""" These commands typically are to do with building or modifying Objects. """ from src.objects.models import Object, Attribute # We'll import this as the full path to avoid local variable clashes. import src.flags from src import ansi from src.cmdtable import GLOBAL_CMD_TABLE from src import defines_global def cmd_teleport(command): """ Teleports an object somewhere. """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Teleport where/what?") return eq_args = command.command_argument.split('=', 1) # The quiet switch suppresses leaving and arrival messages. if "quiet" in command.command_switches: tel_quietly = True else: tel_quietly = False # If we have more than one entry in our '=' delimited argument list, # then we're doing a @tel =. If not, we're doing # a direct teleport, @tel . if len(eq_args) > 1: # Equal sign teleport. victim = source_object.search_for_object(eq_args[0]) # Use search_for_object to handle duplicate/nonexistant results. if not victim: return destination = source_object.search_for_object(eq_args[1]) # Use search_for_object to handle duplicate/nonexistant results. if not destination: return if victim.is_room(): source_object.emit_to("You can't teleport a room.") return if victim == destination: source_object.emit_to("You can't teleport an object inside of itself!") return source_object.emit_to("Teleported.") victim.move_to(destination, quiet=tel_quietly) else: # Direct teleport (no equal sign) target_obj = source_object.search_for_object(command.command_argument) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if target_obj == source_object: source_object.emit_to("You can't teleport inside yourself!") return source_object.emit_to("Teleported.") source_object.move_to(target_obj, quiet=tel_quietly) GLOBAL_CMD_TABLE.add_command("@teleport", cmd_teleport, priv_tuple=("genperms.builder")) def cmd_alias(command): """ Assigns an alias to a player object for ease of paging, etc. """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Alias whom?") return eq_args = command.command_argument.split('=', 1) if len(eq_args) < 2: source_object.emit_to("Alias missing.") return target_string = eq_args[0] new_alias = eq_args[1] # An Object instance for the victim. target = source_object.search_for_object(target_string) # Use search_for_object to handle duplicate/nonexistant results. if not target: source_object.emit_to("I can't find that player.") return if not new_alias.isalnum(): source_object.emit_to("Aliases must be alphanumeric.") return old_alias = target.get_attribute_value('ALIAS', default='') print "ALIAS", old_alias duplicates = Object.objects.player_alias_search(source_object, new_alias) if not duplicates or old_alias.lower() == new_alias.lower(): # Either no duplicates or just changing the case of existing alias. if source_object.controls_other(target): target.set_attribute('ALIAS', new_alias) source_object.emit_to("Alias '%s' set for %s." % (new_alias, target.get_name())) else: source_object.emit_to("You do not have access to set an alias for %s." % (target.get_name(),)) else: # Duplicates were found. source_object.emit_to("Alias '%s' is already in use." % (new_alias,)) return GLOBAL_CMD_TABLE.add_command("@alias", cmd_alias) def cmd_wipe(command): """ Wipes an object's attributes, or optionally only those matching a search string. """ source_object = command.source_object attr_search = False if not command.command_argument: source_object.emit_to("Wipe what?") return # Look for a slash in the input, indicating an attribute wipe. attr_split = command.command_argument.split("/", 1) # If the splitting by the "/" character returns a list with more than 1 # entry, it's an attribute match. if len(attr_split) > 1: attr_search = True # Strip the object search string from the input with the # object/attribute pair. searchstr = attr_split[1] else: searchstr = command.command_argument target_obj = source_object.search_for_object(attr_split[0]) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if attr_search: # User has passed an attribute wild-card string. Search for name matches # and wipe. attr_matches = target_obj.attribute_namesearch(searchstr, exclude_noset=True) if attr_matches: for attr in attr_matches: target_obj.clear_attribute(attr.get_name()) source_object.emit_to("%s - %d attributes wiped." % ( target_obj.get_name(), len(attr_matches))) else: source_object.emit_to("No matching attributes found.") else: # User didn't specify a wild-card string, wipe entire object. attr_matches = target_obj.attribute_namesearch("*", exclude_noset=True) for attr in attr_matches: target_obj.clear_attribute(attr.get_name()) source_object.emit_to("%s - %d attributes wiped." % (target_obj.get_name(), len(attr_matches))) GLOBAL_CMD_TABLE.add_command("@wipe", cmd_wipe) def cmd_set(command): """ Sets flags or attributes on objects. """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Set what?") return # Break into target and value by the equal sign. eq_args = command.command_argument.split('=', 1) if len(eq_args) < 2: # Equal signs are not optional for @set. source_object.emit_to("Set what?") return victim = source_object.search_for_object(eq_args[0]) # Use search_for_object to handle duplicate/nonexistant results. if not victim: return if not source_object.controls_other(victim): source_object.emit_to(defines_global.NOCONTROL_MSG) return attrib_args = eq_args[1].split(':', 1) if len(attrib_args) > 1: # We're dealing with an attribute/value pair. attrib_name = attrib_args[0] splicenum = eq_args[1].find(':') + 1 attrib_value = (eq_args[1][splicenum:]).strip() # In global_defines.py, see NOSET_ATTRIBS for protected attribute names. if not Attribute.objects.is_modifiable_attrib(attrib_name): source_object.emit_to("You can't modify that attribute.") return if attrib_value: # An attribute value was specified, create or set the attribute. verb = 'set' victim.set_attribute(attrib_name, attrib_value) else: # No value was given, this means we delete the attribute. ok = victim.clear_attribute(attrib_name) if ok: verb = 'attribute cleared' else: verb = 'is not a known attribute. If it is a flag, use !flag to clear it' victim.clear_attribute(attrib_name) source_object.emit_to("%s - %s %s." % (victim.get_name(), attrib_name, verb)) else: # Flag manipulation form. flag_list = eq_args[1].split() for flag in flag_list: flag = flag.upper() if flag[0] == '!': # We're un-setting the flag. flag = flag[1:] if not src.flags.is_modifiable_flag(flag): source_object.emit_to("You can't set/unset the flag - %s." % (flag,)) else: source_object.emit_to('%s - %s cleared.' % (victim.get_name(), flag.upper(),)) victim.set_flag(flag, False) else: # We're setting the flag. if not src.flags.is_modifiable_flag(flag): source_object.emit_to("You can't set/unset the flag - %s." % flag) else: source_object.emit_to('%s - %s set.' % (victim.get_name(), flag.upper(),)) victim.set_flag(flag, True) GLOBAL_CMD_TABLE.add_command("@set", cmd_set) def cmd_find(command): """ Searches for an object of a particular name. """ source_object = command.source_object can_find = source_object.has_perm("genperms.builder") if not command.command_argument: source_object.emit_to("No search pattern given.") return searchstring = command.command_argument results = Object.objects.global_object_name_search(searchstring) if len(results) > 0: source_object.emit_to("Name matches for: %s" % (searchstring,)) s = "" for result in results: s += " %s\n\r" % (result.get_name(fullname=True),) s += "%d matches returned." % (len(results),) source_object.emit_to(s) else: source_object.emit_to("No name matches found for: %s" % (searchstring,)) GLOBAL_CMD_TABLE.add_command("@find", cmd_find, priv_tuple=("genperms.builder")) def cmd_create(command): """ @create Usage: @create objname [:parent] Creates a new object. If parent is given, the object is created as a child of this parent. The parent script is assumed to be located under game/gamesrc/parents and any further directory structure is given in Python notation. So if you have a correct parent object defined in parents/examples/red_button.py, you could load create a new object inheriting from this parent like this: @create button:examples.red_button """ source_object = command.source_object if not command.command_argument: source_object.emit_to("You must supply a name!") return eq_args = command.command_argument.split(':', 1) target_name = eq_args[0] # Create and set the object up. # TODO: This dictionary stuff is silly. Feex. odat = {"name": target_name, "type": defines_global.OTYPE_THING, "location": source_object, "owner": source_object} new_object = Object.objects.create_object(odat) if len(eq_args)>1: parent_str = eq_args[1] if parent_str and