mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Big big update. Lots of reorganization and shuffling.
This commit is contained in:
parent
43f2167e74
commit
703fddcb7f
9 changed files with 345 additions and 178 deletions
|
|
@ -1,6 +1,7 @@
|
|||
from django.db import models
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
|
||||
class ObjectClass(models.Model):
|
||||
"""
|
||||
Each object class can have different behaviors to apply to it.
|
||||
|
|
@ -66,21 +67,63 @@ class Object(models.Model):
|
|||
# attribute's names.
|
||||
attrib_list = {}
|
||||
|
||||
def __str__(self):
|
||||
return "%s(%d)" % (self.name, self.id,)
|
||||
|
||||
def is_type(self, typename):
|
||||
"""
|
||||
Do a string comparison of user's input and the object's type class object's
|
||||
name.
|
||||
"""
|
||||
return self.type.name == typename
|
||||
|
||||
def set_type(self, typename):
|
||||
"""
|
||||
Sets a object's type.
|
||||
"""
|
||||
pass
|
||||
class Meta:
|
||||
permissions = (
|
||||
("can_examine", "Can examine objects"),
|
||||
)
|
||||
|
||||
class Admin:
|
||||
list_display = ('name',)
|
||||
|
||||
"""
|
||||
BEGIN COMMON METHODS
|
||||
"""
|
||||
def move_to(self, target):
|
||||
"""
|
||||
Moves the object to a new location.
|
||||
"""
|
||||
self.location.contents_list.remove(self)
|
||||
self.location = target
|
||||
target.contents_list.append(self)
|
||||
self.save()
|
||||
|
||||
def dbref_match(self, oname):
|
||||
import functions_db
|
||||
"""
|
||||
Check if the input (oname) can be used to identify this particular object
|
||||
by means of a dbref match.
|
||||
"""
|
||||
if not functions_db.is_dbref(oname):
|
||||
return False
|
||||
|
||||
try:
|
||||
is_match = int(oname[1:]) == self.id
|
||||
except ValueError:
|
||||
return false
|
||||
|
||||
return is_match
|
||||
|
||||
def name_match(self, oname):
|
||||
import functions_db
|
||||
"""
|
||||
See if the input (oname) can be used to identify this particular object.
|
||||
Check the # sign for dbref (exact) reference, and anything else is a
|
||||
name comparison.
|
||||
|
||||
NOTE: A 'name' can be a dbref or the actual name of the object. See
|
||||
dbref_match for an exclusively name-based match.
|
||||
"""
|
||||
if oname[0] == '#':
|
||||
return self.dbref_match(oname)
|
||||
else:
|
||||
return oname.lower() in self.name.lower()
|
||||
|
||||
def filter_contents_from_str(self, oname):
|
||||
"""
|
||||
Search an object's contents for name and dbref matches. Don't put any
|
||||
logic in here, we'll do that from the end of the command or function.
|
||||
"""
|
||||
return [prospect for prospect in self.contents_list if prospect.name_match(oname)]
|
||||
|
||||
def __str__(self):
|
||||
return "%s(%d)" % (self.name, self.id,)
|
||||
|
|
|
|||
|
|
@ -1,168 +1,11 @@
|
|||
from django.contrib.auth.models import User
|
||||
from apps.objects.models import Object
|
||||
import settings
|
||||
import string
|
||||
from ansi import *
|
||||
from commands_staff import StaffCommands
|
||||
from commands_general import GenCommands
|
||||
from commands_unloggedin import UnLoggedInCommands
|
||||
"""
|
||||
This is the command processing module. It is instanced once in the main
|
||||
server module and the handle() function is hit every time a player sends
|
||||
something.
|
||||
"""
|
||||
|
||||
class GenCommands:
|
||||
"""
|
||||
Generic command class. Pretty much every command should go here for
|
||||
now.
