eq_args = command.command_argument.split('=', 1)
|
|
|
|
|
|
|
|
|
|
if len(eq_args) < 2 or eq_args[1] == '':
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("How would you like to describe that object?")
|
|
|
|
|
else:
|
2008-12-14 20:21:02 +00:00
|
|
|
target_obj = Object.objects.standard_plr_objsearch(session, eq_args[0])
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
|
|
|
|
|
if not target_obj:
|
|
|
|
|
return
|
2006-12-03 00:25:10 +00:00
|
|
|
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
if not pobject.controls_other(target_obj):
|
|
|
|
|
session.msg(defines_global.NOCONTROL_MSG)
|
2007-05-29 03:32:48 +00:00
|
|
|
return
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
new_desc = eq_args[1]
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
session.msg("%s - DESCRIPTION set." % (target_obj,))
|
|
|
|
|
target_obj.set_description(new_desc)
|
|
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
def cmd_destroy(command):
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
"""
|
|
|
|
|
Destroy an object.
|
|
|
|
|
"""
|
2008-12-14 20:21:02 +00:00
|
|
|
session = command.session
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
pobject = session.get_pobject()
|
|
|
|
|
switch_override = False
|
2008-12-14 20:21:02 +00:00
|
|
|
|
|
|
|
|
if not command.command_argument:
|
|
|
|
|
session.msg("Destroy what?")
|
|
|
|
|
return
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
|
|
|
|
2008-12-14 20:21:02 +00:00
|
|
|
# Safety feature. Switch required to delete players and SAFE objects.
|
|
|
|
|
if "override" in command.command_switches:
|
basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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switch_override = True
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2008-12-14 20:21:02 +00:00
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target_obj = Object.objects.standard_plr_objsearch(session,
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command.command_argument)
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# Use standard_plr_objsearch to handle duplicate/nonexistant results.
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if not target_obj:
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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return
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2008-12-14 20:21:02 +00:00
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if target_obj.is_player():
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if pobject.id == target_obj.id:
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session.msg("You can't destroy yourself.")
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2007-05-29 03:32:48 +00:00
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return
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2008-12-14 20:21:02 +00:00
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if not switch_override:
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session.msg("You must use @destroy/override on players.")
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2007-05-29 03:32:48 +00:00
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return
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2008-12-14 20:21:02 +00:00
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if target_obj.is_superuser():
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session.msg("You can't destroy a superuser.")
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return
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elif target_obj.is_going() or target_obj.is_garbage():
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session.msg("That object is already destroyed.")
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return
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basicobject.py
---------------
- Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
- Made the checks for contents a little less ambiguous
cmdhandler.py
--------------
- Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules. Mostly complete, but could use some work on the edge cases. Check out the docstring on the function- I tried to make it fairly well documented.
- Changed the check for 'non-standard characters' to just return, rather than throw an Exception. Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code. Now it just fails silently.
- The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command']. This then gets put into cdat['uinput'] at the end of handle() like before. The old data in parsed_input is still there, this is just a new field.
- Added cdat['raw_input'] to pass the full, untouched command string on. This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.
cmdtable.py
------------
- Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.
apps/objects/models.py
-----------------------
- set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description. This is used for the change mentioned above in basicobject.py
- get_description now returns None if self.description is None
- used defines_global in the comparison methods like is_player
functions_db.py
----------------
- Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
- renamed player_search to player_name_search. Removed the use of local_and_global_search inside of it. local_and_global_search now calls it when it receives a search_string that starts with *.
- alias_search now only looks at attributes with attr_name == ALIAS. It used to just look at attr_value, which could match anything, it seemed.
- added 'dbref_search'
- local_and_global_search changes:
- Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
- Changed when it uses dbref_search to whenever the search_string is a dbref. It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.
commands/unloggedin.py
-----------------------
- removed hardcoded object type #'s and started using defines_global instead
- when creating a new account, made sure that no object with an alias matching the player name requested exists. This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.
commands/general.py
--------------------
- Rewrote cmd_page:
- New Features
- Page by dbref
- Page multiple people
- pose (:) and no space pose (;) pages
- When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
- uses parse_command, made it a lot easier to work through the extra functionality added above
- When there are multiple words in a page target, it first tries to find a player that matches the entire string. If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.
commands/objmanip.py
---------------------
- I started to muck with cmd_name & cmd_page, but decided to hold off for now. Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these. I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
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session.msg("You destroy %s." % (target_obj.get_name(),))
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target_obj.destroy()
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