new_object.set_script_parent(parent_str): source_object.emit_to("You create %s as a child of %s." % (new_object, parent_str)) else: source_object.emit_to("'%s' is not a valid parent. Using default." % parent_str) else: source_object.emit_to("You create a new thing: %s" % (new_object,)) # Trigger stuff to happen after said object is created. new_object.scriptlink.at_object_creation() GLOBAL_CMD_TABLE.add_command("@create", cmd_create, priv_tuple=("genperms.builder"),auto_help=True) def cmd_cpattr(command): """ Copies a given attribute to another object. @cpattr / = / [,/,/,...] @cpattr / = [,,,...] @cpattr = / [,/,/,...] @cpattr = [,,,...] """ source_object = command.source_object if not command.command_argument: source_object.emit_to("What do you want to copy?") return # Split up source and target[s] via the equals sign. eq_args = command.command_argument.split('=', 1) if len(eq_args) < 2: # There must be both a source and a target pair for cpattr source_object.emit_to("You have not supplied both a source and a target(s).") return # Check that the source object and attribute exists, by splitting the eq_args 'source' entry with '/' source = eq_args[0].split('/', 1) source_string = source[0].strip() source_attr_string = source[1].strip().upper() # Check whether src_obj exists src_obj = source_object.search_for_object(source_string) if not src_obj: source_object.emit_to("Source object does not exist.") return # Check whether src_obj has src_attr src_attr = src_obj.attribute_namesearch(source_attr_string) if not src_attr: source_object.emit_to("Source object does not have attribute: %s" + source_attr_string) return # For each target object, check it exists # Remove leading '' from the targets list. targets = eq_args[1].strip().split(',') for target in targets: tar = target.split('/', 1) tar_string = tar[0].strip() tar_attr_string = tar[1].strip().upper() tar_obj = source_object.search_for_object(tar_string) # Does target exist? if not tar_obj: source_object.emit_to("Target object does not exist: " + tar_string) # Continue if target does not exist, but give error on this item continue # If target attribute is not given, use source_attr_string for name if tar_attr_string == '': tar_attr_string = source_attr_string # Set or update the new attribute on the target object src_attr_contents = src_obj.get_attribute_value(source_attr_string) tar_obj.set_attribute(tar_attr_string, src_attr_contents) source_object.emit_to("%s - %s set." % (tar_obj.get_name(), tar_attr_string)) GLOBAL_CMD_TABLE.add_command("@cpattr", cmd_cpattr, priv_tuple=("genperms.builder")) def cmd_nextfree(command): """ Returns the next free object number. """ nextfree = Object.objects.get_nextfree_dbnum() command.source_object.emit_to("Next free object number: #%s" % nextfree) GLOBAL_CMD_TABLE.add_command("@nextfree", cmd_nextfree, priv_tuple=("genperms.builder")) def cmd_open(command): """ Handle the opening of exits. Forms: @open @open = @open =, """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Open an exit to where?") return eq_args = command.command_argument.split('=', 1) exit_name = eq_args[0] if len(exit_name) == 0: source_object.emit_to("You must supply an exit name.") return # If we have more than one entry in our '=' delimited argument list, # then we're doing a @open =[,]. If not, we're doing # an un-linked exit, @open . if len(eq_args) > 1: # Opening an exit to another location via @open =[,]. comma_split = eq_args[1].split(',', 1) # Use search_for_object to handle duplicate/nonexistant results. destination = source_object.search_for_object(comma_split[0]) if not destination: return if destination.is_exit(): source_object.emit_to("You can't open an exit to an exit!") return odat = {"name": exit_name, "type": defines_global.OTYPE_EXIT, "location": source_object.get_location(), "owner": source_object, "home": destination} new_object = Object.objects.create_object(odat) source_object.emit_to("You open the an exit - %s to %s" % ( new_object.get_name(), destination.get_name())) if len(comma_split) > 1: second_exit_name = ','.join(comma_split[1:]) odat = {"name": second_exit_name, "type": defines_global.OTYPE_EXIT, "location": destination, "owner": source_object, "home": source_object.get_location()} new_object = Object.objects.create_object(odat) source_object.emit_to("You open the an exit - %s to %s" % ( new_object.get_name(), source_object.get_location().get_name())) else: # Create an un-linked exit. odat = {"name": exit_name, "type": defines_global.OTYPE_EXIT, "location": source_object.get_location(), "owner": source_object, "home": None} new_object = Object.objects.create_object(odat) source_object.emit_to("You open an unlinked exit - %s" % new_object) GLOBAL_CMD_TABLE.add_command("@open", cmd_open, priv_tuple=("genperms.builder")) def cmd_chown(command): """ Changes the ownership of an object. The new owner specified must be a player object. Forms: @chown = """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Change the ownership of what?") return eq_args = command.command_argument.split('=', 1) target_name = eq_args[0] owner_name = eq_args[1] if len(target_name) == 0: source_object.emit_to("Change the ownership of what?") return if len(eq_args) > 1: target_obj = source_object.search_for_object(target_name) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not source_object.controls_other(target_obj): source_object.emit_to(defines_global.NOCONTROL_MSG) return owner_obj = source_object.search_for_object(owner_name) # Use search_for_object to handle duplicate/nonexistant results. if not owner_obj: return if not owner_obj.is_player(): source_object.emit_to("Only players may own objects.") return if target_obj.is_player(): source_object.emit_to("You may not change the ownership of player objects.") return target_obj.set_owner(owner_obj) source_object.emit_to("%s now owns %s." % (owner_obj, target_obj)) else: # We haven't provided a target. source_object.emit_to("Who should be the new owner of the object?") return GLOBAL_CMD_TABLE.add_command("@chown", cmd_chown) def cmd_chzone(command): """ Changes an object's zone. The specified zone may be of any object type, but will typically be a THING. Forms: @chzone = """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Change the zone of what?") return eq_args = command.command_argument.split('=', 1) target_name = eq_args[0] zone_name = eq_args[1] if len(target_name) == 0: source_object.emit_to("Change the zone of what?") return if len(eq_args) > 1: target_obj = source_object.search_for_object(target_name) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not source_object.controls_other(target_obj): source_object.emit_to(defines_global.NOCONTROL_MSG) return # Allow the clearing of a zone if zone_name.lower() == "none": target_obj.set_zone(None) source_object.emit_to("%s is no longer zoned." % (target_obj)) return zone_obj = source_object.search_for_object(zone_name) # Use search_for_object to handle duplicate/nonexistant results. if not zone_obj: return target_obj.set_zone(zone_obj) source_object.emit_to("%s is now in zone %s." % (target_obj, zone_obj)) else: # We haven't provided a target zone. source_object.emit_to("What should the object's zone be set to?") return GLOBAL_CMD_TABLE.add_command("@chzone", cmd_chzone) def cmd_link(command): """ Sets an object's home or an exit's destination. Forms: @link = """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Link what?") return eq_args = command.command_argument.split('=', 1) target_name = eq_args[0] dest_name = eq_args[1] if len(target_name) == 0: source_object.emit_to("What do you want to link?") return if len(eq_args) > 1: target_obj = source_object.search_for_object(target_name) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not source_object.controls_other(target_obj): source_object.emit_to(defines_global.NOCONTROL_MSG) return # If we do something like "@link blah=", we unlink the object. if len(dest_name) == 0: target_obj.set_home(None) source_object.emit_to("You have unlinked %s." % (target_obj,)) return destination = source_object.search_for_object(dest_name) # Use search_for_object to handle duplicate/nonexistant results. if not destination: return target_obj.set_home(destination) source_object.emit_to("You link %s to %s." % (target_obj, destination)) else: # We haven't provided a target. source_object.emit_to("You must provide a destination to link to.") return GLOBAL_CMD_TABLE.add_command("@link", cmd_link, priv_tuple=("genperms.builder")) def cmd_unlink(command): """ Unlinks an object. @unlink """ source_object = command.source_object if not command.command_argument: source_object.emit_to("Unlink what?") return else: target_obj = source_object.search_for_object(command.command_argument) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not source_object.controls_other(target_obj): source_object.emit_to(defines_global.NOCONTROL_MSG) return target_obj.set_home(None) source_object.emit_to("You have unlinked %s." % target_obj.get_name()) GLOBAL_CMD_TABLE.add_command("@unlink", cmd_unlink, priv_tuple=("genperms.builder")) def cmd_dig(command): """ Creates a new room object. @dig[/teleport] roomname [:parent] [=exitthere,exithere] """ source_object = command.source_object args = command.command_argument switches = command.command_switches parent = '' exits = [] #handle arguments if ':' in args: roomname, args = args.split(':',1) if '=' in args: parent, args = args.split('=',1) if ',' in args: exits = args.split(',',1) else: exits = args else: parent = args elif '=' in args: roomname, args = args.split('=',1) if ',' in args: exits = args.split(',',1) else: exits = [args] else: roomname = args if not roomname: source_object.emit_to("You must supply a new room name.") else: # Create and set the object up. odat = {"name": roomname, "type": defines_global.OTYPE_ROOM, "location": None, "owner": source_object} new_room = Object.objects.create_object(odat) source_object.emit_to("Created a new room '%s'." % (new_room,)) if parent: #(try to) set the script parent if not new_room.set_script_parent(parent): source_object.emit_to("%s is not a valid parent. Used default room." % parent) if exits: #create exits to (and possibly back from) the new room) destination = new_room #search_for_object(roomname) if destination and not destination.is_exit(): location = source_object.get_location() #create an exit from here to the new room. odat = {"name": exits[0].strip(), "type": defines_global.OTYPE_EXIT, "location": location, "owner": source_object, "home": destination} new_object = Object.objects.create_object(odat) source_object.emit_to("Created exit from %s to %s named '%s'." % (location,destination,new_object)) if len(exits)>1: #create exit back to this room odat = {"name": exits[1].strip(), "type": defines_global.OTYPE_EXIT, "location": destination, "owner": source_object, "home": location} new_object = Object.objects.create_object(odat) source_object.emit_to("Created exit back from %s to %s named '%s'" % (destination, location, new_object)) if 'teleport' in switches: source_object.move_to(new_room) GLOBAL_CMD_TABLE.add_command("@dig", cmd_dig, priv_tuple=("genperms.builder"),) def cmd_name(command): """ Handle naming an object. @name = """ source_object = command.source_object if not command.command_argument: source_object.emit_to("What do you want to name?") return eq_args = command.command_argument.split('=', 1) if len(eq_args) < 2: source_object.emit_to("Name it what?") return # Only strip spaces from right side in case they want to be silly and # have a left-padded object name. new_name = eq_args[1].rstrip() if len(eq_args) < 2 or eq_args[1] == '': source_object.emit_to("What would you like to name that object?") else: target_obj = source_object.search_for_object(eq_args[0]) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return ansi_name = ansi.parse_ansi(new_name, strip_formatting=True) if Object.objects.filter(name__iexact=new_name, type=defines_global.OTYPE_PLAYER): source_object.emit_to("There is already a player with that name.") return source_object.emit_to("You have renamed %s to %s." % (target_obj, ansi_name)) target_obj.set_name(new_name) GLOBAL_CMD_TABLE.add_command("@name", cmd_name) def cmd_description(command): """ Set an object's description. """ source_object = command.source_object if not command.command_argument: source_object.emit_to("What do you want to describe?") return eq_args = command.command_argument.split('=', 1) if len(eq_args) < 2: source_object.emit_to("How would you like to describe that object?") return target_obj = source_object.search_for_object(eq_args[0]) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not source_object.controls_other(target_obj): source_object.emit_to(defines_global.NOCONTROL_MSG) return new_desc = eq_args[1] if new_desc == '': source_object.emit_to("%s - DESCRIPTION cleared." % target_obj) target_obj.set_description(None) else: source_object.emit_to("%s - DESCRIPTION set." % target_obj) target_obj.set_description(new_desc) GLOBAL_CMD_TABLE.add_command("@describe", cmd_description) def