|
||||
"""
|
||||
def do_look(self, cdat):
|
||||
"""
|
||||
Handle looking at objects.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
player_loc = session.player_loc
|
||||
player_loc_obj = server.object_list[player_loc]
|
||||
|
||||
retval = "%s%s%s%s\n\r%s" % (
|
||||
ansi["normal"],
|
||||
ansi["hilite"],
|
||||
player_loc_obj.name,
|
||||
ansi["normal"],
|
||||
player_loc_obj.description,
|
||||
)
|
||||
session.msg(retval)
|
||||
|
||||
def do_quit(self, cdat):
|
||||
"""
|
||||
Gracefully disconnect the user as per his own request.
|
||||
"""
|
||||
session = cdat['session']
|
||||
session.msg("Quitting!")
|
||||
session.handle_close()
|
||||
|
||||
def do_who(self, cdat):
|
||||
"""
|
||||
Generic WHO command.
|
||||
"""
|
||||
session_list = cdat['server'].session_list
|
||||
session = cdat['session']
|
||||
|
||||
retval = "Player Name\n\r"
|
||||
for player in session_list:
|
||||
retval += '%s\n\r' % (player,)
|
||||
retval += '%d Players logged in.' % (len(session_list),)
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
def do_say(self, cdat):
|
||||
"""
|
||||
Room-based speech command.
|
||||
"""
|
||||
session_list = cdat['server'].session_list
|
||||
session = cdat['session']
|
||||
speech = cdat['uinput']['splitted'][1:]
|
||||
players_present = [player for player in session_list if player.player_loc == session.player_loc and player != session]
|
||||
|
||||
retval = "You say, '%s'" % (''.join(speech),)
|
||||
for player in players_present:
|
||||
player.msg("%s says, '%s'" % (session.name, speech,))
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
def do_version(self, cdat):
|
||||
"""
|
||||
Version info command.
|
||||
"""
|
||||
session = cdat['session']
|
||||
retval = "-"*50 +"\n\r"
|
||||
retval += "Evennia %s\n\r" % (settings.EVENNIA_VERSION,)
|
||||
retval += "-"*50
|
||||
session.msg(retval)
|
||||
|
||||
class StaffCommands:
|
||||
"""
|
||||
Restricted staff commands.
|
||||
"""
|
||||
def do_dig(self, cdat):
|
||||
"""
|
||||
Digs a new room out.
|
||||
"""
|
||||
session = cdat['session']
|
||||
uinput= cdat['uinput']
|
||||
roomname = ''.join(uinput[1:])
|
||||
|
||||
if roomname == '':
|
||||
session.msg("You must supply a room name!")
|
||||
else:
|
||||
newroom = Object()
|
||||
newroom.name = roomname
|
||||
newroom.type = "Room"
|
||||
|
||||
def do_nextfree(self, cdat):
|
||||
"""
|
||||
Returns the next free object number.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
|
||||
nextfree = server.get_nextfree_dbnum()
|
||||
retval = "Next free object number: %s" % (nextfree,)
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
class UnLoggedInCommands:
|
||||
"""
|
||||
Commands that are available from the connect screen.
|
||||
"""
|
||||
def do_connect(self, cdat):
|
||||
"""
|
||||
This is the connect command at the connection screen. Fairly simple,
|
||||
uses the Django database API and User model to make it extremely simple.
|
||||
"""
|
||||
session = cdat['session']
|
||||
uname = cdat['uinput']['splitted'][1]
|
||||
password = cdat['uinput']['splitted'][2]
|
||||
|
||||
account = User.objects.filter(username=uname)
|
||||
user = account[0]
|
||||
|
||||
autherror = "Invalid username or password!"
|
||||
if account.count() == 0:
|
||||
session.msg(autherror)
|
||||
if not user.check_password(password):
|
||||
session.msg(autherror)
|
||||
else:
|
||||
uname = user.username
|
||||
session.login(user)
|
||||
|
||||
def do_create(self, cdat):
|
||||
"""
|
||||
Handle the creation of new accounts.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
uname = cdat['uinput']['splitted'][1]
|
||||
email = cdat['uinput']['splitted'][2]
|
||||
password = cdat['uinput']['splitted'][3]
|
||||
account = User.objects.filter(username=uname)
|
||||
|
||||
if not account.count() == 0:
|
||||
session.msg("There is already a player with that name!")
|
||||
elif len(password) < 3:
|
||||
session.msg("Your password must be 3 characters or longer.")
|
||||
else:
|
||||
server.create_user(session, uname, email, password)
|
||||
|
||||
def do_quit(self, cdat):
|
||||
"""
|
||||
We're going to maintain a different version of the quit command
|
||||
here for unconnected users for the sake of simplicity. The logged in
|
||||
version will be a bit more complicated.
|
||||
"""
|
||||
session = cdat['session']
|
||||
session.msg("Disconnecting...")
|
||||
session.handle_close()
|
||||
|
||||
# We'll use this for our getattr() in the Handler class.
|
||||
gencommands = GenCommands()
|
||||
staffcommands = StaffCommands()
|
||||
|
|
|
|||
72
evennia/trunk/commands_general.py
Normal file
72
evennia/trunk/commands_general.py
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
import settings
|
||||
from ansi import *
|
||||
|
||||
class GenCommands:
|
||||
"""
|
||||
Generic command class. Pretty much every command should go here for
|
||||
now.
|
||||
"""
|
||||
def do_look(self, cdat):
|
||||
"""
|
||||
Handle looking at objects.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
player_loc = session.player_loc
|
||||
player_loc_obj = server.object_list[player_loc]
|
||||
|
||||
retval = "%s%s%s%s\n\r%s" % (
|
||||
ansi["normal"],
|
||||
ansi["hilite"],
|
||||
player_loc_obj.name,
|
||||
ansi["normal"],
|
||||
player_loc_obj.description,
|
||||
)
|
||||
session.msg(retval)
|
||||
|
||||
def do_quit(self, cdat):
|
||||
"""
|
||||
Gracefully disconnect the user as per his own request.
|
||||
"""
|
||||
session = cdat['session']
|
||||
session.msg("Quitting!")
|
||||
session.handle_close()
|
||||
|
||||
def do_who(self, cdat):
|
||||
"""
|
||||
Generic WHO command.
|
||||
"""
|
||||
session_list = cdat['server'].session_list
|
||||
session = cdat['session']
|
||||
|
||||
retval = "Player Name\n\r"
|
||||
for player in session_list:
|
||||
retval += '%s\n\r' % (player,)
|
||||
retval += '%d Players logged in.' % (len(session_list),)
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
def do_say(self, cdat):
|
||||
"""
|
||||
Room-based speech command.
|
||||
"""
|
||||
session_list = cdat['server'].session_list
|
||||
session = cdat['session']
|
||||
speech = cdat['uinput']['splitted'][1:]
|
||||
players_present = [player for player in session_list if player.player_loc == session.player_loc and player != session]
|
||||
|
||||
retval = "You say, '%s'" % (''.join(speech),)
|
||||
for player in players_present:
|
||||
player.msg("%s says, '%s'" % (session.name, speech,))
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
def do_version(self, cdat):
|
||||
"""
|
||||
Version info command.
|
||||
"""
|
||||
session = cdat['session']
|
||||
retval = "-"*50 +"\n\r"
|
||||
retval += "Evennia %s\n\r" % (settings.EVENNIA_VERSION,)
|
||||
retval += "-"*50
|
||||
session.msg(retval)
|
||||
95
evennia/trunk/commands_staff.py
Normal file
95
evennia/trunk/commands_staff.py
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
from apps.objects.models import Object
|
||||
import functions_db
|
||||
|
||||
class StaffCommands:
|
||||
"""
|
||||
Restricted staff commands.
|
||||
"""
|
||||
def do_dig(self, cdat):
|
||||
"""
|
||||
Digs a new room out.
|
||||
"""
|
||||
session = cdat['session']
|
||||
uinput= cdat['uinput']
|
||||
roomname = ''.join(uinput[1:])
|
||||
|
||||
if roomname == '':
|
||||
session.msg("You must supply a room name!")
|
||||
else:
|
||||
newroom = Object()
|
||||
newroom.name = roomname
|
||||
newroom.type = "Room"
|
||||
|
||||
def do_nextfree(self, cdat):
|
||||
"""
|
||||
Returns the next free object number.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
|
||||
nextfree = server.get_nextfree_dbnum()
|
||||
retval = "Next free object number: %s" % (nextfree,)
|
||||
|
||||
session.msg(retval)
|
||||
|
||||
def do_teleport(self, cdat):
|
||||
"""
|
||||
Teleports an object somewhere.