cmd_recover(command): """ @recover Recovers @destroyed non-player objects. Usage: @recover[/switches] [obj [,obj2, ...]] switches: ROOM - recover as ROOM type instead of THING EXIT - recover as EXIT type instead of THING If no argument is given, a list of all recoverable objects will be given. Objects scheduled for destruction with the @destroy command are cleaned out by the game at regular intervals. Up until the time of the next cleanup you can recover the object using this command (use @ps to check when the next cleanup is due). Note that exits linked to @destroyed rooms will not be automatically recovered to its former state, you have to @recover those manually. Objects are returned as type THING if the object type is not explicitly set using the switches. Note that recovering an item as the wrong type will most likely make it nonfunctional. """ source_object = command.source_object args = command.command_argument switches = command.command_switches going_objects = Object.objects.filter(type__exact=defines_global.OTYPE_GOING) if not args: s = " Objects scheduled for destruction:" if going_objects: for o in going_objects: s += '\n %s' % o else: s += " None." source_object.emit_to(s) return if ',' in args: objlist = args.split(',') else: objlist = [args] for objname in objlist: obj = Object.objects.list_search_object_namestr(going_objects, objname) if len(obj) == 1: if 'ROOM' in switches: obj[0].type = defines_global.OTYPE_ROOM source_object.emit_to("%s recovered as type ROOM." % obj[0]) elif 'EXIT' in switches: obj[0].type = defines_global.OTYPE_EXIT source_object.emit_to("%s recovered as type EXIT." % obj[0]) else: obj[0].type = defines_global.OTYPE_THING source_object.emit_to("%s recovered as type THING." % obj[0]) obj[0].save() else: source_object.emit_to("No (or multiple) matches for %s." % objname) GLOBAL_CMD_TABLE.add_command("@recover", cmd_recover, priv_tuple=("genperms.builder"),auto_help=True,staff_help=True) def cmd_destroy(command): """ @destroy Destroys one or many objects. Usage: @destroy[/] obj [,obj2, obj3, ...] switches: override - The @destroy command will usually avoid accidentally destroying player objects as well as objects with the SAFE flag. This switch overrides this safety. instant - Destroy the object immediately, without delay. The objects are set to GOING and will be permanently destroyed next time the system does cleanup. Until then non-player objects can still be saved by using the @recover command. The contents of a room will be moved out before it is destroyed, but its exits will also be destroyed. Note that player objects can not be recovered. """ source_object = command.source_object args = command.command_argument switches = command.command_switches if not args: source_object.emit_to("Destroy what?") return if ',' in args: targetlist = args.split(',') else: targetlist = [args] # Safety feature. Switch required to delete players and SAFE objects. switch_override = False if "override" in switches: switch_override = True for targetname in targetlist: target_obj = source_object.search_for_object(targetname) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if target_obj.is_player() or target_obj.has_flag('SAFE'): if source_object.id == target_obj.id: source_object.emit_to("You can't destroy yourself.") return if not switch_override: source_object.emit_to("You must use @destroy/override on Players and objects with the SAFE flag set.") return if target_obj.is_superuser(): source_object.emit_to("You can't destroy a superuser.") return elif target_obj.is_garbage(): source_object.emit_to("That object is already destroyed.") return elif target_obj.is_going() and 'instant' not in switches: source_object.emit_to("That object is already scheduled for destruction.") return # Run any scripted things that happen before destruction. target_obj.scriptlink.at_object_destruction(pobject=source_object) #destroy the object (sets it to GOING) target_obj.destroy() if 'instant' in switches: #sets to GARBAGE right away (makes dbref available) target_obj.delete() source_object.emit_to("You destroy %s." % target_obj.get_name()) else: source_object.emit_to("You schedule %s for destruction." % target_obj.get_name()) GLOBAL_CMD_TABLE.add_command("@destroy", cmd_destroy, priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)