|
||||
"""
|
||||
session = cdat['session']
|
||||
pobject = session.pobject
|
||||
server = cdat['server']
|
||||
args = cdat['uinput']['splitted'][1:]
|
||||
|
||||
if len(args) == 0:
|
||||
session.msg("Teleport where/what?")
|
||||
return
|
||||
|
||||
eq_args = args[0].split('=')
|
||||
|
||||
# If we have more than one entry in our '=' delimited argument list,
|
||||
# then we're doing a @tel <victim>=<location>. If not, we're doing
|
||||
# a direct teleport, @tel <destination>.
|
||||
if len(eq_args) > 1:
|
||||
session.msg("Equal sign present.")
|
||||
else:
|
||||
session.msg("No equal sign, direct tport.")
|
||||
results = functions_db.local_and_global_search(pobject, ''.join(args))
|
||||
|
||||
if len(results) > 1:
|
||||
session.msg("More than one match found (please narrow target):")
|
||||
for result in results:
|
||||
session.msg(" %s(#%s)" % (result.name, result.id,))
|
||||
elif len(results) == 0:
|
||||
session.msg("I don't see that here.")
|
||||
else:
|
||||
session.msg("Teleported.")
|
||||
pobject.move_to(results[0])
|
||||
#GenCommands.do_look(cdat)
|
||||
|
||||
#session.msg("Args: %s\n\rEqargs: %s" % (args, eq_args,))
|
||||
|
||||
def do_find(self, cdat):
|
||||
"""
|
||||
Searches for an object of a particular name.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
searchstring = ''.join(cdat['uinput']['splitted'][1:])
|
||||
|
||||
if searchstring == '':
|
||||
session.msg("No search pattern given.")
|
||||
return
|
||||
|
||||
memory_based = True
|
||||
|
||||
if memory_based:
|
||||
results = functions_db.list_search_object_namestr(server.object_list.values(), searchstring)
|
||||
|
||||
if len(results) > 0:
|
||||
session.msg("Name matches for: %s" % (searchstring,))
|
||||
for result in results:
|
||||
session.msg(" %s(#%s)" % (result.name, result.id,))
|
||||
session.msg("%d matches returned." % (len(results),))
|
||||
else:
|
||||
session.msg("No name matches found for: %s" % (searchstring,))
|
||||
54
evennia/trunk/commands_unloggedin.py
Normal file
54
evennia/trunk/commands_unloggedin.py
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
from django.contrib.auth.models import User
|
||||
|
||||
class UnLoggedInCommands:
|
||||
"""
|
||||
Commands that are available from the connect screen.
|
||||
"""
|
||||
def do_connect(self, cdat):
|
||||
"""
|
||||
This is the connect command at the connection screen. Fairly simple,
|
||||
uses the Django database API and User model to make it extremely simple.
|
||||
"""
|
||||
session = cdat['session']
|
||||
uname = cdat['uinput']['splitted'][1]
|
||||
password = cdat['uinput']['splitted'][2]
|
||||
|
||||
account = User.objects.filter(username=uname)
|
||||
user = account[0]
|
||||
|
||||
autherror = "Invalid username or password!"
|
||||
if account.count() == 0:
|
||||
session.msg(autherror)
|
||||
if not user.check_password(password):
|
||||
session.msg(autherror)
|
||||
else:
|
||||
uname = user.username
|
||||
session.login(user)
|
||||
|
||||
def do_create(self, cdat):
|
||||
"""
|
||||
Handle the creation of new accounts.
|
||||
"""
|
||||
session = cdat['session']
|
||||
server = cdat['server']
|
||||
uname = cdat['uinput']['splitted'][1]
|
||||
email = cdat['uinput']['splitted'][2]
|
||||
password = cdat['uinput']['splitted'][3]
|
||||
account = User.objects.filter(username=uname)
|
||||
|
||||
if not account.count() == 0:
|
||||
session.msg("There is already a player with that name!")
|
||||
elif len(password) < 3:
|
||||
session.msg("Your password must be 3 characters or longer.")
|
||||
else:
|
||||
server.create_user(session, uname, email, password)
|
||||
|
||||
def do_quit(self, cdat):
|
||||
"""
|
||||
We're going to maintain a different version of the quit command
|
||||
here for unconnected users for the sake of simplicity. The logged in
|
||||
version will be a bit more complicated.
|
||||
"""
|
||||
session = cdat['session']
|
||||
session.msg("Disconnecting...")
|
||||
session.handle_close()
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
from apps.objects.models import Object, Attribute
|
||||
|
||||
def object_find_neighbor(searcher, target_string):
|
||||
pass
|
||||
def list_search_object_str(searchlist, ostring):
|
||||
[prospect for prospect in searchlist if prospect.name_match(ostring)]
|
||||
|
|
|
|||
47
evennia/trunk/functions_db.py
Normal file
47
evennia/trunk/functions_db.py
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
from apps.objects.models import Object
|
||||
|
||||
def list_search_object_namestr(searchlist, ostring, dbref_only=False):
|
||||
"""
|
||||
Iterates through a list of objects and returns a list of
|
||||
name matches.
|
||||
"""
|
||||
if dbref_only:
|
||||
return [prospect for prospect in searchlist if prospect.dbref_match(ostring)]
|
||||
else:
|
||||
return [prospect for prospect in searchlist if prospect.name_match(ostring)]
|
||||
|
||||
def local_and_global_search(object, ostring):
|
||||
"""
|
||||
Searches an object's location then globally for a dbref or name match.
|
||||
"""
|
||||
search_query = ''.join(ostring)
|
||||
|
||||
local_matches = list_search_object_namestr(object.location.contents_list, search_query)
|
||||
|
||||
# If the object the invoker is in matches, add it as well.
|
||||
if object.location.dbref_match(ostring) or ostring == 'here':
|
||||
local_matches.append(object.location)
|
||||
|
||||
global_matches = []
|
||||
if is_dbref(ostring):
|
||||
global_matches = list(Object.objects.filter(id=search_query))
|
||||
|
||||
return local_matches + global_matches
|
||||
|
||||
def is_dbref(dbstring):
|
||||
"""
|
||||
Is the input a well-formed dbref number?
|
||||
"""
|
||||
try:
|
||||
number = int(dbstring[1:])
|
||||
except ValueError:
|
||||
return False
|
||||
|
||||
if dbstring[0] != '#':
|
||||
return False
|
||||
elif number < 1:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
|
|
@ -51,6 +51,7 @@ class Server(dispatcher):
|
|||
# Load stuff up into memory for easy/quick access.
|
||||
self.load_configvalues()
|
||||
self.load_objects()
|
||||
self.load_objects_contents()
|
||||
self.load_attributes()
|
||||
self.load_cmd_aliases()
|
||||
|
||||
|
|
@ -87,7 +88,19 @@ class Server(dispatcher):
|
|||
dbnum = object.id
|
||||
self.object_list[dbnum] = object
|
||||
print ' Objects Loaded: %d' % (len(self.object_list),)
|
||||
|
||||
def load_objects_contents(self):
|
||||
"""
|
||||
Populate the 'contents_list' list for each object.
|
||||
|
||||
TODO: Make this a lot more efficient or merge into
|
||||
load_objects.
|
||||
"""
|
||||
for key, object in self.object_list.iteritems():
|
||||
if object.location:
|
||||
object.location.contents_list.append(object)
|
||||
print ' * Object Inventories Populated'
|
||||
|
||||
def load_attributes(self):
|
||||
"""
|
||||
Load all of our attributes into memory.
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ class PlayerSession(async_chat):
|
|||
"""
|
||||
After the user has authenticated, handle logging him in.
|
||||
"""
|
||||
self.pobject = user
|
||||
self.pobject = Object.objects.filter(id=user.id)[0]
|
||||
self.name = user.username
|
||||
self.logged_in = True
|
||||
self.conn_time = time.time()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue